← modperf

Stack composer

Started from PVE GRINDER: the 34 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 [CrSk] VAZ-2107
  2. 2 [CrSk] BMW 525i E34
  3. 3 CF
  4. 4 Dabs Framework
  5. 5 Erapulsar_Zombies
  6. 6 VPPAdminTools
  7. 7 DayZ Editor Loader
  8. 8 Treasure
  9. 9 RevGuns
  10. 10 Advanced Weapon Scopes
  11. 11 AdvancedBanking V2
  12. 12 BuilderItems
  13. 13 VanillaPlusPlusMap
  14. 14 TraderPlus
  15. 15 MunghardsItempack
  16. 16 MuchStuffPack
  17. 17 Modular Vest System
  18. 18 KillReward
  19. 19 Ear-Plugs
  20. 20 Code Lock
  21. 21 CannabisPlus
  22. 22 BBPItemPack
  23. 23 BaseBuildingPlus
  24. 24 MuchFramework
  25. 25 DynamicContaminatedAlert not analyzed
  26. 26 PVE Grinder not analyzed
  27. 27 Airdrop-Upgraded
  28. 28 Carim not analyzed
  29. 29 Erapulsar_ZombiesFramework not analyzed
  30. 30 AgricultureCore
  31. 31 MuchFrameworkFix130 not analyzed
  32. 32 MuchFramework Fixes not analyzed
  33. 33 BBPItemPack 130 Fix not analyzed
  34. 34 BaseBuildingPlus 1.30 EXP Fix
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

7 of 34 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 6 below.

Mods silencing mods
15 conflicts

Across 71 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.44% of a frame at 100 players

4.427 ms per second, all 27 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

15 methods across 3 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 22BBPItemPack23BaseBuildingPlus all
23BaseBuildingPlus 1BaseBuildingPlus silences BBPItemPack
1 method: 1 check
1
34BaseBuildingPlus 1.30 EXP Fix 4BaseBuildingPlus 1.30 EXP Fix silences BBPItemPack
4 methods: 3 events, 1 value
10BaseBuildingPlus 1.30 EXP Fix silences BaseBuildingPlus
10 methods: 6 events, 2 checks, 2 values
14
all 510 15
25DynamicContaminatedAlert Not analyzed, so what it silences is unknown. Queue it in the list above.
26PVE Grinder Not analyzed, so what it silences is unknown. Queue it in the list above.
28Carim Not analyzed, so what it silences is unknown. Queue it in the list above.
29Erapulsar_ZombiesFramework Not analyzed, so what it silences is unknown. Queue it in the list above.
31MuchFrameworkFix130 Not analyzed, so what it silences is unknown. Queue it in the list above.
32MuchFramework Fixes Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 1 more mod not analyzed yet.

