← modperf

Stack composer

Started from MAG MiddleAgedGamers #2 PVE DEER|FRESH-WIPED 15 OCT: the 50 mods it publishes to the Steam server browser (as of 2026-10-19), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Deer Isle Navmesh 1.30 Fix not analyzed
  3. 3 Dabs Framework
  4. 4 DeerIsle analysis failed
  5. 5 DayZ Editor Loader
  6. 6 VanillaRoadPartsPack
  7. 7 BadgerBuildings
  8. 8 BuilderItems
  9. 9 DeerIsle Oilrig Zeds [Stable DeerIsle] not analyzed
  10. 10 Basic Territories
  11. 11 BodyBags
  12. 12 Dogtags
  13. 13 gebsfish
  14. 14 Mortys Weapons
  15. 15 RedFalcon Watercraft
  16. 16 MuchCarKey
  17. 17 FlipTransport
  18. 18 DisableCarLock not analyzed
  19. 19 MAGServerPackPVECore not analyzed
  20. 20 MAGServerPackPVEDeer not analyzed
  21. 21 MAGAssets not analyzed
  22. 22 RaG_Core
  23. 23 RaG_Hunting_Cabin
  24. 24 RaG_BaseItems
  25. 25 MuchFramework
  26. 26 ZT Vending Machine
  27. 27 TraderPlus
  28. 28 Code Lock
  29. 29 BaseBuildingPlus
  30. 30 MMG - Mightys Military Gear
  31. 31 WindstridesClothingPack
  32. 32 BBPItemPack
  33. 33 AllCountryFlags
  34. 34 Forever_Burning_Campfire
  35. 35 Cl0ud's Military Gear
  36. 36 PokemonAlbum not analyzed
  37. 37 Uncuepas Civilian Clothing
  38. 38 Lightsword
  39. 39 AJs Creatures V2 not analyzed
  40. 40 Collectable Items
  41. 41 Notifications
  42. 42 MumsMixedTapes not analyzed
  43. 43 VPPAdminTools
  44. 44 Delta Paintball not analyzed
  45. 45 DrugsPLUS
  46. 46 CannabisPlus
  47. 47 GardeningPlus not analyzed
  48. 48 AgricultureCore
  49. 49 MAGWeapons not analyzed
  50. 50 MAGVehiclesCore not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

14 of 50 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 3 below.

Mods silencing mods
10 conflicts

Across 97 server-side methods hooked by two or more mods. 3 more on client-only UI classes, listed separately.

Structural load
0.44% of a frame at 100 players

4.406 ms per second, all 36 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

10 methods across 4 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 11BodyBags16MuchCarKey22RaG_Core29BaseBuildingPlus all
24RaG_BaseItems 1RaG_BaseItems silences BodyBags
1 method: 1 check
1
25MuchFramework 3MuchFramework silences RaG_Core
3 methods: 3 checks
3
27TraderPlus 1TraderPlus silences MuchCarKey
1 method: 1 check
1
32BBPItemPack 5BBPItemPack silences BaseBuildingPlus
5 methods: 2 events, 2 checks, 1 value
5
all 1135 10
2Deer Isle Navmesh 1.30 Fix Not analyzed, so what it silences is unknown. Queue it in the list above.
4DeerIsle Not analyzed, so what it silences is unknown. Queue it in the list above.
9DeerIsle Oilrig Zeds [Stable DeerIsle] Not analyzed, so what it silences is unknown. Queue it in the list above.
18DisableCarLock Not analyzed, so what it silences is unknown. Queue it in the list above.
19MAGServerPackPVECore Not analyzed, so what it silences is unknown. Queue it in the list above.
20MAGServerPackPVEDeer Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 8 more mods not analyzed yet.

