Stack composer
Started from [PL] SkipperDEV |Alteria| |ALPHA|: the 40 mods
it publishes to the Steam server browser (as of 2026-10-21), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 CF
- 2 Dabs Framework
- 3 Alteria not analyzed
- 4 GSC Gameworld Assets (JMC Edition)
- 5 DayZ Editor Loader
- 6 sFramework
- 7 VPPAdminTools
- 8 Terje Core not analyzed
- 9 Terje Start Screen not analyzed
- 10 Terje Medicine not analyzed
- 11 Terje-Skills
- 12 DayZ-Expansion-Core
- 13 DayZ-Expansion-Licensed
- 14 DayZ-Expansion-Vehicles
- 15 DayZ-Expansion-Weapons
- 16 DayZ-Expansion-AI
- 17 DayZ-Expansion-Map-Assets
- 18 DayZ-Expansion-Quests
- 19 SFP
- 20 SFP_anim_system
- 21 Radio Toggle not analyzed
- 22 WindstridesClothingPack
- 23 More Materials not analyzed
- 24 Inventory Move Sounds
- 25 sGunplay
- 26 RaG_Core
- 27 RaG_BaseBuilding
- 28 RaG_BaseItems
- 29 BoomLay's Things Updated not analyzed
- 30 LoftDModGR Clothes Pack
- 31 Watchcorp Hairs not analyzed
- 32 Forward Operator Gear
- 33 CJ187-LootChest
- 34 TraderPlus
- 35 InediaInfectedAI
- 36 Workshop 3264628596 not analyzed
- 37 FlipTransport
- 38 Winter Chernarus V2
- 39 Winter Livonia
- 40 Workshop 2882257458 not analyzed
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 13 below.
Across 222 server-side methods hooked by two or more mods. 2 more on client-only UI classes, listed separately.
7.760 ms per second, all 30 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
| silences → | 1CF | 7VPPAdminTools | 12DayZ-Expansion-Core | 15DayZ-Expansion-Weapons | 35InediaInfectedAI | all |
|---|---|---|---|---|---|---|
| 7VPPAdminTools | 1VPPAdminTools silences DayZ-Expansion-Weapons 1 method: 1 event | 1VPPAdminTools silences InediaInfectedAI 1 method: 1 event |
2 | |||
| 12DayZ-Expansion-Core | 1DayZ-Expansion-Core silences CF 1 method: 1 value | 1 | ||||
| 28RaG_BaseItems | 1RaG_BaseItems silences DayZ-Expansion-Core 1 method: 1 check | 1 | ||||
| 38Winter Chernarus V2 | 1Winter Chernarus V2 silences VPPAdminTools 1 method: 1 check | 1 | ||||
| 39Winter Livonia | 1Winter Livonia silences VPPAdminTools 1 method: 1 check | 1 | ||||
| all | 1 | 2 | 1 | 1 | 1 | 6 |
| 3Alteria | Not analyzed, so what it silences is unknown. Queue it in the list above. | |||||
| 8Terje Core | Not analyzed, so what it silences is unknown. Queue it in the list above. | |||||
| 9Terje Start Screen | Not analyzed, so what it silences is unknown. Queue it in the list above. | |||||
| 10Terje Medicine | Not analyzed, so what it silences is unknown. Queue it in the list above. | |||||
| 21Radio Toggle | Not analyzed, so what it silences is unknown. Queue it in the list above. | |||||
| 23More Materials | Not analyzed, so what it silences is unknown. Queue it in the list above. | |||||
| …and 4 more mods not analyzed yet. | ||||||
The 6 pairs, largest first# ·
DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon
value
CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
RaG_BaseItemssilencesDayZ-Expansion-Core1 method
PlantMaterial.CanPutAsAttachment
check
DayZ-Expansion-Core's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
VPPAdminToolssilencesDayZ-Expansion-Weapons1 method
SurvivorBase.EOnFrame
event · T1
DayZ-Expansion-Weapons's work on this event never runs. For SurvivorBase instances, through its ancestor PlayerBase. VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminToolssilencesInediaInfectedAI1 method
SurvivorBase.EOnFrame
event · T1
InediaInfectedAI's work on this event never runs. For SurvivorBase instances, through its ancestor PlayerBase. VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
Winter Chernarus V2silencesVPPAdminTools1 method
ChernarusPlusData.WeatherOnBeforeChange
check
VPPAdminTools's conditions on this check no longer apply. WinterChernarusV2Scripts.pbo::scripts/4_World/Classes/Worlds/ChernarusPlus.c:134
Winter LivoniasilencesVPPAdminTools1 method
EnochData.WeatherOnBeforeChange
check
VPPAdminTools's conditions on this check no longer apply. WinterLivoniaWorld.pbo::scripts\4_world\enoch.c:138
2 conflicts on client-only classes (menus, HUD, notifications) — no server effect
NotificationSystem.GetNotificationData— DayZ-Expansion-Core silences CFNotificationSystem.GetNotificationData— DayZ-Expansion-Core silences Dabs Framework
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
13 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
- Timer created inside a hot hook. Registers a timer each time the hook runs. Timers that are never cleaned up pile up in the queue the server walks every frame; the analysis cannot see the cleanup, so read the code.
PlayerBase.CommandHandlerVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401SurvivorBase.EOnFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42SurvivorBase.EOnPostFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61DayZPlayerImplement.CommandHandlercore_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260DayZPlayerImplement.HandleWeaponsweapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\DayZPlayerImplement.c:17PlayerBase.EOnFrameweapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\PlayerBase.c:39DayZPlayerImplement.CommandHandlerai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660PlayerBase.OnScheduledTickai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205PlayerBase.CommandHandlerSFP4.pbo::scripts\4_World\ShumMutant\PlayerBase_ShumMutant.c:229PlayerBase.OnScheduledTickSFP4.pbo::scripts\4_World\Krovososok\Player\SFP_KrovososClientController.c:222PlayerBase.OnScheduledTickSFP4.pbo::scripts\4_World\SFP_EXO_MARK5\SFP_ExoMark5_PlayerBase.c:1753PlayerBase.EOnFrameInediaInfectedAI.pbo::scripts\4_World\InediaInfectedAI\entities\manbase\playerbase.c:5231 more
PlayerBase.OnRPCSFP4.pbo::scripts\4_World\ShumMutant\PlayerBase_ShumMutant.c:315Everything else#
All 222 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
ChernarusPlusData.WeatherOnBeforeChange |
— | |
EnochData.WeatherOnBeforeChange |
— | |
NotificationRuntimeData.GetIcon |
— | |
ActionConstructor.RegisterActions |
— | vanilla → Dabs Framework → VPPAdminTools → Terje-Skills → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-Weapons → DayZ-Expansion-AI → DayZ-Expansion-Quests → SFP → SFP_anim_system → WindstridesClothingPack → RaG_Core → RaG_BaseBuilding → RaG_BaseItems → Forward Operator Gear → CJ187-LootChest → TraderPlus → InediaInfectedAI → FlipTransport → Winter Chernarus V2 |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-Weapons → SFP → WindstridesClothingPack → RaG_BaseBuilding → RaG_BaseItems → LoftDModGR Clothes Pack → Forward Operator Gear → CJ187-LootChest → TraderPlus → InediaInfectedAI → Winter Chernarus V2 |
PlayerBase.SetActions |
T2 | vanilla → VPPAdminTools → Terje-Skills → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-AI → DayZ-Expansion-Quests → SFP_anim_system → WindstridesClothingPack → RaG_BaseItems → TraderPlus → InediaInfectedAI → Winter Chernarus V2 |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-Weapons → DayZ-Expansion-Quests → SFP → WindstridesClothingPack → RaG_BaseItems → LoftDModGR Clothes Pack → Forward Operator Gear → FlipTransport |
MissionServer.OnInit |
T3 | vanilla → CF → VPPAdminTools → SFP → SFP_anim_system → RaG_BaseBuilding → RaG_BaseItems → TraderPlus → InediaInfectedAI → FlipTransport |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-Weapons → DayZ-Expansion-Quests → RaG_BaseBuilding → RaG_BaseItems → LoftDModGR Clothes Pack |
MissionServer.OnMissionStart |
T3 | vanilla → CF → Dabs Framework → DayZ Editor Loader → VPPAdminTools → DayZ-Expansion-Core → DayZ-Expansion-AI → InediaInfectedAI |
PlayerBase.EEHitBy |
T2 | vanilla → Terje-Skills → DayZ-Expansion-Vehicles → DayZ-Expansion-Weapons → DayZ-Expansion-Quests → SFP → TraderPlus → InediaInfectedAI (cond) |
PlayerBase.EEKilled |
T3 | vanilla → VPPAdminTools → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests → SFP → SFP_anim_system → InediaInfectedAI |
PlayerBase.Init |
— | vanilla → VPPAdminTools → Terje-Skills → DayZ-Expansion-Vehicles → DayZ-Expansion-AI → SFP → SFP_anim_system → TraderPlus |
AnimalBase.EEHitBy |
T2 | vanilla → Terje-Skills → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests → SFP → InediaInfectedAI (cond) |
MissionServer.InvokeOnConnect |
T3 | vanilla → CF → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-AI → RaG_Core → TraderPlus |
MissionServer.OnMissionFinish |
T3 | vanilla → CF → VPPAdminTools → DayZ-Expansion-Core → DayZ-Expansion-AI → SFP → RaG_Core |
MissionServer.PlayerDisconnected |
T3 | vanilla → CF → Dabs Framework → VPPAdminTools → DayZ-Expansion-Core → DayZ-Expansion-AI → RaG_Core |
ZombieBase.EEHitBy |
T2 | vanilla → Terje-Skills → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests → SFP → InediaInfectedAI (cond) |
DayZGame.OnRPC |
T2 | vanilla → CF (cond) → Dabs Framework → VPPAdminTools (cond) → DayZ-Expansion-Core (cond) → FlipTransport |
DayZGame.OnUpdate |
T0 | vanilla → CF → sFramework → VPPAdminTools → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI |
DayZPlayerImplementFallDamage.HandleFallDamage |
— | vanilla → Terje-Skills → DayZ-Expansion-Core (cond) → SFP (cond) → TraderPlus (cond) → InediaInfectedAI (cond) |
MissionServer.OnClientReadyEvent |
T3 | vanilla → CF → sFramework → DayZ-Expansion-Core → SFP → SFP_anim_system |
PlayerBase.CanBeTargetedByAI |
— | vanilla → VPPAdminTools (cond) → Terje-Skills → DayZ-Expansion-AI (cond) → SFP (cond) → InediaInfectedAI (cond) |
PlayerBase.EEItemDetached |
T2 | vanilla → WindstridesClothingPack → LoftDModGR Clothes Pack → Forward Operator Gear → TraderPlus → InediaInfectedAI |
PlayerBase.OnRPC |
T2 | vanilla → VPPAdminTools → SFP (cond) → SFP_anim_system → RaG_Core → InediaInfectedAI |
PluginRecipesManagerBase.RegisterRecipies |
— | vanilla → Terje-Skills → DayZ-Expansion-Weapons → WindstridesClothingPack → LoftDModGR Clothes Pack → Forward Operator Gear |
ZombieBase.EEKilled |
T3 | vanilla → Terje-Skills → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests → InediaInfectedAI |
ActionForceConsume.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests (cond) → TraderPlus (cond) → InediaInfectedAI |
ActionForceConsumeSingle.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests (cond) → TraderPlus (cond) → InediaInfectedAI |
ActionGiveBloodTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → TraderPlus (cond) → InediaInfectedAI |
ActionInjectTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests (cond) → TraderPlus (cond) → InediaInfectedAI |
ActionRestrainTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond) → SFP (cond) → TraderPlus (cond) |
ActionSkinning.OnFinishProgressServer |
— | vanilla → Terje-Skills → SFP (cond) → WindstridesClothingPack → InediaInfectedAI (cond) |
AnimalBase.EEKilled |
T3 | vanilla → Terje-Skills → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests |
ExpansionSettings.Init |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-AI → DayZ-Expansion-Quests |
MissionServer.OnEvent |
— | vanilla → CF → VPPAdminTools → DayZ-Expansion-Core → InediaInfectedAI |
PlayerBase.EEItemAttached |
T2 | vanilla → WindstridesClothingPack → LoftDModGR Clothes Pack → Forward Operator Gear → InediaInfectedAI |
PlayerBase.OnCommandHandlerTick |
— | vanilla → SFP → SFP_anim_system → sGunplay → InediaInfectedAI |
PlayerBase.OnVariablesSynchronized |
T2 | vanilla → VPPAdminTools → SFP → SFP_anim_system → InediaInfectedAI |
PluginManager.Init |
— | vanilla → Dabs Framework → VPPAdminTools → SFP → RaG_Core |
PluginRecipesManager.RegisterRecipies |
— | vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Weapons → RaG_BaseBuilding → RaG_BaseItems |
ActionCollectBloodTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → TraderPlus (cond) |
ActionDisinfectTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Quests (cond) → TraderPlus (cond) → InediaInfectedAI |
ActionRepairPart.RepairCondition |
— | vanilla → DayZ-Expansion-Core → RaG_Core (cond) → RaG_BaseBuilding (cond) |
AnimalBase.ModCommandHandlerBefore |
— | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI (cond) → InediaInfectedAI |
AnimalBase.OnVariablesSynchronized |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → InediaInfectedAI |
