← modperf

Stack composer

Started from Redline Survival DayZ |PvE|KeyCards|Traders|CustomVehicles|: the 63 mods it publishes to the Steam server browser (as of 2026-10-21), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 VPPAdminTools
  3. 3 Dabs Framework
  4. 4 BanovFrost not analyzed
  5. 5 DayZ-Expansion-Licensed
  6. 6 DayZ-Expansion-Core
  7. 7 DayZ-Expansion-Bundle
  8. 8 ExpansionChatWebhook not analyzed
  9. 9 PvZmoD_CustomisableZombies
  10. 10 SNAFU Weapons
  11. 11 MapRadiusMarker not analyzed
  12. 12 BS Patrol Helicopter not analyzed
  13. 13 Forward Operator Gear
  14. 14 LastDayZ_Radios
  15. 15 Last Dayz Radio Heavy Metal Addon not analyzed
  16. 16 PvZmoD_TheDarkHorde
  17. 17 Redline_Survival_Core not analyzed
  18. 18 Redline_Survival_Vehicles not analyzed
  19. 19 SearchInventory
  20. 20 DayZ Editor Loader
  21. 21 BS KeyRoom
  22. 22 AJs Creatures V2 not analyzed
  23. 23 AJs Weapons
  24. 24 MoreFood2 not analyzed
  25. 25 Collectables Plus not analyzed
  26. 26 Vyse Collectables Revamped not analyzed
  27. 27 FC_Fish_Equip
  28. 28 My Delta Force Gear not analyzed
  29. 29 My Delta Force Medical not analyzed
  30. 30 EFT sounds not analyzed
  31. 31 BLR Portable Houses Upgraded not analyzed
  32. 32 AIChallenge not analyzed
  33. 33 XZone STALKER Mutants
  34. 34 FlipTransport
  35. 35 SpawnerBubaku
  36. 36 CBD Invasions not analyzed
  37. 37 HealthBar-Ninjins not analyzed
  38. 38 BS HackedCrate not analyzed
  39. 39 AntiBloodSplatter not analyzed
  40. 40 BuilderItems
  41. 41 Big Grampa - Showroom not analyzed
  42. 42 Flexible Stamina not analyzed
  43. 43 Bullet Stack 80 not analyzed
  44. 44 Cargo Sorting Fixed for 1.28 not analyzed
  45. 45 BetterVendingMachines_Expansion
  46. 46 MJO Mutated Bear not analyzed
  47. 47 BallerZ Gear Update DLC not analyzed
  48. 48 HGC Leveling System not analyzed
  49. 49 MuchFramework
  50. 50 MuchCarPark not analyzed
  51. 51 MuchCarKey
  52. 52 Redline_Survival_HotFix not analyzed
  53. 53 RaG_Core
  54. 54 RaG_BaseItems
  55. 55 RaG_BaseBuilding
  56. 56 AgricultureCore
  57. 57 DrugsPLUS
  58. 58 CannabisPlus
  59. 59 Virtual Storage Module not analyzed
  60. 60 RaG Virtual Storage (VSM) not analyzed
  61. 61 SHOTSx3_Universal_130_Compat not analyzed
  62. 62 Darth Quest Panel not analyzed
  63. 63 RaG_Evil_Snowman not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

34 of 63 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 14 below.

Mods silencing mods
49 conflicts

Across 371 server-side methods hooked by two or more mods. 13 more on client-only UI classes, listed separately.

Structural load
0.83% of a frame at 100 players

8.261 ms per second, all 29 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

49 methods across 12 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 1CF6DayZ-Expansion-Core7DayZ-Expansion-Bundle9PvZmoD_CustomisableZombies all
2VPPAdminTools 1VPPAdminTools silences DayZ-Expansion-Bundle
1 method: 1 event
1
7DayZ-Expansion-Bundle 1DayZ-Expansion-Bundle silences CF
1 method: 1 value
30DayZ-Expansion-Bundle silences DayZ-Expansion-Core
30 methods: 7 events, 14 checks, 9 values
31
9PvZmoD_CustomisableZombies 1PvZmoD_CustomisableZombies silences DayZ-Expansion-Core
1 method: 1 event
2PvZmoD_CustomisableZombies silences DayZ-Expansion-Bundle
2 methods: 1 event, 1 check
3
13Forward Operator Gear 1Forward Operator Gear silences DayZ-Expansion-Bundle
1 method: 1 check
1
16PvZmoD_TheDarkHorde 1PvZmoD_TheDarkHorde silences PvZmoD_CustomisableZombies
1 method: 1 event
1
49MuchFramework 4MuchFramework silences DayZ-Expansion-Core
4 methods: 4 checks
4MuchFramework silences DayZ-Expansion-Bundle
4 methods: 4 checks
8
54RaG_BaseItems 1RaG_BaseItems silences DayZ-Expansion-Core
1 method: 1 check
1RaG_BaseItems silences DayZ-Expansion-Bundle
1 method: 1 check
2
55RaG_BaseBuilding 2RaG_BaseBuilding silences DayZ-Expansion-Bundle
2 methods: 2 checks
2
all 136111 49
4BanovFrost Not analyzed, so what it silences is unknown. Queue it in the list above.
8ExpansionChatWebhook Not analyzed, so what it silences is unknown. Queue it in the list above.
11MapRadiusMarker Not analyzed, so what it silences is unknown. Queue it in the list above.
12BS Patrol Helicopter Not analyzed, so what it silences is unknown. Queue it in the list above.
15Last Dayz Radio Heavy Metal Addon Not analyzed, so what it silences is unknown. Queue it in the list above.
17Redline_Survival_Core Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 28 more mods not analyzed yet.

The 12 pairs, largest first# ·

DayZ-Expansion-BundlesilencesDayZ-Expansion-Core30 methods
DayZGame.Expansion_OnUpdate event DayZ-Expansion-Core's work on this event never runs. core_scripts.pbo::3_Game\DayZExpansion_Core\DayZGame.c:252 DigOutStashLambda.Execute event DayZ-Expansion-Core's work on this event never runs. vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Classes\UserActionsComponent\Actions\Continuous\ActionDigOutStash.c:4 ItemBase.MaxLifetimeRefreshCalc event DayZ-Expansion-Core's work on this event never runs. 0_core_preload.pbo::4_World\Entities\ItemBase.c:193 KeybindingsMenu.Refresh event DayZ-Expansion-Core's work on this event never runs. core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\KeybindingsMenu\KeybindingsMenu.c:24 PlayerBase.OnEnterZone event DayZ-Expansion-Core's work on this event never runs. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:608 PlayerBase.OnExitZone event DayZ-Expansion-Core's work on this event never runs. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:654
24 more
SyncEvents.SendPlayerList event DayZ-Expansion-Core's work on this event never runs. core_scripts.pbo::3_Game\DayZExpansion_Core\SyncEvents.c:18 BearTrap.Expansion_IsMechanicalTrap check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Bear.c:8 CarScript.IsAreaAtDoorFree check DayZ-Expansion-Core's conditions on this check no longer apply. vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Vehicles\CarScript.c:6 Clothing.SmershException check DayZ-Expansion-Core's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:18 ExplosivesBase.Expansion_IsDanger check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ExplosivesBase.c:8 Grenade_Base.Expansion_IsLive check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Grenade_Base.c:3 ItemBase.CanDisplayAttachmentSlot check · T2 DayZ-Expansion-Core's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase.c:120 LandMineTrap.Expansion_IsExplosive check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_LandMine.c:4 PlayerBase.Expansion_HasAdminToolGodMode check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:684 PlayerBase.Expansion_HasAdminToolInvisibility check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:696 SmokeGrenadeBase.Expansion_IsExplosive check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Grenade_Base\SmokeGrenadeBase.c:19 TrapBase.Expansion_IsDanger check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase.c:3 TripwireTrap.Expansion_IsExplosive check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:36 TripwireTrap.Expansion_IsMechanicalTrap check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:31 WeaponFSM.ValidateAndRepairHelper check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\WeaponFSM.c:20 BearTrap.Expansion_GetAmmoTypes value DayZ-Expansion-Core's value here is replaced. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Bear.c:3 CF_Localiser.Set value DayZ-Expansion-Core's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\CF_Localiser.c:15 CarScript.DebugFreeAreaAtDoor value DayZ-Expansion-Core's value here is replaced. vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Vehicles\CarScript.c:72 ExplosivesBase.Expansion_GetAmmoTypes value DayZ-Expansion-Core's value here is replaced. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ExplosivesBase.c:3 KeybindingElementNew.GetLayoutName value DayZ-Expansion-Core's value here is replaced. vanillafixes_scripts.pbo::5_Mission\DayZExpansion_VanillaFixes\NewUI\Keybindings\KeybindingElementNew.c:17 NotificationRuntimeData.GetIcon value DayZ-Expansion-Core's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29 TabberUI.AddTab value DayZ-Expansion-Core's value here is replaced. core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\TabberPrefab\TabberUI.c:3 TripwireTrap.Expansion_GetAmmoTypes value DayZ-Expansion-Core's value here is replaced. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:23 Weapon_Base.Expansion_GetDPS value DayZ-Expansion-Core's value here is replaced. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\Weapon_Base.c:276
MuchFrameworksilencesDayZ-Expansion-Bundle4 methods
Clothing.CanLoadItemIntoCargoClothingConditions check DayZ-Expansion-Bundle's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:34 Clothing.CanReceiveItemIntoCargoClothingConditions check DayZ-Expansion-Bundle's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:27 ItemBase.CanLoadAttachment check DayZ-Expansion-Bundle's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\ItemBase.c:23 ItemBase.CanReceiveAttachment check · T2 Vanilla's attachment rules and earlier mods' vetoes on this item are skipped. 0_InventoryFixSolo.pbo::scripts\4_World\ItemBase.c:3
MuchFrameworksilencesDayZ-Expansion-Core4 methods
Clothing.CanLoadItemIntoCargoClothingConditions check DayZ-Expansion-Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:34 Clothing.CanReceiveItemIntoCargoClothingConditions check DayZ-Expansion-Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:27 ItemBase.CanLoadAttachment check DayZ-Expansion-Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\ItemBase.c:23 ItemBase.CanReceiveAttachment check · T2 Vanilla's attachment rules and earlier mods' vetoes on this item are skipped. 0_InventoryFixSolo.pbo::scripts\4_World\ItemBase.c:3
PvZmoD_CustomisableZombiessilencesDayZ-Expansion-Bundle2 methods
AnimalBase.CommandHandler event · T1 DayZ-Expansion-Bundle's work on this event never runs. PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:68 ZombieBase.FightLogic check DayZ-Expansion-Bundle's conditions on this check no longer apply. PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\creatures\Pvz_CZ_ZombieBase.c:329
RaG_BaseBuildingsilencesDayZ-Expansion-Bundle2 methods
CraftFenceKit.CanDo check DayZ-Expansion-Bundle's conditions on this check no longer apply. RaG_BaseBuilding.pbo::Scripts\4_World\RaG_BaseBuilding\Recipes\CraftFenceKit.c:3 CraftWatchtowerKit.CanDo check DayZ-Expansion-Bundle's conditions on this check no longer apply. RaG_BaseBuilding.pbo::Scripts\4_World\RaG_BaseBuilding\Recipes\CraftWatchtowerKit.c:3
DayZ-Expansion-BundlesilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
Forward Operator GearsilencesDayZ-Expansion-Bundle1 method
ItemBase.CanPutInCargo check · T2 Vanilla's size/attachment rules and every earlier mod's restrictions on this item no longer apply. Scripts.pbo::4_World\Entities\ItemBase\FOG_Pouch_Base.c:8
PvZmoD_CustomisableZombiessilencesDayZ-Expansion-Core1 method
AnimalBase.CommandHandler event · T1 DayZ-Expansion-Core's work on this event never runs. PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:68
PvZmoD_TheDarkHordesilencesPvZmoD_CustomisableZombies1 method
ZombieBase.EOnFrame event · T1 PvZmoD_CustomisableZombies's work on this event never runs. PvZmoD_TheDarkHorde.pbo::Scripts\4_World\PvZ_DH_4_World\DH_Entities\Pvz_DH_ZombieBase.c:109
RaG_BaseItemssilencesDayZ-Expansion-Bundle1 method
PlantMaterial.CanPutAsAttachment check DayZ-Expansion-Bundle's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
2 more pairs
RaG_BaseItemssilencesDayZ-Expansion-Core1 method
PlantMaterial.CanPutAsAttachment check DayZ-Expansion-Core's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
VPPAdminToolssilencesDayZ-Expansion-Bundle1 method
SurvivorBase.EOnFrame event · T1 DayZ-Expansion-Bundle's work on this event never runs. For SurvivorBase instances, through its ancestor PlayerBase. VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
13 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • ClientData.SyncEvent_PreprocessPlayerList — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • InGameMenu.SetGameVersion — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • IngameHud.SetLeftStatsVisibility — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • InspectMenuNew.UpdateItemInfoLiquidType — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • InspectMenuNew.WidgetTrySetText — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • NotificationSystem.AddNotif — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • NotificationSystem.RPC_CreateNotification — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • NotificationSystem.Update — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • IngameHud.Expansion_IsVisible — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • DayZPlayerCameraBase.UpdateUDAngleUnlocked — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Bundle silences CF
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Bundle silences Dabs Framework

