← modperf

Stack composer

Started from PVE Friendly Australia - Work together | 1.30: the 39 mods it publishes to the Steam server browser (as of 2026-10-21), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 PVE 1.30 Fix not analyzed
  2. 2 CF
  3. 3 BaseBuildingPlus
  4. 4 VanillaPlusPlusMap
  5. 5 InventoryPlusPlus
  6. 6 Ear-Plugs
  7. 7 DayZ Editor Loader
  8. 8 WindstridesClothingPack
  9. 9 Trader
  10. 10 RaG_Vehicle_Pack
  11. 11 Gas-Pump-Refueling
  12. 12 PristineRepair
  13. 13 Party On !
  14. 14 AdvancedBanking V2
  15. 15 Blacks BBP Interior not analyzed
  16. 16 MuchCarKey
  17. 17 MuchFramework
  18. 18 MuchCarPark not analyzed
  19. 19 MiniMap
  20. 20 CookZ
  21. 21 Fungi Neon Signs not analyzed
  22. 22 dzr_notes 1.28 fixed not analyzed
  23. 23 MBM_GoKart not analyzed
  24. 24 Jills Collection
  25. 25 MMG Base Storage
  26. 26 Carim not analyzed
  27. 27 gebsfish
  28. 28 Dabs Framework
  29. 29 PVE Friendly Loading Screen not analyzed
  30. 30 PVe Friendly Flagz not analyzed
  31. 31 Bullet Stacking - More Ammo not analyzed
  32. 32 4KBOSSKVehiclePackage
  33. 33 Survivor Animations
  34. 34 DayZ-Dog
  35. 35 Code Lock
  36. 36 DayZ Horse
  37. 37 Big G' Admin not analyzed
  38. 38 Big G' Soft Crash not analyzed
  39. 39 Big G' Motocross not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

13 of 39 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 2 below.

Mods silencing mods
3 conflicts

Across 82 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.19% of a frame at 100 players

1.904 ms per second, all 26 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

The one pair#

MMG Base StoragesilencesMuchFramework3 methods
Clothing.CanLoadItemIntoCargoClothingConditions check MuchFramework's conditions on this check no longer apply. MMG_storage.pbo::scripts\4_World\Classes\base_class\clothing_base.c:45 Clothing.CanPutInCargoClothingConditions check MuchFramework's conditions on this check no longer apply. MMG_storage.pbo::scripts\4_World\Classes\base_class\clothing_base.c:3 Clothing.CanReceiveItemIntoCargoClothingConditions check MuchFramework's conditions on this check no longer apply. MMG_storage.pbo::scripts\4_World\Classes\base_class\clothing_base.c:37
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
DayZ Horse then Survivor Animations then vanilla
MissionServer.OnUpdate
every server frame
Survivor Animations then Trader then CF then vanilla
ItemBase.EEItemLocationChanged
every inventory move
DayZ Horse then DayZ-Dog then vanilla
PlayerBase.EEItemAttached
every inventory move
DayZ-Dog then WindstridesClothingPack then vanilla
PlayerBase.SetActions
per event
DayZ Horse then DayZ-Dog then Survivor Animations then gebsfish then MuchFramework then MuchCarKey then RaG_Vehicle_Pack then Trader then WindstridesClothingPack then BaseBuildingPlus then vanilla
PlayerBase.OnRPC
per event
CookZ then MuchFramework then BaseBuildingPlus then vanilla
ActionCarDoors.ActionCondition
per event
RaG_Vehicle_Pack sometimes stops here then Trader sometimes stops here then vanilla
ActionCloseFence.ActionCondition
per event
Code Lock then BaseBuildingPlus sometimes stops here then vanilla
ActionDetach.ActionCondition
per event
MuchCarKey sometimes stops here then Trader sometimes stops here then vanilla
ActionGetInTransport.ActionCondition
per event
gebsfish sometimes stops here then MuchCarKey sometimes stops here then vanilla
BandageDressing.SetActions
per event
DayZ Horse then DayZ-Dog then vanilla
Barrel_ColorBase.SetActions
per event
4KBOSSKVehiclePackage then RaG_Vehicle_Pack then vanilla

Stall risks#

2 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115
DayZ Horse
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
dayz_horse.pbo::Scripts\4_World\PlayerBase.c:49