AreaExposureMdfr.OnActivate |
— | vanilla → VPPAdminTools (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI |
CarScript.EEDelete |
T3 | vanilla → DayZ-Expansion-Vehicles → RaG_Core → TraderPlus |
CarScript.OnInput |
— | vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI → FlipTransport |
DayZGame.DeferredInit |
— | vanilla → CF → sFramework → VPPAdminTools |
DayZPlayerImplement.EEKilled |
T3 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → TraderPlus |
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic |
— | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI → TraderPlus (cond) |
Hammer.SetActions |
T2 | vanilla → RaG_Core → RaG_BaseBuilding → RaG_BaseItems |
Hologram.EvaluateCollision |
— | vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond) → TraderPlus (cond) |
ItemBase.EEHealthLevelChanged |
T2 | vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI → DayZ-Expansion-Quests |
ItemBase.EEHitBy |
T2 | vanilla → Terje-Skills → DayZ-Expansion-AI → RaG_Core |
ItemBase.EOnContact |
— | |
ItemBase.OnInventoryEnter |
T2 | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Quests → RaG_Core |
ItemBase.OnInventoryExit |
T2 | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Quests → RaG_Core |
ItemBase.SetActions |
T2 | vanilla → DayZ-Expansion-Quests → RaG_Core → InediaInfectedAI |
MissionServer.OnClientNewEvent |
T3 | vanilla → CF → sFramework → InediaInfectedAI |
MissionServer.OnMissionLoaded |
— | vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-AI |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | vanilla → CF → DayZ-Expansion-Vehicles → DayZ-Expansion-Weapons |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | vanilla → CF → DayZ-Expansion-Vehicles → DayZ-Expansion-Weapons |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | vanilla → CF → DayZ-Expansion-Vehicles → DayZ-Expansion-Weapons |
ModItemRegisterCallbacks.RegisterFireArms |
— | vanilla → CF → DayZ-Expansion-Vehicles → DayZ-Expansion-Weapons |
ModItemRegisterCallbacks.RegisterLauncher |
— | vanilla → CF → DayZ-Expansion-Vehicles → DayZ-Expansion-Weapons |
ModItemRegisterCallbacks.RegisterPistol |
— | vanilla → CF → DayZ-Expansion-Vehicles → DayZ-Expansion-Weapons |
ModItemRegisterCallbacks.RegisterRestrained |
— | vanilla → CF → DayZ-Expansion-Vehicles → DayZ-Expansion-Weapons |
ModItemRegisterCallbacks.RegisterSurrender |
— | vanilla → CF → DayZ-Expansion-Vehicles → DayZ-Expansion-Weapons |
PlayerBase.ModCommandHandlerInside |
— | vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI → SFP_anim_system (cond) |
PlayerBase.OnConnect |
— | vanilla → VPPAdminTools → DayZ-Expansion-Core → InediaInfectedAI |
PlayerBase.OnStoreLoad |
T3 | vanilla → DayZ-Expansion-Core (cond) → SFP → InediaInfectedAI |
PlayerBase.OnStoreSave |
T3 | vanilla → DayZ-Expansion-Core (cond) → SFP → InediaInfectedAI |
PlayerBase.OnUnconsciousStart |
— | vanilla → DayZ-Expansion-Core → SFP_anim_system → InediaInfectedAI |
PluginDiagMenu.RegisterModdedDiags |
— | vanilla → sFramework → DayZ-Expansion-Vehicles → DayZ-Expansion-AI |
PluginDiagMenu.RegisterModdedDiagsIDs |
— | vanilla → sFramework → DayZ-Expansion-Vehicles → DayZ-Expansion-AI |
StaminaHandler.StaminaProcessor_Move |
— | vanilla → Terje-Skills → DayZ-Expansion-AI (cond) → SFP |
StaminaHandler.Update |
— | vanilla → Terje-Skills → DayZ-Expansion-AI (cond) → SFP |
Weapon_Base.EEFired |
— | vanilla → VPPAdminTools → DayZ-Expansion-AI → InediaInfectedAI |
ZombieBase.ChaseAttackLogic |
— | vanilla → DayZ-Expansion-AI (cond) → TraderPlus (cond) → InediaInfectedAI (cond) |
ZombieBase.FightAttackLogic |
— | vanilla → DayZ-Expansion-AI (cond) → TraderPlus (cond) → InediaInfectedAI (cond) |
ZombieBase.FightLogic |
— | vanilla → Terje-Skills → DayZ-Expansion-AI (cond) → InediaInfectedAI (cond) |
ZombieBase.ModCommandHandlerBefore |
— | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI (cond) → InediaInfectedAI |
ZombieBase.OnVariablesSynchronized |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → InediaInfectedAI |
AITargetCallbacksPlayer.GetMaxVisionRangeModifier |
— | vanilla → Terje-Skills → InediaInfectedAI |
ActionAttachToConstruction.FindAndTranslateAttachmentSlot |
— | vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond) |
ActionBase.OnEnd |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests |
ActionBase.OnStart |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests |
ActionBuildPart.OnFinishProgressServer |
— | vanilla → RaG_BaseBuilding (cond) → InediaInfectedAI |
ActionCloseDoors.OnEndServer |
— | vanilla → DayZ-Expansion-AI → InediaInfectedAI (cond) |
ActionCollectSampleTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
ActionConsume.ActionCondition |
T2 | vanilla → DayZ-Expansion-Quests (cond) → InediaInfectedAI |
ActionConsumeSingle.ActionCondition |
T2 | vanilla → DayZ-Expansion-Quests (cond) → InediaInfectedAI |
ActionContinuousBase.OnFinishProgress |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests |
ActionCoverHeadTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond) |
ActionDefibrilateTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
ActionDetach.ActionCondition |
T2 | vanilla → DayZ-Expansion-Vehicles (cond) → TraderPlus (cond) |
ActionDigInStash.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → TraderPlus (cond) |
ActionDismantlePart.DismantleCondition |
— | vanilla → DayZ-Expansion-Core (cond) → RaG_BaseBuilding (cond) |
ActionDismantlePart.OnFinishProgressServer |
— | vanilla → RaG_BaseBuilding (cond) → InediaInfectedAI |
ActionGagTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond) |
ActionGetInTransport.ActionCondition |
T2 | vanilla → DayZ-Expansion-Vehicles → TraderPlus (cond) |
ActionGetInTransport.OnEndServer |
— | vanilla → DayZ-Expansion-Vehicles → RaG_Core |
ActionGetOutTransport.OnEndServer |
— | vanilla → DayZ-Expansion-Vehicles → TraderPlus |
ActionGetOutTransport.ProcessGetOutTransportActionData |
— | vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI |
ActionHandcuffTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond) |
ActionLightItemOnFire.OnFinishProgressServer |
— | vanilla → Terje-Skills (cond) → RaG_BaseItems |
ActionLockDoors.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → TraderPlus (cond) |
ActionMineTree.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → TraderPlus (cond) |
ActionOpenDoors.OnEndServer |
— | vanilla → DayZ-Expansion-AI → InediaInfectedAI (cond) |
ActionPackTent.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → TraderPlus (cond) |
ActionPushObject.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → FlipTransport |
ActionRestrainSelf.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → TraderPlus (cond) |
ActionRestrainTarget.OnFinishProgressServer |
— | vanilla → DayZ-Expansion-AI (cond) → SFP (cond) |
ActionRestrainTarget.OnStartServer |
— | vanilla → DayZ-Expansion-AI (cond) → SFP (cond) |
ActionSawPlanks.OnFinishProgressServer |
— | vanilla → Terje-Skills → InediaInfectedAI |
ActionShaveTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond) |
ActionSkinning.ActionCondition |
T2 | vanilla → DayZ-Expansion-AI → SFP (cond) |
ActionSkinningCB.CreateActionComponent |
— | vanilla → Terje-Skills → InediaInfectedAI (cond) |
ActionSwitchSeats.Start |
— | vanilla → DayZ-Expansion-Vehicles → RaG_Core |
ActionUnpin.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → TraderPlus (cond) |
AnimalBase.CommandHandler |
T1 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
AnimalBase.EEDelete |
T3 | vanilla → Terje-Skills → DayZ-Expansion-Core |
AnimalBase.EEInit |
T3 | vanilla → SFP → InediaInfectedAI |
AnimalBase.EEOnDamageCalculated |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
BleedingSourcesManagerServer.ProcessHit |
— | vanilla → DayZ-Expansion-AI (cond) → SFP (cond) |
BuildingBase.EEHitBy |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
CarScript.CanBeTargetedByAI |
— | vanilla → DayZ-Expansion-AI → InediaInfectedAI (cond) |
CarScript.EEHitBy |
T2 | vanilla → DayZ-Expansion-AI → RaG_Core |
CarScript.EEInit |
T3 | vanilla → DayZ-Expansion-AI → InediaInfectedAI |
CarScript.EEKilled |
T3 | vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI |
CarScript.OnStoreLoad |
T3 | vanilla → CF → TraderPlus |
CarScript.OnStoreSave |
T3 | vanilla → CF → TraderPlus |
CarScript.OnUpdate |
T0 | vanilla → InediaInfectedAI → FlipTransport |
CarScript.OnVariablesSynchronized |
T2 | vanilla → DayZ-Expansion-Vehicles → TraderPlus |
Clothing.CanLoadItemIntoCargoClothingConditions |
— | |
Clothing.CanReceiveItemIntoCargoClothingConditions |
— | |
Construction.CanBuildPart |
— | vanilla → DayZ-Expansion-Core (cond) → RaG_BaseBuilding (cond) |
CoughSymptom.OnGetActivatedServer |
— | vanilla → DayZ-Expansion-AI → InediaInfectedAI |
Crowbar.SetActions |
T2 | vanilla → RaG_BaseBuilding → CJ187-LootChest |
DayZGame.CloseCombatEffects |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
DayZGame.FirearmEffects |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
DayZGame.OnEvent |
— | vanilla → CF → Dabs Framework |
DayZPlayerImplement.AddNoise |
— | vanilla → Terje-Skills → DayZ-Expansion-AI |
DayZPlayerImplement.CommandHandler |
T1 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
DayZPlayerImplement.EEHitBy |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
DayZPlayerImplement.EEOnDamageCalculated |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
DayZPlayerImplement.OnVariablesSynchronized |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
DayZPlayerImplementAiming.ProcessAimFilters |
— | |
DayZPlayerImplementMeleeCombat.TrySelectFinisherType |
— | vanilla → Terje-Skills (cond) → InediaInfectedAI (cond) |
DayZPlayerImplementThrowing.HandleThrowing |
— | vanilla → DayZ-Expansion-Core (cond) → TraderPlus |
DayZPlayerMeleeFightLogic_LightHeavy.Init |
— | vanilla → DayZ-Expansion-Core (cond) → InediaInfectedAI |
EmoteConstructor.RegisterEmotes |
— | vanilla → Dabs Framework → SFP_anim_system |
EmoteManager.PlayEmote |
— | vanilla → DayZ-Expansion-Core → SFP_anim_system |
ExpansionWorld.FirearmEffects |
— | vanilla → DayZ-Expansion-Weapons → DayZ-Expansion-AI |
FirefighterAxe.SetActions |
T2 | vanilla → RaG_BaseBuilding → RaG_BaseItems |
GesturesMenu.GetGestureItems |
— | vanilla → Dabs Framework → SFP_anim_system |
Hatchet.SetActions |
T2 | vanilla → RaG_BaseBuilding → RaG_BaseItems |
Hologram.GetProjectionEntityPosition |
— | vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond) |
Hologram.ProjectionBasedOnParent |
— | vanilla → RaG_BaseBuilding (cond) → TraderPlus (cond) |
Hologram.RefreshVisual |
— | vanilla → RaG_Core (cond) → Winter Chernarus V2 (cond) |
Hologram.SetProjectionOrientation |
— | vanilla → RaG_Core → RaG_BaseBuilding (cond) |
ItemBase.CF_OnStoreLoad |
— | vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Quests |
ItemBase.CF_OnStoreSave |
— | vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Quests |
ItemBase.CanBeCombined |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests |
ItemBase.CanBeSplit |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests |
ItemBase.EEItemLocationChanged |
T2 | vanilla → DayZ-Expansion-AI → Inventory Move Sounds |
ItemBase.OnQuantityChanged |
— | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Quests |
ItemBase.OnRightClick |
— | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests |
ItemBase.OnStoreLoad |
T3 | vanilla → CF → RaG_Core |
JMModuleConstructor.RegisterModules |
— | vanilla → DayZ-Expansion-Core → FlipTransport |
MissionBase.CreateScriptedMenu |
— | vanilla → VPPAdminTools → SFP (cond) |
MissionServer.InvokeOnDisconnect |
T3 | vanilla → CF → TraderPlus |
MissionServer.OnClientDisconnectedEvent |
T3 | vanilla → CF → Dabs Framework |
MissionServer.OnClientReconnectEvent |
T3 | vanilla → CF → DayZ-Expansion-Core |
MissionServer.OnClientRespawnEvent |
T3 | vanilla → CF → DayZ-Expansion-Core |
MissionServer.OnUpdate |
T0 | vanilla → CF → TraderPlus |
MissionServer.SendModData |
— | vanilla → RaG_BaseBuilding → RaG_BaseItems |
MissionServer.TickScheduler |
T0 | |
ModifiersManager.Init |
— | vanilla → SFP → InediaInfectedAI |
