← modperf

Stack composer

Started from British Life RP | Post Apoc | Life RP | discord.gg/thDA5gRvx8: the 67 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 GameLabs
  4. 4 RaG_Core
  5. 5 DayZ Life V2 Client (RP Framework) not analyzed
  6. 6 VPPAdminTools
  7. 7 DayZ Editor Loader
  8. 8 DayZ-Expansion-Map-Assets
  9. 9 VanillaPlusPlusMap
  10. 10 British Life Assets not analyzed
  11. 11 British Life Vehicles not analyzed
  12. 12 British Life Clothing not analyzed
  13. 13 British Life Items not analyzed
  14. 14 RedFalcon Flight System Heliz
  15. 15 HypeTrain not analyzed
  16. 16 Custom Keycards
  17. 17 BaseBuildingPlus
  18. 18 gebsfish
  19. 19 BadgerSigns not analyzed
  20. 20 RedFalcon Watercraft
  21. 21 Party On !
  22. 22 Fishy Buildings
  23. 23 Fishy IndustrialPack not analyzed
  24. 24 Towing Service
  25. 25 Waterfall not analyzed
  26. 26 LightObjects
  27. 27 Shooting Range Objects not analyzed
  28. 28 Pizza Time Lite not analyzed
  29. 29 RaG_BaseItems
  30. 30 Disease Injectors
  31. 31 CJ187-PokemonCards
  32. 32 Easy Signs [by Cl0ud]
  33. 33 CannabisPlus
  34. 34 TF:Fireworks
  35. 35 Fungi Neon Signs not analyzed
  36. 36 DayZ-Bicycle
  37. 37 Survivor Animations
  38. 38 Jiggles Signs not analyzed
  39. 39 DayZ-Dog
  40. 40 MaharlikaPH_Boats
  41. 41 BBPItemPack
  42. 42 RUSForma_Motorcycles
  43. 43 DayZ Horse
  44. 44 Admirals Cannibal Mod not analyzed
  45. 45 FlipTransport
  46. 46 Gas-Pump-Refueling
  47. 47 IAT_Crafting_Plus
  48. 48 Lux Roleplay Items not analyzed
  49. 49 MuchCarKey
  50. 50 Code Lock
  51. 51 Alevaric's Clothing Overhaul
  52. 52 ExtraFarmingItems
  53. 53 AgricultureCore
  54. 54 RUSForma_MapObject not analyzed
  55. 55 LMs Planes not analyzed
  56. 56 DayZ Vape not analyzed
  57. 57 Beetle Prisoner Escort not analyzed
  58. 58 Auto Transmission not analyzed
  59. 59 British Life Test Mod not analyzed
  60. 60 British Life Misc not analyzed
  61. 61 VPP Attachment Browser not analyzed
  62. 62 Ambient Animals Pack
  63. 63 Dayz-Cat not analyzed
  64. 64 Vehicle Shooting not analyzed
  65. 65 AmbientBlueWhale not analyzed
  66. 66 AdditionalMedicSupplies
  67. 67 Code_Lock_1.30_Fix
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

26 of 67 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 7 below.

Mods silencing mods
5 conflicts

Across 149 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.47% of a frame at 100 players

4.725 ms per second, all 41 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

The one pair#

BBPItemPacksilencesBaseBuildingPlus5 methods
Hologram.AddProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:160 Hologram.SubtractProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:165 Construction.CanBuildPart check BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Overrides\Construction.c:3 DeCraftWoodenCrate.CanDo check BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Recipes\DeCraftWoodenCrate.c:3 Hologram.GetProjectionRotation value BaseBuildingPlus's value here is replaced. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:155
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
DayZ Horse then Survivor Animations then VPPAdminTools RPC send then vanilla
DayZGame.OnUpdate
every server frame
VPPAdminTools then GameLabs then CF then vanilla
MissionServer.OnUpdate
every server frame
Survivor Animations then CF then vanilla
ItemBase.EEItemLocationChanged
every inventory move
DayZ Horse then DayZ-Dog then DayZ-Bicycle timer then GameLabs then vanilla
PlayerBase.EEItemAttached
every inventory move
Alevaric's Clothing Overhaul then DayZ-Dog then vanilla
PlayerBase.SetActions
per event
MuchCarKey then DayZ Horse then BBPItemPack then DayZ-Dog then Survivor Animations then RaG_BaseItems then RedFalcon Watercraft then gebsfish then BaseBuildingPlus then Custom Keycards then RedFalcon Flight System Heliz then VPPAdminTools then vanilla
PlayerBase.OnRPC
per event
IAT_Crafting_Plus then BBPItemPack then MaharlikaPH_Boats then BaseBuildingPlus then VPPAdminTools then RaG_Core then vanilla
DayZGame.OnRPC
per event
FlipTransport then Custom Keycards sometimes stops here then VPPAdminTools sometimes stops here then Dabs Framework then CF sometimes stops here then vanilla
CarScript.SetActions
per event
Gas-Pump-Refueling then FlipTransport then Towing Service then gebsfish then vanilla
Hammer.SetActions
per event
MaharlikaPH_Boats then RaG_BaseItems then Towing Service then RaG_Core then vanilla
Wrench.SetActions
per event
MuchCarKey then FlipTransport then DayZ-Bicycle then Towing Service then vanilla
ActionGetInTransport.ActionCondition
per event
MuchCarKey sometimes stops here then DayZ-Bicycle sometimes stops here then gebsfish sometimes stops here then vanilla

Stall risks#

7 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

GameLabs
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
000_Scripts.pbo::4_World\4_Hooking\*жкндлѐњ.c:213
VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115
DayZ Horse
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
dayz_horse.pbo::Scripts\4_World\PlayerBase.c:49
DayZ-Bicycle
ItemBase.EEItemLocationChanged
every inventory move
Timer created inside a hot hook heuristic
Bicycle.pbo::scripts\4_World\entities\core\ItemBase.c:4

Everything else#

All 149 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Construction.CanBuildPart — vanilla → BaseBuildingPlus (cond) → BBPItemPack ✂
DeCraftWoodenCrate.CanDo — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.AddProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.GetProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.SubtractProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → RaG_Core → VPPAdminTools → RedFalcon Flight System Heliz → Custom Keycards → BaseBuildingPlus → gebsfish → RedFalcon Watercraft → Party On ! → Towing Service → RaG_BaseItems → Disease Injectors → CJ187-PokemonCards → CannabisPlus → TF:Fireworks → DayZ-Bicycle → Survivor Animations → DayZ-Dog → MaharlikaPH_Boats → BBPItemPack → DayZ Horse → FlipTransport → Gas-Pump-Refueling → IAT_Crafting_Plus → MuchCarKey → Code Lock → Alevaric's Clothing Overhaul → ExtraFarmingItems → AgricultureCore → AdditionalMedicSupplies
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → GameLabs → Custom Keycards → BaseBuildingPlus → gebsfish → Party On ! → RaG_BaseItems → CJ187-PokemonCards → CannabisPlus → TF:Fireworks → BBPItemPack → MuchCarKey → Alevaric's Clothing Overhaul → ExtraFarmingItems → Ambient Animals Pack → AdditionalMedicSupplies
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → RedFalcon Flight System Heliz → Party On ! → Towing Service → RaG_BaseItems → CannabisPlus → DayZ-Bicycle → DayZ-Dog → MaharlikaPH_Boats → DayZ Horse → ExtraFarmingItems → AgricultureCore → AdditionalMedicSupplies
MissionServer.OnInit T3 vanilla → CF → GameLabs → VPPAdminTools → BaseBuildingPlus → gebsfish → RaG_BaseItems → CannabisPlus → MaharlikaPH_Boats → FlipTransport → MuchCarKey → ExtraFarmingItems → AgricultureCore
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → gebsfish → Party On ! → RaG_BaseItems → TF:Fireworks → DayZ-Bicycle → DayZ-Dog → BBPItemPack → DayZ Horse → FlipTransport → Alevaric's Clothing Overhaul → ExtraFarmingItems
PlayerBase.SetActions T2 vanilla → VPPAdminTools → RedFalcon Flight System Heliz → Custom Keycards → BaseBuildingPlus → gebsfish → RedFalcon Watercraft → RaG_BaseItems → Survivor Animations → DayZ-Dog → BBPItemPack → DayZ Horse → MuchCarKey
PluginRecipesManager.RegisterRecipies — vanilla → BaseBuildingPlus → gebsfish → Party On ! → RaG_BaseItems → CannabisPlus → DayZ-Dog → BBPItemPack → ExtraFarmingItems → AgricultureCore → AdditionalMedicSupplies
PlayerBase.Init — vanilla → VPPAdminTools → RedFalcon Flight System Heliz → BaseBuildingPlus → Disease Injectors → Survivor Animations → DayZ-Dog → BBPItemPack → AgricultureCore → AdditionalMedicSupplies
Hologram.EvaluateCollision — vanilla → RaG_Core (cond) → BaseBuildingPlus (cond) → gebsfish → DayZ-Bicycle (cond) → DayZ-Dog (cond) → MaharlikaPH_Boats (cond) → DayZ Horse (cond) → Ambient Animals Pack (cond)
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → GameLabs → RaG_Core → BaseBuildingPlus → MaharlikaPH_Boats → BBPItemPack → Code Lock
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → GameLabs → RaG_Core → VPPAdminTools → DayZ-Dog → DayZ Horse
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → GameLabs → VPPAdminTools → DayZ Editor Loader → Custom Keycards
PlayerBase.OnRPC T2 vanilla → RaG_Core → VPPAdminTools → BaseBuildingPlus → MaharlikaPH_Boats → BBPItemPack → IAT_Crafting_Plus
PluginManager.Init — vanilla → Dabs Framework → RaG_Core → VPPAdminTools → DayZ Horse → MuchCarKey → Code Lock
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → VPPAdminTools (cond) → Custom Keycards (cond) → FlipTransport
Hologram.ProjectionBasedOnParent — vanilla → BaseBuildingPlus (cond) → DayZ-Dog (cond) → BBPItemPack (cond) → DayZ Horse (cond) → ExtraFarmingItems (cond)
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → VanillaPlusPlusMap → BaseBuildingPlus → DayZ-Dog → AdditionalMedicSupplies
MissionServer.OnMissionFinish T3 vanilla → CF → RaG_Core → VPPAdminTools → DayZ-Dog → DayZ Horse
PlayerBase.OnConnect — vanilla → VPPAdminTools → RedFalcon Flight System Heliz → Custom Keycards → DayZ-Dog → DayZ Horse
CarScript.SetActions T2 vanilla → gebsfish → Towing Service → FlipTransport → Gas-Pump-Refueling
DayZGame.DeferredInit — vanilla → CF → GameLabs → VPPAdminTools → gebsfish
Hammer.SetActions T2 vanilla → RaG_Core → Towing Service → RaG_BaseItems → MaharlikaPH_Boats
Hologram.GetProjectionEntityPosition — vanilla → RaG_Core (cond) → BaseBuildingPlus (cond) → MaharlikaPH_Boats (cond) → BBPItemPack (cond)
ItemBase.EEItemLocationChanged T2 vanilla → GameLabs → DayZ-Bicycle → DayZ-Dog → DayZ Horse
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → DayZ-Bicycle (cond) → DayZ-Dog (cond) → DayZ Horse (cond)
