← modperf

Stack composer

Started from Sunnyvale #9 | Namalsk | PvE w/ PvP Zones: the 40 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 DayZ-Expansion-Core
  4. 4 DayZ-Expansion-Licensed
  5. 5 DayZ-Expansion-Market
  6. 6 DayZ-Expansion-Name-Tags
  7. 7 DayZ-Expansion-Quests
  8. 8 DayZ-Expansion-Vehicles
  9. 9 DayZ-Expansion-AI
  10. 10 DayZ-Dog
  11. 11 DayZ Editor Loader
  12. 12 3D Printer
  13. 13 Arma 2 Helicopters Remastered
  14. 14 BaseBuildingPlus
  15. 15 Code Lock
  16. 16 gebsfish
  17. 17 IAT_Crafting_Plus
  18. 18 iM7s_DrugRunning
  19. 19 TerrainIslands
  20. 20 RaG_BaseItems
  21. 21 RaG_BeeHive
  22. 22 RaG_Core
  23. 23 DudeWheresMyCar
  24. 24 AutoCarFlip
  25. 25 Cl0ud's Military Gear
  26. 26 Forward Operator Gear
  27. 27 Admirals Head Shot Mod not analyzed
  28. 28 Admirals Parachute Mod
  29. 29 Ambient Animals Pack
  30. 30 MaharlikaPH_Boats
  31. 31 Sunnyvale_Original
  32. 32 Sunnyvale_Original_II
  33. 33 Sunnyvale_Temporary_II not analyzed
  34. 34 Sunnyvale_Namalsk not analyzed
  35. 35 Sunnyvale_Custom
  36. 36 Sunnyvale_PVE
  37. 37 SkyZ - Skybox Overhaul
  38. 38 GRW ER7 Gauss Rifle
  39. 39 Namalsk Island
  40. 40 Namalsk Survival
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

3 of 40 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 12 below.

Mods silencing mods
16 conflicts

Across 229 server-side methods hooked by two or more mods. 2 more on client-only UI classes, listed separately.

Structural load
0.59% of a frame at 100 players

5.852 ms per second, all 37 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

16 methods across 12 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 1CF3DayZ-Expansion-Core5DayZ-Expansion-Market9DayZ-Expansion-AI14BaseBuildingPlus22RaG_Core26Forward Operator Gear30MaharlikaPH_Boats all
3DayZ-Expansion-Core 1DayZ-Expansion-Core silences CF
1 method: 1 value
1
20RaG_BaseItems 1RaG_BaseItems silences DayZ-Expansion-Core
1 method: 1 check
1
31Sunnyvale_Original 1Sunnyvale_Original silences DayZ-Expansion-Core
1 method: 1 check
2Sunnyvale_Original silences BaseBuildingPlus
2 methods: 1 check, 1 value
1Sunnyvale_Original silences RaG_Core
1 method: 1 value
1Sunnyvale_Original silences MaharlikaPH_Boats
1 method: 1 value
5
32Sunnyvale_Original_II 1Sunnyvale_Original_II silences DayZ-Expansion-Market
1 method: 1 check
1Sunnyvale_Original_II silences Forward Operator Gear
1 method: 1 check
2
36Sunnyvale_PVE 1Sunnyvale_PVE silences DayZ-Expansion-Core
1 method: 1 event
2Sunnyvale_PVE silences DayZ-Expansion-AI
2 methods: 1 event, 1 check
3
40Namalsk Survival 1Namalsk Survival silences DayZ-Expansion-Core
1 method: 1 event
3Namalsk Survival silences DayZ-Expansion-AI
3 methods: 3 events
4
all 14152111 16
27Admirals Head Shot Mod Not analyzed, so what it silences is unknown. Queue it in the list above.
33Sunnyvale_Temporary_II Not analyzed, so what it silences is unknown. Queue it in the list above.
34Sunnyvale_Namalsk Not analyzed, so what it silences is unknown. Queue it in the list above.

The 12 pairs, largest first# ·

Namalsk SurvivalsilencesDayZ-Expansion-AI3 methods
BleedingSourcesManagerServer.ProcessHit event DayZ-Expansion-AI's work on this event never runs. ns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\BleedingSources\BleedingSourcesManagerServer.c:4 ContaminatedArea_Base.OnPlayerEnterServer event DayZ-Expansion-AI's work on this event never runs. For ContaminatedArea_Base instances, through its ancestor EffectArea. ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\Building\ContaminatedArea_Base.c:3 ContaminatedArea_Base.OnPlayerExitServer event DayZ-Expansion-AI's work on this event never runs. For ContaminatedArea_Base instances, through its ancestor EffectArea. ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\Building\ContaminatedArea_Base.c:9
Sunnyvale_OriginalsilencesBaseBuildingPlus2 methods
Construction.CanBuildPart check BaseBuildingPlus's conditions on this check no longer apply. BBP_InvBuild.pbo::scripts\4_World\Construction\Construction.c:22 Hologram.GetProjectionEntityPosition value BaseBuildingPlus's value here is replaced. Doc_Animals.pbo::scripts\4_world\classes\hologram.c:3
Sunnyvale_PVEsilencesDayZ-Expansion-AI2 methods
AnimalBase.CommandHandler event · T1 DayZ-Expansion-AI's work on this event never runs. PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:68 ZombieBase.FightLogic check DayZ-Expansion-AI's conditions on this check no longer apply. PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\creatures\Pvz_CZ_ZombieBase.c:329
DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
Namalsk SurvivalsilencesDayZ-Expansion-Core1 method
AreaExposureMdfr.OnTick event DayZ-Expansion-Core's work on this event never runs. ns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\PlayerModifiers\Modifiers\AreaExposure.c:3
RaG_BaseItemssilencesDayZ-Expansion-Core1 method
PlantMaterial.CanPutAsAttachment check DayZ-Expansion-Core's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
Sunnyvale_OriginalsilencesDayZ-Expansion-Core1 method
Construction.CanBuildPart check DayZ-Expansion-Core's conditions on this check no longer apply. BBP_InvBuild.pbo::scripts\4_World\Construction\Construction.c:22
Sunnyvale_OriginalsilencesMaharlikaPH_Boats1 method
Hologram.GetProjectionEntityPosition value MaharlikaPH_Boats's value here is replaced. Doc_Animals.pbo::scripts\4_world\classes\hologram.c:3
Sunnyvale_OriginalsilencesRaG_Core1 method
Hologram.GetProjectionEntityPosition value RaG_Core's value here is replaced. Doc_Animals.pbo::scripts\4_world\classes\hologram.c:3
Sunnyvale_Original_IIsilencesDayZ-Expansion-Market1 method
Barrel_ColorBase.CanPutIntoHands check · T2 Vanilla's and earlier mods' conditions on holding this item are skipped. For Barrel_ColorBase instances, through its ancestor ItemBase. TruckFixV2.pbo::scripts\4_World\Entities\ItemBase\Barrel_ColorBase_ModFix.c:3
2 more pairs
Sunnyvale_Original_IIsilencesForward Operator Gear1 method
Barrel_ColorBase.CanPutInCargo check · T2 Vanilla's size/attachment rules and every earlier mod's restrictions on this item no longer apply. For Barrel_ColorBase instances, through its ancestor ItemBase. TruckFixV2.pbo::scripts\4_World\Entities\ItemBase\Barrel_ColorBase_ModFix.c:6
Sunnyvale_PVEsilencesDayZ-Expansion-Core1 method
AnimalBase.CommandHandler event · T1 DayZ-Expansion-Core's work on this event never runs. PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:68
2 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences CF
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences Dabs Framework

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZPlayerImplement.CommandHandler
about 30× per player per second
Sunnyvale_Original then DayZ-Expansion-AI then DayZ-Expansion-Core then vanilla
PlayerBase.CommandHandler
about 30× per player per second
Namalsk Survival then Namalsk Island then Sunnyvale_Original then vanilla
PlayerBase.OnScheduledTick
about 30× per player per second
Sunnyvale_PVE sometimes stops here then Admirals Parachute Mod then DayZ-Expansion-AI then vanilla
DayZGame.OnUpdate
every server frame
Admirals Parachute Mod then DayZ-Expansion-AI then DayZ-Expansion-Core sometimes stops here then CF then vanilla
AnimalBase.CommandHandler
every frame, per active instance
Sunnyvale_PVE stops here then DayZ-Expansion-AI then DayZ-Expansion-Core then vanilla
MissionServer.OnUpdate
every server frame
Namalsk Survival then 3D Printer then CF then vanilla
MissionServer.TickScheduler
every server frame
Sunnyvale_PVE then DayZ-Expansion-AI stops here then vanilla
ZombieBase.CommandHandler
every frame, per active instance
DayZ-Expansion-AI then DayZ-Expansion-Core then vanilla
ItemBase.OnInventoryEnter
every inventory move
Sunnyvale_Original_II then Sunnyvale_Original then RaG_Core then DayZ-Expansion-AI then DayZ-Expansion-Quests timer then vanilla
ItemBase.OnInventoryExit
every inventory move
Sunnyvale_Original_II then Sunnyvale_Original then RaG_Core then DayZ-Expansion-AI then DayZ-Expansion-Quests then vanilla
PlayerBase.EEItemAttached
every inventory move
Namalsk Survival then Admirals Parachute Mod then Forward Operator Gear then RaG_BeeHive then DayZ-Dog then vanilla
PlayerBase.EEItemDetached
every inventory move
Namalsk Survival then Admirals Parachute Mod then Forward Operator Gear then RaG_BeeHive then vanilla

Stall risks#

12 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

DayZ-Expansion-Core
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
DayZ-Expansion-AI
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660
DayZ-Expansion-AI
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205
Admirals Parachute Mod
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
AdmiralsParachuteMod.pbo::Scripts\4_World\Modded\PlayerBase.c:432
Sunnyvale_Original
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
DrippySneakers.pbo::scripts\4_world\manbase\DayZPlayerImplement.c:3
Sunnyvale_Original
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ViewInventoryAnimation.pbo::scripts\4_world\entities\manbase\playerbase.c:42
Sunnyvale_Original_II
DayZPlayerImplement.HandleWeapons
about 30× per player per second
Per-player, per-frame hook warning
A6_Gunplay.pbo::Scripts\4_world\Entities\DayZPlayerImplement.c:31
Sunnyvale_PVE
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:86
Namalsk Island
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
namalsk_scripts.pbo::4_world\namalskterrain\entities\manbase\PlayerBase.c:23
Namalsk Survival
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:106
Sunnyvale_PVE
AnimalBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:48
Sunnyvale_PVE
PlayerBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:40

