← modperf

Stack composer

Started from Last Inheritance RP Test: the 49 mods it publishes to the Steam server browser (as of 2026-10-23), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 VPPAdminTools
  3. 3 TerrainIslands
  4. 4 BuilderItems
  5. 5 BetterClutterCutters not analyzed
  6. 6 CS Base Building Assets not analyzed
  7. 7 ZStuff
  8. 8 IAT_Crafting_Plus
  9. 9 Lux Roleplay Items not analyzed
  10. 10 BitterrootItems not analyzed
  11. 11 Azrael's Horrible Objects (free) not analyzed
  12. 12 KillAssets not analyzed
  13. 13 Party On !
  14. 14 Mikey's Custom Building & Ports
  15. 15 JosiesBridgeZ not analyzed
  16. 16 PNW 2.0 not analyzed
  17. 17 XSLR_ItemsPack not analyzed
  18. 18 Ear-Plugs
  19. 19 SimpleAutorun
  20. 20 VanillaPlusPlusMap
  21. 21 Give&Take (Fixed) not analyzed
  22. 22 CBD Map Buildings Codelock Addon not analyzed
  23. 23 Code Lock
  24. 24 Jills Collection
  25. 25 WindstridesClothingPack
  26. 26 Last Inheritance RP not analyzed
  27. 27 RaG_Core
  28. 28 RaG_BaseItems
  29. 29 Immersive Placing
  30. 30 Survivor Animations
  31. 31 Zens Core Mod
  32. 32 Zens Notes
  33. 33 NamantHs Alcohol not analyzed
  34. 34 NamantHs Bar not analyzed
  35. 35 MMG Base Storage
  36. 36 CookZ
  37. 37 Radio Toggle not analyzed
  38. 38 TP_Apoc_Mustang not analyzed
  39. 39 Alevaric's Clothing Overhaul
  40. 40 MunghardsItempack
  41. 41 AutoCarFlip
  42. 42 Zen's Immersive Chat HUD not analyzed
  43. 43 Code_Lock_1.30_Fix
  44. 44 MuchFramework
  45. 45 MuchCarPark not analyzed
  46. 46 MuchCarKey
  47. 47 MuchFramework Fixes not analyzed
  48. 48 SNAFU Weapons
  49. 49 iM7s_DrugRunning
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

19 of 49 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 6 below.

Mods silencing mods
10 conflicts

Across 89 server-side methods hooked by two or more mods.

Structural load
0.28% of a frame at 100 players

2.846 ms per second, all 30 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

10 methods across 5 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 27RaG_Core35MMG Base Storage39Alevaric's Clothing Overhaul all
40MunghardsItempack 1MunghardsItempack silences Alevaric's Clothing Overhaul
1 method: 1 check
1
44MuchFramework 3MuchFramework silences RaG_Core
3 methods: 3 checks
3MuchFramework silences MMG Base Storage
3 methods: 3 checks
6
49iM7s_DrugRunning 2iM7s_DrugRunning silences RaG_Core
2 methods: 2 events
1iM7s_DrugRunning silences MMG Base Storage
1 method: 1 value
3
all 541 10
5BetterClutterCutters Not analyzed, so what it silences is unknown. Queue it in the list above.
6CS Base Building Assets Not analyzed, so what it silences is unknown. Queue it in the list above.
9Lux Roleplay Items Not analyzed, so what it silences is unknown. Queue it in the list above.
10BitterrootItems Not analyzed, so what it silences is unknown. Queue it in the list above.
11Azrael's Horrible Objects (free) Not analyzed, so what it silences is unknown. Queue it in the list above.
12KillAssets Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 13 more mods not analyzed yet.

