Stack composer
Started from PVE Friendly Australia - Work together | 1.30: the 39 mods
it publishes to the Steam server browser (as of 2026-10-21), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 PVE 1.30 Fix not analyzed
- 2 CF
- 3 BaseBuildingPlus
- 4 VanillaPlusPlusMap
- 5 InventoryPlusPlus
- 6 Ear-Plugs
- 7 DayZ Editor Loader
- 8 WindstridesClothingPack
- 9 Trader
- 10 RaG_Vehicle_Pack
- 11 Gas-Pump-Refueling
- 12 PristineRepair
- 13 Party On !
- 14 AdvancedBanking V2
- 15 Blacks BBP Interior not analyzed
- 16 MuchCarKey
- 17 MuchFramework
- 18 MuchCarPark not analyzed
- 19 MiniMap
- 20 CookZ
- 21 Fungi Neon Signs not analyzed
- 22 dzr_notes 1.28 fixed not analyzed
- 23 MBM_GoKart not analyzed
- 24 Jills Collection
- 25 MMG Base Storage
- 26 Carim not analyzed
- 27 gebsfish
- 28 Dabs Framework
- 29 PVE Friendly Loading Screen not analyzed
- 30 PVe Friendly Flagz not analyzed
- 31 Bullet Stacking - More Ammo not analyzed
- 32 4KBOSSKVehiclePackage
- 33 Survivor Animations
- 34 DayZ-Dog
- 35 Code Lock
- 36 DayZ Horse
- 37 Big G' Admin not analyzed
- 38 Big G' Soft Crash not analyzed
- 39 Big G' Motocross not analyzed
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 2 below.
Across 82 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.
1.904 ms per second, all 26 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
The one pair#
MMG Base StoragesilencesMuchFramework3 methods
Clothing.CanLoadItemIntoCargoClothingConditions
check
MuchFramework's conditions on this check no longer apply. MMG_storage.pbo::scripts\4_World\Classes\base_class\clothing_base.c:45
Clothing.CanPutInCargoClothingConditions
check
MuchFramework's conditions on this check no longer apply. MMG_storage.pbo::scripts\4_World\Classes\base_class\clothing_base.c:3
Clothing.CanReceiveItemIntoCargoClothingConditions
check
MuchFramework's conditions on this check no longer apply. MMG_storage.pbo::scripts\4_World\Classes\base_class\clothing_base.c:37
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
NotificationSystem.GetNotificationData— Dabs Framework silences CF
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
2 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
PlayerBase.CommandHandlerSurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115PlayerBase.CommandHandlerdayz_horse.pbo::Scripts\4_World\PlayerBase.c:49Everything else#
All 82 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
Clothing.CanLoadItemIntoCargoClothingConditions |
— | |
Clothing.CanPutInCargoClothingConditions |
— | |
Clothing.CanReceiveItemIntoCargoClothingConditions |
— | |
ActionConstructor.RegisterActions |
— | vanilla → BaseBuildingPlus → WindstridesClothingPack → Trader → RaG_Vehicle_Pack → Gas-Pump-Refueling → Party On ! → AdvancedBanking V2 → MuchCarKey → MuchFramework → CookZ → Jills Collection → MMG Base Storage → gebsfish → Dabs Framework → 4KBOSSKVehiclePackage → Survivor Animations → DayZ-Dog → Code Lock → DayZ Horse |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → CF → BaseBuildingPlus → WindstridesClothingPack → Trader → Party On ! → AdvancedBanking V2 → MuchCarKey → CookZ → Jills Collection → MMG Base Storage → gebsfish |
PlayerBase.SetActions |
T2 | vanilla → BaseBuildingPlus → WindstridesClothingPack → Trader → RaG_Vehicle_Pack → MuchCarKey → MuchFramework → gebsfish → Survivor Animations → DayZ-Dog → DayZ Horse |
PluginManager.Init |
— | vanilla → Trader → AdvancedBanking V2 → MuchCarKey → MuchFramework → MiniMap → MMG Base Storage → Dabs Framework → Code Lock → DayZ Horse |
MissionServer.InvokeOnConnect |
