← modperf

Stack composer

Started from Flying Kiwis Chernarus: the 30 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 VanillaPlusPlusMap
  4. 4 Code Lock
  5. 5 GoreZ
  6. 6 BuilderItems
  7. 7 BaseBuildingPlus
  8. 8 [Remastered] Arma Weapon Pack
  9. 9 VPP Map GPS Requirement not analyzed
  10. 10 PVEZMarkersOnVPPMap
  11. 11 WindstridesClothingPack
  12. 12 DayZ Editor Loader
  13. 13 Autorun Mod
  14. 14 Notifications
  15. 15 TraderPlus
  16. 16 GameLabs
  17. 17 Gas-Pump-Refueling
  18. 18 BBPItemPack
  19. 19 PVEZ Reloaded
  20. 20 Survivor Animations
  21. 21 Realistic Suppressors not analyzed
  22. 22 Realistic Weapons not analyzed
  23. 23 DayZ Horse
  24. 24 BBPTentFix not analyzed
  25. 25 Zenarchist's Core Mod not analyzed
  26. 26 BBPItemPack 130 Fix not analyzed
  27. 27 BaseBuildingPlus 1.30 EXP Fix
  28. 28 Coco_CodeLock_Fix_1.30 not analyzed
  29. 29 VPPAdminTools
  30. 30 Zens Sleeping Mod not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

8 of 30 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 7 below.

Mods silencing mods
18 conflicts

Across 73 server-side methods hooked by two or more mods. 3 more on client-only UI classes, listed separately.

Structural load
0.49% of a frame at 100 players

4.896 ms per second, all 22 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

18 methods across 4 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 7BaseBuildingPlus16GameLabs18BBPItemPack all
18BBPItemPack 2BBPItemPack silences BaseBuildingPlus
2 methods: 2 checks
2
19PVEZ Reloaded 2PVEZ Reloaded silences GameLabs
2 methods: 2 events
2
27BaseBuildingPlus 1.30 EXP Fix 10BaseBuildingPlus 1.30 EXP Fix silences BaseBuildingPlus
10 methods: 6 events, 2 checks, 2 values
4BaseBuildingPlus 1.30 EXP Fix silences BBPItemPack
4 methods: 3 events, 1 value
14
all 1224 18
9VPP Map GPS Requirement Not analyzed, so what it silences is unknown. Queue it in the list above.
21Realistic Suppressors Not analyzed, so what it silences is unknown. Queue it in the list above.
22Realistic Weapons Not analyzed, so what it silences is unknown. Queue it in the list above.
24BBPTentFix Not analyzed, so what it silences is unknown. Queue it in the list above.
25Zenarchist's Core Mod Not analyzed, so what it silences is unknown. Queue it in the list above.
26BBPItemPack 130 Fix Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 2 more mods not analyzed yet.

