← modperf

Stack composer

Started from The Project Necro [WIP]: the 61 mods it publishes to the Steam server browser (as of 2026-10-19), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 DayZ-Expansion-AI
  4. 4 DayZ-Expansion-Core
  5. 5 DayZ Editor Loader
  6. 6 BuilderItems
  7. 7 LIGHTS
  8. 8 Helicopter landing pad
  9. 9 Forever_Burning_Campfire
  10. 10 Ninjins-PvP-PvE not analyzed
  11. 11 COCAs_NoVehicleDamageMOD
  12. 12 Admirals Parachute Mod
  13. 13 Airborne AI not analyzed
  14. 14 BS Patrol Helicopter not analyzed
  15. 15 BS HackedCrate not analyzed
  16. 16 BS Patrol Tank
  17. 17 BS KeyRoom
  18. 18 IAT_Crafting_Plus
  19. 19 iM7s_DrugRunning
  20. 20 iM7s DrugRunning Prop Addon not analyzed
  21. 21 gebsfish
  22. 22 KHAOS CONSUMABLES not analyzed
  23. 23 MagLoaderBox not analyzed
  24. 24 Single Use PunchedCard not analyzed
  25. 25 GhillieBand
  26. 26 Forward Operator Gear
  27. 27 RaG_Core
  28. 28 RaG_BaseItems
  29. 29 Paragon Gear and Armor
  30. 30 DudeWheresMyCar
  31. 31 AutoCarFlip
  32. 32 Auto Stack - Proper not analyzed
  33. 33 AutoRun not analyzed
  34. 34 Useful NVGs - Underground Areas NVG Fix not analyzed
  35. 35 Admiral VOIP Mute not analyzed
  36. 36 Survivor Animations
  37. 37 Bitcoin-Mining-Farm (Official) not analyzed
  38. 38 Digital Frontier iM7 Cocaine Bagger not analyzed
  39. 39 Tarkov Inventory Sounds not analyzed
  40. 40 TOWK's Medical
  41. 41 RaG_BaseItems ToFu Virtual Storage Addon not analyzed
  42. 42 ToFu Virtual Storage
  43. 43 GoreZ
  44. 44 GoreZ FPS not analyzed
  45. 45 NomNom Collectibles not analyzed
  46. 46 Syndicate Items Pack
  47. 47 WalkinDeadZombies not analyzed
  48. 48 ProHunter not analyzed
  49. 49 zm workbench
  50. 50 Cocaine Bear not analyzed
  51. 51 BodyBags 2.0 not analyzed
  52. 52 FoXyNoFlyZone not analyzed
  53. 53 4KBOSSKVehiclePackage
  54. 54 T.P.N. UTILITY not analyzed
  55. 55 T.P.N. ARSENAL not analyzed
  56. 56 T.P.N. APPERAL not analyzed
  57. 57 T.P.N. MOTORS not analyzed
  58. 58 T.P.N. LOGISTICS not analyzed
  59. 59 T.P.N. ARMORY not analyzed
  60. 60 T.P.N. BLACK HARVEST not analyzed
  61. 61 T.P.N. POXFALL not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

31 of 61 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 5 below.

Mods silencing mods
3 conflicts

Across 105 server-side methods hooked by two or more mods. 2 more on client-only UI classes, listed separately.

Structural load
0.35% of a frame at 100 players

3.528 ms per second, all 30 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

3 methods across 3 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 1CF4DayZ-Expansion-Core28RaG_BaseItems all
4DayZ-Expansion-Core 1DayZ-Expansion-Core silences CF
1 method: 1 value
1
28RaG_BaseItems 1RaG_BaseItems silences DayZ-Expansion-Core
1 method: 1 check
1
42ToFu Virtual Storage 1ToFu Virtual Storage silences RaG_BaseItems
1 method: 1 check
1
all 111 3
10Ninjins-PvP-PvE Not analyzed, so what it silences is unknown. Queue it in the list above.
13Airborne AI Not analyzed, so what it silences is unknown. Queue it in the list above.
14BS Patrol Helicopter Not analyzed, so what it silences is unknown. Queue it in the list above.
15BS HackedCrate Not analyzed, so what it silences is unknown. Queue it in the list above.
20iM7s DrugRunning Prop Addon Not analyzed, so what it silences is unknown. Queue it in the list above.
22KHAOS CONSUMABLES Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 25 more mods not analyzed yet.

The 3 pairs, largest first# ·

DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
RaG_BaseItemssilencesDayZ-Expansion-Core1 method
PlantMaterial.CanPutAsAttachment check DayZ-Expansion-Core's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
ToFu Virtual StoragesilencesRaG_BaseItems1 method
PokeHolesBarrel.CanDo check RaG_BaseItems's conditions on this check no longer apply. tofu_vstorage_2.pbo::scripts\4_world\modded_pokeholesbarrel.c:3
2 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences CF
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences Dabs Framework

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZPlayerImplement.CommandHandler
about 30× per player per second
DayZ-Expansion-Core then DayZ-Expansion-AI then vanilla
PlayerBase.OnScheduledTick
about 30× per player per second
Admirals Parachute Mod then DayZ-Expansion-AI then vanilla
DayZGame.OnUpdate
every server frame
Admirals Parachute Mod then DayZ-Expansion-Core sometimes stops here then DayZ-Expansion-AI then CF then vanilla
MissionServer.OnUpdate
every server frame
zm workbench then Survivor Animations then CF then vanilla
AnimalBase.CommandHandler
every frame, per active instance
DayZ-Expansion-Core then DayZ-Expansion-AI then vanilla
ZombieBase.CommandHandler
every frame, per active instance
DayZ-Expansion-Core then DayZ-Expansion-AI then vanilla
ItemBase.OnInventoryEnter
every inventory move
RaG_Core then DayZ-Expansion-AI then vanilla
ItemBase.OnInventoryExit
every inventory move
RaG_Core then DayZ-Expansion-AI then vanilla
PlayerBase.EEItemAttached
every inventory move
Forward Operator Gear then Admirals Parachute Mod then vanilla
PlayerBase.EEItemDetached
every inventory move
Forward Operator Gear then Admirals Parachute Mod then vanilla
TripwireTrap.EEItemAttached
every inventory move
DayZ-Expansion-Core then DayZ-Expansion-AI then vanilla
TripwireTrap.EEItemDetached
every inventory move
DayZ-Expansion-Core then DayZ-Expansion-AI then vanilla

Stall risks#

5 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

DayZ-Expansion-AI
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660
DayZ-Expansion-AI
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205
DayZ-Expansion-Core
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
Admirals Parachute Mod
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
AdmiralsParachuteMod.pbo::Scripts\4_World\Modded\PlayerBase.c:432
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115