The 3 pairs, largest first# ·

BaseBuildingPlus 1.30 EXP FixsilencesBaseBuildingPlus10 methods
ActionBuildPartCB.CreateActionComponent event BaseBuildingPlus's work on this event never runs. ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:3 ActionDialCombinationLockOnTarget.OnFinishProgressServer event BaseBuildingPlus's work on this event never runs. ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionDialCombinationLockOnTarget.c:21 Construction.DropNonUsableMaterialsServer event Vanilla stops dropping leftovers — expected when a mod replaces building wholesale. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:72 Hologram.AddProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:769 Hologram.SubtractProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:809 StaticConstructionMethods.SpawnConstructionMaterialPiles event BaseBuildingPlus's work on this event never runs. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:189
4 more
Construction.IsColliding check BaseBuildingPlus's conditions on this check no longer apply. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:62 Construction.IsCollidingEx check BaseBuildingPlus's conditions on this check no longer apply. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:67 ActionBuildPart.GetAdminLogMessage value BaseBuildingPlus's value here is replaced. ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:167 Hologram.GetProjectionRotation value BaseBuildingPlus's value here is replaced. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:764
BaseBuildingPlus 1.30 EXP FixsilencesBBPItemPack4 methods
ActionBuildPartCB.CreateActionComponent event BBPItemPack's work on this event never runs. ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:3 Hologram.AddProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:769 Hologram.SubtractProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:809 Hologram.GetProjectionRotation value BBPItemPack's value here is replaced. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:764
BaseBuildingPlussilencesBBPItemPack1 method
DeCraftWoodenCrate.CanDo check BBPItemPack's conditions on this check no longer apply. BaseBuildingPlus.pbo::scripts\4_World\recipes\DeCraftWoodenCrate.c:3
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
MissionServer.OnUpdate
every server frame
TraderPlus then CF then vanilla
PlayerBase.EEItemDetached
every inventory move
MuchStuffPack then TraderPlus then vanilla
PlayerBase.SetActions
per event
MuchFramework then BaseBuildingPlus then BBPItemPack then MuchStuffPack then TraderPlus then Advanced Weapon Scopes then VPPAdminTools then vanilla
PlayerBase.OnRPC
per event
MuchFramework then BaseBuildingPlus then BBPItemPack then VPPAdminTools then vanilla
DayZGame.OnRPC
per event
VPPAdminTools sometimes stops here then Dabs Framework then CF sometimes stops here then vanilla
WoodenCrate.SetActions
per event
TraderPlus then [CrSk] BMW 525i E34 then [CrSk] VAZ-2107 then vanilla
ActionBuildPart.ActionCondition
per event
BaseBuildingPlus 1.30 EXP Fix sometimes stops here then BaseBuildingPlus sometimes stops here then vanilla
ActionCloseFence.ActionCondition
per event
BaseBuildingPlus sometimes stops here then Code Lock then vanilla
ActionDeployObject.ActionCondition
per event
BBPItemPack RPC send world scan sometimes stops here then TraderPlus sometimes stops here then vanilla
ActionDestroyPart.ActionCondition
per event
BaseBuildingPlus sometimes stops here then BBPItemPack sometimes stops here then vanilla
ActionDialCombinationLockOnTarget.ActionCondition
per event
BaseBuildingPlus 1.30 EXP Fix sometimes stops here then BaseBuildingPlus sometimes stops here then vanilla

Stall risks#

6 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
KillReward
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
KillReward.pbo::scripts\4_World\Entities\dayzplayerimplement.c:3
KillReward
PlayerBase.EEHitBy
per event
Timer created inside a hot hook heuristic
KillReward.pbo::scripts\4_World\Entities\ManBase\PlayerBase.c:94
KillReward
ZombieBase.EEHitBy
per event
Timer created inside a hot hook heuristic
KillReward.pbo::scripts\4_World\Entities\Creatures\Infected\ZombieBase.c:69

