← modperf

Stack composer

Started from Valhalla's Gates PvE - RoamingAI|AirborneAI|KnockKnockAI|Trader: the 31 mods it publishes to the Steam server browser (as of 2026-10-21), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 VPPAdminTools
  2. 2 CF
  3. 3 Dabs Framework
  4. 4 DayZ-Expansion-AI
  5. 5 DayZ-Expansion-Core
  6. 6 DayZ-Expansion-Navigation
  7. 7 DayZ-Expansion-Chat
  8. 8 UnlimitedStamina not analyzed
  9. 9 DayZ-Dynamic-AI-Addon not analyzed
  10. 10 PristineRepair
  11. 11 4KBOSSKVehiclePackage
  12. 12 DayZ-Expansion-BaseBuilding
  13. 13 DayZ-Expansion-Licensed
  14. 14 Haralds Armory not analyzed
  15. 15 Forward Operator Gear
  16. 16 RaG_BaseItems
  17. 17 RaG_Core
  18. 18 RaG_Viking_Pack
  19. 19 Ear-Plugs
  20. 20 DieselGear not analyzed
  21. 21 Munghards itempack not analyzed
  22. 22 Knock Knock AI not analyzed
  23. 23 Airborne AI not analyzed
  24. 24 Admirals Parachute Mod
  25. 25 DayZ Editor Loader
  26. 26 BulletStacksPlusPlusEnhanced
  27. 27 DayZ-Expansion-Bundle
  28. 28 DayZ-Expansion-Spawn-Selection
  29. 29 No Vehicle Damage 130 not analyzed
  30. 30 Buca Weapons not analyzed
  31. 31 Beetle Zombie pack not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

10 of 31 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 12 below.

Mods silencing mods
129 conflicts

Across 696 server-side methods hooked by two or more mods. 19 more on client-only UI classes, listed separately.

Structural load
0.72% of a frame at 100 players

7.231 ms per second, all 21 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

129 methods across 9 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 2CF4DayZ-Expansion-AI5DayZ-Expansion-Core12DayZ-Expansion-BaseBuilding17RaG_Core27DayZ-Expansion-Bundle all
1VPPAdminTools 1VPPAdminTools silences DayZ-Expansion-Bundle
1 method: 1 event
1
15Forward Operator Gear 1Forward Operator Gear silences DayZ-Expansion-BaseBuilding
1 method: 1 check
1
16RaG_BaseItems 1RaG_BaseItems silences DayZ-Expansion-Core
1 method: 1 check
1RaG_BaseItems silences DayZ-Expansion-Bundle
1 method: 1 check
2
27DayZ-Expansion-Bundle 1DayZ-Expansion-Bundle silences CF
1 method: 1 value
39DayZ-Expansion-Bundle silences DayZ-Expansion-AI
39 methods: 9 events, 11 checks, 19 values
33DayZ-Expansion-Bundle silences DayZ-Expansion-Core
33 methods: 7 events, 17 checks, 9 values
49DayZ-Expansion-Bundle silences DayZ-Expansion-BaseBuilding
49 methods: 10 events, 29 checks, 10 values
3DayZ-Expansion-Bundle silences RaG_Core
3 methods: 2 checks, 1 value
125
all 139345032 129
8UnlimitedStamina Not analyzed, so what it silences is unknown. Queue it in the list above.
9DayZ-Dynamic-AI-Addon Not analyzed, so what it silences is unknown. Queue it in the list above.
14Haralds Armory Not analyzed, so what it silences is unknown. Queue it in the list above.
20DieselGear Not analyzed, so what it silences is unknown. Queue it in the list above.
21Munghards itempack Not analyzed, so what it silences is unknown. Queue it in the list above.
22Knock Knock AI Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 4 more mods not analyzed yet.

