← modperf

Stack composer

Started from [UA/EU] EuroPVE | discord.gg/ewbFEEp8aY: the 30 mods it publishes to the Steam server browser (as of 2026-10-21), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 DayZ Editor Loader
  4. 4 DayZ-Expansion-Core
  5. 5 DayZ-Expansion-Licensed
  6. 6 DayZ-Expansion-Navigation
  7. 7 DayZ-Expansion-Market
  8. 8 DayZ-Expansion-Spawn-Selection
  9. 9 DayZ-Expansion-Chat
  10. 10 Modern Garage not analyzed
  11. 11 MA Pirate Treasure not analyzed
  12. 12 EuroPVE_Vehicles not analyzed
  13. 13 MAO_Pack not analyzed
  14. 14 RaG_Core
  15. 15 EuroPVE not analyzed
  16. 16 RaG_BaseBuilding
  17. 17 RaG_BaseItems
  18. 18 VPPAdminTools
  19. 19 AgricultureCore
  20. 20 CannabisPlus
  21. 21 CJ187-MoreMoney
  22. 22 BLR Portable Houses Upgraded not analyzed
  23. 23 My Delta Force Weapons not analyzed
  24. 24 RaG_BeeHive
  25. 25 Airdrop-Upgraded
  26. 26 MaharlikaPH_Boats
  27. 27 Survivor Animations
  28. 28 ExtraFarmingItems
  29. 29 Forward Operator Gear
  30. 30 Name Tags not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

8 of 30 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 5 below.

Mods silencing mods
2 conflicts

Across 81 server-side methods hooked by two or more mods. 2 more on client-only UI classes, listed separately.

Structural load
0.41% of a frame at 100 players

4.095 ms per second, all 22 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

2 methods across 2 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 1CF4DayZ-Expansion-Core all
4DayZ-Expansion-Core 1DayZ-Expansion-Core silences CF
1 method: 1 value
1
17RaG_BaseItems 1RaG_BaseItems silences DayZ-Expansion-Core
1 method: 1 check
1
all 11 2
10Modern Garage Not analyzed, so what it silences is unknown. Queue it in the list above.
11MA Pirate Treasure Not analyzed, so what it silences is unknown. Queue it in the list above.
12EuroPVE_Vehicles Not analyzed, so what it silences is unknown. Queue it in the list above.
13MAO_Pack Not analyzed, so what it silences is unknown. Queue it in the list above.
15EuroPVE Not analyzed, so what it silences is unknown. Queue it in the list above.
22BLR Portable Houses Upgraded Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 2 more mods not analyzed yet.

The 2 pairs, largest first# ·

DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
RaG_BaseItemssilencesDayZ-Expansion-Core1 method
PlantMaterial.CanPutAsAttachment check DayZ-Expansion-Core's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
2 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences CF
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences Dabs Framework

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
Survivor Animations then VPPAdminTools RPC send then vanilla
DayZGame.OnUpdate
every server frame
VPPAdminTools then DayZ-Expansion-Core sometimes stops here then CF then vanilla
MissionServer.OnUpdate
every server frame
Survivor Animations then CF then vanilla
PlayerBase.EEItemAttached
every inventory move
Forward Operator Gear then RaG_BeeHive then vanilla
PlayerBase.EEItemDetached
every inventory move
Forward Operator Gear then RaG_BeeHive then vanilla
PlayerBase.SetActions
per event
Survivor Animations then VPPAdminTools then RaG_BaseItems then DayZ-Expansion-Market then DayZ-Expansion-Core then vanilla
DayZGame.OnRPC
per event
VPPAdminTools sometimes stops here then DayZ-Expansion-Core sometimes stops here then Dabs Framework then CF sometimes stops here then vanilla
Hammer.SetActions
per event
MaharlikaPH_Boats then RaG_BaseItems then RaG_BaseBuilding then RaG_Core then vanilla
Hatchet.SetActions
per event
MaharlikaPH_Boats then RaG_BaseItems then RaG_BaseBuilding then vanilla
PlayerBase.OnRPC
per event
MaharlikaPH_Boats then VPPAdminTools then RaG_Core then vanilla
ActionCoverHeadTarget.ActionCondition
per event
DayZ-Expansion-Market sometimes stops here then DayZ-Expansion-Core sometimes stops here then vanilla
ActionForceConsume.ActionCondition
per event
DayZ-Expansion-Market sometimes stops here then DayZ-Expansion-Core then vanilla

