Analyzed mods, ranked
Where the 548 analyzed mods fall
220 asset-only
316 scripted · A11 scripted · B1 scripted · C
Median scripted mod
0.004 ms/s
Heaviest tenth starts at 0.702 ms/s. The letter separates 12 mods from 316; the rank separates all of them.
| Rank | Mod | Footprint | Structural load · heaviest first | Chain breaks |
|---|---|---|---|---|
| 8 | SFP | B heavier than 98% | 2.473 |
clean |
| 29 | BallerZ Gear | A heavier than 91% | 0.744 |
30 by design |
| 48 | ToxicZone | A heavier than 85% | 0.420 |
clean |
| 89 | DBN_FordRaptor_Scorpio | A heavier than 73% | 0.150 |
1 by design |
| 90 | ZenSleep V1 | A heavier than 73% | 0.149 |
clean |
| 95 | DayZ-Expansion | A heavier than 71% | 0.142 |
32 by design |
| 97 | Banov | A heavier than 70% | 0.141 |
3 to review + 8 by design |
| 98 | Basic Ear Plugs | A heavier than 70% | 0.141 |
clean |
| 99 | DNA Keycards | A heavier than 70% | 0.141 |
clean |
| 109 | Location Text | A heavier than 67% | 0.140 |
clean |
| 114 | DayZ Horse | A heavier than 65% | 0.103 |
clean |
| 121 | Mass'sManyItemOverhaul | A heavier than 63% | 0.075 |
clean |
| 126 | AimSounds | A heavier than 62% | 0.075 |
1 by design |
| 135 | Towing Service | A heavier than 59% | 0.027 |
clean |
| 143 | Automated Turrets | A heavier than 56% | 0.025 |
clean |
| 150 | RaG_Core | A heavier than 54% | 0.017 |
clean |
| 166 | Mystery Box | A heavier than 49% | 0.004 |
clean |
| 169 | Crocodile | A heavier than 48% | 0.003 |
clean |
| 169 | Inventory Move Sounds | A heavier than 48% | 0.003 |
clean |
| 172 | FarmingPlus 2.0 | A heavier than 48% | 0.003 |
clean |
| 173 | RaG_BaseItems | A heavier than 47% | 0.003 |
1 by design |
| 176 | RaG_Vehicle_Pack | A heavier than 46% | 0.002 |
clean |
| 186 | Custom Keycards | A heavier than 43% | 0.001 |
clean |
| 194 | GRW ER7 Gauss Rifle | A heavier than 39% | 0.001 |
11 by design |
| 203 | Kamaz_Truck | A heavier than 37% | 0.001 |
2 by design |
| 239 | Drones | A heavier than 27% | 0.000 |
clean |
| 259 | DayZ Mining System with Ores and Gems (Legacy) | A heavier than 20% | 0.000 |
1 by design |
| 262 | CPBWeapons | A heavier than 18% | 0.000 |
clean |
| 262 | RaG_Viking_Pack | A heavier than 18% | 0.000 |
clean |
| 270 | TalkingNPC | A heavier than 10% | 0.000 |
clean |
| 305 | RaG_Wheel_Of_Fortune | A heavier than 0% | 0.000 |
clean |
What the rank measures
Milliseconds of server main thread per second at 100 players, from how often each hook fires and how many timers stay alive. One per-frame hook is about 0.025 ms/s; one repeating timer about 0.140. Ties share a rank: same structure, same score. "Heavier than N%" is against scripted mods only.
What it leaves out
What the hooks do inside, network cost, and engine-side load. Rank 1 is the busiest structure, not the laggiest mod. The chain-breaks cell counts a break on a base class or on persisted data as "to review"; breaks on specific classes a mod replaces wholesale are "by design" — each mod's page ranks them. Methodology.