PlayerBase.EEKilled T3 vanilla → GameLabs → VPPAdminTools → CannabisPlus → AgricultureCore
Wrench.SetActions T2 vanilla → Towing Service → DayZ-Bicycle → FlipTransport → MuchCarKey
ActionGetInTransport.ActionCondition T2 vanilla → gebsfish (cond) → DayZ-Bicycle (cond) → MuchCarKey (cond)
ActionGetInTransport.OnEndServer — vanilla → RaG_Core → DayZ-Dog → MuchCarKey
ActionGetOutTransport.OnEndServer — vanilla → RedFalcon Flight System Heliz (cond) → DayZ-Dog → MuchCarKey
ActionGetOutTransport.OnStart — vanilla → RedFalcon Flight System Heliz (cond) → RedFalcon Watercraft → MaharlikaPH_Boats
ActionStartEngine.ActionCondition T2 vanilla → Towing Service (cond) → DayZ-Bicycle (cond) → MuchCarKey
CarScript.EEDelete T3 vanilla → RaG_Core → Towing Service → MuchCarKey
DayZAnimalCommandMoveModdable.PreAnimUpdate — vanilla → DayZ-Dog → DayZ Horse → Ambient Animals Pack
DayZGame.OnUpdate T0 vanilla → CF → GameLabs → VPPAdminTools
Hologram.SetProjectionOrientation — vanilla → RaG_Core → BaseBuildingPlus (cond) → BBPItemPack (cond)
ItemBase.SetActions T2 vanilla → RaG_Core → BaseBuildingPlus → IAT_Crafting_Plus
MissionServer.OnEvent — vanilla → CF → GameLabs → VPPAdminTools
PlantBase.Init — vanilla → CannabisPlus → ExtraFarmingItems (cond) → AgricultureCore (cond)
PlayerBase.CommandHandler T1 vanilla → VPPAdminTools → Survivor Animations → DayZ Horse
PlayerBase.EEHitBy T2 vanilla → GameLabs → DayZ-Dog → Ambient Animals Pack
PlayerBase.OnCommandDeathStart — vanilla → DayZ-Dog → MaharlikaPH_Boats → DayZ Horse
PluginRecipesManagerBase.RegisterRecipies — vanilla → MaharlikaPH_Boats → DayZ Horse → Ambient Animals Pack
ActionAttachToConstruction.ActionCondition T2 vanilla → RaG_Core (cond) → BaseBuildingPlus (cond)
ActionBuildPart.OnFinishProgressServer — vanilla → BaseBuildingPlus (cond) → BBPItemPack
ActionBuildPartCB.CreateActionComponent — vanilla → BaseBuildingPlus ✂ → BBPItemPack (cond)
ActionCloseFence.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → Code Lock
ActionDeployObject.OnEndServer — vanilla → CannabisPlus (cond) → BBPItemPack (cond)
ActionDestroyPart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Bicycle
ActionDismantlePart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond)
ActionHarvestCrops.OnExecuteClient — vanilla → ExtraFarmingItems (cond) → AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — vanilla → ExtraFarmingItems (cond) → AgricultureCore (cond)
ActionManagerBase.ActionPossibilityCheck — vanilla → DayZ-Dog (cond) → DayZ Horse (cond)
ActionManagerServer.StartDeliveredAction — vanilla → RedFalcon Flight System Heliz → RedFalcon Watercraft
ActionNextCombinationLockDialOnTarget.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Bicycle
ActionPushCar.ActionCondition T2 vanilla → DayZ-Bicycle (cond) → FlipTransport
ActionPushObject.ActionCondition T2 vanilla → FlipTransport → MuchCarKey (cond)
ActionStartEngine.Can — vanilla → RedFalcon Flight System Heliz → RedFalcon Watercraft
ActionStartEngine.OnEndServer — vanilla → RaG_Core → MuchCarKey
ActionStopEngine.Can — vanilla → RedFalcon Flight System Heliz → RedFalcon Watercraft
ActionStopEngine.OnEndServer — vanilla → RaG_Core → MuchCarKey
ActionSwitchSeats.Start — vanilla → RaG_Core → MuchCarKey
ActionTogglePlaceObject.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → CannabisPlus (cond)
AnimalBase.CanBeTargetedByAI — vanilla → DayZ-Dog (cond) → DayZ Horse (cond)
AttachmentCategoriesRow.DoubleClick — vanilla → DayZ-Dog (cond) → DayZ Horse (cond)
AttachmentCategoriesRow.RefreshSlot — vanilla → DayZ-Dog → DayZ Horse
BandageDressing.SetActions T2 vanilla → DayZ-Dog → DayZ Horse
BoatScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
BoatScript.OnStoreSave T3 vanilla → CF → MuchCarKey
BoatScript.SetActions T2 vanilla → gebsfish → FlipTransport
CCTCursor.Can — vanilla → RedFalcon Flight System Heliz (cond) → RedFalcon Watercraft (cond)
CCTCursorNoObject.Can — vanilla → RedFalcon Flight System Heliz → RedFalcon Watercraft
CCTCursorNoRuinCheck.Can — vanilla → RedFalcon Flight System Heliz → RedFalcon Watercraft
CCTCursorParent.Can — vanilla → RedFalcon Flight System Heliz → RedFalcon Watercraft
CCTObject.Can — vanilla → RedFalcon Flight System Heliz → RedFalcon Watercraft
CCTParent.Can — vanilla → RedFalcon Flight System Heliz → RedFalcon Watercraft
CCTSurface.Can — vanilla → RedFalcon Flight System Heliz → RedFalcon Watercraft
CCTTree.Can — vanilla → RedFalcon Flight System Heliz → RedFalcon Watercraft
CarScript.EEHitBy T2 vanilla → GameLabs → RaG_Core
CarScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
CarScript.OnStoreSave T3 vanilla → CF → MuchCarKey
ChernarusPlusData.InitYieldBank — vanilla → gebsfish ✂ → Ambient Animals Pack
DayZAnimalCommandAttackModdable.PreAnimUpdate — vanilla → DayZ-Dog (cond) → DayZ Horse (cond)
DayZAnimalCommandLookAtModdable.PreAnimUpdate — vanilla → DayZ Horse → Ambient Animals Pack