MotorbikeScript.CF_OnStoreLoad |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles |
MotorbikeScript.CF_OnStoreSave |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles |
MotorbikeScript.EEKilled |
T3 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles |
MotorbikeScript.OnCEIterate |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles |
MotorbikeScript.OnStoreLoad |
T3 | vanilla → CF → DayZ-Expansion-Core |
PlayerBase.CF_OnStoreLoad |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles |
PlayerBase.CF_OnStoreSave |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles |
PlayerBase.CommandHandler |
T1 | vanilla → VPPAdminTools → SFP |
PlayerBase.EEDelete |
T3 | vanilla → SFP → SFP_anim_system |
PlayerBase.EOnFrame |
T1 | |
PlayerBase.GetWeightSpecialized |
— | vanilla → Terje-Skills → SFP |
PlayerBase.ModCommandHandlerAfter |
— | vanilla → SFP → SFP_anim_system |
PlayerBase.OnCommandSwimStart |
— | vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI |
PlayerBase.OnDisconnect |
— | vanilla → DayZ-Expansion-Vehicles → InediaInfectedAI (cond) |
PlayerBase.OnLand |
— | vanilla → DayZ-Expansion-Vehicles → InediaInfectedAI |
PlayerBase.OnScheduledTick |
T1 | vanilla → DayZ-Expansion-AI → SFP |
PlayerBase.OnSelectPlayer |
— | vanilla → CF → DayZ-Expansion-AI |
PlayerBase.OnVehicleSeatDriverEnter |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles |
PlayerPreview.UpdateInterval |
— | vanilla → SFP_anim_system → Forward Operator Gear |
Pliers.SetActions |
T2 | vanilla → RaG_Core → TraderPlus |
PluginAdminLog.PlayerHitBy |
— | vanilla → VPPAdminTools (cond) → DayZ-Expansion-AI (cond) |
PluginAdminLog.PlayerKilled |
— | vanilla → VPPAdminTools (cond) → DayZ-Expansion-AI (cond) |
PluginDiagMenuClient.BindCallbacks |
— | vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI |
PropertyModifiers.UpdateModifiers |
— | vanilla → DayZ-Expansion-AI → sGunplay |
StaminaHandler.SetDepletionMultiplier |
— | vanilla → Terje-Skills → SFP |
StaminaHandler.SetRecoveryMultiplier |
— | vanilla → Terje-Skills → SFP |
StaminaHandler.StaminaProcessor_Ladder |
— | vanilla → Terje-Skills → DayZ-Expansion-AI (cond) |
StaminaHandler.StaminaProcessor_Swimming |
— | vanilla → Terje-Skills → DayZ-Expansion-AI (cond) |
TransferValues.SendValue |
— | vanilla → VPPAdminTools → DayZ-Expansion-AI (cond) |
TripwireTrap.EEItemAttached |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
TripwireTrap.EEItemDetached |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
VPPAdminHud.DefineButtons |
— | vanilla → VPPAdminTools → FlipTransport |
VicinityItemManager.AddVicinityItems |
— | vanilla → DayZ-Expansion-Core → TraderPlus (cond) |
WeaponFire.OnEntry |
— | vanilla → DayZ-Expansion-Weapons → DayZ-Expansion-AI (cond) |
Weapon_Base.SetActions |
T2 | vanilla → DayZ-Expansion-Weapons → RaG_Core |
WoodAxe.SetActions |
T2 | vanilla → RaG_BaseBuilding → RaG_BaseItems |
WoodenCrate.SetActions |
T2 | vanilla → DayZ-Expansion-Vehicles → TraderPlus |
ZombieBase.CommandHandler |
T1 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
ZombieBase.EEHealthLevelChanged |
T2 | vanilla → DayZ-Expansion-AI → InediaInfectedAI |
ZombieBase.EEOnDamageCalculated |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
ZombieBase.OnRPC |
T2 | vanilla → SFP → InediaInfectedAI |
1208 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
AUGRecoil.initRecoilParameters |
— | sGunplay ✂ |
ActionActivateTrap.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionActivateTrap.OnFinishProgressServer |
— | VPPAdminTools |
ActionAnimateCarSelection.ActionCondition |
T2 | DayZ-Expansion-Vehicles (cond) |
ActionArmExplosive.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionAttach.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachCodeLockToFence.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionAttachExplosivesTrigger.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionAttachOnSelection.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachToConstruction.ActionCondition |
T2 | RaG_Core (cond) |
ActionBandageHorse.ActionCondition |
T2 | InediaInfectedAI (cond) |
ActionBandageHorse.ApplyBandage |
— | InediaInfectedAI |
ActionBandageSelf.ActionCondition |
T2 | InediaInfectedAI |
ActionBandageTarget.ActionCondition |
T2 | InediaInfectedAI |
ActionBase.CF_OnDebugUpdate |
— | DayZ-Expansion-Vehicles ✂ |
ActionBase.OnEndInput |
— | DayZ-Expansion-Core |
ActionBase.OnEndRequest |
— | DayZ-Expansion-Core |
ActionBase.OnUpdate |
T0 | DayZ-Expansion-Core |
ActionBuildPart.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionBuildPartCB.CreateActionComponent |
— | RaG_BaseBuilding ✂ |
ActionBurnSewTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionCarDoors.ActionCondition |
T2 | TraderPlus (cond) |
ActionCarDoors.OnStartServer |
— | DayZ-Expansion-Vehicles |
ActionCarDoorsOutside.ActionCondition |
T2 | TraderPlus (cond) |
ActionCarDoorsOutside.OnStartServer |
— | DayZ-Expansion-Vehicles |
ActionCarHornLong.ActionCondition |
T2 | DayZ-Expansion-Vehicles |
ActionCarHornShort.ActionCondition |
T2 | DayZ-Expansion-Vehicles |
ActionCheckPulse.ActionCondition |
T2 | TraderPlus (cond) |
ActionCheckPulseTarget.ActionCondition |
T2 | DayZ-Expansion-Core |
ActionCloseBarrel.OnExecuteServer |
— | RaG_Core |
ActionCloseCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionCloseDoors.ActionCondition |
T2 | InediaInfectedAI |
ActionCloseFence.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionCloseFence.OnEndServer |
— | DayZ-Expansion-AI |
ActionCloseFence.OnExecuteServer |
— | RaG_Core |
ActionCollectBloodTarget.OnStartServer |
— | DayZ-Expansion-AI (cond) |
ActionCollectSampleTarget.OnStartServer |
— | DayZ-Expansion-AI (cond) |
ActionConsume.OnEndServer |
— | InediaInfectedAI |
ActionConsume.SetupAction |
— | InediaInfectedAI |
ActionConsumeSingle.OnExecuteServer |
— | InediaInfectedAI |
ActionContinuousBase.OnEndAnimationLoop |
— | DayZ-Expansion-Core |
ActionContinuousBase.OnStartAnimationLoop |
— | DayZ-Expansion-Core |
ActionCraftBoneKnifeEnv.ActionCondition |
T2 | Terje-Skills |
ActionCraftBoneKnifeEnv.OnFinishProgressServer |
— | Terje-Skills |
ActionCraftStoneKnifeEnv.ActionCondition |
T2 | Terje-Skills |
ActionCraftStoneKnifeEnv.OnFinishProgressServer |
— | Terje-Skills |
ActionCreateIndoorFireplace.ActionCondition |
T2 | RaG_Core (cond) |
ActionCreateIndoorFireplace.OnExecuteServer |
— | RaG_Core (cond) |
ActionDefibrilateTarget.OnStartServer |
— | DayZ-Expansion-AI (cond) |
ActionDeployObject.ActionCondition |
T2 | TraderPlus (cond) |
ActionDeployObject.DropDuringPlacing |
— | DayZ-Expansion-Vehicles (cond) |
ActionDeployObject.OnExecuteServer |
— | RaG_Core |
ActionDeployObject.OnStartServer |
— | DayZ-Expansion-AI |
ActionDestroyCombinationLock.OnFinishProgressServer |
— | RaG_BaseBuilding ✂ |
ActionDetach.OnExecuteServer |
— | DayZ-Expansion-Vehicles |
ActionDetachCarLockPick.ActionCondition |
T2 | TraderPlus ✂ |
ActionDetachFromTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionDialCombinationLockOnTarget.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionDialCombinationLockOnTarget.OnFinishProgressServer |
— | RaG_BaseBuilding ✂ |
ActionDigOutStash.ActionCondition |
T2 | TraderPlus (cond) |
ActionDigWorms.OnFinishProgressServer |
— | Terje-Skills |
ActionDisinfectSelf.ActionCondition |
T2 | InediaInfectedAI |
ActionDisinfectSelf.OnFinishProgressServer |
— | InediaInfectedAI |
ActionDisinfectTarget.OnFinishProgressServer |
— | InediaInfectedAI |
ActionDismantlePart.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionDismantlePart.OnExecuteServer |
— | RaG_Core |
ActionDismantlePartCB.CreateActionComponent |
— | RaG_BaseBuilding (cond) |
ActionDrinkPondContinuous.ActionCondition |
T2 | InediaInfectedAI |
ActionDrinkPondContinuous.OnFinishProgressServer |
— | InediaInfectedAI |
ActionDrinkWellContinuous.ActionCondition |
T2 | InediaInfectedAI |
ActionDrinkWellContinuous.OnFinishProgressServer |
— | InediaInfectedAI |
ActionDropItem.OnExecuteServer |
— | RaG_Core |
ActionEatSnowContinuous.ActionCondition |
T2 | Winter Chernarus V2 ✂ |
ActionEmptyMagazine.OnEndServer |
— | DayZ-Expansion-Quests |
ActionEmptyMagazine.OnStartServer |
— | DayZ-Expansion-Quests |
ActionFillBottleBase.GetActionCommandEx |
— | Winter Chernarus V2 (cond) |
ActionFillBottleSnow.ActionCondition |
T2 | Winter Chernarus V2 ✂ |
ActionFillCoolant.ActionCondition |
T2 | RaG_Core |
ActionFillFuel.ActionCondition |
T2 | RaG_Core |
ActionFishingNew.TrySpawnCatch |
— | Terje-Skills |
ActionFoldBaseBuildingObject.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionFoldBaseBuildingObject.CreateConditionComponents |
— | RaG_BaseBuilding ✂ |
ActionFoldObject.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionForceConsume.OnEndServer |
— | InediaInfectedAI |
ActionForceConsume.SetupAction |
— | InediaInfectedAI |
ActionForceConsumeSingle.OnExecuteServer |
— | InediaInfectedAI |
ActionForceFeedCan.ActionCondition |
T2 | TraderPlus (cond) |
ActionForceFeedCan.SZActionConditionHandler |
— | TraderPlus ✂ |
ActionForceFeedCan.TPAdditionalCondition |
— | TraderPlus ✂ |
ActionGetOutTransport.OnEnd |
— | DayZ-Expansion-Vehicles (cond) |
ActionGetOutTransport.OnStartServer |
— | RaG_Core |
ActionGiveBloodSelf.ActionCondition |
T2 | InediaInfectedAI |
ActionGiveBloodSelf.OnEndServer |
— | InediaInfectedAI |
ActionGiveBloodTarget.OnEndServer |
— | InediaInfectedAI |
ActionGiveBloodTarget.OnStartServer |
— | DayZ-Expansion-AI (cond) |
ActionGiveSalineSelf.ActionCondition |
T2 | InediaInfectedAI |
ActionGiveSalineSelf.OnFinishProgressServer |
— | InediaInfectedAI |
ActionGiveSalineTarget.ActionCondition |
T2 | InediaInfectedAI |
ActionGiveSalineTarget.OnFinishProgressServer |
— | InediaInfectedAI |
ActionIgniteFireplaceByAir.ActionCondition |
T2 | RaG_Core (cond) |
ActionInjectSelf.ActionCondition |
T2 | InediaInfectedAI |
ActionInjectSelf.OnExecuteServer |
— | InediaInfectedAI |
ActionInjectTarget.OnExecuteServer |
— | InediaInfectedAI |
ActionInteractCodeLockItem.ActionCondition |
T2 | RaG_Core (cond) |
ActionLightItemOnFire.ActionCondition |
T2 | RaG_BaseItems (cond) |
ActionLightItemOnFire.OnFinishProgressClient |
— | RaG_BaseItems |
ActionLightItemOnFireCB.CreateActionComponent |
— | Terje-Skills |
ActionLoadMagazine.OnEndServer |
— | DayZ-Expansion-Quests |
ActionLoadMagazine.OnStartServer |
— | DayZ-Expansion-Quests |
ActionLoadMagazineQuick.OnEndServer |
— | DayZ-Expansion-Quests |
ActionLoadMagazineQuick.OnStartServer |
— | DayZ-Expansion-Quests |
ActionLockDoors.OnFinishProgressServer |
— | RaG_Core |
ActionManagerBase.ActionPossibilityCheck |
— | SFP_anim_system (cond) |
ActionMineRock.OnFinishProgressServer |
— | InediaInfectedAI |
ActionMineTree.OnFinishProgressServer |
— | InediaInfectedAI |
ActionNextCombinationLockDialOnTarget.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionOpenBarrel.OnExecuteServer |
— | RaG_Core |
ActionOpenCarDoors.ActionCondition |
T2 | DayZ-Expansion-Vehicles |
ActionOpenCarDoorsOutside.ActionCondition |
T2 | DayZ-Expansion-Vehicles |
ActionOpenCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionOpenFence.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionOpenFence.OnEndServer |
— | DayZ-Expansion-AI |
ActionOpenFence.OnExecuteServer |
— | RaG_Core |
ActionOpenFence.OnStartServer |
— | RaG_BaseBuilding (cond) |
ActionPackTent.OnFinishProgressServer |
— | RaG_Core |
ActionPickLockOnCar.ActionCondition |
T2 | TraderPlus (cond) |
ActionPin.OnStartServer |
— | VPPAdminTools |
ActionPlaceFireplaceIndoor.ActionCondition |
T2 | RaG_Core (cond) |
ActionPlugIn.CreateConditionComponents |
— | RaG_BaseItems ✂ |
ActionPushCar.ActionCondition |
T2 | FlipTransport |
ActionRepairPart.OnFinishProgressServer |
— | RaG_BaseBuilding (cond) |
ActionResetCodeOnCodeLock.ActionCondition |
T2 | RaG_Core (cond) |
ActionResetCodeOnCodeLock.OnExecuteServer |
— | RaG_Core (cond) |
ActionRestrainSelf.OnFinishProgressServer |
— | DayZ-Expansion-Quests |
ActionRestrainTarget.ActionConditionContinue |
— | SFP (cond) |
ActionSewSelf.ActionCondition |
T2 | InediaInfectedAI |
ActionSewTarget.ActionCondition |
T2 | InediaInfectedAI |
ActionSkinning.ActionConditionContinue |
— | SFP (cond) |
ActionSkinning.Can |
