← modperf

Stack composer

Started from (PVE-GER) Haicatraz - Badlands: the 45 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 VPPAdminTools
  4. 4 BallerZ Gear
  5. 5 WindstridesClothingPack
  6. 6 BuilderItems
  7. 7 NERV_Gaming not analyzed
  8. 8 SNAFU Weapons
  9. 9 RaG_Core
  10. 10 RaG_BaseItems
  11. 11 RaG_Viking_Pack
  12. 12 SimpleAutorun
  13. 13 CookZ
  14. 14 PvZmoD_CustomisableZombies
  15. 15 RestartWarner not analyzed
  16. 16 IAT_Crafting_Plus
  17. 17 CJ187-MoreMoney
  18. 18 DNA Keycards
  19. 19 Lux Roleplay Items not analyzed
  20. 20 Admirals NVG Mod not analyzed
  21. 21 Forward Operator Gear
  22. 22 PVEZ Reloaded
  23. 23 VanillaRoadPartsPack
  24. 24 Custom Keycards
  25. 25 iM7s_DrugRunning
  26. 26 Alcohol_Brewery not analyzed
  27. 27 NamantHs Bar not analyzed
  28. 28 MI Raid Boss not analyzed
  29. 29 Mystery Box
  30. 30 Random Dungeons not analyzed
  31. 31 VehicleRecovery
  32. 32 P2P Trading Board not analyzed
  33. 33 SQUAT Deployable Houses not analyzed
  34. 34 CJ187-MoreItems
  35. 35 Solar Power Supply System (Rework) not analyzed
  36. 36 KM_SurvivorSkills not analyzed
  37. 37 Psyerns Radio Show not analyzed
  38. 38 Pervak_Motel not analyzed
  39. 39 Infected Horde Audio Limiter not analyzed
  40. 40 PC_Bitcoin not analyzed
  41. 41 Haicatraz_Vehicles not analyzed
  42. 42 Survivor Animations
  43. 43 DayZ-Bicycle
  44. 44 RaG_Hunting_Cabin
  45. 45 Haicatraz_TEST not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

18 of 45 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 9 below.

Mods silencing mods
2 conflicts

Across 65 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.49% of a frame at 100 players

4.949 ms per second, all 27 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

The one pair#

iM7s_DrugRunningsilencesRaG_Core2 methods
ActionCloseBarrel.OnExecuteServer event RaG_Core's work on this event never runs. illmanner_drugrunning.pbo::scripts\4_world\actions\action_barrel_overrides.c:21 ActionOpenBarrel.OnExecuteServer event RaG_Core's work on this event never runs. illmanner_drugrunning.pbo::scripts\4_world\actions\action_barrel_overrides.c:62
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
Survivor Animations then VPPAdminTools RPC send then vanilla
PlayerBase.OnScheduledTick
about 30× per player per second
PVEZ Reloaded then PvZmoD_CustomisableZombies sometimes stops here then vanilla
MissionServer.OnUpdate
every server frame
Survivor Animations then PVEZ Reloaded then CF then vanilla
DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
ItemBase.EEItemLocationChanged
every inventory move
DayZ-Bicycle timer then Mystery Box then vanilla
PlayerBase.EEItemAttached
every inventory move
Forward Operator Gear then WindstridesClothingPack then vanilla
PlayerBase.EEItemDetached
every inventory move
Forward Operator Gear then WindstridesClothingPack then vanilla
PlayerBase.SetActions
per event
Survivor Animations then VehicleRecovery then Custom Keycards then RaG_BaseItems then WindstridesClothingPack then VPPAdminTools then vanilla
DayZGame.OnRPC
per event
Custom Keycards sometimes stops here then PVEZ Reloaded RPC send world scan then VPPAdminTools sometimes stops here then Dabs Framework then CF sometimes stops here then vanilla
PlayerBase.OnRPC
per event
PVEZ Reloaded then IAT_Crafting_Plus then CookZ then RaG_Core then VPPAdminTools then vanilla
Hammer.SetActions
per event
RaG_Hunting_Cabin then RaG_BaseItems then RaG_Core then vanilla
ActionCloseDoors.ActionCondition
per event
Custom Keycards sometimes stops here then DNA Keycards sometimes stops here then vanilla