Everything else#

All 82 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → MuchFramework ✂ → MMG Base Storage ✂
Clothing.CanPutInCargoClothingConditions — vanilla → MuchFramework ✂ → MMG Base Storage ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → MuchFramework ✂ → MMG Base Storage ✂
ActionConstructor.RegisterActions — vanilla → BaseBuildingPlus → WindstridesClothingPack → Trader → RaG_Vehicle_Pack → Gas-Pump-Refueling → Party On ! → AdvancedBanking V2 → MuchCarKey → MuchFramework → CookZ → Jills Collection → MMG Base Storage → gebsfish → Dabs Framework → 4KBOSSKVehiclePackage → Survivor Animations → DayZ-Dog → Code Lock → DayZ Horse
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → BaseBuildingPlus → WindstridesClothingPack → Trader → Party On ! → AdvancedBanking V2 → MuchCarKey → CookZ → Jills Collection → MMG Base Storage → gebsfish
PlayerBase.SetActions T2 vanilla → BaseBuildingPlus → WindstridesClothingPack → Trader → RaG_Vehicle_Pack → MuchCarKey → MuchFramework → gebsfish → Survivor Animations → DayZ-Dog → DayZ Horse
PluginManager.Init — vanilla → Trader → AdvancedBanking V2 → MuchCarKey → MuchFramework → MiniMap → MMG Base Storage → Dabs Framework → Code Lock → DayZ Horse
MissionServer.InvokeOnConnect T3 vanilla → CF → BaseBuildingPlus → Trader → MuchFramework → CookZ → MMG Base Storage → Dabs Framework → Code Lock
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → RaG_Vehicle_Pack → Party On ! → MuchFramework → MMG Base Storage → 4KBOSSKVehiclePackage → DayZ-Dog → DayZ Horse
MissionBase.CreateScriptedMenu — vanilla → BaseBuildingPlus → VanillaPlusPlusMap → Trader → AdvancedBanking V2 → MuchFramework → CookZ → DayZ-Dog
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → WindstridesClothingPack → Party On ! → MMG Base Storage → gebsfish → DayZ-Dog → DayZ Horse
Hologram.EvaluateCollision — vanilla → BaseBuildingPlus (cond) → MuchFramework (cond) → MMG Base Storage (cond) → gebsfish → DayZ-Dog (cond) → DayZ Horse (cond)
PluginRecipesManager.RegisterRecipies — vanilla → BaseBuildingPlus → RaG_Vehicle_Pack → Party On ! → CookZ → gebsfish → DayZ-Dog
MissionServer.OnInit T3 vanilla → CF → BaseBuildingPlus → Trader → MuchCarKey → gebsfish
Hologram.ProjectionBasedOnParent — vanilla → BaseBuildingPlus (cond) → MMG Base Storage (cond) → DayZ-Dog (cond) → DayZ Horse (cond)
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → DayZ-Dog → DayZ Horse
PlayerBase.Init — vanilla → BaseBuildingPlus → CookZ → Survivor Animations → DayZ-Dog
PluginRecipesManagerBase.RegisterRecipies — vanilla → WindstridesClothingPack → Jills Collection → MMG Base Storage → DayZ Horse
CarScript.OnStoreLoad T3 vanilla → CF → Trader → MuchCarKey
CarScript.OnStoreSave T3 vanilla → CF → Trader → MuchCarKey
MissionServer.OnMissionFinish T3 vanilla → CF → DayZ-Dog → DayZ Horse
MissionServer.OnMissionStart T3 vanilla → CF → DayZ Editor Loader → Dabs Framework
MissionServer.OnUpdate T0 vanilla → CF → Trader → Survivor Animations
PlayerBase.CanBeTargetedByAI — vanilla → Trader (cond) → DayZ-Dog (cond) → DayZ Horse (cond)
PlayerBase.OnRPC T2 vanilla → BaseBuildingPlus → MuchFramework → CookZ
ActionCarDoors.ActionCondition T2 vanilla → Trader (cond) → RaG_Vehicle_Pack (cond)
ActionCloseFence.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → Code Lock
ActionDetach.ActionCondition T2 vanilla → Trader (cond) → MuchCarKey (cond)
ActionGetInTransport.ActionCondition T2 vanilla → MuchCarKey (cond) → gebsfish (cond)
ActionGetInTransport.OnEndServer — vanilla → MuchCarKey → DayZ-Dog