— | DayZ-Expansion-AI |
ActionSkinning.CanContinue |
— | DayZ-Expansion-AI |
ActionSkinning.CreateOrgan |
— | Terje-Skills |
ActionSplintSelf.ActionCondition |
T2 | InediaInfectedAI (cond) |
ActionSplintTarget.ActionCondition |
T2 | InediaInfectedAI (cond) |
ActionStartEngine.ActionCondition |
T2 | DayZ-Expansion-Vehicles ✂ |
ActionStartEngine.Expansion_CheckSuccess |
— | DayZ-Expansion-Vehicles ✂ |
ActionStartEngine.GetText |
— | DayZ-Expansion-Vehicles ✂ |
ActionStartEngine.OnEndServer |
— | RaG_Core |
ActionStartEngine.OnFinishProgress |
— | DayZ-Expansion-Vehicles (cond) |
ActionStartEngineBoat.ActionCondition |
T2 | DayZ-Expansion-Vehicles |
ActionStartEngineBoat.Expansion_CheckSuccess |
— | DayZ-Expansion-Vehicles ✂ |
ActionStartEngineMotorbike.ActionCondition |
T2 | DayZ-Expansion-Vehicles |
ActionStartEngineMotorbike.Expansion_CheckSuccess |
— | DayZ-Expansion-Vehicles ✂ |
ActionStopEngine.ActionCondition |
T2 | DayZ-Expansion-Vehicles ✂ |
ActionStopEngine.Expansion_CheckSuccess |
— | DayZ-Expansion-Vehicles ✂ |
ActionStopEngine.GetText |
— | DayZ-Expansion-Vehicles ✂ |
ActionStopEngine.OnEndServer |
— | RaG_Core |
ActionStopEngine.OnExecute |
— | DayZ-Expansion-Vehicles (cond) |
ActionStopEngineBoat.Expansion_CheckSuccess |
— | DayZ-Expansion-Vehicles ✂ |
ActionSwitchLights.ActionCondition |
T2 | DayZ-Expansion-Vehicles ✂ |
ActionTakeItem.ActionCondition |
T2 | TraderPlus |
ActionTakeItem.OnExecuteServer |
— | RaG_Core |
ActionTakeItemToHands.OnExecuteServer |
— | RaG_Core |
ActionTakeMaterialToHands.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionTakeMaterialToHandsSwitch.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionTargetsCursor.GetActionDesc |
— | DayZ-Expansion-Core |
ActionTargetsCursor.GetItemCargoCount |
— | InediaInfectedAI (cond) |
ActionTargetsCursor.Update |
— | DayZ-Expansion-Core (cond) |
ActionTogglePlaceObject.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionToggleTentOpen.OnExecuteServer |
— | RaG_Core |
ActionTriggerRemotely.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionUnlockDoors.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionUnlockDoors.OnFinishProgressServer |
— | RaG_Core |
ActionUnmountBarbedWire.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionUnpin.OnExecute |
— | DayZ-Expansion-AI |
ActionUnpin.OnStartServer |
— | VPPAdminTools |
ActionUnrestrainSelf.OnFinishProgressServer |
— | InediaInfectedAI |
ActionUnrestrainSelf.OnUpdate |
T0 | InediaInfectedAI |
ActionUnrestrainTarget.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionUnrestrainTarget.OnFinishProgressServer |
— | DayZ-Expansion-AI (cond) |
ActionUnrestrainTargetHands.OnFinishProgressServer |
— | DayZ-Expansion-AI (cond) |
ActionWorldCraft.ActionCondition |
T2 | DayZ-Expansion-Core |
ActionWorldCraft.Post_SetupAction |
— | DayZ-Expansion-AI |
AdminTools.HealRepairTarget |
— | InediaInfectedAI (cond) |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
AimingModelFilterShake.onUpdate |
— | InediaInfectedAI |
Ak101Recoil.initRecoilParameters |
— | sGunplay ✂ |
Ak74Recoil.initRecoilParameters |
— | sGunplay ✂ |
AkmRecoil.initRecoilParameters |
— | sGunplay ✂ |
Aks74uRecoil.initRecoilParameters |
— | sGunplay ✂ |
AlarmClock_ColorBase.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
AlarmClock_ColorBase.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI ✂ |
AlarmClock_ColorBase.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
AlarmClock_ColorBase.OnUpdate |
T0 | DayZ-Expansion-AI |
Ammunition_Base.CanAddCartridges |
— | DayZ-Expansion-Quests |
Ammunition_Base.CanBeSplit |
— | DayZ-Expansion-Quests |
Ammunition_Base.CombineItems |
— | DayZ-Expansion-Quests |
Ammunition_Base.Expansion_GetHealthDamage |
— | DayZ-Expansion-AI ✂ |
Ammunition_Base.IsCompatiableAmmo |
— | DayZ-Expansion-Quests |
Ammunition_Base.SplitItem |
— | DayZ-Expansion-Quests ✂ |
Ammunition_Base.SplitItemToInventoryLocation |
— | DayZ-Expansion-Quests ✂ |
AnalyticsManagerServer.OnEntityKilled |
— | DayZ-Expansion-Core |
AnalyticsManagerServer.OnPlayerConnect |
T3 | DayZ-Expansion-Core |
AnalyticsManagerServer.OnPlayerKilled |
— | DayZ-Expansion-Core (cond) |
AnimalBase.AfterStoreLoad |
T3 | DayZ-Expansion-Core |
AnimalBase.CanBeTargetedByAI |
— | InediaInfectedAI (cond) |
AnimalBase.EEHealthLevelChanged |
T2 | DayZ-Expansion-AI |
AnimalBase.EOnContact |
— | DayZ-Expansion-AI ✂ |
AnimalBase.EOnInit |
T3 | SFP |
AnimalBase.IsTerjeClientUpdateRequired |
— | Terje-Skills ✂ |
AnimalBase.ModCommandHandlerAfter |
— | InediaInfectedAI |
AnimalBase.ModCommandHandlerInside |
— | DayZ-Expansion-AI |
AnimalBase.NameOverride |
— | DayZ-Expansion-Core (cond) |
AnimalBase.OnReceivedHit |
— | InediaInfectedAI |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
AnimalBase.OnTerjeClientUpdate |
— | Terje-Skills |
AnimalBase.ResistContaminatedEffect |
— | InediaInfectedAI (cond) |
AnimalBase.SetAsSkinned |
— | DayZ-Expansion-Core |
Animal_CanisLupus.EEKilled |
T3 | SFP |
AnimatedActionBase.OnAnimationEvent |
— | DayZ-Expansion-Core |
AnimatedActionBase.OnExecute |
— | DayZ-Expansion-Quests |
AnimatedActionBase.OnUpdate |
T0 | InediaInfectedAI |
AreaExposureMdfr.Activate |
— | VPPAdminTools (cond) |
AreaExposureMdfr.OnTick |
— | DayZ-Expansion-Core (cond) |
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx |
— | DayZ-Expansion-Core |
AttachNewMagazine.OnEntry |
— | DayZ-Expansion-AI (cond) |
AttachmentCategoriesContainer.UpdateInterval |
— | RaG_Core |
AttachmentsWrapper.SetParent |
— | DayZ-Expansion-Core |
B95Recoil.initRecoilParameters |
— | sGunplay ✂ |
Bark_ColorBase.SetActions |
T2 | RaG_BaseBuilding |
Barrel_ColorBase.OnWasAttached |
— | RaG_Core (cond) |
BaseBuildingBase.IsBBFlat |
— | RaG_BaseBuilding ✂ |
BatteryCharger.OnWorkStart |
— | DayZ-Expansion-Core |
BatteryCharger.OnWorkStop |
— | DayZ-Expansion-Core |
BearTrap.Expansion_GetAmmoTypes |
— | DayZ-Expansion-Core ✂ |
BearTrap.Expansion_IsMechanicalTrap |
— | DayZ-Expansion-Core ✂ |
BleedingSource.OnUpdateServer |
— | InediaInfectedAI |
BleedingSourcesManagerBase.AttemptAddBleedingSourceBySelection |
— | Terje-Skills (cond) |
BleedingSourcesManagerBase.CanAddBleedingSource |
— | DayZ-Expansion-Core (cond) |
BleedingSourcesManagerServer.AddBleedingSource |
— | InediaInfectedAI (cond) |
BleedingSourcesManagerServer.OnTick |
— | InediaInfectedAI |
BloodLoss.OnUpdateClient |
— | DayZ-Expansion-AI (cond) |
Blowtorch.OnWorkStop |
— | DayZ-Expansion-Core |
BoatScript.OnStoreLoad |
T3 | CF |
BoatScript.OnStoreSave |
T3 | CF |
BoatScript.SetActions |
T2 | FlipTransport |
Bottle_Base.SetActions |
T2 | SFP |
BrokenArmsMdfr.ActivateCondition |
— | InediaInfectedAI (cond) |
BrokenLegsMdfr.OnDeactivate |
— | InediaInfectedAI |
BroomBase.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
BroomBase.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
BroomBase.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
BuildingBase.AfterStoreLoad |
T3 | DayZ-Expansion-AI |
BuildingBase.DeferredInit |
— | DayZ-Expansion-AI |
BuildingBase.EEOnCECreate |
— | DayZ-Expansion-AI |
BuildingBase.EEOnDamageCalculated |
— | DayZ-Expansion-Core |
BuildingBase.Explode |
— | DayZ-Expansion-Core |
BuildingBase.NameOverride |
— | DayZ-Expansion-Core (cond) |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
BuildingBase.OnVariablesSynchronized |
T2 | DayZ-Expansion-Core |
BuildingBase.SetActions |
T2 | TraderPlus |
CAContinuousMineWood.CreatePrimaryItems |
— | Terje-Skills |
CF_Date.Format |
— | DayZ-Expansion-Core (cond) |
CF_Localiser.Set |
— | DayZ-Expansion-Core ✂ |
CF_ModuleGame.EnableRPC |
— | DayZ-Expansion-Core (cond) |
CZ527Recoil.initRecoilParameters |
— | sGunplay ✂ |
CZ550Recoil.initRecoilParameters |
— | sGunplay ✂ |
CamoNet.SetActions |
T2 | DayZ-Expansion-Vehicles |
CanisterGasoline.SetActions |
T2 | DayZ-Expansion-Vehicles |
CarDoor.EEHealthLevelChanged |
T2 | DayZ-Expansion-Vehicles |
CarDoor.Expansion_CarContactActivates |
— | DayZ-Expansion-Vehicles ✂ |
CarDoor.NameOverride |
— | DayZ-Expansion-Vehicles ✂ |
CarHud.Init |
— | DayZ-Expansion-Vehicles |
CarHud.RefreshVehicleHud |
— | DayZ-Expansion-Vehicles |
CarHud.ShowVehicleInfo |
— | DayZ-Expansion-Vehicles |
CarScript.CanDisplayAttachmentCategory |
— | TraderPlus |
CarScript.CanDisplayAttachmentSlot |
T2 | TraderPlus |
CarScript.DamageCrew |
— | InediaInfectedAI |
CarScript.DebugFreeAreaAtDoor |
— | DayZ-Expansion-Core ✂ |
CarScript.EEHealthLevelChanged |
T2 | DayZ-Expansion-AI |
CarScript.EEItemDetached |
T2 | DayZ-Expansion-Core |
CarScript.EEOnDamageCalculated |
— | DayZ-Expansion-AI |
CarScript.GenerateCarHornAINoise |
— | DayZ-Expansion-AI |
CarScript.IsAreaAtDoorFree |
— | DayZ-Expansion-Core ✂ |
CarScript.IsInventoryVisible |
T2 | TraderPlus ✂ |
CarScript.OnEngineStart |
— | TraderPlus |
CarScript.SetActions |
T2 | FlipTransport |
CargoContainer.UpdateInterval |
— | RaG_Core |
CatchingContextFishingRodAction.GetBaitLossChanceModifierClamped |
— | Terje-Skills |
CatchingContextFishingRodAction.GetChanceCoef |
— | Terje-Skills |
CatchingContextFishingRodAction.GetHookLossChanceModifierClamped |
— | Terje-Skills |
CatchingContextFishingRodAction.GetQualityModifier |
— | Terje-Skills |
CatchingContextFishingRodAction.RandomizeSignalDuration |
— | Terje-Skills |
CatchingContextFishingRodAction.RandomizeSignalStartTime |
— | Terje-Skills |
CatchingContextFishingRodAction.TryDamageItems |
— | Terje-Skills (cond) |
CattleProd.OnWorkStart |
— | DayZ-Expansion-Core |
CattleProd.OnWorkStop |
— | DayZ-Expansion-Core |
CharacterCreationMenu.Refresh |
— | DayZ-Expansion-Core |
Chemlight_ColorBase.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
Chemlight_ColorBase.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
Chemlight_ColorBase.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
Chemlight_ColorBase.OnWorkStart |
— | DayZ-Expansion-Core |
Chemlight_ColorBase.OnWorkStop |
— | DayZ-Expansion-Core |
Chemlight_ColorBase.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
Chemlight_Red.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
ChernarusPlusData.CalculateVolFog |
— | Winter Chernarus V2 ✂ |
ChernarusPlusData.CalculateWind |
— | Winter Chernarus V2 ✂ |
ChernarusPlusData.GetAgentSpawnChance |
— | Winter Chernarus V2 ✂ |
ChernarusPlusData.GetColdAreaToolDamageModifier |
— | Winter Chernarus V2 ✂ |
ChernarusPlusData.Init |
— | Winter Chernarus V2 |
ChernarusPlusData.LogWeatherData |
— | Winter Chernarus V2 ✂ |
ChernarusPlusData.SetupLiquidTemperatures |
— | Winter Chernarus V2 ✂ |
ChernarusPlusData.SetupWeatherSettings |
— | Winter Chernarus V2 |
CivSedanWheel.OnWasDetached |
— | DayZ-Expansion-Vehicles |
CivilianSedan.ExpansionGetWheelType |
— | DayZ-Expansion-Vehicles ✂ |
CivilianSedan.OnDebugSpawn |
— | DayZ-Expansion-Vehicles ✂ |
ClosableContainer.Refresh |
— | InediaInfectedAI |
Clothing.CanPutInCargoClothingConditions |
— | RaG_Core (cond) |
Clothing.EECargoIn |
— | DayZ-Expansion-AI |
Clothing.EECargoMove |
— | DayZ-Expansion-AI |
Clothing.EECargoOut |
— | DayZ-Expansion-AI |
Clothing.Expansion_SwitchItemSelectionTextureEx |
— | DayZ-Expansion-Core |
Clothing.SmershException |
— | DayZ-Expansion-Core ✂ |
CodeLockComponent.CheckCodeRequest |
— | RaG_Core (cond) |
CodeLockComponent.OnRPC |
T2 | RaG_Core (cond) |
CodeLockComponent.ResetPIN |
— | RaG_Core (cond) |
CodeLockComponent.SetLockCode |
— | RaG_Core (cond) |
CodeLockComponent.SetLockState |
— | RaG_Core (cond) |
Colt1911Recoil.initRecoilParameters |
— | sGunplay ✂ |
CombinationLock.IsLockAttached |
— | RaG_BaseBuilding (cond) |
ComponentAnimalBleeding.CreateWound |
— | InediaInfectedAI (cond) |
Construction.CanDismantlePart |
— | RaG_BaseBuilding (cond) |
Construction.DestroyPartServer |
— | RaG_BaseBuilding |
Construction.DismantlePartServerEx |
— | RaG_BaseBuilding (cond) |
Construction.GetConstructionPartsToBuild |
— | RaG_BaseBuilding |
Construction.IsCollidingEx |
— | RaG_BaseBuilding (cond) |
ContainerWithCargoAndAttachments.OnShow |
— | DayZ-Expansion-Core (cond) |
ContainerWithCargoAndAttachments.SetEntity |
— | DayZ-Expansion-Core |
ContainerWithCargoAndAttachments.SetOpenState |
— | DayZ-Expansion-Core |
ContainerWithCargoAndAttachments.UpdateInterval |
