← modperf

Stack composer

Started from - ECO PVE - CARS++ LOOT++ GUNS++ CustomAI/Missions,Traders: the 47 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 AdminClothingPack not analyzed
  2. 2 Arma 2 Helicopters Remastered
  3. 3 Translation Base Building Plus not analyzed
  4. 4 BaseBuildingPlus
  5. 5 BS Patrol Tank
  6. 6 BZ Headlights Stay On not analyzed
  7. 7 CarPack not analyzed
  8. 8 CF
  9. 9 CJ187-PokemonCards
  10. 10 Code Lock
  11. 11 ContiZ - Server FPS booster not analyzed
  12. 12 Dabs Framework
  13. 13 DayZ-Expansion-AI
  14. 14 DayZ-Expansion-Animations
  15. 15 DayZ-Expansion-Bundle
  16. 16 DayZ-Expansion-Licensed
  17. 17 Disable Stamina not analyzed
  18. 18 Forward Operator Gear
  19. 19 IAT_Crafting_Plus
  20. 20 iM7s_DrugRunning
  21. 21 Improved Weapon Raise not analyzed
  22. 22 My Delta Force Weapons not analyzed
  23. 23 Old Fridge not analyzed
  24. 24 ProTraction not analyzed
  25. 25 Repair To Pristine Updated not analyzed
  26. 26 RZ_Battlepass not analyzed
  27. 27 Server_Information_Panel
  28. 28 Survivor name changer
  29. 29 TrashCan_SZ&P not analyzed
  30. 30 VPPAdminTools
  31. 31 FZ_Psy_Veh_Flip not analyzed
  32. 32 Legacy_API_1.30 not analyzed
  33. 33 Code_Lock_1.30_Fix
  34. 34 NoPvP not analyzed
  35. 35 Admirals Parachute Mod
  36. 36 Iphone - Free not analyzed
  37. 37 PMAEventManager not analyzed
  38. 38 RZ_CoreFramework not analyzed
  39. 39 QuickMoveItemsByCategory
  40. 40 CookZ
  41. 41 DudeWheresMyCar
  42. 42 Reborn AC-130 not analyzed
  43. 43 Zombie Sounds Overhaul not analyzed
  44. 44 No Vehicle Damage 130 not analyzed
  45. 45 Nasdara_VehicleFuelFix not analyzed
  46. 46 DNA Keycards
  47. 47 BS Patrol Helicopter not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

24 of 47 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 12 below.

Mods silencing mods
43 conflicts

Across 314 server-side methods hooked by two or more mods. 4 more on client-only UI classes, listed separately.

Structural load
0.78% of a frame at 100 players

7.811 ms per second, all 23 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

43 methods across 5 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 4BaseBuildingPlus8CF13DayZ-Expansion-AI15DayZ-Expansion-Bundle all
15DayZ-Expansion-Bundle 1DayZ-Expansion-Bundle silences BaseBuildingPlus
1 method: 1 value
1DayZ-Expansion-Bundle silences CF
1 method: 1 value
39DayZ-Expansion-Bundle silences DayZ-Expansion-AI
39 methods: 9 events, 11 checks, 19 values
41
18Forward Operator Gear 1Forward Operator Gear silences DayZ-Expansion-Bundle
1 method: 1 check
1
30VPPAdminTools 1VPPAdminTools silences DayZ-Expansion-Bundle
1 method: 1 event
1
all 11392 43
1AdminClothingPack Not analyzed, so what it silences is unknown. Queue it in the list above.
3Translation Base Building Plus Not analyzed, so what it silences is unknown. Queue it in the list above.
6BZ Headlights Stay On Not analyzed, so what it silences is unknown. Queue it in the list above.
7CarPack Not analyzed, so what it silences is unknown. Queue it in the list above.
11ContiZ - Server FPS booster Not analyzed, so what it silences is unknown. Queue it in the list above.
17Disable Stamina Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 18 more mods not analyzed yet.

The 5 pairs, largest first# ·

DayZ-Expansion-BundlesilencesDayZ-Expansion-AI39 methods
AnimalBase.EOnContact event DayZ-Expansion-AI's work on this event never runs. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\AnimalBase.c:119 DayZExpansion.SpectateAI event DayZ-Expansion-AI's work on this event never runs. ai_scripts.pbo::5_Mission\DayZExpansion_AI\DayZExpansion.c:50 ExpansionWorld.FixAIFirearmFX event DayZ-Expansion-AI's work on this event never runs. ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ExpansionWorld.c:486 ExpansionWorld.eAI_OnUpdate event DayZ-Expansion-AI's work on this event never runs. ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ExpansionWorld.c:197 ItemBase.EOnContact event DayZ-Expansion-AI's work on this event never runs. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:239 MissionServer.TickScheduler event · T0 DayZ-Expansion-AI's work on this event never runs. 0_ai_preload.pbo::5_Mission\MissionServer.c:5
33 more
MissionServer.eAI_GetPlayers event DayZ-Expansion-AI's work on this event never runs. ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionServer.c:162 ModifiersManager.OnScheduledTick event · T1 DayZ-Expansion-AI's work on this event never runs. 0_ai_preload.pbo::4_World\Classes\PlayerModifiers\ModifiersManager.c:27 ZombieBase.EOnContact event DayZ-Expansion-AI's work on this event never runs. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZombieBase.c:84 ContaminatedArea_Base.eAI_IsDangerousToAI check DayZ-Expansion-AI's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ContaminatedArea\ContaminatedArea.c:3 DayZGame.IsDebugMonitor check DayZ-Expansion-AI's conditions on this check no longer apply. ai_scripts.pbo::3_Game\DayZExpansion_AI\DayZGame.c:143 DayZPlayerImplement.Expansion_IsAI check DayZ-Expansion-AI's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:124 DeadFox.Expansion_IsMeleeWeapon check DayZ-Expansion-AI's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\MeleeFox.c:4 ExpansionBarbedWire.Expansion_IsDanger check DayZ-Expansion-AI's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ExpansionBarbedWire.c:11 Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance check DayZ-Expansion-AI's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Buildings\Underground\Land_Underground_EntranceBase.c:3 NVGoggles.Expansion_TryTurningOff check DayZ-Expansion-AI's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\NVGoggles.c:13 NVGoggles.Expansion_TryTurningOn check DayZ-Expansion-AI's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\NVGoggles.c:3 PlayerBase.eAI_IsLit check DayZ-Expansion-AI's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:372 SpookyArea.eAI_IsDangerousToAI check DayZ-Expansion-AI's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ContaminatedArea\SpookyArea.c:3 Weapon_Base.eAI_IsSilent check DayZ-Expansion-AI's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:427 Ammunition_Base.Expansion_GetHealthDamage value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Magazine\AmmunitionPiles.c:24 Chemlight_ColorBase.eAI_GetNightVisibility value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Chemlight.c:3 DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:129 ExpansionBarbedWire.CreateTargetInformation value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ExpansionBarbedWire.c:4 ExplosivesBase.CreateTargetInformation value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ExplosivesBase.c:15 FlammableBase.eAI_GetNightVisibility value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\FlammableBase.c:19 Flashlight.eAI_GetNightVisibility value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Flashlight.c:3 Headtorch_ColorBase.eAI_GetNightVisibility value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Clothing\Headtorch_ColorBase.c:3 JMPlayerModule.GetRPCMax value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::5_Mission\DayZExpansion_AI\COT\JMPlayerModule.c:21 MiscGameplayFunctions.GetHeadingAngle value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Static\MiscGameplayFunctions.c:8 MiscGameplayFunctions.GetHeadingVector value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Static\MiscGameplayFunctions.c:3 NVGoggles.eAI_GetNightVisibility value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\NVGoggles.c:23 Roadflare.eAI_GetNightVisibility value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Roadflare.c:3 TLRLight.eAI_GetNightVisibility value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Switchable_Base\TLRLight.c:3 TrapBase.CreateTargetInformation value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\TrapBase.c:3 UniversalLight.eAI_GetNightVisibility value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Switchable_Base\UniversalLight.c:3 Weapon_Base.Expansion_GetAnyLightOrNVG value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:706 Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:732 Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:687
DayZ-Expansion-BundlesilencesBaseBuildingPlus1 method
Hologram.GetProjectionEntityPosition value BaseBuildingPlus's value here is replaced. 0_basebuilding_preload.pbo::4_World\Classes\Hologram.c:20
DayZ-Expansion-BundlesilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
Forward Operator GearsilencesDayZ-Expansion-Bundle1 method
ItemBase.CanPutInCargo check · T2 Vanilla's size/attachment rules and every earlier mod's restrictions on this item no longer apply. Scripts.pbo::4_World\Entities\ItemBase\FOG_Pouch_Base.c:8
VPPAdminToolssilencesDayZ-Expansion-Bundle1 method
SurvivorBase.EOnFrame event · T1 DayZ-Expansion-Bundle's work on this event never runs. For SurvivorBase instances, through its ancestor PlayerBase. VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
4 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Bundle silences CF
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Bundle silences Dabs Framework
  • MissionGameplay.UpdateDebugMonitor — DayZ-Expansion-Bundle silences DayZ-Expansion-AI
  • InGameMenu.Init — Server_Information_Panel silences DayZ-Expansion-Bundle

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZPlayerImplement.CommandHandler
about 30× per player per second
Server_Information_Panel then DayZ-Expansion-Bundle then DayZ-Expansion-AI then vanilla
PlayerBase.OnScheduledTick
about 30× per player per second
Admirals Parachute Mod then DayZ-Expansion-Bundle then DayZ-Expansion-AI then vanilla
DayZGame.OnUpdate
every server frame
Admirals Parachute Mod then VPPAdminTools then DayZ-Expansion-Bundle sometimes stops here then DayZ-Expansion-AI then CF then vanilla
AlarmClock_ColorBase.OnUpdate
every server frame
DayZ-Expansion-Bundle then DayZ-Expansion-AI then vanilla
AnimalBase.CommandHandler
every frame, per active instance
DayZ-Expansion-Bundle then DayZ-Expansion-AI then vanilla
KitchenTimer.OnUpdate
every server frame
DayZ-Expansion-Bundle then DayZ-Expansion-AI then vanilla
MissionServer.OnUpdate
every server frame
Server_Information_Panel then CF then vanilla
MissionServer.TickScheduler
every server frame
DayZ-Expansion-Bundle stops here then DayZ-Expansion-AI stops here then vanilla
ModifierBase.Tick
every server frame
DayZ-Expansion-Bundle sometimes stops here then DayZ-Expansion-AI sometimes stops here then vanilla
ModifiersManager.OnScheduledTick
every frame, per active instance
DayZ-Expansion-Bundle stops here then DayZ-Expansion-AI stops here then vanilla
WeaponFireAndChamberNext.OnUpdate
every server frame
DayZ-Expansion-Bundle sometimes stops here then DayZ-Expansion-AI sometimes stops here then vanilla
WeaponUnjamming_Start.OnUpdate
every server frame
DayZ-Expansion-Bundle sometimes stops here then DayZ-Expansion-AI sometimes stops here then vanilla

