← modperf

Stack composer

Started from [冰河]/Namalsk/公益PVE/击杀=Ban/Q700680018: the 43 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 BuilderItems
  4. 4 DayZ Editor Loader
  5. 5 Namalsk Island
  6. 6 Namalsk Survival
  7. 7 Namalsk_Overhaul not analyzed
  8. 8 WindstridesClothingPack
  9. 9 SnowOverhaul
  10. 10 Survivor name changer
  11. 11 Ear-Plugs
  12. 12 Solar Panel Power System
  13. 13 Basic Map
  14. 14 Basic Map Namalsk Addon not analyzed
  15. 15 Server_Information_Panel
  16. 16 dbo_creatures
  17. 17 DeadShoreMutants not analyzed
  18. 18 DNA Keycards
  19. 19 Location Text
  20. 20 Mag Obfuscation
  21. 21 TF:Fireworks
  22. 22 MMG - Mightys Military Gear
  23. 23 Code Lock
  24. 24 MuchFramework
  25. 25 MuchStuffPack
  26. 26 Advanced Weapon Scopes
  27. 27 BoomLay's Craftables not analyzed
  28. 28 CPBWeapons
  29. 29 SNAFU Weapons
  30. 30 Mortys Weapons
  31. 31 BulletStacksPlusPlusRedux
  32. 32 alieninvasion not analyzed
  33. 33 Survivor Animations
  34. 34 DayZ-Bicycle
  35. 35 RUSForma_Motorcycles
  36. 36 YT_namalsk not analyzed
  37. 37 FS
  38. 38 MunghardsItempack
  39. 39 Trolley Kart not analyzed
  40. 40 MuchCarKey
  41. 41 MagLoaderBox not analyzed
  42. 42 BaseBuildingPlus
  43. 43 VPPAdminTools
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

8 of 43 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 8 below.

Mods silencing mods
2 conflicts

Across 62 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.43% of a frame at 100 players

4.291 ms per second, all 35 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

2 methods across 2 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 6Namalsk Survival29SNAFU Weapons all
25MuchStuffPack 1MuchStuffPack silences Namalsk Survival
1 method: 1 event
1
30Mortys Weapons 1Mortys Weapons silences SNAFU Weapons
1 method: 1 event
1
all 11 2
7Namalsk_Overhaul Not analyzed, so what it silences is unknown. Queue it in the list above.
14Basic Map Namalsk Addon Not analyzed, so what it silences is unknown. Queue it in the list above.
17DeadShoreMutants Not analyzed, so what it silences is unknown. Queue it in the list above.
27BoomLay's Craftables Not analyzed, so what it silences is unknown. Queue it in the list above.
32alieninvasion Not analyzed, so what it silences is unknown. Queue it in the list above.
36YT_namalsk Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 2 more mods not analyzed yet.

The 2 pairs, largest first# ·

Mortys WeaponssilencesSNAFU Weapons1 method
UniversalLight.InitAttachmentsSlotsToCheck event SNAFU Weapons's work on this event never runs. TTC_Rifles.pbo::Scripts\4_World\TTC_Rifles\Entities\ItemBase\SwitchableBase\UniversalLight.c:11
MuchStuffPacksilencesNamalsk Survival1 method
PlayerBase.EOnContact event Suppresses vanilla contact handling (fall/impact) and earlier mods' contact logic. MSP_Seasonal.pbo::Christmas\scripts\4_World\Entities\Modded\PlayerBase.c:3
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
VPPAdminTools RPC send then Survivor Animations then Namalsk Survival then Namalsk Island then vanilla
MissionServer.OnUpdate
every server frame
Survivor Animations then Server_Information_Panel then Namalsk Survival then CF then vanilla
DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
PlayerBase.EEItemAttached
every inventory move
MuchStuffPack then WindstridesClothingPack then Namalsk Survival then vanilla
PlayerBase.EEItemDetached
every inventory move
MuchStuffPack then WindstridesClothingPack then Namalsk Survival then vanilla
TruckBattery.EEItemDetached
every inventory move
BaseBuildingPlus then Solar Panel Power System then vanilla
PlayerBase.SetActions
per event
VPPAdminTools then BaseBuildingPlus then MuchCarKey then Survivor Animations then Advanced Weapon Scopes then MuchStuffPack then MuchFramework then MMG - Mightys Military Gear then WindstridesClothingPack then Namalsk Survival then vanilla
PlayerBase.OnRPC
per event
VPPAdminTools then BaseBuildingPlus then MuchFramework then Namalsk Survival then vanilla
DayZGame.OnRPC
per event
VPPAdminTools sometimes stops here then Dabs Framework then CF sometimes stops here then vanilla
ActionCloseFence.ActionCondition
per event
BaseBuildingPlus sometimes stops here then Code Lock then vanilla
ActionDialCombinationLockOnTarget.ActionCondition
per event
BaseBuildingPlus sometimes stops here then DayZ-Bicycle then vanilla
ActionGetInTransport.ActionCondition
per event
MuchCarKey sometimes stops here then DayZ-Bicycle sometimes stops here then vanilla