Everything else#

All 229 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Hologram.GetProjectionEntityPosition — vanilla → BaseBuildingPlus (cond) → RaG_Core (cond) → MaharlikaPH_Boats (cond) → Sunnyvale_Original ✂
AnimalBase.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → Sunnyvale_PVE ✂
Construction.CanBuildPart — vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond) → Sunnyvale_Original ✂
AreaExposureMdfr.OnTick — vanilla → DayZ-Expansion-Core (cond) → Namalsk Survival ✂
BleedingSourcesManagerServer.ProcessHit — vanilla → DayZ-Expansion-AI (cond) → Namalsk Survival ✂
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Core ✂
ZombieBase.FightLogic — vanilla → DayZ-Expansion-AI (cond) → Sunnyvale_PVE ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-Market → DayZ-Expansion-Quests → DayZ-Expansion-Vehicles → DayZ-Expansion-AI → DayZ-Dog → 3D Printer → Arma 2 Helicopters Remastered → BaseBuildingPlus → Code Lock → gebsfish → IAT_Crafting_Plus → iM7s_DrugRunning → RaG_BaseItems → RaG_BeeHive → RaG_Core → AutoCarFlip → Forward Operator Gear → Admirals Parachute Mod → MaharlikaPH_Boats → Sunnyvale_Original → Sunnyvale_Original_II → Namalsk Survival
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Market → DayZ-Expansion-Vehicles → 3D Printer → BaseBuildingPlus → gebsfish → iM7s_DrugRunning → RaG_BaseItems → RaG_BeeHive → Forward Operator Gear → Ambient Animals Pack → Sunnyvale_Original → Sunnyvale_Original_II → GRW ER7 Gauss Rifle → Namalsk Survival
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Quests → DayZ-Expansion-Vehicles → DayZ-Dog → 3D Printer → gebsfish → RaG_BaseItems → RaG_BeeHive → Forward Operator Gear → Admirals Parachute Mod → Sunnyvale_Original → Sunnyvale_Original_II → Sunnyvale_Custom → Namalsk Survival
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-AI → BaseBuildingPlus → Code Lock → RaG_Core → DudeWheresMyCar → MaharlikaPH_Boats → Sunnyvale_Original → Sunnyvale_PVE → Namalsk Survival
MissionServer.OnInit T3 vanilla → CF → BaseBuildingPlus → gebsfish → iM7s_DrugRunning → RaG_BaseItems → RaG_BeeHive → DudeWheresMyCar → Admirals Parachute Mod → MaharlikaPH_Boats → Sunnyvale_Original → Sunnyvale_Original_II → Namalsk Survival
PlayerBase.SetActions T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market → DayZ-Expansion-Quests → DayZ-Expansion-Vehicles → DayZ-Expansion-AI → DayZ-Dog → 3D Printer → BaseBuildingPlus → gebsfish → RaG_BaseItems → Sunnyvale_Original → Namalsk Survival
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Quests → DayZ-Expansion-Vehicles → DayZ-Dog → iM7s_DrugRunning → RaG_BaseItems → RaG_BeeHive → MaharlikaPH_Boats → Sunnyvale_Original → Sunnyvale_Original_II
PlayerBase.Init — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI → DayZ-Dog → BaseBuildingPlus → iM7s_DrugRunning → AutoCarFlip → Admirals Parachute Mod → Sunnyvale_Original → Namalsk Island → Namalsk Survival
PluginRecipesManager.RegisterRecipies — vanilla → DayZ-Expansion-Vehicles → DayZ-Dog → BaseBuildingPlus → gebsfish → iM7s_DrugRunning → RaG_BaseItems → RaG_BeeHive → Sunnyvale_Original
Hologram.EvaluateCollision — vanilla → DayZ-Dog (cond) → BaseBuildingPlus (cond) → gebsfish → RaG_Core (cond) → Ambient Animals Pack (cond) → MaharlikaPH_Boats (cond) → Sunnyvale_Original (cond)
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ Editor Loader → 3D Printer → AutoCarFlip
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Dog → RaG_Core → Sunnyvale_Original
PlayerBase.OnRPC T2 vanilla → BaseBuildingPlus → IAT_Crafting_Plus → RaG_Core → MaharlikaPH_Boats → Sunnyvale_Original → GRW ER7 Gauss Rifle → Namalsk Survival
ExpansionSettings.Init — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market → DayZ-Expansion-Name-Tags → DayZ-Expansion-Quests → DayZ-Expansion-Vehicles → DayZ-Expansion-AI
MissionServer.OnMissionFinish T3 vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Dog → 3D Printer → RaG_Core
PlayerBase.EEHitBy T2 vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Vehicles → DayZ-Dog → Ambient Animals Pack → Sunnyvale_PVE (cond) → GRW ER7 Gauss Rifle
PluginRecipesManagerBase.RegisterRecipies — vanilla → Forward Operator Gear → Admirals Parachute Mod → Ambient Animals Pack → MaharlikaPH_Boats → Sunnyvale_Original → Sunnyvale_Original_II
AnimalBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests → DayZ-Expansion-AI → Sunnyvale_PVE → GRW ER7 Gauss Rifle
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → DayZ-Expansion-Core (cond) → 3D Printer (cond) → Sunnyvale_Original (cond)
ItemBase.OnInventoryEnter T2 vanilla → DayZ-Expansion-Quests → DayZ-Expansion-AI → RaG_Core → Sunnyvale_Original → Sunnyvale_Original_II
ItemBase.OnInventoryExit T2 vanilla → DayZ-Expansion-Quests → DayZ-Expansion-AI → RaG_Core → Sunnyvale_Original → Sunnyvale_Original_II
ItemBase.SetActions T2 vanilla → DayZ-Expansion-Quests → BaseBuildingPlus → IAT_Crafting_Plus → RaG_Core → Sunnyvale_Original
PlayerBase.EEItemAttached T2 vanilla → DayZ-Dog → RaG_BeeHive → Forward Operator Gear → Admirals Parachute Mod → Namalsk Survival
PlayerBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests → DayZ-Expansion-AI → Admirals Parachute Mod → Namalsk Survival
ZombieBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests → DayZ-Expansion-AI → DayZ-Dog → Sunnyvale_PVE (cond)
ActionGetInTransport.OnEndServer — vanilla → DayZ-Expansion-Vehicles → DayZ-Dog → RaG_Core → AutoCarFlip
AnimalBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests → DayZ-Expansion-AI → DayZ-Dog
DayZGame.OnUpdate T0 vanilla → CF → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI → Admirals Parachute Mod
DayZPlayerImplementFallDamage.HandleFallDamage — vanilla → DayZ-Expansion-Core (cond) → Admirals Parachute Mod (cond) → Sunnyvale_Original → Namalsk Survival (cond)
Hologram.GetProjectionName — vanilla → 3D Printer (cond) → RaG_Core (cond) → MaharlikaPH_Boats (cond) → Sunnyvale_Original (cond)
ItemBase.OnRightClick — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests → Code Lock (cond) → Sunnyvale_Original (cond)
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → DayZ-Expansion-Vehicles → Sunnyvale_Original_II → Namalsk Survival
PlayerBase.CanBeTargetedByAI — vanilla → DayZ-Expansion-AI (cond) → DayZ-Dog (cond) → Sunnyvale_PVE (cond) → Namalsk Survival (cond)
PlayerBase.EEItemDetached T2 vanilla → RaG_BeeHive → Forward Operator Gear → Admirals Parachute Mod → Namalsk Survival
PlayerBase.OnConnect — vanilla → DayZ-Expansion-Core → DayZ-Dog → 3D Printer → Sunnyvale_Original
Screwdriver.SetActions T2 vanilla → 3D Printer → iM7s_DrugRunning → RaG_Core → Sunnyvale_Original
ActionBuildPart.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond) → Sunnyvale_Original (cond)
ActionCoverHeadTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionDismantlePart.DismantleCondition — vanilla → DayZ-Expansion-Core (cond) → Code Lock (cond) → Sunnyvale_Original (cond)
ActionForceConsume.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionForceConsumeSingle.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionGagTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionHandcuffTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionInjectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionManagerBase.ActionPossibilityCheck — vanilla → DayZ-Dog (cond) → Admirals Parachute Mod (cond) → Sunnyvale_Original (cond)
ActionRestrainTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionShaveTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ChernarusPlusData.InitYieldBank — vanilla → gebsfish ✂ → Ambient Animals Pack → Sunnyvale_Original
DayZGame.DeferredInit — vanilla → CF → gebsfish → Sunnyvale_Original
DayZGame.OnEvent — vanilla → CF → Dabs Framework → Sunnyvale_Original
DayZPlayerImplement.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → Sunnyvale_Original
DayZPlayerImplement.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → Sunnyvale_Original_II
Hammer.SetActions T2 vanilla → RaG_BaseItems → RaG_Core → MaharlikaPH_Boats
Hologram.ProjectionBasedOnParent — vanilla → DayZ-Dog (cond) → BaseBuildingPlus (cond) → iM7s_DrugRunning
Hologram.UpdateHologram — vanilla → gebsfish (cond) → MaharlikaPH_Boats → Sunnyvale_Original (cond)
ItemBase.CombineItemsClient — vanilla → DayZ-Expansion-Core (cond) → Code Lock (cond) → Sunnyvale_Original (cond)
ItemBase.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Vehicles → DayZ-Expansion-AI
ItemBase.EEHitBy T2 vanilla → DayZ-Expansion-AI → RaG_Core → GRW ER7 Gauss Rifle
ItemBase.EEItemLocationChanged T2 vanilla → DayZ-Expansion-Market (cond) → DayZ-Expansion-AI → DayZ-Dog
ItemBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Vehicles → IAT_Crafting_Plus → Sunnyvale_Original
MissionBase.CreateScriptedMenu — vanilla → DayZ-Dog → BaseBuildingPlus → Sunnyvale_Original
MissionBase.OnInit T3 vanilla → Dabs Framework → gebsfish → Namalsk Island
MissionServer.OnClientPrepareEvent — vanilla → CF → gebsfish → Sunnyvale_Original
MissionServer.OnClientReadyEvent T3 vanilla → CF → DayZ-Expansion-Core → IAT_Crafting_Plus
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Core → Namalsk Survival (cond)
MissionServer.OnEvent — vanilla → CF → DayZ-Expansion-Core → Sunnyvale_Original
MissionServer.OnMissionLoaded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-AI
MissionServer.OnUpdate T0 vanilla → CF → 3D Printer → Namalsk Survival
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → DayZ-Expansion-Vehicles → Sunnyvale_Original_II
ModItemRegisterCallbacks.RegisterEmptyHanded — vanilla → CF → DayZ-Expansion-Vehicles → Sunnyvale_Original
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → DayZ-Expansion-Vehicles → Sunnyvale_Original_II
ModItemRegisterCallbacks.RegisterRestrained — vanilla → CF → DayZ-Expansion-Vehicles → Sunnyvale_Original
ModifiersManager.Init — vanilla → iM7s_DrugRunning → Sunnyvale_Original → Namalsk Survival
MotorbikeScript.OnCEIterate — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market → DayZ-Expansion-Vehicles
PlayerBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DudeWheresMyCar
PlayerBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DudeWheresMyCar
PlayerBase.CanReceiveAttachment T2 vanilla → DayZ-Dog (cond) → Forward Operator Gear (cond) → Namalsk Survival (cond)
PlayerBase.CommandHandler T1 vanilla → Sunnyvale_Original → Namalsk Island → Namalsk Survival
PlayerBase.EOnContact — vanilla → DayZ-Dog → Sunnyvale_PVE → Namalsk Survival
PlayerBase.OnScheduledTick T1 vanilla → DayZ-Expansion-AI → Admirals Parachute Mod → Sunnyvale_PVE (cond)
PlayerBase.OnSelectPlayer — vanilla → CF → DayZ-Expansion-AI → Sunnyvale_Original
PlayerBase.OnUnconsciousStart — vanilla → DayZ-Expansion-Core → 3D Printer → Admirals Parachute Mod
PlayerBase.OnVariablesSynchronized T2 vanilla → DayZ-Dog → Admirals Parachute Mod → Sunnyvale_Original
PluginManager.Init — vanilla → Dabs Framework → Code Lock → RaG_Core
VicinityItemManager.IsObstructed — vanilla → BaseBuildingPlus (cond) → iM7s_DrugRunning (cond) → Sunnyvale_Original (cond)
WoodenLog.SetActions T2 vanilla → RaG_BaseItems → Sunnyvale_Original → Sunnyvale_Original_II
WoodenPlank.SetActions T2 vanilla → RaG_BaseItems → Sunnyvale_Original → Sunnyvale_Original_II
ZombieBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests → DayZ-Expansion-AI
ActionAttachToConstruction.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → RaG_Core (cond)
