← modperf

Stack composer

Started from UK Winchester Gaming #3 pve trader helis 40k start: the 56 mods it publishes to the Steam server browser (as of 2026-10-23), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 Banov
  2. 2 VPPAdminTools
  3. 3 CF
  4. 4 Dabs Framework
  5. 5 Trader
  6. 6 BuildAnywhere_v3
  7. 7 SNAFU Weapons
  8. 8 Mortys Weapons
  9. 9 Code Lock
  10. 10 MMG - Mightys Military Gear
  11. 11 MMG - Mightys Military Gear Resized Backpacks not analyzed
  12. 12 RaG_Vehicle_Pack
  13. 13 Collectable Items
  14. 14 MiniMap Relocated not analyzed
  15. 15 COCAs_NoVehicleDamageMOD
  16. 16 KillReward
  17. 17 Zombie_Sound
  18. 18 Stack bullets to 100 not analyzed
  19. 19 GoreZ
  20. 20 AdditionalMedicSupplies
  21. 21 FlipTransport
  22. 22 Ear-Plugs
  23. 23 Instant Flag not analyzed
  24. 24 RedFalcon Trash not analyzed
  25. 25 Server_Information_Panel
  26. 26 RaG_BaseItems
  27. 27 No Fall Damage
  28. 28 PristineRepair
  29. 29 BaseBuildingPlus
  30. 30 CannabisPlus
  31. 31 Airdrop-Upgraded
  32. 32 SIX-DayZ-Auto-Run
  33. 33 Bed-Respawning-PreUpdate not analyzed
  34. 34 Basic_Territories_Updated
  35. 35 FMZ_AdminPack not analyzed
  36. 36 MMG Base Storage
  37. 37 RaG_Core
  38. 38 WSG Monsters not analyzed
  39. 39 WSG Collectables not analyzed
  40. 40 WSG misc not analyzed
  41. 41 WSG Loadscreen not analyzed
  42. 42 DayZ-Expansion-Core
  43. 43 DayZ-Expansion-Navigation
  44. 44 DayZ-Expansion-Groups
  45. 45 DayZ-Expansion-Book
  46. 46 DayZ-Expansion-Chat
  47. 47 AgricultureCore
  48. 48 InventoryPlusPlus
  49. 49 WSG Addons not analyzed
  50. 50 WSG LB not analyzed
  51. 51 BaseBuildingPlus 1.30 EXP Fix
  52. 52 Code_Lock_1.30_Fix
  53. 53 DayZ-Expansion-Vehicles
  54. 54 DayZ-Expansion-Licensed
  55. 55 BallerZ Gear Update DLC not analyzed
  56. 56 RaG_DigitalCodeLockHotfix not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

15 of 56 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 8 below.

Mods silencing mods
17 conflicts

Across 151 server-side methods hooked by two or more mods. 4 more on client-only UI classes, listed separately.

Structural load
0.48% of a frame at 100 players

4.768 ms per second, all 41 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

17 methods across 6 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 3CF7SNAFU Weapons29BaseBuildingPlus36MMG Base Storage37RaG_Core42DayZ-Expansion-Core all
8Mortys Weapons 1Mortys Weapons silences SNAFU Weapons
1 method: 1 event
1
26RaG_BaseItems 1RaG_BaseItems silences DayZ-Expansion-Core
1 method: 1 check
1
42DayZ-Expansion-Core 1DayZ-Expansion-Core silences CF
1 method: 1 value
2DayZ-Expansion-Core silences MMG Base Storage
2 methods: 2 checks
2DayZ-Expansion-Core silences RaG_Core
2 methods: 2 checks
5
51BaseBuildingPlus 1.30 EXP Fix 10BaseBuildingPlus 1.30 EXP Fix silences BaseBuildingPlus
10 methods: 6 events, 2 checks, 2 values
10
all 1110221 17
11MMG - Mightys Military Gear Resized Backpacks Not analyzed, so what it silences is unknown. Queue it in the list above.
14MiniMap Relocated Not analyzed, so what it silences is unknown. Queue it in the list above.
18Stack bullets to 100 Not analyzed, so what it silences is unknown. Queue it in the list above.
23Instant Flag Not analyzed, so what it silences is unknown. Queue it in the list above.
24RedFalcon Trash Not analyzed, so what it silences is unknown. Queue it in the list above.
33Bed-Respawning-PreUpdate Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 9 more mods not analyzed yet.

The 6 pairs, largest first# ·

BaseBuildingPlus 1.30 EXP FixsilencesBaseBuildingPlus10 methods
ActionBuildPartCB.CreateActionComponent event BaseBuildingPlus's work on this event never runs. ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:3 ActionDialCombinationLockOnTarget.OnFinishProgressServer event BaseBuildingPlus's work on this event never runs. ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionDialCombinationLockOnTarget.c:21 Construction.DropNonUsableMaterialsServer event Vanilla stops dropping leftovers — expected when a mod replaces building wholesale. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:72 Hologram.AddProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:769 Hologram.SubtractProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:809 StaticConstructionMethods.SpawnConstructionMaterialPiles event BaseBuildingPlus's work on this event never runs. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:189
4 more
Construction.IsColliding check BaseBuildingPlus's conditions on this check no longer apply. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:62 Construction.IsCollidingEx check BaseBuildingPlus's conditions on this check no longer apply. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:67 ActionBuildPart.GetAdminLogMessage value BaseBuildingPlus's value here is replaced. ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:167 Hologram.GetProjectionRotation value BaseBuildingPlus's value here is replaced. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:764
DayZ-Expansion-CoresilencesMMG Base Storage2 methods
Clothing.CanLoadItemIntoCargoClothingConditions check MMG Base Storage's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:33 Clothing.CanReceiveItemIntoCargoClothingConditions check MMG Base Storage's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:26
DayZ-Expansion-CoresilencesRaG_Core2 methods
Clothing.CanLoadItemIntoCargoClothingConditions check RaG_Core's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:33 Clothing.CanReceiveItemIntoCargoClothingConditions check RaG_Core's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:26
DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
Mortys WeaponssilencesSNAFU Weapons1 method
UniversalLight.InitAttachmentsSlotsToCheck event SNAFU Weapons's work on this event never runs. TTC_Rifles.pbo::Scripts\4_World\TTC_Rifles\Entities\ItemBase\SwitchableBase\UniversalLight.c:11
RaG_BaseItemssilencesDayZ-Expansion-Core1 method
PlantMaterial.CanPutAsAttachment check DayZ-Expansion-Core's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
4 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences CF
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences Dabs Framework
  • InspectMenuNew.UpdateItemInfoLiquidType — DayZ-Expansion-Core silences RaG_Core
  • InGameMenu.Init — Server_Information_Panel silences Banov