Stall risks#

12 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

DayZ-Expansion-AI
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660
DayZ-Expansion-AI
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205
DayZ-Expansion-Bundle
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660
DayZ-Expansion-Bundle
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
DayZ-Expansion-Bundle
DayZPlayerImplement.HandleWeapons
about 30× per player per second
Per-player, per-frame hook warning
weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\DayZPlayerImplement.c:17
DayZ-Expansion-Bundle
PlayerBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\PlayerBase.c:39
DayZ-Expansion-Bundle
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205
Server_Information_Panel
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ServerPanel.pbo::Scripts\4_World\ServerPanel\dayzplayerimplement.c:6
VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
Admirals Parachute Mod
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
AdmiralsParachuteMod.pbo::Scripts\4_World\Modded\PlayerBase.c:432

Everything else#

All 314 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Ammunition_Base.Expansion_GetHealthDamage — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
AnimalBase.EOnContact — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
Chemlight_ColorBase.eAI_GetNightVisibility — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
ContaminatedArea_Base.eAI_IsDangerousToAI — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
DayZExpansion.SpectateAI — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
DayZGame.IsDebugMonitor — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
DayZPlayerImplement.Expansion_IsAI — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
DeadFox.Expansion_IsMeleeWeapon — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
ExpansionBarbedWire.CreateTargetInformation — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
ExpansionBarbedWire.Expansion_IsDanger — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
ExpansionWorld.FixAIFirearmFX — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
ExpansionWorld.eAI_OnUpdate — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
ExplosivesBase.CreateTargetInformation — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
FlammableBase.eAI_GetNightVisibility — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
Flashlight.eAI_GetNightVisibility — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
Headtorch_ColorBase.eAI_GetNightVisibility — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
Hologram.GetProjectionEntityPosition — vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle ✂
ItemBase.CanPutInCargo T2 vanilla → DayZ-Expansion-Bundle → Forward Operator Gear ✂
ItemBase.EOnContact — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
JMPlayerModule.GetRPCMax — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.GetHeadingAngle — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.GetHeadingVector — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
MissionServer.TickScheduler T0 vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
MissionServer.eAI_GetPlayers — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
ModifiersManager.OnScheduledTick T1 vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
NVGoggles.Expansion_TryTurningOff — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
NVGoggles.Expansion_TryTurningOn — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
NVGoggles.eAI_GetNightVisibility — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Bundle ✂
PlayerBase.eAI_IsLit — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
Roadflare.eAI_GetNightVisibility — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
SpookyArea.eAI_IsDangerousToAI — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
TLRLight.eAI_GetNightVisibility — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
TrapBase.CreateTargetInformation — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
UniversalLight.eAI_GetNightVisibility — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
Weapon_Base.Expansion_GetAnyLightOrNVG — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
Weapon_Base.eAI_IsSilent — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
ZombieBase.EOnContact — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
ActionConstructor.RegisterActions — vanilla → Arma 2 Helicopters Remastered → BaseBuildingPlus → BS Patrol Tank → CJ187-PokemonCards → Code Lock → Dabs Framework → DayZ-Expansion-AI → DayZ-Expansion-Bundle → Forward Operator Gear → IAT_Crafting_Plus → iM7s_DrugRunning → VPPAdminTools → Admirals Parachute Mod → CookZ → DNA Keycards
MissionServer.InvokeOnConnect T3 vanilla → BaseBuildingPlus → CF → Code Lock → Dabs Framework → DayZ-Expansion-AI → DayZ-Expansion-Bundle → CookZ → DudeWheresMyCar
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → BaseBuildingPlus → CF → CJ187-PokemonCards → DayZ-Expansion-Bundle → Forward Operator Gear → iM7s_DrugRunning → CookZ → DNA Keycards
PlayerBase.Init — vanilla → BaseBuildingPlus → DayZ-Expansion-AI → DayZ-Expansion-Bundle → iM7s_DrugRunning → VPPAdminTools → Admirals Parachute Mod → CookZ → DNA Keycards
MissionServer.OnInit T3 vanilla → BaseBuildingPlus → BS Patrol Tank → CF → iM7s_DrugRunning → VPPAdminTools → Admirals Parachute Mod → DudeWheresMyCar
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → DayZ-Expansion-AI → DayZ-Expansion-Bundle → VPPAdminTools → DNA Keycards
DayZGame.OnUpdate T0 vanilla → CF → DayZ-Expansion-AI → DayZ-Expansion-Bundle (cond) → VPPAdminTools → Admirals Parachute Mod
MissionBase.CreateScriptedMenu — vanilla → BaseBuildingPlus → DayZ-Expansion-Bundle (cond) → Server_Information_Panel → VPPAdminTools → CookZ
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → DayZ-Expansion-AI → DayZ-Expansion-Bundle → VPPAdminTools
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → DayZ-Expansion-Bundle → Forward Operator Gear → Admirals Parachute Mod → DNA Keycards
PlayerBase.EEKilled T3 vanilla → BS Patrol Tank → DayZ-Expansion-AI → DayZ-Expansion-Bundle → VPPAdminTools → Admirals Parachute Mod
PluginRecipesManager.RegisterRecipies — vanilla → BaseBuildingPlus → DayZ-Expansion-Bundle → iM7s_DrugRunning → CookZ → DNA Keycards
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → DayZ-Expansion-Bundle (cond) → VPPAdminTools (cond)
Hologram.ProjectionBasedOnParent — vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle (cond) → iM7s_DrugRunning → DNA Keycards (cond)
MissionServer.OnMissionFinish T3 vanilla → CF → DayZ-Expansion-AI → DayZ-Expansion-Bundle → VPPAdminTools
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → DayZ-Expansion-Bundle → iM7s_DrugRunning → DNA Keycards
PlayerBase.OnRPC T2 vanilla → BaseBuildingPlus → IAT_Crafting_Plus → VPPAdminTools → CookZ
PlayerBase.SetActions T2 vanilla → BaseBuildingPlus → DayZ-Expansion-AI → DayZ-Expansion-Bundle → VPPAdminTools
ActionCloseFence.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → Code Lock → DayZ-Expansion-Bundle
ActionTogglePlaceObject.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle (cond) → DNA Keycards (cond)
AreaExposureMdfr.OnActivate — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle (cond) → VPPAdminTools (cond)
DayZPlayerImplement.CommandHandler T1 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle → Server_Information_Panel
Fence.CanOpenFence — vanilla → Code Lock (cond) → DayZ-Expansion-Bundle → Code_Lock_1.30_Fix (cond)
Fence.CanReceiveAttachment T2 vanilla → Code Lock (cond) → DayZ-Expansion-Bundle (cond) → Code_Lock_1.30_Fix (cond)
Fence.OnPartDestroyedServer — vanilla → Code Lock → DayZ-Expansion-Bundle → Code_Lock_1.30_Fix
Fence.OnPartDismantledServer — vanilla → Code Lock → DayZ-Expansion-Bundle → Code_Lock_1.30_Fix
ItemBase.CombineItemsClient — vanilla → Code Lock (cond) → DayZ-Expansion-Bundle (cond) → Code_Lock_1.30_Fix (cond)
ItemBase.OnRightClick — vanilla → Code Lock (cond) → DayZ-Expansion-Bundle (cond) → Code_Lock_1.30_Fix (cond)
ItemBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → IAT_Crafting_Plus → CookZ
ItemBase.SetActions T2 vanilla → BaseBuildingPlus → DayZ-Expansion-Bundle → IAT_Crafting_Plus
MissionServer.OnClientReadyEvent T3 vanilla → CF → DayZ-Expansion-Bundle → IAT_Crafting_Plus
MissionServer.OnEvent — vanilla → CF → DayZ-Expansion-Bundle → VPPAdminTools
MissionServer.OnMissionLoaded — vanilla → CF → DayZ-Expansion-AI → DayZ-Expansion-Bundle
PlayerBase.CanBeTargetedByAI — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond) → VPPAdminTools (cond)
PlayerBase.OnScheduledTick T1 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle → Admirals Parachute Mod
PlayerBase.OnSelectPlayer — vanilla → CF → DayZ-Expansion-AI → DayZ-Expansion-Bundle
PlayerBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → VPPAdminTools → Admirals Parachute Mod
PluginAdminLog.PlayerHitBy — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond) → VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond) → VPPAdminTools (cond)
PluginManager.Init — vanilla → Code Lock → Dabs Framework → VPPAdminTools
PluginRecipesManagerBase.RegisterRecipies — vanilla → DayZ-Expansion-Bundle → Forward Operator Gear → Admirals Parachute Mod
TransferValues.SendValue — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond) → VPPAdminTools
Weapon_Base.EEFired — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle → VPPAdminTools
ZombieBase.EEHitBy T2 vanilla → BS Patrol Tank → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionAttachToConstruction.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle
ActionBuildPart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle (cond)
ActionBuildPart.OnFinishProgressServer — vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle (cond)
ActionCloseDoors.OnEndServer — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionCloseFence.OnEndServer — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionCollectBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionCollectBloodTarget.OnStartServer — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ActionCollectSampleTarget.ActionCondition T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionCollectSampleTarget.OnStartServer — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ActionDefibrilateTarget.ActionCondition T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionDefibrilateTarget.OnStartServer — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ActionDeployObject.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DNA Keycards (cond)