The 4 pairs, largest first# ·

BBPItemPacksilencesBaseBuildingPlus5 methods
Hologram.AddProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:160 Hologram.SubtractProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:165 Construction.CanBuildPart check BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Overrides\Construction.c:3 DeCraftWoodenCrate.CanDo check BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Recipes\DeCraftWoodenCrate.c:3 Hologram.GetProjectionRotation value BaseBuildingPlus's value here is replaced. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:155
MuchFrameworksilencesRaG_Core3 methods
Clothing.CanLoadItemIntoCargoClothingConditions check RaG_Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:34 Clothing.CanPutInCargoClothingConditions check RaG_Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:3 Clothing.CanReceiveItemIntoCargoClothingConditions check RaG_Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:27
RaG_BaseItemssilencesBodyBags1 method
PlantMaterial.CanPutAsAttachment check BodyBags's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
TraderPlussilencesMuchCarKey1 method
CarScript.IsInventoryVisible check · T2 MuchCarKey's conditions on this check no longer apply. CarLock.pbo::scripts\4_World\entities\Vehicles\CarScript.c:205
3 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF
  • MissionGameplay.OnKeyRelease — VPPAdminTools silences BBPItemPack
  • MissionGameplay.OnKeyRelease — VPPAdminTools silences TraderPlus

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
MissionServer.OnUpdate
every server frame
TraderPlus then CF then vanilla
PlayerBase.EEItemDetached
every inventory move
WindstridesClothingPack then TraderPlus then vanilla
PlayerBase.SetActions
per event
VPPAdminTools then BBPItemPack then WindstridesClothingPack then MMG - Mightys Military Gear then BaseBuildingPlus then TraderPlus then MuchFramework then RaG_BaseItems then MuchCarKey then RedFalcon Watercraft then gebsfish then vanilla
PlayerBase.OnRPC
per event
VPPAdminTools then BBPItemPack then BaseBuildingPlus then MuchFramework then RaG_Core then vanilla
DayZGame.OnRPC
per event
VPPAdminTools sometimes stops here then FlipTransport then Dabs Framework then CF sometimes stops here then vanilla
Hammer.SetActions
per event
MuchFramework then RaG_BaseItems then RaG_Hunting_Cabin then RaG_Core then vanilla
ActionDeployObject.ActionCondition
per event
BBPItemPack RPC send world scan sometimes stops here then TraderPlus sometimes stops here then Basic Territories then vanilla
ActionDismantlePart.ActionCondition
per event
BBPItemPack RPC send world scan sometimes stops here then BaseBuildingPlus sometimes stops here then Basic Territories then vanilla
ActionGetInTransport.ActionCondition
per event
TraderPlus sometimes stops here then MuchCarKey sometimes stops here then gebsfish sometimes stops here then vanilla
Hacksaw.SetActions
per event
BBPItemPack then Code Lock then RaG_Hunting_Cabin then vanilla
Pliers.SetActions
per event
TraderPlus then MuchFramework then RaG_Core then vanilla

