← modperf

Stack composer

Started from Echoes of Past Whispers Livonia | PVE | Easy Ai | No traders: the 55 mods it publishes to the Steam server browser (as of 2026-10-22), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 VPPAdminTools
  4. 4 Terje Compatibility VPP not analyzed
  5. 5 Terje Core not analyzed
  6. 6 DayZ-Expansion-Licensed
  7. 7 RaG_Core
  8. 8 Workshop 3783589131 not analyzed
  9. 9 DayZ Editor Loader
  10. 10 RaG_BaseBuilding
  11. 11 DayZ-Expansion-Bundle
  12. 12 Terje Start Screen not analyzed
  13. 13 RedFalcon Flight System Heliz
  14. 14 Aussiecrayz RFFS 1.30 Fix not analyzed
  15. 15 AmmoStackBullet
  16. 16 SNAFU Weapons
  17. 17 RaG_BaseItems
  18. 18 MMG - Mightys Military Gear
  19. 19 PVEZ Reloaded
  20. 20 MMG Civilian Clothing
  21. 21 GameLabs
  22. 22 ProjectHope Survivor Backpack not analyzed
  23. 23 LaundryZ not analyzed
  24. 24 Alevaric's Clothing Overhaul
  25. 25 YRTSK Vans Sneakers not analyzed
  26. 26 Better Batteries not analyzed
  27. 27 AJs Creatures V2 not analyzed
  28. 28 White Phosphor NVG Effect + Customizable Filter Colors not analyzed
  29. 29 FlipTransport
  30. 30 Forever_Burning_Campfire
  31. 31 AgricultureCore
  32. 32 RedFalcon Loot Crates not analyzed
  33. 33 RedFalcon Watercraft
  34. 34 RaG_Infected_Hordes not analyzed
  35. 35 In Loving Memory of RedFalcon not analyzed
  36. 36 Workshop 3022746771 not analyzed
  37. 37 KM_WaterWell not analyzed
  38. 38 Terje Medicine not analyzed
  39. 39 PristineRepair
  40. 40 Fungi Neon Signs not analyzed
  41. 41 KM_BetterFishing not analyzed
  42. 42 Radio_Fungi_NO_Music not analyzed
  43. 43 RaG_BeeHive
  44. 44 Search For Loot Improved not analyzed
  45. 45 RaG_Wheel_Of_Fortune
  46. 46 Workshop 3804583177 not analyzed
  47. 47 SLP_Realistic_Lampyridae_Firefly not analyzed
  48. 48 Glow Bears not analyzed
  49. 49 DayZ-Raven
  50. 50 WoodLand_Towers not analyzed
  51. 51 SQUAT Deployable Houses not analyzed
  52. 52 DayZ VanillaPlus BaseItemPack not analyzed
  53. 53 CannabisPlus
  54. 54 RaG_Dragons not analyzed
  55. 55 RaG_DigitalCodeLockHotfix not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

29 of 55 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 10 below.

Mods silencing mods
10 conflicts

Across 151 server-side methods hooked by two or more mods. 3 more on client-only UI classes, listed separately.

Structural load
0.64% of a frame at 100 players

6.448 ms per second, all 26 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

10 methods across 7 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 1CF7RaG_Core10RaG_BaseBuilding11DayZ-Expansion-Bundle19PVEZ Reloaded all
3VPPAdminTools 1VPPAdminTools silences DayZ-Expansion-Bundle
1 method: 1 event
1
11DayZ-Expansion-Bundle 1DayZ-Expansion-Bundle silences CF
1 method: 1 value
4DayZ-Expansion-Bundle silences RaG_Core
4 methods: 3 checks, 1 value
1DayZ-Expansion-Bundle silences RaG_BaseBuilding
1 method: 1 value
6
13RedFalcon Flight System Heliz 1RedFalcon Flight System Heliz silences DayZ-Expansion-Bundle
1 method: 1 check
1RedFalcon Flight System Heliz silences PVEZ Reloaded
1 method: 1 check
2
17RaG_BaseItems 1RaG_BaseItems silences DayZ-Expansion-Bundle
1 method: 1 check
1
all 14131 10
4Terje Compatibility VPP Not analyzed, so what it silences is unknown. Queue it in the list above.
5Terje Core Not analyzed, so what it silences is unknown. Queue it in the list above.
8Workshop 3783589131 Not analyzed, so what it silences is unknown. Queue it in the list above.
12Terje Start Screen Not analyzed, so what it silences is unknown. Queue it in the list above.
14Aussiecrayz RFFS 1.30 Fix Not analyzed, so what it silences is unknown. Queue it in the list above.
22ProjectHope Survivor Backpack Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 23 more mods not analyzed yet.

The 7 pairs, largest first# ·

DayZ-Expansion-BundlesilencesRaG_Core4 methods
Clothing.CanLoadItemIntoCargoClothingConditions check RaG_Core's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:33 Clothing.CanReceiveItemIntoCargoClothingConditions check RaG_Core's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:26 TentBase.CanDisplayCargo check RaG_Core's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:248 Hologram.GetProjectionEntityPosition value RaG_Core's value here is replaced. 0_basebuilding_preload.pbo::4_World\Classes\Hologram.c:20
DayZ-Expansion-BundlesilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
DayZ-Expansion-BundlesilencesRaG_BaseBuilding1 method
Hologram.GetProjectionEntityPosition value RaG_BaseBuilding's value here is replaced. 0_basebuilding_preload.pbo::4_World\Classes\Hologram.c:20
RaG_BaseItemssilencesDayZ-Expansion-Bundle1 method
PlantMaterial.CanPutAsAttachment check DayZ-Expansion-Bundle's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
RedFalcon Flight System HelizsilencesDayZ-Expansion-Bundle1 method
HeadlightH7.EEOnDamageCalculated check DayZ-Expansion-Bundle's conditions on this check no longer apply. For HeadlightH7 instances, through its ancestor ItemBase. RFFSHeli_Core.pbo::scripts\4_World\HeadlightH7.c:27
RedFalcon Flight System HelizsilencesPVEZ Reloaded1 method
HeadlightH7.EEOnDamageCalculated check PVEZ Reloaded's conditions on this check no longer apply. For HeadlightH7 instances, through its ancestor ItemBase. RFFSHeli_Core.pbo::scripts\4_World\HeadlightH7.c:27
VPPAdminToolssilencesDayZ-Expansion-Bundle1 method
SurvivorBase.EOnFrame event · T1 DayZ-Expansion-Bundle's work on this event never runs. For SurvivorBase instances, through its ancestor PlayerBase. VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
3 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Bundle silences CF
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Bundle silences Dabs Framework
  • InspectMenuNew.UpdateItemInfoLiquidType — DayZ-Expansion-Bundle silences RaG_Core

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.OnScheduledTick
about 30× per player per second
GameLabs then PVEZ Reloaded then DayZ-Expansion-Bundle then vanilla
DayZGame.OnUpdate
every server frame
GameLabs then DayZ-Expansion-Bundle sometimes stops here then VPPAdminTools then CF then vanilla
MissionServer.OnUpdate
every server frame
PVEZ Reloaded then CF then vanilla
ItemBase.EEItemLocationChanged
every inventory move
GameLabs then DayZ-Expansion-Bundle sometimes stops here then vanilla
ItemBase.OnInventoryEnter
every inventory move
DayZ-Expansion-Bundle then RaG_Core then vanilla
ItemBase.OnInventoryExit
every inventory move
DayZ-Expansion-Bundle then RaG_Core then vanilla
ItemBase.OnItemLocationChanged
every inventory move
PVEZ Reloaded then DayZ-Expansion-Bundle then vanilla
PlayerBase.EEItemAttached
every inventory move
RaG_BeeHive then Alevaric's Clothing Overhaul then vanilla
PlayerBase.EEItemDetached
every inventory move
RaG_BeeHive then Alevaric's Clothing Overhaul then vanilla
DayZGame.OnRPC
per event
FlipTransport then PVEZ Reloaded RPC send world scan then DayZ-Expansion-Bundle sometimes stops here then VPPAdminTools sometimes stops here then Dabs Framework then CF sometimes stops here then vanilla
PlayerBase.SetActions
per event
RedFalcon Watercraft then MMG - Mightys Military Gear then RaG_BaseItems then RedFalcon Flight System Heliz then DayZ-Expansion-Bundle then VPPAdminTools then vanilla
Hammer.SetActions
per event
RaG_BaseItems then DayZ-Expansion-Bundle then RaG_BaseBuilding then RaG_Core then vanilla

Stall risks#

10 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
DayZ-Expansion-Bundle
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660
DayZ-Expansion-Bundle
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
DayZ-Expansion-Bundle
DayZPlayerImplement.HandleWeapons
about 30× per player per second
Per-player, per-frame hook warning
weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\DayZPlayerImplement.c:17
DayZ-Expansion-Bundle
PlayerBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\PlayerBase.c:39
DayZ-Expansion-Bundle
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205
PVEZ Reloaded
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
PVEZ.pbo::4_world\entities\manbase\playerbase.c:202
GameLabs
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
000_Scripts.pbo::4_World\4_Hooking\*жкндлѐњ.c:213

