← modperf

Stack composer

Started from Red's DIE Deer Isle Explorers PvE | Deer Isle 6.1 | WIPED TODAY: the 54 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 DeerIsle Official (Experimental - Dev Build) analysis failed
  4. 4 GameLabs
  5. 5 VPPAdminTools
  6. 6 DayZ Editor Loader
  7. 7 RaG_Core
  8. 8 RaG_BaseItems
  9. 9 DayZ-Dog
  10. 10 TraderPlus
  11. 11 DNA Keycards
  12. 12 BuilderItems
  13. 13 TerrainIslands
  14. 14 Inventory Move Sounds
  15. 15 Drippy Sneakers
  16. 16 PvZmoD_CustomisableZombies
  17. 17 Treasure
  18. 18 SNAFU Weapons
  19. 19 AgricultureCore
  20. 20 CannabisPlus
  21. 21 DrugsPLUS
  22. 22 MMG - Mightys Military Gear
  23. 23 Custom Keycards
  24. 24 Mortys Weapons
  25. 25 BetterVendingMachines
  26. 26 gebsfish
  27. 27 AutolockVehicles not analyzed
  28. 28 DHGS Hunting not analyzed
  29. 29 Fungi Neon Signs not analyzed
  30. 30 WindstridesClothingPack
  31. 31 Tactical Flava
  32. 32 @SchanaModAutorun
  33. 33 CheckIdentity
  34. 34 PVEZ Reloaded
  35. 35 Jills Collection
  36. 36 Fallout Trading Card Collectables not analyzed
  37. 37 DayZ Mining System with Ores and Gems V2 not analyzed
  38. 38 YRTSK Vans Sneakers not analyzed
  39. 39 VehicleRecovery
  40. 40 NomNom Collectibles not analyzed
  41. 41 DBN_FordRaptor_Scorpio
  42. 42 Mini Mod pack not analyzed
  43. 43 DIE Core not analyzed
  44. 44 Red Specifics not analyzed
  45. 45 DIE Custom Zombies not analyzed
  46. 46 BOAT Mod not analyzed
  47. 47 DIE Gear not analyzed
  48. 48 MagazineLoading
  49. 49 Bitcoin-Mining-Farm (Official) not analyzed
  50. 50 CookZ
  51. 51 BodyBags
  52. 52 Notifications
  53. 53 AdditionalMedicSupplies
  54. 54 DIE Coin - Portal / Event / Quest Item not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

16 of 54 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 12 below.

Mods silencing mods
4 conflicts

Across 92 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.55% of a frame at 100 players

5.450 ms per second, all 38 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

4 methods across 3 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 4GameLabs18SNAFU Weapons51BodyBags all
8RaG_BaseItems 1RaG_BaseItems silences BodyBags
1 method: 1 check
1
24Mortys Weapons 1Mortys Weapons silences SNAFU Weapons
1 method: 1 event
1
34PVEZ Reloaded 2PVEZ Reloaded silences GameLabs
2 methods: 2 events
2
all 211 4
3DeerIsle Official (Experimental - Dev Build) Not analyzed, so what it silences is unknown. Queue it in the list above.
27AutolockVehicles Not analyzed, so what it silences is unknown. Queue it in the list above.
28DHGS Hunting Not analyzed, so what it silences is unknown. Queue it in the list above.
29Fungi Neon Signs Not analyzed, so what it silences is unknown. Queue it in the list above.
36Fallout Trading Card Collectables Not analyzed, so what it silences is unknown. Queue it in the list above.
37DayZ Mining System with Ores and Gems V2 Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 10 more mods not analyzed yet.

The 3 pairs, largest first# ·

PVEZ ReloadedsilencesGameLabs2 methods
Wreck_Mi8_Crashed.EEDelete event · T3 GameLabs's work on this event never runs. PVEZ.pbo::4_world\entities\building\wrecks\wreck_mi8.c:9 Wreck_UH1Y.EEDelete event · T3 GameLabs's work on this event never runs. PVEZ.pbo::4_world\entities\building\wrecks\wreck_uh1y.c:9
Mortys WeaponssilencesSNAFU Weapons1 method
UniversalLight.InitAttachmentsSlotsToCheck event SNAFU Weapons's work on this event never runs. TTC_Rifles.pbo::Scripts\4_World\TTC_Rifles\Entities\ItemBase\SwitchableBase\UniversalLight.c:11
RaG_BaseItemssilencesBodyBags1 method
PlantMaterial.CanPutAsAttachment check BodyBags's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.OnScheduledTick
about 30× per player per second
PVEZ Reloaded then PvZmoD_CustomisableZombies sometimes stops here then GameLabs then vanilla
DayZGame.OnUpdate
every server frame
VPPAdminTools then GameLabs then CF then vanilla
MissionServer.OnUpdate
every server frame
PVEZ Reloaded then TraderPlus then CF then vanilla
ItemBase.EEItemLocationChanged
every inventory move
Inventory Move Sounds then DayZ-Dog then GameLabs then vanilla
PlayerBase.EEItemAttached
every inventory move
Tactical Flava then WindstridesClothingPack then DayZ-Dog then vanilla
PlayerBase.EEItemDetached
every inventory move
Tactical Flava then WindstridesClothingPack then TraderPlus then vanilla
PlayerBase.SetActions
per event
VehicleRecovery then WindstridesClothingPack then gebsfish then Custom Keycards then MMG - Mightys Military Gear then TraderPlus then DayZ-Dog then RaG_BaseItems then VPPAdminTools then vanilla
PlayerBase.OnRPC
per event
CookZ then PVEZ Reloaded then CheckIdentity then @SchanaModAutorun sometimes stops here then RaG_Core then VPPAdminTools then vanilla
DayZGame.OnRPC
per event
PVEZ Reloaded RPC send world scan then Custom Keycards sometimes stops here then VPPAdminTools sometimes stops here then Dabs Framework then CF sometimes stops here then vanilla
PlayerBase.EEHitBy
per event
PvZmoD_CustomisableZombies timer sometimes stops here then TraderPlus then DayZ-Dog then GameLabs then vanilla
ActionLockDoors.ActionCondition
per event
Custom Keycards sometimes stops here then DNA Keycards sometimes stops here then TraderPlus sometimes stops here then vanilla
PlayerBase.OnVariablesSynchronized
per event
Tactical Flava then DayZ-Dog then VPPAdminTools then vanilla