The 9 pairs, largest first# ·

DayZ-Expansion-BundlesilencesDayZ-Expansion-BaseBuilding49 methods
ActionAttachToConstruction.CreateConditionComponents event DayZ-Expansion-BaseBuilding's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\SingleUse\ActionAttachToConstruction.c:15 BarbedWire.ExpansionOnDestroyed event DayZ-Expansion-BaseBuilding's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BarbedWire.c:15 CombinationLock.ExpansionOnDestroyed event DayZ-Expansion-BaseBuilding's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\CombinationLock.c:15 ExpansionBaseBuilding.ExpansionOnDestroyed event DayZ-Expansion-BaseBuilding's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:382 ExpansionBaseBuilding.UpdateAttachmentPhysics event DayZ-Expansion-BaseBuilding's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:296 ExpansionBaseBuilding.UpdatePhysics event DayZ-Expansion-BaseBuilding's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:263
43 more
Fence.CloseAndLock event DayZ-Expansion-BaseBuilding's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:206 MiscGameplayFunctions.FilterObstructedObjectsByGrouping event DayZ-Expansion-BaseBuilding's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:38 MiscGameplayFunctions.FilterObstructingObjects event DayZ-Expansion-BaseBuilding's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:17 TerritoryFlagKit.OnPlacementComplete event DayZ-Expansion-BaseBuilding's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Flags\TerritoryFlagKit.c:15 BarrelHoles_ColorBase.IsNonExpansionOpenable check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\BarrelHoles_ColorBase.c:64 Barrel_ColorBase.IsNonExpansionOpenable check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\Barrel_ColorBase.c:32 ExpansionBaseBuilding.CanBeDamaged check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:358 ExpansionBaseBuilding.CanBeRepairedToPristine check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:93 ExpansionBaseBuilding.CanObstruct check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:377 ExpansionBaseBuilding.ExpansionHasCodeLock check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:220 ExpansionBaseBuilding.HasProperDistance check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:185 ExpansionBaseBuilding.IsFacingCamera check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:155 ExpansionBaseBuilding.IsFacingPlayer check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:123 ExpansionBaseBuilding.IsOpened check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:353 Fence.CanBeDamaged check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:17 Fence.ExpansionIsOpenable check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:89 Fence.ExpansionIsOpened check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:94 GiftBox_Base.IsNonExpansionOpenable check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\GiftBox_Base.c:32 ItemBase.CanDisplayAttachmentSlot check · T2 DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase.c:120 ItemBase.ExpansionIsLocked check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:657 ItemBase.Expansion_CanUseVirtualStorage check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:231 ItemBase.Expansion_RestoreContents check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:369 ItemBase.Expansion_StoreContents check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:324 MiscGameplayFunctions.IsObjectObstructed check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:155 MiscGameplayFunctions.IsObjectObstructedEx check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:166 MiscGameplayFunctions.IsObjectObstructedFilterEx check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:183 PlayerBase.IsTargetInActiveRefresherRange check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ManBase\PlayerBase.c:269 Spotlight.ExpansionCanRecievePower check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Electricity\ExpansionBaseLights.c:24 TentBase.CanDisplayCargo check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:248 TentBase.CanDisplayCargo check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. For TentBase instances, through its ancestor ItemBase. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:248 TentBase.ExpansionIsOpenable check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:156 TentBase.ExpansionIsOpened check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:133 Watchtower.CanBeDamaged check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Watchtower.c:15 ActionOpenFence.GetText value DayZ-Expansion-BaseBuilding's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionOpenFence.c:20 ActionToggleTentOpen.GetText value DayZ-Expansion-BaseBuilding's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionToggleTentOpen.c:18 ExpansionBaseBuilding.ExpansionGetCodeLock value DayZ-Expansion-BaseBuilding's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:236 ExpansionBaseBuilding.GetDestroySound value DayZ-Expansion-BaseBuilding's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:98 ExpansionBaseBuilding.GetKitSpawnPosition value DayZ-Expansion-BaseBuilding's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:110 Fence.ExpansionGetCodeLock value DayZ-Expansion-BaseBuilding's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:99 Hologram.GetProjectionEntityPosition value DayZ-Expansion-BaseBuilding's value here is replaced. 0_basebuilding_preload.pbo::4_World\Classes\Hologram.c:20 ItemBase.Expansion_GetEntityStorageFileName value DayZ-Expansion-BaseBuilding's value here is replaced. virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:319 ItemBase.GetHiddenSelectionIndex value DayZ-Expansion-BaseBuilding's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:1210 RecipeBase.GetName value DayZ-Expansion-BaseBuilding's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\Recipes\Recipes\RecipeBase.c:18
DayZ-Expansion-BundlesilencesDayZ-Expansion-AI39 methods
AnimalBase.EOnContact event DayZ-Expansion-AI's work on this event never runs. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\AnimalBase.c:119 DayZExpansion.SpectateAI event DayZ-Expansion-AI's work on this event never runs. ai_scripts.pbo::5_Mission\DayZExpansion_AI\DayZExpansion.c:50 ExpansionWorld.FixAIFirearmFX event DayZ-Expansion-AI's work on this event never runs. ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ExpansionWorld.c:486 ExpansionWorld.eAI_OnUpdate event DayZ-Expansion-AI's work on this event never runs. ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ExpansionWorld.c:197 ItemBase.EOnContact event DayZ-Expansion-AI's work on this event never runs. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:239 MissionServer.TickScheduler event · T0 DayZ-Expansion-AI's work on this event never runs. 0_ai_preload.pbo::5_Mission\MissionServer.c:5
33 more
MissionServer.eAI_GetPlayers event DayZ-Expansion-AI's work on this event never runs. ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionServer.c:162 ModifiersManager.OnScheduledTick event · T1 DayZ-Expansion-AI's work on this event never runs. 0_ai_preload.pbo::4_World\Classes\PlayerModifiers\ModifiersManager.c:27 ZombieBase.EOnContact event DayZ-Expansion-AI's work on this event never runs. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZombieBase.c:84 ContaminatedArea_Base.eAI_IsDangerousToAI check DayZ-Expansion-AI's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ContaminatedArea\ContaminatedArea.c:3 DayZGame.IsDebugMonitor check DayZ-Expansion-AI's conditions on this check no longer apply. ai_scripts.pbo::3_Game\DayZExpansion_AI\DayZGame.c:143 DayZPlayerImplement.Expansion_IsAI check DayZ-Expansion-AI's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:124 DeadFox.Expansion_IsMeleeWeapon check DayZ-Expansion-AI's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\MeleeFox.c:4 ExpansionBarbedWire.Expansion_IsDanger check DayZ-Expansion-AI's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ExpansionBarbedWire.c:11 Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance check DayZ-Expansion-AI's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Buildings\Underground\Land_Underground_EntranceBase.c:3 NVGoggles.Expansion_TryTurningOff check DayZ-Expansion-AI's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\NVGoggles.c:13 NVGoggles.Expansion_TryTurningOn check DayZ-Expansion-AI's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\NVGoggles.c:3 PlayerBase.eAI_IsLit check DayZ-Expansion-AI's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:372 SpookyArea.eAI_IsDangerousToAI check DayZ-Expansion-AI's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ContaminatedArea\SpookyArea.c:3 Weapon_Base.eAI_IsSilent check DayZ-Expansion-AI's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:427 Ammunition_Base.Expansion_GetHealthDamage value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Magazine\AmmunitionPiles.c:24 Chemlight_ColorBase.eAI_GetNightVisibility value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Chemlight.c:3 DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:129 ExpansionBarbedWire.CreateTargetInformation value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ExpansionBarbedWire.c:4 ExplosivesBase.CreateTargetInformation value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ExplosivesBase.c:15 FlammableBase.eAI_GetNightVisibility value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\FlammableBase.c:19 Flashlight.eAI_GetNightVisibility value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Flashlight.c:3 Headtorch_ColorBase.eAI_GetNightVisibility value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Clothing\Headtorch_ColorBase.c:3 JMPlayerModule.GetRPCMax value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::5_Mission\DayZExpansion_AI\COT\JMPlayerModule.c:21 MiscGameplayFunctions.GetHeadingAngle value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Static\MiscGameplayFunctions.c:8 MiscGameplayFunctions.GetHeadingVector value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Static\MiscGameplayFunctions.c:3 NVGoggles.eAI_GetNightVisibility value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\NVGoggles.c:23 Roadflare.eAI_GetNightVisibility value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Roadflare.c:3 TLRLight.eAI_GetNightVisibility value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Switchable_Base\TLRLight.c:3 TrapBase.CreateTargetInformation value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\TrapBase.c:3 UniversalLight.eAI_GetNightVisibility value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Switchable_Base\UniversalLight.c:3 Weapon_Base.Expansion_GetAnyLightOrNVG value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:706 Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:732 Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:687
DayZ-Expansion-BundlesilencesDayZ-Expansion-Core33 methods
DayZGame.Expansion_OnUpdate event DayZ-Expansion-Core's work on this event never runs. core_scripts.pbo::3_Game\DayZExpansion_Core\DayZGame.c:252 DigOutStashLambda.Execute event DayZ-Expansion-Core's work on this event never runs. vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Classes\UserActionsComponent\Actions\Continuous\ActionDigOutStash.c:4 ItemBase.MaxLifetimeRefreshCalc event DayZ-Expansion-Core's work on this event never runs. 0_core_preload.pbo::4_World\Entities\ItemBase.c:193 KeybindingsMenu.Refresh event DayZ-Expansion-Core's work on this event never runs. core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\KeybindingsMenu\KeybindingsMenu.c:24 PlayerBase.OnEnterZone event DayZ-Expansion-Core's work on this event never runs. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:608 PlayerBase.OnExitZone event DayZ-Expansion-Core's work on this event never runs. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:654
27 more
SyncEvents.SendPlayerList event DayZ-Expansion-Core's work on this event never runs. core_scripts.pbo::3_Game\DayZExpansion_Core\SyncEvents.c:18 BearTrap.Expansion_IsMechanicalTrap check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Bear.c:8 CarScript.IsAreaAtDoorFree check DayZ-Expansion-Core's conditions on this check no longer apply. vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Vehicles\CarScript.c:6 Clothing.CanLoadItemIntoCargoClothingConditions check DayZ-Expansion-Core's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:33 Clothing.CanReceiveItemIntoCargoClothingConditions check DayZ-Expansion-Core's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:26 Clothing.SmershException check DayZ-Expansion-Core's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:18 ExplosivesBase.Expansion_IsDanger check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ExplosivesBase.c:8 Grenade_Base.Expansion_IsLive check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Grenade_Base.c:3 ItemBase.CanDisplayAttachmentSlot check · T2 DayZ-Expansion-Core's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase.c:120 ItemBase.CanLoadAttachment check DayZ-Expansion-Core's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase.c:111 LandMineTrap.Expansion_IsExplosive check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_LandMine.c:4 PlayerBase.Expansion_HasAdminToolGodMode check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:684 PlayerBase.Expansion_HasAdminToolInvisibility check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:696 SmokeGrenadeBase.Expansion_IsExplosive check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Grenade_Base\SmokeGrenadeBase.c:19 TrapBase.Expansion_IsDanger check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase.c:3 TripwireTrap.Expansion_IsExplosive check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:36 TripwireTrap.Expansion_IsMechanicalTrap check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:31 WeaponFSM.ValidateAndRepairHelper check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\WeaponFSM.c:20 BearTrap.Expansion_GetAmmoTypes value DayZ-Expansion-Core's value here is replaced. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Bear.c:3 CF_Localiser.Set value DayZ-Expansion-Core's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\CF_Localiser.c:15 CarScript.DebugFreeAreaAtDoor value DayZ-Expansion-Core's value here is replaced. vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Vehicles\CarScript.c:72 ExplosivesBase.Expansion_GetAmmoTypes value DayZ-Expansion-Core's value here is replaced. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ExplosivesBase.c:3 KeybindingElementNew.GetLayoutName value DayZ-Expansion-Core's value here is replaced. vanillafixes_scripts.pbo::5_Mission\DayZExpansion_VanillaFixes\NewUI\Keybindings\KeybindingElementNew.c:17 NotificationRuntimeData.GetIcon value DayZ-Expansion-Core's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29 TabberUI.AddTab value DayZ-Expansion-Core's value here is replaced. core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\TabberPrefab\TabberUI.c:3 TripwireTrap.Expansion_GetAmmoTypes value DayZ-Expansion-Core's value here is replaced. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:23 Weapon_Base.Expansion_GetDPS value DayZ-Expansion-Core's value here is replaced. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\Weapon_Base.c:276
DayZ-Expansion-BundlesilencesRaG_Core3 methods
Clothing.CanLoadItemIntoCargoClothingConditions check RaG_Core's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:33 Clothing.CanReceiveItemIntoCargoClothingConditions check RaG_Core's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:26 Hologram.GetProjectionEntityPosition value RaG_Core's value here is replaced. 0_basebuilding_preload.pbo::4_World\Classes\Hologram.c:20
DayZ-Expansion-BundlesilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
Forward Operator GearsilencesDayZ-Expansion-BaseBuilding1 method
ItemBase.CanPutInCargo check · T2 Vanilla's size/attachment rules and every earlier mod's restrictions on this item no longer apply. Scripts.pbo::4_World\Entities\ItemBase\FOG_Pouch_Base.c:8
RaG_BaseItemssilencesDayZ-Expansion-Bundle1 method
PlantMaterial.CanPutAsAttachment check DayZ-Expansion-Bundle's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
RaG_BaseItemssilencesDayZ-Expansion-Core1 method
PlantMaterial.CanPutAsAttachment check DayZ-Expansion-Core's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
VPPAdminToolssilencesDayZ-Expansion-Bundle1 method
SurvivorBase.EOnFrame event · T1 DayZ-Expansion-Bundle's work on this event never runs. For SurvivorBase instances, through its ancestor PlayerBase. VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
19 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • ClientData.SyncEvent_PreprocessPlayerList — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • InGameMenu.SetGameVersion — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • IngameHud.SetLeftStatsVisibility — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • InspectMenuNew.UpdateItemInfoLiquidType — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • InspectMenuNew.WidgetTrySetText — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • NotificationSystem.AddNotif — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • NotificationSystem.RPC_CreateNotification — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • NotificationSystem.Update — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • IngameHud.Expansion_IsVisible — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • DayZPlayerCameraBase.UpdateUDAngleUnlocked — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • ChatInputMenu.UseKeyboard — DayZ-Expansion-Bundle silences DayZ-Expansion-Chat
  • ChatInputMenu.UseMouse — DayZ-Expansion-Bundle silences DayZ-Expansion-Chat
  • ChatInputMenu.Init — DayZ-Expansion-Bundle silences DayZ-Expansion-Chat
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Bundle silences CF
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Bundle silences Dabs Framework
  • MissionGameplay.UpdateDebugMonitor — DayZ-Expansion-Bundle silences DayZ-Expansion-AI
  • IngameHud.Expansion_GetHudState — DayZ-Expansion-Bundle silences DayZ-Expansion-Navigation
  • InspectMenuNew.UpdateItemInfoLiquidType — DayZ-Expansion-Bundle silences RaG_Core