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZPlayerImplement.ModCommandHandlerAfter — vanilla → DayZ-Dog → DayZ Horse
DayZPlayerImplement.ModCommandHandlerInside — vanilla → VPPAdminTools → DayZ-Bicycle
DigitalCodeLock.OnWorkStop — vanilla → GameLabs → RaG_Core (cond)
DigitalCodeLock.ResetPIN — vanilla → GameLabs → RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — vanilla → GameLabs → RaG_Core
Edible_Base.ProcessDecay — vanilla → RaG_Core → gebsfish
EmoteConstructor.RegisterEmotes — vanilla → Dabs Framework → Survivor Animations
EmoteManager.CanPlayEmote — vanilla → DayZ-Bicycle ✂ → DayZ Horse (cond)
EmoteManager.PlayEmote — vanilla → Survivor Animations (cond) → DayZ-Dog
EnochData.InitYieldBank — vanilla → gebsfish ✂ → Ambient Animals Pack
Fence.CanOpenFence — vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
Fence.CanReceiveAttachment T2 vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
Fence.OnPartDestroyedServer — vanilla → Code Lock → Code_Lock_1.30_Fix
Fence.OnPartDismantledServer — vanilla → Code Lock → Code_Lock_1.30_Fix
Fence.SetActions T2 vanilla → Code Lock → Code_Lock_1.30_Fix
GesturesMenu.GetGestureItems — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.OnMenuRelease — vanilla → Dabs Framework → Survivor Animations
Hacksaw.SetActions T2 vanilla → BBPItemPack → Code Lock
Hatchet.SetActions T2 vanilla → RaG_BaseItems → MaharlikaPH_Boats
Hologram.GetProjectionName — vanilla → RaG_Core (cond) → MaharlikaPH_Boats (cond)
Hologram.RefreshVisual — vanilla → RaG_Core (cond) → MaharlikaPH_Boats (cond)
Hologram.UpdateHologram — vanilla → gebsfish (cond) → MaharlikaPH_Boats
ItemBase.CombineItemsClient — vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
ItemBase.OnRightClick — vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
MissionBase.OnInit T3 vanilla → Dabs Framework → gebsfish
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientPrepareEvent — vanilla → CF → gebsfish
MissionServer.OnClientReadyEvent T3 vanilla → CF → IAT_Crafting_Plus
MissionServer.OnGameplayDataHandlerLoad — vanilla → GameLabs → gebsfish
MissionServer.OnUpdate T0 vanilla → CF → Survivor Animations
ModItemRegisterCallbacks.RegisterCustom — vanilla → CF → DayZ Horse
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → GameLabs
Pickaxe.SetActions T2 vanilla → RedFalcon Flight System Heliz → ExtraFarmingItems
PlantBase.Harvest — vanilla → ExtraFarmingItems → AgricultureCore (cond)
PlantBase.OnStoreLoad T3 vanilla → ExtraFarmingItems → AgricultureCore
PlantBase.OnStoreSave T3 vanilla → ExtraFarmingItems → AgricultureCore
PlayerBase.CanDropEntity T2 vanilla → DayZ-Dog (cond) → DayZ Horse (cond)
PlayerBase.CanJump — vanilla → DayZ-Dog (cond) → DayZ Horse (cond)
PlayerBase.CanReceiveAttachment T2 vanilla → DayZ-Dog (cond) → Alevaric's Clothing Overhaul (cond)
PlayerBase.EEItemAttached T2 vanilla → DayZ-Dog → Alevaric's Clothing Overhaul
PlayerBase.OnVariablesSynchronized T2 vanilla → VPPAdminTools → DayZ-Dog
PlayerBase.OnVehicleSeatDriverEnter — vanilla → RedFalcon Flight System Heliz → DayZ-Bicycle
PlayerBase.RegisterTransportHit — vanilla → RedFalcon Watercraft (cond) → DayZ-Bicycle (cond)
PlayerContainer.DoubleClick — vanilla → DayZ-Dog (cond) → DayZ Horse (cond)
PlayerContainer.ItemAttached — vanilla → DayZ-Dog (cond) → DayZ Horse (cond)
PlayerContainer.MouseClick — vanilla → DayZ-Dog (cond) → DayZ Horse (cond)
Rag.SetActions T2 vanilla → DayZ-Dog → DayZ Horse
SakhalData.InitYieldBank — vanilla → gebsfish ✂ → Ambient Animals Pack
Screwdriver.SetActions T2 vanilla → RaG_Core → Towing Service
Shovel.SetActions T2 vanilla → RaG_BaseItems → ExtraFarmingItems
SledgeHammer.SetActions T2 vanilla → RedFalcon Flight System Heliz → BBPItemPack
Stone.SetActions T2 vanilla → BaseBuildingPlus → BBPItemPack
VPPAdminHud.DefineButtons — vanilla → VPPAdminTools → FlipTransport
VicinityItemManager.IsObstructed — vanilla → BaseBuildingPlus (cond) → ExtraFarmingItems (cond)
Weapon_Base.EEFired — vanilla → GameLabs → VPPAdminTools
ZombieBase.CanBeTargetedByAI — vanilla → DayZ-Dog (cond) → DayZ Horse
ZombieBase.EEHitBy T2 vanilla → GameLabs → DayZ-Dog
572 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionAttachToConstruction.OnExecuteServer — GameLabs
ActionBandageSelf.OnEndServer — GameLabs
ActionBandageTarget.OnEndServer — GameLabs
ActionBuildPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionBuildPart.GetAdminLogMessage — BaseBuildingPlus ✂
ActionBuildPart.OnActionInfoUpdate — BaseBuildingPlus (cond)
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionCarDoors.ActionCondition T2 RedFalcon Flight System Heliz (cond)
ActionCarHornLong.ActionCondition T2 DayZ-Bicycle (cond)
ActionCarHornShort.ActionCondition T2 DayZ-Bicycle (cond)
ActionClose.SetCloseAnimation — AdditionalMedicSupplies (cond)
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseDoors.ActionCondition T2 Custom Keycards (cond)
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCombinationLockUnlock.ActionCondition T2 DayZ-Bicycle
