← modperf

Stack composer

Started from Fair Play [US1]|Chernarus|PVE w/ PVP Zones|Keycards|Custom Item: the 62 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 DNA Keycards
  2. 2 Coco_NPC_Quests not analyzed
  3. 3 Helicopter Mod not analyzed
  4. 4 DayZ Mining System with Ores and Gems V2 not analyzed
  5. 5 Code_Lock_1.30_Fix
  6. 6 BallerZ Gear Update DLC not analyzed
  7. 7 8Ball Pool not analyzed
  8. 8 @FairPlayChernarus not analyzed
  9. 9 @Hydroblast's Collectables not analyzed
  10. 10 BaseBuildingPlus 1.30 EXP Fix
  11. 11 CashRobbery not analyzed
  12. 12 RaG_BaseItems
  13. 13 RaG_Hunting_Cabin
  14. 14 RaG_Core
  15. 15 Carim not analyzed
  16. 16 DudeWheresMyCar
  17. 17 Tanning & Leather Working not analyzed
  18. 18 Zenarchist's Core Mod not analyzed
  19. 19 Zenarchist's Skills not analyzed
  20. 20 MagLoaderBox not analyzed
  21. 21 DeliveryDrone not analyzed
  22. 22 BodyBags
  23. 23 SNAFU Weapons
  24. 24 Inventory Move Sounds
  25. 25 PvZmoD_TheDarkHorde
  26. 26 CJ187-PokemonCards
  27. 27 Shooting Range Objects not analyzed
  28. 28 MMG - Mightys Military Gear
  29. 29 @FairPlayAmbulance not analyzed
  30. 30 FlipTransport
  31. 31 [CrSk] BMW 525i E34
  32. 32 Dogtags
  33. 33 WindstridesClothingPack
  34. 34 AgricultureCore
  35. 35 DrugsPLUS
  36. 36 Airdrop-Upgraded
  37. 37 ZomBerry Admin Tools
  38. 38 BuilderItems
  39. 39 BulletStacksPlusPlus
  40. 40 KillReward
  41. 41 [Remastered] Arma Weapon Pack
  42. 42 Banking
  43. 43 BaseBuildingPlus
  44. 44 VanillaPlusPlusMap
  45. 45 Code Lock
  46. 46 NoVehicleDamage
  47. 47 InventoryPlus
  48. 48 @FairPlayMods not analyzed
  49. 49 Ear-Plugs
  50. 50 CannabisPlus
  51. 51 Mortys Weapons
  52. 52 Coco_MuchFramework_Fix_1.30 not analyzed
  53. 53 MuchFramework
  54. 54 MuchCarKey
  55. 55 MuchCarPark not analyzed
  56. 56 Cheytac M200 from ArmA 2 Port
  57. 57 Server_Information_Panel
  58. 58 Trader [Inventory Fix] not analyzed
  59. 59 Trader
  60. 60 VPPAdminTools
  61. 61 CF
  62. 62 dbo_surfaces
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

20 of 62 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 9 below.

Mods silencing mods
15 conflicts

Across 107 server-side methods hooked by two or more mods. 2 more on client-only UI classes, listed separately.

Structural load
0.49% of a frame at 100 players

4.941 ms per second, all 42 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

15 methods across 4 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 10BaseBuildingPlus 1.30 EXP Fix14RaG_Core22BodyBags23SNAFU Weapons all
12RaG_BaseItems 1RaG_BaseItems silences BodyBags
1 method: 1 check
1
43BaseBuildingPlus 10BaseBuildingPlus silences BaseBuildingPlus 1.30 EXP Fix
10 methods: 6 events, 2 checks, 2 values
10
51Mortys Weapons 1Mortys Weapons silences SNAFU Weapons
1 method: 1 event
1
53MuchFramework 3MuchFramework silences RaG_Core
3 methods: 3 checks
3
all 10311 15
2Coco_NPC_Quests Not analyzed, so what it silences is unknown. Queue it in the list above.
3Helicopter Mod Not analyzed, so what it silences is unknown. Queue it in the list above.
4DayZ Mining System with Ores and Gems V2 Not analyzed, so what it silences is unknown. Queue it in the list above.
6BallerZ Gear Update DLC Not analyzed, so what it silences is unknown. Queue it in the list above.
78Ball Pool Not analyzed, so what it silences is unknown. Queue it in the list above.
8@FairPlayChernarus Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 14 more mods not analyzed yet.