ActionBase.OnEnd — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ActionBase.OnStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ActionBuildPart.GetAdminLogMessage — vanilla → BaseBuildingPlus ✂ → Sunnyvale_Original
ActionBuildPart.OnActionInfoUpdate — vanilla → BaseBuildingPlus (cond) → Sunnyvale_Original (cond)
ActionBuildPart.OnFinishProgressServer — vanilla → BaseBuildingPlus (cond) → Sunnyvale_Original (cond)
ActionCloseBarrel.OnExecuteServer — vanilla → iM7s_DrugRunning ✂ → RaG_Core
ActionCloseDoors.OnEndServer — vanilla → DayZ-Expansion-AI → Sunnyvale_PVE (cond)
ActionCloseFence.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → Code Lock
ActionCollectBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ActionCollectSampleTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ActionContinuousBase.OnFinishProgress — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ActionDefibrilateTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ActionDisinfectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionGetInTransport.ActionCondition T2 vanilla → DayZ-Expansion-Vehicles → gebsfish (cond)
ActionGetOutTransport.OnEndServer — vanilla → DayZ-Expansion-Vehicles → DayZ-Dog
ActionGetOutTransport.OnStartServer — vanilla → RaG_Core → DudeWheresMyCar
ActionGetOutTransport.ProcessGetOutTransportActionData — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI
ActionGiveBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ActionLightItemOnFire.ActionCondition T2 vanilla → RaG_BaseItems (cond) → RaG_BeeHive (cond)
ActionOpenBarrel.OnExecuteServer — vanilla → iM7s_DrugRunning ✂ → RaG_Core
ActionOpenDoors.OnEndServer — vanilla → DayZ-Expansion-AI → Sunnyvale_PVE (cond)
ActionPackTent.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → Code Lock
ActionRepairPart.RepairCondition — vanilla → DayZ-Expansion-Core → RaG_Core (cond)
ActionSwitchSeats.Start — vanilla → DayZ-Expansion-Vehicles → RaG_Core
ActionTogglePlaceObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond)
ActionUnmountBarbedWire.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond)
AnimalBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
AnimalBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI (cond)
AnimalBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
AreaExposureMdfr.OnActivate — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI
BandageDressing.SetActions T2 vanilla → DayZ-Dog → Sunnyvale_Original
Barrel_ColorBase.OnWasAttached — vanilla → RaG_Core (cond) → Sunnyvale_Original
BuildingBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
CamoNet.SetActions T2 vanilla → DayZ-Expansion-Vehicles → BaseBuildingPlus
CanisterGasoline.SetActions T2 vanilla → DayZ-Expansion-Vehicles → Sunnyvale_Original_II
CarScript.CanBeTargetedByAI — vanilla → DayZ-Expansion-AI → DayZ-Dog (cond)
CarScript.EEDelete T3 vanilla → DayZ-Expansion-Vehicles → RaG_Core
CarScript.EEHitBy T2 vanilla → DayZ-Expansion-AI → RaG_Core
CarScript.EEKilled T3 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI
CarScript.OnInput — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI
CargoContainer.UpdateInterval — vanilla → RaG_Core → Sunnyvale_Original
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Core ✂ → RaG_Core (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Core ✂ → RaG_Core (cond)
DayZAnimalCommandMoveModdable.PreAnimUpdate — vanilla → DayZ-Dog → Ambient Animals Pack
DayZExpansion.OnLoaded — vanilla → DayZ-Expansion-Market → DayZ-Expansion-Vehicles
DayZGame.CloseCombatEffects — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZGame.FirearmEffects — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplement.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplement.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplement.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplementThrowing.HandleThrowing — vanilla → DayZ-Expansion-Core (cond) → DayZ-Dog
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI
Edible_Base.ProcessDecay — vanilla → gebsfish → RaG_Core
EmoteManager.CommitSuicide — vanilla → DayZ-Expansion-Core (cond) → GRW ER7 Gauss Rifle (cond)
EmoteManager.PlayEmote — vanilla → DayZ-Expansion-Core → DayZ-Dog
EnochData.InitYieldBank — vanilla → gebsfish ✂ → Ambient Animals Pack
Fence.CanOpenFence — vanilla → Code Lock (cond) → Sunnyvale_Original (cond)
Fence.CanReceiveAttachment T2 vanilla → Code Lock (cond) → Sunnyvale_Original (cond)
Fence.OnPartDestroyedServer — vanilla → Code Lock → Sunnyvale_Original
Fence.OnPartDismantledServer — vanilla → Code Lock → Sunnyvale_Original
Fence.SetActions T2 vanilla → Code Lock → Sunnyvale_Original
HandsHeader.UpdateInterval — vanilla → DayZ-Expansion-Core → Sunnyvale_Original (cond)
Hatchet.SetActions T2 vanilla → RaG_BaseItems → MaharlikaPH_Boats
Hologram.AlignProjectionOnTerrain — vanilla → BaseBuildingPlus (cond) → Sunnyvale_Original (cond)
Hologram.IsBaseViable — vanilla → 3D Printer (cond) → gebsfish (cond)
Hologram.PlaceEntity — vanilla → iM7s_DrugRunning ✂ → Sunnyvale_Original (cond)
Hologram.RefreshVisual — vanilla → RaG_Core (cond) → MaharlikaPH_Boats (cond)
Hologram.SetProjectionOrientation — vanilla → BaseBuildingPlus (cond) → RaG_Core
Hologram.SetProjectionPosition — vanilla → RaG_Core → Sunnyvale_Original (cond)
ItemBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Vehicles
ItemBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Vehicles
ItemBase.CanBeCombined — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ItemBase.CanBeSplit — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ItemBase.EEItemAttached T2 vanilla → DayZ-Expansion-AI → Sunnyvale_Original_II
ItemBase.EEItemDetached T2 vanilla → DayZ-Expansion-AI → Sunnyvale_Original_II
ItemBase.OnQuantityChanged — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-AI
ItemBase.OnRPC T2 vanilla → Sunnyvale_Original → GRW ER7 Gauss Rifle
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
MetalPlate.SetActions T2 vanilla → Sunnyvale_Original → Sunnyvale_Original_II
MissionServer.HandleBody — vanilla → DayZ-Expansion-Core → Namalsk Survival (cond)
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientNewEvent T3 vanilla → CF → Sunnyvale_Original
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.TickScheduler T0 vanilla → DayZ-Expansion-AI ✂ → Sunnyvale_PVE
ModItemRegisterCallbacks.RegisterArcheryItem — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterLauncher — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterSurrender — vanilla → CF → DayZ-Expansion-Vehicles
MotorbikeScript.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Core
PipeWrench.SetActions T2 vanilla → DayZ-Expansion-Vehicles → Namalsk Survival
PlayerBase.CanReceiveItemIntoHands T2 vanilla → Admirals Parachute Mod (cond) → Namalsk Survival (cond)
PlayerBase.EEHealthLevelChanged T2 vanilla → Namalsk Island → Namalsk Survival
PlayerBase.ModCommandHandlerInside — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI
PlayerBase.OnCommandDeathStart — vanilla → DayZ-Dog → MaharlikaPH_Boats
PlayerBase.OnCommandSwimStart — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI
PlayerBase.OnDisconnect — vanilla → DayZ-Expansion-Vehicles → DayZ-Dog
PlayerBase.OnPlayerLoaded — vanilla → Admirals Parachute Mod → Sunnyvale_Original
PlayerBase.OnUnconsciousStop — vanilla → DayZ-Expansion-Core → Sunnyvale_Original
PlayerBase.OnVehicleSeatDriverEnter — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
PlayerBase.SwitchItemSelectionTexture — vanilla → Forward Operator Gear → Namalsk Survival
PlayerPreview.UpdateInterval — vanilla → Forward Operator Gear → Sunnyvale_Original (cond)
Pliers.SetActions T2 vanilla → RaG_Core → Sunnyvale_Original
PluginDiagMenu.RegisterModdedDiags — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI
PluginDiagMenu.RegisterModdedDiagsIDs — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI
PluginDiagMenuClient.BindCallbacks — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI
PortableGasStove.OnWorkStop — vanilla → DayZ-Expansion-Core → Namalsk Survival
PropertyModifiers.UpdateModifiers — vanilla → DayZ-Expansion-AI → Sunnyvale_Original_II (cond)
Rag.SetActions T2 vanilla → DayZ-Dog → Sunnyvale_Original
SakhalData.InitYieldBank — vanilla → gebsfish ✂ → Ambient Animals Pack
SeaChest.SetActions T2 vanilla → DayZ-Expansion-Vehicles → Sunnyvale_Original_II
TentBase.CanDisplayAttachmentCategory — vanilla → Code Lock (cond) → Sunnyvale_Original (cond)
TentBase.CanReceiveAttachment T2 vanilla → Code Lock (cond) → Sunnyvale_Original (cond)
TentBase.CanReceiveItemIntoCargo T2 vanilla → Code Lock (cond) → Sunnyvale_Original (cond)
TentBase.CanReleaseCargo — vanilla → Code Lock (cond) → Sunnyvale_Original (cond)
TentBase.SetActions T2 vanilla → Code Lock → Sunnyvale_Original
TransmitterBase.OnWorkStart — vanilla → DayZ-Expansion-Core → Namalsk Survival
TransmitterBase.OnWorkStop — vanilla → DayZ-Expansion-Core → Namalsk Survival
TripwireTrap.EEItemAttached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
TripwireTrap.EEItemDetached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
Weapon_Base.EEFired — vanilla → DayZ-Expansion-AI → Sunnyvale_Original
Weapon_Base.EEItemAttached T2 vanilla → DayZ-Expansion-Core → Sunnyvale_Original_II
Weapon_Base.EEItemDetached T2 vanilla → DayZ-Expansion-Core → Sunnyvale_Original_II
Weapon_Base.SetActions T2 vanilla → RaG_Core → Sunnyvale_Original_II
WoodenCrate.SetActions T2 vanilla → DayZ-Expansion-Vehicles → Sunnyvale_Original_II
ZombieBase.CanBeTargetedByAI — vanilla → DayZ-Dog (cond) → Sunnyvale_PVE (cond)
ZombieBase.ChaseAttackLogic — vanilla → DayZ-Expansion-AI (cond) → Sunnyvale_PVE
ZombieBase.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ZombieBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ZombieBase.FightAttackLogic — vanilla → DayZ-Expansion-AI (cond) → Sunnyvale_PVE
ZombieBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI (cond)
ZombieBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
1197 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
A6_OpticBase.CanPutAsAttachment — Sunnyvale_Original_II
A6_OpticBase_HPVO.CanPutAsAttachment — Sunnyvale_Original_II
A6_OpticBase_HPVO.InitAttachmentsSlotsToCheck — Sunnyvale_Original_II ✂
ACOGOptic.CanPutAsAttachment — Sunnyvale_Original_II
ACOGOptic_6x.CanPutAsAttachment — Sunnyvale_Original_II
AITargetCallbacksPlayer.GetMaxVisionRangeModifier — Sunnyvale_PVE (cond)
ActionActivateTrap.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionActivateTrap.Can — Sunnyvale_Original
ActionActivateTrap.SetupAction — Sunnyvale_Original
ActionAnimateCarSelection.ActionCondition T2 DayZ-Expansion-Vehicles (cond)
ActionArmExplosive.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionArmExplosive.Can — Sunnyvale_Original
ActionArmExplosive.SetupAction — Sunnyvale_Original
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachExplosivesTrigger.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachSeeds.ActionCondition T2 iM7s_DrugRunning
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionBase.CF_OnDebugUpdate — DayZ-Expansion-Vehicles ✂
ActionBase.OnEndInput — DayZ-Expansion-Core
ActionBase.OnEndRequest — DayZ-Expansion-Core
ActionBase.OnUpdate T0 DayZ-Expansion-Core
ActionBuildPart.ActionConditionContinue — Sunnyvale_Original
ActionBuildPart.Can — Sunnyvale_Original
ActionBuildPartCB.CreateActionComponent — BaseBuildingPlus ✂
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionBuildPartSwitch.Can — Sunnyvale_Original
ActionCarDoors.OnStartServer — DayZ-Expansion-Vehicles