The 4 pairs, largest first# ·

BaseBuildingPlus 1.30 EXP FixsilencesBaseBuildingPlus10 methods
ActionBuildPartCB.CreateActionComponent event BaseBuildingPlus's work on this event never runs. ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:3 ActionDialCombinationLockOnTarget.OnFinishProgressServer event BaseBuildingPlus's work on this event never runs. ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionDialCombinationLockOnTarget.c:21 Construction.DropNonUsableMaterialsServer event Vanilla stops dropping leftovers — expected when a mod replaces building wholesale. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:72 Hologram.AddProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:769 Hologram.SubtractProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:809 StaticConstructionMethods.SpawnConstructionMaterialPiles event BaseBuildingPlus's work on this event never runs. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:189
4 more
Construction.IsColliding check BaseBuildingPlus's conditions on this check no longer apply. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:62 Construction.IsCollidingEx check BaseBuildingPlus's conditions on this check no longer apply. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:67 ActionBuildPart.GetAdminLogMessage value BaseBuildingPlus's value here is replaced. ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:167 Hologram.GetProjectionRotation value BaseBuildingPlus's value here is replaced. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:764
BaseBuildingPlus 1.30 EXP FixsilencesBBPItemPack4 methods
ActionBuildPartCB.CreateActionComponent event BBPItemPack's work on this event never runs. ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:3 Hologram.AddProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:769 Hologram.SubtractProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:809 Hologram.GetProjectionRotation value BBPItemPack's value here is replaced. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:764
BBPItemPacksilencesBaseBuildingPlus2 methods
Construction.CanBuildPart check BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Overrides\Construction.c:3 DeCraftWoodenCrate.CanDo check BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Recipes\DeCraftWoodenCrate.c:3
PVEZ ReloadedsilencesGameLabs2 methods
Wreck_Mi8_Crashed.EEDelete event · T3 GameLabs's work on this event never runs. PVEZ.pbo::4_world\entities\building\wrecks\wreck_mi8.c:9 Wreck_UH1Y.EEDelete event · T3 GameLabs's work on this event never runs. PVEZ.pbo::4_world\entities\building\wrecks\wreck_uh1y.c:9
3 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF
  • MissionGameplay.OnKeyRelease — VPPAdminTools silences BBPItemPack
  • MissionGameplay.OnKeyRelease — VPPAdminTools silences TraderPlus

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
VPPAdminTools RPC send then DayZ Horse then Survivor Animations then vanilla
PlayerBase.OnScheduledTick
about 30× per player per second
PVEZ Reloaded then GameLabs then vanilla
MissionServer.OnUpdate
every server frame
Survivor Animations then PVEZ Reloaded then TraderPlus then CF then vanilla
DayZGame.OnUpdate
every server frame
VPPAdminTools then GameLabs then CF then vanilla
ItemBase.EEItemLocationChanged
every inventory move
DayZ Horse then GameLabs then vanilla
PlayerBase.EEItemDetached
every inventory move
TraderPlus then WindstridesClothingPack then vanilla
PlayerBase.SetActions
per event
VPPAdminTools then DayZ Horse then Survivor Animations then BBPItemPack then TraderPlus then WindstridesClothingPack then BaseBuildingPlus then vanilla
PlayerBase.OnRPC
per event
VPPAdminTools then PVEZ Reloaded then BBPItemPack then Autorun Mod sometimes stops here then BaseBuildingPlus then vanilla
DayZGame.OnRPC
per event
VPPAdminTools sometimes stops here then PVEZ Reloaded RPC send world scan then Dabs Framework then CF sometimes stops here then vanilla
ActionBuildPart.ActionCondition
per event
BaseBuildingPlus 1.30 EXP Fix sometimes stops here then BaseBuildingPlus sometimes stops here then vanilla
ActionCloseFence.ActionCondition
per event
BaseBuildingPlus sometimes stops here then Code Lock then vanilla
ActionDeployObject.ActionCondition
per event
BBPItemPack RPC send world scan sometimes stops here then TraderPlus sometimes stops here then vanilla

Stall risks#

7 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

GameLabs
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
000_Scripts.pbo::4_World\4_Hooking\*жкндлѐњ.c:213
PVEZ Reloaded
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
PVEZ.pbo::4_world\entities\manbase\playerbase.c:202
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115
DayZ Horse
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
dayz_horse.pbo::Scripts\4_World\PlayerBase.c:49
VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61