The 4 pairs, largest first# ·

BaseBuildingPlussilencesBaseBuildingPlus 1.30 EXP Fix10 methods
ActionBuildPartCB.CreateActionComponent event BaseBuildingPlus 1.30 EXP Fix's work on this event never runs. BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:3 ActionDialCombinationLockOnTarget.OnFinishProgressServer event BaseBuildingPlus 1.30 EXP Fix's work on this event never runs. BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\ActionDialCombinationLockOnTarget.c:21 Construction.DropNonUsableMaterialsServer event Vanilla stops dropping leftovers — expected when a mod replaces building wholesale. BaseBuildingPlus.pbo::scripts\4_World\overrides\Construction.c:72 Hologram.AddProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BaseBuildingPlus.pbo::scripts\4_World\overrides\Hologram.c:769 Hologram.SubtractProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BaseBuildingPlus.pbo::scripts\4_World\overrides\Hologram.c:809 StaticConstructionMethods.SpawnConstructionMaterialPiles event BaseBuildingPlus 1.30 EXP Fix's work on this event never runs. BaseBuildingPlus.pbo::scripts\4_World\overrides\Construction.c:189
4 more
Construction.IsColliding check BaseBuildingPlus 1.30 EXP Fix's conditions on this check no longer apply. BaseBuildingPlus.pbo::scripts\4_World\overrides\Construction.c:62 Construction.IsCollidingEx check BaseBuildingPlus 1.30 EXP Fix's conditions on this check no longer apply. BaseBuildingPlus.pbo::scripts\4_World\overrides\Construction.c:67 ActionBuildPart.GetAdminLogMessage value BaseBuildingPlus 1.30 EXP Fix's value here is replaced. BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:167 Hologram.GetProjectionRotation value BaseBuildingPlus 1.30 EXP Fix's value here is replaced. BaseBuildingPlus.pbo::scripts\4_World\overrides\Hologram.c:764
MuchFrameworksilencesRaG_Core3 methods
Clothing.CanLoadItemIntoCargoClothingConditions check RaG_Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:34 Clothing.CanPutInCargoClothingConditions check RaG_Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:3 Clothing.CanReceiveItemIntoCargoClothingConditions check RaG_Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:27
Mortys WeaponssilencesSNAFU Weapons1 method
UniversalLight.InitAttachmentsSlotsToCheck event SNAFU Weapons's work on this event never runs. TTC_Rifles.pbo::Scripts\4_World\TTC_Rifles\Entities\ItemBase\SwitchableBase\UniversalLight.c:11
RaG_BaseItemssilencesBodyBags1 method
PlantMaterial.CanPutAsAttachment check BodyBags's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
2 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • MissionGameplay.OnKeyRelease — VPPAdminTools silences KillReward
  • MissionGameplay.OnKeyRelease — VPPAdminTools silences Trader

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZPlayerImplement.CommandHandler
about 30× per player per second
Server_Information_Panel then KillReward then vanilla
MissionServer.OnUpdate
every server frame
CF then Trader then Server_Information_Panel then vanilla
DayZGame.OnUpdate
every server frame
CF then VPPAdminTools then vanilla
PlayerBase.SetActions
per event
VPPAdminTools then Trader then MuchCarKey then MuchFramework then BaseBuildingPlus then WindstridesClothingPack then MMG - Mightys Military Gear then RaG_BaseItems then vanilla
DayZGame.OnRPC
per event
CF sometimes stops here then VPPAdminTools sometimes stops here then ZomBerry Admin Tools sometimes stops here then FlipTransport then vanilla
Hammer.SetActions
per event
MuchFramework then RaG_Core then RaG_Hunting_Cabin then RaG_BaseItems then vanilla
PlayerBase.OnRPC
per event
VPPAdminTools then MuchFramework then BaseBuildingPlus then RaG_Core then vanilla
ActionTogglePlaceObject.ActionCondition
per event
CannabisPlus sometimes stops here then BaseBuildingPlus sometimes stops here then DNA Keycards sometimes stops here then vanilla
ActionAttachToConstruction.ActionCondition
per event
BaseBuildingPlus sometimes stops here then RaG_Core sometimes stops here then vanilla
ActionBuildPart.ActionCondition
per event
BaseBuildingPlus sometimes stops here then BaseBuildingPlus 1.30 EXP Fix sometimes stops here then vanilla
ActionCloseFence.ActionCondition
per event
Code Lock then BaseBuildingPlus sometimes stops here then vanilla
ActionDeployObject.ActionCondition
per event
Trader sometimes stops here then DNA Keycards sometimes stops here then vanilla

