← modperf

Stack composer

Started from QuantumOutbreak: the 58 mods it publishes to the Steam server browser (as of 2026-10-22), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 Chernarus2035 not analyzed
  4. 4 CHERNARUS 2035 NAVMESH FIX not analyzed
  5. 5 Chernarus2035 No Fog not analyzed
  6. 6 GameLabs
  7. 7 Workshop 3783834202 not analyzed
  8. 8 Workshop 3783964012 not analyzed
  9. 9 DayZ Editor Loader
  10. 10 TraderPlus_Disable_DeployVehicles not analyzed
  11. 11 TraderPlus
  12. 12 Code Lock
  13. 13 CBS SciFi Structures not analyzed
  14. 14 CBD Sci-Fi power generator not analyzed
  15. 15 Workshop 3686445566 not analyzed
  16. 16 BallerZ Kronic Bears not analyzed
  17. 17 BallerZ Gear
  18. 18 BallerZ Gear Update DLC not analyzed
  19. 19 AgricultureCore
  20. 20 AutoCarFlipLegacy not analyzed
  21. 21 DisableFlagpoleCraft not analyzed
  22. 22 BetterTrac not analyzed
  23. 23 No Force Weapon Raise
  24. 24 MuchCarKey
  25. 25 Survivor Animations
  26. 26 Workshop 3420600885 not analyzed
  27. 27 MegaFoodPack
  28. 28 Fear the wall in dayz
  29. 29 MPG_Spawner not analyzed
  30. 30 MPG_Spawner_Debug not analyzed
  31. 31 TerrainIslands
  32. 32 3D Printer
  33. 33 Hoonicorn Pack not analyzed
  34. 34 Exodus washing machine not analyzed
  35. 35 HealthBar-Ninjins not analyzed
  36. 36 CannabisPlus
  37. 37 IAT_Crafting_Plus
  38. 38 iM7s_DrugRunning
  39. 39 DrugsPLUS
  40. 40 gebsfish
  41. 41 SearchInventory
  42. 42 Boat Kit Mod + MaharlikaPH_Boats Kits not analyzed
  43. 43 MaharlikaPH_Boats
  44. 44 VVN_Greenhouse_Codelock not analyzed
  45. 45 Ironhorde Lighting not analyzed
  46. 46 Sci-Fi Firearms not analyzed
  47. 47 BuilderItems
  48. 48 BodyBags
  49. 49 Workshop 2913750799 not analyzed
  50. 50 TLS Core not analyzed
  51. 51 Workshop 3737234923 not analyzed
  52. 52 DisableCarLock not analyzed
  53. 53 PVEZ Reloaded
  54. 54 No Vehicle Damage Complete not analyzed
  55. 55 Custom Keycards
  56. 56 Workshop 3795641881 not analyzed
  57. 57 Workshop 3820987091 not analyzed
  58. 58 Forever_Burning_Campfire
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

31 of 58 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 3 below.

Mods silencing mods
5 conflicts

Across 70 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.31% of a frame at 100 players

3.105 ms per second, all 27 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

5 methods across 4 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 6GameLabs11TraderPlus19AgricultureCore36CannabisPlus all
38iM7s_DrugRunning 1iM7s_DrugRunning silences TraderPlus
1 method: 1 value
1iM7s_DrugRunning silences AgricultureCore
1 method: 1 event
1iM7s_DrugRunning silences CannabisPlus
1 method: 1 event
3
53PVEZ Reloaded 2PVEZ Reloaded silences GameLabs
2 methods: 2 events
2
all 2111 5
3Chernarus2035 Not analyzed, so what it silences is unknown. Queue it in the list above.
4CHERNARUS 2035 NAVMESH FIX Not analyzed, so what it silences is unknown. Queue it in the list above.
5Chernarus2035 No Fog Not analyzed, so what it silences is unknown. Queue it in the list above.
7Workshop 3783834202 Not analyzed, so what it silences is unknown. Queue it in the list above.
8Workshop 3783964012 Not analyzed, so what it silences is unknown. Queue it in the list above.
10TraderPlus_Disable_DeployVehicles Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 25 more mods not analyzed yet.