ActionCarDoorsOutside.OnStartServer — DayZ-Expansion-Vehicles
ActionCarHornLong.ActionCondition T2 DayZ-Expansion-Vehicles
ActionCarHornShort.ActionCondition T2 DayZ-Expansion-Vehicles
ActionCheckPulseTarget.ActionCondition T2 DayZ-Expansion-Core
ActionCloseBarrel.ActionCondition T2 iM7s_DrugRunning ✂
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseFence.OnEndServer — DayZ-Expansion-AI
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectBloodTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionCollectSampleTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionConsume.ActionCondition T2 DayZ-Expansion-Quests (cond)
ActionConsumeSingle.ActionCondition T2 DayZ-Expansion-Quests (cond)
ActionContinuousBase.OnEndAnimationLoop — DayZ-Expansion-Core
ActionContinuousBase.OnStartAnimationLoop — DayZ-Expansion-Core
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDefibrilateTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.Can — Sunnyvale_Original
ActionDeployObject.DropDuringPlacing — DayZ-Expansion-Vehicles (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDeployObject.OnStartServer — DayZ-Expansion-AI
ActionDeployObject.SetupAction — Sunnyvale_Original (cond)
ActionDestroyBBP.Can — Sunnyvale_Original
ActionDestroyPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDestroyPart.Can — Sunnyvale_Original
ActionDetach.ActionCondition T2 DayZ-Expansion-Vehicles (cond)
ActionDetach.OnExecuteServer — DayZ-Expansion-Vehicles
ActionDialCombinationLockOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDigGardenPlot.Can — Sunnyvale_Original
ActionDigInStash.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionDigWorms.OnFinishProgressServer — gebsfish ✂
ActionDisinfectPlantBit.CreateConditionComponents — Sunnyvale_Original ✂
ActionDisinfectSelf.CreateConditionComponents — Sunnyvale_Original ✂
ActionDisinfectTarget.CreateConditionComponents — Sunnyvale_Original ✂
ActionDismantleBBP.Can — Sunnyvale_Original
ActionDismantlePart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDismantlePart.Can — Sunnyvale_Original
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDismantleRaGItem.ActionCondition T2 Sunnyvale_Original (cond)
ActionDismantleRaGItem.OnFinishProgressServer — Sunnyvale_Original (cond)
ActionDropItem.ActionCondition T2 Admirals Parachute Mod (cond)
ActionDropItem.OnExecuteServer — RaG_Core
ActionEmptyMagazine.OnEndServer — DayZ-Expansion-Quests
ActionEmptyMagazine.OnStartServer — DayZ-Expansion-Quests
ActionFertilizeSlot.CreateConditionComponents — Sunnyvale_Original ✂
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFishingNew.ComposeLocalContextData — gebsfish
ActionFishingNew.HandleReciveData — gebsfish
ActionFishingNew.OnEnd — gebsfish
ActionFishingNew.ReadFromContext — gebsfish
ActionFishingNew.SetupAction — gebsfish (cond)
ActionFishingNew.TrySpawnCatch — gebsfish
ActionFishingNew.WriteToContext — gebsfish
ActionFoldBaseBuildingObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionFoldObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionGetInTransport.OnEnd — MaharlikaPH_Boats
ActionGetOutTransport.ActionCondition T2 MaharlikaPH_Boats (cond)
ActionGetOutTransport.OnEnd — DayZ-Expansion-Vehicles (cond)
ActionGetOutTransport.OnStart — MaharlikaPH_Boats
ActionGiveBloodTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInjectMorphineSelf.ActionCondition T2 Sunnyvale_Original
ActionInjectMorphineSelf.ApplyModifiers — Sunnyvale_Original (cond)
ActionInjectMorphineSelf.Post_SetupAction — Sunnyvale_Original
ActionInjectMorphineTarget.ActionCondition T2 Sunnyvale_Original
ActionInjectMorphineTarget.ApplyModifiers — Sunnyvale_Original (cond)
ActionInjectMorphineTarget.Post_SetupAction — Sunnyvale_Original
ActionInjectSpores.ActionCondition T2 iM7s_DrugRunning
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLoadMagazine.OnEndServer — DayZ-Expansion-Quests
ActionLoadMagazine.OnStartServer — DayZ-Expansion-Quests
ActionLoadMagazineQuick.OnEndServer — DayZ-Expansion-Quests
ActionLoadMagazineQuick.OnStartServer — DayZ-Expansion-Quests
ActionLockDoors.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionLowerFlag.Can — Sunnyvale_Original
ActionManagerServer.HasPendingAction — Sunnyvale_Original ✂
ActionManagerServer.StartDeliveredAction — Sunnyvale_Original (cond)
ActionMineTree.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.Can — Sunnyvale_Original
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenBarrel.ActionCondition T2 iM7s_DrugRunning ✂
ActionOpenCarDoors.ActionCondition T2 DayZ-Expansion-Vehicles
ActionOpenCarDoorsOutside.ActionCondition T2 DayZ-Expansion-Vehicles
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenFence.OnEndServer — DayZ-Expansion-AI
ActionOpenFence.OnExecuteServer — RaG_Core
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlantSeed.ActionCondition T2 iM7s_DrugRunning
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPushBoat.ActionCondition T2 gebsfish (cond)
ActionPushCar.OnEndServer — gebsfish
ActionPushObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionRaiseFlag.Can — Sunnyvale_Original
ActionRepairPart.Can — Sunnyvale_Original
ActionRepairShelter.CreateConditionComponents — Sunnyvale_Original ✂
ActionRepairTent.CreateConditionComponents — Sunnyvale_Original ✂
ActionRepairTentPart.CreateConditionComponents — Sunnyvale_Original ✂
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionRestrainSelf.OnFinishProgressServer — DayZ-Expansion-Quests
ActionRestrainTarget.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionRestrainTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionSewSelf.CreateConditionComponents — Sunnyvale_Original ✂
ActionSewTarget.CreateConditionComponents — Sunnyvale_Original ✂
ActionSkinning.ActionCondition T2 DayZ-Expansion-AI
ActionSkinning.Can — DayZ-Expansion-AI
ActionSkinning.CanContinue — DayZ-Expansion-AI
ActionSkinning.OnFinishProgressServer — Sunnyvale_Original
ActionSkinning.SpawnItems — Sunnyvale_Original ✂
ActionStartBoat.OnStartServer — DudeWheresMyCar
ActionStartEngine.ActionCondition T2 DayZ-Expansion-Vehicles ✂
ActionStartEngine.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStartEngine.GetText — DayZ-Expansion-Vehicles ✂
ActionStartEngine.OnEndServer — RaG_Core
ActionStartEngine.OnExecute — DudeWheresMyCar
ActionStartEngine.OnFinishProgress — DayZ-Expansion-Vehicles (cond)
ActionStartEngineBoat.ActionCondition T2 DayZ-Expansion-Vehicles
ActionStartEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStartEngineBoat.OnExecute — DudeWheresMyCar
ActionStartEngineMotorbike.ActionCondition T2 DayZ-Expansion-Vehicles
ActionStartEngineMotorbike.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStartHelicopter.OnStartServer — DudeWheresMyCar
ActionStopEngine.ActionCondition T2 DayZ-Expansion-Vehicles ✂
ActionStopEngine.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStopEngine.GetText — DayZ-Expansion-Vehicles ✂
ActionStopEngine.OnEndServer — RaG_Core
ActionStopEngine.OnExecute — DayZ-Expansion-Vehicles (cond)
ActionStopEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionSwitchLights.ActionCondition T2 DayZ-Expansion-Vehicles ✂
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionTargets.ComputeUtility — Sunnyvale_Original
ActionTargetsCursor.GetActionDesc — DayZ-Expansion-Core
ActionTargetsCursor.Update — DayZ-Expansion-Core (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionToggleTentOpen.OnExecuteServer — RaG_Core
ActionTriggerRemotely.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionTurnOnTransmitter.ActionCondition T2 Sunnyvale_Original ✂
ActionUnlockDoors.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnmountBarbedWire.Can — Sunnyvale_Original
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnpin.OnExecute — DayZ-Expansion-AI
ActionUnrestrainSelf.OnFinishProgressServer — Namalsk Survival ✂
ActionUnrestrainTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnrestrainTarget.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionUnrestrainTargetHands.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionWorldCraft.ActionCondition T2 DayZ-Expansion-Core
ActionWorldCraft.Post_SetupAction — DayZ-Expansion-AI
ActionWorldFlagActionSwitch.Can — Sunnyvale_Original
Action_Boat_Start_Engine_Keyboard_SIB.OnFinishProgress — DudeWheresMyCar
Action_Boat_Start_Engine_Mouse_SIB.OnFinishProgress — DudeWheresMyCar
Action_Helicopter_Start_Engine_Keyboard_SIB.OnFinishProgressServer — DudeWheresMyCar
Action_Helicopter_Start_Engine_Mouse_SIB.OnFinishProgressServer — DudeWheresMyCar
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AirborneMask.GetVoiceEffect — Namalsk Survival ✂
AirborneMask.IsObstructingVoice — Namalsk Survival ✂
AlarmClock_ColorBase.OnUpdate T0 DayZ-Expansion-AI
Ammo_40mm_Explosive.ShootsExplosiveAmmo — Sunnyvale_Original ✂
Ammunition_Base.CanAddCartridges — DayZ-Expansion-Quests
Ammunition_Base.CanBeSplit — DayZ-Expansion-Quests
Ammunition_Base.CombineItems — DayZ-Expansion-Quests
Ammunition_Base.Expansion_GetHealthDamage — DayZ-Expansion-AI ✂
Ammunition_Base.IsCompatiableAmmo — DayZ-Expansion-Quests
Ammunition_Base.SplitItem — DayZ-Expansion-Quests ✂
Ammunition_Base.SplitItemToInventoryLocation — DayZ-Expansion-Quests ✂
AnalyticsManagerServer.OnEntityKilled — DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerConnect T3 DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerKilled — DayZ-Expansion-Core (cond)
AnimalBase.AfterStoreLoad T3 DayZ-Expansion-Core
AnimalBase.CanBeTargetedByAI — DayZ-Dog (cond)
AnimalBase.EEDelete T3 DayZ-Expansion-Core
AnimalBase.EEHealthLevelChanged T2 DayZ-Expansion-AI
AnimalBase.EOnContact — DayZ-Expansion-AI ✂
AnimalBase.ModCommandHandlerInside — DayZ-Expansion-AI
AnimalBase.NameOverride — DayZ-Expansion-Core (cond)
AnimalBase.OnRPC T2 GRW ER7 Gauss Rifle
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.SetAsSkinned — DayZ-Expansion-Core
Animal_CanisLupus.CanBeTargetedByAI — Sunnyvale_PVE (cond)
AnimatedActionBase.OnAnimationEvent — DayZ-Expansion-Core
AnimatedActionBase.OnExecute — DayZ-Expansion-Quests
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
Armband_ColorBase.SwitchItemSelectionTextureEx — Namalsk Survival
AttachNewMagazine.OnEntry — DayZ-Expansion-AI (cond)
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
AttachmentCategoriesRow.DoubleClick — DayZ-Dog (cond)
AttachmentCategoriesRow.RefreshSlot — DayZ-Dog
Attachments.AttachmentAdded — Sunnyvale_Original
Attachments.AttachmentRemoved — Sunnyvale_Original
AttachmentsWrapper.SetParent — DayZ-Expansion-Core
BBP_BASE.CanDisplayAttachmentCategory — Sunnyvale_Original ✂
BBP_BASE.IsPlayerInside — Sunnyvale_Original ✂
BBP_Concrete_Brick_Pile.SetActions T2 Sunnyvale_Original
BBP_Mortar_Mix.SetActions T2 Sunnyvale_Original
BUISOptic.CanPutAsAttachment — Sunnyvale_Original_II
BandageDressing.InitItemVariables — Sunnyvale_Original
BarrelHoles_ColorBase.CanPutIntoHands T2 Sunnyvale_Original_II
Barrel_ColorBase.CanPutInCargo T2 Sunnyvale_Original_II ✂
Barrel_ColorBase.CanPutIntoHands T2 Sunnyvale_Original_II ✂
Barrel_ColorBase.CanReleaseCargo — Sunnyvale_Original_II ✂
Barrel_ColorBase.SetActions T2 Sunnyvale_Original_II
BaseBuildingBase.SetActions T2 Sunnyvale_Original
BatteryCharger.OnWorkStart — DayZ-Expansion-Core
BatteryCharger.OnWorkStop — DayZ-Expansion-Core
BearSteakMeat.HandleFoodStageChangeAgents — Sunnyvale_Original ✂
BearTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
BearTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