Everything else#

All 105 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Core ✂
PokeHolesBarrel.CanDo — vanilla → RaG_BaseItems (cond) → ToFu Virtual Storage ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → DayZ-Expansion-AI → DayZ-Expansion-Core → Helicopter landing pad → Admirals Parachute Mod → BS Patrol Tank → BS KeyRoom → IAT_Crafting_Plus → iM7s_DrugRunning → gebsfish → Forward Operator Gear → RaG_Core → RaG_BaseItems → Paragon Gear and Armor → AutoCarFlip → Survivor Animations → TOWK's Medical → ToFu Virtual Storage → Syndicate Items Pack → zm workbench → 4KBOSSKVehiclePackage
MissionServer.OnInit T3 vanilla → CF → Admirals Parachute Mod → BS Patrol Tank → BS KeyRoom → iM7s_DrugRunning → gebsfish → RaG_BaseItems → DudeWheresMyCar → TOWK's Medical → ToFu Virtual Storage → zm workbench
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → DayZ-Expansion-Core → BS KeyRoom → iM7s_DrugRunning → gebsfish → Forward Operator Gear → RaG_BaseItems → Paragon Gear and Armor → TOWK's Medical → Syndicate Items Pack
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → DayZ-Expansion-Core → Helicopter landing pad → iM7s_DrugRunning → RaG_BaseItems → Syndicate Items Pack → zm workbench → 4KBOSSKVehiclePackage
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → DayZ-Expansion-Core → Admirals Parachute Mod → gebsfish → Forward Operator Gear → RaG_BaseItems → Paragon Gear and Armor → Syndicate Items Pack
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → DayZ-Expansion-AI → DayZ-Expansion-Core → BS KeyRoom → RaG_Core → DudeWheresMyCar
PlayerBase.SetActions T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → BS KeyRoom → gebsfish → RaG_BaseItems → Survivor Animations → zm workbench
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ Editor Loader → AutoCarFlip
MissionServer.OnMissionFinish T3 vanilla → CF → DayZ-Expansion-AI → DayZ-Expansion-Core → RaG_Core → zm workbench
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → DayZ-Expansion-AI → DayZ-Expansion-Core → RaG_Core
PlayerBase.EEKilled T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → Admirals Parachute Mod → BS Patrol Tank → GoreZ
PlayerBase.Init — vanilla → DayZ-Expansion-AI → Admirals Parachute Mod → iM7s_DrugRunning → AutoCarFlip → Survivor Animations
PluginRecipesManager.RegisterRecipies — vanilla → iM7s_DrugRunning → gebsfish → GhillieBand → RaG_BaseItems → zm workbench
DayZGame.OnUpdate T0 vanilla → CF → DayZ-Expansion-AI → DayZ-Expansion-Core (cond) → Admirals Parachute Mod
Hologram.EvaluateCollision — vanilla → Helicopter landing pad (cond) → gebsfish → RaG_Core (cond) → zm workbench (cond)
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → DayZ-Expansion-Core (cond)
Hologram.UpdateHologram — vanilla → Helicopter landing pad (cond) → gebsfish (cond) → zm workbench
MissionServer.OnClientReadyEvent T3 vanilla → CF → DayZ-Expansion-Core → IAT_Crafting_Plus
MissionServer.OnEvent — vanilla → CF → DayZ-Expansion-Core → BS KeyRoom
MissionServer.OnMissionLoaded — vanilla → CF → DayZ-Expansion-AI → DayZ-Expansion-Core
MissionServer.OnUpdate T0 vanilla → CF → Survivor Animations → zm workbench
ModifiersManager.Init — vanilla → iM7s_DrugRunning → TOWK's Medical → Syndicate Items Pack
Screwdriver.SetActions T2 vanilla → Helicopter landing pad → iM7s_DrugRunning → RaG_Core
ZombieBase.EEHitBy T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → BS Patrol Tank
ActionCloseBarrel.OnExecuteServer — vanilla → iM7s_DrugRunning ✂ → RaG_Core
ActionCollectBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
ActionCollectSampleTarget.ActionCondition T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
ActionDefibrilateTarget.ActionCondition T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
ActionGetInTransport.OnEndServer — vanilla → RaG_Core → AutoCarFlip
ActionGetOutTransport.OnStartServer — vanilla → RaG_Core → DudeWheresMyCar
ActionGiveBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
ActionLockDoors.OnFinishProgressServer — vanilla → BS KeyRoom (cond) → RaG_Core
ActionOpenBarrel.OnExecuteServer — vanilla → iM7s_DrugRunning ✂ → RaG_Core
ActionRepairPart.RepairCondition — vanilla → DayZ-Expansion-Core → RaG_Core (cond)
ActionTargetsCursor.Update — vanilla → DayZ-Expansion-Core (cond) → zm workbench
ActionUnlockDoors.OnFinishProgressServer — vanilla → BS KeyRoom (cond) → RaG_Core
AnimalBase.CommandHandler T1 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
AnimalBase.EEHitBy T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
AnimalBase.EEKilled T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
AnimalBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
AnimalBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Core (cond)
AnimalBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
AreaExposureMdfr.OnActivate — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core (cond)
BuildingBase.EEHitBy T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
CarScript.EEHitBy T2 vanilla → DayZ-Expansion-AI → RaG_Core
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Core ✂ → RaG_Core (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Core ✂ → RaG_Core (cond)
DayZGame.CloseCombatEffects — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
DayZGame.DeferredInit — vanilla → CF → gebsfish
DayZGame.FirearmEffects — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZPlayerImplement.CommandHandler T1 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
DayZPlayerImplement.EEHitBy T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
DayZPlayerImplement.EEKilled T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
DayZPlayerImplement.EEOnDamageCalculated — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
DayZPlayerImplement.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
DayZPlayerImplementFallDamage.HandleFallDamage — vanilla → DayZ-Expansion-Core (cond) → Admirals Parachute Mod (cond)
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core (cond)
Edible_Base.ProcessDecay — vanilla → gebsfish → RaG_Core
EmoteConstructor.RegisterEmotes — vanilla → Dabs Framework → Survivor Animations
EmoteManager.PlayEmote — vanilla → DayZ-Expansion-Core → Survivor Animations (cond)
ExpansionIcons.Generate — vanilla → BS Patrol Tank → BS KeyRoom