Everything else#

All 151 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Hologram.GetProjectionEntityPosition — vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond) → DayZ-Expansion-Bundle ✂
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → RaG_Core (cond) → DayZ-Expansion-Bundle ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → RaG_Core (cond) → DayZ-Expansion-Bundle ✂
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Bundle ✂
TentBase.CanDisplayCargo — vanilla → RaG_Core → DayZ-Expansion-Bundle ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → VPPAdminTools → RaG_Core → RaG_BaseBuilding → DayZ-Expansion-Bundle → RedFalcon Flight System Heliz → SNAFU Weapons → RaG_BaseItems → MMG - Mightys Military Gear → MMG Civilian Clothing → Alevaric's Clothing Overhaul → FlipTransport → AgricultureCore → RedFalcon Watercraft → RaG_BeeHive → RaG_Wheel_Of_Fortune → CannabisPlus
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → RaG_BaseBuilding → RaG_BaseItems → GameLabs → FlipTransport → AgricultureCore → RaG_BeeHive → RaG_Wheel_Of_Fortune → CannabisPlus
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → RaG_BaseBuilding → DayZ-Expansion-Bundle → SNAFU Weapons → RaG_BaseItems → GameLabs → Alevaric's Clothing Overhaul → RaG_BeeHive → CannabisPlus
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → RaG_BaseBuilding → DayZ-Expansion-Bundle → RedFalcon Flight System Heliz → RaG_BaseItems → AgricultureCore → RaG_BeeHive → CannabisPlus
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → DayZ-Expansion-Bundle → RaG_BaseItems → MMG - Mightys Military Gear → MMG Civilian Clothing → Alevaric's Clothing Overhaul → FlipTransport → RaG_BeeHive
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → VPPAdminTools → RaG_Core → DayZ-Expansion-Bundle → PVEZ Reloaded → GameLabs
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → VPPAdminTools (cond) → DayZ-Expansion-Bundle (cond) → PVEZ Reloaded → FlipTransport
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → VPPAdminTools → DayZ Editor Loader → DayZ-Expansion-Bundle → GameLabs
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → DayZ-Expansion-Bundle → PVEZ Reloaded → GameLabs → AgricultureCore → CannabisPlus
PlayerBase.SetActions T2 vanilla → VPPAdminTools → DayZ-Expansion-Bundle → RedFalcon Flight System Heliz → RaG_BaseItems → MMG - Mightys Military Gear → RedFalcon Watercraft
PluginRecipesManager.RegisterRecipies — vanilla → RaG_BaseBuilding → DayZ-Expansion-Bundle → RaG_BaseItems → AgricultureCore → RaG_BeeHive → CannabisPlus
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → RaG_Core → DayZ-Expansion-Bundle → GameLabs
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools → DayZ-Expansion-Bundle (cond) → GameLabs
Hammer.SetActions T2 vanilla → RaG_Core → RaG_BaseBuilding → DayZ-Expansion-Bundle → RaG_BaseItems
MissionServer.OnEvent — vanilla → CF → VPPAdminTools → DayZ-Expansion-Bundle → GameLabs
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools → RaG_Core → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → DayZ-Expansion-Bundle → SNAFU Weapons → GameLabs
PlayerBase.Init — vanilla → VPPAdminTools → DayZ-Expansion-Bundle → RedFalcon Flight System Heliz → AgricultureCore
ActionOpenFence.ActionCondition T2 vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ActionOpenFence.OnStartServer — vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ActionRepairPart.RepairCondition — vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond) → DayZ-Expansion-Bundle
CarScript.EEHitBy T2 vanilla → RaG_Core → DayZ-Expansion-Bundle → GameLabs
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools → GameLabs
Hatchet.SetActions T2 vanilla → RaG_BaseBuilding → DayZ-Expansion-Bundle → RaG_BaseItems
Hologram.EvaluateCollision — vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
MissionServer.SendModData — vanilla → RaG_BaseBuilding → RaG_BaseItems → RaG_Wheel_Of_Fortune
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → DayZ-Expansion-Bundle → SNAFU Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → DayZ-Expansion-Bundle → SNAFU Weapons
PlayerBase.OnConnect — vanilla → VPPAdminTools → DayZ-Expansion-Bundle → RedFalcon Flight System Heliz
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → RaG_Core → PVEZ Reloaded
PlayerBase.OnScheduledTick T1 vanilla → DayZ-Expansion-Bundle → PVEZ Reloaded → GameLabs
PluginManager.Init — vanilla → Dabs Framework → VPPAdminTools → RaG_Core
SledgeHammer.SetActions T2 vanilla → DayZ-Expansion-Bundle → RedFalcon Flight System Heliz → RaG_BeeHive
Weapon_Base.EEFired — vanilla → VPPAdminTools → DayZ-Expansion-Bundle → GameLabs
ActionAttachToConstruction.ActionCondition T2 vanilla → RaG_Core (cond) → DayZ-Expansion-Bundle
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond)
ActionBuildPart.OnFinishProgressServer — vanilla → RaG_BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ActionCloseFence.ActionCondition T2 vanilla → RaG_BaseBuilding (cond) → DayZ-Expansion-Bundle
ActionDeployObject.OnEndServer — vanilla → DayZ-Expansion-Bundle (cond) → CannabisPlus (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 vanilla → RaG_BaseBuilding (cond) → DayZ-Expansion-Bundle
ActionDismantlePart.DismantleCondition — vanilla → RaG_BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ActionDismantlePart.OnFinishProgressServer — vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond)
ActionGetInTransport.OnEndServer — vanilla → RaG_Core → DayZ-Expansion-Bundle
ActionGetOutTransport.OnEndServer — vanilla → DayZ-Expansion-Bundle → RedFalcon Flight System Heliz (cond)
ActionGetOutTransport.OnStart — vanilla → RedFalcon Flight System Heliz (cond) → RedFalcon Watercraft
ActionGetOutTransport.ProcessGetOutTransportActionData — vanilla → DayZ-Expansion-Bundle → RedFalcon Watercraft (cond)
ActionLightItemOnFire.ActionCondition T2 vanilla → RaG_BaseItems (cond) → RaG_BeeHive (cond)
ActionManagerServer.StartDeliveredAction — vanilla → RedFalcon Flight System Heliz → RedFalcon Watercraft
ActionNextCombinationLockDialOnTarget.ActionCondition T2 vanilla → RaG_BaseBuilding (cond) → DayZ-Expansion-Bundle
ActionPushObject.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → FlipTransport
ActionStartEngine.Can — vanilla → RedFalcon Flight System Heliz → RedFalcon Watercraft
ActionStopEngine.Can — vanilla → RedFalcon Flight System Heliz → RedFalcon Watercraft
ActionSwitchLights.ActionCondition T2 vanilla → DayZ-Expansion-Bundle ✂ → RedFalcon Flight System Heliz (cond)
ActionSwitchSeats.Start — vanilla → RaG_Core → DayZ-Expansion-Bundle
ActionTogglePlaceObject.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → CannabisPlus (cond)
ActionToggleTentOpen.ActionCondition T2 vanilla → RaG_Core → DayZ-Expansion-Bundle (cond)
ActionToggleTentOpen.OnExecuteServer — vanilla → RaG_Core (cond) → DayZ-Expansion-Bundle (cond)
ActionUnpin.OnStartServer — vanilla → VPPAdminTools → PVEZ Reloaded
AnalyticsManagerServer.OnEntityKilled — vanilla → DayZ-Expansion-Bundle → GameLabs
AnimalBase.EEHitBy T2 vanilla → DayZ-Expansion-Bundle → GameLabs
AreaExposureMdfr.OnActivate — vanilla → VPPAdminTools (cond) → DayZ-Expansion-Bundle (cond)
CCTCursor.Can — vanilla → RedFalcon Flight System Heliz (cond) → RedFalcon Watercraft (cond)
CCTCursorNoObject.Can — vanilla → RedFalcon Flight System Heliz → RedFalcon Watercraft
CCTCursorNoRuinCheck.Can — vanilla → RedFalcon Flight System Heliz → RedFalcon Watercraft
CCTCursorParent.Can — vanilla → RedFalcon Flight System Heliz → RedFalcon Watercraft
CCTObject.Can — vanilla → RedFalcon Flight System Heliz → RedFalcon Watercraft
CCTParent.Can — vanilla → RedFalcon Flight System Heliz → RedFalcon Watercraft
CCTSurface.Can — vanilla → RedFalcon Flight System Heliz → RedFalcon Watercraft
CCTTree.Can — vanilla → RedFalcon Flight System Heliz → RedFalcon Watercraft
CarScript.EEDelete T3 vanilla → RaG_Core → DayZ-Expansion-Bundle
CarScript.OnInput — vanilla → DayZ-Expansion-Bundle → FlipTransport
Clothing.SmershException — vanilla → DayZ-Expansion-Bundle ✂ → Alevaric's Clothing Overhaul (cond)
Construction.CanBuildPart — vanilla → RaG_BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
CraftFenceKit.CanDo — vanilla → RaG_BaseBuilding ✂ → DayZ-Expansion-Bundle (cond)
CraftWatchtowerKit.CanDo — vanilla → RaG_BaseBuilding ✂ → DayZ-Expansion-Bundle (cond)
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DigitalCodeLock.OnWorkStop — vanilla → RaG_Core (cond) → GameLabs
DigitalCodeLock.ResetPIN — vanilla → RaG_Core (cond) → GameLabs
DigitalCodeLock.UnlockOnServer — vanilla → RaG_Core → GameLabs
Fence.CanReceiveAttachment T2 vanilla → RaG_Core → DayZ-Expansion-Bundle (cond)
Fence.OnPartDismantledServer — vanilla → RaG_Core → DayZ-Expansion-Bundle
Fence.SetOpenedState — vanilla → RaG_Core → DayZ-Expansion-Bundle
FirefighterAxe.SetActions T2 vanilla → RaG_BaseBuilding → RaG_BaseItems
Hologram.ProjectionBasedOnParent — vanilla → RaG_BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
Hologram.SetProjectionOrientation — vanilla → RaG_Core → RaG_BaseBuilding (cond)
Hologram.UpdateHologram — vanilla → RaG_BaseBuilding → DayZ-Expansion-Bundle
ItemBase.EEHitBy T2 vanilla → RaG_Core → DayZ-Expansion-Bundle
ItemBase.EEItemLocationChanged T2 vanilla → DayZ-Expansion-Bundle (cond) → GameLabs
ItemBase.EEOnAfterLoad T3 vanilla → DayZ-Expansion-Bundle → GameLabs
ItemBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Bundle → PVEZ Reloaded
ItemBase.OnInventoryEnter T2 vanilla → RaG_Core → DayZ-Expansion-Bundle
ItemBase.OnInventoryExit T2 vanilla → RaG_Core → DayZ-Expansion-Bundle
ItemBase.OnItemLocationChanged T2 vanilla → DayZ-Expansion-Bundle → PVEZ Reloaded
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
ItemBase.SetActions T2 vanilla → RaG_Core → DayZ-Expansion-Bundle
JMModuleConstructor.RegisterModules — vanilla → DayZ-Expansion-Bundle → FlipTransport
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → DayZ-Expansion-Bundle (cond)
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientReadyEvent T3 vanilla → CF → DayZ-Expansion-Bundle
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Bundle
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Bundle
MissionServer.OnMissionLoaded — vanilla → CF → DayZ-Expansion-Bundle
MissionServer.OnUpdate T0 vanilla → CF → PVEZ Reloaded
ModItemRegisterCallbacks.RegisterArcheryItem — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterEmptyHanded — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterLauncher — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterRestrained — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterSurrender — vanilla → CF → DayZ-Expansion-Bundle
