Stack composer
Started from DizNight RU PVE: the 53 mods
it publishes to the Steam server browser (as of 2026-10-22), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 CF
- 2 Dabs Framework
- 3 DayZ-Expansion-Core
- 4 DayZ-Expansion
- 5 DayZ-Expansion-Navigation
- 6 DayZ-Expansion-Name-Tags
- 7 VPPAdminTools
- 8 Trader
- 9 AdvancedBanking V2
- 10 Code Lock
- 11 Automated Turrets
- 12 SearchInventory
- 13 MoreSurvivors not analyzed
- 14 BuilderItems
- 15 RaG_Core
- 16 RaG_BaseItems
- 17 RaG_Hunting_Cabin
- 18 Workshop 2119961765 not analyzed
- 19 CJ187-LootChest
- 20 ZStuff
- 21 Survivor Animations
- 22 TalkingNPC
- 23 Airborne AI not analyzed
- 24 Stargate Teleporters Complete
- 25 Admirals Parachute Mod
- 26 Ruckz Air Drop not analyzed
- 27 Workshop 2319312845 not analyzed
- 28 LoftDModGR Clothes Pack
- 29 DayZ Editor Loader
- 30 Advanced Weapon Scopes
- 31 BS Patrol Helicopter not analyzed
- 32 BLR Portable Houses Upgraded not analyzed
- 33 Workshop 3715397823 not analyzed
- 34 Workshop 3737400019 not analyzed
- 35 FS
- 36 Workshop 3759661485 not analyzed
- 37 Workshop 3759663973 not analyzed
- 38 Workshop 3761843809 not analyzed
- 39 BS Patrol Tank
- 40 ETMissions not analyzed
- 41 MPG_Spawner_VPP not analyzed
- 42 Carim not analyzed
- 43 Darth Quest Panel not analyzed
- 44 Darth AI Panel not analyzed
- 45 EnderChest not analyzed
- 46 MuchFramework
- 47 MuchFramework Fixes not analyzed
- 48 Workshop 3715408594 not analyzed
- 49 Tent Fix 1.30 not analyzed
- 50 Workshop 3788092004 not analyzed
- 51 DayZ-Expansion-Quests
- 52 DayZ-Expansion-AI
- 53 Triumph Moving AI Convoy not analyzed
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 8 below.
Across 146 server-side methods hooked by two or more mods. 2 more on client-only UI classes, listed separately.
5.783 ms per second, all 30 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
| silences → | 1CF | 3DayZ-Expansion-Core | 15RaG_Core | all |
|---|---|---|---|---|
| 3DayZ-Expansion-Core | 1DayZ-Expansion-Core silences CF 1 method: 1 value | 1 | ||
| 16RaG_BaseItems | 1RaG_BaseItems silences DayZ-Expansion-Core 1 method: 1 check | 1 | ||
| 46MuchFramework | 4MuchFramework silences DayZ-Expansion-Core 4 methods: 4 checks | 3MuchFramework silences RaG_Core 3 methods: 3 checks |
7 | |
| all | 1 | 5 | 3 | 9 |
| 13MoreSurvivors | Not analyzed, so what it silences is unknown. Queue it in the list above. | |||
| 18Workshop 2119961765 | Not analyzed, so what it silences is unknown. Queue it in the list above. | |||
| 23Airborne AI | Not analyzed, so what it silences is unknown. Queue it in the list above. | |||
| 26Ruckz Air Drop | Not analyzed, so what it silences is unknown. Queue it in the list above. | |||
| 27Workshop 2319312845 | Not analyzed, so what it silences is unknown. Queue it in the list above. | |||
| 31BS Patrol Helicopter | Not analyzed, so what it silences is unknown. Queue it in the list above. | |||
| …and 17 more mods not analyzed yet. | ||||
The 4 pairs, largest first# ·
MuchFrameworksilencesDayZ-Expansion-Core4 methods
Clothing.CanLoadItemIntoCargoClothingConditions
check
DayZ-Expansion-Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:34
Clothing.CanReceiveItemIntoCargoClothingConditions
check
DayZ-Expansion-Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:27
ItemBase.CanLoadAttachment
check
DayZ-Expansion-Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\ItemBase.c:23
ItemBase.CanReceiveAttachment
check · T2
Vanilla's attachment rules and earlier mods' vetoes on this item are skipped. 0_InventoryFixSolo.pbo::scripts\4_World\ItemBase.c:3
MuchFrameworksilencesRaG_Core3 methods
Clothing.CanLoadItemIntoCargoClothingConditions
check
RaG_Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:34
Clothing.CanPutInCargoClothingConditions
check
RaG_Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:3
Clothing.CanReceiveItemIntoCargoClothingConditions
check
RaG_Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:27
DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon
value
CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
RaG_BaseItemssilencesDayZ-Expansion-Core1 method
PlantMaterial.CanPutAsAttachment
check
DayZ-Expansion-Core's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
2 conflicts on client-only classes (menus, HUD, notifications) — no server effect
NotificationSystem.GetNotificationData— DayZ-Expansion-Core silences CFNotificationSystem.GetNotificationData— DayZ-Expansion-Core silences Dabs Framework
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
8 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
DayZPlayerImplement.CommandHandlercore_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260PlayerBase.CommandHandlerVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401SurvivorBase.EOnFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42SurvivorBase.EOnPostFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61PlayerBase.CommandHandlerSurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115PlayerBase.OnScheduledTickAdmiralsParachuteMod.pbo::Scripts\4_World\Modded\PlayerBase.c:432DayZPlayerImplement.CommandHandlerai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660PlayerBase.OnScheduledTickai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205Everything else#
All 146 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
Clothing.CanLoadItemIntoCargoClothingConditions |
— | |
Clothing.CanReceiveItemIntoCargoClothingConditions |
— | |
Clothing.CanPutInCargoClothingConditions |
— | |
ItemBase.CanLoadAttachment |
— | |
ItemBase.CanReceiveAttachment |
T2 | |
NotificationRuntimeData.GetIcon |
— | |
ActionConstructor.RegisterActions |
— | vanilla → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion → VPPAdminTools → Trader → AdvancedBanking V2 → Code Lock → RaG_Core → RaG_BaseItems → RaG_Hunting_Cabin → CJ187-LootChest → Survivor Animations → Admirals Parachute Mod → Advanced Weapon Scopes → BS Patrol Tank → MuchFramework → DayZ-Expansion-Quests → DayZ-Expansion-AI |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion → DayZ-Expansion-Navigation → Trader → AdvancedBanking V2 → RaG_BaseItems → CJ187-LootChest → LoftDModGR Clothes Pack → Advanced Weapon Scopes |
MissionServer.OnInit |
T3 | vanilla → CF → VPPAdminTools → Trader → SearchInventory → RaG_BaseItems → RaG_Hunting_Cabin → Stargate Teleporters Complete → Admirals Parachute Mod → BS Patrol Tank |
PlayerBase.SetActions |
T2 | vanilla → DayZ-Expansion-Core → VPPAdminTools → Trader → RaG_BaseItems → Survivor Animations → Advanced Weapon Scopes → MuchFramework → DayZ-Expansion-Quests → DayZ-Expansion-AI |
MissionServer.InvokeOnConnect |
T3 | vanilla → CF → Dabs Framework → DayZ-Expansion-Core → Trader → Code Lock → RaG_Core → MuchFramework → DayZ-Expansion-AI |
PlayerBase.EEKilled |
T3 | vanilla → DayZ-Expansion-Core → DayZ-Expansion → DayZ-Expansion-Navigation → VPPAdminTools → Admirals Parachute Mod → BS Patrol Tank → DayZ-Expansion-Quests → DayZ-Expansion-AI |
MissionServer.OnMissionStart |
T3 | vanilla → CF → Dabs Framework → DayZ-Expansion-Core → VPPAdminTools → Automated Turrets → DayZ Editor Loader → DayZ-Expansion-AI |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → CF → DayZ-Expansion-Core → RaG_BaseItems → RaG_Hunting_Cabin → Admirals Parachute Mod → LoftDModGR Clothes Pack → DayZ-Expansion-Quests |
PluginManager.Init |
— | vanilla → Dabs Framework → VPPAdminTools → Trader → AdvancedBanking V2 → Code Lock → RaG_Core → MuchFramework |
ExpansionSettings.Init |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion → DayZ-Expansion-Navigation → DayZ-Expansion-Name-Tags → DayZ-Expansion-Quests → DayZ-Expansion-AI |
MissionBase.CreateScriptedMenu |
— | vanilla → DayZ-Expansion-Navigation (cond) → VPPAdminTools → Trader → AdvancedBanking V2 → SearchInventory → MuchFramework |
MissionServer.PlayerDisconnected |
T3 | vanilla → CF → Dabs Framework → DayZ-Expansion-Core → VPPAdminTools → RaG_Core → DayZ-Expansion-AI |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → CF → DayZ-Expansion-Core → RaG_BaseItems → LoftDModGR Clothes Pack → MuchFramework → DayZ-Expansion-Quests |
