← modperf

Stack composer

Started from LAST FRONTIER/LOOT++/Wipe17/10/discord.gg/R4hqYk8Z7: the 39 mods it publishes to the Steam server browser (as of 2026-10-21), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 BaseBuildingPlus
  3. 3 VanillaPlusPlusMap
  4. 4 Code Lock
  5. 5 CannabisPlus
  6. 6 Ear-Plugs
  7. 7 MuchFramework
  8. 8 MuchStuffPack
  9. 9 Car Radio not analyzed
  10. 10 DayZ Mining System with Ores and Gems V2 not analyzed
  11. 11 Legendary_AirDrop not analyzed
  12. 12 CarPack not analyzed
  13. 13 RaG_Vehicle_Pack
  14. 14 Bitcoin-Mining-Farm (Official) not analyzed
  15. 15 Breachingcharge
  16. 16 [CrSk] BMW 525i E34
  17. 17 MaharlikaPH_Boats
  18. 18 VPPAdminTools
  19. 19 Airdrop-Upgraded
  20. 20 Advanced Weapon Scopes
  21. 21 DayZ Editor Loader
  22. 22 TerrainIslands
  23. 23 Basic Territories
  24. 24 BS KeyRoom
  25. 25 Dabs Framework
  26. 26 DNA Keycards
  27. 27 MMG Base Storage
  28. 28 BS HackedCrate not analyzed
  29. 29 Gnarlys Custom Bags not analyzed
  30. 30 GameLabs
  31. 31 SNAFU Weapons
  32. 32 Cl0ud's Military Gear
  33. 33 MoreFood
  34. 34 MiniMap Relocated not analyzed
  35. 35 TraderPlus
  36. 36 Infected not analyzed
  37. 37 RaidSchedule - New and Improved
  38. 38 SHOTSx3_Universal_130_Compat not analyzed
  39. 39 Last Frontier not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

11 of 39 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 4 below.

Mods silencing mods
3 conflicts

Across 67 server-side methods hooked by two or more mods. 2 more on client-only UI classes, listed separately.

Structural load
0.45% of a frame at 100 players

4.505 ms per second, all 28 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

The one pair#

MMG Base StoragesilencesMuchFramework3 methods
Clothing.CanLoadItemIntoCargoClothingConditions check MuchFramework's conditions on this check no longer apply. MMG_storage.pbo::scripts\4_World\Classes\base_class\clothing_base.c:45 Clothing.CanPutInCargoClothingConditions check MuchFramework's conditions on this check no longer apply. MMG_storage.pbo::scripts\4_World\Classes\base_class\clothing_base.c:3 Clothing.CanReceiveItemIntoCargoClothingConditions check MuchFramework's conditions on this check no longer apply. MMG_storage.pbo::scripts\4_World\Classes\base_class\clothing_base.c:37
2 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF
  • DayZPlayerCameras.OnCameraChange — VPPAdminTools silences MaharlikaPH_Boats

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZGame.OnUpdate
every server frame
GameLabs then VPPAdminTools then CF then vanilla
MissionServer.OnUpdate
every server frame
TraderPlus then CF then vanilla
PlayerBase.EEItemDetached
every inventory move
TraderPlus then MuchStuffPack then vanilla
PlayerBase.SetActions
per event
TraderPlus then BS KeyRoom then Advanced Weapon Scopes then VPPAdminTools then RaG_Vehicle_Pack then MuchStuffPack then MuchFramework then BaseBuildingPlus then vanilla
PlayerBase.OnRPC
per event
VPPAdminTools then MaharlikaPH_Boats then MuchFramework then BaseBuildingPlus then vanilla
ActionDeployObject.ActionCondition
per event
TraderPlus sometimes stops here then DNA Keycards sometimes stops here then Basic Territories then vanilla
ActionTogglePlaceObject.ActionCondition
per event
DNA Keycards sometimes stops here then CannabisPlus sometimes stops here then BaseBuildingPlus sometimes stops here then vanilla
DayZGame.OnRPC
per event
Dabs Framework then VPPAdminTools sometimes stops here then CF sometimes stops here then vanilla
Hammer.SetActions
per event
MMG Base Storage then MaharlikaPH_Boats then MuchFramework then vanilla
WoodenCrate.SetActions
per event
TraderPlus then [CrSk] BMW 525i E34 then RaG_Vehicle_Pack then vanilla
ActionBuildPart.ActionCondition
per event
Basic Territories then BaseBuildingPlus sometimes stops here then vanilla
ActionCarDoors.ActionCondition
per event
TraderPlus sometimes stops here then RaG_Vehicle_Pack sometimes stops here then vanilla