The 4 pairs, largest first# ·

PVEZ ReloadedsilencesGameLabs2 methods
Wreck_Mi8_Crashed.EEDelete event · T3 GameLabs's work on this event never runs. PVEZ.pbo::4_world\entities\building\wrecks\wreck_mi8.c:9 Wreck_UH1Y.EEDelete event · T3 GameLabs's work on this event never runs. PVEZ.pbo::4_world\entities\building\wrecks\wreck_uh1y.c:9
iM7s_DrugRunningsilencesAgricultureCore1 method
PlantBase.RemovePlantEx event AgricultureCore's work on this event never runs. illmanner_drugrunning.pbo::scripts\4_world\entities\itembase\gear\cultivation\cultivation.c:179
iM7s_DrugRunningsilencesCannabisPlus1 method
SeedPackBase.EmptySeedPack event CannabisPlus's work on this event never runs. illmanner_drugrunning.pbo::scripts\4_world\entities\itembase\seedpackbase\seedpacks.c:3
iM7s_DrugRunningsilencesTraderPlus1 method
Hologram.PlaceEntity value TraderPlus's value here is replaced. illmanner_drugrunning.pbo::scripts\4_world\entities\holograms.c:33
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.OnScheduledTick
about 30× per player per second
PVEZ Reloaded then GameLabs then vanilla
MissionServer.OnUpdate
every server frame
PVEZ Reloaded then 3D Printer then Survivor Animations then TraderPlus then CF then vanilla
DayZGame.OnUpdate
every server frame
GameLabs then CF then vanilla
PlayerBase.SetActions
per event
Custom Keycards then gebsfish then 3D Printer then Survivor Animations then MuchCarKey then TraderPlus then vanilla
DayZGame.OnRPC
per event
Custom Keycards sometimes stops here then PVEZ Reloaded RPC send world scan then 3D Printer sometimes stops here then Dabs Framework then CF sometimes stops here then vanilla
ActionGetInTransport.ActionCondition
per event
gebsfish sometimes stops here then MuchCarKey sometimes stops here then TraderPlus sometimes stops here then vanilla
PlayerBase.OnRPC
per event
PVEZ Reloaded then MaharlikaPH_Boats then IAT_Crafting_Plus then vanilla
ActionDetach.ActionCondition
per event
MuchCarKey sometimes stops here then TraderPlus sometimes stops here then vanilla
ActionDetachFromTarget.ActionCondition
per event
MuchCarKey sometimes stops here then TraderPlus sometimes stops here then vanilla
ActionLockDoors.ActionCondition
per event
Custom Keycards sometimes stops here then TraderPlus sometimes stops here then vanilla
ActionPackTent.ActionCondition
per event
Code Lock then TraderPlus sometimes stops here then vanilla
CarScript.CanDisplayAttachmentSlot
per event
MuchCarKey then TraderPlus then vanilla

Stall risks#

3 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

GameLabs
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
000_Scripts.pbo::4_World\4_Hooking\*жкндлѐњ.c:213
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115
PVEZ Reloaded
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
PVEZ.pbo::4_world\entities\manbase\playerbase.c:202