Everything else#

All 73 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionBuildPartCB.CreateActionComponent — vanilla → BaseBuildingPlus ✂ → BBPItemPack (cond) → BaseBuildingPlus 1.30 EXP Fix ✂
Hologram.AddProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Hologram.GetProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Hologram.SubtractProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Construction.CanBuildPart — vanilla → BaseBuildingPlus (cond) → BBPItemPack ✂ → BaseBuildingPlus 1.30 EXP Fix (cond)
ActionBuildPart.GetAdminLogMessage — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
ActionDialCombinationLockOnTarget.OnFinishProgressServer — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Construction.DropNonUsableMaterialsServer — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Construction.IsColliding — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Construction.IsCollidingEx — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
DeCraftWoodenCrate.CanDo — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
StaticConstructionMethods.SpawnConstructionMaterialPiles — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Wreck_Mi8_Crashed.EEDelete T3 vanilla → GameLabs → PVEZ Reloaded ✂
Wreck_UH1Y.EEDelete T3 vanilla → GameLabs → PVEZ Reloaded ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → Code Lock → BaseBuildingPlus → WindstridesClothingPack → TraderPlus → Gas-Pump-Refueling → BBPItemPack → Survivor Animations → DayZ Horse → VPPAdminTools
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → Code Lock → BaseBuildingPlus → TraderPlus → GameLabs → BBPItemPack → BaseBuildingPlus 1.30 EXP Fix
MissionServer.OnInit T3 vanilla → CF → BaseBuildingPlus → Notifications → TraderPlus → GameLabs → BaseBuildingPlus 1.30 EXP Fix → VPPAdminTools
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → BaseBuildingPlus → [Remastered] Arma Weapon Pack → WindstridesClothingPack → TraderPlus → GameLabs → BBPItemPack
PlayerBase.SetActions T2 vanilla → BaseBuildingPlus → WindstridesClothingPack → TraderPlus → BBPItemPack → Survivor Animations → DayZ Horse → VPPAdminTools
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → GameLabs → PVEZ Reloaded → DayZ Horse → VPPAdminTools
Hologram.ProjectionBasedOnParent — vanilla → BaseBuildingPlus (cond) → TraderPlus (cond) → BBPItemPack (cond) → DayZ Horse (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → DayZ Editor Loader → GameLabs → VPPAdminTools
PlayerBase.Init — vanilla → BaseBuildingPlus → TraderPlus → BBPItemPack → Survivor Animations → VPPAdminTools
PlayerBase.OnRPC T2 vanilla → BaseBuildingPlus → Autorun Mod (cond) → BBPItemPack → PVEZ Reloaded → VPPAdminTools
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → PVEZ Reloaded → VPPAdminTools (cond)
Hologram.EvaluateCollision — vanilla → BaseBuildingPlus (cond) → TraderPlus (cond) → DayZ Horse (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
MissionServer.OnUpdate T0 vanilla → CF → TraderPlus → PVEZ Reloaded → Survivor Animations
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → WindstridesClothingPack → BBPItemPack → DayZ Horse
PlayerBase.EEKilled T3 vanilla → GoreZ → GameLabs → PVEZ Reloaded → VPPAdminTools
PluginManager.Init — vanilla → Dabs Framework → Code Lock → DayZ Horse → VPPAdminTools
ActionBuildPart.OnFinishProgressServer — vanilla → BaseBuildingPlus (cond) → BBPItemPack → BaseBuildingPlus 1.30 EXP Fix (cond)
DayZGame.DeferredInit — vanilla → CF → GameLabs → VPPAdminTools
DayZGame.OnUpdate T0 vanilla → CF → GameLabs → VPPAdminTools
Hologram.GetProjectionEntityPosition — vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