Stall risks#

5 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

DayZ-Expansion-Core
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115

Everything else#

All 81 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Core ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-Market → RaG_Core → RaG_BaseBuilding → RaG_BaseItems → VPPAdminTools → AgricultureCore → CannabisPlus → RaG_BeeHive → MaharlikaPH_Boats → Survivor Animations → ExtraFarmingItems → Forward Operator Gear
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Navigation → DayZ-Expansion-Market → RaG_BaseBuilding → RaG_BaseItems → CannabisPlus → CJ187-MoreMoney → RaG_BeeHive → ExtraFarmingItems → Forward Operator Gear
MissionServer.OnInit T3 vanilla → CF → RaG_BaseBuilding → RaG_BaseItems → VPPAdminTools → AgricultureCore → CannabisPlus → RaG_BeeHive → MaharlikaPH_Boats → ExtraFarmingItems
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → DayZ-Expansion-Core → RaG_BaseBuilding → RaG_BaseItems → AgricultureCore → CannabisPlus → RaG_BeeHive → MaharlikaPH_Boats → ExtraFarmingItems
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → DayZ-Expansion-Core → RaG_BaseItems → CJ187-MoreMoney → RaG_BeeHive → ExtraFarmingItems → Forward Operator Gear
PluginRecipesManager.RegisterRecipies — vanilla → RaG_BaseBuilding → RaG_BaseItems → AgricultureCore → CannabisPlus → RaG_BeeHive → ExtraFarmingItems
ExpansionSettings.Init — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Navigation → DayZ-Expansion-Market → DayZ-Expansion-Spawn-Selection → DayZ-Expansion-Chat
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core → RaG_Core → MaharlikaPH_Boats
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → DayZ Editor Loader → DayZ-Expansion-Core → VPPAdminTools
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core → RaG_Core → VPPAdminTools
PlayerBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Navigation → VPPAdminTools → AgricultureCore → CannabisPlus
PlayerBase.SetActions T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market → RaG_BaseItems → VPPAdminTools → Survivor Animations
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → DayZ-Expansion-Core (cond) → VPPAdminTools (cond)
Hammer.SetActions T2 vanilla → RaG_Core → RaG_BaseBuilding → RaG_BaseItems → MaharlikaPH_Boats
MissionServer.OnMissionFinish T3 vanilla → CF → DayZ-Expansion-Core → RaG_Core → VPPAdminTools
ActionRepairPart.RepairCondition — vanilla → DayZ-Expansion-Core → RaG_Core (cond) → RaG_BaseBuilding (cond)
DayZExpansion.OnLoaded — vanilla → DayZ-Expansion-Navigation → DayZ-Expansion-Market → DayZ-Expansion-Spawn-Selection
DayZGame.OnUpdate T0 vanilla → CF → DayZ-Expansion-Core (cond) → VPPAdminTools
Hatchet.SetActions T2 vanilla → RaG_BaseBuilding → RaG_BaseItems → MaharlikaPH_Boats
Hologram.EvaluateCollision — vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond) → MaharlikaPH_Boats (cond)
Hologram.GetProjectionEntityPosition — vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond) → MaharlikaPH_Boats (cond)
MissionBase.CreateScriptedMenu — vanilla → DayZ-Expansion-Navigation (cond) → DayZ-Expansion-Chat (cond) → VPPAdminTools
MissionServer.OnEvent — vanilla → CF → DayZ-Expansion-Core → VPPAdminTools
PlantBase.Init — vanilla → AgricultureCore (cond) → CannabisPlus → ExtraFarmingItems (cond)
PlayerBase.Init — vanilla → VPPAdminTools → AgricultureCore → Survivor Animations
PlayerBase.OnRPC T2 vanilla → RaG_Core → VPPAdminTools → MaharlikaPH_Boats
PluginManager.Init — vanilla → Dabs Framework → RaG_Core → VPPAdminTools
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond)
ActionCoverHeadTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond)
ActionDismantlePart.DismantleCondition — vanilla → DayZ-Expansion-Core (cond) → RaG_BaseBuilding (cond)
ActionForceConsume.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market (cond)
ActionForceConsumeSingle.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market (cond)
ActionGagTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond)
ActionHandcuffTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond)