The 5 pairs, largest first# ·

MuchFrameworksilencesMMG Base Storage3 methods
Clothing.CanLoadItemIntoCargoClothingConditions check MMG Base Storage's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:34 Clothing.CanPutInCargoClothingConditions check MMG Base Storage's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:3 Clothing.CanReceiveItemIntoCargoClothingConditions check MMG Base Storage's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:27
MuchFrameworksilencesRaG_Core3 methods
Clothing.CanLoadItemIntoCargoClothingConditions check RaG_Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:34 Clothing.CanPutInCargoClothingConditions check RaG_Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:3 Clothing.CanReceiveItemIntoCargoClothingConditions check RaG_Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:27
iM7s_DrugRunningsilencesRaG_Core2 methods
ActionCloseBarrel.OnExecuteServer event RaG_Core's work on this event never runs. illmanner_drugrunning.pbo::scripts\4_world\actions\action_barrel_overrides.c:21 ActionOpenBarrel.OnExecuteServer event RaG_Core's work on this event never runs. illmanner_drugrunning.pbo::scripts\4_world\actions\action_barrel_overrides.c:62
MunghardsItempacksilencesAlevaric's Clothing Overhaul1 method
Clothing.SmershException check Alevaric's Clothing Overhaul's conditions on this check no longer apply. MunghardsItems.pbo::scripts\4_world\entities\itembase\carrierrig.c:16
iM7s_DrugRunningsilencesMMG Base Storage1 method
Hologram.PlaceEntity value MMG Base Storage's value here is replaced. illmanner_drugrunning.pbo::scripts\4_world\entities\holograms.c:33

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
Survivor Animations then VPPAdminTools RPC send then vanilla
DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
MissionServer.OnUpdate
every server frame
Survivor Animations then CF then vanilla
PlayerBase.EEItemAttached
every inventory move
Alevaric's Clothing Overhaul then WindstridesClothingPack then vanilla
PlayerBase.EEItemDetached
every inventory move
Alevaric's Clothing Overhaul then WindstridesClothingPack then vanilla
PlayerBase.SetActions
per event
MuchCarKey then MuchFramework then Survivor Animations then RaG_BaseItems then WindstridesClothingPack then VPPAdminTools then vanilla
PlayerBase.OnRPC
per event
MuchFramework then CookZ then RaG_Core then IAT_Crafting_Plus then VPPAdminTools then vanilla
Hammer.SetActions
per event
MuchFramework then MMG Base Storage then RaG_BaseItems then RaG_Core then vanilla
Fence.CanReceiveAttachment
per event
Code_Lock_1.30_Fix sometimes stops here then RaG_Core then Code Lock sometimes stops here then vanilla
Fence.SetActions
per event
Code_Lock_1.30_Fix then RaG_Core then Code Lock then vanilla
ItemBase.SetActions
per event
Immersive Placing then RaG_Core then IAT_Crafting_Plus then vanilla
Screwdriver.SetActions
per event
iM7s_DrugRunning then MuchFramework then RaG_Core then vanilla

Stall risks#

6 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115
Zens Core Mod
ItemBase.OnItemLocationChanged
every inventory move
Timer created inside a hot hook heuristic
ZenModCore.pbo::scripts\4_World\ZenModCore\Entities\ItemBase\ItemBase.c:125
Zens Notes
Paper.OnRPC
per event
Timer created inside a hot hook heuristic
ZenNotes.pbo::scripts\4_World\ZenNotes\Entities\ItemBase\Paper.c:18

