← modperf

Stack composer

Started from Under Construction PVE with PVP arena: the 45 mods it publishes to the Steam server browser (as of 2026-10-21), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 MuchFramework
  4. 4 AgricultureCore
  5. 5 Virtual Storage Module not analyzed
  6. 6 MMG Virtual Storage (VSM) not analyzed
  7. 7 DeerIsle analysis failed
  8. 8 BuilderItems
  9. 9 PVEZ Reloaded
  10. 10 AJs Creatures V2 not analyzed
  11. 11 AI Bandits not analyzed
  12. 12 Airdrop-Upgraded
  13. 13 BodyBags
  14. 14 BaseBuildingPlus
  15. 15 DNA Keycards
  16. 16 ZFFortuneWheel not analyzed
  17. 17 VPPAdminTools
  18. 18 DayZ-Expansion-Licensed
  19. 19 DayZ-Expansion-Animations
  20. 20 Arma 2 Helicopters Remastered
  21. 21 AutoCarFlip
  22. 22 CannabisPlus
  23. 23 CJ187-PokemonCards
  24. 24 DrugsPLUS
  25. 25 gebsfish
  26. 26 MMG - Mightys Military Gear
  27. 27 MMG Base Storage
  28. 28 MoneyAUD not analyzed
  29. 29 Mystery Box
  30. 30 Paragon Arsenal
  31. 31 Paragon Gear and Armor
  32. 32 Paragon Vending Machines
  33. 33 SNAFU Weapons
  34. 34 VanillaPlusPlusMap
  35. 35 SODCollectables not analyzed
  36. 36 PVEZMarkersOnVPPMap
  37. 37 UStamina not analyzed
  38. 38 Bullet Stacks to 500 (29/06/2020) not analyzed
  39. 39 Pristine Repair not analyzed
  40. 40 MiniMap
  41. 41 Ear-Plugs
  42. 42 DayZ-Expansion-Bundle
  43. 43 Secure The Zone not analyzed
  44. 44 DayZ Editor Loader
  45. 45 SHOTSx3_Universal_130_Compat not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

13 of 45 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 9 below.

Mods silencing mods
11 conflicts

Across 109 server-side methods hooked by two or more mods. 2 more on client-only UI classes, listed separately.

Structural load
0.69% of a frame at 100 players

6.926 ms per second, all 32 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

11 methods across 7 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 1CF3MuchFramework14BaseBuildingPlus27MMG Base Storage29Mystery Box42DayZ-Expansion-Bundle all
17VPPAdminTools 1VPPAdminTools silences DayZ-Expansion-Bundle
1 method: 1 event
1
27MMG Base Storage 1MMG Base Storage silences MuchFramework
1 method: 1 check
1
42DayZ-Expansion-Bundle 1DayZ-Expansion-Bundle silences CF
1 method: 1 value
4DayZ-Expansion-Bundle silences MuchFramework
4 methods: 3 checks, 1 value
1DayZ-Expansion-Bundle silences BaseBuildingPlus
1 method: 1 value
2DayZ-Expansion-Bundle silences MMG Base Storage
2 methods: 2 checks
1DayZ-Expansion-Bundle silences Mystery Box
1 method: 1 check
9
all 151211 11
5Virtual Storage Module Not analyzed, so what it silences is unknown. Queue it in the list above.
6MMG Virtual Storage (VSM) Not analyzed, so what it silences is unknown. Queue it in the list above.
7DeerIsle Not analyzed, so what it silences is unknown. Queue it in the list above.
10AJs Creatures V2 Not analyzed, so what it silences is unknown. Queue it in the list above.
11AI Bandits Not analyzed, so what it silences is unknown. Queue it in the list above.
16ZFFortuneWheel Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 7 more mods not analyzed yet.

The 7 pairs, largest first# ·

DayZ-Expansion-BundlesilencesMuchFramework4 methods
Clothing.CanLoadItemIntoCargoClothingConditions check MuchFramework's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:33 Clothing.CanReceiveItemIntoCargoClothingConditions check MuchFramework's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:26 ItemBase.CanLoadAttachment check MuchFramework's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase.c:111 Hologram.GetProjectionEntityPosition value MuchFramework's value here is replaced. 0_basebuilding_preload.pbo::4_World\Classes\Hologram.c:20
DayZ-Expansion-BundlesilencesMMG Base Storage2 methods
Clothing.CanLoadItemIntoCargoClothingConditions check MMG Base Storage's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:33 Clothing.CanReceiveItemIntoCargoClothingConditions check MMG Base Storage's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:26
DayZ-Expansion-BundlesilencesBaseBuildingPlus1 method
Hologram.GetProjectionEntityPosition value BaseBuildingPlus's value here is replaced. 0_basebuilding_preload.pbo::4_World\Classes\Hologram.c:20
DayZ-Expansion-BundlesilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
DayZ-Expansion-BundlesilencesMystery Box1 method
TentBase.CanDisplayCargo check Mystery Box's conditions on this check no longer apply. For TentBase instances, through its ancestor ItemBase. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:248
MMG Base StoragesilencesMuchFramework1 method
Clothing.CanPutInCargoClothingConditions check MuchFramework's conditions on this check no longer apply. MMG_storage.pbo::scripts\4_World\Classes\base_class\clothing_base.c:3
VPPAdminToolssilencesDayZ-Expansion-Bundle1 method
SurvivorBase.EOnFrame event · T1 DayZ-Expansion-Bundle's work on this event never runs. For SurvivorBase instances, through its ancestor PlayerBase. VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
2 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Bundle silences CF
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Bundle silences Dabs Framework

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.OnScheduledTick
about 30× per player per second
DayZ-Expansion-Bundle then PVEZ Reloaded then vanilla
DayZGame.OnUpdate
every server frame
DayZ-Expansion-Bundle sometimes stops here then VPPAdminTools then CF then vanilla
MissionServer.OnUpdate
every server frame
PVEZ Reloaded then CF then vanilla
ItemBase.EEItemLocationChanged
every inventory move
DayZ-Expansion-Bundle sometimes stops here then Mystery Box then vanilla
ItemBase.OnItemLocationChanged
every inventory move
DayZ-Expansion-Bundle then PVEZ Reloaded then vanilla
PlayerBase.SetActions
per event
DayZ-Expansion-Bundle then MMG - Mightys Military Gear then gebsfish then VPPAdminTools then BaseBuildingPlus then MuchFramework then vanilla
DayZGame.OnRPC
per event
DayZ-Expansion-Bundle sometimes stops here then VPPAdminTools sometimes stops here then PVEZ Reloaded RPC send world scan then Dabs Framework then CF sometimes stops here then vanilla
ActionTogglePlaceObject.ActionCondition
per event
DayZ-Expansion-Bundle sometimes stops here then CannabisPlus sometimes stops here then DNA Keycards sometimes stops here then BaseBuildingPlus sometimes stops here then vanilla
PlayerBase.OnRPC
per event
VPPAdminTools then BaseBuildingPlus then PVEZ Reloaded then MuchFramework then vanilla
Hammer.SetActions
per event
DayZ-Expansion-Bundle then MMG Base Storage then MuchFramework then vanilla
ActionAttachToConstruction.ActionCondition
per event
DayZ-Expansion-Bundle then BaseBuildingPlus sometimes stops here then vanilla
ActionBuildPart.ActionCondition
per event
DayZ-Expansion-Bundle sometimes stops here then BaseBuildingPlus sometimes stops here then vanilla

Stall risks#

9 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

PVEZ Reloaded
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
PVEZ.pbo::4_world\entities\manbase\playerbase.c:202
VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
DayZ-Expansion-Bundle
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660
DayZ-Expansion-Bundle
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
DayZ-Expansion-Bundle
DayZPlayerImplement.HandleWeapons
about 30× per player per second
Per-player, per-frame hook warning
weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\DayZPlayerImplement.c:17
DayZ-Expansion-Bundle
PlayerBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\PlayerBase.c:39
DayZ-Expansion-Bundle
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205