ActionDeployObject.OnStartServer — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle
ActionDismantlePart.DismantleCondition — vanilla → Code Lock (cond) → DayZ-Expansion-Bundle (cond)
ActionGetOutTransport.ProcessGetOutTransportActionData — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionGiveBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionGiveBloodTarget.OnStartServer — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ActionLockDoors.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DNA Keycards (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle
ActionOpenDoors.OnEndServer — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionOpenFence.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle (cond)
ActionOpenFence.OnEndServer — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionPackTent.ActionCondition T2 vanilla → Code Lock → DayZ-Expansion-Bundle (cond)
ActionRestrainTarget.OnFinishProgressServer — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ActionRestrainTarget.OnStartServer — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ActionSkinning.ActionCondition T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionSkinning.Can — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionSkinning.CanContinue — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionToggleTentOpen.ActionCondition T2 vanilla → Code Lock → DayZ-Expansion-Bundle (cond)
ActionUnlockDoors.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DNA Keycards (cond)
ActionUnmountBarbedWire.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle (cond)
ActionUnpin.OnExecute — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionUnrestrainTarget.OnFinishProgressServer — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ActionUnrestrainTargetHands.OnFinishProgressServer — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ActionWorldCraft.Post_SetupAction — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
AlarmClock_ColorBase.OnUpdate T0 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
AnimalBase.CommandHandler T1 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
AnimalBase.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
AnimalBase.EEHitBy T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
AnimalBase.EEKilled T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
AnimalBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
AnimalBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
AnimalBase.ModCommandHandlerInside — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
AnimalBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
AttachNewMagazine.OnEntry — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
BleedingSourcesManagerServer.ProcessHit — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
BloodLoss.OnUpdateClient — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
BuildingBase.AfterStoreLoad T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
BuildingBase.DeferredInit — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
BuildingBase.EEHitBy T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
BuildingBase.EEOnCECreate — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
CamoNet.SetActions T2 vanilla → BaseBuildingPlus → DayZ-Expansion-Bundle
CarScript.CanBeTargetedByAI — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
CarScript.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
CarScript.EEHitBy T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
CarScript.EEInit T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
CarScript.EEKilled T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
CarScript.EEOnDamageCalculated — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
CarScript.GenerateCarHornAINoise — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
CarScript.OnInput — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Clothing.EECargoIn — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Clothing.EECargoMove — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Clothing.EECargoOut — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Construction.CanBuildPart — vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle (cond)
CoughSymptom.OnGetActivatedServer — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
CraftFenceKit.CanDo — vanilla → BaseBuildingPlus ✂ → DayZ-Expansion-Bundle (cond)
CraftWatchtowerKit.CanDo — vanilla → BaseBuildingPlus ✂ → DayZ-Expansion-Bundle (cond)
DayZGame.CloseCombatEffects — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.ExplosionEffectsEx — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZGame.FirearmEffects — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZPlayerImplement.AddNoise — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZPlayerImplement.CanBeTargetedByAI — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZPlayerImplement.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZPlayerImplement.EEHitBy T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZPlayerImplement.EEKilled T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZPlayerImplement.EEOnDamageCalculated — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_CanBeDamaged — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_Init — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataLoad — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataSave — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZPlayerImplement.ModCommandHandlerInside — vanilla → VPPAdminTools → Admirals Parachute Mod
DayZPlayerImplement.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZPlayerImplementFallDamage.HandleFallDamage — vanilla → DayZ-Expansion-Bundle (cond) → Admirals Parachute Mod (cond)
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle (cond)
DeafnessCompleteSymptom.OnGetActivatedClient — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
DeafnessCompleteSymptom.OnGetDeactivatedClient — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
DebugMonitor.CalculateMapTile — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
DebugMonitor.SetFramerate — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DebugMonitor.SetFramerateText — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
Edible_Base.ChangeFoodStage — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
EffectArea.EEDelete T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
EffectArea.InitZoneServer — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
EffectArea.OnPlayerEnterServer — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
EffectArea.OnPlayerExitServer — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
EffectArea.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ExpansionSettings.Init — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ExpansionSettings.ServerInit — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ExpansionWorld.FirearmEffects — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ExpansionWorld.OnFinish — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ExpansionWorld.OnStart — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ExplosivesBase.DeferredInit — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Fence.SetActions T2 vanilla → Code Lock → Code_Lock_1.30_Fix
FeverBlurSymptom.OnGetDeactivatedClient — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
FeverBlurSymptom.OnUpdateClient — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
FlammableBase.OnSwitchOff — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
FlammableBase.OnSwitchOn — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
HMP3Symptom.OnGetActivatedClient — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
HMP3Symptom.OnGetDeactivatedClient — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
HMP3Symptom.OnUpdateClient — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
Hacksaw.SetActions T2 vanilla → Code Lock → DayZ-Expansion-Bundle
Hologram.EvaluateCollision — vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle (cond)
ItemBase.AreChildrenAccessible — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ItemBase.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ItemBase.EEHitBy T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ItemBase.EEItemAttached T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ItemBase.EEItemDetached T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ItemBase.EEItemLocationChanged T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle (cond)
ItemBase.EEKilled T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ItemBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ItemBase.OnEnergyConsumed — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ItemBase.OnInventoryEnter T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ItemBase.OnInventoryExit T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ItemBase.OnQuantityChanged — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ItemBase.OnSwitchOff — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ItemBase.OnSwitchOn — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ItemBase.OnWasAttached — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ItemBase.OnWasDetached — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerForm.Click_ApplyStats — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerForm.InitActionWidgetsStats — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerForm.OnClientPermissionsUpdated — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerForm.RefreshStats — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerInstance.OnReceiveStatus — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerInstance.OnRecieveHealth — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerInstance.OnSendHealth — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerInstance.OnSendStatus — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerInstance.Update — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerModule.OnRPC T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerModule.Server_EndSpectating — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerModule.Server_OnStartSpectating — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerModule.Server_StartSpectating — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
KitchenTimer.OnUpdate T0 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
