Stack composer
Started from Namalsk Frozen Hardcore Expedition | PvE Survival: the 75 mods
it publishes to the Steam server browser (as of 2026-10-20), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 CF
- 2 Dabs Framework
- 3 Namalsk Island
- 4 Namalsk Survival
- 5 RaG_Core
- 6 RaG_BaseItems
- 7 RaG_BaseBuilding
- 8 RaG_Hunting_Cabin
- 9 RaG_Infected_Hordes not analyzed
- 10 RAG_Fix not analyzed
- 11 InventoryInCar
- 12 RaG_Vehicle_Pack
- 13 VPPAdminTools
- 14 XWS_Eternal_Flame not analyzed
- 15 MuchPVE not analyzed
- 16 MuchCarKey
- 17 Survivor Animations
- 18 DayZ Horse
- 19 DayZ Horse 3PP Addon not analyzed
- 20 Vehicle3PP
- 21 No Vehicle Damage Complete not analyzed
- 22 @BetterVanillaBikes not analyzed
- 23 SkyZ - Skybox Overhaul
- 24 Ear-Plugs
- 25 Inventory Move Sounds
- 26 GlobalChatPlus not analyzed
- 27 sFramework
- 28 sGunplay
- 29 SNAFU Weapons
- 30 sGunplay_SNAFU not analyzed
- 31 Shmen's Vanilla Boats Plus not analyzed
- 32 Nomadbackpack not analyzed
- 33 Nomad Tent Cargo Fix not analyzed
- 34 My Delta Force Gear not analyzed
- 35 GRW ER7 Gauss Rifle
- 36 MunghardsItempack
- 37 Mass'sManyItemOverhaul
- 38 AimSounds
- 39 CJ187-LootChest 2.0 not analyzed
- 40 CJ187-MoreCrashsites not analyzed
- 41 Bullet Stacking - More Ammo not analyzed
- 42 PvZmoD_CustomisableZombies
- 43 ZombieSpawnTool not analyzed
- 44 Asmond Winter Zombies not analyzed
- 45 SLP_Silent_Zombies not analyzed
- 46 Infected Horde Audio Limiter not analyzed
- 47 GoreZ
- 48 GoreZ FPS not analyzed
- 49 Humanoid monster not analyzed
- 50 Code Lock
- 51 Code_Lock_1.30_Fix
- 52 LehsCase not analyzed
- 53 DayZ Collectables not analyzed
- 54 Server_Information_Panel
- 55 Area Announcements not analyzed
- 56 Namalsk Clothing Expansion
- 57 Askal DynamicBook not analyzed
- 58 Customisable_Heater not analyzed
- 59 Rechargeable 9V Battery not analyzed
- 60 SQUAT Deployable Houses not analyzed
- 61 TearSmallClothingByHand not analyzed
- 62 CookZ
- 63 Immersive Placing Update not analyzed
- 64 CO8 SEARCHING ON GROUND V2.0 not analyzed
- 65 GraveCross
- 66 MAODev | Core System not analyzed
- 67 MAODev | Trader System not analyzed
- 68 MAODev | Money not analyzed
- 69 Terje Core not analyzed
- 70 Terje Medicine not analyzed
- 71 Terje-Skills
- 72 Terje Compatibility VPP not analyzed
- 73 TerjeSleepingBagAttach not analyzed
- 74 Terje Radiation not analyzed
- 75 Terje-Radiometer Reduced Volume not analyzed
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 13 below.
Across 98 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.
4.978 ms per second, all 34 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
The one pair#
sGunplaysilencesDayZ Horse1 method
DayZPlayerCameraIronsights.OnUpdate
event · T0
DayZ Horse's work on this event never runs. sGunplay.pbo::scripts\4_World\sUDE\camera\DayZPlayerCameraIronsights.c:81
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
NotificationSystem.GetNotificationData— Dabs Framework silences CF
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
13 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
- Timer created inside a hot hook. Registers a timer each time the hook runs. Timers that are never cleaned up pile up in the queue the server walks every frame; the analysis cannot see the cleanup, so read the code.
PlayerBase.CommandHandlernamalsk_scripts.pbo::4_world\namalskterrain\entities\manbase\PlayerBase.c:23PlayerBase.CommandHandlerns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:106PlayerBase.CommandHandlerVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401SurvivorBase.EOnFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42SurvivorBase.EOnPostFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61PlayerBase.CommandHandlerSurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115PlayerBase.CommandHandlerdayz_horse.pbo::Scripts\4_World\PlayerBase.c:49DayZPlayerImplement.HandleWeaponsMassGuns.pbo::Scripts\4_World\Entities\Firearms\Weapon_Base.c:5DayZPlayerImplement.HandleWeaponsScripts.pbo::4_World\entities\dayzplayerimplement.c:52PlayerBase.OnScheduledTickPvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:86DayZPlayerImplement.CommandHandlerServerPanel.pbo::Scripts\4_World\ServerPanel\dayzplayerimplement.c:6AnimalBase.EEHitByPvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:481 more
PlayerBase.EEHitByPvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:40Everything else#
All 98 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
DayZPlayerCameraIronsights.OnUpdate |
T0 | |
ActionConstructor.RegisterActions |
— | vanilla → Dabs Framework → Namalsk Survival → RaG_Core → RaG_BaseItems → RaG_BaseBuilding → RaG_Hunting_Cabin → RaG_Vehicle_Pack → VPPAdminTools → MuchCarKey → Survivor Animations → DayZ Horse → SNAFU Weapons → MunghardsItempack → Mass'sManyItemOverhaul → Code Lock → CookZ → GraveCross → Terje-Skills |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → CF → Namalsk Survival → RaG_BaseItems → RaG_BaseBuilding → MuchCarKey → SNAFU Weapons → GRW ER7 Gauss Rifle → MunghardsItempack → Mass'sManyItemOverhaul → CookZ |
MissionServer.OnInit |
T3 | vanilla → CF → Namalsk Survival → RaG_BaseItems → RaG_BaseBuilding → RaG_Hunting_Cabin → VPPAdminTools → MuchCarKey → Mass'sManyItemOverhaul |
PlayerBase.SetActions |
T2 | vanilla → Namalsk Survival → RaG_BaseItems → RaG_Vehicle_Pack → VPPAdminTools → MuchCarKey → Survivor Animations → DayZ Horse → Terje-Skills |
MissionServer.InvokeOnConnect |
T3 | vanilla → CF → Dabs Framework → Namalsk Survival → RaG_Core → PvZmoD_CustomisableZombies → Code Lock → CookZ |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → CF → RaG_BaseItems → RaG_BaseBuilding → RaG_Vehicle_Pack → DayZ Horse → MunghardsItempack → Mass'sManyItemOverhaul |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → CF → Namalsk Survival → RaG_BaseItems → RaG_Hunting_Cabin → DayZ Horse → MunghardsItempack → Mass'sManyItemOverhaul |
PluginRecipesManager.RegisterRecipies |
— | vanilla → RaG_BaseItems → RaG_BaseBuilding → RaG_Hunting_Cabin → RaG_Vehicle_Pack → MunghardsItempack → Mass'sManyItemOverhaul → CookZ |
Hologram.EvaluateCollision |
— | vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond) → RaG_Hunting_Cabin (cond) → DayZ Horse (cond) → MunghardsItempack (cond) → Mass'sManyItemOverhaul (cond) |
PlayerBase.Init |
— | vanilla → Namalsk Island → Namalsk Survival → VPPAdminTools → Survivor Animations → CookZ → Terje-Skills |
PluginManager.Init |
— | vanilla → Dabs Framework → RaG_Core → VPPAdminTools → MuchCarKey → DayZ Horse → Code Lock |
Hammer.SetActions |
T2 | vanilla → RaG_Core → RaG_BaseItems → RaG_BaseBuilding → RaG_Hunting_Cabin → GraveCross |
Hologram.ProjectionBasedOnParent |
— | vanilla → RaG_BaseBuilding (cond) → RaG_Hunting_Cabin (cond) → DayZ Horse (cond) → MunghardsItempack (cond) → Mass'sManyItemOverhaul (cond) |
