Stack composer
Started from Hours Of Darkness - https://discord.gg/vqcpjafpHS: the 94 mods
it publishes to the Steam server browser (as of 2026-10-20), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 CF
- 2 Dabs Framework
- 3 VPPAdminTools
- 4 VPPAdminTools_Plus not analyzed
- 5 DayZ-Expansion-AI
- 6 DayZ-Expansion-Core
- 7 DayZ-Expansion-Vehicles
- 8 DayZ-Expansion-Map-Assets
- 9 DayZ-Expansion-Licensed
- 10 sFramework
- 11 sGunplay
- 12 sVisual
- 13 Advanced Weapon Scopes
- 14 BuildingsModPack not analyzed
- 15 sGunplay_AWS not analyzed
- 16 CJ187-MoreCrashsites not analyzed
- 17 IndustrialModPack
- 18 Mag Obfuscation
- 19 SFP_anim_system
- 20 SFP
- 21 Terje Core not analyzed
- 22 Terje-Skills
- 23 Terje Medicine not analyzed
- 24 Terje Compatibility VPP not analyzed
- 25 Terje Radiation not analyzed
- 26 Arma 2 Helicopters Remastered
- 27 Admirals Slot Mod not analyzed
- 28 Admirals Diving Mod
- 29 Objects_Free_Mapping not analyzed
- 30 Contact Lenses By RazoMoto Modding not analyzed
- 31 Megaloot Tunnels not analyzed
- 32 Forward Operator Gear
- 33 Forward Operator Gear Pack Retextures not analyzed
- 34 Map Assets - MutatedMods not analyzed
- 35 Priz's Weapon Mod not analyzed
- 36 JD's Animated Weapons not analyzed
- 37 [Haven] Agartha ASSets not analyzed
- 38 NatureAssets not analyzed
- 39 Search For Loot Improved not analyzed
- 40 Stalker Light and Effects not analyzed
- 41 ImmersiveStorages not analyzed
- 42 Azrael's Skeletons for DEditor not analyzed
- 43 CS Modular Tunnel not analyzed
- 44 XS Mags, More Magazines not analyzed
- 45 Reborn AC-130 not analyzed
- 46 Ironhorde Lighting not analyzed
- 47 MZ Map Loader not analyzed
- 48 Zenarchist's Core Mod not analyzed
- 49 More Explosives 2.0 not analyzed
- 50 Asmond Vanilla Clothing not analyzed
- 51 Immersive Hearing Focus not analyzed
- 52 Zens Notes
- 53 Peek Doors not analyzed
- 54 Dying Light UV not analyzed
- 55 CookZ
- 56 InfectedControl not analyzed
- 57 NY_OpenDoorsWhileAiming not analyzed
- 58 Vomit Effects not analyzed
- 59 MutantEFX not analyzed
- 60 NY_SwitchLight not analyzed
- 61 CloseAllDoors not analyzed
- 62 Immersive placing (Fixed) not analyzed
- 63 Give&Take (Fixed) not analyzed
- 64 SpaghettiSuppression not analyzed
- 65 Infected Horde Audio Limiter not analyzed
- 66 High Capacity Filters not analyzed
- 67 MaharlikaPH_MilitaryPack not analyzed
- 68 CoD Zombies Sound Pack not analyzed
- 69 ViewInventoryAnimation
- 70 Bunker Assets not analyzed
- 71 Jeni's_Dome not analyzed
- 72 Static Vehicles not analyzed
- 73 Better Smokes not analyzed
- 74 Evelone 2666 not analyzed
- 75 FlashlightPlus not analyzed
- 76 Fear the wall in dayz
- 77 ArcticStation not analyzed
- 78 M10 Howitzer not analyzed
- 79 Encores Collection - (Large-Scale Addon) not analyzed
- 80 TakistanPlus 1.30 Fixed TEMP MOD not analyzed
- 81 Valence Admin Toolkit - VAT not analyzed
- 82 Darth AI Panel not analyzed
- 83 Hours of Darkness - Chapters not analyzed
- 84 Nemsis Craftingpack Redux Gore Module not analyzed
- 85 Nemsis Craftingpack Redux Core Module not analyzed
- 86 Nemsis Craftingpack Redux Armors Module not analyzed
- 87 Nemsis Craftingpack Redux Bushcrafting Module not analyzed
- 88 Nemsis Craftingpack Redux Metalworking Module not analyzed
- 89 Nemsis Craftingpack Redux Sewing Module not analyzed
- 90 Nemsis Craftingpack Redux Weapons Module not analyzed
- 91 Nemsis Craftingpack Redux Raiding Module not analyzed
- 92 KAN Survivor NPC not analyzed
- 93 Nemsis Craftingpack Redux Vehicles Module not analyzed
- 94 BOTMAP Mod not analyzed
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 14 below.
Across 148 server-side methods hooked by two or more mods. 2 more on client-only UI classes, listed separately.