T3 | vanilla → CF → BaseBuildingPlus → Trader → MuchFramework → CookZ → MMG Base Storage → Dabs Framework → Code Lock |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → CF → RaG_Vehicle_Pack → Party On ! → MuchFramework → MMG Base Storage → 4KBOSSKVehiclePackage → DayZ-Dog → DayZ Horse |
MissionBase.CreateScriptedMenu |
— | vanilla → BaseBuildingPlus → VanillaPlusPlusMap → Trader → AdvancedBanking V2 → MuchFramework → CookZ → DayZ-Dog |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → CF → WindstridesClothingPack → Party On ! → MMG Base Storage → gebsfish → DayZ-Dog → DayZ Horse |
Hologram.EvaluateCollision |
— | vanilla → BaseBuildingPlus (cond) → MuchFramework (cond) → MMG Base Storage (cond) → gebsfish → DayZ-Dog (cond) → DayZ Horse (cond) |
PluginRecipesManager.RegisterRecipies |
— | vanilla → BaseBuildingPlus → RaG_Vehicle_Pack → Party On ! → CookZ → gebsfish → DayZ-Dog |
MissionServer.OnInit |
T3 | vanilla → CF → BaseBuildingPlus → Trader → MuchCarKey → gebsfish |
Hologram.ProjectionBasedOnParent |
— | vanilla → BaseBuildingPlus (cond) → MMG Base Storage (cond) → DayZ-Dog (cond) → DayZ Horse (cond) |
MissionServer.PlayerDisconnected |
T3 | vanilla → CF → Dabs Framework → DayZ-Dog → DayZ Horse |
PlayerBase.Init |
— | vanilla → BaseBuildingPlus → CookZ → Survivor Animations → DayZ-Dog |
PluginRecipesManagerBase.RegisterRecipies |
— | vanilla → WindstridesClothingPack → Jills Collection → MMG Base Storage → DayZ Horse |
CarScript.OnStoreLoad |
T3 | vanilla → CF → Trader → MuchCarKey |
CarScript.OnStoreSave |
T3 | vanilla → CF → Trader → MuchCarKey |
MissionServer.OnMissionFinish |
T3 | vanilla → CF → DayZ-Dog → DayZ Horse |
MissionServer.OnMissionStart |
T3 | vanilla → CF → DayZ Editor Loader → Dabs Framework |
MissionServer.OnUpdate |
T0 | vanilla → CF → Trader → Survivor Animations |
PlayerBase.CanBeTargetedByAI |
— | vanilla → Trader (cond) → DayZ-Dog (cond) → DayZ Horse (cond) |
PlayerBase.OnRPC |
T2 | vanilla → BaseBuildingPlus → MuchFramework → CookZ |
ActionCarDoors.ActionCondition |
T2 | vanilla → Trader (cond) → RaG_Vehicle_Pack (cond) |
ActionCloseFence.ActionCondition |
T2 | vanilla → BaseBuildingPlus (cond) → Code Lock |
ActionDetach.ActionCondition |
T2 | vanilla → Trader (cond) → MuchCarKey (cond) |
ActionGetInTransport.ActionCondition |
T2 | vanilla → MuchCarKey (cond) → gebsfish (cond) |
ActionGetInTransport.OnEndServer |
— | vanilla → MuchCarKey → DayZ-Dog |
ActionGetOutTransport.OnEndServer |
— | vanilla → MuchCarKey → DayZ-Dog |
ActionManagerBase.ActionPossibilityCheck |
— | vanilla → DayZ-Dog (cond) → DayZ Horse (cond) |
AnimalBase.CanBeTargetedByAI |
— | vanilla → DayZ-Dog (cond) → DayZ Horse (cond) |
AttachmentCategoriesRow.DoubleClick |
— | vanilla → DayZ-Dog (cond) → DayZ Horse (cond) |
AttachmentCategoriesRow.RefreshSlot |
— | vanilla → DayZ-Dog → DayZ Horse |
BandageDressing.SetActions |
T2 | vanilla → DayZ-Dog → DayZ Horse |
Barrel_ColorBase.SetActions |
T2 | vanilla → RaG_Vehicle_Pack → 4KBOSSKVehiclePackage |
BoatScript.OnEngineStart |
— | vanilla → Trader → MuchCarKey |
BoatScript.OnStoreLoad |
T3 | vanilla → CF → MuchCarKey |
BoatScript.OnStoreSave |
T3 | vanilla → CF → MuchCarKey |
CamoNet.SetActions |
T2 | vanilla → BaseBuildingPlus → RaG_Vehicle_Pack |
CanisterGasoline.SetActions |
T2 | vanilla → RaG_Vehicle_Pack → 4KBOSSKVehiclePackage |
CarScript.CanDisplayAttachmentCategory |
— | vanilla → Trader → MuchCarKey |
CarScript.CanDisplayAttachmentSlot |
T2 | vanilla → Trader → MuchCarKey |
CarScript.OnEngineStart |
— | vanilla → Trader → MuchCarKey |
CarScript.SetActions |
T2 | vanilla → Gas-Pump-Refueling → gebsfish |