ActionGetOutTransport.OnEndServer — vanilla → MuchCarKey → DayZ-Dog
ActionManagerBase.ActionPossibilityCheck — vanilla → DayZ-Dog (cond) → DayZ Horse (cond)
AnimalBase.CanBeTargetedByAI — vanilla → DayZ-Dog (cond) → DayZ Horse (cond)
AttachmentCategoriesRow.DoubleClick — vanilla → DayZ-Dog (cond) → DayZ Horse (cond)
AttachmentCategoriesRow.RefreshSlot — vanilla → DayZ-Dog → DayZ Horse
BandageDressing.SetActions T2 vanilla → DayZ-Dog → DayZ Horse
Barrel_ColorBase.SetActions T2 vanilla → RaG_Vehicle_Pack → 4KBOSSKVehiclePackage
BoatScript.OnEngineStart — vanilla → Trader → MuchCarKey
BoatScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
BoatScript.OnStoreSave T3 vanilla → CF → MuchCarKey
CamoNet.SetActions T2 vanilla → BaseBuildingPlus → RaG_Vehicle_Pack
CanisterGasoline.SetActions T2 vanilla → RaG_Vehicle_Pack → 4KBOSSKVehiclePackage
CarScript.CanDisplayAttachmentCategory — vanilla → Trader → MuchCarKey
CarScript.CanDisplayAttachmentSlot T2 vanilla → Trader → MuchCarKey
CarScript.OnEngineStart — vanilla → Trader → MuchCarKey
CarScript.SetActions T2 vanilla → Gas-Pump-Refueling → gebsfish
CodeLock.NewUnlockServer — vanilla → MuchFramework → MMG Base Storage
CodeLock.SetActions T2 vanilla → MuchFramework → MMG Base Storage
CodeLockServerRPC.OpenTarget — vanilla → MuchFramework → MMG Base Storage (cond)
DayZAnimalCommandAttackModdable.PreAnimUpdate — vanilla → DayZ-Dog (cond) → DayZ Horse (cond)
DayZAnimalCommandMoveModdable.PreAnimUpdate — vanilla → DayZ-Dog → DayZ Horse
DayZGame.DeferredInit — vanilla → CF → gebsfish
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework
DayZPlayerImplement.ModCommandHandlerAfter — vanilla → DayZ-Dog → DayZ Horse
Edible_Base.EEInit T3 vanilla → MuchFramework → gebsfish
Edible_Base.ProcessDecay — vanilla → MuchFramework → gebsfish
EmoteConstructor.RegisterEmotes — vanilla → Dabs Framework → Survivor Animations
EmoteManager.PlayEmote — vanilla → Survivor Animations (cond) → DayZ-Dog
GesturesMenu.GetGestureItems — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.OnMenuRelease — vanilla → Dabs Framework → Survivor Animations
Hammer.SetActions T2 vanilla → MuchFramework → MMG Base Storage
Hologram.GetProjectionEntityPosition — vanilla → BaseBuildingPlus (cond) → MuchFramework (cond)
Hologram.UpdateHologram — vanilla → MuchFramework → gebsfish (cond)
ItemBase.EEItemLocationChanged T2 vanilla → DayZ-Dog → DayZ Horse
MissionBase.OnInit T3 vanilla → gebsfish → Dabs Framework
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientPrepareEvent — vanilla → CF → gebsfish
ModItemRegisterCallbacks.RegisterCustom — vanilla → CF → DayZ Horse
PlayerBase.CanDropEntity T2 vanilla → DayZ-Dog (cond) → DayZ Horse (cond)
PlayerBase.CanJump — vanilla → DayZ-Dog (cond) → DayZ Horse (cond)
PlayerBase.CommandHandler T1 vanilla → Survivor Animations → DayZ Horse
PlayerBase.EEItemAttached T2 vanilla → WindstridesClothingPack → DayZ-Dog
PlayerBase.OnCommandDeathStart — vanilla → DayZ-Dog → DayZ Horse
PlayerBase.OnConnect — vanilla → DayZ-Dog → DayZ Horse
PlayerContainer.DoubleClick — vanilla → DayZ-Dog (cond) → DayZ Horse (cond)
PlayerContainer.ItemAttached — vanilla → DayZ-Dog (cond) → DayZ Horse (cond)
PlayerContainer.MouseClick — vanilla → DayZ-Dog (cond) → DayZ Horse (cond)
Rag.SetActions T2 vanilla → DayZ-Dog → DayZ Horse
SeaChest.SetActions T2 vanilla → RaG_Vehicle_Pack → 4KBOSSKVehiclePackage
WoodenCrate.SetActions T2 vanilla → RaG_Vehicle_Pack → 4KBOSSKVehiclePackage