Everything else#

All 89 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → RaG_Core (cond) → MMG Base Storage ✂ → MuchFramework ✂
Clothing.CanPutInCargoClothingConditions — vanilla → RaG_Core (cond) → MMG Base Storage ✂ → MuchFramework ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → RaG_Core (cond) → MMG Base Storage ✂ → MuchFramework ✂
ActionCloseBarrel.OnExecuteServer — vanilla → RaG_Core → iM7s_DrugRunning ✂
ActionOpenBarrel.OnExecuteServer — vanilla → RaG_Core → iM7s_DrugRunning ✂
Clothing.SmershException — vanilla → Alevaric's Clothing Overhaul (cond) → MunghardsItempack ✂
Hologram.PlaceEntity — vanilla → MMG Base Storage (cond) → iM7s_DrugRunning ✂
ActionConstructor.RegisterActions — vanilla → VPPAdminTools → IAT_Crafting_Plus → Party On ! → Code Lock → Jills Collection → WindstridesClothingPack → RaG_Core → RaG_BaseItems → Immersive Placing → Survivor Animations → Zens Notes → MMG Base Storage → CookZ → Alevaric's Clothing Overhaul → MunghardsItempack → AutoCarFlip → MuchFramework → MuchCarKey → SNAFU Weapons → iM7s_DrugRunning
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → Party On ! → Jills Collection → WindstridesClothingPack → RaG_BaseItems → Zens Notes → MMG Base Storage → CookZ → Alevaric's Clothing Overhaul → MunghardsItempack → MuchCarKey → SNAFU Weapons → iM7s_DrugRunning
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → Party On ! → RaG_BaseItems → Zens Core Mod → MMG Base Storage → MunghardsItempack → MuchFramework → iM7s_DrugRunning
MissionServer.InvokeOnConnect T3 vanilla → CF → Code Lock → RaG_Core → Zens Core Mod → MMG Base Storage → CookZ → MuchFramework
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → Party On ! → WindstridesClothingPack → RaG_BaseItems → MMG Base Storage → Alevaric's Clothing Overhaul → MunghardsItempack
Hologram.EvaluateCollision — vanilla → RaG_Core (cond) → Zens Core Mod (cond) → Zens Notes (cond) → MMG Base Storage (cond) → MunghardsItempack (cond) → MuchFramework (cond)
PlayerBase.SetActions T2 vanilla → VPPAdminTools → WindstridesClothingPack → RaG_BaseItems → Survivor Animations → MuchFramework → MuchCarKey
PluginManager.Init — vanilla → VPPAdminTools → Code Lock → RaG_Core → MMG Base Storage → MuchFramework → MuchCarKey
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → VanillaPlusPlusMap → Zens Notes → CookZ → MuchFramework
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → RaG_BaseItems → MuchCarKey → iM7s_DrugRunning
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools → RaG_Core → Zens Core Mod → Zens Notes
PlayerBase.Init — vanilla → VPPAdminTools → Survivor Animations → CookZ → AutoCarFlip → iM7s_DrugRunning
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → IAT_Crafting_Plus → RaG_Core → CookZ → MuchFramework
PluginRecipesManager.RegisterRecipies — vanilla → Party On ! → RaG_BaseItems → CookZ → MunghardsItempack → iM7s_DrugRunning
Hammer.SetActions T2 vanilla → RaG_Core → RaG_BaseItems → MMG Base Storage → MuchFramework
MissionServer.OnMissionStart T3 vanilla → CF → VPPAdminTools → Zens Core Mod → AutoCarFlip
MissionServer.PlayerDisconnected T3 vanilla → CF → VPPAdminTools → RaG_Core → Zens Core Mod
PluginRecipesManagerBase.RegisterRecipies — vanilla → Jills Collection → WindstridesClothingPack → MMG Base Storage → SNAFU Weapons
ActionGetInTransport.OnEndServer — vanilla → RaG_Core → AutoCarFlip → MuchCarKey
Fence.CanReceiveAttachment T2 vanilla → Code Lock (cond) → RaG_Core → Code_Lock_1.30_Fix (cond)
Fence.OnPartDismantledServer — vanilla → Code Lock → RaG_Core → Code_Lock_1.30_Fix
Fence.SetActions T2 vanilla → Code Lock → RaG_Core → Code_Lock_1.30_Fix
Hologram.ProjectionBasedOnParent — vanilla → MMG Base Storage (cond) → MunghardsItempack (cond) → iM7s_DrugRunning
Hologram.RefreshVisual — vanilla → RaG_Core (cond) → Zens Core Mod → MuchFramework (cond)
Hologram.SetProjectionPosition — vanilla → RaG_Core → Zens Core Mod (cond) → MuchFramework (cond)
ItemBase.SetActions T2 vanilla → IAT_Crafting_Plus → RaG_Core → Immersive Placing
MissionServer.OnEvent — vanilla → CF → VPPAdminTools → Zens Core Mod
