← modperf

Analyzed mods, ranked

328 scripted mods 220 asset-only mods Asset-only mods override no server script and are not ranked.
Where the 548 analyzed mods fall
220 asset-only 316 scripted · A11 scripted · B1 scripted · C
Median scripted mod
0.004 ms/s
Heaviest tenth starts at 0.702 ms/s. The letter separates 12 mods from 316; the rank separates all of them.
Load against Workshop subscribers →
How they self-sort · Steam Workshop tags

Authors pick these on the Workshop; nothing checks them. Each row is a filter — showing Sound, show all. 263 mods carry more than one tag, so the groups overlap.

TagModsScriptedMedian ms/sHeaviest tenthGrades
Untagged 190 124 0.092 1.831
Server 19 13 0.075 2.473
Terrain 46 20 0.075 0.744
Sound 55 31 0.017 0.420
Environment 123 68 0.013 0.744
Character 116 57 0.007 0.519
Mechanics 191 132 0.003 0.383
Equipment 169 96 0.003 0.259
Economy 67 38 0.002 0.744
Animation 44 26 0.002 0.744
Props 98 54 0.002 0.744
Rank Mod Footprint Structural load · heaviest first Chain breaks Updated Analyzed
8 SFP B heavier than 98%
2.473
clean 2026-08-01 2026-10-03
29 BallerZ Gear A heavier than 91%
0.744
30 by design 2026-10-10 2026-10-10
48 ToxicZone A heavier than 85%
0.420
clean 2022-02-18 2026-10-03
89 DBN_FordRaptor_Scorpio A heavier than 73%
0.150
1 by design 2026-10-17 2026-10-17
90 ZenSleep V1 A heavier than 73%
0.149
clean 2023-02-17 2026-10-03
95 DayZ-Expansion A heavier than 71%
0.142
32 by design 2026-10-15 2026-10-15
97 Banov A heavier than 70%
0.141
3 to review + 8 by design 2026-10-15 2026-10-15
98 Basic Ear Plugs A heavier than 70%
0.141
clean 2021-09-14 2026-10-03
99 DNA Keycards A heavier than 70%
0.141
clean 2026-10-15 2026-10-15
109 Location Text A heavier than 67%
0.140
clean 2024-11-02 2026-10-03
114 DayZ Horse A heavier than 65%
0.103
clean 2026-10-15 2026-10-15
121 Mass'sManyItemOverhaul A heavier than 63%
0.075
clean 2026-04-08 2026-10-03
126 AimSounds A heavier than 62%
0.075
1 by design 2026-04-13 2026-10-03
135 Towing Service A heavier than 59%
0.027
clean 2026-10-19 2026-10-19
143 Automated Turrets A heavier than 56%
0.025
clean 2026-10-15 2026-10-15
150 RaG_Core A heavier than 54%
0.017
clean 2026-10-19 2026-10-19
166 Mystery Box A heavier than 49%
0.004
clean 2022-07-07 2026-10-03
169 Crocodile A heavier than 48%
0.003
clean 2026-10-17 2026-10-17
169 Inventory Move Sounds A heavier than 48%
0.003
clean 2022-01-04 2026-10-03
172 FarmingPlus 2.0 A heavier than 48%
0.003
clean 2023-01-01 2026-10-03
173 RaG_BaseItems A heavier than 47%
0.003
1 by design 2026-10-18 2026-10-18
176 RaG_Vehicle_Pack A heavier than 46%
0.002
clean 2026-10-19 2026-10-19
186 Custom Keycards A heavier than 43%
0.001
clean 2026-10-15 2026-10-15
194 GRW ER7 Gauss Rifle A heavier than 39%
0.001
11 by design 2022-01-14 2026-10-03
203 Kamaz_Truck A heavier than 37%
0.001
2 by design 2026-10-15 2026-10-15
239 Drones A heavier than 27%
0.000
clean 2023-06-12 2026-10-03
259 DayZ Mining System with Ores and Gems (Legacy) A heavier than 20%
0.000
1 by design 2025-11-11 2026-10-03
262 CPBWeapons A heavier than 18%
0.000
clean 2023-08-30 2026-10-03
262 RaG_Viking_Pack A heavier than 18%
0.000
clean 2026-10-15 2026-10-15
270 TalkingNPC A heavier than 10%
0.000
clean 2024-02-11 2026-10-03
305 RaG_Wheel_Of_Fortune A heavier than 0%
0.000
clean 2026-10-15 2026-10-15
What the rank measures

Milliseconds of server main thread per second at 100 players, from how often each hook fires and how many timers stay alive. One per-frame hook is about 0.025 ms/s; one repeating timer about 0.140. Ties share a rank: same structure, same score. "Heavier than N%" is against scripted mods only.

What it leaves out

What the hooks do inside, network cost, and engine-side load. Rank 1 is the busiest structure, not the laggiest mod. The chain-breaks cell counts a break on a base class or on persisted data as "to review"; breaks on specific classes a mod replaces wholesale are "by design" — each mod's page ranks them. Methodology.