← modperf

Stack composer

Started from ZDM | Ground Zero | WIPED 10/15 | PVE | STALKER: the 61 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 DayZ Editor Loader
  4. 4 VPPAdminTools
  5. 5 GSC Gameworld Assets 2026 not analyzed
  6. 6 Pripyat Delta not analyzed
  7. 7 VanillaPlusPlusMap
  8. 8 RaG_BaseBuilding
  9. 9 Ear-Plugs
  10. 10 Server_Information_Panel
  11. 11 Item Rarity
  12. 12 NoVehicleDamage
  13. 13 Bullet Stacking - More Ammo not analyzed
  14. 14 Tombstone V++ Map
  15. 15 Instant Flag not analyzed
  16. 16 TraderPlus
  17. 17 TraderPlus Car Deploy Fix not analyzed
  18. 18 FlipTransport
  19. 19 DNA Keycards
  20. 20 ArrakisBigFWalls not analyzed
  21. 21 Jiggles Signs not analyzed
  22. 22 ArrakisTraderSignsTemp not analyzed
  23. 23 Fishy IndustrialPack not analyzed
  24. 24 Fishy Buildings
  25. 25 Fishy Urban Pack not analyzed
  26. 26 StreetLighting
  27. 27 The Fallen not analyzed
  28. 28 Helicopter landing pad
  29. 29 BuildingsMegaModPack
  30. 30 SFP
  31. 31 MegaFoodPack
  32. 32 Forward Operator Gear
  33. 33 SNAFU Weapons
  34. 34 TeddysWeaponPack(No support anymore)
  35. 35 Collectable Items
  36. 36 RaG_Core
  37. 37 RaG_BaseItems
  38. 38 AgricultureCore
  39. 39 CannabisPlus
  40. 40 Tarkov_Medical
  41. 41 Disease Injectors
  42. 42 MMG Collectable Items not analyzed
  43. 43 CJ187-MoreItems
  44. 44 Quadlock's Pack
  45. 45 RaG_Hunting_Cabin
  46. 46 RaG_Vehicle_Pack
  47. 47 PvZmoD_Spawn_System
  48. 48 PvZmoD_CustomisableZombies
  49. 49 RadZone
  50. 50 XZone STALKER Mutants
  51. 51 DrugsPLUS
  52. 52 Dying Light UV not analyzed
  53. 53 LastDayZ_Radios
  54. 54 Zero Day Mods - SP not analyzed
  55. 55 CarPack not analyzed
  56. 56 4KBOSSKVehiclePackage
  57. 57 Carim not analyzed
  58. 58 MMG Base Storage
  59. 59 NERV_Gaming not analyzed
  60. 60 CookZ
  61. 61 MaharlikaPH_MilitaryPack not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

18 of 61 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 14 below.

Mods silencing mods
5 conflicts

Across 97 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.86% of a frame at 100 players

8.591 ms per second, all 43 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

5 methods across 2 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 36RaG_Core47PvZmoD_Spawn_System all
48PvZmoD_CustomisableZombies 2PvZmoD_CustomisableZombies silences PvZmoD_Spawn_System
2 methods: 2 events
2
58MMG Base Storage 3MMG Base Storage silences RaG_Core
3 methods: 3 checks
3
all 32 5
5GSC Gameworld Assets 2026 Not analyzed, so what it silences is unknown. Queue it in the list above.
6Pripyat Delta Not analyzed, so what it silences is unknown. Queue it in the list above.
13Bullet Stacking - More Ammo Not analyzed, so what it silences is unknown. Queue it in the list above.
15Instant Flag Not analyzed, so what it silences is unknown. Queue it in the list above.
17TraderPlus Car Deploy Fix Not analyzed, so what it silences is unknown. Queue it in the list above.
20ArrakisBigFWalls Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 12 more mods not analyzed yet.