Everything else#

All 71 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionBuildPartCB.CreateActionComponent — vanilla → BBPItemPack (cond) → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Hologram.AddProjectionRotation — vanilla → BBPItemPack ✂ → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Hologram.GetProjectionRotation — vanilla → BBPItemPack ✂ → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Hologram.SubtractProjectionRotation — vanilla → BBPItemPack ✂ → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
ActionBuildPart.GetAdminLogMessage — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
ActionDialCombinationLockOnTarget.OnFinishProgressServer — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Construction.DropNonUsableMaterialsServer — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Construction.IsColliding — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Construction.IsCollidingEx — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
DeCraftWoodenCrate.CanDo — vanilla → BBPItemPack ✂ → BaseBuildingPlus ✂
StaticConstructionMethods.SpawnConstructionMaterialPiles — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → VPPAdminTools → Treasure → Advanced Weapon Scopes → AdvancedBanking V2 → TraderPlus → MunghardsItempack → MuchStuffPack → Modular Vest System → Code Lock → CannabisPlus → BBPItemPack → BaseBuildingPlus → MuchFramework → AgricultureCore
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → Treasure → RevGuns → Advanced Weapon Scopes → AdvancedBanking V2 → TraderPlus → MunghardsItempack → MuchStuffPack → CannabisPlus → BBPItemPack → BaseBuildingPlus
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → TraderPlus → KillReward → Code Lock → BBPItemPack → BaseBuildingPlus → MuchFramework → BaseBuildingPlus 1.30 EXP Fix
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → TraderPlus → KillReward → CannabisPlus → BaseBuildingPlus → AgricultureCore → BaseBuildingPlus 1.30 EXP Fix
ModItemRegisterCallbacks.RegisterHeavy — vanilla → [CrSk] VAZ-2107 → [CrSk] BMW 525i E34 → CF → MunghardsItempack → MuchStuffPack → CannabisPlus → MuchFramework → AgricultureCore
PlayerBase.Init — vanilla → VPPAdminTools → Treasure → TraderPlus → Modular Vest System → KillReward → BBPItemPack → BaseBuildingPlus → AgricultureCore
Hologram.EvaluateCollision — vanilla → TraderPlus (cond) → MunghardsItempack (cond) → MuchStuffPack (cond) → Modular Vest System (cond) → BaseBuildingPlus (cond) → MuchFramework (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
PlayerBase.SetActions T2 vanilla → VPPAdminTools → Advanced Weapon Scopes → TraderPlus → MuchStuffPack → BBPItemPack → BaseBuildingPlus → MuchFramework
Hologram.ProjectionBasedOnParent — vanilla → TraderPlus (cond) → MunghardsItempack (cond) → Modular Vest System (cond) → BBPItemPack (cond) → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → AdvancedBanking V2 → VanillaPlusPlusMap → KillReward → BaseBuildingPlus → MuchFramework
PluginRecipesManager.RegisterRecipies — vanilla → MunghardsItempack → MuchStuffPack → CannabisPlus → BBPItemPack → BaseBuildingPlus → AgricultureCore
PluginManager.Init — vanilla → Dabs Framework → VPPAdminTools → AdvancedBanking V2 → Code Lock → MuchFramework
Hologram.GetProjectionEntityPosition — vanilla → BBPItemPack (cond) → BaseBuildingPlus (cond) → MuchFramework (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → VPPAdminTools → DayZ Editor Loader
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → MunghardsItempack → MuchStuffPack → BBPItemPack
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → KillReward → CannabisPlus → AgricultureCore
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → BBPItemPack → BaseBuildingPlus → MuchFramework
ActionBuildPart.OnFinishProgressServer — vanilla → BBPItemPack → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
ActionDeployObject.OnEndServer — vanilla → Modular Vest System (cond) → CannabisPlus (cond) → BBPItemPack (cond)
Construction.CanBuildPart — vanilla → BBPItemPack ✂ → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → VPPAdminTools (cond)
Hologram.SetProjectionOrientation — vanilla → BBPItemPack (cond) → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
MissionServer.InvokeOnDisconnect T3 vanilla → CF → TraderPlus → KillReward
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → VPPAdminTools
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → RevGuns → MunghardsItempack
PluginRecipesManagerBase.RegisterRecipies — vanilla → Treasure → Advanced Weapon Scopes → Modular Vest System
WoodenCrate.SetActions T2 vanilla → [CrSk] VAZ-2107 → [CrSk] BMW 525i E34 → TraderPlus
ActionBuildPart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
ActionBuildPart.OnActionInfoUpdate — vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
ActionCloseFence.ActionCondition T2 vanilla → Code Lock → BaseBuildingPlus (cond)
ActionDeployObject.ActionCondition T2 vanilla → TraderPlus (cond) → BBPItemPack (cond)
ActionDestroyPart.ActionCondition T2 vanilla → BBPItemPack (cond) → BaseBuildingPlus (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