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZPlayerImplement.CommandHandler
about 30× per player per second
DayZ-Expansion-Bundle then DayZ-Expansion-Core then DayZ-Expansion-AI then vanilla
PlayerBase.OnScheduledTick
about 30× per player per second
DayZ-Expansion-Bundle then Admirals Parachute Mod then DayZ-Expansion-AI then vanilla
DayZGame.OnUpdate
every server frame
DayZ-Expansion-Bundle sometimes stops here then Admirals Parachute Mod then DayZ-Expansion-Core sometimes stops here then DayZ-Expansion-AI then CF then VPPAdminTools then vanilla
AnimalBase.CommandHandler
every frame, per active instance
DayZ-Expansion-Bundle then DayZ-Expansion-Core then DayZ-Expansion-AI then vanilla
ZombieBase.CommandHandler
every frame, per active instance
DayZ-Expansion-Bundle then DayZ-Expansion-Core then DayZ-Expansion-AI then vanilla
ActionBase.OnUpdate
every server frame
DayZ-Expansion-Bundle then DayZ-Expansion-Core then vanilla
AlarmClock_ColorBase.OnUpdate
every server frame
DayZ-Expansion-Bundle then DayZ-Expansion-AI then vanilla
KitchenTimer.OnUpdate
every server frame
DayZ-Expansion-Bundle then DayZ-Expansion-AI then vanilla
MissionServer.TickScheduler
every server frame
DayZ-Expansion-Bundle stops here then DayZ-Expansion-AI stops here then vanilla
ModifierBase.Tick
every server frame
DayZ-Expansion-Bundle sometimes stops here then DayZ-Expansion-AI sometimes stops here then vanilla
ModifiersManager.OnScheduledTick
every frame, per active instance
DayZ-Expansion-Bundle stops here then DayZ-Expansion-AI stops here then vanilla
WeaponFireAndChamberNext.OnUpdate
every server frame
DayZ-Expansion-Bundle sometimes stops here then DayZ-Expansion-AI sometimes stops here then vanilla

Stall risks#

12 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
DayZ-Expansion-AI
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660
DayZ-Expansion-AI
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205
DayZ-Expansion-Core
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
Admirals Parachute Mod
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
AdmiralsParachuteMod.pbo::Scripts\4_World\Modded\PlayerBase.c:432
DayZ-Expansion-Bundle
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660
DayZ-Expansion-Bundle
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
DayZ-Expansion-Bundle
DayZPlayerImplement.HandleWeapons
about 30× per player per second
Per-player, per-frame hook warning
weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\DayZPlayerImplement.c:17
DayZ-Expansion-Bundle
PlayerBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\PlayerBase.c:39
DayZ-Expansion-Bundle
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205