MissionServer.PlayerDisconnected |
T3 | vanilla → CF → Dabs Framework → RaG_Core → VPPAdminTools → DayZ Horse |
PlayerBase.CanBeTargetedByAI |
— | vanilla → Namalsk Survival (cond) → VPPAdminTools (cond) → DayZ Horse (cond) → PvZmoD_CustomisableZombies (cond) → Terje-Skills |
PlayerBase.CommandHandler |
T1 | vanilla → Namalsk Island → Namalsk Survival → VPPAdminTools → Survivor Animations → DayZ Horse |
PlayerBase.OnRPC |
T2 | vanilla → Namalsk Survival → RaG_Core → VPPAdminTools → GRW ER7 Gauss Rifle → CookZ |
DayZGame.DeferredInit |
— | vanilla → CF → VPPAdminTools → Vehicle3PP → sFramework |
Hatchet.SetActions |
T2 | vanilla → RaG_BaseItems → RaG_BaseBuilding → RaG_Hunting_Cabin → GraveCross |
MissionServer.OnMissionFinish |
T3 | vanilla → CF → RaG_Core → VPPAdminTools → DayZ Horse |
MissionServer.OnUpdate |
T0 | vanilla → CF → Namalsk Survival → Survivor Animations → Server_Information_Panel |
ModItemRegisterCallbacks.RegisterFireArms |
— | vanilla → CF → SNAFU Weapons → MunghardsItempack → Mass'sManyItemOverhaul |
WoodAxe.SetActions |
T2 | vanilla → RaG_BaseItems → RaG_BaseBuilding → RaG_Vehicle_Pack → GraveCross |
AnimalBase.EEHitBy |
T2 | vanilla → GRW ER7 Gauss Rifle → PvZmoD_CustomisableZombies → Terje-Skills |
DayZGame.OnRPC |
T2 | vanilla → CF (cond) → Dabs Framework → VPPAdminTools (cond) |
DayZGame.OnUpdate |
T0 | vanilla → CF → VPPAdminTools → sFramework |
FirefighterAxe.SetActions |
T2 | vanilla → RaG_BaseItems → RaG_BaseBuilding → GraveCross |
ItemBase.EEHitBy |
T2 | vanilla → RaG_Core → GRW ER7 Gauss Rifle → Terje-Skills |
MissionBase.CreateScriptedMenu |
— | vanilla → VPPAdminTools → Server_Information_Panel → CookZ |
MissionServer.OnMissionStart |
T3 | vanilla → CF → Dabs Framework → VPPAdminTools |
MissionServer.SendModData |
— | vanilla → RaG_BaseItems → RaG_BaseBuilding → RaG_Hunting_Cabin |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | vanilla → CF → SNAFU Weapons → Mass'sManyItemOverhaul |
ModItemRegisterCallbacks.RegisterPistol |
— | vanilla → CF → Namalsk Survival → SNAFU Weapons |
OpenCan.Init |
— | vanilla → SNAFU Weapons → MunghardsItempack → Mass'sManyItemOverhaul |
PlayerBase.CanReceiveItemIntoHands |
T2 | vanilla → Namalsk Survival (cond) → InventoryInCar (cond) → DayZ Horse (cond) |
PlayerBase.EEHitBy |
T2 | vanilla → GRW ER7 Gauss Rifle → PvZmoD_CustomisableZombies (cond) → Terje-Skills |
PlayerBase.EEKilled |
T3 | vanilla → Namalsk Survival → VPPAdminTools → GoreZ |
PluginRecipesManagerBase.RegisterRecipies |
— | vanilla → DayZ Horse → SNAFU Weapons → Terje-Skills |
Shovel.SetActions |
T2 | vanilla → RaG_BaseItems → RaG_Vehicle_Pack → GraveCross |
AITargetCallbacksPlayer.GetMaxVisionRangeModifier |
— | vanilla → PvZmoD_CustomisableZombies (cond) → Terje-Skills |
ActionAttachToConstruction.FindAndTranslateAttachmentSlot |
— | vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond) |
ActionCloseFence.ActionCondition |
T2 | vanilla → RaG_BaseBuilding (cond) → Code Lock |
ActionDismantlePart.DismantleCondition |
— | vanilla → RaG_BaseBuilding (cond) → Code Lock (cond) |
ActionGetInTransport.OnEndServer |
— | vanilla → RaG_Core → MuchCarKey |
ActionLightItemOnFire.OnFinishProgressServer |
— | vanilla → RaG_BaseItems → Terje-Skills (cond) |
ActionRepairPart.RepairCondition |
— | vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond) |
ActionStartEngine.OnEndServer |
— | vanilla → RaG_Core → MuchCarKey |
ActionStopEngine.OnEndServer |
— | vanilla → RaG_Core → MuchCarKey |
ActionSwitchSeats.Start |
— | vanilla → RaG_Core → MuchCarKey |
Barrel_ColorBase.OnWasAttached |
— | vanilla → RaG_Core (cond) → RaG_Vehicle_Pack (cond) |
BoatScript.OnStoreLoad |
T3 | vanilla → CF → MuchCarKey |
BoatScript.OnStoreSave |
T3 | vanilla → CF → MuchCarKey |
CarScript.EEDelete |
T3 | vanilla → RaG_Core → MuchCarKey |
CarScript.OnStoreLoad |
T3 | vanilla → CF → MuchCarKey |
CarScript.OnStoreSave |
T3 | vanilla → CF → MuchCarKey |
ContaminatedTrigger.OnEnterServerEvent |
— | vanilla → VPPAdminTools (cond) → PvZmoD_CustomisableZombies |
Crowbar.SetActions |
T2 | vanilla → RaG_BaseBuilding → RaG_Hunting_Cabin |
DayZGame.OnEvent |
— | vanilla → CF → Dabs Framework |
DayZPlayerImplement.CameraHandler |
— | vanilla → VPPAdminTools (cond) → Vehicle3PP (cond) |
DayZPlayerImplement.HandleWeapons |
T1 | vanilla → Mass'sManyItemOverhaul → AimSounds |
DayZPlayerImplementFallDamage.HandleFallDamage |
— | vanilla → Namalsk Survival (cond) → Terje-Skills |
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateFinisherAttack |
— | vanilla → PvZmoD_CustomisableZombies → Terje-Skills |
EmoteConstructor.RegisterEmotes |
— | vanilla → Dabs Framework → Survivor Animations |
Environment.Init |
— | vanilla → Namalsk Survival → MunghardsItempack |
Fence.CanOpenFence |
— | vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond) |
Fence.CanReceiveAttachment |
T2 | vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond) |
Fence.OnPartDestroyedServer |
— | vanilla → Code Lock → Code_Lock_1.30_Fix |
Fence.OnPartDismantledServer |
— | vanilla → Code Lock → Code_Lock_1.30_Fix |
Fence.SetActions |
T2 | vanilla → Code Lock → Code_Lock_1.30_Fix |
GesturesMenu.GetGestureItems |
— | vanilla → Dabs Framework → Survivor Animations |
GesturesMenu.OnMenuRelease |
— | vanilla → Dabs Framework → Survivor Animations |
Hacksaw.SetActions |
T2 | vanilla → RaG_Hunting_Cabin → Code Lock |
Hologram.GetProjectionEntityPosition |
— | vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond) |
Hologram.SetProjectionOrientation |
— | vanilla → RaG_Core → RaG_BaseBuilding (cond) |
Hologram.UpdateHologram |
— | vanilla → RaG_BaseBuilding → MunghardsItempack |
ItemBase.CanReceiveItemIntoCargo |
T2 | vanilla → MunghardsItempack (cond) → Mass'sManyItemOverhaul (cond) |
ItemBase.CombineItemsClient |
— | vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond) |
ItemBase.EEItemLocationChanged |
T2 | vanilla → DayZ Horse → Inventory Move Sounds |
ItemBase.OnRightClick |
— | vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond) |
ItemBase.OnStoreLoad |
T3 | vanilla → CF → RaG_Core |
MissionBase.OnInit |
T3 | vanilla → Dabs Framework → Namalsk Island |
MissionServer.OnClientDisconnectedEvent |
T3 | vanilla → CF → Dabs Framework |
MissionServer.OnClientNewEvent |
T3 | vanilla → CF → sFramework |
MissionServer.OnClientReadyEvent |
T3 | vanilla → CF → sFramework |
MissionServer.OnClientRespawnEvent |
T3 | vanilla → CF → Namalsk Survival (cond) |
MissionServer.OnEvent |
— | vanilla → CF → VPPAdminTools |
ModItemRegisterCallbacks.RegisterCustom |
— | vanilla → CF → DayZ Horse |
ModifiersManager.Init |
— | vanilla → Namalsk Survival → Mass'sManyItemOverhaul |
PlayerBase.EEHealthLevelChanged |
T2 | vanilla → Namalsk Island → Namalsk Survival |
PlayerBase.EOnContact |
— | vanilla → Namalsk Survival → PvZmoD_CustomisableZombies |
PlayerBase.OnConnect |