Hologram.SetProjectionOrientation — vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
MissionBase.CreateScriptedMenu — vanilla → VanillaPlusPlusMap → BaseBuildingPlus → VPPAdminTools
MissionServer.OnEvent — vanilla → CF → GameLabs → VPPAdminTools
MissionServer.OnMissionFinish T3 vanilla → CF → DayZ Horse → VPPAdminTools
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → [Remastered] Arma Weapon Pack → GameLabs
PlayerBase.CommandHandler T1 vanilla → Survivor Animations → DayZ Horse → VPPAdminTools
ActionBuildPart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
ActionBuildPart.OnActionInfoUpdate — vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
ActionCloseFence.ActionCondition T2 vanilla → Code Lock → BaseBuildingPlus (cond)
ActionDeployObject.ActionCondition T2 vanilla → TraderPlus (cond) → BBPItemPack (cond)
ActionDestroyPart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
ActionDismantlePart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond)
ActionPackTent.ActionCondition T2 vanilla → Code Lock → TraderPlus (cond)
ActionUnpin.OnStartServer — vanilla → PVEZ Reloaded → VPPAdminTools
CarScript.OnStoreLoad T3 vanilla → CF → TraderPlus
CarScript.OnStoreSave T3 vanilla → CF → TraderPlus
DayZGame.OnEvent — vanilla → CF → Dabs Framework
EmoteConstructor.RegisterEmotes — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.GetGestureItems — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.OnMenuRelease — vanilla → Dabs Framework → Survivor Animations
Hacksaw.SetActions T2 vanilla → Code Lock → BBPItemPack
Hologram.AlignProjectionOnTerrain — vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
Hologram.IsFloating — vanilla → BaseBuildingPlus → BaseBuildingPlus 1.30 EXP Fix
ItemBase.EEItemLocationChanged T2 vanilla → GameLabs → DayZ Horse
MissionServer.InvokeOnDisconnect T3 vanilla → CF → TraderPlus
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
ModItemRegisterCallbacks.RegisterCustom — vanilla → CF → DayZ Horse
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → DayZ Horse
PlayerBase.CanBeTargetedByAI — vanilla → DayZ Horse (cond) → VPPAdminTools (cond)
PlayerBase.CanDropEntity T2 vanilla → TraderPlus (cond) → DayZ Horse (cond)
PlayerBase.EEHitBy T2 vanilla → TraderPlus → GameLabs
PlayerBase.EEItemDetached T2 vanilla → WindstridesClothingPack → TraderPlus
PlayerBase.OnConnect — vanilla → DayZ Horse → VPPAdminTools
PlayerBase.OnScheduledTick T1 vanilla → GameLabs → PVEZ Reloaded
PluginRecipesManager.RegisterRecipies — vanilla → BaseBuildingPlus → BBPItemPack
PluginRecipesManagerBase.RegisterRecipies — vanilla → WindstridesClothingPack → DayZ Horse
Stone.SetActions T2 vanilla → BaseBuildingPlus → BBPItemPack
Weapon_Base.EEFired — vanilla → GameLabs → VPPAdminTools
351 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttachToConstruction.ActionCondition T2 BaseBuildingPlus (cond)
ActionAttachToConstruction.OnExecuteServer — GameLabs
ActionBandageSelf.OnEndServer — GameLabs
ActionBandageTarget.OnEndServer — GameLabs
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionBurnSewTarget.ActionCondition T2 TraderPlus (cond)
ActionCarDoors.ActionCondition T2 TraderPlus (cond)
ActionCarDoorsOutside.ActionCondition T2 TraderPlus (cond)
ActionCheckPulse.ActionCondition T2 TraderPlus (cond)
ActionCollectBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.MoveEntityToFinalPosition — BBPItemPack (cond)
ActionDeployObject.OnEndServer — BBPItemPack (cond)
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDetach.ActionCondition T2 TraderPlus (cond)
ActionDetachCarLockPick.ActionCondition T2 TraderPlus ✂
ActionDetachFromTarget.ActionCondition T2 TraderPlus (cond)