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZPlayerImplement.CommandHandler
about 30× per player per second
DayZ-Expansion-Core then Server_Information_Panel then KillReward then vanilla
DayZGame.OnUpdate
every server frame
DayZ-Expansion-Core sometimes stops here then CF then VPPAdminTools then vanilla
MissionServer.OnUpdate
every server frame
Server_Information_Panel then Trader then CF then vanilla
PlayerBase.SetActions
per event
DayZ-Expansion-Vehicles then DayZ-Expansion-Core then BaseBuildingPlus then RaG_BaseItems then RaG_Vehicle_Pack then MMG - Mightys Military Gear then Trader then VPPAdminTools then vanilla
DayZGame.OnRPC
per event
DayZ-Expansion-Core sometimes stops here then FlipTransport then Dabs Framework then CF sometimes stops here then VPPAdminTools sometimes stops here then vanilla
ActionBuildPart.ActionCondition
per event
BaseBuildingPlus 1.30 EXP Fix sometimes stops here then DayZ-Expansion-Core sometimes stops here then Basic_Territories_Updated then BaseBuildingPlus sometimes stops here then vanilla
PlayerBase.OnRPC
per event
RaG_Core then SIX-DayZ-Auto-Run sometimes stops here then BaseBuildingPlus then VPPAdminTools then vanilla
ActionLockDoors.ActionCondition
per event
DayZ-Expansion-Core sometimes stops here then Trader sometimes stops here then Banov sometimes stops here then vanilla
ActionTogglePlaceObject.ActionCondition
per event
DayZ-Expansion-Core sometimes stops here then CannabisPlus sometimes stops here then BaseBuildingPlus sometimes stops here then vanilla
CamoNet.SetActions
per event
DayZ-Expansion-Vehicles then BaseBuildingPlus then RaG_Vehicle_Pack then vanilla
Fence.CanReceiveAttachment
per event
Code_Lock_1.30_Fix sometimes stops here then RaG_Core then Code Lock sometimes stops here then vanilla
Fence.SetActions
per event
Code_Lock_1.30_Fix then RaG_Core then Code Lock then vanilla

Stall risks#

8 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
KillReward
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
KillReward.pbo::scripts\4_World\Entities\dayzplayerimplement.c:3
Server_Information_Panel
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ServerPanel.pbo::Scripts\4_World\ServerPanel\dayzplayerimplement.c:6
DayZ-Expansion-Core
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
KillReward
PlayerBase.EEHitBy
per event
Timer created inside a hot hook heuristic
KillReward.pbo::scripts\4_World\Entities\ManBase\PlayerBase.c:94
KillReward
ZombieBase.EEHitBy
per event
Timer created inside a hot hook heuristic
KillReward.pbo::scripts\4_World\Entities\Creatures\Infected\ZombieBase.c:69