ActionHarvestCrops.OnExecuteClient — vanilla → AgricultureCore (cond) → ExtraFarmingItems (cond)
ActionHarvestCrops.OnExecuteServer — vanilla → AgricultureCore (cond) → ExtraFarmingItems (cond)
ActionInjectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market (cond)
ActionLightItemOnFire.ActionCondition T2 vanilla → RaG_BaseItems (cond) → RaG_BeeHive (cond)
ActionRestrainTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond)
ActionShaveTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond)
ActionTogglePlaceObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → CannabisPlus (cond)
AnalyticsManagerServer.OnPlayerConnect T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Spawn-Selection (cond)
AreaExposureMdfr.OnActivate — vanilla → DayZ-Expansion-Core (cond) → VPPAdminTools (cond)
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Core ✂ → RaG_Core (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Core ✂ → RaG_Core (cond)
Construction.CanBuildPart — vanilla → DayZ-Expansion-Core (cond) → RaG_BaseBuilding (cond)
Crowbar.SetActions T2 vanilla → RaG_BaseBuilding → ExtraFarmingItems
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.OnEvent — vanilla → CF → Dabs Framework
EmoteConstructor.RegisterEmotes — vanilla → Dabs Framework → Survivor Animations
EmoteManager.PlayEmote — vanilla → DayZ-Expansion-Core → Survivor Animations (cond)
FirefighterAxe.SetActions T2 vanilla → RaG_BaseBuilding → RaG_BaseItems
GesturesMenu.GetGestureItems — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.OnMenuRelease — vanilla → Dabs Framework → Survivor Animations
Hologram.GetProjectionName — vanilla → RaG_Core (cond) → MaharlikaPH_Boats (cond)
Hologram.ProjectionBasedOnParent — vanilla → RaG_BaseBuilding (cond) → ExtraFarmingItems (cond)
Hologram.RefreshVisual — vanilla → RaG_Core (cond) → MaharlikaPH_Boats (cond)
Hologram.SetProjectionOrientation — vanilla → RaG_Core → RaG_BaseBuilding (cond)
Hologram.UpdateHologram — vanilla → RaG_BaseBuilding → MaharlikaPH_Boats
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientReadyEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnMissionLoaded — vanilla → CF → DayZ-Expansion-Core
MissionServer.OnUpdate T0 vanilla → CF → Survivor Animations
MissionServer.SendModData — vanilla → RaG_BaseBuilding → RaG_BaseItems
MotorbikeScript.OnCEIterate — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Core
PlantBase.Harvest — vanilla → AgricultureCore (cond) → ExtraFarmingItems
PlantBase.OnStoreLoad T3 vanilla → AgricultureCore → ExtraFarmingItems
PlantBase.OnStoreSave T3 vanilla → AgricultureCore → ExtraFarmingItems
PlayerBase.CommandHandler T1 vanilla → VPPAdminTools → Survivor Animations
PlayerBase.EEItemAttached T2 vanilla → RaG_BeeHive → Forward Operator Gear
PlayerBase.EEItemDetached T2 vanilla → RaG_BeeHive → Forward Operator Gear
PlayerBase.OnConnect — vanilla → DayZ-Expansion-Core → VPPAdminTools
PluginRecipesManagerBase.RegisterRecipies — vanilla → MaharlikaPH_Boats → Forward Operator Gear
Shovel.SetActions T2 vanilla → RaG_BaseItems → ExtraFarmingItems
VicinityItemManager.IsObstructed — vanilla → RaG_BaseBuilding (cond) → ExtraFarmingItems (cond)
WoodAxe.SetActions T2 vanilla → RaG_BaseBuilding → RaG_BaseItems
549 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionActivateTrap.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionArmExplosive.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachCodeLockToFence.ActionCondition T2 RaG_BaseBuilding (cond)
ActionAttachExplosivesTrigger.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.ActionCondition T2 RaG_Core (cond)
ActionBase.OnEnd — DayZ-Expansion-Core
ActionBase.OnEndInput — DayZ-Expansion-Core
ActionBase.OnEndRequest — DayZ-Expansion-Core
ActionBase.OnStart — DayZ-Expansion-Core
ActionBase.OnUpdate T0 DayZ-Expansion-Core
ActionBuildPart.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionBuildPart.OnFinishProgressServer — RaG_BaseBuilding (cond)
ActionBuildPartCB.CreateActionComponent — RaG_BaseBuilding ✂
ActionCheckPulseTarget.ActionCondition T2 DayZ-Expansion-Core