Stall risks#

9 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

KillReward
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
KillReward.pbo::scripts\4_World\Entities\dayzplayerimplement.c:3
Server_Information_Panel
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ServerPanel.pbo::Scripts\4_World\ServerPanel\dayzplayerimplement.c:6
VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
PvZmoD_TheDarkHorde
PlayerBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_TheDarkHorde.pbo::Scripts\4_World\PvZ_DH_4_World\DH_Entities\manbase\Pvz_DH_PlayerBase.c:5
PvZmoD_TheDarkHorde
ZombieBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_TheDarkHorde.pbo::Scripts\4_World\PvZ_DH_4_World\DH_Entities\Pvz_DH_ZombieBase.c:769
KillReward
PlayerBase.EEHitBy
per event
Timer created inside a hot hook heuristic
KillReward.pbo::scripts\4_World\Entities\ManBase\PlayerBase.c:94
KillReward
ZombieBase.EEHitBy
per event
Timer created inside a hot hook heuristic
KillReward.pbo::scripts\4_World\Entities\Creatures\Infected\ZombieBase.c:69

Everything else#

All 107 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionBuildPart.GetAdminLogMessage — vanilla → BaseBuildingPlus 1.30 EXP Fix ✂ → BaseBuildingPlus ✂
ActionBuildPartCB.CreateActionComponent — vanilla → BaseBuildingPlus 1.30 EXP Fix ✂ → BaseBuildingPlus ✂
ActionDialCombinationLockOnTarget.OnFinishProgressServer — vanilla → BaseBuildingPlus 1.30 EXP Fix ✂ → BaseBuildingPlus ✂
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → RaG_Core (cond) → MuchFramework ✂
Clothing.CanPutInCargoClothingConditions — vanilla → RaG_Core (cond) → MuchFramework ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → RaG_Core (cond) → MuchFramework ✂
Construction.DropNonUsableMaterialsServer — vanilla → BaseBuildingPlus 1.30 EXP Fix ✂ → BaseBuildingPlus ✂
Construction.IsColliding — vanilla → BaseBuildingPlus 1.30 EXP Fix ✂ → BaseBuildingPlus ✂
Construction.IsCollidingEx — vanilla → BaseBuildingPlus 1.30 EXP Fix ✂ → BaseBuildingPlus ✂
Hologram.AddProjectionRotation — vanilla → BaseBuildingPlus 1.30 EXP Fix ✂ → BaseBuildingPlus ✂
Hologram.GetProjectionRotation — vanilla → BaseBuildingPlus 1.30 EXP Fix ✂ → BaseBuildingPlus ✂
Hologram.SubtractProjectionRotation — vanilla → BaseBuildingPlus 1.30 EXP Fix ✂ → BaseBuildingPlus ✂
StaticConstructionMethods.SpawnConstructionMaterialPiles — vanilla → BaseBuildingPlus 1.30 EXP Fix ✂ → BaseBuildingPlus ✂
UniversalLight.InitAttachmentsSlotsToCheck — vanilla → SNAFU Weapons → Mortys Weapons ✂
ActionConstructor.RegisterActions — vanilla → DNA Keycards → RaG_BaseItems → RaG_Hunting_Cabin → RaG_Core → SNAFU Weapons → CJ187-PokemonCards → MMG - Mightys Military Gear → FlipTransport → WindstridesClothingPack → AgricultureCore → DrugsPLUS → Banking → BaseBuildingPlus → Code Lock → CannabisPlus → MuchFramework → MuchCarKey → Trader → VPPAdminTools
MissionServer.OnInit T3 vanilla → BaseBuildingPlus 1.30 EXP Fix → RaG_BaseItems → RaG_Hunting_Cabin → DudeWheresMyCar → PvZmoD_TheDarkHorde → FlipTransport → AgricultureCore → DrugsPLUS → ZomBerry Admin Tools → KillReward → BaseBuildingPlus → CannabisPlus → MuchCarKey → Trader → VPPAdminTools → CF
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → DNA Keycards → RaG_BaseItems → SNAFU Weapons → CJ187-PokemonCards → Dogtags → WindstridesClothingPack → DrugsPLUS → [Remastered] Arma Weapon Pack → BaseBuildingPlus → CannabisPlus → Mortys Weapons → MuchCarKey → Trader → CF
MissionServer.InvokeOnConnect T3 vanilla → BaseBuildingPlus 1.30 EXP Fix → RaG_Core → DudeWheresMyCar → PvZmoD_TheDarkHorde → Dogtags → ZomBerry Admin Tools → KillReward → BaseBuildingPlus → Code Lock → MuchFramework → Trader → CF
ModItemRegisterCallbacks.RegisterHeavy — vanilla → DNA Keycards → RaG_BaseItems → BodyBags → [CrSk] BMW 525i E34 → AgricultureCore → CannabisPlus → MuchFramework → CF