MaskBase.ConsumeQuantity — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Bundle
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Bundle
MissionServer.OnUpdate T0 vanilla → CF → Server_Information_Panel
MissionServer.SyncRespawnModeInfo — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterArcheryItem — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterEmptyHanded — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterLauncher — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterRestrained — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterSurrender — vanilla → CF → DayZ-Expansion-Bundle
ModifierBase.ResetLastTickTime — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ModifierBase.Tick T0 vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ModifiersManager.SetModifiers — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Bundle
PlayerBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Bundle → DudeWheresMyCar
PlayerBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Bundle → DudeWheresMyCar
PlayerBase.EEHitBy T2 vanilla → BS Patrol Tank → DayZ-Expansion-Bundle
PlayerBase.EEItemAttached T2 vanilla → Forward Operator Gear → Admirals Parachute Mod
PlayerBase.EEItemDetached T2 vanilla → Forward Operator Gear → Admirals Parachute Mod
PlayerBase.Expansion_IsHelper — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
PlayerBase.IsInVehicle — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
PlayerBase.ModCommandHandlerInside — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
PlayerBase.OnCommandSwimFinish — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
PlayerBase.OnCommandSwimStart — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
PlayerBase.OnConnect — vanilla → DayZ-Expansion-Bundle → VPPAdminTools
PlayerBase.OnUnconsciousStart — vanilla → DayZ-Expansion-Bundle → Admirals Parachute Mod
PlayerBase.eAI_SetFactionTypeID — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
PluginAdminLog.GetPlayerPrefix — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
PluginAdminLog.OnInit T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
PluginDiagMenu.RegisterModdedDiags — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
PluginDiagMenu.RegisterModdedDiagsIDs — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
PluginDiagMenuClient.BindCallbacks — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
PluginDiagMenuClient.OnRPC T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
PropertyModifiers.UpdateModifiers — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Screwdriver.SetActions T2 vanilla → DayZ-Expansion-Bundle → iM7s_DrugRunning
StaminaHandler.DepleteStaminaEx — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
StaminaHandler.StaminaProcessor_Ladder — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
StaminaHandler.StaminaProcessor_Move — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
StaminaHandler.StaminaProcessor_Swimming — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
StaminaHandler.Update — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
SwapOldAndNewMagazine.OnEntry — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
TentBase.CanReceiveAttachment T2 vanilla → Code Lock (cond) → DayZ-Expansion-Bundle
TentBase.CanReceiveItemIntoCargo T2 vanilla → Code Lock (cond) → DayZ-Expansion-Bundle (cond)
TentBase.CanReleaseCargo — vanilla → Code Lock (cond) → DayZ-Expansion-Bundle (cond)
TentBase.SetActions T2 vanilla → Code Lock → DayZ-Expansion-Bundle
TrapBase.EEHitBy T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
TripwireTrap.EEItemAttached T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
TripwireTrap.EEItemDetached T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
VicinityItemManager.IsObstructed — vanilla → BaseBuildingPlus (cond) → iM7s_DrugRunning (cond)
VirtualHud.SendRPC — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
VomitSymptom.OnAnimationStart — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
WeaponAttachMagazine.OnEntry — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
WeaponFire.OnEntry — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
WeaponFireAndChamberNext.OnUpdate T0 vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
WeaponFireMultiMuzzle.OnEntry — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
WeaponFireToJam.OnEntry — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
WeaponFireWithEject.OnEntry — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
WeaponStartAction.eAI_Vanilla_OnEntry — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
WeaponUnjamming_Start.OnUpdate T0 vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
Weapon_Base.EEParentedFrom — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Weapon_Base.EEParentedTo — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Weapon_Base.ProcessWeaponAbortEvent — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
Weapon_Base.ProcessWeaponEvent — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
WorldData.UpdateBaseEnvTemperature — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Wreck_Mi8_Crashed.AfterStoreLoad T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Wreck_Mi8_Crashed.EEOnCECreate — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Wreck_SantasSleigh.AfterStoreLoad T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Wreck_SantasSleigh.EEOnCECreate — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Wreck_UH1Y.AfterStoreLoad T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Wreck_UH1Y.EEOnCECreate — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ZmbM_Gamedev_Base.HandleMindStateChange — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ZombieBase.ChaseAttackLogic — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ZombieBase.CommandHandler T1 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ZombieBase.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ZombieBase.EEKilled T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ZombieBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ZombieBase.FightAttackLogic — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ZombieBase.FightLogic — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ZombieBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ZombieBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
880 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionActivateTrap.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAnimateCarSelection.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionArmExplosive.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionAttachExplosivesTrigger.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionAttachSeeds.ActionCondition T2 iM7s_DrugRunning
ActionAttachToConstruction.CreateConditionComponents — DayZ-Expansion-Bundle ✂
ActionAttachToConstruction.Post_SetupAction — DayZ-Expansion-Bundle (cond)
ActionBase.CF_OnDebugUpdate — DayZ-Expansion-Bundle ✂
ActionBase.OnEnd — DayZ-Expansion-Bundle
ActionBase.OnEndInput — DayZ-Expansion-Bundle
ActionBase.OnEndRequest — DayZ-Expansion-Bundle
ActionBase.OnStart — DayZ-Expansion-Bundle
ActionBase.OnUpdate T0 DayZ-Expansion-Bundle
ActionBuildPart.GetAdminLogMessage — BaseBuildingPlus ✂
ActionBuildPart.GetText — DayZ-Expansion-Bundle
ActionBuildPart.OnActionInfoUpdate — BaseBuildingPlus (cond)
ActionBuildPartCB.CreateActionComponent — BaseBuildingPlus ✂
ActionBuildPartCB.SetCallbackDuration — DayZ-Expansion-Bundle (cond)
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionCarDoors.OnStartServer — DayZ-Expansion-Bundle
ActionCarDoorsOutside.OnStartServer — DayZ-Expansion-Bundle
ActionCarHornLong.ActionCondition T2 DayZ-Expansion-Bundle
ActionCarHornShort.ActionCondition T2 DayZ-Expansion-Bundle
ActionCheckPulseTarget.ActionCondition T2 DayZ-Expansion-Bundle
ActionCloseBarrel.ActionCondition T2 iM7s_DrugRunning ✂
ActionCloseBarrel.OnExecuteServer — iM7s_DrugRunning ✂
ActionCloseDoors.ActionCondition T2 DNA Keycards (cond)
ActionConsume.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionConsumeSingle.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionContinuousBase.OnEndAnimationLoop — DayZ-Expansion-Bundle
ActionContinuousBase.OnFinishProgress — DayZ-Expansion-Bundle
ActionContinuousBase.OnStartAnimationLoop — DayZ-Expansion-Bundle
ActionCoverHeadTarget.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.DropDuringPlacing — DayZ-Expansion-Bundle (cond)
ActionDeployObject.GetText — DayZ-Expansion-Bundle
ActionDeployObject.HandleReciveData — DayZ-Expansion-Bundle
ActionDeployObject.MoveEntityToFinalPosition — DayZ-Expansion-Bundle (cond)
ActionDeployObject.OnEndServer — DayZ-Expansion-Bundle (cond)
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDeployObject.ReadFromContext — DayZ-Expansion-Bundle
ActionDeployObject.SetupAction — DayZ-Expansion-Bundle
ActionDeployObject.WriteToContext — DayZ-Expansion-Bundle
ActionDestroyPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDetach.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionDetach.OnExecuteServer — DayZ-Expansion-Bundle
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDigGardenPlot.ActionCondition T2 DayZ-Expansion-Bundle
ActionDigInStash.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionDisinfectTarget.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionDismantlePart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDismantlePart.GetText — DayZ-Expansion-Bundle
ActionDropItem.ActionCondition T2 Admirals Parachute Mod (cond)
ActionEmptyMagazine.OnEndServer — DayZ-Expansion-Bundle
ActionEmptyMagazine.OnStartServer — DayZ-Expansion-Bundle
ActionFillGeneratorTank.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionFoldBaseBuildingObject.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObject.GetText — DayZ-Expansion-Bundle
ActionFoldBaseBuildingObject.OnFinishProgressServer — DayZ-Expansion-Bundle (cond)
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionFoldObject.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionFoldObject.GetText — DayZ-Expansion-Bundle
ActionForceConsume.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionForceConsumeSingle.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionGagTarget.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionGetInTransport.ActionCondition T2 DayZ-Expansion-Bundle
ActionGetInTransport.OnEndServer — DayZ-Expansion-Bundle
ActionGetOutTransport.OnEnd — DayZ-Expansion-Bundle (cond)