ExpansionSettings.Init — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
GesturesMenu.GetGestureItems — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.OnMenuRelease — vanilla → Dabs Framework → Survivor Animations
Hammer.SetActions T2 vanilla → RaG_Core → RaG_BaseItems
Hologram.GetProjectionName — vanilla → RaG_Core (cond) → zm workbench (cond)
Hologram.RefreshVisual — vanilla → RaG_Core (cond) → zm workbench (cond)
Hologram.SetProjectionPosition — vanilla → Helicopter landing pad (cond) → RaG_Core
ItemBase.EEHitBy T2 vanilla → DayZ-Expansion-AI → RaG_Core
ItemBase.OnInventoryEnter T2 vanilla → DayZ-Expansion-AI → RaG_Core
ItemBase.OnInventoryExit T2 vanilla → DayZ-Expansion-AI → RaG_Core
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
ItemBase.SetActions T2 vanilla → IAT_Crafting_Plus → RaG_Core
MissionBase.OnInit T3 vanilla → Dabs Framework → gebsfish
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientPrepareEvent — vanilla → CF → gebsfish
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Core
ModItemRegisterCallbacks.RegisterEmptyHanded — vanilla → CF → TOWK's Medical
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Core
PlayerBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DudeWheresMyCar
PlayerBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DudeWheresMyCar
PlayerBase.EEItemAttached T2 vanilla → Admirals Parachute Mod → Forward Operator Gear
PlayerBase.EEItemDetached T2 vanilla → Admirals Parachute Mod → Forward Operator Gear
PlayerBase.OnParticleEvent — vanilla → iM7s_DrugRunning → Survivor Animations
PlayerBase.OnRPC T2 vanilla → IAT_Crafting_Plus → RaG_Core
PlayerBase.OnScheduledTick T1 vanilla → DayZ-Expansion-AI → Admirals Parachute Mod
PlayerBase.OnSelectPlayer — vanilla → CF → DayZ-Expansion-AI
PlayerBase.OnUnconsciousStart — vanilla → DayZ-Expansion-Core → Admirals Parachute Mod
PlayerBase.OnVariablesSynchronized T2 vanilla → Admirals Parachute Mod → TOWK's Medical
Pliers.SetActions T2 vanilla → Helicopter landing pad → RaG_Core
PluginManager.Init — vanilla → Dabs Framework → RaG_Core
PluginRecipesManagerBase.RegisterRecipies — vanilla → Admirals Parachute Mod → Forward Operator Gear
TripwireTrap.EEItemAttached T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
TripwireTrap.EEItemDetached T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
WoodenLog.SetActions T2 vanilla → RaG_BaseItems → 4KBOSSKVehiclePackage
WoodenPlank.SetActions T2 vanilla → RaG_BaseItems → 4KBOSSKVehiclePackage
ZombieBase.CommandHandler T1 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
ZombieBase.EEKilled T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
ZombieBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
ZombieBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Core (cond)
ZombieBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
768 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionActivateTrap.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionArmExplosive.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachExplosivesTrigger.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachSeeds.ActionCondition T2 iM7s_DrugRunning
ActionAttachToConstruction.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionBase.OnEnd — DayZ-Expansion-Core
ActionBase.OnEndInput — DayZ-Expansion-Core
ActionBase.OnEndRequest — DayZ-Expansion-Core
ActionBase.OnStart — DayZ-Expansion-Core
ActionBase.OnUpdate T0 DayZ-Expansion-Core
ActionBuildPart.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionCheckPulseTarget.ActionCondition T2 DayZ-Expansion-Core
ActionCloseBarrel.ActionCondition T2 iM7s_DrugRunning ✂
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseDoors.ActionCondition T2 BS KeyRoom
ActionCloseDoors.GetText — BS KeyRoom (cond)
ActionCloseDoors.OnEndServer — DayZ-Expansion-AI
ActionCloseFence.OnEndServer — DayZ-Expansion-AI
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectBloodTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionCollectSampleTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionContinuousBase.OnEndAnimationLoop — DayZ-Expansion-Core
ActionContinuousBase.OnFinishProgress — DayZ-Expansion-Core
ActionContinuousBase.OnStartAnimationLoop — DayZ-Expansion-Core
ActionCoverHeadTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDefibrilateTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnStartServer — DayZ-Expansion-AI
ActionDigInStash.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionDigWorms.OnFinishProgressServer — gebsfish ✂
ActionDismantlePart.DismantleCondition — DayZ-Expansion-Core (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDropItem.ActionCondition T2 Admirals Parachute Mod (cond)
ActionDropItem.OnExecuteServer — RaG_Core
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFishingNew.ComposeLocalContextData — gebsfish
ActionFishingNew.HandleReciveData — gebsfish
ActionFishingNew.OnEnd — gebsfish
ActionFishingNew.ReadFromContext — gebsfish
ActionFishingNew.SetupAction — gebsfish (cond)
ActionFishingNew.TrySpawnCatch — gebsfish
ActionFishingNew.WriteToContext — gebsfish
ActionFoldBaseBuildingObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionFoldObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionForceConsume.ActionCondition T2 DayZ-Expansion-Core
ActionForceConsumeSingle.ActionCondition T2 DayZ-Expansion-Core
ActionGagTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionGetInTransport.ActionCondition T2 gebsfish (cond)
ActionGetOutTransport.ProcessGetOutTransportActionData — DayZ-Expansion-AI
ActionGiveBloodTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionHandcuffTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInjectMorphineSelf.ActionCondition T2 TOWK's Medical
ActionInjectMorphineSelf.ApplyModifiers — TOWK's Medical (cond)
ActionInjectMorphineSelf.Post_SetupAction — TOWK's Medical
ActionInjectMorphineTarget.ActionCondition T2 TOWK's Medical
ActionInjectMorphineTarget.ApplyModifiers — TOWK's Medical (cond)
ActionInjectMorphineTarget.Post_SetupAction — TOWK's Medical
ActionInjectSpores.ActionCondition T2 iM7s_DrugRunning
ActionInjectTarget.ActionCondition T2 DayZ-Expansion-Core
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BaseItems (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLockDoors.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionManagerBase.ActionPossibilityCheck — Admirals Parachute Mod (cond)