Stall risks#

12 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

GameLabs
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
000_Scripts.pbo::4_World\4_Hooking\*жкндлѐњ.c:213
VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
Drippy Sneakers
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
DrippySneakers.pbo::scripts\4_world\manbase\DayZPlayerImplement.c:3
PvZmoD_CustomisableZombies
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:86
Tactical Flava
DayZPlayerImplement.HandleWeapons
about 30× per player per second
Per-player, per-frame hook warning
script_a.pbo::Scripts\4_World\Weapons\Attachments\Rangefinder\TF_RangefinderHUD.c:10
Tactical Flava
PlayerBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
script_a.pbo::Scripts\4_World\Grenades\Phosphorus\TF_PlayerBase_Phosphorus.c:37
Tactical Flava
PlayerBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
script_a.pbo::Scripts\4_World\Grenades\Teargas\TF_PlayerBase_Teargas.c:27
PVEZ Reloaded
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
PVEZ.pbo::4_world\entities\manbase\playerbase.c:202
PvZmoD_CustomisableZombies
AnimalBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:48
PvZmoD_CustomisableZombies
PlayerBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:40

Everything else#

All 92 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
UniversalLight.InitAttachmentsSlotsToCheck — vanilla → SNAFU Weapons → Mortys Weapons ✂
Wreck_Mi8_Crashed.EEDelete T3 vanilla → GameLabs → PVEZ Reloaded ✂
Wreck_UH1Y.EEDelete T3 vanilla → GameLabs → PVEZ Reloaded ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → VPPAdminTools → RaG_Core → RaG_BaseItems → DayZ-Dog → TraderPlus → DNA Keycards → Drippy Sneakers → Treasure → SNAFU Weapons → AgricultureCore → CannabisPlus → DrugsPLUS → MMG - Mightys Military Gear → Custom Keycards → gebsfish → WindstridesClothingPack → Tactical Flava → Jills Collection → VehicleRecovery → DBN_FordRaptor_Scorpio → MagazineLoading → CookZ → AdditionalMedicSupplies
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → GameLabs → RaG_BaseItems → TraderPlus → DNA Keycards → Treasure → SNAFU Weapons → CannabisPlus → DrugsPLUS → Custom Keycards → Mortys Weapons → gebsfish → WindstridesClothingPack → Tactical Flava → Jills Collection → MagazineLoading → CookZ → AdditionalMedicSupplies
MissionServer.OnInit T3 vanilla → CF → GameLabs → VPPAdminTools → RaG_BaseItems → TraderPlus → AgricultureCore → CannabisPlus → DrugsPLUS → gebsfish → VehicleRecovery → Notifications
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → RaG_BaseItems → DayZ-Dog → DNA Keycards → AgricultureCore → CannabisPlus → Tactical Flava → DBN_FordRaptor_Scorpio → BodyBags → AdditionalMedicSupplies
PlayerBase.Init — vanilla → VPPAdminTools → DayZ-Dog → TraderPlus → DNA Keycards → Treasure → AgricultureCore → DrugsPLUS → Tactical Flava → CookZ → AdditionalMedicSupplies
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → RaG_BaseItems → DayZ-Dog → DNA Keycards → Drippy Sneakers → MMG - Mightys Military Gear → gebsfish → WindstridesClothingPack → Tactical Flava
PlayerBase.SetActions T2 vanilla → VPPAdminTools → RaG_BaseItems → DayZ-Dog → TraderPlus → MMG - Mightys Military Gear → Custom Keycards → gebsfish → WindstridesClothingPack → VehicleRecovery
PluginRecipesManager.RegisterRecipies — vanilla → RaG_BaseItems → DayZ-Dog → DNA Keycards → AgricultureCore → CannabisPlus → DrugsPLUS → gebsfish → CookZ → AdditionalMedicSupplies
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → GameLabs → RaG_Core → TraderPlus → PvZmoD_CustomisableZombies → CheckIdentity → CookZ
PlayerBase.EEKilled T3 vanilla → GameLabs → VPPAdminTools → AgricultureCore → CannabisPlus → DrugsPLUS → Tactical Flava → PVEZ Reloaded → BodyBags
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → GameLabs → VPPAdminTools → DayZ Editor Loader → DNA Keycards → Custom Keycards
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → GameLabs → VPPAdminTools → RaG_Core → DayZ-Dog → PVEZ Reloaded
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → RaG_Core → @SchanaModAutorun (cond) → CheckIdentity → PVEZ Reloaded → CookZ
PluginRecipesManagerBase.RegisterRecipies — vanilla → Treasure → SNAFU Weapons → Mortys Weapons → WindstridesClothingPack → Tactical Flava → Jills Collection
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → VPPAdminTools (cond) → Custom Keycards (cond) → PVEZ Reloaded
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → GameLabs → SNAFU Weapons → Mortys Weapons → Tactical Flava
DayZGame.DeferredInit — vanilla → CF → GameLabs → VPPAdminTools → gebsfish