PlayerBase.Init |
— | vanilla → DayZ-Expansion → VPPAdminTools → Survivor Animations → Admirals Parachute Mod → FS → DayZ-Expansion-AI |
DayZGame.OnRPC |
T2 | vanilla → CF (cond) → Dabs Framework → DayZ-Expansion-Core (cond) → VPPAdminTools (cond) → Automated Turrets (cond) |
DayZGame.OnUpdate |
T0 | vanilla → CF → DayZ-Expansion-Core (cond) → VPPAdminTools → Admirals Parachute Mod → DayZ-Expansion-AI |
MissionServer.OnMissionFinish |
T3 | vanilla → CF → DayZ-Expansion-Core → VPPAdminTools → RaG_Core → DayZ-Expansion-AI |
Hammer.SetActions |
T2 | vanilla → RaG_Core → RaG_BaseItems → RaG_Hunting_Cabin → MuchFramework |
MissionServer.OnUpdate |
T0 | vanilla → CF → Trader → Automated Turrets → Survivor Animations |
ZombieBase.EEHitBy |
T2 | vanilla → DayZ-Expansion-Core → BS Patrol Tank → DayZ-Expansion-Quests → DayZ-Expansion-AI |
ActionCollectBloodTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → Trader (cond) → DayZ-Expansion-AI |
ActionDefibrilateTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → Trader (cond) → DayZ-Expansion-AI |
ActionForceConsume.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → Trader (cond) → DayZ-Expansion-Quests (cond) |
ActionForceConsumeSingle.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → Trader (cond) → DayZ-Expansion-Quests (cond) |
ActionGiveBloodTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → Trader (cond) → DayZ-Expansion-AI |
ActionInjectTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → Trader (cond) → DayZ-Expansion-Quests (cond) |
ActionRestrainTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → Trader (cond) → DayZ-Expansion-Quests (cond) |
AnimalBase.EEHitBy |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests → DayZ-Expansion-AI |
AnimalBase.EEKilled |
T3 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests → DayZ-Expansion-AI |
AreaExposureMdfr.OnActivate |
— | vanilla → DayZ-Expansion-Core (cond) → VPPAdminTools (cond) → DayZ-Expansion-AI |
Crowbar.SetActions |
T2 | vanilla → AdvancedBanking V2 → RaG_Hunting_Cabin → CJ187-LootChest |
DayZGame.FirearmEffects |
— | vanilla → DayZ-Expansion-Core → Trader (cond) → DayZ-Expansion-AI |
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic |
— | vanilla → DayZ-Expansion-Core (cond) → Trader (cond) → DayZ-Expansion-AI |
Hologram.EvaluateCollision |
— | vanilla → RaG_Core (cond) → RaG_Hunting_Cabin (cond) → MuchFramework (cond) |
ItemBase.OnInventoryEnter |
T2 | vanilla → RaG_Core → DayZ-Expansion-Quests → DayZ-Expansion-AI |
ItemBase.OnInventoryExit |
T2 | vanilla → RaG_Core → DayZ-Expansion-Quests → DayZ-Expansion-AI |
ItemBase.OnRightClick |
— | vanilla → DayZ-Expansion-Core (cond) → Code Lock (cond) → DayZ-Expansion-Quests |
MissionServer.OnEvent |
— | vanilla → CF → DayZ-Expansion-Core → VPPAdminTools |
MissionServer.OnMissionLoaded |
— | vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-AI |
PlayerBase.CanBeTargetedByAI |
— | vanilla → VPPAdminTools (cond) → Trader (cond) → DayZ-Expansion-AI (cond) |
PlayerBase.EEHitBy |
T2 | vanilla → DayZ-Expansion → BS Patrol Tank → DayZ-Expansion-Quests |
PlayerBase.OnRPC |
T2 | vanilla → VPPAdminTools → RaG_Core → MuchFramework |
PluginRecipesManager.RegisterRecipies |
— | vanilla → DayZ-Expansion → RaG_BaseItems → RaG_Hunting_Cabin |
PluginRecipesManagerBase.RegisterRecipies |
— | vanilla → Admirals Parachute Mod → LoftDModGR Clothes Pack → Advanced Weapon Scopes |
ZombieBase.EEKilled |
T3 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests → DayZ-Expansion-AI |
ActionBase.OnEnd |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests |
ActionBase.OnStart |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests |
ActionCheckPulse.ActionCondition |
T2 | vanilla → Trader (cond) → TalkingNPC (cond) |
ActionCheckPulseTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → Trader |
ActionCollectSampleTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
ActionContinuousBase.OnFinishProgress |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests |
ActionCoverHeadTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond) |
ActionDisinfectTarget.ActionCondition |
T2 | vanilla → Trader (cond) → DayZ-Expansion-Quests (cond) |
ActionDismantlePart.DismantleCondition |
— | vanilla → DayZ-Expansion-Core (cond) → Code Lock (cond) |
ActionGagTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond) |
ActionHandcuffTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond) |
ActionLockDoors.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → Trader (cond) |
ActionPackTent.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → Code Lock |
ActionRepairPart.RepairCondition |
— | vanilla → DayZ-Expansion-Core → RaG_Core (cond) |
ActionRestrainSelf.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → Trader (cond) |
ActionShaveTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond) |
ActionToggleTentOpen.ActionCondition |
T2 | vanilla → Code Lock → RaG_Core |
ActionUnpin.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → Trader (cond) |
AnimalBase.CommandHandler |
T1 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
AnimalBase.EEOnDamageCalculated |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
AnimalBase.ModCommandHandlerBefore |
— | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI (cond) |
AnimalBase.OnVariablesSynchronized |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
AreaExposureMdfr.OnTick |
— | vanilla → DayZ-Expansion-Core (cond) → Trader (cond) |
BuildingBase.DeferredInit |
— | vanilla → DayZ-Expansion → DayZ-Expansion-AI |
BuildingBase.EEHitBy |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
BuildingBase.EEOnDamageCalculated |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion |
CarScript.EEHitBy |
T2 | vanilla → RaG_Core → DayZ-Expansion-AI |
CarScript.OnStoreLoad |
T3 | vanilla → CF → Trader |
CarScript.OnStoreSave |
T3 | vanilla → CF → Trader |
DayZGame.CloseCombatEffects |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
DayZGame.DeferredInit |
— | vanilla → CF → VPPAdminTools |
DayZGame.OnEvent |
— | vanilla → CF → Dabs Framework |
DayZPlayerImplement.CommandHandler |
T1 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
DayZPlayerImplement.EEHitBy |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
DayZPlayerImplement.EEKilled |
T3 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
DayZPlayerImplement.EEOnDamageCalculated |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
DayZPlayerImplement.ModCommandHandlerInside |
— | vanilla → VPPAdminTools → Admirals Parachute Mod |
DayZPlayerImplement.OnVariablesSynchronized |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
DayZPlayerImplementFallDamage.HandleFallDamage |
— | vanilla → DayZ-Expansion-Core (cond) → Admirals Parachute Mod (cond) |
Edible_Base.ProcessDecay |
— | vanilla → RaG_Core → MuchFramework |
EmoteConstructor.RegisterEmotes |
— | vanilla → Dabs Framework → Survivor Animations |
EmoteManager.PlayEmote |
— | vanilla → DayZ-Expansion-Core → Survivor Animations (cond) |
Fence.CanReceiveAttachment |
T2 | vanilla → Code Lock (cond) → RaG_Core |
Fence.OnPartDismantledServer |
— | vanilla → Code Lock → RaG_Core |
Fence.SetActions |
T2 | vanilla → Code Lock → RaG_Core |
GesturesMenu.GetGestureItems |
— | vanilla → Dabs Framework → Survivor Animations |
GesturesMenu.OnMenuRelease |
— | vanilla → Dabs Framework → Survivor Animations |
Hacksaw.SetActions |
T2 | vanilla → Code Lock → RaG_Hunting_Cabin |
Hatchet.SetActions |
T2 | vanilla → RaG_BaseItems → RaG_Hunting_Cabin |
Hologram.GetProjectionEntityPosition |
— | vanilla → RaG_Core (cond) → MuchFramework (cond) |
Hologram.GetProjectionName |
— | vanilla → RaG_Core (cond) → MuchFramework (cond) |
Hologram.RefreshVisual |
— | vanilla → RaG_Core (cond) → MuchFramework (cond) |
Hologram.SetProjectionPosition |
— | vanilla → RaG_Core → MuchFramework (cond) |
ItemBase.CanBeCombined |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests |
ItemBase.CanBeSplit |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests |
ItemBase.CombineItemsClient |
— | vanilla → DayZ-Expansion-Core (cond) → Code Lock (cond) |
ItemBase.EEHealthLevelChanged |
T2 | vanilla → DayZ-Expansion-Quests → DayZ-Expansion-AI |
ItemBase.EEHitBy |
T2 | vanilla → RaG_Core → DayZ-Expansion-AI |
ItemBase.OnQuantityChanged |
— | vanilla → DayZ-Expansion-Quests → DayZ-Expansion-AI |
ItemBase.OnStoreLoad |
T3 | vanilla → CF → RaG_Core |
ItemBase.SetActions |
T2 | vanilla → RaG_Core → DayZ-Expansion-Quests |
MissionServer.HandleBody |
— | vanilla → DayZ-Expansion-Core → Trader |
MissionServer.OnClientDisconnectedEvent |
T3 | vanilla → CF → Dabs Framework |
MissionServer.OnClientReadyEvent |
T3 | vanilla → CF → DayZ-Expansion-Core |
MissionServer.OnClientReconnectEvent |
T3 | vanilla → CF → DayZ-Expansion-Core |
MissionServer.OnClientRespawnEvent |
T3 | vanilla → CF → DayZ-Expansion-Core |
MissionServer.SendModData |
— | vanilla → RaG_BaseItems → RaG_Hunting_Cabin |
MotorbikeScript.OnStoreLoad |
T3 | vanilla → CF → DayZ-Expansion-Core |
PlayerBase.CommandHandler |
T1 | vanilla → VPPAdminTools → Survivor Animations |
PlayerBase.EEItemAttached |
T2 | vanilla → Admirals Parachute Mod → LoftDModGR Clothes Pack |
PlayerBase.EEItemDetached |
T2 | vanilla → Admirals Parachute Mod → LoftDModGR Clothes Pack |
PlayerBase.OnConnect |
— | vanilla → DayZ-Expansion-Core → VPPAdminTools |
PlayerBase.OnPlayerLoaded |
— | vanilla → Admirals Parachute Mod → LoftDModGR Clothes Pack |
PlayerBase.OnScheduledTick |
T1 | vanilla → Admirals Parachute Mod → DayZ-Expansion-AI |
PlayerBase.OnSelectPlayer |
— | vanilla → CF → DayZ-Expansion-AI |
PlayerBase.OnUnconsciousStart |
— | vanilla → DayZ-Expansion-Core → Admirals Parachute Mod |
PlayerBase.OnVariablesSynchronized |
T2 | vanilla → VPPAdminTools → Admirals Parachute Mod |
PlayerBase.SetSuicide |
— | vanilla → DayZ-Expansion → Trader |
Pliers.SetActions |
T2 | vanilla → RaG_Core → MuchFramework |
PluginAdminLog.PlayerHitBy |
— | vanilla → VPPAdminTools (cond) → DayZ-Expansion-AI (cond) |
PluginAdminLog.PlayerKilled |
— | vanilla → VPPAdminTools (cond) → DayZ-Expansion-AI (cond) |
Screwdriver.SetActions |
T2 | vanilla → RaG_Core → MuchFramework |
SledgeHammer.SetActions |
T2 | vanilla → RaG_Hunting_Cabin → CJ187-LootChest |
TentBase.CanReceiveAttachment |
T2 | vanilla → Code Lock (cond) → RaG_Core |
TentBase.CanReceiveItemIntoCargo |
T2 | vanilla → Code Lock (cond) → RaG_Core |
TentBase.CanReleaseCargo |
— | vanilla → Code Lock (cond) → RaG_Core |
TentBase.SetActions |
T2 | vanilla → Code Lock → RaG_Core |
TransferValues.SendValue |
— | vanilla → VPPAdminTools → DayZ-Expansion-AI (cond) |
TripwireTrap.EEItemAttached |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
TripwireTrap.EEItemDetached |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
Weapon_Base.EEFired |
— | vanilla → VPPAdminTools → DayZ-Expansion-AI |
ZombieBase.CommandHandler |
T1 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
ZombieBase.EEOnDamageCalculated |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
ZombieBase.ModCommandHandlerBefore |
— | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI (cond) |
ZombieBase.OnVariablesSynchronized |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
800 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
ASVAL.CanEnterIronsights |
— | Advanced Weapon Scopes (cond) |
ActionActivateTrap.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionActivateTrap.OnFinishProgressServer |
— | VPPAdminTools |
ActionArmExplosive.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionAttach.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachExplosivesTrigger.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionAttachOnSelection.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachToConstruction.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachToConstruction.FindAndTranslateAttachmentSlot |
— | RaG_Core (cond) |
ActionBase.OnEndInput |
— | DayZ-Expansion-Core |
ActionBase.OnEndRequest |
— | DayZ-Expansion-Core |
ActionBase.OnUpdate |
T0 | DayZ-Expansion-Core |
ActionBuildPart.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionBurnSewTarget.ActionCondition |
T2 | Trader (cond) |
ActionCarDoors.ActionCondition |
T2 | Trader (cond) |
ActionCarDoorsOutside.ActionCondition |
T2 | Trader (cond) |
ActionCloseBarrel.OnExecuteServer |
— | RaG_Core |
ActionCloseCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionCloseDoors.OnEndServer |
— | DayZ-Expansion-AI |
ActionCloseFence.ActionCondition |
T2 | Code Lock |
ActionCloseFence.OnEndServer |
— | DayZ-Expansion-AI |
ActionCloseFence.OnExecuteServer |
— | RaG_Core |
ActionCollectBloodTarget.OnStartServer |
— | DayZ-Expansion-AI (cond) |
ActionCollectSampleTarget.OnStartServer |
— | DayZ-Expansion-AI (cond) |
ActionConsume.ActionCondition |
T2 | DayZ-Expansion-Quests (cond) |
ActionConsumeSingle.ActionCondition |
T2 | DayZ-Expansion-Quests (cond) |
ActionContinuousBase.OnEndAnimationLoop |
— | DayZ-Expansion-Core |
ActionContinuousBase.OnStartAnimationLoop |
— | DayZ-Expansion-Core |
ActionCreateIndoorFireplace.ActionCondition |
T2 | RaG_Core (cond) |
ActionCreateIndoorFireplace.OnExecuteServer |
— | RaG_Core (cond) |
ActionDefibrilateTarget.OnStartServer |
— | DayZ-Expansion-AI (cond) |
ActionDeployObject.ActionCondition |
T2 | Trader (cond) |
ActionDeployObject.OnExecuteServer |
— | RaG_Core |
ActionDeployObject.OnStartServer |
— | DayZ-Expansion-AI |
ActionDetach.ActionCondition |
T2 | Trader (cond) |
ActionDigInStash.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionDismantlePart.OnExecuteServer |
— | RaG_Core |
ActionDismantlePart.OnFinishProgressServer |
— | RaG_Core (cond) |
ActionDropItem.ActionCondition |
T2 | Admirals Parachute Mod (cond) |
ActionDropItem.OnExecuteServer |
— | RaG_Core |
ActionEmptyMagazine.OnEndServer |
— | DayZ-Expansion-Quests |
ActionEmptyMagazine.OnStartServer |
— | DayZ-Expansion-Quests |
ActionFillCoolant.ActionCondition |
T2 | RaG_Core |
ActionFillFuel.ActionCondition |
T2 | RaG_Core |
ActionFillGeneratorTank.ActionCondition |
T2 | DayZ-Expansion (cond) |
ActionFoldBaseBuildingObject.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionFoldObject.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionForceFeedCan.ActionCondition |
T2 | Trader (cond) |
ActionGetInTransport.OnEndServer |
— | RaG_Core |
ActionGetOutTransport.OnStartServer |
— | RaG_Core |
ActionGetOutTransport.ProcessGetOutTransportActionData |
— | DayZ-Expansion-AI |
ActionGiveBloodTarget.OnStartServer |
— | DayZ-Expansion-AI (cond) |
ActionGiveSalineTarget.ActionCondition |
T2 | Trader (cond) |
ActionIgniteFireplaceByAir.ActionCondition |
T2 | RaG_Core (cond) |
ActionInteractCodeLockItem.ActionCondition |
T2 | RaG_Core (cond) |
ActionLightItemOnFire.ActionCondition |
T2 | RaG_BaseItems (cond) |
ActionLightItemOnFire.OnFinishProgressClient |
— | RaG_BaseItems |
ActionLightItemOnFire.OnFinishProgressServer |
— | RaG_BaseItems |
ActionLoadMagazine.OnEndServer |
— | DayZ-Expansion-Quests |
ActionLoadMagazine.OnStartServer |
— | DayZ-Expansion-Quests |
ActionLoadMagazineQuick.OnEndServer |
— | DayZ-Expansion-Quests |
ActionLoadMagazineQuick.OnStartServer |
— | DayZ-Expansion-Quests |
ActionLockDoors.OnFinishProgressServer |
— | RaG_Core |
ActionManagerBase.ActionPossibilityCheck |
— | Admirals Parachute Mod (cond) |
ActionMineTree.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionOpenBarrel.OnExecuteServer |
— | RaG_Core |
ActionOpenCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionOpenDoors.OnEndServer |
— | DayZ-Expansion-AI |
ActionOpenFence.ActionCondition |
T2 | RaG_Core (cond) |
ActionOpenFence.OnEndServer |
— | DayZ-Expansion-AI |
ActionOpenFence.OnExecuteServer |
— | RaG_Core |
ActionOpenFence.OnStartServer |
— | RaG_Core (cond) |
ActionPackTent.OnExecuteServer |
— | Code Lock (cond) |
ActionPackTent.OnFinishProgressServer |
— | RaG_Core |
ActionPin.OnStartServer |
— | VPPAdminTools |
ActionPlaceFireplaceIndoor.ActionCondition |
T2 | RaG_Core (cond) |
ActionPlugIn.CreateConditionComponents |
— | RaG_BaseItems ✂ |