Stall risks#

8 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

Namalsk Island
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
namalsk_scripts.pbo::4_world\namalskterrain\entities\manbase\PlayerBase.c:23
Namalsk Survival
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:106
Server_Information_Panel
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ServerPanel.pbo::Scripts\4_World\ServerPanel\dayzplayerimplement.c:6
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115
VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
DayZ-Bicycle
ItemBase.EEItemLocationChanged
every inventory move
Timer created inside a hot hook heuristic
Bicycle.pbo::scripts\4_World\entities\core\ItemBase.c:4

Everything else#

All 62 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
PlayerBase.EOnContact — vanilla → Namalsk Survival → MuchStuffPack ✂
UniversalLight.InitAttachmentsSlotsToCheck — vanilla → SNAFU Weapons → Mortys Weapons ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → Namalsk Survival → WindstridesClothingPack → Solar Panel Power System → Basic Map → DNA Keycards → TF:Fireworks → MMG - Mightys Military Gear → Code Lock → MuchFramework → MuchStuffPack → Advanced Weapon Scopes → CPBWeapons → SNAFU Weapons → Survivor Animations → DayZ-Bicycle → MunghardsItempack → MuchCarKey → BaseBuildingPlus → VPPAdminTools
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → Namalsk Survival → WindstridesClothingPack → DNA Keycards → TF:Fireworks → MuchStuffPack → Advanced Weapon Scopes → CPBWeapons → SNAFU Weapons → Mortys Weapons → MunghardsItempack → MuchCarKey → BaseBuildingPlus
PlayerBase.SetActions T2 vanilla → Namalsk Survival → WindstridesClothingPack → MMG - Mightys Military Gear → MuchFramework → MuchStuffPack → Advanced Weapon Scopes → Survivor Animations → MuchCarKey → BaseBuildingPlus → VPPAdminTools
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → Namalsk Survival → WindstridesClothingPack → DNA Keycards → TF:Fireworks → MMG - Mightys Military Gear → MuchStuffPack → DayZ-Bicycle → MunghardsItempack
PlayerBase.Init — vanilla → Namalsk Island → Namalsk Survival → DNA Keycards → Location Text → Survivor Animations → FS → BaseBuildingPlus → VPPAdminTools
MissionServer.OnInit T3 vanilla → CF → Namalsk Survival → SnowOverhaul → CPBWeapons → MuchCarKey → BaseBuildingPlus → VPPAdminTools
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → Solar Panel Power System → DNA Keycards → MuchFramework → MuchStuffPack → DayZ-Bicycle → MunghardsItempack
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → Namalsk Survival → Code Lock → MuchFramework → BaseBuildingPlus
Hologram.EvaluateCollision — vanilla → MuchFramework (cond) → MuchStuffPack (cond) → DayZ-Bicycle (cond) → MunghardsItempack (cond) → BaseBuildingPlus (cond)
MissionBase.CreateScriptedMenu — vanilla → Basic Map → Server_Information_Panel → MuchFramework → BaseBuildingPlus → VPPAdminTools
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → DayZ Editor Loader → DNA Keycards → VPPAdminTools
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → CPBWeapons → SNAFU Weapons → Mortys Weapons → MunghardsItempack
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → Namalsk Survival → CPBWeapons → SNAFU Weapons → Mortys Weapons
PluginManager.Init — vanilla → Dabs Framework → Code Lock → MuchFramework → MuchCarKey → VPPAdminTools
MissionServer.OnUpdate T0 vanilla → CF → Namalsk Survival → Server_Information_Panel → Survivor Animations
PlayerBase.CommandHandler T1 vanilla → Namalsk Island → Namalsk Survival → Survivor Animations → VPPAdminTools
PlayerBase.OnRPC T2 vanilla → Namalsk Survival → MuchFramework → BaseBuildingPlus → VPPAdminTools