MotorbikeScript.EEHitBy T2 vanilla → DayZ-Expansion-Bundle → GameLabs
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Bundle
PlantBase.Init — vanilla → AgricultureCore (cond) → CannabisPlus
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → DayZ-Expansion-Bundle (cond)
PlayerBase.EEHitBy T2 vanilla → DayZ-Expansion-Bundle → GameLabs
PlayerBase.EEItemAttached T2 vanilla → Alevaric's Clothing Overhaul → RaG_BeeHive
PlayerBase.EEItemDetached T2 vanilla → Alevaric's Clothing Overhaul → RaG_BeeHive
PlayerBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Bundle → PVEZ Reloaded
PlayerBase.IsInVehicle — vanilla → DayZ-Expansion-Bundle (cond) → RedFalcon Flight System Heliz (cond)
PlayerBase.ModCommandHandlerInside — vanilla → DayZ-Expansion-Bundle → RedFalcon Flight System Heliz
PlayerBase.OnPlayerLoaded — vanilla → PVEZ Reloaded → AgricultureCore
PlayerBase.OnReconnect — vanilla → DayZ-Expansion-Bundle → RedFalcon Flight System Heliz
PlayerBase.OnSelectPlayer — vanilla → CF → DayZ-Expansion-Bundle
PlayerBase.OnVariablesSynchronized T2 vanilla → VPPAdminTools → DayZ-Expansion-Bundle
PlayerBase.OnVehicleSeatDriverEnter — vanilla → DayZ-Expansion-Bundle → RedFalcon Flight System Heliz
PlayerBase.RegisterTransportHit — vanilla → DayZ-Expansion-Bundle (cond) → RedFalcon Watercraft (cond)
PluginAdminLog.PlayerHitBy — vanilla → VPPAdminTools (cond) → DayZ-Expansion-Bundle (cond)
PluginAdminLog.PlayerKilled — vanilla → VPPAdminTools (cond) → DayZ-Expansion-Bundle (cond)
PluginRecipesManagerBase.RegisterRecipies — vanilla → DayZ-Expansion-Bundle → SNAFU Weapons
Screwdriver.SetActions T2 vanilla → RaG_Core → DayZ-Expansion-Bundle
Shovel.SetActions T2 vanilla → DayZ-Expansion-Bundle → RaG_BaseItems
TentBase.CanDisplayAttachmentSlot T2 vanilla → RaG_Core → DayZ-Expansion-Bundle (cond)
TentBase.CanReceiveAttachment T2 vanilla → RaG_Core → DayZ-Expansion-Bundle
TentBase.CanReceiveItemIntoCargo T2 vanilla → RaG_Core → DayZ-Expansion-Bundle (cond)
TentBase.CanReleaseAttachment T2 vanilla → RaG_Core → DayZ-Expansion-Bundle (cond)
TentBase.CanReleaseCargo — vanilla → RaG_Core → DayZ-Expansion-Bundle (cond)
TentBase.SetActions T2 vanilla → RaG_Core → DayZ-Expansion-Bundle
TentBase.ToggleAnimation — vanilla → RaG_Core (cond) → DayZ-Expansion-Bundle
TerritoryFlagKit.OnPlacementComplete — vanilla → DayZ-Expansion-Bundle ✂ → GameLabs
TransferValues.SendValue — vanilla → VPPAdminTools → DayZ-Expansion-Bundle (cond)
UniversalLight.CanPutAsAttachment — vanilla → DayZ-Expansion-Bundle (cond) → SNAFU Weapons (cond)
VPPAdminHud.DefineButtons — vanilla → VPPAdminTools → FlipTransport
Weapon_Base.SetActions T2 vanilla → RaG_Core → DayZ-Expansion-Bundle
WoodAxe.SetActions T2 vanilla → RaG_BaseBuilding → RaG_BaseItems
Wreck_Mi8_Crashed.EEDelete T3 vanilla → PVEZ Reloaded ✂ → GameLabs
Wreck_UH1Y.EEDelete T3 vanilla → PVEZ Reloaded ✂ → GameLabs
ZombieBase.EEHitBy T2 vanilla → DayZ-Expansion-Bundle → GameLabs
ZombieBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Bundle → PVEZ Reloaded
1211 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
ActionActivateTrap.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAnimateCarSelection.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionArmExplosive.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachCodeLockToFence.ActionCondition T2 RaG_BaseBuilding (cond)
ActionAttachExplosivesTrigger.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.CreateConditionComponents — DayZ-Expansion-Bundle ✂
ActionAttachToConstruction.OnExecuteServer — GameLabs
ActionAttachToConstruction.Post_SetupAction — DayZ-Expansion-Bundle (cond)
ActionBandageSelf.OnEndServer — GameLabs
ActionBandageTarget.OnEndServer — GameLabs
ActionBase.CF_OnDebugUpdate — DayZ-Expansion-Bundle ✂
ActionBase.OnEnd — DayZ-Expansion-Bundle
ActionBase.OnEndInput — DayZ-Expansion-Bundle
ActionBase.OnEndRequest — DayZ-Expansion-Bundle
ActionBase.OnStart — DayZ-Expansion-Bundle
ActionBase.OnUpdate T0 DayZ-Expansion-Bundle
ActionBuildPart.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionBuildPart.GetText — DayZ-Expansion-Bundle
ActionBuildPartCB.CreateActionComponent — RaG_BaseBuilding ✂
ActionBuildPartCB.SetCallbackDuration — DayZ-Expansion-Bundle (cond)
ActionCarDoors.ActionCondition T2 RedFalcon Flight System Heliz (cond)
ActionCarDoors.OnStartServer — DayZ-Expansion-Bundle
ActionCarDoorsOutside.OnStartServer — DayZ-Expansion-Bundle
ActionCarHornLong.ActionCondition T2 DayZ-Expansion-Bundle
ActionCarHornShort.ActionCondition T2 DayZ-Expansion-Bundle
ActionCheckPulseTarget.ActionCondition T2 DayZ-Expansion-Bundle
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseDoors.OnEndServer — DayZ-Expansion-Bundle
ActionCloseFence.OnEndServer — DayZ-Expansion-Bundle
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectBloodTarget.ActionCondition T2 DayZ-Expansion-Bundle
ActionCollectBloodTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionCollectSampleTarget.ActionCondition T2 DayZ-Expansion-Bundle
ActionCollectSampleTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionConsume.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionConsumeSingle.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionContinuousBase.OnEndAnimationLoop — DayZ-Expansion-Bundle
ActionContinuousBase.OnFinishProgress — DayZ-Expansion-Bundle
ActionContinuousBase.OnStartAnimationLoop — DayZ-Expansion-Bundle
ActionCoverHeadTarget.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDefibrilateTarget.ActionCondition T2 DayZ-Expansion-Bundle
ActionDefibrilateTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionDeployObject.ActionCondition T2 DayZ-Expansion-Bundle
ActionDeployObject.DropDuringPlacing — DayZ-Expansion-Bundle (cond)
ActionDeployObject.GetText — DayZ-Expansion-Bundle
ActionDeployObject.HandleReciveData — DayZ-Expansion-Bundle
ActionDeployObject.MoveEntityToFinalPosition — DayZ-Expansion-Bundle (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionDeployObject.ReadFromContext — DayZ-Expansion-Bundle
ActionDeployObject.SetupAction — DayZ-Expansion-Bundle
ActionDeployObject.WriteToContext — DayZ-Expansion-Bundle
ActionDestroyCombinationLock.OnFinishProgressServer — RaG_BaseBuilding ✂
ActionDetach.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionDetach.OnExecuteServer — DayZ-Expansion-Bundle
ActionDialCombinationLockOnTarget.OnFinishProgressServer — RaG_BaseBuilding ✂
ActionDigGardenPlot.ActionCondition T2 DayZ-Expansion-Bundle
ActionDigInStash.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionDisinfectTarget.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionDismantlePart.ActionCondition T2 RaG_BaseBuilding (cond)
ActionDismantlePart.GetText — DayZ-Expansion-Bundle
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDismantlePartCB.CreateActionComponent — RaG_BaseBuilding (cond)
ActionDrink.OnEndServer — GameLabs
ActionDrink.OnStartServer — GameLabs
ActionDrinkPondContinuous.OnEndServer — GameLabs
ActionDrinkWellContinuous.OnEndServer — GameLabs
ActionDropItem.OnExecuteServer — RaG_Core
ActionEatBig.OnEndServer — GameLabs
ActionEatBig.OnStartServer — GameLabs
ActionEmptyMagazine.OnEndServer — DayZ-Expansion-Bundle
ActionEmptyMagazine.OnStartServer — DayZ-Expansion-Bundle
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFillGeneratorTank.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionFoldBaseBuildingObject.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionFoldBaseBuildingObject.CreateConditionComponents — RaG_BaseBuilding ✂
ActionFoldBaseBuildingObject.GetText — DayZ-Expansion-Bundle
ActionFoldBaseBuildingObject.OnFinishProgressServer — DayZ-Expansion-Bundle (cond)
ActionFoldObject.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionFoldObject.GetText — DayZ-Expansion-Bundle
ActionForceConsume.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionForceConsumeSingle.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionGagTarget.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionGetInTransport.ActionCondition T2 DayZ-Expansion-Bundle
ActionGetOutTransport.OnEnd — DayZ-Expansion-Bundle (cond)
ActionGetOutTransport.OnStartServer — RaG_Core
ActionGiveBloodTarget.ActionCondition T2 DayZ-Expansion-Bundle
ActionGiveBloodTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionHandcuffTarget.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInjectTarget.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLoadMagazine.OnEndServer — DayZ-Expansion-Bundle
ActionLoadMagazine.OnStartServer — DayZ-Expansion-Bundle
ActionLoadMagazineQuick.OnEndServer — DayZ-Expansion-Bundle
ActionLoadMagazineQuick.OnStartServer — DayZ-Expansion-Bundle
ActionLockDoors.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionLowerFlag.ActionCondition T2 DayZ-Expansion-Bundle
ActionLowerFlag.GetText — DayZ-Expansion-Bundle
ActionMineTree.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoors.ActionCondition T2 DayZ-Expansion-Bundle
ActionOpenCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionOpenCarDoorsOutside.ActionCondition T2 DayZ-Expansion-Bundle
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenDoors.OnEndServer — DayZ-Expansion-Bundle
ActionOpenFence.Can — DayZ-Expansion-Bundle
ActionOpenFence.GetText — DayZ-Expansion-Bundle ✂
ActionOpenFence.OnEndServer — DayZ-Expansion-Bundle
ActionOpenFence.OnExecuteServer — RaG_Core
ActionPackTent.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionPackTent.GetText — DayZ-Expansion-Bundle
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPin.OnEndServer — GameLabs
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlaceFireplaceIndoor.OnExecuteServer — Forever_Burning_Campfire (cond)
ActionPlaceFireplaceIntoBarrel.OnExecuteServer — Forever_Burning_Campfire (cond)
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlaceOvenIndoor.OnExecuteServer — Forever_Burning_Campfire (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPushCar.ActionCondition T2 FlipTransport
ActionRaiseFlag.ActionCondition T2 DayZ-Expansion-Bundle
ActionRaiseFlag.GetText — DayZ-Expansion-Bundle
ActionRepairPart.OnFinishProgressServer — RaG_BaseBuilding (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionRestrainSelf.OnFinishProgressServer — DayZ-Expansion-Bundle
ActionRestrainTarget.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionRestrainTarget.OnFinishProgressServer — DayZ-Expansion-Bundle (cond)
ActionRestrainTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionShaveTarget.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionSkinning.ActionCondition T2 DayZ-Expansion-Bundle