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDeployObject.ActionCondition T2 BBPItemPack (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.MoveEntityToFinalPosition — BBPItemPack (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDetach.ActionCondition T2 MuchCarKey (cond)
ActionDetach.OnExecuteServer — MuchCarKey
ActionDetachFromTarget.ActionCondition T2 MuchCarKey (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDigWorms.OnFinishProgressServer — gebsfish ✂
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDrink.OnEndServer — GameLabs
ActionDrink.OnStartServer — GameLabs
ActionDrinkPondContinuous.OnEndServer — GameLabs
ActionDrinkWellContinuous.OnEndServer — GameLabs
ActionDropItem.OnExecuteServer — RaG_Core
ActionEatBig.OnEndServer — GameLabs
ActionEatBig.OnStartServer — GameLabs
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFishingNew.ComposeLocalContextData — gebsfish
ActionFishingNew.HandleReciveData — gebsfish
ActionFishingNew.OnEnd — gebsfish
ActionFishingNew.ReadFromContext — gebsfish
ActionFishingNew.SetupAction — gebsfish (cond)
ActionFishingNew.TrySpawnCatch — gebsfish
ActionFishingNew.WriteToContext — gebsfish
ActionFoldBaseBuildingObject.ActionCondition T2 BBPItemPack ✂
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionGetInTransport.OnEnd — MaharlikaPH_Boats
ActionGetOutTransport.ActionCondition T2 MaharlikaPH_Boats (cond)
ActionGetOutTransport.OnStartServer — RaG_Core
ActionGetOutTransport.ProcessGetOutTransportActionData — RedFalcon Watercraft (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BaseItems (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLockDoors.ActionCondition T2 Custom Keycards (cond)
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionLockedDoors.ActionCondition T2 Custom Keycards (cond)
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoors.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionOpenCarDoorsOutside.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenDoors.ActionCondition T2 Custom Keycards (cond)
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenFence.OnExecuteServer — RaG_Core
ActionPackTent.ActionCondition T2 Code Lock
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPin.OnEndServer — GameLabs
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlantSeed.Process — ExtraFarmingItems (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPlugTargetIntoThis.ActionCondition T2 BBPItemPack (cond)
ActionPushBoat.ActionCondition T2 gebsfish (cond)
ActionPushCar.OnEndServer — gebsfish
ActionPushObject.OnEndServer — MuchCarKey
ActionReadPaper.ActionCondition T2 AdditionalMedicSupplies ✂
ActionRepairPart.RepairCondition — RaG_Core (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionSingleUseBase.OnExecute — Code_Lock_1.30_Fix
ActionStopEngine.ActionCondition T2 DayZ-Bicycle (cond)
ActionSwitchLights.ActionCondition T2 RedFalcon Flight System Heliz (cond)
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionTestBloodSelf.OnFinishProgressServer — AdditionalMedicSupplies
ActionTestBloodTarget.OnFinishProgressServer — AdditionalMedicSupplies
ActionToggleNVG.CanBeUsedInVehicle — RedFalcon Flight System Heliz ✂
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionToggleTentOpen.OnExecuteServer — RaG_Core
ActionTurnOnWhileOnGround.ActionCondition T2 BBPItemPack
ActionUnlockDoors.ActionCondition T2 Custom Keycards (cond)
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnmountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnalyticsManagerServer.OnEntityKilled — GameLabs
AnimalBase.EEHitBy T2 GameLabs
AnimalBase.EEKilled T3 DayZ-Dog
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.RegisterTransportHit — DayZ-Bicycle (cond)
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
AttachmentsOutOfReach.IsAttachmentReachable — Towing Service (cond)
BBP_Mortar_Mix.SetActions T2 BBPItemPack
BUISOptic.CanPutAsAttachment — GameLabs (cond)
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
BaseBuildingBase.EEDelete T3 GameLabs
BaseBuildingBase.EEHitBy T2 GameLabs
BaseBuildingBase.EEOnAfterLoad T3 GameLabs
BaseBuildingBase.GL_Delete — GameLabs ✂
BaseBuildingBase.GL_GatherPersistentID — GameLabs ✂
BaseBuildingBase.GL_Load — GameLabs ✂
BaseBuildingBase.GL_Save — GameLabs ✂
Bear_ColorBase.SetActions T2 Towing Service
BleedingSource.OnUpdateServer — AdditionalMedicSupplies
BleedingSource.SetType — AdditionalMedicSupplies
BleedingSourcesManagerBase.RegisterBleedingZoneEx — AdditionalMedicSupplies
BleedingSourcesManagerRemote.OnVariablesSynchronized T2 AdditionalMedicSupplies
BleedingSourcesManagerServer.RemoveBleedingSource — AdditionalMedicSupplies
BleedingSourcesManagerServer.RemoveMostSignificantBleedingSourceEx — AdditionalMedicSupplies (cond)
Blowtorch.SetActions T2 Towing Service
BoatScript.AfterStoreLoad T3 MuchCarKey
BoatScript.CanDisplayAttachmentCategory — MuchCarKey
BoatScript.CanDisplayAttachmentSlot T2 MuchCarKey