Stall risks#

9 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
PvZmoD_CustomisableZombies
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:86
PVEZ Reloaded
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
PVEZ.pbo::4_world\entities\manbase\playerbase.c:202
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115
PvZmoD_CustomisableZombies
AnimalBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:48
PvZmoD_CustomisableZombies
PlayerBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:40
DayZ-Bicycle
ItemBase.EEItemLocationChanged
every inventory move
Timer created inside a hot hook heuristic
Bicycle.pbo::scripts\4_World\entities\core\ItemBase.c:4

Everything else#

All 65 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionCloseBarrel.OnExecuteServer — vanilla → RaG_Core → iM7s_DrugRunning ✂
ActionOpenBarrel.OnExecuteServer — vanilla → RaG_Core → iM7s_DrugRunning ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → VPPAdminTools → BallerZ Gear → WindstridesClothingPack → SNAFU Weapons → RaG_Core → RaG_BaseItems → RaG_Viking_Pack → CookZ → IAT_Crafting_Plus → DNA Keycards → Forward Operator Gear → Custom Keycards → iM7s_DrugRunning → Mystery Box → VehicleRecovery → CJ187-MoreItems → Survivor Animations → DayZ-Bicycle → RaG_Hunting_Cabin
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → WindstridesClothingPack → SNAFU Weapons → RaG_BaseItems → RaG_Viking_Pack → CookZ → CJ187-MoreMoney → DNA Keycards → Forward Operator Gear → Custom Keycards → iM7s_DrugRunning → CJ187-MoreItems
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → BallerZ Gear → WindstridesClothingPack → RaG_BaseItems → RaG_Viking_Pack → CJ187-MoreMoney → DNA Keycards → Forward Operator Gear → CJ187-MoreItems → DayZ-Bicycle → RaG_Hunting_Cabin
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → RaG_BaseItems → RaG_Viking_Pack → iM7s_DrugRunning → VehicleRecovery → RaG_Hunting_Cabin
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → RaG_BaseItems → RaG_Viking_Pack → DNA Keycards → iM7s_DrugRunning → DayZ-Bicycle
PlayerBase.Init — vanilla → VPPAdminTools → RaG_Viking_Pack → CookZ → DNA Keycards → iM7s_DrugRunning → Survivor Animations
PlayerBase.SetActions T2 vanilla → VPPAdminTools → WindstridesClothingPack → RaG_BaseItems → Custom Keycards → VehicleRecovery → Survivor Animations
PluginRecipesManager.RegisterRecipies — vanilla → RaG_BaseItems → RaG_Viking_Pack → CookZ → DNA Keycards → iM7s_DrugRunning → RaG_Hunting_Cabin
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → VPPAdminTools (cond) → PVEZ Reloaded → Custom Keycards (cond)
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → RaG_Core → CookZ → PvZmoD_CustomisableZombies
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → VPPAdminTools → DNA Keycards → Custom Keycards
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → VPPAdminTools → RaG_Core → PVEZ Reloaded
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → RaG_Core → CookZ → IAT_Crafting_Plus → PVEZ Reloaded
PluginRecipesManagerBase.RegisterRecipies — vanilla → WindstridesClothingPack → SNAFU Weapons → Forward Operator Gear → CJ187-MoreItems
Hammer.SetActions T2 vanilla → RaG_Core → RaG_BaseItems → RaG_Hunting_Cabin
Hologram.EvaluateCollision — vanilla → RaG_Core (cond) → DayZ-Bicycle (cond) → RaG_Hunting_Cabin (cond)
Hologram.ProjectionBasedOnParent — vanilla → DNA Keycards (cond) → iM7s_DrugRunning → RaG_Hunting_Cabin (cond)
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools → RaG_Core
MissionServer.OnUpdate T0 vanilla → CF → PVEZ Reloaded → Survivor Animations
MissionServer.SendModData — vanilla → RaG_BaseItems → RaG_Viking_Pack → RaG_Hunting_Cabin
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → PvZmoD_CustomisableZombies (cond) → DayZ-Bicycle (cond)
PluginManager.Init — vanilla → Dabs Framework → VPPAdminTools → RaG_Core
ActionCloseDoors.ActionCondition T2 vanilla → DNA Keycards (cond) → Custom Keycards (cond)