Everything else#

All 151 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → MMG Base Storage ✂ → RaG_Core (cond) → DayZ-Expansion-Core ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → MMG Base Storage ✂ → RaG_Core (cond) → DayZ-Expansion-Core ✂
ActionBuildPart.GetAdminLogMessage — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
ActionBuildPartCB.CreateActionComponent — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
ActionDialCombinationLockOnTarget.OnFinishProgressServer — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Construction.DropNonUsableMaterialsServer — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Construction.IsColliding — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Construction.IsCollidingEx — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Hologram.AddProjectionRotation — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Hologram.GetProjectionRotation — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Hologram.SubtractProjectionRotation — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Core ✂
StaticConstructionMethods.SpawnConstructionMaterialPiles — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
UniversalLight.InitAttachmentsSlotsToCheck — vanilla → SNAFU Weapons → Mortys Weapons ✂
ActionConstructor.RegisterActions — vanilla → Banov → VPPAdminTools → Dabs Framework → Trader → SNAFU Weapons → Code Lock → MMG - Mightys Military Gear → RaG_Vehicle_Pack → AdditionalMedicSupplies → FlipTransport → RaG_BaseItems → BaseBuildingPlus → CannabisPlus → Basic_Territories_Updated → MMG Base Storage → RaG_Core → DayZ-Expansion-Core → DayZ-Expansion-Groups → AgricultureCore → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → Banov → CF → Trader → SNAFU Weapons → Mortys Weapons → Collectable Items → AdditionalMedicSupplies → RaG_BaseItems → BaseBuildingPlus → CannabisPlus → MMG Base Storage → DayZ-Expansion-Core → DayZ-Expansion-Navigation → DayZ-Expansion-Vehicles
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → Trader → Code Lock → KillReward → BaseBuildingPlus → Basic_Territories_Updated → MMG Base Storage → RaG_Core → DayZ-Expansion-Core → BaseBuildingPlus 1.30 EXP Fix
MissionServer.OnInit T3 vanilla → Banov → VPPAdminTools → CF → Trader → KillReward → FlipTransport → RaG_BaseItems → BaseBuildingPlus → CannabisPlus → AgricultureCore → BaseBuildingPlus 1.30 EXP Fix
ModItemRegisterCallbacks.RegisterHeavy — vanilla → Banov → CF → RaG_Vehicle_Pack → AdditionalMedicSupplies → RaG_BaseItems → CannabisPlus → MMG Base Storage → DayZ-Expansion-Core → AgricultureCore → DayZ-Expansion-Vehicles
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → Trader → KillReward → AdditionalMedicSupplies → Server_Information_Panel → BaseBuildingPlus → DayZ-Expansion-Navigation (cond) → DayZ-Expansion-Chat (cond)
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → KillReward → GoreZ → CannabisPlus → Basic_Territories_Updated → DayZ-Expansion-Core → DayZ-Expansion-Navigation → AgricultureCore
PlayerBase.Init — vanilla → VPPAdminTools → KillReward → AdditionalMedicSupplies → BaseBuildingPlus → SIX-DayZ-Auto-Run → DayZ-Expansion-Groups → AgricultureCore → DayZ-Expansion-Vehicles
PlayerBase.SetActions T2 vanilla → VPPAdminTools → Trader → MMG - Mightys Military Gear → RaG_Vehicle_Pack → RaG_BaseItems → BaseBuildingPlus → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → MMG - Mightys Military Gear → FlipTransport → RaG_BaseItems → MMG Base Storage → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
PluginRecipesManager.RegisterRecipies — vanilla → RaG_Vehicle_Pack → AdditionalMedicSupplies → RaG_BaseItems → BaseBuildingPlus → CannabisPlus → AgricultureCore → DayZ-Expansion-Vehicles
ExpansionSettings.Init — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Navigation → DayZ-Expansion-Groups → DayZ-Expansion-Book → DayZ-Expansion-Chat → DayZ-Expansion-Vehicles
PluginManager.Init — vanilla → VPPAdminTools → Dabs Framework → Trader → Code Lock → MMG Base Storage → RaG_Core
DayZGame.OnRPC T2 vanilla → VPPAdminTools (cond) → CF (cond) → Dabs Framework → FlipTransport → DayZ-Expansion-Core (cond)
MissionServer.OnMissionStart T3 vanilla → VPPAdminTools → CF → Dabs Framework → Basic_Territories_Updated → DayZ-Expansion-Core
MissionServer.PlayerDisconnected T3 vanilla → VPPAdminTools → CF → Dabs Framework → RaG_Core → DayZ-Expansion-Core
ModItemRegisterCallbacks.RegisterFireArms — vanilla → Banov → CF → SNAFU Weapons → Mortys Weapons → DayZ-Expansion-Vehicles
ActionBuildPart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → Basic_Territories_Updated → DayZ-Expansion-Core (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
DayZExpansion.OnLoaded — vanilla → DayZ-Expansion-Navigation → DayZ-Expansion-Groups → DayZ-Expansion-Book → DayZ-Expansion-Vehicles
Hologram.EvaluateCollision — vanilla → BaseBuildingPlus (cond) → MMG Base Storage (cond) → RaG_Core (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
MissionServer.OnMissionFinish T3 vanilla → VPPAdminTools → CF → RaG_Core → DayZ-Expansion-Core
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → SNAFU Weapons → Mortys Weapons → DayZ-Expansion-Vehicles
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → BaseBuildingPlus → SIX-DayZ-Auto-Run (cond) → RaG_Core
ActionBuildPart.OnFinishProgressServer — vanilla → BaseBuildingPlus (cond) → Basic_Territories_Updated → BaseBuildingPlus 1.30 EXP Fix (cond)
ActionLockDoors.ActionCondition T2 vanilla → Banov (cond) → Trader (cond) → DayZ-Expansion-Core (cond)
ActionTogglePlaceObject.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → CannabisPlus (cond) → DayZ-Expansion-Core (cond)
CamoNet.SetActions T2 vanilla → RaG_Vehicle_Pack → BaseBuildingPlus → DayZ-Expansion-Vehicles
Construction.CanBuildPart — vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Core (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
DayZGame.OnUpdate T0 vanilla → VPPAdminTools → CF → DayZ-Expansion-Core (cond)
DayZPlayerImplement.CommandHandler T1 vanilla → KillReward → Server_Information_Panel → DayZ-Expansion-Core
Fence.CanReceiveAttachment T2 vanilla → Code Lock (cond) → RaG_Core → Code_Lock_1.30_Fix (cond)
Fence.OnPartDismantledServer — vanilla → Code Lock → RaG_Core → Code_Lock_1.30_Fix
Fence.SetActions T2 vanilla → Code Lock → RaG_Core → Code_Lock_1.30_Fix
Hammer.SetActions T2 vanilla → RaG_BaseItems → MMG Base Storage → RaG_Core
Hologram.GetProjectionEntityPosition — vanilla → BaseBuildingPlus (cond) → RaG_Core (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
Hologram.ProjectionBasedOnParent — vanilla → BaseBuildingPlus (cond) → MMG Base Storage (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
Hologram.SetProjectionOrientation — vanilla → BaseBuildingPlus (cond) → RaG_Core → BaseBuildingPlus 1.30 EXP Fix (cond)
ItemBase.CombineItemsClient — vanilla → Code Lock (cond) → DayZ-Expansion-Core (cond) → Code_Lock_1.30_Fix (cond)
ItemBase.OnRightClick — vanilla → Code Lock (cond) → DayZ-Expansion-Core (cond) → Code_Lock_1.30_Fix (cond)
JMModuleConstructor.RegisterModules — vanilla → FlipTransport → DayZ-Expansion-Core → DayZ-Expansion-Groups
MissionServer.OnEvent — vanilla → VPPAdminTools → CF → DayZ-Expansion-Core
MissionServer.OnUpdate T0 vanilla → CF → Trader → Server_Information_Panel
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → SNAFU Weapons → DayZ-Expansion-Vehicles
PlayerBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Groups → DayZ-Expansion-Vehicles
PlayerBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Groups → DayZ-Expansion-Vehicles