ActionDigInStash.ActionCondition T2 TraderPlus (cond)
ActionDigOutStash.ActionCondition T2 TraderPlus (cond)
ActionDisinfectTarget.ActionCondition T2 TraderPlus (cond)
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionDrink.OnEndServer — GameLabs
ActionDrink.OnStartServer — GameLabs
ActionDrinkPondContinuous.OnEndServer — GameLabs
ActionDrinkWellContinuous.OnEndServer — GameLabs
ActionEatBig.OnEndServer — GameLabs
ActionEatBig.OnStartServer — GameLabs
ActionFoldBaseBuildingObject.ActionCondition T2 BBPItemPack ✂
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionForceConsume.ActionCondition T2 TraderPlus (cond)
ActionForceConsumeSingle.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.SZActionConditionHandler — TraderPlus ✂
ActionForceFeedCan.TPAdditionalCondition — TraderPlus ✂
ActionGetInTransport.ActionCondition T2 TraderPlus (cond)
ActionGetOutTransport.OnEndServer — TraderPlus
ActionGiveBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionInjectTarget.ActionCondition T2 TraderPlus (cond)
ActionLockDoors.ActionCondition T2 TraderPlus (cond)
ActionManagerBase.ActionPossibilityCheck — DayZ Horse (cond)
ActionMineTree.ActionCondition T2 TraderPlus (cond)
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPickLockOnCar.ActionCondition T2 TraderPlus (cond)
ActionPin.OnEndServer — GameLabs
ActionPin.OnStartServer — VPPAdminTools
ActionPlugTargetIntoThis.ActionCondition T2 BBPItemPack (cond)
ActionRestrainSelf.ActionCondition T2 TraderPlus (cond)
ActionRestrainTarget.ActionCondition T2 TraderPlus (cond)
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionTakeItem.ActionCondition T2 TraderPlus
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionTogglePlaceObject.ActionCondition T2 BaseBuildingPlus (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionTurnOnWhileOnGround.ActionCondition T2 BBPItemPack
ActionUnmountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.ActionCondition T2 TraderPlus (cond)
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnalyticsManagerServer.OnEntityKilled — GameLabs
AnimalBase.CanBeTargetedByAI — DayZ Horse (cond)
AnimalBase.EEHitBy T2 GameLabs
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AttachmentCategoriesRow.DoubleClick — DayZ Horse (cond)
AttachmentCategoriesRow.RefreshSlot — DayZ Horse
BBP_Mortar_Mix.SetActions T2 BBPItemPack
BUISOptic.CanPutAsAttachment — GameLabs (cond)
BandageDressing.SetActions T2 DayZ Horse
BaseBuildingBase.EEDelete T3 GameLabs
BaseBuildingBase.EEHitBy T2 GameLabs
BaseBuildingBase.EEOnAfterLoad T3 GameLabs
BaseBuildingBase.GL_Delete — GameLabs ✂
BaseBuildingBase.GL_GatherPersistentID — GameLabs ✂
BaseBuildingBase.GL_Load — GameLabs ✂
BaseBuildingBase.GL_Save — GameLabs ✂
BasicMapMenu.Init — PVEZ Reloaded
BasicMapMenu.UpdateMarkers — PVEZ Reloaded
BoatScript.EEHitBy T2 GameLabs
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.SetActions T2 TraderPlus
CamoNet.SetActions T2 BaseBuildingPlus
CarScript.CanDisplayAttachmentCategory — TraderPlus
CarScript.CanDisplayAttachmentSlot T2 TraderPlus
CarScript.EEDelete T3 TraderPlus
CarScript.EEHitBy T2 GameLabs
CarScript.IsInventoryVisible T2 TraderPlus ✂
CarScript.OnEngineStart — TraderPlus
CarScript.OnVariablesSynchronized T2 TraderPlus
CarScript.SetActions T2 Gas-Pump-Refueling
CarimMenuMap.LoadMapMarkers — PVEZ Reloaded
Chat.AddInternal — Notifications (cond)
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CombinationLock.EEDelete T3 GameLabs
CombinationLock.EEOnAfterLoad T3 GameLabs
CombinationLock.GL_Delete — GameLabs ✂
CombinationLock.GL_GatherPersistentID — GameLabs ✂
CombinationLock.GL_Load — GameLabs ✂
CombinationLock.GL_Save — GameLabs ✂