ActionLockDoors.ActionCondition T2 vanilla → DNA Keycards (cond) → Custom Keycards (cond)
ActionOpenDoors.ActionCondition T2 vanilla → DNA Keycards (cond) → Custom Keycards (cond)
ActionPushCar.ActionCondition T2 vanilla → VehicleRecovery (cond) → DayZ-Bicycle (cond)
ActionTakeItem.OnExecuteServer — vanilla → RaG_Core → Mystery Box (cond)
ActionUnlockDoors.ActionCondition T2 vanilla → DNA Keycards (cond) → Custom Keycards (cond)
ActionUnpin.OnStartServer — vanilla → VPPAdminTools → PVEZ Reloaded
ContaminatedTrigger.OnEnterServerEvent — vanilla → VPPAdminTools (cond) → PvZmoD_CustomisableZombies
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — vanilla → VPPAdminTools → DayZ-Bicycle
EmoteConstructor.RegisterEmotes — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.GetGestureItems — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.OnMenuRelease — vanilla → Dabs Framework → Survivor Animations
Hatchet.SetActions T2 vanilla → RaG_BaseItems → RaG_Hunting_Cabin
ItemBase.CanPutInCargo T2 vanilla → Forward Operator Gear ✂ → Mystery Box
ItemBase.EEItemLocationChanged T2 vanilla → Mystery Box → DayZ-Bicycle
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
ItemBase.OnVariablesSynchronized T2 vanilla → CookZ → IAT_Crafting_Plus
ItemBase.SetActions T2 vanilla → RaG_Core → IAT_Crafting_Plus
JMModuleConstructor.RegisterModules — vanilla → SimpleAutorun → Mystery Box
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → CookZ
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientReadyEvent T3 vanilla → CF → IAT_Crafting_Plus
MissionServer.OnEvent — vanilla → CF → VPPAdminTools
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → SNAFU Weapons
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → SNAFU Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → SNAFU Weapons
PlayerBase.CommandHandler T1 vanilla → VPPAdminTools → Survivor Animations
PlayerBase.EEItemAttached T2 vanilla → WindstridesClothingPack → Forward Operator Gear
PlayerBase.EEItemDetached T2 vanilla → WindstridesClothingPack → Forward Operator Gear
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → PVEZ Reloaded
PlayerBase.OnConnect — vanilla → VPPAdminTools → Custom Keycards
PlayerBase.OnParticleEvent — vanilla → iM7s_DrugRunning → Survivor Animations
PlayerBase.OnScheduledTick T1 vanilla → PvZmoD_CustomisableZombies (cond) → PVEZ Reloaded
PlayerBase.OnVariablesSynchronized T2 vanilla → VPPAdminTools → RaG_Viking_Pack
Screwdriver.SetActions T2 vanilla → RaG_Core → iM7s_DrugRunning
Wrench.SetActions T2 vanilla → iM7s_DrugRunning → DayZ-Bicycle
ZombieBase.FightAttackLogic — vanilla → PvZmoD_CustomisableZombies → DayZ-Bicycle (cond)
ZombieBase.Init — vanilla → PvZmoD_CustomisableZombies → PVEZ Reloaded
463 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
AITargetCallbacksPlayer.GetMaxVisionRangeModifier — PvZmoD_CustomisableZombies (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachSeeds.ActionCondition T2 iM7s_DrugRunning
ActionAttachToConstruction.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionCarHornLong.ActionCondition T2 DayZ-Bicycle (cond)
ActionCarHornShort.ActionCondition T2 DayZ-Bicycle (cond)
ActionCloseBarrel.ActionCondition T2 iM7s_DrugRunning ✂
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseDoors.OnEndServer — PvZmoD_CustomisableZombies (cond)
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCombinationLockUnlock.ActionCondition T2 DayZ-Bicycle
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDeployObject.ActionCondition T2 DNA Keycards (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDialCombinationLockOnTarget.ActionCondition T2 DayZ-Bicycle
ActionDisinfectPlantBit.CreateConditionComponents — CJ187-MoreItems ✂
ActionDisinfectSelf.CreateConditionComponents — CJ187-MoreItems ✂
ActionDisinfectTarget.CreateConditionComponents — CJ187-MoreItems ✂
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDropItem.OnExecuteServer — RaG_Core
ActionFertilizeSlot.CreateConditionComponents — CJ187-MoreItems ✂