The 2 pairs, largest first# ·

MMG Base StoragesilencesRaG_Core3 methods
Clothing.CanLoadItemIntoCargoClothingConditions check RaG_Core's conditions on this check no longer apply. MMG_storage.pbo::scripts\4_World\Classes\base_class\clothing_base.c:45 Clothing.CanPutInCargoClothingConditions check RaG_Core's conditions on this check no longer apply. MMG_storage.pbo::scripts\4_World\Classes\base_class\clothing_base.c:3 Clothing.CanReceiveItemIntoCargoClothingConditions check RaG_Core's conditions on this check no longer apply. MMG_storage.pbo::scripts\4_World\Classes\base_class\clothing_base.c:37
PvZmoD_CustomisableZombiessilencesPvZmoD_Spawn_System2 methods
ZombieBase.EOnFrame event · T1 PvZmoD_Spawn_System's work on this event never runs. PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\creatures\Pvz_CZ_ZombieBase.c:84 ZombieBase.EOnPostFrame event · T1 PvZmoD_Spawn_System's work on this event never runs. PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\creatures\Pvz_CZ_ZombieBase.c:75
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.OnScheduledTick
about 30× per player per second
RadZone then PvZmoD_CustomisableZombies sometimes stops here then PvZmoD_Spawn_System then SFP then vanilla
PlayerBase.CommandHandler
about 30× per player per second
SFP then VPPAdminTools RPC send then vanilla
MissionServer.OnUpdate
every server frame
TraderPlus then Server_Information_Panel then CF then vanilla
CarScript.OnUpdate
every server frame
PvZmoD_CustomisableZombies then FlipTransport then vanilla
DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
MissionServer.TickScheduler
every server frame
PvZmoD_CustomisableZombies then PvZmoD_Spawn_System then vanilla
ZombieBase.EOnFrame
every frame, per active instance
PvZmoD_CustomisableZombies stops here then PvZmoD_Spawn_System stops here then vanilla
ZombieBase.EOnPostFrame
every frame, per active instance
PvZmoD_CustomisableZombies stops here then PvZmoD_Spawn_System stops here then vanilla
PlayerBase.EEItemDetached
every inventory move
RadZone then Forward Operator Gear then TraderPlus then vanilla
PlayerBase.EEItemAttached
every inventory move
RadZone then Forward Operator Gear then vanilla
Hammer.SetActions
per event
MMG Base Storage then RaG_Hunting_Cabin then RaG_BaseItems then RaG_Core then RaG_BaseBuilding then vanilla
DayZGame.OnRPC
per event
FlipTransport then VPPAdminTools sometimes stops here then Dabs Framework then CF sometimes stops here then vanilla

Stall risks#

14 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
Server_Information_Panel
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ServerPanel.pbo::Scripts\4_World\ServerPanel\dayzplayerimplement.c:6
SFP
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SFP4.pbo::scripts\4_World\ShumMutant\PlayerBase_ShumMutant.c:229
SFP
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
SFP4.pbo::scripts\4_World\Krovososok\Player\SFP_KrovososClientController.c:222
SFP
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
SFP4.pbo::scripts\4_World\SFP_EXO_MARK5\SFP_ExoMark5_PlayerBase.c:1753
PvZmoD_Spawn_System
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
PvZmoD_Spawn_System.pbo::Scripts\4_World\PvZ_SS_4_World\SS_manbase\PvzPlayerBase.c:42
PvZmoD_CustomisableZombies
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:86
RadZone
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
RadZone.pbo::scripts\4_World\entities\ManBase\PlayerBase.c:170
SFP
PlayerBase.OnRPC
per event
Timer created inside a hot hook heuristic
SFP4.pbo::scripts\4_World\ShumMutant\PlayerBase_ShumMutant.c:315
PvZmoD_Spawn_System
PlayerBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_Spawn_System.pbo::Scripts\4_World\PvZ_SS_4_World\SS_manbase\PvzPlayerBase.c:394
2 more
PvZmoD_CustomisableZombies
Timer created inside a hot hook heuristic
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:48
PvZmoD_CustomisableZombies
Timer created inside a hot hook heuristic
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:40

Everything else#

All 97 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → RaG_Core (cond) → MMG Base Storage ✂
Clothing.CanPutInCargoClothingConditions — vanilla → RaG_Core (cond) → MMG Base Storage ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → RaG_Core (cond) → MMG Base Storage ✂