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseFence.ActionCondition T2 RaG_BaseBuilding (cond)
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectBloodTarget.ActionCondition T2 DayZ-Expansion-Core
ActionCollectSampleTarget.ActionCondition T2 DayZ-Expansion-Core
ActionContinuousBase.OnEndAnimationLoop — DayZ-Expansion-Core
ActionContinuousBase.OnFinishProgress — DayZ-Expansion-Core
ActionContinuousBase.OnStartAnimationLoop — DayZ-Expansion-Core
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDefibrilateTarget.ActionCondition T2 DayZ-Expansion-Core
ActionDeployObject.OnEndServer — CannabisPlus (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDestroyCombinationLock.OnFinishProgressServer — RaG_BaseBuilding ✂
ActionDialCombinationLockOnTarget.ActionCondition T2 RaG_BaseBuilding (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — RaG_BaseBuilding ✂
ActionDigInStash.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionDisinfectTarget.ActionCondition T2 DayZ-Expansion-Market (cond)
ActionDismantlePart.ActionCondition T2 RaG_BaseBuilding (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDismantlePart.OnFinishProgressServer — RaG_BaseBuilding (cond)
ActionDismantlePartCB.CreateActionComponent — RaG_BaseBuilding (cond)
ActionDropItem.OnExecuteServer — RaG_Core
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFoldBaseBuildingObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionFoldBaseBuildingObject.CreateConditionComponents — RaG_BaseBuilding ✂
ActionFoldObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionGetInTransport.OnEnd — MaharlikaPH_Boats
ActionGetInTransport.OnEndServer — RaG_Core
ActionGetOutTransport.ActionCondition T2 MaharlikaPH_Boats (cond)
ActionGetOutTransport.OnStart — MaharlikaPH_Boats
ActionGetOutTransport.OnStartServer — RaG_Core
ActionGiveBloodTarget.ActionCondition T2 DayZ-Expansion-Core
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLockDoors.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionMineTree.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 RaG_BaseBuilding (cond)
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenFence.ActionCondition T2 RaG_BaseBuilding (cond)
ActionOpenFence.OnExecuteServer — RaG_Core
ActionOpenFence.OnStartServer — RaG_BaseBuilding (cond)
ActionPackTent.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlantSeed.Process — ExtraFarmingItems (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPushObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionRepairPart.OnFinishProgressServer — RaG_BaseBuilding (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionStartEngine.OnEndServer — RaG_Core
ActionStopEngine.OnEndServer — RaG_Core
ActionSwitchSeats.Start — RaG_Core
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTakeMaterialToHands.ActionCondition T2 RaG_BaseBuilding (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 RaG_BaseBuilding (cond)
ActionTargetsCursor.GetActionDesc — DayZ-Expansion-Core
ActionTargetsCursor.Update — DayZ-Expansion-Core (cond)
ActionToggleTentOpen.OnExecuteServer — RaG_Core
ActionTriggerRemotely.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnlockDoors.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnmountBarbedWire.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnpin.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnpin.OnStartServer — VPPAdminTools
ActionUnrestrainTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionWorldCraft.ActionCondition T2 DayZ-Expansion-Core
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnalyticsManagerServer.OnEntityKilled — DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerKilled — DayZ-Expansion-Core (cond)
AnimalBase.AfterStoreLoad T3 DayZ-Expansion-Core
AnimalBase.CommandHandler T1 DayZ-Expansion-Core
AnimalBase.EEDelete T3 DayZ-Expansion-Core
AnimalBase.EEHitBy T2 DayZ-Expansion-Core
AnimalBase.EEKilled T3 DayZ-Expansion-Core
AnimalBase.EEOnDamageCalculated — DayZ-Expansion-Core
AnimalBase.ModCommandHandlerBefore — DayZ-Expansion-Core (cond)
AnimalBase.NameOverride — DayZ-Expansion-Core (cond)
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