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → MunghardsItempack → SNAFU Weapons
Screwdriver.SetActions T2 vanilla → RaG_Core → MuchFramework → iM7s_DrugRunning
ActionDeployObject.ActionCondition T2 vanilla → Immersive Placing → Zens Notes
ActionStartEngine.OnEndServer — vanilla → RaG_Core → MuchCarKey
ActionStopEngine.OnEndServer — vanilla → RaG_Core → MuchCarKey
ActionSwitchSeats.Start — vanilla → RaG_Core → MuchCarKey
ActionToggleTentOpen.ActionCondition T2 vanilla → Code Lock → RaG_Core
BoatScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
BoatScript.OnStoreSave T3 vanilla → CF → MuchCarKey
CarScript.EEDelete T3 vanilla → RaG_Core → MuchCarKey
CarScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
CarScript.OnStoreSave T3 vanilla → CF → MuchCarKey
CodeLock.NewUnlockServer — vanilla → MMG Base Storage → MuchFramework
CodeLock.SetActions T2 vanilla → MMG Base Storage → MuchFramework
CodeLockComponent.SetLockState — vanilla → RaG_Core (cond) → MMG Base Storage
CodeLockServerRPC.OpenTarget — vanilla → MMG Base Storage (cond) → MuchFramework
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.OnRPC T2 vanilla → CF (cond) → VPPAdminTools (cond)
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
Edible_Base.ProcessDecay — vanilla → RaG_Core → MuchFramework
Fence.CanDisplayAttachmentSlot T2 vanilla → RaG_Core → Code_Lock_1.30_Fix
Fence.CanOpenFence — vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
Fence.GetCodeLock — vanilla → RaG_Core → Code_Lock_1.30_Fix
Fence.IsLocked — vanilla → RaG_Core → Code_Lock_1.30_Fix
Fence.OnPartDestroyedServer — vanilla → Code Lock → Code_Lock_1.30_Fix
Hatchet.SetActions T2 vanilla → RaG_BaseItems → MMG Base Storage
Hologram.GetProjectionEntityPosition — vanilla → RaG_Core (cond) → MuchFramework (cond)
Hologram.GetProjectionName — vanilla → RaG_Core (cond) → MuchFramework (cond)
Hologram.SetProjectionOrientation — vanilla → RaG_Core → Zens Core Mod (cond)
Hologram.UpdateHologram — vanilla → MunghardsItempack → MuchFramework
ItemBase.CombineItemsClient — vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
ItemBase.OnRightClick — vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
ItemBase.OnVariablesSynchronized T2 vanilla → IAT_Crafting_Plus → CookZ
MissionServer.OnClientReadyEvent T3 vanilla → CF → IAT_Crafting_Plus
MissionServer.OnUpdate T0 vanilla → CF → Survivor Animations
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → SNAFU Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → SNAFU Weapons
OpenCan.Init — vanilla → MunghardsItempack → SNAFU Weapons
OptionsMenuGame.Apply — vanilla → VPPAdminTools → Zens Core Mod
OptionsMenuGame.IsChanged — vanilla → VPPAdminTools (cond) → Zens Core Mod
OptionsMenuGame.Revert — vanilla → VPPAdminTools → Zens Core Mod
PlayerBase.CommandHandler T1 vanilla → VPPAdminTools → Survivor Animations
PlayerBase.EEItemAttached T2 vanilla → WindstridesClothingPack → Alevaric's Clothing Overhaul
PlayerBase.EEItemDetached T2 vanilla → WindstridesClothingPack → Alevaric's Clothing Overhaul
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → Zens Core Mod
PlayerBase.OnParticleEvent — vanilla → Survivor Animations → iM7s_DrugRunning
Pliers.SetActions T2 vanilla → RaG_Core → MuchFramework
TentBase.CanReceiveAttachment T2 vanilla → Code Lock (cond) → RaG_Core
TentBase.CanReceiveItemIntoCargo T2 vanilla → Code Lock (cond) → RaG_Core
TentBase.CanReleaseCargo — vanilla → Code Lock (cond) → RaG_Core
TentBase.SetActions T2 vanilla → Code Lock → RaG_Core
Weapon_Base.SetActions T2 vanilla → RaG_Core → MMG Base Storage
Wrench.SetActions T2 vanilla → MuchCarKey → iM7s_DrugRunning
ZenConfigRegister.RegisterPreload — vanilla → Zens Core Mod → Zens Notes
387 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachSeeds.ActionCondition T2 iM7s_DrugRunning
ActionAttachToConstruction.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionCloseBarrel.ActionCondition T2 iM7s_DrugRunning ✂
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseFence.ActionCondition T2 Code Lock
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.Post_SetupAction — Zens Core Mod