Hologram.EvaluateCollision — vanilla → RaG_Core (cond) → DayZ-Dog (cond) → TraderPlus (cond) → gebsfish
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → DayZ-Dog → CookZ → AdditionalMedicSupplies
MissionServer.OnEvent — vanilla → CF → GameLabs → VPPAdminTools → BodyBags
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools → RaG_Core → DayZ-Dog
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → SNAFU Weapons → Mortys Weapons → Tactical Flava
PlayerBase.EEHitBy T2 vanilla → GameLabs → DayZ-Dog → TraderPlus → PvZmoD_CustomisableZombies (cond)
PlayerBase.OnConnect — vanilla → VPPAdminTools → DayZ-Dog → Treasure → Custom Keycards
ActionLockDoors.ActionCondition T2 vanilla → TraderPlus (cond) → DNA Keycards (cond) → Custom Keycards (cond)
DayZGame.OnUpdate T0 vanilla → CF → GameLabs → VPPAdminTools
Hologram.ProjectionBasedOnParent — vanilla → DayZ-Dog (cond) → TraderPlus (cond) → DNA Keycards (cond)
ItemBase.EEItemLocationChanged T2 vanilla → GameLabs → DayZ-Dog → Inventory Move Sounds
M4_CarryHandleOptic.CanPutAsAttachment — vanilla → GameLabs (cond) → Mortys Weapons (cond) → Tactical Flava
MissionServer.OnUpdate T0 vanilla → CF → TraderPlus → PVEZ Reloaded
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → SNAFU Weapons → Tactical Flava
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → DayZ-Dog (cond) → PvZmoD_CustomisableZombies (cond)
PlayerBase.EEItemAttached T2 vanilla → DayZ-Dog → WindstridesClothingPack → Tactical Flava
PlayerBase.EEItemDetached T2 vanilla → TraderPlus → WindstridesClothingPack → Tactical Flava
PlayerBase.OnPlayerLoaded — vanilla → AgricultureCore → CheckIdentity → PVEZ Reloaded
PlayerBase.OnScheduledTick T1 vanilla → GameLabs → PvZmoD_CustomisableZombies (cond) → PVEZ Reloaded
PlayerBase.OnVariablesSynchronized T2 vanilla → VPPAdminTools → DayZ-Dog → Tactical Flava
PluginManager.Init — vanilla → Dabs Framework → VPPAdminTools → RaG_Core
Weapon_Base.SetActions T2 vanilla → RaG_Core → Tactical Flava → DBN_FordRaptor_Scorpio
ZombieBase.EEHitBy T2 vanilla → GameLabs → DayZ-Dog → PvZmoD_CustomisableZombies (cond)
ActionCloseDoors.ActionCondition T2 vanilla → DNA Keycards (cond) → Custom Keycards (cond)
ActionDeployObject.ActionCondition T2 vanilla → TraderPlus (cond) → DNA Keycards (cond)
ActionDrink.OnEndServer — vanilla → GameLabs → DrugsPLUS
ActionDrink.OnStartServer — vanilla → GameLabs → DrugsPLUS
ActionGetInTransport.ActionCondition T2 vanilla → TraderPlus (cond) → gebsfish (cond)
ActionGetInTransport.OnEndServer — vanilla → RaG_Core → DayZ-Dog
ActionGetOutTransport.OnEndServer — vanilla → DayZ-Dog → TraderPlus
ActionOpenDoors.ActionCondition T2 vanilla → DNA Keycards (cond) → Custom Keycards (cond)
ActionPushBoat.ActionCondition T2 vanilla → gebsfish (cond) → VehicleRecovery (cond)
ActionTogglePlaceObject.ActionCondition T2 vanilla → DNA Keycards (cond) → CannabisPlus (cond)
ActionUnlockDoors.ActionCondition T2 vanilla → DNA Keycards (cond) → Custom Keycards (cond)
ActionUnpin.OnStartServer — vanilla → VPPAdminTools → PVEZ Reloaded
AnimalBase.EEHitBy T2 vanilla → GameLabs → PvZmoD_CustomisableZombies
BUISOptic.CanPutAsAttachment — vanilla → GameLabs (cond) → Tactical Flava
CarScript.EEDelete T3 vanilla → RaG_Core → TraderPlus
CarScript.EEHitBy T2 vanilla → GameLabs → RaG_Core
CarScript.OnStoreLoad T3 vanilla → CF → TraderPlus
CarScript.OnStoreSave T3 vanilla → CF → TraderPlus
ContaminatedTrigger.OnEnterServerEvent — vanilla → VPPAdminTools (cond) → PvZmoD_CustomisableZombies
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZPlayerImplementFallDamage.HandleFallDamage — vanilla → TraderPlus (cond) → Drippy Sneakers
DayZPlayerImplementThrowing.HandleThrowing — vanilla → DayZ-Dog → TraderPlus
DigitalCodeLock.OnWorkStop — vanilla → GameLabs → RaG_Core (cond)
DigitalCodeLock.ResetPIN — vanilla → GameLabs → RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — vanilla → GameLabs → RaG_Core
Edible_Base.ProcessDecay — vanilla → RaG_Core → gebsfish
Hammer.SetActions T2 vanilla → RaG_Core → RaG_BaseItems
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
ItemBase.SetActions T2 vanilla → RaG_Core → DBN_FordRaptor_Scorpio
MissionBase.OnInit T3 vanilla → Dabs Framework → gebsfish
MissionServer.InvokeOnDisconnect T3 vanilla → CF → TraderPlus
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientPrepareEvent — vanilla → CF → gebsfish
MissionServer.OnGameplayDataHandlerLoad — vanilla → GameLabs → gebsfish
ModifiersManager.Init — vanilla → Tactical Flava → AdditionalMedicSupplies
PlantBase.Init — vanilla → AgricultureCore (cond) → CannabisPlus
PlayerBase.AC_HasAnyPPEActive — vanilla → CannabisPlus → DrugsPLUS