PlayerBase.SetActions T2 vanilla → RaG_BaseItems → MMG - Mightys Military Gear → WindstridesClothingPack → BaseBuildingPlus → MuchFramework → MuchCarKey → Trader → VPPAdminTools
MissionBase.CreateScriptedMenu — vanilla → KillReward → BaseBuildingPlus → VanillaPlusPlusMap → MuchFramework → Server_Information_Panel → Trader → VPPAdminTools
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → DNA Keycards → RaG_BaseItems → RaG_Hunting_Cabin → MMG - Mightys Military Gear → FlipTransport → WindstridesClothingPack → CF
PluginRecipesManager.RegisterRecipies — vanilla → DNA Keycards → RaG_BaseItems → RaG_Hunting_Cabin → AgricultureCore → DrugsPLUS → BaseBuildingPlus → CannabisPlus
PlayerBase.EEKilled T3 vanilla → BodyBags → AgricultureCore → DrugsPLUS → KillReward → CannabisPlus → VPPAdminTools
PlayerBase.Init — vanilla → DNA Keycards → AgricultureCore → DrugsPLUS → KillReward → BaseBuildingPlus → VPPAdminTools
PluginManager.Init — vanilla → RaG_Core → Code Lock → MuchFramework → MuchCarKey → Trader → VPPAdminTools
Hologram.EvaluateCollision — vanilla → BaseBuildingPlus 1.30 EXP Fix (cond) → RaG_Hunting_Cabin (cond) → RaG_Core (cond) → BaseBuildingPlus (cond) → MuchFramework (cond)
DayZGame.OnRPC T2 vanilla → FlipTransport → ZomBerry Admin Tools (cond) → VPPAdminTools (cond) → CF (cond)
Hammer.SetActions T2 vanilla → RaG_BaseItems → RaG_Hunting_Cabin → RaG_Core → MuchFramework
Hologram.GetProjectionEntityPosition — vanilla → BaseBuildingPlus 1.30 EXP Fix (cond) → RaG_Core (cond) → BaseBuildingPlus (cond) → MuchFramework (cond)
Hologram.ProjectionBasedOnParent — vanilla → DNA Keycards (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) → RaG_Hunting_Cabin (cond) → BaseBuildingPlus (cond)
ModItemRegisterCallbacks.RegisterFireArms — vanilla → SNAFU Weapons → [Remastered] Arma Weapon Pack → Mortys Weapons → CF
PlayerBase.OnRPC T2 vanilla → RaG_Core → BaseBuildingPlus → MuchFramework → VPPAdminTools
ActionTogglePlaceObject.ActionCondition T2 vanilla → DNA Keycards (cond) → BaseBuildingPlus (cond) → CannabisPlus (cond)
CarScript.OnStoreLoad T3 vanilla → MuchCarKey → Trader → CF
CarScript.OnStoreSave T3 vanilla → MuchCarKey → Trader → CF
Hologram.SetProjectionOrientation — vanilla → BaseBuildingPlus 1.30 EXP Fix (cond) → RaG_Core → BaseBuildingPlus (cond)
MissionServer.InvokeOnDisconnect T3 vanilla → PvZmoD_TheDarkHorde → KillReward → CF
MissionServer.OnEvent — vanilla → BodyBags → VPPAdminTools → CF
MissionServer.OnMissionFinish T3 vanilla → RaG_Core → VPPAdminTools → CF
MissionServer.OnMissionStart T3 vanilla → DNA Keycards → VPPAdminTools → CF
MissionServer.OnUpdate T0 vanilla → Server_Information_Panel → Trader → CF
MissionServer.PlayerDisconnected T3 vanilla → RaG_Core → VPPAdminTools → CF
ModItemRegisterCallbacks.RegisterPistol — vanilla → SNAFU Weapons → Mortys Weapons → CF
PluginRecipesManagerBase.RegisterRecipies — vanilla → SNAFU Weapons → WindstridesClothingPack → Mortys Weapons
ActionAttachToConstruction.ActionCondition T2 vanilla → RaG_Core (cond) → BaseBuildingPlus (cond)
ActionBuildPart.ActionCondition T2 vanilla → BaseBuildingPlus 1.30 EXP Fix (cond) → BaseBuildingPlus (cond)
ActionBuildPart.OnActionInfoUpdate — vanilla → BaseBuildingPlus 1.30 EXP Fix (cond) → BaseBuildingPlus (cond)
ActionBuildPart.OnFinishProgressServer — vanilla → BaseBuildingPlus 1.30 EXP Fix (cond) → BaseBuildingPlus (cond)
ActionCloseFence.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → Code Lock
ActionDeployObject.ActionCondition T2 vanilla → DNA Keycards (cond) → Trader (cond)
ActionDetach.ActionCondition T2 vanilla → MuchCarKey (cond) → Trader (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 vanilla → BaseBuildingPlus 1.30 EXP Fix (cond) → BaseBuildingPlus (cond)