ActionDeployObject.SetupAnimation — Zens Notes (cond)
ActionDetach.ActionCondition T2 MuchCarKey (cond)
ActionDetach.OnExecuteServer — MuchCarKey
ActionDetachFromTarget.ActionCondition T2 MuchCarKey (cond)
ActionDigGardenPlot.ActionCondition T2 Immersive Placing
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDismantlePart.OnFinishProgressServer — RaG_Core (cond)
ActionDropItem.OnExecuteServer — RaG_Core
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionGetInTransport.ActionCondition T2 MuchCarKey (cond)
ActionGetOutTransport.OnEndServer — MuchCarKey
ActionGetOutTransport.OnStartServer — RaG_Core
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInjectSpores.ActionCondition T2 iM7s_DrugRunning
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BaseItems (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionOpenBarrel.ActionCondition T2 iM7s_DrugRunning ✂
ActionOpenCarDoors.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoorsOutside.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenFence.ActionCondition T2 RaG_Core (cond)
ActionOpenFence.OnExecuteServer — RaG_Core
ActionOpenFence.OnStartServer — RaG_Core (cond)
ActionPackTent.ActionCondition T2 Code Lock
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlantSeed.ActionCondition T2 iM7s_DrugRunning
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPushObject.ActionCondition T2 MuchCarKey (cond)
ActionPushObject.OnEndServer — MuchCarKey
ActionRepairPart.RepairCondition — RaG_Core (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionSingleUseBase.OnExecute — Code_Lock_1.30_Fix
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionStartEngine.ActionCondition T2 MuchCarKey
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionToggleTentOpen.OnExecuteServer — RaG_Core (cond)
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnimalBase.EEHitBy T2 Zens Core Mod
AnimalBase.EEKilled T3 Zens Core Mod
AnimalBase.EEOnDamageCalculated — Zens Core Mod
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
Apple.EEOnCECreate — Zens Core Mod
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
Attachments.AttachmentAdded — CookZ
Attachments.AttachmentRemoved — CookZ
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
Blowtorch.OnVariablesSynchronized T2 iM7s_DrugRunning
Blowtorch.SetActions T2 iM7s_DrugRunning
BoatScript.AfterStoreLoad T3 MuchCarKey
BoatScript.CanDisplayAttachmentCategory — MuchCarKey
BoatScript.CanDisplayAttachmentSlot T2 MuchCarKey
BoatScript.DeferredInit — MuchCarKey
BoatScript.EEDelete T3 MuchCarKey
BoatScript.EEKilled T3 MuchCarKey
BoatScript.EEOnCECreate — MuchCarKey
BoatScript.IsInventoryVisible T2 MuchCarKey
BoatScript.NameOverride — MuchCarKey (cond)
BoatScript.OnCEUpdate — MuchCarKey
BoatScript.OnEngineStart — MuchCarKey
BoatScript.OnVariablesSynchronized T2 MuchCarKey
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CarBattery.SetActions T2 iM7s_DrugRunning
CarScript.AfterStoreLoad T3 MuchCarKey
CarScript.CanDisplayAttachmentCategory — MuchCarKey
CarScript.CanDisplayAttachmentSlot T2 MuchCarKey
CarScript.DeferredInit — MuchCarKey
CarScript.EEHitBy T2 RaG_Core
CarScript.EEKilled T3 MuchCarKey
CarScript.EEOnCECreate — MuchCarKey
CarScript.IsInventoryVisible T2 MuchCarKey
CarScript.NameOverride — MuchCarKey (cond)
CarScript.OnCEUpdate — MuchCarKey
CarScript.OnEngineStart — MuchCarKey
CarScript.OnVariablesSynchronized T2 MuchCarKey
CargoContainer.AddedToCargo — CookZ
CargoContainer.Refresh — CookZ
CargoContainer.RemovedFromCargo — CookZ
CargoContainer.SetEntity — CookZ
CargoContainer.UpdateInterval — RaG_Core
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
Clothing.CanReceiveAttachment T2 MuchFramework
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.GetPosition — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
Cooking.CookWithEquipment — CookZ (cond)
CraftGutsRope.Init — MunghardsItempack
CraftRag.Init — MunghardsItempack
CraterellusMushroom.EEOnCECreate — Zens Core Mod
CreditsLoader.GetData — CF ✂
CutOutPepperSeeds.Init — MunghardsItempack