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionGetInTransport.ActionCondition T2 DayZ-Bicycle (cond)
ActionGetInTransport.OnEndServer — RaG_Core
ActionGetOutTransport.OnStartServer — RaG_Core
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInjectSpores.ActionCondition T2 iM7s_DrugRunning
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BaseItems (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionLockedDoors.ActionCondition T2 Custom Keycards (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 DayZ-Bicycle
ActionOpenBarrel.ActionCondition T2 iM7s_DrugRunning ✂
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenDoors.OnEndServer — PvZmoD_CustomisableZombies (cond)
ActionOpenFence.OnExecuteServer — RaG_Core
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlantSeed.ActionCondition T2 iM7s_DrugRunning
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPushBoat.ActionCondition T2 VehicleRecovery (cond)
ActionRepairPart.RepairCondition — RaG_Core (cond)
ActionRepairShelter.CreateConditionComponents — CJ187-MoreItems ✂
ActionRepairTent.CreateConditionComponents — CJ187-MoreItems ✂
ActionRepairTentPart.CreateConditionComponents — CJ187-MoreItems ✂
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionSewSelf.CreateConditionComponents — CJ187-MoreItems ✂
ActionSewTarget.CreateConditionComponents — CJ187-MoreItems ✂
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionSkinningCB.CreateActionComponent — BallerZ Gear (cond)
ActionStartEngine.ActionCondition T2 DayZ-Bicycle (cond)
ActionStartEngine.OnEndServer — RaG_Core
ActionStopEngine.ActionCondition T2 DayZ-Bicycle (cond)
ActionStopEngine.OnEndServer — RaG_Core
ActionSwitchSeats.Start — RaG_Core
ActionTakeItemToHands.OnExecute — Mystery Box (cond)
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTogglePlaceObject.ActionCondition T2 DNA Keycards (cond)
ActionToggleTentOpen.OnExecuteServer — RaG_Core
ActionTurnOnTransmitter.ActionCondition T2 CJ187-MoreItems ✂
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnimalBase.CommandHandler T1 PvZmoD_CustomisableZombies ✂
AnimalBase.EEHitBy T2 PvZmoD_CustomisableZombies
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.RegisterTransportHit — DayZ-Bicycle (cond)
Animal_CanisLupus.CanBeTargetedByAI — PvZmoD_CustomisableZombies (cond)
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
Attachments.AttachmentAdded — CookZ
Attachments.AttachmentRemoved — CookZ
BZ_Mummy_AquaHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_AquaHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_AquaHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_BlueHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_BlueHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_BlueHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_Hemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_Hemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_Hemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_OrangeHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_OrangeHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_OrangeHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_PinkHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_PinkHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_PinkHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_Psycho.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_Psycho.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_Psycho.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_PurpleHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_PurpleHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_PurpleHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_RedHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_RedHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_RedHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_WhiteHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_WhiteHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_WhiteHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_YellowHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_YellowHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_YellowHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Zombie_Morpheous.CanBeSkinned — BallerZ Gear ✂