— | RaG_Core |
ContaminatedArea_Base.eAI_IsDangerousToAI |
— | DayZ-Expansion-AI ✂ |
ContaminatedTrigger.OnEnterServerEvent |
— | VPPAdminTools (cond) |
ContinuousDefaultActionInput.UpdatePossibleActions |
— | SFP_anim_system (cond) |
Cooking.UpdateCookingStateOnStick |
— | Terje-Skills |
CraftArrow.CanDo |
— | Terje-Skills |
CraftArrow.Do |
— | Terje-Skills |
CraftArrowBone.CanDo |
— | Terje-Skills |
CraftArrowBone.Do |
— | Terje-Skills |
CraftBaseBallBatBarbed.CanDo |
— | Terje-Skills |
CraftBaseBallBatBarbed.Do |
— | Terje-Skills |
CraftBaseBallBatNailed.CanDo |
— | Terje-Skills |
CraftBaseBallBatNailed.Do |
— | Terje-Skills |
CraftBoneHook.CanDo |
— | Terje-Skills |
CraftBoneHook.Do |
— | Terje-Skills |
CraftBoneKnife.CanDo |
— | Terje-Skills |
CraftBoneKnife.Do |
— | Terje-Skills |
CraftFenceKit.CanDo |
— | RaG_BaseBuilding ✂ |
CraftFishNetTrap.CanDo |
— | Terje-Skills |
CraftFishNetTrap.Do |
— | Terje-Skills |
CraftFishingRod.CanDo |
— | Terje-Skills |
CraftFishingRod.Do |
— | Terje-Skills |
CraftGhillieAttachment.CanDo |
— | Terje-Skills |
CraftGhillieAttachment.Do |
— | Terje-Skills |
CraftGhillieBushrag.CanDo |
— | Terje-Skills |
CraftGhillieBushrag.Do |
— | Terje-Skills |
CraftGhillieHood.CanDo |
— | Terje-Skills |
CraftGhillieHood.Do |
— | Terje-Skills |
CraftGhillieSuit.CanDo |
— | Terje-Skills |
CraftGhillieSuit.Do |
— | Terje-Skills |
CraftGhillieTop.CanDo |
— | Terje-Skills |
CraftGhillieTop.Do |
— | Terje-Skills |
CraftHandDrillKit.CanDo |
— | Terje-Skills |
CraftHandDrillKit.Do |
— | Terje-Skills |
CraftImprovisedLeatherBag.CanDo |
— | Terje-Skills |
CraftImprovisedLeatherBag.Do |
— | Terje-Skills |
CraftLeatherCourierBag.CanDo |
— | Terje-Skills |
CraftLeatherCourierBag.Do |
— | Terje-Skills |
CraftLeatherSack.CanDo |
— | Terje-Skills |
CraftLeatherSack.Do |
— | Terje-Skills |
CraftSpearBone.CanDo |
— | Terje-Skills |
CraftSpearBone.Do |
— | Terje-Skills |
CraftSpearStone.CanDo |
— | Terje-Skills |
CraftSpearStone.Do |
— | Terje-Skills |
CraftStoneKnife.CanDo |
— | Terje-Skills |
CraftStoneKnife.Do |
— | Terje-Skills |
CraftWatchtowerKit.CanDo |
— | RaG_BaseBuilding ✂ |
CraftWoodenHook.CanDo |
— | Terje-Skills |
CraftWoodenHook.Do |
— | Terje-Skills |
CreditsLoader.GetData |
— | CF ✂ |
CrossbowRecoil.initRecoilParameters |
— | sGunplay ✂ |
Cz61Recoil.initRecoilParameters |
— | sGunplay ✂ |
Cz75Recoil.initRecoilParameters |
— | sGunplay ✂ |
DEagleRecoil.initRecoilParameters |
— | sGunplay ✂ |
DayZExpansion.OnLoaded |
— | DayZ-Expansion-Vehicles |
DayZExpansion.SpectateAI |
— | DayZ-Expansion-AI ✂ |
DayZGame.CreateDefaultPlayer |
— | SFP ✂ |
DayZGame.CreateRandomPlayer |
— | SFP ✂ |
DayZGame.Expansion_OnUpdate |
— | DayZ-Expansion-Core ✂ |
DayZGame.ExplosionEffectsEx |
— | DayZ-Expansion-AI |
DayZGame.IsDebugMonitor |
— | DayZ-Expansion-AI ✂ |
DayZGame.ListAvailableCharacters |
— | SFP |
DayZGame.OnInitialize |
— | VPPAdminTools (cond) |
DayZGame.OnKeyPress |
— | VPPAdminTools |
DayZGame.OnKeyRelease |
— | VPPAdminTools |
DayZGame.OnPostUpdate |
— | RaG_Core |
DayZGame.RegisterProfilesOptions |
— | Dabs Framework |
DayZGame.SetMissionPath |
— | Dabs Framework |
DayZPlayerCamera1stPersonUnconscious.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera1stPersonVehicle.Expansion_GetUDAngles |
— | DayZ-Expansion-Vehicles ✂ |
DayZPlayerCamera1stPersonVehicle.OnActivate |
— | DayZ-Expansion-Vehicles |
DayZPlayerCamera1stPersonVehicle.OnUpdate |
T0 | DayZ-Expansion-Vehicles |
DayZPlayerCamera1stPersonVehicle.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonClimb.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonCrouch.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonCrouchRaised.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonErc.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonErcRaised.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonErcRaisedMelee.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonErcSpr.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonJump.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonProne.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonProneRaised.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonVehicle.Expansion_GetUDAngles |
— | DayZ-Expansion-Vehicles ✂ |
DayZPlayerCamera3rdPersonVehicle.OnActivate |
— | DayZ-Expansion-Vehicles |
DayZPlayerCamera3rdPersonVehicle.OnUpdate |
T0 | DayZ-Expansion-Vehicles |
DayZPlayerCamera3rdPersonVehicle.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCameraIronsights.AdjustCameraParameters |
— | sGunplay ✂ |
DayZPlayerCameraIronsights.OnUpdate |
T0 | sGunplay ✂ |
DayZPlayerCameraIronsights.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCameraOptics.AdjustCameraParameters |
— | sGunplay ✂ |
DayZPlayerCameraOptics.OnActivate |
— | sGunplay |
DayZPlayerCameraOptics.OnUpdate |
T0 | sGunplay |
DayZPlayerCameraOptics.SetCameraPP |
— | sGunplay |
DayZPlayerCameraOptics.canApplyDeadzone |
— | sGunplay |
DayZPlayerCameraOptics.canApplyHandsOffset |
— | sGunplay |
DayZPlayerCameraOptics.canFreelook |
— | sGunplay |
DayZPlayerCameraOptics.canInspectWeapon |
— | sGunplay |
DayZPlayerCameraOptics.canZoom |
— | sGunplay ✂ |
DayZPlayerCameraOptics.computeFOVFocusValues |
— | sGunplay ✂ |
DayZPlayerCameraOptics.computeFocusingFOV |
— | sGunplay |
DayZPlayerCameraOptics.computeRestingFOV |
— | sGunplay (cond) |
DayZPlayerCameraOptics.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCameraOptics.initADSFOVMultipliers |
— | sGunplay |
DayZPlayerCameraOptics.updateFocusingOverlay |
— | sGunplay (cond) |
DayZPlayerCommandDeathCallback.OnSimulationEnd |
— | DayZ-Expansion-Core |
DayZPlayerImplement.CameraHandler |
— | VPPAdminTools (cond) |
DayZPlayerImplement.CanBeSkinned |
— | DayZ-Expansion-Core (cond) |
DayZPlayerImplement.CanBeTargetedByAI |
— | DayZ-Expansion-AI |
DayZPlayerImplement.EEHealthLevelChanged |
T2 | DayZ-Expansion-AI |
DayZPlayerImplement.Expansion_CanBeDamaged |
— | DayZ-Expansion-AI |
DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion |
— | DayZ-Expansion-AI ✂ |
DayZPlayerImplement.Expansion_Init |
— | DayZ-Expansion-AI |
DayZPlayerImplement.Expansion_IsAI |
— | DayZ-Expansion-AI ✂ |
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataLoad |
— | DayZ-Expansion-AI |
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataSave |
— | DayZ-Expansion-AI |
DayZPlayerImplement.HandleADS |
— | sGunplay |
DayZPlayerImplement.HandleWeapons |
T1 | DayZ-Expansion-Weapons |
DayZPlayerImplement.IsInventoryVisible |
T2 | DayZ-Expansion-Core |
DayZPlayerImplement.ModCommandHandlerBefore |
— | VPPAdminTools |
DayZPlayerImplement.ModCommandHandlerInside |
— | VPPAdminTools |
DayZPlayerImplement.NameOverride |
— | DayZ-Expansion-Core (cond) |
DayZPlayerImplement.OnSoundEvent |
— | Terje-Skills |
DayZPlayerImplement.OnStepEvent |
— | Terje-Skills |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
DayZPlayerImplement.OnSyncJuncture |
— | DayZ-Expansion-Core |
DayZPlayerImplementAiming.OnRaiseBegin |
— | sGunplay |
DayZPlayerMeleeFightLogic_LightHeavy.DamageHands |
— | InediaInfectedAI |
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateFinisherAttack |
— | Terje-Skills |
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateHit_Common |
— | Terje-Skills |
DayZPlayerMeleeFightLogic_LightHeavy.HandleComboHit |
— | InediaInfectedAI (cond) |
DeadFox.Expansion_IsMeleeWeapon |
— | DayZ-Expansion-AI ✂ |
DeafnessCompleteSymptom.OnGetActivatedClient |
— | DayZ-Expansion-AI (cond) |
DeafnessCompleteSymptom.OnGetDeactivatedClient |
— | DayZ-Expansion-AI (cond) |
Debug.DestroyAllShapes |
— | Dabs Framework ✂ |
Debug.DrawArrow |
— | Dabs Framework ✂ |
Debug.DrawBox |
— | Dabs Framework ✂ |
Debug.DrawBoxEx |
— | Dabs Framework ✂ |
Debug.DrawCone |
— | Dabs Framework ✂ |
Debug.DrawCube |
— | Dabs Framework ✂ |
Debug.DrawCylinder |
— | Dabs Framework ✂ |
Debug.DrawLine |
— | Dabs Framework ✂ |
Debug.DrawLines |
— | Dabs Framework ✂ |
Debug.DrawSphere |
— | Dabs Framework ✂ |
DebugMonitor.CalculateMapTile |
— | DayZ-Expansion-AI (cond) |
DebugMonitor.SetFramerate |
— | DayZ-Expansion-AI |
DebugMonitor.SetFramerateText |
— | DayZ-Expansion-AI (cond) |
DefaultActionInput.UpdatePossibleActions |
— | SFP_anim_system (cond) |
Defibrillator.OnWorkStart |
— | DayZ-Expansion-Core |
Defibrillator.OnWorkStop |
— | DayZ-Expansion-Core |
DerringerRecoil.initRecoilParameters |
— | sGunplay ✂ |
DestructionEffectGasCanister.OnEntityDestroyedOneTimeServer |
— | InediaInfectedAI |
DigOutStashLambda.Execute |
— | DayZ-Expansion-Core ✂ |
DigitalCodeLock.AfterStoreLoad |
T3 | RaG_Core |
DigitalCodeLock.CanBeLocked |
— | RaG_Core |
DigitalCodeLock.CanDetachAttachment |
— | RaG_Core (cond) |
DigitalCodeLock.CanDetachCodeLock |
— | RaG_Core (cond) |
DigitalCodeLock.CanReleaseAttachment |
T2 | RaG_Core (cond) |
DigitalCodeLock.CanSetCode |
— | RaG_Core (cond) |
DigitalCodeLock.EEInit |
T3 | RaG_Core |
DigitalCodeLock.EEItemAttached |
T2 | RaG_Core |
DigitalCodeLock.EEItemDetached |
T2 | RaG_Core |
DigitalCodeLock.GetBatteryEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasBattery |
— | RaG_Core (cond) |
DigitalCodeLock.HasEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasValidParent |
— | RaG_Core (cond) |
DigitalCodeLock.IsPlayerOnBackside |
— | RaG_Core (cond) |
DigitalCodeLock.NeedBattery |
— | RaG_Core (cond) |
DigitalCodeLock.OnRPC |
T2 | RaG_Core (cond) |
DigitalCodeLock.OnVariablesSynchronized |
T2 | RaG_Core |
DigitalCodeLock.OnWasAttached |
— | RaG_Core |
DigitalCodeLock.OnWork |
— | RaG_Core (cond) |
DigitalCodeLock.OnWorkStart |
— | RaG_Core |
DigitalCodeLock.OnWorkStop |
— | RaG_Core (cond) |
DigitalCodeLock.ResetPIN |
— | RaG_Core (cond) |
DigitalCodeLock.SetActions |
T2 | RaG_Core |
DigitalCodeLock.StartItemSoundServer |
— | RaG_Core (cond) |
DigitalCodeLock.UnlockOnServer |
— | RaG_Core |
DigitalCodeLockUI.CodeResponse |
— | RaG_Core |
DigitalCodeLockUI.ConfirmCode |
— | RaG_Core |
DigitalCodeLockUI.KeyPress |
— | RaG_Core (cond) |
DigitalCodeLockUI.OnKeyDown |
— | RaG_Core |
DigitalCodeLockUI.SetTargetLock |
— | RaG_Core |
DigitalCodeLockUI.Update |
— | RaG_Core |
DrowningMdfr.ActivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.DeactivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.OnTick |
— | VPPAdminTools (cond) |
EasterEgg.OnInventoryEnter |
T2 | DayZ-Expansion-Core |
EasterEgg.OnInventoryExit |
T2 | DayZ-Expansion-Core |
Edible_Base.ChangeFoodStage |
— | DayZ-Expansion-AI |
Edible_Base.ProcessDecay |
— | RaG_Core |
Edible_Base.TerjeOverrideDescriptionByConsumableEffects |
— | Terje-Skills |
EffExhaustSmoke.Event_OnFrameUpdate |
— | DayZ-Expansion-Vehicles (cond) |
EffExhaustSmoke.Expansion_SetParticleStateHelicopter |
— | DayZ-Expansion-Vehicles ✂ |
EffExhaustSmoke.Expansion_SetRotorSpeed |
— | DayZ-Expansion-Vehicles ✂ |
EffectArea.EEDelete |
T3 | DayZ-Expansion-AI |
EffectArea.InitZoneServer |
— | DayZ-Expansion-AI |
EffectArea.OnPlayerEnterServer |
— | DayZ-Expansion-AI |
EffectArea.OnPlayerExitServer |
— | DayZ-Expansion-AI |
EffectArea.OnVariablesSynchronized |
T2 | DayZ-Expansion-AI |
EmoteDabbing.EmoteCondition |
— | Dabs Framework (cond) |
EmoteManager.CanPlayEmote |
— | SFP_anim_system |
EmoteManager.CanPlayEmoteClientCheck |
— | SFP_anim_system (cond) |
EmoteManager.CommitSuicide |
— | DayZ-Expansion-Core (cond) |
EmoteManager.CreateBleedingEffect |
— | DayZ-Expansion-Core (cond) |
EmoteManager.CreateEmoteCBFromMenu |
— | SFP_anim_system |
EmoteManager.IsEmotePlaying |
— | SFP_anim_system (cond) |
EmoteManager.SetEmoteLockState |
— | SFP_anim_system |
EmoteManager.Update |
— | SFP_anim_system (cond) |
EnochData.CalculateVolFog |
— | Winter Livonia ✂ |
EnochData.CalculateWind |
— | Winter Livonia ✂ |
EnochData.Init |
— | Winter Livonia |
EnochData.InitYieldBank |
— | Winter Livonia |
EnochData.SetupLiquidTemperatures |
— | Winter Livonia ✂ |
EnochData.SetupWeatherSettings |
— | Winter Livonia |
Environment.GetEnvironmentTemperature |
— | Terje-Skills |
Environment.ProcessItemsWetness |
— | LoftDModGR Clothes Pack |
ExpansionActionDismissAI.ActionCondition |
T2 | DayZ-Expansion-Quests |
ExpansionBarbedWire.CreateTargetInformation |
— | DayZ-Expansion-AI ✂ |
ExpansionBarbedWire.Expansion_IsDanger |