— | vanilla → VPPAdminTools → DayZ Horse |
SledgeHammer.SetActions |
T2 | vanilla → RaG_Hunting_Cabin → GraveCross |
TentBase.CanReceiveItemIntoCargo |
T2 | vanilla → Mass'sManyItemOverhaul (cond) → Code Lock (cond) |
UniversalLight.CanPutAsAttachment |
— | vanilla → SNAFU Weapons (cond) → Mass'sManyItemOverhaul (cond) |
ZombieBase.CanBeTargetedByAI |
— | vanilla → DayZ Horse → PvZmoD_CustomisableZombies (cond) |
ZombieBase.EEHitBy |
T2 | vanilla → PvZmoD_CustomisableZombies (cond) → Terje-Skills |
ZombieBase.FightLogic |
— |
748 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
ACOGOptic.CanPutAsAttachment |
— | SNAFU Weapons |
AK_Suppressor.CanPutAsAttachment |
— | Mass'sManyItemOverhaul (cond) |
AUGRecoil.initRecoilParameters |
— | sGunplay ✂ |
ActionActivateTrap.OnFinishProgressServer |
— | VPPAdminTools |
ActionAttach.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachCodeLockToFence.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionAttachOnSelection.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachToConstruction.ActionCondition |
T2 | RaG_Core (cond) |
ActionBuildPart.OnFinishProgressServer |
— | RaG_BaseBuilding (cond) |
ActionBuildPartCB.CreateActionComponent |
— | RaG_BaseBuilding ✂ |
ActionCarDoors.ActionCondition |
T2 | RaG_Vehicle_Pack (cond) |
ActionCloseBarrel.OnExecuteServer |
— | RaG_Core |
ActionCloseCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionCloseDoors.OnEndServer |
— | PvZmoD_CustomisableZombies (cond) |
ActionCloseFence.OnExecuteServer |
— | RaG_Core |
ActionCraftBolts.InitCuttingTypes |
— | SNAFU Weapons |
ActionCraftBoneKnifeEnv.ActionCondition |
T2 | Terje-Skills |
ActionCraftBoneKnifeEnv.OnFinishProgressServer |
— | Terje-Skills |
ActionCraftStoneKnifeEnv.ActionCondition |
T2 | Terje-Skills |
ActionCraftStoneKnifeEnv.OnFinishProgressServer |
— | Terje-Skills |
ActionCreateIndoorFireplace.ActionCondition |
T2 | RaG_Core (cond) |
ActionCreateIndoorFireplace.OnExecuteServer |
— | RaG_Core (cond) |
ActionDeployObject.OnExecuteServer |
— | RaG_Core |
ActionDestroyCombinationLock.OnFinishProgressServer |
— | RaG_BaseBuilding ✂ |
ActionDetach.ActionCondition |
T2 | MuchCarKey (cond) |
ActionDetach.OnExecuteServer |
— | MuchCarKey |
ActionDetachFromTarget.ActionCondition |
T2 | MuchCarKey (cond) |
ActionDialCombinationLockOnTarget.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionDialCombinationLockOnTarget.OnFinishProgressServer |
— | RaG_BaseBuilding ✂ |
ActionDigWorms.OnFinishProgressServer |
— | Terje-Skills |
ActionDismantlePart.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionDismantlePart.OnExecuteServer |
— | RaG_Core |
ActionDismantlePart.OnFinishProgressServer |
— | RaG_BaseBuilding (cond) |
ActionDismantlePartCB.CreateActionComponent |
— | RaG_BaseBuilding (cond) |
ActionDropItem.OnExecuteServer |
— | RaG_Core |
ActionFillCoolant.ActionCondition |
T2 | RaG_Core |
ActionFillFuel.ActionCondition |
T2 | RaG_Core |
ActionFishingNew.TrySpawnCatch |
— | Terje-Skills |
ActionFoldBaseBuildingObject.CreateConditionComponents |
— | RaG_BaseBuilding ✂ |
ActionGetInTransport.ActionCondition |
T2 | MuchCarKey (cond) |
ActionGetOutTransport.ActionCondition |
T2 | RaG_Vehicle_Pack (cond) |
ActionGetOutTransport.OnEndServer |
— | MuchCarKey |
ActionGetOutTransport.OnStartServer |
— | RaG_Core |
ActionIgniteFireplaceByAir.ActionCondition |
T2 | RaG_Core (cond) |
ActionInteractCodeLockItem.ActionCondition |
T2 | RaG_Core (cond) |
ActionLightItemOnFire.ActionCondition |
T2 | RaG_BaseItems (cond) |
ActionLightItemOnFire.OnFinishProgressClient |
— | RaG_BaseItems |
ActionLightItemOnFireCB.CreateActionComponent |
— | Terje-Skills |
ActionLockDoors.OnFinishProgressServer |
— | RaG_Core |
ActionManagerBase.ActionPossibilityCheck |
— | DayZ Horse (cond) |
ActionNextCombinationLockDialOnTarget.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionOpenBarrel.OnExecuteServer |
— | RaG_Core |
ActionOpenCarDoors.ActionCondition |
T2 | MuchCarKey (cond) |
ActionOpenCarDoorsOutside.ActionCondition |
T2 | MuchCarKey (cond) |
ActionOpenCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionOpenDoors.OnEndServer |
— | PvZmoD_CustomisableZombies (cond) |
ActionOpenFence.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionOpenFence.OnExecuteServer |
— | RaG_Core |
ActionOpenFence.OnStartServer |
— | RaG_BaseBuilding (cond) |
ActionPackTent.ActionCondition |
T2 | Code Lock |
ActionPackTent.OnExecuteServer |
— | Code Lock (cond) |
ActionPackTent.OnFinishProgressServer |
— | RaG_Core |
ActionPin.OnStartServer |
— | VPPAdminTools |
ActionPlaceFireplaceIndoor.ActionCondition |
T2 | RaG_Core (cond) |
ActionPlugIn.CreateConditionComponents |
— | RaG_BaseItems ✂ |
ActionPushObject.ActionCondition |
T2 | MuchCarKey (cond) |
ActionPushObject.OnEndServer |
— | MuchCarKey |
ActionRepairPart.OnFinishProgressServer |
— | RaG_BaseBuilding (cond) |
ActionResetCodeOnCodeLock.ActionCondition |
T2 | RaG_Core (cond) |
ActionResetCodeOnCodeLock.OnExecuteServer |
— | RaG_Core (cond) |
ActionSawPlanks.OnFinishProgressServer |
— | Terje-Skills |
ActionSingleUseBase.OnExecute |
— | Code_Lock_1.30_Fix |
ActionSkinning.CreateOrgan |
— | Terje-Skills |
ActionSkinning.OnFinishProgressServer |
— | Terje-Skills |
ActionSkinningCB.CreateActionComponent |
— | Terje-Skills |
ActionStartEngine.ActionCondition |
T2 | MuchCarKey |
ActionTakeItem.OnExecuteServer |
— | RaG_Core |
ActionTakeItemToHands.OnExecuteServer |
— | RaG_Core |
ActionTakeMaterialToHands.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionTakeMaterialToHandsSwitch.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionToggleTentOpen.ActionCondition |
T2 | Code Lock |
ActionToggleTentOpen.OnExecuteServer |
— | RaG_Core |
ActionUnlockDoors.OnFinishProgressServer |
— | RaG_Core |
ActionUnpin.OnStartServer |
— | VPPAdminTools |
ActionUnrestrainSelf.OnFinishProgressServer |
— | Namalsk Survival ✂ |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
AirborneMask.GetVoiceEffect |
— | Namalsk Survival ✂ |
AirborneMask.IsObstructingVoice |
— | Namalsk Survival ✂ |
Ak101Recoil.initRecoilParameters |
— | sGunplay ✂ |
Ak74Recoil.initRecoilParameters |
— | sGunplay ✂ |
AkmRecoil.initRecoilParameters |
— | sGunplay ✂ |
Aks74uRecoil.initRecoilParameters |
— | sGunplay ✂ |
AnimalBase.CanBeTargetedByAI |
— | DayZ Horse (cond) |
AnimalBase.CommandHandler |
T1 | PvZmoD_CustomisableZombies ✂ |
AnimalBase.EEDelete |
T3 | Terje-Skills |
AnimalBase.EEKilled |
T3 | Terje-Skills |
AnimalBase.IsTerjeClientUpdateRequired |
— | Terje-Skills ✂ |
AnimalBase.OnRPC |
T2 | GRW ER7 Gauss Rifle |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
AnimalBase.OnTerjeClientUpdate |
— | Terje-Skills |
Animal_CanisLupus.CanBeTargetedByAI |
— | PvZmoD_CustomisableZombies (cond) |
AreaExposureMdfr.Activate |
— | VPPAdminTools (cond) |
AreaExposureMdfr.OnActivate |