ActionDismantlePart.ActionCondition T2 vanilla → BBPItemPack (cond) → BaseBuildingPlus (cond)
ActionPackTent.ActionCondition T2 vanilla → TraderPlus (cond) → Code Lock
ActionTogglePlaceObject.ActionCondition T2 vanilla → CannabisPlus (cond) → BaseBuildingPlus (cond)
ActionUnpin.OnStartServer — vanilla → VPPAdminTools → KillReward
CanisterGasoline.SetActions T2 vanilla → [CrSk] VAZ-2107 → [CrSk] BMW 525i E34
CarScript.OnStoreLoad T3 vanilla → CF → TraderPlus
CarScript.OnStoreSave T3 vanilla → CF → TraderPlus
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
Hacksaw.SetActions T2 vanilla → Code Lock → BBPItemPack
Hologram.AlignProjectionOnTerrain — vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
Hologram.IsFloating — vanilla → BaseBuildingPlus → BaseBuildingPlus 1.30 EXP Fix
Hologram.UpdateHologram — vanilla → MunghardsItempack → MuchFramework
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnEvent — vanilla → CF → VPPAdminTools
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools
MissionServer.OnUpdate T0 vanilla → CF → TraderPlus
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → RevGuns
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → RevGuns
PlantBase.Init — vanilla → CannabisPlus → AgricultureCore (cond)
PlayerBase.EEHitBy T2 vanilla → TraderPlus → KillReward
PlayerBase.EEItemDetached T2 vanilla → TraderPlus → MuchStuffPack
PlayerBase.OnConnect — vanilla → VPPAdminTools → Treasure
Pliers.SetActions T2 vanilla → TraderPlus → MuchFramework
Stone.SetActions T2 vanilla → BBPItemPack → BaseBuildingPlus
VicinityItemManager.IsObstructed — vanilla → MuchStuffPack (cond) → BaseBuildingPlus (cond)
279 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ASVAL.CanEnterIronsights — Advanced Weapon Scopes (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttachToConstruction.ActionCondition T2 BaseBuildingPlus (cond)
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionBurnSewTarget.ActionCondition T2 TraderPlus (cond)
ActionCarDoors.ActionCondition T2 TraderPlus (cond)
ActionCarDoorsOutside.ActionCondition T2 TraderPlus (cond)
ActionCheckPulse.ActionCondition T2 TraderPlus (cond)
ActionCollectBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionCreateIndoorFireplace.ActionCondition T2 MuchStuffPack (cond)
ActionCreateIndoorFireplace.OnExecuteServer — MuchStuffPack (cond)
ActionCreateIndoorOven.ActionCondition T2 MuchStuffPack (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.MoveEntityToFinalPosition — BBPItemPack (cond)
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDetach.ActionCondition T2 TraderPlus (cond)
ActionDetachCarLockPick.ActionCondition T2 TraderPlus ✂
ActionDetachFromTarget.ActionCondition T2 TraderPlus (cond)
ActionDigInStash.ActionCondition T2 TraderPlus (cond)
ActionDigOutStash.ActionCondition T2 TraderPlus (cond)
ActionDisinfectTarget.ActionCondition T2 TraderPlus (cond)
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionDrainLiquid.ActionCondition T2 MuchStuffPack (cond)
ActionFillBottleBaseCB.CreateActionComponent — MuchStuffPack
ActionFoldBaseBuildingObject.ActionCondition T2 BBPItemPack ✂
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionForceConsume.ActionCondition T2 TraderPlus (cond)
ActionForceConsumeSingle.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.SZActionConditionHandler — TraderPlus ✂
ActionForceFeedCan.TPAdditionalCondition — TraderPlus ✂
ActionGetInTransport.ActionCondition T2 TraderPlus (cond)
ActionGetOutTransport.OnEndServer — TraderPlus
ActionGiveBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionInjectTarget.ActionCondition T2 TraderPlus (cond)
ActionLockDoors.ActionCondition T2 TraderPlus (cond)
ActionMineTree.ActionCondition T2 TraderPlus (cond)
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPickLockOnCar.ActionCondition T2 TraderPlus (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 MuchStuffPack (cond)
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlaceOvenIndoor.ActionCondition T2 MuchStuffPack (cond)
ActionPlugTargetIntoThis.ActionCondition T2 BBPItemPack (cond)
ActionPourLiquid.ActionCondition T2 MuchStuffPack (cond)
ActionRestrainSelf.ActionCondition T2 TraderPlus (cond)
ActionRestrainTarget.ActionCondition T2 TraderPlus (cond)
ActionTakeItem.ActionCondition T2 TraderPlus
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionToggleNVMode.ActionCondition T2 Advanced Weapon Scopes (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionTurnOnWhileOnGround.ActionCondition T2 BBPItemPack
ActionUnmountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.ActionCondition T2 TraderPlus (cond)
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnimalBase.EEKilled T3 KillReward
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
Aug.CanEnterIronsights — Advanced Weapon Scopes (cond)
BBP_Mortar_Mix.SetActions T2 BBPItemPack
Barrel_ColorBase.SetActions T2 [CrSk] VAZ-2107
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.SetActions T2 TraderPlus
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CAContinuousQuantityLiquidTransfer.Setup — MuchStuffPack