ActionGetInTransport.OnEndServer — vanilla → RaG_Core → MuchCarKey
ActionGetOutTransport.OnStartServer — vanilla → RaG_Core → DudeWheresMyCar
ActionLockDoors.ActionCondition T2 vanilla → DNA Keycards (cond) → Trader (cond)
ActionPushObject.ActionCondition T2 vanilla → FlipTransport → MuchCarKey (cond)
ActionStartEngine.OnEndServer — vanilla → RaG_Core → MuchCarKey
ActionStopEngine.OnEndServer — vanilla → RaG_Core → MuchCarKey
ActionSwitchSeats.Start — vanilla → RaG_Core → MuchCarKey
ActionUnpin.OnStartServer — vanilla → KillReward → VPPAdminTools
BoatScript.DeferredInit — vanilla → DudeWheresMyCar → MuchCarKey
BoatScript.OnEngineStart — vanilla → MuchCarKey → Trader
BoatScript.OnStoreLoad T3 vanilla → MuchCarKey → CF
BoatScript.OnStoreSave T3 vanilla → MuchCarKey → CF
CarScript.CanDisplayAttachmentCategory — vanilla → MuchCarKey → Trader
CarScript.CanDisplayAttachmentSlot T2 vanilla → MuchCarKey → Trader
CarScript.DeferredInit — vanilla → DudeWheresMyCar → MuchCarKey
CarScript.EEDelete T3 vanilla → RaG_Core → MuchCarKey
CarScript.OnEngineStart — vanilla → MuchCarKey → Trader
Construction.CanBuildPart — vanilla → BaseBuildingPlus 1.30 EXP Fix (cond) → BaseBuildingPlus (cond)
ContaminatedTrigger.OnEnterServerEvent — vanilla → PvZmoD_TheDarkHorde → VPPAdminTools (cond)
DayZGame.DeferredInit — vanilla → VPPAdminTools → CF
DayZGame.OnUpdate T0 vanilla → VPPAdminTools → CF
DayZPlayerImplement.CommandHandler T1 vanilla → KillReward → Server_Information_Panel
Edible_Base.ProcessDecay — vanilla → RaG_Core → MuchFramework
Fence.CanOpenFence — vanilla → Code_Lock_1.30_Fix (cond) → Code Lock (cond)
Fence.CanReceiveAttachment T2 vanilla → Code_Lock_1.30_Fix (cond) → Code Lock (cond)
Fence.OnPartDestroyedServer — vanilla → Code_Lock_1.30_Fix → Code Lock
Fence.OnPartDismantledServer — vanilla → Code_Lock_1.30_Fix → Code Lock
Fence.SetActions T2 vanilla → Code_Lock_1.30_Fix → Code Lock
Hacksaw.SetActions T2 vanilla → RaG_Hunting_Cabin → Code Lock
Hatchet.SetActions T2 vanilla → RaG_BaseItems → RaG_Hunting_Cabin
Hologram.AlignProjectionOnTerrain — vanilla → BaseBuildingPlus 1.30 EXP Fix (cond) → BaseBuildingPlus (cond)
Hologram.GetProjectionName — vanilla → RaG_Core (cond) → MuchFramework (cond)
Hologram.IsFloating — vanilla → BaseBuildingPlus 1.30 EXP Fix → BaseBuildingPlus
Hologram.RefreshVisual — vanilla → RaG_Core (cond) → MuchFramework (cond)
Hologram.SetProjectionPosition — vanilla → RaG_Core → MuchFramework (cond)
ItemBase.CombineItemsClient — vanilla → Code_Lock_1.30_Fix (cond) → Code Lock (cond)
ItemBase.OnRightClick — vanilla → Code_Lock_1.30_Fix (cond) → Code Lock (cond)
ItemBase.OnStoreLoad T3 vanilla → RaG_Core → CF
ItemBase.SetActions T2 vanilla → RaG_Core → BaseBuildingPlus
MissionServer.OnClientPrepareEvent — vanilla → ZomBerry Admin Tools → CF
MissionServer.SendModData — vanilla → RaG_BaseItems → RaG_Hunting_Cabin
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → SNAFU Weapons → CF
PlantBase.Init — vanilla → AgricultureCore (cond) → CannabisPlus
PlayerBase.AC_HasAnyPPEActive — vanilla → DrugsPLUS → CannabisPlus
PlayerBase.CanBeTargetedByAI — vanilla → Trader (cond) → VPPAdminTools (cond)
PlayerBase.EEHitBy T2 vanilla → PvZmoD_TheDarkHorde → KillReward
PlayerBase.OnSelectPlayer — vanilla → Dogtags → CF
Pliers.SetActions T2 vanilla → RaG_Core → MuchFramework
Screwdriver.SetActions T2 vanilla → RaG_Core → MuchFramework
SeedPackBase.EmptySeedPack — vanilla → DrugsPLUS (cond) → CannabisPlus (cond)
UniversalLight.CanPutAsAttachment — vanilla → SNAFU Weapons (cond) → Mortys Weapons (cond)
VPPAdminHud.DefineButtons — vanilla → FlipTransport → VPPAdminTools
Wrench.SetActions T2 vanilla → FlipTransport → MuchCarKey
ZombieBase.EEHitBy T2 vanilla → PvZmoD_TheDarkHorde (cond) → KillReward