— | DayZ-Expansion-AI ✂ |
ExpansionESPModificationModule.OnInit |
T3 | DayZ-Expansion-Vehicles |
ExpansionMarketModule.CheckCanUseTrader |
— | DayZ-Expansion-Quests |
ExpansionP2PMarketModule.CheckCanUseTrader |
— | DayZ-Expansion-Quests |
ExpansionPartyData.OnJoin |
— | DayZ-Expansion-Quests |
ExpansionPartyData.OnLeave |
— | DayZ-Expansion-Quests |
ExpansionSettings.ServerInit |
— | DayZ-Expansion-AI |
ExpansionVehicle.CanBeDamaged |
— | DayZ-Expansion-Vehicles (cond) |
ExpansionVehicle.DeferredInit |
— | DayZ-Expansion-Vehicles |
ExpansionVehicle.GetLockState |
— | DayZ-Expansion-Vehicles ✂ |
ExpansionVehicle.Init |
— | DayZ-Expansion-Vehicles ✂ |
ExpansionVehicle.IsLocked |
— | DayZ-Expansion-Vehicles ✂ |
ExpansionVehicle.OnCECreate |
— | DayZ-Expansion-Vehicles |
ExpansionVehicle.OnDoorClosed |
— | DayZ-Expansion-Vehicles ✂ |
ExpansionVehicle.OnDoorOpened |
— | DayZ-Expansion-Vehicles ✂ |
ExpansionVehicle.ResetKeyPairing |
— | DayZ-Expansion-Vehicles ✂ |
ExpansionVehicle.SetLockState |
— | DayZ-Expansion-Vehicles ✂ |
ExpansionWorld.FixAIFirearmFX |
— | DayZ-Expansion-AI ✂ |
ExpansionWorld.OnFinish |
— | DayZ-Expansion-AI |
ExpansionWorld.OnStart |
— | DayZ-Expansion-AI |
ExpansionWorld.OnUpdate |
T0 | DayZ-Expansion-Weapons |
ExpansionWorld.eAI_OnUpdate |
— | DayZ-Expansion-AI ✂ |
ExplosivesBase.CreateTargetInformation |
— | DayZ-Expansion-AI ✂ |
ExplosivesBase.DeferredInit |
— | DayZ-Expansion-AI |
ExplosivesBase.Expansion_GetAmmoTypes |
— | DayZ-Expansion-Core ✂ |
ExplosivesBase.Expansion_IsDanger |
— | DayZ-Expansion-Core ✂ |
ExplosivesBase.OnExplode |
— | InediaInfectedAI |
FALRecoil.initRecoilParameters |
— | sGunplay ✂ |
FamasRecoil.initRecoilParameters |
— | sGunplay ✂ |
Fence.Expansion_OnPartBuiltServer |
— | DayZ-Expansion-Core |
FeverBlurSymptom.OnGetDeactivatedClient |
— | DayZ-Expansion-AI (cond) |
FeverBlurSymptom.OnUpdateClient |
— | DayZ-Expansion-AI (cond) |
FirearmActionBase.OnUpdate |
T0 | InediaInfectedAI |
FirearmActionLoadBullet.OnEndServer |
— | DayZ-Expansion-Quests |
FirearmActionLoadBulletQuick.OnEndServer |
— | DayZ-Expansion-Quests |
FirearmActionLoadMultiBullet.OnEndServer |
— | DayZ-Expansion-Quests |
FirearmActionLoadMultiBullet.OnStartServer |
— | DayZ-Expansion-Quests |
FirearmActionLoadMultiBulletQuick.OnEndServer |
— | DayZ-Expansion-Quests |
FirearmActionLoadMultiBulletQuick.OnStartServer |
— | DayZ-Expansion-Quests |
FirearmActionLoadMultiBulletRadial.OnEndServer |
— | DayZ-Expansion-Quests |
FirearmActionLoadMultiBulletRadial.OnStartServer |
— | DayZ-Expansion-Quests |
FirearmActionMechanicManipulate.OnEndServer |
— | DayZ-Expansion-Quests |
FirearmActionMechanicManipulate.OnStartServer |
— | DayZ-Expansion-Quests |
FireplaceBase.GetFuelBurnRateMP |
— | Terje-Skills |
FireplaceBase.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
FireplaceBase.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI ✂ |
FireplaceBase.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
FireplaceBase.StartFire |
— | InediaInfectedAI |
FireworksBase.OnInventoryEnter |
T2 | DayZ-Expansion-Core |
FireworksLauncher.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
FireworksLauncher.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI ✂ |
FireworksLauncher.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
FishingRod_Base_New.SetActions |
T2 | RaG_BaseItems |
FlammableBase.OnSwitchOff |
— | DayZ-Expansion-AI |
FlammableBase.OnSwitchOn |
— | DayZ-Expansion-AI |
FlammableBase.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
Flashlight.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
Flashlight.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
Flashlight.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
Flashlight.OnWorkStart |
— | DayZ-Expansion-Core |
Flashlight.OnWorkStop |
— | DayZ-Expansion-Core |
Flashlight.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
Fnx45Recoil.initRecoilParameters |
— | sGunplay ✂ |
FracturedLegNotfr.DisplayBadge |
— | InediaInfectedAI (cond) |
GPSReceiver.OnWorkStart |
— | DayZ-Expansion-Core |
GPSReceiver.OnWorkStop |
— | DayZ-Expansion-Core |
GardenLime.SetActions |
T2 | RaG_BaseItems |
GestureMenuItem.GetName |
— | SFP_anim_system (cond) |
GesturesMenu.BackOneLevel |
— | SFP_anim_system (cond) |
GesturesMenu.CreateGestureContent |
— | SFP_anim_system ✂ |
GesturesMenu.ExecuteSelectedCategory |
— | SFP_anim_system ✂ |
GesturesMenu.ExecuteSelectedItem |
— | SFP_anim_system (cond) |
GesturesMenu.Init |
— | SFP_anim_system |
GesturesMenu.OnClick |
— | SFP_anim_system (cond) |
GesturesMenu.OnMenuRelease |
— | Dabs Framework |
GesturesMenu.ProcessEmoteConditionRequest |
— | SFP_anim_system (cond) |
GesturesMenu.Update |
— | SFP_anim_system |
GesturesMenu.UpdateQuickbarItemCard |
— | SFP_anim_system |
GlockRecoil.initRecoilParameters |
— | sGunplay ✂ |
Grenade_Base.EEHitBy |
T2 | VPPAdminTools |
Grenade_Base.Expansion_IsLive |
— | DayZ-Expansion-Core ✂ |
HDSN_DestructionManager.GetWallType |
— | RaG_BaseBuilding (cond) |
HMP3Symptom.OnGetActivatedClient |
— | DayZ-Expansion-AI (cond) |
HMP3Symptom.OnGetDeactivatedClient |
— | DayZ-Expansion-AI (cond) |
HMP3Symptom.OnUpdateClient |
— | DayZ-Expansion-AI (cond) |
HandDrillKit.SetActions |
T2 | TraderPlus |
HandsHeader.UpdateInterval |
— | DayZ-Expansion-Core |
HandsPreview.UpdateInterval |
— | sGunplay |
HatchbackWheel.OnWasDetached |
— | DayZ-Expansion-Vehicles |
Hatchback_02.ExpansionGetWheelType |
— | DayZ-Expansion-Vehicles ✂ |
Hatchback_02.OnDebugSpawn |
— | DayZ-Expansion-Vehicles ✂ |
Hatchback_02_Wheel.OnWasDetached |
— | DayZ-Expansion-Vehicles |
Header.SetItemPreview |
— | DayZ-Expansion-Core |
Headtorch_Black.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
Headtorch_ColorBase.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
Headtorch_ColorBase.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
Headtorch_ColorBase.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
Headtorch_ColorBase.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
HealPlayerChatModule.ExecuteCommand |
— | InediaInfectedAI |
Heatpack.OnWorkStart |
— | DayZ-Expansion-Core |
Heatpack.OnWorkStop |
— | DayZ-Expansion-Core |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
Hit_MeatBones.BloodSplatGround |
— | InediaInfectedAI (cond) |
Hit_MeatBones.BloodSplatWall |
— | InediaInfectedAI (cond) |
Hologram.AddProjectionRotation |
— | RaG_BaseBuilding (cond) |
Hologram.AlignProjectionOnTerrain |
— | RaG_BaseBuilding (cond) |
Hologram.GetProjectionName |
— | RaG_Core (cond) |
Hologram.GetProjectionRotation |
— | RaG_BaseBuilding ✂ |
Hologram.IsFloating |
— | RaG_BaseBuilding ✂ |
Hologram.PlaceEntity |
— | TraderPlus (cond) |
Hologram.SetProjectionPosition |
— | RaG_Core |
Hologram.SubtractProjectionRotation |
— | RaG_BaseBuilding (cond) |
Hologram.UpdateHologram |
— | RaG_BaseBuilding |
House.CanDoorBeClosed |
— | InediaInfectedAI (cond) |
HungerMdfr.GetTerjeHealthDammageModifier |
— | Terje-Skills |
HungerMdfr.GetTerjeMetabolicSpeedModifier |
— | Terje-Skills |
Iceaxe.SetActionAnimOverrides |
— | Winter Chernarus V2 ✂ |
Iceaxe.SetActions |
T2 | Winter Chernarus V2 |
Icon.DropReceivedFromMain |
— | SFP_anim_system (cond) |
InjuredLegNotfr.DisplayBadge |
— | InediaInfectedAI (cond) |
InjuryAnimationHandler.GetInjuryLevel |
— | InediaInfectedAI |
InjuryAnimationHandler.GetOverrideLevel |
— | InediaInfectedAI |
Inventory.Update |
— | sGunplay |
InventoryQuickbar.GetQuickbarItemColor |
— | DayZ-Expansion-Vehicles |
ItemActionsWidget.GetActionDesc |
— | DayZ-Expansion-Core |
ItemBase.AreChildrenAccessible |
— | DayZ-Expansion-AI (cond) |
ItemBase.CanBeConsumed |
— | RaG_Core |
ItemBase.CanBeDisinfected |
— | InediaInfectedAI (cond) |
ItemBase.CanDisplayAttachmentSlot |
T2 | DayZ-Expansion-Core ✂ |
ItemBase.CanLoadAttachment |
— | DayZ-Expansion-Core ✂ |
ItemBase.CanPutAsAttachment |
— | DayZ-Expansion-Core (cond) |
ItemBase.CanPutInCargo |
T2 | Forward Operator Gear ✂ |
ItemBase.CanReceiveAttachment |
T2 | DayZ-Expansion-Core (cond) |
ItemBase.CombineItemsClient |
— | DayZ-Expansion-Core (cond) |
ItemBase.DamageItemAttachments |
— | Terje-Skills |
ItemBase.DamageItemInCargo |
— | Terje-Skills |
ItemBase.DeferredInit |
— | DayZ-Expansion-Quests |
ItemBase.EEItemAttached |
T2 | DayZ-Expansion-AI |
ItemBase.EEItemDetached |
T2 | DayZ-Expansion-AI |
ItemBase.EEKilled |
T3 | DayZ-Expansion-AI |
ItemBase.EEOnAfterLoad |
T3 | DayZ-Expansion-Vehicles |
ItemBase.EEOnDamageCalculated |
— | DayZ-Expansion-AI |
ItemBase.Expansion_CanObjectAttach |
— | DayZ-Expansion-Vehicles ✂ |
ItemBase.Expansion_GetRarity |
— | DayZ-Expansion-Quests ✂ |
ItemBase.GetHiddenSelectionIndex |
— | DayZ-Expansion-Vehicles ✂ |
ItemBase.GetItemSize |
— | Dabs Framework ✂ |
ItemBase.InitItemSounds |
— | SFP |
ItemBase.InitializeActions |
— | InediaInfectedAI (cond) |
ItemBase.IsInventoryVisible |
T2 | DayZ-Expansion-Vehicles |
ItemBase.MaxLifetimeRefreshCalc |
— | DayZ-Expansion-Core ✂ |
ItemBase.OnEnergyConsumed |
— | DayZ-Expansion-AI (cond) |
ItemBase.OnItemLocationChanged |
T2 | DayZ-Expansion-Vehicles |
ItemBase.OnStoreSave |
T3 | CF |
ItemBase.OnSwitchOff |
— | DayZ-Expansion-AI |
ItemBase.OnSwitchOn |
— | DayZ-Expansion-AI |
ItemBase.OnVariablesSynchronized |
T2 | DayZ-Expansion-Vehicles |
ItemBase.OnWasAttached |
— | DayZ-Expansion-AI |
ItemBase.OnWasDetached |
— | DayZ-Expansion-AI |
Izh18Recoil.initRecoilParameters |
— | sGunplay ✂ |
Izh18SawedOffRecoil.initRecoilParameters |
— | sGunplay ✂ |
Izh18ShotgunRecoil.initRecoilParameters |
— | sGunplay ✂ |
Izh43Recoil.initRecoilParameters |
— | sGunplay ✂ |
JMESPMeta.CreateActions |
— | DayZ-Expansion-Vehicles |
JMPlayerForm.Click_ApplyStats |
— | DayZ-Expansion-AI |
JMPlayerForm.InitActionWidgetsStats |
— | DayZ-Expansion-AI |
JMPlayerForm.OnClientPermissionsUpdated |
— | DayZ-Expansion-AI |
JMPlayerForm.RefreshStats |
— | DayZ-Expansion-AI |
JMPlayerInstance.OnReceiveStatus |
— | DayZ-Expansion-AI |
JMPlayerInstance.OnRecieveHealth |
— | DayZ-Expansion-AI |
JMPlayerInstance.OnSendHealth |
— | DayZ-Expansion-AI |
JMPlayerInstance.OnSendStatus |
— | DayZ-Expansion-AI |
JMPlayerInstance.Update |
— | DayZ-Expansion-AI |
JMPlayerModule.Exec_Heal |
— | InediaInfectedAI |
JMPlayerModule.GetRPCMax |
— | DayZ-Expansion-AI ✂ |
JMPlayerModule.OnRPC |
T2 | DayZ-Expansion-AI |
JMPlayerModule.Server_EndSpectating |
— | DayZ-Expansion-AI |
JMPlayerModule.Server_OnStartSpectating |
— | DayZ-Expansion-AI |
JMPlayerModule.Server_StartSpectating |
— | DayZ-Expansion-AI |
JMVehicleSpawnerSettings.Defaults |
— | DayZ-Expansion-Vehicles |
JMVehiclesMenu.GetVehicleTypeInfo |
— | DayZ-Expansion-Vehicles ✂ |
KeybindingElement.Reload |
— | CF |
KeybindingElementNew.GetLayoutName |
— | DayZ-Expansion-Core ✂ |
KeybindingsMenu.Init |
— | DayZ-Expansion-Core |
KeybindingsMenu.InitInputSortingMap |
— | SFP_anim_system |
KeybindingsMenu.Refresh |
— | DayZ-Expansion-Core ✂ |
KitchenTimer.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
KitchenTimer.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI ✂ |
KitchenTimer.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
KitchenTimer.OnUpdate |
T0 | DayZ-Expansion-AI |
LandMineTrap.EEHitBy |
T2 | VPPAdminTools |
LandMineTrap.Expansion_IsExplosive |
— | DayZ-Expansion-Core ✂ |
LandMineTrap.Explode |
— | InediaInfectedAI |
Land_FuelStation_Feed.EEKilled |
T3 | InediaInfectedAI |
Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance |
— | DayZ-Expansion-AI ✂ |
LaughterSymptom.OnGetActivatedServer |
— | InediaInfectedAI |
Liquid.CanFillContainer |
— | RaG_Core |
Liquid.CanTransfer |
— | RaG_Core |
Liquid.FillContainer |
— | RaG_Core (cond) |
Liquid.GetLiquidConfigProperty |
— | RaG_Core ✂ |
Lockpick.SetActions |
T2 | CJ187-LootChest |
Loftd_cloak_ColorBase.EEDelete |
T3 | LoftDModGR Clothes Pack |
Loftd_cloak_ColorBase.EEInit |
T3 | LoftDModGR Clothes Pack |
LongHornRecoil.initRecoilParameters |
— | sGunplay ✂ |
M14Recoil.initRecoilParameters |
— | sGunplay ✂ |
M16A2Recoil.initRecoilParameters |
— | sGunplay ✂ |
M4a1Recoil.initRecoilParameters |
— | sGunplay ✂ |
M79Recoil.initRecoilParameters |
— | sGunplay ✂ |
MagazineStorage.IsCompatiableAmmo |
— | DayZ-Expansion-Quests |
MagazineStorage.SetActions |