CodeLock.NewUnlockServer |
— | vanilla → MuchFramework → MMG Base Storage |
CodeLock.SetActions |
T2 | vanilla → MuchFramework → MMG Base Storage |
CodeLockServerRPC.OpenTarget |
— | vanilla → MuchFramework → MMG Base Storage (cond) |
DayZAnimalCommandAttackModdable.PreAnimUpdate |
— | vanilla → DayZ-Dog (cond) → DayZ Horse (cond) |
DayZAnimalCommandMoveModdable.PreAnimUpdate |
— | vanilla → DayZ-Dog → DayZ Horse |
DayZGame.DeferredInit |
— | vanilla → CF → gebsfish |
DayZGame.OnEvent |
— | vanilla → CF → Dabs Framework |
DayZGame.OnRPC |
T2 | vanilla → CF (cond) → Dabs Framework |
DayZPlayerImplement.ModCommandHandlerAfter |
— | vanilla → DayZ-Dog → DayZ Horse |
Edible_Base.EEInit |
T3 | vanilla → MuchFramework → gebsfish |
Edible_Base.ProcessDecay |
— | vanilla → MuchFramework → gebsfish |
EmoteConstructor.RegisterEmotes |
— | vanilla → Dabs Framework → Survivor Animations |
EmoteManager.PlayEmote |
— | vanilla → Survivor Animations (cond) → DayZ-Dog |
GesturesMenu.GetGestureItems |
— | vanilla → Dabs Framework → Survivor Animations |
GesturesMenu.OnMenuRelease |
— | vanilla → Dabs Framework → Survivor Animations |
Hammer.SetActions |
T2 | vanilla → MuchFramework → MMG Base Storage |
Hologram.GetProjectionEntityPosition |
— | vanilla → BaseBuildingPlus (cond) → MuchFramework (cond) |
Hologram.UpdateHologram |
— | vanilla → MuchFramework → gebsfish (cond) |
ItemBase.EEItemLocationChanged |
T2 | vanilla → DayZ-Dog → DayZ Horse |
MissionBase.OnInit |
T3 | vanilla → gebsfish → Dabs Framework |
MissionServer.OnClientDisconnectedEvent |
T3 | vanilla → CF → Dabs Framework |
MissionServer.OnClientPrepareEvent |
— | vanilla → CF → gebsfish |
ModItemRegisterCallbacks.RegisterCustom |
— | vanilla → CF → DayZ Horse |
PlayerBase.CanDropEntity |
T2 | vanilla → DayZ-Dog (cond) → DayZ Horse (cond) |
PlayerBase.CanJump |
— | vanilla → DayZ-Dog (cond) → DayZ Horse (cond) |
PlayerBase.CommandHandler |
T1 | vanilla → Survivor Animations → DayZ Horse |
PlayerBase.EEItemAttached |
T2 | vanilla → WindstridesClothingPack → DayZ-Dog |
PlayerBase.OnCommandDeathStart |
— | vanilla → DayZ-Dog → DayZ Horse |
PlayerBase.OnConnect |
— | vanilla → DayZ-Dog → DayZ Horse |
PlayerContainer.DoubleClick |
— | vanilla → DayZ-Dog (cond) → DayZ Horse (cond) |
PlayerContainer.ItemAttached |
— | vanilla → DayZ-Dog (cond) → DayZ Horse (cond) |
PlayerContainer.MouseClick |
— | vanilla → DayZ-Dog (cond) → DayZ Horse (cond) |
Rag.SetActions |
T2 | vanilla → DayZ-Dog → DayZ Horse |
SeaChest.SetActions |
T2 | vanilla → RaG_Vehicle_Pack → 4KBOSSKVehiclePackage |
WoodenCrate.SetActions |
T2 | vanilla → RaG_Vehicle_Pack → 4KBOSSKVehiclePackage |
ZombieBase.CanBeTargetedByAI |
— | vanilla → DayZ-Dog (cond) → DayZ Horse |
365 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
ActionAttachToConstruction.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionBuildPart.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionBuildPart.GetAdminLogMessage |
— | BaseBuildingPlus ✂ |
ActionBuildPart.OnActionInfoUpdate |
— | BaseBuildingPlus (cond) |
ActionBuildPart.OnFinishProgressServer |
— | BaseBuildingPlus (cond) |
ActionBuildPartCB.CreateActionComponent |
— | BaseBuildingPlus ✂ |
ActionBuildPartSwitch.ActionCondition |
T2 | BaseBuildingPlus ✂ |
ActionBurnSewTarget.ActionCondition |
T2 | Trader (cond) |
ActionCarDoorsOutside.ActionCondition |
T2 | Trader (cond) |
ActionCheckPulse.ActionCondition |
T2 | Trader (cond) |
ActionCheckPulseTarget.ActionCondition |
T2 | Trader |
ActionCollectBloodTarget.ActionCondition |
T2 | Trader (cond) |