Everything else#

All 70 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
SeedPackBase.EmptySeedPack — vanilla → CannabisPlus (cond) → iM7s_DrugRunning ✂ → DrugsPLUS (cond)
Hologram.PlaceEntity — vanilla → TraderPlus (cond) → iM7s_DrugRunning ✂
PlantBase.RemovePlantEx — vanilla → AgricultureCore ✂ → iM7s_DrugRunning ✂
Wreck_Mi8_Crashed.EEDelete T3 vanilla → GameLabs → PVEZ Reloaded ✂
Wreck_UH1Y.EEDelete T3 vanilla → GameLabs → PVEZ Reloaded ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → TraderPlus → Code Lock → BallerZ Gear → AgricultureCore → MuchCarKey → Survivor Animations → 3D Printer → CannabisPlus → IAT_Crafting_Plus → iM7s_DrugRunning → DrugsPLUS → gebsfish → MaharlikaPH_Boats → Custom Keycards
MissionServer.OnInit T3 vanilla → CF → GameLabs → TraderPlus → AgricultureCore → MuchCarKey → CannabisPlus → iM7s_DrugRunning → DrugsPLUS → gebsfish → SearchInventory → MaharlikaPH_Boats
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → GameLabs → TraderPlus → MuchCarKey → MegaFoodPack → 3D Printer → CannabisPlus → iM7s_DrugRunning → DrugsPLUS → gebsfish → Custom Keycards
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → GameLabs → TraderPlus → Code Lock → MaharlikaPH_Boats
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → GameLabs → DayZ Editor Loader → 3D Printer → Custom Keycards
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → AgricultureCore → CannabisPlus → iM7s_DrugRunning → MaharlikaPH_Boats → BodyBags
PlayerBase.EEKilled T3 vanilla → GameLabs → AgricultureCore → CannabisPlus → DrugsPLUS → BodyBags → PVEZ Reloaded
PlayerBase.SetActions T2 vanilla → TraderPlus → MuchCarKey → Survivor Animations → 3D Printer → gebsfish → Custom Keycards
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → 3D Printer (cond) → PVEZ Reloaded → Custom Keycards (cond)
MissionServer.OnUpdate T0 vanilla → CF → TraderPlus → Survivor Animations → 3D Printer → PVEZ Reloaded
PlayerBase.Init — vanilla → TraderPlus → AgricultureCore → Survivor Animations → iM7s_DrugRunning → DrugsPLUS
PluginRecipesManager.RegisterRecipies — vanilla → AgricultureCore → CannabisPlus → iM7s_DrugRunning → DrugsPLUS → gebsfish
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → GameLabs → PVEZ Reloaded
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → BallerZ Gear → 3D Printer → gebsfish
ActionGetInTransport.ActionCondition T2 vanilla → TraderPlus (cond) → MuchCarKey (cond) → gebsfish (cond)
CarScript.OnStoreLoad T3 vanilla → CF → TraderPlus → MuchCarKey
CarScript.OnStoreSave T3 vanilla → CF → TraderPlus → MuchCarKey
DayZGame.DeferredInit — vanilla → CF → GameLabs → gebsfish
Hologram.EvaluateCollision — vanilla → TraderPlus (cond) → gebsfish → MaharlikaPH_Boats (cond)
MissionServer.OnEvent — vanilla → CF → GameLabs → BodyBags
PlayerBase.OnRPC T2 vanilla → IAT_Crafting_Plus → MaharlikaPH_Boats → PVEZ Reloaded
PluginManager.Init — vanilla → Dabs Framework → Code Lock → MuchCarKey
ActionDetach.ActionCondition T2 vanilla → TraderPlus (cond) → MuchCarKey (cond)
ActionDetachFromTarget.ActionCondition T2 vanilla → TraderPlus (cond) → MuchCarKey (cond)
ActionDrink.OnEndServer — vanilla → GameLabs → DrugsPLUS
ActionDrink.OnStartServer — vanilla → GameLabs → DrugsPLUS
ActionGetOutTransport.OnEndServer — vanilla → TraderPlus → MuchCarKey
ActionLockDoors.ActionCondition T2 vanilla → TraderPlus (cond) → Custom Keycards (cond)
ActionPackTent.ActionCondition T2 vanilla → TraderPlus (cond) → Code Lock
BoatScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
BoatScript.OnStoreSave T3 vanilla → CF → MuchCarKey
CarScript.CanDisplayAttachmentCategory — vanilla → TraderPlus → MuchCarKey
CarScript.CanDisplayAttachmentSlot T2 vanilla → TraderPlus → MuchCarKey
CarScript.EEDelete T3 vanilla → TraderPlus → MuchCarKey
CarScript.IsInventoryVisible T2 vanilla → TraderPlus ✂ → MuchCarKey
CarScript.OnEngineStart — vanilla → TraderPlus → MuchCarKey
CarScript.OnVariablesSynchronized T2 vanilla → TraderPlus → MuchCarKey
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → GameLabs
EmoteConstructor.RegisterEmotes — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.GetGestureItems — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.OnMenuRelease — vanilla → Dabs Framework → Survivor Animations