— | VPPAdminTools (cond) |
AreaExposureMdfr.OnTick |
— | Namalsk Survival ✂ |
Armband_ColorBase.SwitchItemSelectionTextureEx |
— | Namalsk Survival |
AtlasBipod.CanDetachAttachment |
— | Mass'sManyItemOverhaul ✂ |
AtlasBipod.CanPutAsAttachment |
— | Mass'sManyItemOverhaul (cond) |
AttachmentCategoriesContainer.UpdateInterval |
— | RaG_Core |
AttachmentCategoriesRow.DoubleClick |
— | DayZ Horse (cond) |
AttachmentCategoriesRow.RefreshSlot |
— | DayZ Horse |
Attachments.AttachmentAdded |
— | CookZ |
Attachments.AttachmentRemoved |
— | CookZ |
AttachmentsOutOfReach.IsAttachmentReachable |
— | RaG_Vehicle_Pack (cond) |
B95Recoil.initRecoilParameters |
— | sGunplay ✂ |
BandageDressing.SetActions |
T2 | DayZ Horse |
Bark_ColorBase.SetActions |
T2 | RaG_BaseBuilding |
Barrel_ColorBase.SetActions |
T2 | RaG_Vehicle_Pack |
BaseBuildingBase.IsBBFlat |
— | RaG_BaseBuilding ✂ |
BearTrap.OnServerSteppedOn |
— | PvZmoD_CustomisableZombies ✂ |
BleedingSourcesManagerBase.AttemptAddBleedingSourceBySelection |
— | Terje-Skills (cond) |
BleedingSourcesManagerServer.ProcessHit |
— | Namalsk Survival ✂ |
BoatScript.AfterStoreLoad |
T3 | MuchCarKey |
BoatScript.CanDisplayAttachmentCategory |
— | MuchCarKey |
BoatScript.CanDisplayAttachmentSlot |
T2 | MuchCarKey |
BoatScript.DeferredInit |
— | MuchCarKey |
BoatScript.EEDelete |
T3 | MuchCarKey |
BoatScript.EEInit |
T3 | Vehicle3PP |
BoatScript.EEKilled |
T3 | MuchCarKey |
BoatScript.EEOnCECreate |
— | MuchCarKey |
BoatScript.IsInventoryVisible |
T2 | MuchCarKey |
BoatScript.NameOverride |
— | MuchCarKey (cond) |
BoatScript.OnCEUpdate |
— | MuchCarKey |
BoatScript.OnEngineStart |
— | MuchCarKey |
BoatScript.OnVariablesSynchronized |
T2 | MuchCarKey |
BookMenu.Init |
— | Namalsk Survival ✂ |
BookMenu.OnHide |
— | Namalsk Survival |
BreathVapourMdfr.OnTick |
— | Namalsk Survival (cond) |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
ButtstockBase.IsButtstock |
— | SNAFU Weapons ✂ |
CAContinuousFill.CalcAndSetQuantity |
— | Namalsk Survival |
CAContinuousFill.Setup |
— | Namalsk Survival |
CAContinuousMineWood.CreatePrimaryItems |
— | Terje-Skills |
CAContinuousMineWood.DamagePlayersHands |
— | Namalsk Survival (cond) |
CZ527Recoil.initRecoilParameters |
— | sGunplay ✂ |
CZ550Recoil.initRecoilParameters |
— | sGunplay ✂ |
CamoNet.SetActions |
T2 | RaG_Vehicle_Pack |
CanisterGasoline.SetActions |
T2 | RaG_Vehicle_Pack |
CarScript.AfterStoreLoad |
T3 | MuchCarKey |
CarScript.CanDisplayAttachmentCategory |
— | MuchCarKey |
CarScript.CanDisplayAttachmentSlot |
T2 | MuchCarKey |
CarScript.CanReceiveItemIntoCargo |
T2 | Mass'sManyItemOverhaul (cond) |
CarScript.DeferredInit |
— | MuchCarKey |
CarScript.EEHitBy |
T2 | RaG_Core |
CarScript.EEInit |
T3 | Vehicle3PP |
CarScript.EEKilled |
T3 | MuchCarKey |
CarScript.EEOnCECreate |
— | MuchCarKey |
CarScript.IsInventoryVisible |
T2 | MuchCarKey |
CarScript.NameOverride |
— | MuchCarKey (cond) |
CarScript.OnCEUpdate |
— | MuchCarKey |
CarScript.OnEngineStart |
— | MuchCarKey |
CarScript.OnUpdate |
T0 | PvZmoD_CustomisableZombies |
CarScript.OnVariablesSynchronized |
T2 | MuchCarKey |
CargoContainer.AddedToCargo |
— | CookZ |
CargoContainer.Refresh |
— | CookZ |
CargoContainer.RemovedFromCargo |
— | CookZ |
CargoContainer.SetEntity |
— | CookZ |
CargoContainer.UpdateInterval |
— | RaG_Core |
CatchingContextFishingRodAction.GetBaitLossChanceModifierClamped |
— | Terje-Skills |
CatchingContextFishingRodAction.GetChanceCoef |
— | Terje-Skills |
CatchingContextFishingRodAction.GetHookLossChanceModifierClamped |
— | Terje-Skills |
CatchingContextFishingRodAction.GetQualityModifier |
— | Terje-Skills |
CatchingContextFishingRodAction.RandomizeSignalDuration |
— | Terje-Skills |
CatchingContextFishingRodAction.RandomizeSignalStartTime |
— | Terje-Skills |
CatchingContextFishingRodAction.TryDamageItems |
— | Terje-Skills (cond) |
ChernarusPlusData.WeatherOnBeforeChange |
— | VPPAdminTools |
Clothing.CanLoadItemIntoCargoClothingConditions |
— | RaG_Core (cond) |
Clothing.CanPutInCargoClothingConditions |
— | RaG_Core (cond) |
Clothing.CanReceiveItemIntoCargoClothingConditions |
— | RaG_Core (cond) |
Clothing.SmershException |
— | MunghardsItempack ✂ |
CodeLockComponent.CheckCodeRequest |
— | RaG_Core (cond) |
CodeLockComponent.OnRPC |
T2 | RaG_Core (cond) |
CodeLockComponent.ResetPIN |
— | RaG_Core (cond) |
CodeLockComponent.SetLockCode |
— | RaG_Core (cond) |
CodeLockComponent.SetLockState |
— | RaG_Core (cond) |
Colt1911Recoil.initRecoilParameters |
— | sGunplay ✂ |
CombinationLock.IsLockAttached |
— | RaG_BaseBuilding (cond) |
ComponentEnergyManager.Event_OnAwake |
— | GRW ER7 Gauss Rifle ✂ |
ComponentEnergyManager.FindAndConsumeEnergy |
— | GRW ER7 Gauss Rifle ✂ |
ComponentEnergyManager.GetMySocketID |
— | GRW ER7 Gauss Rifle ✂ |
ComponentEnergyManager.PlugCordIntoSocket |
— | GRW ER7 Gauss Rifle ✂ |
ComponentEnergyManager.PlugInDevice |
— | GRW ER7 Gauss Rifle ✂ |
ComponentEnergyManager.ResetEnergyUsage |
— | GRW ER7 Gauss Rifle ✂ |
ComponentEnergyManager.SetEnergySource |
— | GRW ER7 Gauss Rifle ✂ |
ComponentEnergyManager.SetMySocketID |
— | GRW ER7 Gauss Rifle ✂ |
ComponentEnergyManager.SetPlugOwner |
— | GRW ER7 Gauss Rifle ✂ |
ComponentEnergyManager.SetPowered |
— | GRW ER7 Gauss Rifle ✂ |
ComponentEnergyManager.StopUpdates |
— | GRW ER7 Gauss Rifle ✂ |
ComponentEnergyManager.UnplugCordFromSocket |
— | GRW ER7 Gauss Rifle ✂ |
ComponentEnergyManager.UpdateSocketSelections |
— | GRW ER7 Gauss Rifle ✂ |
ComponentEnergyManager.WakeUpWholeBranch |
— | GRW ER7 Gauss Rifle ✂ |
Construction.CanBuildPart |
— | RaG_BaseBuilding (cond) |
Construction.CanDismantlePart |
— | RaG_BaseBuilding (cond) |
Construction.DestroyPartServer |
— | RaG_BaseBuilding |
Construction.DismantlePartServerEx |
— | RaG_BaseBuilding (cond) |
Construction.GetConstructionPartsToBuild |
— | RaG_BaseBuilding |
Construction.IsCollidingEx |
— | RaG_BaseBuilding (cond) |
ContainerWithCargoAndAttachments.UpdateInterval |
— | RaG_Core |
ContaminatedArea_Base.OnPlayerEnterServer |
— | Namalsk Survival ✂ |
ContaminatedArea_Base.OnPlayerExitServer |
— | Namalsk Survival ✂ |
Cooking.CookWithEquipment |
— | CookZ (cond) |
Cooking.UpdateCookingStateOnStick |
— | Terje-Skills |
CraftArrow.CanDo |
— | Terje-Skills |
CraftArrow.Do |
— | Terje-Skills |
CraftArrowBone.CanDo |
— | Terje-Skills |
CraftArrowBone.Do |
— | Terje-Skills |
CraftBaseBallBatBarbed.CanDo |
— | Terje-Skills |
CraftBaseBallBatBarbed.Do |
— | Terje-Skills |
CraftBaseBallBatNailed.CanDo |
— | Terje-Skills |
CraftBaseBallBatNailed.Do |
— | Terje-Skills |
CraftBoneHook.CanDo |
— | Terje-Skills |
CraftBoneHook.Do |
— | Terje-Skills |
CraftBoneKnife.CanDo |
— | Terje-Skills |
CraftBoneKnife.Do |
— | Terje-Skills |
CraftFenceKit.CanDo |
— | RaG_BaseBuilding ✂ |
CraftFishNetTrap.CanDo |
— | Terje-Skills |
CraftFishNetTrap.Do |