BZ_Zombie_Morpheous.EOnFrame T1 BallerZ Gear ✂
BZ_Zombie_Morpheous.EOnPostFrame T1 BallerZ Gear ✂
BZ_Zombie_Neo.CanBeSkinned — BallerZ Gear ✂
BZ_Zombie_Neo.EOnFrame T1 BallerZ Gear ✂
BZ_Zombie_Neo.EOnPostFrame T1 BallerZ Gear ✂
BZ_Zombie_Smith.CanBeSkinned — BallerZ Gear ✂
BZ_Zombie_Smith.EOnFrame T1 BallerZ Gear ✂
BZ_Zombie_Smith.EOnPostFrame T1 BallerZ Gear ✂
BZ_Zombie_Trinity.CanBeSkinned — BallerZ Gear ✂
BZ_Zombie_Trinity.EOnFrame T1 BallerZ Gear ✂
BZ_Zombie_Trinity.EOnPostFrame T1 BallerZ Gear ✂
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
BasicMapMenu.Init — PVEZ Reloaded
BasicMapMenu.UpdateMarkers — PVEZ Reloaded
BearTrap.OnServerSteppedOn — PvZmoD_CustomisableZombies ✂
Blowtorch.OnVariablesSynchronized T2 iM7s_DrugRunning
Blowtorch.SetActions T2 iM7s_DrugRunning
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BrokenLegsMdfr.OnDeactivate — CJ187-MoreItems (cond)
BrokenLegsMdfr.OnTick — CJ187-MoreItems ✂
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CarBattery.SetActions T2 iM7s_DrugRunning
CarScript.EEDelete T3 RaG_Core
CarScript.EEHitBy T2 RaG_Core
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CarScript.OnUpdate T0 PvZmoD_CustomisableZombies
CargoContainer.AddedToCargo — CookZ
CargoContainer.Refresh — CookZ
CargoContainer.RemovedFromCargo — CookZ
CargoContainer.SetEntity — CookZ
CargoContainer.UpdateInterval — RaG_Core
CarimMenuMap.LoadMapMarkers — PVEZ Reloaded
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CleanWeapon.CanDo — CJ187-MoreItems ✂
CleanWeapon.Do — CJ187-MoreItems ✂
CleanWeapon.Init — CJ187-MoreItems ✂
CleanWeapon.IsRepeatable — CJ187-MoreItems ✂
Clothing.CanLoadItemIntoCargoClothingConditions — RaG_Core (cond)
Clothing.CanPutInCargoClothingConditions — RaG_Core (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — RaG_Core (cond)
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
CombinationLock.AfterStoreLoad T3 DayZ-Bicycle
CombinationLock.IsLockAttached — DayZ-Bicycle (cond)
CombinationLock.IsLockedOnParent — DayZ-Bicycle (cond)
CombinationLock.OnItemLocationChanged T2 DayZ-Bicycle
CombinationLock.SetActions T2 DayZ-Bicycle
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
Cooking.CookWithEquipment — CookZ (cond)
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 RaG_Hunting_Cabin
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.HandleView — PVEZ Reloaded
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplementSwimming.HandleSwimming — DayZ-Bicycle
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateFinisherAttack — PvZmoD_CustomisableZombies
DayZPlayerSyncJunctures.SendDamageHitEx — PvZmoD_CustomisableZombies ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
DuctTape.OnVariablesSynchronized T2 iM7s_DrugRunning
DuctTape.SetActions T2 iM7s_DrugRunning
Edible_Base.ProcessDecay — RaG_Core
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CanPlayEmote — DayZ-Bicycle ✂
EmoteManager.CreateEmoteCallback — Survivor Animations
EmoteManager.PlayEmote — Survivor Animations (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
Environment.DetermineHeatcomfortBehavior — DayZ-Bicycle (cond)
Environment.GetEnvironmentTemperature — DayZ-Bicycle (cond)
Environment.IsInsideVehicle — DayZ-Bicycle ✂
ExpansionMapMenu.Init — PVEZ Reloaded
ExpansionMapMenu.UpdateMarkers — PVEZ Reloaded
FirefighterAxe.SetActions T2 RaG_BaseItems
FishingRod_Base_New.SetActions T2 RaG_BaseItems
GardenLime.SetActions T2 RaG_BaseItems
Grenade_Base.EEHitBy T2 VPPAdminTools
Hacksaw.SetActions T2 RaG_Hunting_Cabin
HandSaw.SetActions T2 RaG_Hunting_Cabin
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.GetProjectionEntityPosition — RaG_Core (cond)