Stall risks#

3 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61

Everything else#

All 97 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
CarScript.IsInventoryVisible T2 vanilla → MuchCarKey → TraderPlus ✂
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → RaG_Core (cond) → MuchFramework ✂
Clothing.CanPutInCargoClothingConditions — vanilla → RaG_Core (cond) → MuchFramework ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → RaG_Core (cond) → MuchFramework ✂
Construction.CanBuildPart — vanilla → BaseBuildingPlus (cond) → BBPItemPack ✂
DeCraftWoodenCrate.CanDo — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.AddProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.GetProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.SubtractProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → Basic Territories → gebsfish → RedFalcon Watercraft → MuchCarKey → FlipTransport → RaG_Core → RaG_Hunting_Cabin → RaG_BaseItems → MuchFramework → TraderPlus → Code Lock → BaseBuildingPlus → MMG - Mightys Military Gear → WindstridesClothingPack → BBPItemPack → VPPAdminTools → DrugsPLUS → CannabisPlus → AgricultureCore
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → Dogtags → gebsfish → Mortys Weapons → MuchCarKey → RaG_BaseItems → TraderPlus → BaseBuildingPlus → WindstridesClothingPack → BBPItemPack → Lightsword → Collectable Items → DrugsPLUS → CannabisPlus
MissionServer.OnInit T3 vanilla → CF → gebsfish → MuchCarKey → FlipTransport → RaG_Hunting_Cabin → RaG_BaseItems → TraderPlus → BaseBuildingPlus → Notifications → VPPAdminTools → DrugsPLUS → CannabisPlus → AgricultureCore
PlayerBase.SetActions T2 vanilla → gebsfish → RedFalcon Watercraft → MuchCarKey → RaG_BaseItems → MuchFramework → TraderPlus → BaseBuildingPlus → MMG - Mightys Military Gear → WindstridesClothingPack → BBPItemPack → VPPAdminTools
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → Dogtags → RaG_Core → MuchFramework → TraderPlus → Code Lock → BaseBuildingPlus → BBPItemPack
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → gebsfish → FlipTransport → RaG_Hunting_Cabin → RaG_BaseItems → MMG - Mightys Military Gear → WindstridesClothingPack → BBPItemPack
PluginRecipesManager.RegisterRecipies — vanilla → gebsfish → RaG_Hunting_Cabin → RaG_BaseItems → BaseBuildingPlus → BBPItemPack → DrugsPLUS → CannabisPlus → AgricultureCore
Hologram.EvaluateCollision — vanilla → gebsfish → RaG_Core (cond) → RaG_Hunting_Cabin (cond) → MuchFramework (cond) → TraderPlus (cond) → BaseBuildingPlus (cond)
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → BodyBags → RaG_BaseItems → MuchFramework → CannabisPlus → AgricultureCore
PlayerBase.Init — vanilla → TraderPlus → BaseBuildingPlus → BBPItemPack → VPPAdminTools → DrugsPLUS → AgricultureCore
PluginManager.Init — vanilla → Dabs Framework → MuchCarKey → RaG_Core → MuchFramework → Code Lock → VPPAdminTools
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → DayZ Editor Loader → Basic Territories → VPPAdminTools
PlayerBase.EEKilled T3 vanilla → BodyBags → VPPAdminTools → DrugsPLUS → CannabisPlus → AgricultureCore
PlayerBase.OnRPC T2 vanilla → RaG_Core → MuchFramework → BaseBuildingPlus → BBPItemPack → VPPAdminTools
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → FlipTransport → VPPAdminTools (cond)
Hammer.SetActions T2 vanilla → RaG_Core → RaG_Hunting_Cabin → RaG_BaseItems → MuchFramework
Hologram.GetProjectionEntityPosition — vanilla → RaG_Core (cond) → MuchFramework (cond) → BaseBuildingPlus (cond) → BBPItemPack (cond)
Hologram.ProjectionBasedOnParent — vanilla → RaG_Hunting_Cabin (cond) → TraderPlus (cond) → BaseBuildingPlus (cond) → BBPItemPack (cond)
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → RaG_Core → VPPAdminTools
ActionBuildPart.OnFinishProgressServer — vanilla → Basic Territories → BaseBuildingPlus (cond) → BBPItemPack
ActionDeployObject.ActionCondition T2 vanilla → Basic Territories → TraderPlus (cond) → BBPItemPack (cond)