— | Terje-Skills |
CraftFishingRod.CanDo |
— | Terje-Skills |
CraftFishingRod.Do |
— | Terje-Skills |
CraftGhillieAttachment.CanDo |
— | Terje-Skills |
CraftGhillieAttachment.Do |
— | Terje-Skills |
CraftGhillieBushrag.CanDo |
— | Terje-Skills |
CraftGhillieBushrag.Do |
— | Terje-Skills |
CraftGhillieHood.CanDo |
— | Terje-Skills |
CraftGhillieHood.Do |
— | Terje-Skills |
CraftGhillieSuit.CanDo |
— | Terje-Skills |
CraftGhillieSuit.Do |
— | Terje-Skills |
CraftGhillieTop.CanDo |
— | Terje-Skills |
CraftGhillieTop.Do |
— | Terje-Skills |
CraftGutsRope.Init |
— | MunghardsItempack |
CraftHandDrillKit.CanDo |
— | Terje-Skills |
CraftHandDrillKit.Do |
— | Terje-Skills |
CraftImprovisedExplosive.CanDo |
— | Namalsk Survival ✂ |
CraftImprovisedLeatherBag.CanDo |
— | Terje-Skills |
CraftImprovisedLeatherBag.Do |
— | Terje-Skills |
CraftLeatherCourierBag.CanDo |
— | Terje-Skills |
CraftLeatherCourierBag.Do |
— | Terje-Skills |
CraftLeatherSack.CanDo |
— | Terje-Skills |
CraftLeatherSack.Do |
— | Terje-Skills |
CraftRag.Init |
— | MunghardsItempack |
CraftSpearBone.CanDo |
— | Terje-Skills |
CraftSpearBone.Do |
— | Terje-Skills |
CraftSpearStone.CanDo |
— | Terje-Skills |
CraftSpearStone.Do |
— | Terje-Skills |
CraftStoneKnife.CanDo |
— | Terje-Skills |
CraftStoneKnife.Do |
— | Terje-Skills |
CraftWatchtowerKit.CanDo |
— | RaG_BaseBuilding ✂ |
CraftWoodenHook.CanDo |
— | Terje-Skills |
CraftWoodenHook.Do |
— | Terje-Skills |
CreditsLoader.GetData |
— | CF ✂ |
CrossbowRecoil.initRecoilParameters |
— | sGunplay ✂ |
CutOutPepperSeeds.Init |
— | MunghardsItempack |
CutOutPumpkinSeeds.Init |
— | MunghardsItempack |
CutOutTomatoSeeds.Init |
— | MunghardsItempack |
CutOutZucchiniSeeds.Init |
— | MunghardsItempack |
Cz61Recoil.initRecoilParameters |
— | sGunplay ✂ |
Cz75Recoil.initRecoilParameters |
— | sGunplay ✂ |
DEagleRecoil.initRecoilParameters |
— | sGunplay ✂ |
DayZAnimalCommandAttackModdable.PreAnimUpdate |
— | DayZ Horse (cond) |
DayZAnimalCommandLookAtModdable.PreAnimUpdate |
— | DayZ Horse |
DayZAnimalCommandMoveModdable.PreAnimUpdate |
— | DayZ Horse |
DayZGame.OnInitialize |
— | VPPAdminTools (cond) |
DayZGame.OnKeyPress |
— | VPPAdminTools |
DayZGame.OnKeyRelease |
— | VPPAdminTools |
DayZGame.OnPostUpdate |
— | RaG_Core |
DayZGame.RegisterProfilesOptions |
— | Dabs Framework |
DayZGame.SetMissionPath |
— | Dabs Framework |
DayZPlayerCamera1stPersonUnconscious.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera1stPersonVehicle.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonClimb.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonCrouch.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonCrouchRaised.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonErc.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonErcRaised.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonErcRaisedMelee.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonErcSpr.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonJump.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonProne.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonProneRaised.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonVehicle.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCameraIronsights.AdjustCameraParameters |
— | sGunplay ✂ |
DayZPlayerCameraIronsights.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCameraOptics.AdjustCameraParameters |
— | sGunplay ✂ |
DayZPlayerCameraOptics.OnActivate |
— | sGunplay |
DayZPlayerCameraOptics.OnUpdate |
T0 | sGunplay |
DayZPlayerCameraOptics.SetCameraPP |
— | sGunplay |
DayZPlayerCameraOptics.canApplyDeadzone |
— | sGunplay |
DayZPlayerCameraOptics.canApplyHandsOffset |
— | sGunplay |
DayZPlayerCameraOptics.canFreelook |
— | sGunplay |
DayZPlayerCameraOptics.canInspectWeapon |
— | sGunplay |
DayZPlayerCameraOptics.canZoom |
— | sGunplay ✂ |
DayZPlayerCameraOptics.computeFOVFocusValues |
— | sGunplay ✂ |
DayZPlayerCameraOptics.computeFocusingFOV |
— | sGunplay |
DayZPlayerCameraOptics.computeRestingFOV |
— | sGunplay (cond) |
DayZPlayerCameraOptics.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCameraOptics.initADSFOVMultipliers |
— | sGunplay |
DayZPlayerCameraOptics.updateFocusingOverlay |
— | sGunplay (cond) |
DayZPlayerImplement.AddNoise |
— | Terje-Skills |
DayZPlayerImplement.AimingModel |
— | DayZ Horse |
DayZPlayerImplement.CanJump |
— | DayZ Horse (cond) |
DayZPlayerImplement.CommandHandler |
T1 | Server_Information_Panel |
DayZPlayerImplement.EEKilled |
T3 | GraveCross |
DayZPlayerImplement.GetBootsType |
— | Namalsk Survival ✂ |
DayZPlayerImplement.HandleADS |
— | sGunplay |
DayZPlayerImplement.HandleDeath |
— | Namalsk Survival |
DayZPlayerImplement.HandleView |
— | Vehicle3PP |
DayZPlayerImplement.HeadingModel |
— | DayZ Horse (cond) |
DayZPlayerImplement.ModCommandHandlerAfter |
— | DayZ Horse |
DayZPlayerImplement.ModCommandHandlerBefore |
— | VPPAdminTools |
DayZPlayerImplement.ModCommandHandlerInside |
— | VPPAdminTools |
DayZPlayerImplement.OnSoundEvent |
— | Terje-Skills |
DayZPlayerImplement.OnStepEvent |
— | Terje-Skills |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
DayZPlayerImplement.OnVariablesSynchronized |
T2 | AimSounds |
DayZPlayerImplement.ProcessJumpOrClimb |
— | DayZ Horse |
DayZPlayerImplementAiming.OnRaiseBegin |
— | sGunplay |
DayZPlayerImplementAiming.ProcessAimFilters |
— | sGunplay ✂ |
DayZPlayerImplementFallDamage.AttachBleedingToZonesByHeight |
— | Namalsk Survival (cond) |
DayZPlayerImplementMeleeCombat.TrySelectFinisherType |
— | Terje-Skills (cond) |
DayZPlayerMeleeFightLogic_LightHeavy.DamageHands |
— | Namalsk Survival ✂ |
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateHit_Common |
— | Terje-Skills |
DayZPlayerSyncJunctures.SendDamageHitEx |
— | PvZmoD_CustomisableZombies ✂ |
DayZTool.RunDayZBat |
— | AimSounds ✂ |
Debug.DestroyAllShapes |
— | Dabs Framework ✂ |
Debug.DrawArrow |
— | Dabs Framework ✂ |
Debug.DrawBox |
— | Dabs Framework ✂ |
Debug.DrawBoxEx |
— | Dabs Framework ✂ |
Debug.DrawCone |
— | Dabs Framework ✂ |
Debug.DrawCube |
— | Dabs Framework ✂ |
Debug.DrawCylinder |
— | Dabs Framework ✂ |
Debug.DrawLine |
— | Dabs Framework ✂ |
Debug.DrawLines |
— | Dabs Framework ✂ |
Debug.DrawSphere |
— | Dabs Framework ✂ |
DerringerRecoil.initRecoilParameters |
— | sGunplay ✂ |
DigitalCodeLock.AfterStoreLoad |
T3 | RaG_Core |
DigitalCodeLock.CanBeLocked |
— | RaG_Core |
DigitalCodeLock.CanDetachAttachment |
— | RaG_Core (cond) |
DigitalCodeLock.CanDetachCodeLock |
— | RaG_Core (cond) |
DigitalCodeLock.CanReleaseAttachment |
T2 | RaG_Core (cond) |
DigitalCodeLock.CanSetCode |
— | RaG_Core (cond) |
DigitalCodeLock.EEInit |
T3 | RaG_Core |
DigitalCodeLock.EEItemAttached |
T2 | RaG_Core |
DigitalCodeLock.EEItemDetached |
T2 | RaG_Core |
DigitalCodeLock.GetBatteryEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasBattery |
— | RaG_Core (cond) |
DigitalCodeLock.HasEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasValidParent |
— | RaG_Core (cond) |
DigitalCodeLock.IsPlayerOnBackside |
— | RaG_Core (cond) |
DigitalCodeLock.NeedBattery |
— | RaG_Core (cond) |
DigitalCodeLock.OnRPC |
T2 | RaG_Core (cond) |
DigitalCodeLock.OnVariablesSynchronized |
T2 | RaG_Core |
DigitalCodeLock.OnWasAttached |
— | RaG_Core |
DigitalCodeLock.OnWork |
— | RaG_Core (cond) |
DigitalCodeLock.OnWorkStart |
— | RaG_Core |
DigitalCodeLock.OnWorkStop |
— | RaG_Core (cond) |
DigitalCodeLock.ResetPIN |
— | RaG_Core (cond) |
DigitalCodeLock.SetActions |
T2 | RaG_Core |
DigitalCodeLock.StartItemSoundServer |
— | RaG_Core (cond) |
DigitalCodeLock.UnlockOnServer |
— | RaG_Core |
DigitalCodeLockUI.CodeResponse |
— | RaG_Core |
DigitalCodeLockUI.ConfirmCode |
— | RaG_Core |
DigitalCodeLockUI.KeyPress |
— | RaG_Core (cond) |
DigitalCodeLockUI.OnKeyDown |
— | RaG_Core |
DigitalCodeLockUI.SetTargetLock |
— | RaG_Core |
DigitalCodeLockUI.Update |
— | RaG_Core |
DrowningMdfr.ActivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.DeactivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.OnTick |
— | VPPAdminTools (cond) |
Edible_Base.ProcessDecay |
— | RaG_Core |
Edible_Base.TerjeOverrideDescriptionByConsumableEffects |
— | Terje-Skills |
EmoteCB.OnAnimationEvent |
— | Survivor Animations (cond) |
EmoteDabbing.EmoteCondition |
— | Dabs Framework (cond) |
EmoteManager.CanPlayEmote |
— | DayZ Horse (cond) |
EmoteManager.CommitSuicide |
— | GRW ER7 Gauss Rifle (cond) |
EmoteManager.CreateEmoteCallback |
— | Survivor Animations |
EmoteManager.PlayEmote |
— | Survivor Animations (cond) |
EnochData.WeatherOnBeforeChange |
— | VPPAdminTools |
Environment.ApplyDrynessToItemEx |
— | Namalsk Survival |
Environment.CollectAndSetPlayerData |
— | Namalsk Survival |
Environment.DetermineHeatcomfortBehavior |
— | Namalsk Survival (cond) |
Environment.GetEnvironmentTemperature |
— | Terje-Skills |
Environment.ProcessHeatComfort |
— | Namalsk Survival ✂ |
Environment.SetHeatcomfortDirectly |
— | Namalsk Survival |
FALRecoil.initRecoilParameters |
— | sGunplay ✂ |
FamasRecoil.initRecoilParameters |
— | sGunplay ✂ |
Fence.CanDisplayAttachmentSlot |
T2 | Code_Lock_1.30_Fix |
Fence.GetCodeLock |
— | Code_Lock_1.30_Fix |
Fence.IsLocked |
— | Code_Lock_1.30_Fix |
FireplaceBase.CanCookOnStick |
— | Namalsk Survival |
FireplaceBase.CookOnDirectSlot |
— | Namalsk Survival (cond) |
FireplaceBase.CookWithEquipment |
— | Namalsk Survival (cond) |
FireplaceBase.GetFuelBurnRateMP |
— | Terje-Skills |
FireplaceBase.Heating |
— | Namalsk Survival |
FireplaceBase.SmokeOnSmokingSlot |
— | Namalsk Survival (cond) |
FireplaceBase.StartFire |
— | Namalsk Survival |
FirstAidKit.SetActions |
T2 | RaG_Vehicle_Pack |
FishingRod_Base_New.SetActions |
T2 | RaG_BaseItems |
FlammableBase.EEDelete |
T3 | Namalsk Survival |
FlammableBase.EEInit |
T3 | Namalsk Survival |
FlammableBase.EEItemLocationChanged |
T2 | Namalsk Survival |
FlammableBase.OnWorkStart |
— | Namalsk Survival |
FlammableBase.OnWorkStop |
— | Namalsk Survival |
Fnx45Recoil.initRecoilParameters |
— | sGunplay ✂ |
FreezeRattleSymptom.OnGetActivatedServer |
— | Namalsk Survival ✂ |
GP5GasMask.GetVoiceEffect |
— | Namalsk Survival ✂ |
GP5GasMask.IsObstructingVoice |
— | Namalsk Survival ✂ |
GardenLime.SetActions |
T2 | RaG_BaseItems |
GasMask.GetVoiceEffect |
— | Namalsk Survival ✂ |
GasMask.IsObstructingVoice |
— | Namalsk Survival ✂ |
GlockRecoil.initRecoilParameters |
— | sGunplay ✂ |
Grenade_Base.EEHitBy |
T2 | VPPAdminTools |
HDSN_DestructionManager.GetWallType |
— | RaG_BaseBuilding (cond) |
HandSaw.SetActions |
T2 | RaG_Hunting_Cabin |
HandSelectAnimationOfForceSwapInHandsEvent.GuardCondition |
— | DayZ Horse (cond) |
HandSelectAnimationOfMoveFromHandsEvent.GuardCondition |
— | DayZ Horse (cond) |
HandSelectAnimationOfSwapInHandsEvent.GuardCondition |
— | DayZ Horse (cond) |
HandSelectAnimationOfTakeToHandsEvent.GuardCondition |
— | DayZ Horse (cond) |
HandsPreview.UpdateInterval |
— | sGunplay |
HealthRegenMdfr.OnTick |
— | Namalsk Survival ✂ |
HeatComfortMdfr.OnTick |
— | Namalsk Survival ✂ |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
Hit_MeatBones.CalculateStoppingForce |
— | GoreZ ✂ |
Hit_MeatBones.Event_OnStarted |
— | GoreZ |
Hit_MeatBones.OnEnterCalculations |
— | GoreZ ✂ |
Hit_MeatBones.OnExitCalculations |
— | GoreZ ✂ |
Hologram.AddProjectionRotation |
— | RaG_BaseBuilding (cond) |
Hologram.AlignProjectionOnTerrain |
— | RaG_BaseBuilding (cond) |
Hologram.GetProjectionName |
— | RaG_Core (cond) |
Hologram.GetProjectionRotation |
— | RaG_BaseBuilding ✂ |
Hologram.IsFloating |
— | RaG_BaseBuilding ✂ |
Hologram.RefreshVisual |
— | RaG_Core (cond) |
Hologram.SetProjectionPosition |
— | RaG_Core |
Hologram.SubtractProjectionRotation |
— | RaG_BaseBuilding (cond) |
HungerMdfr.GetTerjeHealthDammageModifier |
— | Terje-Skills |
HungerMdfr.GetTerjeMetabolicSpeedModifier |
— | Terje-Skills |
HuntingOptic.CanPutAsAttachment |
— | SNAFU Weapons |
ImprovisedSuppressor.CanPutAsAttachment |
— | SNAFU Weapons |
Inventory.OnShow |
— | Namalsk Survival |
Inventory.SetLayoutName |
— | Namalsk Survival ✂ |
Inventory.Update |
— | sGunplay |
ItemActionsWidget.SetWeaponQuantity |
— | SNAFU Weapons |
ItemBase.CanBeConsumed |
— | RaG_Core |
ItemBase.DamageItemAttachments |
— | Terje-Skills |
ItemBase.DamageItemInCargo |
— | Terje-Skills |
ItemBase.GetItemSize |
— | Dabs Framework ✂ |
ItemBase.GetProtectionLevel |
— | Namalsk Survival (cond) |
ItemBase.OnInventoryEnter |
T2 | RaG_Core |
ItemBase.OnInventoryExit |
T2 | RaG_Core |
ItemBase.OnRPC |
T2 | GRW ER7 Gauss Rifle |
ItemBase.OnStoreSave |
T3 | CF |
ItemBase.OnVariablesSynchronized |
T2 | CookZ |
ItemBase.SetActions |
T2 | RaG_Core |
Izh18Recoil.initRecoilParameters |
— | sGunplay ✂ |
Izh18SawedOffRecoil.initRecoilParameters |
— | sGunplay ✂ |
Izh18ShotgunRecoil.initRecoilParameters |
— | sGunplay ✂ |
Izh43Recoil.initRecoilParameters |
— | sGunplay ✂ |
KeybindingElement.Reload |
— | CF |
LandMineTrap.EEHitBy |
T2 | VPPAdminTools |
Liquid.CanFillContainer |
— | RaG_Core |
Liquid.CanTransfer |
— | RaG_Core |
Liquid.FillContainer |
— | RaG_Core (cond) |
Liquid.GetLiquidConfigProperty |
— | RaG_Core ✂ |
LongHornRecoil.initRecoilParameters |
— | sGunplay ✂ |
M14Recoil.initRecoilParameters |
— | sGunplay ✂ |
M16A2Recoil.initRecoilParameters |
— | sGunplay ✂ |
M4_T3NRDSOptic.CanPutAsAttachment |
— | SNAFU Weapons |
M4a1Recoil.initRecoilParameters |
— | sGunplay ✂ |
M68Optic.CanPutAsAttachment |
— | SNAFU Weapons |
M79Recoil.initRecoilParameters |
— | sGunplay ✂ |
MagazineStorage.SetActions |
T2 | RaG_BaseItems |
MagnumRecoil.initRecoilParameters |
— | sGunplay ✂ |
Magnum_Base.InitStateMachine |
— | Survivor Animations ✂ |
Magnum_Base.SetActions |
T2 | Survivor Animations |