ActionDefibrilateTarget.ActionCondition |
T2 | Trader (cond) |
ActionDeployObject.ActionCondition |
T2 | Trader (cond) |
ActionDeployObject.ActionConditionContinue |
— | BaseBuildingPlus ✂ |
ActionDeployObject.OnFinishProgressServer |
— | BaseBuildingPlus ✂ |
ActionDestroyPart.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionDetach.OnExecuteServer |
— | MuchCarKey |
ActionDetachFromTarget.ActionCondition |
T2 | MuchCarKey (cond) |
ActionDialCombinationLockOnTarget.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionDialCombinationLockOnTarget.OnFinishProgressServer |
— | BaseBuildingPlus ✂ |
ActionDigWorms.OnFinishProgressServer |
— | gebsfish ✂ |
ActionDisinfectTarget.ActionCondition |
T2 | Trader (cond) |
ActionDismantlePart.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionDismantlePart.DismantleCondition |
— | Code Lock (cond) |
ActionFishingNew.ComposeLocalContextData |
— | gebsfish |
ActionFishingNew.HandleReciveData |
— | gebsfish |
ActionFishingNew.OnEnd |
— | gebsfish |
ActionFishingNew.ReadFromContext |
— | gebsfish |
ActionFishingNew.SetupAction |
— | gebsfish (cond) |
ActionFishingNew.TrySpawnCatch |
— | gebsfish |
ActionFishingNew.WriteToContext |
— | gebsfish |
ActionFoldBaseBuildingObject.CreateConditionComponents |
— | BaseBuildingPlus ✂ |
ActionFoldBaseBuildingObjectCB.CreateActionComponent |
— | BaseBuildingPlus ✂ |
ActionForceConsume.ActionCondition |
T2 | Trader (cond) |
ActionForceConsumeSingle.ActionCondition |
T2 | Trader (cond) |
ActionForceFeedCan.ActionCondition |
T2 | Trader (cond) |
ActionGetOutTransport.ActionCondition |
T2 | RaG_Vehicle_Pack (cond) |
ActionGiveBloodTarget.ActionCondition |
T2 | Trader (cond) |
ActionGiveSalineTarget.ActionCondition |
T2 | Trader (cond) |
ActionInjectTarget.ActionCondition |
T2 | Trader (cond) |
ActionLockDoors.ActionCondition |
T2 | Trader (cond) |
ActionMountBarbedWire.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionMountBarbedWire.OnFinishProgressServer |
— | BaseBuildingPlus (cond) |
ActionNextCombinationLockDialOnTarget.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionOpenCarDoors.ActionCondition |
T2 | MuchCarKey (cond) |
ActionOpenCarDoorsOutside.ActionCondition |
T2 | MuchCarKey (cond) |
ActionOpenFence.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionPackTent.ActionCondition |
T2 | Code Lock |
ActionPackTent.OnExecuteServer |
— | Code Lock (cond) |
ActionPushBoat.ActionCondition |
T2 | gebsfish (cond) |
ActionPushCar.OnEndServer |
— | gebsfish |
ActionPushObject.ActionCondition |
T2 | MuchCarKey (cond) |
ActionPushObject.OnEndServer |
— | MuchCarKey |
ActionRestrainSelf.ActionCondition |
T2 | Trader (cond) |
ActionRestrainTarget.ActionCondition |
T2 | Trader (cond) |
ActionSewTarget.ActionCondition |
T2 | Trader (cond) |
ActionSkinning.OnFinishProgressServer |
— | WindstridesClothingPack |
ActionStartEngine.ActionCondition |
T2 | MuchCarKey |
ActionStartEngine.OnEndServer |
— | MuchCarKey |
ActionStopEngine.OnEndServer |
— | MuchCarKey |
ActionSwitchSeats.Start |
— | MuchCarKey |
ActionTakeMaterialToHands.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionTakeMaterialToHandsSwitch.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionTogglePlaceObject.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionToggleTentOpen.ActionCondition |
T2 | Code Lock |
ActionUnmountBarbedWire.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionUnmountBarbedWire.OnFinishProgressServer |
— | BaseBuildingPlus (cond) |
ActionUnpin.ActionCondition |
T2 | Trader (cond) |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
Ammo_40mm_ChemGas.EEKilled |