BoatScript.DeferredInit — MuchCarKey
BoatScript.EEDelete T3 MuchCarKey
BoatScript.EEHitBy T2 GameLabs
BoatScript.EEKilled T3 MuchCarKey
BoatScript.EEOnCECreate — MuchCarKey
BoatScript.GetActions — gebsfish
BoatScript.IsInventoryVisible T2 MuchCarKey
BoatScript.NameOverride — MuchCarKey (cond)
BoatScript.OnCEUpdate — MuchCarKey
BoatScript.OnEngineStart — MuchCarKey
BoatScript.OnVariablesSynchronized T2 MuchCarKey
Bottle_Base.ParticleCookingStart — MaharlikaPH_Boats ✂
BrokenLegsMdfr.OnDeactivate — AdditionalMedicSupplies (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CAContinuousCraft.Setup — gebsfish
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CAContinuousRepeatFishing.SetNewSignalData — gebsfish
CamoNet.SetActions T2 BaseBuildingPlus
CarScript.AfterStoreLoad T3 MuchCarKey
CarScript.CanBeTargetedByAI — DayZ-Dog (cond)
CarScript.CanDisplayAttachmentCategory — MuchCarKey
CarScript.CanDisplayAttachmentSlot T2 MuchCarKey
CarScript.DeferredInit — MuchCarKey
CarScript.EEKilled T3 MuchCarKey
CarScript.EEOnCECreate — MuchCarKey
CarScript.EOnPostFrame T1 Towing Service
CarScript.IsInventoryVisible T2 MuchCarKey
CarScript.NameOverride — MuchCarKey (cond)
CarScript.OnCEUpdate — MuchCarKey
CarScript.OnEngineStart — MuchCarKey
CarScript.OnInput — FlipTransport
CarScript.OnNetworkTransformUpdate — Towing Service (cond)
CarScript.OnUpdate T0 FlipTransport
CarScript.OnVariablesSynchronized T2 MuchCarKey
CargoContainer.UpdateInterval — RaG_Core
CatchYieldBank.GetYieldItemByIdx — gebsfish (cond)
CatchYieldBank.Init — gebsfish
CatchYieldBank.RegisterYieldItem — gebsfish (cond)
CatchingContextBase.SpawnAndSetupCatch — gebsfish ✂
CatchingContextFishingRodAction.GenerateResult — gebsfish ✂
CatchingContextFishingRodAction.Init — gebsfish
CatchingContextFishingRodAction.InitCatchingItemData — gebsfish
CatchingContextFishingRodAction.ModifySignalProbability — gebsfish ✂
CatchingContextFishingRodAction.OnAfterSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnBeforeSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnSignalMiss — gebsfish ✂
CatchingContextFishingRodAction.OnSignalPass — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalDuration — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalStartTime — gebsfish ✂
CatchingContextFishingRodAction.RemoveItemSafe — gebsfish ✂
CatchingContextFishingRodAction.TryDamageItems — gebsfish ✂
CatchingContextFishingRodAction.TryHookLoss — gebsfish ✂
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CholeraMdfr.OnTick — AdditionalMedicSupplies (cond)
Clothing.CanLoadItemIntoCargoClothingConditions — RaG_Core (cond)
Clothing.CanPutInCargoClothingConditions — RaG_Core (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — RaG_Core (cond)
Clothing.SmershException — Alevaric's Clothing Overhaul (cond)
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
CombinationLock.AfterStoreLoad T3 DayZ-Bicycle
CombinationLock.EEDelete T3 GameLabs
CombinationLock.EEOnAfterLoad T3 GameLabs
CombinationLock.GL_Delete — GameLabs ✂
CombinationLock.GL_GatherPersistentID — GameLabs ✂
CombinationLock.GL_Load — GameLabs ✂
CombinationLock.GL_Save — GameLabs ✂
CombinationLock.IsLockAttached — DayZ-Bicycle (cond)
CombinationLock.IsLockedOnParent — DayZ-Bicycle (cond)
CombinationLock.LockServer — GameLabs
CombinationLock.OnItemLocationChanged T2 DayZ-Bicycle
CombinationLock.SetActions T2 DayZ-Bicycle
CombinationLock.UnlockOnServer — GameLabs
CommonColdMdfr.ActivateCondition — AdditionalMedicSupplies
CommonColdMdfr.DeactivateCondition — AdditionalMedicSupplies
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.IsColliding — BaseBuildingPlus ✂
Construction.IsCollidingEx — BaseBuildingPlus ✂
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
ContaminatedArea_Dynamic.EEDelete T3 GameLabs
ContaminatedArea_Dynamic.EEInit T3 GameLabs
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
Cooking.ProcessItemToCook — AdditionalMedicSupplies (cond)
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 ExtraFarmingItems
DayZAnimalCommandDeathModdable.PreAnimUpdate — Ambient Animals Pack (cond)
DayZGame.ConnectLaunch — GameLabs (cond)
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZGame.TryConnect — GameLabs (cond)
DayZPlayerCameraIronsights.OnUpdate T0 DayZ Horse
DayZPlayerImplement.AimingModel — DayZ Horse
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CanJump — DayZ Horse (cond)
DayZPlayerImplement.HeadingModel — DayZ Horse (cond)
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.OnStepEvent — gebsfish
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.PlaySound — gebsfish (cond)
DayZPlayerImplement.ProcessJumpOrClimb — DayZ Horse
DayZPlayerImplementSwimming.HandleSwimming — DayZ-Bicycle
DayZPlayerImplementThrowing.HandleThrowing — DayZ-Dog
DeadfallData.InitYieldBank — gebsfish ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DeerisleData.InitYieldBank — gebsfish ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEDelete T3 GameLabs