PlayerBase.EEHitBy T2 vanilla → KillReward → Basic_Territories_Updated → DayZ-Expansion-Vehicles
PluginRecipesManagerBase.RegisterRecipies — vanilla → SNAFU Weapons → Mortys Weapons → MMG Base Storage
ActionAttachToConstruction.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → RaG_Core (cond)
ActionBuildPart.OnActionInfoUpdate — vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
ActionCarDoors.ActionCondition T2 vanilla → Trader (cond) → RaG_Vehicle_Pack (cond)
ActionCheckPulseTarget.ActionCondition T2 vanilla → Trader → DayZ-Expansion-Core
ActionCloseFence.ActionCondition T2 vanilla → Code Lock → BaseBuildingPlus (cond)
ActionCollectBloodTarget.ActionCondition T2 vanilla → Trader (cond) → DayZ-Expansion-Core
ActionDefibrilateTarget.ActionCondition T2 vanilla → Trader (cond) → DayZ-Expansion-Core
ActionDeployObject.ActionCondition T2 vanilla → Trader (cond) → Basic_Territories_Updated
ActionDetach.ActionCondition T2 vanilla → Trader (cond) → DayZ-Expansion-Vehicles (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
ActionDismantlePart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → Basic_Territories_Updated
ActionDismantlePart.DismantleCondition — vanilla → Code Lock (cond) → DayZ-Expansion-Core (cond)
ActionForceConsume.ActionCondition T2 vanilla → Trader (cond) → DayZ-Expansion-Core
ActionForceConsumeSingle.ActionCondition T2 vanilla → Trader (cond) → DayZ-Expansion-Core
ActionGetInTransport.OnEndServer — vanilla → RaG_Core → DayZ-Expansion-Vehicles
ActionGiveBloodTarget.ActionCondition T2 vanilla → Trader (cond) → DayZ-Expansion-Core
ActionInjectTarget.ActionCondition T2 vanilla → Trader (cond) → DayZ-Expansion-Core
ActionOpenFence.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → RaG_Core (cond)
ActionPackTent.ActionCondition T2 vanilla → Code Lock → DayZ-Expansion-Core (cond)
ActionPushObject.ActionCondition T2 vanilla → FlipTransport → DayZ-Expansion-Core (cond)
ActionRepairPart.RepairCondition — vanilla → RaG_Core (cond) → DayZ-Expansion-Core
ActionRestrainSelf.ActionCondition T2 vanilla → Trader (cond) → DayZ-Expansion-Core (cond)
ActionRestrainTarget.ActionCondition T2 vanilla → Trader (cond) → DayZ-Expansion-Core (cond)
ActionSwitchSeats.Start — vanilla → RaG_Core → DayZ-Expansion-Vehicles
ActionToggleTentOpen.ActionCondition T2 vanilla → Code Lock → RaG_Core
ActionUnlockDoors.ActionCondition T2 vanilla → Banov (cond) → DayZ-Expansion-Core (cond)
ActionUnmountBarbedWire.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Core (cond)
ActionUnpin.ActionCondition T2 vanilla → Trader (cond) → DayZ-Expansion-Core (cond)
ActionUnpin.OnStartServer — vanilla → VPPAdminTools → KillReward
AnimalBase.EEKilled T3 vanilla → KillReward → DayZ-Expansion-Core
AreaExposureMdfr.OnActivate — vanilla → VPPAdminTools (cond) → DayZ-Expansion-Core (cond)
AreaExposureMdfr.OnTick — vanilla → Trader (cond) → DayZ-Expansion-Core (cond)
Barrel_ColorBase.OnWasAttached — vanilla → RaG_Vehicle_Pack (cond) → RaG_Core (cond)
CanisterGasoline.SetActions T2 vanilla → RaG_Vehicle_Pack → DayZ-Expansion-Vehicles
CarScript.EEDelete T3 vanilla → RaG_Core → DayZ-Expansion-Vehicles
CarScript.OnInput — vanilla → FlipTransport → DayZ-Expansion-Vehicles
CarScript.OnStoreLoad T3 vanilla → CF → Trader
CarScript.OnStoreSave T3 vanilla → CF → Trader
Clothing.CanPutInCargoClothingConditions — vanilla → MMG Base Storage ✂ → RaG_Core (cond)
CodeLockComponent.SetLockState — vanilla → MMG Base Storage → RaG_Core (cond)
DayZGame.DeferredInit — vanilla → VPPAdminTools → CF
DayZGame.FirearmEffects — vanilla → Trader (cond) → DayZ-Expansion-Core
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZPlayerImplementFallDamage.HandleFallDamage — vanilla → Banov (cond) → DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — vanilla → Trader (cond) → DayZ-Expansion-Core (cond)
Fence.CanDisplayAttachmentSlot T2 vanilla → RaG_Core → Code_Lock_1.30_Fix
Fence.CanOpenFence — vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
Fence.GetCodeLock — vanilla → RaG_Core → Code_Lock_1.30_Fix
Fence.IsLocked — vanilla → RaG_Core → Code_Lock_1.30_Fix
Fence.OnPartDestroyedServer — vanilla → Code Lock → Code_Lock_1.30_Fix
Hatchet.SetActions T2 vanilla → RaG_BaseItems → MMG Base Storage
Hologram.AlignProjectionOnTerrain — vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
Hologram.IsFloating — vanilla → BaseBuildingPlus → BaseBuildingPlus 1.30 EXP Fix
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
ItemBase.SetActions T2 vanilla → BaseBuildingPlus → RaG_Core
MissionServer.HandleBody — vanilla → Trader → DayZ-Expansion-Core
MissionServer.InvokeOnDisconnect T3 vanilla → CF → KillReward
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientReadyEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnMissionLoaded — vanilla → CF → DayZ-Expansion-Core
ModItemRegisterCallbacks.RegisterArcheryItem — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterEmptyHanded — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterLauncher — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterRestrained — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterSurrender — vanilla → CF → DayZ-Expansion-Vehicles
MotorbikeScript.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.OnCEIterate — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Core
PlantBase.Init — vanilla → CannabisPlus → AgricultureCore (cond)
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → Trader (cond)
PlayerBase.OnConnect — vanilla → VPPAdminTools → DayZ-Expansion-Core
PlayerBase.OnVehicleSeatDriverEnter — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
SeaChest.SetActions T2 vanilla → RaG_Vehicle_Pack → DayZ-Expansion-Vehicles
Shovel.SetActions T2 vanilla → RaG_Vehicle_Pack → RaG_BaseItems
TentBase.CanReceiveAttachment T2 vanilla → Code Lock (cond) → RaG_Core
TentBase.CanReceiveItemIntoCargo T2 vanilla → Code Lock (cond) → RaG_Core
TentBase.CanReleaseCargo — vanilla → Code Lock (cond) → RaG_Core
TentBase.SetActions T2 vanilla → Code Lock → RaG_Core
TentBase.ToggleAnimation — vanilla → Basic_Territories_Updated → RaG_Core (cond)
UniversalLight.CanPutAsAttachment — vanilla → SNAFU Weapons (cond) → Mortys Weapons (cond)
VPPAdminHud.DefineButtons — vanilla → VPPAdminTools → FlipTransport
Weapon_Base.SetActions T2 vanilla → MMG Base Storage → RaG_Core
WoodAxe.SetActions T2 vanilla → RaG_Vehicle_Pack → RaG_BaseItems
WoodenCrate.SetActions T2 vanilla → RaG_Vehicle_Pack → DayZ-Expansion-Vehicles
ZombieBase.EEHitBy T2 vanilla → KillReward → DayZ-Expansion-Core
ZombieBase.EEKilled T3 vanilla → KillReward → DayZ-Expansion-Core
736 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
ActionActivateTrap.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAnimateCarSelection.ActionCondition T2 DayZ-Expansion-Vehicles (cond)
ActionArmExplosive.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachExplosivesTrigger.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionBase.CF_OnDebugUpdate — DayZ-Expansion-Vehicles ✂
ActionBase.OnEnd — DayZ-Expansion-Core
ActionBase.OnEndInput — DayZ-Expansion-Core
ActionBase.OnEndRequest — DayZ-Expansion-Core
ActionBase.OnStart — DayZ-Expansion-Core
ActionBase.OnUpdate T0 DayZ-Expansion-Core
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionBurnSewTarget.ActionCondition T2 Trader (cond)
ActionCarDoors.OnStartServer — DayZ-Expansion-Vehicles
ActionCarDoorsOutside.ActionCondition T2 Trader (cond)
ActionCarDoorsOutside.OnStartServer — DayZ-Expansion-Vehicles
ActionCarHornLong.ActionCondition T2 DayZ-Expansion-Vehicles
ActionCarHornShort.ActionCondition T2 DayZ-Expansion-Vehicles
ActionCheckPulse.ActionCondition T2 Trader (cond)