Everything else#

All 696 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Core ✂ → RaG_Core (cond) → DayZ-Expansion-Bundle ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Core ✂ → RaG_Core (cond) → DayZ-Expansion-Bundle ✂
Hologram.GetProjectionEntityPosition — vanilla → DayZ-Expansion-BaseBuilding ✂ → RaG_Core (cond) → DayZ-Expansion-Bundle ✂
ItemBase.CanDisplayAttachmentSlot T2 vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle ✂
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
ItemBase.CanPutInCargo T2 vanilla → DayZ-Expansion-BaseBuilding → Forward Operator Gear ✂ → DayZ-Expansion-Bundle
ActionAttachToConstruction.CreateConditionComponents — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ActionOpenFence.GetText — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ActionToggleTentOpen.GetText — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
Ammunition_Base.Expansion_GetHealthDamage — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
AnimalBase.EOnContact — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
BarbedWire.ExpansionOnDestroyed — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
BarrelHoles_ColorBase.IsNonExpansionOpenable — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
Barrel_ColorBase.IsNonExpansionOpenable — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
BearTrap.Expansion_GetAmmoTypes — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
BearTrap.Expansion_IsMechanicalTrap — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
CF_Localiser.Set — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
CarScript.DebugFreeAreaAtDoor — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
CarScript.IsAreaAtDoorFree — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
Chemlight_ColorBase.eAI_GetNightVisibility — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
Clothing.SmershException — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
CombinationLock.ExpansionOnDestroyed — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ContaminatedArea_Base.eAI_IsDangerousToAI — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
DayZExpansion.SpectateAI — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
DayZGame.Expansion_OnUpdate — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
DayZGame.IsDebugMonitor — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
DayZPlayerImplement.Expansion_IsAI — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
DeadFox.Expansion_IsMeleeWeapon — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
DigOutStashLambda.Execute — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
ExpansionBarbedWire.CreateTargetInformation — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
ExpansionBarbedWire.Expansion_IsDanger — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.CanBeDamaged — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.CanBeRepairedToPristine — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.CanObstruct — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.ExpansionGetCodeLock — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.ExpansionHasCodeLock — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.ExpansionOnDestroyed — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.GetDestroySound — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.GetKitSpawnPosition — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.HasProperDistance — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.IsFacingCamera — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.IsFacingPlayer — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.IsOpened — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.UpdateAttachmentPhysics — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.UpdatePhysics — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ExpansionWorld.FixAIFirearmFX — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
ExpansionWorld.eAI_OnUpdate — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
ExplosivesBase.CreateTargetInformation — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
ExplosivesBase.Expansion_GetAmmoTypes — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
ExplosivesBase.Expansion_IsDanger — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
Fence.CanBeDamaged — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
Fence.CloseAndLock — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
Fence.ExpansionGetCodeLock — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
Fence.ExpansionIsOpenable — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
Fence.ExpansionIsOpened — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
FlammableBase.eAI_GetNightVisibility — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
Flashlight.eAI_GetNightVisibility — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
GiftBox_Base.IsNonExpansionOpenable — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
Grenade_Base.Expansion_IsLive — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
Headtorch_ColorBase.eAI_GetNightVisibility — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
ItemBase.CanLoadAttachment — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
ItemBase.EOnContact — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
ItemBase.ExpansionIsLocked — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ItemBase.Expansion_CanUseVirtualStorage — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ItemBase.Expansion_GetEntityStorageFileName — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ItemBase.Expansion_RestoreContents — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ItemBase.Expansion_StoreContents — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ItemBase.GetHiddenSelectionIndex — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ItemBase.MaxLifetimeRefreshCalc — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
JMPlayerModule.GetRPCMax — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
KeybindingElementNew.GetLayoutName — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
KeybindingsMenu.Refresh — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
LandMineTrap.Expansion_IsExplosive — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.FilterObstructedObjectsByGrouping — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.FilterObstructingObjects — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.GetHeadingAngle — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.GetHeadingVector — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.IsObjectObstructed — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.IsObjectObstructedEx — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.IsObjectObstructedFilterEx — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
MissionServer.TickScheduler T0 vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
MissionServer.eAI_GetPlayers — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
ModifiersManager.OnScheduledTick T1 vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
NVGoggles.Expansion_TryTurningOff — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
NVGoggles.Expansion_TryTurningOn — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
NVGoggles.eAI_GetNightVisibility — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
PlayerBase.Expansion_HasAdminToolGodMode — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
PlayerBase.Expansion_HasAdminToolInvisibility — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
PlayerBase.IsTargetInActiveRefresherRange — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
PlayerBase.OnEnterZone — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
PlayerBase.OnExitZone — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
PlayerBase.eAI_IsLit — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
RecipeBase.GetName — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
Roadflare.eAI_GetNightVisibility — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
SmokeGrenadeBase.Expansion_IsExplosive — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
SpookyArea.eAI_IsDangerousToAI — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
Spotlight.ExpansionCanRecievePower — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
SyncEvents.SendPlayerList — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
TLRLight.eAI_GetNightVisibility — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
TabberUI.AddTab — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
TentBase.CanDisplayCargo — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
TentBase.ExpansionIsOpenable — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
TentBase.ExpansionIsOpened — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
TerritoryFlagKit.OnPlacementComplete — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
TrapBase.CreateTargetInformation — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
TrapBase.Expansion_IsDanger — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
TripwireTrap.Expansion_GetAmmoTypes — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
TripwireTrap.Expansion_IsExplosive — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
TripwireTrap.Expansion_IsMechanicalTrap — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
UniversalLight.eAI_GetNightVisibility — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
Watchtower.CanBeDamaged — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
WeaponFSM.ValidateAndRepairHelper — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
Weapon_Base.Expansion_GetAnyLightOrNVG — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
Weapon_Base.Expansion_GetDPS — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
Weapon_Base.eAI_IsSilent — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
ZombieBase.EOnContact — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
ActionConstructor.RegisterActions — vanilla → VPPAdminTools → Dabs Framework → DayZ-Expansion-AI → DayZ-Expansion-Core → 4KBOSSKVehiclePackage → DayZ-Expansion-BaseBuilding → Forward Operator Gear → RaG_BaseItems → RaG_Core → RaG_Viking_Pack → Admirals Parachute Mod → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Navigation → DayZ-Expansion-BaseBuilding → Forward Operator Gear → RaG_BaseItems → RaG_Viking_Pack → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding → Forward Operator Gear → RaG_BaseItems → RaG_Viking_Pack → Admirals Parachute Mod → DayZ-Expansion-Bundle
ExpansionSettings.Init — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Navigation → DayZ-Expansion-Chat → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle → DayZ-Expansion-Spawn-Selection
MissionServer.OnMissionStart T3 vanilla → VPPAdminTools → CF → Dabs Framework → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ Editor Loader → DayZ-Expansion-Bundle
MissionServer.PlayerDisconnected T3 vanilla → VPPAdminTools → CF → Dabs Framework → DayZ-Expansion-AI → DayZ-Expansion-Core → RaG_Core → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → DayZ-Expansion-Core → 4KBOSSKVehiclePackage → DayZ-Expansion-BaseBuilding → RaG_BaseItems → RaG_Viking_Pack → DayZ-Expansion-Bundle
DayZGame.OnUpdate T0 vanilla → VPPAdminTools → CF → DayZ-Expansion-AI → DayZ-Expansion-Core (cond) → Admirals Parachute Mod → DayZ-Expansion-Bundle (cond)
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → DayZ-Expansion-AI → DayZ-Expansion-Core → RaG_Core → DayZ-Expansion-Bundle
MissionServer.OnMissionFinish T3 vanilla → VPPAdminTools → CF → DayZ-Expansion-AI → DayZ-Expansion-Core → RaG_Core → DayZ-Expansion-Bundle
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Navigation → Admirals Parachute Mod → DayZ-Expansion-Bundle
PlayerBase.SetActions T2 vanilla → VPPAdminTools → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding → RaG_BaseItems → DayZ-Expansion-Bundle
DayZGame.OnRPC T2 vanilla → VPPAdminTools (cond) → CF (cond) → Dabs Framework → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → DayZ-Expansion-Navigation (cond) → DayZ-Expansion-Chat (cond) → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
MissionServer.OnInit T3 vanilla → VPPAdminTools → CF → RaG_BaseItems → RaG_Viking_Pack → Admirals Parachute Mod
PlayerBase.Init — vanilla → VPPAdminTools → DayZ-Expansion-AI → RaG_Viking_Pack → Admirals Parachute Mod → DayZ-Expansion-Bundle
AreaExposureMdfr.OnActivate — vanilla → VPPAdminTools (cond) → DayZ-Expansion-AI → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
DayZExpansion.OnLoaded — vanilla → DayZ-Expansion-Navigation → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle → DayZ-Expansion-Spawn-Selection
Hammer.SetActions T2 vanilla → DayZ-Expansion-BaseBuilding → RaG_BaseItems → RaG_Core → DayZ-Expansion-Bundle
MissionServer.OnEvent — vanilla → VPPAdminTools → CF → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MissionServer.OnMissionLoaded — vanilla → CF → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.OnVariablesSynchronized T2 vanilla → VPPAdminTools → RaG_Viking_Pack → Admirals Parachute Mod → DayZ-Expansion-Bundle
PluginRecipesManager.RegisterRecipies — vanilla → DayZ-Expansion-BaseBuilding → RaG_BaseItems → RaG_Viking_Pack → DayZ-Expansion-Bundle
ActionAttachToConstruction.ActionCondition T2 vanilla → DayZ-Expansion-BaseBuilding → RaG_Core (cond) → DayZ-Expansion-Bundle
ActionBuildPart.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle (cond)
ActionCollectBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionCollectSampleTarget.ActionCondition T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionDefibrilateTarget.ActionCondition T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionDeployObject.OnStartServer — vanilla → DayZ-Expansion-AI → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ActionDismantlePart.DismantleCondition — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ActionFoldBaseBuildingObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ActionFoldObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle (cond)
ActionGiveBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionPackTent.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle (cond)
ActionRepairPart.RepairCondition — vanilla → DayZ-Expansion-Core → RaG_Core (cond) → DayZ-Expansion-Bundle
ActionToggleTentOpen.OnExecuteServer — vanilla → DayZ-Expansion-BaseBuilding (cond) → RaG_Core → DayZ-Expansion-Bundle (cond)
ActionUnmountBarbedWire.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle (cond)
AnalyticsManagerServer.OnPlayerConnect T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Spawn-Selection (cond)
AnimalBase.CommandHandler T1 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Bundle
AnimalBase.EEHitBy T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Bundle
AnimalBase.EEKilled T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Bundle
AnimalBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Bundle
AnimalBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
AnimalBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Bundle
BuildingBase.EEHitBy T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Bundle
CarScript.EEHitBy T2 vanilla → DayZ-Expansion-AI → RaG_Core → DayZ-Expansion-Bundle
DayZGame.CloseCombatEffects — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Bundle
DayZGame.FirearmEffects — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Bundle