AnimalBase.SetAsSkinned — DayZ-Expansion-Core
AnimatedActionBase.OnAnimationEvent — DayZ-Expansion-Core
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnTick — DayZ-Expansion-Core (cond)
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
AttachmentsWrapper.SetParent — DayZ-Expansion-Core
Bark_ColorBase.SetActions T2 RaG_BaseBuilding
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
BaseBuildingBase.IsBBFlat — RaG_BaseBuilding ✂
BatteryCharger.OnWorkStart — DayZ-Expansion-Core
BatteryCharger.OnWorkStop — DayZ-Expansion-Core
BearTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
BearTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
BleedingSourcesManagerBase.CanAddBleedingSource — DayZ-Expansion-Core (cond)
Blowtorch.OnWorkStop — DayZ-Expansion-Core
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
Bottle_Base.ParticleCookingStart — MaharlikaPH_Boats ✂
BuildingBase.EEHitBy T2 DayZ-Expansion-Core
BuildingBase.EEOnDamageCalculated — DayZ-Expansion-Core
BuildingBase.Explode — DayZ-Expansion-Core
BuildingBase.NameOverride — DayZ-Expansion-Core (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CF_Date.Format — DayZ-Expansion-Core (cond)
CF_Localiser.Set — DayZ-Expansion-Core ✂
CF_ModuleGame.EnableRPC — DayZ-Expansion-Core (cond)
CarScript.DebugFreeAreaAtDoor — DayZ-Expansion-Core ✂
CarScript.EEDelete T3 RaG_Core
CarScript.EEHitBy T2 RaG_Core
CarScript.EEItemDetached T2 DayZ-Expansion-Core
CarScript.IsAreaAtDoorFree — DayZ-Expansion-Core ✂
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CargoContainer.UpdateInterval — RaG_Core
CattleProd.OnWorkStart — DayZ-Expansion-Core
CattleProd.OnWorkStop — DayZ-Expansion-Core
CharacterCreationMenu.Refresh — DayZ-Expansion-Core
Chat.Add — DayZ-Expansion-Chat (cond)
Chat.AddInternal — DayZ-Expansion-Chat (cond)
Chat.Clear — DayZ-Expansion-Chat (cond)
Chemlight_ColorBase.OnWorkStart — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStop — DayZ-Expansion-Core
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
Clothing.CanPutInCargoClothingConditions — RaG_Core (cond)
Clothing.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
Clothing.SmershException — DayZ-Expansion-Core ✂
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
CombinationLock.IsLockAttached — RaG_BaseBuilding (cond)
Construction.CanDismantlePart — RaG_BaseBuilding (cond)
Construction.DestroyPartServer — RaG_BaseBuilding
Construction.DismantlePartServerEx — RaG_BaseBuilding (cond)
Construction.GetConstructionPartsToBuild — RaG_BaseBuilding
Construction.IsCollidingEx — RaG_BaseBuilding (cond)
ContainerWithCargoAndAttachments.OnShow — DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.SetEntity — DayZ-Expansion-Core
ContainerWithCargoAndAttachments.SetOpenState — DayZ-Expansion-Core
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CraftFenceKit.CanDo — RaG_BaseBuilding ✂
CraftWatchtowerKit.CanDo — RaG_BaseBuilding ✂
CreditsLoader.GetData — CF ✂
DayZExpansion.OnFinish — DayZ-Expansion-Spawn-Selection
DayZGame.CloseCombatEffects — DayZ-Expansion-Core
DayZGame.Expansion_OnUpdate — DayZ-Expansion-Core ✂
DayZGame.FirearmEffects — DayZ-Expansion-Core
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerCommandDeathCallback.OnSimulationEnd — DayZ-Expansion-Core
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CanBeSkinned — DayZ-Expansion-Core (cond)
DayZPlayerImplement.CommandHandler T1 DayZ-Expansion-Core
DayZPlayerImplement.EEHitBy T2 DayZ-Expansion-Core
DayZPlayerImplement.EEKilled T3 DayZ-Expansion-Core
DayZPlayerImplement.EEOnDamageCalculated — DayZ-Expansion-Core
DayZPlayerImplement.IsInventoryVisible T2 DayZ-Expansion-Core
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.NameOverride — DayZ-Expansion-Core (cond)
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.OnSyncJuncture — DayZ-Expansion-Core
DayZPlayerImplement.OnVariablesSynchronized T2 DayZ-Expansion-Core
DayZPlayerImplementFallDamage.HandleFallDamage — DayZ-Expansion-Core (cond)
DayZPlayerImplementThrowing.HandleThrowing — DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.Init — DayZ-Expansion-Core (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