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZPlayerImplement.CommandHandler
about 30× per player per second
DayZ-Expansion-Bundle then DayZ-Expansion-Core then vanilla
PlayerBase.OnScheduledTick
about 30× per player per second
PvZmoD_CustomisableZombies sometimes stops here then DayZ-Expansion-Bundle then vanilla
DayZGame.OnUpdate
every server frame
DayZ-Expansion-Bundle sometimes stops here then DayZ-Expansion-Core sometimes stops here then VPPAdminTools then CF then vanilla
AnimalBase.CommandHandler
every frame, per active instance
PvZmoD_CustomisableZombies stops here then DayZ-Expansion-Bundle then DayZ-Expansion-Core then vanilla
MissionServer.TickScheduler
every server frame
PvZmoD_TheDarkHorde then PvZmoD_CustomisableZombies then DayZ-Expansion-Bundle stops here then vanilla
ActionBase.OnUpdate
every server frame
DayZ-Expansion-Bundle then DayZ-Expansion-Core then vanilla
CarScript.OnUpdate
every server frame
FlipTransport then PvZmoD_CustomisableZombies then vanilla
ZombieBase.CommandHandler
every frame, per active instance
DayZ-Expansion-Bundle then DayZ-Expansion-Core then vanilla
ZombieBase.EOnFrame
every frame, per active instance
PvZmoD_TheDarkHorde stops here then PvZmoD_CustomisableZombies stops here then vanilla
CarScript.EEItemDetached
every inventory move
DayZ-Expansion-Bundle then DayZ-Expansion-Core then vanilla
EasterEgg.OnInventoryEnter
every inventory move
DayZ-Expansion-Bundle then DayZ-Expansion-Core then vanilla
EasterEgg.OnInventoryExit
every inventory move
DayZ-Expansion-Bundle then DayZ-Expansion-Core then vanilla

Stall risks#

14 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
DayZ-Expansion-Core
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
DayZ-Expansion-Bundle
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660
DayZ-Expansion-Bundle
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
DayZ-Expansion-Bundle
DayZPlayerImplement.HandleWeapons
about 30× per player per second
Per-player, per-frame hook warning
weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\DayZPlayerImplement.c:17
DayZ-Expansion-Bundle
PlayerBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\PlayerBase.c:39
DayZ-Expansion-Bundle
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205
PvZmoD_CustomisableZombies
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:86
PvZmoD_CustomisableZombies
AnimalBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:48
PvZmoD_CustomisableZombies
PlayerBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:40
2 more
PvZmoD_TheDarkHorde
Timer created inside a hot hook heuristic
PvZmoD_TheDarkHorde.pbo::Scripts\4_World\PvZ_DH_4_World\DH_Entities\manbase\Pvz_DH_PlayerBase.c:5
PvZmoD_TheDarkHorde
Timer created inside a hot hook heuristic
PvZmoD_TheDarkHorde.pbo::Scripts\4_World\PvZ_DH_4_World\DH_Entities\Pvz_DH_ZombieBase.c:769