ActionGetOutTransport.OnEndServer — DayZ-Expansion-Bundle
ActionGetOutTransport.OnStartServer — DudeWheresMyCar
ActionHandcuffTarget.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionInjectSpores.ActionCondition T2 iM7s_DrugRunning
ActionInjectTarget.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionLoadMagazine.OnEndServer — DayZ-Expansion-Bundle
ActionLoadMagazine.OnStartServer — DayZ-Expansion-Bundle
ActionLoadMagazineQuick.OnEndServer — DayZ-Expansion-Bundle
ActionLoadMagazineQuick.OnStartServer — DayZ-Expansion-Bundle
ActionLowerFlag.ActionCondition T2 DayZ-Expansion-Bundle
ActionLowerFlag.GetText — DayZ-Expansion-Bundle
ActionManagerBase.ActionPossibilityCheck — Admirals Parachute Mod (cond)
ActionMineTree.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionOpenBarrel.ActionCondition T2 iM7s_DrugRunning ✂
ActionOpenBarrel.OnExecuteServer — iM7s_DrugRunning ✂
ActionOpenCarDoors.ActionCondition T2 DayZ-Expansion-Bundle
ActionOpenCarDoorsOutside.ActionCondition T2 DayZ-Expansion-Bundle
ActionOpenDoors.ActionCondition T2 DNA Keycards (cond)
ActionOpenFence.Can — DayZ-Expansion-Bundle
ActionOpenFence.GetText — DayZ-Expansion-Bundle ✂
ActionOpenFence.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionPackTent.GetText — DayZ-Expansion-Bundle
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPlantSeed.ActionCondition T2 iM7s_DrugRunning
ActionPushObject.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionRaiseFlag.ActionCondition T2 DayZ-Expansion-Bundle
ActionRaiseFlag.GetText — DayZ-Expansion-Bundle
ActionRepairPart.RepairCondition — DayZ-Expansion-Bundle
ActionRestrainSelf.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionRestrainSelf.OnFinishProgressServer — DayZ-Expansion-Bundle
ActionRestrainTarget.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionShaveTarget.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionSingleUseBase.OnExecute — Code_Lock_1.30_Fix
ActionStartBoat.OnStartServer — DudeWheresMyCar
ActionStartEngine.ActionCondition T2 DayZ-Expansion-Bundle ✂
ActionStartEngine.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStartEngine.GetText — DayZ-Expansion-Bundle ✂
ActionStartEngine.OnExecute — DudeWheresMyCar
ActionStartEngine.OnFinishProgress — DayZ-Expansion-Bundle (cond)
ActionStartEngineBoat.ActionCondition T2 DayZ-Expansion-Bundle
ActionStartEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStartEngineBoat.OnExecute — DudeWheresMyCar
ActionStartEngineMotorbike.ActionCondition T2 DayZ-Expansion-Bundle
ActionStartEngineMotorbike.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStartHelicopter.OnStartServer — DudeWheresMyCar
ActionStopEngine.ActionCondition T2 DayZ-Expansion-Bundle ✂
ActionStopEngine.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStopEngine.GetText — DayZ-Expansion-Bundle ✂
ActionStopEngine.OnExecute — DayZ-Expansion-Bundle (cond)
ActionStopEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionSwitchLights.ActionCondition T2 DayZ-Expansion-Bundle ✂
ActionSwitchSeats.Start — DayZ-Expansion-Bundle
ActionTakeItem.ActionCondition T2 DayZ-Expansion-Bundle
ActionTakeItem.GetText — DayZ-Expansion-Bundle
ActionTakeItemToHands.ActionCondition T2 DayZ-Expansion-Bundle
ActionTakeItemToHands.GetText — DayZ-Expansion-Bundle
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionTargetsCursor.GetActionDesc — DayZ-Expansion-Bundle
ActionTargetsCursor.Update — DayZ-Expansion-Bundle (cond)
ActionTogglePlaceObject.Start — DayZ-Expansion-Bundle (cond)
ActionToggleTentOpen.GetText — DayZ-Expansion-Bundle ✂
ActionToggleTentOpen.OnExecuteServer — DayZ-Expansion-Bundle (cond)
ActionTriggerRemotely.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionTurnOffPowerGenerator.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionTurnOffPowerGenerator.CreateConditionComponents — DayZ-Expansion-Bundle ✂
ActionTurnOnPowerGenerator.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionTurnOnPowerGenerator.CreateConditionComponents — DayZ-Expansion-Bundle ✂
ActionUnmountBarbedWire.GetText — DayZ-Expansion-Bundle
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionUnpin.OnStartServer — VPPAdminTools
ActionUnrestrainTarget.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionWorldCraft.ActionCondition T2 DayZ-Expansion-Bundle
Action_Boat_Start_Engine_Keyboard_SIB.OnFinishProgress — DudeWheresMyCar
Action_Boat_Start_Engine_Mouse_SIB.OnFinishProgress — DudeWheresMyCar
Action_Helicopter_Start_Engine_Keyboard_SIB.OnFinishProgressServer — DudeWheresMyCar
Action_Helicopter_Start_Engine_Mouse_SIB.OnFinishProgressServer — DudeWheresMyCar
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
Ammunition_Base.CanAddCartridges — DayZ-Expansion-Bundle
Ammunition_Base.CanBeSplit — DayZ-Expansion-Bundle
Ammunition_Base.CombineItems — DayZ-Expansion-Bundle
Ammunition_Base.IsCompatiableAmmo — DayZ-Expansion-Bundle
Ammunition_Base.SplitItem — DayZ-Expansion-Bundle ✂
Ammunition_Base.SplitItemToInventoryLocation — DayZ-Expansion-Bundle ✂
AnalyticsManagerServer.OnEntityKilled — DayZ-Expansion-Bundle
AnalyticsManagerServer.OnPlayerConnect T3 DayZ-Expansion-Bundle (cond)
AnalyticsManagerServer.OnPlayerKilled — DayZ-Expansion-Bundle (cond)
AnimalBase.AfterStoreLoad T3 DayZ-Expansion-Bundle
AnimalBase.EEDelete T3 DayZ-Expansion-Bundle
AnimalBase.NameOverride — DayZ-Expansion-Bundle (cond)
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.SetAsSkinned — DayZ-Expansion-Bundle
AnimatedActionBase.OnAnimationEvent — DayZ-Expansion-Bundle
AnimatedActionBase.OnExecute — DayZ-Expansion-Bundle
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnTick — DayZ-Expansion-Bundle (cond)
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Bundle
Attachments.AttachmentAdded — CookZ
Attachments.AttachmentRemoved — CookZ
AttachmentsWrapper.SetParent — DayZ-Expansion-Bundle
BarbedWire.ExpansionOnDestroyed — DayZ-Expansion-Bundle ✂
BarrelHoles_ColorBase.CF_OnStoreLoad — DayZ-Expansion-Bundle
BarrelHoles_ColorBase.Close — DayZ-Expansion-Bundle
BarrelHoles_ColorBase.Expansion_CanUseVirtualStorage — DayZ-Expansion-Bundle (cond)
BarrelHoles_ColorBase.IsNonExpansionOpenable — DayZ-Expansion-Bundle ✂
BarrelHoles_ColorBase.Open — DayZ-Expansion-Bundle
Barrel_ColorBase.Close — DayZ-Expansion-Bundle
Barrel_ColorBase.IsNonExpansionOpenable — DayZ-Expansion-Bundle ✂
Barrel_ColorBase.Open — DayZ-Expansion-Bundle
BaseBuildingBase.GetKitSpawnPosition — DayZ-Expansion-Bundle
BaseBuildingBase.IsOpen — DayZ-Expansion-Bundle
Battery9V.SetActions T2 DayZ-Expansion-Bundle
BatteryCharger.OnWorkStart — DayZ-Expansion-Bundle
BatteryCharger.OnWorkStop — DayZ-Expansion-Bundle
BearTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Bundle ✂
BearTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Bundle ✂
BleedingSourcesManagerBase.CanAddBleedingSource — DayZ-Expansion-Bundle (cond)
Blowtorch.OnVariablesSynchronized T2 iM7s_DrugRunning
Blowtorch.OnWorkStop — DayZ-Expansion-Bundle
Blowtorch.SetActions T2 iM7s_DrugRunning
BoatScript.DeferredInit — DudeWheresMyCar
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BuildingBase.EEOnDamageCalculated — DayZ-Expansion-Bundle
BuildingBase.Explode — DayZ-Expansion-Bundle
BuildingBase.NameOverride — DayZ-Expansion-Bundle (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
CF_Date.Format — DayZ-Expansion-Bundle (cond)
CF_Localiser.Set — DayZ-Expansion-Bundle ✂
CF_ModuleGame.EnableRPC — DayZ-Expansion-Bundle (cond)
CanisterGasoline.SetActions T2 DayZ-Expansion-Bundle
CarBattery.CanPutIntoHands T2 DayZ-Expansion-Bundle (cond)
CarBattery.SetActions T2 iM7s_DrugRunning
CarDoor.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
CarDoor.Expansion_CarContactActivates — DayZ-Expansion-Bundle ✂
CarDoor.NameOverride — DayZ-Expansion-Bundle ✂
CarHud.Init — DayZ-Expansion-Bundle
CarHud.RefreshVehicleHud — DayZ-Expansion-Bundle
CarHud.ShowVehicleInfo — DayZ-Expansion-Bundle
CarScript.DamageCrew — DayZ-Expansion-Bundle
CarScript.DebugFreeAreaAtDoor — DayZ-Expansion-Bundle ✂
CarScript.DeferredInit — DudeWheresMyCar
CarScript.EEDelete T3 DayZ-Expansion-Bundle
CarScript.EEItemDetached T2 DayZ-Expansion-Bundle
CarScript.IsAreaAtDoorFree — DayZ-Expansion-Bundle ✂
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CarScript.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
CargoContainer.AddedToCargo — CookZ
CargoContainer.Refresh — CookZ
CargoContainer.RemovedFromCargo — CookZ
CargoContainer.SetEntity — CookZ
CattleProd.OnWorkStart — DayZ-Expansion-Bundle
CattleProd.OnWorkStop — DayZ-Expansion-Bundle
CharacterCreationMenu.Back — DayZ-Expansion-Bundle
CharacterCreationMenu.Refresh — DayZ-Expansion-Bundle
Chat.Add — DayZ-Expansion-Bundle (cond)
Chat.AddInternal — DayZ-Expansion-Bundle (cond)
Chat.Clear — DayZ-Expansion-Bundle (cond)
Chemlight_ColorBase.OnWorkStart — DayZ-Expansion-Bundle
Chemlight_ColorBase.OnWorkStop — DayZ-Expansion-Bundle
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CivSedanWheel.OnWasDetached — DayZ-Expansion-Bundle
CivilianSedan.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
CivilianSedan.OnDebugSpawn — DayZ-Expansion-Bundle ✂
Clothing.CanLoadItemIntoCargoClothingConditions — DayZ-Expansion-Bundle ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — DayZ-Expansion-Bundle ✂
Clothing.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Bundle
Clothing.SmershException — DayZ-Expansion-Bundle ✂
CombinationLock.ExpansionOnDestroyed — DayZ-Expansion-Bundle ✂
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.IsColliding — BaseBuildingPlus ✂
Construction.IsCollidingEx — BaseBuildingPlus ✂
ConstructionBase.DismantlePartServerEx — DayZ-Expansion-Bundle (cond)
ConstructionBase.GetConstructionPartsToBuild — DayZ-Expansion-Bundle
ConstructionBase.IsCollidingEx — DayZ-Expansion-Bundle (cond)
ConstructionBase.UpdateConstructionParts — DayZ-Expansion-Bundle
ContainerWithCargoAndAttachments.OnShow — DayZ-Expansion-Bundle (cond)
ContainerWithCargoAndAttachments.SetEntity — DayZ-Expansion-Bundle
ContainerWithCargoAndAttachments.SetOpenState — DayZ-Expansion-Bundle
Container_Base.CF_OnStoreLoad — DayZ-Expansion-Bundle
Container_Base.Close — DayZ-Expansion-Bundle
Container_Base.DeferredInit — DayZ-Expansion-Bundle
Container_Base.Open — DayZ-Expansion-Bundle
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
Cooking.CookWithEquipment — CookZ (cond)
CraftTerritoryFlagKit.CanDo — DayZ-Expansion-Bundle (cond)
CreditsLoader.GetData — CF ✂
DayZExpansion.OnFinish — DayZ-Expansion-Bundle
DayZExpansion.OnLoaded — DayZ-Expansion-Bundle