ActionDismantlePart.ActionCondition T2 vanilla → Basic Territories → BaseBuildingPlus (cond) → BBPItemPack (cond)
ActionGetInTransport.ActionCondition T2 vanilla → gebsfish (cond) → MuchCarKey (cond) → TraderPlus (cond)
CarScript.EEDelete T3 vanilla → MuchCarKey → RaG_Core → TraderPlus
CarScript.OnStoreLoad T3 vanilla → CF → MuchCarKey → TraderPlus
CarScript.OnStoreSave T3 vanilla → CF → MuchCarKey → TraderPlus
DayZGame.DeferredInit — vanilla → CF → gebsfish → VPPAdminTools
Edible_Base.ProcessDecay — vanilla → gebsfish → RaG_Core → MuchFramework
Hacksaw.SetActions T2 vanilla → RaG_Hunting_Cabin → Code Lock → BBPItemPack
Hologram.SetProjectionOrientation — vanilla → RaG_Core → BaseBuildingPlus (cond) → BBPItemPack (cond)
MissionBase.CreateScriptedMenu — vanilla → MuchFramework → BaseBuildingPlus → VPPAdminTools
MissionServer.OnEvent — vanilla → CF → BodyBags → VPPAdminTools
MissionServer.OnMissionFinish T3 vanilla → CF → RaG_Core → VPPAdminTools
Pliers.SetActions T2 vanilla → RaG_Core → MuchFramework → TraderPlus
ActionAttachToConstruction.ActionCondition T2 vanilla → RaG_Core (cond) → BaseBuildingPlus (cond)
ActionBuildPart.ActionCondition T2 vanilla → Basic Territories → BaseBuildingPlus (cond)
ActionBuildPartCB.CreateActionComponent — vanilla → BaseBuildingPlus ✂ → BBPItemPack (cond)
ActionCloseFence.ActionCondition T2 vanilla → Code Lock → BaseBuildingPlus (cond)
ActionDeployObject.OnEndServer — vanilla → BBPItemPack (cond) → CannabisPlus (cond)
ActionDestroyPart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond)
ActionDetach.ActionCondition T2 vanilla → MuchCarKey (cond) → TraderPlus (cond)
ActionDetachFromTarget.ActionCondition T2 vanilla → MuchCarKey (cond) → TraderPlus (cond)
ActionGetInTransport.OnEndServer — vanilla → MuchCarKey → RaG_Core
ActionGetOutTransport.OnEndServer — vanilla → MuchCarKey → TraderPlus
ActionPackTent.ActionCondition T2 vanilla → TraderPlus (cond) → Code Lock
ActionPushObject.ActionCondition T2 vanilla → MuchCarKey (cond) → FlipTransport
ActionStartEngine.OnEndServer — vanilla → MuchCarKey → RaG_Core
ActionStopEngine.OnEndServer — vanilla → MuchCarKey → RaG_Core
ActionSwitchSeats.Start — vanilla → MuchCarKey → RaG_Core
ActionTogglePlaceObject.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → CannabisPlus (cond)
BoatScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
BoatScript.OnStoreSave T3 vanilla → CF → MuchCarKey
BoatScript.SetActions T2 vanilla → gebsfish → FlipTransport
CarScript.CanDisplayAttachmentCategory — vanilla → MuchCarKey → TraderPlus
CarScript.CanDisplayAttachmentSlot T2 vanilla → MuchCarKey → TraderPlus
CarScript.OnEngineStart — vanilla → MuchCarKey → TraderPlus
CarScript.OnVariablesSynchronized T2 vanilla → MuchCarKey → TraderPlus
CarScript.SetActions T2 vanilla → gebsfish → FlipTransport
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
DayZPlayerImplement.EEKilled T3 vanilla → Dogtags → TraderPlus
Edible_Base.EEInit T3 vanilla → gebsfish → MuchFramework
Hatchet.SetActions T2 vanilla → RaG_Hunting_Cabin → RaG_BaseItems
Hologram.GetProjectionName — vanilla → RaG_Core (cond) → MuchFramework (cond)
Hologram.RefreshVisual — vanilla → RaG_Core (cond) → MuchFramework (cond)
Hologram.SetProjectionPosition — vanilla → RaG_Core → MuchFramework (cond)
Hologram.UpdateHologram — vanilla → gebsfish (cond) → MuchFramework
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
ItemBase.SetActions T2 vanilla → RaG_Core → BaseBuildingPlus
MissionBase.OnInit T3 vanilla → Dabs Framework → gebsfish
MissionServer.InvokeOnDisconnect T3 vanilla → CF → TraderPlus
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientPrepareEvent — vanilla → CF → gebsfish
MissionServer.OnUpdate T0 vanilla → CF → TraderPlus
MissionServer.SendModData — vanilla → RaG_Hunting_Cabin → RaG_BaseItems
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → Mortys Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → Mortys Weapons