Everything else#

All 371 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂ → MuchFramework ✂ → RaG_Core (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂ → MuchFramework ✂ → RaG_Core (cond)
AnimalBase.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → PvZmoD_CustomisableZombies ✂
ItemBase.CanLoadAttachment — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂ → MuchFramework ✂
ItemBase.CanReceiveAttachment T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond) → MuchFramework ✂
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
BearTrap.Expansion_GetAmmoTypes — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
BearTrap.Expansion_IsMechanicalTrap — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
CF_Localiser.Set — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
CarScript.DebugFreeAreaAtDoor — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
CarScript.IsAreaAtDoorFree — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
Clothing.SmershException — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
CraftFenceKit.CanDo — vanilla → DayZ-Expansion-Bundle (cond) → RaG_BaseBuilding ✂
CraftWatchtowerKit.CanDo — vanilla → DayZ-Expansion-Bundle (cond) → RaG_BaseBuilding ✂
DayZGame.Expansion_OnUpdate — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
DigOutStashLambda.Execute — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
ExplosivesBase.Expansion_GetAmmoTypes — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
ExplosivesBase.Expansion_IsDanger — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
Grenade_Base.Expansion_IsLive — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
ItemBase.CanDisplayAttachmentSlot T2 vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
ItemBase.CanPutInCargo T2 vanilla → DayZ-Expansion-Bundle → Forward Operator Gear ✂
ItemBase.MaxLifetimeRefreshCalc — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
KeybindingElementNew.GetLayoutName — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
KeybindingsMenu.Refresh — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
LandMineTrap.Expansion_IsExplosive — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
PlayerBase.Expansion_HasAdminToolGodMode — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
PlayerBase.Expansion_HasAdminToolInvisibility — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
PlayerBase.OnEnterZone — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
PlayerBase.OnExitZone — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
SmokeGrenadeBase.Expansion_IsExplosive — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
SyncEvents.SendPlayerList — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
TabberUI.AddTab — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
TrapBase.Expansion_IsDanger — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
TripwireTrap.Expansion_GetAmmoTypes — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
TripwireTrap.Expansion_IsExplosive — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
TripwireTrap.Expansion_IsMechanicalTrap — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
WeaponFSM.ValidateAndRepairHelper — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
Weapon_Base.Expansion_GetDPS — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
ZombieBase.EOnFrame T1 vanilla → PvZmoD_CustomisableZombies ✂ → PvZmoD_TheDarkHorde ✂
ZombieBase.FightLogic — vanilla → DayZ-Expansion-Bundle (cond) → PvZmoD_CustomisableZombies ✂
ActionConstructor.RegisterActions — vanilla → VPPAdminTools → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-Bundle → SNAFU Weapons → Forward Operator Gear → BS KeyRoom → AJs Weapons → FlipTransport → MuchFramework → MuchCarKey → RaG_Core → RaG_BaseItems → RaG_BaseBuilding → AgricultureCore → DrugsPLUS → CannabisPlus
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → PvZmoD_TheDarkHorde → SearchInventory → BS KeyRoom → FlipTransport → MuchCarKey → RaG_BaseItems → RaG_BaseBuilding → AgricultureCore → DrugsPLUS → CannabisPlus
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Bundle → SNAFU Weapons → Forward Operator Gear → BS KeyRoom → AJs Weapons → MuchCarKey → RaG_BaseItems → RaG_BaseBuilding → DrugsPLUS → CannabisPlus
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-Bundle → PvZmoD_CustomisableZombies → PvZmoD_TheDarkHorde → BS KeyRoom → MuchFramework → RaG_Core
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Bundle → MuchFramework → RaG_BaseItems → RaG_BaseBuilding → AgricultureCore → CannabisPlus
PlayerBase.SetActions T2 vanilla → VPPAdminTools → DayZ-Expansion-Core → DayZ-Expansion-Bundle → BS KeyRoom → MuchFramework → MuchCarKey → RaG_BaseItems
DayZGame.OnRPC T2 vanilla → CF (cond) → VPPAdminTools (cond) → Dabs Framework → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond) → FlipTransport
MissionServer.OnMissionStart T3 vanilla → CF → VPPAdminTools → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ Editor Loader
MissionServer.PlayerDisconnected T3 vanilla → CF → VPPAdminTools → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-Bundle → RaG_Core
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Bundle → Forward Operator Gear → FlipTransport → RaG_BaseItems
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → DayZ-Expansion-Core → DayZ-Expansion-Bundle → AgricultureCore → DrugsPLUS → CannabisPlus
PluginManager.Init — vanilla → VPPAdminTools → Dabs Framework → SpawnerBubaku → MuchFramework → MuchCarKey → RaG_Core
PluginRecipesManager.RegisterRecipies — vanilla → DayZ-Expansion-Bundle → RaG_BaseItems → RaG_BaseBuilding → AgricultureCore → DrugsPLUS → CannabisPlus
Hammer.SetActions T2 vanilla → DayZ-Expansion-Bundle → MuchFramework → RaG_Core → RaG_BaseItems → RaG_BaseBuilding
MissionServer.OnEvent — vanilla → CF → VPPAdminTools → DayZ-Expansion-Core → DayZ-Expansion-Bundle → BS KeyRoom
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools → DayZ-Expansion-Core → DayZ-Expansion-Bundle → RaG_Core
ActionPushObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond) → FlipTransport → MuchCarKey (cond)
ActionRepairPart.RepairCondition — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → RaG_Core (cond) → RaG_BaseBuilding (cond)
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
Hologram.EvaluateCollision — vanilla → DayZ-Expansion-Bundle (cond) → MuchFramework (cond) → RaG_Core (cond) → RaG_BaseBuilding (cond)
Hologram.GetProjectionEntityPosition — vanilla → DayZ-Expansion-Bundle ✂ → MuchFramework (cond) → RaG_Core (cond) → RaG_BaseBuilding (cond)
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → DayZ-Expansion-Bundle (cond) → SearchInventory → MuchFramework
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → DayZ-Expansion-Bundle → SNAFU Weapons → AJs Weapons
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → DayZ-Expansion-Bundle → SNAFU Weapons → AJs Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → DayZ-Expansion-Bundle → SNAFU Weapons → AJs Weapons
PlayerBase.Init — vanilla → VPPAdminTools → DayZ-Expansion-Bundle → AgricultureCore → DrugsPLUS
ZombieBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → PvZmoD_CustomisableZombies (cond) → PvZmoD_TheDarkHorde (cond)
ActionDismantlePart.DismantleCondition — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond) → RaG_BaseBuilding (cond)
ActionGetInTransport.OnEndServer — vanilla → DayZ-Expansion-Bundle → MuchCarKey → RaG_Core
ActionSwitchSeats.Start — vanilla → DayZ-Expansion-Bundle → MuchCarKey → RaG_Core
ActionTogglePlaceObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond) → CannabisPlus (cond)
AnimalBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → PvZmoD_CustomisableZombies
AreaExposureMdfr.OnActivate — vanilla → VPPAdminTools (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
CarScript.EEDelete T3 vanilla → DayZ-Expansion-Bundle → MuchCarKey → RaG_Core
Construction.CanBuildPart — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond) → RaG_BaseBuilding (cond)
ContaminatedTrigger.OnEnterServerEvent — vanilla → VPPAdminTools (cond) → PvZmoD_CustomisableZombies → PvZmoD_TheDarkHorde
Hatchet.SetActions T2 vanilla → DayZ-Expansion-Bundle → RaG_BaseItems → RaG_BaseBuilding
Hologram.UpdateHologram — vanilla → DayZ-Expansion-Bundle → MuchFramework → RaG_BaseBuilding
JMModuleConstructor.RegisterModules — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → FlipTransport
MissionServer.OnClientReadyEvent T3 vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MissionServer.OnMissionLoaded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MissionServer.TickScheduler T0 vanilla → DayZ-Expansion-Bundle ✂ → PvZmoD_CustomisableZombies → PvZmoD_TheDarkHorde
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → DayZ-Expansion-Bundle (cond) → PvZmoD_CustomisableZombies (cond)
PlayerBase.EEHitBy T2 vanilla → DayZ-Expansion-Bundle → PvZmoD_CustomisableZombies (cond) → PvZmoD_TheDarkHorde
PlayerBase.OnConnect — vanilla → VPPAdminTools → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → MuchFramework → RaG_Core
PluginRecipesManagerBase.RegisterRecipies — vanilla → DayZ-Expansion-Bundle → SNAFU Weapons → Forward Operator Gear
Screwdriver.SetActions T2 vanilla → DayZ-Expansion-Bundle → MuchFramework → RaG_Core
Weapon_Base.SetActions T2 vanilla → DayZ-Expansion-Bundle → AJs Weapons → RaG_Core
ZombieBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → SpawnerBubaku
ActionActivateTrap.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionArmExplosive.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionAttachExplosivesTrigger.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionAttachToConstruction.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond)
ActionBase.OnEnd — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionBase.OnEndInput — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionBase.OnEndRequest — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionBase.OnStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionBase.OnUpdate T0 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionBuildPart.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionBuildPart.OnFinishProgressServer — vanilla → DayZ-Expansion-Bundle (cond) → RaG_BaseBuilding (cond)
ActionCheckPulseTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionCloseDoors.OnEndServer — vanilla → DayZ-Expansion-Bundle → PvZmoD_CustomisableZombies (cond)
ActionCloseFence.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → RaG_BaseBuilding (cond)
ActionCollectBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionCollectSampleTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionContinuousBase.OnEndAnimationLoop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionContinuousBase.OnFinishProgress — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionContinuousBase.OnStartAnimationLoop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionCoverHeadTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionDefibrilateTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionDeployObject.OnEndServer — vanilla → DayZ-Expansion-Bundle (cond) → CannabisPlus (cond)
ActionDetach.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → MuchCarKey (cond)
ActionDetach.OnExecuteServer — vanilla → DayZ-Expansion-Bundle → MuchCarKey
ActionDialCombinationLockOnTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → RaG_BaseBuilding (cond)
ActionDigInStash.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionFoldBaseBuildingObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionFoldObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionForceConsume.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle (cond)
ActionForceConsumeSingle.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle (cond)
ActionGagTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionGetInTransport.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → MuchCarKey (cond)
ActionGetOutTransport.OnEndServer — vanilla → DayZ-Expansion-Bundle → MuchCarKey
ActionGiveBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionHandcuffTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionInjectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle (cond)
ActionLockDoors.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionLockDoors.OnFinishProgressServer — vanilla → BS KeyRoom (cond) → RaG_Core
ActionMineTree.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → RaG_BaseBuilding (cond)
ActionOpenCarDoors.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → MuchCarKey (cond)