ActionPushObject.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionResetCodeOnCodeLock.ActionCondition |
T2 | RaG_Core (cond) |
ActionResetCodeOnCodeLock.OnExecuteServer |
— | RaG_Core (cond) |
ActionRestrainSelf.OnFinishProgressServer |
— | DayZ-Expansion-Quests |
ActionRestrainTarget.OnFinishProgressServer |
— | DayZ-Expansion-AI (cond) |
ActionRestrainTarget.OnStartServer |
— | DayZ-Expansion-AI (cond) |
ActionSewTarget.ActionCondition |
T2 | Trader (cond) |
ActionSkinning.ActionCondition |
T2 | DayZ-Expansion-AI |
ActionSkinning.Can |
— | DayZ-Expansion-AI |
ActionSkinning.CanContinue |
— | DayZ-Expansion-AI |
ActionStartEngine.OnEndServer |
— | RaG_Core |
ActionStopEngine.OnEndServer |
— | RaG_Core |
ActionSwitchSeats.Start |
— | RaG_Core |
ActionTakeItem.OnExecuteServer |
— | RaG_Core |
ActionTakeItemToHands.OnExecuteServer |
— | RaG_Core |
ActionTargetsCursor.GetActionDesc |
— | DayZ-Expansion-Core |
ActionTargetsCursor.Update |
— | DayZ-Expansion-Core (cond) |
ActionToggleNVMode.ActionCondition |
T2 | Advanced Weapon Scopes (cond) |
ActionTogglePlaceObject.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionToggleTentOpen.OnExecuteServer |
— | RaG_Core (cond) |
ActionTriggerRemotely.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionTurnOffPowerGenerator.ActionCondition |
T2 | DayZ-Expansion (cond) |
ActionTurnOffPowerGenerator.CreateConditionComponents |
— | DayZ-Expansion ✂ |
ActionTurnOnPowerGenerator.ActionCondition |
T2 | DayZ-Expansion (cond) |
ActionTurnOnPowerGenerator.CreateConditionComponents |
— | DayZ-Expansion ✂ |
ActionUnlockDoors.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionUnlockDoors.OnFinishProgressServer |
— | RaG_Core |
ActionUnmountBarbedWire.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionUnpin.OnExecute |
— | DayZ-Expansion-AI |
ActionUnpin.OnStartServer |
— | VPPAdminTools |
ActionUnrestrainTarget.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionUnrestrainTarget.OnFinishProgressServer |
— | DayZ-Expansion-AI (cond) |
ActionUnrestrainTargetHands.OnFinishProgressServer |
— | DayZ-Expansion-AI (cond) |
ActionWorldCraft.ActionCondition |
T2 | DayZ-Expansion-Core |
ActionWorldCraft.Post_SetupAction |
— | DayZ-Expansion-AI |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
AlarmClock_ColorBase.OnUpdate |
T0 | DayZ-Expansion-AI |
Ammo_40mm_ChemGas.EEKilled |
T3 | Trader (cond) |
Ammo_40mm_ChemGas.OnActivatedByItem |
— | Trader (cond) |
Ammo_40mm_Explosive.EEKilled |
T3 | Trader (cond) |
Ammo_40mm_Explosive.OnActivatedByItem |
— | Trader (cond) |
Ammunition_Base.AddQuantityTR |
— | Trader ✂ |
Ammunition_Base.CanAddCartridges |
— | DayZ-Expansion-Quests |
Ammunition_Base.CanBeSplit |
— | DayZ-Expansion-Quests |
Ammunition_Base.CombineItems |
— | DayZ-Expansion-Quests |
Ammunition_Base.Expansion_GetHealthDamage |
— | DayZ-Expansion-AI ✂ |
Ammunition_Base.IsCompatiableAmmo |
— | DayZ-Expansion-Quests |
Ammunition_Base.SetQuantityTR |
— | Trader ✂ |
Ammunition_Base.SplitItem |
— | DayZ-Expansion-Quests ✂ |
Ammunition_Base.SplitItemToInventoryLocation |
— | DayZ-Expansion-Quests ✂ |
AnalyticsManagerServer.OnEntityKilled |
— | DayZ-Expansion-Core |
AnalyticsManagerServer.OnPlayerConnect |
T3 | DayZ-Expansion-Core |
AnalyticsManagerServer.OnPlayerKilled |
— | DayZ-Expansion-Core (cond) |
AnimalBase.AfterStoreLoad |
T3 | DayZ-Expansion-Core |
AnimalBase.EEDelete |
T3 | DayZ-Expansion-Core |
AnimalBase.EEHealthLevelChanged |
T2 | DayZ-Expansion-AI |
AnimalBase.EOnContact |
— | DayZ-Expansion-AI ✂ |
AnimalBase.ModCommandHandlerInside |
— | DayZ-Expansion-AI |
AnimalBase.NameOverride |
— | DayZ-Expansion-Core (cond) |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
AnimalBase.SetAsSkinned |
— | DayZ-Expansion-Core |
AnimatedActionBase.OnAnimationEvent |
— | DayZ-Expansion-Core |
AnimatedActionBase.OnExecute |
— | DayZ-Expansion-Quests |
AreaExposureMdfr.Activate |
— | VPPAdminTools (cond) |
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx |
— | DayZ-Expansion-Core |
AttachNewMagazine.OnEntry |
— | DayZ-Expansion-AI (cond) |
AttachmentCategoriesContainer.UpdateInterval |
— | RaG_Core |
AttachmentsWrapper.SetParent |
— | DayZ-Expansion-Core |
Aug.CanEnterIronsights |
— | Advanced Weapon Scopes (cond) |
BarrelHoles_ColorBase.AddWetnessToFireplace |
— | Trader (cond) |
BarrelHoles_ColorBase.BurnItemsInFireplace |
— | Trader (cond) |
BarrelHoles_ColorBase.CalcAndSetQuantity |
— | Trader (cond) |
BarrelHoles_ColorBase.CanPutIntoHands |
T2 | Trader (cond) |
BarrelHoles_ColorBase.DeferredInit |
— | Trader |
BarrelHoles_ColorBase.SpendFireConsumable |
— | Trader (cond) |
Barrel_ColorBase.OnWasAttached |
— | RaG_Core (cond) |
Battery9V.SetActions |
T2 | DayZ-Expansion |
BatteryCharger.OnWorkStart |
— | DayZ-Expansion-Core |
BatteryCharger.OnWorkStop |
— | DayZ-Expansion-Core |
BearTrap.Expansion_GetAmmoTypes |
— | DayZ-Expansion-Core ✂ |
BearTrap.Expansion_IsMechanicalTrap |
— | DayZ-Expansion-Core ✂ |
BleedingSourcesManagerBase.CanAddBleedingSource |
— | DayZ-Expansion-Core (cond) |
BleedingSourcesManagerServer.ProcessHit |
— | DayZ-Expansion-AI (cond) |
BloodLoss.OnUpdateClient |
— | DayZ-Expansion-AI (cond) |
Blowtorch.OnWorkStop |
— | DayZ-Expansion-Core |
BoatScript.OnEngineStart |
— | Trader |
BoatScript.OnStoreLoad |
T3 | CF |
BoatScript.OnStoreSave |
T3 | CF |
BuildingBase.AfterStoreLoad |
T3 | DayZ-Expansion-AI |
BuildingBase.EEOnCECreate |
— | DayZ-Expansion-AI |
BuildingBase.Explode |
— | DayZ-Expansion-Core |
BuildingBase.NameOverride |
— | DayZ-Expansion-Core (cond) |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
BuildingBase.OnVariablesSynchronized |
T2 | DayZ-Expansion-Core |
CF_Date.Format |
— | DayZ-Expansion-Core (cond) |
CF_Localiser.Set |
— | DayZ-Expansion-Core ✂ |
CF_ModuleGame.EnableRPC |
— | DayZ-Expansion-Core (cond) |
CarScript.CanBeTargetedByAI |
— | DayZ-Expansion-AI |
CarScript.CanDisplayAttachmentCategory |
— | Trader |
CarScript.CanDisplayAttachmentSlot |
T2 | Trader |
CarScript.DamageCrew |
— | DayZ-Expansion |
CarScript.DebugFreeAreaAtDoor |
— | DayZ-Expansion-Core ✂ |
CarScript.EEDelete |
T3 | RaG_Core |
CarScript.EEHealthLevelChanged |
T2 | DayZ-Expansion-AI |
CarScript.EEInit |
T3 | DayZ-Expansion-AI |
CarScript.EEItemDetached |
T2 | DayZ-Expansion-Core |
CarScript.EEKilled |
T3 | DayZ-Expansion-AI |
CarScript.EEOnDamageCalculated |
— | DayZ-Expansion-AI |
CarScript.GenerateCarHornAINoise |
— | DayZ-Expansion-AI |
CarScript.IsAreaAtDoorFree |
— | DayZ-Expansion-Core ✂ |
CarScript.OnEngineStart |
— | Trader |
CarScript.OnInput |
— | DayZ-Expansion-AI |
CargoContainer.UpdateInterval |
— | RaG_Core |
CattleProd.OnWorkStart |
— | DayZ-Expansion-Core |
CattleProd.OnWorkStop |
— | DayZ-Expansion-Core |
CharacterCreationMenu.Back |
— | DayZ-Expansion |
CharacterCreationMenu.Refresh |
— | DayZ-Expansion-Core |
Chemlight_ColorBase.OnWorkStart |
— | DayZ-Expansion-Core |
Chemlight_ColorBase.OnWorkStop |
— | DayZ-Expansion-Core |
Chemlight_ColorBase.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
ChernarusPlusData.WeatherOnBeforeChange |
— | VPPAdminTools |
Clothing.CanReceiveAttachment |
T2 | MuchFramework |
Clothing.EECargoIn |
— | DayZ-Expansion-AI |
Clothing.EECargoMove |
— | DayZ-Expansion-AI |
Clothing.EECargoOut |
— | DayZ-Expansion-AI |
Clothing.Expansion_SwitchItemSelectionTextureEx |
— | DayZ-Expansion-Core |
Clothing.SmershException |
— | DayZ-Expansion-Core ✂ |
CodeLock.NewUnlockServer |
— | MuchFramework |
CodeLock.SetActions |
T2 | MuchFramework |
CodeLockComponent.CheckCodeRequest |
— | RaG_Core (cond) |
CodeLockComponent.GetPosition |
— | RaG_Core (cond) |
CodeLockComponent.OnRPC |
T2 | RaG_Core (cond) |
CodeLockComponent.ResetPIN |
— | RaG_Core (cond) |
CodeLockComponent.SetLockCode |
— | RaG_Core (cond) |
CodeLockComponent.SetLockState |
— | RaG_Core (cond) |
CodeLockServerRPC.OpenTarget |
— | MuchFramework |
Construction.CanBuildPart |
— | DayZ-Expansion-Core (cond) |
ContainerWithCargoAndAttachments.OnShow |
— | DayZ-Expansion-Core (cond) |
ContainerWithCargoAndAttachments.SetEntity |