Everything else#

All 109 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → MuchFramework ✂ → MMG Base Storage ✂ → DayZ-Expansion-Bundle ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → MuchFramework ✂ → MMG Base Storage ✂ → DayZ-Expansion-Bundle ✂
Hologram.GetProjectionEntityPosition — vanilla → MuchFramework (cond) → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle ✂
Clothing.CanPutInCargoClothingConditions — vanilla → MuchFramework ✂ → MMG Base Storage ✂
ItemBase.CanLoadAttachment — vanilla → MuchFramework ✂ → DayZ-Expansion-Bundle ✂
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Bundle ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → MuchFramework → AgricultureCore → BaseBuildingPlus → DNA Keycards → VPPAdminTools → Arma 2 Helicopters Remastered → AutoCarFlip → CannabisPlus → CJ187-PokemonCards → DrugsPLUS → gebsfish → MMG - Mightys Military Gear → MMG Base Storage → Mystery Box → Paragon Gear and Armor → SNAFU Weapons → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → BaseBuildingPlus → DNA Keycards → CannabisPlus → CJ187-PokemonCards → DrugsPLUS → gebsfish → MMG Base Storage → Paragon Arsenal → Paragon Gear and Armor → SNAFU Weapons → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → MuchFramework → AgricultureCore → BodyBags → DNA Keycards → CannabisPlus → MMG Base Storage → DayZ-Expansion-Bundle
MissionServer.OnInit T3 vanilla → CF → AgricultureCore → BaseBuildingPlus → VPPAdminTools → CannabisPlus → DrugsPLUS → gebsfish
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → DNA Keycards → VPPAdminTools → AutoCarFlip → DayZ-Expansion-Bundle → DayZ Editor Loader
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → DNA Keycards → gebsfish → MMG - Mightys Military Gear → MMG Base Storage → Paragon Gear and Armor → DayZ-Expansion-Bundle
PlayerBase.EEKilled T3 vanilla → AgricultureCore → PVEZ Reloaded → BodyBags → VPPAdminTools → CannabisPlus → DrugsPLUS → DayZ-Expansion-Bundle
PlayerBase.Init — vanilla → AgricultureCore → BaseBuildingPlus → DNA Keycards → VPPAdminTools → AutoCarFlip → DrugsPLUS → DayZ-Expansion-Bundle
PluginRecipesManager.RegisterRecipies — vanilla → AgricultureCore → BaseBuildingPlus → DNA Keycards → CannabisPlus → DrugsPLUS → gebsfish → DayZ-Expansion-Bundle
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → MuchFramework → BaseBuildingPlus → MMG Base Storage → DayZ-Expansion-Bundle
PlayerBase.SetActions T2 vanilla → MuchFramework → BaseBuildingPlus → VPPAdminTools → gebsfish → MMG - Mightys Military Gear → DayZ-Expansion-Bundle
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → PVEZ Reloaded → VPPAdminTools (cond) → DayZ-Expansion-Bundle (cond)
Hologram.EvaluateCollision — vanilla → MuchFramework (cond) → BaseBuildingPlus (cond) → gebsfish → MMG Base Storage (cond) → DayZ-Expansion-Bundle (cond)
MissionBase.CreateScriptedMenu — vanilla → MuchFramework → BaseBuildingPlus → VPPAdminTools → VanillaPlusPlusMap → DayZ-Expansion-Bundle (cond)
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → PVEZ Reloaded → VPPAdminTools → DayZ-Expansion-Bundle
PluginManager.Init — vanilla → Dabs Framework → MuchFramework → VPPAdminTools → MMG Base Storage → MiniMap
ActionTogglePlaceObject.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DNA Keycards (cond) → CannabisPlus (cond) → DayZ-Expansion-Bundle (cond)
Hologram.ProjectionBasedOnParent — vanilla → BaseBuildingPlus (cond) → DNA Keycards (cond) → MMG Base Storage (cond) → DayZ-Expansion-Bundle (cond)
MissionServer.OnEvent — vanilla → CF → BodyBags → VPPAdminTools → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → Paragon Arsenal → SNAFU Weapons → DayZ-Expansion-Bundle
PlayerBase.OnRPC T2 vanilla → MuchFramework → PVEZ Reloaded → BaseBuildingPlus → VPPAdminTools
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools → gebsfish
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools → DayZ-Expansion-Bundle (cond)
Hammer.SetActions T2 vanilla → MuchFramework → MMG Base Storage → DayZ-Expansion-Bundle
Hologram.UpdateHologram — vanilla → MuchFramework → gebsfish (cond) → DayZ-Expansion-Bundle
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → SNAFU Weapons → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → SNAFU Weapons → DayZ-Expansion-Bundle
PluginRecipesManagerBase.RegisterRecipies — vanilla → MMG Base Storage → SNAFU Weapons → DayZ-Expansion-Bundle
ActionAttachToConstruction.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle
ActionBuildPart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle (cond)
ActionBuildPart.OnFinishProgressServer — vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle (cond)
ActionCloseFence.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle
ActionDeployObject.ActionCondition T2 vanilla → DNA Keycards (cond) → DayZ-Expansion-Bundle
ActionDeployObject.OnEndServer — vanilla → CannabisPlus (cond) → DayZ-Expansion-Bundle (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle
ActionGetInTransport.ActionCondition T2 vanilla → gebsfish (cond) → DayZ-Expansion-Bundle
ActionGetInTransport.OnEndServer — vanilla → AutoCarFlip → DayZ-Expansion-Bundle
ActionLockDoors.ActionCondition T2 vanilla → DNA Keycards (cond) → DayZ-Expansion-Bundle (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle
ActionOpenFence.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle (cond)
ActionUnlockDoors.ActionCondition T2 vanilla → DNA Keycards (cond) → DayZ-Expansion-Bundle (cond)
ActionUnmountBarbedWire.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle (cond)
ActionUnpin.OnStartServer — vanilla → PVEZ Reloaded → VPPAdminTools
AreaExposureMdfr.OnActivate — vanilla → VPPAdminTools (cond) → DayZ-Expansion-Bundle (cond)
CamoNet.SetActions T2 vanilla → BaseBuildingPlus → DayZ-Expansion-Bundle
CodeLock.NewUnlockServer — vanilla → MuchFramework → MMG Base Storage
CodeLock.SetActions T2 vanilla → MuchFramework → MMG Base Storage
CodeLockServerRPC.OpenTarget — vanilla → MuchFramework → MMG Base Storage (cond)
Construction.CanBuildPart — vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle (cond)
CraftFenceKit.CanDo — vanilla → BaseBuildingPlus ✂ → DayZ-Expansion-Bundle (cond)
CraftWatchtowerKit.CanDo — vanilla → BaseBuildingPlus ✂ → DayZ-Expansion-Bundle (cond)
DayZGame.OnEvent — vanilla → CF → Dabs Framework
Edible_Base.EEInit T3 vanilla → MuchFramework → gebsfish
Edible_Base.ProcessDecay — vanilla → MuchFramework → gebsfish
Hatchet.SetActions T2 vanilla → MMG Base Storage → DayZ-Expansion-Bundle
Hologram.HeightPlacementCheck — vanilla → gebsfish (cond) → DayZ-Expansion-Bundle (cond)
Hologram.IsBaseViable — vanilla → gebsfish (cond) → DayZ-Expansion-Bundle (cond)
Hologram.IsClippingRoof — vanilla → gebsfish (cond) → DayZ-Expansion-Bundle (cond)
Hologram.IsCollidingBBox — vanilla → gebsfish → DayZ-Expansion-Bundle (cond)
ItemBase.CanDisplayCargo — vanilla → Mystery Box → DayZ-Expansion-Bundle
ItemBase.CanPutAsAttachment — vanilla → BodyBags (cond) → DayZ-Expansion-Bundle (cond)
ItemBase.CanPutInCargo T2 vanilla → Mystery Box → DayZ-Expansion-Bundle
ItemBase.CanPutIntoHands T2 vanilla → Mystery Box → DayZ-Expansion-Bundle
ItemBase.CanReceiveAttachment T2 vanilla → MuchFramework ✂ → DayZ-Expansion-Bundle (cond)
ItemBase.EEItemLocationChanged T2 vanilla → Mystery Box → DayZ-Expansion-Bundle (cond)
ItemBase.EEOnDamageCalculated — vanilla → PVEZ Reloaded → DayZ-Expansion-Bundle
ItemBase.IsInventoryVisible T2 vanilla → Mystery Box → DayZ-Expansion-Bundle
ItemBase.OnItemLocationChanged T2 vanilla → PVEZ Reloaded → DayZ-Expansion-Bundle
ItemBase.SetActions T2 vanilla → BaseBuildingPlus → DayZ-Expansion-Bundle
JMModuleConstructor.RegisterModules — vanilla → Mystery Box → DayZ-Expansion-Bundle
MissionBase.OnInit T3 vanilla → Dabs Framework → gebsfish
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientPrepareEvent — vanilla → CF → gebsfish
MissionServer.OnClientReadyEvent T3 vanilla → CF → DayZ-Expansion-Bundle
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Bundle
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Bundle
MissionServer.OnMissionLoaded — vanilla → CF → DayZ-Expansion-Bundle
MissionServer.OnUpdate T0 vanilla → CF → PVEZ Reloaded
ModItemRegisterCallbacks.RegisterArcheryItem — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterEmptyHanded — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterLauncher — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterRestrained — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterSurrender — vanilla → CF → DayZ-Expansion-Bundle
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Bundle
PlantBase.Init — vanilla → AgricultureCore (cond) → CannabisPlus
PlayerBase.AC_HasAnyPPEActive — vanilla → CannabisPlus → DrugsPLUS
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → DayZ-Expansion-Bundle (cond)
PlayerBase.EEOnDamageCalculated — vanilla → PVEZ Reloaded → DayZ-Expansion-Bundle
PlayerBase.OnConnect — vanilla → VPPAdminTools → DayZ-Expansion-Bundle
PlayerBase.OnPlayerLoaded — vanilla → AgricultureCore → PVEZ Reloaded
PlayerBase.OnScheduledTick T1 vanilla → PVEZ Reloaded → DayZ-Expansion-Bundle
PlayerBase.OnSelectPlayer — vanilla → CF → DayZ-Expansion-Bundle
PlayerBase.OnVariablesSynchronized T2 vanilla → VPPAdminTools → DayZ-Expansion-Bundle
PluginAdminLog.PlayerHitBy — vanilla → VPPAdminTools (cond) → DayZ-Expansion-Bundle (cond)
PluginAdminLog.PlayerKilled — vanilla → VPPAdminTools (cond) → DayZ-Expansion-Bundle (cond)
Screwdriver.SetActions T2 vanilla → MuchFramework → DayZ-Expansion-Bundle
SeedPackBase.EmptySeedPack — vanilla → CannabisPlus (cond) → DrugsPLUS (cond)
TransferValues.SendValue — vanilla → VPPAdminTools → DayZ-Expansion-Bundle (cond)
UniversalLight.CanPutAsAttachment — vanilla → SNAFU Weapons (cond) → DayZ-Expansion-Bundle (cond)
Weapon_Base.EEFired — vanilla → VPPAdminTools → DayZ-Expansion-Bundle