ActionOpenCarDoorsOutside.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → MuchCarKey (cond)
ActionOpenDoors.OnEndServer — vanilla → DayZ-Expansion-Bundle → PvZmoD_CustomisableZombies (cond)
ActionOpenFence.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → RaG_BaseBuilding (cond)
ActionOpenFence.OnStartServer — vanilla → DayZ-Expansion-Bundle (cond) → RaG_BaseBuilding (cond)
ActionPackTent.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionRestrainSelf.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionRestrainTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionShaveTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionStartEngine.ActionCondition T2 vanilla → DayZ-Expansion-Bundle ✂ → MuchCarKey
ActionStartEngine.OnEndServer — vanilla → MuchCarKey → RaG_Core
ActionStopEngine.OnEndServer — vanilla → MuchCarKey → RaG_Core
ActionTargetsCursor.GetActionDesc — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionTargetsCursor.Update — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionToggleTentOpen.OnExecuteServer — vanilla → DayZ-Expansion-Bundle (cond) → RaG_Core
ActionTriggerRemotely.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionUnlockDoors.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionUnlockDoors.OnFinishProgressServer — vanilla → BS KeyRoom (cond) → RaG_Core
ActionUnmountBarbedWire.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionUnpin.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionUnrestrainTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionWorldCraft.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
AnalyticsManagerServer.OnEntityKilled — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
AnalyticsManagerServer.OnPlayerConnect T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle (cond)
AnalyticsManagerServer.OnPlayerKilled — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
AnimalBase.AfterStoreLoad T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
AnimalBase.EEDelete T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
AnimalBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
AnimalBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
AnimalBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
AnimalBase.NameOverride — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
AnimalBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
AnimalBase.SetAsSkinned — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Animal_CanisLupus.CanBeTargetedByAI — vanilla → PvZmoD_CustomisableZombies (cond) → PvZmoD_TheDarkHorde (cond)
AnimatedActionBase.OnAnimationEvent — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
AreaExposureMdfr.OnTick — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
AttachmentsWrapper.SetParent — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
BatteryCharger.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
BatteryCharger.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
BleedingSourcesManagerBase.CanAddBleedingSource — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
Blowtorch.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
BoatScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
BoatScript.OnStoreSave T3 vanilla → CF → MuchCarKey
BuildingBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
BuildingBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
BuildingBase.Explode — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
BuildingBase.NameOverride — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
BuildingBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
CF_Date.Format — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
CF_ModuleGame.EnableRPC — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
CarScript.EEHitBy T2 vanilla → DayZ-Expansion-Bundle → RaG_Core
CarScript.EEItemDetached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
CarScript.EEKilled T3 vanilla → DayZ-Expansion-Bundle → MuchCarKey
CarScript.OnInput — vanilla → DayZ-Expansion-Bundle → FlipTransport
CarScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
CarScript.OnStoreSave T3 vanilla → CF → MuchCarKey
CarScript.OnUpdate T0 vanilla → PvZmoD_CustomisableZombies → FlipTransport
CarScript.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → MuchCarKey
CattleProd.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
CattleProd.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
CharacterCreationMenu.Refresh — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Chemlight_ColorBase.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Chemlight_ColorBase.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Clothing.CanPutInCargoClothingConditions — vanilla → MuchFramework ✂ → RaG_Core (cond)
Clothing.Expansion_SwitchItemSelectionTextureEx — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ContainerWithCargoAndAttachments.OnShow — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ContainerWithCargoAndAttachments.SetEntity — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ContainerWithCargoAndAttachments.SetOpenState — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
DayZGame.CloseCombatEffects — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.FirearmEffects — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZPlayerCommandDeathCallback.OnSimulationEnd — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
DayZPlayerImplement.CanBeSkinned — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
DayZPlayerImplement.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
DayZPlayerImplement.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
DayZPlayerImplement.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
DayZPlayerImplement.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
DayZPlayerImplement.IsInventoryVisible T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
DayZPlayerImplement.NameOverride — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
DayZPlayerImplement.OnSyncJuncture — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
DayZPlayerImplement.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
DayZPlayerImplementFallDamage.HandleFallDamage — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
DayZPlayerImplementThrowing.HandleThrowing — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
DayZPlayerMeleeFightLogic_LightHeavy.Init — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
Defibrillator.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Defibrillator.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
EasterEgg.OnInventoryEnter T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
EasterEgg.OnInventoryExit T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Edible_Base.ProcessDecay — vanilla → MuchFramework → RaG_Core
EmoteManager.CommitSuicide — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
EmoteManager.CreateBleedingEffect — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
EmoteManager.PlayEmote — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ExpansionSettings.Init — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Fence.Expansion_OnPartBuiltServer — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
FirefighterAxe.SetActions T2 vanilla → RaG_BaseItems → RaG_BaseBuilding
FireworksBase.OnInventoryEnter T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Flashlight.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Flashlight.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
GPSReceiver.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
GPSReceiver.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
HandsHeader.UpdateInterval — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Header.SetItemPreview — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Heatpack.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Heatpack.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Hologram.GetProjectionName — vanilla → MuchFramework (cond) → RaG_Core (cond)
Hologram.ProjectionBasedOnParent — vanilla → DayZ-Expansion-Bundle (cond) → RaG_BaseBuilding (cond)
Hologram.RefreshVisual — vanilla → MuchFramework (cond) → RaG_Core (cond)
Hologram.SetProjectionOrientation — vanilla → RaG_Core → RaG_BaseBuilding (cond)
Hologram.SetProjectionPosition — vanilla → MuchFramework (cond) → RaG_Core
ItemActionsWidget.GetActionDesc — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ItemBase.CanBeCombined — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ItemBase.CanBeSplit — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ItemBase.CanPutAsAttachment — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ItemBase.CombineItemsClient — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ItemBase.EEHitBy T2 vanilla → DayZ-Expansion-Bundle → RaG_Core
ItemBase.OnInventoryEnter T2 vanilla → DayZ-Expansion-Bundle → RaG_Core
ItemBase.OnInventoryExit T2 vanilla → DayZ-Expansion-Bundle → RaG_Core
ItemBase.OnRightClick — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
ItemBase.SetActions T2 vanilla → DayZ-Expansion-Bundle → RaG_Core
KeybindingsMenu.Init — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Megaphone.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Megaphone.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MissionBase.OnKeyPress — vanilla → PvZmoD_CustomisableZombies → PvZmoD_TheDarkHorde
MissionBase.OnMissionFinish T3 vanilla → PvZmoD_CustomisableZombies → PvZmoD_TheDarkHorde
MissionServer.HandleBody — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MissionServer.InvokeOnDisconnect T3 vanilla → CF → PvZmoD_TheDarkHorde
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.SendModData — vanilla → RaG_BaseItems → RaG_BaseBuilding
ModItemRegisterCallbacks.RegisterArcheryItem — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterEmptyHanded — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterLauncher — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterRestrained — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterSurrender — vanilla → CF → DayZ-Expansion-Bundle
MotorbikeScript.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.DeferredInit — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.EECargoIn — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.EECargoOut — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.EEDelete T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.EEInit T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.OnCEIterate — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.SetActions T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlantBase.Init — vanilla → AgricultureCore (cond) → CannabisPlus
PlayerAgentPool.AddAgent — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
PlayerBase.AC_HasAnyPPEActive — vanilla → DrugsPLUS → CannabisPlus
PlayerBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.DropItem — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.EEItemIntoHands T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.IsInventoryVisible T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.OnReconnect — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.OnRestrainChangeClient — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.OnRestrainStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.OnScheduledTick T1 vanilla → DayZ-Expansion-Bundle → PvZmoD_CustomisableZombies (cond)
PlayerBase.OnSelectPlayer — vanilla → CF → DayZ-Expansion-Bundle
PlayerBase.OnStoreLoad T3 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
PlayerBase.OnStoreSave T3 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
PlayerBase.OnUnconsciousStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.OnUnconsciousStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.OnVariablesSynchronized T2 vanilla → VPPAdminTools → DayZ-Expansion-Bundle
PlayerBase.OnVehicleSeatDriverEnter — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Pliers.SetActions T2 vanilla → MuchFramework → RaG_Core
PluginAdminLog.PlayerHitBy — vanilla → VPPAdminTools (cond) → DayZ-Expansion-Bundle (cond)
PluginAdminLog.PlayerKilled — vanilla → VPPAdminTools (cond) → DayZ-Expansion-Bundle (cond)
PluginManager.RegisterPluginDebug — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