ZombieBase.CanBeTargetedByAI — vanilla → DayZ-Dog (cond) → DayZ Horse
365 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionAttachToConstruction.ActionCondition T2 BaseBuildingPlus (cond)
ActionBuildPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionBuildPart.GetAdminLogMessage — BaseBuildingPlus ✂
ActionBuildPart.OnActionInfoUpdate — BaseBuildingPlus (cond)
ActionBuildPart.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionBuildPartCB.CreateActionComponent — BaseBuildingPlus ✂
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionBurnSewTarget.ActionCondition T2 Trader (cond)
ActionCarDoorsOutside.ActionCondition T2 Trader (cond)
ActionCheckPulse.ActionCondition T2 Trader (cond)
ActionCheckPulseTarget.ActionCondition T2 Trader
ActionCollectBloodTarget.ActionCondition T2 Trader (cond)
ActionDefibrilateTarget.ActionCondition T2 Trader (cond)
ActionDeployObject.ActionCondition T2 Trader (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDestroyPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDetach.OnExecuteServer — MuchCarKey
ActionDetachFromTarget.ActionCondition T2 MuchCarKey (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDigWorms.OnFinishProgressServer — gebsfish ✂
ActionDisinfectTarget.ActionCondition T2 Trader (cond)
ActionDismantlePart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionFishingNew.ComposeLocalContextData — gebsfish
ActionFishingNew.HandleReciveData — gebsfish
ActionFishingNew.OnEnd — gebsfish
ActionFishingNew.ReadFromContext — gebsfish
ActionFishingNew.SetupAction — gebsfish (cond)
ActionFishingNew.TrySpawnCatch — gebsfish
ActionFishingNew.WriteToContext — gebsfish
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionForceConsume.ActionCondition T2 Trader (cond)
ActionForceConsumeSingle.ActionCondition T2 Trader (cond)
ActionForceFeedCan.ActionCondition T2 Trader (cond)
ActionGetOutTransport.ActionCondition T2 RaG_Vehicle_Pack (cond)
ActionGiveBloodTarget.ActionCondition T2 Trader (cond)
ActionGiveSalineTarget.ActionCondition T2 Trader (cond)
ActionInjectTarget.ActionCondition T2 Trader (cond)
ActionLockDoors.ActionCondition T2 Trader (cond)
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenCarDoors.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoorsOutside.ActionCondition T2 MuchCarKey (cond)
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionPackTent.ActionCondition T2 Code Lock
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPushBoat.ActionCondition T2 gebsfish (cond)
ActionPushCar.OnEndServer — gebsfish
ActionPushObject.ActionCondition T2 MuchCarKey (cond)
ActionPushObject.OnEndServer — MuchCarKey
ActionRestrainSelf.ActionCondition T2 Trader (cond)
ActionRestrainTarget.ActionCondition T2 Trader (cond)
ActionSewTarget.ActionCondition T2 Trader (cond)
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionStartEngine.ActionCondition T2 MuchCarKey
ActionStartEngine.OnEndServer — MuchCarKey
ActionStopEngine.OnEndServer — MuchCarKey
ActionSwitchSeats.Start — MuchCarKey
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionTogglePlaceObject.ActionCondition T2 BaseBuildingPlus (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionUnmountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.ActionCondition T2 Trader (cond)
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
Ammo_40mm_ChemGas.EEKilled T3 Trader (cond)
Ammo_40mm_ChemGas.OnActivatedByItem — Trader (cond)
Ammo_40mm_Explosive.EEKilled T3 Trader (cond)
Ammo_40mm_Explosive.OnActivatedByItem — Trader (cond)