PlantBase.Init — vanilla → CannabisPlus → AgricultureCore (cond)
PlayerBase.AC_HasAnyPPEActive — vanilla → DrugsPLUS → CannabisPlus
PlayerBase.EEItemDetached T2 vanilla → TraderPlus → WindstridesClothingPack
PlayerBase.OnSelectPlayer — vanilla → CF → Dogtags
PluginRecipesManagerBase.RegisterRecipies — vanilla → Mortys Weapons → WindstridesClothingPack
Screwdriver.SetActions T2 vanilla → RaG_Core → MuchFramework
SeedPackBase.EmptySeedPack — vanilla → DrugsPLUS (cond) → CannabisPlus (cond)
SledgeHammer.SetActions T2 vanilla → RaG_Hunting_Cabin → BBPItemPack
Stone.SetActions T2 vanilla → BaseBuildingPlus → BBPItemPack
VPPAdminHud.DefineButtons — vanilla → FlipTransport → VPPAdminTools
Wrench.SetActions T2 vanilla → MuchCarKey → FlipTransport
485 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionBuildPart.GetAdminLogMessage — BaseBuildingPlus ✂
ActionBuildPart.OnActionInfoUpdate — BaseBuildingPlus (cond)
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionBurnSewTarget.ActionCondition T2 TraderPlus (cond)
ActionCarDoors.ActionCondition T2 TraderPlus (cond)
ActionCarDoorsOutside.ActionCondition T2 TraderPlus (cond)
ActionCheckPulse.ActionCondition T2 TraderPlus (cond)
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.MoveEntityToFinalPosition — BBPItemPack (cond)
ActionDeployObject.OnEndClient — Basic Territories
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDetach.OnExecuteServer — MuchCarKey
ActionDetachCarLockPick.ActionCondition T2 TraderPlus ✂
ActionDialCombinationLockOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDigInStash.ActionCondition T2 TraderPlus (cond)
ActionDigOutStash.ActionCondition T2 TraderPlus (cond)
ActionDigWorms.OnFinishProgressServer — gebsfish ✂
ActionDisinfectTarget.ActionCondition T2 TraderPlus (cond)
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDrink.CreateConditionComponents — DrugsPLUS ✂
ActionDrink.GetText — DrugsPLUS ✂
ActionDrink.OnEndClient — DrugsPLUS
ActionDrink.OnEndServer — DrugsPLUS
ActionDrink.OnExecuteClient — DrugsPLUS
ActionDrink.OnStartServer — DrugsPLUS
ActionDropItem.OnExecuteServer — RaG_Core
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFishingNew.ComposeLocalContextData — gebsfish
ActionFishingNew.HandleReciveData — gebsfish
ActionFishingNew.OnEnd — gebsfish
ActionFishingNew.ReadFromContext — gebsfish
ActionFishingNew.SetupAction — gebsfish (cond)
ActionFishingNew.TrySpawnCatch — gebsfish
ActionFishingNew.WriteToContext — gebsfish
ActionFoldBaseBuildingObject.ActionCondition T2 BBPItemPack ✂
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionForceConsume.ActionCondition T2 TraderPlus (cond)
ActionForceConsumeSingle.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.SZActionConditionHandler — TraderPlus ✂
ActionForceFeedCan.TPAdditionalCondition — TraderPlus ✂
ActionGetOutTransport.OnStart — RedFalcon Watercraft
ActionGetOutTransport.OnStartServer — RaG_Core
ActionGetOutTransport.ProcessGetOutTransportActionData — RedFalcon Watercraft (cond)
ActionGiveBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInjectTarget.ActionCondition T2 TraderPlus (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BaseItems (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLockDoors.ActionCondition T2 TraderPlus (cond)
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionLowerFlag.ActionCondition T2 Basic Territories
ActionManagerServer.StartDeliveredAction — RedFalcon Watercraft
ActionMineTree.ActionCondition T2 TraderPlus (cond)
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoors.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoorsOutside.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenFence.OnExecuteServer — RaG_Core
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPickLockOnCar.ActionCondition T2 TraderPlus (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlaceFireplaceIndoor.OnExecuteServer — Forever_Burning_Campfire (cond)