CombinationLock.LockServer — GameLabs
CombinationLock.UnlockOnServer — GameLabs
ContaminatedArea_Dynamic.EEDelete T3 GameLabs
ContaminatedArea_Dynamic.EEInit T3 GameLabs
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
DayZAnimalCommandAttackModdable.PreAnimUpdate — DayZ Horse (cond)
DayZAnimalCommandLookAtModdable.PreAnimUpdate — DayZ Horse
DayZAnimalCommandMoveModdable.PreAnimUpdate — DayZ Horse
DayZGame.ConnectLaunch — GameLabs (cond)
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZGame.TryConnect — GameLabs (cond)
DayZPlayerCameraIronsights.OnUpdate T0 DayZ Horse
DayZPlayerImplement.AimingModel — DayZ Horse
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CanJump — DayZ Horse (cond)
DayZPlayerImplement.EEKilled T3 TraderPlus
DayZPlayerImplement.HandleView — PVEZ Reloaded
DayZPlayerImplement.HeadingModel — DayZ Horse (cond)
DayZPlayerImplement.ModCommandHandlerAfter — DayZ Horse
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.ProcessJumpOrClimb — DayZ Horse
DayZPlayerImplementFallDamage.HandleFallDamage — TraderPlus (cond)
DayZPlayerImplementThrowing.HandleThrowing — TraderPlus
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — TraderPlus (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DigitalCodeLock.EEDelete T3 GameLabs
DigitalCodeLock.EEOnAfterLoad T3 GameLabs
DigitalCodeLock.GL_Delete — GameLabs ✂
DigitalCodeLock.GL_GatherPersistentID — GameLabs ✂
DigitalCodeLock.GL_Load — GameLabs ✂
DigitalCodeLock.GL_Save — GameLabs ✂
DigitalCodeLock.OnWorkStop — GameLabs
DigitalCodeLock.ResetPIN — GameLabs
DigitalCodeLock.SetLockState — GameLabs
DigitalCodeLock.UnlockOnServer — GameLabs
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CanPlayEmote — DayZ Horse (cond)
EmoteManager.CreateEmoteCallback — Survivor Animations
EmoteManager.PlayEmote — Survivor Animations (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
ExpansionGlobalChatModule.AddChatMessage_Server — GameLabs
ExpansionMapMenu.Init — PVEZ Reloaded
ExpansionMapMenu.UpdateMarkers — PVEZ Reloaded
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
FenceKit.OnPlacementComplete — GameLabs
Grenade_Base.EEHitBy T2 VPPAdminTools
HandDrillKit.SetActions T2 TraderPlus
HandSelectAnimationOfForceSwapInHandsEvent.GuardCondition — DayZ Horse (cond)
HandSelectAnimationOfMoveFromHandsEvent.GuardCondition — DayZ Horse (cond)
HandSelectAnimationOfSwapInHandsEvent.GuardCondition — DayZ Horse (cond)
HandSelectAnimationOfTakeToHandsEvent.GuardCondition — DayZ Horse (cond)
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hit_MeatBones.CalculateStoppingForce — GoreZ ✂
Hit_MeatBones.Event_OnStarted — GoreZ
Hit_MeatBones.OnEnterCalculations — GoreZ ✂
Hit_MeatBones.OnExitCalculations — GoreZ ✂
Hologram.PlaceEntity — TraderPlus (cond)
ItemBase.CombineItemsClient — Code Lock (cond)
ItemBase.DamageItemInCargo — PVEZ Reloaded
ItemBase.EEOnAfterLoad T3 GameLabs
ItemBase.EEOnDamageCalculated — PVEZ Reloaded
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnItemLocationChanged T2 PVEZ Reloaded
ItemBase.OnRightClick — Code Lock (cond)
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
ItemBase.SetActions T2 BaseBuildingPlus
KeybindingElement.Reload — CF
KobraOptic.CanPutAsAttachment — [Remastered] Arma Weapon Pack (cond)
LandMineTrap.EEHitBy T2 VPPAdminTools
Land_ContainerLocked_Blue_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Blue_DE.EEInit T3 GameLabs
Land_ContainerLocked_Orange_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Orange_DE.EEInit T3 GameLabs