DayZPlayerImplement.CommandHandler T1 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Bundle
DayZPlayerImplement.EEHitBy T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Bundle
DayZPlayerImplement.EEKilled T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Bundle
DayZPlayerImplement.EEOnDamageCalculated — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Bundle
DayZPlayerImplement.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Bundle
DayZPlayerImplementFallDamage.HandleFallDamage — vanilla → DayZ-Expansion-Core (cond) → Admirals Parachute Mod (cond) → DayZ-Expansion-Bundle (cond)
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
Hatchet.SetActions T2 vanilla → DayZ-Expansion-BaseBuilding → RaG_BaseItems → DayZ-Expansion-Bundle
Hologram.EvaluateCollision — vanilla → DayZ-Expansion-BaseBuilding (cond) → RaG_Core (cond) → DayZ-Expansion-Bundle (cond)
ItemBase.CanReceiveAttachment T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ItemBase.EEHitBy T2 vanilla → DayZ-Expansion-AI → RaG_Core → DayZ-Expansion-Bundle
ItemBase.EEItemAttached T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.EEItemDetached T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-AI → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.OnInventoryEnter T2 vanilla → DayZ-Expansion-AI → RaG_Core → DayZ-Expansion-Bundle
ItemBase.OnInventoryExit T2 vanilla → DayZ-Expansion-AI → RaG_Core → DayZ-Expansion-Bundle
ItemBase.SetActions T2 vanilla → DayZ-Expansion-BaseBuilding → RaG_Core → DayZ-Expansion-Bundle
JMModuleConstructor.RegisterModules — vanilla → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
MissionServer.OnClientReadyEvent T3 vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterEmptyHanded — vanilla → CF → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterRestrained — vanilla → CF → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterSurrender — vanilla → CF → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
PlayerBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
PlayerBase.OnConnect — vanilla → VPPAdminTools → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.OnScheduledTick T1 vanilla → DayZ-Expansion-AI → Admirals Parachute Mod → DayZ-Expansion-Bundle
PlayerBase.OnSelectPlayer — vanilla → CF → DayZ-Expansion-AI → DayZ-Expansion-Bundle
PlayerBase.OnUnconsciousStart — vanilla → DayZ-Expansion-Core → Admirals Parachute Mod → DayZ-Expansion-Bundle
PluginAdminLog.PlayerHitBy — vanilla → VPPAdminTools (cond) → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
PluginAdminLog.PlayerKilled — vanilla → VPPAdminTools (cond) → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
PluginManager.Init — vanilla → VPPAdminTools → Dabs Framework → RaG_Core
PluginRecipesManagerBase.RegisterRecipies — vanilla → Forward Operator Gear → Admirals Parachute Mod → DayZ-Expansion-Bundle
Screwdriver.SetActions T2 vanilla → DayZ-Expansion-BaseBuilding → RaG_Core → DayZ-Expansion-Bundle
Shovel.SetActions T2 vanilla → DayZ-Expansion-BaseBuilding → RaG_BaseItems → DayZ-Expansion-Bundle
TransferValues.SendValue — vanilla → VPPAdminTools → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
TripwireTrap.EEItemAttached T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Bundle
TripwireTrap.EEItemDetached T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Bundle
VicinityItemManager.AddVicinityItems — vanilla → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
Weapon_Base.EEFired — vanilla → VPPAdminTools → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ZombieBase.CommandHandler T1 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ZombieBase.EEHitBy T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ZombieBase.EEKilled T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ZombieBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ZombieBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ZombieBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionActivateTrap.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionArmExplosive.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionAttachExplosivesTrigger.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionAttachToConstruction.Post_SetupAction — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ActionBase.OnEnd — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionBase.OnEndInput — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionBase.OnEndRequest — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionBase.OnStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionBase.OnUpdate T0 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionBuildPart.GetText — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionBuildPart.OnFinishProgressServer — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ActionBuildPartCB.SetCallbackDuration — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ActionCheckPulseTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionCloseDoors.OnEndServer — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionCloseFence.ActionCondition T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionCloseFence.OnEndServer — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionCollectBloodTarget.OnStartServer — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ActionCollectSampleTarget.OnStartServer — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ActionContinuousBase.OnEndAnimationLoop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionContinuousBase.OnFinishProgress — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionContinuousBase.OnStartAnimationLoop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionCoverHeadTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionDefibrilateTarget.OnStartServer — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ActionDeployObject.ActionCondition T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionDeployObject.GetText — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionDeployObject.HandleReciveData — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionDeployObject.MoveEntityToFinalPosition — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ActionDeployObject.OnEndServer — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ActionDeployObject.ReadFromContext — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionDeployObject.SetupAction — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionDeployObject.WriteToContext — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionDialCombinationLockOnTarget.ActionCondition T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionDigGardenPlot.ActionCondition T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionDigInStash.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionDismantlePart.GetText — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionFoldBaseBuildingObject.GetText — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionFoldBaseBuildingObject.OnFinishProgressServer — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ActionFoldObject.GetText — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionForceConsume.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle (cond)
ActionForceConsumeSingle.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle (cond)
ActionGagTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionGetInTransport.OnEndServer — vanilla → RaG_Core → DayZ-Expansion-Bundle
ActionGetOutTransport.ProcessGetOutTransportActionData — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionGiveBloodTarget.OnStartServer — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ActionHandcuffTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionInjectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle (cond)
ActionLockDoors.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionLowerFlag.ActionCondition T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionLowerFlag.GetText — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionMineTree.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionOpenDoors.OnEndServer — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionOpenFence.ActionCondition T2 vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ActionOpenFence.Can — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionOpenFence.OnEndServer — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionOpenFence.OnStartServer — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ActionPackTent.GetText — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionPushObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionRaiseFlag.ActionCondition T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionRaiseFlag.GetText — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionRestrainSelf.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionRestrainTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionRestrainTarget.OnFinishProgressServer — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ActionRestrainTarget.OnStartServer — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ActionShaveTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionSkinning.ActionCondition T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionSkinning.Can — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionSkinning.CanContinue — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionSwitchSeats.Start — vanilla → RaG_Core → DayZ-Expansion-Bundle
ActionTakeItem.ActionCondition T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionTakeItem.GetText — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionTakeItemToHands.ActionCondition T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionTakeItemToHands.GetText — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionTargetsCursor.GetActionDesc — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionTargetsCursor.Update — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionTogglePlaceObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionTogglePlaceObject.Start — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ActionToggleTentOpen.ActionCondition T2 vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ActionTriggerRemotely.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionUnlockDoors.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionUnmountBarbedWire.GetText — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionUnpin.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionUnpin.OnExecute — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionUnrestrainTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionUnrestrainTarget.OnFinishProgressServer — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ActionUnrestrainTargetHands.OnFinishProgressServer — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ActionWorldCraft.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionWorldCraft.Post_SetupAction — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
AlarmClock_ColorBase.OnUpdate T0 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
AnalyticsManagerServer.OnEntityKilled — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
AnalyticsManagerServer.OnPlayerKilled — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
AnimalBase.AfterStoreLoad T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
AnimalBase.EEDelete T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
AnimalBase.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
AnimalBase.ModCommandHandlerInside — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
AnimalBase.NameOverride — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
AnimalBase.SetAsSkinned — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
AnimatedActionBase.OnAnimationEvent — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
AreaExposureMdfr.OnTick — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
AttachNewMagazine.OnEntry — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
AttachmentsWrapper.SetParent — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
BarrelHoles_ColorBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
BarrelHoles_ColorBase.Close — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
BarrelHoles_ColorBase.Expansion_CanUseVirtualStorage — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
BarrelHoles_ColorBase.Open — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Barrel_ColorBase.Close — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Barrel_ColorBase.Open — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
BaseBuildingBase.GetKitSpawnPosition — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
BaseBuildingBase.IsOpen — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
BatteryCharger.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
BatteryCharger.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
BleedingSourcesManagerBase.CanAddBleedingSource — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
BleedingSourcesManagerServer.ProcessHit — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
BloodLoss.OnUpdateClient — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
Blowtorch.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
BuildingBase.AfterStoreLoad T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
BuildingBase.DeferredInit — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
BuildingBase.EEOnCECreate — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
BuildingBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
BuildingBase.Explode — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
BuildingBase.NameOverride — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
BuildingBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
CF_Date.Format — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
CF_ModuleGame.EnableRPC — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
CanisterGasoline.SetActions T2 vanilla → 4KBOSSKVehiclePackage → DayZ-Expansion-Bundle
CarBattery.CanPutIntoHands T2 vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
CarScript.CanBeTargetedByAI — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
CarScript.EEDelete T3 vanilla → RaG_Core → DayZ-Expansion-Bundle
CarScript.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
CarScript.EEInit T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
CarScript.EEItemDetached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
CarScript.EEKilled T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
CarScript.EEOnDamageCalculated — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
CarScript.GenerateCarHornAINoise — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
CarScript.OnInput — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
CattleProd.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
CattleProd.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
CharacterCreationMenu.Refresh — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Chat.Add — vanilla → DayZ-Expansion-Chat (cond) → DayZ-Expansion-Bundle (cond)
Chat.AddInternal — vanilla → DayZ-Expansion-Chat (cond) → DayZ-Expansion-Bundle (cond)
Chat.Clear — vanilla → DayZ-Expansion-Chat (cond) → DayZ-Expansion-Bundle (cond)