BearTrap.OnServerSteppedOn — Sunnyvale_PVE ✂
BleedingSourcesManagerBase.CanAddBleedingSource — DayZ-Expansion-Core (cond)
BloodLoss.OnUpdateClient — DayZ-Expansion-AI (cond)
Blowtorch.OnVariablesSynchronized T2 iM7s_DrugRunning
Blowtorch.OnWorkStop — DayZ-Expansion-Core
Blowtorch.SetActions T2 iM7s_DrugRunning
BoatHud.LBSetVehicle — Sunnyvale_Original ✂
BoatScript.DeferredInit — DudeWheresMyCar
BoatScript.GetActions — gebsfish
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BoatScript.SetActions T2 gebsfish
BookMenu.Init — Namalsk Survival ✂
BookMenu.OnHide — Namalsk Survival
Bottle_Base.ParticleCookingStart — MaharlikaPH_Boats ✂
BreathVapourMdfr.OnTick — Namalsk Survival (cond)
BrokenLegsMdfr.OnDeactivate — Sunnyvale_Original (cond)
BrokenLegsMdfr.OnTick — Sunnyvale_Original ✂
BuildingBase.AfterStoreLoad T3 DayZ-Expansion-AI
BuildingBase.DeferredInit — DayZ-Expansion-AI
BuildingBase.EEOnCECreate — DayZ-Expansion-AI
BuildingBase.EEOnDamageCalculated — DayZ-Expansion-Core
BuildingBase.Explode — DayZ-Expansion-Core
BuildingBase.NameOverride — DayZ-Expansion-Core (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
CAContinuousCraft.Setup — gebsfish
CAContinuousFill.CalcAndSetQuantity — Namalsk Survival
CAContinuousFill.Setup — Namalsk Survival
CAContinuousMineWood.DamagePlayersHands — Namalsk Survival (cond)
CAContinuousRepeatFishing.SetNewSignalData — gebsfish
CF_Date.Format — DayZ-Expansion-Core (cond)
CF_Localiser.Set — DayZ-Expansion-Core ✂
CF_ModuleGame.EnableRPC — DayZ-Expansion-Core (cond)
CarBattery.SetActions T2 iM7s_DrugRunning
CarDoor.EEHealthLevelChanged T2 DayZ-Expansion-Vehicles
CarDoor.Expansion_CarContactActivates — DayZ-Expansion-Vehicles ✂
CarDoor.NameOverride — DayZ-Expansion-Vehicles ✂
CarHud.Init — DayZ-Expansion-Vehicles
CarHud.LBSetVehicle — Sunnyvale_Original ✂
CarHud.RefreshVehicleHud — DayZ-Expansion-Vehicles
CarHud.ShowVehicleInfo — DayZ-Expansion-Vehicles
CarScript.DebugFreeAreaAtDoor — DayZ-Expansion-Core ✂
CarScript.DeferredInit — DudeWheresMyCar
CarScript.EEHealthLevelChanged T2 DayZ-Expansion-AI
CarScript.EEInit T3 DayZ-Expansion-AI
CarScript.EEItemDetached T2 DayZ-Expansion-Core
CarScript.EEOnDamageCalculated — DayZ-Expansion-AI
CarScript.GenerateCarHornAINoise — DayZ-Expansion-AI
CarScript.IsAreaAtDoorFree — DayZ-Expansion-Core ✂
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CarScript.OnUpdate T0 Sunnyvale_PVE
CarScript.OnVariablesSynchronized T2 DayZ-Expansion-Vehicles
CarScript.SetActions T2 gebsfish
CargoContainer.AddedToCargo — Sunnyvale_Original
CargoContainer.IsDisplayable — Sunnyvale_Original
CargoContainer.IsVisible — Sunnyvale_Original
CargoContainer.Refresh — Sunnyvale_Original
CargoContainer.RemovedFromCargo — Sunnyvale_Original
CargoContainer.SetEntity — Sunnyvale_Original
CargoContainer.UpdateHeaderText — Sunnyvale_Original
CatchYieldBank.GetYieldItemByIdx — gebsfish (cond)
CatchYieldBank.Init — gebsfish
CatchYieldBank.RegisterYieldItem — gebsfish (cond)
CatchingContextBase.SpawnAndSetupCatch — gebsfish ✂
CatchingContextFishingRodAction.GenerateResult — gebsfish ✂
CatchingContextFishingRodAction.Init — gebsfish
CatchingContextFishingRodAction.InitCatchingItemData — gebsfish
CatchingContextFishingRodAction.ModifySignalProbability — gebsfish ✂
CatchingContextFishingRodAction.OnAfterSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnBeforeSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnSignalMiss — gebsfish ✂
CatchingContextFishingRodAction.OnSignalPass — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalDuration — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalStartTime — gebsfish ✂
CatchingContextFishingRodAction.RemoveItemSafe — gebsfish ✂
CatchingContextFishingRodAction.TryDamageItems — gebsfish ✂
CatchingContextFishingRodAction.TryHookLoss — gebsfish ✂
CattleProd.OnWorkStart — DayZ-Expansion-Core
CattleProd.OnWorkStop — DayZ-Expansion-Core
CharacterCreationMenu.Refresh — DayZ-Expansion-Core
Chat.Add — Sunnyvale_Original ✂
Chat.AddInternal — Sunnyvale_Original ✂
Chat.Init — Sunnyvale_Original ✂
ChatLine.Set — Sunnyvale_Original
ChatLine.SetColour — Sunnyvale_Original
Chemlight_ColorBase.OnWorkStart — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStop — DayZ-Expansion-Core
Chemlight_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
CivSedanWheel.OnWasDetached — DayZ-Expansion-Vehicles
CivilianSedan.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
CivilianSedan.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
CleanWeapon.CanDo — Sunnyvale_Original ✂
CleanWeapon.Do — Sunnyvale_Original ✂
CleanWeapon.Init — Sunnyvale_Original ✂
CleanWeapon.IsRepeatable — Sunnyvale_Original ✂
ClosableContainer.IsDisplayable — Sunnyvale_Original
ClosableContainer.Open — Sunnyvale_Original
Clothing.CanPutInCargoClothingConditions — RaG_Core (cond)
Clothing.EECargoIn — DayZ-Expansion-AI
Clothing.EECargoMove — DayZ-Expansion-AI
Clothing.EECargoOut — DayZ-Expansion-AI
Clothing.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
Clothing.SetActions T2 Sunnyvale_Original_II
Clothing.SmershException — DayZ-Expansion-Core ✂
CodeLock.AfterStoreLoad T3 Sunnyvale_Original
CodeLock.CanDetachAttachment — Sunnyvale_Original (cond)
CodeLock.CanPutAsAttachment — Sunnyvale_Original (cond)
CodeLock.LockServer — Sunnyvale_Original
CodeLock.NewUnlockServer — Sunnyvale_Original (cond)
CodeLock.SetActions T2 Sunnyvale_Original
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
CodeLockServerRPC.OpenTarget — Sunnyvale_Original (cond)
CodeLockServerRPC.ServerRPCHandler — Sunnyvale_Original (cond)
ComponentAnimalBleeding.CreateWound — Sunnyvale_Original ✂
ComponentEnergyManager.Event_OnAwake — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.FindAndConsumeEnergy — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.GetMySocketID — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.PlugCordIntoSocket — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.PlugInDevice — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.ResetEnergyUsage — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.SetEnergySource — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.SetMySocketID — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.SetPlugOwner — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.SetPowered — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.StopUpdates — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.UnplugCordFromSocket — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.UpdateSocketSelections — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.WakeUpWholeBranch — GRW ER7 Gauss Rifle ✂
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.IsColliding — BaseBuildingPlus ✂
Construction.IsCollidingEx — BaseBuildingPlus ✂
ConstructionMaterialInfoIcon.CheckDisplayableAttachment — Sunnyvale_Original
ConstructionMaterialInfoIcon.SetQuantity — Sunnyvale_Original (cond)
ContainerWithCargo.IsDisplayable — Sunnyvale_Original
ContainerWithCargo.IsVisible — Sunnyvale_Original
ContainerWithCargo.LockCargo — Sunnyvale_Original
ContainerWithCargo.Open — Sunnyvale_Original
ContainerWithCargoAndAttachments.HideCargo — Sunnyvale_Original (cond)
ContainerWithCargoAndAttachments.IsDisplayable — Sunnyvale_Original
ContainerWithCargoAndAttachments.OnShow — DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.Open — Sunnyvale_Original
ContainerWithCargoAndAttachments.SetEntity — DayZ-Expansion-Core
ContainerWithCargoAndAttachments.SetOpenState — DayZ-Expansion-Core
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
ContaminatedArea_Base.OnPlayerEnterServer — Namalsk Survival ✂
ContaminatedArea_Base.OnPlayerExitServer — Namalsk Survival ✂
ContaminatedArea_Base.eAI_IsDangerousToAI — DayZ-Expansion-AI ✂
ContaminatedTrigger.OnEnterServerEvent — Sunnyvale_PVE
Cooking.CookWithEquipment — Sunnyvale_Original (cond)
CoughSymptom.OnGetActivatedServer — DayZ-Expansion-AI
CraftArmbandFlag.CanDo — Sunnyvale_Original
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftImprovisedExplosive.CanDo — Namalsk Survival ✂
CraftRag.CanDo — Sunnyvale_Original (cond)
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
DayZAnimalCommandAttackModdable.PreAnimUpdate — DayZ-Dog (cond)
DayZAnimalCommandDeathModdable.PreAnimUpdate — Ambient Animals Pack (cond)
DayZAnimalCommandLookAtModdable.PreAnimUpdate — Ambient Animals Pack
DayZExpansion.SpectateAI — DayZ-Expansion-AI ✂
DayZGame.Display3dMarkers — DudeWheresMyCar
DayZGame.Expansion_OnUpdate — DayZ-Expansion-Core ✂
DayZGame.ExplosionEffectsEx — DayZ-Expansion-AI
DayZGame.IsDebugMonitor — DayZ-Expansion-AI ✂
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerCamera1stPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Vehicles ✂
DayZPlayerCamera1stPersonVehicle.OnActivate — DayZ-Expansion-Vehicles
DayZPlayerCamera1stPersonVehicle.OnUpdate T0 DayZ-Expansion-Vehicles
DayZPlayerCamera3rdPersonErc.OnUpdate T0 Admirals Parachute Mod
DayZPlayerCamera3rdPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Vehicles ✂
DayZPlayerCamera3rdPersonVehicle.OnActivate — DayZ-Expansion-Vehicles
DayZPlayerCamera3rdPersonVehicle.OnUpdate T0 DayZ-Expansion-Vehicles
DayZPlayerCameraOptics.OnActivate — Sunnyvale_Original_II
DayZPlayerCommandDeathCallback.OnSimulationEnd — DayZ-Expansion-Core
DayZPlayerImplement.AddNoise — DayZ-Expansion-AI
DayZPlayerImplement.CameraHandler — Sunnyvale_Original (cond)
DayZPlayerImplement.CanBeSkinned — DayZ-Expansion-Core (cond)
DayZPlayerImplement.CanBeTargetedByAI — DayZ-Expansion-AI
DayZPlayerImplement.EEHealthLevelChanged T2 DayZ-Expansion-AI
DayZPlayerImplement.ExitSights — Sunnyvale_Original_II
DayZPlayerImplement.Expansion_CanBeDamaged — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion — DayZ-Expansion-AI ✂
DayZPlayerImplement.Expansion_Init — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_IsAI — DayZ-Expansion-AI ✂
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataLoad — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataSave — DayZ-Expansion-AI
DayZPlayerImplement.GetBootsType — Namalsk Survival ✂
DayZPlayerImplement.HandleDeath — Namalsk Survival
DayZPlayerImplement.HandleWeapons T1 Sunnyvale_Original_II
DayZPlayerImplement.IsInventoryVisible T2 DayZ-Expansion-Core
DayZPlayerImplement.IsShootingFromCamera — Sunnyvale_Original_II ✂
DayZPlayerImplement.ModCommandHandlerAfter — DayZ-Dog
DayZPlayerImplement.ModCommandHandlerInside — Admirals Parachute Mod
DayZPlayerImplement.NameOverride — DayZ-Expansion-Core (cond)
DayZPlayerImplement.OnSprintEnd — Sunnyvale_Original_II (cond)
DayZPlayerImplement.OnSprintStart — Sunnyvale_Original_II (cond)
DayZPlayerImplement.OnStepEvent — gebsfish
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.OnSyncJuncture — DayZ-Expansion-Core
DayZPlayerImplement.PlaySound — gebsfish (cond)
DayZPlayerImplement.ProcessJumpOrClimb — Sunnyvale_Original
DayZPlayerImplement.SwitchOptics — Sunnyvale_Original_II (cond)
DayZPlayerImplementAiming.CalculateWeight — Sunnyvale_Original_II (cond)
DayZPlayerImplementAiming.OnRaiseBegin — Sunnyvale_Original_II
DayZPlayerImplementAiming.ProcessAimFilters — Sunnyvale_Original
DayZPlayerImplementFallDamage.AttachBleedingToZonesByHeight — Namalsk Survival (cond)
DayZPlayerImplementJumpClimb.Jump — Admirals Parachute Mod (cond)
DayZPlayerMeleeFightLogic_LightHeavy.DamageHands — Namalsk Survival ✂
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateFinisherAttack — Sunnyvale_PVE
DayZPlayerMeleeFightLogic_LightHeavy.Init — DayZ-Expansion-Core (cond)