Stall risks#

4 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
GameLabs
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
000_Scripts.pbo::4_World\4_Hooking\*жкндлѐњ.c:213

Everything else#

All 67 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → MuchFramework ✂ → MMG Base Storage ✂
Clothing.CanPutInCargoClothingConditions — vanilla → MuchFramework ✂ → MMG Base Storage ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → MuchFramework ✂ → MMG Base Storage ✂
ActionConstructor.RegisterActions — vanilla → BaseBuildingPlus → Code Lock → CannabisPlus → MuchFramework → MuchStuffPack → RaG_Vehicle_Pack → Breachingcharge → MaharlikaPH_Boats → VPPAdminTools → Advanced Weapon Scopes → Basic Territories → BS KeyRoom → Dabs Framework → DNA Keycards → MMG Base Storage → SNAFU Weapons → TraderPlus
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → BaseBuildingPlus → CannabisPlus → MuchStuffPack → Breachingcharge → Advanced Weapon Scopes → BS KeyRoom → DNA Keycards → MMG Base Storage → GameLabs → SNAFU Weapons → TraderPlus
MissionServer.InvokeOnConnect T3 vanilla → CF → BaseBuildingPlus → Code Lock → MuchFramework → MaharlikaPH_Boats → BS KeyRoom → Dabs Framework → MMG Base Storage → GameLabs → TraderPlus → RaidSchedule - New and Improved
MissionServer.OnInit T3 vanilla → CF → BaseBuildingPlus → CannabisPlus → MaharlikaPH_Boats → VPPAdminTools → BS KeyRoom → GameLabs → TraderPlus → RaidSchedule - New and Improved
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → CannabisPlus → MuchFramework → MuchStuffPack → RaG_Vehicle_Pack → [CrSk] BMW 525i E34 → MaharlikaPH_Boats → DNA Keycards → MMG Base Storage
PlayerBase.SetActions T2 vanilla → BaseBuildingPlus → MuchFramework → MuchStuffPack → RaG_Vehicle_Pack → VPPAdminTools → Advanced Weapon Scopes → BS KeyRoom → TraderPlus
MissionServer.OnMissionStart T3 vanilla → CF → VPPAdminTools → DayZ Editor Loader → Basic Territories → Dabs Framework → DNA Keycards → GameLabs
Hologram.EvaluateCollision — vanilla → BaseBuildingPlus (cond) → MuchFramework (cond) → MuchStuffPack (cond) → MaharlikaPH_Boats (cond) → MMG Base Storage (cond) → TraderPlus (cond)
PluginManager.Init — vanilla → Code Lock → MuchFramework → VPPAdminTools → Dabs Framework → MMG Base Storage
PluginRecipesManager.RegisterRecipies — vanilla → BaseBuildingPlus → CannabisPlus → MuchStuffPack → RaG_Vehicle_Pack → DNA Keycards
PluginRecipesManagerBase.RegisterRecipies — vanilla → Breachingcharge → MaharlikaPH_Boats → Advanced Weapon Scopes → MMG Base Storage → SNAFU Weapons
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools → GameLabs → RaidSchedule - New and Improved
Hologram.ProjectionBasedOnParent — vanilla → BaseBuildingPlus (cond) → DNA Keycards (cond) → MMG Base Storage (cond) → TraderPlus (cond)
MissionBase.CreateScriptedMenu — vanilla → BaseBuildingPlus → VanillaPlusPlusMap → MuchFramework → VPPAdminTools
MissionServer.OnEvent — vanilla → CF → VPPAdminTools → BS KeyRoom → GameLabs
MissionServer.PlayerDisconnected T3 vanilla → CF → VPPAdminTools → Dabs Framework → GameLabs
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → MuchStuffPack → DNA Keycards → MMG Base Storage
PlayerBase.Init — vanilla → BaseBuildingPlus → VPPAdminTools → DNA Keycards → TraderPlus
PlayerBase.OnRPC T2 vanilla → BaseBuildingPlus → MuchFramework → MaharlikaPH_Boats → VPPAdminTools
ActionDeployObject.ActionCondition T2 vanilla → Basic Territories → DNA Keycards (cond) → TraderPlus (cond)
ActionTogglePlaceObject.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → CannabisPlus (cond) → DNA Keycards (cond)