Ammunition_Base.AddQuantityTR — Trader ✂
Ammunition_Base.SetQuantityTR — Trader ✂
AnimalBase.EEKilled T3 DayZ-Dog
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.OnTick — Trader (cond)
Attachments.AttachmentAdded — CookZ
Attachments.AttachmentRemoved — CookZ
AttachmentsOutOfReach.IsAttachmentReachable — RaG_Vehicle_Pack (cond)
BarrelHoles_ColorBase.AddWetnessToFireplace — Trader (cond)
BarrelHoles_ColorBase.BurnItemsInFireplace — Trader (cond)
BarrelHoles_ColorBase.CalcAndSetQuantity — Trader (cond)
BarrelHoles_ColorBase.CanPutIntoHands T2 Trader (cond)
BarrelHoles_ColorBase.DeferredInit — Trader
BarrelHoles_ColorBase.SpendFireConsumable — Trader (cond)
Barrel_ColorBase.OnWasAttached — RaG_Vehicle_Pack (cond)
BoatScript.AfterStoreLoad T3 MuchCarKey
BoatScript.CanDisplayAttachmentCategory — MuchCarKey
BoatScript.CanDisplayAttachmentSlot T2 MuchCarKey
BoatScript.DeferredInit — MuchCarKey
BoatScript.EEDelete T3 MuchCarKey
BoatScript.EEKilled T3 MuchCarKey
BoatScript.EEOnCECreate — MuchCarKey
BoatScript.GetActions — gebsfish
BoatScript.IsInventoryVisible T2 MuchCarKey
BoatScript.NameOverride — MuchCarKey (cond)
BoatScript.OnCEUpdate — MuchCarKey
BoatScript.OnVariablesSynchronized T2 MuchCarKey
BoatScript.SetActions T2 gebsfish
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CAContinuousCraft.Setup — gebsfish
CAContinuousRepeatFishing.SetNewSignalData — gebsfish
CarScript.AfterStoreLoad T3 MuchCarKey
CarScript.CanBeTargetedByAI — DayZ-Dog (cond)
CarScript.DeferredInit — MuchCarKey
CarScript.EEDelete T3 MuchCarKey
CarScript.EEKilled T3 MuchCarKey
CarScript.EEOnCECreate — MuchCarKey
CarScript.IsInventoryVisible T2 MuchCarKey
CarScript.NameOverride — MuchCarKey (cond)
CarScript.OnCEUpdate — MuchCarKey
CarScript.OnVariablesSynchronized T2 MuchCarKey
CargoContainer.AddedToCargo — CookZ
CargoContainer.Refresh — CookZ
CargoContainer.RemovedFromCargo — CookZ
CargoContainer.SetEntity — CookZ
CatchYieldBank.GetYieldItemByIdx — gebsfish (cond)
CatchYieldBank.Init — gebsfish
CatchYieldBank.RegisterYieldItem — gebsfish (cond)
CatchingContextBase.SpawnAndSetupCatch — gebsfish ✂
CatchingContextFishingRodAction.GenerateResult — gebsfish ✂
CatchingContextFishingRodAction.Init — gebsfish
CatchingContextFishingRodAction.InitCatchingItemData — gebsfish
CatchingContextFishingRodAction.ModifySignalProbability — gebsfish ✂
CatchingContextFishingRodAction.OnAfterSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnBeforeSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnSignalMiss — gebsfish ✂
CatchingContextFishingRodAction.OnSignalPass — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalDuration — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalStartTime — gebsfish ✂
CatchingContextFishingRodAction.RemoveItemSafe — gebsfish ✂
CatchingContextFishingRodAction.TryDamageItems — gebsfish ✂
CatchingContextFishingRodAction.TryHookLoss — gebsfish ✂
ChernarusPlusData.InitYieldBank — gebsfish ✂
Clothing.CanReceiveAttachment T2 MuchFramework
Clothing.SetActions T2 4KBOSSKVehiclePackage
CodeLockComponent.SetLockState — MMG Base Storage
Construction.CanBuildPart — BaseBuildingPlus (cond)
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.IsColliding — BaseBuildingPlus ✂
Construction.IsCollidingEx — BaseBuildingPlus ✂
ContaminatedArea_Local.DeferredInit — Trader (cond)
Cooking.CookWithEquipment — CookZ (cond)
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 AdvancedBanking V2
DayZAnimalCommandLookAtModdable.PreAnimUpdate — DayZ Horse