ActionMineTree.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionOpenBarrel.ActionCondition T2 iM7s_DrugRunning ✂
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenDoors.ActionCondition T2 BS KeyRoom
ActionOpenDoors.GetText — BS KeyRoom (cond)
ActionOpenDoors.OnEndServer — DayZ-Expansion-AI
ActionOpenDoors.OnStartServer — BS KeyRoom (cond)
ActionOpenFence.OnEndServer — DayZ-Expansion-AI
ActionOpenFence.OnExecuteServer — RaG_Core
ActionPackTent.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlaceFireplaceIndoor.OnExecuteServer — Forever_Burning_Campfire (cond)
ActionPlaceFireplaceIntoBarrel.OnExecuteServer — Forever_Burning_Campfire (cond)
ActionPlaceOvenIndoor.OnExecuteServer — Forever_Burning_Campfire (cond)
ActionPlantSeed.ActionCondition T2 iM7s_DrugRunning
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPushBoat.ActionCondition T2 gebsfish (cond)
ActionPushCar.OnEndServer — gebsfish
ActionPushObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionRestrainTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionRestrainTarget.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionRestrainTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionShaveTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionSkinning.ActionCondition T2 DayZ-Expansion-AI
ActionSkinning.Can — DayZ-Expansion-AI
ActionSkinning.CanContinue — DayZ-Expansion-AI
ActionStartBoat.OnStartServer — DudeWheresMyCar
ActionStartEngine.OnEndServer — RaG_Core
ActionStartEngine.OnExecute — DudeWheresMyCar
ActionStartEngineBoat.OnExecute — DudeWheresMyCar
ActionStartHelicopter.OnStartServer — DudeWheresMyCar
ActionStopEngine.OnEndServer — RaG_Core
ActionSwitchSeats.Start — RaG_Core
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTargetsCursor.GetActionDesc — DayZ-Expansion-Core
ActionTargetsCursor.GetItemDesc — zm workbench
ActionTargetsCursor.SetItemDesc — zm workbench
ActionTogglePlaceObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionToggleTentOpen.OnExecuteServer — RaG_Core
ActionTriggerRemotely.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnlockDoors.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnmountBarbedWire.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnpin.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnpin.OnExecute — DayZ-Expansion-AI
ActionUnrestrainTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnrestrainTarget.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionUnrestrainTargetHands.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionWorldCraft.ActionCondition T2 DayZ-Expansion-Core
ActionWorldCraft.Post_SetupAction — DayZ-Expansion-AI
Action_Boat_Start_Engine_Keyboard_SIB.OnFinishProgress — DudeWheresMyCar
Action_Boat_Start_Engine_Mouse_SIB.OnFinishProgress — DudeWheresMyCar
Action_Helicopter_Start_Engine_Keyboard_SIB.OnFinishProgressServer — DudeWheresMyCar
Action_Helicopter_Start_Engine_Mouse_SIB.OnFinishProgressServer — DudeWheresMyCar
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AlarmClock_ColorBase.OnUpdate T0 DayZ-Expansion-AI
Ammunition_Base.Expansion_GetHealthDamage — DayZ-Expansion-AI ✂
AnalyticsManagerServer.OnEntityKilled — DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerConnect T3 DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerKilled — DayZ-Expansion-Core (cond)
AnimalBase.AfterStoreLoad T3 DayZ-Expansion-Core
AnimalBase.EEDelete T3 DayZ-Expansion-Core
AnimalBase.EEHealthLevelChanged T2 DayZ-Expansion-AI
AnimalBase.EOnContact — DayZ-Expansion-AI ✂
AnimalBase.ModCommandHandlerInside — DayZ-Expansion-AI
AnimalBase.NameOverride — DayZ-Expansion-Core (cond)
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.SetAsSkinned — DayZ-Expansion-Core
AnimatedActionBase.OnAnimationEvent — DayZ-Expansion-Core
AreaExposureMdfr.OnTick — DayZ-Expansion-Core (cond)
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
AttachNewMagazine.OnEntry — DayZ-Expansion-AI (cond)
AttachmentCategoriesContainer.LoadAttachmentCategoriesIcon — Syndicate Items Pack (cond)
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
Attachments.InitAttachmentGrid — Syndicate Items Pack
AttachmentsWrapper.SetParent — DayZ-Expansion-Core
BandageDressing.SetActions T2 TOWK's Medical
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
Barrel_ColorBase.SetActions T2 4KBOSSKVehiclePackage
BatteryCharger.OnWorkStart — DayZ-Expansion-Core
BatteryCharger.OnWorkStop — DayZ-Expansion-Core
BearTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
BearTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
BleedingSourcesManagerBase.CanAddBleedingSource — DayZ-Expansion-Core (cond)
BleedingSourcesManagerServer.ProcessHit — DayZ-Expansion-AI (cond)
BloodLoss.OnUpdateClient — DayZ-Expansion-AI (cond)
Blowtorch.OnVariablesSynchronized T2 iM7s_DrugRunning
Blowtorch.OnWorkStop — DayZ-Expansion-Core
Blowtorch.SetActions T2 iM7s_DrugRunning
BoatScript.DeferredInit — DudeWheresMyCar
BoatScript.GetActions — gebsfish
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BoatScript.SetActions T2 gebsfish
BuildingBase.AfterStoreLoad T3 DayZ-Expansion-AI
BuildingBase.DeferredInit — DayZ-Expansion-AI
BuildingBase.EEOnCECreate — DayZ-Expansion-AI
BuildingBase.EEOnDamageCalculated — DayZ-Expansion-Core
BuildingBase.Explode — DayZ-Expansion-Core
BuildingBase.NameOverride — DayZ-Expansion-Core (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
CAContinuousCraft.Setup — gebsfish
CAContinuousRepeatFishing.SetNewSignalData — gebsfish
CF_Date.Format — DayZ-Expansion-Core (cond)
CF_Localiser.Set — DayZ-Expansion-Core ✂
CF_ModuleGame.EnableRPC — DayZ-Expansion-Core (cond)
CanisterGasoline.SetActions T2 4KBOSSKVehiclePackage
CarBattery.SetActions T2 iM7s_DrugRunning
CarScript.CanBeTargetedByAI — DayZ-Expansion-AI
CarScript.DebugFreeAreaAtDoor — DayZ-Expansion-Core ✂
CarScript.DeferredInit — DudeWheresMyCar
CarScript.EEDelete T3 RaG_Core
CarScript.EEHealthLevelChanged T2 DayZ-Expansion-AI
CarScript.EEInit T3 DayZ-Expansion-AI
CarScript.EEItemDetached T2 DayZ-Expansion-Core
CarScript.EEKilled T3 DayZ-Expansion-AI
CarScript.EEOnDamageCalculated — DayZ-Expansion-AI
CarScript.GenerateCarHornAINoise — DayZ-Expansion-AI
CarScript.IsAreaAtDoorFree — DayZ-Expansion-Core ✂