— | DayZ-Expansion-Core |
ContainerWithCargoAndAttachments.SetOpenState |
— | DayZ-Expansion-Core |
ContainerWithCargoAndAttachments.UpdateInterval |
— | RaG_Core |
ContaminatedArea_Base.eAI_IsDangerousToAI |
— | DayZ-Expansion-AI ✂ |
ContaminatedArea_Local.DeferredInit |
— | Trader (cond) |
ContaminatedTrigger.OnEnterServerEvent |
— | VPPAdminTools (cond) |
CoughSymptom.OnGetActivatedServer |
— | DayZ-Expansion-AI |
CreditsLoader.GetData |
— | CF ✂ |
DayZExpansion.OnLoaded |
— | DayZ-Expansion-Navigation |
DayZExpansion.SpectateAI |
— | DayZ-Expansion-AI ✂ |
DayZGame.Expansion_OnUpdate |
— | DayZ-Expansion-Core ✂ |
DayZGame.ExplosionEffectsEx |
— | DayZ-Expansion-AI |
DayZGame.IsDebugMonitor |
— | DayZ-Expansion-AI ✂ |
DayZGame.OnInitialize |
— | VPPAdminTools (cond) |
DayZGame.OnKeyPress |
— | VPPAdminTools |
DayZGame.OnKeyRelease |
— | VPPAdminTools |
DayZGame.OnPostUpdate |
— | RaG_Core |
DayZGame.RegisterProfilesOptions |
— | Dabs Framework |
DayZGame.SetMissionPath |
— | Dabs Framework |
DayZIntroScenePC.CharacterRotationStart |
— | DayZ-Expansion (cond) |
DayZIntroScenePC.ResetIntroCamera |
— | DayZ-Expansion (cond) |
DayZPlayerCamera3rdPersonErc.OnUpdate |
T0 | Admirals Parachute Mod |
DayZPlayerCameraOptics.SetCameraPP |
— | Advanced Weapon Scopes (cond) |
DayZPlayerCommandDeathCallback.OnSimulationEnd |
— | DayZ-Expansion-Core |
DayZPlayerImplement.AddNoise |
— | DayZ-Expansion-AI |
DayZPlayerImplement.CameraHandler |
— | VPPAdminTools (cond) |
DayZPlayerImplement.CanBeSkinned |
— | DayZ-Expansion-Core (cond) |
DayZPlayerImplement.CanBeTargetedByAI |
— | DayZ-Expansion-AI |
DayZPlayerImplement.EEHealthLevelChanged |
T2 | DayZ-Expansion-AI |
DayZPlayerImplement.Expansion_CanBeDamaged |
— | DayZ-Expansion-AI |
DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion |
— | DayZ-Expansion-AI ✂ |
DayZPlayerImplement.Expansion_Init |
— | DayZ-Expansion-AI |
DayZPlayerImplement.Expansion_IsAI |
— | DayZ-Expansion-AI ✂ |
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataLoad |
— | DayZ-Expansion-AI |
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataSave |
— | DayZ-Expansion-AI |
DayZPlayerImplement.IsInventoryVisible |
T2 | DayZ-Expansion-Core |
DayZPlayerImplement.IsShootingFromCamera |
— | DayZ-Expansion |
DayZPlayerImplement.ModCommandHandlerBefore |
— | VPPAdminTools |
DayZPlayerImplement.NameOverride |
— | DayZ-Expansion-Core (cond) |
DayZPlayerImplement.OnRPC |
T2 | Trader |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
DayZPlayerImplement.OnSyncJuncture |
— | DayZ-Expansion-Core |
DayZPlayerImplement.ShowDeadScreen |
— | DayZ-Expansion |
DayZPlayerImplementJumpClimb.Jump |
— | Admirals Parachute Mod (cond) |
DayZPlayerImplementThrowing.HandleThrowing |
— | DayZ-Expansion-Core (cond) |
DayZPlayerMeleeFightLogic_LightHeavy.Init |
— | DayZ-Expansion-Core (cond) |
DeadFox.Expansion_IsMeleeWeapon |
— | DayZ-Expansion-AI ✂ |
DeafnessCompleteSymptom.OnGetActivatedClient |
— | DayZ-Expansion-AI (cond) |
DeafnessCompleteSymptom.OnGetDeactivatedClient |
— | DayZ-Expansion-AI (cond) |
Debug.DestroyAllShapes |
— | Dabs Framework ✂ |
Debug.DrawArrow |
— | Dabs Framework ✂ |
Debug.DrawBox |
— | Dabs Framework ✂ |
Debug.DrawBoxEx |
— | Dabs Framework ✂ |
Debug.DrawCone |
— | Dabs Framework ✂ |
Debug.DrawCube |
— | Dabs Framework ✂ |
Debug.DrawCylinder |
— | Dabs Framework ✂ |
Debug.DrawLine |
— | Dabs Framework ✂ |
Debug.DrawLines |
— | Dabs Framework ✂ |
Debug.DrawSphere |
— | Dabs Framework ✂ |
DebugMonitor.CalculateMapTile |
— | DayZ-Expansion-AI (cond) |
DebugMonitor.SetFramerate |
— | DayZ-Expansion-AI |
DebugMonitor.SetFramerateText |
— | DayZ-Expansion-AI (cond) |
Defibrillator.OnWorkStart |
— | DayZ-Expansion-Core |
Defibrillator.OnWorkStop |
— | DayZ-Expansion-Core |
DigOutStashLambda.Execute |
— | DayZ-Expansion-Core ✂ |
DigitalCodeLock.AfterStoreLoad |
T3 | RaG_Core |
DigitalCodeLock.CanBeLocked |
— | RaG_Core |
DigitalCodeLock.CanDetachAttachment |
— | RaG_Core (cond) |
DigitalCodeLock.CanDetachCodeLock |
— | RaG_Core (cond) |
DigitalCodeLock.CanReleaseAttachment |
T2 | RaG_Core (cond) |
DigitalCodeLock.CanSetCode |
— | RaG_Core (cond) |
DigitalCodeLock.EEInit |
T3 | RaG_Core |
DigitalCodeLock.EEItemAttached |
T2 | RaG_Core |
DigitalCodeLock.EEItemDetached |
T2 | RaG_Core |
DigitalCodeLock.GetBatteryEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasBattery |
— | RaG_Core (cond) |
DigitalCodeLock.HasEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasValidParent |
— | RaG_Core (cond) |
DigitalCodeLock.IsPlayerOnBackside |
— | RaG_Core (cond) |
DigitalCodeLock.NeedBattery |
— | RaG_Core (cond) |
DigitalCodeLock.OnRPC |
T2 | RaG_Core (cond) |
DigitalCodeLock.OnVariablesSynchronized |
T2 | RaG_Core |
DigitalCodeLock.OnWasAttached |
— | RaG_Core |
DigitalCodeLock.OnWork |
— | RaG_Core (cond) |
DigitalCodeLock.OnWorkStart |
— | RaG_Core |
DigitalCodeLock.OnWorkStop |
— | RaG_Core (cond) |
DigitalCodeLock.ResetPIN |
— | RaG_Core (cond) |
DigitalCodeLock.SetActions |
T2 | RaG_Core |
DigitalCodeLock.StartItemSoundServer |
— | RaG_Core (cond) |
DigitalCodeLock.UnlockOnServer |
— | RaG_Core |
DigitalCodeLockUI.CodeResponse |
— | RaG_Core |
DigitalCodeLockUI.ConfirmCode |
— | RaG_Core (cond) |
DigitalCodeLockUI.KeyPress |
— | RaG_Core (cond) |
DigitalCodeLockUI.OnClick |
— | RaG_Core |
DigitalCodeLockUI.OnHide |
— | RaG_Core |
DigitalCodeLockUI.OnKeyDown |
— | RaG_Core (cond) |
DigitalCodeLockUI.OnKeyUp |
— | RaG_Core (cond) |
DigitalCodeLockUI.Select |
— | RaG_Core |
DigitalCodeLockUI.SetTargetLock |
— | RaG_Core |
DigitalCodeLockUI.Update |
— | RaG_Core |
DrowningMdfr.ActivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.DeactivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.OnTick |
— | VPPAdminTools (cond) |
EasterEgg.OnInventoryEnter |
T2 | DayZ-Expansion-Core |
EasterEgg.OnInventoryExit |
T2 | DayZ-Expansion-Core |
Edible_Base.ChangeFoodStage |
— | DayZ-Expansion-AI |
Edible_Base.EEInit |
T3 | MuchFramework |
EffectArea.EEDelete |
T3 | DayZ-Expansion-AI |
EffectArea.InitZoneServer |
— | DayZ-Expansion-AI |
EffectArea.OnPlayerEnterServer |
— | DayZ-Expansion-AI |
EffectArea.OnPlayerExitServer |
— | DayZ-Expansion-AI |
EffectArea.OnVariablesSynchronized |
T2 | DayZ-Expansion-AI |
EmoteCB.OnAnimationEvent |
— | Survivor Animations (cond) |
EmoteDabbing.EmoteCondition |
— | Dabs Framework (cond) |
EmoteManager.CanPlayEmote |
— | Admirals Parachute Mod |
EmoteManager.CommitSuicide |
— | DayZ-Expansion-Core (cond) |
EmoteManager.CreateBleedingEffect |
— | DayZ-Expansion-Core (cond) |
EmoteManager.CreateEmoteCallback |
— | Survivor Animations |
EnochData.WeatherOnBeforeChange |
— | VPPAdminTools |
Environment.ProcessItemsWetness |
— | LoftDModGR Clothes Pack |
ExpansionActionDismissAI.ActionCondition |
T2 | DayZ-Expansion-Quests |
ExpansionBarbedWire.CreateTargetInformation |
— | DayZ-Expansion-AI ✂ |
ExpansionBarbedWire.Expansion_IsDanger |
— | DayZ-Expansion-AI ✂ |
ExpansionClientSettingsModule.OnSettingsChanged |
— | DayZ-Expansion-Navigation |
ExpansionIcons.Generate |
— | BS Patrol Tank |
ExpansionMarketModule.CheckCanUseTrader |
— | DayZ-Expansion-Quests |
ExpansionP2PMarketModule.CheckCanUseTrader |
— | DayZ-Expansion-Quests |
ExpansionPartyData.OnJoin |
— | DayZ-Expansion-Quests |
ExpansionPartyData.OnLeave |
— | DayZ-Expansion-Quests |
ExpansionPartyPlayerData.OnJoin |
— | DayZ-Expansion-Navigation |
ExpansionPartyPlayerData.OnLeave |
— | DayZ-Expansion-Navigation |
ExpansionPartyPlayerData.OnStoreLoad |
T3 | DayZ-Expansion-Navigation |
ExpansionSettings.OnInit |
T3 | DayZ-Expansion-Navigation |
ExpansionSettings.ServerInit |
— | DayZ-Expansion-AI |
ExpansionWorld.FirearmEffects |
— | DayZ-Expansion-AI |
ExpansionWorld.FixAIFirearmFX |
— | DayZ-Expansion-AI ✂ |
ExpansionWorld.OnFinish |
— | DayZ-Expansion-AI |
ExpansionWorld.OnStart |
— | DayZ-Expansion-AI |
ExpansionWorld.eAI_OnUpdate |
— | DayZ-Expansion-AI ✂ |
ExpansionWorldObjectsModule.OnInit |
T3 | DayZ-Expansion |
ExpansionWorldObjectsModule.OnMissionLoaded |
— | DayZ-Expansion |
ExpansionWorldObjectsModule.OnMissionStart |