DayZGame.FirearmEffects — Trader (cond)
DayZGame.OnUpdate T0 CF
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerCameraIronsights.OnUpdate T0 DayZ Horse
DayZPlayerImplement.AimingModel — DayZ Horse
DayZPlayerImplement.CanJump — DayZ Horse (cond)
DayZPlayerImplement.HeadingModel — DayZ Horse (cond)
DayZPlayerImplement.OnRPC T2 Trader
DayZPlayerImplement.OnStepEvent — gebsfish
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.PlaySound — gebsfish (cond)
DayZPlayerImplement.ProcessJumpOrClimb — DayZ Horse
DayZPlayerImplementThrowing.HandleThrowing — DayZ-Dog
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — Trader (cond)
DeCraftWoodenCrate.CanDo — BaseBuildingPlus ✂
DeadfallData.InitYieldBank — gebsfish ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DeerisleData.InitYieldBank — gebsfish ✂
Edible_Base.EEDelete T3 gebsfish
Edible_Base.EEItemLocationChanged T2 gebsfish
Edible_Base.OnVariablesSynchronized T2 gebsfish
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CanPlayEmote — DayZ Horse (cond)
EmoteManager.CreateEmoteCallback — Survivor Animations
EmoteManager.OnEmoteEnd — DayZ-Dog
EmoteManager.Update — DayZ-Dog
EnochData.InitYieldBank — gebsfish ✂
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
FirstAidKit.SetActions T2 RaG_Vehicle_Pack
FishYieldItemBase.GetCycleTimeForYieldItem — gebsfish ✂
Grenade_Base.InitiateExplosion — Trader (cond)
Grenade_ChemGas.OnExplode — Trader (cond)
Hacksaw.SetActions T2 Code Lock
HandSelectAnimationOfForceSwapInHandsEvent.GuardCondition — DayZ Horse (cond)
HandSelectAnimationOfMoveFromHandsEvent.GuardCondition — DayZ Horse (cond)
HandSelectAnimationOfSwapInHandsEvent.GuardCondition — DayZ Horse (cond)
HandSelectAnimationOfTakeToHandsEvent.GuardCondition — DayZ Horse (cond)
Hatchet.SetActions T2 MMG Base Storage
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AddProjectionRotation — BaseBuildingPlus ✂
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.GetProjectionName — MuchFramework (cond)
Hologram.GetProjectionRotation — BaseBuildingPlus ✂
Hologram.HeightPlacementCheck — gebsfish (cond)
Hologram.IsBaseViable — gebsfish (cond)
Hologram.IsClippingRoof — gebsfish (cond)
Hologram.IsCollidingBBox — gebsfish
Hologram.IsCollidingGeometryProxy — gebsfish
Hologram.IsFloating — BaseBuildingPlus
Hologram.PlaceEntity — MMG Base Storage (cond)
Hologram.RefreshVisual — MuchFramework (cond)
Hologram.SetHologramPosition — gebsfish
Hologram.SetProjectionOrientation — BaseBuildingPlus (cond)
Hologram.SetProjectionPosition — MuchFramework (cond)
Hologram.SubtractProjectionRotation — BaseBuildingPlus ✂
IntroSceneCharacter.CharacterLoad — DayZ-Dog
ItemBase.CanBePlaced — MuchFramework (cond)
ItemBase.CanLoadAttachment — MuchFramework ✂
ItemBase.CanReceiveAttachment T2 MuchFramework ✂
ItemBase.CombineItemsClient — Code Lock (cond)
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnRightClick — Code Lock (cond)
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
ItemBase.OnVariablesSynchronized T2 CookZ
ItemBase.SetActions T2 BaseBuildingPlus
KeybindingElement.Reload — CF
LuxData.InitYieldBank — gebsfish ✂
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
MaskBase.CanPutAsAttachment — WindstridesClothingPack
MetalPlate.SetActions T2 4KBOSSKVehiclePackage
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.InitWorldYieldDataDefaults — gebsfish ✂
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.HandleBody — Trader
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnEvent — CF