PortableGasLamp.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PortableGasLamp.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PortableGasStove.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PowerGeneratorBase.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PowerGeneratorBase.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PoweredOptic_Base.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PoweredOptic_Base.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Radio.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Rangefinder.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Rangefinder.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Raycaster.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Raycaster.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Refridgerator.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Refridgerator.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Roadflare.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Roadflare.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
SeedPackBase.EmptySeedPack — vanilla → DrugsPLUS (cond) → CannabisPlus (cond)
Shovel.SetActions T2 vanilla → DayZ-Expansion-Bundle → RaG_BaseItems
SmokeGrenadeBase.OnExplode — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
SmokeGrenadeBase.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
SmokeGrenadeBase.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Spotlight.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Spotlight.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
StunBaton.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
StunBaton.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
TLRLight.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
TLRLight.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ThermalBiasHandler.OnStoreLoad T3 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
Torch.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Torch.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
TransferValues.SendValue — vanilla → VPPAdminTools → DayZ-Expansion-Bundle (cond)
TransmitterBase.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
TransmitterBase.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
TripwireTrap.EEItemAttached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
TripwireTrap.EEItemDetached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
TripwireTrap.OnInventoryEnter T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
UniversalLight.CanPutAsAttachment — vanilla → DayZ-Expansion-Bundle (cond) → SNAFU Weapons (cond)
UniversalLight.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
UniversalLight.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
VPPAdminHud.DefineButtons — vanilla → VPPAdminTools → FlipTransport
VicinityItemManager.AddVicinityItems — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle (cond)
WeaponStableState.SyncAnimState — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
Weapon_Base.AfterStoreLoad T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Weapon_Base.EEFired — vanilla → VPPAdminTools → DayZ-Expansion-Bundle
Weapon_Base.EEItemAttached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Weapon_Base.EEItemDetached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Weapon_Base.OnFireModeChange — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Weapon_Base.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
WoodAxe.SetActions T2 vanilla → RaG_BaseItems → RaG_BaseBuilding
Wrench.SetActions T2 vanilla → FlipTransport → MuchCarKey
XmasLights.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
XmasLights.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ZombieBase.AfterStoreLoad T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ZombieBase.CanBeTargetedByAI — vanilla → PvZmoD_CustomisableZombies (cond) → PvZmoD_TheDarkHorde (cond)
ZombieBase.ChaseAttackLogic — vanilla → DayZ-Expansion-Bundle (cond) → PvZmoD_CustomisableZombies
ZombieBase.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ZombieBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ZombieBase.EOnInit T3 vanilla → PvZmoD_CustomisableZombies → PvZmoD_TheDarkHorde
ZombieBase.EvaluateDamageHitAnimation — vanilla → PvZmoD_CustomisableZombies (cond) → PvZmoD_TheDarkHorde (cond)
ZombieBase.FightAttackLogic — vanilla → DayZ-Expansion-Bundle (cond) → PvZmoD_CustomisableZombies
ZombieBase.HandleCrawlTransition — vanilla → PvZmoD_CustomisableZombies (cond) → PvZmoD_TheDarkHorde (cond)
ZombieBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ZombieBase.NameOverride — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ZombieBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
935 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
AITargetCallbacksPlayer.GetMaxVisionRangeModifier — PvZmoD_CustomisableZombies (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAnimateCarSelection.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachCodeLockToFence.ActionCondition T2 RaG_BaseBuilding (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.CreateConditionComponents — DayZ-Expansion-Bundle ✂
ActionAttachToConstruction.Post_SetupAction — DayZ-Expansion-Bundle (cond)
ActionBase.CF_OnDebugUpdate — DayZ-Expansion-Bundle ✂
ActionBuildPart.GetText — DayZ-Expansion-Bundle
ActionBuildPartCB.CreateActionComponent — RaG_BaseBuilding ✂
ActionBuildPartCB.SetCallbackDuration — DayZ-Expansion-Bundle (cond)
ActionCarDoors.OnStartServer — DayZ-Expansion-Bundle
ActionCarDoorsOutside.OnStartServer — DayZ-Expansion-Bundle
ActionCarHornLong.ActionCondition T2 DayZ-Expansion-Bundle
ActionCarHornShort.ActionCondition T2 DayZ-Expansion-Bundle
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseDoors.ActionCondition T2 BS KeyRoom
ActionCloseDoors.GetText — BS KeyRoom (cond)
ActionCloseFence.OnEndServer — DayZ-Expansion-Bundle
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectBloodTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionCollectSampleTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionConsume.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionConsumeSingle.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDefibrilateTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionDeployObject.ActionCondition T2 DayZ-Expansion-Bundle
ActionDeployObject.DropDuringPlacing — DayZ-Expansion-Bundle (cond)
ActionDeployObject.GetText — DayZ-Expansion-Bundle
ActionDeployObject.HandleReciveData — DayZ-Expansion-Bundle
ActionDeployObject.MoveEntityToFinalPosition — DayZ-Expansion-Bundle (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionDeployObject.ReadFromContext — DayZ-Expansion-Bundle
ActionDeployObject.SetupAction — DayZ-Expansion-Bundle
ActionDeployObject.WriteToContext — DayZ-Expansion-Bundle
ActionDestroyCombinationLock.OnFinishProgressServer — RaG_BaseBuilding ✂
ActionDetachFromTarget.ActionCondition T2 MuchCarKey (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — RaG_BaseBuilding ✂
ActionDigGardenPlot.ActionCondition T2 DayZ-Expansion-Bundle
ActionDisinfectTarget.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionDismantlePart.ActionCondition T2 RaG_BaseBuilding (cond)
ActionDismantlePart.GetText — DayZ-Expansion-Bundle
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDismantlePart.OnFinishProgressServer — RaG_BaseBuilding (cond)
ActionDismantlePartCB.CreateActionComponent — RaG_BaseBuilding (cond)
ActionDrink.CreateConditionComponents — DrugsPLUS ✂
ActionDrink.GetText — DrugsPLUS ✂
ActionDrink.OnEndClient — DrugsPLUS
ActionDrink.OnEndServer — DrugsPLUS
ActionDrink.OnExecuteClient — DrugsPLUS
ActionDrink.OnStartServer — DrugsPLUS
ActionDropItem.OnExecuteServer — RaG_Core
ActionEmptyMagazine.OnEndServer — DayZ-Expansion-Bundle
ActionEmptyMagazine.OnStartServer — DayZ-Expansion-Bundle
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFillGeneratorTank.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionFoldBaseBuildingObject.CreateConditionComponents — RaG_BaseBuilding ✂
ActionFoldBaseBuildingObject.GetText — DayZ-Expansion-Bundle
ActionFoldBaseBuildingObject.OnFinishProgressServer — DayZ-Expansion-Bundle (cond)
ActionFoldObject.GetText — DayZ-Expansion-Bundle
ActionGetOutTransport.OnEnd — DayZ-Expansion-Bundle (cond)
ActionGetOutTransport.OnStartServer — RaG_Core
ActionGetOutTransport.ProcessGetOutTransportActionData — DayZ-Expansion-Bundle
ActionGiveBloodTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BaseItems (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLoadMagazine.OnEndServer — DayZ-Expansion-Bundle
ActionLoadMagazine.OnStartServer — DayZ-Expansion-Bundle
ActionLoadMagazineQuick.OnEndServer — DayZ-Expansion-Bundle
ActionLoadMagazineQuick.OnStartServer — DayZ-Expansion-Bundle
ActionLowerFlag.ActionCondition T2 DayZ-Expansion-Bundle
ActionLowerFlag.GetText — DayZ-Expansion-Bundle
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenDoors.ActionCondition T2 BS KeyRoom
ActionOpenDoors.GetText — BS KeyRoom (cond)
ActionOpenDoors.OnStartServer — BS KeyRoom (cond)
ActionOpenFence.Can — DayZ-Expansion-Bundle
ActionOpenFence.GetText — DayZ-Expansion-Bundle ✂
ActionOpenFence.OnEndServer — DayZ-Expansion-Bundle
ActionOpenFence.OnExecuteServer — RaG_Core
ActionPackTent.GetText — DayZ-Expansion-Bundle
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPushCar.ActionCondition T2 FlipTransport
ActionPushObject.OnEndServer — MuchCarKey
ActionRaiseFlag.ActionCondition T2 DayZ-Expansion-Bundle
ActionRaiseFlag.GetText — DayZ-Expansion-Bundle
ActionRepairPart.OnFinishProgressServer — RaG_BaseBuilding (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.OnFinishProgressServer — DayZ-Expansion-Bundle
ActionRestrainTarget.OnFinishProgressServer — DayZ-Expansion-Bundle (cond)
ActionRestrainTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionSkinning.ActionCondition T2 DayZ-Expansion-Bundle
ActionSkinning.Can — DayZ-Expansion-Bundle
ActionSkinning.CanContinue — DayZ-Expansion-Bundle
ActionStartEngine.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStartEngine.GetText — DayZ-Expansion-Bundle ✂
ActionStartEngine.OnFinishProgress — DayZ-Expansion-Bundle (cond)
ActionStartEngineBoat.ActionCondition T2 DayZ-Expansion-Bundle
ActionStartEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStartEngineMotorbike.ActionCondition T2 DayZ-Expansion-Bundle
ActionStartEngineMotorbike.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStopEngine.ActionCondition T2 DayZ-Expansion-Bundle ✂
ActionStopEngine.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStopEngine.GetText — DayZ-Expansion-Bundle ✂
ActionStopEngine.OnExecute — DayZ-Expansion-Bundle (cond)
ActionStopEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionSwitchLights.ActionCondition T2 DayZ-Expansion-Bundle ✂
ActionTakeItem.ActionCondition T2 DayZ-Expansion-Bundle
ActionTakeItem.GetText — DayZ-Expansion-Bundle
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.ActionCondition T2 DayZ-Expansion-Bundle
ActionTakeItemToHands.GetText — DayZ-Expansion-Bundle
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTakeMaterialToHands.ActionCondition T2 RaG_BaseBuilding (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 RaG_BaseBuilding (cond)
ActionTogglePlaceObject.Start — DayZ-Expansion-Bundle (cond)
ActionToggleTentOpen.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionToggleTentOpen.GetText — DayZ-Expansion-Bundle ✂
ActionTurnOffPowerGenerator.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionTurnOffPowerGenerator.CreateConditionComponents — DayZ-Expansion-Bundle ✂
ActionTurnOnPowerGenerator.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionTurnOnPowerGenerator.CreateConditionComponents — DayZ-Expansion-Bundle ✂
ActionUnmountBarbedWire.GetText — DayZ-Expansion-Bundle
ActionUnpin.OnExecute — DayZ-Expansion-Bundle
ActionUnpin.OnStartServer — VPPAdminTools
ActionUnrestrainTarget.OnFinishProgressServer — DayZ-Expansion-Bundle (cond)
ActionUnrestrainTargetHands.OnFinishProgressServer — DayZ-Expansion-Bundle (cond)
ActionWorldCraft.Post_SetupAction — DayZ-Expansion-Bundle
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AlarmClock_ColorBase.OnUpdate T0 DayZ-Expansion-Bundle
Ammunition_Base.CanAddCartridges — DayZ-Expansion-Bundle
Ammunition_Base.CanBeSplit — DayZ-Expansion-Bundle
Ammunition_Base.CombineItems — DayZ-Expansion-Bundle
Ammunition_Base.Expansion_GetHealthDamage — DayZ-Expansion-Bundle ✂
Ammunition_Base.IsCompatiableAmmo — DayZ-Expansion-Bundle
Ammunition_Base.SplitItem — DayZ-Expansion-Bundle ✂
Ammunition_Base.SplitItemToInventoryLocation — DayZ-Expansion-Bundle ✂
AnimalBase.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
AnimalBase.EOnContact — DayZ-Expansion-Bundle ✂
AnimalBase.ModCommandHandlerInside — DayZ-Expansion-Bundle