T3 | DayZ-Expansion |
ExplosivesBase.CreateTargetInformation |
— | DayZ-Expansion-AI ✂ |
ExplosivesBase.DeferredInit |
— | DayZ-Expansion-AI |
ExplosivesBase.Expansion_GetAmmoTypes |
— | DayZ-Expansion-Core ✂ |
ExplosivesBase.Expansion_IsDanger |
— | DayZ-Expansion-Core ✂ |
Fence.CanDisplayAttachmentSlot |
T2 | RaG_Core |
Fence.CanOpenFence |
— | Code Lock (cond) |
Fence.CanReleaseAttachment |
T2 | RaG_Core |
Fence.EEInit |
T3 | RaG_Core |
Fence.Expansion_OnPartBuiltServer |
— | DayZ-Expansion-Core |
Fence.GetCodeLock |
— | RaG_Core |
Fence.HandleDropAttachment |
— | RaG_Core |
Fence.IsLocked |
— | RaG_Core |
Fence.OnPartDestroyedServer |
— | Code Lock |
Fence.OpenFence |
— | RaG_Core (cond) |
Fence.SetOpenedState |
— | RaG_Core |
FeverBlurSymptom.OnGetDeactivatedClient |
— | DayZ-Expansion-AI (cond) |
FeverBlurSymptom.OnUpdateClient |
— | DayZ-Expansion-AI (cond) |
FirearmActionLoadBullet.OnEndServer |
— | DayZ-Expansion-Quests |
FirearmActionLoadBulletQuick.OnEndServer |
— | DayZ-Expansion-Quests |
FirearmActionLoadMultiBullet.OnEndServer |
— | DayZ-Expansion-Quests |
FirearmActionLoadMultiBullet.OnStartServer |
— | DayZ-Expansion-Quests |
FirearmActionLoadMultiBulletQuick.OnEndServer |
— | DayZ-Expansion-Quests |
FirearmActionLoadMultiBulletQuick.OnStartServer |
— | DayZ-Expansion-Quests |
FirearmActionLoadMultiBulletRadial.OnEndServer |
— | DayZ-Expansion-Quests |
FirearmActionLoadMultiBulletRadial.OnStartServer |
— | DayZ-Expansion-Quests |
FirearmActionMechanicManipulate.OnEndServer |
— | DayZ-Expansion-Quests |
FirearmActionMechanicManipulate.OnStartServer |
— | DayZ-Expansion-Quests |
FirefighterAxe.SetActions |
T2 | RaG_BaseItems |
FireworksBase.OnInventoryEnter |
T2 | DayZ-Expansion-Core |
FishingRod_Base_New.SetActions |
T2 | RaG_BaseItems |
FlammableBase.OnSwitchOff |
— | DayZ-Expansion-AI |
FlammableBase.OnSwitchOn |
— | DayZ-Expansion-AI |
FlammableBase.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
Flashlight.OnWorkStart |
— | DayZ-Expansion-Core |
Flashlight.OnWorkStop |
— | DayZ-Expansion-Core |
Flashlight.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
GPSReceiver.OnWorkStart |
— | DayZ-Expansion-Core |
GPSReceiver.OnWorkStop |
— | DayZ-Expansion-Core |
GardenLime.SetActions |
T2 | RaG_BaseItems |
Grenade_Base.EEHitBy |
T2 | VPPAdminTools |
Grenade_Base.Expansion_IsLive |
— | DayZ-Expansion-Core ✂ |
Grenade_Base.InitiateExplosion |
— | Trader (cond) |
Grenade_ChemGas.OnExplode |
— | Trader (cond) |
HMP3Symptom.OnGetActivatedClient |
— | DayZ-Expansion-AI (cond) |
HMP3Symptom.OnGetDeactivatedClient |
— | DayZ-Expansion-AI (cond) |
HMP3Symptom.OnUpdateClient |
— | DayZ-Expansion-AI (cond) |
HandSaw.SetActions |
T2 | RaG_Hunting_Cabin |
HandsHeader.UpdateInterval |
— | DayZ-Expansion-Core |
Header.SetItemPreview |
— | DayZ-Expansion-Core |
Headtorch_ColorBase.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
Heatpack.OnWorkStart |
— | DayZ-Expansion-Core |
Heatpack.OnWorkStop |
— | DayZ-Expansion-Core |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
Hologram.ProjectionBasedOnParent |
— | RaG_Hunting_Cabin (cond) |
Hologram.SetProjectionOrientation |
— | RaG_Core |
Hologram.UpdateHologram |
— | MuchFramework |
IntroSceneCharacter.CharacterLoad |
— | DayZ-Expansion |
IntroSceneCharacter.CharacterUnload |
— | DayZ-Expansion |
IntroSceneCharacter.CreateNewCharacter |
— | DayZ-Expansion |
ItemActionsWidget.GetActionDesc |
— | DayZ-Expansion-Core |
ItemBase.AreChildrenAccessible |
— | DayZ-Expansion-AI (cond) |
ItemBase.CF_OnStoreLoad |
— | DayZ-Expansion-Quests |
ItemBase.CF_OnStoreSave |
— | DayZ-Expansion-Quests |
ItemBase.CanBeConsumed |
— | RaG_Core |
ItemBase.CanBePlaced |
— | MuchFramework (cond) |
ItemBase.CanDisplayAttachmentSlot |
T2 | DayZ-Expansion-Core ✂ |
ItemBase.CanPutAsAttachment |
— | DayZ-Expansion-Core (cond) |
ItemBase.DeferredInit |
— | DayZ-Expansion-Quests |
ItemBase.EEItemAttached |
T2 | DayZ-Expansion-AI |
ItemBase.EEItemDetached |
T2 | DayZ-Expansion-AI |
ItemBase.EEItemLocationChanged |
T2 | DayZ-Expansion-AI |
ItemBase.EEKilled |
T3 | DayZ-Expansion-AI |
ItemBase.EEOnDamageCalculated |
— | DayZ-Expansion-AI |
ItemBase.EOnContact |
— | DayZ-Expansion-AI ✂ |
ItemBase.Expansion_GetRarity |
— | DayZ-Expansion-Quests ✂ |
ItemBase.GetItemSize |
— | Dabs Framework ✂ |
ItemBase.MaxLifetimeRefreshCalc |
— | DayZ-Expansion-Core ✂ |
ItemBase.OnEnergyConsumed |
— | DayZ-Expansion-AI (cond) |
ItemBase.OnStoreSave |
T3 | CF |
ItemBase.OnSwitchOff |
— | DayZ-Expansion-AI |
ItemBase.OnSwitchOn |
— | DayZ-Expansion-AI |
ItemBase.OnWasAttached |
— | DayZ-Expansion-AI |
ItemBase.OnWasDetached |
— | DayZ-Expansion-AI |
JMItemSetSettings.Defaults |
— | DayZ-Expansion |
JMModuleConstructor.RegisterModules |
— | DayZ-Expansion-Core |
JMPlayerForm.Click_ApplyStats |
— | DayZ-Expansion-AI |
JMPlayerForm.InitActionWidgetsStats |
— | DayZ-Expansion-AI |
JMPlayerForm.OnClientPermissionsUpdated |
— | DayZ-Expansion-AI |
JMPlayerForm.RefreshStats |
— | DayZ-Expansion-AI |
JMPlayerInstance.OnReceiveStatus |
— | DayZ-Expansion-AI |
JMPlayerInstance.OnRecieveHealth |
— | DayZ-Expansion-AI |
JMPlayerInstance.OnSendHealth |
— | DayZ-Expansion-AI |
JMPlayerInstance.OnSendStatus |
— | DayZ-Expansion-AI |
JMPlayerInstance.Update |
— | DayZ-Expansion-AI |
JMPlayerModule.GetRPCMax |
— | DayZ-Expansion-AI ✂ |
JMPlayerModule.OnRPC |
T2 | DayZ-Expansion-AI |
JMPlayerModule.Server_EndSpectating |
— | DayZ-Expansion-AI |
JMPlayerModule.Server_OnStartSpectating |
— | DayZ-Expansion-AI |
JMPlayerModule.Server_StartSpectating |
— | DayZ-Expansion-AI |
KeybindingElement.Reload |
— | CF |
KeybindingElementNew.GetLayoutName |
— | DayZ-Expansion-Core ✂ |
KeybindingsMenu.Init |
— | DayZ-Expansion-Core |
KeybindingsMenu.Refresh |
— | DayZ-Expansion-Core ✂ |
KitchenTimer.OnUpdate |
T0 | DayZ-Expansion-AI |
LandMineTrap.EEHitBy |
T2 | VPPAdminTools |
LandMineTrap.Expansion_IsExplosive |
— | DayZ-Expansion-Core ✂ |
Land_House_1B01_Pub.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1B01_Pub.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1B01_Pub.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_1W01.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1W01.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1W01.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_1W01.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_1W02.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1W02.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1W02.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_1W02.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_1W03.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1W03.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1W03.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_1W03.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_1W04.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1W04.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1W04.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_1W04.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_1W05.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1W05.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1W05.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_1W05.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_1W06.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1W06.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1W06.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_1W06.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_1W08.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1W08.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1W08.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_1W08.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_1W09.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1W09.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1W09.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_1W09.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_1W10.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1W10.