T3 | Trader (cond) |
Ammo_40mm_ChemGas.OnActivatedByItem |
— | Trader (cond) |
Ammo_40mm_Explosive.EEKilled |
T3 | Trader (cond) |
Ammo_40mm_Explosive.OnActivatedByItem |
— | Trader (cond) |
Ammunition_Base.AddQuantityTR |
— | Trader ✂ |
Ammunition_Base.SetQuantityTR |
— | Trader ✂ |
AnimalBase.EEKilled |
T3 | DayZ-Dog |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
AreaExposureMdfr.OnTick |
— | Trader (cond) |
Attachments.AttachmentAdded |
— | CookZ |
Attachments.AttachmentRemoved |
— | CookZ |
AttachmentsOutOfReach.IsAttachmentReachable |
— | RaG_Vehicle_Pack (cond) |
BarrelHoles_ColorBase.AddWetnessToFireplace |
— | Trader (cond) |
BarrelHoles_ColorBase.BurnItemsInFireplace |
— | Trader (cond) |
BarrelHoles_ColorBase.CalcAndSetQuantity |
— | Trader (cond) |
BarrelHoles_ColorBase.CanPutIntoHands |
T2 | Trader (cond) |
BarrelHoles_ColorBase.DeferredInit |
— | Trader |
BarrelHoles_ColorBase.SpendFireConsumable |
— | Trader (cond) |
Barrel_ColorBase.OnWasAttached |
— | RaG_Vehicle_Pack (cond) |
BoatScript.AfterStoreLoad |
T3 | MuchCarKey |
BoatScript.CanDisplayAttachmentCategory |
— | MuchCarKey |
BoatScript.CanDisplayAttachmentSlot |
T2 | MuchCarKey |
BoatScript.DeferredInit |
— | MuchCarKey |
BoatScript.EEDelete |
T3 | MuchCarKey |
BoatScript.EEKilled |
T3 | MuchCarKey |
BoatScript.EEOnCECreate |
— | MuchCarKey |
BoatScript.GetActions |
— | gebsfish |
BoatScript.IsInventoryVisible |
T2 | MuchCarKey |
BoatScript.NameOverride |
— | MuchCarKey (cond) |
BoatScript.OnCEUpdate |
— | MuchCarKey |
BoatScript.OnVariablesSynchronized |
T2 | MuchCarKey |
BoatScript.SetActions |
T2 | gebsfish |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
CAContinuousCraft.Setup |
— | gebsfish |
CAContinuousRepeatFishing.SetNewSignalData |
— | gebsfish |
CarScript.AfterStoreLoad |
T3 | MuchCarKey |
CarScript.CanBeTargetedByAI |
— | DayZ-Dog (cond) |
CarScript.DeferredInit |
— | MuchCarKey |
CarScript.EEDelete |
T3 | MuchCarKey |
CarScript.EEKilled |
T3 | MuchCarKey |
CarScript.EEOnCECreate |
— | MuchCarKey |
CarScript.IsInventoryVisible |
T2 | MuchCarKey |
CarScript.NameOverride |
— | MuchCarKey (cond) |
CarScript.OnCEUpdate |
— | MuchCarKey |
CarScript.OnVariablesSynchronized |
T2 | MuchCarKey |
CargoContainer.AddedToCargo |
— | CookZ |
CargoContainer.Refresh |
— | CookZ |
CargoContainer.RemovedFromCargo |
— | CookZ |
CargoContainer.SetEntity |
— | CookZ |
CatchYieldBank.GetYieldItemByIdx |
— | gebsfish (cond) |
CatchYieldBank.Init |
— | gebsfish |
CatchYieldBank.RegisterYieldItem |
— | gebsfish (cond) |
CatchingContextBase.SpawnAndSetupCatch |
— | gebsfish ✂ |
CatchingContextFishingRodAction.GenerateResult |
— | gebsfish ✂ |
CatchingContextFishingRodAction.Init |
— | gebsfish |
CatchingContextFishingRodAction.InitCatchingItemData |
— | gebsfish |
CatchingContextFishingRodAction.ModifySignalProbability |
— | gebsfish ✂ |
CatchingContextFishingRodAction.OnAfterSpawnSignalHit |
— | gebsfish ✂ |
CatchingContextFishingRodAction.OnBeforeSpawnSignalHit |
— | gebsfish ✂ |
CatchingContextFishingRodAction.OnSignalMiss |
— | gebsfish ✂ |
CatchingContextFishingRodAction.OnSignalPass |
— | gebsfish ✂ |
CatchingContextFishingRodAction.RandomizeSignalDuration |
— | gebsfish ✂ |
CatchingContextFishingRodAction.RandomizeSignalStartTime |
— | gebsfish ✂ |
CatchingContextFishingRodAction.RemoveItemSafe |
— | gebsfish ✂ |
CatchingContextFishingRodAction.TryDamageItems |
— | gebsfish ✂ |
CatchingContextFishingRodAction.TryHookLoss |
— | gebsfish ✂ |
ChernarusPlusData.InitYieldBank |
— | gebsfish ✂ |
Clothing.CanReceiveAttachment |