PlayerBase.CanDropEntity T2 vanilla → DayZ-Dog (cond) → TraderPlus (cond)
PlayerBase.CanReceiveAttachment T2 vanilla → DayZ-Dog (cond) → Tactical Flava (cond)
PlayerBase.EOnContact — vanilla → DayZ-Dog → PvZmoD_CustomisableZombies
Pliers.SetActions T2 vanilla → RaG_Core → TraderPlus
Screwdriver.SetActions T2 vanilla → RaG_Core → Drippy Sneakers
SeedPackBase.EmptySeedPack — vanilla → CannabisPlus (cond) → DrugsPLUS (cond)
UniversalLight.CanPutAsAttachment — vanilla → SNAFU Weapons (cond) → Mortys Weapons (cond)
Weapon_Base.EEFired — vanilla → GameLabs → VPPAdminTools
ZombieBase.CanBeTargetedByAI — vanilla → DayZ-Dog (cond) → PvZmoD_CustomisableZombies (cond)
ZombieBase.ChaseAttackLogic — vanilla → TraderPlus (cond) → PvZmoD_CustomisableZombies
ZombieBase.FightAttackLogic — vanilla → TraderPlus (cond) → PvZmoD_CustomisableZombies
ZombieBase.Init — vanilla → PvZmoD_CustomisableZombies → PVEZ Reloaded
595 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
AITargetCallbacksPlayer.GetMaxVisionRangeModifier — PvZmoD_CustomisableZombies (cond)
AKM_Base.CanReceiveAttachment T2 Tactical Flava ✂
AKM_Base.SetActions T2 Tactical Flava
AKM_Base.SpawnRecoilObject — Tactical Flava ✂
AK_Bayonet.SetActions T2 Tactical Flava
AK_RailHndgrd.CanDetachAttachment — Tactical Flava ✂
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionAttachToConstruction.OnExecuteServer — GameLabs
ActionBandageSelf.OnEndServer — GameLabs
ActionBandageTarget.OnEndServer — GameLabs
ActionBurnSewTarget.ActionCondition T2 TraderPlus (cond)
ActionCarDoors.ActionCondition T2 TraderPlus (cond)
ActionCarDoorsOutside.ActionCondition T2 TraderPlus (cond)
ActionCheckPulse.ActionCondition T2 TraderPlus (cond)
ActionClose.SetCloseAnimation — AdditionalMedicSupplies (cond)
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseDoors.OnEndServer — PvZmoD_CustomisableZombies (cond)
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDeployObject.OnEndServer — CannabisPlus (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDetach.ActionCondition T2 TraderPlus (cond)
ActionDetachCarLockPick.ActionCondition T2 TraderPlus ✂
ActionDetachFromTarget.ActionCondition T2 TraderPlus (cond)
ActionDigInStash.ActionCondition T2 TraderPlus (cond)
ActionDigOutStash.ActionCondition T2 TraderPlus (cond)
ActionDigWorms.OnFinishProgressServer — gebsfish ✂
ActionDisinfectTarget.ActionCondition T2 TraderPlus (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDrink.CreateConditionComponents — DrugsPLUS ✂
ActionDrink.GetText — DrugsPLUS ✂
ActionDrink.OnEndClient — DrugsPLUS
ActionDrink.OnExecuteClient — DrugsPLUS
ActionDrinkPondContinuous.OnEndServer — GameLabs
ActionDrinkWellContinuous.OnEndServer — GameLabs
ActionDropItem.OnExecuteServer — RaG_Core
ActionEatBig.OnEndServer — GameLabs
ActionEatBig.OnStartServer — GameLabs
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFishingNew.ComposeLocalContextData — gebsfish
ActionFishingNew.HandleReciveData — gebsfish
ActionFishingNew.OnEnd — gebsfish
ActionFishingNew.ReadFromContext — gebsfish
ActionFishingNew.SetupAction — gebsfish (cond)
ActionFishingNew.TrySpawnCatch — gebsfish
ActionFishingNew.WriteToContext — gebsfish
ActionForceConsume.ActionCondition T2 TraderPlus (cond)
ActionForceConsumeSingle.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.SZActionConditionHandler — TraderPlus ✂
ActionForceFeedCan.TPAdditionalCondition — TraderPlus ✂
ActionGetOutTransport.OnStartServer — RaG_Core
ActionGiveBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInjectTarget.ActionCondition T2 TraderPlus (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BaseItems (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionLockedDoors.ActionCondition T2 Custom Keycards (cond)
ActionMagazineLoading.OnExecuteServer — MagazineLoading ✂
ActionMagazineLoadingEmp.OnExecuteServer — MagazineLoading ✂
ActionMagazineLoadingHand.OnExecuteServer — MagazineLoading ✂
ActionMagazineLoadingHandEmp.OnExecuteServer — MagazineLoading ✂
ActionManagerBase.ActionPossibilityCheck — DayZ-Dog (cond)
ActionMineTree.ActionCondition T2 TraderPlus (cond)
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenDoors.OnEndServer — PvZmoD_CustomisableZombies (cond)
ActionOpenFence.OnExecuteServer — RaG_Core
ActionPackTent.ActionCondition T2 TraderPlus (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPickLockOnCar.ActionCondition T2 TraderPlus (cond)
ActionPin.OnEndServer — GameLabs
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPushCar.ActionCondition T2 VehicleRecovery (cond)
ActionPushCar.OnEndServer — gebsfish
ActionReadPaper.ActionCondition T2 AdditionalMedicSupplies ✂
