← modperf

Stack composer

Started from FOG FamilyofGamers | PVE ONLY | FRESH WIPE 18th OCT: the 67 mods it publishes to the Steam server browser (as of 2026-10-19), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 FamilyofGamers_Core not analyzed
  4. 4 FamilyofGamers_Addons not analyzed
  5. 5 FamilyofGamers_Addons not analyzed
  6. 6 FamilyofGamers_Stuff not analyzed
  7. 7 Radio not analyzed
  8. 8 Code Lock
  9. 9 MumsMixedTapes not analyzed
  10. 10 MMG - Mightys Military Gear
  11. 11 LMs Vehicle HUDs not analyzed
  12. 12 BBPWallpaperBeerGarden not analyzed
  13. 13 GoldSNAFUWeapons not analyzed
  14. 14 BaseBuildingPlus
  15. 15 BBPItemPack
  16. 16 Wooden Room Building not analyzed
  17. 17 DayZ Mining System with Ores and Gems (Legacy)
  18. 18 PVE 1.30 Fix not analyzed
  19. 19 SHOTSx3_Universal_130_Compat not analyzed
  20. 20 Dogtags
  21. 21 Drippy Sneakers
  22. 22 Percentage_Hud not analyzed
  23. 23 Survivor Animations
  24. 24 DNA Keycards
  25. 25 Radioactive Animals
  26. 26 VanillaRoadPartsPack
  27. 27 Disease Injectors
  28. 28 AgricultureCore
  29. 29 DrugsPLUS
  30. 30 CannabisPlus
  31. 31 Treasure
  32. 32 AllCountryFlags
  33. 33 BadgerBuildings
  34. 34 No Vehicle Damage 130 not analyzed
  35. 35 BuilderItems
  36. 36 DayZ Editor Loader
  37. 37 Inventory Move Sounds
  38. 38 [CrSk] BMW 525i E34
  39. 39 Mystery Box
  40. 40 MMG Retexture Pack Welliton not analyzed
  41. 41 MuchPVE not analyzed
  42. 42 AutolockVehicles not analyzed
  43. 43 DayZ-TukTuk not analyzed
  44. 44 PokemonTeddys4all not analyzed
  45. 45 Item Rarity
  46. 46 RaG_BaseItems
  47. 47 SNAFU Weapons
  48. 48 TraderPlus
  49. 49 Map Assets - MutatedMods not analyzed
  50. 50 Overlay Removal not analyzed
  51. 51 V2 Marquee Letter Signs not analyzed
  52. 52 StackMoreItems
  53. 53 VehicleRecovery
  54. 54 FamilyofGamers_Vehicles not analyzed
  55. 55 FamilyofGamers_XTS not analyzed
  56. 56 NomNom Collectibles not analyzed
  57. 57 ParagonClothes
  58. 58 FlipTransport
  59. 59 Notifications
  60. 60 DudeWheresMyCar
  61. 61 BodyBags
  62. 62 TerrainIslands
  63. 63 Paragon Collectable items
  64. 64 RaG_Core
  65. 65 RestartWarner not analyzed
  66. 66 Crocos Quadbike
  67. 67 MadEagle Food Pack not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

27 of 67 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 2 below.

Mods silencing mods
6 conflicts

Across 72 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.19% of a frame at 100 players

1.929 ms per second, all 40 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

6 methods across 2 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 14BaseBuildingPlus61BodyBags all
15BBPItemPack 5BBPItemPack silences BaseBuildingPlus
5 methods: 2 events, 2 checks, 1 value
5
46RaG_BaseItems 1RaG_BaseItems silences BodyBags
1 method: 1 check
1
all 51 6
3FamilyofGamers_Core Not analyzed, so what it silences is unknown. Queue it in the list above.
4FamilyofGamers_Addons Not analyzed, so what it silences is unknown. Queue it in the list above.
5FamilyofGamers_Addons Not analyzed, so what it silences is unknown. Queue it in the list above.
6FamilyofGamers_Stuff Not analyzed, so what it silences is unknown. Queue it in the list above.
7Radio Not analyzed, so what it silences is unknown. Queue it in the list above.
9MumsMixedTapes Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 21 more mods not analyzed yet.