ActionSkinning.Can — DayZ-Expansion-Bundle
ActionSkinning.CanContinue — DayZ-Expansion-Bundle
ActionStartEngine.ActionCondition T2 DayZ-Expansion-Bundle ✂
ActionStartEngine.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStartEngine.GetText — DayZ-Expansion-Bundle ✂
ActionStartEngine.OnEndServer — RaG_Core
ActionStartEngine.OnFinishProgress — DayZ-Expansion-Bundle (cond)
ActionStartEngineBoat.ActionCondition T2 DayZ-Expansion-Bundle
ActionStartEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStartEngineMotorbike.ActionCondition T2 DayZ-Expansion-Bundle
ActionStartEngineMotorbike.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStopEngine.ActionCondition T2 DayZ-Expansion-Bundle ✂
ActionStopEngine.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStopEngine.GetText — DayZ-Expansion-Bundle ✂
ActionStopEngine.OnEndServer — RaG_Core
ActionStopEngine.OnExecute — DayZ-Expansion-Bundle (cond)
ActionStopEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionTakeItem.ActionCondition T2 DayZ-Expansion-Bundle
ActionTakeItem.GetText — DayZ-Expansion-Bundle
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.ActionCondition T2 DayZ-Expansion-Bundle
ActionTakeItemToHands.GetText — DayZ-Expansion-Bundle
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTakeMaterialToHands.ActionCondition T2 RaG_BaseBuilding (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 RaG_BaseBuilding (cond)
ActionTargetsCursor.GetActionDesc — DayZ-Expansion-Bundle
ActionTargetsCursor.Update — DayZ-Expansion-Bundle (cond)
ActionToggleNVG.CanBeUsedInVehicle — RedFalcon Flight System Heliz ✂
ActionTogglePlaceObject.Start — DayZ-Expansion-Bundle (cond)
ActionToggleTentOpen.GetText — DayZ-Expansion-Bundle ✂
ActionTriggerRemotely.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionTurnOffPowerGenerator.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionTurnOffPowerGenerator.CreateConditionComponents — DayZ-Expansion-Bundle ✂
ActionTurnOnPowerGenerator.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionTurnOnPowerGenerator.CreateConditionComponents — DayZ-Expansion-Bundle ✂
ActionUnlockDoors.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnmountBarbedWire.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionUnmountBarbedWire.GetText — DayZ-Expansion-Bundle
ActionUnpin.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionUnpin.OnExecute — DayZ-Expansion-Bundle
ActionUnrestrainTarget.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionUnrestrainTarget.OnFinishProgressServer — DayZ-Expansion-Bundle (cond)
ActionUnrestrainTargetHands.OnFinishProgressServer — DayZ-Expansion-Bundle (cond)
ActionWorldCraft.ActionCondition T2 DayZ-Expansion-Bundle
ActionWorldCraft.Post_SetupAction — DayZ-Expansion-Bundle
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AlarmClock_ColorBase.OnUpdate T0 DayZ-Expansion-Bundle
Ammunition_Base.CanAddCartridges — DayZ-Expansion-Bundle
Ammunition_Base.CanBeSplit — DayZ-Expansion-Bundle
Ammunition_Base.CombineItems — DayZ-Expansion-Bundle
Ammunition_Base.Expansion_GetHealthDamage — DayZ-Expansion-Bundle ✂
Ammunition_Base.IsCompatiableAmmo — DayZ-Expansion-Bundle
Ammunition_Base.SplitItem — DayZ-Expansion-Bundle ✂
Ammunition_Base.SplitItemToInventoryLocation — DayZ-Expansion-Bundle ✂
AnalyticsManagerServer.OnPlayerConnect T3 DayZ-Expansion-Bundle (cond)
AnalyticsManagerServer.OnPlayerKilled — DayZ-Expansion-Bundle (cond)
AnimalBase.AfterStoreLoad T3 DayZ-Expansion-Bundle
AnimalBase.CommandHandler T1 DayZ-Expansion-Bundle
AnimalBase.EEDelete T3 DayZ-Expansion-Bundle
AnimalBase.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
AnimalBase.EEKilled T3 DayZ-Expansion-Bundle
AnimalBase.EEOnDamageCalculated — DayZ-Expansion-Bundle
AnimalBase.EOnContact — DayZ-Expansion-Bundle ✂
AnimalBase.ModCommandHandlerBefore — DayZ-Expansion-Bundle (cond)
AnimalBase.ModCommandHandlerInside — DayZ-Expansion-Bundle
AnimalBase.NameOverride — DayZ-Expansion-Bundle (cond)
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
AnimalBase.SetAsSkinned — DayZ-Expansion-Bundle
AnimatedActionBase.OnAnimationEvent — DayZ-Expansion-Bundle
AnimatedActionBase.OnExecute — DayZ-Expansion-Bundle
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnTick — DayZ-Expansion-Bundle (cond)
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Bundle
AttachNewMagazine.OnEntry — DayZ-Expansion-Bundle (cond)
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
AttachmentsWrapper.SetParent — DayZ-Expansion-Bundle
BUISOptic.CanPutAsAttachment — GameLabs (cond)
BarbedWire.ExpansionOnDestroyed — DayZ-Expansion-Bundle ✂
Bark_ColorBase.SetActions T2 RaG_BaseBuilding
BarrelHoles_ColorBase.CF_OnStoreLoad — DayZ-Expansion-Bundle
BarrelHoles_ColorBase.Close — DayZ-Expansion-Bundle
BarrelHoles_ColorBase.Expansion_CanUseVirtualStorage — DayZ-Expansion-Bundle (cond)
BarrelHoles_ColorBase.IsNonExpansionOpenable — DayZ-Expansion-Bundle ✂
BarrelHoles_ColorBase.Open — DayZ-Expansion-Bundle
Barrel_ColorBase.Close — DayZ-Expansion-Bundle
Barrel_ColorBase.IsNonExpansionOpenable — DayZ-Expansion-Bundle ✂
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
Barrel_ColorBase.Open — DayZ-Expansion-Bundle
BaseBuildingBase.EEDelete T3 GameLabs
BaseBuildingBase.EEHitBy T2 GameLabs
BaseBuildingBase.EEOnAfterLoad T3 GameLabs
BaseBuildingBase.GL_Delete — GameLabs ✂
BaseBuildingBase.GL_GatherPersistentID — GameLabs ✂
BaseBuildingBase.GL_Load — GameLabs ✂
BaseBuildingBase.GL_Save — GameLabs ✂
BaseBuildingBase.GetKitSpawnPosition — DayZ-Expansion-Bundle
BaseBuildingBase.IsBBFlat — RaG_BaseBuilding ✂
BaseBuildingBase.IsOpen — DayZ-Expansion-Bundle
BasicMapMenu.Init — PVEZ Reloaded
BasicMapMenu.UpdateMarkers — PVEZ Reloaded
Battery9V.SetActions T2 DayZ-Expansion-Bundle
BatteryCharger.OnWorkStart — DayZ-Expansion-Bundle
BatteryCharger.OnWorkStop — DayZ-Expansion-Bundle
BearTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Bundle ✂
BearTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Bundle ✂
BleedingSourcesManagerBase.CanAddBleedingSource — DayZ-Expansion-Bundle (cond)
BleedingSourcesManagerServer.ProcessHit — DayZ-Expansion-Bundle (cond)
BloodLoss.OnUpdateClient — DayZ-Expansion-Bundle (cond)
Blowtorch.OnWorkStop — DayZ-Expansion-Bundle
BoatScript.EEHitBy T2 GameLabs
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BoatScript.SetActions T2 FlipTransport
BuildingBase.AfterStoreLoad T3 DayZ-Expansion-Bundle
BuildingBase.DeferredInit — DayZ-Expansion-Bundle
BuildingBase.EEHitBy T2 DayZ-Expansion-Bundle
BuildingBase.EEOnCECreate — DayZ-Expansion-Bundle
BuildingBase.EEOnDamageCalculated — DayZ-Expansion-Bundle
BuildingBase.Explode — DayZ-Expansion-Bundle
BuildingBase.NameOverride — DayZ-Expansion-Bundle (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CF_Date.Format — DayZ-Expansion-Bundle (cond)
CF_Localiser.Set — DayZ-Expansion-Bundle ✂
CF_ModuleGame.EnableRPC — DayZ-Expansion-Bundle (cond)
CamoNet.SetActions T2 DayZ-Expansion-Bundle
CanisterGasoline.SetActions T2 DayZ-Expansion-Bundle
CarBattery.CanPutIntoHands T2 DayZ-Expansion-Bundle (cond)
CarDoor.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
CarDoor.Expansion_CarContactActivates — DayZ-Expansion-Bundle ✂
CarDoor.NameOverride — DayZ-Expansion-Bundle ✂
CarHud.Init — DayZ-Expansion-Bundle
CarHud.RefreshVehicleHud — DayZ-Expansion-Bundle
CarHud.ShowVehicleInfo — DayZ-Expansion-Bundle
CarScript.CanBeTargetedByAI — DayZ-Expansion-Bundle
CarScript.DamageCrew — DayZ-Expansion-Bundle
CarScript.DebugFreeAreaAtDoor — DayZ-Expansion-Bundle ✂
CarScript.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
CarScript.EEInit T3 DayZ-Expansion-Bundle
CarScript.EEItemDetached T2 DayZ-Expansion-Bundle
CarScript.EEKilled T3 DayZ-Expansion-Bundle
CarScript.EEOnDamageCalculated — DayZ-Expansion-Bundle
CarScript.GenerateCarHornAINoise — DayZ-Expansion-Bundle
CarScript.IsAreaAtDoorFree — DayZ-Expansion-Bundle ✂
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CarScript.OnUpdate T0 FlipTransport
CarScript.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
CarScript.SetActions T2 FlipTransport
CargoContainer.UpdateInterval — RaG_Core
CarimMenuMap.LoadMapMarkers — PVEZ Reloaded
CattleProd.OnWorkStart — DayZ-Expansion-Bundle
CattleProd.OnWorkStop — DayZ-Expansion-Bundle
CharacterCreationMenu.Back — DayZ-Expansion-Bundle
CharacterCreationMenu.Refresh — DayZ-Expansion-Bundle
Chat.Add — DayZ-Expansion-Bundle (cond)
Chat.AddInternal — DayZ-Expansion-Bundle (cond)
Chat.Clear — DayZ-Expansion-Bundle (cond)
Chemlight_ColorBase.OnWorkStart — DayZ-Expansion-Bundle
Chemlight_ColorBase.OnWorkStop — DayZ-Expansion-Bundle
Chemlight_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CivSedanWheel.OnWasDetached — DayZ-Expansion-Bundle
CivilianSedan.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
CivilianSedan.OnDebugSpawn — DayZ-Expansion-Bundle ✂
Clothing.CanPutInCargoClothingConditions — RaG_Core (cond)
Clothing.EECargoIn — DayZ-Expansion-Bundle
Clothing.EECargoMove — DayZ-Expansion-Bundle
Clothing.EECargoOut — DayZ-Expansion-Bundle
Clothing.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Bundle
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.GetPosition — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
CombinationLock.EEDelete T3 GameLabs
CombinationLock.EEOnAfterLoad T3 GameLabs
CombinationLock.ExpansionOnDestroyed — DayZ-Expansion-Bundle ✂
CombinationLock.GL_Delete — GameLabs ✂
CombinationLock.GL_GatherPersistentID — GameLabs ✂
CombinationLock.GL_Load — GameLabs ✂
CombinationLock.GL_Save — GameLabs ✂
CombinationLock.IsLockAttached — RaG_BaseBuilding (cond)
CombinationLock.LockServer — GameLabs
CombinationLock.UnlockOnServer — GameLabs
Construction.CanDismantlePart — RaG_BaseBuilding (cond)
Construction.DestroyPartServer — RaG_BaseBuilding
Construction.DismantlePartServerEx — RaG_BaseBuilding (cond)
Construction.GetConstructionPartsToBuild — RaG_BaseBuilding
Construction.IsCollidingEx — RaG_BaseBuilding (cond)
ConstructionBase.DismantlePartServerEx — DayZ-Expansion-Bundle (cond)
ConstructionBase.GetConstructionPartsToBuild — DayZ-Expansion-Bundle
ConstructionBase.IsCollidingEx — DayZ-Expansion-Bundle (cond)
ConstructionBase.UpdateConstructionParts — DayZ-Expansion-Bundle
ContainerWithCargoAndAttachments.OnShow — DayZ-Expansion-Bundle (cond)
ContainerWithCargoAndAttachments.SetEntity — DayZ-Expansion-Bundle
ContainerWithCargoAndAttachments.SetOpenState — DayZ-Expansion-Bundle
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
Container_Base.CF_OnStoreLoad — DayZ-Expansion-Bundle