T2 | RaG_BaseItems |
MagnumRecoil.initRecoilParameters |
— | sGunplay ✂ |
MakarovRecoil.initRecoilParameters |
— | sGunplay ✂ |
MaskBase.CanPutAsAttachment |
— | WindstridesClothingPack |
MaskBase.ConsumeQuantity |
— | DayZ-Expansion-AI (cond) |
Matchbox.SetActions |
T2 | TraderPlus |
Megaphone.OnWorkStart |
— | DayZ-Expansion-Core |
Megaphone.OnWorkStop |
— | DayZ-Expansion-Core |
MetalWire.UpdateAllSelections |
— | DayZ-Expansion-Vehicles |
MiscGameplayFunctions.GetHeadingAngle |
— | DayZ-Expansion-AI ✂ |
MiscGameplayFunctions.GetHeadingVector |
— | DayZ-Expansion-AI ✂ |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionBase.OnInit |
T3 | Dabs Framework |
MissionBase.UpdateDummyScheduler |
— | SFP |
MissionServer.AfterHiveInit |
— | DayZ Editor Loader |
MissionServer.CreateCharacter |
T3 | SFP |
MissionServer.HandleBody |
— | DayZ-Expansion-Core |
MissionServer.OnClientPrepareEvent |
— | CF |
MissionServer.SyncRespawnModeInfo |
— | DayZ-Expansion-AI (cond) |
MissionServer.eAI_GetPlayers |
— | DayZ-Expansion-AI ✂ |
MkiiRecoil.initRecoilParameters |
— | sGunplay ✂ |
ModItemRegisterCallbacks.RegisterCustom |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
ModifierBase.ResetLastTickTime |
— | DayZ-Expansion-AI |
ModifierBase.Tick |
T0 | DayZ-Expansion-AI (cond) |
ModifiersManager.ActivateModifier |
— | InediaInfectedAI (cond) |
ModifiersManager.OnScheduledTick |
T1 | DayZ-Expansion-AI ✂ |
ModifiersManager.SetModifiers |
— | DayZ-Expansion-AI |
MosinRecoil.initRecoilParameters |
— | sGunplay ✂ |
MosinSawedOffRecoil.initRecoilParameters |
— | sGunplay ✂ |
MotorbikeScript.CanReceiveAttachment |
T2 | DayZ-Expansion-Vehicles |
MotorbikeScript.CanReleaseAttachment |
T2 | DayZ-Expansion-Vehicles |
MotorbikeScript.DamageCrew |
— | DayZ-Expansion-Vehicles |
MotorbikeScript.DeferredInit |
— | DayZ-Expansion-Core |
MotorbikeScript.EECargoIn |
— | DayZ-Expansion-Core |
MotorbikeScript.EECargoOut |
— | DayZ-Expansion-Core |
MotorbikeScript.EEDelete |
T3 | DayZ-Expansion-Core |
MotorbikeScript.EEHitBy |
T2 | DayZ-Expansion-Core |
MotorbikeScript.EEInit |
T3 | DayZ-Expansion-Core |
MotorbikeScript.EEItemAttached |
T2 | DayZ-Expansion-Vehicles |
MotorbikeScript.EEItemDetached |
T2 | DayZ-Expansion-Vehicles |
MotorbikeScript.EEOnAfterLoad |
T3 | DayZ-Expansion-Vehicles |
MotorbikeScript.EEOnCECreate |
— | DayZ-Expansion-Vehicles |
MotorbikeScript.EEOnDamageCalculated |
— | DayZ-Expansion-Core |
MotorbikeScript.EOnPostSimulate |
T1 | DayZ-Expansion-Vehicles ✂ |
MotorbikeScript.GetMomentum |
— | DayZ-Expansion-Vehicles |
MotorbikeScript.IsInventoryVisible |
T2 | DayZ-Expansion-Vehicles |
MotorbikeScript.NameOverride |
— | DayZ-Expansion-Vehicles ✂ |
MotorbikeScript.OnBeforeEngineStart |
— | DayZ-Expansion-Vehicles |
MotorbikeScript.OnContact |
— | DayZ-Expansion-Vehicles |
MotorbikeScript.OnEngineStart |
— | DayZ-Expansion-Vehicles |
MotorbikeScript.OnEngineStop |
— | DayZ-Expansion-Vehicles |
MotorbikeScript.OnStoreSave |
T3 | CF |
MotorbikeScript.OnUpdate |
T0 | DayZ-Expansion-Vehicles |
MotorbikeScript.SetActions |
T2 | DayZ-Expansion-Core |
Mp133Recoil.initRecoilParameters |
— | sGunplay ✂ |
Mp5kRecoil.initRecoilParameters |
— | sGunplay ✂ |
MushroomBase.EEDelete |
T3 | Terje-Skills |
MushroomBase.IsTerjeClientUpdateRequired |
— | Terje-Skills ✂ |
MushroomBase.OnTerjeClientUpdate |
— | Terje-Skills |
NVGoggles.Expansion_TryTurningOff |
— | DayZ-Expansion-AI ✂ |
NVGoggles.Expansion_TryTurningOn |
— | DayZ-Expansion-AI ✂ |
NVGoggles.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
NoiseAIEvaluate.GetNoiseReduction |
— | InediaInfectedAI ✂ |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.AddNotification |
— | CF |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
OffroadHatchback.ExpansionGetWheelType |
— | DayZ-Expansion-Vehicles ✂ |
OffroadHatchback.OnDebugSpawn |
— | DayZ-Expansion-Vehicles ✂ |
OptionsMenuGame.Apply |
— | VPPAdminTools |
OptionsMenuGame.IsChanged |
— | VPPAdminTools (cond) |
OptionsMenuGame.Revert |
— | VPPAdminTools |
OptionsMenuGame.SetOptions |
— | VPPAdminTools |
OptionsMenuSUDE.initMenus |
— | sGunplay |
P1Recoil.initRecoilParameters |
— | sGunplay ✂ |
PM73RakRecoil.initRecoilParameters |
— | sGunplay ✂ |
PP19Recoil.initRecoilParameters |
— | sGunplay ✂ |
PPERequesterRegistrations.RegisterAdditionalRequesters |
— | SFP |
PPERequester_CameraADS.SetValuesIronsights |
— | sGunplay |
PPERequester_CameraADS.SetValuesOptics |
— | sGunplay |
PainHeavySymptom.OnGetActivatedServer |
— | InediaInfectedAI |
PetrolLighter.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI ✂ |
PetrolLighter.SetActions |
T2 | TraderPlus |
Pickaxe.SetActionAnimOverrides |
— | Winter Chernarus V2 ✂ |
Pickaxe.SetActions |
T2 | Winter Chernarus V2 |
PipeWrench.SetActions |
T2 | DayZ-Expansion-Vehicles |
Pistol_Base.GetInventoryHandAnimation |
— | WindstridesClothingPack (cond) |
PlantMaterial.CanDetachAttachment |
— | RaG_BaseItems (cond) |
PlantMaterial.CanPutAsAttachment |
— | RaG_BaseItems ✂ |
PlayerAgentPool.AddAgent |
— | DayZ-Expansion-Core (cond) |
PlayerBase.AddNoise |
— | InediaInfectedAI (cond) |
PlayerBase.AfterStoreLoad |
T3 | DayZ-Expansion-Vehicles |
PlayerBase.CameraHandler |
— | SFP_anim_system (cond) |
PlayerBase.CanClimb |
— | InediaInfectedAI (cond) |
PlayerBase.CanConsumeStamina |
— | SFP (cond) |
PlayerBase.CanDropEntity |
T2 | TraderPlus (cond) |
PlayerBase.CanJump |
— | SFP |
PlayerBase.CanReceiveAttachment |
T2 | Forward Operator Gear (cond) |
PlayerBase.CanSprint |
— | SFP (cond) |
PlayerBase.DamageAllLegs |
— | InediaInfectedAI (cond) |
PlayerBase.DepleteStamina |
— | SFP (cond) |
PlayerBase.DepleteStaminaEx |
— | SFP (cond) |
PlayerBase.DropItem |
— | DayZ-Expansion-Core |
PlayerBase.EEItemIntoHands |
T2 | DayZ-Expansion-Core |
PlayerBase.EEOnDamageCalculated |
— | DayZ-Expansion-Vehicles |
PlayerBase.EOnContact |
— | Winter Chernarus V2 |
PlayerBase.EOnInit |
T3 | InediaInfectedAI ✂ |
PlayerBase.EvaluateDamageHitAnimation |
— | InediaInfectedAI (cond) |
PlayerBase.Expansion_HasAdminToolGodMode |
— | DayZ-Expansion-Core ✂ |
PlayerBase.Expansion_HasAdminToolInvisibility |
— | DayZ-Expansion-Core ✂ |
PlayerBase.Expansion_IsHelper |
— | DayZ-Expansion-AI |
PlayerBase.GetActions |
— | Dabs Framework ✂ |
PlayerBase.GetHitComponentForAI |
— | InediaInfectedAI (cond) |
PlayerBase.HeadingModel |
— | DayZ-Expansion-Vehicles |
PlayerBase.InsertAgent |
— | InediaInfectedAI (cond) |
PlayerBase.IsInVehicle |
— | DayZ-Expansion-AI (cond) |
PlayerBase.IsInventoryVisible |
T2 | DayZ-Expansion-Core |
PlayerBase.OnCommandClimbFinish |
— | InediaInfectedAI |
PlayerBase.OnCommandSwimFinish |
— | DayZ-Expansion-AI |
PlayerBase.OnDrawOptics2D |
— | VPPAdminTools (cond) |
PlayerBase.OnEnterZone |
— | DayZ-Expansion-Core ✂ |
PlayerBase.OnExitZone |
— | DayZ-Expansion-Core ✂ |
PlayerBase.OnJumpStart |
— | SFP |
PlayerBase.OnPhysMove |
— | SFP_anim_system |
PlayerBase.OnPlayerLoaded |
— | LoftDModGR Clothes Pack |
PlayerBase.OnReceivedHit |
— | InediaInfectedAI |
PlayerBase.OnReconnect |
— | DayZ-Expansion-Core |
PlayerBase.OnRestrainChangeClient |
— | DayZ-Expansion-Core |
PlayerBase.OnRestrainStart |
— | DayZ-Expansion-Core |
PlayerBase.OnStepEvent |
— | SFP |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.OnTerjeCharacterLifetimeUpdated |
— | Terje-Skills ✂ |
PlayerBase.OnTerjePlayerKilledEvent |
— | Terje-Skills |
PlayerBase.OnTerjePlayerRespawned |
— | Terje-Skills |
PlayerBase.OnTerjeProfileFirstCreation |
— | Terje-Skills |
PlayerBase.OnTerjeRPC |
— | Terje-Skills |
PlayerBase.OnTerjeRegisterModifiers |
— | Terje-Skills |
PlayerBase.OnThrowingModeChange |
— | InediaInfectedAI |
PlayerBase.OnUnconsciousStop |
— | DayZ-Expansion-Core |
PlayerBase.OnVehicleSeatDriverLeft |
— | DayZ-Expansion-Vehicles |
PlayerBase.PhysicalPredictiveDropItem |
— | SFP_anim_system (cond) |
PlayerBase.ProcessFeetDamageServer |
— | SFP (cond) |
PlayerBase.ProcessWeaponEvent |
— | SFP_anim_system (cond) |
PlayerBase.RegisterTransportHit |
— | DayZ-Expansion-Vehicles (cond) |
PlayerBase.ServerReplaceItemWithNew |
— | DayZ-Expansion-Quests |
PlayerBase.SetSuicide |
— | TraderPlus |
PlayerBase.SpawnEntityOnGroundPos |
— | Terje-Skills |
PlayerBase.SwitchItemSelectionTexture |
— | Forward Operator Gear |
PlayerBase.TerjeSendSoundEvent |
— | Terje-Skills |
PlayerBase.TryHideItemInHands |
— | DayZ-Expansion-Vehicles |
PlayerBase.UpdateBrokenLegs |
— | InediaInfectedAI (cond) |
PlayerBase.eAI_IsLit |
— | DayZ-Expansion-AI ✂ |
PlayerBase.eAI_SetFactionTypeID |
— | DayZ-Expansion-AI |
PlayerManager.HealPlayers |
— | InediaInfectedAI (cond) |
PlayerStomach.AddToStomach |
— | Terje-Skills |
PlayerStomach.Update |
— | Terje-Skills |
PluginAdminLog.GetPlayerPrefix |
— | DayZ-Expansion-AI |
PluginAdminLog.OnInit |
T3 | DayZ-Expansion-AI |
PluginDiagMenu.OnRPC |
T2 | Dabs Framework |
PluginDiagMenuClient.OnRPC |
T2 | DayZ-Expansion-AI |
PluginDiagMenuClient.RegisterModdedDiags |
— | Dabs Framework |
PluginManager.RegisterPluginDebug |
— | DayZ-Expansion-Core (cond) |
PluginTerjeScriptableAreas.WriteScriptableAreasWiki |
— | Terje-Skills |
PokeHolesBarrel.CanDo |
— | RaG_BaseItems (cond) |
PortableGasLamp.EEInit |
T3 | RaG_BaseBuilding |
PortableGasLamp.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
PortableGasLamp.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
PortableGasLamp.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
PortableGasLamp.OnSwitchOn |
— | RaG_BaseBuilding |
PortableGasLamp.OnWasAttached |
— | RaG_BaseBuilding |
PortableGasLamp.OnWasDetached |
— | RaG_BaseBuilding |
PortableGasLamp.OnWorkStart |
— | DayZ-Expansion-Core |
PortableGasLamp.OnWorkStop |
— | DayZ-Expansion-Core |
PortableGasLamp.SetActions |
T2 | RaG_BaseBuilding |
PortableGasStove.OnWorkStop |
— | DayZ-Expansion-Core |
PortableGasStove.SetActions |
T2 | TraderPlus |
PowerGenerator.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
PowerGenerator.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
PowerGeneratorBase.OnWorkStart |
— | DayZ-Expansion-Core |
PowerGeneratorBase.OnWorkStop |
— | DayZ-Expansion-Core |
PoweredOptic_Base.OnWorkStart |
— | DayZ-Expansion-Core |
PoweredOptic_Base.OnWorkStop |
— | DayZ-Expansion-Core |
PrepareAnimal.GetLengthInSecs |
— | Terje-Skills (cond) |
PrepareAnimal.GetTerjeCraftingTimeModifier |
— | Terje-Skills |
PrepareChicken.Do |
— | Terje-Skills |
PrepareFish.Do |
— | Terje-Skills |
PrepareFish.GetLengthInSecs |
— | Terje-Skills (cond) |
PrepareFish.GetTerjeCraftingTimeModifier |
— | Terje-Skills ✂ |
PrepareFox.Do |
— | Terje-Skills |
PrepareRabbit.Do |
— | Terje-Skills |
PumpkinSeedsPack.SetActions |
T2 | RaG_BaseItems |
R12Recoil.initRecoilParameters |
— | sGunplay ✂ |
RadialMenu.GetObjectByDegAngle |
— | SFP_anim_system (cond) |
RadialMenu.HideRadialSelector |
— | SFP_anim_system |
RadialMenu.OnMouseButtonUp |
— | SFP_anim_system (cond) |
RadialMenu.OnWidgetScriptInit |
— | SFP_anim_system |
RadialMenu.Refresh |
— | SFP_anim_system |
RadialMenu.RegisterClass |
— | SFP_anim_system |
RadialMenu.ShowRadialSelector |
— | SFP_anim_system (cond) |
RadialMenu.Update |
— | SFP_anim_system (cond) |
Radio.OnWorkStop |
— | DayZ-Expansion-Core |
RainProcurementComponentBase.GetBaseLiquidAmount |
— | RaG_BaseItems (cond) |
Rangefinder.OnWorkStart |
— | DayZ-Expansion-Core |
Rangefinder.OnWorkStop |
— | DayZ-Expansion-Core |
Raycaster.OnWorkStart |
— | DayZ-Expansion-Core |
Raycaster.OnWorkStop |
— | DayZ-Expansion-Core |
RecipeBase.SpawnItems |
— | DayZ-Expansion-Quests |
RecoilBase.PostInit |
— | DayZ-Expansion-Weapons (cond) |
Refridgerator.OnWorkStart |
— | DayZ-Expansion-Core |
Refridgerator.OnWorkStop |
— | DayZ-Expansion-Core |
RepeaterRecoil.initRecoilParameters |
— | sGunplay ✂ |
ReplaceAndDestroyLambda.CopyOldPropertiesToNew |
— | DayZ-Expansion-Core |
RightArea.Refresh |
— | Terje-Skills |
RightArea.UpdateInterval |
— | Terje-Skills |
Roadflare.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
Roadflare.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
Roadflare.OnWorkStart |
— | DayZ-Expansion-Core |
Roadflare.OnWorkStop |
— | DayZ-Expansion-Core |
Roadflare.SetActions |
T2 | TraderPlus |
Roadflare.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