Hologram.GetProjectionName — RaG_Core (cond)
Hologram.PlaceEntity — iM7s_DrugRunning ✂
Hologram.RefreshVisual — RaG_Core (cond)
Hologram.SetProjectionOrientation — RaG_Core
Hologram.SetProjectionPosition — RaG_Core
HungerMdfr.OnTick — DayZ-Bicycle ✂
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
IAT_ActionCraftOnWorkbench.OnFinishProgressServer — iM7s_DrugRunning
IAT_ActionCraftOnWorkbench.SetupAnimation — iM7s_DrugRunning ✂
IAT_ActioncraftOnWorkbenchCB.CreateActionComponent — iM7s_DrugRunning ✂
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanDisplayCargo — Mystery Box
ItemBase.CanPutIntoHands T2 Mystery Box
ItemBase.DamageItemInCargo — PVEZ Reloaded
ItemBase.EEHitBy T2 RaG_Core
ItemBase.EEOnDamageCalculated — PVEZ Reloaded
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.IsInventoryVisible T2 Mystery Box
ItemBase.IsTakeable — Mystery Box
ItemBase.OnInventoryEnter T2 RaG_Core
ItemBase.OnInventoryExit T2 RaG_Core
ItemBase.OnItemLocationChanged T2 PVEZ Reloaded
ItemBase.OnRPC T2 Mystery Box
ItemBase.OnStoreSave T3 CF
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
LargeGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
LargeGasCanister.SetActions T2 iM7s_DrugRunning
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
MagazineStorage.SetActions T2 RaG_BaseItems
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
MapMenu.Init — PVEZ Reloaded
MaskBase.CanPutAsAttachment — WindstridesClothingPack
MediumGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
MediumGasCanister.SetActions T2 iM7s_DrugRunning
MenuTeleportManager.UpdateMapEx — PVEZ Reloaded
MiscGameplayFunctions.RemoveSplint — CJ187-MoreItems ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionBase.OnKeyPress — PvZmoD_CustomisableZombies
MissionBase.OnMissionFinish T3 PvZmoD_CustomisableZombies
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
MissionServer.TickScheduler T0 PvZmoD_CustomisableZombies
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifiersManager.Init — iM7s_DrugRunning
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NoiseAIEvaluate.GetNoiseMultiplier — PvZmoD_CustomisableZombies ✂
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OpenCan.Do — CookZ (cond)
OpenCan.Init — SNAFU Weapons
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PPEChromAber.RegisterMaterialParameters — iM7s_DrugRunning
PPERotBlur.RegisterMaterialParameters — iM7s_DrugRunning
PetrolLighter.OnVariablesSynchronized T2 iM7s_DrugRunning
PetrolLighter.SetActions T2 iM7s_DrugRunning
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlantBase.Harvest — iM7s_DrugRunning (cond)
PlantBase.RemovePlantEx — iM7s_DrugRunning ✂
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerBase.CanReceiveAttachment T2 Forward Operator Gear (cond)
PlayerBase.EEHitBy T2 PvZmoD_CustomisableZombies (cond)
PlayerBase.EEOnDamageCalculated — PVEZ Reloaded
PlayerBase.EOnContact — PvZmoD_CustomisableZombies
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.IsWearingSplint — CJ187-MoreItems
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.OnBleedingSourceRemoved — PVEZ Reloaded
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnPlayerLoaded — PVEZ Reloaded
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVehicleSeatDriverEnter — DayZ-Bicycle
PlayerBase.OnVehicleSeatDriverLeft — DayZ-Bicycle
PlayerBase.RegisterTransportHit — DayZ-Bicycle (cond)
PlayerBase.SwitchItemSelectionTexture — Forward Operator Gear
PlayerPreview.UpdateInterval — Forward Operator Gear
Pliers.SetActions T2 RaG_Core
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDayzPlayerDebug.RegisterAnimations — iM7s_DrugRunning
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginRepairing.CanBeRepairedToPristine — CJ187-MoreItems ✂
PluginRepairing.CanRepair — CJ187-MoreItems ✂
PluginRepairing.CanRepairToPristine — CJ187-MoreItems ✂
PokeHolesBarrel.CanDo — RaG_BaseItems (cond)
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