Container_Base.Close — DayZ-Expansion-Bundle
Container_Base.DeferredInit — DayZ-Expansion-Bundle
Container_Base.Open — DayZ-Expansion-Bundle
ContaminatedArea_Base.eAI_IsDangerousToAI — DayZ-Expansion-Bundle ✂
ContaminatedArea_Dynamic.EEDelete T3 GameLabs
ContaminatedArea_Dynamic.EEInit T3 GameLabs
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CoughSymptom.OnGetActivatedServer — DayZ-Expansion-Bundle
CraftTerritoryFlagKit.CanDo — DayZ-Expansion-Bundle (cond)
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 RaG_BaseBuilding
DayZAnimalCommandDeathModdable.PreAnimUpdate — DayZ-Raven (cond)
DayZAnimalCommandLookAtModdable.PreAnimUpdate — DayZ-Raven
DayZAnimalCommandMoveModdable.PreAnimUpdate — DayZ-Raven
DayZExpansion.OnFinish — DayZ-Expansion-Bundle
DayZExpansion.OnLoaded — DayZ-Expansion-Bundle
DayZExpansion.SpectateAI — DayZ-Expansion-Bundle ✂
DayZGame.CloseCombatEffects — DayZ-Expansion-Bundle
DayZGame.ConnectLaunch — GameLabs (cond)
DayZGame.Expansion_OnUpdate — DayZ-Expansion-Bundle ✂
DayZGame.ExplosionEffectsEx — DayZ-Expansion-Bundle
DayZGame.FirearmEffects — DayZ-Expansion-Bundle
DayZGame.IsDebugMonitor — DayZ-Expansion-Bundle ✂
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZGame.TryConnect — GameLabs (cond)
DayZIntroScenePC.CharacterRotationStart — DayZ-Expansion-Bundle (cond)
DayZIntroScenePC.ResetIntroCamera — DayZ-Expansion-Bundle (cond)
DayZPlayerCamera1stPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Bundle ✂
DayZPlayerCamera1stPersonVehicle.OnActivate — DayZ-Expansion-Bundle
DayZPlayerCamera1stPersonVehicle.OnUpdate T0 DayZ-Expansion-Bundle
DayZPlayerCamera3rdPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Bundle ✂
DayZPlayerCamera3rdPersonVehicle.OnActivate — DayZ-Expansion-Bundle
DayZPlayerCamera3rdPersonVehicle.OnUpdate T0 DayZ-Expansion-Bundle
DayZPlayerCommandDeathCallback.OnSimulationEnd — DayZ-Expansion-Bundle
DayZPlayerImplement.AddNoise — DayZ-Expansion-Bundle
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CanBeSkinned — DayZ-Expansion-Bundle (cond)
DayZPlayerImplement.CanBeTargetedByAI — DayZ-Expansion-Bundle
DayZPlayerImplement.CommandHandler T1 DayZ-Expansion-Bundle
DayZPlayerImplement.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
DayZPlayerImplement.EEHitBy T2 DayZ-Expansion-Bundle
DayZPlayerImplement.EEKilled T3 DayZ-Expansion-Bundle
DayZPlayerImplement.EEOnDamageCalculated — DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_CanBeDamaged — DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion — DayZ-Expansion-Bundle ✂
DayZPlayerImplement.Expansion_Init — DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_IsAI — DayZ-Expansion-Bundle ✂
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataLoad — DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataSave — DayZ-Expansion-Bundle
DayZPlayerImplement.HandleView — PVEZ Reloaded
DayZPlayerImplement.HandleWeapons T1 DayZ-Expansion-Bundle
DayZPlayerImplement.IsInventoryVisible T2 DayZ-Expansion-Bundle
DayZPlayerImplement.IsShootingFromCamera — DayZ-Expansion-Bundle
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.NameOverride — DayZ-Expansion-Bundle (cond)
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.OnSyncJuncture — DayZ-Expansion-Bundle
DayZPlayerImplement.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
DayZPlayerImplement.ShowDeadScreen — DayZ-Expansion-Bundle
DayZPlayerImplementFallDamage.HandleFallDamage — DayZ-Expansion-Bundle (cond)
DayZPlayerImplementThrowing.HandleThrowing — DayZ-Expansion-Bundle (cond)
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — DayZ-Expansion-Bundle (cond)
DayZPlayerMeleeFightLogic_LightHeavy.Init — DayZ-Expansion-Bundle (cond)
DeadFox.Expansion_IsMeleeWeapon — DayZ-Expansion-Bundle ✂
DeafnessCompleteSymptom.OnGetActivatedClient — DayZ-Expansion-Bundle (cond)
DeafnessCompleteSymptom.OnGetDeactivatedClient — DayZ-Expansion-Bundle (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DebugMonitor.CalculateMapTile — DayZ-Expansion-Bundle (cond)
DebugMonitor.SetFramerate — DayZ-Expansion-Bundle
DebugMonitor.SetFramerateText — DayZ-Expansion-Bundle (cond)
Defibrillator.OnWorkStart — DayZ-Expansion-Bundle
Defibrillator.OnWorkStop — DayZ-Expansion-Bundle
DigOutStashLambda.Execute — DayZ-Expansion-Bundle ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEDelete T3 GameLabs
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.EEOnAfterLoad T3 GameLabs
DigitalCodeLock.GL_Delete — GameLabs ✂
DigitalCodeLock.GL_GatherPersistentID — GameLabs ✂
DigitalCodeLock.GL_Load — GameLabs ✂
DigitalCodeLock.GL_Save — GameLabs ✂
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.SetLockState — GameLabs
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core (cond)
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnClick — RaG_Core
DigitalCodeLockUI.OnHide — RaG_Core
DigitalCodeLockUI.OnKeyDown — RaG_Core (cond)
DigitalCodeLockUI.OnKeyUp — RaG_Core (cond)
DigitalCodeLockUI.Select — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EasterEgg.OnInventoryEnter T2 DayZ-Expansion-Bundle
EasterEgg.OnInventoryExit T2 DayZ-Expansion-Bundle
Edible_Base.ChangeFoodStage — DayZ-Expansion-Bundle
Edible_Base.ProcessDecay — RaG_Core
EffExhaustSmoke.Event_OnFrameUpdate — DayZ-Expansion-Bundle (cond)
EffExhaustSmoke.Expansion_SetParticleStateHelicopter — DayZ-Expansion-Bundle ✂
EffExhaustSmoke.Expansion_SetRotorSpeed — DayZ-Expansion-Bundle ✂
EffectArea.EEDelete T3 DayZ-Expansion-Bundle
EffectArea.InitZoneServer — DayZ-Expansion-Bundle
EffectArea.OnPlayerEnterServer — DayZ-Expansion-Bundle
EffectArea.OnPlayerExitServer — DayZ-Expansion-Bundle
EffectArea.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CommitSuicide — DayZ-Expansion-Bundle (cond)
EmoteManager.CreateBleedingEffect — DayZ-Expansion-Bundle (cond)
EmoteManager.PlayEmote — DayZ-Expansion-Bundle
EngineOil.SetActions T2 RedFalcon Watercraft
EnochData.WeatherOnBeforeChange — VPPAdminTools
ExpansionActionDismissAI.ActionCondition T2 DayZ-Expansion-Bundle
ExpansionActionPaint.ActionCondition T2 DayZ-Expansion-Bundle
ExpansionActionPaint.GetText — DayZ-Expansion-Bundle
ExpansionBarbedWire.CreateTargetInformation — DayZ-Expansion-Bundle ✂
ExpansionBarbedWire.Expansion_IsDanger — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.AfterStoreLoad T3 DayZ-Expansion-Bundle
ExpansionBaseBuilding.CF_OnStoreLoad — DayZ-Expansion-Bundle
ExpansionBaseBuilding.CF_OnStoreSave — DayZ-Expansion-Bundle
ExpansionBaseBuilding.CanBeDamaged — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.CanBeRepairedToPristine — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.CanObstruct — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.CanReceiveAttachment T2 DayZ-Expansion-Bundle
ExpansionBaseBuilding.EEInit T3 DayZ-Expansion-Bundle
ExpansionBaseBuilding.EEKilled T3 DayZ-Expansion-Bundle (cond)
ExpansionBaseBuilding.ExpansionGetCodeLock — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.ExpansionHasCodeLock — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.ExpansionOnDestroyed — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.GetDestroySound — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.GetKitSpawnPosition — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.HasProperDistance — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.IsFacingCamera — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.IsFacingPlayer — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.IsOpened — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.OnPartBuiltServer — DayZ-Expansion-Bundle
ExpansionBaseBuilding.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
ExpansionBaseBuilding.SetActions T2 DayZ-Expansion-Bundle
ExpansionBaseBuilding.UpdateAttachmentPhysics — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.UpdatePhysics — DayZ-Expansion-Bundle ✂
ExpansionBookMenuManager.RegisterBookMenuTabs — DayZ-Expansion-Bundle
ExpansionClientSettingsModule.OnSettingsChanged — DayZ-Expansion-Bundle
ExpansionCodeLock.ExpansionLock — DayZ-Expansion-Bundle
ExpansionCodeLock.ExpansionUnlock — DayZ-Expansion-Bundle
ExpansionESPModificationModule.OnInit T3 DayZ-Expansion-Bundle
ExpansionGlobalChatModule.AddChatMessage_Server — GameLabs
ExpansionItemInspectionBase.UpdateItemStats — DayZ-Expansion-Bundle
ExpansionMapMenu.Init — PVEZ Reloaded
ExpansionMapMenu.UpdateMarkers — PVEZ Reloaded
ExpansionMarkerClientData.PartyCount — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyGet — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyInsert — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyPlayerCount — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyPlayerGet — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyQuickCount — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyQuickGet — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyRemove — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyUpdate — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.RefreshPartyMarkers — DayZ-Expansion-Bundle ✂
ExpansionMarketModule.CheckCanUseTrader — DayZ-Expansion-Bundle
ExpansionP2PMarketModule.CheckCanUseTrader — DayZ-Expansion-Bundle
ExpansionPartyData.OnJoin — DayZ-Expansion-Bundle
ExpansionPartyData.OnLeave — DayZ-Expansion-Bundle
ExpansionPartyPlayerData.OnJoin — DayZ-Expansion-Bundle
ExpansionPartyPlayerData.OnLeave — DayZ-Expansion-Bundle
ExpansionPartyPlayerData.OnStoreLoad T3 DayZ-Expansion-Bundle
ExpansionSettings.Init — DayZ-Expansion-Bundle
ExpansionSettings.OnInit T3 DayZ-Expansion-Bundle
ExpansionSettings.ServerInit — DayZ-Expansion-Bundle
ExpansionVehicle.CanBeDamaged — DayZ-Expansion-Bundle (cond)
ExpansionVehicle.DeferredInit — DayZ-Expansion-Bundle
ExpansionVehicle.GetLockState — DayZ-Expansion-Bundle ✂
ExpansionVehicle.Init — DayZ-Expansion-Bundle ✂
ExpansionVehicle.IsLocked — DayZ-Expansion-Bundle ✂
ExpansionVehicle.OnCECreate — DayZ-Expansion-Bundle
ExpansionVehicle.OnDoorClosed — DayZ-Expansion-Bundle ✂
ExpansionVehicle.OnDoorOpened — DayZ-Expansion-Bundle ✂
ExpansionVehicle.ResetKeyPairing — DayZ-Expansion-Bundle ✂
ExpansionVehicle.SetLockState — DayZ-Expansion-Bundle ✂
ExpansionWorld.FirearmEffects — DayZ-Expansion-Bundle
ExpansionWorld.FixAIFirearmFX — DayZ-Expansion-Bundle ✂
ExpansionWorld.OnFinish — DayZ-Expansion-Bundle
ExpansionWorld.OnStart — DayZ-Expansion-Bundle
ExpansionWorld.OnUpdate T0 DayZ-Expansion-Bundle
ExpansionWorld.eAI_OnUpdate — DayZ-Expansion-Bundle ✂
ExpansionWorldObjectsModule.OnInit T3 DayZ-Expansion-Bundle
ExpansionWorldObjectsModule.OnMissionLoaded — DayZ-Expansion-Bundle
ExpansionWorldObjectsModule.OnMissionStart T3 DayZ-Expansion-Bundle