ActionRepairPart.RepairCondition — RaG_Core (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.ActionCondition T2 TraderPlus (cond)
ActionRestrainTarget.ActionCondition T2 TraderPlus (cond)
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionStartEngine.OnEndServer — RaG_Core
ActionStopEngine.OnEndServer — RaG_Core
ActionSwitchSeats.Start — RaG_Core
ActionTakeItem.ActionCondition T2 TraderPlus
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTargetsCursor.GetItemDesc — CheckIdentity
ActionTargetsCursor.GetItemHealth — CheckIdentity
ActionTargetsCursor.SetItemDesc — CheckIdentity
ActionTestBloodSelf.OnFinishProgressServer — AdditionalMedicSupplies
ActionTestBloodTarget.OnFinishProgressServer — AdditionalMedicSupplies
ActionToggleTentOpen.OnExecuteServer — RaG_Core
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnpackAmmoBox.OnExecuteServer — MagazineLoading ✂
ActionUnpackAmmoBoxHand.OnExecuteServer — MagazineLoading ✂
ActionUnpin.ActionCondition T2 TraderPlus (cond)
ActionWashHeadWettingClothesBase.OnEndServer — Tactical Flava
ActionWashHeadWettingClothesBase.OnFinishProgressServer — Tactical Flava
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnalyticsManagerServer.OnEntityKilled — GameLabs
AnimalBase.CanBeTargetedByAI — DayZ-Dog (cond)
AnimalBase.CommandHandler T1 PvZmoD_CustomisableZombies ✂
AnimalBase.EEKilled T3 DayZ-Dog
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
Animal_CanisLupus.CanBeTargetedByAI — PvZmoD_CustomisableZombies (cond)
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AttachmentCategoriesContainer.IsDisplayable — DBN_FordRaptor_Scorpio
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
AttachmentCategoriesRow.DoubleClick — DayZ-Dog (cond)
AttachmentCategoriesRow.RefreshSlot — DayZ-Dog
Attachments.AttachmentAdded — CookZ
Attachments.AttachmentRemoved — CookZ
BandageDressing.SetActions T2 DayZ-Dog
Barrel_ColorBase.CanLoadItemIntoCargo T2 DBN_FordRaptor_Scorpio (cond)
Barrel_ColorBase.CanReceiveItemIntoCargo T2 DBN_FordRaptor_Scorpio (cond)
Barrel_ColorBase.CanReleaseCargo — DBN_FordRaptor_Scorpio (cond)
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
BaseBuildingBase.EEDelete T3 GameLabs
BaseBuildingBase.EEHitBy T2 GameLabs
BaseBuildingBase.EEOnAfterLoad T3 GameLabs
BaseBuildingBase.GL_Delete — GameLabs ✂
BaseBuildingBase.GL_GatherPersistentID — GameLabs ✂
BaseBuildingBase.GL_Load — GameLabs ✂
BaseBuildingBase.GL_Save — GameLabs ✂
BasicMapMenu.Init — PVEZ Reloaded
BasicMapMenu.UpdateMarkers — PVEZ Reloaded
BearTrap.OnServerSteppedOn — PvZmoD_CustomisableZombies ✂
BleedingSource.OnUpdateServer — AdditionalMedicSupplies
BleedingSource.SetType — AdditionalMedicSupplies
BleedingSourcesManagerBase.RegisterBleedingZoneEx — AdditionalMedicSupplies
BleedingSourcesManagerRemote.OnVariablesSynchronized T2 AdditionalMedicSupplies
BleedingSourcesManagerServer.RemoveBleedingSource — AdditionalMedicSupplies
BleedingSourcesManagerServer.RemoveMostSignificantBleedingSourceEx — AdditionalMedicSupplies (cond)
BoatScript.EEHitBy T2 GameLabs
BoatScript.GetActions — gebsfish
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BoatScript.SetActions T2 gebsfish
BrokenLegsMdfr.OnDeactivate — AdditionalMedicSupplies (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.SetActions T2 TraderPlus
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CAContinuousCraft.Setup — gebsfish
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CAContinuousRepeatFishing.SetNewSignalData — gebsfish
CarScript.CanBeTargetedByAI — DayZ-Dog (cond)
CarScript.CanDisplayAttachmentCategory — TraderPlus
CarScript.CanDisplayAttachmentSlot T2 TraderPlus
CarScript.CanReleaseAttachment T2 DBN_FordRaptor_Scorpio
CarScript.EEItemAttached T2 DBN_FordRaptor_Scorpio
CarScript.IsInventoryVisible T2 TraderPlus ✂
CarScript.OnEngineStart — TraderPlus
CarScript.OnUpdate T0 PvZmoD_CustomisableZombies
CarScript.OnVariablesSynchronized T2 TraderPlus
CarScript.SetActions T2 gebsfish
CargoContainer.AddedToCargo — CookZ
CargoContainer.Refresh — CookZ
CargoContainer.RemovedFromCargo — CookZ
CargoContainer.SetEntity — CookZ
CargoContainer.UpdateInterval — RaG_Core
CarimMenuMap.LoadMapMarkers — PVEZ Reloaded
CatchYieldBank.GetYieldItemByIdx — gebsfish (cond)
CatchYieldBank.Init — gebsfish
CatchYieldBank.RegisterYieldItem — gebsfish (cond)
CatchingContextBase.SpawnAndSetupCatch — gebsfish ✂
CatchingContextFishingRodAction.GenerateResult — gebsfish ✂
CatchingContextFishingRodAction.Init — gebsfish
CatchingContextFishingRodAction.InitCatchingItemData — gebsfish
CatchingContextFishingRodAction.ModifySignalProbability — gebsfish ✂