DayZPlayerSyncJunctures.SendDamageHitEx — Sunnyvale_PVE ✂
DeCraftWoodenCrate.CanDo — BaseBuildingPlus ✂
DeadFox.Expansion_IsMeleeWeapon — DayZ-Expansion-AI ✂
DeadfallData.InitYieldBank — gebsfish ✂
DeafnessCompleteSymptom.OnGetActivatedClient — DayZ-Expansion-AI (cond)
DeafnessCompleteSymptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DebugMonitor.CalculateMapTile — DayZ-Expansion-AI (cond)
DebugMonitor.SetFramerate — DayZ-Expansion-AI
DebugMonitor.SetFramerateText — DayZ-Expansion-AI (cond)
DecoderTablet.SetActions T2 Sunnyvale_Original
DeerisleData.InitYieldBank — gebsfish ✂
Defibrillator.OnWorkStart — DayZ-Expansion-Core
Defibrillator.OnWorkStop — DayZ-Expansion-Core
DigOutStashLambda.Execute — DayZ-Expansion-Core ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanPutAsAttachment — Sunnyvale_Original (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DuctTape.InitItemVariables — Sunnyvale_Original
DuctTape.OnVariablesSynchronized T2 iM7s_DrugRunning
DuctTape.SetActions T2 iM7s_DrugRunning
EasterEgg.OnInventoryEnter T2 DayZ-Expansion-Core
EasterEgg.OnInventoryExit T2 DayZ-Expansion-Core
Edible_Base.ChangeFoodStage — DayZ-Expansion-AI
Edible_Base.EEDelete T3 gebsfish
Edible_Base.EEInit T3 gebsfish
Edible_Base.EEItemLocationChanged T2 gebsfish
Edible_Base.OnVariablesSynchronized T2 gebsfish
Edible_Base.SoundCookingStart — MaharlikaPH_Boats ✂
EffExhaustSmoke.Event_OnFrameUpdate — DayZ-Expansion-Vehicles (cond)
EffExhaustSmoke.Expansion_SetParticleStateHelicopter — DayZ-Expansion-Vehicles ✂
EffExhaustSmoke.Expansion_SetRotorSpeed — DayZ-Expansion-Vehicles ✂
EffectArea.EEDelete T3 DayZ-Expansion-AI
EffectArea.InitZoneServer — DayZ-Expansion-AI
EffectArea.OnPlayerEnterServer — DayZ-Expansion-AI
EffectArea.OnPlayerExitServer — DayZ-Expansion-AI
EffectArea.OnVariablesSynchronized T2 DayZ-Expansion-AI
ElectronicRepairKit.InitItemVariables — Sunnyvale_Original
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CanPlayEmote — Admirals Parachute Mod
EmoteManager.CreateBleedingEffect — DayZ-Expansion-Core (cond)
EmoteManager.OnEmoteEnd — DayZ-Dog
EmoteManager.Update — DayZ-Dog
Environment.ApplyDrynessToItemEx — Namalsk Survival
Environment.CollectAndSetPlayerData — Namalsk Survival
Environment.DetermineHeatcomfortBehavior — Namalsk Survival (cond)
Environment.Init — Namalsk Survival
Environment.ProcessHeatComfort — Namalsk Survival ✂
Environment.SetHeatcomfortDirectly — Namalsk Survival
EpoxyPutty.InitItemVariables — Sunnyvale_Original
ExpansionActionDismissAI.ActionCondition T2 DayZ-Expansion-Quests
ExpansionBarbedWire.CreateTargetInformation — DayZ-Expansion-AI ✂
ExpansionBarbedWire.Expansion_IsDanger — DayZ-Expansion-AI ✂
ExpansionBlinkLight.EOnFrame T1 Arma 2 Helicopters Remastered ✂
ExpansionCarKey.EEOnAfterLoad T3 Sunnyvale_Original
ExpansionCarKey.IsPaired — Sunnyvale_Original (cond)
ExpansionESPModificationModule.OnInit T3 DayZ-Expansion-Vehicles
ExpansionMarketMenu.UpdatePreview — Sunnyvale_Original_II
ExpansionMarketModule.CheckCanUseTrader — DayZ-Expansion-Quests
ExpansionP2PMarketModule.CheckCanUseTrader — DayZ-Expansion-Quests
ExpansionPartyData.OnJoin — DayZ-Expansion-Quests
ExpansionPartyData.OnLeave — DayZ-Expansion-Quests
ExpansionQuestModule.CreateMarkerClient — Sunnyvale_Original ✂
ExpansionQuestModule.HasQuestMarker — Sunnyvale_Original ✂
ExpansionQuestModule.RemoveMarkersClient — Sunnyvale_Original ✂
ExpansionSettings.ServerInit — DayZ-Expansion-AI
ExpansionTraderAIBase.AddAutoMarker — Sunnyvale_Original ✂
ExpansionTraderNPCBase.AddAutoMarker — Sunnyvale_Original ✂
ExpansionVehicle.CanBeDamaged — DayZ-Expansion-Vehicles (cond)
ExpansionVehicle.DeferredInit — DayZ-Expansion-Vehicles
ExpansionVehicle.GetLockState — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.Init — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.IsLocked — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.OnCECreate — DayZ-Expansion-Vehicles
ExpansionVehicle.OnDoorClosed — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.OnDoorOpened — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.ResetKeyPairing — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.SetLockState — DayZ-Expansion-Vehicles ✂
ExpansionWorld.FirearmEffects — DayZ-Expansion-AI
ExpansionWorld.FixAIFirearmFX — DayZ-Expansion-AI ✂
ExpansionWorld.OnFinish — DayZ-Expansion-AI
ExpansionWorld.OnStart — DayZ-Expansion-AI
ExpansionWorld.eAI_OnUpdate — DayZ-Expansion-AI ✂
ExplosivesBase.CreateTargetInformation — DayZ-Expansion-AI ✂
ExplosivesBase.DeferredInit — DayZ-Expansion-AI
ExplosivesBase.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
ExplosivesBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
Fence.Expansion_OnPartBuiltServer — DayZ-Expansion-Core
FeverBlurSymptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
FeverBlurSymptom.OnUpdateClient — DayZ-Expansion-AI (cond)
FirearmActionLoadBullet.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadBulletQuick.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBullet.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBullet.OnStartServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletQuick.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletQuick.OnStartServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletRadial.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletRadial.OnStartServer — DayZ-Expansion-Quests
FirearmActionMechanicManipulate.OnEndServer — DayZ-Expansion-Quests
FirearmActionMechanicManipulate.OnStartServer — DayZ-Expansion-Quests
FirefighterAxe.SetActions T2 RaG_BaseItems
FireplaceBase.CanCookOnStick — Namalsk Survival
FireplaceBase.CookOnDirectSlot — Namalsk Survival (cond)
FireplaceBase.CookWithEquipment — Namalsk Survival (cond)
FireplaceBase.Heating — Namalsk Survival
FireplaceBase.SmokeOnSmokingSlot — Namalsk Survival (cond)
FireplaceBase.StartFire — Namalsk Survival
FireworksBase.OnInventoryEnter T2 DayZ-Expansion-Core
FishYieldItemBase.GetCycleTimeForYieldItem — gebsfish ✂
FishingRod_Base_New.SetActions T2 RaG_BaseItems
FlammableBase.EEDelete T3 Namalsk Survival
FlammableBase.EEInit T3 Namalsk Survival
FlammableBase.EEItemLocationChanged T2 Namalsk Survival
FlammableBase.OnSwitchOff — DayZ-Expansion-AI
FlammableBase.OnSwitchOn — DayZ-Expansion-AI
FlammableBase.OnWorkStart — Namalsk Survival
FlammableBase.OnWorkStop — Namalsk Survival
FlammableBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
Flashlight.OnWorkStart — DayZ-Expansion-Core
Flashlight.OnWorkStop — DayZ-Expansion-Core
Flashlight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
FreezeRattleSymptom.OnGetActivatedServer — Namalsk Survival ✂
FryingPan.ParticleCookingStart — MaharlikaPH_Boats ✂
GP5GasMask.GetVoiceEffect — Namalsk Survival ✂
GP5GasMask.IsObstructingVoice — Namalsk Survival ✂
GPSReceiver.OnWorkStart — DayZ-Expansion-Core
GPSReceiver.OnWorkStop — DayZ-Expansion-Core
GardenLime.InitItemVariables — Sunnyvale_Original
GardenLime.SetActions T2 RaG_BaseItems
GasMask.GetVoiceEffect — Namalsk Survival ✂
GasMask.IsObstructingVoice — Namalsk Survival ✂
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
GhillieBushrag_ColorBase.CanPutAsAttachment — Cl0ud's Military Gear
GhillieSuit_ColorBase.CanPutAsAttachment — Cl0ud's Military Gear
GhillieTop_ColorBase.CanPutAsAttachment — Cl0ud's Military Gear
Grenade_Base.Expansion_IsLive — DayZ-Expansion-Core ✂
HMP3Symptom.OnGetActivatedClient — DayZ-Expansion-AI (cond)
HMP3Symptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
HMP3Symptom.OnUpdateClient — DayZ-Expansion-AI (cond)
Hacksaw.SetActions T2 Code Lock
HandEventBase.ReadFromContext — Sunnyvale_Original
HandEventBase.WriteToContext — Sunnyvale_Original
HandsContainer.ElectricityIcon — Sunnyvale_Original (cond)
HatchbackWheel.OnWasDetached — DayZ-Expansion-Vehicles
Hatchback_02.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
Hatchback_02.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
Hatchback_02_Wheel.OnWasDetached — DayZ-Expansion-Vehicles
Header.SetItemPreview — DayZ-Expansion-Core
Headtorch_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
HealthRegenMdfr.OnTick — Namalsk Survival ✂
HeatComfortMdfr.OnTick — Namalsk Survival ✂
Heatpack.OnWorkStart — DayZ-Expansion-Core
Heatpack.OnWorkStop — DayZ-Expansion-Core
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AddProjectionRotation — BaseBuildingPlus ✂
Hologram.GetDefaultOrientation — 3D Printer
Hologram.GetProjectionRadius — Sunnyvale_Original
Hologram.GetProjectionRotation — BaseBuildingPlus ✂
Hologram.HeightPlacementCheck — gebsfish (cond)
Hologram.IsClippingRoof — gebsfish (cond)
Hologram.IsCollidingBBox — gebsfish
Hologram.IsCollidingGeometryProxy — gebsfish
Hologram.IsCollidingPlayer — Sunnyvale_Original
Hologram.IsFloating — BaseBuildingPlus
Hologram.SetHologramPosition — gebsfish
Hologram.SubtractProjectionRotation — BaseBuildingPlus ✂
HuntingOptic.CanPutAsAttachment — Sunnyvale_Original_II
IAT_ActionCraftOnWorkbench.OnFinishProgressServer — iM7s_DrugRunning
IAT_ActionCraftOnWorkbench.SetupAnimation — iM7s_DrugRunning ✂
IAT_ActioncraftOnWorkbenchCB.CreateActionComponent — iM7s_DrugRunning ✂
Icon.CreateWhiteBackground — Sunnyvale_Original
Icon.DestroyWhiteBackground — Sunnyvale_Original
Icon.FullScreen — Sunnyvale_Original
Icon.InitEx — Sunnyvale_Original
Icon.Refresh — Sunnyvale_Original
Icon.SetItemPreviewEx — Sunnyvale_Original
IntroSceneCharacter.CharacterLoad — DayZ-Dog
Inventory.OnShow — Namalsk Survival
Inventory.SetLayoutName — Namalsk Survival ✂
InventoryQuickbar.GetQuickbarItemColor — DayZ-Expansion-Vehicles
InventoryQuickbar.UpdateItems — Sunnyvale_Original
ItemActionsWidget.GetActionDesc — DayZ-Expansion-Core
ItemBase.AreChildrenAccessible — DayZ-Expansion-AI (cond)
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanDisplayAttachmentSlot T2 DayZ-Expansion-Core ✂
ItemBase.CanLoadAttachment — DayZ-Expansion-Core ✂
ItemBase.CanOpenRaGDigital — Sunnyvale_Original (cond)
ItemBase.CanPutAsAttachment — DayZ-Expansion-Core (cond)
ItemBase.CanPutInCargo T2 Forward Operator Gear ✂
ItemBase.CanPutIntoHands T2 DayZ-Expansion-Market
ItemBase.CanReceiveAttachment T2 DayZ-Expansion-Core (cond)
ItemBase.CanRemoveFromCargo — DayZ-Expansion-Market
ItemBase.CanRemoveFromHands — DayZ-Expansion-Market
ItemBase.DeferredInit — DayZ-Expansion-Quests
ItemBase.EEKilled T3 DayZ-Expansion-AI
ItemBase.EEOnAfterLoad T3 DayZ-Expansion-Vehicles
ItemBase.EEOnDamageCalculated — DayZ-Expansion-AI
ItemBase.EOnContact — DayZ-Expansion-AI ✂
ItemBase.Expansion_CanObjectAttach — DayZ-Expansion-Vehicles ✂
ItemBase.Expansion_GetRarity — DayZ-Expansion-Quests ✂
ItemBase.GetAttachmentSoundType — Sunnyvale_Original (cond)
ItemBase.GetCLCodeLock — Sunnyvale_Original
ItemBase.GetDisplayName — Sunnyvale_Original
ItemBase.GetHiddenSelectionIndex — DayZ-Expansion-Vehicles ✂
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.GetProtectionLevel — Namalsk Survival (cond)
ItemBase.InitItemVariables — Sunnyvale_Original
ItemBase.IsInventoryVisible T2 DayZ-Expansion-Vehicles
ItemBase.MaxLifetimeRefreshCalc — DayZ-Expansion-Core ✂
ItemBase.OnEnergyConsumed — DayZ-Expansion-AI (cond)
ItemBase.OnItemLocationChanged T2 DayZ-Expansion-Vehicles
ItemBase.OnStoreSave T3 CF
ItemBase.OnSwitchOff — DayZ-Expansion-AI
ItemBase.OnSwitchOn — DayZ-Expansion-AI
ItemBase.OnWasAttached — DayZ-Expansion-AI
ItemBase.OnWasDetached — DayZ-Expansion-AI
ItemBase.PrepareRaGDigitalOpen — Sunnyvale_Original (cond)
JMESPMeta.CreateActions — DayZ-Expansion-Vehicles