The 2 pairs, largest first# ·

BBPItemPacksilencesBaseBuildingPlus5 methods
Hologram.AddProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:160 Hologram.SubtractProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:165 Construction.CanBuildPart check BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Overrides\Construction.c:3 DeCraftWoodenCrate.CanDo check BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Recipes\DeCraftWoodenCrate.c:3 Hologram.GetProjectionRotation value BaseBuildingPlus's value here is replaced. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:155
RaG_BaseItemssilencesBodyBags1 method
PlantMaterial.CanPutAsAttachment check BodyBags's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

MissionServer.OnUpdate
every server frame
TraderPlus then Survivor Animations then CF then vanilla
ItemBase.EEItemLocationChanged
every inventory move
Mystery Box then Inventory Move Sounds then vanilla
PlayerBase.SetActions
per event
VehicleRecovery then TraderPlus then RaG_BaseItems then Survivor Animations then BBPItemPack then BaseBuildingPlus then MMG - Mightys Military Gear then vanilla
ActionDeployObject.ActionCondition
per event
TraderPlus sometimes stops here then DNA Keycards sometimes stops here then BBPItemPack RPC send world scan sometimes stops here then vanilla
ActionTogglePlaceObject.ActionCondition
per event
CannabisPlus sometimes stops here then DNA Keycards sometimes stops here then BaseBuildingPlus sometimes stops here then vanilla
DayZGame.OnRPC
per event
FlipTransport then Dabs Framework then CF sometimes stops here then vanilla
PlayerBase.OnRPC
per event
RaG_Core then BBPItemPack then BaseBuildingPlus then vanilla
ActionAttachToConstruction.ActionCondition
per event
RaG_Core sometimes stops here then BaseBuildingPlus sometimes stops here then vanilla
ActionCloseFence.ActionCondition
per event
BaseBuildingPlus sometimes stops here then Code Lock then vanilla
ActionDestroyPart.ActionCondition
per event
BBPItemPack sometimes stops here then BaseBuildingPlus sometimes stops here then vanilla
ActionDismantlePart.ActionCondition
per event
BBPItemPack RPC send world scan sometimes stops here then BaseBuildingPlus sometimes stops here then vanilla
ActionLockDoors.ActionCondition
per event
TraderPlus sometimes stops here then DNA Keycards sometimes stops here then vanilla

Stall risks#

2 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

Drippy Sneakers
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
DrippySneakers.pbo::scripts\4_world\manbase\DayZPlayerImplement.c:3
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115