389 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionBurnSewTarget.ActionCondition T2 Trader (cond)
ActionCarDoors.ActionCondition T2 Trader (cond)
ActionCarDoorsOutside.ActionCondition T2 Trader (cond)
ActionCheckPulse.ActionCondition T2 Trader (cond)
ActionCheckPulseTarget.ActionCondition T2 Trader
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseDoors.ActionCondition T2 DNA Keycards (cond)
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectBloodTarget.ActionCondition T2 Trader (cond)
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDefibrilateTarget.ActionCondition T2 Trader (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.OnEndServer — CannabisPlus (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDestroyPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDetach.OnExecuteServer — MuchCarKey
ActionDetachFromTarget.ActionCondition T2 MuchCarKey (cond)
ActionDisinfectTarget.ActionCondition T2 Trader (cond)
ActionDismantlePart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDrink.CreateConditionComponents — DrugsPLUS ✂
ActionDrink.GetText — DrugsPLUS ✂
ActionDrink.OnEndClient — DrugsPLUS
ActionDrink.OnEndServer — DrugsPLUS
ActionDrink.OnExecuteClient — DrugsPLUS
ActionDrink.OnStartServer — DrugsPLUS
ActionDropItem.OnExecuteServer — RaG_Core
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionForceConsume.ActionCondition T2 Trader (cond)
ActionForceConsumeSingle.ActionCondition T2 Trader (cond)
ActionForceFeedCan.ActionCondition T2 Trader (cond)
ActionGetInTransport.ActionCondition T2 MuchCarKey (cond)
ActionGetOutTransport.OnEndServer — MuchCarKey
ActionGiveBloodTarget.ActionCondition T2 Trader (cond)
ActionGiveSalineTarget.ActionCondition T2 Trader (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInjectTarget.ActionCondition T2 Trader (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BaseItems (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoors.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoorsOutside.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenDoors.ActionCondition T2 DNA Keycards (cond)
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenFence.OnExecuteServer — RaG_Core
ActionPackTent.ActionCondition T2 Code Lock
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPushCar.ActionCondition T2 FlipTransport
ActionPushObject.OnEndServer — MuchCarKey
ActionRepairPart.RepairCondition — RaG_Core (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.ActionCondition T2 Trader (cond)
ActionRestrainTarget.ActionCondition T2 Trader (cond)
ActionSewTarget.ActionCondition T2 Trader (cond)
ActionSingleUseBase.OnExecute — Code_Lock_1.30_Fix
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionStartBoat.OnStartServer — DudeWheresMyCar
ActionStartEngine.ActionCondition T2 MuchCarKey
ActionStartEngine.OnExecute — DudeWheresMyCar
ActionStartEngineBoat.OnExecute — DudeWheresMyCar
ActionStartHelicopter.OnStartServer — DudeWheresMyCar
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionToggleTentOpen.OnExecuteServer — RaG_Core
ActionUnlockDoors.ActionCondition T2 DNA Keycards (cond)
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnmountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.ActionCondition T2 Trader (cond)
Action_Boat_Start_Engine_Keyboard_SIB.OnFinishProgress — DudeWheresMyCar
Action_Boat_Start_Engine_Mouse_SIB.OnFinishProgress — DudeWheresMyCar
Action_Helicopter_Start_Engine_Keyboard_SIB.OnFinishProgressServer — DudeWheresMyCar
Action_Helicopter_Start_Engine_Mouse_SIB.OnFinishProgressServer — DudeWheresMyCar
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
Ammo_40mm_ChemGas.EEKilled T3 Trader (cond)
Ammo_40mm_ChemGas.OnActivatedByItem — Trader (cond)
Ammo_40mm_Explosive.EEKilled T3 Trader (cond)