Hologram.GetProjectionName — vanilla → 3D Printer (cond) → MaharlikaPH_Boats (cond)
Hologram.IsBaseViable — vanilla → 3D Printer (cond) → gebsfish (cond)
Hologram.ProjectionBasedOnParent — vanilla → TraderPlus (cond) → iM7s_DrugRunning
Hologram.UpdateHologram — vanilla → gebsfish (cond) → MaharlikaPH_Boats
MissionBase.OnInit T3 vanilla → Dabs Framework → gebsfish
MissionServer.InvokeOnDisconnect T3 vanilla → CF → TraderPlus
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientPrepareEvent — vanilla → CF → gebsfish
MissionServer.OnClientReadyEvent T3 vanilla → CF → IAT_Crafting_Plus
MissionServer.OnGameplayDataHandlerLoad — vanilla → GameLabs → gebsfish
MissionServer.OnMissionFinish T3 vanilla → CF → 3D Printer
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → GameLabs
PetrolLighter.SetActions T2 vanilla → TraderPlus → iM7s_DrugRunning
PlantBase.Harvest — vanilla → AgricultureCore (cond) → iM7s_DrugRunning (cond)
PlantBase.Init — vanilla → AgricultureCore (cond) → CannabisPlus
PlayerBase.AC_HasAnyPPEActive — vanilla → CannabisPlus → DrugsPLUS
PlayerBase.EEHitBy T2 vanilla → GameLabs → TraderPlus
PlayerBase.OnConnect — vanilla → 3D Printer → Custom Keycards
PlayerBase.OnParticleEvent — vanilla → Survivor Animations → iM7s_DrugRunning
PlayerBase.OnPlayerLoaded — vanilla → AgricultureCore → PVEZ Reloaded
PlayerBase.OnScheduledTick T1 vanilla → GameLabs → PVEZ Reloaded
Screwdriver.SetActions T2 vanilla → 3D Printer → iM7s_DrugRunning
Wrench.SetActions T2 vanilla → MuchCarKey → iM7s_DrugRunning
469 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionAttachSeeds.ActionCondition T2 iM7s_DrugRunning
ActionAttachToConstruction.OnExecuteServer — GameLabs
ActionBandageSelf.OnEndServer — GameLabs
ActionBandageTarget.OnEndServer — GameLabs
ActionBurnSewTarget.ActionCondition T2 TraderPlus (cond)
ActionCarDoors.ActionCondition T2 TraderPlus (cond)
ActionCarDoorsOutside.ActionCondition T2 TraderPlus (cond)
ActionCheckPulse.ActionCondition T2 TraderPlus (cond)
ActionCloseBarrel.ActionCondition T2 iM7s_DrugRunning ✂
ActionCloseBarrel.OnExecuteServer — iM7s_DrugRunning ✂
ActionCloseDoors.ActionCondition T2 Custom Keycards (cond)
ActionCloseFence.ActionCondition T2 Code Lock
ActionCollectBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionDeployObject.ActionCondition T2 TraderPlus (cond)
ActionDeployObject.OnEndServer — CannabisPlus (cond)
ActionDetach.OnExecuteServer — MuchCarKey
ActionDetachCarLockPick.ActionCondition T2 TraderPlus ✂
ActionDigInStash.ActionCondition T2 TraderPlus (cond)
ActionDigOutStash.ActionCondition T2 TraderPlus (cond)
ActionDigWorms.OnFinishProgressServer — gebsfish ✂
ActionDisinfectTarget.ActionCondition T2 TraderPlus (cond)
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionDrink.CreateConditionComponents — DrugsPLUS ✂
ActionDrink.GetText — DrugsPLUS ✂
ActionDrink.OnEndClient — DrugsPLUS
ActionDrink.OnExecuteClient — DrugsPLUS
ActionDrinkPondContinuous.OnEndServer — GameLabs
ActionDrinkWellContinuous.OnEndServer — GameLabs
ActionEatBig.OnEndServer — GameLabs
ActionEatBig.OnStartServer — GameLabs
ActionFishingNew.ComposeLocalContextData — gebsfish
ActionFishingNew.HandleReciveData — gebsfish
ActionFishingNew.OnEnd — gebsfish
ActionFishingNew.ReadFromContext — gebsfish
ActionFishingNew.SetupAction — gebsfish (cond)
ActionFishingNew.TrySpawnCatch — gebsfish
ActionFishingNew.WriteToContext — gebsfish
ActionForceConsume.ActionCondition T2 TraderPlus (cond)
ActionForceConsumeSingle.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.SZActionConditionHandler — TraderPlus ✂
ActionForceFeedCan.TPAdditionalCondition — TraderPlus ✂
ActionGetInTransport.OnEnd — MaharlikaPH_Boats
ActionGetInTransport.OnEndServer — MuchCarKey
ActionGetOutTransport.ActionCondition T2 MaharlikaPH_Boats (cond)
ActionGetOutTransport.OnStart — MaharlikaPH_Boats
ActionGiveBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionInjectSpores.ActionCondition T2 iM7s_DrugRunning
ActionInjectTarget.ActionCondition T2 TraderPlus (cond)
ActionLockedDoors.ActionCondition T2 Custom Keycards (cond)
ActionMineTree.ActionCondition T2 TraderPlus (cond)
ActionOpenBarrel.ActionCondition T2 iM7s_DrugRunning ✂
ActionOpenBarrel.OnExecuteServer — iM7s_DrugRunning ✂