Everything else#

All 72 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Construction.CanBuildPart — vanilla → BaseBuildingPlus (cond) → BBPItemPack ✂
DeCraftWoodenCrate.CanDo — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.AddProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.GetProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.SubtractProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → Code Lock → MMG - Mightys Military Gear → BaseBuildingPlus → BBPItemPack → DayZ Mining System with Ores and Gems (Legacy) → Drippy Sneakers → Survivor Animations → DNA Keycards → Disease Injectors → AgricultureCore → DrugsPLUS → CannabisPlus → Treasure → Mystery Box → RaG_BaseItems → SNAFU Weapons → TraderPlus → VehicleRecovery → FlipTransport → RaG_Core
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → BaseBuildingPlus → BBPItemPack → Dogtags → DNA Keycards → DrugsPLUS → CannabisPlus → Treasure → RaG_BaseItems → SNAFU Weapons → TraderPlus → ParagonClothes → Paragon Collectable items
MissionServer.OnInit T3 vanilla → CF → BaseBuildingPlus → DayZ Mining System with Ores and Gems (Legacy) → AgricultureCore → DrugsPLUS → CannabisPlus → RaG_BaseItems → TraderPlus → VehicleRecovery → FlipTransport → Notifications → DudeWheresMyCar
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → Code Lock → BaseBuildingPlus → BBPItemPack → DayZ Mining System with Ores and Gems (Legacy) → Dogtags → TraderPlus → DudeWheresMyCar → RaG_Core
PlayerBase.Init — vanilla → BaseBuildingPlus → BBPItemPack → Survivor Animations → DNA Keycards → Disease Injectors → AgricultureCore → DrugsPLUS → Treasure → TraderPlus → Paragon Collectable items
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → DNA Keycards → AgricultureCore → CannabisPlus → [CrSk] BMW 525i E34 → RaG_BaseItems → BodyBags → Crocos Quadbike
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → MMG - Mightys Military Gear → BBPItemPack → Drippy Sneakers → DNA Keycards → RaG_BaseItems → ParagonClothes → FlipTransport
PluginRecipesManager.RegisterRecipies — vanilla → BaseBuildingPlus → BBPItemPack → DayZ Mining System with Ores and Gems (Legacy) → DNA Keycards → AgricultureCore → DrugsPLUS → CannabisPlus → RaG_BaseItems
PlayerBase.SetActions T2 vanilla → MMG - Mightys Military Gear → BaseBuildingPlus → BBPItemPack → Survivor Animations → RaG_BaseItems → TraderPlus → VehicleRecovery
Hologram.ProjectionBasedOnParent — vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond) → DayZ Mining System with Ores and Gems (Legacy) (cond) → DNA Keycards (cond) → TraderPlus (cond)
Hologram.EvaluateCollision — vanilla → BaseBuildingPlus (cond) → DayZ Mining System with Ores and Gems (Legacy) (cond) → TraderPlus (cond) → RaG_Core (cond)
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → DNA Keycards → DayZ Editor Loader
PlayerBase.EEKilled T3 vanilla → AgricultureCore → DrugsPLUS → CannabisPlus → BodyBags
PluginManager.Init — vanilla → Dabs Framework → Code Lock → DayZ Mining System with Ores and Gems (Legacy) → RaG_Core
ActionDeployObject.ActionCondition T2 vanilla → BBPItemPack (cond) → DNA Keycards (cond) → TraderPlus (cond)
ActionDeployObject.OnEndServer — vanilla → BBPItemPack (cond) → DayZ Mining System with Ores and Gems (Legacy) (cond) → CannabisPlus (cond)
ActionTogglePlaceObject.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DNA Keycards (cond) → CannabisPlus (cond)
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → FlipTransport
Hologram.GetProjectionEntityPosition — vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond) → RaG_Core (cond)
Hologram.SetProjectionOrientation — vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond) → RaG_Core
MissionServer.OnUpdate T0 vanilla → CF → Survivor Animations → TraderPlus
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → RaG_Core