Weapon_Base.SetActions T2 vanilla → MMG Base Storage → DayZ-Expansion-Bundle
ZombieBase.EEOnDamageCalculated — vanilla → PVEZ Reloaded → DayZ-Expansion-Bundle
1132 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
ActionActivateTrap.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAnimateCarSelection.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionArmExplosive.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionAttachExplosivesTrigger.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionAttachToConstruction.CreateConditionComponents — DayZ-Expansion-Bundle ✂
ActionAttachToConstruction.Post_SetupAction — DayZ-Expansion-Bundle (cond)
ActionBase.CF_OnDebugUpdate — DayZ-Expansion-Bundle ✂
ActionBase.OnEnd — DayZ-Expansion-Bundle
ActionBase.OnEndInput — DayZ-Expansion-Bundle
ActionBase.OnEndRequest — DayZ-Expansion-Bundle
ActionBase.OnStart — DayZ-Expansion-Bundle
ActionBase.OnUpdate T0 DayZ-Expansion-Bundle
ActionBuildPart.GetAdminLogMessage — BaseBuildingPlus ✂
ActionBuildPart.GetText — DayZ-Expansion-Bundle
ActionBuildPart.OnActionInfoUpdate — BaseBuildingPlus (cond)
ActionBuildPartCB.CreateActionComponent — BaseBuildingPlus ✂
ActionBuildPartCB.SetCallbackDuration — DayZ-Expansion-Bundle (cond)
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionCarDoors.OnStartServer — DayZ-Expansion-Bundle
ActionCarDoorsOutside.OnStartServer — DayZ-Expansion-Bundle
ActionCarHornLong.ActionCondition T2 DayZ-Expansion-Bundle
ActionCarHornShort.ActionCondition T2 DayZ-Expansion-Bundle
ActionCheckPulseTarget.ActionCondition T2 DayZ-Expansion-Bundle
ActionCloseDoors.ActionCondition T2 DNA Keycards (cond)
ActionCloseDoors.OnEndServer — DayZ-Expansion-Bundle
ActionCloseFence.OnEndServer — DayZ-Expansion-Bundle
ActionCollectBloodTarget.ActionCondition T2 DayZ-Expansion-Bundle
ActionCollectBloodTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionCollectSampleTarget.ActionCondition T2 DayZ-Expansion-Bundle
ActionCollectSampleTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionConsume.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionConsumeSingle.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionContinuousBase.OnEndAnimationLoop — DayZ-Expansion-Bundle
ActionContinuousBase.OnFinishProgress — DayZ-Expansion-Bundle
ActionContinuousBase.OnStartAnimationLoop — DayZ-Expansion-Bundle
ActionCoverHeadTarget.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionDefibrilateTarget.ActionCondition T2 DayZ-Expansion-Bundle
ActionDefibrilateTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.DropDuringPlacing — DayZ-Expansion-Bundle (cond)
ActionDeployObject.GetText — DayZ-Expansion-Bundle
ActionDeployObject.HandleReciveData — DayZ-Expansion-Bundle
ActionDeployObject.MoveEntityToFinalPosition — DayZ-Expansion-Bundle (cond)
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDeployObject.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionDeployObject.ReadFromContext — DayZ-Expansion-Bundle
ActionDeployObject.SetupAction — DayZ-Expansion-Bundle
ActionDeployObject.WriteToContext — DayZ-Expansion-Bundle
ActionDestroyPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDetach.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionDetach.OnExecuteServer — DayZ-Expansion-Bundle
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDigGardenPlot.ActionCondition T2 DayZ-Expansion-Bundle
ActionDigInStash.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionDigWorms.OnFinishProgressServer — gebsfish ✂
ActionDisinfectTarget.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionDismantlePart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDismantlePart.DismantleCondition — DayZ-Expansion-Bundle (cond)
ActionDismantlePart.GetText — DayZ-Expansion-Bundle
ActionDrink.CreateConditionComponents — DrugsPLUS ✂
ActionDrink.GetText — DrugsPLUS ✂
ActionDrink.OnEndClient — DrugsPLUS
ActionDrink.OnEndServer — DrugsPLUS
ActionDrink.OnExecuteClient — DrugsPLUS
ActionDrink.OnStartServer — DrugsPLUS
ActionEmptyMagazine.OnEndServer — DayZ-Expansion-Bundle
ActionEmptyMagazine.OnStartServer — DayZ-Expansion-Bundle
ActionFillGeneratorTank.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionFishingNew.ComposeLocalContextData — gebsfish
ActionFishingNew.HandleReciveData — gebsfish
ActionFishingNew.OnEnd — gebsfish
ActionFishingNew.ReadFromContext — gebsfish
ActionFishingNew.SetupAction — gebsfish (cond)
ActionFishingNew.TrySpawnCatch — gebsfish
ActionFishingNew.WriteToContext — gebsfish
ActionFoldBaseBuildingObject.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObject.GetText — DayZ-Expansion-Bundle
ActionFoldBaseBuildingObject.OnFinishProgressServer — DayZ-Expansion-Bundle (cond)
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionFoldObject.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionFoldObject.GetText — DayZ-Expansion-Bundle
ActionForceConsume.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionForceConsumeSingle.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionGagTarget.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionGetOutTransport.OnEnd — DayZ-Expansion-Bundle (cond)
ActionGetOutTransport.OnEndServer — DayZ-Expansion-Bundle
ActionGetOutTransport.ProcessGetOutTransportActionData — DayZ-Expansion-Bundle
ActionGiveBloodTarget.ActionCondition T2 DayZ-Expansion-Bundle
ActionGiveBloodTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionHandcuffTarget.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionInjectTarget.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionLoadMagazine.OnEndServer — DayZ-Expansion-Bundle
ActionLoadMagazine.OnStartServer — DayZ-Expansion-Bundle
ActionLoadMagazineQuick.OnEndServer — DayZ-Expansion-Bundle
ActionLoadMagazineQuick.OnStartServer — DayZ-Expansion-Bundle
ActionLowerFlag.ActionCondition T2 DayZ-Expansion-Bundle
ActionLowerFlag.GetText — DayZ-Expansion-Bundle
ActionMineTree.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionOpenCarDoors.ActionCondition T2 DayZ-Expansion-Bundle
ActionOpenCarDoorsOutside.ActionCondition T2 DayZ-Expansion-Bundle
ActionOpenDoors.ActionCondition T2 DNA Keycards (cond)
ActionOpenDoors.OnEndServer — DayZ-Expansion-Bundle
ActionOpenFence.Can — DayZ-Expansion-Bundle
ActionOpenFence.GetText — DayZ-Expansion-Bundle ✂
ActionOpenFence.OnEndServer — DayZ-Expansion-Bundle
ActionOpenFence.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionPackTent.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionPackTent.GetText — DayZ-Expansion-Bundle
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPushBoat.ActionCondition T2 gebsfish (cond)
ActionPushCar.OnEndServer — gebsfish
ActionPushObject.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionRaiseFlag.ActionCondition T2 DayZ-Expansion-Bundle
ActionRaiseFlag.GetText — DayZ-Expansion-Bundle
ActionRepairPart.RepairCondition — DayZ-Expansion-Bundle
ActionRestrainSelf.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionRestrainSelf.OnFinishProgressServer — DayZ-Expansion-Bundle
ActionRestrainTarget.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionRestrainTarget.OnFinishProgressServer — DayZ-Expansion-Bundle (cond)
ActionRestrainTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionShaveTarget.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionSkinning.ActionCondition T2 DayZ-Expansion-Bundle
ActionSkinning.Can — DayZ-Expansion-Bundle
ActionSkinning.CanContinue — DayZ-Expansion-Bundle
ActionStartEngine.ActionCondition T2 DayZ-Expansion-Bundle ✂
ActionStartEngine.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStartEngine.GetText — DayZ-Expansion-Bundle ✂
ActionStartEngine.OnFinishProgress — DayZ-Expansion-Bundle (cond)
ActionStartEngineBoat.ActionCondition T2 DayZ-Expansion-Bundle
ActionStartEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStartEngineMotorbike.ActionCondition T2 DayZ-Expansion-Bundle
ActionStartEngineMotorbike.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStopEngine.ActionCondition T2 DayZ-Expansion-Bundle ✂
ActionStopEngine.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStopEngine.GetText — DayZ-Expansion-Bundle ✂
ActionStopEngine.OnExecute — DayZ-Expansion-Bundle (cond)
ActionStopEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionSwitchLights.ActionCondition T2 DayZ-Expansion-Bundle ✂
ActionSwitchSeats.Start — DayZ-Expansion-Bundle
ActionTakeItem.ActionCondition T2 DayZ-Expansion-Bundle
ActionTakeItem.GetText — DayZ-Expansion-Bundle
ActionTakeItem.OnExecuteServer — Mystery Box (cond)
ActionTakeItemToHands.ActionCondition T2 DayZ-Expansion-Bundle
ActionTakeItemToHands.GetText — DayZ-Expansion-Bundle
ActionTakeItemToHands.OnExecute — Mystery Box (cond)
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionTargetsCursor.GetActionDesc — DayZ-Expansion-Bundle
ActionTargetsCursor.Update — DayZ-Expansion-Bundle (cond)
ActionTogglePlaceObject.Start — DayZ-Expansion-Bundle (cond)
ActionToggleTentOpen.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionToggleTentOpen.GetText — DayZ-Expansion-Bundle ✂
ActionToggleTentOpen.OnExecuteServer — DayZ-Expansion-Bundle (cond)
ActionTriggerRemotely.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionTurnOffPowerGenerator.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionTurnOffPowerGenerator.CreateConditionComponents — DayZ-Expansion-Bundle ✂
ActionTurnOnPowerGenerator.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionTurnOnPowerGenerator.CreateConditionComponents — DayZ-Expansion-Bundle ✂
ActionUnmountBarbedWire.GetText — DayZ-Expansion-Bundle
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionUnpin.OnExecute — DayZ-Expansion-Bundle
ActionUnrestrainTarget.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionUnrestrainTarget.OnFinishProgressServer — DayZ-Expansion-Bundle (cond)
ActionUnrestrainTargetHands.OnFinishProgressServer — DayZ-Expansion-Bundle (cond)
ActionWorldCraft.ActionCondition T2 DayZ-Expansion-Bundle