ActionClose.SetCloseAnimation — AdditionalMedicSupplies (cond)
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseDoors.ActionCondition T2 Banov (cond)
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectSampleTarget.ActionCondition T2 DayZ-Expansion-Core
ActionContinuousBase.OnEndAnimationLoop — DayZ-Expansion-Core
ActionContinuousBase.OnFinishProgress — DayZ-Expansion-Core
ActionContinuousBase.OnStartAnimationLoop — DayZ-Expansion-Core
ActionCoverHeadTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.DropDuringPlacing — DayZ-Expansion-Vehicles (cond)
ActionDeployObject.OnEndClient — Basic_Territories_Updated
ActionDeployObject.OnEndServer — CannabisPlus (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDestroyPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDetach.OnExecuteServer — DayZ-Expansion-Vehicles
ActionDigInStash.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionDisinfectTarget.ActionCondition T2 Trader (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDismantlePart.OnFinishProgressServer — RaG_Core (cond)
ActionDropItem.OnExecuteServer — RaG_Core
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFoldBaseBuildingObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionFoldObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionForceFeedCan.ActionCondition T2 Trader (cond)
ActionGagTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionGetInTransport.ActionCondition T2 DayZ-Expansion-Vehicles
ActionGetOutTransport.ActionCondition T2 RaG_Vehicle_Pack (cond)
ActionGetOutTransport.OnEnd — DayZ-Expansion-Vehicles (cond)
ActionGetOutTransport.OnEndServer — DayZ-Expansion-Vehicles
ActionGetOutTransport.OnStartServer — RaG_Core
ActionGetOutTransport.ProcessGetOutTransportActionData — DayZ-Expansion-Vehicles
ActionGiveSalineTarget.ActionCondition T2 Trader (cond)
ActionHandcuffTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BaseItems (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionLowerFlag.ActionCondition T2 Basic_Territories_Updated
ActionMineTree.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoors.ActionCondition T2 DayZ-Expansion-Vehicles
ActionOpenCarDoorsOutside.ActionCondition T2 DayZ-Expansion-Vehicles
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenDoors.ActionCondition T2 Banov (cond)
ActionOpenFence.OnExecuteServer — RaG_Core
ActionOpenFence.OnStartServer — RaG_Core (cond)
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPushCar.ActionCondition T2 FlipTransport
ActionRaiseFlag.ActionCondition T2 Basic_Territories_Updated
ActionRaiseFlag.OnFinishProgressServer — Basic_Territories_Updated ✂
ActionReadPaper.ActionCondition T2 AdditionalMedicSupplies ✂
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionSewTarget.ActionCondition T2 Trader (cond)
ActionShaveTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionSingleUseBase.OnExecute — Code_Lock_1.30_Fix
ActionStartEngine.ActionCondition T2 DayZ-Expansion-Vehicles ✂
ActionStartEngine.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStartEngine.GetText — DayZ-Expansion-Vehicles ✂
ActionStartEngine.OnEndServer — RaG_Core
ActionStartEngine.OnFinishProgress — DayZ-Expansion-Vehicles (cond)
ActionStartEngineBoat.ActionCondition T2 DayZ-Expansion-Vehicles
ActionStartEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStartEngineMotorbike.ActionCondition T2 DayZ-Expansion-Vehicles
ActionStartEngineMotorbike.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStopEngine.ActionCondition T2 DayZ-Expansion-Vehicles ✂
ActionStopEngine.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStopEngine.GetText — DayZ-Expansion-Vehicles ✂
ActionStopEngine.OnEndServer — RaG_Core
ActionStopEngine.OnExecute — DayZ-Expansion-Vehicles (cond)
ActionStopEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionSwitchLights.ActionCondition T2 DayZ-Expansion-Vehicles ✂
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionTargetsCursor.GetActionDesc — DayZ-Expansion-Core
ActionTargetsCursor.Update — DayZ-Expansion-Core (cond)
ActionTestBloodSelf.OnFinishProgressServer — AdditionalMedicSupplies
ActionTestBloodTarget.OnFinishProgressServer — AdditionalMedicSupplies
ActionToggleTentOpen.OnExecuteServer — RaG_Core (cond)
ActionTriggerRemotely.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnrestrainTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionWorldCraft.ActionCondition T2 DayZ-Expansion-Core
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
Ammo_40mm_ChemGas.EEKilled T3 Trader (cond)
Ammo_40mm_ChemGas.OnActivatedByItem — Trader (cond)
Ammo_40mm_Explosive.EEKilled T3 Trader (cond)
Ammo_40mm_Explosive.OnActivatedByItem — Trader (cond)
Ammunition_Base.AddQuantityTR — Trader ✂
Ammunition_Base.SetQuantityTR — Trader ✂
AnalyticsManagerServer.OnEntityKilled — DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerConnect T3 DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerKilled — DayZ-Expansion-Core (cond)
AnimalBase.AfterStoreLoad T3 DayZ-Expansion-Core
AnimalBase.CommandHandler T1 DayZ-Expansion-Core
AnimalBase.EEDelete T3 DayZ-Expansion-Core
AnimalBase.EEHitBy T2 DayZ-Expansion-Core
AnimalBase.EEOnDamageCalculated — DayZ-Expansion-Core
AnimalBase.ModCommandHandlerBefore — DayZ-Expansion-Core (cond)
AnimalBase.NameOverride — DayZ-Expansion-Core (cond)
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
AnimalBase.SetAsSkinned — DayZ-Expansion-Core
AnimatedActionBase.OnAnimationEvent — DayZ-Expansion-Core
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.BleedingSourceCreateCheck — Banov (cond)
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
Armband_ColorBase.GetAttachmentExclusionInitSlotValue — Banov
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
AttachmentsOutOfReach.IsAttachmentReachable — RaG_Vehicle_Pack (cond)
AttachmentsWrapper.SetParent — DayZ-Expansion-Core
Backpack_Base.GetAttachmentExclusionInitSlotValue — Banov
BarrelHoles_ColorBase.AddWetnessToFireplace — Trader (cond)
BarrelHoles_ColorBase.BurnItemsInFireplace — Trader (cond)
BarrelHoles_ColorBase.CalcAndSetQuantity — Trader (cond)
BarrelHoles_ColorBase.CanPutIntoHands T2 Trader (cond)
BarrelHoles_ColorBase.DeferredInit — Trader
BarrelHoles_ColorBase.SpendFireConsumable — Trader (cond)
Barrel_ColorBase.SetActions T2 RaG_Vehicle_Pack
BatteryCharger.OnWorkStart — DayZ-Expansion-Core
BatteryCharger.OnWorkStop — DayZ-Expansion-Core
BearTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
BearTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
Belt_Base.GetAttachmentExclusionInitSlotValue — Banov
BleedingSource.OnUpdateServer — AdditionalMedicSupplies
BleedingSource.SetType — AdditionalMedicSupplies
BleedingSourcesManagerBase.CanAddBleedingSource — DayZ-Expansion-Core (cond)
BleedingSourcesManagerBase.RegisterBleedingZoneEx — AdditionalMedicSupplies
BleedingSourcesManagerRemote.OnVariablesSynchronized T2 AdditionalMedicSupplies
BleedingSourcesManagerServer.RemoveBleedingSource — AdditionalMedicSupplies
BleedingSourcesManagerServer.RemoveMostSignificantBleedingSourceEx — AdditionalMedicSupplies (cond)
Blowtorch.OnWorkStop — DayZ-Expansion-Core
BoatScript.OnEngineStart — Trader
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BoatScript.SetActions T2 FlipTransport
BrokenLegsMdfr.OnDeactivate — AdditionalMedicSupplies (cond)
BuildingBase.EEHitBy T2 DayZ-Expansion-Core
BuildingBase.EEOnDamageCalculated — DayZ-Expansion-Core
BuildingBase.Explode — DayZ-Expansion-Core
BuildingBase.NameOverride — DayZ-Expansion-Core (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CF_Date.Format — DayZ-Expansion-Core (cond)