JMModuleConstructor.RegisterModules — DayZ-Expansion-Core
JMPlayerForm.Click_ApplyStats — DayZ-Expansion-AI
JMPlayerForm.InitActionWidgetsStats — DayZ-Expansion-AI
JMPlayerForm.OnClientPermissionsUpdated — DayZ-Expansion-AI
JMPlayerForm.RefreshStats — DayZ-Expansion-AI
JMPlayerInstance.OnReceiveStatus — DayZ-Expansion-AI
JMPlayerInstance.OnRecieveHealth — DayZ-Expansion-AI
JMPlayerInstance.OnSendHealth — DayZ-Expansion-AI
JMPlayerInstance.OnSendStatus — DayZ-Expansion-AI
JMPlayerInstance.Update — DayZ-Expansion-AI
JMPlayerModule.GetRPCMax — DayZ-Expansion-AI ✂
JMPlayerModule.OnRPC T2 DayZ-Expansion-AI
JMPlayerModule.Server_EndSpectating — DayZ-Expansion-AI
JMPlayerModule.Server_OnStartSpectating — DayZ-Expansion-AI
JMPlayerModule.Server_StartSpectating — DayZ-Expansion-AI
JMVehicleSpawnerSettings.Defaults — DayZ-Expansion-Vehicles
JMVehiclesMenu.GetVehicleTypeInfo — DayZ-Expansion-Vehicles ✂
KashtanOptic.CanPutAsAttachment — Sunnyvale_Original_II
KazuarOptic.CanPutAsAttachment — Sunnyvale_Original_II
KeybindingElement.Reload — CF
KeybindingElementNew.GetLayoutName — DayZ-Expansion-Core ✂
KeybindingsMenu.Init — DayZ-Expansion-Core
KeybindingsMenu.Refresh — DayZ-Expansion-Core ✂
KitchenTimer.OnUpdate T0 DayZ-Expansion-AI
KobraOptic.CanPutAsAttachment — Sunnyvale_Original_II
LBGroup.OnLoadServer — Sunnyvale_Original
LBGroup.OnRPCClient — Sunnyvale_Original
LBGroup.ReadGroupFromCtx — Sunnyvale_Original
LBGroup.WriteGroupToCtx — Sunnyvale_Original
LBGroupUI.AddCustomMarkers — Sunnyvale_Original
LBGroupUI.AddCustomMarkersOnMapOpen — Sunnyvale_Original
LB_ATM_Playerbase.AddATMMoney — Sunnyvale_Original ✂
LB_ATM_Playerbase.AddableATMMoney — Sunnyvale_Original ✂
LB_ATM_Playerbase.GetATMMoney — Sunnyvale_Original ✂
LB_ATM_Playerbase.IsBankingAvailable — Sunnyvale_Original ✂
LB_ATM_Playerbase.RemoveATMMoney — Sunnyvale_Original ✂
LB_Elevator_Mission.OnCreditCardDataReceived — Sunnyvale_Original ✂
LB_Elevator_Mission.OnCreditCardPinChange — Sunnyvale_Original ✂
LB_Elevator_Mission.OnGroupChanged — Sunnyvale_Original
LB_Elevator_Mission.OnInviteReceived — Sunnyvale_Original ✂
LB_Elevator_Mission.OnItemInInventoryChanged — Sunnyvale_Original ✂
LB_Elevator_World.AddAdminPlacedItem — Sunnyvale_Original
LB_Elevator_World.OnGroupDeleted — Sunnyvale_Original
LB_Elevator_World.OnGroupRenamed — Sunnyvale_Original ✂
LandMineTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance — DayZ-Expansion-AI ✂
LargeGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
LargeGasCanister.SetActions T2 iM7s_DrugRunning
LeatherSewingKit.InitItemVariables — Sunnyvale_Original
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
LuxData.InitYieldBank — gebsfish ✂
M4_CarryHandleOptic.CanPutAsAttachment — Sunnyvale_Original_II
M4_T3NRDSOptic.CanPutAsAttachment — Sunnyvale_Original_II
M68Optic.CanPutAsAttachment — Sunnyvale_Original_II
MagazineStorage.EEOnDamageCalculated — Sunnyvale_Original_II (cond)
MagazineStorage.IsCompatiableAmmo — DayZ-Expansion-Quests
MagazineStorage.SetActions T2 RaG_BaseItems
MapNavigationBehaviour.OrderedAltitudeNumbersPosition — Namalsk Survival ✂
MapNavigationBehaviour.OrderedPositionNumbersFromGridCoords — Namalsk Survival ✂
MaskBase.ConsumeQuantity — DayZ-Expansion-AI (cond)
MaskMdfr.OnTick — Namalsk Survival ✂
MediumGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
MediumGasCanister.SetActions T2 iM7s_DrugRunning
Megaphone.OnWorkStart — DayZ-Expansion-Core
Megaphone.OnWorkStop — DayZ-Expansion-Core
MetalWire.UpdateAllSelections — DayZ-Expansion-Vehicles
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MiscGameplayFunctions.GetHeadingAngle — DayZ-Expansion-AI ✂
MiscGameplayFunctions.GetHeadingVector — DayZ-Expansion-AI ✂
MiscGameplayFunctions.RemoveSplint — Sunnyvale_Original ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.InitWorldYieldDataDefaults — gebsfish ✂
MissionBase.InitialiseWorldData — Namalsk Survival (cond)
MissionBase.OnKeyPress — Sunnyvale_PVE
MissionBase.OnMissionFinish T3 Sunnyvale_PVE
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.DecontaminatePhoenix — Namalsk Survival ✂
MissionServer.GetLantiaControllerServer — Namalsk Survival ✂
MissionServer.GetPhoenixState — Namalsk Survival ✂
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnGameplayDataHandlerLoad — gebsfish
MissionServer.OnInitLB — Sunnyvale_Original
MissionServer.SendModData — RaG_BaseItems
MissionServer.SetPhoenixState — Namalsk Survival ✂
MissionServer.SyncRespawnModeInfo — DayZ-Expansion-AI (cond)
MissionServer.eAI_GetPlayers — DayZ-Expansion-AI ✂
ModItemRegisterCallbacks.RegisterCustom — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifierBase.ResetLastTickTime — DayZ-Expansion-AI
ModifierBase.Tick T0 DayZ-Expansion-AI (cond)
ModifiersManager.OnScheduledTick T1 DayZ-Expansion-AI ✂
ModifiersManager.SetModifiers — DayZ-Expansion-AI
MotorbikeScript.CanReceiveAttachment T2 DayZ-Expansion-Vehicles
MotorbikeScript.CanReleaseAttachment T2 DayZ-Expansion-Vehicles
MotorbikeScript.DamageCrew — DayZ-Expansion-Vehicles
MotorbikeScript.DeferredInit — DayZ-Expansion-Core
MotorbikeScript.EECargoIn — DayZ-Expansion-Core
MotorbikeScript.EECargoOut — DayZ-Expansion-Core
MotorbikeScript.EEDelete T3 DayZ-Expansion-Core
MotorbikeScript.EEHitBy T2 DayZ-Expansion-Core
MotorbikeScript.EEInit T3 DayZ-Expansion-Core
MotorbikeScript.EEItemAttached T2 DayZ-Expansion-Vehicles
MotorbikeScript.EEItemDetached T2 DayZ-Expansion-Vehicles
MotorbikeScript.EEOnAfterLoad T3 DayZ-Expansion-Vehicles
MotorbikeScript.EEOnCECreate — DayZ-Expansion-Vehicles
MotorbikeScript.EEOnDamageCalculated — DayZ-Expansion-Core
MotorbikeScript.EOnPostSimulate T1 DayZ-Expansion-Vehicles ✂
MotorbikeScript.GetMomentum — DayZ-Expansion-Vehicles
MotorbikeScript.IsInventoryVisible T2 DayZ-Expansion-Vehicles
MotorbikeScript.NameOverride — DayZ-Expansion-Vehicles ✂
MotorbikeScript.OnBeforeEngineStart — DayZ-Expansion-Vehicles
MotorbikeScript.OnContact — DayZ-Expansion-Vehicles
MotorbikeScript.OnEngineStart — DayZ-Expansion-Vehicles
MotorbikeScript.OnEngineStop — DayZ-Expansion-Vehicles
MotorbikeScript.OnStoreSave T3 CF
MotorbikeScript.OnUpdate T0 DayZ-Expansion-Vehicles
MotorbikeScript.SetActions T2 DayZ-Expansion-Core
NVGoggles.Expansion_TryTurningOff — DayZ-Expansion-AI ✂
NVGoggles.Expansion_TryTurningOn — DayZ-Expansion-AI ✂
NVGoggles.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
Nail.SetActions T2 Sunnyvale_Original
NamalskData.InitYieldBank — gebsfish ✂
NavalPlusData.InitYieldBank — gebsfish ✂
NoiseAIEvaluate.GetNoiseMultiplier — Sunnyvale_PVE ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OffroadHatchback.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
OffroadHatchback.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
OpenCan.Do — Sunnyvale_Original (cond)
OptionsMenuGame.Apply — Sunnyvale_Original
OptionsMenuGame.FillTextMap — Sunnyvale_Original
OptionsMenuGame.IsChanged — Sunnyvale_Original (cond)
OptionsMenuGame.Revert — Sunnyvale_Original
OptionsMenuGame.SetOptions — Sunnyvale_Original
PPEChromAber.RegisterMaterialParameters — iM7s_DrugRunning
PPERequesterBase.Start — Sunnyvale_Original
PPERequesterBase.Stop — Sunnyvale_Original
PPERotBlur.RegisterMaterialParameters — iM7s_DrugRunning
PSO11Optic.CanPutAsAttachment — Sunnyvale_Original_II
PSO1Optic.CanPutAsAttachment — Sunnyvale_Original_II
PatchItem.CanDo — Sunnyvale_Original ✂
PatchItem.Do — Sunnyvale_Original ✂
PatchItem.Init — Sunnyvale_Original ✂
PatchItem.IsRepeatable — Sunnyvale_Original ✂
PetrolLighter.OnVariablesSynchronized T2 iM7s_DrugRunning
PetrolLighter.SetActions T2 iM7s_DrugRunning
PlantBase.Harvest — iM7s_DrugRunning (cond)
PlantBase.RemovePlantEx — iM7s_DrugRunning ✂
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerAgentPool.AddAgent — DayZ-Expansion-Core (cond)
PlayerBase.AfterStoreLoad T3 DayZ-Expansion-Vehicles
PlayerBase.CameraHandler — MaharlikaPH_Boats (cond)
PlayerBase.CanDropEntity T2 DayZ-Dog (cond)
PlayerBase.CanEatAndDrink — Namalsk Survival (cond)
PlayerBase.CanJump — DayZ-Dog (cond)
PlayerBase.CanManipulateInventory — Admirals Parachute Mod (cond)
PlayerBase.CanReceiveItemIntoCargo T2 Admirals Parachute Mod (cond)
PlayerBase.CanReleaseAttachment T2 Namalsk Survival (cond)
PlayerBase.CanReleaseCargo — Admirals Parachute Mod (cond)
PlayerBase.CanReleaseFromHands — Admirals Parachute Mod (cond)
PlayerBase.Consume — Namalsk Survival ✂
PlayerBase.DropItem — DayZ-Expansion-Core
PlayerBase.EEItemIntoHands T2 DayZ-Expansion-Core
PlayerBase.EEOnDamageCalculated — DayZ-Expansion-Vehicles
PlayerBase.Expansion_HasAdminToolGodMode — DayZ-Expansion-Core ✂
PlayerBase.Expansion_HasAdminToolInvisibility — DayZ-Expansion-Core ✂
PlayerBase.Expansion_IsHelper — DayZ-Expansion-AI
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.GetDeltaT — Sunnyvale_Original
PlayerBase.HeadingModel — DayZ-Expansion-Vehicles
PlayerBase.HideClothing — Sunnyvale_Original_II
PlayerBase.IsAlreadyInFallingCommand — Admirals Parachute Mod
PlayerBase.IsFalling — Admirals Parachute Mod (cond)
PlayerBase.IsInVehicle — DayZ-Expansion-AI (cond)
PlayerBase.IsInventoryVisible T2 DayZ-Expansion-Core
PlayerBase.IsLanded — Admirals Parachute Mod (cond)
PlayerBase.IsTargetInActiveRefresherRange — Sunnyvale_Original ✂
PlayerBase.IsWearingSplint — Sunnyvale_Original
PlayerBase.OnCommandSwimFinish — DayZ-Expansion-AI
PlayerBase.OnEnterZone — DayZ-Expansion-Core ✂
PlayerBase.OnExitZone — DayZ-Expansion-Core ✂
PlayerBase.OnInputUserDataProcess — Sunnyvale_Original
PlayerBase.OnLadder — Namalsk Survival (cond)
PlayerBase.OnLand — DayZ-Expansion-Vehicles
PlayerBase.OnParticleEvent — iM7s_DrugRunning
PlayerBase.OnReconnect — DayZ-Expansion-Core
PlayerBase.OnRestrainChangeClient — DayZ-Expansion-Core
PlayerBase.OnRestrainStart — DayZ-Expansion-Core
PlayerBase.OnStoreLoad T3 DayZ-Expansion-Core (cond)
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnStoreSave T3 DayZ-Expansion-Core (cond)
PlayerBase.OnSyncJuncture — Namalsk Survival
PlayerBase.OnVehicleSeatDriverLeft — DayZ-Expansion-Vehicles
PlayerBase.ProcessFeetDamageServer — Namalsk Survival (cond)
PlayerBase.RegisterTransportHit — DayZ-Expansion-Vehicles (cond)
PlayerBase.SaveAreaPersistenceFlag — Namalsk Survival ✂
PlayerBase.ServerReplaceItemWithNew — DayZ-Expansion-Quests
PlayerBase.SetActionsRemoteTarget — Sunnyvale_Original
PlayerBase.SetDecayEffects — Namalsk Survival ✂
PlayerBase.TryHideItemInHands — DayZ-Expansion-Vehicles
PlayerBase.eAI_IsLit — DayZ-Expansion-AI ✂
PlayerBase.eAI_SetFactionTypeID — DayZ-Expansion-AI
PlayerContainer.DoubleClick — DayZ-Dog (cond)
PlayerContainer.ItemAttached — DayZ-Dog (cond)
PlayerContainer.MouseClick — DayZ-Dog (cond)
PlayerContainer.SetPlayer — Sunnyvale_Original
PlayerContainer.UpdateInterval — Namalsk Survival
PlayerSoundEventHandler.PlayRequestEx — Sunnyvale_Original (cond)
PlayerSoundManagerClient.Update — Sunnyvale_Original (cond)
PlayerStatsPCO_current.Init — Namalsk Survival
PluginAdminLog.GetPlayerPrefix — DayZ-Expansion-AI
PluginAdminLog.OnInit T3 DayZ-Expansion-AI
PluginAdminLog.PlayerHitBy — DayZ-Expansion-AI (cond)
PluginAdminLog.PlayerKilled — DayZ-Expansion-AI (cond)
PluginDayzPlayerDebug.RegisterAnimations — iM7s_DrugRunning
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.OnRPC T2 DayZ-Expansion-AI
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginLifespan.CanMakeHandsBloody — Namalsk Survival ✂
PluginManager.RegisterPluginDebug — DayZ-Expansion-Core (cond)
PluginTransmissionAgents.TransmitAgentsEx — Namalsk Survival (cond)