Chemlight_ColorBase.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Chemlight_ColorBase.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Clothing.EECargoIn — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Clothing.EECargoMove — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Clothing.EECargoOut — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Clothing.Expansion_SwitchItemSelectionTextureEx — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Construction.CanBuildPart — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ConstructionBase.DismantlePartServerEx — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ConstructionBase.GetConstructionPartsToBuild — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ConstructionBase.IsCollidingEx — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ConstructionBase.UpdateConstructionParts — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ContainerWithCargoAndAttachments.OnShow — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ContainerWithCargoAndAttachments.SetEntity — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ContainerWithCargoAndAttachments.SetOpenState — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Container_Base.CF_OnStoreLoad — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Container_Base.Close — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Container_Base.DeferredInit — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Container_Base.Open — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
CoughSymptom.OnGetActivatedServer — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
CraftFenceKit.CanDo — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
CraftTerritoryFlagKit.CanDo — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
CraftWatchtowerKit.CanDo — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
DayZExpansion.OnFinish — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Spawn-Selection
DayZGame.DeferredInit — vanilla → VPPAdminTools → CF
DayZGame.ExplosionEffectsEx — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZPlayerCommandDeathCallback.OnSimulationEnd — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
DayZPlayerImplement.AddNoise — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZPlayerImplement.CanBeSkinned — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
DayZPlayerImplement.CanBeTargetedByAI — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZPlayerImplement.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_CanBeDamaged — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_Init — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataLoad — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataSave — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZPlayerImplement.IsInventoryVisible T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
DayZPlayerImplement.ModCommandHandlerInside — vanilla → VPPAdminTools → Admirals Parachute Mod
DayZPlayerImplement.NameOverride — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
DayZPlayerImplement.OnSyncJuncture — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
DayZPlayerImplementThrowing.HandleThrowing — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
DayZPlayerMeleeFightLogic_LightHeavy.Init — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
DeafnessCompleteSymptom.OnGetActivatedClient — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
DeafnessCompleteSymptom.OnGetDeactivatedClient — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
DebugMonitor.CalculateMapTile — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
DebugMonitor.SetFramerate — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DebugMonitor.SetFramerateText — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
Defibrillator.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Defibrillator.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
EasterEgg.OnInventoryEnter T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
EasterEgg.OnInventoryExit T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Edible_Base.ChangeFoodStage — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
EffectArea.EEDelete T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
EffectArea.InitZoneServer — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
EffectArea.OnPlayerEnterServer — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
EffectArea.OnPlayerExitServer — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
EffectArea.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
EmoteManager.CommitSuicide — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
EmoteManager.CreateBleedingEffect — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
EmoteManager.PlayEmote — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ExpansionActionPaint.ActionCondition T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ExpansionActionPaint.GetText — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ExpansionBaseBuilding.AfterStoreLoad T3 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ExpansionBaseBuilding.CF_OnStoreLoad — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ExpansionBaseBuilding.CF_OnStoreSave — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ExpansionBaseBuilding.CanReceiveAttachment T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ExpansionBaseBuilding.EEInit T3 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ExpansionBaseBuilding.EEKilled T3 vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ExpansionBaseBuilding.OnPartBuiltServer — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ExpansionBaseBuilding.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ExpansionBaseBuilding.SetActions T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ExpansionClientSettingsModule.OnSettingsChanged — vanilla → DayZ-Expansion-Navigation → DayZ-Expansion-Bundle
ExpansionCodeLock.ExpansionLock — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ExpansionCodeLock.ExpansionUnlock — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ExpansionESPModificationModule.OnInit T3 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ExpansionPartyPlayerData.OnJoin — vanilla → DayZ-Expansion-Navigation → DayZ-Expansion-Bundle
ExpansionPartyPlayerData.OnLeave — vanilla → DayZ-Expansion-Navigation → DayZ-Expansion-Bundle
ExpansionPartyPlayerData.OnStoreLoad T3 vanilla → DayZ-Expansion-Navigation → DayZ-Expansion-Bundle
ExpansionSettings.OnInit T3 vanilla → DayZ-Expansion-Navigation → DayZ-Expansion-Bundle
ExpansionSettings.ServerInit — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ExpansionWorld.FirearmEffects — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ExpansionWorld.OnFinish — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ExpansionWorld.OnStart — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ExplosivesBase.DeferredInit — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Fence.AddAction — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Fence.CF_OnStoreLoad — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Fence.CF_OnStoreSave — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Fence.CanOpenFence — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Fence.CanReceiveAttachment T2 vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
Fence.ExpansionIsLocked — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Fence.Expansion_OnPartBuiltServer — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Fence.OnPartDestroyedServer — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Fence.OnPartDismantledServer — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Fence.RemoveAction — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Fence.SetOpenedState — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
FeverBlurSymptom.OnGetDeactivatedClient — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
FeverBlurSymptom.OnUpdateClient — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
FireworksBase.OnInventoryEnter T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Flag_Base.AfterStoreLoad T3 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Flag_Base.CF_OnStoreLoad — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Flag_Base.CF_OnStoreSave — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Flag_Base.OnWasAttached — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Flag_Base.OnWasDetached — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
FlammableBase.OnSwitchOff — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
FlammableBase.OnSwitchOn — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Flashlight.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Flashlight.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
GPSReceiver.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
GPSReceiver.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
GiftBox_Base.Close — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
GiftBox_Base.Open — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
HMP3Symptom.OnGetActivatedClient — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
HMP3Symptom.OnGetDeactivatedClient — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
HMP3Symptom.OnUpdateClient — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
Hacksaw.SetActions T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
HandSaw.SetActions T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
HandsHeader.UpdateInterval — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Header.SetItemPreview — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Heatpack.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Heatpack.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Hologram.HeightPlacementCheck — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
Hologram.IsBaseViable — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
Hologram.IsBehindObstacle — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
Hologram.IsClippingRoof — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
Hologram.IsCollidingAngle — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
Hologram.IsCollidingBBox — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
Hologram.IsCollidingPlayer — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
Hologram.ProjectionBasedOnParent — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
Hologram.SetOnGround — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Hologram.UpdateHologram — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
InteractActionInput.UpdatePossibleActions — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ItemActionsWidget.GetActionDesc — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ItemBase.AfterStoreLoad T3 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.AreChildrenAccessible — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ItemBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.CF_OnStoreSave — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.CanBeCombined — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ItemBase.CanBeSplit — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ItemBase.CanDisplayAttachmentCategory — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.CanDisplayCargo — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.CanPutAsAttachment — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ItemBase.CanPutIntoHands T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.CanReceiveItemIntoCargo T2 vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ItemBase.CanReleaseAttachment T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.CanReleaseCargo — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.Close — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.CombineItemsClient — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ItemBase.DeferredInit — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.EEDelete T3 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ItemBase.EEInit T3 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.EEItemLocationChanged T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle (cond)
ItemBase.EEKilled T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ItemBase.EEOnAfterLoad T3 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.IsOpen — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.OnEnergyConsumed — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ItemBase.OnQuantityChanged — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ItemBase.OnRightClick — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
ItemBase.OnSwitchOff — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ItemBase.OnSwitchOn — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ItemBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.OnWasAttached — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ItemBase.OnWasDetached — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ItemBase.OnWorkStart — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.OnWorkStop — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.Open — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
JMESPMetaBaseBuilding.Create — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
JMESPMetaBaseBuilding.CreateActions — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
JMESPMetaBaseBuilding.UpdateButtonStates — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
JMPlayerForm.Click_ApplyStats — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerForm.InitActionWidgetsStats — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerForm.OnClientPermissionsUpdated — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerForm.RefreshStats — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerInstance.OnReceiveStatus — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerInstance.OnRecieveHealth — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerInstance.OnSendHealth — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerInstance.OnSendStatus — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerInstance.Update — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerModule.OnRPC T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerModule.Server_EndSpectating — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerModule.Server_OnStartSpectating — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerModule.Server_StartSpectating — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
KeybindingsMenu.Init — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
KitchenTimer.OnUpdate T0 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
MaskBase.ConsumeQuantity — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
MeatTenderizer.SetActions T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Megaphone.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Megaphone.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MissionServer.EquipCharacter — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Spawn-Selection (cond)
MissionServer.HandleBody — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.SendModData — vanilla → RaG_BaseItems → RaG_Viking_Pack
MissionServer.SyncRespawnModeInfo — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterArcheryItem — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterLauncher — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → DayZ-Expansion-Bundle
ModifierBase.ResetLastTickTime — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ModifierBase.Tick T0 vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ModifiersManager.SetModifiers — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