6.922 ms per second, all 24 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
| silences → | 1CF | 12sVisual | all |
|---|---|---|---|
| 6DayZ-Expansion-Core | 1DayZ-Expansion-Core silences CF 1 method: 1 value | 1 | |
| 11sGunplay | 1sGunplay silences sVisual 1 method: 1 event |
1 | |
| all | 1 | 1 | 2 |
| 4VPPAdminTools_Plus | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 14BuildingsModPack | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 15sGunplay_AWS | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 16CJ187-MoreCrashsites | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 21Terje Core | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 23Terje Medicine | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| …and 64 more mods not analyzed yet. | |||
The 2 pairs, largest first# ·
DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon
value
CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
sGunplaysilencessVisual1 method
DayZPlayerCameraOptics.AdjustCameraParameters
event
sVisual's work on this event never runs. For DayZPlayerCameraOptics instances, through its ancestor DayZPlayerCameraIronsights. sGunplay.pbo::scripts\4_World\sUDE\camera\DayZPlayerCameraOptics.c:161
2 conflicts on client-only classes (menus, HUD, notifications) — no server effect
NotificationSystem.GetNotificationData— DayZ-Expansion-Core silences CFNotificationSystem.GetNotificationData— DayZ-Expansion-Core silences Dabs Framework
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
14 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
- Timer created inside a hot hook. Registers a timer each time the hook runs. Timers that are never cleaned up pile up in the queue the server walks every frame; the analysis cannot see the cleanup, so read the code.
PlayerBase.CommandHandlerVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401SurvivorBase.EOnFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42SurvivorBase.EOnPostFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61DayZPlayerImplement.CommandHandlerai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660PlayerBase.OnScheduledTickai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205DayZPlayerImplement.CommandHandlercore_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260PlayerBase.CommandHandlerSFP4.pbo::scripts\4_World\ShumMutant\PlayerBase_ShumMutant.c:229PlayerBase.OnScheduledTickSFP4.pbo::scripts\4_World\Krovososok\Player\SFP_KrovososClientController.c:222PlayerBase.OnScheduledTickSFP4.pbo::scripts\4_World\SFP_EXO_MARK5\SFP_ExoMark5_PlayerBase.c:1753PlayerBase.EOnSimulateAdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:590PlayerBase.OnScheduledTickAdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:463PlayerBase.CommandHandlerViewInventoryAnimation.pbo::scripts\4_world\entities\manbase\playerbase.c:422 more
PlayerBase.OnRPCSFP4.pbo::scripts\4_World\ShumMutant\PlayerBase_ShumMutant.c:315Paper.OnRPCZenNotes.pbo::scripts\4_World\ZenNotes\Entities\ItemBase\Paper.c:18Everything else#
All 148 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
NotificationRuntimeData.GetIcon |
— | |
ActionConstructor.RegisterActions |
— | vanilla → Dabs Framework → VPPAdminTools → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → Advanced Weapon Scopes → SFP_anim_system → SFP → Terje-Skills → Arma 2 Helicopters Remastered → Admirals Diving Mod → Forward Operator Gear → Zens Notes → CookZ |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → Advanced Weapon Scopes → SFP → Admirals Diving Mod → Forward Operator Gear → Zens Notes → CookZ |
PlayerBase.Init |
— | vanilla → VPPAdminTools → DayZ-Expansion-AI → DayZ-Expansion-Vehicles → SFP_anim_system → SFP → Terje-Skills → Admirals Diving Mod → CookZ |
PlayerBase.SetActions |
T2 | vanilla → VPPAdminTools → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → Advanced Weapon Scopes → SFP_anim_system → Terje-Skills |
MissionServer.OnInit |
T3 | vanilla → CF → VPPAdminTools → SFP_anim_system → SFP → Admirals Diving Mod → ViewInventoryAnimation |
MissionServer.OnMissionFinish |