PlayerBase.OnRPC T2 vanilla → BaseBuildingPlus → BBPItemPack → RaG_Core
ActionAttachToConstruction.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → RaG_Core (cond)
ActionBuildPart.OnFinishProgressServer — vanilla → BaseBuildingPlus (cond) → BBPItemPack
ActionBuildPartCB.CreateActionComponent — vanilla → BaseBuildingPlus ✂ → BBPItemPack (cond)
ActionCloseFence.ActionCondition T2 vanilla → Code Lock → BaseBuildingPlus (cond)
ActionDestroyPart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond)
ActionDismantlePart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond)
ActionGetOutTransport.OnStartServer — vanilla → DudeWheresMyCar → RaG_Core
ActionLockDoors.ActionCondition T2 vanilla → DNA Keycards (cond) → TraderPlus (cond)
ActionPackTent.ActionCondition T2 vanilla → Code Lock → TraderPlus (cond)
ActionPushCar.ActionCondition T2 vanilla → VehicleRecovery (cond) → FlipTransport
ActionTakeItem.OnExecuteServer — vanilla → Mystery Box (cond) → RaG_Core
CarScript.EEDelete T3 vanilla → TraderPlus → RaG_Core
CarScript.OnStoreLoad T3 vanilla → CF → TraderPlus
CarScript.OnStoreSave T3 vanilla → CF → TraderPlus
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZPlayerImplement.EEKilled T3 vanilla → Dogtags → TraderPlus
DayZPlayerImplementFallDamage.HandleFallDamage — vanilla → Drippy Sneakers → TraderPlus (cond)
EmoteConstructor.RegisterEmotes — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.GetGestureItems — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.OnMenuRelease — vanilla → Dabs Framework → Survivor Animations
Hacksaw.SetActions T2 vanilla → Code Lock → BBPItemPack
Hammer.SetActions T2 vanilla → RaG_BaseItems → RaG_Core
Hologram.PlaceEntity — vanilla → DayZ Mining System with Ores and Gems (Legacy) ✂ → TraderPlus (cond)
ItemBase.EEItemLocationChanged T2 vanilla → Inventory Move Sounds → Mystery Box
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
ItemBase.SetActions T2 vanilla → BaseBuildingPlus → RaG_Core
JMModuleConstructor.RegisterModules — vanilla → Mystery Box → FlipTransport
MissionServer.InvokeOnDisconnect T3 vanilla → CF → TraderPlus
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientPrepareEvent — vanilla → CF → Item Rarity
MissionServer.OnEvent — vanilla → CF → BodyBags
MissionServer.OnMissionFinish T3 vanilla → CF → RaG_Core
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → SNAFU Weapons
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → SNAFU Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → SNAFU Weapons
PlantBase.Init — vanilla → AgricultureCore (cond) → CannabisPlus
PlayerBase.AC_HasAnyPPEActive — vanilla → DrugsPLUS → CannabisPlus
PlayerBase.OnSelectPlayer — vanilla → CF → Dogtags
Pliers.SetActions T2 vanilla → TraderPlus → RaG_Core
PluginRecipesManagerBase.RegisterRecipies — vanilla → Treasure → SNAFU Weapons
Screwdriver.SetActions T2 vanilla → Drippy Sneakers → RaG_Core
SeedPackBase.EmptySeedPack — vanilla → DrugsPLUS (cond) → CannabisPlus (cond)
Stone.SetActions T2 vanilla → BaseBuildingPlus → BBPItemPack
WoodenCrate.SetActions T2 vanilla → [CrSk] BMW 525i E34 → TraderPlus
407 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionBuildPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionBuildPart.GetAdminLogMessage — BaseBuildingPlus ✂
ActionBuildPart.OnActionInfoUpdate — BaseBuildingPlus (cond)
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionBurnSewTarget.ActionCondition T2 TraderPlus (cond)
ActionCarDoors.ActionCondition T2 TraderPlus (cond)
ActionCarDoorsOutside.ActionCondition T2 TraderPlus (cond)
ActionCheckPulse.ActionCondition T2 TraderPlus (cond)
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseDoors.ActionCondition T2 DNA Keycards (cond)
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.MoveEntityToFinalPosition — BBPItemPack (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDetach.ActionCondition T2 TraderPlus (cond)