DayZGame.OnRPC T2 vanilla → CF (cond) → VPPAdminTools (cond) → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools → GameLabs
Hammer.SetActions T2 vanilla → MuchFramework → MaharlikaPH_Boats → MMG Base Storage
Hologram.GetProjectionEntityPosition — vanilla → BaseBuildingPlus (cond) → MuchFramework (cond) → MaharlikaPH_Boats (cond)
Hologram.UpdateHologram — vanilla → MuchFramework → Breachingcharge (cond) → MaharlikaPH_Boats
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → GameLabs → SNAFU Weapons
PlayerBase.EEKilled T3 vanilla → CannabisPlus → VPPAdminTools → GameLabs
WoodenCrate.SetActions T2 vanilla → RaG_Vehicle_Pack → [CrSk] BMW 525i E34 → TraderPlus
ActionBuildPart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → Basic Territories
ActionBuildPart.OnFinishProgressServer — vanilla → BaseBuildingPlus (cond) → Basic Territories
ActionCarDoors.ActionCondition T2 vanilla → RaG_Vehicle_Pack (cond) → TraderPlus (cond)
ActionCloseDoors.ActionCondition T2 vanilla → BS KeyRoom → DNA Keycards (cond)
ActionCloseFence.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → Code Lock
ActionDestroyPart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → RaidSchedule - New and Improved
ActionDismantlePart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → Basic Territories
ActionGetOutTransport.ActionCondition T2 vanilla → RaG_Vehicle_Pack (cond) → MaharlikaPH_Boats (cond)
ActionLockDoors.ActionCondition T2 vanilla → DNA Keycards (cond) → TraderPlus (cond)
ActionOpenDoors.ActionCondition T2 vanilla → BS KeyRoom → DNA Keycards (cond)
ActionPackTent.ActionCondition T2 vanilla → Code Lock → TraderPlus (cond)
BaseBuildingBase.EEHitBy T2 vanilla → Basic Territories → GameLabs
CamoNet.SetActions T2 vanilla → BaseBuildingPlus → RaG_Vehicle_Pack
CanisterGasoline.SetActions T2 vanilla → RaG_Vehicle_Pack → [CrSk] BMW 525i E34
CarScript.OnStoreLoad T3 vanilla → CF → TraderPlus
CarScript.OnStoreSave T3 vanilla → CF → TraderPlus
CodeLock.NewUnlockServer — vanilla → MuchFramework → MMG Base Storage
CodeLock.SetActions T2 vanilla → MuchFramework → MMG Base Storage
CodeLockServerRPC.OpenTarget — vanilla → MuchFramework → MMG Base Storage (cond)
DayZGame.OnEvent — vanilla → CF → Dabs Framework
Hatchet.SetActions T2 vanilla → MaharlikaPH_Boats → MMG Base Storage
Hologram.GetProjectionName — vanilla → MuchFramework (cond) → MaharlikaPH_Boats (cond)
Hologram.PlaceEntity — vanilla → MMG Base Storage (cond) → TraderPlus (cond)
Hologram.RefreshVisual — vanilla → MuchFramework (cond) → MaharlikaPH_Boats (cond)
MissionServer.InvokeOnDisconnect T3 vanilla → CF → TraderPlus
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools
MissionServer.OnUpdate T0 vanilla → CF → TraderPlus
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → SNAFU Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → SNAFU Weapons
PlayerBase.EEHitBy T2 vanilla → GameLabs → TraderPlus
PlayerBase.EEItemDetached T2 vanilla → MuchStuffPack → TraderPlus
Pliers.SetActions T2 vanilla → MuchFramework → TraderPlus
VicinityItemManager.IsObstructed — vanilla → BaseBuildingPlus (cond) → MuchStuffPack (cond)
Weapon_Base.EEFired — vanilla → VPPAdminTools → GameLabs
397 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
ASVAL.CanEnterIronsights — Advanced Weapon Scopes (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttachToConstruction.ActionCondition T2 BaseBuildingPlus (cond)
ActionAttachToConstruction.OnExecuteServer — GameLabs