CatchingContextFishingRodAction.OnAfterSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnBeforeSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnSignalMiss — gebsfish ✂
CatchingContextFishingRodAction.OnSignalPass — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalDuration — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalStartTime — gebsfish ✂
CatchingContextFishingRodAction.RemoveItemSafe — gebsfish ✂
CatchingContextFishingRodAction.TryDamageItems — gebsfish ✂
CatchingContextFishingRodAction.TryHookLoss — gebsfish ✂
Chat.AddInternal — Notifications (cond)
ChernarusPlusData.InitYieldBank — gebsfish ✂
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CholeraMdfr.OnTick — AdditionalMedicSupplies (cond)
CigarettePack_Chernamorka.SetActions T2 DrugsPLUS
CigarettePack_Merkur.SetActions T2 DrugsPLUS
CigarettePack_Partyzanka.SetActions T2 DrugsPLUS
Cleaver.SetActions T2 Tactical Flava
Clothing.CanLoadItemIntoCargo T2 DBN_FordRaptor_Scorpio ✂
Clothing.CanLoadItemIntoCargoClothingConditions — RaG_Core (cond)
Clothing.CanPutInCargo T2 DBN_FordRaptor_Scorpio
Clothing.CanPutInCargoClothingConditions — RaG_Core (cond)
Clothing.CanReceiveItemIntoCargo T2 DBN_FordRaptor_Scorpio ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — RaG_Core (cond)
CodeLock.SetActions T2 Drippy Sneakers
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
CombatKnife.SetActions T2 Tactical Flava
CombinationLock.EEDelete T3 GameLabs
CombinationLock.EEOnAfterLoad T3 GameLabs
CombinationLock.GL_Delete — GameLabs ✂
CombinationLock.GL_GatherPersistentID — GameLabs ✂
CombinationLock.GL_Load — GameLabs ✂
CombinationLock.GL_Save — GameLabs ✂
CombinationLock.LockServer — GameLabs
CombinationLock.UnlockOnServer — GameLabs
CommonColdMdfr.ActivateCondition — AdditionalMedicSupplies
CommonColdMdfr.DeactivateCondition — AdditionalMedicSupplies
ContainerWithCargo.LockCargo — DBN_FordRaptor_Scorpio
ContainerWithCargo.SetEntity — DBN_FordRaptor_Scorpio ✂
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
Container_Base.CanLoadItemIntoCargo T2 DBN_FordRaptor_Scorpio ✂
Container_Base.CanPutIntoHands T2 DBN_FordRaptor_Scorpio
ContaminatedArea_Dynamic.EEDelete T3 GameLabs
ContaminatedArea_Dynamic.EEInit T3 GameLabs
Cooking.CookWithEquipment — CookZ (cond)
Cooking.ProcessItemToCook — AdditionalMedicSupplies (cond)
CreditsLoader.GetData — CF ✂
DayZAnimalCommandAttackModdable.PreAnimUpdate — DayZ-Dog (cond)
DayZAnimalCommandMoveModdable.PreAnimUpdate — DayZ-Dog
DayZGame.ConnectLaunch — GameLabs (cond)
DayZGame.FirearmEffects — Tactical Flava
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZGame.TryConnect — GameLabs (cond)
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CommandHandler T1 Drippy Sneakers
DayZPlayerImplement.EEKilled T3 TraderPlus
DayZPlayerImplement.HandleView — PVEZ Reloaded
DayZPlayerImplement.HandleWeapons T1 Tactical Flava
DayZPlayerImplement.ModCommandHandlerAfter — DayZ-Dog
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnStepEvent — gebsfish
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.PlaySound — gebsfish (cond)
DayZPlayerImplement.ProcessJumpOrClimb — Drippy Sneakers
DayZPlayerImplementAiming.CalculateWeight — Tactical Flava
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateFinisherAttack — PvZmoD_CustomisableZombies
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — TraderPlus (cond)
DayZPlayerSyncJunctures.SendDamageHitEx — PvZmoD_CustomisableZombies ✂
DeadfallData.InitYieldBank — gebsfish ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DeerisleData.InitYieldBank — gebsfish ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEDelete T3 GameLabs
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.EEOnAfterLoad T3 GameLabs
DigitalCodeLock.GL_Delete — GameLabs ✂
DigitalCodeLock.GL_GatherPersistentID — GameLabs ✂
DigitalCodeLock.GL_Load — GameLabs ✂
DigitalCodeLock.GL_Save — GameLabs ✂
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.SetLockState — GameLabs
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Edible_Base.EEDelete T3 gebsfish
Edible_Base.EEInit T3 gebsfish
Edible_Base.EEItemLocationChanged T2 gebsfish
Edible_Base.OnVariablesSynchronized T2 gebsfish
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.OnEmoteEnd — DayZ-Dog
EmoteManager.PlayEmote — DayZ-Dog
EmoteManager.Update — DayZ-Dog
EnochData.InitYieldBank — gebsfish ✂
EnochData.WeatherOnBeforeChange — VPPAdminTools
ExpansionGlobalChatModule.AddChatMessage_Server — GameLabs
ExpansionMapMenu.Init — PVEZ Reloaded
ExpansionMapMenu.UpdateMarkers — PVEZ Reloaded
FangeKnife.SetActions T2 Tactical Flava
FenceKit.OnPlacementComplete — GameLabs
FeverMdfr.ActivateCondition — AdditionalMedicSupplies