Defibrillator.OnWorkStart — DayZ-Expansion-Core
Defibrillator.OnWorkStop — DayZ-Expansion-Core
DigOutStashLambda.Execute — DayZ-Expansion-Core ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EasterEgg.OnInventoryEnter T2 DayZ-Expansion-Core
EasterEgg.OnInventoryExit T2 DayZ-Expansion-Core
Edible_Base.ProcessDecay — RaG_Core
Edible_Base.SoundCookingStart — MaharlikaPH_Boats ✂
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CommitSuicide — DayZ-Expansion-Core (cond)
EmoteManager.CreateBleedingEffect — DayZ-Expansion-Core (cond)
EmoteManager.CreateEmoteCallback — Survivor Animations
EnochData.WeatherOnBeforeChange — VPPAdminTools
ExpansionClientSettingsModule.OnSettingsChanged — DayZ-Expansion-Navigation
ExpansionPartyPlayerData.OnJoin — DayZ-Expansion-Navigation
ExpansionPartyPlayerData.OnLeave — DayZ-Expansion-Navigation
ExpansionPartyPlayerData.OnStoreLoad T3 DayZ-Expansion-Navigation
ExpansionSettings.OnInit T3 DayZ-Expansion-Navigation
ExplosivesBase.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
ExplosivesBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
FarmingHoe.CanMakeGardenplot — ExtraFarmingItems ✂
FarmingHoe.SetActions T2 ExtraFarmingItems
Fence.Expansion_OnPartBuiltServer — DayZ-Expansion-Core
FieldShovel.CanMakeGardenplot — ExtraFarmingItems ✂
FieldShovel.SetActions T2 ExtraFarmingItems
FireworksBase.OnInventoryEnter T2 DayZ-Expansion-Core
FishingRod_Base_New.SetActions T2 RaG_BaseItems
Flashlight.OnWorkStart — DayZ-Expansion-Core
Flashlight.OnWorkStop — DayZ-Expansion-Core
FryingPan.ParticleCookingStart — MaharlikaPH_Boats ✂
GPSReceiver.OnWorkStart — DayZ-Expansion-Core
GPSReceiver.OnWorkStop — DayZ-Expansion-Core
GardenLime.SetActions T2 RaG_BaseItems
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.Expansion_IsLive — DayZ-Expansion-Core ✂
HDSN_DestructionManager.GetWallType — RaG_BaseBuilding (cond)
HandsHeader.UpdateInterval — DayZ-Expansion-Core
Header.SetItemPreview — DayZ-Expansion-Core
Heatpack.OnWorkStart — DayZ-Expansion-Core
Heatpack.OnWorkStop — DayZ-Expansion-Core
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AddProjectionRotation — RaG_BaseBuilding (cond)
Hologram.AlignProjectionOnTerrain — RaG_BaseBuilding (cond)
Hologram.GetProjectionRotation — RaG_BaseBuilding ✂
Hologram.IsFloating — RaG_BaseBuilding ✂
Hologram.PlaceEntity — ExtraFarmingItems ✂
Hologram.SetProjectionPosition — RaG_Core
Hologram.SubtractProjectionRotation — RaG_BaseBuilding (cond)
Iceaxe.SetActions T2 ExtraFarmingItems
ItemActionsWidget.GetActionDesc — DayZ-Expansion-Core
ItemBase.CanBeCombined — DayZ-Expansion-Core
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanBeSplit — DayZ-Expansion-Core
ItemBase.CanDisplayAttachmentSlot T2 DayZ-Expansion-Core ✂
ItemBase.CanLoadAttachment — DayZ-Expansion-Core ✂
ItemBase.CanPutAsAttachment — DayZ-Expansion-Core (cond)
ItemBase.CanPutInCargo T2 Forward Operator Gear ✂
ItemBase.CanPutIntoHands T2 DayZ-Expansion-Market
ItemBase.CanReceiveAttachment T2 DayZ-Expansion-Core (cond)
ItemBase.CanRemoveFromCargo — DayZ-Expansion-Market
ItemBase.CanRemoveFromHands — DayZ-Expansion-Market
ItemBase.CombineItemsClient — DayZ-Expansion-Core (cond)
ItemBase.EEHitBy T2 RaG_Core
ItemBase.EEItemLocationChanged T2 DayZ-Expansion-Market (cond)
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.MaxLifetimeRefreshCalc — DayZ-Expansion-Core ✂
ItemBase.OnInventoryEnter T2 RaG_Core
ItemBase.OnInventoryExit T2 RaG_Core
ItemBase.OnRightClick — DayZ-Expansion-Core (cond)
ItemBase.OnStoreSave T3 CF
ItemBase.SetActions T2 RaG_Core
JMModuleConstructor.RegisterModules — DayZ-Expansion-Core
KeybindingElement.Reload — CF
KeybindingElementNew.GetLayoutName — DayZ-Expansion-Core ✂
KeybindingsMenu.Init — DayZ-Expansion-Core
KeybindingsMenu.Refresh — DayZ-Expansion-Core ✂
LandMineTrap.EEHitBy T2 VPPAdminTools
LandMineTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
MagazineStorage.SetActions T2 RaG_BaseItems
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
Megaphone.OnWorkStart — DayZ-Expansion-Core
Megaphone.OnWorkStop — DayZ-Expansion-Core