DayZGame.Display3dMarkers — DudeWheresMyCar
DayZGame.Expansion_OnUpdate — DayZ-Expansion-Bundle ✂
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZIntroScenePC.CharacterRotationStart — DayZ-Expansion-Bundle (cond)
DayZIntroScenePC.ResetIntroCamera — DayZ-Expansion-Bundle (cond)
DayZPlayerCamera1stPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Bundle ✂
DayZPlayerCamera1stPersonVehicle.OnActivate — DayZ-Expansion-Bundle
DayZPlayerCamera1stPersonVehicle.OnUpdate T0 DayZ-Expansion-Bundle
DayZPlayerCamera3rdPersonErc.OnUpdate T0 Admirals Parachute Mod
DayZPlayerCamera3rdPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Bundle ✂
DayZPlayerCamera3rdPersonVehicle.OnActivate — DayZ-Expansion-Bundle
DayZPlayerCamera3rdPersonVehicle.OnUpdate T0 DayZ-Expansion-Bundle
DayZPlayerCommandDeathCallback.OnSimulationEnd — DayZ-Expansion-Bundle
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CanBeSkinned — DayZ-Expansion-Bundle (cond)
DayZPlayerImplement.HandleWeapons T1 DayZ-Expansion-Bundle
DayZPlayerImplement.IsInventoryVisible T2 DayZ-Expansion-Bundle
DayZPlayerImplement.IsShootingFromCamera — DayZ-Expansion-Bundle
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.NameOverride — DayZ-Expansion-Bundle (cond)
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.OnSyncJuncture — DayZ-Expansion-Bundle
DayZPlayerImplement.ShowDeadScreen — DayZ-Expansion-Bundle
DayZPlayerImplementJumpClimb.Jump — Admirals Parachute Mod (cond)
DayZPlayerImplementThrowing.HandleThrowing — DayZ-Expansion-Bundle (cond)
DayZPlayerMeleeFightLogic_LightHeavy.Init — DayZ-Expansion-Bundle (cond)
DeCraftWoodenCrate.CanDo — BaseBuildingPlus ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
Defibrillator.OnWorkStart — DayZ-Expansion-Bundle
Defibrillator.OnWorkStop — DayZ-Expansion-Bundle
DigOutStashLambda.Execute — DayZ-Expansion-Bundle ✂
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
DuctTape.OnVariablesSynchronized T2 iM7s_DrugRunning
DuctTape.SetActions T2 iM7s_DrugRunning
EasterEgg.OnInventoryEnter T2 DayZ-Expansion-Bundle
EasterEgg.OnInventoryExit T2 DayZ-Expansion-Bundle
EffExhaustSmoke.Event_OnFrameUpdate — DayZ-Expansion-Bundle (cond)
EffExhaustSmoke.Expansion_SetParticleStateHelicopter — DayZ-Expansion-Bundle ✂
EffExhaustSmoke.Expansion_SetRotorSpeed — DayZ-Expansion-Bundle ✂
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CanPlayEmote — Admirals Parachute Mod
EmoteManager.CommitSuicide — DayZ-Expansion-Bundle (cond)
EmoteManager.CreateBleedingEffect — DayZ-Expansion-Bundle (cond)
EmoteManager.PlayEmote — DayZ-Expansion-Bundle
EnochData.WeatherOnBeforeChange — VPPAdminTools
ExpansionActionDismissAI.ActionCondition T2 DayZ-Expansion-Bundle
ExpansionActionPaint.ActionCondition T2 DayZ-Expansion-Bundle
ExpansionActionPaint.GetText — DayZ-Expansion-Bundle
ExpansionBaseBuilding.AfterStoreLoad T3 DayZ-Expansion-Bundle
ExpansionBaseBuilding.CF_OnStoreLoad — DayZ-Expansion-Bundle
ExpansionBaseBuilding.CF_OnStoreSave — DayZ-Expansion-Bundle
ExpansionBaseBuilding.CanBeDamaged — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.CanBeRepairedToPristine — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.CanObstruct — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.CanReceiveAttachment T2 DayZ-Expansion-Bundle
ExpansionBaseBuilding.EEInit T3 DayZ-Expansion-Bundle
ExpansionBaseBuilding.EEKilled T3 DayZ-Expansion-Bundle (cond)
ExpansionBaseBuilding.ExpansionGetCodeLock — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.ExpansionHasCodeLock — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.ExpansionOnDestroyed — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.GetDestroySound — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.GetKitSpawnPosition — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.HasProperDistance — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.IsFacingCamera — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.IsFacingPlayer — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.IsOpened — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.OnPartBuiltServer — DayZ-Expansion-Bundle
ExpansionBaseBuilding.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
ExpansionBaseBuilding.SetActions T2 DayZ-Expansion-Bundle
ExpansionBaseBuilding.UpdateAttachmentPhysics — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.UpdatePhysics — DayZ-Expansion-Bundle ✂
ExpansionBlinkLight.EOnFrame T1 Arma 2 Helicopters Remastered ✂
ExpansionBookMenuManager.RegisterBookMenuTabs — DayZ-Expansion-Bundle
ExpansionClientSettingsModule.OnSettingsChanged — DayZ-Expansion-Bundle
ExpansionCodeLock.ExpansionLock — DayZ-Expansion-Bundle
ExpansionCodeLock.ExpansionUnlock — DayZ-Expansion-Bundle
ExpansionESPModificationModule.OnInit T3 DayZ-Expansion-Bundle
ExpansionIcons.Generate — BS Patrol Tank
ExpansionItemInspectionBase.UpdateItemStats — DayZ-Expansion-Bundle
ExpansionMarkerClientData.PartyCount — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyGet — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyInsert — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyPlayerCount — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyPlayerGet — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyQuickCount — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyQuickGet — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyRemove — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyUpdate — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.RefreshPartyMarkers — DayZ-Expansion-Bundle ✂
ExpansionMarketModule.CheckCanUseTrader — DayZ-Expansion-Bundle
ExpansionP2PMarketModule.CheckCanUseTrader — DayZ-Expansion-Bundle
ExpansionPartyData.OnJoin — DayZ-Expansion-Bundle
ExpansionPartyData.OnLeave — DayZ-Expansion-Bundle
ExpansionPartyPlayerData.OnJoin — DayZ-Expansion-Bundle
ExpansionPartyPlayerData.OnLeave — DayZ-Expansion-Bundle
ExpansionPartyPlayerData.OnStoreLoad T3 DayZ-Expansion-Bundle
ExpansionSettings.OnInit T3 DayZ-Expansion-Bundle
ExpansionVehicle.CanBeDamaged — DayZ-Expansion-Bundle (cond)
ExpansionVehicle.DeferredInit — DayZ-Expansion-Bundle
ExpansionVehicle.GetLockState — DayZ-Expansion-Bundle ✂
ExpansionVehicle.Init — DayZ-Expansion-Bundle ✂
ExpansionVehicle.IsLocked — DayZ-Expansion-Bundle ✂
ExpansionVehicle.OnCECreate — DayZ-Expansion-Bundle
ExpansionVehicle.OnDoorClosed — DayZ-Expansion-Bundle ✂
ExpansionVehicle.OnDoorOpened — DayZ-Expansion-Bundle ✂
ExpansionVehicle.ResetKeyPairing — DayZ-Expansion-Bundle ✂
ExpansionVehicle.SetLockState — DayZ-Expansion-Bundle ✂
ExpansionWorld.OnUpdate T0 DayZ-Expansion-Bundle
ExpansionWorldObjectsModule.OnInit T3 DayZ-Expansion-Bundle
ExpansionWorldObjectsModule.OnMissionLoaded — DayZ-Expansion-Bundle
ExpansionWorldObjectsModule.OnMissionStart T3 DayZ-Expansion-Bundle
ExplosivesBase.Expansion_GetAmmoTypes — DayZ-Expansion-Bundle ✂
ExplosivesBase.Expansion_IsDanger — DayZ-Expansion-Bundle ✂
Fence.AddAction — DayZ-Expansion-Bundle
Fence.CF_OnStoreLoad — DayZ-Expansion-Bundle
Fence.CF_OnStoreSave — DayZ-Expansion-Bundle
Fence.CanBeDamaged — DayZ-Expansion-Bundle ✂
Fence.CanDisplayAttachmentSlot T2 Code_Lock_1.30_Fix
Fence.CloseAndLock — DayZ-Expansion-Bundle ✂
Fence.ExpansionGetCodeLock — DayZ-Expansion-Bundle ✂
Fence.ExpansionIsLocked — DayZ-Expansion-Bundle
Fence.ExpansionIsOpenable — DayZ-Expansion-Bundle ✂
Fence.ExpansionIsOpened — DayZ-Expansion-Bundle ✂
Fence.Expansion_OnPartBuiltServer — DayZ-Expansion-Bundle
Fence.GetCodeLock — Code_Lock_1.30_Fix
Fence.IsLocked — Code_Lock_1.30_Fix
Fence.RemoveAction — DayZ-Expansion-Bundle
Fence.SetOpenedState — DayZ-Expansion-Bundle
FirearmActionLoadBullet.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadBulletQuick.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBullet.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBullet.OnStartServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletQuick.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletQuick.OnStartServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletRadial.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletRadial.OnStartServer — DayZ-Expansion-Bundle
FirearmActionMechanicManipulate.OnEndServer — DayZ-Expansion-Bundle
FirearmActionMechanicManipulate.OnStartServer — DayZ-Expansion-Bundle
FireworksBase.OnInventoryEnter T2 DayZ-Expansion-Bundle
Flag_Base.AfterStoreLoad T3 DayZ-Expansion-Bundle
Flag_Base.CF_OnStoreLoad — DayZ-Expansion-Bundle
Flag_Base.CF_OnStoreSave — DayZ-Expansion-Bundle
Flag_Base.OnWasAttached — DayZ-Expansion-Bundle
Flag_Base.OnWasDetached — DayZ-Expansion-Bundle
Flaregun.OnFire — DayZ-Expansion-Bundle
Flashlight.OnWorkStart — DayZ-Expansion-Bundle
Flashlight.OnWorkStop — DayZ-Expansion-Bundle
GPSReceiver.OnWorkStart — DayZ-Expansion-Bundle
GPSReceiver.OnWorkStop — DayZ-Expansion-Bundle
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
GiftBox_Base.Close — DayZ-Expansion-Bundle
GiftBox_Base.IsNonExpansionOpenable — DayZ-Expansion-Bundle ✂
GiftBox_Base.Open — DayZ-Expansion-Bundle
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.Expansion_IsLive — DayZ-Expansion-Bundle ✂
Hammer.SetActions T2 DayZ-Expansion-Bundle
HandSaw.SetActions T2 DayZ-Expansion-Bundle
HandsHeader.UpdateInterval — DayZ-Expansion-Bundle
HatchbackWheel.OnWasDetached — DayZ-Expansion-Bundle
Hatchback_02.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
Hatchback_02.OnDebugSpawn — DayZ-Expansion-Bundle ✂
Hatchback_02_Wheel.OnWasDetached — DayZ-Expansion-Bundle
Hatchet.SetActions T2 DayZ-Expansion-Bundle
Header.SetItemPreview — DayZ-Expansion-Bundle
Heatpack.OnWorkStart — DayZ-Expansion-Bundle
Heatpack.OnWorkStop — DayZ-Expansion-Bundle
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AddProjectionRotation — BaseBuildingPlus ✂
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.GetProjectionRotation — BaseBuildingPlus ✂
Hologram.HeightPlacementCheck — DayZ-Expansion-Bundle (cond)
Hologram.IsBaseViable — DayZ-Expansion-Bundle (cond)
Hologram.IsBehindObstacle — DayZ-Expansion-Bundle (cond)
Hologram.IsClippingRoof — DayZ-Expansion-Bundle (cond)
Hologram.IsCollidingAngle — DayZ-Expansion-Bundle (cond)
Hologram.IsCollidingBBox — DayZ-Expansion-Bundle (cond)
Hologram.IsCollidingPlayer — DayZ-Expansion-Bundle (cond)
Hologram.IsFloating — BaseBuildingPlus
Hologram.PlaceEntity — iM7s_DrugRunning ✂
Hologram.SetOnGround — DayZ-Expansion-Bundle
Hologram.SetProjectionOrientation — BaseBuildingPlus (cond)
Hologram.SubtractProjectionRotation — BaseBuildingPlus ✂
Hologram.UpdateHologram — DayZ-Expansion-Bundle