CF_Localiser.Set — DayZ-Expansion-Core ✂
CF_ModuleGame.EnableRPC — DayZ-Expansion-Core (cond)
CarDoor.EEHealthLevelChanged T2 DayZ-Expansion-Vehicles
CarDoor.Expansion_CarContactActivates — DayZ-Expansion-Vehicles ✂
CarDoor.NameOverride — DayZ-Expansion-Vehicles ✂
CarHud.Init — DayZ-Expansion-Vehicles
CarHud.RefreshVehicleHud — DayZ-Expansion-Vehicles
CarHud.ShowVehicleInfo — DayZ-Expansion-Vehicles
CarScript.CanDisplayAttachmentCategory — Trader
CarScript.CanDisplayAttachmentSlot T2 Trader
CarScript.DebugFreeAreaAtDoor — DayZ-Expansion-Core ✂
CarScript.EEHitBy T2 RaG_Core
CarScript.EEItemDetached T2 DayZ-Expansion-Core
CarScript.EEKilled T3 DayZ-Expansion-Vehicles
CarScript.IsAreaAtDoorFree — DayZ-Expansion-Core ✂
CarScript.OnEngineStart — Trader
CarScript.OnUpdate T0 FlipTransport
CarScript.OnVariablesSynchronized T2 DayZ-Expansion-Vehicles
CarScript.SetActions T2 FlipTransport
CargoContainer.UpdateInterval — RaG_Core
CattleProd.OnWorkStart — DayZ-Expansion-Core
CattleProd.OnWorkStop — DayZ-Expansion-Core
CharacterCreationMenu.Refresh — DayZ-Expansion-Core
Chat.Add — DayZ-Expansion-Chat (cond)
Chat.AddInternal — DayZ-Expansion-Chat (cond)
Chat.Clear — DayZ-Expansion-Chat (cond)
Chemlight_ColorBase.OnWorkStart — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStop — DayZ-Expansion-Core
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CholeraMdfr.OnTick — AdditionalMedicSupplies (cond)
CivSedanWheel.OnWasDetached — DayZ-Expansion-Vehicles
CivilianSedan.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
CivilianSedan.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
Clothing.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
Clothing.SmershException — DayZ-Expansion-Core ✂
CodeLock.NewUnlockServer — MMG Base Storage
CodeLock.SetActions T2 MMG Base Storage
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.GetPosition — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockServerRPC.OpenTarget — MMG Base Storage (cond)
CommonColdMdfr.ActivateCondition — AdditionalMedicSupplies
CommonColdMdfr.DeactivateCondition — AdditionalMedicSupplies
ContainerWithCargoAndAttachments.OnShow — DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.SetEntity — DayZ-Expansion-Core
ContainerWithCargoAndAttachments.SetOpenState — DayZ-Expansion-Core
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
ContaminatedArea_Local.DeferredInit — Trader (cond)
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
Cooking.ProcessItemToCook — AdditionalMedicSupplies (cond)
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 Banov
DayZAnimalCommandAttackModdable.OnActivate — Banov
DayZAnimalCommandAttackModdable.PreAnimUpdate — Banov
DayZGame.CloseCombatEffects — DayZ-Expansion-Core
DayZGame.ConnectLaunch — Banov ✂
DayZGame.Expansion_OnUpdate — DayZ-Expansion-Core ✂
DayZGame.OnActivateMessage — Banov
DayZGame.OnAfterCreate — KillReward
DayZGame.OnDeactivateMessage — Banov
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerCamera1stPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Vehicles ✂
DayZPlayerCamera1stPersonVehicle.OnActivate — DayZ-Expansion-Vehicles
DayZPlayerCamera1stPersonVehicle.OnUpdate T0 DayZ-Expansion-Vehicles
DayZPlayerCamera3rdPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Vehicles ✂
DayZPlayerCamera3rdPersonVehicle.OnActivate — DayZ-Expansion-Vehicles
DayZPlayerCamera3rdPersonVehicle.OnUpdate T0 DayZ-Expansion-Vehicles
DayZPlayerCommandDeathCallback.OnSimulationEnd — DayZ-Expansion-Core
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CanBeSkinned — DayZ-Expansion-Core (cond)
DayZPlayerImplement.EEHitBy T2 DayZ-Expansion-Core
DayZPlayerImplement.EEKilled T3 DayZ-Expansion-Core
DayZPlayerImplement.EEOnDamageCalculated — DayZ-Expansion-Core
DayZPlayerImplement.IsInventoryVisible T2 DayZ-Expansion-Core
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.NameOverride — DayZ-Expansion-Core (cond)
DayZPlayerImplement.OnRPC T2 Trader
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.OnSyncJuncture — DayZ-Expansion-Core
DayZPlayerImplement.OnVariablesSynchronized T2 DayZ-Expansion-Core
DayZPlayerImplement.ShowDeadScreen — Banov ✂
DayZPlayerImplementAiming.CalculateSwayMultiplier — Banov ✂
DayZPlayerImplementJumpClimb.Jump — Banov (cond)
DayZPlayerImplementThrowing.HandleThrowing — DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.Init — DayZ-Expansion-Core (cond)
DeCraftWoodenCrate.CanDo — BaseBuildingPlus ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
Defibrillator.OnWorkStart — DayZ-Expansion-Core
Defibrillator.OnWorkStop — DayZ-Expansion-Core
DigOutStashLambda.Execute — DayZ-Expansion-Core ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core (cond)
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnClick — RaG_Core
DigitalCodeLockUI.OnHide — RaG_Core
DigitalCodeLockUI.OnKeyDown — RaG_Core (cond)
DigitalCodeLockUI.OnKeyUp — RaG_Core (cond)
DigitalCodeLockUI.Select — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
DynamicMusicPlayerRegistry.RegisterTracksMenu — Banov ✂
EasterEgg.OnInventoryEnter T2 DayZ-Expansion-Core
EasterEgg.OnInventoryExit T2 DayZ-Expansion-Core
Edible_Base.ProcessDecay — RaG_Core
EffExhaustSmoke.Event_OnFrameUpdate — DayZ-Expansion-Vehicles (cond)
EffExhaustSmoke.Expansion_SetParticleStateHelicopter — DayZ-Expansion-Vehicles ✂
EffExhaustSmoke.Expansion_SetRotorSpeed — DayZ-Expansion-Vehicles ✂
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CommitSuicide — DayZ-Expansion-Core (cond)
EmoteManager.CreateBleedingEffect — DayZ-Expansion-Core (cond)
EmoteManager.PlayEmote — DayZ-Expansion-Core
EnochData.WeatherOnBeforeChange — VPPAdminTools
Environment.SetEnvironmentTemperature — Banov (cond)
ExpansionClientSettingsModule.OnSettingsChanged — DayZ-Expansion-Navigation
ExpansionESPModificationModule.OnInit T3 DayZ-Expansion-Vehicles
ExpansionMarkerClientData.PartyCount — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyGet — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyInsert — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyPlayerCount — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyPlayerGet — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyQuickCount — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyQuickGet — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyRemove — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyUpdate — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.RefreshPartyMarkers — DayZ-Expansion-Groups ✂
ExpansionPartyPlayerData.OnJoin — DayZ-Expansion-Navigation
ExpansionPartyPlayerData.OnLeave — DayZ-Expansion-Navigation
ExpansionPartyPlayerData.OnStoreLoad T3 DayZ-Expansion-Navigation
ExpansionSettings.OnInit T3 DayZ-Expansion-Navigation
ExpansionVehicle.CanBeDamaged — DayZ-Expansion-Vehicles (cond)
ExpansionVehicle.DeferredInit — DayZ-Expansion-Vehicles
ExpansionVehicle.GetLockState — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.Init — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.IsLocked — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.OnCECreate — DayZ-Expansion-Vehicles
ExpansionVehicle.OnDoorClosed — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.OnDoorOpened — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.ResetKeyPairing — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.SetLockState — DayZ-Expansion-Vehicles ✂
ExplosivesBase.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
ExplosivesBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
Fence.CanReleaseAttachment T2 RaG_Core
Fence.EEInit T3 RaG_Core
Fence.Expansion_OnPartBuiltServer — DayZ-Expansion-Core