ActionDetachCarLockPick.ActionCondition T2 TraderPlus ✂
ActionDetachFromTarget.ActionCondition T2 TraderPlus (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDigInStash.ActionCondition T2 TraderPlus (cond)
ActionDigOutStash.ActionCondition T2 TraderPlus (cond)
ActionDisinfectTarget.ActionCondition T2 TraderPlus (cond)
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDrink.CreateConditionComponents — DrugsPLUS ✂
ActionDrink.GetText — DrugsPLUS ✂
ActionDrink.OnEndClient — DrugsPLUS
ActionDrink.OnEndServer — DrugsPLUS
ActionDrink.OnExecuteClient — DrugsPLUS
ActionDrink.OnStartServer — DrugsPLUS
ActionDropItem.OnExecuteServer — RaG_Core
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFoldBaseBuildingObject.ActionCondition T2 BBPItemPack ✂
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionForceConsume.ActionCondition T2 TraderPlus (cond)
ActionForceConsumeSingle.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.SZActionConditionHandler — TraderPlus ✂
ActionForceFeedCan.TPAdditionalCondition — TraderPlus ✂
ActionGetInTransport.ActionCondition T2 TraderPlus (cond)
ActionGetInTransport.OnEndServer — RaG_Core
ActionGetOutTransport.OnEndServer — TraderPlus
ActionGiveBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInjectTarget.ActionCondition T2 TraderPlus (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BaseItems (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionMineRock.ActionCondition T2 DayZ Mining System with Ores and Gems (Legacy) ✂
ActionMineRock.OnActionInfoUpdate — DayZ Mining System with Ores and Gems (Legacy) ✂
ActionMineTree.ActionCondition T2 TraderPlus (cond)
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenDoors.ActionCondition T2 DNA Keycards (cond)
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenFence.OnExecuteServer — RaG_Core
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPickLockOnCar.ActionCondition T2 TraderPlus (cond)
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPlugTargetIntoThis.ActionCondition T2 BBPItemPack (cond)
ActionPushBoat.ActionCondition T2 VehicleRecovery (cond)
ActionPushObject.ActionCondition T2 FlipTransport
ActionRepairPart.RepairCondition — RaG_Core (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.ActionCondition T2 TraderPlus (cond)
ActionRestrainTarget.ActionCondition T2 TraderPlus (cond)
ActionStartBoat.OnStartServer — DudeWheresMyCar
ActionStartEngine.OnEndServer — RaG_Core
ActionStartEngine.OnExecute — DudeWheresMyCar
ActionStartEngineBoat.OnExecute — DudeWheresMyCar
ActionStartHelicopter.OnStartServer — DudeWheresMyCar
ActionStopEngine.OnEndServer — RaG_Core
ActionSwitchSeats.Start — RaG_Core
ActionTakeItem.ActionCondition T2 TraderPlus
ActionTakeItemToHands.OnExecute — Mystery Box (cond)
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionToggleTentOpen.OnExecuteServer — RaG_Core
ActionTurnOnWhileOnGround.ActionCondition T2 BBPItemPack
ActionUnlockDoors.ActionCondition T2 DNA Keycards (cond)
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnmountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.ActionCondition T2 TraderPlus (cond)
Action_Boat_Start_Engine_Keyboard_SIB.OnFinishProgress — DudeWheresMyCar
Action_Boat_Start_Engine_Mouse_SIB.OnFinishProgress — DudeWheresMyCar
Action_Helicopter_Start_Engine_Keyboard_SIB.OnFinishProgressServer — DudeWheresMyCar
Action_Helicopter_Start_Engine_Mouse_SIB.OnFinishProgressServer — DudeWheresMyCar
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
AttachmentsOutOfReach.IsAttachmentReachable — Crocos Quadbike ✂
BBP_Mortar_Mix.SetActions T2 BBPItemPack
BandageDressing.InitItemVariables — StackMoreItems
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
BoatScript.DeferredInit — DudeWheresMyCar
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BoatScript.SetActions T2 FlipTransport