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
Animal_UrsusArctos.CanBeTargetedByAI — PvZmoD_TheDarkHorde (cond)
AnimatedActionBase.OnExecute — DayZ-Expansion-Bundle
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AttachNewMagazine.OnEntry — DayZ-Expansion-Bundle (cond)
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
BarbedWire.ExpansionOnDestroyed — DayZ-Expansion-Bundle ✂
Bark_ColorBase.SetActions T2 RaG_BaseBuilding
BarrelHoles_ColorBase.CF_OnStoreLoad — DayZ-Expansion-Bundle
BarrelHoles_ColorBase.Close — DayZ-Expansion-Bundle
BarrelHoles_ColorBase.Expansion_CanUseVirtualStorage — DayZ-Expansion-Bundle (cond)
BarrelHoles_ColorBase.IsNonExpansionOpenable — DayZ-Expansion-Bundle ✂
BarrelHoles_ColorBase.Open — DayZ-Expansion-Bundle
Barrel_ColorBase.Close — DayZ-Expansion-Bundle
Barrel_ColorBase.IsNonExpansionOpenable — DayZ-Expansion-Bundle ✂
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
Barrel_ColorBase.Open — DayZ-Expansion-Bundle
BaseBuildingBase.GetKitSpawnPosition — DayZ-Expansion-Bundle
BaseBuildingBase.IsBBFlat — RaG_BaseBuilding ✂
BaseBuildingBase.IsOpen — DayZ-Expansion-Bundle
Battery9V.SetActions T2 DayZ-Expansion-Bundle
BearTrap.OnServerSteppedOn — PvZmoD_CustomisableZombies ✂
BleedingSourcesManagerServer.ProcessHit — DayZ-Expansion-Bundle (cond)
BloodLoss.OnUpdateClient — DayZ-Expansion-Bundle (cond)
BoatScript.AfterStoreLoad T3 MuchCarKey
BoatScript.CanDisplayAttachmentCategory — MuchCarKey
BoatScript.CanDisplayAttachmentSlot T2 MuchCarKey
BoatScript.DeferredInit — MuchCarKey
BoatScript.EEDelete T3 MuchCarKey
BoatScript.EEKilled T3 MuchCarKey
BoatScript.EEOnCECreate — MuchCarKey
BoatScript.IsInventoryVisible T2 MuchCarKey
BoatScript.NameOverride — MuchCarKey (cond)
BoatScript.OnCEUpdate — MuchCarKey
BoatScript.OnEngineStart — MuchCarKey
BoatScript.OnVariablesSynchronized T2 MuchCarKey
BoatScript.SetActions T2 FlipTransport
BuildingBase.AfterStoreLoad T3 DayZ-Expansion-Bundle
BuildingBase.DeferredInit — DayZ-Expansion-Bundle
BuildingBase.EEOnCECreate — DayZ-Expansion-Bundle
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CamoNet.SetActions T2 DayZ-Expansion-Bundle
CanisterGasoline.SetActions T2 DayZ-Expansion-Bundle
CarBattery.CanPutIntoHands T2 DayZ-Expansion-Bundle (cond)
CarDoor.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
CarDoor.Expansion_CarContactActivates — DayZ-Expansion-Bundle ✂
CarDoor.NameOverride — DayZ-Expansion-Bundle ✂
CarHud.Init — DayZ-Expansion-Bundle
CarHud.RefreshVehicleHud — DayZ-Expansion-Bundle
CarHud.ShowVehicleInfo — DayZ-Expansion-Bundle
CarScript.AfterStoreLoad T3 MuchCarKey
CarScript.CanBeTargetedByAI — DayZ-Expansion-Bundle
CarScript.CanDisplayAttachmentCategory — MuchCarKey
CarScript.CanDisplayAttachmentSlot T2 MuchCarKey
CarScript.DamageCrew — DayZ-Expansion-Bundle
CarScript.DeferredInit — MuchCarKey
CarScript.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
CarScript.EEInit T3 DayZ-Expansion-Bundle
CarScript.EEOnCECreate — MuchCarKey
CarScript.EEOnDamageCalculated — DayZ-Expansion-Bundle
CarScript.GenerateCarHornAINoise — DayZ-Expansion-Bundle
CarScript.IsInventoryVisible T2 MuchCarKey
CarScript.NameOverride — MuchCarKey (cond)
CarScript.OnCEUpdate — MuchCarKey
CarScript.OnEngineStart — MuchCarKey
CarScript.SetActions T2 FlipTransport
CargoContainer.UpdateInterval — RaG_Core
CharacterCreationMenu.Back — DayZ-Expansion-Bundle
Chat.Add — DayZ-Expansion-Bundle (cond)
Chat.AddInternal — DayZ-Expansion-Bundle (cond)
Chat.Clear — DayZ-Expansion-Bundle (cond)
Chemlight_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CigarettePack_Chernamorka.SetActions T2 DrugsPLUS
CigarettePack_Merkur.SetActions T2 DrugsPLUS
CigarettePack_Partyzanka.SetActions T2 DrugsPLUS
CivSedanWheel.OnWasDetached — DayZ-Expansion-Bundle
CivilianSedan.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
CivilianSedan.OnDebugSpawn — DayZ-Expansion-Bundle ✂
Clothing.CanReceiveAttachment T2 MuchFramework
Clothing.EECargoIn — DayZ-Expansion-Bundle
Clothing.EECargoMove — DayZ-Expansion-Bundle
Clothing.EECargoOut — DayZ-Expansion-Bundle
CodeLock.NewUnlockServer — MuchFramework
CodeLock.SetActions T2 MuchFramework
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
CodeLockServerRPC.OpenTarget — MuchFramework
CombinationLock.ExpansionOnDestroyed — DayZ-Expansion-Bundle ✂
CombinationLock.IsLockAttached — RaG_BaseBuilding (cond)
Construction.CanDismantlePart — RaG_BaseBuilding (cond)
Construction.DestroyPartServer — RaG_BaseBuilding
Construction.DismantlePartServerEx — RaG_BaseBuilding (cond)
Construction.GetConstructionPartsToBuild — RaG_BaseBuilding
Construction.IsCollidingEx — RaG_BaseBuilding (cond)
ConstructionBase.DismantlePartServerEx — DayZ-Expansion-Bundle (cond)
ConstructionBase.GetConstructionPartsToBuild — DayZ-Expansion-Bundle
ConstructionBase.IsCollidingEx — DayZ-Expansion-Bundle (cond)
ConstructionBase.UpdateConstructionParts — DayZ-Expansion-Bundle
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
Container_Base.CF_OnStoreLoad — DayZ-Expansion-Bundle
Container_Base.Close — DayZ-Expansion-Bundle
Container_Base.DeferredInit — DayZ-Expansion-Bundle
Container_Base.Open — DayZ-Expansion-Bundle
ContaminatedArea_Base.eAI_IsDangerousToAI — DayZ-Expansion-Bundle ✂
CoughSymptom.OnGetActivatedServer — DayZ-Expansion-Bundle
CraftTerritoryFlagKit.CanDo — DayZ-Expansion-Bundle (cond)
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 RaG_BaseBuilding
DayZExpansion.OnFinish — DayZ-Expansion-Bundle
DayZExpansion.OnLoaded — DayZ-Expansion-Bundle
DayZExpansion.SpectateAI — DayZ-Expansion-Bundle ✂
DayZGame.ExplosionEffectsEx — DayZ-Expansion-Bundle
DayZGame.IsDebugMonitor — DayZ-Expansion-Bundle ✂
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZIntroScenePC.CharacterRotationStart — DayZ-Expansion-Bundle (cond)
DayZIntroScenePC.ResetIntroCamera — DayZ-Expansion-Bundle (cond)
DayZPlayerCamera1stPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Bundle ✂
DayZPlayerCamera1stPersonVehicle.OnActivate — DayZ-Expansion-Bundle
DayZPlayerCamera1stPersonVehicle.OnUpdate T0 DayZ-Expansion-Bundle
DayZPlayerCamera3rdPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Bundle ✂
DayZPlayerCamera3rdPersonVehicle.OnActivate — DayZ-Expansion-Bundle
DayZPlayerCamera3rdPersonVehicle.OnUpdate T0 DayZ-Expansion-Bundle
DayZPlayerCameraIronsights.OnUpdate T0 AJs Weapons
DayZPlayerCameraOptics.SetCameraPP — AJs Weapons
DayZPlayerImplement.AddNoise — DayZ-Expansion-Bundle
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CanBeTargetedByAI — DayZ-Expansion-Bundle
DayZPlayerImplement.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_CanBeDamaged — DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion — DayZ-Expansion-Bundle ✂
DayZPlayerImplement.Expansion_Init — DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_IsAI — DayZ-Expansion-Bundle ✂
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataLoad — DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataSave — DayZ-Expansion-Bundle
DayZPlayerImplement.HandleWeapons T1 DayZ-Expansion-Bundle
DayZPlayerImplement.IsShootingFromCamera — DayZ-Expansion-Bundle
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnRPC T2 BS KeyRoom
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.ShowDeadScreen — DayZ-Expansion-Bundle
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateFinisherAttack — PvZmoD_CustomisableZombies
DayZPlayerSyncJunctures.SendDamageHitEx — PvZmoD_CustomisableZombies ✂
Dayz_Doggo.CanBeTargetedByAI — PvZmoD_TheDarkHorde (cond)
DeadFox.Expansion_IsMeleeWeapon — DayZ-Expansion-Bundle ✂
DeafnessCompleteSymptom.OnGetActivatedClient — DayZ-Expansion-Bundle (cond)
DeafnessCompleteSymptom.OnGetDeactivatedClient — DayZ-Expansion-Bundle (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DebugMonitor.CalculateMapTile — DayZ-Expansion-Bundle (cond)
DebugMonitor.SetFramerate — DayZ-Expansion-Bundle
DebugMonitor.SetFramerateText — DayZ-Expansion-Bundle (cond)
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EVRStorm.EventInit — PvZmoD_TheDarkHorde
EVRStorm.TeleportObject — PvZmoD_TheDarkHorde (cond)
Edible_Base.ChangeFoodStage — DayZ-Expansion-Bundle
Edible_Base.EEInit T3 MuchFramework
EffExhaustSmoke.Event_OnFrameUpdate — DayZ-Expansion-Bundle (cond)
EffExhaustSmoke.Expansion_SetParticleStateHelicopter — DayZ-Expansion-Bundle ✂
EffExhaustSmoke.Expansion_SetRotorSpeed — DayZ-Expansion-Bundle ✂
EffectArea.EEDelete T3 DayZ-Expansion-Bundle
EffectArea.InitZoneServer — DayZ-Expansion-Bundle
EffectArea.OnPlayerEnterServer — DayZ-Expansion-Bundle
EffectArea.OnPlayerExitServer — DayZ-Expansion-Bundle
EffectArea.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
ExpansionActionDismissAI.ActionCondition T2 DayZ-Expansion-Bundle
ExpansionActionPaint.ActionCondition T2 DayZ-Expansion-Bundle
ExpansionActionPaint.GetText — DayZ-Expansion-Bundle
ExpansionBarbedWire.CreateTargetInformation — DayZ-Expansion-Bundle ✂
ExpansionBarbedWire.Expansion_IsDanger — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.AfterStoreLoad T3 DayZ-Expansion-Bundle
ExpansionBaseBuilding.CF_OnStoreLoad — DayZ-Expansion-Bundle
ExpansionBaseBuilding.CF_OnStoreSave — DayZ-Expansion-Bundle
ExpansionBaseBuilding.CanBeDamaged — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.CanBeRepairedToPristine — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.CanObstruct — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.CanReceiveAttachment T2 DayZ-Expansion-Bundle
ExpansionBaseBuilding.EEInit T3 DayZ-Expansion-Bundle
ExpansionBaseBuilding.EEKilled T3 DayZ-Expansion-Bundle (cond)
ExpansionBaseBuilding.ExpansionGetCodeLock — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.ExpansionHasCodeLock — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.ExpansionOnDestroyed — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.GetDestroySound — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.GetKitSpawnPosition — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.HasProperDistance — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.IsFacingCamera — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.IsFacingPlayer — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.IsOpened — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.OnPartBuiltServer — DayZ-Expansion-Bundle
ExpansionBaseBuilding.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
ExpansionBaseBuilding.SetActions T2 DayZ-Expansion-Bundle
ExpansionBaseBuilding.UpdateAttachmentPhysics — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.UpdatePhysics — DayZ-Expansion-Bundle ✂
ExpansionBookMenuManager.RegisterBookMenuTabs — DayZ-Expansion-Bundle
ExpansionClientSettingsModule.OnSettingsChanged — DayZ-Expansion-Bundle
ExpansionCodeLock.ExpansionLock — DayZ-Expansion-Bundle
ExpansionCodeLock.ExpansionUnlock — DayZ-Expansion-Bundle
ExpansionESPModificationModule.OnInit T3 DayZ-Expansion-Bundle
ExpansionIcons.Generate — BS KeyRoom
ExpansionItemInspectionBase.UpdateItemStats — DayZ-Expansion-Bundle
ExpansionItemTooltip.SetView — BS KeyRoom
ExpansionMarkerClientData.PartyCount — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyGet — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyInsert — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyPlayerCount — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyPlayerGet — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyQuickCount — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyQuickGet — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyRemove — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyUpdate — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.RefreshPartyMarkers — DayZ-Expansion-Bundle ✂
ExpansionMarketModule.CheckCanUseTrader — DayZ-Expansion-Bundle
ExpansionP2PMarketModule.CheckCanUseTrader — DayZ-Expansion-Bundle
ExpansionPartyData.OnJoin — DayZ-Expansion-Bundle
ExpansionPartyData.OnLeave — DayZ-Expansion-Bundle
ExpansionPartyPlayerData.OnJoin — DayZ-Expansion-Bundle
ExpansionPartyPlayerData.OnLeave — DayZ-Expansion-Bundle
ExpansionPartyPlayerData.OnStoreLoad T3 DayZ-Expansion-Bundle
ExpansionQuestMenuItemEntry.SetEntry — BS KeyRoom
ExpansionSettings.OnInit T3 DayZ-Expansion-Bundle
ExpansionSettings.ServerInit — DayZ-Expansion-Bundle
ExpansionVehicle.CanBeDamaged — DayZ-Expansion-Bundle (cond)
ExpansionVehicle.DeferredInit — DayZ-Expansion-Bundle
ExpansionVehicle.GetLockState — DayZ-Expansion-Bundle ✂
ExpansionVehicle.Init — DayZ-Expansion-Bundle ✂
ExpansionVehicle.IsLocked — DayZ-Expansion-Bundle ✂