T3 | vanilla → CF → VPPAdminTools → DayZ-Expansion-AI → DayZ-Expansion-Core → SFP → Zens Notes |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → SFP → Admirals Diving Mod → Forward Operator Gear |
DayZGame.OnUpdate |
T0 | vanilla → CF → VPPAdminTools → DayZ-Expansion-AI → DayZ-Expansion-Core (cond) → sFramework |
MissionServer.InvokeOnConnect |
T3 | vanilla → CF → Dabs Framework → DayZ-Expansion-AI → DayZ-Expansion-Core → CookZ |
MissionServer.OnClientReadyEvent |
T3 | vanilla → CF → DayZ-Expansion-Core → sFramework → SFP_anim_system → SFP |
MissionServer.OnMissionStart |
T3 | vanilla → CF → Dabs Framework → VPPAdminTools → DayZ-Expansion-AI → DayZ-Expansion-Core |
MissionServer.PlayerDisconnected |
T3 | vanilla → CF → Dabs Framework → VPPAdminTools → DayZ-Expansion-AI → DayZ-Expansion-Core |
PlayerBase.EEKilled |
T3 | vanilla → VPPAdminTools → DayZ-Expansion-AI → DayZ-Expansion-Core → SFP_anim_system → SFP |
AnimalBase.EEHitBy |
T2 | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → SFP → Terje-Skills |
DayZGame.DeferredInit |
— | vanilla → CF → VPPAdminTools → sFramework → ViewInventoryAnimation |
DayZGame.OnRPC |
T2 | vanilla → CF (cond) → Dabs Framework → VPPAdminTools (cond) → DayZ-Expansion-Core (cond) |
DayZPlayerImplementFallDamage.HandleFallDamage |
— | vanilla → DayZ-Expansion-Core (cond) → SFP (cond) → Terje-Skills → Admirals Diving Mod (cond) |
MissionBase.CreateScriptedMenu |
— | vanilla → VPPAdminTools → SFP (cond) → Zens Notes → CookZ |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → Admirals Diving Mod |
PlayerBase.CanBeTargetedByAI |
— | vanilla → VPPAdminTools (cond) → DayZ-Expansion-AI (cond) → SFP (cond) → Terje-Skills |
PlayerBase.OnRPC |
T2 | vanilla → VPPAdminTools → SFP_anim_system → SFP (cond) → CookZ |
PlayerBase.OnUnconsciousStart |
— | vanilla → DayZ-Expansion-Core → sVisual → SFP_anim_system → Zens Notes |
PlayerBase.OnVariablesSynchronized |
T2 | vanilla → VPPAdminTools → SFP_anim_system → SFP → Admirals Diving Mod |
StaminaHandler.Update |
— | vanilla → DayZ-Expansion-AI (cond) → SFP → Terje-Skills → Admirals Diving Mod |
ZombieBase.EEHitBy |
T2 | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → SFP → Terje-Skills |
ActionManagerBase.ActionPossibilityCheck |
— | vanilla → SFP_anim_system (cond) → Admirals Diving Mod (cond) → ViewInventoryAnimation (cond) |
AnimalBase.EEKilled |
T3 | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → Terje-Skills |
AreaExposureMdfr.OnActivate |
— | vanilla → VPPAdminTools (cond) → DayZ-Expansion-AI → DayZ-Expansion-Core (cond) |
ExpansionSettings.Init |
— | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Vehicles |
MissionServer.OnEvent |
— | vanilla → CF → VPPAdminTools → DayZ-Expansion-Core |
MissionServer.OnMissionLoaded |
— | vanilla → CF → DayZ-Expansion-AI → DayZ-Expansion-Core |
PlayerBase.CommandHandler |
T1 | vanilla → VPPAdminTools → SFP → ViewInventoryAnimation |
PlayerBase.EEHitBy |
T2 | vanilla → DayZ-Expansion-Vehicles → SFP → Terje-Skills |
PlayerBase.ModCommandHandlerInside |
— | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles → SFP_anim_system (cond) |
PlayerBase.OnCommandHandlerTick |
— | vanilla → sGunplay → SFP_anim_system → SFP |
PlayerBase.OnConnect |
— | vanilla → VPPAdminTools → DayZ-Expansion-Core → ViewInventoryAnimation |
PlayerBase.OnScheduledTick |
T1 | vanilla → DayZ-Expansion-AI → SFP → Admirals Diving Mod |
PlayerBase.OnSelectPlayer |
— | vanilla → CF → DayZ-Expansion-AI → ViewInventoryAnimation |
PlayerPreview.UpdateInterval |
— | vanilla → SFP_anim_system → Forward Operator Gear → ViewInventoryAnimation |
PluginDiagMenu.RegisterModdedDiags |
— | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles → sFramework |
PluginDiagMenu.RegisterModdedDiagsIDs |
— | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles → sFramework |
PluginManager.Init |
— | vanilla → Dabs Framework → VPPAdminTools → SFP |
PluginRecipesManagerBase.RegisterRecipies |
— | vanilla → Advanced Weapon Scopes → Terje-Skills → Forward Operator Gear |
StaminaHandler.StaminaProcessor_Move |
— | vanilla → DayZ-Expansion-AI (cond) → SFP → Terje-Skills |
ZombieBase.EEKilled |
T3 | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → Terje-Skills |
ActionCollectBloodTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core |
ActionCollectSampleTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core |
ActionDefibrilateTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core |
ActionGetOutTransport.ProcessGetOutTransportActionData |
— | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles |
ActionGiveBloodTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core |
ActionRestrainTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → SFP (cond) |
ActionRestrainTarget.OnFinishProgressServer |
— | vanilla → DayZ-Expansion-AI (cond) → SFP (cond) |
ActionRestrainTarget.OnStartServer |
— | vanilla → DayZ-Expansion-AI (cond) → SFP (cond) |
ActionSkinning.ActionCondition |
T2 | vanilla → DayZ-Expansion-AI → SFP (cond) |
ActionSkinning.OnFinishProgressServer |
— | vanilla → SFP (cond) → Terje-Skills |
AnimalBase.CommandHandler |
T1 | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core |
AnimalBase.EEDelete |
T3 | vanilla → DayZ-Expansion-Core → Terje-Skills |
AnimalBase.EEOnDamageCalculated |
— | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core |
AnimalBase.ModCommandHandlerBefore |
— | vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Core (cond) |
AnimalBase.OnVariablesSynchronized |
T2 | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core |
BleedingSourcesManagerServer.ProcessHit |
— | vanilla → DayZ-Expansion-AI (cond) → SFP (cond) |
BuildingBase.EEHitBy |
T2 | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core |
CarScript.EEKilled |
T3 | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles |
CarScript.OnInput |
— | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles |
DayZGame.CloseCombatEffects |
— | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core |
DayZGame.FirearmEffects |
— | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core |
DayZGame.OnEvent |
— | vanilla → CF → Dabs Framework |
DayZPlayerCameraIronsights.AdjustCameraParameters |
— | |
DayZPlayerCameraIronsights.OnUpdate |
T0 | |
DayZPlayerCameraOptics.AdjustCameraParameters |
— | |
DayZPlayerCameraOptics.SetCameraPP |
— | vanilla → sGunplay → Advanced Weapon Scopes (cond) |
DayZPlayerImplement.AddNoise |
— | vanilla → DayZ-Expansion-AI → Terje-Skills |
DayZPlayerImplement.CommandHandler |
T1 | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core |
DayZPlayerImplement.EEHitBy |
T2 | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core |
DayZPlayerImplement.EEKilled |
T3 | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core |
DayZPlayerImplement.EEOnDamageCalculated |
— | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core |
DayZPlayerImplement.ModCommandHandlerInside |
— | vanilla → VPPAdminTools → Admirals Diving Mod |
DayZPlayerImplement.OnVariablesSynchronized |
T2 | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core |
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic |
— | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core (cond) |
DrowningMdfr.OnTick |
— | vanilla → VPPAdminTools (cond) → Admirals Diving Mod (cond) |
EmoteConstructor.RegisterEmotes |
— | vanilla → Dabs Framework → SFP_anim_system |
EmoteManager.PlayEmote |
— | vanilla → DayZ-Expansion-Core → SFP_anim_system |
GesturesMenu.GetGestureItems |
— | vanilla → Dabs Framework → SFP_anim_system |
ItemBase.EEHealthLevelChanged |
T2 | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles |
ItemBase.EEHitBy |
T2 | vanilla → DayZ-Expansion-AI → Terje-Skills |
ItemBase.EOnContact |
— | |
ItemBase.OnVariablesSynchronized |
T2 | vanilla → DayZ-Expansion-Vehicles → CookZ |
MissionServer.OnClientDisconnectedEvent |
T3 | vanilla → CF → Dabs Framework |
MissionServer.OnClientNewEvent |
T3 | vanilla → CF → sFramework |
MissionServer.OnClientReconnectEvent |
T3 | vanilla → CF → DayZ-Expansion-Core |
MissionServer.OnClientRespawnEvent |
T3 | vanilla → CF → DayZ-Expansion-Core |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | vanilla → CF → DayZ-Expansion-Vehicles |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | vanilla → CF → DayZ-Expansion-Vehicles |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | vanilla → CF → DayZ-Expansion-Vehicles |