PluginRecipesManager.RegisterRecipies — vanilla → DNA Keycards → MuchStuffPack → MunghardsItempack → BaseBuildingPlus
PluginRecipesManagerBase.RegisterRecipies — vanilla → WindstridesClothingPack → Advanced Weapon Scopes → SNAFU Weapons → Mortys Weapons
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → VPPAdminTools (cond)
Hologram.ProjectionBasedOnParent — vanilla → DNA Keycards (cond) → MunghardsItempack (cond) → BaseBuildingPlus (cond)
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → VPPAdminTools
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → CPBWeapons → SNAFU Weapons
PlayerBase.CanBeTargetedByAI — vanilla → Namalsk Survival (cond) → DayZ-Bicycle (cond) → VPPAdminTools (cond)
PlayerBase.EEItemAttached T2 vanilla → Namalsk Survival → WindstridesClothingPack → MuchStuffPack
PlayerBase.EEItemDetached T2 vanilla → Namalsk Survival → WindstridesClothingPack → MuchStuffPack
UniversalLight.CanPutAsAttachment — vanilla → CPBWeapons (cond) → SNAFU Weapons (cond) → Mortys Weapons (cond)
ActionCloseFence.ActionCondition T2 vanilla → Code Lock → BaseBuildingPlus (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 vanilla → DayZ-Bicycle → BaseBuildingPlus (cond)
ActionGetInTransport.ActionCondition T2 vanilla → DayZ-Bicycle (cond) → MuchCarKey (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 vanilla → DayZ-Bicycle → BaseBuildingPlus (cond)
ActionStartEngine.ActionCondition T2 vanilla → DayZ-Bicycle (cond) → MuchCarKey
ActionTogglePlaceObject.ActionCondition T2 vanilla → DNA Keycards (cond) → BaseBuildingPlus (cond)
BoatScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
BoatScript.OnStoreSave T3 vanilla → CF → MuchCarKey
CarScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
CarScript.OnStoreSave T3 vanilla → CF → MuchCarKey
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — vanilla → DayZ-Bicycle → VPPAdminTools
EmoteConstructor.RegisterEmotes — vanilla → Dabs Framework → Survivor Animations
Environment.DetermineHeatcomfortBehavior — vanilla → Namalsk Survival (cond) → DayZ-Bicycle (cond)
Environment.Init — vanilla → Namalsk Survival → MunghardsItempack
GesturesMenu.GetGestureItems — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.OnMenuRelease — vanilla → Dabs Framework → Survivor Animations
Hologram.GetProjectionEntityPosition — vanilla → MuchFramework (cond) → BaseBuildingPlus (cond)
Hologram.UpdateHologram — vanilla → MuchFramework → MunghardsItempack
ItemActionsWidget.SetWeaponQuantity — vanilla → Mag Obfuscation ✂ → SNAFU Weapons
MissionBase.OnInit T3 vanilla → Dabs Framework → Namalsk Island
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientRespawnEvent T3 vanilla → CF → Namalsk Survival (cond)
MissionServer.OnEvent — vanilla → CF → VPPAdminTools
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools
OpenCan.Init — vanilla → SNAFU Weapons → MunghardsItempack
PlayerBase.EEHealthLevelChanged T2 vanilla → Namalsk Island → Namalsk Survival
PlayerBase.EEKilled T3 vanilla → Namalsk Survival → VPPAdminTools
TruckBattery.EEItemDetached T2 vanilla → Solar Panel Power System → BaseBuildingPlus
VicinityItemManager.IsObstructed — vanilla → MuchStuffPack (cond) → BaseBuildingPlus (cond)
Wrench.SetActions T2 vanilla → DayZ-Bicycle → MuchCarKey
400 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
ASVAL.CanEnterIronsights — Advanced Weapon Scopes (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttachToConstruction.ActionCondition T2 BaseBuildingPlus (cond)
ActionBuildPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionBuildPart.GetAdminLogMessage — BaseBuildingPlus ✂
ActionBuildPart.OnActionInfoUpdate — BaseBuildingPlus (cond)
ActionBuildPart.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionBuildPartCB.CreateActionComponent — BaseBuildingPlus ✂