MotorbikeScript.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.DeferredInit — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.EECargoIn — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.EECargoOut — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.EEDelete T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.EEInit T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.OnCEIterate — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.SetActions T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerAgentPool.AddAgent — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
PlayerBase.DropItem — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.EEItemAttached T2 vanilla → Forward Operator Gear → Admirals Parachute Mod
PlayerBase.EEItemDetached T2 vanilla → Forward Operator Gear → Admirals Parachute Mod
PlayerBase.EEItemIntoHands T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.Expansion_IsHelper — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
PlayerBase.IsInVehicle — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
PlayerBase.IsInventoryVisible T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.ModCommandHandlerInside — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
PlayerBase.OnCommandSwimFinish — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
PlayerBase.OnCommandSwimStart — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → RaG_Core
PlayerBase.OnReconnect — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.OnRestrainChangeClient — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.OnRestrainStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.OnStoreLoad T3 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
PlayerBase.OnStoreSave T3 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
PlayerBase.OnUnconsciousStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.OnVehicleSeatDriverEnter — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.UpdatePlayerMeasures — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Spawn-Selection (cond)
PlayerBase.eAI_SetFactionTypeID — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
PluginAdminLog.GetPlayerPrefix — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
PluginAdminLog.OnInit T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
PluginDiagMenu.RegisterModdedDiags — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
PluginDiagMenu.RegisterModdedDiagsIDs — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
PluginDiagMenuClient.BindCallbacks — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
PluginDiagMenuClient.OnRPC T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
PluginManager.RegisterPluginDebug — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
PortableGasLamp.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PortableGasLamp.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PortableGasStove.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PowerGeneratorBase.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PowerGeneratorBase.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PoweredOptic_Base.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PoweredOptic_Base.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PropertyModifiers.UpdateModifiers — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Radio.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Rangefinder.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Rangefinder.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Raycaster.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Raycaster.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
RecipeBase.CheckRecipe — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Refridgerator.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Refridgerator.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Roadflare.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Roadflare.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
SeaChest.SetActions T2 vanilla → 4KBOSSKVehiclePackage → DayZ-Expansion-Bundle
SledgeHammer.SetActions T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
SmokeGrenadeBase.OnExplode — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
SmokeGrenadeBase.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
SmokeGrenadeBase.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Spotlight.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Spotlight.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
StaminaHandler.DepleteStaminaEx — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
StaminaHandler.StaminaProcessor_Ladder — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
StaminaHandler.StaminaProcessor_Move — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
StaminaHandler.StaminaProcessor_Swimming — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
StaminaHandler.Update — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
StunBaton.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
StunBaton.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
SwapOldAndNewMagazine.OnEntry — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
TLRLight.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
TLRLight.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
TentBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
TentBase.CF_OnStoreSave — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
TentBase.CanDisplayAttachmentSlot T2 vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
TentBase.CanReceiveAttachment T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
TentBase.CanReceiveItemIntoCargo T2 vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
TentBase.CanReleaseAttachment T2 vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
TentBase.CanReleaseCargo — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
TentBase.EEHitBy T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
TentBase.EEKilled T3 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
TentBase.SetActions T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
TentBase.ToggleAnimation — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ThermalBiasHandler.OnStoreLoad T3 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
Torch.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Torch.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
TransmitterBase.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
TransmitterBase.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
TrapBase.EEHitBy T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
TripwireTrap.OnInventoryEnter T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
UniversalLight.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
UniversalLight.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
VirtualHud.SendRPC — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
VomitSymptom.OnAnimationStart — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
WeaponAttachMagazine.OnEntry — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
WeaponFire.OnEntry — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
WeaponFireAndChamberNext.OnUpdate T0 vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
WeaponFireMultiMuzzle.OnEntry — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
WeaponFireToJam.OnEntry — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
WeaponFireWithEject.OnEntry — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
WeaponStableState.SyncAnimState — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
WeaponStartAction.eAI_Vanilla_OnEntry — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
WeaponUnjamming_Start.OnUpdate T0 vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
Weapon_Base.AfterStoreLoad T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Weapon_Base.EEItemAttached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Weapon_Base.EEItemDetached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Weapon_Base.EEParentedFrom — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Weapon_Base.EEParentedTo — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Weapon_Base.OnFireModeChange — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Weapon_Base.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Weapon_Base.ProcessWeaponAbortEvent — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
Weapon_Base.ProcessWeaponEvent — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
Weapon_Base.SetActions T2 vanilla → RaG_Core → DayZ-Expansion-Bundle
WoodenCrate.SetActions T2 vanilla → 4KBOSSKVehiclePackage → DayZ-Expansion-Bundle
WoodenLog.SetActions T2 vanilla → 4KBOSSKVehiclePackage → RaG_BaseItems
WoodenPlank.SetActions T2 vanilla → 4KBOSSKVehiclePackage → RaG_BaseItems
WorldData.UpdateBaseEnvTemperature — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Wreck_Mi8_Crashed.AfterStoreLoad T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Wreck_Mi8_Crashed.EEOnCECreate — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Wreck_SantasSleigh.AfterStoreLoad T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Wreck_SantasSleigh.EEOnCECreate — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Wreck_UH1Y.AfterStoreLoad T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Wreck_UH1Y.EEOnCECreate — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
XmasLights.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
XmasLights.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ZmbM_Gamedev_Base.HandleMindStateChange — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ZombieBase.AfterStoreLoad T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ZombieBase.ChaseAttackLogic — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ZombieBase.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ZombieBase.FightAttackLogic — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ZombieBase.FightLogic — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ZombieBase.NameOverride — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
493 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAnimateCarSelection.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionBase.CF_OnDebugUpdate — DayZ-Expansion-Bundle ✂
ActionCarDoors.OnStartServer — DayZ-Expansion-Bundle
ActionCarDoorsOutside.OnStartServer — DayZ-Expansion-Bundle
ActionCarHornLong.ActionCondition T2 DayZ-Expansion-Bundle
ActionCarHornShort.ActionCondition T2 DayZ-Expansion-Bundle
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseFence.OnExecuteServer — RaG_Core
ActionConsume.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionConsumeSingle.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDeployObject.DropDuringPlacing — DayZ-Expansion-Bundle (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDetach.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionDetach.OnExecuteServer — DayZ-Expansion-Bundle
ActionDisinfectTarget.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDropItem.ActionCondition T2 Admirals Parachute Mod (cond)
ActionDropItem.OnExecuteServer — RaG_Core
ActionEmptyMagazine.OnEndServer — DayZ-Expansion-Bundle
ActionEmptyMagazine.OnStartServer — DayZ-Expansion-Bundle
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFillGeneratorTank.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionGetInTransport.ActionCondition T2 DayZ-Expansion-Bundle
ActionGetOutTransport.OnEnd — DayZ-Expansion-Bundle (cond)
ActionGetOutTransport.OnEndServer — DayZ-Expansion-Bundle
ActionGetOutTransport.OnStartServer — RaG_Core
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BaseItems (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLoadMagazine.OnEndServer — DayZ-Expansion-Bundle
ActionLoadMagazine.OnStartServer — DayZ-Expansion-Bundle
ActionLoadMagazineQuick.OnEndServer — DayZ-Expansion-Bundle
ActionLoadMagazineQuick.OnStartServer — DayZ-Expansion-Bundle
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionManagerBase.ActionPossibilityCheck — Admirals Parachute Mod (cond)
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoors.ActionCondition T2 DayZ-Expansion-Bundle
ActionOpenCarDoorsOutside.ActionCondition T2 DayZ-Expansion-Bundle
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenFence.OnExecuteServer — RaG_Core
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.OnFinishProgressServer — DayZ-Expansion-Bundle
ActionStartEngine.ActionCondition T2 DayZ-Expansion-Bundle ✂
ActionStartEngine.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStartEngine.GetText — DayZ-Expansion-Bundle ✂
ActionStartEngine.OnEndServer — RaG_Core
ActionStartEngine.OnFinishProgress — DayZ-Expansion-Bundle (cond)
ActionStartEngineBoat.ActionCondition T2 DayZ-Expansion-Bundle
ActionStartEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStartEngineMotorbike.ActionCondition T2 DayZ-Expansion-Bundle
ActionStartEngineMotorbike.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStopEngine.ActionCondition T2 DayZ-Expansion-Bundle ✂
ActionStopEngine.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStopEngine.GetText — DayZ-Expansion-Bundle ✂
ActionStopEngine.OnEndServer — RaG_Core
ActionStopEngine.OnExecute — DayZ-Expansion-Bundle (cond)
ActionStopEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionSwitchLights.ActionCondition T2 DayZ-Expansion-Bundle ✂
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTurnOffPowerGenerator.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionTurnOffPowerGenerator.CreateConditionComponents — DayZ-Expansion-Bundle ✂
ActionTurnOnPowerGenerator.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionTurnOnPowerGenerator.CreateConditionComponents — DayZ-Expansion-Bundle ✂
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
Ammunition_Base.CanAddCartridges — DayZ-Expansion-Bundle
Ammunition_Base.CanBeSplit — DayZ-Expansion-Bundle
Ammunition_Base.CombineItems — DayZ-Expansion-Bundle
Ammunition_Base.IsCompatiableAmmo — DayZ-Expansion-Bundle
Ammunition_Base.SplitItem — DayZ-Expansion-Bundle ✂
Ammunition_Base.SplitItemToInventoryLocation — DayZ-Expansion-Bundle ✂
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimatedActionBase.OnExecute — DayZ-Expansion-Bundle
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
Barrel_ColorBase.SetActions T2 4KBOSSKVehiclePackage
Battery9V.SetActions T2 DayZ-Expansion-Bundle
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CamoNet.SetActions T2 DayZ-Expansion-Bundle
CarDoor.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
CarDoor.Expansion_CarContactActivates — DayZ-Expansion-Bundle ✂
CarDoor.NameOverride — DayZ-Expansion-Bundle ✂
CarHud.Init — DayZ-Expansion-Bundle
CarHud.RefreshVehicleHud — DayZ-Expansion-Bundle
CarHud.ShowVehicleInfo — DayZ-Expansion-Bundle
CarScript.DamageCrew — DayZ-Expansion-Bundle
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CarScript.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
CargoContainer.UpdateInterval — RaG_Core
CharacterCreationMenu.Back — DayZ-Expansion-Bundle
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CivSedanWheel.OnWasDetached — DayZ-Expansion-Bundle
CivilianSedan.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
CivilianSedan.OnDebugSpawn — DayZ-Expansion-Bundle ✂
Clothing.CanPutInCargoClothingConditions — RaG_Core (cond)
Clothing.SetActions T2 4KBOSSKVehiclePackage
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CreditsLoader.GetData — CF ✂
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZIntroScenePC.CharacterRotationStart — DayZ-Expansion-Bundle (cond)