ModItemRegisterCallbacks.RegisterFireArms |
— | vanilla → CF → DayZ-Expansion-Vehicles |
ModItemRegisterCallbacks.RegisterLauncher |
— | vanilla → CF → DayZ-Expansion-Vehicles |
ModItemRegisterCallbacks.RegisterPistol |
— | vanilla → CF → DayZ-Expansion-Vehicles |
ModItemRegisterCallbacks.RegisterRestrained |
— | vanilla → CF → DayZ-Expansion-Vehicles |
ModItemRegisterCallbacks.RegisterSurrender |
— | vanilla → CF → DayZ-Expansion-Vehicles |
MotorbikeScript.CF_OnStoreLoad |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles |
MotorbikeScript.CF_OnStoreSave |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles |
MotorbikeScript.EEKilled |
T3 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles |
MotorbikeScript.OnCEIterate |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles |
MotorbikeScript.OnStoreLoad |
T3 | vanilla → CF → DayZ-Expansion-Core |
OptionsMenuGame.Apply |
— | vanilla → VPPAdminTools → ViewInventoryAnimation |
OptionsMenuGame.IsChanged |
— | vanilla → VPPAdminTools (cond) → ViewInventoryAnimation (cond) |
OptionsMenuGame.Revert |
— | vanilla → VPPAdminTools → ViewInventoryAnimation |
OptionsMenuGame.SetOptions |
— | vanilla → VPPAdminTools → ViewInventoryAnimation |
OptionsMenuSUDE.initMenus |
— | vanilla → sGunplay → sVisual |
PlayerBase.CF_OnStoreLoad |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles |
PlayerBase.CF_OnStoreSave |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles |
PlayerBase.CanJump |
— | vanilla → SFP → Admirals Diving Mod (cond) |
PlayerBase.CanSprint |
— | vanilla → SFP (cond) → Admirals Diving Mod (cond) |
PlayerBase.EEDelete |
T3 | vanilla → SFP_anim_system → SFP |
PlayerBase.EEItemAttached |
T2 | vanilla → Admirals Diving Mod → Forward Operator Gear |
PlayerBase.EEItemDetached |
T2 | vanilla → Admirals Diving Mod → Forward Operator Gear |
PlayerBase.GetWeightSpecialized |
— | vanilla → SFP → Terje-Skills |
PlayerBase.ModCommandHandlerAfter |
— | vanilla → SFP_anim_system → SFP |
PlayerBase.OnCommandSwimStart |
— | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles |
PlayerBase.OnPlayerLoaded |
— | vanilla → sVisual → Admirals Diving Mod |
PlayerBase.OnStoreLoad |
T3 | vanilla → DayZ-Expansion-Core (cond) → SFP |
PlayerBase.OnStoreSave |
T3 | vanilla → DayZ-Expansion-Core (cond) → SFP |
PlayerBase.OnUnconsciousStop |
— | vanilla → DayZ-Expansion-Core → sVisual |
PlayerBase.OnVehicleSeatDriverEnter |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles |
PlayerBase.ProcessFeetDamageServer |
— | vanilla → SFP (cond) → Admirals Diving Mod (cond) |
PluginAdminLog.PlayerHitBy |
— | vanilla → VPPAdminTools (cond) → DayZ-Expansion-AI (cond) |
PluginAdminLog.PlayerKilled |
— | vanilla → VPPAdminTools (cond) → DayZ-Expansion-AI (cond) |
PluginDiagMenuClient.BindCallbacks |
— | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles |
PluginRecipesManager.RegisterRecipies |
— | vanilla → DayZ-Expansion-Vehicles → CookZ |
PropertyModifiers.UpdateModifiers |
— | vanilla → DayZ-Expansion-AI → sGunplay |
SUserConfig.onConstraintsReceived |
— | vanilla → sGunplay → sVisual |
SUserConfig.onPreload |
— | vanilla → sGunplay → sVisual |
SUserConfigConstraints.onPreload |
— | vanilla → sGunplay → sVisual |
StaminaHandler.SetDepletionMultiplier |
— | vanilla → SFP → Terje-Skills |
StaminaHandler.SetRecoveryMultiplier |
— | vanilla → SFP → Terje-Skills |
StaminaHandler.StaminaProcessor_Ladder |
— | vanilla → DayZ-Expansion-AI (cond) → Terje-Skills |
StaminaHandler.StaminaProcessor_Swimming |
— | vanilla → DayZ-Expansion-AI (cond) → Terje-Skills |
SyncSUserConfigConstraintsRPC.onSetup |
— | vanilla → sGunplay → sVisual |
TransferValues.SendValue |
— | vanilla → VPPAdminTools → DayZ-Expansion-AI (cond) |
TripwireTrap.EEItemAttached |
T2 | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core |
TripwireTrap.EEItemDetached |
T2 | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core |
Weapon_Base.EEFired |
— | vanilla → VPPAdminTools → DayZ-Expansion-AI |
ZombieBase.CommandHandler |
T1 | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core |
ZombieBase.EEOnDamageCalculated |
— | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core |
ZombieBase.FightLogic |
— | vanilla → DayZ-Expansion-AI (cond) → Terje-Skills |
ZombieBase.ModCommandHandlerBefore |
— | vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Core (cond) |
ZombieBase.OnVariablesSynchronized |
T2 | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core |
927 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
AITargetCallbacksPlayer.GetMaxVisionRangeModifier |
— | Terje-Skills |
ASVAL.CanEnterIronsights |
— | Advanced Weapon Scopes (cond) |
AUGRecoil.initRecoilParameters |
— | sGunplay ✂ |
ActionActivateTrap.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionActivateTrap.OnFinishProgressServer |
— | VPPAdminTools |
ActionAnimateCarSelection.ActionCondition |
T2 | DayZ-Expansion-Vehicles (cond) |
ActionArmExplosive.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionAttachExplosivesTrigger.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionBase.CF_OnDebugUpdate |
— | DayZ-Expansion-Vehicles ✂ |
ActionBase.OnEnd |
— | DayZ-Expansion-Core |
ActionBase.OnEndInput |
— | DayZ-Expansion-Core |
ActionBase.OnEndRequest |
— | DayZ-Expansion-Core |
ActionBase.OnStart |
— | DayZ-Expansion-Core |
ActionBase.OnUpdate |
T0 | DayZ-Expansion-Core |
ActionBuildPart.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionCarDoors.OnStartServer |
— | DayZ-Expansion-Vehicles |
ActionCarDoorsOutside.OnStartServer |
— | DayZ-Expansion-Vehicles |
ActionCarHornLong.ActionCondition |
T2 | DayZ-Expansion-Vehicles |
ActionCarHornShort.ActionCondition |
T2 | DayZ-Expansion-Vehicles |
ActionCheckPulseTarget.ActionCondition |
T2 | DayZ-Expansion-Core |
ActionCloseDoors.OnEndServer |
— | DayZ-Expansion-AI |
ActionCloseFence.OnEndServer |
— | DayZ-Expansion-AI |
ActionCollectBloodTarget.OnStartServer |
— | DayZ-Expansion-AI (cond) |
ActionCollectSampleTarget.OnStartServer |
— | DayZ-Expansion-AI (cond) |
ActionContinuousBase.OnEndAnimationLoop |
— | DayZ-Expansion-Core |
ActionContinuousBase.OnFinishProgress |
— | DayZ-Expansion-Core |
ActionContinuousBase.OnStartAnimationLoop |
— | DayZ-Expansion-Core |
ActionCoverHeadTarget.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionCraftBoneKnifeEnv.ActionCondition |
T2 | Terje-Skills |
ActionCraftBoneKnifeEnv.OnFinishProgressServer |
— | Terje-Skills |
ActionCraftStoneKnifeEnv.ActionCondition |
T2 | Terje-Skills |
ActionCraftStoneKnifeEnv.OnFinishProgressServer |
— | Terje-Skills |
ActionDefibrilateTarget.OnStartServer |
— | DayZ-Expansion-AI (cond) |
ActionDeployObject.ActionCondition |
T2 | Zens Notes |
ActionDeployObject.DropDuringPlacing |
— | DayZ-Expansion-Vehicles (cond) |
ActionDeployObject.OnStartServer |
— | DayZ-Expansion-AI |
ActionDeployObject.SetupAnimation |
— | Zens Notes (cond) |
ActionDetach.ActionCondition |
T2 | DayZ-Expansion-Vehicles (cond) |
ActionDetach.OnExecuteServer |
— | DayZ-Expansion-Vehicles |
ActionDigInStash.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionDigWorms.OnFinishProgressServer |
— | Terje-Skills |
ActionDismantlePart.DismantleCondition |
— | DayZ-Expansion-Core (cond) |
ActionFishingNew.TrySpawnCatch |
— | Terje-Skills |
ActionFoldBaseBuildingObject.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionFoldObject.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionForceConsume.ActionCondition |
T2 | DayZ-Expansion-Core |
ActionForceConsumeSingle.ActionCondition |
T2 | DayZ-Expansion-Core |
ActionGagTarget.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionGetInTransport.ActionCondition |
T2 | DayZ-Expansion-Vehicles |
ActionGetInTransport.OnEndServer |
— | DayZ-Expansion-Vehicles |
ActionGetOutTransport.OnEnd |
— | DayZ-Expansion-Vehicles (cond) |
ActionGetOutTransport.OnEndServer |
— | DayZ-Expansion-Vehicles |
ActionGiveBloodTarget.OnStartServer |
— | DayZ-Expansion-AI (cond) |
ActionHandcuffTarget.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionInjectTarget.ActionCondition |
T2 | DayZ-Expansion-Core |
ActionLightItemOnFire.OnFinishProgressServer |
— | Terje-Skills (cond) |
ActionLightItemOnFireCB.CreateActionComponent |
— | Terje-Skills |