BoxCerealCrunchin.InitItemVariables — StackMoreItems
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.SetActions T2 TraderPlus
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CAContinuousMineRock.Execute — DayZ Mining System with Ores and Gems (Legacy) ✂
CAContinuousMineRock.GetMiningData — DayZ Mining System with Ores and Gems (Legacy) ✂
CamoNet.SetActions T2 BaseBuildingPlus
CanisterGasoline.SetActions T2 [CrSk] BMW 525i E34
CarScript.CanDisplayAttachmentCategory — TraderPlus
CarScript.CanDisplayAttachmentSlot T2 TraderPlus
CarScript.DeferredInit — DudeWheresMyCar
CarScript.EEHitBy T2 RaG_Core
CarScript.IsInventoryVisible T2 TraderPlus ✂
CarScript.OnEngineStart — TraderPlus
CarScript.OnInput — FlipTransport
CarScript.OnUpdate T0 FlipTransport
CarScript.OnVariablesSynchronized T2 TraderPlus
CarScript.SetActions T2 FlipTransport
CargoContainer.UpdateInterval — RaG_Core
Chat.AddInternal — Notifications (cond)
CigarettePack_Chernamorka.SetActions T2 DrugsPLUS
CigarettePack_Merkur.SetActions T2 DrugsPLUS
CigarettePack_Partyzanka.SetActions T2 DrugsPLUS
Clothing.CanLoadItemIntoCargoClothingConditions — RaG_Core (cond)
Clothing.CanPutInCargoClothingConditions — RaG_Core (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — RaG_Core (cond)
CodeLock.SetActions T2 Drippy Sneakers
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.IsColliding — BaseBuildingPlus ✂
Construction.IsCollidingEx — BaseBuildingPlus ✂
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
DayZGame.DeferredInit — CF
DayZGame.Display3dMarkers — DudeWheresMyCar
DayZGame.OnPostUpdate — RaG_Core
DayZGame.OnUpdate T0 CF
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerImplement.CanReleaseAttachment T2 Dogtags
DayZPlayerImplement.CommandHandler T1 Drippy Sneakers
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.ProcessJumpOrClimb — Drippy Sneakers
DayZPlayerImplementThrowing.HandleThrowing — TraderPlus
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — TraderPlus (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DuctTape.InitItemVariables — StackMoreItems
Edible_Base.ProcessDecay — RaG_Core
ElectronicRepairKit.InitItemVariables — StackMoreItems
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CreateEmoteCallback — Survivor Animations
EmoteManager.PlayEmote — Survivor Animations (cond)
EpoxyPutty.InitItemVariables — StackMoreItems
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
FirefighterAxe.SetActions T2 RaG_BaseItems
FishingRod_Base_New.SetActions T2 RaG_BaseItems
Flag_Base.AfterStoreLoad T3 AllCountryFlags
Flag_Base.GetViewIndex — AllCountryFlags ✂
Flag_Base.OnStoreLoad T3 AllCountryFlags
Flag_Base.OnStoreSave T3 AllCountryFlags
Flag_Base.OnVariablesSynchronized T2 AllCountryFlags
Flag_Base.OnWasAttached — AllCountryFlags
Flag_Base.OnWasDetached — AllCountryFlags
Flag_Base.SetActions T2 AllCountryFlags
GardenLime.InitItemVariables — StackMoreItems
GardenLime.SetActions T2 RaG_BaseItems
Guts.InitItemVariables — StackMoreItems
HandDrillKit.SetActions T2 TraderPlus
Hatchet.SetActions T2 RaG_BaseItems
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.FadedCollision — DayZ Mining System with Ores and Gems (Legacy) ✂
Hologram.GetProjectionName — RaG_Core (cond)
Hologram.IsFloating — BaseBuildingPlus
Hologram.RefreshVisual — RaG_Core (cond)
Hologram.SetProjectionPosition — RaG_Core
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
Icon.CreateWhiteBackground — Item Rarity
Icon.DestroyWhiteBackground — Item Rarity
Icon.FullScreen — Item Rarity
Icon.InitEx — Item Rarity
Icon.Refresh — Item Rarity
Icon.SetItemPreviewEx — Item Rarity
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
InventoryQuickbar.UpdateItems — Item Rarity
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanDisplayCargo — Mystery Box