Ruger1022Recoil.initRecoilParameters |
— | sGunplay ✂ |
SCARHRecoil.initRecoilParameters |
— | sGunplay ✂ |
SKSRecoil.initRecoilParameters |
— | sGunplay ✂ |
SSG82Recoil.initRecoilParameters |
— | sGunplay ✂ |
SUserConfig.onConstraintsReceived |
— | sGunplay |
SUserConfig.onPreload |
— | sGunplay |
SUserConfigConstraints.onPreload |
— | sGunplay |
SV98Recoil.initRecoilParameters |
— | sGunplay ✂ |
SakhalData.InitYieldBank |
— | Winter Chernarus V2 |
ScoutRecoil.initRecoilParameters |
— | sGunplay ✂ |
Screwdriver.SetActions |
T2 | RaG_Core |
SeaChest.SetActions |
T2 | DayZ-Expansion-Vehicles |
Sedan_02.ExpansionGetWheelType |
— | DayZ-Expansion-Vehicles ✂ |
Sedan_02.OnDebugSpawn |
— | DayZ-Expansion-Vehicles ✂ |
Sedan_02_Wheel.OnWasDetached |
— | DayZ-Expansion-Vehicles |
ShockMdfr.GetRefillSpeed |
— | InediaInfectedAI (cond) |
Shovel.SetActions |
T2 | RaG_BaseItems |
SiagaRecoil.initRecoilParameters |
— | sGunplay ✂ |
SledgeHammer.SetActions |
T2 | CJ187-LootChest |
SmokeGrenadeBase.Expansion_IsExplosive |
— | DayZ-Expansion-Core ✂ |
SmokeGrenadeBase.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
SmokeGrenadeBase.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
SmokeGrenadeBase.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
SmokeGrenadeBase.OnExplode |
— | DayZ-Expansion-Core (cond) |
SmokeGrenadeBase.OnWorkStart |
— | DayZ-Expansion-Core |
SmokeGrenadeBase.OnWorkStop |
— | DayZ-Expansion-Core |
SneezeSymptom.OnGetActivatedServer |
— | InediaInfectedAI |
SpookyArea.eAI_IsDangerousToAI |
— | DayZ-Expansion-AI ✂ |
Spotlight.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
Spotlight.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
Spotlight.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
Spotlight.OnWorkStart |
— | DayZ-Expansion-Core |
Spotlight.OnWorkStop |
— | DayZ-Expansion-Core |
StaminaConsumers.HasEnoughStaminaFor |
— | Terje-Skills |
StaminaConsumers.HasEnoughStaminaToStart |
— | Terje-Skills |
StaminaHandler.DepleteStaminaEx |
— | DayZ-Expansion-AI (cond) |
StaminaHandler.Init |
— | SFP |
StaminaHandler.RecalculateStaminaCap |
— | SFP |
StaminaHandler.RegisterStaminaConsumers |
— | Terje-Skills |
StaminaHandler.RegisterStaminaModifiers |
— | Terje-Skills |
StaminaHandler.SetCooldown |
— | Terje-Skills |
StaminaModifier.GetMaxValue |
— | Terje-Skills |
StaminaModifier.GetMinValue |
— | Terje-Skills |
StaminaSoundEventBase.CanPlay |
— | InediaInfectedAI (cond) |
Stone.SetActions |
T2 | RaG_BaseBuilding |
StunBaton.OnWorkStart |
— | DayZ-Expansion-Core |
StunBaton.OnWorkStop |
— | DayZ-Expansion-Core |
SurvivorBase.CanJump |
— | VPPAdminTools |
SurvivorBase.EOnFrame |
T1 | VPPAdminTools ✂ |
SurvivorBase.EOnPostFrame |
T1 | VPPAdminTools |
SvdRecoil.initRecoilParameters |
— | sGunplay ✂ |
SwapOldAndNewMagazine.OnEntry |
— | DayZ-Expansion-AI (cond) |
SymptomManager.QueueUpPrimarySymptom |
— | InediaInfectedAI (cond) |
SyncEvents.SendPlayerList |
— | DayZ-Expansion-Core ✂ |
SyncSUserConfigConstraintsRPC.onSetup |
— | sGunplay |
TLRLight.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
TLRLight.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
TLRLight.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
TLRLight.OnWorkStart |
— | DayZ-Expansion-Core |
TLRLight.OnWorkStop |
— | DayZ-Expansion-Core |
TLRLight.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
TabberUI.AddTab |
— | DayZ-Expansion-Core ✂ |
TerjeAdmintoolSupport.OnInit |
T3 | Terje-Skills |
TerjeBookBase.DescriptionOverride |
— | Terje-Skills (cond) |
TerjeBookBase.SetActions |
T2 | Terje-Skills |
TerjePerkCfg.OnInit |
T3 | Terje-Skills |
TerjePlayerProfile.OnInit |
T3 | Terje-Skills |
TerjePlayerSkillsAccessor.AddPerkLevel |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.AddSkillExperience |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.GetPerkLevel |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.GetPerkStatus |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.GetPerkValue |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.GetSkillExperience |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.GetSkillLevel |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.GetSkillModifierValue |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.GetSkillPerkPoints |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.IsPerkRegistered |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.ResetAll |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.ResetAllSkillPerks |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.ResetSkill |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.SetPerkLevel |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.SetSkillLevel |
— | Terje-Skills ✂ |
TerjeSettingsCollection.AfterServerSettingsLoaded |
— | Terje-Skills |
TerjeSettingsCollection.OnInit |
T3 | Terje-Skills |
TerjeSkillCfg.OnInit |
T3 | Terje-Skills |
TerjeSkillModifierCfg.OnInit |
T3 | Terje-Skills |
TerjeSkillsCraftingHelper.CanDoCraftPerkRequired |
— | Terje-Skills |
TerjeSkillsCraftingHelper.DoCraftPerkRequired |
— | Terje-Skills |
TerjeSkillsRegistry.HasSkillsMod |
— | Terje-Skills ✂ |
TerjeSkillsRegistry.OnInit |
T3 | Terje-Skills |
ThermalBiasHandler.OnStoreLoad |
T3 | DayZ-Expansion-Core (cond) |
ThirstMdfr.GetTerjeHealthDammageModifier |
— | Terje-Skills |
ThirstMdfr.GetTerjeMetabolicSpeedModifier |
— | Terje-Skills |
Torch.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
Torch.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
Torch.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
Torch.OnWorkStart |
— | DayZ-Expansion-Core |
Torch.OnWorkStop |
— | DayZ-Expansion-Core |
Torch.SetActions |
T2 | TraderPlus |
TransmitterBase.OnWorkStart |
— | DayZ-Expansion-Core |
TransmitterBase.OnWorkStop |
— | DayZ-Expansion-Core |
TrapBase.CreateTargetInformation |
— | DayZ-Expansion-AI ✂ |
TrapBase.EEHitBy |
T2 | DayZ-Expansion-AI |
TrapBase.Expansion_IsDanger |
— | DayZ-Expansion-Core ✂ |
TrapBase.OnPlacementComplete |
— | VPPAdminTools |
TrapBase.StartActivate |
— | TraderPlus (cond) |
TrapSpawnBase.SetCanCatch |
— | Terje-Skills |
TrapSpawnBase.SetupTrapPlayer |
— | Terje-Skills |
TripwireTrap.Expansion_GetAmmoTypes |
— | DayZ-Expansion-Core ✂ |
TripwireTrap.Expansion_IsExplosive |
— | DayZ-Expansion-Core ✂ |
TripwireTrap.Expansion_IsMechanicalTrap |
— | DayZ-Expansion-Core ✂ |
TripwireTrap.OnInventoryEnter |
T2 | DayZ-Expansion-Core |
Truck_01_Base.ExpansionGetWheelType |
— | DayZ-Expansion-Vehicles ✂ |
Truck_01_Wheel.OnWasDetached |
— | DayZ-Expansion-Vehicles |
Truck_01_WheelDouble.OnWasDetached |
— | DayZ-Expansion-Vehicles |
Ump45Recoil.initRecoilParameters |
— | sGunplay ✂ |
UndergroundStash.AfterStoreLoad |
T3 | Terje-Skills |
UndergroundStash.InitItemVariables |
— | Terje-Skills |
UndergroundStash.OnTerjeStoreLoad |
— | Terje-Skills |
UndergroundStash.OnTerjeStoreSave |
— | Terje-Skills |
UndergroundStash.OnVariablesSynchronized |
T2 | Terje-Skills |
UniversalLight.CanPutAsAttachment |
— | DayZ-Expansion-Weapons (cond) |
UniversalLight.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
UniversalLight.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
UniversalLight.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
UniversalLight.OnWorkStart |
— | DayZ-Expansion-Core |
UniversalLight.OnWorkStop |
— | DayZ-Expansion-Core |
UniversalLight.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
VPPContextActionManager.RegisterActions |
— | VPPAdminTools |
VPPContextActionManager.RegisterProviders |
— | VPPAdminTools |
VSSRecoil.initRecoilParameters |
— | sGunplay ✂ |
VehicleContactData.SetData |
— | DayZ-Expansion-Vehicles |
VehicleLightsComponent.EnableLight |
— | DayZ-Expansion-Vehicles (cond) |
VehicleLightsComponent.SetSelectionMaterial |
— | DayZ-Expansion-Vehicles (cond) |
VicinityItemManager.ExcludeFromContainer_Phase1 |
— | InediaInfectedAI |
VicinityItemManager.ExcludeFromContainer_Phase2 |
— | InediaInfectedAI |
VicinityItemManager.ExcludeFromContainer_Phase3 |
— | InediaInfectedAI |
VicinityItemManager.IsObstructed |
— | RaG_BaseBuilding (cond) |
VirtualHud.SendRPC |
— | DayZ-Expansion-AI (cond) |
VomitSymptom.OnAnimationStart |
— | DayZ-Expansion-AI |
VomitSymptom.OnGetActivatedServer |
— | InediaInfectedAI |
WeaponAttachMagazine.OnEntry |
— | DayZ-Expansion-AI (cond) |
WeaponFSM.ValidateAndRepairHelper |
— | DayZ-Expansion-Core ✂ |
WeaponFireAndChamberNext.OnUpdate |
T0 | DayZ-Expansion-AI (cond) |
WeaponFireMultiMuzzle.OnEntry |
— | DayZ-Expansion-AI (cond) |
WeaponFireToJam.OnEntry |
— | DayZ-Expansion-AI (cond) |
WeaponFireWithEject.OnEntry |
— | DayZ-Expansion-AI (cond) |
WeaponManager.CanLoadBullet |
— | DayZ-Expansion-Quests |
WeaponStableState.SyncAnimState |
— | DayZ-Expansion-Core (cond) |
WeaponStartAction.eAI_Vanilla_OnEntry |
— | DayZ-Expansion-AI |
WeaponUnjamming_Start.OnUpdate |
T0 | DayZ-Expansion-AI (cond) |
Weapon_Base.AfterStoreLoad |
T3 | DayZ-Expansion-Core |
Weapon_Base.EEItemAttached |
T2 | DayZ-Expansion-Core |
Weapon_Base.EEItemDetached |
T2 | DayZ-Expansion-Core |
Weapon_Base.EEParentedFrom |
— | DayZ-Expansion-AI |
Weapon_Base.EEParentedTo |
— | DayZ-Expansion-AI |
Weapon_Base.Expansion_GetAnyLightOrNVG |
— | DayZ-Expansion-AI ✂ |
Weapon_Base.Expansion_GetDPS |
— | DayZ-Expansion-Core ✂ |
Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG |
— | DayZ-Expansion-AI ✂ |
Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG |
— | DayZ-Expansion-AI ✂ |
Weapon_Base.OnFireModeChange |
— | DayZ-Expansion-Core |
Weapon_Base.OnInventoryExit |
T2 | DayZ-Expansion-Weapons |
Weapon_Base.OnVariablesSynchronized |
T2 | DayZ-Expansion-Core |
Weapon_Base.ProcessWeaponAbortEvent |
— | DayZ-Expansion-AI (cond) |
Weapon_Base.ProcessWeaponEvent |
— | DayZ-Expansion-AI (cond) |
Weapon_Base.UpdateLaser |
— | DayZ-Expansion-Weapons ✂ |
Weapon_Base.eAI_IsSilent |
— | DayZ-Expansion-AI ✂ |
Winchester70Recoil.initRecoilParameters |
— | sGunplay ✂ |
WoodBase.OnTreeCutDown |
— | DayZ-Expansion-Vehicles |
WoodenCrate.CanPutAsAttachment |
— | TraderPlus (cond) |
WoodenCrate.CanReceiveItemIntoCargo |
T2 | TraderPlus (cond) |
WoodenLog.SetActions |
T2 | RaG_BaseItems |
WoodenPlank.SetActions |
T2 | RaG_BaseItems |
WorldData.UpdateBaseEnvTemperature |
— | DayZ-Expansion-AI |
Wreck_Mi8_Crashed.AfterStoreLoad |
T3 | DayZ-Expansion-AI |
Wreck_Mi8_Crashed.EEOnCECreate |
— | DayZ-Expansion-AI |
Wreck_SantasSleigh.AfterStoreLoad |
T3 | DayZ-Expansion-AI |
Wreck_SantasSleigh.EEOnCECreate |
— | DayZ-Expansion-AI |
Wreck_UH1Y.AfterStoreLoad |
T3 | DayZ-Expansion-AI |
Wreck_UH1Y.EEOnCECreate |
— | DayZ-Expansion-AI |
Wrench.SetActions |
T2 | FlipTransport |
XmasLights.OnWorkStart |
— | DayZ-Expansion-Core |
XmasLights.OnWorkStop |
— | DayZ-Expansion-Core |
ZmbM_Gamedev_Base.HandleMindStateChange |
— | DayZ-Expansion-AI |
ZmbM_Mummy.ResistContaminatedEffect |
— | InediaInfectedAI (cond) |
ZmbM_NBC_Grey.ResistContaminatedEffect |
— | InediaInfectedAI (cond) |
ZmbM_NBC_Yellow.ResistContaminatedEffect |
— | InediaInfectedAI (cond) |
ZombieBase.AfterStoreLoad |
T3 | DayZ-Expansion-Core |
ZombieBase.CanBeBackstabbed |
— | InediaInfectedAI (cond) |
ZombieBase.CanBeSkinned |
— | InediaInfectedAI (cond) |
ZombieBase.ConvertNonlethalDamage |
— | InediaInfectedAI (cond) |
ZombieBase.EEDelete |
T3 | SFP |
ZombieBase.EOnContact |
— | DayZ-Expansion-AI ✂ |
ZombieBase.EOnFrame |
T1 | InediaInfectedAI |
ZombieBase.EOnInit |
T3 | InediaInfectedAI ✂ |
ZombieBase.EOnPostFrame |
T1 | InediaInfectedAI |
ZombieBase.EvaluateCrawlTransitionAnimation |
— | InediaInfectedAI (cond) |
ZombieBase.HandleDamageHit |
— | InediaInfectedAI (cond) |
ZombieBase.HandleMindStateChange |
— | InediaInfectedAI (cond) |
ZombieBase.HandleSpecialZoneDamage |
— | InediaInfectedAI (cond) |
ZombieBase.HandleVault |
— | InediaInfectedAI (cond) |
ZombieBase.ModCommandHandlerAfter |
— | InediaInfectedAI |
ZombieBase.NameOverride |
— | DayZ-Expansion-Core (cond) |
ZombieBase.OnReceivedHit |
— | InediaInfectedAI |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
ZombieBase.ResistContaminatedEffect |
— | InediaInfectedAI (cond) |
eAIBase.Init |
— | DayZ-Expansion-Quests |
74 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.