Analyzed mods, ranked
Where the 548 analyzed mods fall
220 asset-only
316 scripted · A11 scripted · B1 scripted · C
Median scripted mod
0.004 ms/s
Heaviest tenth starts at 0.702 ms/s. The letter separates 12 mods from 316; the rank separates all of them.
| Rank | Mod | Footprint | Structural load · heaviest first | Chain breaks |
|---|---|---|---|---|
| 8 | SFP | B heavier than 98% | 2.473 |
clean |
| 9 | [TDB] Server-Modpack | B heavier than 97% | 2.447 |
3 to review + 15 by design |
| 29 | BallerZ Gear | A heavier than 91% | 0.744 |
30 by design |
| 33 | RolePlayMod | A heavier than 90% | 0.670 |
20 by design |
| 63 | RaG_BaseBuilding | A heavier than 81% | 0.284 |
4 by design |
| 76 | BaseBuildingPlus | A heavier than 77% | 0.172 |
3 to review + 6 by design |
| 78 | [DEPRECATED] | A heavier than 76% | 0.167 |
clean |
| 89 | DBN_FordRaptor_Scorpio | A heavier than 73% | 0.150 |
1 by design |
| 95 | DayZ-Expansion | A heavier than 71% | 0.142 |
32 by design |
| 104 | Player Bounties | A heavier than 68% | 0.140 |
clean |
| 119 | Item Restrictions | A heavier than 64% | 0.078 |
clean |
| 121 | Mass'sManyItemOverhaul | A heavier than 63% | 0.075 |
clean |
| 142 | GarbageSearch | A heavier than 57% | 0.025 |
clean |
| 150 | RaG_Core | A heavier than 54% | 0.017 |
clean |
| 159 | WindstridesClothingPack | A heavier than 51% | 0.007 |
clean |
| 164 | iM7s_DrugRunning | A heavier than 50% | 0.005 |
14 by design |
| 166 | Mystery Box | A heavier than 49% | 0.004 |
clean |
| 168 | MagazineLoading | A heavier than 49% | 0.003 |
6 by design |
| 173 | RA Base Building | A heavier than 47% | 0.003 |
1 to review + 7 by design |
| 176 | RaG_Vehicle_Pack | A heavier than 46% | 0.002 |
clean |
| 184 | RA Base Building Tweaks | A heavier than 44% | 0.001 |
4 by design |
| 191 | ExtraFarmingItems | A heavier than 41% | 0.001 |
clean |
| 200 | MMG Base Storage NoCodeLock | A heavier than 39% | 0.001 |
clean |
| 201 | BetterStash | A heavier than 38% | 0.001 |
clean |
| 210 | Paragon Storage | A heavier than 35% | 0.001 |
1 by design |
| 210 | ToFu Virtual Storage | A heavier than 35% | 0.001 |
clean |
| 213 | Base Fortifications | A heavier than 34% | 0.001 |
clean |
| 224 | CJ187-LootChest | A heavier than 29% | 0.001 |
clean |
| 235 | CannabisPlus | A heavier than 27% | 0.000 |
1 by design |
| 239 | Search For Loot | A heavier than 27% | 0.000 |
clean |
| 242 | Garage | A heavier than 21% | 0.000 |
clean |
| 259 | DayZ Mining System with Ores and Gems (Legacy) | A heavier than 20% | 0.000 |
1 by design |
| 262 | DayZCasinoV2 | A heavier than 18% | 0.000 |
clean |
| 262 | Enhanced Banking | A heavier than 18% | 0.000 |
clean |
| 270 | CJ187-MoreItems | A heavier than 10% | 0.000 |
23 by design |
| 270 | MMG - Mightys Military Gear | A heavier than 10% | 0.000 |
clean |
| 305 | King of the Hill | A heavier than 0% | 0.000 |
clean |
| 305 | TOWK's Stashes | A heavier than 0% | 0.000 |
clean |
What the rank measures
Milliseconds of server main thread per second at 100 players, from how often each hook fires and how many timers stay alive. One per-frame hook is about 0.025 ms/s; one repeating timer about 0.140. Ties share a rank: same structure, same score. "Heavier than N%" is against scripted mods only.
What it leaves out
What the hooks do inside, network cost, and engine-side load. Rank 1 is the busiest structure, not the laggiest mod. The chain-breaks cell counts a break on a base class or on persisted data as "to review"; breaks on specific classes a mod replaces wholesale are "by design" — each mod's page ranks them. Methodology.