FeverMdfr.DeactivateCondition — AdditionalMedicSupplies
FirefighterAxe.SetActions T2 RaG_BaseItems
FireplaceIndoor.SetActions T2 DBN_FordRaptor_Scorpio
FishYieldItemBase.GetCycleTimeForYieldItem — gebsfish ✂
FishingRod_Base_New.SetActions T2 RaG_BaseItems
FordRaptor_Scorpio.CleanupEffects — DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.EEDelete T3 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.EEInit T3 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.OnContact — DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.OnRPC T2 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.OnVariablesSynchronized T2 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.UpdateLightsClient — DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.UpdateLightsServer — DBN_FordRaptor_Scorpio
GardenLime.SetActions T2 RaG_BaseItems
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Grenade_Base.EEHitBy T2 VPPAdminTools
HandDrillKit.SetActions T2 TraderPlus
Hatchet.SetActions T2 RaG_BaseItems
Hel_MagazineLoading.EEInit T3 MagazineLoading
Hel_MagazineLoading.EEItemAttached T2 MagazineLoading
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.GetProjectionEntityPosition — RaG_Core (cond)
Hologram.GetProjectionName — RaG_Core (cond)
Hologram.HeightPlacementCheck — gebsfish (cond)
Hologram.IsBaseViable — gebsfish (cond)
Hologram.IsClippingRoof — gebsfish (cond)
Hologram.IsCollidingBBox — gebsfish
Hologram.IsCollidingGeometryProxy — gebsfish
Hologram.PlaceEntity — TraderPlus (cond)
Hologram.RefreshVisual — RaG_Core (cond)
Hologram.SetHologramPosition — gebsfish
Hologram.SetProjectionOrientation — RaG_Core
Hologram.SetProjectionPosition — RaG_Core
Hologram.UpdateHologram — gebsfish (cond)
HuntingKnife.SetActions T2 Tactical Flava
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
InfluenzaMdfr.ActivateCondition — AdditionalMedicSupplies
InfluenzaMdfr.DeactivateCondition — AdditionalMedicSupplies
IntroSceneCharacter.CharacterLoad — DayZ-Dog
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanPutAsAttachment — BodyBags (cond)
ItemBase.DamageItemInCargo — PVEZ Reloaded
ItemBase.EEHitBy T2 RaG_Core
ItemBase.EEOnAfterLoad T3 GameLabs
ItemBase.EEOnDamageCalculated — PVEZ Reloaded
ItemBase.GetAttachmentSoundType — Drippy Sneakers (cond)
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnInventoryEnter T2 RaG_Core
ItemBase.OnInventoryExit T2 RaG_Core
ItemBase.OnItemLocationChanged T2 PVEZ Reloaded
ItemBase.OnStoreSave T3 CF
ItemBase.OnVariablesSynchronized T2 CookZ
JMAnimRegister.RegisterOneHanded — DrugsPLUS
KeybindingElement.Reload — CF
KitchenKnife.SetActions T2 Tactical Flava
KukriKnife.SetActions T2 Tactical Flava
LandMineTrap.EEHitBy T2 VPPAdminTools
Land_ContainerLocked_Blue_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Blue_DE.EEInit T3 GameLabs
Land_ContainerLocked_Orange_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Orange_DE.EEInit T3 GameLabs
Land_ContainerLocked_Red_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Red_DE.EEInit T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEInit T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEDelete T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEInit T3 GameLabs
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
LuxData.InitYieldBank — gebsfish ✂
M4A1_Base.CanReceiveAttachment T2 Tactical Flava ✂
M4A1_Base.SetActions T2 Tactical Flava
M4A1_Base.SpawnRecoilObject — Tactical Flava ✂
M4_RISHndgrd.CanDetachAttachment — Tactical Flava (cond)
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
M9A1_Bayonet.SetActions T2 Tactical Flava
MagazineStorage.SetActions T2 RaG_BaseItems
MapMenu.Init — PVEZ Reloaded
MaskBase.CanPutAsAttachment — WindstridesClothingPack
Matchbox.SetActions T2 TraderPlus
MenuTeleportManager.UpdateMapEx — PVEZ Reloaded
MissionBase.CF_IsLoaded — CF ✂
MissionBase.InitWorldYieldDataDefaults — gebsfish ✂
MissionBase.OnKeyPress — PvZmoD_CustomisableZombies
MissionBase.OnMissionFinish T3 PvZmoD_CustomisableZombies
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
MissionServer.SendModData — RaG_BaseItems
MissionServer.TickScheduler T0 PvZmoD_CustomisableZombies
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
Mosin9130.OnDebugSpawn — Tactical Flava ✂
Mosin9130.SetActions T2 Tactical Flava
Mosin9130.SpawnRecoilObject — Tactical Flava ✂
MotorbikeScript.EEHitBy T2 GameLabs
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NamalskData.InitYieldBank — gebsfish ✂
NavalPlusData.InitYieldBank — gebsfish ✂
NoiseAIEvaluate.GetNoiseMultiplier — PvZmoD_CustomisableZombies ✂
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