Fence.HandleDropAttachment — RaG_Core
Fence.OpenFence — RaG_Core (cond)
Fence.SetOpenedState — RaG_Core
FeverMdfr.ActivateCondition — AdditionalMedicSupplies
FeverMdfr.DeactivateCondition — AdditionalMedicSupplies
FirefighterAxe.SetActions T2 RaG_BaseItems
FireworksBase.OnInventoryEnter T2 DayZ-Expansion-Core
FirstAidKit.SetActions T2 RaG_Vehicle_Pack
FishingRod_Base_New.SetActions T2 RaG_BaseItems
Flashlight.OnWorkStart — DayZ-Expansion-Core
Flashlight.OnWorkStop — DayZ-Expansion-Core
GPSReceiver.OnWorkStart — DayZ-Expansion-Core
GPSReceiver.OnWorkStop — DayZ-Expansion-Core
GardenLime.SetActions T2 RaG_BaseItems
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.Expansion_IsLive — DayZ-Expansion-Core ✂
Grenade_Base.InitiateExplosion — Trader (cond)
Grenade_ChemGas.OnExplode — Trader (cond)
Hacksaw.SetActions T2 Code Lock
HandsHeader.UpdateInterval — DayZ-Expansion-Core
HatchbackWheel.OnWasDetached — DayZ-Expansion-Vehicles
Hatchback_02.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
Hatchback_02.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
Hatchback_02_Wheel.OnWasDetached — DayZ-Expansion-Vehicles
Header.SetItemPreview — DayZ-Expansion-Core
Heatpack.OnWorkStart — DayZ-Expansion-Core
Heatpack.OnWorkStop — DayZ-Expansion-Core
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hit_MeatBones.CalculateStoppingForce — GoreZ ✂
Hit_MeatBones.Event_OnStarted — GoreZ
Hit_MeatBones.OnEnterCalculations — GoreZ ✂
Hit_MeatBones.OnExitCalculations — GoreZ ✂
Hologram.GetProjectionName — RaG_Core (cond)
Hologram.PlaceEntity — MMG Base Storage (cond)
Hologram.RefreshVisual — RaG_Core (cond)
Hologram.SetProjectionPosition — RaG_Core
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
InfluenzaMdfr.ActivateCondition — AdditionalMedicSupplies
InfluenzaMdfr.DeactivateCondition — AdditionalMedicSupplies
IntroSceneCharacter.CharacterLoad — Banov ✂
InventoryQuickbar.GetQuickbarItemColor — DayZ-Expansion-Vehicles
ItemActionsWidget.GetActionDesc — DayZ-Expansion-Core
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.AfterStoreLoad T3 Basic_Territories_Updated
ItemBase.CF_OnStoreLoad — DayZ-Expansion-Vehicles
ItemBase.CF_OnStoreSave — DayZ-Expansion-Vehicles
ItemBase.CanBeCombined — DayZ-Expansion-Core
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanBeSplit — DayZ-Expansion-Core
ItemBase.CanDisplayAttachmentSlot T2 DayZ-Expansion-Core ✂
ItemBase.CanLoadAttachment — DayZ-Expansion-Core ✂
ItemBase.CanPutAsAttachment — DayZ-Expansion-Core (cond)
ItemBase.CanReceiveAttachment T2 DayZ-Expansion-Core (cond)
ItemBase.EEHealthLevelChanged T2 DayZ-Expansion-Vehicles
ItemBase.EEHitBy T2 RaG_Core
ItemBase.EEOnAfterLoad T3 DayZ-Expansion-Vehicles
ItemBase.Expansion_CanObjectAttach — DayZ-Expansion-Vehicles ✂
ItemBase.GetHiddenSelectionIndex — DayZ-Expansion-Vehicles ✂
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.IsInventoryVisible T2 DayZ-Expansion-Vehicles
ItemBase.MaxLifetimeRefreshCalc — DayZ-Expansion-Core ✂
ItemBase.OnInventoryEnter T2 RaG_Core
ItemBase.OnInventoryExit T2 RaG_Core
ItemBase.OnItemLocationChanged T2 DayZ-Expansion-Vehicles
ItemBase.OnStoreSave T3 CF
ItemBase.OnVariablesSynchronized T2 DayZ-Expansion-Vehicles
JMESPMeta.CreateActions — DayZ-Expansion-Vehicles
JMVehicleSpawnerSettings.Defaults — DayZ-Expansion-Vehicles
JMVehiclesMenu.GetVehicleTypeInfo — DayZ-Expansion-Vehicles ✂
KeybindingElement.Reload — CF
KeybindingElementNew.GetLayoutName — DayZ-Expansion-Core ✂
KeybindingsMenu.Init — DayZ-Expansion-Core
KeybindingsMenu.Refresh — DayZ-Expansion-Core ✂
LandMineTrap.EEHitBy T2 VPPAdminTools
LandMineTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
LoadingScreen.Show — Banov ✂
LoginQueueBase.Init — Banov ✂
M4_CarryHandleOptic.CanPutAsAttachment — Mortys Weapons (cond)
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
MagazineStorage.SetActions T2 RaG_BaseItems
Megaphone.OnWorkStart — DayZ-Expansion-Core
Megaphone.OnWorkStop — DayZ-Expansion-Core
MetalWire.UpdateAllSelections — DayZ-Expansion-Vehicles
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.InitialiseWorldData — Banov (cond)
MissionBase.OnInit T3 Dabs Framework
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.SendModData — RaG_BaseItems
ModItemRegisterCallbacks.RegisterCustom — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifiersManager.Init — AdditionalMedicSupplies
MotorbikeScript.CanReceiveAttachment T2 DayZ-Expansion-Vehicles
MotorbikeScript.CanReleaseAttachment T2 DayZ-Expansion-Vehicles
MotorbikeScript.DamageCrew — DayZ-Expansion-Vehicles
MotorbikeScript.DeferredInit — DayZ-Expansion-Core
MotorbikeScript.EECargoIn — DayZ-Expansion-Core
MotorbikeScript.EECargoOut — DayZ-Expansion-Core
MotorbikeScript.EEDelete T3 DayZ-Expansion-Core
MotorbikeScript.EEHitBy T2 DayZ-Expansion-Core
MotorbikeScript.EEInit T3 DayZ-Expansion-Core
MotorbikeScript.EEItemAttached T2 DayZ-Expansion-Vehicles
MotorbikeScript.EEItemDetached T2 DayZ-Expansion-Vehicles
MotorbikeScript.EEOnAfterLoad T3 DayZ-Expansion-Vehicles
MotorbikeScript.EEOnCECreate — DayZ-Expansion-Vehicles
MotorbikeScript.EEOnDamageCalculated — DayZ-Expansion-Core
MotorbikeScript.EOnPostSimulate T1 DayZ-Expansion-Vehicles ✂
MotorbikeScript.GetMomentum — DayZ-Expansion-Vehicles
MotorbikeScript.IsInventoryVisible T2 DayZ-Expansion-Vehicles
MotorbikeScript.NameOverride — DayZ-Expansion-Vehicles ✂
MotorbikeScript.OnBeforeEngineStart — DayZ-Expansion-Vehicles
MotorbikeScript.OnContact — DayZ-Expansion-Vehicles
MotorbikeScript.OnEngineStart — DayZ-Expansion-Vehicles
MotorbikeScript.OnEngineStop — DayZ-Expansion-Vehicles
MotorbikeScript.OnStoreSave T3 CF
MotorbikeScript.OnUpdate T0 DayZ-Expansion-Vehicles
MotorbikeScript.SetActions T2 DayZ-Expansion-Core
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OffroadHatchback.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
OffroadHatchback.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
OpenCan.Init — SNAFU Weapons
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
Pants_Base.GetAttachmentExclusionInitSlotValue — Banov
PersonalRadio.SetActions T2 RaG_Vehicle_Pack
PipeWrench.SetActions T2 DayZ-Expansion-Vehicles
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerAgentPool.AddAgent — DayZ-Expansion-Core (cond)
PlayerBase.AC_HasAnyPPEActive — CannabisPlus
PlayerBase.AfterStoreLoad T3 DayZ-Expansion-Vehicles
PlayerBase.CheckDeath — Ear-Plugs
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.DropItem — DayZ-Expansion-Core
PlayerBase.EEItemIntoHands T2 DayZ-Expansion-Core
PlayerBase.EEOnDamageCalculated — DayZ-Expansion-Vehicles
PlayerBase.Expansion_HasAdminToolGodMode — DayZ-Expansion-Core ✂
PlayerBase.Expansion_HasAdminToolInvisibility — DayZ-Expansion-Core ✂
PlayerBase.Expansion_IsFriendly — DayZ-Expansion-Groups
PlayerBase.Expansion_IsInSafeZone — Trader (cond)
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.HeadingModel — DayZ-Expansion-Vehicles
PlayerBase.IsInventoryVisible T2 DayZ-Expansion-Core
PlayerBase.IsWearingSplint — AdditionalMedicSupplies
PlayerBase.ModCommandHandlerInside — DayZ-Expansion-Vehicles
PlayerBase.OnCommandSwimStart — DayZ-Expansion-Vehicles
PlayerBase.OnCommandUnconsciousFinish — Ear-Plugs
PlayerBase.OnCommandUnconsciousStart — Ear-Plugs
PlayerBase.OnDisconnect — DayZ-Expansion-Vehicles
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnEnterZone — DayZ-Expansion-Core ✂
PlayerBase.OnExitZone — DayZ-Expansion-Core ✂
PlayerBase.OnLand — DayZ-Expansion-Vehicles
PlayerBase.OnPlayerLoaded — AgricultureCore
PlayerBase.OnReconnect — DayZ-Expansion-Core
PlayerBase.OnRestrainChangeClient — DayZ-Expansion-Core