Ammo_40mm_Explosive.OnActivatedByItem — Trader (cond)
Ammunition_Base.AddQuantityTR — Trader ✂
Ammunition_Base.SetQuantityTR — Trader ✂
AnimalBase.EEKilled T3 KillReward
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
Animal_CanisLupus.CanBeTargetedByAI — PvZmoD_TheDarkHorde (cond)
Animal_UrsusArctos.CanBeTargetedByAI — PvZmoD_TheDarkHorde (cond)
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AreaExposureMdfr.OnTick — Trader (cond)
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
BarrelHoles_ColorBase.AddWetnessToFireplace — Trader (cond)
BarrelHoles_ColorBase.BurnItemsInFireplace — Trader (cond)
BarrelHoles_ColorBase.CalcAndSetQuantity — Trader (cond)
BarrelHoles_ColorBase.CanPutIntoHands T2 Trader (cond)
BarrelHoles_ColorBase.DeferredInit — Trader
BarrelHoles_ColorBase.SpendFireConsumable — Trader (cond)
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
BoatScript.AfterStoreLoad T3 MuchCarKey
BoatScript.CanDisplayAttachmentCategory — MuchCarKey
BoatScript.CanDisplayAttachmentSlot T2 MuchCarKey
BoatScript.EEDelete T3 MuchCarKey
BoatScript.EEKilled T3 MuchCarKey
BoatScript.EEOnCECreate — MuchCarKey
BoatScript.IsInventoryVisible T2 MuchCarKey
BoatScript.NameOverride — MuchCarKey (cond)
BoatScript.OnCEUpdate — MuchCarKey
BoatScript.OnVariablesSynchronized T2 MuchCarKey
BoatScript.SetActions T2 FlipTransport
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CamoNet.SetActions T2 BaseBuildingPlus
CanisterGasoline.SetActions T2 [CrSk] BMW 525i E34
CarScript.AfterStoreLoad T3 MuchCarKey
CarScript.EEHitBy T2 RaG_Core
CarScript.EEKilled T3 MuchCarKey
CarScript.EEOnCECreate — MuchCarKey
CarScript.IsInventoryVisible T2 MuchCarKey
CarScript.NameOverride — MuchCarKey (cond)
CarScript.OnCEUpdate — MuchCarKey
CarScript.OnContact — NoVehicleDamage ✂
CarScript.OnInput — FlipTransport
CarScript.OnUpdate T0 FlipTransport
CarScript.OnVariablesSynchronized T2 MuchCarKey
CarScript.SetActions T2 FlipTransport
CargoContainer.UpdateInterval — RaG_Core
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CigarettePack_Chernamorka.SetActions T2 DrugsPLUS
CigarettePack_Merkur.SetActions T2 DrugsPLUS
CigarettePack_Partyzanka.SetActions T2 DrugsPLUS
Clothing.CanReceiveAttachment T2 MuchFramework
CodeLock.NewUnlockServer — MuchFramework
CodeLock.SetActions T2 MuchFramework
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
CodeLockServerRPC.OpenTarget — MuchFramework
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
ContaminatedArea_Local.DeferredInit — Trader (cond)
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 RaG_Hunting_Cabin
DayZGame.Display3dMarkers — DudeWheresMyCar
DayZGame.FirearmEffects — Trader (cond)
DayZGame.OnAfterCreate — KillReward
DayZGame.OnEvent — CF
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CanReleaseAttachment T2 Dogtags
DayZPlayerImplement.EEKilled T3 Dogtags
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnRPC T2 Trader
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — Trader (cond)
Dayz_Doggo.CanBeTargetedByAI — PvZmoD_TheDarkHorde (cond)
DeCraftWoodenCrate.CanDo — BaseBuildingPlus ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EVRStorm.EventInit — PvZmoD_TheDarkHorde
EVRStorm.TeleportObject — PvZmoD_TheDarkHorde (cond)
Edible_Base.EEInit T3 MuchFramework
EnochData.WeatherOnBeforeChange — VPPAdminTools
Fence.CanDisplayAttachmentSlot T2 Code_Lock_1.30_Fix
Fence.GetCodeLock — Code_Lock_1.30_Fix
Fence.IsLocked — Code_Lock_1.30_Fix
FirefighterAxe.SetActions T2 RaG_BaseItems
FishingRod_Base_New.SetActions T2 RaG_BaseItems
GardenLime.SetActions T2 RaG_BaseItems
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.InitiateExplosion — Trader (cond)
Grenade_ChemGas.OnExplode — Trader (cond)
HandSaw.SetActions T2 RaG_Hunting_Cabin