ExpansionVehicle.OnCECreate — DayZ-Expansion-Bundle
ExpansionVehicle.OnDoorClosed — DayZ-Expansion-Bundle ✂
ExpansionVehicle.OnDoorOpened — DayZ-Expansion-Bundle ✂
ExpansionVehicle.ResetKeyPairing — DayZ-Expansion-Bundle ✂
ExpansionVehicle.SetLockState — DayZ-Expansion-Bundle ✂
ExpansionWorld.FirearmEffects — DayZ-Expansion-Bundle
ExpansionWorld.FixAIFirearmFX — DayZ-Expansion-Bundle ✂
ExpansionWorld.OnFinish — DayZ-Expansion-Bundle
ExpansionWorld.OnStart — DayZ-Expansion-Bundle
ExpansionWorld.OnUpdate T0 DayZ-Expansion-Bundle
ExpansionWorld.eAI_OnUpdate — DayZ-Expansion-Bundle ✂
ExpansionWorldObjectsModule.OnInit T3 DayZ-Expansion-Bundle
ExpansionWorldObjectsModule.OnMissionLoaded — DayZ-Expansion-Bundle
ExpansionWorldObjectsModule.OnMissionStart T3 DayZ-Expansion-Bundle
ExplosivesBase.CreateTargetInformation — DayZ-Expansion-Bundle ✂
ExplosivesBase.DeferredInit — DayZ-Expansion-Bundle
Fence.AddAction — DayZ-Expansion-Bundle
Fence.CF_OnStoreLoad — DayZ-Expansion-Bundle
Fence.CF_OnStoreSave — DayZ-Expansion-Bundle
Fence.CanBeDamaged — DayZ-Expansion-Bundle ✂
Fence.CanOpenFence — DayZ-Expansion-Bundle
Fence.CanReceiveAttachment T2 DayZ-Expansion-Bundle (cond)
Fence.CloseAndLock — DayZ-Expansion-Bundle ✂
Fence.ExpansionGetCodeLock — DayZ-Expansion-Bundle ✂
Fence.ExpansionIsLocked — DayZ-Expansion-Bundle
Fence.ExpansionIsOpenable — DayZ-Expansion-Bundle ✂
Fence.ExpansionIsOpened — DayZ-Expansion-Bundle ✂
Fence.OnPartDestroyedServer — DayZ-Expansion-Bundle
Fence.OnPartDismantledServer — DayZ-Expansion-Bundle
Fence.RemoveAction — DayZ-Expansion-Bundle
Fence.SetOpenedState — DayZ-Expansion-Bundle
FeverBlurSymptom.OnGetDeactivatedClient — DayZ-Expansion-Bundle (cond)
FeverBlurSymptom.OnUpdateClient — DayZ-Expansion-Bundle (cond)
FirearmActionLoadBullet.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadBulletQuick.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBullet.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBullet.OnStartServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletQuick.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletQuick.OnStartServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletRadial.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletRadial.OnStartServer — DayZ-Expansion-Bundle
FirearmActionMechanicManipulate.OnEndServer — DayZ-Expansion-Bundle
FirearmActionMechanicManipulate.OnStartServer — DayZ-Expansion-Bundle
FishingRod_Base_New.SetActions T2 RaG_BaseItems
Flag_Base.AfterStoreLoad T3 DayZ-Expansion-Bundle
Flag_Base.CF_OnStoreLoad — DayZ-Expansion-Bundle
Flag_Base.CF_OnStoreSave — DayZ-Expansion-Bundle
Flag_Base.OnWasAttached — DayZ-Expansion-Bundle
Flag_Base.OnWasDetached — DayZ-Expansion-Bundle
FlammableBase.OnSwitchOff — DayZ-Expansion-Bundle
FlammableBase.OnSwitchOn — DayZ-Expansion-Bundle
FlammableBase.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
Flaregun.OnFire — DayZ-Expansion-Bundle
Flashlight.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
GardenLime.SetActions T2 RaG_BaseItems
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
GiftBox_Base.Close — DayZ-Expansion-Bundle
GiftBox_Base.IsNonExpansionOpenable — DayZ-Expansion-Bundle ✂
GiftBox_Base.Open — DayZ-Expansion-Bundle
Grenade_Base.EEHitBy T2 VPPAdminTools
HDSN_DestructionManager.GetWallType — RaG_BaseBuilding (cond)
HMP3Symptom.OnGetActivatedClient — DayZ-Expansion-Bundle (cond)
HMP3Symptom.OnGetDeactivatedClient — DayZ-Expansion-Bundle (cond)
HMP3Symptom.OnUpdateClient — DayZ-Expansion-Bundle (cond)
Hacksaw.SetActions T2 DayZ-Expansion-Bundle
HandSaw.SetActions T2 DayZ-Expansion-Bundle
HatchbackWheel.OnWasDetached — DayZ-Expansion-Bundle
Hatchback_02.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
Hatchback_02.OnDebugSpawn — DayZ-Expansion-Bundle ✂
Hatchback_02_Wheel.OnWasDetached — DayZ-Expansion-Bundle
Headtorch_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AddProjectionRotation — RaG_BaseBuilding (cond)
Hologram.AlignProjectionOnTerrain — RaG_BaseBuilding (cond)
Hologram.GetProjectionRotation — RaG_BaseBuilding ✂
Hologram.HeightPlacementCheck — DayZ-Expansion-Bundle (cond)
Hologram.IsBaseViable — DayZ-Expansion-Bundle (cond)
Hologram.IsBehindObstacle — DayZ-Expansion-Bundle (cond)
Hologram.IsClippingRoof — DayZ-Expansion-Bundle (cond)
Hologram.IsCollidingAngle — DayZ-Expansion-Bundle (cond)
Hologram.IsCollidingBBox — DayZ-Expansion-Bundle (cond)
Hologram.IsCollidingPlayer — DayZ-Expansion-Bundle (cond)
Hologram.IsFloating — RaG_BaseBuilding ✂
Hologram.SetOnGround — DayZ-Expansion-Bundle
Hologram.SubtractProjectionRotation — RaG_BaseBuilding (cond)
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
Icon.DestroyWhiteBackground — DayZ-Expansion-Bundle
Icon.Expansion_ResetColor — DayZ-Expansion-Bundle ✂
Icon.Expansion_UpdateItemRarity — DayZ-Expansion-Bundle ✂
Icon.FullScreen — DayZ-Expansion-Bundle
Icon.InitEx — DayZ-Expansion-Bundle
Icon.InitLock — DayZ-Expansion-Bundle
Icon.SetItemPreview — DayZ-Expansion-Bundle
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
InteractActionInput.UpdatePossibleActions — DayZ-Expansion-Bundle (cond)
IntroSceneCharacter.CharacterLoad — DayZ-Expansion-Bundle
IntroSceneCharacter.CharacterUnload — DayZ-Expansion-Bundle
IntroSceneCharacter.CreateNewCharacter — DayZ-Expansion-Bundle
InventoryQuickbar.GetQuickbarItemColor — DayZ-Expansion-Bundle
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.AfterStoreLoad T3 DayZ-Expansion-Bundle
ItemBase.AreChildrenAccessible — DayZ-Expansion-Bundle (cond)
ItemBase.CF_OnStoreLoad — DayZ-Expansion-Bundle
ItemBase.CF_OnStoreSave — DayZ-Expansion-Bundle
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanBePlaced — MuchFramework (cond)
ItemBase.CanDisplayAttachmentCategory — DayZ-Expansion-Bundle
ItemBase.CanDisplayCargo — DayZ-Expansion-Bundle
ItemBase.CanPutIntoHands T2 DayZ-Expansion-Bundle
ItemBase.CanReceiveItemIntoCargo T2 DayZ-Expansion-Bundle (cond)
ItemBase.CanReleaseAttachment T2 DayZ-Expansion-Bundle
ItemBase.CanReleaseCargo — DayZ-Expansion-Bundle
ItemBase.CanRemoveFromCargo — DayZ-Expansion-Bundle
ItemBase.CanRemoveFromHands — DayZ-Expansion-Bundle
ItemBase.Close — DayZ-Expansion-Bundle
ItemBase.DeferredInit — DayZ-Expansion-Bundle
ItemBase.EEDelete T3 DayZ-Expansion-Bundle
ItemBase.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
ItemBase.EEInit T3 DayZ-Expansion-Bundle
ItemBase.EEItemAttached T2 DayZ-Expansion-Bundle
ItemBase.EEItemDetached T2 DayZ-Expansion-Bundle
ItemBase.EEItemLocationChanged T2 DayZ-Expansion-Bundle (cond)
ItemBase.EEKilled T3 DayZ-Expansion-Bundle
ItemBase.EEOnAfterLoad T3 DayZ-Expansion-Bundle
ItemBase.EEOnDamageCalculated — DayZ-Expansion-Bundle
ItemBase.EOnContact — DayZ-Expansion-Bundle ✂
ItemBase.ExpansionIsLocked — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_CanObjectAttach — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_CanUseVirtualStorage — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_GetEntityStorageFileName — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_GetRarity — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_RestoreContents — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_StoreContents — DayZ-Expansion-Bundle ✂
ItemBase.GetHiddenSelectionIndex — DayZ-Expansion-Bundle ✂
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.IsInventoryVisible T2 DayZ-Expansion-Bundle
ItemBase.IsOpen — DayZ-Expansion-Bundle
ItemBase.OnEnergyConsumed — DayZ-Expansion-Bundle (cond)
ItemBase.OnItemLocationChanged T2 DayZ-Expansion-Bundle
ItemBase.OnQuantityChanged — DayZ-Expansion-Bundle
ItemBase.OnStoreSave T3 CF
ItemBase.OnSwitchOff — DayZ-Expansion-Bundle
ItemBase.OnSwitchOn — DayZ-Expansion-Bundle
ItemBase.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
ItemBase.OnWasAttached — DayZ-Expansion-Bundle
ItemBase.OnWasDetached — DayZ-Expansion-Bundle
ItemBase.OnWorkStart — DayZ-Expansion-Bundle
ItemBase.OnWorkStop — DayZ-Expansion-Bundle
ItemBase.Open — DayZ-Expansion-Bundle
JMAnimRegister.RegisterOneHanded — DrugsPLUS
JMESPMeta.CreateActions — DayZ-Expansion-Bundle
JMESPMetaBaseBuilding.Create — DayZ-Expansion-Bundle
JMESPMetaBaseBuilding.CreateActions — DayZ-Expansion-Bundle
JMESPMetaBaseBuilding.UpdateButtonStates — DayZ-Expansion-Bundle
JMItemSetSettings.Defaults — DayZ-Expansion-Bundle
JMPlayerForm.Click_ApplyStats — DayZ-Expansion-Bundle
JMPlayerForm.InitActionWidgetsStats — DayZ-Expansion-Bundle
JMPlayerForm.OnClientPermissionsUpdated — DayZ-Expansion-Bundle
JMPlayerForm.RefreshStats — DayZ-Expansion-Bundle
JMPlayerInstance.OnReceiveStatus — DayZ-Expansion-Bundle
JMPlayerInstance.OnRecieveHealth — DayZ-Expansion-Bundle
JMPlayerInstance.OnSendHealth — DayZ-Expansion-Bundle
JMPlayerInstance.OnSendStatus — DayZ-Expansion-Bundle
JMPlayerInstance.Update — DayZ-Expansion-Bundle
JMPlayerModule.GetRPCMax — DayZ-Expansion-Bundle ✂
JMPlayerModule.OnRPC T2 DayZ-Expansion-Bundle
JMPlayerModule.Server_EndSpectating — DayZ-Expansion-Bundle
JMPlayerModule.Server_OnStartSpectating — DayZ-Expansion-Bundle
JMPlayerModule.Server_StartSpectating — DayZ-Expansion-Bundle
JMVehicleSpawnerSettings.Defaults — DayZ-Expansion-Bundle
JMVehiclesMenu.GetVehicleTypeInfo — DayZ-Expansion-Bundle ✂
KeybindingElement.Reload — CF
KitchenTimer.OnUpdate T0 DayZ-Expansion-Bundle
LandMineTrap.EEHitBy T2 VPPAdminTools
Land_House_1B01_Pub.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1B01_Pub.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1B01_Pub.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W01.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W01.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W01.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W01.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W02.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W02.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W02.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W02.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W03.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W03.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W03.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W03.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W04.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W04.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W04.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W04.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W05.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W05.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W05.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W05.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W06.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W06.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W06.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W06.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W08.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W08.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W08.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W08.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W09.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W09.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W09.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W09.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W10.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W10.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W10.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W10.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W11.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W11.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W11.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W11.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W12.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W12.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W12.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W12.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_2B01.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_2B01.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_2B01.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_2B01.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_2W01.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_2W01.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_2W01.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_2W01.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_2W02.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_2W02.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_2W02.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_2W02.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_Underground_Entrance.RequestLatentTransition — DayZ-Expansion-Bundle (cond)
Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance — DayZ-Expansion-Bundle ✂
Land_Village_Pub.HasInterior — DayZ-Expansion-Bundle ✂
Land_Village_Pub.HasIvys — DayZ-Expansion-Bundle ✂
Land_Village_Pub.SpawnIvys — DayZ-Expansion-Bundle ✂
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
MagazineStorage.IsCompatiableAmmo — DayZ-Expansion-Bundle
MagazineStorage.SetActions T2 RaG_BaseItems
MaskBase.ConsumeQuantity — DayZ-Expansion-Bundle (cond)
MeatTenderizer.SetActions T2 DayZ-Expansion-Bundle
MetalWire.UpdateAllSelections — DayZ-Expansion-Bundle
MiscGameplayFunctions.FilterObstructedObjectsByGrouping — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.FilterObstructingObjects — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.GetHeadingAngle — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.GetHeadingVector — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.IsObjectObstructed — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.IsObjectObstructedEx — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.IsObjectObstructedFilterEx — DayZ-Expansion-Bundle ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.EquipCharacter — DayZ-Expansion-Bundle (cond)
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnUpdate T0 CF
MissionServer.SyncRespawnModeInfo — DayZ-Expansion-Bundle (cond)
MissionServer.eAI_GetPlayers — DayZ-Expansion-Bundle ✂
ModItemRegisterCallbacks.RegisterCustom — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifierBase.ResetLastTickTime — DayZ-Expansion-Bundle
ModifierBase.Tick T0 DayZ-Expansion-Bundle (cond)
ModifiersManager.OnScheduledTick T1 DayZ-Expansion-Bundle ✂
ModifiersManager.SetModifiers — DayZ-Expansion-Bundle
ModsMenuDetailedEntry.LoadData — DayZ-Expansion-Bundle
ModsMenuSimpleEntry.LoadData — DayZ-Expansion-Bundle
MotorbikeScript.CanReceiveAttachment T2 DayZ-Expansion-Bundle
MotorbikeScript.CanReleaseAttachment T2 DayZ-Expansion-Bundle
MotorbikeScript.DamageCrew — DayZ-Expansion-Bundle
MotorbikeScript.EEItemAttached T2 DayZ-Expansion-Bundle
MotorbikeScript.EEItemDetached T2 DayZ-Expansion-Bundle
MotorbikeScript.EEOnAfterLoad T3 DayZ-Expansion-Bundle
MotorbikeScript.EEOnCECreate — DayZ-Expansion-Bundle
MotorbikeScript.EOnPostSimulate T1 DayZ-Expansion-Bundle ✂
MotorbikeScript.GetMomentum — DayZ-Expansion-Bundle
MotorbikeScript.IsInventoryVisible T2 DayZ-Expansion-Bundle
MotorbikeScript.NameOverride — DayZ-Expansion-Bundle ✂
MotorbikeScript.OnBeforeEngineStart — DayZ-Expansion-Bundle
MotorbikeScript.OnContact — DayZ-Expansion-Bundle
MotorbikeScript.OnEngineStart — DayZ-Expansion-Bundle
MotorbikeScript.OnEngineStop — DayZ-Expansion-Bundle
MotorbikeScript.OnStoreSave T3 CF
MotorbikeScript.OnUpdate T0 DayZ-Expansion-Bundle
NVGoggles.Expansion_TryTurningOff — DayZ-Expansion-Bundle ✂
NVGoggles.Expansion_TryTurningOn — DayZ-Expansion-Bundle ✂
NVGoggles.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
NoiseAIEvaluate.GetNoiseMultiplier — PvZmoD_CustomisableZombies ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OffroadHatchback.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
OffroadHatchback.OnDebugSpawn — DayZ-Expansion-Bundle ✂
OpenCan.Init — SNAFU Weapons
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PipeWrench.SetActions T2 DayZ-Expansion-Bundle
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerBase.AfterStoreLoad T3 DayZ-Expansion-Bundle
PlayerBase.CalculateVisibilityForAI — MuchFramework ✂
PlayerBase.CanReceiveAttachment T2 Forward Operator Gear (cond)
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.EEDelete T3 DayZ-Expansion-Bundle
PlayerBase.EEItemAttached T2 Forward Operator Gear
PlayerBase.EEItemDetached T2 Forward Operator Gear
PlayerBase.EEOnDamageCalculated — DayZ-Expansion-Bundle
PlayerBase.EOnContact — PvZmoD_CustomisableZombies
PlayerBase.EOnFrame T1 DayZ-Expansion-Bundle ✂
PlayerBase.Expansion_IsFriendly — DayZ-Expansion-Bundle
PlayerBase.Expansion_IsHelper — DayZ-Expansion-Bundle
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.HeadingModel — DayZ-Expansion-Bundle
PlayerBase.IsInVehicle — DayZ-Expansion-Bundle (cond)
PlayerBase.IsTargetInActiveRefresherRange — DayZ-Expansion-Bundle ✂
PlayerBase.ModCommandHandlerInside — DayZ-Expansion-Bundle
PlayerBase.OnCommandSwimFinish — DayZ-Expansion-Bundle
PlayerBase.OnCommandSwimStart — DayZ-Expansion-Bundle
PlayerBase.OnDisconnect — DayZ-Expansion-Bundle
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnLand — DayZ-Expansion-Bundle
PlayerBase.OnPlayerLoaded — AgricultureCore
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVehicleSeatDriverLeft — DayZ-Expansion-Bundle
PlayerBase.RegisterTransportHit — DayZ-Expansion-Bundle (cond)
PlayerBase.ServerReplaceItemWithNew — DayZ-Expansion-Bundle
PlayerBase.SetActionsRemoteTarget — DayZ-Expansion-Bundle
PlayerBase.SetSuicide — DayZ-Expansion-Bundle
PlayerBase.SwitchItemSelectionTexture — Forward Operator Gear
PlayerBase.TryHideItemInHands — DayZ-Expansion-Bundle
PlayerBase.UpdatePlayerMeasures — DayZ-Expansion-Bundle (cond)
PlayerBase.eAI_IsLit — DayZ-Expansion-Bundle ✂
PlayerBase.eAI_OnFactionChange — DayZ-Expansion-Bundle ✂
PlayerBase.eAI_SetFactionTypeID — DayZ-Expansion-Bundle
PlayerPreview.UpdateInterval — Forward Operator Gear
PluginAdminLog.GetPlayerPrefix — DayZ-Expansion-Bundle
PluginAdminLog.OnInit T3 DayZ-Expansion-Bundle
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenu.RegisterModdedDiags — DayZ-Expansion-Bundle
PluginDiagMenu.RegisterModdedDiagsIDs — DayZ-Expansion-Bundle
PluginDiagMenuClient.BindCallbacks — DayZ-Expansion-Bundle
PluginDiagMenuClient.OnRPC T2 DayZ-Expansion-Bundle
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PokeHolesBarrel.CanDo — RaG_BaseItems (cond)
PortableGasLamp.EEInit T3 RaG_BaseBuilding
PortableGasLamp.OnSwitchOn — RaG_BaseBuilding
PortableGasLamp.OnWasAttached — RaG_BaseBuilding
PortableGasLamp.OnWasDetached — RaG_BaseBuilding
PortableGasLamp.SetActions T2 RaG_BaseBuilding
PropertyModifiers.UpdateModifiers — DayZ-Expansion-Bundle
PsilocybeMushroom.SetActions T2 DrugsPLUS
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
RecipeBase.CheckRecipe — DayZ-Expansion-Bundle
RecipeBase.GetName — DayZ-Expansion-Bundle ✂
RecipeBase.SpawnItems — DayZ-Expansion-Bundle
RecoilBase.PostInit — DayZ-Expansion-Bundle (cond)
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
Roadflare.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
SeaChest.SetActions T2 DayZ-Expansion-Bundle
Sedan_02.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
Sedan_02.OnDebugSpawn — DayZ-Expansion-Bundle ✂
Sedan_02_Wheel.OnWasDetached — DayZ-Expansion-Bundle
ServerBrowserMenuNew.GetSelectedTab — DayZ-Expansion-Bundle (cond)
ServerBrowserMenuNew.Init — DayZ-Expansion-Bundle
ServerBrowserMenuNew.OnClick — DayZ-Expansion-Bundle (cond)
ServerBrowserMenuNew.Refresh — DayZ-Expansion-Bundle
SledgeHammer.SetActions T2 DayZ-Expansion-Bundle
SlotsIcon.ClearRemainSelected — DayZ-Expansion-Bundle
SlotsIcon.Expansion_ResetColor — DayZ-Expansion-Bundle ✂
SlotsIcon.Expansion_UpdateItemRarity — DayZ-Expansion-Bundle ✂
SlotsIcon.Init — DayZ-Expansion-Bundle
SlotsIcon.SetItemPreview — DayZ-Expansion-Bundle
SpookyArea.eAI_IsDangerousToAI — DayZ-Expansion-Bundle ✂
Spotlight.ExpansionCanRecievePower — DayZ-Expansion-Bundle ✂
StaminaHandler.DepleteStaminaEx — DayZ-Expansion-Bundle (cond)
StaminaHandler.StaminaProcessor_Ladder — DayZ-Expansion-Bundle (cond)
StaminaHandler.StaminaProcessor_Move — DayZ-Expansion-Bundle (cond)
StaminaHandler.StaminaProcessor_Swimming — DayZ-Expansion-Bundle (cond)
StaminaHandler.Update — DayZ-Expansion-Bundle (cond)
Stone.SetActions T2 RaG_BaseBuilding
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
SwapOldAndNewMagazine.OnEntry — DayZ-Expansion-Bundle (cond)
TLRLight.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
TentBase.CF_OnStoreLoad — DayZ-Expansion-Bundle
TentBase.CF_OnStoreSave — DayZ-Expansion-Bundle
TentBase.CanDisplayAttachmentSlot T2 DayZ-Expansion-Bundle (cond)
TentBase.CanDisplayCargo — DayZ-Expansion-Bundle ✂
TentBase.CanReceiveAttachment T2 DayZ-Expansion-Bundle
TentBase.CanReceiveItemIntoCargo T2 DayZ-Expansion-Bundle (cond)
TentBase.CanReleaseAttachment T2 DayZ-Expansion-Bundle (cond)
TentBase.CanReleaseCargo — DayZ-Expansion-Bundle (cond)
TentBase.EEHitBy T2 DayZ-Expansion-Bundle
TentBase.EEKilled T3 DayZ-Expansion-Bundle
TentBase.ExpansionIsOpenable — DayZ-Expansion-Bundle ✂
TentBase.ExpansionIsOpened — DayZ-Expansion-Bundle ✂
TentBase.SetActions T2 DayZ-Expansion-Bundle
TentBase.ToggleAnimation — DayZ-Expansion-Bundle
TerritoryFlagKit.OnPlacementComplete — DayZ-Expansion-Bundle ✂
TrapBase.CreateTargetInformation — DayZ-Expansion-Bundle ✂
TrapBase.EEHitBy T2 DayZ-Expansion-Bundle
TrapBase.OnPlacementComplete — VPPAdminTools
Truck_01_Base.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
Truck_01_Wheel.OnWasDetached — DayZ-Expansion-Bundle
Truck_01_WheelDouble.OnWasDetached — DayZ-Expansion-Bundle
UniversalLight.InitAttachmentsSlotsToCheck — SNAFU Weapons
UniversalLight.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VehicleBattery.SetActions T2 DayZ-Expansion-Bundle
VehicleContactData.SetData — DayZ-Expansion-Bundle
VehicleLightsComponent.EnableLight — DayZ-Expansion-Bundle (cond)
VehicleLightsComponent.SetSelectionMaterial — DayZ-Expansion-Bundle (cond)
VicinityItemManager.IsObstructed — RaG_BaseBuilding (cond)
VicinitySlotsContainer.DoubleClick — SearchInventory (cond)
VicinitySlotsContainer.MouseClick — SearchInventory ✂
VirtualHud.SendRPC — DayZ-Expansion-Bundle (cond)
VomitSymptom.OnAnimationStart — DayZ-Expansion-Bundle
Watchtower.CanBeDamaged — DayZ-Expansion-Bundle ✂
WeaponAttachMagazine.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponFire.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponFireAndChamberNext.OnUpdate T0 DayZ-Expansion-Bundle (cond)
WeaponFireMultiMuzzle.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponFireToJam.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponFireWithEject.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponManager.CanLoadBullet — DayZ-Expansion-Bundle
WeaponStartAction.eAI_Vanilla_OnEntry — DayZ-Expansion-Bundle
WeaponUnjamming_Start.OnUpdate T0 DayZ-Expansion-Bundle (cond)
Weapon_Base.CanDisplayAttachmentSlot T2 AJs Weapons (cond)
Weapon_Base.CanReceiveAttachment T2 AJs Weapons (cond)
Weapon_Base.EEParentedFrom — DayZ-Expansion-Bundle
Weapon_Base.EEParentedTo — DayZ-Expansion-Bundle
Weapon_Base.Expansion_GetAnyLightOrNVG — DayZ-Expansion-Bundle ✂
Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG — DayZ-Expansion-Bundle ✂
Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG — DayZ-Expansion-Bundle ✂
Weapon_Base.OnInventoryExit T2 DayZ-Expansion-Bundle
Weapon_Base.ProcessWeaponAbortEvent — DayZ-Expansion-Bundle (cond)
Weapon_Base.ProcessWeaponEvent — DayZ-Expansion-Bundle (cond)
Weapon_Base.UpdateLaser — DayZ-Expansion-Bundle ✂
Weapon_Base.eAI_IsSilent — DayZ-Expansion-Bundle ✂
WoodBase.OnTreeCutDown — DayZ-Expansion-Bundle
WoodenCrate.SetActions T2 DayZ-Expansion-Bundle
WoodenLog.SetActions T2 RaG_BaseItems
WoodenPlank.SetActions T2 RaG_BaseItems
WorldData.UpdateBaseEnvTemperature — DayZ-Expansion-Bundle
Wreck_Mi8_Crashed.AfterStoreLoad T3 DayZ-Expansion-Bundle
Wreck_Mi8_Crashed.EEOnCECreate — DayZ-Expansion-Bundle
Wreck_SantasSleigh.AfterStoreLoad T3 DayZ-Expansion-Bundle
Wreck_SantasSleigh.EEOnCECreate — DayZ-Expansion-Bundle
Wreck_UH1Y.AfterStoreLoad T3 DayZ-Expansion-Bundle
Wreck_UH1Y.EEOnCECreate — DayZ-Expansion-Bundle
Wrench.CanBeCombined — AJs Weapons
Wrench.CombineItems — AJs Weapons (cond)
ZmbM_Gamedev_Base.HandleMindStateChange — DayZ-Expansion-Bundle
ZombieBase.CanBeBackstabbed — PvZmoD_CustomisableZombies ✂
ZombieBase.CanBeSkinned — XZone STALKER Mutants ✂
ZombieBase.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
ZombieBase.EOnContact — DayZ-Expansion-Bundle ✂
ZombieBase.EOnPostFrame T1 PvZmoD_CustomisableZombies ✂
ZombieBase.HandleMindStateChange — DayZ-Expansion-Bundle
ZombieBase.Init — PvZmoD_CustomisableZombies
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
eAIBase.Expansion_IsGravecrossEnabled — DayZ-Expansion-Bundle (cond)
eAIBase.Init — DayZ-Expansion-Bundle

77 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.