ActionBandageSelf.OnEndServer — GameLabs
ActionBandageTarget.OnEndServer — GameLabs
ActionBuildPart.GetAdminLogMessage — BaseBuildingPlus ✂
ActionBuildPart.OnActionInfoUpdate — BaseBuildingPlus (cond)
ActionBuildPartCB.CreateActionComponent — BaseBuildingPlus ✂
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionBurnSewTarget.ActionCondition T2 TraderPlus (cond)
ActionCarDoorsOutside.ActionCondition T2 TraderPlus (cond)
ActionCheckPulse.ActionCondition T2 TraderPlus (cond)
ActionCloseDoors.GetText — BS KeyRoom (cond)
ActionCollectBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionCreateIndoorFireplace.ActionCondition T2 MuchStuffPack (cond)
ActionCreateIndoorFireplace.OnExecuteServer — MuchStuffPack (cond)
ActionCreateIndoorOven.ActionCondition T2 MuchStuffPack (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.OnEndClient — Basic Territories
ActionDeployObject.OnEndServer — CannabisPlus (cond)
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDestroyCombinationLock.ActionCondition T2 RaidSchedule - New and Improved
ActionDetach.ActionCondition T2 TraderPlus (cond)
ActionDetachCarLockPick.ActionCondition T2 TraderPlus ✂
ActionDetachFromTarget.ActionCondition T2 TraderPlus (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDigInStash.ActionCondition T2 TraderPlus (cond)
ActionDigOutStash.ActionCondition T2 TraderPlus (cond)
ActionDisinfectTarget.ActionCondition T2 TraderPlus (cond)
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionDrainLiquid.ActionCondition T2 MuchStuffPack (cond)
ActionDrink.OnEndServer — GameLabs
ActionDrink.OnStartServer — GameLabs
ActionDrinkPondContinuous.OnEndServer — GameLabs
ActionDrinkWellContinuous.OnEndServer — GameLabs
ActionEatBig.OnEndServer — GameLabs
ActionEatBig.OnStartServer — GameLabs
ActionFillBottleBaseCB.CreateActionComponent — MuchStuffPack
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionForceConsume.ActionCondition T2 TraderPlus (cond)
ActionForceConsumeSingle.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.SZActionConditionHandler — TraderPlus ✂
ActionForceFeedCan.TPAdditionalCondition — TraderPlus ✂
ActionGetInTransport.ActionCondition T2 TraderPlus (cond)
ActionGetInTransport.OnEnd — MaharlikaPH_Boats
ActionGetOutTransport.OnEndServer — TraderPlus
ActionGetOutTransport.OnStart — MaharlikaPH_Boats
ActionGiveBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionInjectTarget.ActionCondition T2 TraderPlus (cond)
ActionLockDoors.OnFinishProgressServer — BS KeyRoom (cond)
ActionLowerFlag.ActionCondition T2 Basic Territories
ActionMineTree.ActionCondition T2 TraderPlus (cond)
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenDoors.GetText — BS KeyRoom (cond)
ActionOpenDoors.OnStartServer — BS KeyRoom (cond)
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPickLockOnCar.ActionCondition T2 TraderPlus (cond)
ActionPin.OnEndServer — GameLabs
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 MuchStuffPack (cond)
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlaceOvenIndoor.ActionCondition T2 MuchStuffPack (cond)
ActionPourLiquid.ActionCondition T2 MuchStuffPack (cond)
ActionRaiseFlag.ActionCondition T2 Basic Territories
ActionRaiseFlag.OnFinishProgressServer — Basic Territories
ActionRestrainSelf.ActionCondition T2 TraderPlus (cond)
ActionRestrainTarget.ActionCondition T2 TraderPlus (cond)
ActionTakeItem.ActionCondition T2 TraderPlus
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionToggleNVMode.ActionCondition T2 Advanced Weapon Scopes (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionUnlockDoors.ActionCondition T2 DNA Keycards (cond)