DayZIntroScenePC.ResetIntroCamera — DayZ-Expansion-Bundle (cond)
DayZPlayerCamera1stPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Bundle ✂
DayZPlayerCamera1stPersonVehicle.OnActivate — DayZ-Expansion-Bundle
DayZPlayerCamera1stPersonVehicle.OnUpdate T0 DayZ-Expansion-Bundle
DayZPlayerCamera3rdPersonErc.OnUpdate T0 Admirals Parachute Mod
DayZPlayerCamera3rdPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Bundle ✂
DayZPlayerCamera3rdPersonVehicle.OnActivate — DayZ-Expansion-Bundle
DayZPlayerCamera3rdPersonVehicle.OnUpdate T0 DayZ-Expansion-Bundle
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.HandleWeapons T1 DayZ-Expansion-Bundle
DayZPlayerImplement.IsShootingFromCamera — DayZ-Expansion-Bundle
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.ShowDeadScreen — DayZ-Expansion-Bundle
DayZPlayerImplementJumpClimb.Jump — Admirals Parachute Mod (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Edible_Base.ProcessDecay — RaG_Core
EffExhaustSmoke.Event_OnFrameUpdate — DayZ-Expansion-Bundle (cond)
EffExhaustSmoke.Expansion_SetParticleStateHelicopter — DayZ-Expansion-Bundle ✂
EffExhaustSmoke.Expansion_SetRotorSpeed — DayZ-Expansion-Bundle ✂
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CanPlayEmote — Admirals Parachute Mod
EnochData.WeatherOnBeforeChange — VPPAdminTools
ExpansionActionDismissAI.ActionCondition T2 DayZ-Expansion-Bundle
ExpansionBookMenuManager.RegisterBookMenuTabs — DayZ-Expansion-Bundle
ExpansionItemInspectionBase.UpdateItemStats — DayZ-Expansion-Bundle
ExpansionMarkerClientData.PartyCount — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyGet — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyInsert — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyPlayerCount — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyPlayerGet — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyQuickCount — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyQuickGet — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyRemove — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyUpdate — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.RefreshPartyMarkers — DayZ-Expansion-Bundle ✂
ExpansionMarketModule.CheckCanUseTrader — DayZ-Expansion-Bundle
ExpansionP2PMarketModule.CheckCanUseTrader — DayZ-Expansion-Bundle
ExpansionPartyData.OnJoin — DayZ-Expansion-Bundle
ExpansionPartyData.OnLeave — DayZ-Expansion-Bundle
ExpansionVehicle.CanBeDamaged — DayZ-Expansion-Bundle (cond)
ExpansionVehicle.DeferredInit — DayZ-Expansion-Bundle
ExpansionVehicle.GetLockState — DayZ-Expansion-Bundle ✂
ExpansionVehicle.Init — DayZ-Expansion-Bundle ✂
ExpansionVehicle.IsLocked — DayZ-Expansion-Bundle ✂
ExpansionVehicle.OnCECreate — DayZ-Expansion-Bundle
ExpansionVehicle.OnDoorClosed — DayZ-Expansion-Bundle ✂
ExpansionVehicle.OnDoorOpened — DayZ-Expansion-Bundle ✂
ExpansionVehicle.ResetKeyPairing — DayZ-Expansion-Bundle ✂
ExpansionVehicle.SetLockState — DayZ-Expansion-Bundle ✂
ExpansionWorld.OnUpdate T0 DayZ-Expansion-Bundle
ExpansionWorldObjectsModule.OnInit T3 DayZ-Expansion-Bundle
ExpansionWorldObjectsModule.OnMissionLoaded — DayZ-Expansion-Bundle
ExpansionWorldObjectsModule.OnMissionStart T3 DayZ-Expansion-Bundle
FirearmActionLoadBullet.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadBulletQuick.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBullet.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBullet.OnStartServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletQuick.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletQuick.OnStartServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletRadial.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletRadial.OnStartServer — DayZ-Expansion-Bundle
FirearmActionMechanicManipulate.OnEndServer — DayZ-Expansion-Bundle
FirearmActionMechanicManipulate.OnStartServer — DayZ-Expansion-Bundle
FirefighterAxe.SetActions T2 RaG_BaseItems
FishingRod_Base_New.SetActions T2 RaG_BaseItems
Flaregun.OnFire — DayZ-Expansion-Bundle
GardenLime.SetActions T2 RaG_BaseItems
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Grenade_Base.EEHitBy T2 VPPAdminTools
HatchbackWheel.OnWasDetached — DayZ-Expansion-Bundle
Hatchback_02.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
Hatchback_02.OnDebugSpawn — DayZ-Expansion-Bundle ✂
Hatchback_02_Wheel.OnWasDetached — DayZ-Expansion-Bundle
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.GetProjectionName — RaG_Core (cond)
Hologram.RefreshVisual — RaG_Core (cond)
Hologram.SetProjectionOrientation — RaG_Core
Hologram.SetProjectionPosition — RaG_Core
Icon.DestroyWhiteBackground — DayZ-Expansion-Bundle
Icon.Expansion_ResetColor — DayZ-Expansion-Bundle ✂
Icon.Expansion_UpdateItemRarity — DayZ-Expansion-Bundle ✂
Icon.FullScreen — DayZ-Expansion-Bundle
Icon.InitEx — DayZ-Expansion-Bundle
Icon.InitLock — DayZ-Expansion-Bundle
Icon.SetItemPreview — DayZ-Expansion-Bundle
IntroSceneCharacter.CharacterLoad — DayZ-Expansion-Bundle
IntroSceneCharacter.CharacterUnload — DayZ-Expansion-Bundle
IntroSceneCharacter.CreateNewCharacter — DayZ-Expansion-Bundle
InventoryQuickbar.GetQuickbarItemColor — DayZ-Expansion-Bundle
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanRemoveFromCargo — DayZ-Expansion-Bundle
ItemBase.CanRemoveFromHands — DayZ-Expansion-Bundle
ItemBase.Expansion_CanObjectAttach — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_GetRarity — DayZ-Expansion-Bundle ✂
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.IsInventoryVisible T2 DayZ-Expansion-Bundle
ItemBase.OnItemLocationChanged T2 DayZ-Expansion-Bundle
ItemBase.OnStoreSave T3 CF
JMESPMeta.CreateActions — DayZ-Expansion-Bundle
JMItemSetSettings.Defaults — DayZ-Expansion-Bundle
JMVehicleSpawnerSettings.Defaults — DayZ-Expansion-Bundle
JMVehiclesMenu.GetVehicleTypeInfo — DayZ-Expansion-Bundle ✂
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
Land_House_1B01_Pub.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1B01_Pub.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1B01_Pub.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W01.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W01.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W01.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W01.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W02.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W02.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W02.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W02.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W03.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W03.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W03.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W03.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W04.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W04.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W04.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W04.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W05.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W05.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W05.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W05.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W06.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W06.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W06.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W06.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W08.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W08.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W08.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W08.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W09.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W09.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W09.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W09.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W10.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W10.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W10.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W10.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W11.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W11.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W11.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W11.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W12.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W12.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W12.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W12.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_2B01.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_2B01.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_2B01.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_2B01.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_2W01.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_2W01.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_2W01.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_2W01.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_2W02.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_2W02.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_2W02.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_2W02.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_Underground_Entrance.RequestLatentTransition — DayZ-Expansion-Bundle (cond)
Land_Village_Pub.HasInterior — DayZ-Expansion-Bundle ✂
Land_Village_Pub.HasIvys — DayZ-Expansion-Bundle ✂
Land_Village_Pub.SpawnIvys — DayZ-Expansion-Bundle ✂
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
MagazineStorage.IsCompatiableAmmo — DayZ-Expansion-Bundle
MagazineStorage.SetActions T2 RaG_BaseItems
MetalPlate.SetActions T2 4KBOSSKVehiclePackage
MetalWire.UpdateAllSelections — DayZ-Expansion-Bundle
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnUpdate T0 CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModsMenuDetailedEntry.LoadData — DayZ-Expansion-Bundle
ModsMenuSimpleEntry.LoadData — DayZ-Expansion-Bundle
MotorbikeScript.CanReceiveAttachment T2 DayZ-Expansion-Bundle
MotorbikeScript.CanReleaseAttachment T2 DayZ-Expansion-Bundle
MotorbikeScript.DamageCrew — DayZ-Expansion-Bundle
MotorbikeScript.EEItemAttached T2 DayZ-Expansion-Bundle
MotorbikeScript.EEItemDetached T2 DayZ-Expansion-Bundle
MotorbikeScript.EEOnAfterLoad T3 DayZ-Expansion-Bundle
MotorbikeScript.EEOnCECreate — DayZ-Expansion-Bundle
MotorbikeScript.EOnPostSimulate T1 DayZ-Expansion-Bundle ✂
MotorbikeScript.GetMomentum — DayZ-Expansion-Bundle
MotorbikeScript.IsInventoryVisible T2 DayZ-Expansion-Bundle
MotorbikeScript.NameOverride — DayZ-Expansion-Bundle ✂
MotorbikeScript.OnBeforeEngineStart — DayZ-Expansion-Bundle
MotorbikeScript.OnContact — DayZ-Expansion-Bundle
MotorbikeScript.OnEngineStart — DayZ-Expansion-Bundle
MotorbikeScript.OnEngineStop — DayZ-Expansion-Bundle
MotorbikeScript.OnStoreSave T3 CF
MotorbikeScript.OnUpdate T0 DayZ-Expansion-Bundle
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OffroadHatchback.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
OffroadHatchback.OnDebugSpawn — DayZ-Expansion-Bundle ✂
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PipeWrench.SetActions T2 DayZ-Expansion-Bundle
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerBase.AfterStoreLoad T3 DayZ-Expansion-Bundle
PlayerBase.CanManipulateInventory — Admirals Parachute Mod (cond)
PlayerBase.CanReceiveAttachment T2 Forward Operator Gear (cond)
PlayerBase.CanReceiveItemIntoCargo T2 Admirals Parachute Mod (cond)
PlayerBase.CanReceiveItemIntoHands T2 Admirals Parachute Mod (cond)
PlayerBase.CanReleaseCargo — Admirals Parachute Mod (cond)
PlayerBase.CanReleaseFromHands — Admirals Parachute Mod (cond)
PlayerBase.CheckDeath — Ear-Plugs
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.EEDelete T3 DayZ-Expansion-Bundle
PlayerBase.EEHitBy T2 DayZ-Expansion-Bundle
PlayerBase.EEOnDamageCalculated — DayZ-Expansion-Bundle
PlayerBase.EOnFrame T1 DayZ-Expansion-Bundle ✂
PlayerBase.Expansion_IsFriendly — DayZ-Expansion-Bundle
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.HeadingModel — DayZ-Expansion-Bundle
PlayerBase.IsAlreadyInFallingCommand — Admirals Parachute Mod
PlayerBase.IsFalling — Admirals Parachute Mod (cond)
PlayerBase.IsLanded — Admirals Parachute Mod (cond)
PlayerBase.OnCommandUnconsciousFinish — Ear-Plugs
PlayerBase.OnCommandUnconsciousStart — Ear-Plugs
PlayerBase.OnDisconnect — DayZ-Expansion-Bundle
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnLand — DayZ-Expansion-Bundle
PlayerBase.OnPlayerLoaded — Admirals Parachute Mod
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVehicleSeatDriverLeft — DayZ-Expansion-Bundle
PlayerBase.RegisterTransportHit — DayZ-Expansion-Bundle (cond)
PlayerBase.ServerReplaceItemWithNew — DayZ-Expansion-Bundle
PlayerBase.SetActionsRemoteTarget — DayZ-Expansion-Bundle
PlayerBase.SetSuicide — DayZ-Expansion-Bundle
PlayerBase.SwitchItemSelectionTexture — Forward Operator Gear
PlayerBase.TryHideItemInHands — DayZ-Expansion-Bundle
PlayerBase.eAI_OnFactionChange — DayZ-Expansion-Bundle ✂
PlayerPreview.UpdateInterval — Forward Operator Gear
Pliers.SetActions T2 RaG_Core
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginRepairing.CalculateHealth — PristineRepair ✂
PluginRepairing.CanRepair — PristineRepair ✂
PluginRepairing.Repair — PristineRepair ✂
PokeHolesBarrel.CanDo — RaG_BaseItems (cond)
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
RecipeBase.SpawnItems — DayZ-Expansion-Bundle
RecoilBase.PostInit — DayZ-Expansion-Bundle (cond)
Rifle_Base.SetActions T2 4KBOSSKVehiclePackage
Sedan_02.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
Sedan_02.OnDebugSpawn — DayZ-Expansion-Bundle ✂
Sedan_02_Wheel.OnWasDetached — DayZ-Expansion-Bundle
ServerBrowserMenuNew.GetSelectedTab — DayZ-Expansion-Bundle (cond)
ServerBrowserMenuNew.Init — DayZ-Expansion-Bundle
ServerBrowserMenuNew.OnClick — DayZ-Expansion-Bundle (cond)
ServerBrowserMenuNew.Refresh — DayZ-Expansion-Bundle
SlotsIcon.ClearRemainSelected — DayZ-Expansion-Bundle
SlotsIcon.Expansion_ResetColor — DayZ-Expansion-Bundle ✂
SlotsIcon.Expansion_UpdateItemRarity — DayZ-Expansion-Bundle ✂
SlotsIcon.Init — DayZ-Expansion-Bundle
SlotsIcon.SetItemPreview — DayZ-Expansion-Bundle
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
Truck_01_Base.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
Truck_01_Wheel.OnWasDetached — DayZ-Expansion-Bundle
Truck_01_WheelDouble.OnWasDetached — DayZ-Expansion-Bundle
UniversalLight.CanPutAsAttachment — DayZ-Expansion-Bundle (cond)
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VehicleBattery.SetActions T2 DayZ-Expansion-Bundle
VehicleContactData.SetData — DayZ-Expansion-Bundle
VehicleLightsComponent.EnableLight — DayZ-Expansion-Bundle (cond)
VehicleLightsComponent.SetSelectionMaterial — DayZ-Expansion-Bundle (cond)
WeaponManager.CanLoadBullet — DayZ-Expansion-Bundle
Weapon_Base.OnInventoryExit T2 DayZ-Expansion-Bundle
Weapon_Base.UpdateLaser — DayZ-Expansion-Bundle ✂
WoodAxe.SetActions T2 RaG_BaseItems
WoodBase.OnTreeCutDown — DayZ-Expansion-Bundle
ZombieBase.HandleMindStateChange — DayZ-Expansion-Bundle
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
camonetjeep.SetActions T2 4KBOSSKVehiclePackage
eAIBase.Expansion_IsGravecrossEnabled — DayZ-Expansion-Bundle (cond)
eAIBase.Init — DayZ-Expansion-Bundle

79 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.