ZombieBase.EOnFrame T1 vanilla → PvZmoD_Spawn_System ✂ → PvZmoD_CustomisableZombies ✂
ZombieBase.EOnPostFrame T1 vanilla → PvZmoD_Spawn_System ✂ → PvZmoD_CustomisableZombies ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → VPPAdminTools → RaG_BaseBuilding → TraderPlus → FlipTransport → DNA Keycards → Helicopter landing pad → SFP → Forward Operator Gear → SNAFU Weapons → TeddysWeaponPack(No support anymore) → RaG_Core → RaG_BaseItems → AgricultureCore → CannabisPlus → Tarkov_Medical → Disease Injectors → CJ187-MoreItems → Quadlock's Pack → RaG_Hunting_Cabin → RaG_Vehicle_Pack → RadZone → DrugsPLUS → 4KBOSSKVehiclePackage → MMG Base Storage → CookZ
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → RaG_BaseBuilding → TraderPlus → DNA Keycards → SFP → MegaFoodPack → Forward Operator Gear → SNAFU Weapons → Collectable Items → RaG_BaseItems → CannabisPlus → Tarkov_Medical → CJ187-MoreItems → Quadlock's Pack → RadZone → DrugsPLUS → MMG Base Storage → CookZ
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → RaG_BaseBuilding → TraderPlus → FlipTransport → SFP → RaG_BaseItems → AgricultureCore → CannabisPlus → RaG_Hunting_Cabin → DrugsPLUS
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → RaG_BaseBuilding → DNA Keycards → Helicopter landing pad → RaG_BaseItems → AgricultureCore → CannabisPlus → RaG_Vehicle_Pack → RadZone → 4KBOSSKVehiclePackage → MMG Base Storage
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → FlipTransport → DNA Keycards → SFP → Forward Operator Gear → RaG_BaseItems → CJ187-MoreItems → Quadlock's Pack → RaG_Hunting_Cabin → MMG Base Storage
PlayerBase.Init — vanilla → VPPAdminTools → TraderPlus → DNA Keycards → SFP → TeddysWeaponPack(No support anymore) → AgricultureCore → Disease Injectors → RadZone → DrugsPLUS → CookZ
PluginRecipesManager.RegisterRecipies — vanilla → RaG_BaseBuilding → DNA Keycards → RaG_BaseItems → AgricultureCore → CannabisPlus → Quadlock's Pack → RaG_Hunting_Cabin → RaG_Vehicle_Pack → DrugsPLUS → CookZ
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → TraderPlus → RaG_Core → PvZmoD_Spawn_System → PvZmoD_CustomisableZombies → RadZone → MMG Base Storage → CookZ
Hologram.EvaluateCollision — vanilla → RaG_BaseBuilding (cond) → TraderPlus (cond) → Helicopter landing pad (cond) → RaG_Core (cond) → RaG_Hunting_Cabin (cond) → RadZone (cond) → MMG Base Storage (cond)
Hologram.ProjectionBasedOnParent — vanilla → RaG_BaseBuilding (cond) → TraderPlus (cond) → DNA Keycards (cond) → RaG_Hunting_Cabin (cond) → RadZone (cond) → MMG Base Storage (cond)
PluginManager.Init — vanilla → Dabs Framework → VPPAdminTools → SFP → RaG_Core → RadZone → MMG Base Storage
Hammer.SetActions T2 vanilla → RaG_BaseBuilding → RaG_Core → RaG_BaseItems → RaG_Hunting_Cabin → MMG Base Storage
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → VanillaPlusPlusMap → Server_Information_Panel → SFP (cond) → CookZ
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → DayZ Editor Loader → VPPAdminTools → DNA Keycards
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → SFP → AgricultureCore → CannabisPlus → DrugsPLUS
PluginRecipesManagerBase.RegisterRecipies — vanilla → Forward Operator Gear → SNAFU Weapons → TeddysWeaponPack(No support anymore) → CJ187-MoreItems → MMG Base Storage
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → VPPAdminTools (cond) → FlipTransport
Hatchet.SetActions T2 vanilla → RaG_BaseBuilding → RaG_BaseItems → RaG_Hunting_Cabin → MMG Base Storage
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools → SFP → RaG_Core
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → VPPAdminTools → RaG_Core
PlayerBase.EEHitBy T2 vanilla → TraderPlus → SFP → PvZmoD_Spawn_System → PvZmoD_CustomisableZombies (cond)
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → SFP (cond) → RaG_Core → CookZ
PlayerBase.OnScheduledTick T1 vanilla → SFP → PvZmoD_Spawn_System → PvZmoD_CustomisableZombies (cond) → RadZone
PlayerBase.SetActions T2 vanilla → VPPAdminTools → TraderPlus → RaG_BaseItems → RaG_Vehicle_Pack
Hologram.PlaceEntity — vanilla → TraderPlus (cond) → RadZone (cond) → MMG Base Storage (cond)
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core → RadZone
MissionServer.InvokeOnDisconnect T3 vanilla → CF → TraderPlus → PvZmoD_Spawn_System