ActionLockDoors.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionManagerServer.HasPendingAction |
— | ViewInventoryAnimation ✂ |
ActionManagerServer.StartDeliveredAction |
— | ViewInventoryAnimation (cond) |
ActionMineTree.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionOpenCarDoors.ActionCondition |
T2 | DayZ-Expansion-Vehicles |
ActionOpenCarDoorsOutside.ActionCondition |
T2 | DayZ-Expansion-Vehicles |
ActionOpenDoors.OnEndServer |
— | DayZ-Expansion-AI |
ActionOpenFence.OnEndServer |
— | DayZ-Expansion-AI |
ActionPackTent.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionPin.OnStartServer |
— | VPPAdminTools |
ActionPushObject.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionRepairPart.RepairCondition |
— | DayZ-Expansion-Core |
ActionRestrainSelf.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionRestrainTarget.ActionConditionContinue |
— | SFP (cond) |
ActionSawPlanks.OnFinishProgressServer |
— | Terje-Skills |
ActionShaveTarget.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionSkinning.ActionConditionContinue |
— | SFP (cond) |
ActionSkinning.Can |
— | DayZ-Expansion-AI |
ActionSkinning.CanContinue |
— | DayZ-Expansion-AI |
ActionSkinning.CreateOrgan |
— | Terje-Skills |
ActionSkinningCB.CreateActionComponent |
— | Terje-Skills |
ActionStartEngine.ActionCondition |
T2 | DayZ-Expansion-Vehicles ✂ |
ActionStartEngine.Expansion_CheckSuccess |
— | DayZ-Expansion-Vehicles ✂ |
ActionStartEngine.GetText |
— | DayZ-Expansion-Vehicles ✂ |
ActionStartEngine.OnFinishProgress |
— | DayZ-Expansion-Vehicles (cond) |
ActionStartEngineBoat.ActionCondition |
T2 | DayZ-Expansion-Vehicles |
ActionStartEngineBoat.Expansion_CheckSuccess |
— | DayZ-Expansion-Vehicles ✂ |
ActionStartEngineMotorbike.ActionCondition |
T2 | DayZ-Expansion-Vehicles |
ActionStartEngineMotorbike.Expansion_CheckSuccess |
— | DayZ-Expansion-Vehicles ✂ |
ActionStopEngine.ActionCondition |
T2 | DayZ-Expansion-Vehicles ✂ |
ActionStopEngine.Expansion_CheckSuccess |
— | DayZ-Expansion-Vehicles ✂ |
ActionStopEngine.GetText |
— | DayZ-Expansion-Vehicles ✂ |
ActionStopEngine.OnExecute |
— | DayZ-Expansion-Vehicles (cond) |
ActionStopEngineBoat.Expansion_CheckSuccess |
— | DayZ-Expansion-Vehicles ✂ |
ActionSwitchLights.ActionCondition |
T2 | DayZ-Expansion-Vehicles ✂ |
ActionSwitchSeats.Start |
— | DayZ-Expansion-Vehicles |
ActionTargetsCursor.GetActionDesc |
— | DayZ-Expansion-Core |
ActionTargetsCursor.Update |
— | DayZ-Expansion-Core (cond) |
ActionToggleNVMode.ActionCondition |
T2 | Advanced Weapon Scopes (cond) |
ActionTogglePlaceObject.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionTriggerRemotely.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionTurnOffWhileInHands.CanBeUsedSwimming |
— | Admirals Diving Mod ✂ |
ActionTurnOnWhileInHands.CanBeUsedSwimming |
— | Admirals Diving Mod ✂ |
ActionUnlockDoors.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionUnmountBarbedWire.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionUnpin.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionUnpin.OnExecute |
— | DayZ-Expansion-AI |
ActionUnpin.OnStartServer |
— | VPPAdminTools |
ActionUnrestrainTarget.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionUnrestrainTarget.OnFinishProgressServer |
— | DayZ-Expansion-AI (cond) |
ActionUnrestrainTargetHands.OnFinishProgressServer |
— | DayZ-Expansion-AI (cond) |
ActionWorldCraft.ActionCondition |
T2 | DayZ-Expansion-Core |
ActionWorldCraft.Post_SetupAction |
— | DayZ-Expansion-AI |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
Ak101Recoil.initRecoilParameters |
— | sGunplay ✂ |
Ak74Recoil.initRecoilParameters |
— | sGunplay ✂ |
AkmRecoil.initRecoilParameters |
— | sGunplay ✂ |
Aks74uRecoil.initRecoilParameters |
— | sGunplay ✂ |
AlarmClock_ColorBase.OnUpdate |
T0 | DayZ-Expansion-AI |
Ammunition_Base.Expansion_GetHealthDamage |
— | DayZ-Expansion-AI ✂ |
AnalyticsManagerServer.OnEntityKilled |
— | DayZ-Expansion-Core |
AnalyticsManagerServer.OnPlayerConnect |
T3 | DayZ-Expansion-Core |
AnalyticsManagerServer.OnPlayerKilled |
— | DayZ-Expansion-Core (cond) |
AnimalBase.AfterStoreLoad |
T3 | DayZ-Expansion-Core |