PlayerBase.OnRestrainStart — DayZ-Expansion-Core
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoad T3 DayZ-Expansion-Core (cond)
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnStoreSave T3 DayZ-Expansion-Core (cond)
PlayerBase.OnSyncJuncture — Banov (cond)
PlayerBase.OnUnconsciousStart — DayZ-Expansion-Core
PlayerBase.OnUnconsciousStop — DayZ-Expansion-Core
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PlayerBase.OnVehicleSeatDriverLeft — DayZ-Expansion-Vehicles
PlayerBase.ProcessFeetDamageServer — Banov (cond)
PlayerBase.ProcessHoldBreath — Banov ✂
PlayerBase.RegisterTransportHit — DayZ-Expansion-Vehicles (cond)
PlayerBase.SetActionsRemoteTarget — DayZ-Expansion-Groups
PlayerBase.SetSuicide — Trader
PlayerBase.TryHideItemInHands — DayZ-Expansion-Vehicles
Pliers.SetActions T2 RaG_Core
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenu.RegisterModdedDiags — DayZ-Expansion-Vehicles
PluginDiagMenu.RegisterModdedDiagsIDs — DayZ-Expansion-Vehicles
PluginDiagMenuClient.BindCallbacks — DayZ-Expansion-Vehicles
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginManager.RegisterPluginDebug — DayZ-Expansion-Core (cond)
PluginRepairing.CalculateHealth — PristineRepair ✂
PluginRepairing.CanRepair — PristineRepair ✂
PluginRepairing.Repair — PristineRepair ✂
PluginTransmissionAgents.InjectAgentsWithPlayer — Trader (cond)
PluginTransmissionAgents.InjectAgentsWithPlayerCount — Trader (cond)
PluginTransmissionAgents.TransmitAgentsEx — Banov (cond)
PoisoningMdfr.OnTick — AdditionalMedicSupplies (cond)
PokeHolesBarrel.CanDo — RaG_BaseItems (cond)
PortableGasLamp.OnWorkStart — DayZ-Expansion-Core
PortableGasLamp.OnWorkStop — DayZ-Expansion-Core
PortableGasStove.OnWorkStop — DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStart — DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStop — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStart — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStop — DayZ-Expansion-Core
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
PunchedCard.OnUse — Banov ✂
PunchedCard.SetActions T2 Banov
Radio.OnWorkStop — DayZ-Expansion-Core
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
Rangefinder.OnWorkStart — DayZ-Expansion-Core
Rangefinder.OnWorkStop — DayZ-Expansion-Core
Raycaster.OnWorkStart — DayZ-Expansion-Core
Raycaster.OnWorkStop — DayZ-Expansion-Core
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
Refridgerator.OnWorkStart — DayZ-Expansion-Core
Refridgerator.OnWorkStop — DayZ-Expansion-Core
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — DayZ-Expansion-Core
RespawnDialogue.ColorHighlight — Banov ✂
RespawnDialogue.Init — Banov ✂
Roadflare.OnWorkStart — DayZ-Expansion-Core
Roadflare.OnWorkStop — DayZ-Expansion-Core
SalmonellaMdfr.OnTick — AdditionalMedicSupplies (cond)
Screwdriver.SetActions T2 RaG_Core
Sedan_02.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
Sedan_02.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
Sedan_02_Wheel.OnWasDetached — DayZ-Expansion-Vehicles
SeedPackBase.EmptySeedPack — CannabisPlus (cond)
Shoes_Base.GetAttachmentExclusionInitSlotValue — Banov
SmokeGrenadeBase.Expansion_IsExplosive — DayZ-Expansion-Core ✂
SmokeGrenadeBase.OnExplode — DayZ-Expansion-Core (cond)
SmokeGrenadeBase.OnWorkStart — DayZ-Expansion-Core
SmokeGrenadeBase.OnWorkStop — DayZ-Expansion-Core
Spotlight.OnWorkStart — DayZ-Expansion-Core
Spotlight.OnWorkStop — DayZ-Expansion-Core
StaminaHandler.Init — AdditionalMedicSupplies
StaminaHandler.StaminaProcessor_Ladder — Banov ✂
StaminaHandler.StaminaProcessor_Move — Banov ✂
StaminaHandler.StaminaProcessor_Swimming — Banov ✂
StandardActionInput.SortActions — RaG_Core
Stone.SetActions T2 BaseBuildingPlus
StunBaton.OnWorkStart — DayZ-Expansion-Core
StunBaton.OnWorkStop — DayZ-Expansion-Core
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
SyncEvents.SendPlayerList — DayZ-Expansion-Core ✂
TLRLight.OnWorkStart — DayZ-Expansion-Core
TLRLight.OnWorkStop — DayZ-Expansion-Core
TabberUI.AddTab — DayZ-Expansion-Core ✂
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanDisplayAttachmentSlot T2 RaG_Core
TentBase.CanDisplayCargo — RaG_Core
TentBase.CanReleaseAttachment T2 RaG_Core
TentBase.EEInit T3 RaG_Core
TentBase.EEOnCECreate — Basic_Territories_Updated
TentBase.GetRaGDigitalCodeLockPosition — RaG_Core (cond)
TentBase.IsOpen — RaG_Core
TerritoryFlag.AfterStoreLoad T3 Basic_Territories_Updated
TerritoryFlag.EEInit T3 Basic_Territories_Updated
TerritoryFlag.OnRPC T2 Basic_Territories_Updated
TerritoryFlag.OnStoreLoad T3 Basic_Territories_Updated
TerritoryFlag.OnStoreSave T3 Basic_Territories_Updated
TerritoryFlag.SetActions T2 Basic_Territories_Updated
ThermalBiasHandler.OnStoreLoad T3 DayZ-Expansion-Core (cond)
Top_Base.GetAttachmentExclusionInitSlotValue — Banov
Torch.OnWorkStart — DayZ-Expansion-Core
Torch.OnWorkStop — DayZ-Expansion-Core
TransferValues.SendValue — VPPAdminTools
TransmitterBase.OnWorkStart — DayZ-Expansion-Core
TransmitterBase.OnWorkStop — DayZ-Expansion-Core
TrapBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — Trader (cond)
TripwireTrap.EEItemAttached T2 DayZ-Expansion-Core
TripwireTrap.EEItemDetached T2 DayZ-Expansion-Core
TripwireTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
TripwireTrap.OnInventoryEnter T2 DayZ-Expansion-Core
TruckBattery.EEItemDetached T2 BaseBuildingPlus
Truck_01_Base.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
Truck_01_Wheel.OnWasDetached — DayZ-Expansion-Vehicles
Truck_01_WheelDouble.OnWasDetached — DayZ-Expansion-Vehicles
UiHintPanelLoading.LoadContentList — Banov
UniversalLight.OnWorkStart — DayZ-Expansion-Core
UniversalLight.OnWorkStop — DayZ-Expansion-Core
VONManagerImplementation.HandleInput — Trader (cond)
VONManagerImplementation.SetInSafeZone — Trader ✂
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VehicleContactData.SetData — DayZ-Expansion-Vehicles
VehicleLightsComponent.EnableLight — DayZ-Expansion-Vehicles (cond)
VehicleLightsComponent.SetSelectionMaterial — DayZ-Expansion-Vehicles (cond)
VicinityItemManager.AddVicinityItems — DayZ-Expansion-Core
VicinityItemManager.IsObstructed — BaseBuildingPlus (cond)
VomitSymptom.IsContaminationActive — Banov
WeaponFSM.ValidateAndRepairHelper — DayZ-Expansion-Core ✂
WeaponManager.CanFire — Trader (cond)
WeaponStableState.SyncAnimState — DayZ-Expansion-Core (cond)
Weapon_Base.AfterStoreLoad T3 DayZ-Expansion-Core
Weapon_Base.EEFired — VPPAdminTools
Weapon_Base.EEItemAttached T2 DayZ-Expansion-Core
Weapon_Base.EEItemDetached T2 DayZ-Expansion-Core
Weapon_Base.Expansion_GetDPS — DayZ-Expansion-Core ✂
Weapon_Base.OnFireModeChange — DayZ-Expansion-Core
Weapon_Base.OnVariablesSynchronized T2 DayZ-Expansion-Core
WetMdfr.ActivateCondition — Banov ✂
WoodBase.OnTreeCutDown — DayZ-Expansion-Vehicles
WoodenLog.SetActions T2 RaG_BaseItems
WoodenPlank.SetActions T2 RaG_BaseItems
Wrench.SetActions T2 FlipTransport
XmasLights.OnWorkStart — DayZ-Expansion-Core
XmasLights.OnWorkStop — DayZ-Expansion-Core
ZombieBase.AfterStoreLoad T3 DayZ-Expansion-Core
ZombieBase.CommandHandler T1 DayZ-Expansion-Core
ZombieBase.EEOnDamageCalculated — DayZ-Expansion-Core
ZombieBase.ModCommandHandlerBefore — DayZ-Expansion-Core (cond)
ZombieBase.NameOverride — DayZ-Expansion-Core (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
mmg_storage_openable_base.AfterStoreLoad T3 MMG Base Storage
mmg_storage_openable_base.CanReceiveAttachment T2 MMG Base Storage (cond)
mmg_storage_openable_base.SetActions T2 MMG Base Storage
mmg_storage_openable_noLock_base.AfterStoreLoad T3 MMG Base Storage

82 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.