MissionServer.OnUpdate T0 vanilla → CF → Server_Information_Panel → TraderPlus
MissionServer.SendModData — vanilla → RaG_BaseBuilding → RaG_BaseItems → RaG_Hunting_Cabin
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → SNAFU Weapons → Quadlock's Pack
ModifiersManager.Init — vanilla → SFP → Tarkov_Medical → RadZone
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → SFP (cond) → PvZmoD_CustomisableZombies (cond)
PlayerBase.EEItemDetached T2 vanilla → TraderPlus → Forward Operator Gear → RadZone
Pliers.SetActions T2 vanilla → TraderPlus → Helicopter landing pad → RaG_Core
WoodAxe.SetActions T2 vanilla → RaG_BaseBuilding → RaG_BaseItems → RaG_Vehicle_Pack
WoodenCrate.SetActions T2 vanilla → TraderPlus → RaG_Vehicle_Pack → 4KBOSSKVehiclePackage
ZombieBase.EEHitBy T2 vanilla → SFP → PvZmoD_Spawn_System → PvZmoD_CustomisableZombies (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — vanilla → RaG_BaseBuilding (cond) → RaG_Core (cond)
ActionCarDoors.ActionCondition T2 vanilla → TraderPlus (cond) → RaG_Vehicle_Pack (cond)
ActionDeployObject.ActionCondition T2 vanilla → TraderPlus (cond) → DNA Keycards (cond)
ActionLockDoors.ActionCondition T2 vanilla → TraderPlus (cond) → DNA Keycards (cond)
ActionRepairPart.RepairCondition — vanilla → RaG_BaseBuilding (cond) → RaG_Core (cond)
ActionRestrainTarget.ActionCondition T2 vanilla → TraderPlus (cond) → SFP (cond)
ActionTogglePlaceObject.ActionCondition T2 vanilla → DNA Keycards (cond) → CannabisPlus (cond)
AnimalBase.EEHitBy T2 vanilla → SFP → PvZmoD_CustomisableZombies
Barrel_ColorBase.OnWasAttached — vanilla → RaG_Core (cond) → RaG_Vehicle_Pack (cond)
Barrel_ColorBase.SetActions T2 vanilla → RaG_Vehicle_Pack → 4KBOSSKVehiclePackage
CanisterGasoline.SetActions T2 vanilla → RaG_Vehicle_Pack → 4KBOSSKVehiclePackage
CarScript.EEDelete T3 vanilla → TraderPlus → RaG_Core
CarScript.OnStoreLoad T3 vanilla → CF → TraderPlus
CarScript.OnStoreSave T3 vanilla → CF → TraderPlus
CarScript.OnUpdate T0 vanilla → FlipTransport → PvZmoD_CustomisableZombies
CodeLockComponent.SetLockState — vanilla → RaG_Core (cond) → MMG Base Storage
ContaminatedTrigger.OnEnterServerEvent — vanilla → VPPAdminTools (cond) → PvZmoD_CustomisableZombies
Crowbar.SetActions T2 vanilla → RaG_BaseBuilding → RaG_Hunting_Cabin
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
DayZPlayerImplement.EEKilled T3 vanilla → Tombstone V++ Map → TraderPlus
DayZPlayerImplementFallDamage.HandleFallDamage — vanilla → TraderPlus (cond) → SFP (cond)
FirefighterAxe.SetActions T2 vanilla → RaG_BaseBuilding → RaG_BaseItems
Hologram.GetProjectionEntityPosition — vanilla → RaG_BaseBuilding (cond) → RaG_Core (cond)
Hologram.SetProjectionOrientation — vanilla → RaG_BaseBuilding (cond) → RaG_Core
Hologram.SetProjectionPosition — vanilla → Helicopter landing pad (cond) → RaG_Core
Hologram.UpdateHologram — vanilla → RaG_BaseBuilding → Helicopter landing pad (cond)
ItemBase.OnStoreSave T3 vanilla → CF → RadZone
MissionBase.OnKeyPress — vanilla → PvZmoD_Spawn_System → PvZmoD_CustomisableZombies
MissionBase.OnMissionFinish T3 vanilla → PvZmoD_Spawn_System → PvZmoD_CustomisableZombies
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientPrepareEvent — vanilla → CF → Item Rarity
MissionServer.OnClientReadyEvent T3 vanilla → CF → SFP
MissionServer.OnEvent — vanilla → CF → VPPAdminTools
MissionServer.TickScheduler T0 vanilla → PvZmoD_Spawn_System → PvZmoD_CustomisableZombies
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → SNAFU Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → SNAFU Weapons
PlantBase.Init — vanilla → AgricultureCore (cond) → CannabisPlus
PlayerBase.AC_HasAnyPPEActive — vanilla → CannabisPlus → DrugsPLUS
PlayerBase.CommandHandler T1 vanilla → VPPAdminTools → SFP
PlayerBase.EEItemAttached T2 vanilla → Forward Operator Gear → RadZone
PlayerBase.OnVariablesSynchronized T2 vanilla → VPPAdminTools → SFP
Screwdriver.SetActions T2 vanilla → Helicopter landing pad → RaG_Core
SeaChest.SetActions T2 vanilla → RaG_Vehicle_Pack → 4KBOSSKVehiclePackage
SeedPackBase.EmptySeedPack — vanilla → CannabisPlus (cond) → DrugsPLUS (cond)
Shovel.SetActions T2 vanilla → RaG_BaseItems → RaG_Vehicle_Pack
VPPAdminHud.DefineButtons — vanilla → VPPAdminTools → FlipTransport
Weapon_Base.SetActions T2 vanilla → RaG_Core → MMG Base Storage