ActionWorldCraft.Post_SetupAction — DayZ-Expansion-Bundle
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AlarmClock_ColorBase.OnUpdate T0 DayZ-Expansion-Bundle
Ammunition_Base.CanAddCartridges — DayZ-Expansion-Bundle
Ammunition_Base.CanBeSplit — DayZ-Expansion-Bundle
Ammunition_Base.CombineItems — DayZ-Expansion-Bundle
Ammunition_Base.Expansion_GetHealthDamage — DayZ-Expansion-Bundle ✂
Ammunition_Base.IsCompatiableAmmo — DayZ-Expansion-Bundle
Ammunition_Base.SplitItem — DayZ-Expansion-Bundle ✂
Ammunition_Base.SplitItemToInventoryLocation — DayZ-Expansion-Bundle ✂
AnalyticsManagerServer.OnEntityKilled — DayZ-Expansion-Bundle
AnalyticsManagerServer.OnPlayerConnect T3 DayZ-Expansion-Bundle (cond)
AnalyticsManagerServer.OnPlayerKilled — DayZ-Expansion-Bundle (cond)
AnimalBase.AfterStoreLoad T3 DayZ-Expansion-Bundle
AnimalBase.CommandHandler T1 DayZ-Expansion-Bundle
AnimalBase.EEDelete T3 DayZ-Expansion-Bundle
AnimalBase.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
AnimalBase.EEHitBy T2 DayZ-Expansion-Bundle
AnimalBase.EEKilled T3 DayZ-Expansion-Bundle
AnimalBase.EEOnDamageCalculated — DayZ-Expansion-Bundle
AnimalBase.EOnContact — DayZ-Expansion-Bundle ✂
AnimalBase.ModCommandHandlerBefore — DayZ-Expansion-Bundle (cond)
AnimalBase.ModCommandHandlerInside — DayZ-Expansion-Bundle
AnimalBase.NameOverride — DayZ-Expansion-Bundle (cond)
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
AnimalBase.SetAsSkinned — DayZ-Expansion-Bundle
AnimatedActionBase.OnAnimationEvent — DayZ-Expansion-Bundle
AnimatedActionBase.OnExecute — DayZ-Expansion-Bundle
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnTick — DayZ-Expansion-Bundle (cond)
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Bundle
AttachNewMagazine.OnEntry — DayZ-Expansion-Bundle (cond)
AttachmentsWrapper.SetParent — DayZ-Expansion-Bundle
BarbedWire.ExpansionOnDestroyed — DayZ-Expansion-Bundle ✂
BarrelHoles_ColorBase.CF_OnStoreLoad — DayZ-Expansion-Bundle
BarrelHoles_ColorBase.Close — DayZ-Expansion-Bundle
BarrelHoles_ColorBase.Expansion_CanUseVirtualStorage — DayZ-Expansion-Bundle (cond)
BarrelHoles_ColorBase.IsNonExpansionOpenable — DayZ-Expansion-Bundle ✂
BarrelHoles_ColorBase.Open — DayZ-Expansion-Bundle
Barrel_ColorBase.Close — DayZ-Expansion-Bundle
Barrel_ColorBase.IsNonExpansionOpenable — DayZ-Expansion-Bundle ✂
Barrel_ColorBase.Open — DayZ-Expansion-Bundle
BaseBuildingBase.GetKitSpawnPosition — DayZ-Expansion-Bundle
BaseBuildingBase.IsOpen — DayZ-Expansion-Bundle
BasicMapMenu.Init — PVEZ Reloaded
BasicMapMenu.UpdateMarkers — PVEZ Reloaded
Battery9V.SetActions T2 DayZ-Expansion-Bundle
BatteryCharger.OnWorkStart — DayZ-Expansion-Bundle
BatteryCharger.OnWorkStop — DayZ-Expansion-Bundle
BearTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Bundle ✂
BearTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Bundle ✂
BleedingSourcesManagerBase.CanAddBleedingSource — DayZ-Expansion-Bundle (cond)
BleedingSourcesManagerServer.ProcessHit — DayZ-Expansion-Bundle (cond)
BloodLoss.OnUpdateClient — DayZ-Expansion-Bundle (cond)
Blowtorch.OnWorkStop — DayZ-Expansion-Bundle
BoatScript.GetActions — gebsfish
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BoatScript.SetActions T2 gebsfish
BuildingBase.AfterStoreLoad T3 DayZ-Expansion-Bundle
BuildingBase.DeferredInit — DayZ-Expansion-Bundle
BuildingBase.EEHitBy T2 DayZ-Expansion-Bundle
BuildingBase.EEOnCECreate — DayZ-Expansion-Bundle
BuildingBase.EEOnDamageCalculated — DayZ-Expansion-Bundle
BuildingBase.Explode — DayZ-Expansion-Bundle
BuildingBase.NameOverride — DayZ-Expansion-Bundle (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CAContinuousCraft.Setup — gebsfish
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CAContinuousRepeatFishing.SetNewSignalData — gebsfish
CF_Date.Format — DayZ-Expansion-Bundle (cond)
CF_Localiser.Set — DayZ-Expansion-Bundle ✂
CF_ModuleGame.EnableRPC — DayZ-Expansion-Bundle (cond)
CanisterGasoline.SetActions T2 DayZ-Expansion-Bundle
CarBattery.CanPutIntoHands T2 DayZ-Expansion-Bundle (cond)
CarDoor.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
CarDoor.Expansion_CarContactActivates — DayZ-Expansion-Bundle ✂
CarDoor.NameOverride — DayZ-Expansion-Bundle ✂
CarHud.Init — DayZ-Expansion-Bundle
CarHud.RefreshVehicleHud — DayZ-Expansion-Bundle
CarHud.ShowVehicleInfo — DayZ-Expansion-Bundle
CarScript.CanBeTargetedByAI — DayZ-Expansion-Bundle
CarScript.DamageCrew — DayZ-Expansion-Bundle
CarScript.DebugFreeAreaAtDoor — DayZ-Expansion-Bundle ✂
CarScript.EEDelete T3 DayZ-Expansion-Bundle
CarScript.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
CarScript.EEHitBy T2 DayZ-Expansion-Bundle
CarScript.EEInit T3 DayZ-Expansion-Bundle
CarScript.EEItemDetached T2 DayZ-Expansion-Bundle
CarScript.EEKilled T3 DayZ-Expansion-Bundle
CarScript.EEOnDamageCalculated — DayZ-Expansion-Bundle
CarScript.GenerateCarHornAINoise — DayZ-Expansion-Bundle
CarScript.IsAreaAtDoorFree — DayZ-Expansion-Bundle ✂
CarScript.OnInput — DayZ-Expansion-Bundle
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CarScript.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
CarScript.SetActions T2 gebsfish
CarimMenuMap.LoadMapMarkers — PVEZ Reloaded
CatchYieldBank.GetYieldItemByIdx — gebsfish (cond)
CatchYieldBank.Init — gebsfish
CatchYieldBank.RegisterYieldItem — gebsfish (cond)
CatchingContextBase.SpawnAndSetupCatch — gebsfish ✂
CatchingContextFishingRodAction.GenerateResult — gebsfish ✂
CatchingContextFishingRodAction.Init — gebsfish
CatchingContextFishingRodAction.InitCatchingItemData — gebsfish
CatchingContextFishingRodAction.ModifySignalProbability — gebsfish ✂
CatchingContextFishingRodAction.OnAfterSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnBeforeSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnSignalMiss — gebsfish ✂
CatchingContextFishingRodAction.OnSignalPass — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalDuration — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalStartTime — gebsfish ✂
CatchingContextFishingRodAction.RemoveItemSafe — gebsfish ✂
CatchingContextFishingRodAction.TryDamageItems — gebsfish ✂
CatchingContextFishingRodAction.TryHookLoss — gebsfish ✂
CattleProd.OnWorkStart — DayZ-Expansion-Bundle
CattleProd.OnWorkStop — DayZ-Expansion-Bundle
CharacterCreationMenu.Back — DayZ-Expansion-Bundle
CharacterCreationMenu.Refresh — DayZ-Expansion-Bundle
Chat.Add — DayZ-Expansion-Bundle (cond)
Chat.AddInternal — DayZ-Expansion-Bundle (cond)
Chat.Clear — DayZ-Expansion-Bundle (cond)
Chemlight_ColorBase.OnWorkStart — DayZ-Expansion-Bundle
Chemlight_ColorBase.OnWorkStop — DayZ-Expansion-Bundle
Chemlight_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
ChernarusPlusData.InitYieldBank — gebsfish ✂
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CigarettePack_Chernamorka.SetActions T2 DrugsPLUS
CigarettePack_Merkur.SetActions T2 DrugsPLUS
CigarettePack_Partyzanka.SetActions T2 DrugsPLUS
CivSedanWheel.OnWasDetached — DayZ-Expansion-Bundle
CivilianSedan.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
CivilianSedan.OnDebugSpawn — DayZ-Expansion-Bundle ✂
Clothing.CanReceiveAttachment T2 MuchFramework
Clothing.EECargoIn — DayZ-Expansion-Bundle
Clothing.EECargoMove — DayZ-Expansion-Bundle
Clothing.EECargoOut — DayZ-Expansion-Bundle
Clothing.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Bundle
Clothing.SmershException — DayZ-Expansion-Bundle ✂
CodeLockComponent.SetLockState — MMG Base Storage
CombinationLock.ExpansionOnDestroyed — DayZ-Expansion-Bundle ✂
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.IsColliding — BaseBuildingPlus ✂
Construction.IsCollidingEx — BaseBuildingPlus ✂
ConstructionBase.DismantlePartServerEx — DayZ-Expansion-Bundle (cond)
ConstructionBase.GetConstructionPartsToBuild — DayZ-Expansion-Bundle
ConstructionBase.IsCollidingEx — DayZ-Expansion-Bundle (cond)
ConstructionBase.UpdateConstructionParts — DayZ-Expansion-Bundle
ContainerWithCargoAndAttachments.OnShow — DayZ-Expansion-Bundle (cond)
ContainerWithCargoAndAttachments.SetEntity — DayZ-Expansion-Bundle
ContainerWithCargoAndAttachments.SetOpenState — DayZ-Expansion-Bundle
Container_Base.CF_OnStoreLoad — DayZ-Expansion-Bundle
Container_Base.Close — DayZ-Expansion-Bundle
Container_Base.DeferredInit — DayZ-Expansion-Bundle
Container_Base.Open — DayZ-Expansion-Bundle
ContaminatedArea_Base.eAI_IsDangerousToAI — DayZ-Expansion-Bundle ✂
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CoughSymptom.OnGetActivatedServer — DayZ-Expansion-Bundle
CraftTerritoryFlagKit.CanDo — DayZ-Expansion-Bundle (cond)
CreditsLoader.GetData — CF ✂
DayZExpansion.OnFinish — DayZ-Expansion-Bundle
DayZExpansion.OnLoaded — DayZ-Expansion-Bundle
DayZExpansion.SpectateAI — DayZ-Expansion-Bundle ✂
DayZGame.CloseCombatEffects — DayZ-Expansion-Bundle
DayZGame.Expansion_OnUpdate — DayZ-Expansion-Bundle ✂
DayZGame.ExplosionEffectsEx — DayZ-Expansion-Bundle
DayZGame.FirearmEffects — DayZ-Expansion-Bundle
DayZGame.IsDebugMonitor — DayZ-Expansion-Bundle ✂
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZIntroScenePC.CharacterRotationStart — DayZ-Expansion-Bundle (cond)
DayZIntroScenePC.ResetIntroCamera — DayZ-Expansion-Bundle (cond)
DayZPlayerCamera1stPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Bundle ✂
DayZPlayerCamera1stPersonVehicle.OnActivate — DayZ-Expansion-Bundle
DayZPlayerCamera1stPersonVehicle.OnUpdate T0 DayZ-Expansion-Bundle
DayZPlayerCamera3rdPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Bundle ✂
DayZPlayerCamera3rdPersonVehicle.OnActivate — DayZ-Expansion-Bundle
DayZPlayerCamera3rdPersonVehicle.OnUpdate T0 DayZ-Expansion-Bundle
DayZPlayerCommandDeathCallback.OnSimulationEnd — DayZ-Expansion-Bundle
DayZPlayerImplement.AddNoise — DayZ-Expansion-Bundle
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CanBeSkinned — DayZ-Expansion-Bundle (cond)
DayZPlayerImplement.CanBeTargetedByAI — DayZ-Expansion-Bundle