ActionPlaceFireplaceIntoBarrel.OnExecuteServer — Forever_Burning_Campfire (cond)
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlaceOvenIndoor.OnExecuteServer — Forever_Burning_Campfire (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPlugTargetIntoThis.ActionCondition T2 BBPItemPack (cond)
ActionPushBoat.ActionCondition T2 gebsfish (cond)
ActionPushCar.ActionCondition T2 FlipTransport
ActionPushCar.OnEndServer — gebsfish
ActionPushObject.OnEndServer — MuchCarKey
ActionRaiseFlag.ActionCondition T2 Basic Territories
ActionRaiseFlag.OnFinishProgressServer — Basic Territories
ActionRepairPart.RepairCondition — RaG_Core (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.ActionCondition T2 TraderPlus (cond)
ActionRestrainTarget.ActionCondition T2 TraderPlus (cond)
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionStartEngine.ActionCondition T2 MuchCarKey
ActionStartEngine.Can — RedFalcon Watercraft
ActionStopEngine.Can — RedFalcon Watercraft
ActionTakeItem.ActionCondition T2 TraderPlus
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionToggleTentOpen.OnExecuteServer — RaG_Core
ActionTurnOnWhileInHands.ActionCondition T2 Lightsword
ActionTurnOnWhileInHands.OnExecuteServer — Lightsword (cond)
ActionTurnOnWhileOnGround.ActionCondition T2 BBPItemPack
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnmountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.ActionCondition T2 TraderPlus (cond)
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
BBP_Mortar_Mix.SetActions T2 BBPItemPack
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
BaseBuildingBase.EEHitBy T2 Basic Territories
BoatScript.AfterStoreLoad T3 MuchCarKey
BoatScript.CanDisplayAttachmentCategory — MuchCarKey
BoatScript.CanDisplayAttachmentSlot T2 MuchCarKey
BoatScript.DeferredInit — MuchCarKey
BoatScript.EEDelete T3 MuchCarKey
BoatScript.EEKilled T3 MuchCarKey
BoatScript.EEOnCECreate — MuchCarKey
BoatScript.GetActions — gebsfish
BoatScript.IsInventoryVisible T2 MuchCarKey
BoatScript.NameOverride — MuchCarKey (cond)
BoatScript.OnCEUpdate — MuchCarKey
BoatScript.OnEngineStart — MuchCarKey
BoatScript.OnVariablesSynchronized T2 MuchCarKey
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.SetActions T2 TraderPlus
CAContinuousCraft.Setup — gebsfish
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CAContinuousRepeatFishing.SetNewSignalData — gebsfish
CCTCursor.Can — RedFalcon Watercraft (cond)
CCTCursorNoObject.Can — RedFalcon Watercraft
CCTCursorNoRuinCheck.Can — RedFalcon Watercraft
CCTCursorParent.Can — RedFalcon Watercraft
CCTObject.Can — RedFalcon Watercraft
CCTParent.Can — RedFalcon Watercraft
CCTSurface.Can — RedFalcon Watercraft
CCTTree.Can — RedFalcon Watercraft
CamoNet.SetActions T2 BaseBuildingPlus
CarScript.AfterStoreLoad T3 MuchCarKey
CarScript.DeferredInit — MuchCarKey
CarScript.EEHitBy T2 RaG_Core
CarScript.EEKilled T3 MuchCarKey
CarScript.EEOnCECreate — MuchCarKey
CarScript.NameOverride — MuchCarKey (cond)
CarScript.OnCEUpdate — MuchCarKey
CarScript.OnInput — FlipTransport
CarScript.OnUpdate T0 FlipTransport
CargoContainer.UpdateInterval — RaG_Core
CatchYieldBank.GetYieldItemByIdx — gebsfish (cond)
CatchYieldBank.Init — gebsfish
CatchYieldBank.RegisterYieldItem — gebsfish (cond)
CatchingContextBase.SpawnAndSetupCatch — gebsfish ✂
CatchingContextFishingRodAction.GenerateResult — gebsfish ✂
CatchingContextFishingRodAction.Init — gebsfish
CatchingContextFishingRodAction.InitCatchingItemData — gebsfish
CatchingContextFishingRodAction.ModifySignalProbability — gebsfish ✂
CatchingContextFishingRodAction.OnAfterSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnBeforeSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnSignalMiss — gebsfish ✂
CatchingContextFishingRodAction.OnSignalPass — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalDuration — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalStartTime — gebsfish ✂