NotifiersManager.Init — Tactical Flava
OpenCan.Do — CookZ (cond)
OpenCan.Init — SNAFU Weapons
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PPERequesterRegistrations.RegisterAdditionalRequesters — Tactical Flava
PetrolLighter.SetActions T2 TraderPlus
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerBase.CanJump — DayZ-Dog (cond)
PlayerBase.CanReleaseAttachment T2 Tactical Flava (cond)
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.EEOnDamageCalculated — PVEZ Reloaded
PlayerBase.EOnPostFrame T1 Tactical Flava
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.IsWearingSplint — AdditionalMedicSupplies
PlayerBase.OnBleedingSourceRemoved — PVEZ Reloaded
PlayerBase.OnCommandDeathStart — DayZ-Dog
PlayerBase.OnDisconnect — DayZ-Dog
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVehicleSwitchSeat — GameLabs
PlayerBase.SetSuicide — TraderPlus
PlayerContainer.DoubleClick — DayZ-Dog (cond)
PlayerContainer.ItemAttached — DayZ-Dog (cond)
PlayerContainer.MouseClick — DayZ-Dog (cond)
PluginAdminLog.OnContinouousAction — GameLabs
PluginAdminLog.OnPlacementComplete — GameLabs
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PoisoningMdfr.OnTick — AdditionalMedicSupplies (cond)
PokeHolesBarrel.CanDo — RaG_BaseItems (cond)
PortableGasStove.SetActions T2 TraderPlus
PowerGenerator.SetActions T2 DBN_FordRaptor_Scorpio
PrepareCarp.Init — gebsfish
PrepareFish.CanDo — gebsfish (cond)
PrepareFish.Do — gebsfish (cond)
PrepareFish.Init — gebsfish
PrepareFish.SpawnItems — gebsfish
PrepareMackerel.Init — gebsfish
PrepareSteelheadTrout.Init — gebsfish
PrepareWalleyePollock.Init — gebsfish
PsilocybeMushroom.SetActions T2 DrugsPLUS
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
Rag.SetActions T2 DayZ-Dog
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
RepairEpoxy.Init — gebsfish
RepairWithTape.Init — gebsfish
Roadflare.SetActions T2 TraderPlus
SKS_Bayonet.SetActions T2 Tactical Flava
SakhalData.InitYieldBank — gebsfish ✂
SalmonellaMdfr.OnTick — AdditionalMedicSupplies (cond)
ScientificBriefcase.EEDelete T3 GameLabs
ScientificBriefcase.EEInit T3 GameLabs
ScientificBriefcase.Open — GameLabs
Shovel.SetActions T2 RaG_BaseItems
Sickle.SetActions T2 Tactical Flava
SmershBag.CanLoadItemIntoCargo T2 Tactical Flava
SmershBag.CanReceiveItemIntoCargo T2 Tactical Flava
Spear.SetActions T2 gebsfish
StaminaHandler.Init — AdditionalMedicSupplies
StaticObj_Wreck_Chinook.EEDelete T3 GameLabs
StaticObj_Wreck_Chinook.EEInit T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEDelete T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEInit T3 GameLabs
SteakKnife.SetActions T2 Tactical Flava
StoneKnife.SetActions T2 Tactical Flava
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TerritoryFlag.SetRefresherActive — PVEZ Reloaded
TerritoryFlagKit.OnPlacementComplete — GameLabs
Torch.SetActions T2 TraderPlus
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — TraderPlus (cond)
TrapSpawnBase.PlayCatchNoise — gebsfish (cond)
TrapSpawnBase.PlayCatchParticleSynced — gebsfish (cond)
TrapSpawnBase.PlayCatchSound — gebsfish (cond)
Truck_01_Base.EEItemAttached T2 DBN_FordRaptor_Scorpio
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.AddVicinityItems — TraderPlus (cond)
WatchtowerKit.OnPlacementComplete — GameLabs
WoodAxe.SetActions T2 RaG_BaseItems
WoodenCrate.CanPutAsAttachment — TraderPlus (cond)
WoodenCrate.CanReceiveItemIntoCargo T2 TraderPlus (cond)
WoodenCrate.SetActions T2 TraderPlus
WoodenLog.SetActions T2 RaG_BaseItems
WoodenPlank.SetActions T2 RaG_BaseItems
Worm.OnCEIterate — gebsfish
Wreck_Mi8.EEDelete T3 GameLabs
Wreck_Mi8.EEInit T3 GameLabs
Wreck_Mi8_Crashed.EEInit T3 GameLabs
Wreck_SantasSleigh.EEDelete T3 GameLabs
Wreck_SantasSleigh.EEInit T3 GameLabs
Wreck_UH1Y.EEInit T3 GameLabs
YieldItemBase.Init — gebsfish
YieldItemJunk.OnEntityYieldSpawned — gebsfish ✂
ZombieBase.CanBeBackstabbed — PvZmoD_CustomisableZombies ✂
ZombieBase.CommandHandler T1 Tactical Flava
ZombieBase.EEKilled T3 Tactical Flava
ZombieBase.EEOnDamageCalculated — PVEZ Reloaded
ZombieBase.EOnFrame T1 PvZmoD_CustomisableZombies ✂
ZombieBase.EOnInit T3 PvZmoD_CustomisableZombies
ZombieBase.EOnPostFrame T1 PvZmoD_CustomisableZombies ✂
ZombieBase.EvaluateDamageHitAnimation — PvZmoD_CustomisableZombies (cond)
ZombieBase.EvaluateDeathAnimation — PVEZ Reloaded
ZombieBase.FightLogic — PvZmoD_CustomisableZombies ✂
ZombieBase.HandleCrawlTransition — PvZmoD_CustomisableZombies (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieBase.OnVariablesSynchronized T2 Tactical Flava
banovData.InitYieldBank — gebsfish ✂

36 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.