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.EquipCharacter — DayZ-Expansion-Spawn-Selection (cond)
MissionServer.HandleBody — DayZ-Expansion-Core
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterFireArms — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.CF_OnStoreLoad — DayZ-Expansion-Core
MotorbikeScript.CF_OnStoreSave — DayZ-Expansion-Core
MotorbikeScript.DeferredInit — DayZ-Expansion-Core
MotorbikeScript.EECargoIn — DayZ-Expansion-Core
MotorbikeScript.EECargoOut — DayZ-Expansion-Core
MotorbikeScript.EEDelete T3 DayZ-Expansion-Core
MotorbikeScript.EEHitBy T2 DayZ-Expansion-Core
MotorbikeScript.EEInit T3 DayZ-Expansion-Core
MotorbikeScript.EEKilled T3 DayZ-Expansion-Core
MotorbikeScript.EEOnDamageCalculated — DayZ-Expansion-Core
MotorbikeScript.OnStoreSave T3 CF
MotorbikeScript.SetActions T2 DayZ-Expansion-Core
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
Pickaxe.CanMakeGardenplot — ExtraFarmingItems ✂
Pickaxe.IsMeleeFinisher — ExtraFarmingItems ✂
Pickaxe.SetActions T2 ExtraFarmingItems
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.RemovePlant — ExtraFarmingItems (cond)
PlantBase.RemovePlantEx — AgricultureCore ✂
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
Plant_AppleTree.Harvest — ExtraFarmingItems
Plant_Beans.Harvest — ExtraFarmingItems
Plant_Beetroot.Harvest — ExtraFarmingItems
Plant_Carrot.Harvest — ExtraFarmingItems
Plant_Corn.Harvest — ExtraFarmingItems
Plant_Garlic.Harvest — ExtraFarmingItems
Plant_Kohlrabi.Harvest — ExtraFarmingItems
Plant_LemonTree.Harvest — ExtraFarmingItems
Plant_Onion.Harvest — ExtraFarmingItems
Plant_Parsnip.Harvest — ExtraFarmingItems
Plant_Pepper.Harvest — ExtraFarmingItems
Plant_Pineapple.Harvest — ExtraFarmingItems
Plant_Potato.Harvest — ExtraFarmingItems
Plant_Pumpkin.Harvest — ExtraFarmingItems
Plant_Radish.Harvest — ExtraFarmingItems
Plant_Strawberry.Harvest — ExtraFarmingItems
Plant_SugarCane.Harvest — ExtraFarmingItems
Plant_SugarMelon.Harvest — ExtraFarmingItems
Plant_Tomato.Harvest — ExtraFarmingItems
Plant_Turnip.Harvest — ExtraFarmingItems
Plant_Wheat.Harvest — ExtraFarmingItems
Plant_Zucchini.Harvest — ExtraFarmingItems
PlayerAgentPool.AddAgent — DayZ-Expansion-Core (cond)
PlayerBase.AC_HasAnyPPEActive — CannabisPlus
PlayerBase.CF_OnStoreLoad — DayZ-Expansion-Core
PlayerBase.CF_OnStoreSave — DayZ-Expansion-Core
PlayerBase.CameraHandler — MaharlikaPH_Boats (cond)
PlayerBase.CanBeTargetedByAI — VPPAdminTools (cond)
PlayerBase.CanReceiveAttachment T2 Forward Operator Gear (cond)
PlayerBase.DropItem — DayZ-Expansion-Core
PlayerBase.EEItemIntoHands T2 DayZ-Expansion-Core
PlayerBase.Expansion_HasAdminToolGodMode — DayZ-Expansion-Core ✂
PlayerBase.Expansion_HasAdminToolInvisibility — DayZ-Expansion-Core ✂
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.IsInventoryVisible T2 DayZ-Expansion-Core
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.OnCommandDeathStart — MaharlikaPH_Boats
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnEnterZone — DayZ-Expansion-Core ✂
PlayerBase.OnExitZone — DayZ-Expansion-Core ✂
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnPlayerLoaded — AgricultureCore
PlayerBase.OnReconnect — DayZ-Expansion-Core
PlayerBase.OnRestrainChangeClient — DayZ-Expansion-Core
PlayerBase.OnRestrainStart — DayZ-Expansion-Core
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoad T3 DayZ-Expansion-Core (cond)
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnStoreSave T3 DayZ-Expansion-Core (cond)
PlayerBase.OnUnconsciousStart — DayZ-Expansion-Core
PlayerBase.OnUnconsciousStop — DayZ-Expansion-Core
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PlayerBase.OnVehicleSeatDriverEnter — DayZ-Expansion-Core
PlayerBase.SwitchItemSelectionTexture — Forward Operator Gear
PlayerBase.UpdatePlayerMeasures — DayZ-Expansion-Spawn-Selection (cond)
PlayerPreview.UpdateInterval — Forward Operator Gear
Pliers.SetActions T2 RaG_Core
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginManager.RegisterPluginDebug — DayZ-Expansion-Core (cond)
PokeHolesBarrel.CanDo — RaG_BaseItems (cond)
PortableGasLamp.EEInit T3 RaG_BaseBuilding