CarScript.OnInput — DayZ-Expansion-AI
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CarScript.SetActions T2 gebsfish
CargoContainer.UpdateInterval — RaG_Core
CatchYieldBank.GetYieldItemByIdx — gebsfish (cond)
CatchYieldBank.Init — gebsfish
CatchYieldBank.RegisterYieldItem — gebsfish (cond)
CatchingContextBase.SpawnAndSetupCatch — gebsfish ✂
CatchingContextFishingRodAction.GenerateResult — gebsfish ✂
CatchingContextFishingRodAction.Init — gebsfish
CatchingContextFishingRodAction.InitCatchingItemData — gebsfish
CatchingContextFishingRodAction.ModifySignalProbability — gebsfish ✂
CatchingContextFishingRodAction.OnAfterSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnBeforeSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnSignalMiss — gebsfish ✂
CatchingContextFishingRodAction.OnSignalPass — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalDuration — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalStartTime — gebsfish ✂
CatchingContextFishingRodAction.RemoveItemSafe — gebsfish ✂
CatchingContextFishingRodAction.TryDamageItems — gebsfish ✂
CatchingContextFishingRodAction.TryHookLoss — gebsfish ✂
CattleProd.OnWorkStart — DayZ-Expansion-Core
CattleProd.OnWorkStop — DayZ-Expansion-Core
CharacterCreationMenu.Refresh — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStart — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStop — DayZ-Expansion-Core
Chemlight_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
ChernarusPlusData.InitYieldBank — gebsfish ✂
Clothing.CanLoadItemIntoCargo T2 ToFu Virtual Storage (cond)
Clothing.CanPutInCargo T2 ToFu Virtual Storage (cond)
Clothing.CanPutInCargoClothingConditions — RaG_Core (cond)
Clothing.CanReceiveItemIntoCargo T2 ToFu Virtual Storage (cond)
Clothing.EECargoIn — DayZ-Expansion-AI
Clothing.EECargoMove — DayZ-Expansion-AI
Clothing.EECargoOut — DayZ-Expansion-AI
Clothing.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
Clothing.SetActions T2 4KBOSSKVehiclePackage
Clothing.SmershException — DayZ-Expansion-Core ✂
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
Construction.CanBuildPart — DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.OnShow — DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.SetEntity — DayZ-Expansion-Core
ContainerWithCargoAndAttachments.SetOpenState — DayZ-Expansion-Core
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
ContaminatedArea_Base.eAI_IsDangerousToAI — DayZ-Expansion-AI ✂
CoughSymptom.OnGetActivatedServer — DayZ-Expansion-AI
CreditsLoader.GetData — CF ✂
DayZExpansion.SpectateAI — DayZ-Expansion-AI ✂
DayZGame.Display3dMarkers — DudeWheresMyCar
DayZGame.Expansion_OnUpdate — DayZ-Expansion-Core ✂
DayZGame.ExplosionEffectsEx — DayZ-Expansion-AI
DayZGame.IsDebugMonitor — DayZ-Expansion-AI ✂
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerCamera3rdPersonErc.OnUpdate T0 Admirals Parachute Mod
DayZPlayerCommandDeathCallback.OnSimulationEnd — DayZ-Expansion-Core
DayZPlayerImplement.AddNoise — DayZ-Expansion-AI
DayZPlayerImplement.CanBeSkinned — DayZ-Expansion-Core (cond)
DayZPlayerImplement.CanBeTargetedByAI — DayZ-Expansion-AI
DayZPlayerImplement.EEHealthLevelChanged T2 DayZ-Expansion-AI
DayZPlayerImplement.Expansion_CanBeDamaged — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion — DayZ-Expansion-AI ✂
DayZPlayerImplement.Expansion_Init — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_IsAI — DayZ-Expansion-AI ✂
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataLoad — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataSave — DayZ-Expansion-AI
DayZPlayerImplement.IsInventoryVisible T2 DayZ-Expansion-Core
DayZPlayerImplement.ModCommandHandlerInside — Admirals Parachute Mod
DayZPlayerImplement.NameOverride — DayZ-Expansion-Core (cond)
DayZPlayerImplement.OnRPC T2 BS KeyRoom
DayZPlayerImplement.OnStepEvent — gebsfish
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.OnSyncJuncture — DayZ-Expansion-Core
DayZPlayerImplement.PlaySound — gebsfish (cond)
DayZPlayerImplementJumpClimb.Jump — Admirals Parachute Mod (cond)
DayZPlayerImplementThrowing.HandleThrowing — DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.Init — DayZ-Expansion-Core (cond)
DeadFox.Expansion_IsMeleeWeapon — DayZ-Expansion-AI ✂
DeadfallData.InitYieldBank — gebsfish ✂
DeafnessCompleteSymptom.OnGetActivatedClient — DayZ-Expansion-AI (cond)
DeafnessCompleteSymptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DebugMonitor.CalculateMapTile — DayZ-Expansion-AI (cond)
DebugMonitor.SetFramerate — DayZ-Expansion-AI
DebugMonitor.SetFramerateText — DayZ-Expansion-AI (cond)
DeerisleData.InitYieldBank — gebsfish ✂
Defibrillator.OnWorkStart — DayZ-Expansion-Core
Defibrillator.OnWorkStop — DayZ-Expansion-Core
DigOutStashLambda.Execute — DayZ-Expansion-Core ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DuctTape.OnVariablesSynchronized T2 iM7s_DrugRunning
DuctTape.SetActions T2 iM7s_DrugRunning
EasterEgg.OnInventoryEnter T2 DayZ-Expansion-Core
EasterEgg.OnInventoryExit T2 DayZ-Expansion-Core
Edible_Base.ChangeFoodStage — DayZ-Expansion-AI
Edible_Base.EEDelete T3 gebsfish
Edible_Base.EEInit T3 gebsfish
Edible_Base.EEItemLocationChanged T2 gebsfish
Edible_Base.OnVariablesSynchronized T2 gebsfish
EffectArea.EEDelete T3 DayZ-Expansion-AI
EffectArea.InitZoneServer — DayZ-Expansion-AI
EffectArea.OnPlayerEnterServer — DayZ-Expansion-AI
EffectArea.OnPlayerExitServer — DayZ-Expansion-AI
EffectArea.OnVariablesSynchronized T2 DayZ-Expansion-AI
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CanPlayEmote — Admirals Parachute Mod
EmoteManager.CommitSuicide — DayZ-Expansion-Core (cond)
EmoteManager.CreateBleedingEffect — DayZ-Expansion-Core (cond)
EmoteManager.CreateEmoteCallback — Survivor Animations
EnochData.InitYieldBank — gebsfish ✂
ExpansionBarbedWire.CreateTargetInformation — DayZ-Expansion-AI ✂
ExpansionBarbedWire.Expansion_IsDanger — DayZ-Expansion-AI ✂
ExpansionItemTooltip.SetView — BS KeyRoom
ExpansionMarketMenuItem.OnSetView — zm workbench
ExpansionMarketMenuItem.UpdateView — zm workbench
ExpansionQuestMenuItemEntry.SetEntry — BS KeyRoom
ExpansionSettings.ServerInit — DayZ-Expansion-AI
ExpansionWorld.FirearmEffects — DayZ-Expansion-AI
ExpansionWorld.FixAIFirearmFX — DayZ-Expansion-AI ✂
ExpansionWorld.OnFinish — DayZ-Expansion-AI