RepairElectric.CanDo — CJ187-MoreItems ✂
RepairElectric.Do — CJ187-MoreItems ✂
RepairElectric.Init — CJ187-MoreItems ✂
RepairElectric.IsRepeatable — CJ187-MoreItems ✂
RepairWithLeatherSewingKit.CanDo — CJ187-MoreItems ✂
RepairWithLeatherSewingKit.Do — CJ187-MoreItems ✂
RepairWithLeatherSewingKit.Init — CJ187-MoreItems ✂
RepairWithLeatherSewingKit.IsRepeatable — CJ187-MoreItems ✂
RepairWithSewingKit.CanDo — CJ187-MoreItems ✂
RepairWithSewingKit.Do — CJ187-MoreItems ✂
RepairWithSewingKit.Init — CJ187-MoreItems ✂
RepairWithSewingKit.IsRepeatable — CJ187-MoreItems ✂
RepairWithTireKit.CanDo — CJ187-MoreItems ✂
RepairWithTireKit.Do — CJ187-MoreItems ✂
RepairWithTireKit.Init — CJ187-MoreItems ✂
RepairWithTireKit.IsRepeatable — CJ187-MoreItems ✂
Screwdriver.OnVariablesSynchronized T2 iM7s_DrugRunning
SeedPackBase.EmptySeedPack — iM7s_DrugRunning ✂
SharpenMelee.CanDo — CJ187-MoreItems ✂
SharpenMelee.Do — CJ187-MoreItems ✂
SharpenMelee.Init — CJ187-MoreItems ✂
SharpenMelee.IsRepeatable — CJ187-MoreItems ✂
Shovel.SetActions T2 RaG_BaseItems
SledgeHammer.SetActions T2 RaG_Hunting_Cabin
SmallGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
SmallGasCanister.SetActions T2 iM7s_DrugRunning
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
SymptomManager.Init — iM7s_DrugRunning
TerritoryFlag.SetRefresherActive — PVEZ Reloaded
ThirstMdfr.OnTick — DayZ-Bicycle ✂
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
UniversalLight.CanPutAsAttachment — SNAFU Weapons (cond)
UniversalLight.InitAttachmentsSlotsToCheck — SNAFU Weapons
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.IsObstructed — iM7s_DrugRunning (cond)
Weapon_Base.EEFired — VPPAdminTools
Weapon_Base.SetActions T2 RaG_Core
WoodAxe.SetActions T2 RaG_BaseItems
WoodenLog.SetActions T2 RaG_BaseItems
WoodenPlank.SetActions T2 RaG_BaseItems
Wreck_Mi8_Crashed.EEDelete T3 PVEZ Reloaded ✂
Wreck_UH1Y.EEDelete T3 PVEZ Reloaded ✂
Wrench.OnVariablesSynchronized T2 iM7s_DrugRunning
ZmbM_Mummy_Base.CanBeSkinned — BallerZ Gear ✂
ZmbM_Mummy_Base.EOnFrame T1 BallerZ Gear ✂
ZmbM_Mummy_Base.EOnPostFrame T1 BallerZ Gear ✂
ZombieBase.CanBeBackstabbed — PvZmoD_CustomisableZombies ✂
ZombieBase.CanBeTargetedByAI — PvZmoD_CustomisableZombies (cond)
ZombieBase.ChaseAttackLogic — PvZmoD_CustomisableZombies
ZombieBase.EEHitBy T2 PvZmoD_CustomisableZombies (cond)
ZombieBase.EEOnDamageCalculated — PVEZ Reloaded
ZombieBase.EOnFrame T1 PvZmoD_CustomisableZombies ✂
ZombieBase.EOnInit T3 PvZmoD_CustomisableZombies
ZombieBase.EOnPostFrame T1 PvZmoD_CustomisableZombies ✂
ZombieBase.EvaluateDamageHitAnimation — PvZmoD_CustomisableZombies (cond)
ZombieBase.EvaluateDeathAnimation — PVEZ Reloaded
ZombieBase.FightLogic — PvZmoD_CustomisableZombies ✂
ZombieBase.HandleCrawlTransition — PvZmoD_CustomisableZombies (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieBase.RegisterTransportHit — DayZ-Bicycle (cond)
iM7s_Cannabis_Plant_BabyBatter_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_BabyBatter_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Barney_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Barney_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_BlueCookies_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_BlueCookies_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Champagne_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Champagne_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_CheetahPiss_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_CheetahPiss_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_ForumXMendo_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_ForumXMendo_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Gelato_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Gelato_Static.Harvest — iM7s_DrugRunning
iM7s_CocaPlant.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_CocaPlant.Harvest — iM7s_DrugRunning

34 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.