PortableGasLamp.OnSwitchOn — RaG_BaseBuilding
PortableGasLamp.OnWasAttached — RaG_BaseBuilding
PortableGasLamp.OnWasDetached — RaG_BaseBuilding
PortableGasLamp.OnWorkStart — DayZ-Expansion-Core
PortableGasLamp.OnWorkStop — DayZ-Expansion-Core
PortableGasLamp.SetActions T2 RaG_BaseBuilding
PortableGasStove.EEItemAttached T2 RaG_BeeHive
PortableGasStove.EEItemDetached T2 RaG_BeeHive
PortableGasStove.OnWorkStop — DayZ-Expansion-Core
PortableGasStove.RemoveCookingAudioVisuals — RaG_BeeHive ✂
PowerGeneratorBase.OnWorkStart — DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStop — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStart — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStop — DayZ-Expansion-Core
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
Radio.OnWorkStop — DayZ-Expansion-Core
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
Rangefinder.OnWorkStart — DayZ-Expansion-Core
Rangefinder.OnWorkStop — DayZ-Expansion-Core
Raycaster.OnWorkStart — DayZ-Expansion-Core
Raycaster.OnWorkStop — DayZ-Expansion-Core
Refridgerator.OnWorkStart — DayZ-Expansion-Core
Refridgerator.OnWorkStop — DayZ-Expansion-Core
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — DayZ-Expansion-Core
Roadflare.OnWorkStart — DayZ-Expansion-Core
Roadflare.OnWorkStop — DayZ-Expansion-Core
Screwdriver.SetActions T2 RaG_Core
SeedPackBase.EmptySeedPack — CannabisPlus (cond)
Shovel.CanMakeGardenplot — ExtraFarmingItems ✂
SledgeHammer.SetActions T2 RaG_BeeHive
SmokeGrenadeBase.Expansion_IsExplosive — DayZ-Expansion-Core ✂
SmokeGrenadeBase.OnExplode — DayZ-Expansion-Core (cond)
SmokeGrenadeBase.OnWorkStart — DayZ-Expansion-Core
SmokeGrenadeBase.OnWorkStop — DayZ-Expansion-Core
Spotlight.OnWorkStart — DayZ-Expansion-Core
Spotlight.OnWorkStop — DayZ-Expansion-Core
Stone.SetActions T2 RaG_BaseBuilding
StunBaton.OnWorkStart — DayZ-Expansion-Core
StunBaton.OnWorkStop — DayZ-Expansion-Core
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
SyncEvents.SendPlayerList — DayZ-Expansion-Core ✂
TLRLight.OnWorkStart — DayZ-Expansion-Core
TLRLight.OnWorkStop — DayZ-Expansion-Core
TabberUI.AddTab — DayZ-Expansion-Core ✂
ThermalBiasHandler.OnStoreLoad T3 DayZ-Expansion-Core (cond)
Torch.OnWorkStart — DayZ-Expansion-Core
Torch.OnWorkStop — DayZ-Expansion-Core
TransferValues.SendValue — VPPAdminTools
TransmitterBase.OnWorkStart — DayZ-Expansion-Core
TransmitterBase.OnWorkStop — DayZ-Expansion-Core
TrapBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
TrapBase.OnPlacementComplete — VPPAdminTools
TripwireTrap.EEItemAttached T2 DayZ-Expansion-Core
TripwireTrap.EEItemDetached T2 DayZ-Expansion-Core
TripwireTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
TripwireTrap.OnInventoryEnter T2 DayZ-Expansion-Core
UniversalLight.OnWorkStart — DayZ-Expansion-Core
UniversalLight.OnWorkStop — DayZ-Expansion-Core
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.AddVicinityItems — DayZ-Expansion-Core
WeaponFSM.ValidateAndRepairHelper — DayZ-Expansion-Core ✂
WeaponStableState.SyncAnimState — DayZ-Expansion-Core (cond)
Weapon_Base.AfterStoreLoad T3 DayZ-Expansion-Core
Weapon_Base.EEFired — VPPAdminTools
Weapon_Base.EEItemAttached T2 DayZ-Expansion-Core
Weapon_Base.EEItemDetached T2 DayZ-Expansion-Core
Weapon_Base.Expansion_GetDPS — DayZ-Expansion-Core ✂
Weapon_Base.OnFireModeChange — DayZ-Expansion-Core
Weapon_Base.OnVariablesSynchronized T2 DayZ-Expansion-Core
Weapon_Base.SetActions T2 RaG_Core
WoodenLog.SetActions T2 RaG_BaseItems
WoodenPlank.SetActions T2 RaG_BaseItems
XmasLights.OnWorkStart — DayZ-Expansion-Core
XmasLights.OnWorkStop — DayZ-Expansion-Core
ZombieBase.AfterStoreLoad T3 DayZ-Expansion-Core
ZombieBase.CommandHandler T1 DayZ-Expansion-Core
ZombieBase.EEHitBy T2 DayZ-Expansion-Core
ZombieBase.EEKilled T3 DayZ-Expansion-Core
ZombieBase.EEOnDamageCalculated — DayZ-Expansion-Core
ZombieBase.ModCommandHandlerBefore — DayZ-Expansion-Core (cond)
ZombieBase.NameOverride — DayZ-Expansion-Core (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieBase.OnVariablesSynchronized T2 DayZ-Expansion-Core

66 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.