Analyzed mods, ranked
Where the 548 analyzed mods fall
220 asset-only
316 scripted · A11 scripted · B1 scripted · C
Median scripted mod
0.004 ms/s
Heaviest tenth starts at 0.702 ms/s. The letter separates 12 mods from 316; the rank separates all of them.
| Rank | Mod | Footprint | Structural load · heaviest first | Chain breaks |
|---|---|---|---|---|
| 239 | CookZ | A heavier than 27% | 0.000 |
clean |
| 242 | [CrSk] BMW 525i E34 | A heavier than 21% | 0.000 |
clean |
| 242 | [CrSk] GAZ-3309 | A heavier than 21% | 0.000 |
clean |
| 242 | ClothingInventoryFix | A heavier than 21% | 0.000 |
1 to review |
| 242 | EDO_WEAPONS | A heavier than 21% | 0.000 |
clean |
| 242 | Gerphelius Zil-130 | A heavier than 21% | 0.000 |
clean |
| 242 | Helicopter landing pad | A heavier than 21% | 0.000 |
clean |
| 242 | RedFalcon Mosquito Mk III | A heavier than 21% | 0.000 |
clean |
| 242 | RedFalcon Watercraft | A heavier than 21% | 0.000 |
clean |
| 259 | Dogtags | A heavier than 20% | 0.000 |
2 to review |
| 270 | AdvancedBanking V2 | A heavier than 10% | 0.000 |
clean |
| 270 | ArmA 2 ACR Weapon Pack | A heavier than 10% | 0.000 |
clean |
| 270 | dbo_mustangs | A heavier than 10% | 0.000 |
clean |
| 270 | Highwatch CF | A heavier than 10% | 0.000 |
clean |
| 270 | Lag Debug UI | A heavier than 10% | 0.000 |
clean |
| 270 | RevGuns | A heavier than 10% | 0.000 |
clean |
| 298 | AgricultureCore | A heavier than 9% | 0.000 |
1 by design |
| 298 | Preferred Respawn - Experimental | A heavier than 9% | 0.000 |
clean |
| 300 | DayZ-Expansion-Navigation | A heavier than 9% | 0.000 |
clean |
| 305 | Chernarus Battalion Headquarters Skalisty Island | A heavier than 0% | 0.000 |
clean |
| 305 | Notifications | A heavier than 0% | 0.000 |
clean |
| 305 | Sentinel Enforcer - BreachingCharge | A heavier than 0% | 0.000 |
clean |
| 305 | Sentinel Enforcer - CodeLock | A heavier than 0% | 0.000 |
clean |
| 305 | Stargate Teleporters Complete | A heavier than 0% | 0.000 |
clean |
← heavier page 3 of 3 · 124 mods
What the rank measures
Milliseconds of server main thread per second at 100 players, from how often each hook fires and how many timers stay alive. One per-frame hook is about 0.025 ms/s; one repeating timer about 0.140. Ties share a rank: same structure, same score. "Heavier than N%" is against scripted mods only.
What it leaves out
What the hooks do inside, network cost, and engine-side load. Rank 1 is the busiest structure, not the laggiest mod. The chain-breaks cell counts a break on a base class or on persisted data as "to review"; breaks on specific classes a mod replaces wholesale are "by design" — each mod's page ranks them. Methodology.