ExpansionWorld.OnStart — DayZ-Expansion-AI
ExpansionWorld.eAI_OnUpdate — DayZ-Expansion-AI ✂
ExplosivesBase.CreateTargetInformation — DayZ-Expansion-AI ✂
ExplosivesBase.DeferredInit — DayZ-Expansion-AI
ExplosivesBase.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
ExplosivesBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
Fence.Expansion_OnPartBuiltServer — DayZ-Expansion-Core
FeverBlurSymptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
FeverBlurSymptom.OnUpdateClient — DayZ-Expansion-AI (cond)
FirefighterAxe.SetActions T2 RaG_BaseItems
FireworksBase.OnInventoryEnter T2 DayZ-Expansion-Core
FishYieldItemBase.GetCycleTimeForYieldItem — gebsfish ✂
FishingRod_Base_New.SetActions T2 RaG_BaseItems
FlammableBase.OnSwitchOff — DayZ-Expansion-AI
FlammableBase.OnSwitchOn — DayZ-Expansion-AI
FlammableBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
Flashlight.OnWorkStart — DayZ-Expansion-Core
Flashlight.OnWorkStop — DayZ-Expansion-Core
Flashlight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
GPSReceiver.OnWorkStart — DayZ-Expansion-Core
GPSReceiver.OnWorkStop — DayZ-Expansion-Core
GardenLime.SetActions T2 RaG_BaseItems
Grenade_Base.Expansion_IsLive — DayZ-Expansion-Core ✂
HMP3Symptom.OnGetActivatedClient — DayZ-Expansion-AI (cond)
HMP3Symptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
HMP3Symptom.OnUpdateClient — DayZ-Expansion-AI (cond)
HandsHeader.UpdateInterval — DayZ-Expansion-Core
Hatchet.SetActions T2 RaG_BaseItems
Header.SetItemPreview — DayZ-Expansion-Core
Headtorch_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
Heatpack.OnWorkStart — DayZ-Expansion-Core
Heatpack.OnWorkStop — DayZ-Expansion-Core
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hit_MeatBones.CalculateStoppingForce — GoreZ ✂
Hit_MeatBones.Event_OnStarted — GoreZ
Hit_MeatBones.OnEnterCalculations — GoreZ ✂
Hit_MeatBones.OnExitCalculations — GoreZ ✂
Hologram.GetProjectionEntityPosition — RaG_Core (cond)
Hologram.GetProjectionRadius — zm workbench
Hologram.HeightPlacementCheck — gebsfish (cond)
Hologram.IsBaseViable — gebsfish (cond)
Hologram.IsClippingRoof — gebsfish (cond)
Hologram.IsCollidingBBox — gebsfish
Hologram.IsCollidingGeometryProxy — gebsfish
Hologram.PlaceEntity — iM7s_DrugRunning ✂
Hologram.ProjectionBasedOnParent — iM7s_DrugRunning
Hologram.SetHologramPosition — gebsfish
Hologram.SetProjectionOrientation — RaG_Core
IAT_ActionCraftOnWorkbench.OnFinishProgressServer — iM7s_DrugRunning
IAT_ActionCraftOnWorkbench.SetupAnimation — iM7s_DrugRunning ✂
IAT_ActioncraftOnWorkbenchCB.CreateActionComponent — iM7s_DrugRunning ✂
Icon.HideOwnedTooltip — zm workbench
Icon.Refresh — zm workbench
Icon.UpdateInterval — zm workbench
ItemActionsWidget.GetActionDesc — DayZ-Expansion-Core
ItemBase.AreChildrenAccessible — DayZ-Expansion-AI (cond)
ItemBase.CanBeCombined — DayZ-Expansion-Core
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanBeSplit — DayZ-Expansion-Core
ItemBase.CanDisplayAttachmentSlot T2 DayZ-Expansion-Core ✂
ItemBase.CanLoadAttachment — DayZ-Expansion-Core ✂
ItemBase.CanPutAsAttachment — DayZ-Expansion-Core (cond)
ItemBase.CanPutInCargo T2 Forward Operator Gear ✂
ItemBase.CanReceiveAttachment T2 DayZ-Expansion-Core (cond)
ItemBase.CanReceiveItemIntoCargo T2 ToFu Virtual Storage (cond)
ItemBase.CombineItemsClient — DayZ-Expansion-Core (cond)
ItemBase.EEHealthLevelChanged T2 DayZ-Expansion-AI
ItemBase.EEItemAttached T2 DayZ-Expansion-AI
ItemBase.EEItemDetached T2 DayZ-Expansion-AI
ItemBase.EEItemLocationChanged T2 DayZ-Expansion-AI
ItemBase.EEKilled T3 DayZ-Expansion-AI
ItemBase.EEOnDamageCalculated — DayZ-Expansion-AI
ItemBase.EOnContact — DayZ-Expansion-AI ✂
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.MaxLifetimeRefreshCalc — DayZ-Expansion-Core ✂
ItemBase.OnEnergyConsumed — DayZ-Expansion-AI (cond)
ItemBase.OnQuantityChanged — DayZ-Expansion-AI
ItemBase.OnRightClick — DayZ-Expansion-Core (cond)
ItemBase.OnStoreSave T3 CF
ItemBase.OnSwitchOff — DayZ-Expansion-AI
ItemBase.OnSwitchOn — DayZ-Expansion-AI
ItemBase.OnVariablesSynchronized T2 IAT_Crafting_Plus
ItemBase.OnWasAttached — DayZ-Expansion-AI
ItemBase.OnWasDetached — DayZ-Expansion-AI
JMModuleConstructor.RegisterModules — DayZ-Expansion-Core
JMPlayerForm.Click_ApplyStats — DayZ-Expansion-AI
JMPlayerForm.InitActionWidgetsStats — DayZ-Expansion-AI
JMPlayerForm.OnClientPermissionsUpdated — DayZ-Expansion-AI
JMPlayerForm.RefreshStats — DayZ-Expansion-AI
JMPlayerInstance.OnReceiveStatus — DayZ-Expansion-AI
JMPlayerInstance.OnRecieveHealth — DayZ-Expansion-AI
JMPlayerInstance.OnSendHealth — DayZ-Expansion-AI
JMPlayerInstance.OnSendStatus — DayZ-Expansion-AI
JMPlayerInstance.Update — DayZ-Expansion-AI
JMPlayerModule.GetRPCMax — DayZ-Expansion-AI ✂
JMPlayerModule.OnRPC T2 DayZ-Expansion-AI
JMPlayerModule.Server_EndSpectating — DayZ-Expansion-AI
JMPlayerModule.Server_OnStartSpectating — DayZ-Expansion-AI
JMPlayerModule.Server_StartSpectating — DayZ-Expansion-AI
KeybindingElement.Reload — CF
KeybindingElementNew.GetLayoutName — DayZ-Expansion-Core ✂
KeybindingsMenu.Init — DayZ-Expansion-Core
KeybindingsMenu.Refresh — DayZ-Expansion-Core ✂
KitchenTimer.OnUpdate T0 DayZ-Expansion-AI
LandMineTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance — DayZ-Expansion-AI ✂
LargeGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
LargeGasCanister.SetActions T2 iM7s_DrugRunning
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
LuxData.InitYieldBank — gebsfish ✂
MagazineStorage.SetActions T2 RaG_BaseItems
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
MaskBase.ConsumeQuantity — DayZ-Expansion-AI (cond)
MediumGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
MediumGasCanister.SetActions T2 iM7s_DrugRunning
Megaphone.OnWorkStart — DayZ-Expansion-Core
Megaphone.OnWorkStop — DayZ-Expansion-Core
MetalPlate.SetActions T2 4KBOSSKVehiclePackage
MiscGameplayFunctions.GetHeadingAngle — DayZ-Expansion-AI ✂
MiscGameplayFunctions.GetHeadingVector — DayZ-Expansion-AI ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.InitWorldYieldDataDefaults — gebsfish ✂
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.HandleBody — DayZ-Expansion-Core
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnGameplayDataHandlerLoad — gebsfish
MissionServer.SendModData — RaG_BaseItems