ActionUnlockDoors.OnFinishProgressServer — BS KeyRoom (cond)
ActionUnmountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.ActionCondition T2 TraderPlus (cond)
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnalyticsManagerServer.OnEntityKilled — GameLabs
AnimalBase.EEHitBy T2 GameLabs
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AttachmentsOutOfReach.IsAttachmentReachable — RaG_Vehicle_Pack (cond)
Aug.CanEnterIronsights — Advanced Weapon Scopes (cond)
BUISOptic.CanPutAsAttachment — GameLabs (cond)
Barrel_ColorBase.OnWasAttached — RaG_Vehicle_Pack (cond)
Barrel_ColorBase.SetActions T2 RaG_Vehicle_Pack
BaseBuildingBase.EEDelete T3 GameLabs
BaseBuildingBase.EEOnAfterLoad T3 GameLabs
BaseBuildingBase.GL_Delete — GameLabs ✂
BaseBuildingBase.GL_GatherPersistentID — GameLabs ✂
BaseBuildingBase.GL_Load — GameLabs ✂
BaseBuildingBase.GL_Save — GameLabs ✂
BoatScript.EEHitBy T2 GameLabs
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
Bottle_Base.ParticleCookingStart — MaharlikaPH_Boats ✂
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.SetActions T2 TraderPlus
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CAContinuousQuantityLiquidTransfer.Setup — MuchStuffPack
CarScript.CanDisplayAttachmentCategory — TraderPlus
CarScript.CanDisplayAttachmentSlot T2 TraderPlus
CarScript.EEDelete T3 TraderPlus
CarScript.EEHitBy T2 GameLabs
CarScript.IsInventoryVisible T2 TraderPlus ✂
CarScript.OnEngineStart — TraderPlus
CarScript.OnVariablesSynchronized T2 TraderPlus
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
Clothing.CanReceiveAttachment T2 MuchFramework
CodeLockComponent.SetLockState — MMG Base Storage
CombinationLock.EEDelete T3 GameLabs
CombinationLock.EEOnAfterLoad T3 GameLabs
CombinationLock.GL_Delete — GameLabs ✂
CombinationLock.GL_GatherPersistentID — GameLabs ✂
CombinationLock.GL_Load — GameLabs ✂
CombinationLock.GL_Save — GameLabs ✂
CombinationLock.LockServer — GameLabs
CombinationLock.UnlockOnServer — GameLabs
Construction.CanBuildPart — BaseBuildingPlus (cond)
Construction.CanDestroyPart — RaidSchedule - New and Improved
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.IsColliding — BaseBuildingPlus ✂
Construction.IsCollidingEx — BaseBuildingPlus ✂
ContaminatedArea_Dynamic.EEDelete T3 GameLabs
ContaminatedArea_Dynamic.EEInit T3 GameLabs
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftRag.Do — MuchStuffPack ✂
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
DayZGame.ConnectLaunch — GameLabs (cond)
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZGame.TryConnect — GameLabs (cond)
DayZPlayerCameraOptics.SetCameraPP — Advanced Weapon Scopes (cond)
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.EEKilled T3 TraderPlus
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnRPC T2 BS KeyRoom
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplementFallDamage.HandleFallDamage — TraderPlus (cond)
DayZPlayerImplementThrowing.HandleThrowing — TraderPlus
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — TraderPlus (cond)
DeCraftWoodenCrate.CanDo — BaseBuildingPlus ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DigitalCodeLock.EEDelete T3 GameLabs
DigitalCodeLock.EEOnAfterLoad T3 GameLabs
DigitalCodeLock.GL_Delete — GameLabs ✂
DigitalCodeLock.GL_GatherPersistentID — GameLabs ✂
DigitalCodeLock.GL_Load — GameLabs ✂
DigitalCodeLock.GL_Save — GameLabs ✂
DigitalCodeLock.OnWorkStop — GameLabs
DigitalCodeLock.ResetPIN — GameLabs