DayZPlayerImplement.CommandHandler T1 DayZ-Expansion-Bundle
DayZPlayerImplement.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
DayZPlayerImplement.EEHitBy T2 DayZ-Expansion-Bundle
DayZPlayerImplement.EEKilled T3 DayZ-Expansion-Bundle
DayZPlayerImplement.EEOnDamageCalculated — DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_CanBeDamaged — DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion — DayZ-Expansion-Bundle ✂
DayZPlayerImplement.Expansion_Init — DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_IsAI — DayZ-Expansion-Bundle ✂
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataLoad — DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataSave — DayZ-Expansion-Bundle
DayZPlayerImplement.HandleView — PVEZ Reloaded
DayZPlayerImplement.HandleWeapons T1 DayZ-Expansion-Bundle
DayZPlayerImplement.IsInventoryVisible T2 DayZ-Expansion-Bundle
DayZPlayerImplement.IsShootingFromCamera — DayZ-Expansion-Bundle
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.NameOverride — DayZ-Expansion-Bundle (cond)
DayZPlayerImplement.OnStepEvent — gebsfish
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.OnSyncJuncture — DayZ-Expansion-Bundle
DayZPlayerImplement.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
DayZPlayerImplement.PlaySound — gebsfish (cond)
DayZPlayerImplement.ShowDeadScreen — DayZ-Expansion-Bundle
DayZPlayerImplementFallDamage.HandleFallDamage — DayZ-Expansion-Bundle (cond)
DayZPlayerImplementThrowing.HandleThrowing — DayZ-Expansion-Bundle (cond)
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — DayZ-Expansion-Bundle (cond)
DayZPlayerMeleeFightLogic_LightHeavy.Init — DayZ-Expansion-Bundle (cond)
DeCraftWoodenCrate.CanDo — BaseBuildingPlus ✂
DeadFox.Expansion_IsMeleeWeapon — DayZ-Expansion-Bundle ✂
DeadfallData.InitYieldBank — gebsfish ✂
DeafnessCompleteSymptom.OnGetActivatedClient — DayZ-Expansion-Bundle (cond)
DeafnessCompleteSymptom.OnGetDeactivatedClient — DayZ-Expansion-Bundle (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DebugMonitor.CalculateMapTile — DayZ-Expansion-Bundle (cond)
DebugMonitor.SetFramerate — DayZ-Expansion-Bundle
DebugMonitor.SetFramerateText — DayZ-Expansion-Bundle (cond)
DeerisleData.InitYieldBank — gebsfish ✂
Defibrillator.OnWorkStart — DayZ-Expansion-Bundle
Defibrillator.OnWorkStop — DayZ-Expansion-Bundle
DigOutStashLambda.Execute — DayZ-Expansion-Bundle ✂
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EasterEgg.OnInventoryEnter T2 DayZ-Expansion-Bundle
EasterEgg.OnInventoryExit T2 DayZ-Expansion-Bundle
Edible_Base.ChangeFoodStage — DayZ-Expansion-Bundle
Edible_Base.EEDelete T3 gebsfish
Edible_Base.EEItemLocationChanged T2 gebsfish
Edible_Base.OnVariablesSynchronized T2 gebsfish
EffExhaustSmoke.Event_OnFrameUpdate — DayZ-Expansion-Bundle (cond)
EffExhaustSmoke.Expansion_SetParticleStateHelicopter — DayZ-Expansion-Bundle ✂
EffExhaustSmoke.Expansion_SetRotorSpeed — DayZ-Expansion-Bundle ✂
EffectArea.EEDelete T3 DayZ-Expansion-Bundle
EffectArea.InitZoneServer — DayZ-Expansion-Bundle
EffectArea.OnPlayerEnterServer — DayZ-Expansion-Bundle
EffectArea.OnPlayerExitServer — DayZ-Expansion-Bundle
EffectArea.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CommitSuicide — DayZ-Expansion-Bundle (cond)
EmoteManager.CreateBleedingEffect — DayZ-Expansion-Bundle (cond)
EmoteManager.PlayEmote — DayZ-Expansion-Bundle
EnochData.InitYieldBank — gebsfish ✂
EnochData.WeatherOnBeforeChange — VPPAdminTools
ExpansionActionDismissAI.ActionCondition T2 DayZ-Expansion-Bundle
ExpansionActionPaint.ActionCondition T2 DayZ-Expansion-Bundle
ExpansionActionPaint.GetText — DayZ-Expansion-Bundle
ExpansionBarbedWire.CreateTargetInformation — DayZ-Expansion-Bundle ✂
ExpansionBarbedWire.Expansion_IsDanger — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.AfterStoreLoad T3 DayZ-Expansion-Bundle
ExpansionBaseBuilding.CF_OnStoreLoad — DayZ-Expansion-Bundle
ExpansionBaseBuilding.CF_OnStoreSave — DayZ-Expansion-Bundle
ExpansionBaseBuilding.CanBeDamaged — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.CanBeRepairedToPristine — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.CanObstruct — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.CanReceiveAttachment T2 DayZ-Expansion-Bundle
ExpansionBaseBuilding.EEInit T3 DayZ-Expansion-Bundle
ExpansionBaseBuilding.EEKilled T3 DayZ-Expansion-Bundle (cond)
ExpansionBaseBuilding.ExpansionGetCodeLock — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.ExpansionHasCodeLock — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.ExpansionOnDestroyed — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.GetDestroySound — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.GetKitSpawnPosition — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.HasProperDistance — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.IsFacingCamera — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.IsFacingPlayer — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.IsOpened — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.OnPartBuiltServer — DayZ-Expansion-Bundle
ExpansionBaseBuilding.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
ExpansionBaseBuilding.SetActions T2 DayZ-Expansion-Bundle
ExpansionBaseBuilding.UpdateAttachmentPhysics — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.UpdatePhysics — DayZ-Expansion-Bundle ✂
ExpansionBlinkLight.EOnFrame T1 Arma 2 Helicopters Remastered ✂
ExpansionBookMenuManager.RegisterBookMenuTabs — DayZ-Expansion-Bundle
ExpansionClientSettingsModule.OnSettingsChanged — DayZ-Expansion-Bundle
ExpansionCodeLock.ExpansionLock — DayZ-Expansion-Bundle
ExpansionCodeLock.ExpansionUnlock — DayZ-Expansion-Bundle
ExpansionESPModificationModule.OnInit T3 DayZ-Expansion-Bundle
ExpansionItemInspectionBase.UpdateItemStats — DayZ-Expansion-Bundle
ExpansionMapMenu.Init — PVEZ Reloaded
ExpansionMapMenu.UpdateMarkers — PVEZ Reloaded
ExpansionMarkerClientData.PartyCount — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyGet — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyInsert — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyPlayerCount — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyPlayerGet — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyQuickCount — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyQuickGet — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyRemove — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyUpdate — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.RefreshPartyMarkers — DayZ-Expansion-Bundle ✂
ExpansionMarketModule.CheckCanUseTrader — DayZ-Expansion-Bundle
ExpansionP2PMarketModule.CheckCanUseTrader — DayZ-Expansion-Bundle
ExpansionPartyData.OnJoin — DayZ-Expansion-Bundle
ExpansionPartyData.OnLeave — DayZ-Expansion-Bundle
ExpansionPartyPlayerData.OnJoin — DayZ-Expansion-Bundle
ExpansionPartyPlayerData.OnLeave — DayZ-Expansion-Bundle
ExpansionPartyPlayerData.OnStoreLoad T3 DayZ-Expansion-Bundle
ExpansionSettings.Init — DayZ-Expansion-Bundle
ExpansionSettings.OnInit T3 DayZ-Expansion-Bundle
ExpansionSettings.ServerInit — DayZ-Expansion-Bundle
ExpansionVehicle.CanBeDamaged — DayZ-Expansion-Bundle (cond)
ExpansionVehicle.DeferredInit — DayZ-Expansion-Bundle
ExpansionVehicle.GetLockState — DayZ-Expansion-Bundle ✂
ExpansionVehicle.Init — DayZ-Expansion-Bundle ✂
ExpansionVehicle.IsLocked — DayZ-Expansion-Bundle ✂
ExpansionVehicle.OnCECreate — DayZ-Expansion-Bundle
ExpansionVehicle.OnDoorClosed — DayZ-Expansion-Bundle ✂
ExpansionVehicle.OnDoorOpened — DayZ-Expansion-Bundle ✂
ExpansionVehicle.ResetKeyPairing — DayZ-Expansion-Bundle ✂
ExpansionVehicle.SetLockState — DayZ-Expansion-Bundle ✂
ExpansionWorld.FirearmEffects — DayZ-Expansion-Bundle
ExpansionWorld.FixAIFirearmFX — DayZ-Expansion-Bundle ✂
ExpansionWorld.OnFinish — DayZ-Expansion-Bundle
ExpansionWorld.OnStart — DayZ-Expansion-Bundle
ExpansionWorld.OnUpdate T0 DayZ-Expansion-Bundle
ExpansionWorld.eAI_OnUpdate — DayZ-Expansion-Bundle ✂
ExpansionWorldObjectsModule.OnInit T3 DayZ-Expansion-Bundle
ExpansionWorldObjectsModule.OnMissionLoaded — DayZ-Expansion-Bundle
ExpansionWorldObjectsModule.OnMissionStart T3 DayZ-Expansion-Bundle
ExplosivesBase.CreateTargetInformation — DayZ-Expansion-Bundle ✂
ExplosivesBase.DeferredInit — DayZ-Expansion-Bundle
ExplosivesBase.Expansion_GetAmmoTypes — DayZ-Expansion-Bundle ✂
ExplosivesBase.Expansion_IsDanger — DayZ-Expansion-Bundle ✂
Fence.AddAction — DayZ-Expansion-Bundle
Fence.CF_OnStoreLoad — DayZ-Expansion-Bundle
Fence.CF_OnStoreSave — DayZ-Expansion-Bundle
Fence.CanBeDamaged — DayZ-Expansion-Bundle ✂
Fence.CanOpenFence — DayZ-Expansion-Bundle
Fence.CanReceiveAttachment T2 DayZ-Expansion-Bundle (cond)
Fence.CloseAndLock — DayZ-Expansion-Bundle ✂
Fence.ExpansionGetCodeLock — DayZ-Expansion-Bundle ✂
Fence.ExpansionIsLocked — DayZ-Expansion-Bundle
Fence.ExpansionIsOpenable — DayZ-Expansion-Bundle ✂
Fence.ExpansionIsOpened — DayZ-Expansion-Bundle ✂
Fence.Expansion_OnPartBuiltServer — DayZ-Expansion-Bundle
Fence.OnPartDestroyedServer — DayZ-Expansion-Bundle
Fence.OnPartDismantledServer — DayZ-Expansion-Bundle
Fence.RemoveAction — DayZ-Expansion-Bundle
Fence.SetOpenedState — DayZ-Expansion-Bundle
FeverBlurSymptom.OnGetDeactivatedClient — DayZ-Expansion-Bundle (cond)
FeverBlurSymptom.OnUpdateClient — DayZ-Expansion-Bundle (cond)
FirearmActionLoadBullet.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadBulletQuick.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBullet.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBullet.OnStartServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletQuick.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletQuick.OnStartServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletRadial.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletRadial.OnStartServer — DayZ-Expansion-Bundle