MakarovRecoil.initRecoilParameters |
— | sGunplay ✂ |
MapNavigationBehaviour.OrderedAltitudeNumbersPosition |
— | Namalsk Survival ✂ |
MapNavigationBehaviour.OrderedPositionNumbersFromGridCoords |
— | Namalsk Survival ✂ |
MaskMdfr.OnTick |
— | Namalsk Survival ✂ |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionBase.InitialiseWorldData |
— | Namalsk Survival (cond) |
MissionBase.OnKeyPress |
— | PvZmoD_CustomisableZombies |
MissionBase.OnMissionFinish |
T3 | PvZmoD_CustomisableZombies |
MissionServer.DecontaminatePhoenix |
— | Namalsk Survival ✂ |
MissionServer.GetLantiaControllerServer |
— | Namalsk Survival ✂ |
MissionServer.GetPhoenixState |
— | Namalsk Survival ✂ |
MissionServer.HandleBody |
— | Namalsk Survival (cond) |
MissionServer.InvokeOnDisconnect |
T3 | CF |
MissionServer.OnClientPrepareEvent |
— | CF |
MissionServer.OnClientReconnectEvent |
T3 | CF |
MissionServer.OnMissionLoaded |
— | CF |
MissionServer.SetPhoenixState |
— | Namalsk Survival ✂ |
MissionServer.TickScheduler |
T0 | PvZmoD_CustomisableZombies |
MkiiRecoil.initRecoilParameters |
— | sGunplay ✂ |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | CF |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | CF |
ModItemRegisterCallbacks.RegisterLauncher |
— | CF |
ModItemRegisterCallbacks.RegisterRestrained |
— | CF |
ModItemRegisterCallbacks.RegisterSurrender |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
MosinRecoil.initRecoilParameters |
— | sGunplay ✂ |
MosinSawedOffRecoil.initRecoilParameters |
— | sGunplay ✂ |
MotorbikeScript.OnStoreLoad |
T3 | CF |
MotorbikeScript.OnStoreSave |
T3 | CF |
Mp133Recoil.initRecoilParameters |
— | sGunplay ✂ |
Mp5kRecoil.initRecoilParameters |
— | sGunplay ✂ |
MushroomBase.EEDelete |
T3 | Terje-Skills |
MushroomBase.IsTerjeClientUpdateRequired |
— | Terje-Skills ✂ |
MushroomBase.OnTerjeClientUpdate |
— | Terje-Skills |
NoiseAIEvaluate.GetNoiseMultiplier |
— | PvZmoD_CustomisableZombies ✂ |
NotificationRuntimeData.GetIcon |
— | CF ✂ |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.AddNotification |
— | CF |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
OpenCan.Do |
— | CookZ (cond) |
OptionsMenuGame.Apply |
— | VPPAdminTools |
OptionsMenuGame.IsChanged |
— | VPPAdminTools (cond) |
OptionsMenuGame.Revert |
— | VPPAdminTools |
OptionsMenuGame.SetOptions |
— | VPPAdminTools |
OptionsMenuSUDE.initMenus |
— | sGunplay |
P1Recoil.initRecoilParameters |
— | sGunplay ✂ |
PM73RakRecoil.initRecoilParameters |
— | sGunplay ✂ |
PP19Recoil.initRecoilParameters |
— | sGunplay ✂ |
PPERequester_CameraADS.SetValuesIronsights |
— | sGunplay |
PPERequester_CameraADS.SetValuesOptics |
— | sGunplay |
PersonalRadio.SetActions |
T2 | RaG_Vehicle_Pack |
Pickaxe.SetActions |
T2 | GraveCross |
PipeWrench.SetActions |
T2 | Namalsk Survival |
PlantMaterial.CanDetachAttachment |
— | RaG_BaseItems (cond) |
PlantMaterial.CanPutAsAttachment |
— | RaG_BaseItems ✂ |
PlayerBase.CanClimb |
— | DayZ Horse (cond) |
PlayerBase.CanDropEntity |
T2 | DayZ Horse (cond) |
PlayerBase.CanEatAndDrink |
— | Namalsk Survival (cond) |
PlayerBase.CanJump |
— | DayZ Horse (cond) |
PlayerBase.CanPickupHeavyItem |
— | DayZ Horse (cond) |
PlayerBase.CanReceiveAttachment |
T2 | Namalsk Survival (cond) |
PlayerBase.CanReleaseAttachment |
T2 | Namalsk Survival (cond) |
PlayerBase.CanSprint |
— | Mass'sManyItemOverhaul (cond) |
PlayerBase.CheckDeath |
— | Ear-Plugs |
PlayerBase.Consume |
— | Namalsk Survival ✂ |
PlayerBase.EEItemAttached |
T2 | Namalsk Survival |
PlayerBase.EEItemDetached |
T2 | Namalsk Survival |
PlayerBase.GetActions |
— | Dabs Framework ✂ |
PlayerBase.GetWeightSpecialized |
— | Terje-Skills |
PlayerBase.ModCommandHandlerAfter |
— | Survivor Animations |
PlayerBase.OnCommandDeathStart |
— | DayZ Horse |
PlayerBase.OnCommandHandlerTick |
— | sGunplay |
PlayerBase.OnCommandUnconsciousFinish |
— | Ear-Plugs |
PlayerBase.OnCommandUnconsciousStart |
— | Ear-Plugs |
PlayerBase.OnCommandVehicleFinish |
— | InventoryInCar |
PlayerBase.OnCommandVehicleStart |
— | InventoryInCar |
PlayerBase.OnDrawOptics2D |
— | VPPAdminTools (cond) |
PlayerBase.OnLadder |
— | Namalsk Survival (cond) |
PlayerBase.OnParticleEvent |
— | Survivor Animations |
PlayerBase.OnScheduledTick |
T1 | PvZmoD_CustomisableZombies (cond) |
PlayerBase.OnSelectPlayer |
— | CF |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.OnSyncJuncture |
— | Namalsk Survival |
PlayerBase.OnTerjeCharacterLifetimeUpdated |
— | Terje-Skills ✂ |
PlayerBase.OnTerjePlayerKilledEvent |
— | Terje-Skills |
PlayerBase.OnTerjePlayerRespawned |
— | Terje-Skills |
PlayerBase.OnTerjeProfileFirstCreation |
— | Terje-Skills |
PlayerBase.OnTerjeRPC |
— | Terje-Skills |
PlayerBase.OnTerjeRegisterModifiers |
— | Terje-Skills |
PlayerBase.OnUnconsciousStop |
— | DayZ Horse |
PlayerBase.OnVariablesSynchronized |
T2 | VPPAdminTools |
PlayerBase.ProcessFeetDamageServer |
— | Namalsk Survival (cond) |
PlayerBase.SaveAreaPersistenceFlag |
— | Namalsk Survival ✂ |
PlayerBase.SetDecayEffects |
— | Namalsk Survival ✂ |
PlayerBase.SpawnEntityOnGroundPos |
— | Terje-Skills |
PlayerBase.SwitchItemSelectionTexture |
— | Namalsk Survival |
PlayerBase.TerjeSendSoundEvent |
— | Terje-Skills |
PlayerContainer.DoubleClick |
— | DayZ Horse (cond) |
PlayerContainer.ItemAttached |
— | DayZ Horse (cond) |
PlayerContainer.MouseClick |
— | DayZ Horse (cond) |
PlayerContainer.UpdateInterval |
— | Namalsk Survival |
PlayerStatsPCO_current.Init |
— | Namalsk Survival |
PlayerStomach.AddToStomach |
— | Terje-Skills |
PlayerStomach.Update |
— | Terje-Skills |
Pliers.SetActions |
T2 | RaG_Core |
PluginAdminLog.PlayerHitBy |
— | VPPAdminTools (cond) |
PluginAdminLog.PlayerKilled |
— | VPPAdminTools (cond) |
PluginDiagMenu.OnRPC |
T2 | Dabs Framework |
PluginDiagMenu.RegisterModdedDiags |
— | sFramework |
PluginDiagMenu.RegisterModdedDiagsIDs |
— | sFramework |
PluginDiagMenuClient.RegisterModdedDiags |
— | Dabs Framework |
PluginLifespan.CanMakeHandsBloody |
— | Namalsk Survival ✂ |
PluginTerjeScriptableAreas.WriteScriptableAreasWiki |
— | Terje-Skills |
PluginTransmissionAgents.TransmitAgentsEx |
— | Namalsk Survival (cond) |
PokeHolesBarrel.CanDo |
— | RaG_BaseItems (cond) |
PortableGasLamp.EEInit |
T3 | RaG_BaseBuilding |
PortableGasLamp.OnSwitchOn |
— | RaG_BaseBuilding |
PortableGasLamp.OnWasAttached |
— | RaG_BaseBuilding |
PortableGasLamp.OnWasDetached |
— | RaG_BaseBuilding |
PortableGasLamp.SetActions |
T2 | RaG_BaseBuilding |
PortableGasLamp.kv5slut |
— | MunghardsItempack ✂ |
PortableGasStove.OnWork |
— | Namalsk Survival (cond) |
PortableGasStove.OnWorkStart |
— | Namalsk Survival |
PortableGasStove.OnWorkStop |
— | Namalsk Survival |
PortableGasStove.kv5slut |
— | MunghardsItempack ✂ |
PrepareAnimal.GetLengthInSecs |
— | Terje-Skills (cond) |
PrepareAnimal.GetTerjeCraftingTimeModifier |
— | Terje-Skills |