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionCarHornLong.ActionCondition T2 DayZ-Bicycle (cond)
ActionCarHornShort.ActionCondition T2 DayZ-Bicycle (cond)
ActionCloseDoors.ActionCondition T2 DNA Keycards (cond)
ActionCombinationLockUnlock.ActionCondition T2 DayZ-Bicycle
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionCreateIndoorFireplace.ActionCondition T2 MuchStuffPack (cond)
ActionCreateIndoorFireplace.OnExecuteServer — MuchStuffPack (cond)
ActionCreateIndoorOven.ActionCondition T2 MuchStuffPack (cond)
ActionDeployObject.ActionCondition T2 DNA Keycards (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDestroyPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDetach.ActionCondition T2 MuchCarKey (cond)
ActionDetach.OnExecuteServer — MuchCarKey
ActionDetachFromTarget.ActionCondition T2 MuchCarKey (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDismantlePart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionDrainLiquid.ActionCondition T2 MuchStuffPack (cond)
ActionFillBottleBaseCB.CreateActionComponent — MuchStuffPack
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionGetInTransport.OnEndServer — MuchCarKey
ActionGetOutTransport.OnEndServer — MuchCarKey
ActionLockDoors.ActionCondition T2 DNA Keycards (cond)
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionOpenCarDoors.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoorsOutside.ActionCondition T2 MuchCarKey (cond)
ActionOpenDoors.ActionCondition T2 DNA Keycards (cond)
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionPackTent.ActionCondition T2 Code Lock
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 MuchStuffPack (cond)
ActionPlaceOvenIndoor.ActionCondition T2 MuchStuffPack (cond)
ActionPourLiquid.ActionCondition T2 MuchStuffPack (cond)
ActionPushCar.ActionCondition T2 DayZ-Bicycle (cond)
ActionPushObject.ActionCondition T2 MuchCarKey (cond)
ActionPushObject.OnEndServer — MuchCarKey
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionStartEngine.OnEndServer — MuchCarKey
ActionStopEngine.ActionCondition T2 DayZ-Bicycle (cond)
ActionStopEngine.OnEndServer — MuchCarKey
ActionSwitchSeats.Start — MuchCarKey
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionToggleNVMode.ActionCondition T2 Advanced Weapon Scopes (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionUnlockDoors.ActionCondition T2 DNA Keycards (cond)
ActionUnmountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.OnStartServer — VPPAdminTools
ActionUnrestrainSelf.OnFinishProgressServer — Namalsk Survival ✂
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AirborneMask.GetVoiceEffect — Namalsk Survival ✂
AirborneMask.IsObstructingVoice — Namalsk Survival ✂
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.RegisterTransportHit — DayZ-Bicycle (cond)
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AreaExposureMdfr.OnTick — Namalsk Survival ✂
Armband_ColorBase.SwitchItemSelectionTextureEx — Namalsk Survival
Aug.CanEnterIronsights — Advanced Weapon Scopes (cond)
BleedingSourcesManagerServer.ProcessHit — Namalsk Survival ✂
BoatScript.AfterStoreLoad T3 MuchCarKey
BoatScript.CanDisplayAttachmentCategory — MuchCarKey
BoatScript.CanDisplayAttachmentSlot T2 MuchCarKey
BoatScript.DeferredInit — MuchCarKey
BoatScript.EEDelete T3 MuchCarKey
BoatScript.EEKilled T3 MuchCarKey
BoatScript.EEOnCECreate — MuchCarKey
BoatScript.IsInventoryVisible T2 MuchCarKey
BoatScript.NameOverride — MuchCarKey (cond)
BoatScript.OnCEUpdate — MuchCarKey
BoatScript.OnEngineStart — MuchCarKey
BoatScript.OnVariablesSynchronized T2 MuchCarKey
BookMenu.Init — Namalsk Survival ✂
BookMenu.OnHide — Namalsk Survival