WoodenLog.SetActions T2 vanilla → RaG_BaseItems → 4KBOSSKVehiclePackage
WoodenPlank.SetActions T2 vanilla → RaG_BaseItems → 4KBOSSKVehiclePackage
Wrench.SetActions T2 vanilla → FlipTransport → RadZone
ZombieBase.ChaseAttackLogic — vanilla → TraderPlus (cond) → PvZmoD_CustomisableZombies
ZombieBase.EOnInit T3 vanilla → PvZmoD_Spawn_System → PvZmoD_CustomisableZombies
ZombieBase.FightAttackLogic — vanilla → TraderPlus (cond) → PvZmoD_CustomisableZombies
488 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
AITargetCallbacksPlayer.GetMaxVisionRangeModifier — PvZmoD_CustomisableZombies (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachCodeLockToFence.ActionCondition T2 RaG_BaseBuilding (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.ActionCondition T2 RaG_Core (cond)
ActionBuildPart.OnFinishProgressServer — RaG_BaseBuilding (cond)
ActionBuildPartCB.CreateActionComponent — RaG_BaseBuilding ✂
ActionBurnSewTarget.ActionCondition T2 TraderPlus (cond)
ActionCarDoorsOutside.ActionCondition T2 TraderPlus (cond)
ActionCheckPulse.ActionCondition T2 TraderPlus (cond)
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseDoors.ActionCondition T2 DNA Keycards (cond)
ActionCloseDoors.OnEndServer — PvZmoD_CustomisableZombies (cond)
ActionCloseFence.ActionCondition T2 RaG_BaseBuilding (cond)
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDeployObject.OnEndServer — CannabisPlus (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDestroyCombinationLock.OnFinishProgressServer — RaG_BaseBuilding ✂
ActionDetach.ActionCondition T2 TraderPlus (cond)
ActionDetachCarLockPick.ActionCondition T2 TraderPlus ✂
ActionDetachFromTarget.ActionCondition T2 TraderPlus (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 RaG_BaseBuilding (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — RaG_BaseBuilding ✂
ActionDigInStash.ActionCondition T2 TraderPlus (cond)
ActionDigOutStash.ActionCondition T2 TraderPlus (cond)
ActionDisinfectPlantBit.CreateConditionComponents — CJ187-MoreItems ✂
ActionDisinfectSelf.CreateConditionComponents — CJ187-MoreItems ✂
ActionDisinfectTarget.ActionCondition T2 TraderPlus (cond)
ActionDisinfectTarget.CreateConditionComponents — CJ187-MoreItems ✂
ActionDismantlePart.ActionCondition T2 RaG_BaseBuilding (cond)
ActionDismantlePart.DismantleCondition — RaG_BaseBuilding (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDismantlePart.OnFinishProgressServer — RaG_BaseBuilding (cond)
ActionDismantlePartCB.CreateActionComponent — RaG_BaseBuilding (cond)
ActionDrink.CreateConditionComponents — DrugsPLUS ✂
ActionDrink.GetText — DrugsPLUS ✂
ActionDrink.OnEndClient — DrugsPLUS
ActionDrink.OnEndServer — DrugsPLUS
ActionDrink.OnExecuteClient — DrugsPLUS
ActionDrink.OnStartServer — DrugsPLUS
ActionDropItem.OnExecuteServer — RaG_Core
ActionFertilizeSlot.CreateConditionComponents — CJ187-MoreItems ✂
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFoldBaseBuildingObject.CreateConditionComponents — RaG_BaseBuilding ✂
ActionForceConsume.ActionCondition T2 TraderPlus (cond)
ActionForceConsumeSingle.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.SZActionConditionHandler — TraderPlus ✂
ActionForceFeedCan.TPAdditionalCondition — TraderPlus ✂
ActionGetInTransport.ActionCondition T2 TraderPlus (cond)
ActionGetInTransport.OnEndServer — RaG_Core
ActionGetOutTransport.ActionCondition T2 RaG_Vehicle_Pack (cond)
ActionGetOutTransport.OnEndServer — TraderPlus
ActionGetOutTransport.OnStartServer — RaG_Core
ActionGiveBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInjectTarget.ActionCondition T2 TraderPlus (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BaseItems (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionMineTree.ActionCondition T2 TraderPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 RaG_BaseBuilding (cond)
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenDoors.ActionCondition T2 DNA Keycards (cond)
ActionOpenDoors.OnEndServer — PvZmoD_CustomisableZombies (cond)
ActionOpenFence.ActionCondition T2 RaG_BaseBuilding (cond)
ActionOpenFence.OnExecuteServer — RaG_Core
ActionOpenFence.OnStartServer — RaG_BaseBuilding (cond)
ActionPackTent.ActionCondition T2 TraderPlus (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPickLockOnCar.ActionCondition T2 TraderPlus (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPushCar.ActionCondition T2 FlipTransport