FirearmActionMechanicManipulate.OnEndServer — DayZ-Expansion-Bundle
FirearmActionMechanicManipulate.OnStartServer — DayZ-Expansion-Bundle
FireworksBase.OnInventoryEnter T2 DayZ-Expansion-Bundle
FishYieldItemBase.GetCycleTimeForYieldItem — gebsfish ✂
Flag_Base.AfterStoreLoad T3 DayZ-Expansion-Bundle
Flag_Base.CF_OnStoreLoad — DayZ-Expansion-Bundle
Flag_Base.CF_OnStoreSave — DayZ-Expansion-Bundle
Flag_Base.OnWasAttached — DayZ-Expansion-Bundle
Flag_Base.OnWasDetached — DayZ-Expansion-Bundle
FlammableBase.OnSwitchOff — DayZ-Expansion-Bundle
FlammableBase.OnSwitchOn — DayZ-Expansion-Bundle
FlammableBase.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
Flaregun.OnFire — DayZ-Expansion-Bundle
Flashlight.OnWorkStart — DayZ-Expansion-Bundle
Flashlight.OnWorkStop — DayZ-Expansion-Bundle
Flashlight.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
GPSReceiver.OnWorkStart — DayZ-Expansion-Bundle
GPSReceiver.OnWorkStop — DayZ-Expansion-Bundle
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
GiftBox_Base.Close — DayZ-Expansion-Bundle
GiftBox_Base.IsNonExpansionOpenable — DayZ-Expansion-Bundle ✂
GiftBox_Base.Open — DayZ-Expansion-Bundle
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.Expansion_IsLive — DayZ-Expansion-Bundle ✂
HMP3Symptom.OnGetActivatedClient — DayZ-Expansion-Bundle (cond)
HMP3Symptom.OnGetDeactivatedClient — DayZ-Expansion-Bundle (cond)
HMP3Symptom.OnUpdateClient — DayZ-Expansion-Bundle (cond)
Hacksaw.SetActions T2 DayZ-Expansion-Bundle
HandSaw.SetActions T2 DayZ-Expansion-Bundle
HandsHeader.UpdateInterval — DayZ-Expansion-Bundle
HatchbackWheel.OnWasDetached — DayZ-Expansion-Bundle
Hatchback_02.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
Hatchback_02.OnDebugSpawn — DayZ-Expansion-Bundle ✂
Hatchback_02_Wheel.OnWasDetached — DayZ-Expansion-Bundle
Header.SetItemPreview — DayZ-Expansion-Bundle
Headtorch_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
Heatpack.OnWorkStart — DayZ-Expansion-Bundle
Heatpack.OnWorkStop — DayZ-Expansion-Bundle
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AddProjectionRotation — BaseBuildingPlus ✂
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.GetProjectionName — MuchFramework (cond)
Hologram.GetProjectionRotation — BaseBuildingPlus ✂
Hologram.IsBehindObstacle — DayZ-Expansion-Bundle (cond)
Hologram.IsCollidingAngle — DayZ-Expansion-Bundle (cond)
Hologram.IsCollidingGeometryProxy — gebsfish
Hologram.IsCollidingPlayer — DayZ-Expansion-Bundle (cond)
Hologram.IsFloating — BaseBuildingPlus
Hologram.PlaceEntity — MMG Base Storage (cond)
Hologram.RefreshVisual — MuchFramework (cond)
Hologram.SetHologramPosition — gebsfish
Hologram.SetOnGround — DayZ-Expansion-Bundle
Hologram.SetProjectionOrientation — BaseBuildingPlus (cond)
Hologram.SetProjectionPosition — MuchFramework (cond)
Hologram.SubtractProjectionRotation — BaseBuildingPlus ✂
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
Icon.DestroyWhiteBackground — DayZ-Expansion-Bundle
Icon.Expansion_ResetColor — DayZ-Expansion-Bundle ✂
Icon.Expansion_UpdateItemRarity — DayZ-Expansion-Bundle ✂
Icon.FullScreen — DayZ-Expansion-Bundle
Icon.InitEx — DayZ-Expansion-Bundle
Icon.InitLock — DayZ-Expansion-Bundle
Icon.SetItemPreview — DayZ-Expansion-Bundle
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
InteractActionInput.UpdatePossibleActions — DayZ-Expansion-Bundle (cond)
IntroSceneCharacter.CharacterLoad — DayZ-Expansion-Bundle
IntroSceneCharacter.CharacterUnload — DayZ-Expansion-Bundle
IntroSceneCharacter.CreateNewCharacter — DayZ-Expansion-Bundle
InventoryQuickbar.GetQuickbarItemColor — DayZ-Expansion-Bundle
ItemActionsWidget.GetActionDesc — DayZ-Expansion-Bundle
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.AfterStoreLoad T3 DayZ-Expansion-Bundle
ItemBase.AreChildrenAccessible — DayZ-Expansion-Bundle (cond)
ItemBase.CF_OnStoreLoad — DayZ-Expansion-Bundle
ItemBase.CF_OnStoreSave — DayZ-Expansion-Bundle
ItemBase.CanBeCombined — DayZ-Expansion-Bundle
ItemBase.CanBePlaced — MuchFramework (cond)
ItemBase.CanBeSplit — DayZ-Expansion-Bundle
ItemBase.CanDisplayAttachmentCategory — DayZ-Expansion-Bundle
ItemBase.CanDisplayAttachmentSlot T2 DayZ-Expansion-Bundle ✂
ItemBase.CanReceiveItemIntoCargo T2 DayZ-Expansion-Bundle (cond)
ItemBase.CanReleaseAttachment T2 DayZ-Expansion-Bundle
ItemBase.CanReleaseCargo — DayZ-Expansion-Bundle
ItemBase.CanRemoveFromCargo — DayZ-Expansion-Bundle
ItemBase.CanRemoveFromHands — DayZ-Expansion-Bundle
ItemBase.Close — DayZ-Expansion-Bundle
ItemBase.CombineItemsClient — DayZ-Expansion-Bundle (cond)
ItemBase.DamageItemInCargo — PVEZ Reloaded
ItemBase.DeferredInit — DayZ-Expansion-Bundle
ItemBase.EEDelete T3 DayZ-Expansion-Bundle
ItemBase.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
ItemBase.EEHitBy T2 DayZ-Expansion-Bundle
ItemBase.EEInit T3 DayZ-Expansion-Bundle
ItemBase.EEItemAttached T2 DayZ-Expansion-Bundle
ItemBase.EEItemDetached T2 DayZ-Expansion-Bundle
ItemBase.EEKilled T3 DayZ-Expansion-Bundle
ItemBase.EEOnAfterLoad T3 DayZ-Expansion-Bundle
ItemBase.EOnContact — DayZ-Expansion-Bundle ✂
ItemBase.ExpansionIsLocked — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_CanObjectAttach — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_CanUseVirtualStorage — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_GetEntityStorageFileName — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_GetRarity — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_RestoreContents — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_StoreContents — DayZ-Expansion-Bundle ✂
ItemBase.GetHiddenSelectionIndex — DayZ-Expansion-Bundle ✂
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.IsOpen — DayZ-Expansion-Bundle
ItemBase.IsTakeable — Mystery Box
ItemBase.MaxLifetimeRefreshCalc — DayZ-Expansion-Bundle ✂
ItemBase.OnEnergyConsumed — DayZ-Expansion-Bundle (cond)
ItemBase.OnInventoryEnter T2 DayZ-Expansion-Bundle
ItemBase.OnInventoryExit T2 DayZ-Expansion-Bundle
ItemBase.OnQuantityChanged — DayZ-Expansion-Bundle
ItemBase.OnRPC T2 Mystery Box
ItemBase.OnRightClick — DayZ-Expansion-Bundle (cond)
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
ItemBase.OnSwitchOff — DayZ-Expansion-Bundle
ItemBase.OnSwitchOn — DayZ-Expansion-Bundle
ItemBase.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
ItemBase.OnWasAttached — DayZ-Expansion-Bundle
ItemBase.OnWasDetached — DayZ-Expansion-Bundle
ItemBase.OnWorkStart — DayZ-Expansion-Bundle
ItemBase.OnWorkStop — DayZ-Expansion-Bundle
ItemBase.Open — DayZ-Expansion-Bundle
JMAnimRegister.RegisterOneHanded — DrugsPLUS
JMESPMeta.CreateActions — DayZ-Expansion-Bundle
JMESPMetaBaseBuilding.Create — DayZ-Expansion-Bundle
JMESPMetaBaseBuilding.CreateActions — DayZ-Expansion-Bundle
JMESPMetaBaseBuilding.UpdateButtonStates — DayZ-Expansion-Bundle
JMItemSetSettings.Defaults — DayZ-Expansion-Bundle
JMPlayerForm.Click_ApplyStats — DayZ-Expansion-Bundle
JMPlayerForm.InitActionWidgetsStats — DayZ-Expansion-Bundle
JMPlayerForm.OnClientPermissionsUpdated — DayZ-Expansion-Bundle
JMPlayerForm.RefreshStats — DayZ-Expansion-Bundle
JMPlayerInstance.OnReceiveStatus — DayZ-Expansion-Bundle
JMPlayerInstance.OnRecieveHealth — DayZ-Expansion-Bundle
JMPlayerInstance.OnSendHealth — DayZ-Expansion-Bundle
JMPlayerInstance.OnSendStatus — DayZ-Expansion-Bundle
JMPlayerInstance.Update — DayZ-Expansion-Bundle
JMPlayerModule.GetRPCMax — DayZ-Expansion-Bundle ✂
JMPlayerModule.OnRPC T2 DayZ-Expansion-Bundle
JMPlayerModule.Server_EndSpectating — DayZ-Expansion-Bundle
JMPlayerModule.Server_OnStartSpectating — DayZ-Expansion-Bundle
JMPlayerModule.Server_StartSpectating — DayZ-Expansion-Bundle
JMVehicleSpawnerSettings.Defaults — DayZ-Expansion-Bundle
JMVehiclesMenu.GetVehicleTypeInfo — DayZ-Expansion-Bundle ✂
KeybindingElement.Reload — CF
KeybindingElementNew.GetLayoutName — DayZ-Expansion-Bundle ✂
KeybindingsMenu.Init — DayZ-Expansion-Bundle
KeybindingsMenu.Refresh — DayZ-Expansion-Bundle ✂
KitchenTimer.OnUpdate T0 DayZ-Expansion-Bundle
LandMineTrap.EEHitBy T2 VPPAdminTools
LandMineTrap.Expansion_IsExplosive — DayZ-Expansion-Bundle ✂
Land_House_1B01_Pub.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1B01_Pub.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1B01_Pub.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W01.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W01.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W01.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W01.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W02.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W02.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W02.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W02.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W03.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W03.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W03.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W03.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W04.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W04.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W04.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W04.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W05.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W05.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W05.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W05.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W06.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W06.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W06.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W06.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W08.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W08.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W08.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W08.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W09.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W09.