IAT_ActionCraftOnWorkbench.OnFinishProgressServer — iM7s_DrugRunning
IAT_ActionCraftOnWorkbench.SetupAnimation — iM7s_DrugRunning ✂
IAT_ActioncraftOnWorkbenchCB.CreateActionComponent — iM7s_DrugRunning ✂
Icon.DestroyWhiteBackground — DayZ-Expansion-Bundle
Icon.Expansion_ResetColor — DayZ-Expansion-Bundle ✂
Icon.Expansion_UpdateItemRarity — DayZ-Expansion-Bundle ✂
Icon.FullScreen — DayZ-Expansion-Bundle
Icon.InitEx — DayZ-Expansion-Bundle
Icon.InitLock — DayZ-Expansion-Bundle
Icon.SetItemPreview — DayZ-Expansion-Bundle
InteractActionInput.UpdatePossibleActions — DayZ-Expansion-Bundle (cond)
IntroSceneCharacter.CharacterLoad — DayZ-Expansion-Bundle
IntroSceneCharacter.CharacterUnload — DayZ-Expansion-Bundle
IntroSceneCharacter.CreateNewCharacter — DayZ-Expansion-Bundle
InventoryQuickbar.GetQuickbarItemColor — DayZ-Expansion-Bundle
ItemActionsWidget.GetActionDesc — DayZ-Expansion-Bundle
ItemBase.AfterStoreLoad T3 DayZ-Expansion-Bundle
ItemBase.CF_OnStoreLoad — DayZ-Expansion-Bundle
ItemBase.CF_OnStoreSave — DayZ-Expansion-Bundle
ItemBase.CanBeCombined — DayZ-Expansion-Bundle
ItemBase.CanBeSplit — DayZ-Expansion-Bundle
ItemBase.CanDisplayAttachmentCategory — DayZ-Expansion-Bundle
ItemBase.CanDisplayAttachmentSlot T2 DayZ-Expansion-Bundle ✂
ItemBase.CanDisplayCargo — DayZ-Expansion-Bundle
ItemBase.CanLoadAttachment — DayZ-Expansion-Bundle ✂
ItemBase.CanPutAsAttachment — DayZ-Expansion-Bundle (cond)
ItemBase.CanPutIntoHands T2 DayZ-Expansion-Bundle
ItemBase.CanReceiveAttachment T2 DayZ-Expansion-Bundle (cond)
ItemBase.CanReceiveItemIntoCargo T2 DayZ-Expansion-Bundle (cond)
ItemBase.CanReleaseAttachment T2 DayZ-Expansion-Bundle
ItemBase.CanReleaseCargo — DayZ-Expansion-Bundle
ItemBase.CanRemoveFromCargo — DayZ-Expansion-Bundle
ItemBase.CanRemoveFromHands — DayZ-Expansion-Bundle
ItemBase.Close — DayZ-Expansion-Bundle
ItemBase.DeferredInit — DayZ-Expansion-Bundle
ItemBase.EEDelete T3 DayZ-Expansion-Bundle
ItemBase.EEInit T3 DayZ-Expansion-Bundle
ItemBase.EEOnAfterLoad T3 DayZ-Expansion-Bundle
ItemBase.ExpansionIsLocked — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_CanObjectAttach — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_CanUseVirtualStorage — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_GetEntityStorageFileName — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_GetRarity — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_RestoreContents — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_StoreContents — DayZ-Expansion-Bundle ✂
ItemBase.GetHiddenSelectionIndex — DayZ-Expansion-Bundle ✂
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.IsInventoryVisible T2 DayZ-Expansion-Bundle
ItemBase.IsOpen — DayZ-Expansion-Bundle
ItemBase.MaxLifetimeRefreshCalc — DayZ-Expansion-Bundle ✂
ItemBase.OnItemLocationChanged T2 DayZ-Expansion-Bundle
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
ItemBase.OnWorkStart — DayZ-Expansion-Bundle
ItemBase.OnWorkStop — DayZ-Expansion-Bundle
ItemBase.Open — DayZ-Expansion-Bundle
JMESPMeta.CreateActions — DayZ-Expansion-Bundle
JMESPMetaBaseBuilding.Create — DayZ-Expansion-Bundle
JMESPMetaBaseBuilding.CreateActions — DayZ-Expansion-Bundle
JMESPMetaBaseBuilding.UpdateButtonStates — DayZ-Expansion-Bundle
JMItemSetSettings.Defaults — DayZ-Expansion-Bundle
JMModuleConstructor.RegisterModules — DayZ-Expansion-Bundle
JMVehicleSpawnerSettings.Defaults — DayZ-Expansion-Bundle
JMVehiclesMenu.GetVehicleTypeInfo — DayZ-Expansion-Bundle ✂
KeybindingElement.Reload — CF
KeybindingElementNew.GetLayoutName — DayZ-Expansion-Bundle ✂
KeybindingsMenu.Init — DayZ-Expansion-Bundle
KeybindingsMenu.Refresh — DayZ-Expansion-Bundle ✂
LandMineTrap.EEHitBy T2 VPPAdminTools
LandMineTrap.Expansion_IsExplosive — DayZ-Expansion-Bundle ✂
Land_House_1B01_Pub.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1B01_Pub.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1B01_Pub.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W01.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W01.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W01.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W01.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W02.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W02.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W02.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W02.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W03.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W03.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W03.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W03.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W04.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W04.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W04.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W04.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W05.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W05.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W05.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W05.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W06.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W06.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W06.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W06.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W08.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W08.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W08.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W08.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W09.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W09.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W09.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W09.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W10.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W10.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W10.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W10.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W11.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W11.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W11.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W11.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W12.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W12.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W12.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W12.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_2B01.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_2B01.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_2B01.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_2B01.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_2W01.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_2W01.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_2W01.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_2W01.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_2W02.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_2W02.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_2W02.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_2W02.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_Underground_Entrance.RequestLatentTransition — DayZ-Expansion-Bundle (cond)
Land_Village_Pub.HasInterior — DayZ-Expansion-Bundle ✂
Land_Village_Pub.HasIvys — DayZ-Expansion-Bundle ✂
Land_Village_Pub.SpawnIvys — DayZ-Expansion-Bundle ✂
LargeGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
LargeGasCanister.SetActions T2 iM7s_DrugRunning
MagazineStorage.IsCompatiableAmmo — DayZ-Expansion-Bundle
MeatTenderizer.SetActions T2 DayZ-Expansion-Bundle
MediumGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
MediumGasCanister.SetActions T2 iM7s_DrugRunning
Megaphone.OnWorkStart — DayZ-Expansion-Bundle
Megaphone.OnWorkStop — DayZ-Expansion-Bundle
MetalWire.UpdateAllSelections — DayZ-Expansion-Bundle
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MiscGameplayFunctions.FilterObstructedObjectsByGrouping — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.FilterObstructingObjects — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.IsObjectObstructed — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.IsObjectObstructedEx — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.IsObjectObstructedFilterEx — DayZ-Expansion-Bundle ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.EquipCharacter — DayZ-Expansion-Bundle (cond)
MissionServer.HandleBody — DayZ-Expansion-Bundle
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifiersManager.Init — iM7s_DrugRunning
ModsMenuDetailedEntry.LoadData — DayZ-Expansion-Bundle
ModsMenuSimpleEntry.LoadData — DayZ-Expansion-Bundle
MotorbikeScript.CF_OnStoreLoad — DayZ-Expansion-Bundle
MotorbikeScript.CF_OnStoreSave — DayZ-Expansion-Bundle
MotorbikeScript.CanReceiveAttachment T2 DayZ-Expansion-Bundle
MotorbikeScript.CanReleaseAttachment T2 DayZ-Expansion-Bundle
MotorbikeScript.DamageCrew — DayZ-Expansion-Bundle
MotorbikeScript.DeferredInit — DayZ-Expansion-Bundle
MotorbikeScript.EECargoIn — DayZ-Expansion-Bundle
MotorbikeScript.EECargoOut — DayZ-Expansion-Bundle
MotorbikeScript.EEDelete T3 DayZ-Expansion-Bundle
MotorbikeScript.EEHitBy T2 DayZ-Expansion-Bundle
MotorbikeScript.EEInit T3 DayZ-Expansion-Bundle
MotorbikeScript.EEItemAttached T2 DayZ-Expansion-Bundle
MotorbikeScript.EEItemDetached T2 DayZ-Expansion-Bundle
MotorbikeScript.EEKilled T3 DayZ-Expansion-Bundle
MotorbikeScript.EEOnAfterLoad T3 DayZ-Expansion-Bundle
MotorbikeScript.EEOnCECreate — DayZ-Expansion-Bundle
MotorbikeScript.EEOnDamageCalculated — DayZ-Expansion-Bundle
MotorbikeScript.EOnPostSimulate T1 DayZ-Expansion-Bundle ✂
MotorbikeScript.GetMomentum — DayZ-Expansion-Bundle
MotorbikeScript.IsInventoryVisible T2 DayZ-Expansion-Bundle
MotorbikeScript.NameOverride — DayZ-Expansion-Bundle ✂
MotorbikeScript.OnBeforeEngineStart — DayZ-Expansion-Bundle
MotorbikeScript.OnCEIterate — DayZ-Expansion-Bundle
MotorbikeScript.OnContact — DayZ-Expansion-Bundle
MotorbikeScript.OnEngineStart — DayZ-Expansion-Bundle
MotorbikeScript.OnEngineStop — DayZ-Expansion-Bundle
MotorbikeScript.OnStoreSave T3 CF
MotorbikeScript.OnUpdate T0 DayZ-Expansion-Bundle
MotorbikeScript.SetActions T2 DayZ-Expansion-Bundle
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OffroadHatchback.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
OffroadHatchback.OnDebugSpawn — DayZ-Expansion-Bundle ✂
OpenCan.Do — CookZ (cond)
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PPEChromAber.RegisterMaterialParameters — iM7s_DrugRunning