MissionServer.OnGameplayDataHandlerLoad — gebsfish
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterFireArms — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NamalskData.InitYieldBank — gebsfish ✂
NavalPlusData.InitYieldBank — gebsfish ✂
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OpenCan.Do — CookZ (cond)
PersonalRadio.SetActions T2 RaG_Vehicle_Pack
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlayerBase.CalculateVisibilityForAI — MuchFramework ✂
PlayerBase.CanClimb — DayZ Horse (cond)
PlayerBase.CanPickupHeavyItem — DayZ Horse (cond)
PlayerBase.CanReceiveAttachment T2 DayZ-Dog (cond)
PlayerBase.CanReceiveItemIntoHands T2 DayZ Horse (cond)
PlayerBase.CheckDeath — Ear-Plugs
PlayerBase.EEHitBy T2 DayZ-Dog
PlayerBase.EEItemDetached T2 WindstridesClothingPack
PlayerBase.EOnContact — DayZ-Dog
PlayerBase.Expansion_IsInSafeZone — Trader (cond)
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.OnCommandUnconsciousFinish — Ear-Plugs
PlayerBase.OnCommandUnconsciousStart — Ear-Plugs
PlayerBase.OnDisconnect — DayZ-Dog
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnUnconsciousStop — DayZ Horse
PlayerBase.OnVariablesSynchronized T2 DayZ-Dog
PlayerBase.SetSuicide — Trader
Pliers.SetActions T2 MuchFramework
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginRepairing.CalculateHealth — PristineRepair ✂
PluginRepairing.CanRepair — PristineRepair ✂
PluginRepairing.Repair — PristineRepair ✂
PluginTransmissionAgents.InjectAgentsWithPlayer — Trader (cond)
PluginTransmissionAgents.InjectAgentsWithPlayerCount — Trader (cond)
PrepareCarp.Init — gebsfish
PrepareFish.CanDo — gebsfish (cond)
PrepareFish.Do — gebsfish (cond)
PrepareFish.Init — gebsfish
PrepareFish.SpawnItems — gebsfish
PrepareMackerel.Init — gebsfish
PrepareSteelheadTrout.Init — gebsfish
PrepareWalleyePollock.Init — gebsfish
RepairEpoxy.Init — gebsfish
RepairWithTape.Init — gebsfish
Rifle_Base.SetActions T2 4KBOSSKVehiclePackage
SakhalData.InitYieldBank — gebsfish ✂
Screwdriver.SetActions T2 MuchFramework
Shovel.SetActions T2 RaG_Vehicle_Pack
Spear.SetActions T2 gebsfish
StanceIndicator.Update — DayZ Horse (cond)
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
Stone.SetActions T2 BaseBuildingPlus
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
TrapBase.StartActivate — Trader (cond)
TrapSpawnBase.PlayCatchNoise — gebsfish (cond)
TrapSpawnBase.PlayCatchParticleSynced — gebsfish (cond)
TrapSpawnBase.PlayCatchSound — gebsfish (cond)
TruckBattery.EEItemDetached T2 BaseBuildingPlus
VONManagerImplementation.HandleInput — Trader (cond)
VONManagerImplementation.SetInSafeZone — Trader ✂
VicinityItemManager.IsObstructed — BaseBuildingPlus (cond)
WeaponManager.CanFire — Trader (cond)
Weapon_Base.SetActions T2 MMG Base Storage
WoodAxe.SetActions T2 RaG_Vehicle_Pack
WoodenLog.SetActions T2 4KBOSSKVehiclePackage
WoodenPlank.SetActions T2 4KBOSSKVehiclePackage
Worm.OnCEIterate — gebsfish
Wrench.SetActions T2 MuchCarKey
YieldItemBase.Init — gebsfish
YieldItemJunk.OnEntityYieldSpawned — gebsfish ✂
ZombieBase.EEHitBy T2 DayZ-Dog
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
banovData.InitYieldBank — gebsfish ✂
camonetjeep.SetActions T2 4KBOSSKVehiclePackage
mmg_storage_openable_base.AfterStoreLoad T3 MMG Base Storage
mmg_storage_openable_base.CanReceiveAttachment T2 MMG Base Storage (cond)
mmg_storage_openable_base.SetActions T2 MMG Base Storage
mmg_storage_openable_noLock_base.AfterStoreLoad T3 MMG Base Storage

29 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.