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W09.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W09.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W10.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W10.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W10.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W10.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W11.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W11.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W11.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W11.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W12.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W12.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W12.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W12.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_2B01.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_2B01.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_2B01.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_2B01.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_2W01.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_2W01.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_2W01.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_2W01.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_2W02.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_2W02.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_2W02.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_2W02.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_Underground_Entrance.RequestLatentTransition — DayZ-Expansion-Bundle (cond)
Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance — DayZ-Expansion-Bundle ✂
Land_Village_Pub.HasInterior — DayZ-Expansion-Bundle ✂
Land_Village_Pub.HasIvys — DayZ-Expansion-Bundle ✂
Land_Village_Pub.SpawnIvys — DayZ-Expansion-Bundle ✂
LuxData.InitYieldBank — gebsfish ✂
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
MagazineStorage.IsCompatiableAmmo — DayZ-Expansion-Bundle
MapMenu.Init — PVEZ Reloaded
MaskBase.ConsumeQuantity — DayZ-Expansion-Bundle (cond)
MeatTenderizer.SetActions T2 DayZ-Expansion-Bundle
Megaphone.OnWorkStart — DayZ-Expansion-Bundle
Megaphone.OnWorkStop — DayZ-Expansion-Bundle
MenuTeleportManager.UpdateMapEx — PVEZ Reloaded
MetalWire.UpdateAllSelections — DayZ-Expansion-Bundle
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MiscGameplayFunctions.FilterObstructedObjectsByGrouping — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.FilterObstructingObjects — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.GetHeadingAngle — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.GetHeadingVector — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.IsObjectObstructed — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.IsObjectObstructedEx — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.IsObjectObstructedFilterEx — DayZ-Expansion-Bundle ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.InitWorldYieldDataDefaults — gebsfish ✂
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.EquipCharacter — DayZ-Expansion-Bundle (cond)
MissionServer.HandleBody — DayZ-Expansion-Bundle
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnGameplayDataHandlerLoad — gebsfish
MissionServer.SyncRespawnModeInfo — DayZ-Expansion-Bundle (cond)
MissionServer.TickScheduler T0 DayZ-Expansion-Bundle ✂
MissionServer.eAI_GetPlayers — DayZ-Expansion-Bundle ✂
ModItemRegisterCallbacks.RegisterCustom — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifierBase.ResetLastTickTime — DayZ-Expansion-Bundle
ModifierBase.Tick T0 DayZ-Expansion-Bundle (cond)
ModifiersManager.OnScheduledTick T1 DayZ-Expansion-Bundle ✂
ModifiersManager.SetModifiers — DayZ-Expansion-Bundle
ModsMenuDetailedEntry.LoadData — DayZ-Expansion-Bundle
ModsMenuSimpleEntry.LoadData — DayZ-Expansion-Bundle
MotorbikeScript.CF_OnStoreLoad — DayZ-Expansion-Bundle
MotorbikeScript.CF_OnStoreSave — DayZ-Expansion-Bundle
MotorbikeScript.CanReceiveAttachment T2 DayZ-Expansion-Bundle
MotorbikeScript.CanReleaseAttachment T2 DayZ-Expansion-Bundle
MotorbikeScript.DamageCrew — DayZ-Expansion-Bundle
MotorbikeScript.DeferredInit — DayZ-Expansion-Bundle
MotorbikeScript.EECargoIn — DayZ-Expansion-Bundle
MotorbikeScript.EECargoOut — DayZ-Expansion-Bundle
MotorbikeScript.EEDelete T3 DayZ-Expansion-Bundle
MotorbikeScript.EEHitBy T2 DayZ-Expansion-Bundle
MotorbikeScript.EEInit T3 DayZ-Expansion-Bundle
MotorbikeScript.EEItemAttached T2 DayZ-Expansion-Bundle
MotorbikeScript.EEItemDetached T2 DayZ-Expansion-Bundle
MotorbikeScript.EEKilled T3 DayZ-Expansion-Bundle
MotorbikeScript.EEOnAfterLoad T3 DayZ-Expansion-Bundle
MotorbikeScript.EEOnCECreate — DayZ-Expansion-Bundle
MotorbikeScript.EEOnDamageCalculated — DayZ-Expansion-Bundle
MotorbikeScript.EOnPostSimulate T1 DayZ-Expansion-Bundle ✂
MotorbikeScript.GetMomentum — DayZ-Expansion-Bundle
MotorbikeScript.IsInventoryVisible T2 DayZ-Expansion-Bundle
MotorbikeScript.NameOverride — DayZ-Expansion-Bundle ✂
MotorbikeScript.OnBeforeEngineStart — DayZ-Expansion-Bundle
MotorbikeScript.OnCEIterate — DayZ-Expansion-Bundle
MotorbikeScript.OnContact — DayZ-Expansion-Bundle
MotorbikeScript.OnEngineStart — DayZ-Expansion-Bundle
MotorbikeScript.OnEngineStop — DayZ-Expansion-Bundle
MotorbikeScript.OnStoreSave T3 CF
MotorbikeScript.OnUpdate T0 DayZ-Expansion-Bundle
MotorbikeScript.SetActions T2 DayZ-Expansion-Bundle
NVGoggles.Expansion_TryTurningOff — DayZ-Expansion-Bundle ✂
NVGoggles.Expansion_TryTurningOn — DayZ-Expansion-Bundle ✂
NVGoggles.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
NamalskData.InitYieldBank — gebsfish ✂
NavalPlusData.InitYieldBank — gebsfish ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OffroadHatchback.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
OffroadHatchback.OnDebugSpawn — DayZ-Expansion-Bundle ✂
OpenCan.Init — SNAFU Weapons
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PipeWrench.SetActions T2 DayZ-Expansion-Bundle
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlayerAgentPool.AddAgent — DayZ-Expansion-Bundle (cond)
PlayerBase.AfterStoreLoad T3 DayZ-Expansion-Bundle
PlayerBase.CF_OnStoreLoad — DayZ-Expansion-Bundle
PlayerBase.CF_OnStoreSave — DayZ-Expansion-Bundle
PlayerBase.CalculateVisibilityForAI — MuchFramework ✂
PlayerBase.CheckDeath — Ear-Plugs
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.DropItem — DayZ-Expansion-Bundle
PlayerBase.EEDelete T3 DayZ-Expansion-Bundle
PlayerBase.EEHitBy T2 DayZ-Expansion-Bundle
PlayerBase.EEItemIntoHands T2 DayZ-Expansion-Bundle
PlayerBase.EOnFrame T1 DayZ-Expansion-Bundle ✂
PlayerBase.Expansion_HasAdminToolGodMode — DayZ-Expansion-Bundle ✂
PlayerBase.Expansion_HasAdminToolInvisibility — DayZ-Expansion-Bundle ✂
PlayerBase.Expansion_IsFriendly — DayZ-Expansion-Bundle
PlayerBase.Expansion_IsHelper — DayZ-Expansion-Bundle
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.HeadingModel — DayZ-Expansion-Bundle
PlayerBase.IsInVehicle — DayZ-Expansion-Bundle (cond)
PlayerBase.IsInventoryVisible T2 DayZ-Expansion-Bundle
PlayerBase.IsTargetInActiveRefresherRange — DayZ-Expansion-Bundle ✂
PlayerBase.ModCommandHandlerInside — DayZ-Expansion-Bundle
PlayerBase.OnBleedingSourceRemoved — PVEZ Reloaded
PlayerBase.OnCommandSwimFinish — DayZ-Expansion-Bundle
PlayerBase.OnCommandSwimStart — DayZ-Expansion-Bundle
PlayerBase.OnCommandUnconsciousFinish — Ear-Plugs
PlayerBase.OnCommandUnconsciousStart — Ear-Plugs
PlayerBase.OnDisconnect — DayZ-Expansion-Bundle
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnEnterZone — DayZ-Expansion-Bundle ✂
PlayerBase.OnExitZone — DayZ-Expansion-Bundle ✂
PlayerBase.OnLand — DayZ-Expansion-Bundle
PlayerBase.OnReconnect — DayZ-Expansion-Bundle
PlayerBase.OnRestrainChangeClient — DayZ-Expansion-Bundle
PlayerBase.OnRestrainStart — DayZ-Expansion-Bundle
PlayerBase.OnStoreLoad T3 DayZ-Expansion-Bundle (cond)
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnStoreSave T3 DayZ-Expansion-Bundle (cond)
PlayerBase.OnUnconsciousStart — DayZ-Expansion-Bundle
PlayerBase.OnUnconsciousStop — DayZ-Expansion-Bundle
PlayerBase.OnVehicleSeatDriverEnter — DayZ-Expansion-Bundle
PlayerBase.OnVehicleSeatDriverLeft — DayZ-Expansion-Bundle
PlayerBase.RegisterTransportHit — DayZ-Expansion-Bundle (cond)
PlayerBase.ServerReplaceItemWithNew — DayZ-Expansion-Bundle
PlayerBase.SetActionsRemoteTarget — DayZ-Expansion-Bundle
PlayerBase.SetSuicide — DayZ-Expansion-Bundle
PlayerBase.TryHideItemInHands — DayZ-Expansion-Bundle
PlayerBase.UpdatePlayerMeasures — DayZ-Expansion-Bundle (cond)
PlayerBase.eAI_IsLit — DayZ-Expansion-Bundle ✂
PlayerBase.eAI_OnFactionChange — DayZ-Expansion-Bundle ✂
PlayerBase.eAI_SetFactionTypeID — DayZ-Expansion-Bundle
Pliers.SetActions T2 MuchFramework
PluginAdminLog.GetPlayerPrefix — DayZ-Expansion-Bundle
PluginAdminLog.OnInit T3 DayZ-Expansion-Bundle
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenu.RegisterModdedDiags — DayZ-Expansion-Bundle
PluginDiagMenu.RegisterModdedDiagsIDs — DayZ-Expansion-Bundle
PluginDiagMenuClient.BindCallbacks — DayZ-Expansion-Bundle
PluginDiagMenuClient.OnRPC T2 DayZ-Expansion-Bundle
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginManager.RegisterPluginDebug — DayZ-Expansion-Bundle (cond)
PortableGasLamp.OnWorkStart — DayZ-Expansion-Bundle
PortableGasLamp.OnWorkStop — DayZ-Expansion-Bundle
PortableGasStove.OnWorkStop — DayZ-Expansion-Bundle
PowerGeneratorBase.OnWorkStart — DayZ-Expansion-Bundle
PowerGeneratorBase.OnWorkStop — DayZ-Expansion-Bundle
PoweredOptic_Base.OnWorkStart — DayZ-Expansion-Bundle
PoweredOptic_Base.OnWorkStop — DayZ-Expansion-Bundle
PrepareCarp.Init — gebsfish
PrepareFish.CanDo — gebsfish (cond)
PrepareFish.Do — gebsfish (cond)
PrepareFish.Init — gebsfish
PrepareFish.SpawnItems — gebsfish
PrepareMackerel.Init — gebsfish
PrepareSteelheadTrout.Init — gebsfish
