Analyzed mods, ranked
Where the 548 analyzed mods fall
220 asset-only
316 scripted · A11 scripted · B1 scripted · C
Median scripted mod
0.004 ms/s
Heaviest tenth starts at 0.702 ms/s. The letter separates 12 mods from 316; the rank separates all of them.
| Rank | Mod | Footprint | Structural load | Chain breaks |
|---|---|---|---|---|
| — | [CnG]UAZ_452 | A | 0.000 |
clean |
| — | SNAFU Weapons | A | 0.000 |
clean |
| — | SF_Weapons | A | 0.000 |
clean |
| — | Simple Cinematics | A | 0.000 |
clean |
| — | KGB.LIB | A | 0.000 |
clean |
| — | Better Movement | A | 0.000 |
1 by design |
| — | RUSForma_Motorcycles | A | 0.000 |
clean |
| — | DayZ-Expansion-Map-Assets | A | 0.000 |
clean |
| — | DayZ-Expansion-Animations | A | 0.000 |
clean |
| — | GunnerTruckOshkosh | A | 0.000 |
clean |
| — | Ground Zero Clothing | A | 0.000 |
clean |
| — | Lean Run | A | 0.000 |
2 to review |
| — | BlackWaterVehicles | A | 0.000 |
clean |
| — | Blacks RFFS Helis Retex | A | 0.000 |
clean |
| — | TeleportTerminal | A | 0.000 |
clean |
| — | Defined Licensed | A | 0.000 |
clean |
| — | GSC Gameworld Assets (JMC Edition) | A | 0.000 |
clean |
| — | Specialist Weapon Pack | A | 0.000 |
clean |
| — | Gold Nuggets | A | 0.000 |
clean |
| — | DayZ-Expansion-Book | A | 0.000 |
clean |
| — | Unknown Ghillie Mod | A | 0.000 |
clean |
| — | Killfeed | A | 0.000 |
4 by design |
| — | Armored Vehicle Pack | A | 0.000 |
clean |
| — | StreetLighting | A | 0.000 |
clean |
| — | graphical killfeedFIX | A | 0.000 |
clean |
| — | Durable Suppressors | A | 0.000 |
clean |
| — | dbo_grip | A | 0.000 |
clean |
| — | ZT Custom Tents | A | 0.000 |
clean |
| — | EPIC WEAPON PACK byBARSIK33 | A | 0.000 |
clean |
| — | dbo_surfaces | A | 0.000 |
clean |
| — | WeaponReduxPack | A | 0.000 |
clean |
| — | dbo_spiders | A | 0.000 |
clean |
| — | MoreMaskZ | A | 0.000 |
clean |
| — | CJ187-MoreCars | A | 0.000 |
clean |
| — | RFFS Heli CarCover Addon | A | 0.000 |
clean |
| — | MedicalAttentionUpdated-DepHelper-Vanilla | A | 0.000 |
clean |
| — | Mikey's Custom Building & Ports | A | 0.000 |
clean |
| — | Breachingcharge Codelock Compatibility | A | 0.000 |
clean |
| — | SchanaModCompass | A | 0.000 |
clean |
| — | ParagonClothes | A | 0.000 |
clean |
| — | NDVPPM | A | 0.000 |
clean |
| — | ARTRIX Licensed | A | 0.000 |
clean |
| — | MBM_CanAm | A | 0.000 |
clean |
| — | VPPAdminTools RU Translate | A | 0.000 |
clean |
| — | Cl0ud's Military Gear Expansion | A | 0.000 |
clean |
| — | UndergroundBunker | A | 0.000 |
clean |
| — | OV_AllinOne | A | 0.000 |
clean |
| — | Aftermath_Licenced | A | 0.000 |
clean |
| — | (WIP) TrailBrozer SUV | A | 0.000 |
clean |
| — | Sunnyvale_Custom | A | 0.000 |
clean |
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What the rank measures
Milliseconds of server main thread per second at 100 players, from how often each hook fires and how many timers stay alive. One per-frame hook is about 0.025 ms/s; one repeating timer about 0.140. Ties share a rank: same structure, same score. "Heavier than N%" is against scripted mods only.
What it leaves out
What the hooks do inside, network cost, and engine-side load. Rank 1 is the busiest structure, not the laggiest mod. The chain-breaks cell counts a break on a base class or on persisted data as "to review"; breaks on specific classes a mod replaces wholesale are "by design" — each mod's page ranks them. Methodology.