← modperf

Analyzed mods, ranked

328 scripted mods 220 asset-only mods Asset-only mods override no server script and are not ranked.
Where the 548 analyzed mods fall
220 asset-only 316 scripted · A11 scripted · B1 scripted · C
Median scripted mod
0.004 ms/s
Heaviest tenth starts at 0.702 ms/s. The letter separates 12 mods from 316; the rank separates all of them.
Load against Workshop subscribers →
How they self-sort · Steam Workshop tags

Authors pick these on the Workshop; nothing checks them. Each row is a filter — showing Untagged, show all. 263 mods carry more than one tag, so the groups overlap.

TagModsScriptedMedian ms/sHeaviest tenthGrades
Untagged 190 124 0.092 1.831
Server 19 13 0.075 2.473
Terrain 46 20 0.075 0.744
Sound 55 31 0.017 0.420
Environment 123 68 0.013 0.744
Character 116 57 0.007 0.519
Mechanics 191 132 0.003 0.383
Equipment 169 96 0.003 0.259
Economy 67 38 0.002 0.744
Animation 44 26 0.002 0.744
Props 98 54 0.002 0.744
Rank Mod Footprint Structural load · heaviest first Chain breaks Updated Analyzed
239 CookZ A heavier than 27%
0.000
clean 2026-06-08 2026-10-03
242 [CrSk] BMW 525i E34 A heavier than 21%
0.000
clean 2026-10-16 2026-10-16
242 [CrSk] GAZ-3309 A heavier than 21%
0.000
clean 2026-10-16 2026-10-16
242 ClothingInventoryFix A heavier than 21%
0.000
1 to review 2024-06-22 2026-10-03
242 EDO_WEAPONS A heavier than 21%
0.000
clean 2026-04-23 2026-10-03
242 Gerphelius Zil-130 A heavier than 21%
0.000
clean 2026-10-19 2026-10-19
242 Helicopter landing pad A heavier than 21%
0.000
clean 2023-07-10 2026-10-03
242 RedFalcon Mosquito Mk III A heavier than 21%
0.000
clean 2026-04-14 2026-10-03
242 RedFalcon Watercraft A heavier than 21%
0.000
clean 2026-04-13 2026-10-03
259 Dogtags A heavier than 20%
0.000
2 to review 2024-06-10 2026-10-03
270 AdvancedBanking V2 A heavier than 10%
0.000
clean 2026-10-11 2026-10-11
270 ArmA 2 ACR Weapon Pack A heavier than 10%
0.000
clean 2026-04-17 2026-10-03
270 dbo_mustangs A heavier than 10%
0.000
clean 2021-05-13 2026-10-03
270 Highwatch CF A heavier than 10%
0.000
clean 2026-10-14 2026-10-15
270 Lag Debug UI A heavier than 10%
0.000
clean 2025-02-28 2026-10-07
270 RevGuns A heavier than 10%
0.000
clean 2023-09-25 2026-10-03
298 AgricultureCore A heavier than 9%
0.000
1 by design 2026-10-15 2026-10-15
298 Preferred Respawn - Experimental A heavier than 9%
0.000
clean 2025-02-01 2026-10-03
300 DayZ-Expansion-Navigation A heavier than 9%
0.000
clean 2026-10-15 2026-10-15
305 Chernarus Battalion Headquarters Skalisty Island A heavier than 0%
0.000
clean 2020-05-14 2026-10-03
305 Notifications A heavier than 0%
0.000
clean 2023-08-30 2026-10-03
305 Sentinel Enforcer - BreachingCharge A heavier than 0%
0.000
clean 2026-08-22 2026-10-03
305 Sentinel Enforcer - CodeLock A heavier than 0%
0.000
clean 2026-08-22 2026-10-03
305 Stargate Teleporters Complete A heavier than 0%
0.000
clean 2024-01-27 2026-10-03

← heavier page 3 of 3 · 124 mods

What the rank measures

Milliseconds of server main thread per second at 100 players, from how often each hook fires and how many timers stay alive. One per-frame hook is about 0.025 ms/s; one repeating timer about 0.140. Ties share a rank: same structure, same score. "Heavier than N%" is against scripted mods only.

What it leaves out

What the hooks do inside, network cost, and engine-side load. Rank 1 is the busiest structure, not the laggiest mod. The chain-breaks cell counts a break on a base class or on persisted data as "to review"; breaks on specific classes a mod replaces wholesale are "by design" — each mod's page ranks them. Methodology.