BreathVapourMdfr.OnTick — Namalsk Survival (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CAContinuousFill.CalcAndSetQuantity — Namalsk Survival
CAContinuousFill.Setup — Namalsk Survival
CAContinuousMineWood.DamagePlayersHands — Namalsk Survival (cond)
CAContinuousQuantityLiquidTransfer.Setup — MuchStuffPack
CamoNet.SetActions T2 BaseBuildingPlus
CarScript.AfterStoreLoad T3 MuchCarKey
CarScript.CanDisplayAttachmentCategory — MuchCarKey
CarScript.CanDisplayAttachmentSlot T2 MuchCarKey
CarScript.DeferredInit — MuchCarKey
CarScript.EEDelete T3 MuchCarKey
CarScript.EEKilled T3 MuchCarKey
CarScript.EEOnCECreate — MuchCarKey
CarScript.IsInventoryVisible T2 MuchCarKey
CarScript.NameOverride — MuchCarKey (cond)
CarScript.OnCEUpdate — MuchCarKey
CarScript.OnEngineStart — MuchCarKey
CarScript.OnVariablesSynchronized T2 MuchCarKey
ChernarusMap.OnRPC T2 Basic Map
ChernarusMap.OnStoreLoad T3 Basic Map
ChernarusMap.OnStoreSave T3 Basic Map
ChernarusMap.OnUApiLoad — Basic Map
ChernarusMap.OnUApiSave — Basic Map
ChernarusMap.SetActions T2 Basic Map
ChernarusMap.SyncMapMarkers — Basic Map
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
Clothing.CanLoadItemIntoCargoClothingConditions — MuchFramework ✂
Clothing.CanPutInCargoClothingConditions — MuchFramework ✂
Clothing.CanReceiveAttachment T2 MuchFramework
Clothing.CanReceiveItemIntoCargoClothingConditions — MuchFramework ✂
Clothing.SmershException — MunghardsItempack ✂
CodeLock.NewUnlockServer — MuchFramework
CodeLock.SetActions T2 MuchFramework
CodeLockServerRPC.OpenTarget — MuchFramework
CombinationLock.AfterStoreLoad T3 DayZ-Bicycle
CombinationLock.IsLockAttached — DayZ-Bicycle (cond)
CombinationLock.IsLockedOnParent — DayZ-Bicycle (cond)
CombinationLock.OnItemLocationChanged T2 DayZ-Bicycle
CombinationLock.SetActions T2 DayZ-Bicycle
Construction.CanBuildPart — BaseBuildingPlus (cond)
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.IsColliding — BaseBuildingPlus ✂
Construction.IsCollidingEx — BaseBuildingPlus ✂
ContaminatedArea_Base.OnPlayerEnterServer — Namalsk Survival ✂
ContaminatedArea_Base.OnPlayerExitServer — Namalsk Survival ✂
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftGutsRope.Init — MunghardsItempack
CraftImprovisedExplosive.CanDo — Namalsk Survival ✂
CraftRag.Do — MuchStuffPack ✂
CraftRag.Init — MunghardsItempack
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
CutOutPepperSeeds.Init — MunghardsItempack
CutOutPumpkinSeeds.Init — MunghardsItempack
CutOutTomatoSeeds.Init — MunghardsItempack
CutOutZucchiniSeeds.Init — MunghardsItempack
DayZGame.FirearmEffects — CPBWeapons
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerCameraOptics.SetCameraPP — Advanced Weapon Scopes (cond)
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CommandHandler T1 Server_Information_Panel
DayZPlayerImplement.GetBootsType — Namalsk Survival ✂
DayZPlayerImplement.HandleDeath — Namalsk Survival
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplementFallDamage.AttachBleedingToZonesByHeight — Namalsk Survival (cond)
DayZPlayerImplementFallDamage.HandleFallDamage — Namalsk Survival (cond)
DayZPlayerImplementSwimming.HandleSwimming — DayZ-Bicycle
DayZPlayerMeleeFightLogic_LightHeavy.DamageHands — Namalsk Survival ✂
DeCraftWoodenCrate.CanDo — BaseBuildingPlus ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Edible_Base.EEInit T3 MuchFramework
Edible_Base.ProcessDecay — MuchFramework
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CanPlayEmote — DayZ-Bicycle ✂
EmoteManager.CreateEmoteCallback — Survivor Animations
EmoteManager.PlayEmote — Survivor Animations (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
Environment.ApplyDrynessToItemEx — Namalsk Survival