ActionOpenCarDoors.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoorsOutside.ActionCondition T2 MuchCarKey (cond)
ActionOpenDoors.ActionCondition T2 Custom Keycards (cond)
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPickLockOnCar.ActionCondition T2 TraderPlus (cond)
ActionPin.OnEndServer — GameLabs
ActionPlaceFireplaceIndoor.OnExecuteServer — Forever_Burning_Campfire (cond)
ActionPlaceFireplaceIntoBarrel.OnExecuteServer — Forever_Burning_Campfire (cond)
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlaceOvenIndoor.OnExecuteServer — Forever_Burning_Campfire (cond)
ActionPlantSeed.ActionCondition T2 iM7s_DrugRunning
ActionPushBoat.ActionCondition T2 gebsfish (cond)
ActionPushCar.OnEndServer — gebsfish
ActionPushObject.ActionCondition T2 MuchCarKey (cond)
ActionPushObject.OnEndServer — MuchCarKey
ActionRestrainSelf.ActionCondition T2 TraderPlus (cond)
ActionRestrainTarget.ActionCondition T2 TraderPlus (cond)
ActionSkinningCB.CreateActionComponent — BallerZ Gear (cond)
ActionStartEngine.ActionCondition T2 MuchCarKey
ActionStartEngine.OnEndServer — MuchCarKey
ActionStopEngine.OnEndServer — MuchCarKey
ActionSwitchSeats.Start — MuchCarKey
ActionTakeItem.ActionCondition T2 TraderPlus
ActionTogglePlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionUnlockDoors.ActionCondition T2 Custom Keycards (cond)
ActionUnpin.ActionCondition T2 TraderPlus (cond)
ActionUnpin.OnStartServer — PVEZ Reloaded
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnalyticsManagerServer.OnEntityKilled — GameLabs
AnimalBase.EEHitBy T2 GameLabs
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
BUISOptic.CanPutAsAttachment — GameLabs (cond)
BZ_Mummy_AquaHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_AquaHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_AquaHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_BlueHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_BlueHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_BlueHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_Hemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_Hemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_Hemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_OrangeHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_OrangeHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_OrangeHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_PinkHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_PinkHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_PinkHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_Psycho.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_Psycho.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_Psycho.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_PurpleHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_PurpleHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_PurpleHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_RedHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_RedHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_RedHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_WhiteHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_WhiteHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_WhiteHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_YellowHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_YellowHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_YellowHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Zombie_Morpheous.CanBeSkinned — BallerZ Gear ✂
BZ_Zombie_Morpheous.EOnFrame T1 BallerZ Gear ✂
BZ_Zombie_Morpheous.EOnPostFrame T1 BallerZ Gear ✂
BZ_Zombie_Neo.CanBeSkinned — BallerZ Gear ✂
BZ_Zombie_Neo.EOnFrame T1 BallerZ Gear ✂
BZ_Zombie_Neo.EOnPostFrame T1 BallerZ Gear ✂
BZ_Zombie_Smith.CanBeSkinned — BallerZ Gear ✂
BZ_Zombie_Smith.EOnFrame T1 BallerZ Gear ✂
BZ_Zombie_Smith.EOnPostFrame T1 BallerZ Gear ✂
BZ_Zombie_Trinity.CanBeSkinned — BallerZ Gear ✂
BZ_Zombie_Trinity.EOnFrame T1 BallerZ Gear ✂
BZ_Zombie_Trinity.EOnPostFrame T1 BallerZ Gear ✂
BaseBuildingBase.EEDelete T3 GameLabs
BaseBuildingBase.EEHitBy T2 GameLabs
BaseBuildingBase.EEOnAfterLoad T3 GameLabs
BaseBuildingBase.GL_Delete — GameLabs ✂
BaseBuildingBase.GL_GatherPersistentID — GameLabs ✂