CatchingContextFishingRodAction.RemoveItemSafe — gebsfish ✂
CatchingContextFishingRodAction.TryDamageItems — gebsfish ✂
CatchingContextFishingRodAction.TryHookLoss — gebsfish ✂
Chat.AddInternal — Notifications (cond)
ChernarusPlusData.InitYieldBank — gebsfish ✂
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CigarettePack_Chernamorka.SetActions T2 DrugsPLUS
CigarettePack_Merkur.SetActions T2 DrugsPLUS
CigarettePack_Partyzanka.SetActions T2 DrugsPLUS
Clothing.CanReceiveAttachment T2 MuchFramework
CodeLock.NewUnlockServer — MuchFramework
CodeLock.SetActions T2 MuchFramework
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
CodeLockServerRPC.OpenTarget — MuchFramework
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.IsColliding — BaseBuildingPlus ✂
Construction.IsCollidingEx — BaseBuildingPlus ✂
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 RaG_Hunting_Cabin
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CanReleaseAttachment T2 Dogtags
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnStepEvent — gebsfish
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.PlaySound — gebsfish (cond)
DayZPlayerImplementFallDamage.HandleFallDamage — TraderPlus (cond)
DayZPlayerImplementThrowing.HandleThrowing — TraderPlus
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — TraderPlus (cond)
DeadfallData.InitYieldBank — gebsfish ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DeerisleData.InitYieldBank — gebsfish ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Edible_Base.EEDelete T3 gebsfish
Edible_Base.EEItemLocationChanged T2 gebsfish
Edible_Base.OnVariablesSynchronized T2 gebsfish
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EngineOil.SetActions T2 RedFalcon Watercraft
EnochData.InitYieldBank — gebsfish ✂
EnochData.WeatherOnBeforeChange — VPPAdminTools
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
FirefighterAxe.SetActions T2 RaG_BaseItems
FishYieldItemBase.GetCycleTimeForYieldItem — gebsfish ✂
FishingRod_Base_New.SetActions T2 RaG_BaseItems
Flag_Base.AfterStoreLoad T3 AllCountryFlags
Flag_Base.GetViewIndex — AllCountryFlags ✂
Flag_Base.OnStoreLoad T3 AllCountryFlags
Flag_Base.OnStoreSave T3 AllCountryFlags
Flag_Base.OnVariablesSynchronized T2 AllCountryFlags
Flag_Base.OnWasAttached — AllCountryFlags
Flag_Base.OnWasDetached — AllCountryFlags
Flag_Base.SetActions T2 AllCountryFlags
GardenLime.SetActions T2 RaG_BaseItems
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
GhillieBushrag_ColorBase.CanPutAsAttachment — Cl0ud's Military Gear
GhillieSuit_ColorBase.CanPutAsAttachment — Cl0ud's Military Gear
GhillieTop_ColorBase.CanPutAsAttachment — Cl0ud's Military Gear
Grenade_Base.EEHitBy T2 VPPAdminTools
HandDrillKit.SetActions T2 TraderPlus
HandSaw.SetActions T2 RaG_Hunting_Cabin
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.HeightPlacementCheck — gebsfish (cond)
Hologram.IsBaseViable — gebsfish (cond)
Hologram.IsClippingRoof — gebsfish (cond)
Hologram.IsCollidingBBox — gebsfish
Hologram.IsCollidingGeometryProxy — gebsfish
Hologram.IsFloating — BaseBuildingPlus
Hologram.PlaceEntity — TraderPlus (cond)
Hologram.SetHologramPosition — gebsfish
ItemBase.AfterStoreLoad T3 Basic Territories
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanBePlaced — MuchFramework (cond)
ItemBase.CanLoadAttachment — MuchFramework ✂
ItemBase.CanPutAsAttachment — BodyBags (cond)
ItemBase.CanReceiveAttachment T2 MuchFramework ✂
ItemBase.CombineItemsClient — Code Lock (cond)
ItemBase.EEHitBy T2 RaG_Core
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnInventoryEnter T2 RaG_Core
ItemBase.OnInventoryExit T2 RaG_Core
ItemBase.OnRightClick — Code Lock (cond)
ItemBase.OnStoreSave T3 CF
JMAnimRegister.RegisterOneHanded — DrugsPLUS
JMModuleConstructor.RegisterModules — FlipTransport
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
LuxData.InitYieldBank — gebsfish ✂
M4_CarryHandleOptic.CanPutAsAttachment — Mortys Weapons (cond)