Land_ContainerLocked_Red_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Red_DE.EEInit T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEInit T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEDelete T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEInit T3 GameLabs
M4_CarryHandleOptic.CanPutAsAttachment — GameLabs (cond)
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
MapMenu.Init — PVEZ Reloaded
MaskBase.CanPutAsAttachment — WindstridesClothingPack
Matchbox.SetActions T2 TraderPlus
MenuTeleportManager.UpdateMapEx — PVEZ Reloaded
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnGameplayDataHandlerLoad — GameLabs
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.EEHitBy T2 GameLabs
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PetrolLighter.SetActions T2 TraderPlus
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlayerBase.CanClimb — DayZ Horse (cond)
PlayerBase.CanJump — DayZ Horse (cond)
PlayerBase.CanPickupHeavyItem — DayZ Horse (cond)
PlayerBase.CanReceiveItemIntoHands T2 DayZ Horse (cond)
PlayerBase.EEItemAttached T2 WindstridesClothingPack
PlayerBase.EEOnDamageCalculated — PVEZ Reloaded
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.OnBleedingSourceRemoved — PVEZ Reloaded
PlayerBase.OnCommandDeathStart — DayZ Horse
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnPlayerLoaded — PVEZ Reloaded
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnUnconsciousStop — DayZ Horse
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PlayerBase.OnVehicleSwitchSeat — GameLabs
PlayerBase.SetSuicide — TraderPlus
PlayerContainer.DoubleClick — DayZ Horse (cond)
PlayerContainer.ItemAttached — DayZ Horse (cond)
PlayerContainer.MouseClick — DayZ Horse (cond)
Pliers.SetActions T2 TraderPlus
PluginAdminLog.OnContinouousAction — GameLabs
PluginAdminLog.OnPlacementComplete — GameLabs
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PortableGasStove.SetActions T2 TraderPlus
Rag.SetActions T2 DayZ Horse
Roadflare.SetActions T2 TraderPlus
ScientificBriefcase.EEDelete T3 GameLabs
ScientificBriefcase.EEInit T3 GameLabs
ScientificBriefcase.Open — GameLabs
SledgeHammer.SetActions T2 BBPItemPack
StanceIndicator.Update — DayZ Horse (cond)
StaticObj_Wreck_Chinook.EEDelete T3 GameLabs
StaticObj_Wreck_Chinook.EEInit T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEDelete T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEInit T3 GameLabs
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
TerritoryFlag.SetRefresherActive — PVEZ Reloaded
TerritoryFlagKit.OnPlacementComplete — GameLabs
Torch.SetActions T2 TraderPlus
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — TraderPlus (cond)
TruckBattery.EEItemDetached T2 BaseBuildingPlus
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VPPMapMenu.DisplayClientMarkers — PVEZMarkersOnVPPMap
VPPMapMenu.Init — PVEZMarkersOnVPPMap
VicinityItemManager.AddVicinityItems — TraderPlus (cond)
VicinityItemManager.IsObstructed — BaseBuildingPlus (cond)
WatchtowerKit.OnPlacementComplete — GameLabs
WoodenCrate.CanPutAsAttachment — TraderPlus (cond)
WoodenCrate.CanReceiveItemIntoCargo T2 TraderPlus (cond)
WoodenCrate.SetActions T2 TraderPlus
Wreck_Mi8.EEDelete T3 GameLabs
Wreck_Mi8.EEInit T3 GameLabs
Wreck_Mi8_Crashed.EEInit T3 GameLabs
Wreck_SantasSleigh.EEDelete T3 GameLabs
Wreck_SantasSleigh.EEInit T3 GameLabs
Wreck_UH1Y.EEInit T3 GameLabs
ZombieBase.CanBeTargetedByAI — DayZ Horse
ZombieBase.ChaseAttackLogic — TraderPlus (cond)
ZombieBase.EEHitBy T2 GameLabs
ZombieBase.EEOnDamageCalculated — PVEZ Reloaded
ZombieBase.EvaluateDeathAnimation — PVEZ Reloaded
ZombieBase.FightAttackLogic — TraderPlus (cond)
ZombieBase.Init — PVEZ Reloaded
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF

42 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.