BaseBuildingBase.GL_Load — GameLabs ✂
BaseBuildingBase.GL_Save — GameLabs ✂
BasicMapMenu.Init — PVEZ Reloaded
BasicMapMenu.UpdateMarkers — PVEZ Reloaded
Blowtorch.OnVariablesSynchronized T2 iM7s_DrugRunning
Blowtorch.SetActions T2 iM7s_DrugRunning
BoatScript.AfterStoreLoad T3 MuchCarKey
BoatScript.CanDisplayAttachmentCategory — MuchCarKey
BoatScript.CanDisplayAttachmentSlot T2 MuchCarKey
BoatScript.DeferredInit — MuchCarKey
BoatScript.EEDelete T3 MuchCarKey
BoatScript.EEHitBy T2 GameLabs
BoatScript.EEKilled T3 MuchCarKey
BoatScript.EEOnCECreate — MuchCarKey
BoatScript.GetActions — gebsfish
BoatScript.IsInventoryVisible T2 MuchCarKey
BoatScript.NameOverride — MuchCarKey (cond)
BoatScript.OnCEUpdate — MuchCarKey
BoatScript.OnEngineStart — MuchCarKey
BoatScript.OnVariablesSynchronized T2 MuchCarKey
BoatScript.SetActions T2 gebsfish
Bottle_Base.ParticleCookingStart — MaharlikaPH_Boats ✂
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.SetActions T2 TraderPlus
CAContinuousCraft.Setup — gebsfish
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CAContinuousRepeatFishing.SetNewSignalData — gebsfish
CarBattery.SetActions T2 iM7s_DrugRunning
CarScript.AfterStoreLoad T3 MuchCarKey
CarScript.DeferredInit — MuchCarKey
CarScript.EEHitBy T2 GameLabs
CarScript.EEKilled T3 MuchCarKey
CarScript.EEOnCECreate — MuchCarKey
CarScript.NameOverride — MuchCarKey (cond)
CarScript.OnCEUpdate — MuchCarKey
CarScript.SetActions T2 gebsfish
CarimMenuMap.LoadMapMarkers — PVEZ Reloaded
CatchYieldBank.GetYieldItemByIdx — gebsfish (cond)
CatchYieldBank.Init — gebsfish
CatchYieldBank.RegisterYieldItem — gebsfish (cond)
CatchingContextBase.SpawnAndSetupCatch — gebsfish ✂
CatchingContextFishingRodAction.GenerateResult — gebsfish ✂
CatchingContextFishingRodAction.Init — gebsfish
CatchingContextFishingRodAction.InitCatchingItemData — gebsfish
CatchingContextFishingRodAction.ModifySignalProbability — gebsfish ✂
CatchingContextFishingRodAction.OnAfterSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnBeforeSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnSignalMiss — gebsfish ✂
CatchingContextFishingRodAction.OnSignalPass — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalDuration — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalStartTime — gebsfish ✂
CatchingContextFishingRodAction.RemoveItemSafe — gebsfish ✂
CatchingContextFishingRodAction.TryDamageItems — gebsfish ✂
CatchingContextFishingRodAction.TryHookLoss — gebsfish ✂
ChernarusPlusData.InitYieldBank — gebsfish ✂
CigarettePack_Chernamorka.SetActions T2 DrugsPLUS
CigarettePack_Merkur.SetActions T2 DrugsPLUS
CigarettePack_Partyzanka.SetActions T2 DrugsPLUS
CombinationLock.EEDelete T3 GameLabs
CombinationLock.EEOnAfterLoad T3 GameLabs
CombinationLock.GL_Delete — GameLabs ✂
CombinationLock.GL_GatherPersistentID — GameLabs ✂
CombinationLock.GL_Load — GameLabs ✂
CombinationLock.GL_Save — GameLabs ✂
CombinationLock.LockServer — GameLabs
CombinationLock.UnlockOnServer — GameLabs
ContaminatedArea_Dynamic.EEDelete T3 GameLabs
ContaminatedArea_Dynamic.EEInit T3 GameLabs
CreditsLoader.GetData — CF ✂
DayZGame.ConnectLaunch — GameLabs (cond)
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZGame.TryConnect — GameLabs (cond)
DayZPlayerImplement.EEKilled T3 TraderPlus
DayZPlayerImplement.HandleView — PVEZ Reloaded
DayZPlayerImplement.OnStepEvent — gebsfish
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.PlaySound — gebsfish (cond)
DayZPlayerImplementFallDamage.HandleFallDamage — TraderPlus (cond)
DayZPlayerImplementThrowing.HandleThrowing — TraderPlus
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — TraderPlus (cond)
DeadfallData.InitYieldBank — gebsfish ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DeerisleData.InitYieldBank — gebsfish ✂
DigitalCodeLock.EEDelete T3 GameLabs
DigitalCodeLock.EEOnAfterLoad T3 GameLabs
DigitalCodeLock.GL_Delete — GameLabs ✂
DigitalCodeLock.GL_GatherPersistentID — GameLabs ✂
DigitalCodeLock.GL_Load — GameLabs ✂
DigitalCodeLock.GL_Save — GameLabs ✂
DigitalCodeLock.OnWorkStop — GameLabs
DigitalCodeLock.ResetPIN — GameLabs
DigitalCodeLock.SetLockState — GameLabs
DigitalCodeLock.UnlockOnServer — GameLabs
DuctTape.OnVariablesSynchronized T2 iM7s_DrugRunning
DuctTape.SetActions T2 iM7s_DrugRunning