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.EEOnAfterLoad T3 GameLabs
DigitalCodeLock.GL_Delete — GameLabs ✂
DigitalCodeLock.GL_GatherPersistentID — GameLabs ✂
DigitalCodeLock.GL_Load — GameLabs ✂
DigitalCodeLock.GL_Save — GameLabs ✂
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.SetLockState — GameLabs
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Edible_Base.EEDelete T3 gebsfish
Edible_Base.EEInit T3 gebsfish
Edible_Base.EEItemLocationChanged T2 gebsfish
Edible_Base.OnVariablesSynchronized T2 gebsfish
Edible_Base.SoundCookingStart — MaharlikaPH_Boats ✂
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CreateEmoteCallback — Survivor Animations
EmoteManager.OnEmoteEnd — DayZ-Dog
EmoteManager.Update — DayZ-Dog
EngineOil.SetActions T2 RedFalcon Watercraft
EnochData.WeatherOnBeforeChange — VPPAdminTools
Environment.DetermineHeatcomfortBehavior — DayZ-Bicycle (cond)
Environment.GetEnvironmentTemperature — DayZ-Bicycle (cond)
Environment.IsInsideVehicle — DayZ-Bicycle ✂
EpoxyPutty.SetActions T2 Towing Service
ExpansionGlobalChatModule.AddChatMessage_Server — GameLabs
FarmingHoe.CanMakeGardenplot — ExtraFarmingItems ✂
FarmingHoe.SetActions T2 ExtraFarmingItems
Fence.CanDisplayAttachmentSlot T2 Code_Lock_1.30_Fix
Fence.GetCodeLock — Code_Lock_1.30_Fix
Fence.IsLocked — Code_Lock_1.30_Fix
FenceKit.OnPlacementComplete — GameLabs
FeverMdfr.ActivateCondition — AdditionalMedicSupplies
FeverMdfr.DeactivateCondition — AdditionalMedicSupplies
FieldShovel.CanMakeGardenplot — ExtraFarmingItems ✂
FieldShovel.SetActions T2 ExtraFarmingItems
FirefighterAxe.SetActions T2 RaG_BaseItems
FishYieldItemBase.GetCycleTimeForYieldItem — gebsfish ✂
FishingRod_Base_New.SetActions T2 RaG_BaseItems
FryingPan.ParticleCookingStart — MaharlikaPH_Boats ✂
GardenLime.SetActions T2 RaG_BaseItems
Grenade_Base.EEHitBy T2 VPPAdminTools
HandDrillKit.SetActions T2 TF:Fireworks
HandSelectAnimationOfForceSwapInHandsEvent.GuardCondition — DayZ Horse (cond)
HandSelectAnimationOfMoveFromHandsEvent.GuardCondition — DayZ Horse (cond)
HandSelectAnimationOfSwapInHandsEvent.GuardCondition — DayZ Horse (cond)
HandSelectAnimationOfTakeToHandsEvent.GuardCondition — DayZ Horse (cond)
HeadlightH7.EEOnDamageCalculated — RedFalcon Flight System Heliz ✂
HeadlightH7.OnWasAttached — RedFalcon Flight System Heliz
HeadlightH7.OnWasDetached — RedFalcon Flight System Heliz
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.HeightPlacementCheck — gebsfish (cond)
Hologram.IsBaseViable — gebsfish (cond)
Hologram.IsClippingRoof — gebsfish (cond)
Hologram.IsCollidingBBox — gebsfish
Hologram.IsCollidingGeometryProxy — gebsfish
Hologram.IsFloating — BaseBuildingPlus
Hologram.PlaceEntity — ExtraFarmingItems ✂
Hologram.SetHologramPosition — gebsfish
Hologram.SetProjectionPosition — RaG_Core
HungerMdfr.OnTick — DayZ-Bicycle ✂
Iceaxe.SetActions T2 ExtraFarmingItems
InfluenzaMdfr.ActivateCondition — AdditionalMedicSupplies
InfluenzaMdfr.DeactivateCondition — AdditionalMedicSupplies
IntroSceneCharacter.CharacterLoad — DayZ-Dog
ItemBase.CanBeConsumed — RaG_Core
ItemBase.EEHitBy T2 RaG_Core
ItemBase.EEOnAfterLoad T3 GameLabs
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnInventoryEnter T2 RaG_Core
ItemBase.OnInventoryExit T2 RaG_Core
ItemBase.OnStoreSave T3 CF
ItemBase.OnVariablesSynchronized T2 IAT_Crafting_Plus
JMModuleConstructor.RegisterModules — FlipTransport
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
Land_ContainerLocked_Blue_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Blue_DE.EEInit T3 GameLabs
Land_ContainerLocked_Orange_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Orange_DE.EEInit T3 GameLabs
Land_ContainerLocked_Red_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Red_DE.EEInit T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEInit T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEDelete T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEInit T3 GameLabs
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
LugWrench.SetActions T2 Towing Service
LuxData.InitYieldBank — gebsfish ✂
M4_CarryHandleOptic.CanPutAsAttachment — GameLabs (cond)
MagazineStorage.SetActions T2 RaG_BaseItems
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
Matchbox.SetActions T2 TF:Fireworks
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.InitWorldYieldDataDefaults — gebsfish ✂
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
MissionServer.SendModData — RaG_BaseItems
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifiersManager.Init — AdditionalMedicSupplies
MotorbikeScript.EEHitBy T2 GameLabs
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NamalskData.InitYieldBank — gebsfish ✂
NavalPlusData.InitYieldBank — gebsfish ✂
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PetrolLighter.SetActions T2 TF:Fireworks
Pickaxe.CanMakeGardenplot — ExtraFarmingItems ✂
Pickaxe.IsMeleeFinisher — ExtraFarmingItems ✂