PrepareWalleyePollock.Init — gebsfish
PropertyModifiers.UpdateModifiers — DayZ-Expansion-Bundle
PsilocybeMushroom.SetActions T2 DrugsPLUS
Radio.OnWorkStop — DayZ-Expansion-Bundle
Rangefinder.OnWorkStart — DayZ-Expansion-Bundle
Rangefinder.OnWorkStop — DayZ-Expansion-Bundle
Raycaster.OnWorkStart — DayZ-Expansion-Bundle
Raycaster.OnWorkStop — DayZ-Expansion-Bundle
RecipeBase.CheckRecipe — DayZ-Expansion-Bundle
RecipeBase.GetName — DayZ-Expansion-Bundle ✂
RecipeBase.SpawnItems — DayZ-Expansion-Bundle
RecoilBase.PostInit — DayZ-Expansion-Bundle (cond)
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
Refridgerator.OnWorkStart — DayZ-Expansion-Bundle
Refridgerator.OnWorkStop — DayZ-Expansion-Bundle
RepairEpoxy.Init — gebsfish
RepairWithTape.Init — gebsfish
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — DayZ-Expansion-Bundle
Roadflare.OnWorkStart — DayZ-Expansion-Bundle
Roadflare.OnWorkStop — DayZ-Expansion-Bundle
Roadflare.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
SakhalData.InitYieldBank — gebsfish ✂
SeaChest.SetActions T2 DayZ-Expansion-Bundle
Sedan_02.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
Sedan_02.OnDebugSpawn — DayZ-Expansion-Bundle ✂
Sedan_02_Wheel.OnWasDetached — DayZ-Expansion-Bundle
ServerBrowserMenuNew.GetSelectedTab — DayZ-Expansion-Bundle (cond)
ServerBrowserMenuNew.Init — DayZ-Expansion-Bundle
ServerBrowserMenuNew.OnClick — DayZ-Expansion-Bundle (cond)
ServerBrowserMenuNew.Refresh — DayZ-Expansion-Bundle
Shovel.SetActions T2 DayZ-Expansion-Bundle
SledgeHammer.SetActions T2 DayZ-Expansion-Bundle
SlotsIcon.ClearRemainSelected — DayZ-Expansion-Bundle
SlotsIcon.Expansion_ResetColor — DayZ-Expansion-Bundle ✂
SlotsIcon.Expansion_UpdateItemRarity — DayZ-Expansion-Bundle ✂
SlotsIcon.Init — DayZ-Expansion-Bundle
SlotsIcon.SetItemPreview — DayZ-Expansion-Bundle
SmokeGrenadeBase.Expansion_IsExplosive — DayZ-Expansion-Bundle ✂
SmokeGrenadeBase.OnExplode — DayZ-Expansion-Bundle (cond)
SmokeGrenadeBase.OnWorkStart — DayZ-Expansion-Bundle
SmokeGrenadeBase.OnWorkStop — DayZ-Expansion-Bundle
Spear.SetActions T2 gebsfish
SpookyArea.eAI_IsDangerousToAI — DayZ-Expansion-Bundle ✂
Spotlight.ExpansionCanRecievePower — DayZ-Expansion-Bundle ✂
Spotlight.OnWorkStart — DayZ-Expansion-Bundle
Spotlight.OnWorkStop — DayZ-Expansion-Bundle
StaminaHandler.DepleteStaminaEx — DayZ-Expansion-Bundle (cond)
StaminaHandler.StaminaProcessor_Ladder — DayZ-Expansion-Bundle (cond)
StaminaHandler.StaminaProcessor_Move — DayZ-Expansion-Bundle (cond)
StaminaHandler.StaminaProcessor_Swimming — DayZ-Expansion-Bundle (cond)
StaminaHandler.Update — DayZ-Expansion-Bundle (cond)
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
Stone.SetActions T2 BaseBuildingPlus
StunBaton.OnWorkStart — DayZ-Expansion-Bundle
StunBaton.OnWorkStop — DayZ-Expansion-Bundle
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
SwapOldAndNewMagazine.OnEntry — DayZ-Expansion-Bundle (cond)
SyncEvents.SendPlayerList — DayZ-Expansion-Bundle ✂
TLRLight.OnWorkStart — DayZ-Expansion-Bundle
TLRLight.OnWorkStop — DayZ-Expansion-Bundle
TLRLight.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
TabberUI.AddTab — DayZ-Expansion-Bundle ✂
TentBase.CF_OnStoreLoad — DayZ-Expansion-Bundle
TentBase.CF_OnStoreSave — DayZ-Expansion-Bundle
TentBase.CanDisplayAttachmentSlot T2 DayZ-Expansion-Bundle (cond)
TentBase.CanDisplayCargo — DayZ-Expansion-Bundle ✂
TentBase.CanReceiveAttachment T2 DayZ-Expansion-Bundle
TentBase.CanReceiveItemIntoCargo T2 DayZ-Expansion-Bundle (cond)
TentBase.CanReleaseAttachment T2 DayZ-Expansion-Bundle (cond)
TentBase.CanReleaseCargo — DayZ-Expansion-Bundle (cond)
TentBase.EEHitBy T2 DayZ-Expansion-Bundle
TentBase.EEKilled T3 DayZ-Expansion-Bundle
TentBase.ExpansionIsOpenable — DayZ-Expansion-Bundle ✂
TentBase.ExpansionIsOpened — DayZ-Expansion-Bundle ✂
TentBase.SetActions T2 DayZ-Expansion-Bundle
TentBase.ToggleAnimation — DayZ-Expansion-Bundle
TerritoryFlag.SetRefresherActive — PVEZ Reloaded
TerritoryFlagKit.OnPlacementComplete — DayZ-Expansion-Bundle ✂
ThermalBiasHandler.OnStoreLoad T3 DayZ-Expansion-Bundle (cond)
Torch.OnWorkStart — DayZ-Expansion-Bundle
Torch.OnWorkStop — DayZ-Expansion-Bundle
TransmitterBase.OnWorkStart — DayZ-Expansion-Bundle
TransmitterBase.OnWorkStop — DayZ-Expansion-Bundle
TrapBase.CreateTargetInformation — DayZ-Expansion-Bundle ✂
TrapBase.EEHitBy T2 DayZ-Expansion-Bundle
TrapBase.Expansion_IsDanger — DayZ-Expansion-Bundle ✂
TrapBase.OnPlacementComplete — VPPAdminTools
TrapSpawnBase.PlayCatchNoise — gebsfish (cond)
TrapSpawnBase.PlayCatchParticleSynced — gebsfish (cond)
TrapSpawnBase.PlayCatchSound — gebsfish (cond)
TripwireTrap.EEItemAttached T2 DayZ-Expansion-Bundle
TripwireTrap.EEItemDetached T2 DayZ-Expansion-Bundle
TripwireTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Bundle ✂
TripwireTrap.Expansion_IsExplosive — DayZ-Expansion-Bundle ✂
TripwireTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Bundle ✂
TripwireTrap.OnInventoryEnter T2 DayZ-Expansion-Bundle
TruckBattery.EEItemDetached T2 BaseBuildingPlus
Truck_01_Base.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
Truck_01_Wheel.OnWasDetached — DayZ-Expansion-Bundle
Truck_01_WheelDouble.OnWasDetached — DayZ-Expansion-Bundle
UniversalLight.InitAttachmentsSlotsToCheck — SNAFU Weapons
UniversalLight.OnWorkStart — DayZ-Expansion-Bundle
UniversalLight.OnWorkStop — DayZ-Expansion-Bundle
UniversalLight.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VPPMapMenu.DisplayClientMarkers — PVEZMarkersOnVPPMap
VPPMapMenu.Init — PVEZMarkersOnVPPMap
VehicleBattery.SetActions T2 DayZ-Expansion-Bundle
VehicleContactData.SetData — DayZ-Expansion-Bundle
VehicleLightsComponent.EnableLight — DayZ-Expansion-Bundle (cond)
VehicleLightsComponent.SetSelectionMaterial — DayZ-Expansion-Bundle (cond)
VicinityItemManager.AddVicinityItems — DayZ-Expansion-Bundle (cond)
VicinityItemManager.IsObstructed — BaseBuildingPlus (cond)
VirtualHud.SendRPC — DayZ-Expansion-Bundle (cond)
VomitSymptom.OnAnimationStart — DayZ-Expansion-Bundle
Watchtower.CanBeDamaged — DayZ-Expansion-Bundle ✂
WeaponAttachMagazine.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponFSM.ValidateAndRepairHelper — DayZ-Expansion-Bundle ✂
WeaponFire.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponFireAndChamberNext.OnUpdate T0 DayZ-Expansion-Bundle (cond)
WeaponFireMultiMuzzle.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponFireToJam.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponFireWithEject.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponManager.CanLoadBullet — DayZ-Expansion-Bundle
WeaponStableState.SyncAnimState — DayZ-Expansion-Bundle (cond)
WeaponStartAction.eAI_Vanilla_OnEntry — DayZ-Expansion-Bundle
WeaponUnjamming_Start.OnUpdate T0 DayZ-Expansion-Bundle (cond)
Weapon_Base.AfterStoreLoad T3 DayZ-Expansion-Bundle
Weapon_Base.EEItemAttached T2 DayZ-Expansion-Bundle
Weapon_Base.EEItemDetached T2 DayZ-Expansion-Bundle
Weapon_Base.EEParentedFrom — DayZ-Expansion-Bundle
Weapon_Base.EEParentedTo — DayZ-Expansion-Bundle
Weapon_Base.Expansion_GetAnyLightOrNVG — DayZ-Expansion-Bundle ✂
Weapon_Base.Expansion_GetDPS — DayZ-Expansion-Bundle ✂
Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG — DayZ-Expansion-Bundle ✂
Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG — DayZ-Expansion-Bundle ✂
Weapon_Base.OnFireModeChange — DayZ-Expansion-Bundle
Weapon_Base.OnInventoryExit T2 DayZ-Expansion-Bundle
Weapon_Base.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
Weapon_Base.ProcessWeaponAbortEvent — DayZ-Expansion-Bundle (cond)
Weapon_Base.ProcessWeaponEvent — DayZ-Expansion-Bundle (cond)
Weapon_Base.UpdateLaser — DayZ-Expansion-Bundle ✂
Weapon_Base.eAI_IsSilent — DayZ-Expansion-Bundle ✂
WoodBase.OnTreeCutDown — DayZ-Expansion-Bundle
WoodenCrate.SetActions T2 DayZ-Expansion-Bundle
WorldData.UpdateBaseEnvTemperature — DayZ-Expansion-Bundle
Worm.OnCEIterate — gebsfish
Wreck_Mi8_Crashed.AfterStoreLoad T3 DayZ-Expansion-Bundle
Wreck_Mi8_Crashed.EEDelete T3 PVEZ Reloaded ✂
Wreck_Mi8_Crashed.EEOnCECreate — DayZ-Expansion-Bundle
Wreck_SantasSleigh.AfterStoreLoad T3 DayZ-Expansion-Bundle
Wreck_SantasSleigh.EEOnCECreate — DayZ-Expansion-Bundle
Wreck_UH1Y.AfterStoreLoad T3 DayZ-Expansion-Bundle
Wreck_UH1Y.EEDelete T3 PVEZ Reloaded ✂
Wreck_UH1Y.EEOnCECreate — DayZ-Expansion-Bundle
XmasLights.OnWorkStart — DayZ-Expansion-Bundle
XmasLights.OnWorkStop — DayZ-Expansion-Bundle
YieldItemBase.Init — gebsfish
YieldItemJunk.OnEntityYieldSpawned — gebsfish ✂
ZmbM_Gamedev_Base.HandleMindStateChange — DayZ-Expansion-Bundle
ZombieBase.AfterStoreLoad T3 DayZ-Expansion-Bundle
ZombieBase.ChaseAttackLogic — DayZ-Expansion-Bundle (cond)
ZombieBase.CommandHandler T1 DayZ-Expansion-Bundle
ZombieBase.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
ZombieBase.EEHitBy T2 DayZ-Expansion-Bundle
ZombieBase.EEKilled T3 DayZ-Expansion-Bundle
ZombieBase.EOnContact — DayZ-Expansion-Bundle ✂
ZombieBase.EvaluateDeathAnimation — PVEZ Reloaded
ZombieBase.FightAttackLogic — DayZ-Expansion-Bundle (cond)
ZombieBase.FightLogic — DayZ-Expansion-Bundle (cond)
ZombieBase.HandleMindStateChange — DayZ-Expansion-Bundle
ZombieBase.Init — PVEZ Reloaded
ZombieBase.ModCommandHandlerBefore — DayZ-Expansion-Bundle (cond)
ZombieBase.NameOverride — DayZ-Expansion-Bundle (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieBase.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
banovData.InitYieldBank — gebsfish ✂
eAIBase.Expansion_IsGravecrossEnabled — DayZ-Expansion-Bundle (cond)
eAIBase.Init — DayZ-Expansion-Bundle
mmg_storage_openable_base.AfterStoreLoad T3 MMG Base Storage
mmg_storage_openable_base.CanReceiveAttachment T2 MMG Base Storage (cond)
mmg_storage_openable_base.SetActions T2 MMG Base Storage
mmg_storage_openable_noLock_base.AfterStoreLoad T3 MMG Base Storage

82 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.