ActionPushObject.ActionCondition T2 FlipTransport
ActionRepairPart.OnFinishProgressServer — RaG_BaseBuilding (cond)
ActionRepairShelter.CreateConditionComponents — CJ187-MoreItems ✂
ActionRepairTent.CreateConditionComponents — CJ187-MoreItems ✂
ActionRepairTentPart.CreateConditionComponents — CJ187-MoreItems ✂
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.ActionCondition T2 TraderPlus (cond)
ActionRestrainTarget.ActionConditionContinue — SFP (cond)
ActionRestrainTarget.OnFinishProgressServer — SFP (cond)
ActionRestrainTarget.OnStartServer — SFP (cond)
ActionSewSelf.CreateConditionComponents — CJ187-MoreItems ✂
ActionSewTarget.CreateConditionComponents — CJ187-MoreItems ✂
ActionSkinning.ActionCondition T2 SFP (cond)
ActionSkinning.ActionConditionContinue — SFP (cond)
ActionSkinning.OnFinishProgressServer — SFP (cond)
ActionStartEngine.OnEndServer — RaG_Core
ActionStopEngine.OnEndServer — RaG_Core
ActionSwitchSeats.Start — RaG_Core
ActionTakeItem.ActionCondition T2 TraderPlus
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTakeMaterialToHands.ActionCondition T2 RaG_BaseBuilding (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 RaG_BaseBuilding (cond)
ActionToggleTentOpen.OnExecuteServer — RaG_Core
ActionTurnOnTransmitter.ActionCondition T2 CJ187-MoreItems ✂
ActionUnlockDoors.ActionCondition T2 DNA Keycards (cond)
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnpin.ActionCondition T2 TraderPlus (cond)
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnimalBase.CommandHandler T1 PvZmoD_CustomisableZombies ✂
AnimalBase.EEInit T3 SFP
AnimalBase.EOnInit T3 SFP
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
Animal_CanisLupus.CanBeTargetedByAI — PvZmoD_CustomisableZombies (cond)
Animal_CanisLupus.EEKilled T3 SFP
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
Attachments.AttachmentAdded — CookZ
Attachments.AttachmentRemoved — CookZ
AttachmentsOutOfReach.IsAttachmentReachable — RaG_Vehicle_Pack (cond)
Bark_ColorBase.SetActions T2 RaG_BaseBuilding
BaseBuildingBase.IsBBFlat — RaG_BaseBuilding ✂
BearTrap.OnServerSteppedOn — PvZmoD_CustomisableZombies ✂
BleedingSourcesManagerServer.ProcessHit — SFP (cond)
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BoatScript.SetActions T2 FlipTransport
Bottle_Base.SetActions T2 SFP
BrokenLegsMdfr.OnDeactivate — CJ187-MoreItems (cond)
BrokenLegsMdfr.OnTick — CJ187-MoreItems ✂
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.SetActions T2 TraderPlus
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CamoNet.SetActions T2 RaG_Vehicle_Pack
CarScript.CanDisplayAttachmentCategory — TraderPlus
CarScript.CanDisplayAttachmentSlot T2 TraderPlus
CarScript.EEHitBy T2 RaG_Core
CarScript.IsInventoryVisible T2 TraderPlus ✂
CarScript.OnContact — NoVehicleDamage ✂
CarScript.OnEngineStart — TraderPlus
CarScript.OnInput — FlipTransport
CarScript.OnVariablesSynchronized T2 TraderPlus
CarScript.SetActions T2 FlipTransport
CargoContainer.AddedToCargo — CookZ
CargoContainer.Refresh — CookZ
CargoContainer.RemovedFromCargo — CookZ
CargoContainer.SetEntity — CookZ
CargoContainer.UpdateInterval — RaG_Core
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CigarettePack_Chernamorka.SetActions T2 DrugsPLUS
CigarettePack_Merkur.SetActions T2 DrugsPLUS
CigarettePack_Partyzanka.SetActions T2 DrugsPLUS
CleanWeapon.CanDo — CJ187-MoreItems ✂
CleanWeapon.Do — CJ187-MoreItems ✂
CleanWeapon.Init — CJ187-MoreItems ✂
CleanWeapon.IsRepeatable — CJ187-MoreItems ✂
Clothing.SetActions T2 4KBOSSKVehiclePackage
CodeLock.NewUnlockServer — MMG Base Storage
CodeLock.SetActions T2 MMG Base Storage
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockServerRPC.OpenTarget — MMG Base Storage (cond)
CombinationLock.IsLockAttached — RaG_BaseBuilding (cond)
Construction.CanBuildPart — RaG_BaseBuilding (cond)
Construction.CanDismantlePart — RaG_BaseBuilding (cond)
Construction.DestroyPartServer — RaG_BaseBuilding
Construction.DismantlePartServerEx — RaG_BaseBuilding (cond)
Construction.GetConstructionPartsToBuild — RaG_BaseBuilding
Construction.IsCollidingEx — RaG_BaseBuilding (cond)
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
Container_Base.CanPutInCargo T2 PvZmoD_Spawn_System (cond)
Container_Base.CanPutIntoHands T2 PvZmoD_Spawn_System (cond)