Environment.CollectAndSetPlayerData — Namalsk Survival
Environment.GetEnvironmentTemperature — DayZ-Bicycle (cond)
Environment.IsInsideVehicle — DayZ-Bicycle ✂
Environment.ProcessHeatComfort — Namalsk Survival ✂
Environment.SetHeatcomfortDirectly — Namalsk Survival
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
FirearmActionLoadBullet.OnEndClient — CPBWeapons
FirearmActionLoadBullet.OnEndServer — CPBWeapons
FirearmActionLoadBulletQuick.OnEndClient — CPBWeapons
FirearmActionLoadBulletQuick.OnEndServer — CPBWeapons
FirearmActionLoadMultiBulletQuick.OnEndClient — CPBWeapons
FirearmActionLoadMultiBulletQuick.OnEndServer — CPBWeapons
FireplaceBase.CanCookOnStick — Namalsk Survival
FireplaceBase.CookOnDirectSlot — Namalsk Survival (cond)
FireplaceBase.CookWithEquipment — Namalsk Survival (cond)
FireplaceBase.Heating — Namalsk Survival
FireplaceBase.SmokeOnSmokingSlot — Namalsk Survival (cond)
FireplaceBase.StartFire — Namalsk Survival
FlammableBase.EEDelete T3 Namalsk Survival
FlammableBase.EEInit T3 Namalsk Survival
FlammableBase.EEItemLocationChanged T2 Namalsk Survival
FlammableBase.OnWorkStart — Namalsk Survival
FlammableBase.OnWorkStop — Namalsk Survival
FreezeRattleSymptom.OnGetActivatedServer — Namalsk Survival ✂
GP5GasMask.GetVoiceEffect — Namalsk Survival ✂
GP5GasMask.IsObstructingVoice — Namalsk Survival ✂
GasMask.GetVoiceEffect — Namalsk Survival ✂
GasMask.IsObstructingVoice — Namalsk Survival ✂
Grenade_Base.EEHitBy T2 VPPAdminTools
Hacksaw.SetActions T2 Code Lock
Hammer.SetActions T2 MuchFramework
HandDrillKit.SetActions T2 TF:Fireworks
HealthRegenMdfr.OnTick — Namalsk Survival ✂
HeatComfortMdfr.OnTick — Namalsk Survival ✂
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AddProjectionRotation — BaseBuildingPlus ✂
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.GetProjectionName — MuchFramework (cond)
Hologram.GetProjectionRotation — BaseBuildingPlus ✂
Hologram.IsFloating — BaseBuildingPlus
Hologram.RefreshVisual — MuchFramework (cond)
Hologram.SetProjectionOrientation — BaseBuildingPlus (cond)
Hologram.SetProjectionPosition — MuchFramework (cond)
Hologram.SubtractProjectionRotation — BaseBuildingPlus ✂
HungerMdfr.OnTick — DayZ-Bicycle ✂
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
Icon.RefreshMuzzleIcon — Mag Obfuscation ✂
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
Inventory.OnShow — Namalsk Survival
Inventory.SetLayoutName — Namalsk Survival ✂
ItemBase.CanBePlaced — MuchFramework (cond)
ItemBase.CanLoadAttachment — MuchFramework ✂
ItemBase.CanReceiveAttachment T2 MuchFramework ✂
ItemBase.CanReceiveItemIntoCargo T2 MunghardsItempack (cond)
ItemBase.CombineItemsClient — Code Lock (cond)
ItemBase.EEItemLocationChanged T2 DayZ-Bicycle
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.GetProtectionLevel — Namalsk Survival (cond)
ItemBase.OnRightClick — Code Lock (cond)
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
ItemBase.SetActions T2 BaseBuildingPlus
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
M4_CarryHandleOptic.CanPutAsAttachment — Mortys Weapons (cond)
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
MapNavigationBehaviour.OrderedAltitudeNumbersPosition — Namalsk Survival ✂
MapNavigationBehaviour.OrderedPositionNumbersFromGridCoords — Namalsk Survival ✂
MaskBase.CanPutAsAttachment — WindstridesClothingPack
MaskMdfr.OnTick — Namalsk Survival ✂
Matchbox.SetActions T2 TF:Fireworks
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.InitialiseWorldData — Namalsk Survival (cond)
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.DecontaminatePhoenix — Namalsk Survival ✂
MissionServer.GetLantiaControllerServer — Namalsk Survival ✂
MissionServer.GetPhoenixState — Namalsk Survival ✂