DigitalCodeLock.SetLockState — GameLabs
DigitalCodeLock.UnlockOnServer — GameLabs
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Edible_Base.EEInit T3 MuchFramework
Edible_Base.ProcessDecay — MuchFramework
Edible_Base.SoundCookingStart — MaharlikaPH_Boats ✂
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
ExpansionGlobalChatModule.AddChatMessage_Server — GameLabs
ExpansionIcons.Generate — BS KeyRoom
ExpansionItemTooltip.SetView — BS KeyRoom
ExpansionQuestMenuItemEntry.SetEntry — BS KeyRoom
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.EEOnDamageCalculated — RaidSchedule - New and Improved ✂
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
FenceKit.OnPlacementComplete — GameLabs
FirstAidKit.SetActions T2 RaG_Vehicle_Pack
FryingPan.ParticleCookingStart — MaharlikaPH_Boats ✂
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
GhillieBushrag_ColorBase.CanPutAsAttachment — Cl0ud's Military Gear
GhillieSuit_ColorBase.CanPutAsAttachment — Cl0ud's Military Gear
GhillieTop_ColorBase.CanPutAsAttachment — Cl0ud's Military Gear
Grenade_Base.EEHitBy T2 VPPAdminTools
Hacksaw.SetActions T2 Code Lock
HandDrillKit.SetActions T2 TraderPlus
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AddProjectionRotation — BaseBuildingPlus ✂
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.GetProjectionRotation — BaseBuildingPlus ✂
Hologram.IsFloating — BaseBuildingPlus
Hologram.SetProjectionOrientation — BaseBuildingPlus (cond)
Hologram.SetProjectionPosition — MuchFramework (cond)
Hologram.SubtractProjectionRotation — BaseBuildingPlus ✂
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.AfterStoreLoad T3 Basic Territories
ItemBase.CanBePlaced — MuchFramework (cond)
ItemBase.CanLoadAttachment — MuchFramework ✂
ItemBase.CanReceiveAttachment T2 MuchFramework ✂
ItemBase.CombineItemsClient — Code Lock (cond)
ItemBase.EEItemLocationChanged T2 GameLabs
ItemBase.EEOnAfterLoad T3 GameLabs
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnRightClick — Code Lock (cond)
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
ItemBase.SetActions T2 BaseBuildingPlus
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
Land_ContainerLocked_Blue_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Blue_DE.EEInit T3 GameLabs
Land_ContainerLocked_Orange_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Orange_DE.EEInit T3 GameLabs
Land_ContainerLocked_Red_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Red_DE.EEInit T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEInit T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEDelete T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEInit T3 GameLabs
M4_CarryHandleOptic.CanPutAsAttachment — GameLabs (cond)
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
Matchbox.SetActions T2 TraderPlus
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnGameplayDataHandlerLoad — GameLabs
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.EEHitBy T2 GameLabs
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OpenCan.Init — SNAFU Weapons
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PersonalRadio.SetActions T2 RaG_Vehicle_Pack
PetrolLighter.SetActions T2 TraderPlus
PlantBase.Init — CannabisPlus
PlantBase.OnItemHarvested — CannabisPlus ✂
PlayerBase.AC_HasAnyPPEActive — CannabisPlus
PlayerBase.CalculateVisibilityForAI — MuchFramework ✂
PlayerBase.CameraHandler — MaharlikaPH_Boats (cond)
PlayerBase.CanBeTargetedByAI — VPPAdminTools (cond)
PlayerBase.CanDropEntity T2 TraderPlus (cond)
PlayerBase.CheckDeath — Ear-Plugs
