Analyzed mods, ranked
Where the 548 analyzed mods fall
220 asset-only
316 scripted · A11 scripted · B1 scripted · C
Median scripted mod
0.004 ms/s
Heaviest tenth starts at 0.702 ms/s. The letter separates 12 mods from 316; the rank separates all of them.
| Rank | Mod | Footprint | Structural load · heaviest first | Chain breaks |
|---|---|---|---|---|
| 8 | SFP | B heavier than 98% | 2.473 |
clean |
| 9 | [TDB] Server-Modpack | B heavier than 97% | 2.447 |
3 to review + 15 by design |
| 17 | SchanaModParty_119fix | A heavier than 95% | 1.123 |
clean |
| 17 | SchanaParty | A heavier than 95% | 1.123 |
clean |
| 21 | Cabin_Mod_RaGed | A heavier than 94% | 0.990 |
clean |
| 28 | BS Patrol Tank | A heavier than 91% | 0.752 |
clean |
| 29 | BallerZ Gear | A heavier than 91% | 0.744 |
30 by design |
| 30 | zm workbench | A heavier than 91% | 0.725 |
clean |
| 34 | PartyMe | A heavier than 90% | 0.662 |
clean |
| 40 | PvZmoD_TheDarkHorde | A heavier than 88% | 0.610 |
1 to review |
| 44 | Server_Information_Panel | A heavier than 87% | 0.519 |
clean |
| 48 | ToxicZone | A heavier than 85% | 0.420 |
clean |
| 50 | PVEZ Reloaded | A heavier than 85% | 0.383 |
2 by design |
| 53 | RadZone | A heavier than 84% | 0.361 |
clean |
| 56 | DayZ-Dog | A heavier than 83% | 0.338 |
clean |
| 58 | Dabs Framework | A heavier than 82% | 0.330 |
1 to review + 1 by design |
| 59 | Sentinel Enforcer | A heavier than 82% | 0.308 |
clean |
| 68 | InediaInfectedAI | A heavier than 79% | 0.261 |
2 to review + 18 by design |
| 72 | PVEZ | A heavier than 78% | 0.243 |
1 by design |
| 73 | Radiation Zone | A heavier than 78% | 0.216 |
20 by design |
| 77 | Trader | A heavier than 77% | 0.170 |
1 by design |
| 78 | [DEPRECATED] | A heavier than 76% | 0.167 |
clean |
| 79 | AJs Weapons | A heavier than 76% | 0.166 |
clean |
| 83 | VanillaPlusPlusMap | A heavier than 75% | 0.165 |
clean |
| 84 | MedicalAttentionUpdated-Core | A heavier than 74% | 0.158 |
clean |
| 85 | MedicalAttention | A heavier than 74% | 0.157 |
1 to review + 27 by design |
| 89 | DBN_FordRaptor_Scorpio | A heavier than 73% | 0.150 |
1 by design |
| 90 | ZenSleep V1 | A heavier than 73% | 0.149 |
clean |
| 95 | DayZ-Expansion | A heavier than 71% | 0.142 |
32 by design |
| 97 | Banov | A heavier than 70% | 0.141 |
3 to review + 8 by design |
| 98 | Basic Ear Plugs | A heavier than 70% | 0.141 |
clean |
| 100 | Airdrop-Upgraded | A heavier than 70% | 0.141 |
clean |
| 101 | Zens Notes | A heavier than 69% | 0.141 |
clean |
| 102 | BS KeyRoom | A heavier than 69% | 0.141 |
clean |
| 103 | MiniMap | A heavier than 69% | 0.140 |
clean |
| 107 | zSpawnSelection | A heavier than 67% | 0.140 |
clean |
| 109 | Location Text | A heavier than 67% | 0.140 |
clean |
| 112 | Namalsk Survival | A heavier than 66% | 0.110 |
4 to review + 13 by design |
| 114 | DayZ Horse | A heavier than 65% | 0.103 |
clean |
| 119 | Item Restrictions | A heavier than 64% | 0.078 |
clean |
| 121 | Mass'sManyItemOverhaul | A heavier than 63% | 0.075 |
clean |
| 128 | Better Inspect | A heavier than 61% | 0.074 |
2 by design |
| 130 | sVisual | A heavier than 60% | 0.050 |
clean |
| 131 | sGunplay | A heavier than 60% | 0.050 |
54 by design |
| 132 | Mounts & Sights | A heavier than 60% | 0.036 |
1 to review + 1 by design |
| 133 | BoomLay's Things | A heavier than 59% | 0.032 |
clean |
| 135 | Towing Service | A heavier than 59% | 0.027 |
clean |
| 136 | FlipTransport | A heavier than 59% | 0.026 |
clean |
| 137 | bzReload | A heavier than 58% | 0.026 |
1 by design |
| 137 | DieselGear | A heavier than 58% | 0.026 |
3 to review + 5 by design |
page 1 of 3 · 132 mods lighter →
What the rank measures
Milliseconds of server main thread per second at 100 players, from how often each hook fires and how many timers stay alive. One per-frame hook is about 0.025 ms/s; one repeating timer about 0.140. Ties share a rank: same structure, same score. "Heavier than N%" is against scripted mods only.
What it leaves out
What the hooks do inside, network cost, and engine-side load. Rank 1 is the busiest structure, not the laggiest mod. The chain-breaks cell counts a break on a base class or on persisted data as "to review"; breaks on specific classes a mod replaces wholesale are "by design" — each mod's page ranks them. Methodology.