T2 | MuchFramework |
Clothing.SetActions |
T2 | 4KBOSSKVehiclePackage |
CodeLockComponent.SetLockState |
— | MMG Base Storage |
Construction.CanBuildPart |
— | BaseBuildingPlus (cond) |
Construction.DropNonUsableMaterialsServer |
— | BaseBuildingPlus ✂ |
Construction.IsColliding |
— | BaseBuildingPlus ✂ |
Construction.IsCollidingEx |
— | BaseBuildingPlus ✂ |
ContaminatedArea_Local.DeferredInit |
— | Trader (cond) |
Cooking.CookWithEquipment |
— | CookZ (cond) |
CraftFenceKit.CanDo |
— | BaseBuildingPlus ✂ |
CraftWatchtowerKit.CanDo |
— | BaseBuildingPlus ✂ |
CreditsLoader.GetData |
— | CF ✂ |
Crowbar.SetActions |
T2 | AdvancedBanking V2 |
DayZAnimalCommandLookAtModdable.PreAnimUpdate |
— | DayZ Horse |
DayZGame.FirearmEffects |
— | Trader (cond) |
DayZGame.OnUpdate |
T0 | CF |
DayZGame.RegisterProfilesOptions |
— | Dabs Framework |
DayZGame.SetMissionPath |
— | Dabs Framework |
DayZPlayerCameraIronsights.OnUpdate |
T0 | DayZ Horse |
DayZPlayerImplement.AimingModel |
— | DayZ Horse |
DayZPlayerImplement.CanJump |
— | DayZ Horse (cond) |
DayZPlayerImplement.HeadingModel |
— | DayZ Horse (cond) |
DayZPlayerImplement.OnRPC |
T2 | Trader |
DayZPlayerImplement.OnStepEvent |
— | gebsfish |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
DayZPlayerImplement.PlaySound |
— | gebsfish (cond) |
DayZPlayerImplement.ProcessJumpOrClimb |
— | DayZ Horse |
DayZPlayerImplementThrowing.HandleThrowing |
— | DayZ-Dog |
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic |
— | Trader (cond) |
DeCraftWoodenCrate.CanDo |
— | BaseBuildingPlus ✂ |
DeadfallData.InitYieldBank |
— | gebsfish ✂ |
Debug.DestroyAllShapes |
— | Dabs Framework ✂ |
Debug.DrawArrow |
— | Dabs Framework ✂ |
Debug.DrawBox |
— | Dabs Framework ✂ |
Debug.DrawBoxEx |
— | Dabs Framework ✂ |
Debug.DrawCone |
— | Dabs Framework ✂ |
Debug.DrawCube |
— | Dabs Framework ✂ |
Debug.DrawCylinder |
— | Dabs Framework ✂ |
Debug.DrawLine |
— | Dabs Framework ✂ |
Debug.DrawLines |
— | Dabs Framework ✂ |
Debug.DrawSphere |
— | Dabs Framework ✂ |
DeerisleData.InitYieldBank |
— | gebsfish ✂ |
Edible_Base.EEDelete |
T3 | gebsfish |
Edible_Base.EEItemLocationChanged |
T2 | gebsfish |
Edible_Base.OnVariablesSynchronized |
T2 | gebsfish |
EmoteCB.OnAnimationEvent |
— | Survivor Animations (cond) |
EmoteDabbing.EmoteCondition |
— | Dabs Framework (cond) |
EmoteManager.CanPlayEmote |
— | DayZ Horse (cond) |
EmoteManager.CreateEmoteCallback |
— | Survivor Animations |
EmoteManager.OnEmoteEnd |
— | DayZ-Dog |
EmoteManager.Update |
— | DayZ-Dog |
EnochData.InitYieldBank |
— | gebsfish ✂ |
Fence.CanOpenFence |
— | Code Lock (cond) |
Fence.CanReceiveAttachment |
T2 | Code Lock (cond) |
Fence.OnPartDestroyedServer |
— | Code Lock |
Fence.OnPartDismantledServer |
— | Code Lock |
Fence.SetActions |
T2 | Code Lock |
FirstAidKit.SetActions |
T2 | RaG_Vehicle_Pack |
FishYieldItemBase.GetCycleTimeForYieldItem |
— | gebsfish ✂ |
Grenade_Base.InitiateExplosion |
— | Trader (cond) |
Grenade_ChemGas.OnExplode |
— | Trader (cond) |
Hacksaw.SetActions |
T2 | Code Lock |
HandSelectAnimationOfForceSwapInHandsEvent.GuardCondition |
— | DayZ Horse (cond) |
HandSelectAnimationOfMoveFromHandsEvent.GuardCondition |
— | DayZ Horse (cond) |
HandSelectAnimationOfSwapInHandsEvent.GuardCondition |
— | DayZ Horse (cond) |
HandSelectAnimationOfTakeToHandsEvent.GuardCondition |
— | DayZ Horse (cond) |
Hatchet.SetActions |
T2 | MMG Base Storage |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
Hologram.AddProjectionRotation |
— | BaseBuildingPlus ✂ |
Hologram.AlignProjectionOnTerrain |
— | BaseBuildingPlus (cond) |