CutOutPumpkinSeeds.Init — MunghardsItempack
CutOutTomatoSeeds.Init — MunghardsItempack
CutOutZucchiniSeeds.Init — MunghardsItempack
DayZGame.OnEvent — CF
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core (cond)
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnClick — RaG_Core
DigitalCodeLockUI.OnHide — RaG_Core
DigitalCodeLockUI.OnKeyDown — RaG_Core (cond)
DigitalCodeLockUI.OnKeyUp — RaG_Core (cond)
DigitalCodeLockUI.Select — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
DuctTape.OnVariablesSynchronized T2 iM7s_DrugRunning
DuctTape.SetActions T2 iM7s_DrugRunning
Edible_Base.EEInit T3 MuchFramework
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteConstructor.RegisterEmotes — Survivor Animations
EmoteManager.CreateEmoteCallback — Survivor Animations
EmoteManager.PlayEmote — Survivor Animations (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
Environment.Init — MunghardsItempack
ExplosivesBase.OnPlacementComplete — Zens Core Mod
Fence.CanReleaseAttachment T2 RaG_Core
Fence.EEInit T3 RaG_Core
Fence.HandleDropAttachment — RaG_Core
Fence.OpenFence — RaG_Core (cond)
Fence.SetOpenedState — RaG_Core
FirefighterAxe.SetActions T2 RaG_BaseItems
FishingRod_Base_New.SetActions T2 RaG_BaseItems
GardenLime.SetActions T2 RaG_BaseItems
GesturesMenu.GetGestureItems — Survivor Animations
GesturesMenu.OnMenuRelease — Survivor Animations
GreenBellPepper.EEOnCECreate — Zens Core Mod
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.Unpin — Zens Core Mod
Hacksaw.SetActions T2 Code Lock
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
IAT_ActionCraftOnWorkbench.OnFinishProgressServer — iM7s_DrugRunning
IAT_ActionCraftOnWorkbench.SetupAnimation — iM7s_DrugRunning ✂
IAT_ActioncraftOnWorkbenchCB.CreateActionComponent — iM7s_DrugRunning ✂
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.CF_OnStoreLoad — Zens Core Mod
ItemBase.CF_OnStoreSave — Zens Core Mod
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanBePlaced — MuchFramework (cond)
ItemBase.CanLoadAttachment — MuchFramework ✂
ItemBase.CanReceiveAttachment T2 MuchFramework ✂
ItemBase.CanReceiveItemIntoCargo T2 MunghardsItempack (cond)
ItemBase.DeferredInit — Zens Core Mod
ItemBase.EEHitBy T2 RaG_Core
ItemBase.EEOnCECreate — Zens Core Mod
ItemBase.OnInventoryEnter T2 RaG_Core
ItemBase.OnInventoryExit T2 RaG_Core
ItemBase.OnItemLocationChanged T2 Zens Core Mod
ItemBase.OnStoreSave T3 CF
JMModuleConstructor.RegisterModules — SimpleAutorun
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
LargeGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
LargeGasCanister.SetActions T2 iM7s_DrugRunning
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
MagazineStorage.SetActions T2 RaG_BaseItems
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
ManBase.EEHitBy T2 Zens Core Mod
ManBase.EEKilled T3 Zens Core Mod
ManBase.EEOnDamageCalculated — Zens Core Mod
MaskBase.CanPutAsAttachment — WindstridesClothingPack
MediumGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
MediumGasCanister.SetActions T2 iM7s_DrugRunning
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Zens Core Mod
MissionBase.OnMissionFinish T3 Zens Core Mod
MissionBase.OnMissionStart T3 Zens Core Mod
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.LoadZenConfig — Zens Core Mod
MissionServer.OnClientDisconnectedEvent T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
MissionServer.OnZenInit — Zens Core Mod
MissionServer.SendModData — RaG_BaseItems
MissionServer.ZenDeferredInit — Zens Core Mod
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifiersManager.Init — iM7s_DrugRunning
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
MushroomBase.EEOnCECreate — Zens Core Mod
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OpenCan.Do — CookZ (cond)
OptionsMenuGame.SetOptions — VPPAdminTools
PPEChromAber.RegisterMaterialParameters — iM7s_DrugRunning
PPERotBlur.RegisterMaterialParameters — iM7s_DrugRunning
Paper.OnRPC T2 Zens Notes
Paper.SetActions T2 Zens Notes
Pear.EEOnCECreate — Zens Core Mod
Pen_ColorBase.SetActions T2 Zens Notes
PetrolLighter.OnVariablesSynchronized T2 iM7s_DrugRunning