ItemBase.CanPutAsAttachment — BodyBags (cond)
ItemBase.CanPutInCargo T2 Mystery Box
ItemBase.CanPutIntoHands T2 Mystery Box
ItemBase.CombineItemsClient — Code Lock (cond)
ItemBase.EEHitBy T2 RaG_Core
ItemBase.GetAttachmentSoundType — Drippy Sneakers (cond)
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.IsInventoryVisible T2 Mystery Box
ItemBase.IsTakeable — Mystery Box
ItemBase.OnInventoryEnter T2 RaG_Core
ItemBase.OnInventoryExit T2 RaG_Core
ItemBase.OnRPC T2 Mystery Box
ItemBase.OnRightClick — Code Lock (cond)
ItemBase.OnStoreSave T3 CF
JMAnimRegister.RegisterOneHanded — DrugsPLUS
KeybindingElement.Reload — CF
Lard.InitItemVariables — StackMoreItems
LeatherSewingKit.InitItemVariables — StackMoreItems
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
MagazineStorage.SetActions T2 RaG_BaseItems
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
Matchbox.SetActions T2 TraderPlus
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.CreateScriptedMenu — BaseBuildingPlus
MissionBase.OnInit T3 Dabs Framework
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.EquipCharacter — Dogtags
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
MissionServer.SendModData — RaG_BaseItems
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OpenCan.Init — SNAFU Weapons
PetrolLighter.SetActions T2 TraderPlus
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerBase.CF_OnStoreLoad — DudeWheresMyCar
PlayerBase.CF_OnStoreSave — DudeWheresMyCar
PlayerBase.CanDropEntity T2 TraderPlus (cond)
PlayerBase.ClearInventory — Dogtags ✂
PlayerBase.CommandHandler T1 Survivor Animations
PlayerBase.EEHitBy T2 TraderPlus
PlayerBase.EEItemDetached T2 TraderPlus
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.OnConnect — Treasure
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnPlayerLoaded — AgricultureCore
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.RemoveAllItems — Dogtags ✂
PlayerBase.SetSuicide — TraderPlus
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginLifespan.UpdateBloodTypeVisibility — Dogtags
PokeHolesBarrel.CanDo — RaG_BaseItems (cond)
PortableGasStove.SetActions T2 TraderPlus
PowderedMilk.InitItemVariables — StackMoreItems
PsilocybeMushroom.SetActions T2 DrugsPLUS
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
Rice.InitItemVariables — StackMoreItems
Roadflare.SetActions T2 TraderPlus
SewingKit.InitItemVariables — StackMoreItems
Shovel.SetActions T2 RaG_BaseItems
SledgeHammer.SetActions T2 BBPItemPack
SlotsIcon.ClearRemainSelected — Item Rarity
SlotsIcon.OnIconDrag — Item Rarity
SlotsIcon.OnIconDrop — Item Rarity
SlotsIcon.Refresh — Item Rarity
SlotsIcon.SetItemPreview — Item Rarity
Snack_ColorBase.InitItemVariables — StackMoreItems
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
TireRepairKit.InitItemVariables — StackMoreItems
Torch.SetActions T2 TraderPlus
TrapBase.StartActivate — TraderPlus (cond)
TruckBattery.EEItemDetached T2 BaseBuildingPlus
UniversalLight.CanPutAsAttachment — SNAFU Weapons (cond)
UniversalLight.InitAttachmentsSlotsToCheck — SNAFU Weapons
VPPAdminHud.DefineButtons — FlipTransport
VPPMapMenu.DisplayClientMarkers — DudeWheresMyCar
VicinityItemManager.AddVicinityItems — TraderPlus (cond)
VicinityItemManager.IsObstructed — BaseBuildingPlus (cond)
WeaponCleaningKit.InitItemVariables — StackMoreItems
Weapon_Base.SetActions T2 RaG_Core
Whetstone.InitItemVariables — StackMoreItems
WoodAxe.SetActions T2 RaG_BaseItems
WoodenCrate.CanPutAsAttachment — TraderPlus (cond)
WoodenCrate.CanReceiveItemIntoCargo T2 TraderPlus (cond)
WoodenLog.SetActions T2 RaG_BaseItems
WoodenPlank.SetActions T2 RaG_BaseItems
Wrench.SetActions T2 FlipTransport
ZombieBase.ChaseAttackLogic — TraderPlus (cond)
ZombieBase.FightAttackLogic — TraderPlus (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF

27 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.