Hologram.GetProjectionName |
— | MuchFramework (cond) |
Hologram.GetProjectionRotation |
— | BaseBuildingPlus ✂ |
Hologram.HeightPlacementCheck |
— | gebsfish (cond) |
Hologram.IsBaseViable |
— | gebsfish (cond) |
Hologram.IsClippingRoof |
— | gebsfish (cond) |
Hologram.IsCollidingBBox |
— | gebsfish |
Hologram.IsCollidingGeometryProxy |
— | gebsfish |
Hologram.IsFloating |
— | BaseBuildingPlus |
Hologram.PlaceEntity |
— | MMG Base Storage (cond) |
Hologram.RefreshVisual |
— | MuchFramework (cond) |
Hologram.SetHologramPosition |
— | gebsfish |
Hologram.SetProjectionOrientation |
— | BaseBuildingPlus (cond) |
Hologram.SetProjectionPosition |
— | MuchFramework (cond) |
Hologram.SubtractProjectionRotation |
— | BaseBuildingPlus ✂ |
IntroSceneCharacter.CharacterLoad |
— | DayZ-Dog |
ItemBase.CanBePlaced |
— | MuchFramework (cond) |
ItemBase.CanLoadAttachment |
— | MuchFramework ✂ |
ItemBase.CanReceiveAttachment |
T2 | MuchFramework ✂ |
ItemBase.CombineItemsClient |
— | Code Lock (cond) |
ItemBase.GetItemSize |
— | Dabs Framework ✂ |
ItemBase.OnRightClick |
— | Code Lock (cond) |
ItemBase.OnStoreLoad |
T3 | CF |
ItemBase.OnStoreSave |
T3 | CF |
ItemBase.OnVariablesSynchronized |
T2 | CookZ |
ItemBase.SetActions |
T2 | BaseBuildingPlus |
KeybindingElement.Reload |
— | CF |
LuxData.InitYieldBank |
— | gebsfish ✂ |
Magnum_Base.InitStateMachine |
— | Survivor Animations ✂ |
Magnum_Base.SetActions |
T2 | Survivor Animations |
MaskBase.CanPutAsAttachment |
— | WindstridesClothingPack |
MetalPlate.SetActions |
T2 | 4KBOSSKVehiclePackage |
MiscGameplayFunctions.BuildCondition |
— | BaseBuildingPlus ✂ |
MiscGameplayFunctions.ComplexBuildCollideCheckClient |
— | BaseBuildingPlus ✂ |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionBase.InitWorldYieldDataDefaults |
— | gebsfish ✂ |
MissionServer.AfterHiveInit |
— | DayZ Editor Loader |
MissionServer.HandleBody |
— | Trader |
MissionServer.InvokeOnDisconnect |
T3 | CF |
MissionServer.OnClientNewEvent |
T3 | CF |
MissionServer.OnClientReadyEvent |
T3 | CF |
MissionServer.OnClientReconnectEvent |
T3 | CF |
MissionServer.OnClientRespawnEvent |
T3 | CF |
MissionServer.OnEvent |
— | CF |
MissionServer.OnGameplayDataHandlerLoad |
— | gebsfish |
MissionServer.OnMissionLoaded |
— | CF |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | CF |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | CF |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | CF |
ModItemRegisterCallbacks.RegisterFireArms |
— | CF |
ModItemRegisterCallbacks.RegisterLauncher |
— | CF |
ModItemRegisterCallbacks.RegisterPistol |
— | CF |
ModItemRegisterCallbacks.RegisterRestrained |
— | CF |
ModItemRegisterCallbacks.RegisterSurrender |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
MotorbikeScript.OnStoreLoad |
T3 | CF |
MotorbikeScript.OnStoreSave |
T3 | CF |
NamalskData.InitYieldBank |
— | gebsfish ✂ |
NavalPlusData.InitYieldBank |
— | gebsfish ✂ |
NotificationRuntimeData.GetIcon |
— | CF ✂ |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.AddNotification |
— | CF |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
OpenCan.Do |
— | CookZ (cond) |
PersonalRadio.SetActions |
T2 | RaG_Vehicle_Pack |
Pistol_Base.GetInventoryHandAnimation |
— | WindstridesClothingPack (cond) |
PlayerBase.CalculateVisibilityForAI |
— | MuchFramework ✂ |
PlayerBase.CanClimb |
— | DayZ Horse (cond) |
PlayerBase.CanPickupHeavyItem |
— | DayZ Horse (cond) |
PlayerBase.CanReceiveAttachment |
T2 | DayZ-Dog (cond) |
PlayerBase.CanReceiveItemIntoHands |
T2 | DayZ Horse (cond) |
PlayerBase.CheckDeath |
— | Ear-Plugs |
PlayerBase.EEHitBy |