MagazineStorage.SetActions T2 RaG_BaseItems
MaskBase.CanPutAsAttachment — WindstridesClothingPack
Matchbox.SetActions T2 TraderPlus
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.InitWorldYieldDataDefaults — gebsfish ✂
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.EquipCharacter — Dogtags
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnGameplayDataHandlerLoad — gebsfish
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPoleArms — Lightsword
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NamalskData.InitYieldBank — gebsfish ✂
NavalPlusData.InitYieldBank — gebsfish ✂
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PetrolLighter.SetActions T2 TraderPlus
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerBase.CalculateVisibilityForAI — MuchFramework ✂
PlayerBase.CanBeTargetedByAI — VPPAdminTools (cond)
PlayerBase.CanDropEntity T2 TraderPlus (cond)
PlayerBase.ClearInventory — Dogtags ✂
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.EEHitBy T2 TraderPlus
PlayerBase.EEItemAttached T2 WindstridesClothingPack
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.OnConnect — VPPAdminTools
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnPlayerLoaded — AgricultureCore
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PlayerBase.RegisterTransportHit — RedFalcon Watercraft (cond)
PlayerBase.RemoveAllItems — Dogtags ✂
PlayerBase.SetSuicide — TraderPlus
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginLifespan.UpdateBloodTypeVisibility — Dogtags
PokeHolesBarrel.CanDo — RaG_BaseItems (cond)
PortableGasStove.SetActions T2 TraderPlus
PrepareCarp.Init — gebsfish
PrepareFish.CanDo — gebsfish (cond)
PrepareFish.Do — gebsfish (cond)
PrepareFish.Init — gebsfish
PrepareFish.SpawnItems — gebsfish
PrepareMackerel.Init — gebsfish
PrepareSteelheadTrout.Init — gebsfish
PrepareWalleyePollock.Init — gebsfish
PsilocybeMushroom.SetActions T2 DrugsPLUS
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
RepairEpoxy.Init — gebsfish
RepairWithTape.Init — gebsfish
Roadflare.SetActions T2 TraderPlus
SakhalData.InitYieldBank — gebsfish ✂
Shovel.SetActions T2 RaG_BaseItems
SmershVest.CanPutAsAttachment — Cl0ud's Military Gear
Spear.SetActions T2 gebsfish
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.EEOnCECreate — Basic Territories
TentBase.SetActions T2 Code Lock
TentBase.ToggleAnimation — Basic Territories
TerritoryFlag.AfterStoreLoad T3 Basic Territories
TerritoryFlag.EEInit T3 Basic Territories
TerritoryFlag.OnRPC T2 Basic Territories
TerritoryFlag.OnStoreLoad T3 Basic Territories
TerritoryFlag.OnStoreSave T3 Basic Territories
TerritoryFlag.SetActions T2 Basic Territories
Torch.SetActions T2 TraderPlus
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — TraderPlus (cond)
TrapSpawnBase.PlayCatchNoise — gebsfish (cond)
TrapSpawnBase.PlayCatchParticleSynced — gebsfish (cond)
TrapSpawnBase.PlayCatchSound — gebsfish (cond)
TruckBattery.EEItemDetached T2 BaseBuildingPlus
UniversalLight.CanPutAsAttachment — Mortys Weapons (cond)
UniversalLight.InitAttachmentsSlotsToCheck — Mortys Weapons ✂
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.AddVicinityItems — TraderPlus (cond)
VicinityItemManager.IsObstructed — BaseBuildingPlus (cond)
Weapon_Base.EEFired — VPPAdminTools
Weapon_Base.SetActions T2 RaG_Core
WoodAxe.SetActions T2 RaG_BaseItems
WoodenCrate.CanPutAsAttachment — TraderPlus (cond)
WoodenCrate.CanReceiveItemIntoCargo T2 TraderPlus (cond)
WoodenCrate.SetActions T2 TraderPlus
WoodenLog.SetActions T2 RaG_BaseItems
WoodenPlank.SetActions T2 RaG_BaseItems
Worm.OnCEIterate — gebsfish
YieldItemBase.Init — gebsfish
YieldItemJunk.OnEntityYieldSpawned — gebsfish ✂
ZombieBase.ChaseAttackLogic — TraderPlus (cond)
ZombieBase.FightAttackLogic — TraderPlus (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
banovData.InitYieldBank — gebsfish ✂

34 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.