ExplosivesBase.CreateTargetInformation — DayZ-Expansion-Bundle ✂
ExplosivesBase.DeferredInit — DayZ-Expansion-Bundle
ExplosivesBase.Expansion_GetAmmoTypes — DayZ-Expansion-Bundle ✂
ExplosivesBase.Expansion_IsDanger — DayZ-Expansion-Bundle ✂
Fence.AddAction — DayZ-Expansion-Bundle
Fence.CF_OnStoreLoad — DayZ-Expansion-Bundle
Fence.CF_OnStoreSave — DayZ-Expansion-Bundle
Fence.CanBeDamaged — DayZ-Expansion-Bundle ✂
Fence.CanDisplayAttachmentSlot T2 RaG_Core
Fence.CanOpenFence — DayZ-Expansion-Bundle
Fence.CanReleaseAttachment T2 RaG_Core
Fence.CloseAndLock — DayZ-Expansion-Bundle ✂
Fence.EEInit T3 RaG_Core
Fence.ExpansionGetCodeLock — DayZ-Expansion-Bundle ✂
Fence.ExpansionIsLocked — DayZ-Expansion-Bundle
Fence.ExpansionIsOpenable — DayZ-Expansion-Bundle ✂
Fence.ExpansionIsOpened — DayZ-Expansion-Bundle ✂
Fence.Expansion_OnPartBuiltServer — DayZ-Expansion-Bundle
Fence.GetCodeLock — RaG_Core
Fence.HandleDropAttachment — RaG_Core
Fence.IsLocked — RaG_Core
Fence.OnPartDestroyedServer — DayZ-Expansion-Bundle
Fence.OpenFence — RaG_Core (cond)
Fence.RemoveAction — DayZ-Expansion-Bundle
Fence.SetActions T2 RaG_Core
FenceKit.OnPlacementComplete — GameLabs
FeverBlurSymptom.OnGetDeactivatedClient — DayZ-Expansion-Bundle (cond)
FeverBlurSymptom.OnUpdateClient — DayZ-Expansion-Bundle (cond)
FirearmActionLoadBullet.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadBulletQuick.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBullet.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBullet.OnStartServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletQuick.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletQuick.OnStartServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletRadial.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletRadial.OnStartServer — DayZ-Expansion-Bundle
FirearmActionMechanicManipulate.OnEndServer — DayZ-Expansion-Bundle
FirearmActionMechanicManipulate.OnStartServer — DayZ-Expansion-Bundle
FireworksBase.OnInventoryEnter T2 DayZ-Expansion-Bundle
FishingRod_Base_New.SetActions T2 RaG_BaseItems
Flag_Base.AfterStoreLoad T3 DayZ-Expansion-Bundle
Flag_Base.CF_OnStoreLoad — DayZ-Expansion-Bundle
Flag_Base.CF_OnStoreSave — DayZ-Expansion-Bundle
Flag_Base.OnWasAttached — DayZ-Expansion-Bundle
Flag_Base.OnWasDetached — DayZ-Expansion-Bundle
FlammableBase.OnSwitchOff — DayZ-Expansion-Bundle
FlammableBase.OnSwitchOn — DayZ-Expansion-Bundle
FlammableBase.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
Flaregun.OnFire — DayZ-Expansion-Bundle
Flashlight.OnWorkStart — DayZ-Expansion-Bundle
Flashlight.OnWorkStop — DayZ-Expansion-Bundle
Flashlight.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
GPSReceiver.OnWorkStart — DayZ-Expansion-Bundle
GPSReceiver.OnWorkStop — DayZ-Expansion-Bundle
GardenLime.SetActions T2 RaG_BaseItems
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
GiftBox_Base.Close — DayZ-Expansion-Bundle
GiftBox_Base.IsNonExpansionOpenable — DayZ-Expansion-Bundle ✂
GiftBox_Base.Open — DayZ-Expansion-Bundle
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.Expansion_IsLive — DayZ-Expansion-Bundle ✂
HDSN_DestructionManager.GetWallType — RaG_BaseBuilding (cond)
HMP3Symptom.OnGetActivatedClient — DayZ-Expansion-Bundle (cond)
HMP3Symptom.OnGetDeactivatedClient — DayZ-Expansion-Bundle (cond)
HMP3Symptom.OnUpdateClient — DayZ-Expansion-Bundle (cond)
Hacksaw.SetActions T2 DayZ-Expansion-Bundle
HandSaw.SetActions T2 DayZ-Expansion-Bundle
HandsHeader.UpdateInterval — DayZ-Expansion-Bundle
HatchbackWheel.OnWasDetached — DayZ-Expansion-Bundle
Hatchback_02.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
Hatchback_02.OnDebugSpawn — DayZ-Expansion-Bundle ✂
Hatchback_02_Wheel.OnWasDetached — DayZ-Expansion-Bundle
Header.SetItemPreview — DayZ-Expansion-Bundle
HeadlightH7.EEOnDamageCalculated — RedFalcon Flight System Heliz ✂
HeadlightH7.OnWasAttached — RedFalcon Flight System Heliz
HeadlightH7.OnWasDetached — RedFalcon Flight System Heliz
Headtorch_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
Heatpack.OnWorkStart — DayZ-Expansion-Bundle
Heatpack.OnWorkStop — DayZ-Expansion-Bundle
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AddProjectionRotation — RaG_BaseBuilding (cond)
Hologram.AlignProjectionOnTerrain — RaG_BaseBuilding (cond)
Hologram.GetProjectionName — RaG_Core (cond)
Hologram.GetProjectionRotation — RaG_BaseBuilding ✂
Hologram.HeightPlacementCheck — DayZ-Expansion-Bundle (cond)
Hologram.IsBaseViable — DayZ-Expansion-Bundle (cond)
Hologram.IsBehindObstacle — DayZ-Expansion-Bundle (cond)
Hologram.IsClippingRoof — DayZ-Expansion-Bundle (cond)
Hologram.IsCollidingAngle — DayZ-Expansion-Bundle (cond)
Hologram.IsCollidingBBox — DayZ-Expansion-Bundle (cond)
Hologram.IsCollidingPlayer — DayZ-Expansion-Bundle (cond)
Hologram.IsFloating — RaG_BaseBuilding ✂
Hologram.RefreshVisual — RaG_Core (cond)
Hologram.SetOnGround — DayZ-Expansion-Bundle
Hologram.SetProjectionPosition — RaG_Core
Hologram.SubtractProjectionRotation — RaG_BaseBuilding (cond)
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
Icon.DestroyWhiteBackground — DayZ-Expansion-Bundle
Icon.Expansion_ResetColor — DayZ-Expansion-Bundle ✂
Icon.Expansion_UpdateItemRarity — DayZ-Expansion-Bundle ✂
Icon.FullScreen — DayZ-Expansion-Bundle
Icon.InitEx — DayZ-Expansion-Bundle
Icon.InitLock — DayZ-Expansion-Bundle
Icon.SetItemPreview — DayZ-Expansion-Bundle
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
InteractActionInput.UpdatePossibleActions — DayZ-Expansion-Bundle (cond)
IntroSceneCharacter.CharacterLoad — DayZ-Expansion-Bundle
IntroSceneCharacter.CharacterUnload — DayZ-Expansion-Bundle
IntroSceneCharacter.CreateNewCharacter — DayZ-Expansion-Bundle
InventoryQuickbar.GetQuickbarItemColor — DayZ-Expansion-Bundle
ItemActionsWidget.GetActionDesc — DayZ-Expansion-Bundle
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.AfterStoreLoad T3 DayZ-Expansion-Bundle
ItemBase.AreChildrenAccessible — DayZ-Expansion-Bundle (cond)
ItemBase.CF_OnStoreLoad — DayZ-Expansion-Bundle
ItemBase.CF_OnStoreSave — DayZ-Expansion-Bundle
ItemBase.CanBeCombined — DayZ-Expansion-Bundle
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanBeSplit — DayZ-Expansion-Bundle
ItemBase.CanDisplayAttachmentCategory — DayZ-Expansion-Bundle
ItemBase.CanDisplayAttachmentSlot T2 DayZ-Expansion-Bundle ✂
ItemBase.CanDisplayCargo — DayZ-Expansion-Bundle
ItemBase.CanLoadAttachment — DayZ-Expansion-Bundle ✂
ItemBase.CanPutAsAttachment — DayZ-Expansion-Bundle (cond)
ItemBase.CanPutInCargo T2 DayZ-Expansion-Bundle
ItemBase.CanPutIntoHands T2 DayZ-Expansion-Bundle
ItemBase.CanReceiveAttachment T2 DayZ-Expansion-Bundle (cond)
ItemBase.CanReceiveItemIntoCargo T2 DayZ-Expansion-Bundle (cond)
ItemBase.CanReleaseAttachment T2 DayZ-Expansion-Bundle
ItemBase.CanReleaseCargo — DayZ-Expansion-Bundle
ItemBase.CanRemoveFromCargo — DayZ-Expansion-Bundle
ItemBase.CanRemoveFromHands — DayZ-Expansion-Bundle
ItemBase.Close — DayZ-Expansion-Bundle
ItemBase.CombineItemsClient — DayZ-Expansion-Bundle (cond)
ItemBase.DamageItemInCargo — PVEZ Reloaded
ItemBase.DeferredInit — DayZ-Expansion-Bundle
ItemBase.EEDelete T3 DayZ-Expansion-Bundle
ItemBase.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
ItemBase.EEInit T3 DayZ-Expansion-Bundle
ItemBase.EEItemAttached T2 DayZ-Expansion-Bundle
ItemBase.EEItemDetached T2 DayZ-Expansion-Bundle
ItemBase.EEKilled T3 DayZ-Expansion-Bundle
ItemBase.EOnContact — DayZ-Expansion-Bundle ✂
ItemBase.ExpansionIsLocked — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_CanObjectAttach — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_CanUseVirtualStorage — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_GetEntityStorageFileName — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_GetRarity — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_RestoreContents — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_StoreContents — DayZ-Expansion-Bundle ✂
ItemBase.GetHiddenSelectionIndex — DayZ-Expansion-Bundle ✂
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.IsInventoryVisible T2 DayZ-Expansion-Bundle
ItemBase.IsOpen — DayZ-Expansion-Bundle
ItemBase.MaxLifetimeRefreshCalc — DayZ-Expansion-Bundle ✂
ItemBase.OnEnergyConsumed — DayZ-Expansion-Bundle (cond)
ItemBase.OnQuantityChanged — DayZ-Expansion-Bundle
ItemBase.OnRightClick — DayZ-Expansion-Bundle (cond)
ItemBase.OnStoreSave T3 CF
ItemBase.OnSwitchOff — DayZ-Expansion-Bundle
ItemBase.OnSwitchOn — DayZ-Expansion-Bundle
ItemBase.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
ItemBase.OnWasAttached — DayZ-Expansion-Bundle
ItemBase.OnWasDetached — DayZ-Expansion-Bundle
ItemBase.OnWorkStart — DayZ-Expansion-Bundle
ItemBase.OnWorkStop — DayZ-Expansion-Bundle
ItemBase.Open — DayZ-Expansion-Bundle
JMESPMeta.CreateActions — DayZ-Expansion-Bundle
JMESPMetaBaseBuilding.Create — DayZ-Expansion-Bundle
JMESPMetaBaseBuilding.CreateActions — DayZ-Expansion-Bundle
JMESPMetaBaseBuilding.UpdateButtonStates — DayZ-Expansion-Bundle
JMItemSetSettings.Defaults — DayZ-Expansion-Bundle
JMPlayerForm.Click_ApplyStats — DayZ-Expansion-Bundle
JMPlayerForm.InitActionWidgetsStats — DayZ-Expansion-Bundle
JMPlayerForm.OnClientPermissionsUpdated — DayZ-Expansion-Bundle
JMPlayerForm.RefreshStats — DayZ-Expansion-Bundle
JMPlayerInstance.OnReceiveStatus — DayZ-Expansion-Bundle
JMPlayerInstance.OnRecieveHealth — DayZ-Expansion-Bundle
JMPlayerInstance.OnSendHealth — DayZ-Expansion-Bundle
JMPlayerInstance.OnSendStatus — DayZ-Expansion-Bundle
JMPlayerInstance.Update — DayZ-Expansion-Bundle
JMPlayerModule.GetRPCMax — DayZ-Expansion-Bundle ✂
JMPlayerModule.OnRPC T2 DayZ-Expansion-Bundle
JMPlayerModule.Server_EndSpectating — DayZ-Expansion-Bundle
JMPlayerModule.Server_OnStartSpectating — DayZ-Expansion-Bundle
JMPlayerModule.Server_StartSpectating — DayZ-Expansion-Bundle
JMVehicleSpawnerSettings.Defaults — DayZ-Expansion-Bundle
JMVehiclesMenu.GetVehicleTypeInfo — DayZ-Expansion-Bundle ✂
KeybindingElement.Reload — CF
KeybindingElementNew.GetLayoutName — DayZ-Expansion-Bundle ✂
KeybindingsMenu.Init — DayZ-Expansion-Bundle
KeybindingsMenu.Refresh — DayZ-Expansion-Bundle ✂
KitchenTimer.OnUpdate T0 DayZ-Expansion-Bundle
LandMineTrap.EEHitBy T2 VPPAdminTools
LandMineTrap.Expansion_IsExplosive — DayZ-Expansion-Bundle ✂
Land_ContainerLocked_Blue_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Blue_DE.EEInit T3 GameLabs
Land_ContainerLocked_Orange_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Orange_DE.EEInit T3 GameLabs
Land_ContainerLocked_Red_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Red_DE.EEInit T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEInit T3 GameLabs