T2 | DayZ-Dog |
PlayerBase.EEItemDetached |
T2 | WindstridesClothingPack |
PlayerBase.EOnContact |
— | DayZ-Dog |
PlayerBase.Expansion_IsInSafeZone |
— | Trader (cond) |
PlayerBase.GetActions |
— | Dabs Framework ✂ |
PlayerBase.ModCommandHandlerAfter |
— | Survivor Animations |
PlayerBase.OnCommandUnconsciousFinish |
— | Ear-Plugs |
PlayerBase.OnCommandUnconsciousStart |
— | Ear-Plugs |
PlayerBase.OnDisconnect |
— | DayZ-Dog |
PlayerBase.OnParticleEvent |
— | Survivor Animations |
PlayerBase.OnSelectPlayer |
— | CF |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.OnUnconsciousStop |
— | DayZ Horse |
PlayerBase.OnVariablesSynchronized |
T2 | DayZ-Dog |
PlayerBase.SetSuicide |
— | Trader |
Pliers.SetActions |
T2 | MuchFramework |
PluginDiagMenu.OnRPC |
T2 | Dabs Framework |
PluginDiagMenuClient.RegisterModdedDiags |
— | Dabs Framework |
PluginRepairing.CalculateHealth |
— | PristineRepair ✂ |
PluginRepairing.CanRepair |
— | PristineRepair ✂ |
PluginRepairing.Repair |
— | PristineRepair ✂ |
PluginTransmissionAgents.InjectAgentsWithPlayer |
— | Trader (cond) |
PluginTransmissionAgents.InjectAgentsWithPlayerCount |
— | Trader (cond) |
PrepareCarp.Init |
— | gebsfish |
PrepareFish.CanDo |
— | gebsfish (cond) |
PrepareFish.Do |
— | gebsfish (cond) |
PrepareFish.Init |
— | gebsfish |
PrepareFish.SpawnItems |
— | gebsfish |
PrepareMackerel.Init |
— | gebsfish |
PrepareSteelheadTrout.Init |
— | gebsfish |
PrepareWalleyePollock.Init |
— | gebsfish |
RepairEpoxy.Init |
— | gebsfish |
RepairWithTape.Init |
— | gebsfish |
Rifle_Base.SetActions |
T2 | 4KBOSSKVehiclePackage |
SakhalData.InitYieldBank |
— | gebsfish ✂ |
Screwdriver.SetActions |
T2 | MuchFramework |
Shovel.SetActions |
T2 | RaG_Vehicle_Pack |
Spear.SetActions |
T2 | gebsfish |
StanceIndicator.Update |
— | DayZ Horse (cond) |
StaticConstructionMethods.SpawnConstructionMaterialPiles |
— | BaseBuildingPlus ✂ |
Stone.SetActions |
T2 | BaseBuildingPlus |
TentBase.CanDisplayAttachmentCategory |
— | Code Lock (cond) |
TentBase.CanReceiveAttachment |
T2 | Code Lock (cond) |
TentBase.CanReceiveItemIntoCargo |
T2 | Code Lock (cond) |
TentBase.CanReleaseCargo |
— | Code Lock (cond) |
TentBase.SetActions |
T2 | Code Lock |
TrapBase.StartActivate |
— | Trader (cond) |
TrapSpawnBase.PlayCatchNoise |
— | gebsfish (cond) |
TrapSpawnBase.PlayCatchParticleSynced |
— | gebsfish (cond) |
TrapSpawnBase.PlayCatchSound |
— | gebsfish (cond) |
TruckBattery.EEItemDetached |
T2 | BaseBuildingPlus |
VONManagerImplementation.HandleInput |
— | Trader (cond) |
VONManagerImplementation.SetInSafeZone |
— | Trader ✂ |
VicinityItemManager.IsObstructed |
— | BaseBuildingPlus (cond) |
WeaponManager.CanFire |
— | Trader (cond) |
Weapon_Base.SetActions |
T2 | MMG Base Storage |
WoodAxe.SetActions |
T2 | RaG_Vehicle_Pack |
WoodenLog.SetActions |
T2 | 4KBOSSKVehiclePackage |
WoodenPlank.SetActions |
T2 | 4KBOSSKVehiclePackage |
Worm.OnCEIterate |
— | gebsfish |
Wrench.SetActions |
T2 | MuchCarKey |
YieldItemBase.Init |
— | gebsfish |
YieldItemJunk.OnEntityYieldSpawned |
— | gebsfish ✂ |
ZombieBase.EEHitBy |
T2 | DayZ-Dog |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
banovData.InitYieldBank |
— | gebsfish ✂ |
camonetjeep.SetActions |
T2 | 4KBOSSKVehiclePackage |
mmg_storage_openable_base.AfterStoreLoad |
T3 | MMG Base Storage |
mmg_storage_openable_base.CanReceiveAttachment |
T2 | MMG Base Storage (cond) |
mmg_storage_openable_base.SetActions |
T2 | MMG Base Storage |
mmg_storage_openable_noLock_base.AfterStoreLoad |
T3 | MMG Base Storage |
29 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.