PrepareChicken.Do |
— | Terje-Skills |
PrepareFish.Do |
— | Terje-Skills |
PrepareFish.GetLengthInSecs |
— | Terje-Skills (cond) |
PrepareFish.GetTerjeCraftingTimeModifier |
— | Terje-Skills ✂ |
PrepareFox.Do |
— | Terje-Skills |
PrepareRabbit.Do |
— | Terje-Skills |
PropertyModifiers.UpdateModifiers |
— | sGunplay |
PumpkinSeedsPack.SetActions |
T2 | RaG_BaseItems |
R12Recoil.initRecoilParameters |
— | sGunplay ✂ |
Rag.SetActions |
T2 | DayZ Horse |
RainProcurementComponentBase.GetBaseLiquidAmount |
— | RaG_BaseItems (cond) |
ReflexOptic.CanPutAsAttachment |
— | SNAFU Weapons |
RepeaterRecoil.initRecoilParameters |
— | sGunplay ✂ |
RightArea.Refresh |
— | Terje-Skills |
RightArea.UpdateInterval |
— | Terje-Skills |
Ruger1022Recoil.initRecoilParameters |
— | sGunplay ✂ |
SCARHRecoil.initRecoilParameters |
— | sGunplay ✂ |
SKSRecoil.initRecoilParameters |
— | sGunplay ✂ |
SSG82Recoil.initRecoilParameters |
— | sGunplay ✂ |
SUserConfig.onConstraintsReceived |
— | sGunplay |
SUserConfig.onPreload |
— | sGunplay |
SUserConfigConstraints.onPreload |
— | sGunplay |
SV98Recoil.initRecoilParameters |
— | sGunplay ✂ |
ScoutRecoil.initRecoilParameters |
— | sGunplay ✂ |
Screwdriver.SetActions |
T2 | RaG_Core |
SeaChest.SetActions |
T2 | RaG_Vehicle_Pack |
SiagaRecoil.initRecoilParameters |
— | sGunplay ✂ |
SlotsContainer.SetLayoutName |
— | Namalsk Survival ✂ |
StaminaConsumers.HasEnoughStaminaFor |
— | Terje-Skills |
StaminaConsumers.HasEnoughStaminaToStart |
— | Terje-Skills |
StaminaHandler.RegisterStaminaConsumers |
— | Terje-Skills |
StaminaHandler.RegisterStaminaModifiers |
— | Terje-Skills |
StaminaHandler.SetCooldown |
— | Terje-Skills |
StaminaHandler.SetDepletionMultiplier |
— | Terje-Skills |
StaminaHandler.SetRecoveryMultiplier |
— | Terje-Skills |
StaminaHandler.StaminaProcessor_Ladder |
— | Terje-Skills |
StaminaHandler.StaminaProcessor_Move |
— | Terje-Skills |
StaminaHandler.StaminaProcessor_Swimming |
— | Terje-Skills |
StaminaHandler.Update |
— | Terje-Skills |
StaminaModifier.GetMaxValue |
— | Terje-Skills |
StaminaModifier.GetMinValue |
— | Terje-Skills |
StanceIndicator.Update |
— | DayZ Horse (cond) |
Stone.SetActions |
T2 | RaG_BaseBuilding |
SurvivorBase.CanJump |
— | VPPAdminTools |
SurvivorBase.EOnFrame |
T1 | VPPAdminTools ✂ |
SurvivorBase.EOnPostFrame |
T1 | VPPAdminTools |
SvdRecoil.initRecoilParameters |
— | sGunplay ✂ |
SyncSUserConfigConstraintsRPC.onSetup |
— | sGunplay |
TentBase.CanDisplayAttachmentCategory |
— | Code Lock (cond) |
TentBase.CanPutAsAttachment |
— | MunghardsItempack ✂ |
TentBase.CanReceiveAttachment |
T2 | Code Lock (cond) |
TentBase.CanReleaseCargo |
— | Code Lock (cond) |
TentBase.SetActions |
T2 | Code Lock |
TerjeAdmintoolSupport.OnInit |
T3 | Terje-Skills |
TerjeBookBase.DescriptionOverride |
— | Terje-Skills (cond) |
TerjeBookBase.SetActions |
T2 | Terje-Skills |
TerjePerkCfg.OnInit |
T3 | Terje-Skills |
TerjePlayerProfile.OnInit |
T3 | Terje-Skills |
TerjePlayerSkillsAccessor.AddPerkLevel |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.AddSkillExperience |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.GetPerkLevel |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.GetPerkStatus |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.GetPerkValue |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.GetSkillExperience |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.GetSkillLevel |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.GetSkillModifierValue |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.GetSkillPerkPoints |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.IsPerkRegistered |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.ResetAll |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.ResetAllSkillPerks |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.ResetSkill |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.SetPerkLevel |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.SetSkillLevel |
— | Terje-Skills ✂ |
TerjeSettingsCollection.AfterServerSettingsLoaded |
— | Terje-Skills |
TerjeSettingsCollection.OnInit |
T3 | Terje-Skills |
TerjeSkillCfg.OnInit |
T3 | Terje-Skills |
TerjeSkillModifierCfg.OnInit |
T3 | Terje-Skills |
TerjeSkillsCraftingHelper.CanDoCraftPerkRequired |
— | Terje-Skills |
TerjeSkillsCraftingHelper.DoCraftPerkRequired |
— | Terje-Skills |
TerjeSkillsRegistry.HasSkillsMod |
— | Terje-Skills ✂ |
TerjeSkillsRegistry.OnInit |
T3 | Terje-Skills |
ThirstMdfr.GetTerjeHealthDammageModifier |
— | Terje-Skills |
ThirstMdfr.GetTerjeMetabolicSpeedModifier |
— | Terje-Skills |
TransferValues.SendValue |
— | VPPAdminTools |
TransmitterBase.OnWorkStart |
— | Namalsk Survival |
TransmitterBase.OnWorkStop |
— | Namalsk Survival |
TrapBase.OnPlacementComplete |
— | VPPAdminTools |
TrapSpawnBase.SetCanCatch |
— | Terje-Skills |
TrapSpawnBase.SetupTrapPlayer |
— | Terje-Skills |
Ump45Recoil.initRecoilParameters |
— | sGunplay ✂ |
UndergroundStash.AfterStoreLoad |
T3 | Terje-Skills |
UndergroundStash.InitItemVariables |
— | Terje-Skills |
UndergroundStash.OnTerjeStoreLoad |
— | Terje-Skills |
UndergroundStash.OnTerjeStoreSave |
— | Terje-Skills |
UndergroundStash.OnVariablesSynchronized |
T2 | Terje-Skills |
UniversalLight.InitAttachmentsSlotsToCheck |
— | SNAFU Weapons |
VPPAdminHud.DefineButtons |
— | VPPAdminTools |
VPPContextActionManager.RegisterActions |
— | VPPAdminTools |
VPPContextActionManager.RegisterProviders |
— | VPPAdminTools |
VSSRecoil.initRecoilParameters |
— | sGunplay ✂ |
VicinityItemManager.IsObstructed |
— | RaG_BaseBuilding (cond) |
Weapon_Base.EEFired |
— | VPPAdminTools |
Weapon_Base.SetActions |
T2 | RaG_Core |
Winchester70Recoil.initRecoilParameters |
— | sGunplay ✂ |
WoodenCrate.SetActions |
T2 | RaG_Vehicle_Pack |
WoodenLog.SetActions |
T2 | RaG_BaseItems |
WoodenPlank.SetActions |
T2 | RaG_BaseItems |
WorldData.GetBaseEnvTemperature |
— | Namalsk Survival |
WorldData.Init |
— | Namalsk Survival |
WorldLighting.SetGlobalLighting |
— | Namalsk Survival |
Wrench.SetActions |
T2 | MuchCarKey |
ZombieBase.CanBeBackstabbed |
— | PvZmoD_CustomisableZombies ✂ |
ZombieBase.ChaseAttackLogic |
— | PvZmoD_CustomisableZombies |
ZombieBase.EEKilled |
T3 | Terje-Skills |
ZombieBase.EOnFrame |
T1 | PvZmoD_CustomisableZombies ✂ |
ZombieBase.EOnInit |
T3 | PvZmoD_CustomisableZombies |
ZombieBase.EOnPostFrame |
T1 | PvZmoD_CustomisableZombies ✂ |
ZombieBase.EvaluateDamageHitAnimation |
— | PvZmoD_CustomisableZombies (cond) |
ZombieBase.FightAttackLogic |
— | PvZmoD_CustomisableZombies |
ZombieBase.HandleCrawlTransition |
— | PvZmoD_CustomisableZombies (cond) |
ZombieBase.Init |
— | PvZmoD_CustomisableZombies |
ZombieBase.ModCommandHandlerInside |
— | Namalsk Survival |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
52 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.