Cooking.CookWithEquipment — CookZ (cond)
CraftFenceKit.CanDo — RaG_BaseBuilding ✂
CraftWatchtowerKit.CanDo — RaG_BaseBuilding ✂
CreditsLoader.GetData — CF ✂
DayZGame.CreateDefaultPlayer — SFP ✂
DayZGame.CreateRandomPlayer — SFP ✂
DayZGame.ListAvailableCharacters — SFP
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CommandHandler T1 Server_Information_Panel
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplementThrowing.HandleThrowing — TraderPlus
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateFinisherAttack — PvZmoD_CustomisableZombies
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — TraderPlus (cond)
DayZPlayerSyncJunctures.SendDamageHitEx — PvZmoD_CustomisableZombies ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Edible_Base.ProcessDecay — RaG_Core
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
EpinephrineMdfr.ActivateCondition — Tarkov_Medical ✂
EpinephrineMdfr.DeactivateCondition — Tarkov_Medical ✂
EpinephrineMdfr.GetDebugText — Tarkov_Medical ✂
EpinephrineMdfr.Init — Tarkov_Medical ✂
EpinephrineMdfr.OnActivate — Tarkov_Medical ✂
EpinephrineMdfr.OnDeactivate — Tarkov_Medical ✂
EpinephrineMdfr.OnReconnect — Tarkov_Medical ✂
EpinephrineMdfr.OnTick — Tarkov_Medical ✂
FirstAidKit.SetActions T2 RaG_Vehicle_Pack
FishingRod_Base_New.SetActions T2 RaG_BaseItems
GardenLime.SetActions T2 RaG_BaseItems
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Grenade_Base.EEHitBy T2 VPPAdminTools
HDSN_DestructionManager.GetWallType — RaG_BaseBuilding (cond)
Hacksaw.SetActions T2 RaG_Hunting_Cabin
HandDrillKit.SetActions T2 TraderPlus
HandSaw.SetActions T2 RaG_Hunting_Cabin
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AddProjectionRotation — RaG_BaseBuilding (cond)
Hologram.AlignProjectionOnTerrain — RaG_BaseBuilding (cond)
Hologram.GetProjectionName — RaG_Core (cond)
Hologram.GetProjectionRotation — RaG_BaseBuilding ✂
Hologram.IsFloating — RaG_BaseBuilding ✂
Hologram.RefreshVisual — RaG_Core (cond)
Hologram.SetOnGround — RadZone ✂
Hologram.SubtractProjectionRotation — RaG_BaseBuilding (cond)
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
Icon.CreateWhiteBackground — Item Rarity
Icon.DestroyWhiteBackground — Item Rarity
Icon.FullScreen — Item Rarity
Icon.InitEx — Item Rarity
Icon.Refresh — Item Rarity
Icon.SetItemPreviewEx — Item Rarity
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
InventoryQuickbar.UpdateItems — Item Rarity
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanPutInCargo T2 Forward Operator Gear ✂
ItemBase.EEHitBy T2 RaG_Core
ItemBase.EOnContact — SFP
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.InitItemSounds — SFP
ItemBase.InitItemVariables — RadZone
ItemBase.OnInventoryEnter T2 RaG_Core
ItemBase.OnInventoryExit T2 RaG_Core
ItemBase.OnVariablesSynchronized T2 CookZ
ItemBase.SetActions T2 RaG_Core
JMAnimRegister.RegisterOneHanded — DrugsPLUS
JMModuleConstructor.RegisterModules — FlipTransport
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
MagazineStorage.SetActions T2 RaG_BaseItems
Matchbox.SetActions T2 TraderPlus
MetalPlate.SetActions T2 4KBOSSKVehiclePackage
MiscGameplayFunctions.RemoveSplint — CJ187-MoreItems ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionBase.UpdateDummyScheduler — SFP
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.CreateCharacter T3 SFP
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NoiseAIEvaluate.GetNoiseMultiplier — PvZmoD_CustomisableZombies ✂
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OpenCan.Do — CookZ (cond)
OpenCan.Init — SNAFU Weapons
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PPERequesterRegistrations.RegisterAdditionalRequesters — SFP
PersonalRadio.SetActions T2 RaG_Vehicle_Pack
PetrolLighter.SetActions T2 TraderPlus
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerBase.CanConsumeStamina — SFP (cond)
PlayerBase.CanDropEntity T2 TraderPlus (cond)
PlayerBase.CanJump — SFP
PlayerBase.CanReceiveAttachment T2 Forward Operator Gear (cond)
PlayerBase.CanSprint — SFP (cond)
PlayerBase.CheckDeath — Ear-Plugs
PlayerBase.DepleteStamina — SFP (cond)
PlayerBase.DepleteStaminaEx — SFP (cond)
PlayerBase.EEDelete T3 SFP
PlayerBase.EOnContact — PvZmoD_CustomisableZombies
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.GetWeightSpecialized — SFP