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1W10.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_1W10.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_1W11.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1W11.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1W11.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_1W11.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_1W12.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1W12.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1W12.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_1W12.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_2B01.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_2B01.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_2B01.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_2B01.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_2W01.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_2W01.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_2W01.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_2W01.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_2W02.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_2W02.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_2W02.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_2W02.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_Underground_Entrance.RequestLatentTransition |
— | DayZ-Expansion (cond) |
Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance |
— | DayZ-Expansion-AI ✂ |
Land_Village_Pub.HasInterior |
— | DayZ-Expansion ✂ |
Land_Village_Pub.HasIvys |
— | DayZ-Expansion ✂ |
Land_Village_Pub.SpawnIvys |
— | DayZ-Expansion ✂ |
Liquid.CanFillContainer |
— | RaG_Core |
Liquid.CanTransfer |
— | RaG_Core |
Liquid.FillContainer |
— | RaG_Core (cond) |
Liquid.GetLiquidConfigProperty |
— | RaG_Core ✂ |
Lockpick.SetActions |
T2 | CJ187-LootChest |
Loftd_cloak_ColorBase.EEDelete |
T3 | LoftDModGR Clothes Pack |
Loftd_cloak_ColorBase.EEInit |
T3 | LoftDModGR Clothes Pack |
MagazineStorage.IsCompatiableAmmo |
— | DayZ-Expansion-Quests |
MagazineStorage.SetActions |
T2 | RaG_BaseItems |
Magnum_Base.InitStateMachine |
— | Survivor Animations ✂ |
Magnum_Base.SetActions |
T2 | Survivor Animations |
MaskBase.ConsumeQuantity |
— | DayZ-Expansion-AI (cond) |
Megaphone.OnWorkStart |
— | DayZ-Expansion-Core |
Megaphone.OnWorkStop |
— | DayZ-Expansion-Core |
MiscGameplayFunctions.GetHeadingAngle |
— | DayZ-Expansion-AI ✂ |
MiscGameplayFunctions.GetHeadingVector |
— | DayZ-Expansion-AI ✂ |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionBase.OnInit |
T3 | Dabs Framework |
MissionServer.AfterHiveInit |
— | DayZ Editor Loader |
MissionServer.InvokeOnDisconnect |
T3 | CF |
MissionServer.OnClientNewEvent |
T3 | CF |
MissionServer.OnClientPrepareEvent |
— | CF |
MissionServer.SyncRespawnModeInfo |
— | DayZ-Expansion-AI (cond) |
MissionServer.TickScheduler |
T0 | DayZ-Expansion-AI ✂ |
MissionServer.eAI_GetPlayers |
— | DayZ-Expansion-AI ✂ |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | CF |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | CF |
ModItemRegisterCallbacks.RegisterCustom |
— | CF |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | CF |
ModItemRegisterCallbacks.RegisterFireArms |
— | CF |
ModItemRegisterCallbacks.RegisterLauncher |
— | CF |
ModItemRegisterCallbacks.RegisterPistol |
— | CF |
ModItemRegisterCallbacks.RegisterRestrained |
— | CF |
ModItemRegisterCallbacks.RegisterSurrender |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
ModifierBase.ResetLastTickTime |
— | DayZ-Expansion-AI |
ModifierBase.Tick |
T0 | DayZ-Expansion-AI (cond) |
ModifiersManager.OnScheduledTick |
T1 | DayZ-Expansion-AI ✂ |
ModifiersManager.SetModifiers |
— | DayZ-Expansion-AI |
ModsMenuDetailedEntry.LoadData |
— | DayZ-Expansion |
ModsMenuSimpleEntry.LoadData |
— | DayZ-Expansion |
MotorbikeScript.CF_OnStoreLoad |
— | DayZ-Expansion-Core |
MotorbikeScript.CF_OnStoreSave |
— | DayZ-Expansion-Core |
MotorbikeScript.DeferredInit |
— | DayZ-Expansion-Core |
MotorbikeScript.EECargoIn |
— | DayZ-Expansion-Core |
MotorbikeScript.EECargoOut |
— | DayZ-Expansion-Core |
MotorbikeScript.EEDelete |
T3 | DayZ-Expansion-Core |
MotorbikeScript.EEHitBy |
T2 | DayZ-Expansion-Core |
MotorbikeScript.EEInit |
T3 | DayZ-Expansion-Core |
MotorbikeScript.EEKilled |
T3 | DayZ-Expansion-Core |
MotorbikeScript.EEOnDamageCalculated |
— | DayZ-Expansion-Core |
MotorbikeScript.OnCEIterate |
— | DayZ-Expansion-Core |
MotorbikeScript.OnStoreSave |
T3 | CF |
MotorbikeScript.SetActions |
T2 | DayZ-Expansion-Core |
NVGoggles.Expansion_TryTurningOff |
— | DayZ-Expansion-AI ✂ |
NVGoggles.Expansion_TryTurningOn |
— | DayZ-Expansion-AI ✂ |
NVGoggles.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.AddNotification |
— | CF |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
OptionsMenuGame.Apply |
— | VPPAdminTools |
OptionsMenuGame.IsChanged |
— | VPPAdminTools (cond) |
OptionsMenuGame.Revert |
— | VPPAdminTools |
OptionsMenuGame.SetOptions |
— | VPPAdminTools |
PlantMaterial.CanDetachAttachment |
— | RaG_BaseItems (cond) |
PlantMaterial.CanPutAsAttachment |
— | RaG_BaseItems ✂ |
PlayerAgentPool.AddAgent |
— | DayZ-Expansion-Core (cond) |
PlayerBase.CF_OnStoreLoad |
— | DayZ-Expansion-Core |
PlayerBase.CF_OnStoreSave |
— | DayZ-Expansion-Core |
PlayerBase.CalculateVisibilityForAI |
— | MuchFramework ✂ |
PlayerBase.CanManipulateInventory |
— | Admirals Parachute Mod (cond) |
PlayerBase.CanReceiveItemIntoCargo |
T2 | Admirals Parachute Mod (cond) |
PlayerBase.CanReceiveItemIntoHands |
T2 | Admirals Parachute Mod (cond) |
PlayerBase.CanReleaseCargo |
— | Admirals Parachute Mod (cond) |
PlayerBase.CanReleaseFromHands |
— | Admirals Parachute Mod (cond) |
PlayerBase.DropItem |
— | DayZ-Expansion-Core |
PlayerBase.EEDelete |
T3 | DayZ-Expansion |
PlayerBase.EEItemIntoHands |
T2 | DayZ-Expansion-Core |
PlayerBase.EEOnDamageCalculated |
— | DayZ-Expansion |
PlayerBase.Expansion_HasAdminToolGodMode |
— | DayZ-Expansion-Core ✂ |
PlayerBase.Expansion_HasAdminToolInvisibility |
— | DayZ-Expansion-Core ✂ |
PlayerBase.Expansion_IsHelper |
— | DayZ-Expansion-AI |
PlayerBase.Expansion_IsInSafeZone |
— | Trader (cond) |
PlayerBase.GetActions |
— | Dabs Framework ✂ |
PlayerBase.IsAlreadyInFallingCommand |
— | Admirals Parachute Mod |
PlayerBase.IsFalling |
— | Admirals Parachute Mod (cond) |
PlayerBase.IsInVehicle |
— | DayZ-Expansion-AI (cond) |
PlayerBase.IsInventoryVisible |
T2 | DayZ-Expansion-Core |
PlayerBase.IsLanded |
— | Admirals Parachute Mod (cond) |
PlayerBase.ModCommandHandlerAfter |
— | Survivor Animations |
PlayerBase.ModCommandHandlerInside |
— | DayZ-Expansion-AI |
PlayerBase.OnCommandSwimFinish |
— | DayZ-Expansion-AI |
PlayerBase.OnCommandSwimStart |
— | DayZ-Expansion-AI |
PlayerBase.OnDrawOptics2D |
— | VPPAdminTools (cond) |
PlayerBase.OnEnterZone |
— | DayZ-Expansion-Core ✂ |
PlayerBase.OnExitZone |
— | DayZ-Expansion-Core ✂ |
PlayerBase.OnParticleEvent |
— | Survivor Animations |
PlayerBase.OnReconnect |
— | DayZ-Expansion-Core |
PlayerBase.OnRestrainChangeClient |
— | DayZ-Expansion-Core |
PlayerBase.OnRestrainStart |
— | DayZ-Expansion-Core |
PlayerBase.OnStoreLoad |
T3 | DayZ-Expansion-Core (cond) |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.OnStoreSave |
T3 | DayZ-Expansion-Core (cond) |
PlayerBase.OnUnconsciousStop |
— | DayZ-Expansion-Core |
PlayerBase.OnVehicleSeatDriverEnter |
— | DayZ-Expansion-Core |
PlayerBase.ServerReplaceItemWithNew |
— | DayZ-Expansion-Quests |
PlayerBase.eAI_IsLit |
— | DayZ-Expansion-AI ✂ |
PlayerBase.eAI_SetFactionTypeID |
— | DayZ-Expansion-AI |
PluginAdminLog.GetPlayerPrefix |
— | DayZ-Expansion-AI |
PluginAdminLog.OnInit |
T3 | DayZ-Expansion-AI |
PluginDiagMenu.OnRPC |
T2 | Dabs Framework |
PluginDiagMenu.RegisterModdedDiags |
— | DayZ-Expansion-AI |
PluginDiagMenu.RegisterModdedDiagsIDs |
— | DayZ-Expansion-AI |
PluginDiagMenuClient.BindCallbacks |
— | DayZ-Expansion-AI |
PluginDiagMenuClient.OnRPC |
T2 | DayZ-Expansion-AI |
PluginDiagMenuClient.RegisterModdedDiags |
— | Dabs Framework |