MissionServer.SyncRespawnModeInfo — DayZ-Expansion-AI (cond)
MissionServer.TickScheduler T0 DayZ-Expansion-AI ✂
MissionServer.eAI_GetPlayers — DayZ-Expansion-AI ✂
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterFireArms — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifierBase.ResetLastTickTime — DayZ-Expansion-AI
ModifierBase.Tick T0 DayZ-Expansion-AI (cond)
ModifiersManager.OnScheduledTick T1 DayZ-Expansion-AI ✂
ModifiersManager.SetModifiers — DayZ-Expansion-AI
MotorbikeScript.CF_OnStoreLoad — DayZ-Expansion-Core
MotorbikeScript.CF_OnStoreSave — DayZ-Expansion-Core
MotorbikeScript.DeferredInit — DayZ-Expansion-Core
MotorbikeScript.EECargoIn — DayZ-Expansion-Core
MotorbikeScript.EECargoOut — DayZ-Expansion-Core
MotorbikeScript.EEDelete T3 DayZ-Expansion-Core
MotorbikeScript.EEHitBy T2 DayZ-Expansion-Core
MotorbikeScript.EEInit T3 DayZ-Expansion-Core
MotorbikeScript.EEKilled T3 DayZ-Expansion-Core
MotorbikeScript.EEOnDamageCalculated — DayZ-Expansion-Core
MotorbikeScript.OnCEIterate — DayZ-Expansion-Core
MotorbikeScript.OnStoreSave T3 CF
MotorbikeScript.SetActions T2 DayZ-Expansion-Core
NVGoggles.Expansion_TryTurningOff — DayZ-Expansion-AI ✂
NVGoggles.Expansion_TryTurningOn — DayZ-Expansion-AI ✂
NVGoggles.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
NamalskData.InitYieldBank — gebsfish ✂
NavalPlusData.InitYieldBank — gebsfish ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
PPEChromAber.RegisterMaterialParameters — iM7s_DrugRunning
PPERotBlur.RegisterMaterialParameters — iM7s_DrugRunning
PetrolLighter.OnVariablesSynchronized T2 iM7s_DrugRunning
PetrolLighter.SetActions T2 iM7s_DrugRunning
PlantBase.Harvest — iM7s_DrugRunning (cond)
PlantBase.RemovePlantEx — iM7s_DrugRunning ✂
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerAgentPool.AddAgent — DayZ-Expansion-Core (cond)
PlayerBase.CanBeTargetedByAI — DayZ-Expansion-AI (cond)
PlayerBase.CanManipulateInventory — Admirals Parachute Mod (cond)
PlayerBase.CanReceiveAttachment T2 Forward Operator Gear (cond)
PlayerBase.CanReceiveItemIntoCargo T2 Admirals Parachute Mod (cond)
PlayerBase.CanReceiveItemIntoHands T2 Admirals Parachute Mod (cond)
PlayerBase.CanReleaseCargo — Admirals Parachute Mod (cond)
PlayerBase.CanReleaseFromHands — Admirals Parachute Mod (cond)
PlayerBase.CommandHandler T1 Survivor Animations
PlayerBase.DropItem — DayZ-Expansion-Core
PlayerBase.EEHitBy T2 BS Patrol Tank
PlayerBase.EEItemIntoHands T2 DayZ-Expansion-Core
PlayerBase.Expansion_HasAdminToolGodMode — DayZ-Expansion-Core ✂
PlayerBase.Expansion_HasAdminToolInvisibility — DayZ-Expansion-Core ✂
PlayerBase.Expansion_IsHelper — DayZ-Expansion-AI
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.IsAlreadyInFallingCommand — Admirals Parachute Mod
PlayerBase.IsFalling — Admirals Parachute Mod (cond)
PlayerBase.IsInVehicle — DayZ-Expansion-AI (cond)
PlayerBase.IsInventoryVisible T2 DayZ-Expansion-Core
PlayerBase.IsLanded — Admirals Parachute Mod (cond)
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.ModCommandHandlerInside — DayZ-Expansion-AI
PlayerBase.OnCommandHandlerTick — GhillieBand
PlayerBase.OnCommandSwimFinish — DayZ-Expansion-AI
PlayerBase.OnCommandSwimStart — DayZ-Expansion-AI
PlayerBase.OnConnect — DayZ-Expansion-Core
PlayerBase.OnEnterZone — DayZ-Expansion-Core ✂
PlayerBase.OnExitZone — DayZ-Expansion-Core ✂
PlayerBase.OnPlayerLoaded — Admirals Parachute Mod
PlayerBase.OnReconnect — DayZ-Expansion-Core
PlayerBase.OnRestrainChangeClient — DayZ-Expansion-Core
PlayerBase.OnRestrainStart — DayZ-Expansion-Core
PlayerBase.OnStoreLoad T3 DayZ-Expansion-Core (cond)
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnStoreSave T3 DayZ-Expansion-Core (cond)
PlayerBase.OnUnconsciousStop — DayZ-Expansion-Core
PlayerBase.OnVehicleSeatDriverEnter — DayZ-Expansion-Core
PlayerBase.SwitchItemSelectionTexture — Forward Operator Gear
PlayerBase.eAI_IsLit — DayZ-Expansion-AI ✂
PlayerBase.eAI_SetFactionTypeID — DayZ-Expansion-AI
PlayerPreview.UpdateInterval — Forward Operator Gear
PluginAdminLog.GetPlayerPrefix — DayZ-Expansion-AI
PluginAdminLog.OnInit T3 DayZ-Expansion-AI
PluginAdminLog.PlayerHitBy — DayZ-Expansion-AI (cond)
PluginAdminLog.PlayerKilled — DayZ-Expansion-AI (cond)
PluginDayzPlayerDebug.RegisterAnimations — iM7s_DrugRunning
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenu.RegisterModdedDiags — DayZ-Expansion-AI
PluginDiagMenu.RegisterModdedDiagsIDs — DayZ-Expansion-AI
PluginDiagMenuClient.BindCallbacks — DayZ-Expansion-AI
PluginDiagMenuClient.OnRPC T2 DayZ-Expansion-AI
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginManager.RegisterPluginDebug — DayZ-Expansion-Core (cond)
PortableGasLamp.OnWorkStart — DayZ-Expansion-Core
PortableGasLamp.OnWorkStop — DayZ-Expansion-Core
PortableGasStove.OnWorkStop — DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStart — DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStop — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStart — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStop — DayZ-Expansion-Core
PrepareCarp.Init — gebsfish
PrepareFish.CanDo — gebsfish (cond)
PrepareFish.Do — gebsfish (cond)
PrepareFish.Init — gebsfish
PrepareFish.SpawnItems — gebsfish
PrepareMackerel.Init — gebsfish
PrepareSteelheadTrout.Init — gebsfish
PrepareWalleyePollock.Init — gebsfish
PropertyModifiers.UpdateModifiers — DayZ-Expansion-AI
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
Radio.OnWorkStop — DayZ-Expansion-Core
Rag.SetActions T2 TOWK's Medical
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
Rangefinder.OnWorkStart — DayZ-Expansion-Core
Rangefinder.OnWorkStop — DayZ-Expansion-Core
Raycaster.OnWorkStart — DayZ-Expansion-Core
Raycaster.OnWorkStop — DayZ-Expansion-Core
Refridgerator.OnWorkStart — DayZ-Expansion-Core
Refridgerator.OnWorkStop — DayZ-Expansion-Core
RepairEpoxy.Init — gebsfish
RepairWithTape.Init — gebsfish
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — DayZ-Expansion-Core
Rifle_Base.SetActions T2 4KBOSSKVehiclePackage
Roadflare.OnWorkStart — DayZ-Expansion-Core
Roadflare.OnWorkStop — DayZ-Expansion-Core
Roadflare.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
SakhalData.InitYieldBank — gebsfish ✂
Screwdriver.OnVariablesSynchronized T2 iM7s_DrugRunning
SeaChest.SetActions T2 4KBOSSKVehiclePackage
SeedPackBase.EmptySeedPack — iM7s_DrugRunning ✂