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.UpdateHologram — MuchFramework
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanBePlaced — MuchFramework (cond)
ItemBase.CanLoadAttachment — MuchFramework ✂
ItemBase.CanPutAsAttachment — BodyBags (cond)
ItemBase.CanReceiveAttachment T2 MuchFramework ✂
ItemBase.EEHitBy T2 RaG_Core
ItemBase.EEItemLocationChanged T2 Inventory Move Sounds
ItemBase.OnInventoryEnter T2 RaG_Core
ItemBase.OnInventoryExit T2 RaG_Core
ItemBase.OnStoreSave T3 CF
JMAnimRegister.RegisterOneHanded — DrugsPLUS
JMModuleConstructor.RegisterModules — FlipTransport
KeybindingElement.Reload — CF
KobraOptic.CanPutAsAttachment — [Remastered] Arma Weapon Pack (cond)
LandMineTrap.EEHitBy T2 VPPAdminTools
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
M4_CarryHandleOptic.CanPutAsAttachment — Mortys Weapons (cond)
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
MagazineStorage.SetActions T2 RaG_BaseItems
MaskBase.CanPutAsAttachment — WindstridesClothingPack
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnKeyPress — PvZmoD_TheDarkHorde
MissionBase.OnMissionFinish T3 PvZmoD_TheDarkHorde
MissionServer.EquipCharacter — Dogtags
MissionServer.HandleBody — Trader
MissionServer.OnClientDisconnectedEvent T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
MissionServer.TickScheduler T0 PvZmoD_TheDarkHorde
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OpenCan.Init — SNAFU Weapons
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerBase.CF_OnStoreLoad — DudeWheresMyCar
PlayerBase.CF_OnStoreSave — DudeWheresMyCar
PlayerBase.CalculateVisibilityForAI — MuchFramework ✂
PlayerBase.CheckDeath — Ear-Plugs
PlayerBase.ClearInventory — Dogtags ✂
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.EEItemAttached T2 WindstridesClothingPack
PlayerBase.EEItemDetached T2 WindstridesClothingPack
PlayerBase.Expansion_IsInSafeZone — Trader (cond)
PlayerBase.OnCommandUnconsciousFinish — Ear-Plugs
PlayerBase.OnCommandUnconsciousStart — Ear-Plugs
PlayerBase.OnConnect — VPPAdminTools
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnPlayerLoaded — AgricultureCore
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PlayerBase.RemoveAllItems — Dogtags ✂
PlayerBase.SetSuicide — Trader
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginLifespan.UpdateBloodTypeVisibility — Dogtags
PluginTransmissionAgents.InjectAgentsWithPlayer — Trader (cond)
PluginTransmissionAgents.InjectAgentsWithPlayerCount — Trader (cond)
PokeHolesBarrel.CanDo — RaG_BaseItems (cond)
PsilocybeMushroom.SetActions T2 DrugsPLUS
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
Shovel.SetActions T2 RaG_BaseItems
SledgeHammer.SetActions T2 RaG_Hunting_Cabin
Stone.SetActions T2 BaseBuildingPlus
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — Trader (cond)
TruckBattery.EEItemDetached T2 BaseBuildingPlus
VONManagerImplementation.HandleInput — Trader (cond)
VONManagerImplementation.SetInSafeZone — Trader ✂
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VPPMapMenu.DisplayClientMarkers — DudeWheresMyCar
VicinityItemManager.IsObstructed — BaseBuildingPlus (cond)
WeaponManager.CanFire — Trader (cond)
Weapon_Base.EEFired — VPPAdminTools
Weapon_Base.SetActions T2 RaG_Core
WoodAxe.SetActions T2 RaG_BaseItems
WoodenCrate.SetActions T2 [CrSk] BMW 525i E34
WoodenLog.SetActions T2 RaG_BaseItems
WoodenPlank.SetActions T2 RaG_BaseItems
ZombieBase.CanBeTargetedByAI — PvZmoD_TheDarkHorde (cond)
ZombieBase.EEKilled T3 KillReward
ZombieBase.EOnFrame T1 PvZmoD_TheDarkHorde ✂
ZombieBase.EOnInit T3 PvZmoD_TheDarkHorde
ZombieBase.EvaluateDamageHitAnimation — PvZmoD_TheDarkHorde (cond)
ZombieBase.HandleCrawlTransition — PvZmoD_TheDarkHorde (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF

27 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.