Edible_Base.EEDelete T3 gebsfish
Edible_Base.EEInit T3 gebsfish
Edible_Base.EEItemLocationChanged T2 gebsfish
Edible_Base.OnVariablesSynchronized T2 gebsfish
Edible_Base.ProcessDecay — gebsfish
Edible_Base.SoundCookingStart — MaharlikaPH_Boats ✂
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CreateEmoteCallback — Survivor Animations
EmoteManager.PlayEmote — Survivor Animations (cond)
EnochData.InitYieldBank — gebsfish ✂
ExpansionGlobalChatModule.AddChatMessage_Server — GameLabs
ExpansionMapMenu.Init — PVEZ Reloaded
ExpansionMapMenu.UpdateMarkers — PVEZ Reloaded
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
FenceKit.OnPlacementComplete — GameLabs
FishYieldItemBase.GetCycleTimeForYieldItem — gebsfish ✂
FryingPan.ParticleCookingStart — MaharlikaPH_Boats ✂
Hacksaw.SetActions T2 Code Lock
Hammer.SetActions T2 MaharlikaPH_Boats
HandDrillKit.SetActions T2 TraderPlus
Hatchet.SetActions T2 MaharlikaPH_Boats
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.GetDefaultOrientation — 3D Printer
Hologram.GetProjectionEntityPosition — MaharlikaPH_Boats (cond)
Hologram.HeightPlacementCheck — gebsfish (cond)
Hologram.IsClippingRoof — gebsfish (cond)
Hologram.IsCollidingBBox — gebsfish
Hologram.IsCollidingGeometryProxy — gebsfish
Hologram.RefreshVisual — MaharlikaPH_Boats (cond)
Hologram.SetHologramPosition — gebsfish
IAT_ActionCraftOnWorkbench.OnFinishProgressServer — iM7s_DrugRunning
IAT_ActionCraftOnWorkbench.SetupAnimation — iM7s_DrugRunning ✂
IAT_ActioncraftOnWorkbenchCB.CreateActionComponent — iM7s_DrugRunning ✂
ItemBase.CanPutAsAttachment — BodyBags (cond)
ItemBase.CombineItemsClient — Code Lock (cond)
ItemBase.DamageItemInCargo — PVEZ Reloaded
ItemBase.EEItemLocationChanged T2 GameLabs
ItemBase.EEOnAfterLoad T3 GameLabs
ItemBase.EEOnDamageCalculated — PVEZ Reloaded
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnItemLocationChanged T2 PVEZ Reloaded
ItemBase.OnRightClick — Code Lock (cond)
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
ItemBase.OnVariablesSynchronized T2 IAT_Crafting_Plus
ItemBase.SetActions T2 IAT_Crafting_Plus
JMAnimRegister.RegisterOneHanded — DrugsPLUS
KeybindingElement.Reload — CF
Land_ContainerLocked_Blue_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Blue_DE.EEInit T3 GameLabs
Land_ContainerLocked_Orange_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Orange_DE.EEInit T3 GameLabs
Land_ContainerLocked_Red_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Red_DE.EEInit T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEInit T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEDelete T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEInit T3 GameLabs
LargeGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
LargeGasCanister.SetActions T2 iM7s_DrugRunning
LuxData.InitYieldBank — gebsfish ✂
M4_CarryHandleOptic.CanPutAsAttachment — GameLabs (cond)
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
MapMenu.Init — PVEZ Reloaded
Matchbox.SetActions T2 TraderPlus
MediumGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
MediumGasCanister.SetActions T2 iM7s_DrugRunning
MenuTeleportManager.UpdateMapEx — PVEZ Reloaded
MissionBase.CF_IsLoaded — CF ✂
MissionBase.CreateScriptedMenu — SearchInventory
MissionBase.InitWorldYieldDataDefaults — gebsfish ✂
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifiersManager.Init — iM7s_DrugRunning
MotorbikeScript.EEHitBy T2 GameLabs
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NamalskData.InitYieldBank — gebsfish ✂
NavalPlusData.InitYieldBank — gebsfish ✂
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
PPEChromAber.RegisterMaterialParameters — iM7s_DrugRunning
PPERotBlur.RegisterMaterialParameters — iM7s_DrugRunning
PetrolLighter.OnVariablesSynchronized T2 iM7s_DrugRunning
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlayerBase.CameraHandler — MaharlikaPH_Boats (cond)
PlayerBase.CanDropEntity T2 TraderPlus (cond)
PlayerBase.CheckLiftWeapon — No Force Weapon Raise ✂
PlayerBase.CommandHandler T1 Survivor Animations
PlayerBase.EEItemDetached T2 TraderPlus
PlayerBase.EEOnDamageCalculated — PVEZ Reloaded
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.OnBleedingSourceRemoved — PVEZ Reloaded
PlayerBase.OnCommandDeathStart — MaharlikaPH_Boats