PluginManager.RegisterPluginDebug |
— | DayZ-Expansion-Core (cond) |
PluginTransmissionAgents.InjectAgentsWithPlayer |
— | Trader (cond) |
PluginTransmissionAgents.InjectAgentsWithPlayerCount |
— | Trader (cond) |
PokeHolesBarrel.CanDo |
— | RaG_BaseItems (cond) |
PortableGasLamp.OnWorkStart |
— | DayZ-Expansion-Core |
PortableGasLamp.OnWorkStop |
— | DayZ-Expansion-Core |
PortableGasStove.OnWorkStop |
— | DayZ-Expansion-Core |
PowerGeneratorBase.OnWorkStart |
— | DayZ-Expansion-Core |
PowerGeneratorBase.OnWorkStop |
— | DayZ-Expansion-Core |
PoweredOptic_Base.OnWorkStart |
— | DayZ-Expansion-Core |
PoweredOptic_Base.OnWorkStop |
— | DayZ-Expansion-Core |
PropertyModifiers.UpdateModifiers |
— | DayZ-Expansion-AI |
PumpkinSeedsPack.SetActions |
T2 | RaG_BaseItems |
Radio.OnWorkStop |
— | DayZ-Expansion-Core |
RainProcurementComponentBase.GetBaseLiquidAmount |
— | RaG_BaseItems (cond) |
Rangefinder.OnWorkStart |
— | DayZ-Expansion-Core |
Rangefinder.OnWorkStop |
— | DayZ-Expansion-Core |
Raycaster.OnWorkStart |
— | DayZ-Expansion-Core |
Raycaster.OnWorkStop |
— | DayZ-Expansion-Core |
RecipeBase.SpawnItems |
— | DayZ-Expansion-Quests |
Refridgerator.OnWorkStart |
— | DayZ-Expansion-Core |
Refridgerator.OnWorkStop |
— | DayZ-Expansion-Core |
ReplaceAndDestroyLambda.CopyOldPropertiesToNew |
— | DayZ-Expansion-Core |
Roadflare.OnWorkStart |
— | DayZ-Expansion-Core |
Roadflare.OnWorkStop |
— | DayZ-Expansion-Core |
Roadflare.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
ServerBrowserMenuNew.GetSelectedTab |
— | DayZ-Expansion (cond) |
ServerBrowserMenuNew.Init |
— | DayZ-Expansion |
ServerBrowserMenuNew.OnClick |
— | DayZ-Expansion (cond) |
ServerBrowserMenuNew.Refresh |
— | DayZ-Expansion |
Shovel.SetActions |
T2 | RaG_BaseItems |
SmokeGrenadeBase.Expansion_IsExplosive |
— | DayZ-Expansion-Core ✂ |
SmokeGrenadeBase.OnExplode |
— | DayZ-Expansion-Core (cond) |
SmokeGrenadeBase.OnWorkStart |
— | DayZ-Expansion-Core |
SmokeGrenadeBase.OnWorkStop |
— | DayZ-Expansion-Core |
SpookyArea.eAI_IsDangerousToAI |
— | DayZ-Expansion-AI ✂ |
Spotlight.OnWorkStart |
— | DayZ-Expansion-Core |
Spotlight.OnWorkStop |
— | DayZ-Expansion-Core |
StaminaHandler.DepleteStaminaEx |
— | DayZ-Expansion-AI (cond) |
StaminaHandler.StaminaProcessor_Ladder |
— | DayZ-Expansion-AI (cond) |
StaminaHandler.StaminaProcessor_Move |
— | DayZ-Expansion-AI (cond) |
StaminaHandler.StaminaProcessor_Swimming |
— | DayZ-Expansion-AI (cond) |
StaminaHandler.Update |
— | DayZ-Expansion-AI (cond) |
StandardActionInput.SortActions |
— | RaG_Core |
StunBaton.OnWorkStart |
— | DayZ-Expansion-Core |
StunBaton.OnWorkStop |
— | DayZ-Expansion-Core |
SurvivorBase.CanJump |
— | VPPAdminTools |
SurvivorBase.EOnFrame |
T1 | VPPAdminTools ✂ |
SurvivorBase.EOnPostFrame |
T1 | VPPAdminTools |
SwapOldAndNewMagazine.OnEntry |
— | DayZ-Expansion-AI (cond) |
SyncEvents.SendPlayerList |
— | DayZ-Expansion-Core ✂ |
TLRLight.OnWorkStart |
— | DayZ-Expansion-Core |
TLRLight.OnWorkStop |
— | DayZ-Expansion-Core |
TLRLight.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
TabberUI.AddTab |
— | DayZ-Expansion-Core ✂ |
TentBase.CanDisplayAttachmentCategory |
— | Code Lock (cond) |
TentBase.CanDisplayAttachmentSlot |
T2 | RaG_Core |
TentBase.CanDisplayCargo |
— | RaG_Core |
TentBase.CanReleaseAttachment |
T2 | RaG_Core |
TentBase.EEInit |
T3 | RaG_Core |
TentBase.GetRaGDigitalCodeLockPosition |
— | RaG_Core (cond) |
TentBase.IsOpen |
— | RaG_Core |
TentBase.ToggleAnimation |
— | RaG_Core (cond) |
ThermalBiasHandler.OnStoreLoad |
T3 | DayZ-Expansion-Core (cond) |
Torch.OnWorkStart |
— | DayZ-Expansion-Core |
Torch.OnWorkStop |
— | DayZ-Expansion-Core |
TransmitterBase.OnWorkStart |
— | DayZ-Expansion-Core |
TransmitterBase.OnWorkStop |
— | DayZ-Expansion-Core |
TrapBase.CreateTargetInformation |
— | DayZ-Expansion-AI ✂ |
TrapBase.EEHitBy |
T2 | DayZ-Expansion-AI |
TrapBase.Expansion_IsDanger |
— | DayZ-Expansion-Core ✂ |
TrapBase.OnPlacementComplete |
— | VPPAdminTools |
TrapBase.StartActivate |
— | Trader (cond) |
TripwireTrap.Expansion_GetAmmoTypes |
— | DayZ-Expansion-Core ✂ |
TripwireTrap.Expansion_IsExplosive |
— | DayZ-Expansion-Core ✂ |
TripwireTrap.Expansion_IsMechanicalTrap |
— | DayZ-Expansion-Core ✂ |
TripwireTrap.OnInventoryEnter |
T2 | DayZ-Expansion-Core |
UniversalLight.OnWorkStart |
— | DayZ-Expansion-Core |
UniversalLight.OnWorkStop |
— | DayZ-Expansion-Core |
UniversalLight.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
VONManagerImplementation.HandleInput |
— | Trader (cond) |
VONManagerImplementation.SetInSafeZone |
— | Trader ✂ |
VPPAdminHud.DefineButtons |
— | VPPAdminTools |
VPPContextActionManager.RegisterActions |
— | VPPAdminTools |
VPPContextActionManager.RegisterProviders |
— | VPPAdminTools |
VehicleBattery.SetActions |
T2 | DayZ-Expansion |
VicinityItemManager.AddVicinityItems |
— | DayZ-Expansion-Core |
VicinitySlotsContainer.DoubleClick |
— | SearchInventory (cond) |
VicinitySlotsContainer.MouseClick |
— | SearchInventory ✂ |
VirtualHud.SendRPC |
— | DayZ-Expansion-AI (cond) |
VomitSymptom.OnAnimationStart |
— | DayZ-Expansion-AI |
WeaponAttachMagazine.OnEntry |
— | DayZ-Expansion-AI (cond) |
WeaponFSM.ValidateAndRepairHelper |
— | DayZ-Expansion-Core ✂ |
WeaponFire.OnEntry |
— | DayZ-Expansion-AI (cond) |
WeaponFireAndChamberNext.OnUpdate |
T0 | DayZ-Expansion-AI (cond) |
WeaponFireMultiMuzzle.OnEntry |
— | DayZ-Expansion-AI (cond) |
WeaponFireToJam.OnEntry |
— | DayZ-Expansion-AI (cond) |
WeaponFireWithEject.OnEntry |
— | DayZ-Expansion-AI (cond) |
WeaponManager.CanFire |
— | Trader (cond) |
WeaponManager.CanLoadBullet |
— | DayZ-Expansion-Quests |
WeaponStableState.SyncAnimState |
— | DayZ-Expansion-Core (cond) |
WeaponStartAction.eAI_Vanilla_OnEntry |
— | DayZ-Expansion-AI |
WeaponUnjamming_Start.OnUpdate |
T0 | DayZ-Expansion-AI (cond) |
Weapon_Base.AfterStoreLoad |
T3 | DayZ-Expansion-Core |
Weapon_Base.EEItemAttached |
T2 | DayZ-Expansion-Core |
Weapon_Base.EEItemDetached |
T2 | DayZ-Expansion-Core |
Weapon_Base.EEParentedFrom |
— | DayZ-Expansion-AI |
Weapon_Base.EEParentedTo |
— | DayZ-Expansion-AI |
Weapon_Base.Expansion_GetAnyLightOrNVG |
— | DayZ-Expansion-AI ✂ |
Weapon_Base.Expansion_GetDPS |
— | DayZ-Expansion-Core ✂ |
Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG |
— | DayZ-Expansion-AI ✂ |
Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG |
— | DayZ-Expansion-AI ✂ |
Weapon_Base.OnFireModeChange |
— | DayZ-Expansion-Core |
Weapon_Base.OnVariablesSynchronized |
T2 | DayZ-Expansion-Core |
Weapon_Base.ProcessWeaponAbortEvent |
— | DayZ-Expansion-AI (cond) |
Weapon_Base.ProcessWeaponEvent |
— | DayZ-Expansion-AI (cond) |
Weapon_Base.SetActions |
T2 | RaG_Core |
Weapon_Base.eAI_IsSilent |
— | DayZ-Expansion-AI ✂ |
WoodAxe.SetActions |
T2 | RaG_BaseItems |
WoodenLog.SetActions |
T2 | RaG_BaseItems |
WoodenPlank.SetActions |
T2 | RaG_BaseItems |
WorldData.UpdateBaseEnvTemperature |
— | DayZ-Expansion-AI |
Wreck_Mi8_Crashed.AfterStoreLoad |
T3 | DayZ-Expansion-AI |
Wreck_Mi8_Crashed.EEOnCECreate |
— | DayZ-Expansion-AI |
Wreck_SantasSleigh.AfterStoreLoad |
T3 | DayZ-Expansion-AI |
Wreck_SantasSleigh.EEOnCECreate |
— | DayZ-Expansion-AI |
Wreck_UH1Y.AfterStoreLoad |
T3 | DayZ-Expansion-AI |
Wreck_UH1Y.EEOnCECreate |
— | DayZ-Expansion-AI |
XmasLights.OnWorkStart |
— | DayZ-Expansion-Core |
XmasLights.OnWorkStop |
— | DayZ-Expansion-Core |
ZmbM_Gamedev_Base.HandleMindStateChange |
— | DayZ-Expansion-AI |
ZombieBase.AfterStoreLoad |
T3 | DayZ-Expansion-Core |
ZombieBase.ChaseAttackLogic |
— | DayZ-Expansion-AI (cond) |
ZombieBase.EEHealthLevelChanged |
T2 | DayZ-Expansion-AI |
ZombieBase.EOnContact |
— | DayZ-Expansion-AI ✂ |
ZombieBase.FightAttackLogic |
— | DayZ-Expansion-AI (cond) |
ZombieBase.FightLogic |
— | DayZ-Expansion-AI (cond) |
ZombieBase.NameOverride |
— | DayZ-Expansion-Core (cond) |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
eAIBase.Expansion_IsGravecrossEnabled |
— | DayZ-Expansion (cond) |
eAIBase.Init |
— | DayZ-Expansion-Quests |
68 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.