PPERotBlur.RegisterMaterialParameters — iM7s_DrugRunning
PetrolLighter.OnVariablesSynchronized T2 iM7s_DrugRunning
PetrolLighter.SetActions T2 iM7s_DrugRunning
PipeWrench.SetActions T2 DayZ-Expansion-Bundle
PlantBase.Harvest — iM7s_DrugRunning (cond)
PlantBase.RemovePlantEx — iM7s_DrugRunning ✂
PlayerAgentPool.AddAgent — DayZ-Expansion-Bundle (cond)
PlayerBase.AfterStoreLoad T3 DayZ-Expansion-Bundle
PlayerBase.CanManipulateInventory — Admirals Parachute Mod (cond)
PlayerBase.CanReceiveAttachment T2 Forward Operator Gear (cond)
PlayerBase.CanReceiveItemIntoCargo T2 Admirals Parachute Mod (cond)
PlayerBase.CanReceiveItemIntoHands T2 Admirals Parachute Mod (cond)
PlayerBase.CanReleaseCargo — Admirals Parachute Mod (cond)
PlayerBase.CanReleaseFromHands — Admirals Parachute Mod (cond)
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.DropItem — DayZ-Expansion-Bundle
PlayerBase.EEDelete T3 DayZ-Expansion-Bundle
PlayerBase.EEItemIntoHands T2 DayZ-Expansion-Bundle
PlayerBase.EEOnDamageCalculated — DayZ-Expansion-Bundle
PlayerBase.EOnFrame T1 DayZ-Expansion-Bundle ✂
PlayerBase.Expansion_HasAdminToolGodMode — DayZ-Expansion-Bundle ✂
PlayerBase.Expansion_HasAdminToolInvisibility — DayZ-Expansion-Bundle ✂
PlayerBase.Expansion_IsFriendly — DayZ-Expansion-Bundle
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.HeadingModel — DayZ-Expansion-Bundle
PlayerBase.IsAlreadyInFallingCommand — Admirals Parachute Mod
PlayerBase.IsFalling — Admirals Parachute Mod (cond)
PlayerBase.IsInventoryVisible T2 DayZ-Expansion-Bundle
PlayerBase.IsLanded — Admirals Parachute Mod (cond)
PlayerBase.IsTargetInActiveRefresherRange — DayZ-Expansion-Bundle ✂
PlayerBase.OnDisconnect — DayZ-Expansion-Bundle
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnEnterZone — DayZ-Expansion-Bundle ✂
PlayerBase.OnExitZone — DayZ-Expansion-Bundle ✂
PlayerBase.OnLand — DayZ-Expansion-Bundle
PlayerBase.OnParticleEvent — iM7s_DrugRunning
PlayerBase.OnPlayerLoaded — Admirals Parachute Mod
PlayerBase.OnReconnect — DayZ-Expansion-Bundle
PlayerBase.OnRestrainChangeClient — DayZ-Expansion-Bundle
PlayerBase.OnRestrainStart — DayZ-Expansion-Bundle
PlayerBase.OnStoreLoad T3 DayZ-Expansion-Bundle (cond)
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnStoreSave T3 DayZ-Expansion-Bundle (cond)
PlayerBase.OnUnconsciousStop — DayZ-Expansion-Bundle
PlayerBase.OnVehicleSeatDriverEnter — DayZ-Expansion-Bundle
PlayerBase.OnVehicleSeatDriverLeft — DayZ-Expansion-Bundle
PlayerBase.RegisterTransportHit — DayZ-Expansion-Bundle (cond)
PlayerBase.ServerReplaceItemWithNew — DayZ-Expansion-Bundle
PlayerBase.SetActionsRemoteTarget — DayZ-Expansion-Bundle
PlayerBase.SetSuicide — DayZ-Expansion-Bundle
PlayerBase.SwitchItemSelectionTexture — Forward Operator Gear
PlayerBase.TryHideItemInHands — DayZ-Expansion-Bundle
PlayerBase.UpdatePlayerMeasures — DayZ-Expansion-Bundle (cond)
PlayerBase.eAI_OnFactionChange — DayZ-Expansion-Bundle ✂
PlayerPreview.UpdateInterval — Forward Operator Gear
PluginDayzPlayerDebug.RegisterAnimations — iM7s_DrugRunning
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginManager.RegisterPluginDebug — DayZ-Expansion-Bundle (cond)
PortableGasLamp.OnWorkStart — DayZ-Expansion-Bundle
PortableGasLamp.OnWorkStop — DayZ-Expansion-Bundle
PortableGasStove.OnWorkStop — DayZ-Expansion-Bundle
PowerGeneratorBase.OnWorkStart — DayZ-Expansion-Bundle
PowerGeneratorBase.OnWorkStop — DayZ-Expansion-Bundle
PoweredOptic_Base.OnWorkStart — DayZ-Expansion-Bundle
PoweredOptic_Base.OnWorkStop — DayZ-Expansion-Bundle
Radio.OnWorkStop — DayZ-Expansion-Bundle
Rangefinder.OnWorkStart — DayZ-Expansion-Bundle
Rangefinder.OnWorkStop — DayZ-Expansion-Bundle
Raycaster.OnWorkStart — DayZ-Expansion-Bundle
Raycaster.OnWorkStop — DayZ-Expansion-Bundle
RecipeBase.CheckRecipe — DayZ-Expansion-Bundle
RecipeBase.GetName — DayZ-Expansion-Bundle ✂
RecipeBase.SpawnItems — DayZ-Expansion-Bundle
RecoilBase.PostInit — DayZ-Expansion-Bundle (cond)
Refridgerator.OnWorkStart — DayZ-Expansion-Bundle
Refridgerator.OnWorkStop — DayZ-Expansion-Bundle
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — DayZ-Expansion-Bundle
Roadflare.OnWorkStart — DayZ-Expansion-Bundle
Roadflare.OnWorkStop — DayZ-Expansion-Bundle
Screwdriver.OnVariablesSynchronized T2 iM7s_DrugRunning
SeaChest.SetActions T2 DayZ-Expansion-Bundle
Sedan_02.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
Sedan_02.OnDebugSpawn — DayZ-Expansion-Bundle ✂
Sedan_02_Wheel.OnWasDetached — DayZ-Expansion-Bundle
SeedPackBase.EmptySeedPack — iM7s_DrugRunning ✂
ServerBrowserMenuNew.GetSelectedTab — DayZ-Expansion-Bundle (cond)
ServerBrowserMenuNew.Init — DayZ-Expansion-Bundle
ServerBrowserMenuNew.OnClick — DayZ-Expansion-Bundle (cond)
ServerBrowserMenuNew.Refresh — DayZ-Expansion-Bundle
Shovel.SetActions T2 DayZ-Expansion-Bundle
SledgeHammer.SetActions T2 DayZ-Expansion-Bundle
SlotsIcon.ClearRemainSelected — DayZ-Expansion-Bundle
SlotsIcon.Expansion_ResetColor — DayZ-Expansion-Bundle ✂
SlotsIcon.Expansion_UpdateItemRarity — DayZ-Expansion-Bundle ✂
SlotsIcon.Init — DayZ-Expansion-Bundle
SlotsIcon.SetItemPreview — DayZ-Expansion-Bundle
SmallGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
SmallGasCanister.SetActions T2 iM7s_DrugRunning
SmokeGrenadeBase.Expansion_IsExplosive — DayZ-Expansion-Bundle ✂
SmokeGrenadeBase.OnExplode — DayZ-Expansion-Bundle (cond)
SmokeGrenadeBase.OnWorkStart — DayZ-Expansion-Bundle
SmokeGrenadeBase.OnWorkStop — DayZ-Expansion-Bundle
Spotlight.ExpansionCanRecievePower — DayZ-Expansion-Bundle ✂
Spotlight.OnWorkStart — DayZ-Expansion-Bundle
Spotlight.OnWorkStop — DayZ-Expansion-Bundle
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
Stone.SetActions T2 BaseBuildingPlus
StunBaton.OnWorkStart — DayZ-Expansion-Bundle
StunBaton.OnWorkStop — DayZ-Expansion-Bundle
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
SymptomManager.Init — iM7s_DrugRunning
SyncEvents.SendPlayerList — DayZ-Expansion-Bundle ✂
TLRLight.OnWorkStart — DayZ-Expansion-Bundle
TLRLight.OnWorkStop — DayZ-Expansion-Bundle
TabberUI.AddTab — DayZ-Expansion-Bundle ✂
TentBase.CF_OnStoreLoad — DayZ-Expansion-Bundle
TentBase.CF_OnStoreSave — DayZ-Expansion-Bundle
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanDisplayAttachmentSlot T2 DayZ-Expansion-Bundle (cond)
TentBase.CanDisplayCargo — DayZ-Expansion-Bundle ✂
TentBase.CanReleaseAttachment T2 DayZ-Expansion-Bundle (cond)
TentBase.EEHitBy T2 DayZ-Expansion-Bundle
TentBase.EEKilled T3 DayZ-Expansion-Bundle
TentBase.ExpansionIsOpenable — DayZ-Expansion-Bundle ✂
TentBase.ExpansionIsOpened — DayZ-Expansion-Bundle ✂
TentBase.ToggleAnimation — DayZ-Expansion-Bundle
TerritoryFlagKit.OnPlacementComplete — DayZ-Expansion-Bundle ✂
ThermalBiasHandler.OnStoreLoad T3 DayZ-Expansion-Bundle (cond)
Torch.OnWorkStart — DayZ-Expansion-Bundle
Torch.OnWorkStop — DayZ-Expansion-Bundle
TransmitterBase.OnWorkStart — DayZ-Expansion-Bundle
TransmitterBase.OnWorkStop — DayZ-Expansion-Bundle
TrapBase.Expansion_IsDanger — DayZ-Expansion-Bundle ✂
TrapBase.OnPlacementComplete — VPPAdminTools
TripwireTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Bundle ✂
TripwireTrap.Expansion_IsExplosive — DayZ-Expansion-Bundle ✂
TripwireTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Bundle ✂
TripwireTrap.OnInventoryEnter T2 DayZ-Expansion-Bundle
TruckBattery.EEItemDetached T2 BaseBuildingPlus
Truck_01_Base.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
Truck_01_Wheel.OnWasDetached — DayZ-Expansion-Bundle
Truck_01_WheelDouble.OnWasDetached — DayZ-Expansion-Bundle
UniversalLight.CanPutAsAttachment — DayZ-Expansion-Bundle (cond)
UniversalLight.OnWorkStart — DayZ-Expansion-Bundle
UniversalLight.OnWorkStop — DayZ-Expansion-Bundle
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VPPMapMenu.DisplayClientMarkers — DudeWheresMyCar
VehicleBattery.SetActions T2 DayZ-Expansion-Bundle
VehicleContactData.SetData — DayZ-Expansion-Bundle
VehicleLightsComponent.EnableLight — DayZ-Expansion-Bundle (cond)
VehicleLightsComponent.SetSelectionMaterial — DayZ-Expansion-Bundle (cond)
VicinityItemManager.AddVicinityItems — DayZ-Expansion-Bundle (cond)
Watchtower.CanBeDamaged — DayZ-Expansion-Bundle ✂
WeaponFSM.ValidateAndRepairHelper — DayZ-Expansion-Bundle ✂
WeaponManager.CanLoadBullet — DayZ-Expansion-Bundle
WeaponStableState.SyncAnimState — DayZ-Expansion-Bundle (cond)
Weapon_Base.AfterStoreLoad T3 DayZ-Expansion-Bundle
Weapon_Base.EEItemAttached T2 DayZ-Expansion-Bundle
Weapon_Base.EEItemDetached T2 DayZ-Expansion-Bundle
Weapon_Base.Expansion_GetDPS — DayZ-Expansion-Bundle ✂
Weapon_Base.OnFireModeChange — DayZ-Expansion-Bundle
Weapon_Base.OnInventoryExit T2 DayZ-Expansion-Bundle
Weapon_Base.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
Weapon_Base.SetActions T2 DayZ-Expansion-Bundle
Weapon_Base.UpdateLaser — DayZ-Expansion-Bundle ✂
WoodBase.OnTreeCutDown — DayZ-Expansion-Bundle
WoodenCrate.SetActions T2 DayZ-Expansion-Bundle
Wrench.OnVariablesSynchronized T2 iM7s_DrugRunning
Wrench.SetActions T2 iM7s_DrugRunning
XmasLights.OnWorkStart — DayZ-Expansion-Bundle
XmasLights.OnWorkStop — DayZ-Expansion-Bundle
ZombieBase.AfterStoreLoad T3 DayZ-Expansion-Bundle
ZombieBase.HandleMindStateChange — DayZ-Expansion-Bundle
ZombieBase.NameOverride — DayZ-Expansion-Bundle (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
eAIBase.Expansion_IsGravecrossEnabled — DayZ-Expansion-Bundle (cond)
eAIBase.Init — DayZ-Expansion-Bundle
iM7s_Cannabis_Plant_BabyBatter_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_BabyBatter_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Barney_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Barney_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_BlueCookies_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_BlueCookies_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Champagne_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Champagne_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_CheetahPiss_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_CheetahPiss_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_ForumXMendo_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_ForumXMendo_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Gelato_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Gelato_Static.Harvest — iM7s_DrugRunning
iM7s_CocaPlant.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_CocaPlant.Harvest — iM7s_DrugRunning

80 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.