CamoNet.SetActions T2 BaseBuildingPlus
CarScript.CanDisplayAttachmentCategory — TraderPlus
CarScript.CanDisplayAttachmentSlot T2 TraderPlus
CarScript.EEDelete T3 TraderPlus
CarScript.IsInventoryVisible T2 TraderPlus ✂
CarScript.OnEngineStart — TraderPlus
CarScript.OnVariablesSynchronized T2 TraderPlus
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
Clothing.CanLoadItemIntoCargoClothingConditions — MuchFramework ✂
Clothing.CanPutInCargoClothingConditions — MuchFramework ✂
Clothing.CanReceiveAttachment T2 MuchFramework
Clothing.CanReceiveItemIntoCargoClothingConditions — MuchFramework ✂
Clothing.SmershException — MunghardsItempack ✂
CodeLock.NewUnlockServer — MuchFramework
CodeLock.SetActions T2 MuchFramework
CodeLockServerRPC.OpenTarget — MuchFramework
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftGutsRope.Init — MunghardsItempack
CraftRag.Do — MuchStuffPack ✂
CraftRag.Init — MunghardsItempack
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 AdvancedBanking V2
CutOutPepperSeeds.Init — MunghardsItempack
CutOutPumpkinSeeds.Init — MunghardsItempack
CutOutTomatoSeeds.Init — MunghardsItempack
CutOutZucchiniSeeds.Init — MunghardsItempack
DayZGame.OnAfterCreate — KillReward
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerCameraOptics.SetCameraPP — Advanced Weapon Scopes (cond)
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CommandHandler T1 KillReward
DayZPlayerImplement.EEKilled T3 TraderPlus
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplementFallDamage.HandleFallDamage — TraderPlus (cond)
DayZPlayerImplementThrowing.HandleThrowing — TraderPlus
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — TraderPlus (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Edible_Base.EEInit T3 MuchFramework
Edible_Base.ProcessDecay — MuchFramework
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
Environment.Init — MunghardsItempack
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Grenade_Base.EEHitBy T2 VPPAdminTools
Hammer.SetActions T2 MuchFramework
HandDrillKit.SetActions T2 TraderPlus
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.GetProjectionName — MuchFramework (cond)
Hologram.PlaceEntity — TraderPlus (cond)
Hologram.RefreshVisual — MuchFramework (cond)
Hologram.SetProjectionPosition — MuchFramework (cond)
ItemBase.CanBePlaced — MuchFramework (cond)
ItemBase.CanLoadAttachment — MuchFramework ✂
ItemBase.CanReceiveAttachment T2 MuchFramework ✂
ItemBase.CanReceiveItemIntoCargo T2 MunghardsItempack (cond)
ItemBase.CombineItemsClient — Code Lock (cond)
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnRightClick — Code Lock (cond)
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
ItemBase.SetActions T2 BaseBuildingPlus
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
Matchbox.SetActions T2 TraderPlus
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OpenCan.Init — MunghardsItempack
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PetrolLighter.SetActions T2 TraderPlus
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlayerBase.AC_HasAnyPPEActive — CannabisPlus
PlayerBase.CalculateVisibilityForAI — MuchFramework ✂
PlayerBase.CanBeTargetedByAI — VPPAdminTools (cond)
PlayerBase.CanDropEntity T2 TraderPlus (cond)
PlayerBase.CheckDeath — Ear-Plugs
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.EEItemAttached T2 MuchStuffPack
PlayerBase.EOnContact — MuchStuffPack ✂
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.OnCommandUnconsciousFinish — Ear-Plugs
PlayerBase.OnCommandUnconsciousStart — Ear-Plugs
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnPlayerLoaded — AgricultureCore
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PlayerBase.SetSuicide — TraderPlus
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PortableGasLamp.kv5slut — MunghardsItempack ✂
PortableGasStove.SetActions T2 TraderPlus
PortableGasStove.kv5slut — MunghardsItempack ✂
PurifyWater.Do — MuchStuffPack ✂
PurifyWater.Init — MuchStuffPack
Roadflare.SetActions T2 TraderPlus
SawoffMosin.Do — MuchStuffPack (cond)
Screwdriver.SetActions T2 MuchFramework
SeaChest.SetActions T2 [CrSk] VAZ-2107
SeedPackBase.EmptySeedPack — CannabisPlus (cond)
SledgeHammer.SetActions T2 BBPItemPack
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanPutAsAttachment — MunghardsItempack ✂
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
Torch.SetActions T2 TraderPlus
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — TraderPlus (cond)
TruckBattery.EEItemDetached T2 BaseBuildingPlus
UniversalLight.CanPutAsAttachment — RevGuns (cond)
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.AddVicinityItems — TraderPlus (cond)
Weapon_Base.CanReceiveAttachment T2 RevGuns (cond)
Weapon_Base.EEFired — VPPAdminTools
WoodenCrate.CanPutAsAttachment — TraderPlus (cond)
WoodenCrate.CanReceiveItemIntoCargo T2 TraderPlus (cond)
ZombieBase.ChaseAttackLogic — TraderPlus (cond)
ZombieBase.EEHitBy T2 KillReward
ZombieBase.EEKilled T3 KillReward
ZombieBase.FightAttackLogic — TraderPlus (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF

30 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.