MissionServer.HandleBody — Namalsk Survival (cond)
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnMissionLoaded — CF
MissionServer.SetPhoenixState — Namalsk Survival ✂
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifiersManager.Init — Namalsk Survival
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PetrolLighter.SetActions T2 TF:Fireworks
Pickaxe.SetActions T2 Solar Panel Power System
PipeWrench.SetActions T2 Namalsk Survival
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlayerBase.CalculateVisibilityForAI — MuchFramework ✂
PlayerBase.CanEatAndDrink — Namalsk Survival (cond)
PlayerBase.CanReceiveAttachment T2 Namalsk Survival (cond)
PlayerBase.CanReceiveItemIntoHands T2 Namalsk Survival (cond)
PlayerBase.CanReleaseAttachment T2 Namalsk Survival (cond)
PlayerBase.CheckDeath — Ear-Plugs
PlayerBase.Consume — Namalsk Survival ✂
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.OnCommandUnconsciousFinish — Ear-Plugs
PlayerBase.OnCommandUnconsciousStart — Ear-Plugs
PlayerBase.OnConnect — VPPAdminTools
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnLadder — Namalsk Survival (cond)
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnSyncJuncture — Namalsk Survival
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PlayerBase.OnVehicleSeatDriverEnter — DayZ-Bicycle
PlayerBase.OnVehicleSeatDriverLeft — DayZ-Bicycle
PlayerBase.ProcessFeetDamageServer — Namalsk Survival (cond)
PlayerBase.RegisterTransportHit — DayZ-Bicycle (cond)
PlayerBase.SaveAreaPersistenceFlag — Namalsk Survival ✂
PlayerBase.SetDecayEffects — Namalsk Survival ✂
PlayerBase.SwitchItemSelectionTexture — Namalsk Survival
PlayerContainer.UpdateInterval — Namalsk Survival
PlayerStatsPCO_current.Init — Namalsk Survival
Pliers.SetActions T2 MuchFramework
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginLifespan.CanMakeHandsBloody — Namalsk Survival ✂
PluginTransmissionAgents.TransmitAgentsEx — Namalsk Survival (cond)
PortableGasLamp.kv5slut — MunghardsItempack ✂
PortableGasStove.OnWork — Namalsk Survival (cond)
PortableGasStove.OnWorkStart — Namalsk Survival
PortableGasStove.OnWorkStop — Namalsk Survival
PortableGasStove.kv5slut — MunghardsItempack ✂
PurifyWater.Do — MuchStuffPack ✂
PurifyWater.Init — MuchStuffPack
QuantityConversions.HasItemQuantity — Mag Obfuscation ✂
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
Roadflare.SetActions T2 TF:Fireworks
SawoffMosin.Do — MuchStuffPack (cond)
Screwdriver.SetActions T2 MuchFramework
SledgeHammer.SetActions T2 Solar Panel Power System
SlotsContainer.SetLayoutName — Namalsk Survival ✂
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
Stone.SetActions T2 BaseBuildingPlus
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanPutAsAttachment — MunghardsItempack ✂
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
ThirstMdfr.OnTick — DayZ-Bicycle ✂
Torch.SetActions T2 TF:Fireworks
TransferValues.SendValue — VPPAdminTools
TransmitterBase.OnWorkStart — Namalsk Survival
TransmitterBase.OnWorkStop — Namalsk Survival
TrapBase.OnPlacementComplete — VPPAdminTools
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
WeaponFireAndChamberNext.OnExit — CPBWeapons
WeaponFireLast.OnExit — CPBWeapons
Weapon_Base.EEFired — VPPAdminTools
Weapon_Base.SetActions T2 CPBWeapons
WorldData.GetBaseEnvTemperature — Namalsk Survival
WorldData.Init — Namalsk Survival
WorldLighting.SetGlobalLighting — Namalsk Survival
ZombieBase.FightAttackLogic — DayZ-Bicycle (cond)
ZombieBase.ModCommandHandlerInside — Namalsk Survival
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieBase.RegisterTransportHit — DayZ-Bicycle (cond)

34 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.