PokeHolesBarrel.CanDo — RaG_BaseItems (cond)
PortableGasLamp.OnWorkStart — DayZ-Expansion-Core
PortableGasLamp.OnWorkStop — DayZ-Expansion-Core
PortableGasStove.EEItemAttached T2 RaG_BeeHive
PortableGasStove.EEItemDetached T2 RaG_BeeHive
PortableGasStove.OnWork — Namalsk Survival (cond)
PortableGasStove.OnWorkStart — Namalsk Survival
PortableGasStove.RemoveCookingAudioVisuals — RaG_BeeHive ✂
PowerGeneratorBase.OnWorkStart — DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStop — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStart — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStop — DayZ-Expansion-Core
PrepareCarp.Init — gebsfish
PrepareFish.CanDo — gebsfish (cond)
PrepareFish.Do — gebsfish (cond)
PrepareFish.Init — gebsfish
PrepareFish.SpawnItems — gebsfish
PrepareFox.Do — Sunnyvale_Original ✂
PrepareFox.Init — Sunnyvale_Original
PrepareMackerel.Init — gebsfish
PrepareSteelheadTrout.Init — gebsfish
PrepareWalleyePollock.Init — gebsfish
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
QuickBarBase.updateSlotsCount — Sunnyvale_Original_II (cond)
RaG_ContainerBase.CanDisplayAttachmentSlot T2 Sunnyvale_Original (cond)
RaG_ContainerBase.CanReleaseAttachment T2 Sunnyvale_Original (cond)
Radio.OnWorkStop — DayZ-Expansion-Core
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
Rangefinder.OnWorkStart — DayZ-Expansion-Core
Rangefinder.OnWorkStop — DayZ-Expansion-Core
Raycaster.OnWorkStart — DayZ-Expansion-Core
Raycaster.OnWorkStop — DayZ-Expansion-Core
RecipeBase.SpawnItems — DayZ-Expansion-Quests
RecoilBase.GetRecoilModifier — Sunnyvale_Original_II ✂
ReflexOptic.CanPutAsAttachment — Sunnyvale_Original_II
Refridgerator.OnWorkStart — DayZ-Expansion-Core
Refridgerator.OnWorkStop — DayZ-Expansion-Core
RepairElectric.CanDo — Sunnyvale_Original ✂
RepairElectric.Do — Sunnyvale_Original ✂
RepairElectric.Init — Sunnyvale_Original ✂
RepairElectric.IsRepeatable — Sunnyvale_Original ✂
RepairEpoxy.Init — gebsfish
RepairWithTape.Init — gebsfish
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — DayZ-Expansion-Core
Rifle_Base.SetActions T2 Sunnyvale_Original_II
Roadflare.OnWorkStart — DayZ-Expansion-Core
Roadflare.OnWorkStop — DayZ-Expansion-Core
Roadflare.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
Screwdriver.OnVariablesSynchronized T2 iM7s_DrugRunning
Sedan_02.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
Sedan_02.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
Sedan_02_Wheel.OnWasDetached — DayZ-Expansion-Vehicles
SeedPackBase.EmptySeedPack — iM7s_DrugRunning ✂
SewingKit.InitItemVariables — Sunnyvale_Original
SharpenMelee.CanDo — Sunnyvale_Original ✂
SharpenMelee.Do — Sunnyvale_Original ✂
SharpenMelee.Init — Sunnyvale_Original ✂
SharpenMelee.IsRepeatable — Sunnyvale_Original ✂
Shovel.SetActions T2 RaG_BaseItems
SizeToChild.OnWidgetScriptInit — Sunnyvale_Original
SledgeHammer.SetActions T2 RaG_BeeHive
SlotsContainer.SetLayoutName — Namalsk Survival ✂
SlotsIcon.ClearRemainSelected — Sunnyvale_Original
SlotsIcon.OnIconDrag — Sunnyvale_Original
SlotsIcon.OnIconDrop — Sunnyvale_Original
SlotsIcon.Refresh — Sunnyvale_Original
SlotsIcon.SetItemPreview — Sunnyvale_Original
SmallGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
SmallGasCanister.SetActions T2 iM7s_DrugRunning
SmershVest.CanPutAsAttachment — Cl0ud's Military Gear
SmokeGrenadeBase.Expansion_IsExplosive — DayZ-Expansion-Core ✂
SmokeGrenadeBase.OnExplode — DayZ-Expansion-Core (cond)
SmokeGrenadeBase.OnWorkStart — DayZ-Expansion-Core
SmokeGrenadeBase.OnWorkStop — DayZ-Expansion-Core
Spear.SetActions T2 gebsfish
Splint.SetActions T2 Sunnyvale_Original
SpookyArea.eAI_IsDangerousToAI — DayZ-Expansion-AI ✂
Spotlight.OnWorkStart — DayZ-Expansion-Core
Spotlight.OnWorkStop — DayZ-Expansion-Core
StaminaHandler.DepleteStaminaEx — DayZ-Expansion-AI (cond)
StaminaHandler.RecalculateDepletionMultiplier — Sunnyvale_Original (cond)
StaminaHandler.StaminaProcessor_Ladder — DayZ-Expansion-AI (cond)
StaminaHandler.StaminaProcessor_Move — DayZ-Expansion-AI (cond)
StaminaHandler.StaminaProcessor_Swimming — DayZ-Expansion-AI (cond)
StaminaHandler.Update — DayZ-Expansion-AI (cond)
StarlightOptic.CanPutAsAttachment — Sunnyvale_Original_II
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
Stone.SetActions T2 BaseBuildingPlus
StunBaton.OnWorkStart — DayZ-Expansion-Core
StunBaton.OnWorkStop — DayZ-Expansion-Core
SwapOldAndNewMagazine.OnEntry — DayZ-Expansion-AI (cond)
SymptomManager.Init — iM7s_DrugRunning
SyncEvents.SendPlayerList — DayZ-Expansion-Core ✂
TLRLight.OnWorkStart — DayZ-Expansion-Core
TLRLight.OnWorkStop — DayZ-Expansion-Core
TLRLight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
TabberUI.AddTab — DayZ-Expansion-Core ✂
TerritoryFlag.AfterStoreLoad T3 Sunnyvale_Original
TerritoryFlag.FindAttachmentBySlotName — Sunnyvale_Original (cond)
TerritoryFlag.IsLBBagReady — Sunnyvale_Original ✂
TerritoryFlag.OnPartDismantledServer — Sunnyvale_Original
TerritoryFlag.OnRPC T2 Sunnyvale_Original
TerritoryFlag.OnStoreLoad T3 Sunnyvale_Original
TerritoryFlag.OnStoreSave T3 Sunnyvale_Original
TerritoryFlag.SetActions T2 Sunnyvale_Original
ThermalBiasHandler.OnStoreLoad T3 DayZ-Expansion-Core (cond)
TireRepairKit.InitItemVariables — Sunnyvale_Original
Torch.OnWorkStart — DayZ-Expansion-Core
Torch.OnWorkStop — DayZ-Expansion-Core
TransferValues.SendValue — DayZ-Expansion-AI (cond)
TrapBase.CreateTargetInformation — DayZ-Expansion-AI ✂
TrapBase.EEHitBy T2 DayZ-Expansion-AI
TrapBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
TrapSpawnBase.PlayCatchNoise — gebsfish (cond)
TrapSpawnBase.PlayCatchParticleSynced — gebsfish (cond)
TrapSpawnBase.PlayCatchSound — gebsfish (cond)
TripwireTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
TripwireTrap.OnInventoryEnter T2 DayZ-Expansion-Core
TruckBattery.EEItemDetached T2 BaseBuildingPlus
Truck_01_Base.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
Truck_01_Wheel.OnWasDetached — DayZ-Expansion-Vehicles
Truck_01_WheelDouble.OnWasDetached — DayZ-Expansion-Vehicles
UniversalLight.OnWorkStart — DayZ-Expansion-Core
UniversalLight.OnWorkStop — DayZ-Expansion-Core
UniversalLight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
VPPMapMenu.DisplayClientMarkers — DudeWheresMyCar
VehicleContactData.SetData — DayZ-Expansion-Vehicles
VehicleLightsComponent.EnableLight — DayZ-Expansion-Vehicles (cond)
VehicleLightsComponent.SetSelectionMaterial — DayZ-Expansion-Vehicles (cond)
VicinityItemManager.AddVicinityItems — DayZ-Expansion-Core
VicinityItemManager.ExcludeFromContainer_Phase1 — Sunnyvale_Original
VicinityItemManager.GetVicinityItems — Sunnyvale_Original (cond)
VicinityItemManager.RefreshVicinityItems — Sunnyvale_Original ✂
VirtualHud.SendRPC — DayZ-Expansion-AI (cond)
VomitSymptom.OnAnimationStart — DayZ-Expansion-AI
WeaponAttachMagazine.OnEntry — DayZ-Expansion-AI (cond)
WeaponCleaningKit.InitItemVariables — Sunnyvale_Original
WeaponFSM.ValidateAndRepairHelper — DayZ-Expansion-Core ✂
WeaponFire.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireAndChamberNext.OnUpdate T0 DayZ-Expansion-AI (cond)
WeaponFireMultiMuzzle.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireToJam.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireWithEject.OnEntry — DayZ-Expansion-AI (cond)
WeaponManager.CanLoadBullet — DayZ-Expansion-Quests
WeaponStableState.SyncAnimState — DayZ-Expansion-Core (cond)
WeaponStartAction.eAI_Vanilla_OnEntry — DayZ-Expansion-AI
WeaponUnjamming_Start.OnUpdate T0 DayZ-Expansion-AI (cond)
Weapon_Base.AfterStoreLoad T3 DayZ-Expansion-Core
Weapon_Base.CanReceiveAttachment T2 Sunnyvale_Original_II (cond)
Weapon_Base.EEOnDamageCalculated — Sunnyvale_Original_II (cond)
Weapon_Base.EEParentedFrom — DayZ-Expansion-AI
Weapon_Base.EEParentedTo — DayZ-Expansion-AI
Weapon_Base.Expansion_GetAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.Expansion_GetDPS — DayZ-Expansion-Core ✂
Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.JamCheck — Sunnyvale_Original
Weapon_Base.OnFireModeChange — DayZ-Expansion-Core
Weapon_Base.OnMovedInsideCargo — Sunnyvale_Original_II
Weapon_Base.OnVariablesSynchronized T2 DayZ-Expansion-Core
Weapon_Base.ProcessWeaponAbortEvent — DayZ-Expansion-AI (cond)
Weapon_Base.ProcessWeaponEvent — DayZ-Expansion-AI (cond)
Weapon_Base.eAI_IsSilent — DayZ-Expansion-AI ✂
Whetstone.InitItemVariables — Sunnyvale_Original
WolfSteakMeat.HandleFoodStageChangeAgents — Sunnyvale_Original ✂
WoodAxe.SetActions T2 RaG_BaseItems
WoodBase.OnTreeCutDown — DayZ-Expansion-Vehicles
WorldData.GetBaseEnvTemperature — Namalsk Survival
WorldData.Init — Namalsk Survival
WorldData.UpdateBaseEnvTemperature — DayZ-Expansion-AI
WorldLighting.SetGlobalLighting — Namalsk Survival
Worm.OnCEIterate — gebsfish
Wreck_Mi8_Crashed.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_Mi8_Crashed.EEOnCECreate — DayZ-Expansion-AI
Wreck_SantasSleigh.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_SantasSleigh.EEOnCECreate — DayZ-Expansion-AI
Wreck_UH1Y.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_UH1Y.EEOnCECreate — DayZ-Expansion-AI
Wrench.OnVariablesSynchronized T2 iM7s_DrugRunning
Wrench.SetActions T2 iM7s_DrugRunning
XmasLights.OnWorkStart — DayZ-Expansion-Core
XmasLights.OnWorkStop — DayZ-Expansion-Core
YieldItemBase.Init — gebsfish
YieldItemJunk.OnEntityYieldSpawned — gebsfish ✂
ZmbM_Gamedev_Base.HandleMindStateChange — DayZ-Expansion-AI
ZombieBase.AfterStoreLoad T3 DayZ-Expansion-Core
ZombieBase.CanBeBackstabbed — Sunnyvale_PVE ✂
ZombieBase.CanBeSkinned — Sunnyvale_Original ✂
ZombieBase.EEHealthLevelChanged T2 DayZ-Expansion-AI
ZombieBase.EOnContact — DayZ-Expansion-AI ✂
ZombieBase.EOnFrame T1 Sunnyvale_PVE ✂
ZombieBase.EOnInit T3 Sunnyvale_PVE
ZombieBase.EOnPostFrame T1 Sunnyvale_PVE ✂
ZombieBase.EvaluateDamageHitAnimation — Sunnyvale_PVE (cond)
ZombieBase.HandleCrawlTransition — Sunnyvale_PVE (cond)
ZombieBase.Init — Sunnyvale_PVE
ZombieBase.ModCommandHandlerInside — Namalsk Survival
ZombieBase.NameOverride — DayZ-Expansion-Core (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
banovData.InitYieldBank — gebsfish ✂
camonetjeep.SetActions T2 Sunnyvale_Original_II
eAIBase.Init — DayZ-Expansion-Quests
iM7s_Cannabis_Plant_BabyBatter_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_BabyBatter_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Barney_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Barney_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_BlueCookies_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_BlueCookies_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Champagne_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Champagne_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_CheetahPiss_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_CheetahPiss_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_ForumXMendo_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_ForumXMendo_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Gelato_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Gelato_Static.Harvest — iM7s_DrugRunning
iM7s_CocaPlant.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_CocaPlant.Harvest — iM7s_DrugRunning
rag_baseitems_container_base.Open — Sunnyvale_Original (cond)
rag_baseitems_greenhouse_base.Open — Sunnyvale_Original (cond)
rag_baseitems_greenhouse_base.SetActions T2 Sunnyvale_Original
rag_baseitems_placeable_base.Open — Sunnyvale_Original (cond)

77 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.