PlayerBase.IsWearingSplint — CJ187-MoreItems
PlayerBase.ModCommandHandlerAfter — SFP
PlayerBase.OnCommandHandlerTick — SFP
PlayerBase.OnCommandUnconsciousFinish — Ear-Plugs
PlayerBase.OnCommandUnconsciousStart — Ear-Plugs
PlayerBase.OnConnect — VPPAdminTools
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnJumpStart — SFP
PlayerBase.OnPlayerLoaded — AgricultureCore
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStepEvent — SFP
PlayerBase.OnStoreLoad T3 SFP
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnStoreSave T3 SFP
PlayerBase.ProcessFeetDamageServer — SFP (cond)
PlayerBase.SetSuicide — TraderPlus
PlayerBase.SwitchItemSelectionTexture — Forward Operator Gear
PlayerPreview.UpdateInterval — Forward Operator Gear
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginRepairing.CanBeRepairedToPristine — CJ187-MoreItems ✂
PluginRepairing.CanRepair — CJ187-MoreItems ✂
PluginRepairing.CanRepairToPristine — CJ187-MoreItems ✂
PokeHolesBarrel.CanDo — RaG_BaseItems (cond)
PortableGasLamp.EEInit T3 RaG_BaseBuilding
PortableGasLamp.OnSwitchOn — RaG_BaseBuilding
PortableGasLamp.OnWasAttached — RaG_BaseBuilding
PortableGasLamp.OnWasDetached — RaG_BaseBuilding
PortableGasLamp.SetActions T2 RaG_BaseBuilding
PortableGasStove.SetActions T2 TraderPlus
PsilocybeMushroom.SetActions T2 DrugsPLUS
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
RepairElectric.CanDo — CJ187-MoreItems ✂
RepairElectric.Do — CJ187-MoreItems ✂
RepairElectric.Init — CJ187-MoreItems ✂
RepairElectric.IsRepeatable — CJ187-MoreItems ✂
RepairWithLeatherSewingKit.CanDo — CJ187-MoreItems ✂
RepairWithLeatherSewingKit.Do — CJ187-MoreItems ✂
RepairWithLeatherSewingKit.Init — CJ187-MoreItems ✂
RepairWithLeatherSewingKit.IsRepeatable — CJ187-MoreItems ✂
RepairWithSewingKit.CanDo — CJ187-MoreItems ✂
RepairWithSewingKit.Do — CJ187-MoreItems ✂
RepairWithSewingKit.Init — CJ187-MoreItems ✂
RepairWithSewingKit.IsRepeatable — CJ187-MoreItems ✂
RepairWithTireKit.CanDo — CJ187-MoreItems ✂
RepairWithTireKit.Do — CJ187-MoreItems ✂
RepairWithTireKit.Init — CJ187-MoreItems ✂
RepairWithTireKit.IsRepeatable — CJ187-MoreItems ✂
Rifle_Base.SetActions T2 4KBOSSKVehiclePackage
Roadflare.SetActions T2 TraderPlus
SharpenMelee.CanDo — CJ187-MoreItems ✂
SharpenMelee.Do — CJ187-MoreItems ✂
SharpenMelee.Init — CJ187-MoreItems ✂
SharpenMelee.IsRepeatable — CJ187-MoreItems ✂
SledgeHammer.SetActions T2 RaG_Hunting_Cabin
SlotsIcon.ClearRemainSelected — Item Rarity
SlotsIcon.OnIconDrag — Item Rarity
SlotsIcon.OnIconDrop — Item Rarity
SlotsIcon.Refresh — Item Rarity
SlotsIcon.SetItemPreview — Item Rarity
StaminaHandler.Init — SFP
StaminaHandler.RecalculateStaminaCap — SFP
StaminaHandler.SetDepletionMultiplier — SFP
StaminaHandler.SetRecoveryMultiplier — SFP
StaminaHandler.StaminaProcessor_Move — SFP
StaminaHandler.Update — SFP
Stone.SetActions T2 RaG_BaseBuilding
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
Torch.SetActions T2 TraderPlus
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — TraderPlus (cond)
UniversalLight.CanPutAsAttachment — SNAFU Weapons (cond)
UniversalLight.InitAttachmentsSlotsToCheck — SNAFU Weapons
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.AddVicinityItems — TraderPlus (cond)
VicinityItemManager.IsObstructed — RaG_BaseBuilding (cond)
Weapon_Base.EEFired — VPPAdminTools
WoodenCrate.CanPutAsAttachment — TraderPlus (cond)
WoodenCrate.CanReceiveItemIntoCargo T2 TraderPlus (cond)
ZombieBase.CanBeBackstabbed — PvZmoD_CustomisableZombies ✂
ZombieBase.CanBeSkinned — XZone STALKER Mutants ✂
ZombieBase.CanBeTargetedByAI — PvZmoD_CustomisableZombies (cond)
ZombieBase.EEDelete T3 SFP
ZombieBase.EvaluateDamageHitAnimation — PvZmoD_CustomisableZombies (cond)
ZombieBase.FightLogic — PvZmoD_CustomisableZombies ✂
ZombieBase.HandleCrawlTransition — PvZmoD_CustomisableZombies (cond)
ZombieBase.Init — PvZmoD_CustomisableZombies
ZombieBase.OnRPC T2 SFP
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
camonetjeep.SetActions T2 4KBOSSKVehiclePackage
mmg_storage_openable_base.AfterStoreLoad T3 MMG Base Storage
mmg_storage_openable_base.CanReceiveAttachment T2 MMG Base Storage (cond)
mmg_storage_openable_base.SetActions T2 MMG Base Storage
mmg_storage_openable_noLock_base.AfterStoreLoad T3 MMG Base Storage

41 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.