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.EEItemAttached T2 MuchStuffPack
PlayerBase.EOnContact — MuchStuffPack ✂
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.OnCommandDeathStart — MaharlikaPH_Boats
PlayerBase.OnCommandUnconsciousFinish — Ear-Plugs
PlayerBase.OnCommandUnconsciousStart — Ear-Plugs
PlayerBase.OnConnect — VPPAdminTools
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnScheduledTick T1 GameLabs
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PlayerBase.OnVehicleSwitchSeat — GameLabs
PlayerBase.SetSuicide — TraderPlus
PluginAdminLog.OnContinouousAction — GameLabs
PluginAdminLog.OnPlacementComplete — GameLabs
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PortableGasStove.SetActions T2 TraderPlus
PurifyWater.Do — MuchStuffPack ✂
PurifyWater.Init — MuchStuffPack
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
Roadflare.SetActions T2 TraderPlus
SawoffMosin.Do — MuchStuffPack (cond)
ScientificBriefcase.EEDelete T3 GameLabs
ScientificBriefcase.EEInit T3 GameLabs
ScientificBriefcase.Open — GameLabs
Screwdriver.SetActions T2 MuchFramework
SeaChest.SetActions T2 RaG_Vehicle_Pack
SeedPackBase.EmptySeedPack — CannabisPlus (cond)
Shovel.SetActions T2 RaG_Vehicle_Pack
SmershVest.CanPutAsAttachment — Cl0ud's Military Gear
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
StaticObj_Wreck_Chinook.EEDelete T3 GameLabs
StaticObj_Wreck_Chinook.EEInit T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEDelete T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEInit T3 GameLabs
Stone.SetActions T2 BaseBuildingPlus
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.EEOnCECreate — Basic Territories
TentBase.SetActions T2 Code Lock
TentBase.ToggleAnimation — Basic Territories
TerritoryFlag.AfterStoreLoad T3 Basic Territories
TerritoryFlag.EEInit T3 Basic Territories
TerritoryFlag.OnRPC T2 Basic Territories
TerritoryFlag.OnStoreLoad T3 Basic Territories
TerritoryFlag.OnStoreSave T3 Basic Territories
TerritoryFlag.SetActions T2 Basic Territories
TerritoryFlagKit.OnPlacementComplete — GameLabs
Torch.SetActions T2 TraderPlus
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — TraderPlus (cond)
TruckBattery.EEItemDetached T2 BaseBuildingPlus
UniversalLight.CanPutAsAttachment — SNAFU Weapons (cond)
UniversalLight.InitAttachmentsSlotsToCheck — SNAFU Weapons
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.AddVicinityItems — TraderPlus (cond)
Watchtower.EEOnDamageCalculated — RaidSchedule - New and Improved ✂
WatchtowerKit.OnPlacementComplete — GameLabs
Weapon_Base.SetActions T2 MMG Base Storage
WoodAxe.SetActions T2 RaG_Vehicle_Pack
WoodenCrate.CanPutAsAttachment — TraderPlus (cond)
WoodenCrate.CanReceiveItemIntoCargo T2 TraderPlus (cond)
Wreck_Mi8.EEDelete T3 GameLabs
Wreck_Mi8.EEInit T3 GameLabs
Wreck_Mi8_Crashed.EEDelete T3 GameLabs
Wreck_Mi8_Crashed.EEInit T3 GameLabs
Wreck_SantasSleigh.EEDelete T3 GameLabs
Wreck_SantasSleigh.EEInit T3 GameLabs
Wreck_UH1Y.EEDelete T3 GameLabs
Wreck_UH1Y.EEInit T3 GameLabs
ZombieBase.ChaseAttackLogic — TraderPlus (cond)
ZombieBase.EEHitBy T2 GameLabs
ZombieBase.FightAttackLogic — TraderPlus (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
mmg_storage_openable_base.AfterStoreLoad T3 MMG Base Storage
mmg_storage_openable_base.CanReceiveAttachment T2 MMG Base Storage (cond)
mmg_storage_openable_base.SetActions T2 MMG Base Storage
mmg_storage_openable_noLock_base.AfterStoreLoad T3 MMG Base Storage

32 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.