PetrolLighter.SetActions T2 iM7s_DrugRunning
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlantBase.Harvest — iM7s_DrugRunning (cond)
PlantBase.RemovePlantEx — iM7s_DrugRunning ✂
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerBase.CalculateVisibilityForAI — MuchFramework ✂
PlayerBase.CanBeTargetedByAI — VPPAdminTools (cond)
PlayerBase.CanReceiveAttachment T2 Alevaric's Clothing Overhaul (cond)
PlayerBase.CheckDeath — Ear-Plugs
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.OnCommandUnconsciousFinish — Ear-Plugs
PlayerBase.OnCommandUnconsciousStart — Ear-Plugs
PlayerBase.OnConnect — VPPAdminTools
PlayerBase.OnDisconnect — Zens Core Mod
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnPlayerLoaded — Zens Core Mod
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnUnconsciousStart — Zens Notes
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDayzPlayerDebug.RegisterAnimations — iM7s_DrugRunning
Plum.EEOnCECreate — Zens Core Mod
PokeHolesBarrel.CanDo — RaG_BaseItems (cond)
PortableGasLamp.kv5slut — MunghardsItempack ✂
PortableGasStove.kv5slut — MunghardsItempack ✂
Potato.EEOnCECreate — Zens Core Mod
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
Screwdriver.OnVariablesSynchronized T2 iM7s_DrugRunning
SeedPackBase.EmptySeedPack — iM7s_DrugRunning ✂
Shovel.SetActions T2 RaG_BaseItems
SmallGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
SmallGasCanister.SetActions T2 iM7s_DrugRunning
StandardActionInput.SortActions — RaG_Core
StandardActionInput.UpdatePossibleActions — Zens Core Mod
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
SymptomManager.Init — iM7s_DrugRunning
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanDisplayAttachmentSlot T2 RaG_Core
TentBase.CanDisplayCargo — RaG_Core
TentBase.CanPutAsAttachment — MunghardsItempack ✂
TentBase.CanReleaseAttachment T2 RaG_Core
TentBase.EEInit T3 RaG_Core
TentBase.GetRaGDigitalCodeLockPosition — RaG_Core (cond)
TentBase.IsOpen — RaG_Core
TentBase.ToggleAnimation — RaG_Core (cond)
Tomato.EEOnCECreate — Zens Core Mod
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — Zens Core Mod
UniversalLight.CanPutAsAttachment — SNAFU Weapons (cond)
UniversalLight.InitAttachmentsSlotsToCheck — SNAFU Weapons
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.IsObstructed — iM7s_DrugRunning (cond)
Weapon_Base.EEFired — VPPAdminTools
WoodAxe.SetActions T2 RaG_BaseItems
WoodenLog.SetActions T2 RaG_BaseItems
WoodenPlank.SetActions T2 RaG_BaseItems
Wrench.OnVariablesSynchronized T2 iM7s_DrugRunning
ZombieBase.EEHitBy T2 Zens Core Mod
ZombieBase.EEKilled T3 Zens Core Mod
ZombieBase.EEOnDamageCalculated — Zens Core Mod
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
Zucchini.EEOnCECreate — Zens Core Mod
iM7s_Cannabis_Plant_BabyBatter_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_BabyBatter_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Barney_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Barney_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_BlueCookies_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_BlueCookies_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Champagne_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Champagne_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_CheetahPiss_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_CheetahPiss_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_ForumXMendo_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_ForumXMendo_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Gelato_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Gelato_Static.Harvest — iM7s_DrugRunning
iM7s_CocaPlant.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_CocaPlant.Harvest — iM7s_DrugRunning
mmg_storage_openable_base.AfterStoreLoad T3 MMG Base Storage
mmg_storage_openable_base.CanReceiveAttachment T2 MMG Base Storage (cond)
mmg_storage_openable_base.SetActions T2 MMG Base Storage
mmg_storage_openable_noLock_base.AfterStoreLoad T3 MMG Base Storage

28 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.