Land_House_1B01_Pub.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1B01_Pub.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1B01_Pub.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W01.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W01.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W01.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W01.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W02.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W02.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W02.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W02.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W03.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W03.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W03.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W03.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W04.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W04.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W04.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W04.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W05.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W05.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W05.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W05.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W06.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W06.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W06.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W06.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W08.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W08.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W08.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W08.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W09.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W09.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W09.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W09.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W10.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W10.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W10.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W10.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W11.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W11.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W11.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W11.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W12.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W12.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W12.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W12.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_2B01.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_2B01.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_2B01.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_2B01.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_2W01.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_2W01.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_2W01.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_2W01.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_2W02.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_2W02.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_2W02.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_2W02.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEDelete T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEInit T3 GameLabs
Land_Underground_Entrance.RequestLatentTransition — DayZ-Expansion-Bundle (cond)
Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance — DayZ-Expansion-Bundle ✂
Land_Village_Pub.HasInterior — DayZ-Expansion-Bundle ✂
Land_Village_Pub.HasIvys — DayZ-Expansion-Bundle ✂
Land_Village_Pub.SpawnIvys — DayZ-Expansion-Bundle ✂
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
M4_CarryHandleOptic.CanPutAsAttachment — GameLabs (cond)
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
MagazineStorage.IsCompatiableAmmo — DayZ-Expansion-Bundle
MagazineStorage.SetActions T2 RaG_BaseItems
MapMenu.Init — PVEZ Reloaded
MaskBase.ConsumeQuantity — DayZ-Expansion-Bundle (cond)
MeatTenderizer.SetActions T2 DayZ-Expansion-Bundle
Megaphone.OnWorkStart — DayZ-Expansion-Bundle
Megaphone.OnWorkStop — DayZ-Expansion-Bundle
MenuTeleportManager.UpdateMapEx — PVEZ Reloaded
MetalWire.UpdateAllSelections — DayZ-Expansion-Bundle
MiscGameplayFunctions.FilterObstructedObjectsByGrouping — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.FilterObstructingObjects — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.GetHeadingAngle — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.GetHeadingVector — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.IsObjectObstructed — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.IsObjectObstructedEx — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.IsObjectObstructedFilterEx — DayZ-Expansion-Bundle ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.EquipCharacter — DayZ-Expansion-Bundle (cond)
MissionServer.HandleBody — DayZ-Expansion-Bundle
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnGameplayDataHandlerLoad — GameLabs
MissionServer.SyncRespawnModeInfo — DayZ-Expansion-Bundle (cond)
MissionServer.TickScheduler T0 DayZ-Expansion-Bundle ✂
MissionServer.eAI_GetPlayers — DayZ-Expansion-Bundle ✂
ModItemRegisterCallbacks.RegisterCustom — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifierBase.ResetLastTickTime — DayZ-Expansion-Bundle
ModifierBase.Tick T0 DayZ-Expansion-Bundle (cond)
ModifiersManager.OnScheduledTick T1 DayZ-Expansion-Bundle ✂
ModifiersManager.SetModifiers — DayZ-Expansion-Bundle
ModsMenuDetailedEntry.LoadData — DayZ-Expansion-Bundle
ModsMenuSimpleEntry.LoadData — DayZ-Expansion-Bundle
MotorbikeScript.CF_OnStoreLoad — DayZ-Expansion-Bundle
MotorbikeScript.CF_OnStoreSave — DayZ-Expansion-Bundle
MotorbikeScript.CanReceiveAttachment T2 DayZ-Expansion-Bundle
MotorbikeScript.CanReleaseAttachment T2 DayZ-Expansion-Bundle
MotorbikeScript.DamageCrew — DayZ-Expansion-Bundle
MotorbikeScript.DeferredInit — DayZ-Expansion-Bundle
MotorbikeScript.EECargoIn — DayZ-Expansion-Bundle
MotorbikeScript.EECargoOut — DayZ-Expansion-Bundle
MotorbikeScript.EEDelete T3 DayZ-Expansion-Bundle
MotorbikeScript.EEInit T3 DayZ-Expansion-Bundle
MotorbikeScript.EEItemAttached T2 DayZ-Expansion-Bundle
MotorbikeScript.EEItemDetached T2 DayZ-Expansion-Bundle
MotorbikeScript.EEKilled T3 DayZ-Expansion-Bundle
MotorbikeScript.EEOnAfterLoad T3 DayZ-Expansion-Bundle
MotorbikeScript.EEOnCECreate — DayZ-Expansion-Bundle
MotorbikeScript.EEOnDamageCalculated — DayZ-Expansion-Bundle
MotorbikeScript.EOnPostSimulate T1 DayZ-Expansion-Bundle ✂
MotorbikeScript.GetMomentum — DayZ-Expansion-Bundle
MotorbikeScript.IsInventoryVisible T2 DayZ-Expansion-Bundle
MotorbikeScript.NameOverride — DayZ-Expansion-Bundle ✂
MotorbikeScript.OnBeforeEngineStart — DayZ-Expansion-Bundle
MotorbikeScript.OnCEIterate — DayZ-Expansion-Bundle
MotorbikeScript.OnContact — DayZ-Expansion-Bundle
MotorbikeScript.OnEngineStart — DayZ-Expansion-Bundle
MotorbikeScript.OnEngineStop — DayZ-Expansion-Bundle
MotorbikeScript.OnStoreSave T3 CF
MotorbikeScript.OnUpdate T0 DayZ-Expansion-Bundle
MotorbikeScript.SetActions T2 DayZ-Expansion-Bundle
NVGoggles.Expansion_TryTurningOff — DayZ-Expansion-Bundle ✂
NVGoggles.Expansion_TryTurningOn — DayZ-Expansion-Bundle ✂
NVGoggles.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OffroadHatchback.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
OffroadHatchback.OnDebugSpawn — DayZ-Expansion-Bundle ✂
OpenCan.Init — SNAFU Weapons
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
Pickaxe.SetActions T2 RedFalcon Flight System Heliz
PipeWrench.SetActions T2 DayZ-Expansion-Bundle
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerAgentPool.AddAgent — DayZ-Expansion-Bundle (cond)
PlayerBase.AC_HasAnyPPEActive — CannabisPlus
PlayerBase.AfterStoreLoad T3 DayZ-Expansion-Bundle
PlayerBase.CF_OnStoreLoad — DayZ-Expansion-Bundle
PlayerBase.CF_OnStoreSave — DayZ-Expansion-Bundle
PlayerBase.CanReceiveAttachment T2 Alevaric's Clothing Overhaul (cond)
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.DropItem — DayZ-Expansion-Bundle
PlayerBase.EEDelete T3 DayZ-Expansion-Bundle
PlayerBase.EEItemIntoHands T2 DayZ-Expansion-Bundle
PlayerBase.EOnFrame T1 DayZ-Expansion-Bundle ✂
PlayerBase.Expansion_HasAdminToolGodMode — DayZ-Expansion-Bundle ✂
PlayerBase.Expansion_HasAdminToolInvisibility — DayZ-Expansion-Bundle ✂
PlayerBase.Expansion_IsFriendly — DayZ-Expansion-Bundle
PlayerBase.Expansion_IsHelper — DayZ-Expansion-Bundle
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.HeadingModel — DayZ-Expansion-Bundle
PlayerBase.IsInventoryVisible T2 DayZ-Expansion-Bundle
PlayerBase.IsTargetInActiveRefresherRange — DayZ-Expansion-Bundle ✂
PlayerBase.OnBleedingSourceRemoved — PVEZ Reloaded
PlayerBase.OnCommandSwimFinish — DayZ-Expansion-Bundle
PlayerBase.OnCommandSwimStart — DayZ-Expansion-Bundle
PlayerBase.OnDisconnect — DayZ-Expansion-Bundle
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnEnterZone — DayZ-Expansion-Bundle ✂
PlayerBase.OnExitZone — DayZ-Expansion-Bundle ✂
PlayerBase.OnInputUserDataProcess — RedFalcon Flight System Heliz
PlayerBase.OnLand — DayZ-Expansion-Bundle
PlayerBase.OnRestrainChangeClient — DayZ-Expansion-Bundle
PlayerBase.OnRestrainStart — DayZ-Expansion-Bundle
PlayerBase.OnStoreLoad T3 DayZ-Expansion-Bundle (cond)
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnStoreSave T3 DayZ-Expansion-Bundle (cond)
PlayerBase.OnUnconsciousStart — DayZ-Expansion-Bundle
PlayerBase.OnUnconsciousStop — DayZ-Expansion-Bundle
PlayerBase.OnVehicleSeatDriverLeft — DayZ-Expansion-Bundle
PlayerBase.OnVehicleSwitchSeat — GameLabs
PlayerBase.ServerReplaceItemWithNew — DayZ-Expansion-Bundle
PlayerBase.SetActionsRemoteTarget — DayZ-Expansion-Bundle
PlayerBase.SetSuicide — DayZ-Expansion-Bundle
PlayerBase.TryHideItemInHands — DayZ-Expansion-Bundle
PlayerBase.UpdatePlayerMeasures — DayZ-Expansion-Bundle (cond)
PlayerBase.eAI_IsLit — DayZ-Expansion-Bundle ✂
PlayerBase.eAI_OnFactionChange — DayZ-Expansion-Bundle ✂
PlayerBase.eAI_SetFactionTypeID — DayZ-Expansion-Bundle
Pliers.SetActions T2 RaG_Core
PluginAdminLog.GetPlayerPrefix — DayZ-Expansion-Bundle
PluginAdminLog.OnContinouousAction — GameLabs
PluginAdminLog.OnInit T3 DayZ-Expansion-Bundle
PluginAdminLog.OnPlacementComplete — GameLabs
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenu.RegisterModdedDiags — DayZ-Expansion-Bundle