Shovel.SetActions T2 RaG_BaseItems
SlotsIcon.HideOwnedTooltip — zm workbench
SlotsIcon.Refresh — zm workbench
SlotsIcon.UpdateInterval — zm workbench
SmallGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
SmallGasCanister.SetActions T2 iM7s_DrugRunning
SmokeGrenadeBase.Expansion_IsExplosive — DayZ-Expansion-Core ✂
SmokeGrenadeBase.OnExplode — DayZ-Expansion-Core (cond)
SmokeGrenadeBase.OnWorkStart — DayZ-Expansion-Core
SmokeGrenadeBase.OnWorkStop — DayZ-Expansion-Core
Spear.SetActions T2 gebsfish
Splint.SetActions T2 TOWK's Medical
SpookyArea.eAI_IsDangerousToAI — DayZ-Expansion-AI ✂
Spotlight.OnWorkStart — DayZ-Expansion-Core
Spotlight.OnWorkStop — DayZ-Expansion-Core
StaminaHandler.DepleteStaminaEx — DayZ-Expansion-AI (cond)
StaminaHandler.StaminaProcessor_Ladder — DayZ-Expansion-AI (cond)
StaminaHandler.StaminaProcessor_Move — DayZ-Expansion-AI (cond)
StaminaHandler.StaminaProcessor_Swimming — DayZ-Expansion-AI (cond)
StaminaHandler.Update — DayZ-Expansion-AI (cond)
StunBaton.OnWorkStart — DayZ-Expansion-Core
StunBaton.OnWorkStop — DayZ-Expansion-Core
SwapOldAndNewMagazine.OnEntry — DayZ-Expansion-AI (cond)
SymptomManager.Init — iM7s_DrugRunning
SyncEvents.SendPlayerList — DayZ-Expansion-Core ✂
TLRLight.OnWorkStart — DayZ-Expansion-Core
TLRLight.OnWorkStop — DayZ-Expansion-Core
TLRLight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
TabberUI.AddTab — DayZ-Expansion-Core ✂
ThermalBiasHandler.OnStoreLoad T3 DayZ-Expansion-Core (cond)
Torch.OnWorkStart — DayZ-Expansion-Core
Torch.OnWorkStop — DayZ-Expansion-Core
TransferValues.SendValue — DayZ-Expansion-AI (cond)
TransmitterBase.OnWorkStart — DayZ-Expansion-Core
TransmitterBase.OnWorkStop — DayZ-Expansion-Core
TrapBase.CreateTargetInformation — DayZ-Expansion-AI ✂
TrapBase.EEHitBy T2 DayZ-Expansion-AI
TrapBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
TrapSpawnBase.PlayCatchNoise — gebsfish (cond)
TrapSpawnBase.PlayCatchParticleSynced — gebsfish (cond)
TrapSpawnBase.PlayCatchSound — gebsfish (cond)
TripwireTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
TripwireTrap.OnInventoryEnter T2 DayZ-Expansion-Core
UniversalLight.OnWorkStart — DayZ-Expansion-Core
UniversalLight.OnWorkStop — DayZ-Expansion-Core
UniversalLight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
VPPMapMenu.DisplayClientMarkers — DudeWheresMyCar
VicinityItemManager.AddVicinityItems — DayZ-Expansion-Core
VicinityItemManager.IsObstructed — iM7s_DrugRunning (cond)
VirtualHud.SendRPC — DayZ-Expansion-AI (cond)
VomitSymptom.OnAnimationStart — DayZ-Expansion-AI
WeaponAttachMagazine.OnEntry — DayZ-Expansion-AI (cond)
WeaponFSM.ValidateAndRepairHelper — DayZ-Expansion-Core ✂
WeaponFire.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireAndChamberNext.OnUpdate T0 DayZ-Expansion-AI (cond)
WeaponFireMultiMuzzle.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireToJam.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireWithEject.OnEntry — DayZ-Expansion-AI (cond)
WeaponStableState.SyncAnimState — DayZ-Expansion-Core (cond)
WeaponStartAction.eAI_Vanilla_OnEntry — DayZ-Expansion-AI
WeaponUnjamming_Start.OnUpdate T0 DayZ-Expansion-AI (cond)
Weapon_Base.AfterStoreLoad T3 DayZ-Expansion-Core
Weapon_Base.EEFired — DayZ-Expansion-AI
Weapon_Base.EEItemAttached T2 DayZ-Expansion-Core
Weapon_Base.EEItemDetached T2 DayZ-Expansion-Core
Weapon_Base.EEParentedFrom — DayZ-Expansion-AI
Weapon_Base.EEParentedTo — DayZ-Expansion-AI
Weapon_Base.Expansion_GetAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.Expansion_GetDPS — DayZ-Expansion-Core ✂
Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.OnFireModeChange — DayZ-Expansion-Core
Weapon_Base.OnVariablesSynchronized T2 DayZ-Expansion-Core
Weapon_Base.ProcessWeaponAbortEvent — DayZ-Expansion-AI (cond)
Weapon_Base.ProcessWeaponEvent — DayZ-Expansion-AI (cond)
Weapon_Base.SetActions T2 RaG_Core
Weapon_Base.eAI_IsSilent — DayZ-Expansion-AI ✂
WoodAxe.SetActions T2 RaG_BaseItems
WoodenCrate.SetActions T2 4KBOSSKVehiclePackage
WorldData.UpdateBaseEnvTemperature — DayZ-Expansion-AI
Worm.OnCEIterate — gebsfish
Wreck_Mi8_Crashed.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_Mi8_Crashed.EEOnCECreate — DayZ-Expansion-AI
Wreck_SantasSleigh.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_SantasSleigh.EEOnCECreate — DayZ-Expansion-AI
Wreck_UH1Y.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_UH1Y.EEOnCECreate — DayZ-Expansion-AI
Wrench.OnVariablesSynchronized T2 iM7s_DrugRunning
Wrench.SetActions T2 iM7s_DrugRunning
XmasLights.OnWorkStart — DayZ-Expansion-Core
XmasLights.OnWorkStop — DayZ-Expansion-Core
YieldItemBase.Init — gebsfish
YieldItemJunk.OnEntityYieldSpawned — gebsfish ✂
ZmbM_Gamedev_Base.HandleMindStateChange — DayZ-Expansion-AI
ZombieBase.AfterStoreLoad T3 DayZ-Expansion-Core
ZombieBase.ChaseAttackLogic — DayZ-Expansion-AI (cond)
ZombieBase.EEHealthLevelChanged T2 DayZ-Expansion-AI
ZombieBase.EOnContact — DayZ-Expansion-AI ✂
ZombieBase.FightAttackLogic — DayZ-Expansion-AI (cond)
ZombieBase.FightLogic — DayZ-Expansion-AI (cond)
ZombieBase.NameOverride — DayZ-Expansion-Core (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
banovData.InitYieldBank — gebsfish ✂
camonetjeep.SetActions T2 4KBOSSKVehiclePackage
iM7s_Cannabis_Plant_BabyBatter_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_BabyBatter_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Barney_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Barney_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_BlueCookies_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_BlueCookies_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Champagne_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Champagne_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_CheetahPiss_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_CheetahPiss_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_ForumXMendo_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_ForumXMendo_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Gelato_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Gelato_Static.Harvest — iM7s_DrugRunning
iM7s_CocaPlant.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_CocaPlant.Harvest — iM7s_DrugRunning

54 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.