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnUnconsciousStart — 3D Printer
PlayerBase.OnVehicleSwitchSeat — GameLabs
PlayerBase.SetSuicide — TraderPlus
Pliers.SetActions T2 TraderPlus
PluginAdminLog.OnContinouousAction — GameLabs
PluginAdminLog.OnPlacementComplete — GameLabs
PluginDayzPlayerDebug.RegisterAnimations — iM7s_DrugRunning
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginRecipesManagerBase.RegisterRecipies — MaharlikaPH_Boats
PortableGasStove.SetActions T2 TraderPlus
PrepareCarp.Init — gebsfish
PrepareFish.CanDo — gebsfish (cond)
PrepareFish.Do — gebsfish (cond)
PrepareFish.Init — gebsfish
PrepareFish.SpawnItems — gebsfish
PrepareMackerel.Init — gebsfish
PrepareSteelheadTrout.Init — gebsfish
PrepareWalleyePollock.Init — gebsfish
PsilocybeMushroom.SetActions T2 DrugsPLUS
RepairEpoxy.Init — gebsfish
RepairWithTape.Init — gebsfish
Roadflare.SetActions T2 TraderPlus
SakhalData.InitYieldBank — gebsfish ✂
ScientificBriefcase.EEDelete T3 GameLabs
ScientificBriefcase.EEInit T3 GameLabs
ScientificBriefcase.Open — GameLabs
Screwdriver.OnVariablesSynchronized T2 iM7s_DrugRunning
SmallGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
SmallGasCanister.SetActions T2 iM7s_DrugRunning
Spear.SetActions T2 gebsfish
StaticObj_Wreck_Chinook.EEDelete T3 GameLabs
StaticObj_Wreck_Chinook.EEInit T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEDelete T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEInit T3 GameLabs
SymptomManager.Init — iM7s_DrugRunning
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
TerritoryFlag.SetRefresherActive — PVEZ Reloaded
TerritoryFlagKit.OnPlacementComplete — GameLabs
Torch.SetActions T2 TraderPlus
TrapBase.StartActivate — TraderPlus (cond)
TrapSpawnBase.PlayCatchNoise — gebsfish (cond)
TrapSpawnBase.PlayCatchParticleSynced — gebsfish (cond)
TrapSpawnBase.PlayCatchSound — gebsfish (cond)
VicinityItemManager.AddVicinityItems — TraderPlus (cond)
VicinityItemManager.IsObstructed — iM7s_DrugRunning (cond)
VicinitySlotsContainer.DoubleClick — SearchInventory (cond)
VicinitySlotsContainer.MouseClick — SearchInventory ✂
WatchtowerKit.OnPlacementComplete — GameLabs
Weapon_Base.EEFired — GameLabs
WoodenCrate.CanPutAsAttachment — TraderPlus (cond)
WoodenCrate.CanReceiveItemIntoCargo T2 TraderPlus (cond)
WoodenCrate.SetActions T2 TraderPlus
Worm.OnCEIterate — gebsfish
Wreck_Mi8.EEDelete T3 GameLabs
Wreck_Mi8.EEInit T3 GameLabs
Wreck_Mi8_Crashed.EEInit T3 GameLabs
Wreck_SantasSleigh.EEDelete T3 GameLabs
Wreck_SantasSleigh.EEInit T3 GameLabs
Wreck_UH1Y.EEInit T3 GameLabs
Wrench.OnVariablesSynchronized T2 iM7s_DrugRunning
YieldItemBase.Init — gebsfish
YieldItemJunk.OnEntityYieldSpawned — gebsfish ✂
ZmbM_Mummy_Base.CanBeSkinned — BallerZ Gear ✂
ZmbM_Mummy_Base.EOnFrame T1 BallerZ Gear ✂
ZmbM_Mummy_Base.EOnPostFrame T1 BallerZ Gear ✂
ZombieBase.ChaseAttackLogic — TraderPlus (cond)
ZombieBase.EEHitBy T2 GameLabs
ZombieBase.EEOnDamageCalculated — PVEZ Reloaded
ZombieBase.EvaluateDeathAnimation — PVEZ Reloaded
ZombieBase.FightAttackLogic — TraderPlus (cond)
ZombieBase.Init — PVEZ Reloaded
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
banovData.InitYieldBank — gebsfish ✂
iM7s_Cannabis_Plant_BabyBatter_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_BabyBatter_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Barney_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Barney_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_BlueCookies_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_BlueCookies_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Champagne_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Champagne_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_CheetahPiss_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_CheetahPiss_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_ForumXMendo_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_ForumXMendo_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Gelato_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Gelato_Static.Harvest — iM7s_DrugRunning
iM7s_CocaPlant.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_CocaPlant.Harvest — iM7s_DrugRunning

33 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.