PluginDiagMenu.RegisterModdedDiagsIDs — DayZ-Expansion-Bundle
PluginDiagMenuClient.BindCallbacks — DayZ-Expansion-Bundle
PluginDiagMenuClient.OnRPC T2 DayZ-Expansion-Bundle
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginManager.RegisterPluginDebug — DayZ-Expansion-Bundle (cond)
PluginRepairing.CalculateHealth — PristineRepair ✂
PluginRepairing.CanRepair — PristineRepair ✂
PluginRepairing.Repair — PristineRepair ✂
PokeHolesBarrel.CanDo — RaG_BaseItems (cond)
PortableGasLamp.EEInit T3 RaG_BaseBuilding
PortableGasLamp.OnSwitchOn — RaG_BaseBuilding
PortableGasLamp.OnWasAttached — RaG_BaseBuilding
PortableGasLamp.OnWasDetached — RaG_BaseBuilding
PortableGasLamp.OnWorkStart — DayZ-Expansion-Bundle
PortableGasLamp.OnWorkStop — DayZ-Expansion-Bundle
PortableGasLamp.SetActions T2 RaG_BaseBuilding
PortableGasStove.EEItemAttached T2 RaG_BeeHive
PortableGasStove.EEItemDetached T2 RaG_BeeHive
PortableGasStove.OnWorkStop — DayZ-Expansion-Bundle
PortableGasStove.RemoveCookingAudioVisuals — RaG_BeeHive ✂
PowerGeneratorBase.OnWorkStart — DayZ-Expansion-Bundle
PowerGeneratorBase.OnWorkStop — DayZ-Expansion-Bundle
PoweredOptic_Base.OnWorkStart — DayZ-Expansion-Bundle
PoweredOptic_Base.OnWorkStop — DayZ-Expansion-Bundle
PropertyModifiers.UpdateModifiers — DayZ-Expansion-Bundle
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
Radio.OnWorkStop — DayZ-Expansion-Bundle
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
Rangefinder.OnWorkStart — DayZ-Expansion-Bundle
Rangefinder.OnWorkStop — DayZ-Expansion-Bundle
Raycaster.OnWorkStart — DayZ-Expansion-Bundle
Raycaster.OnWorkStop — DayZ-Expansion-Bundle
RecipeBase.CheckRecipe — DayZ-Expansion-Bundle
RecipeBase.GetName — DayZ-Expansion-Bundle ✂
RecipeBase.SpawnItems — DayZ-Expansion-Bundle
RecoilBase.PostInit — DayZ-Expansion-Bundle (cond)
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
Refridgerator.OnWorkStart — DayZ-Expansion-Bundle
Refridgerator.OnWorkStop — DayZ-Expansion-Bundle
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — DayZ-Expansion-Bundle
Roadflare.OnWorkStart — DayZ-Expansion-Bundle
Roadflare.OnWorkStop — DayZ-Expansion-Bundle
Roadflare.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
ScientificBriefcase.EEDelete T3 GameLabs
ScientificBriefcase.EEInit T3 GameLabs
ScientificBriefcase.Open — GameLabs
SeaChest.SetActions T2 DayZ-Expansion-Bundle
Sedan_02.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
Sedan_02.OnDebugSpawn — DayZ-Expansion-Bundle ✂
Sedan_02_Wheel.OnWasDetached — DayZ-Expansion-Bundle
SeedPackBase.EmptySeedPack — CannabisPlus (cond)
ServerBrowserMenuNew.GetSelectedTab — DayZ-Expansion-Bundle (cond)
ServerBrowserMenuNew.Init — DayZ-Expansion-Bundle
ServerBrowserMenuNew.OnClick — DayZ-Expansion-Bundle (cond)
ServerBrowserMenuNew.Refresh — DayZ-Expansion-Bundle
SlotsIcon.ClearRemainSelected — DayZ-Expansion-Bundle
SlotsIcon.Expansion_ResetColor — DayZ-Expansion-Bundle ✂
SlotsIcon.Expansion_UpdateItemRarity — DayZ-Expansion-Bundle ✂
SlotsIcon.Init — DayZ-Expansion-Bundle
SlotsIcon.SetItemPreview — DayZ-Expansion-Bundle
SmokeGrenadeBase.Expansion_IsExplosive — DayZ-Expansion-Bundle ✂
SmokeGrenadeBase.OnExplode — DayZ-Expansion-Bundle (cond)
SmokeGrenadeBase.OnWorkStart — DayZ-Expansion-Bundle
SmokeGrenadeBase.OnWorkStop — DayZ-Expansion-Bundle
SpookyArea.eAI_IsDangerousToAI — DayZ-Expansion-Bundle ✂
Spotlight.ExpansionCanRecievePower — DayZ-Expansion-Bundle ✂
Spotlight.OnWorkStart — DayZ-Expansion-Bundle
Spotlight.OnWorkStop — DayZ-Expansion-Bundle
StaminaHandler.DepleteStaminaEx — DayZ-Expansion-Bundle (cond)
StaminaHandler.StaminaProcessor_Ladder — DayZ-Expansion-Bundle (cond)
StaminaHandler.StaminaProcessor_Move — DayZ-Expansion-Bundle (cond)
StaminaHandler.StaminaProcessor_Swimming — DayZ-Expansion-Bundle (cond)
StaminaHandler.Update — DayZ-Expansion-Bundle (cond)
StandardActionInput.SortActions — RaG_Core
StandardActionInput.UpdatePossibleActions — RedFalcon Flight System Heliz
StaticObj_Wreck_Chinook.EEDelete T3 GameLabs
StaticObj_Wreck_Chinook.EEInit T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEDelete T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEInit T3 GameLabs
Stone.SetActions T2 RaG_BaseBuilding
StunBaton.OnWorkStart — DayZ-Expansion-Bundle
StunBaton.OnWorkStop — DayZ-Expansion-Bundle
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
SwapOldAndNewMagazine.OnEntry — DayZ-Expansion-Bundle (cond)
SyncEvents.SendPlayerList — DayZ-Expansion-Bundle ✂
TLRLight.OnWorkStart — DayZ-Expansion-Bundle
TLRLight.OnWorkStop — DayZ-Expansion-Bundle
TLRLight.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
TabberUI.AddTab — DayZ-Expansion-Bundle ✂
TentBase.CF_OnStoreLoad — DayZ-Expansion-Bundle
TentBase.CF_OnStoreSave — DayZ-Expansion-Bundle
TentBase.EEHitBy T2 DayZ-Expansion-Bundle
TentBase.EEInit T3 RaG_Core
TentBase.EEKilled T3 DayZ-Expansion-Bundle
TentBase.ExpansionIsOpenable — DayZ-Expansion-Bundle ✂
TentBase.ExpansionIsOpened — DayZ-Expansion-Bundle ✂
TentBase.GetRaGDigitalCodeLockPosition — RaG_Core (cond)
TentBase.IsOpen — RaG_Core
TerritoryFlag.SetRefresherActive — PVEZ Reloaded
ThermalBiasHandler.OnStoreLoad T3 DayZ-Expansion-Bundle (cond)
Torch.OnWorkStart — DayZ-Expansion-Bundle
Torch.OnWorkStop — DayZ-Expansion-Bundle
TransmitterBase.OnWorkStart — DayZ-Expansion-Bundle
TransmitterBase.OnWorkStop — DayZ-Expansion-Bundle
TrapBase.CreateTargetInformation — DayZ-Expansion-Bundle ✂
TrapBase.EEHitBy T2 DayZ-Expansion-Bundle
TrapBase.Expansion_IsDanger — DayZ-Expansion-Bundle ✂
TrapBase.OnPlacementComplete — VPPAdminTools
TripwireTrap.EEItemAttached T2 DayZ-Expansion-Bundle
TripwireTrap.EEItemDetached T2 DayZ-Expansion-Bundle
TripwireTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Bundle ✂
TripwireTrap.Expansion_IsExplosive — DayZ-Expansion-Bundle ✂
TripwireTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Bundle ✂
TripwireTrap.OnInventoryEnter T2 DayZ-Expansion-Bundle
Truck_01_Base.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
Truck_01_Wheel.OnWasDetached — DayZ-Expansion-Bundle
Truck_01_WheelDouble.OnWasDetached — DayZ-Expansion-Bundle
UniversalLight.InitAttachmentsSlotsToCheck — SNAFU Weapons
UniversalLight.OnWorkStart — DayZ-Expansion-Bundle
UniversalLight.OnWorkStop — DayZ-Expansion-Bundle
UniversalLight.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VehicleBattery.SetActions T2 DayZ-Expansion-Bundle
VehicleContactData.SetData — DayZ-Expansion-Bundle
VehicleLightsComponent.EnableLight — DayZ-Expansion-Bundle (cond)
VehicleLightsComponent.SetSelectionMaterial — DayZ-Expansion-Bundle (cond)
VicinityItemManager.AddVicinityItems — DayZ-Expansion-Bundle (cond)
VicinityItemManager.IsObstructed — RaG_BaseBuilding (cond)
VirtualHud.SendRPC — DayZ-Expansion-Bundle (cond)
VomitSymptom.OnAnimationStart — DayZ-Expansion-Bundle
Watchtower.CanBeDamaged — DayZ-Expansion-Bundle ✂
WatchtowerKit.OnPlacementComplete — GameLabs
WeaponAttachMagazine.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponFSM.ValidateAndRepairHelper — DayZ-Expansion-Bundle ✂
WeaponFire.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponFireAndChamberNext.OnUpdate T0 DayZ-Expansion-Bundle (cond)
WeaponFireMultiMuzzle.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponFireToJam.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponFireWithEject.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponManager.CanLoadBullet — DayZ-Expansion-Bundle
WeaponStableState.SyncAnimState — DayZ-Expansion-Bundle (cond)
WeaponStartAction.eAI_Vanilla_OnEntry — DayZ-Expansion-Bundle
WeaponUnjamming_Start.OnUpdate T0 DayZ-Expansion-Bundle (cond)
Weapon_Base.AfterStoreLoad T3 DayZ-Expansion-Bundle
Weapon_Base.EEItemAttached T2 DayZ-Expansion-Bundle
Weapon_Base.EEItemDetached T2 DayZ-Expansion-Bundle
Weapon_Base.EEParentedFrom — DayZ-Expansion-Bundle
Weapon_Base.EEParentedTo — DayZ-Expansion-Bundle
Weapon_Base.Expansion_GetAnyLightOrNVG — DayZ-Expansion-Bundle ✂
Weapon_Base.Expansion_GetDPS — DayZ-Expansion-Bundle ✂
Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG — DayZ-Expansion-Bundle ✂
Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG — DayZ-Expansion-Bundle ✂
Weapon_Base.OnFireModeChange — DayZ-Expansion-Bundle
Weapon_Base.OnInventoryExit T2 DayZ-Expansion-Bundle
Weapon_Base.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
Weapon_Base.ProcessWeaponAbortEvent — DayZ-Expansion-Bundle (cond)
Weapon_Base.ProcessWeaponEvent — DayZ-Expansion-Bundle (cond)
Weapon_Base.UpdateLaser — DayZ-Expansion-Bundle ✂
Weapon_Base.eAI_IsSilent — DayZ-Expansion-Bundle ✂
WoodBase.OnTreeCutDown — DayZ-Expansion-Bundle
WoodenCrate.SetActions T2 DayZ-Expansion-Bundle
WoodenLog.SetActions T2 RaG_BaseItems
WoodenPlank.SetActions T2 RaG_BaseItems
WorldData.UpdateBaseEnvTemperature — DayZ-Expansion-Bundle
Wreck_Mi8.EEDelete T3 GameLabs
Wreck_Mi8.EEInit T3 GameLabs
Wreck_Mi8_Crashed.AfterStoreLoad T3 DayZ-Expansion-Bundle
Wreck_Mi8_Crashed.EEInit T3 GameLabs
Wreck_Mi8_Crashed.EEOnCECreate — DayZ-Expansion-Bundle
Wreck_SantasSleigh.AfterStoreLoad T3 DayZ-Expansion-Bundle
Wreck_SantasSleigh.EEDelete T3 GameLabs
Wreck_SantasSleigh.EEInit T3 GameLabs
Wreck_SantasSleigh.EEOnCECreate — DayZ-Expansion-Bundle
Wreck_UH1Y.AfterStoreLoad T3 DayZ-Expansion-Bundle
Wreck_UH1Y.EEInit T3 GameLabs
Wreck_UH1Y.EEOnCECreate — DayZ-Expansion-Bundle
Wrench.SetActions T2 FlipTransport
XmasLights.OnWorkStart — DayZ-Expansion-Bundle
XmasLights.OnWorkStop — DayZ-Expansion-Bundle
ZmbM_Gamedev_Base.HandleMindStateChange — DayZ-Expansion-Bundle
ZombieBase.AfterStoreLoad T3 DayZ-Expansion-Bundle
ZombieBase.ChaseAttackLogic — DayZ-Expansion-Bundle (cond)
ZombieBase.CommandHandler T1 DayZ-Expansion-Bundle
ZombieBase.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
ZombieBase.EEKilled T3 DayZ-Expansion-Bundle
ZombieBase.EOnContact — DayZ-Expansion-Bundle ✂
ZombieBase.EvaluateDeathAnimation — PVEZ Reloaded
ZombieBase.FightAttackLogic — DayZ-Expansion-Bundle (cond)
ZombieBase.FightLogic — DayZ-Expansion-Bundle (cond)
ZombieBase.HandleMindStateChange — DayZ-Expansion-Bundle
ZombieBase.Init — PVEZ Reloaded
ZombieBase.ModCommandHandlerBefore — DayZ-Expansion-Bundle (cond)
ZombieBase.NameOverride — DayZ-Expansion-Bundle (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieBase.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
eAIBase.Expansion_IsGravecrossEnabled — DayZ-Expansion-Bundle (cond)
eAIBase.Init — DayZ-Expansion-Bundle
jeans_np_base.SetActions T2 MMG Civilian Clothing
survival_pants_base.SetActions T2 MMG Civilian Clothing

83 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.