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.RemovePlant — ExtraFarmingItems (cond)
PlantBase.RemovePlantEx — AgricultureCore ✂
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
Plant_AppleTree.Harvest — ExtraFarmingItems
Plant_Beans.Harvest — ExtraFarmingItems
Plant_Beetroot.Harvest — ExtraFarmingItems
Plant_Carrot.Harvest — ExtraFarmingItems
Plant_Corn.Harvest — ExtraFarmingItems
Plant_Garlic.Harvest — ExtraFarmingItems
Plant_Kohlrabi.Harvest — ExtraFarmingItems
Plant_LemonTree.Harvest — ExtraFarmingItems
Plant_Onion.Harvest — ExtraFarmingItems
Plant_Parsnip.Harvest — ExtraFarmingItems
Plant_Pepper.Harvest — ExtraFarmingItems
Plant_Pineapple.Harvest — ExtraFarmingItems
Plant_Potato.Harvest — ExtraFarmingItems
Plant_Pumpkin.Harvest — ExtraFarmingItems
Plant_Radish.Harvest — ExtraFarmingItems
Plant_Strawberry.Harvest — ExtraFarmingItems
Plant_SugarCane.Harvest — ExtraFarmingItems
Plant_SugarMelon.Harvest — ExtraFarmingItems
Plant_Tomato.Harvest — ExtraFarmingItems
Plant_Turnip.Harvest — ExtraFarmingItems
Plant_Wheat.Harvest — ExtraFarmingItems
Plant_Zucchini.Harvest — ExtraFarmingItems
PlayerBase.AC_HasAnyPPEActive — CannabisPlus
PlayerBase.CameraHandler — MaharlikaPH_Boats (cond)
PlayerBase.CanClimb — DayZ Horse (cond)
PlayerBase.CanPickupHeavyItem — DayZ Horse (cond)
PlayerBase.CanReceiveItemIntoHands T2 DayZ Horse (cond)
PlayerBase.EEItemDetached T2 Alevaric's Clothing Overhaul
PlayerBase.EOnContact — DayZ-Dog
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.IsInVehicle — RedFalcon Flight System Heliz (cond)
PlayerBase.IsWearingSplint — AdditionalMedicSupplies
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.ModCommandHandlerInside — RedFalcon Flight System Heliz
PlayerBase.OnDisconnect — DayZ-Dog
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnInputUserDataProcess — RedFalcon Flight System Heliz
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnPlayerLoaded — AgricultureCore
PlayerBase.OnReconnect — RedFalcon Flight System Heliz
PlayerBase.OnScheduledTick T1 GameLabs
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnUnconsciousStop — DayZ Horse
PlayerBase.OnVehicleSeatDriverLeft — DayZ-Bicycle
PlayerBase.OnVehicleSwitchSeat — GameLabs
Pliers.SetActions T2 RaG_Core
PluginAdminLog.OnContinouousAction — GameLabs
PluginAdminLog.OnPlacementComplete — GameLabs
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PoisoningMdfr.OnTick — AdditionalMedicSupplies (cond)
PokeHolesBarrel.CanDo — RaG_BaseItems (cond)
PrepareCarp.Init — gebsfish
PrepareFish.CanDo — gebsfish (cond)
PrepareFish.Do — gebsfish (cond)
PrepareFish.Init — gebsfish
PrepareFish.SpawnItems — gebsfish
PrepareMackerel.Init — gebsfish
PrepareSteelheadTrout.Init — gebsfish
PrepareWalleyePollock.Init — gebsfish
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
RepairEpoxy.Init — gebsfish
RepairWithTape.Init — gebsfish
Roadflare.SetActions T2 TF:Fireworks
SalmonellaMdfr.OnTick — AdditionalMedicSupplies (cond)
ScientificBriefcase.EEDelete T3 GameLabs
ScientificBriefcase.EEInit T3 GameLabs
ScientificBriefcase.Open — GameLabs
SeedPackBase.EmptySeedPack — CannabisPlus (cond)
Shovel.CanMakeGardenplot — ExtraFarmingItems ✂
Spear.SetActions T2 gebsfish
StaminaHandler.Init — AdditionalMedicSupplies
StanceIndicator.Update — DayZ Horse (cond)
StandardActionInput.UpdatePossibleActions — RedFalcon Flight System Heliz
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
StaticObj_Wreck_Chinook.EEDelete T3 GameLabs
StaticObj_Wreck_Chinook.EEInit T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEDelete T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEInit T3 GameLabs
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
TerritoryFlagKit.OnPlacementComplete — GameLabs
ThirstMdfr.OnTick — DayZ-Bicycle ✂
TireRepairKit.SetActions T2 Towing Service
Torch.SetActions T2 TF:Fireworks
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TrapSpawnBase.PlayCatchNoise — gebsfish (cond)
TrapSpawnBase.PlayCatchParticleSynced — gebsfish (cond)
TrapSpawnBase.PlayCatchSound — gebsfish (cond)
TruckBattery.EEItemDetached T2 BaseBuildingPlus
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
WatchtowerKit.OnPlacementComplete — GameLabs
Weapon_Base.SetActions T2 RaG_Core
WoodAxe.SetActions T2 RaG_BaseItems
WoodenLog.SetActions T2 RaG_BaseItems
WoodenPlank.SetActions T2 RaG_BaseItems
Worm.OnCEIterate — gebsfish
Wreck_Mi8.EEDelete T3 GameLabs
Wreck_Mi8.EEInit T3 GameLabs
Wreck_Mi8_Crashed.EEDelete T3 GameLabs
Wreck_Mi8_Crashed.EEInit T3 GameLabs
Wreck_SantasSleigh.EEDelete T3 GameLabs
Wreck_SantasSleigh.EEInit T3 GameLabs
Wreck_UH1Y.EEDelete T3 GameLabs
Wreck_UH1Y.EEInit T3 GameLabs
YieldItemBase.Init — gebsfish
YieldItemJunk.OnEntityYieldSpawned — gebsfish ✂
ZombieBase.FightAttackLogic — DayZ-Bicycle (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieBase.RegisterTransportHit — DayZ-Bicycle (cond)
banovData.InitYieldBank — gebsfish ✂

42 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.