AnimalBase.EEHealthLevelChanged |
T2 | DayZ-Expansion-AI |
AnimalBase.EEInit |
T3 | SFP |
AnimalBase.EOnContact |
— | DayZ-Expansion-AI ✂ |
AnimalBase.EOnInit |
T3 | SFP |
AnimalBase.IsTerjeClientUpdateRequired |
— | Terje-Skills ✂ |
AnimalBase.ModCommandHandlerInside |
— | DayZ-Expansion-AI |
AnimalBase.NameOverride |
— | DayZ-Expansion-Core (cond) |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
AnimalBase.OnTerjeClientUpdate |
— | Terje-Skills |
AnimalBase.SetAsSkinned |
— | DayZ-Expansion-Core |
Animal_CanisLupus.EEKilled |
T3 | SFP |
AnimatedActionBase.OnAnimationEvent |
— | DayZ-Expansion-Core |
AreaExposureMdfr.Activate |
— | VPPAdminTools (cond) |
AreaExposureMdfr.OnTick |
— | DayZ-Expansion-Core (cond) |
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx |
— | DayZ-Expansion-Core |
AttachNewMagazine.OnEntry |
— | DayZ-Expansion-AI (cond) |
Attachments.AttachmentAdded |
— | CookZ |
Attachments.AttachmentRemoved |
— | CookZ |
AttachmentsWrapper.SetParent |
— | DayZ-Expansion-Core |
Aug.CanEnterIronsights |
— | Advanced Weapon Scopes (cond) |
B95Recoil.initRecoilParameters |
— | sGunplay ✂ |
BatteryCharger.OnWorkStart |
— | DayZ-Expansion-Core |
BatteryCharger.OnWorkStop |
— | DayZ-Expansion-Core |
BearTrap.Expansion_GetAmmoTypes |
— | DayZ-Expansion-Core ✂ |
BearTrap.Expansion_IsMechanicalTrap |
— | DayZ-Expansion-Core ✂ |
BleedingSourcesManagerBase.AttemptAddBleedingSourceBySelection |
— | Terje-Skills (cond) |
BleedingSourcesManagerBase.CanAddBleedingSource |
— | DayZ-Expansion-Core (cond) |
BloodLoss.OnUpdateClient |
— | DayZ-Expansion-AI (cond) |
Blowtorch.OnWorkStop |
— | DayZ-Expansion-Core |
BoatScript.OnStoreLoad |
T3 | CF |
BoatScript.OnStoreSave |
T3 | CF |
Bottle_Base.SetActions |
T2 | SFP |
BuildingBase.AfterStoreLoad |
T3 | DayZ-Expansion-AI |
BuildingBase.DeferredInit |
— | DayZ-Expansion-AI |
BuildingBase.EEOnCECreate |
— | DayZ-Expansion-AI |
BuildingBase.EEOnDamageCalculated |
— | DayZ-Expansion-Core |
BuildingBase.Explode |
— | DayZ-Expansion-Core |
BuildingBase.NameOverride |
— | DayZ-Expansion-Core (cond) |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
BuildingBase.OnVariablesSynchronized |
T2 | DayZ-Expansion-Core |
BurlapSackCover.HandleAttachedToHead |
— | sVisual |
BurlapSackCover.OnRemovedFromHead |
— | sVisual |
BurlapSackCover.hasOverlays |
— | sVisual ✂ |
CAContinuousMineWood.CreatePrimaryItems |
— | Terje-Skills |
CF_Date.Format |
— | DayZ-Expansion-Core (cond) |
CF_Localiser.Set |
— | DayZ-Expansion-Core ✂ |
CF_ModuleGame.EnableRPC |
— | DayZ-Expansion-Core (cond) |
CZ527Recoil.initRecoilParameters |
— | sGunplay ✂ |
CZ550Recoil.initRecoilParameters |
— | sGunplay ✂ |
CamoNet.SetActions |
T2 | DayZ-Expansion-Vehicles |
CanisterGasoline.SetActions |
T2 | DayZ-Expansion-Vehicles |
CarDoor.EEHealthLevelChanged |
T2 | DayZ-Expansion-Vehicles |
CarDoor.Expansion_CarContactActivates |
— | DayZ-Expansion-Vehicles ✂ |
CarDoor.NameOverride |
— | DayZ-Expansion-Vehicles ✂ |
CarHud.Init |
— | DayZ-Expansion-Vehicles |
CarHud.RefreshVehicleHud |
— | DayZ-Expansion-Vehicles |
CarHud.ShowVehicleInfo |
— | DayZ-Expansion-Vehicles |
CarScript.CanBeTargetedByAI |
— | DayZ-Expansion-AI |
CarScript.DebugFreeAreaAtDoor |
— | DayZ-Expansion-Core ✂ |
CarScript.EEDelete |
T3 | DayZ-Expansion-Vehicles |
CarScript.EEHealthLevelChanged |
T2 | DayZ-Expansion-AI |
CarScript.EEHitBy |
T2 | DayZ-Expansion-AI |
CarScript.EEInit |
T3 | DayZ-Expansion-AI |
CarScript.EEItemDetached |
T2 | DayZ-Expansion-Core |
CarScript.EEOnDamageCalculated |
— | DayZ-Expansion-AI |
CarScript.GenerateCarHornAINoise |
— | DayZ-Expansion-AI |
CarScript.IsAreaAtDoorFree |
— | DayZ-Expansion-Core ✂ |
CarScript.OnStoreLoad |
T3 | CF |
CarScript.OnStoreSave |
T3 | CF |
CarScript.OnVariablesSynchronized |
T2 | DayZ-Expansion-Vehicles |
CargoContainer.AddedToCargo |
— | CookZ |
CargoContainer.Refresh |
— | CookZ |
CargoContainer.RemovedFromCargo |
— | CookZ |
CargoContainer.SetEntity |
— | CookZ |
CatchingContextFishingRodAction.GetBaitLossChanceModifierClamped |
— | Terje-Skills |
CatchingContextFishingRodAction.GetChanceCoef |
— | Terje-Skills |
CatchingContextFishingRodAction.GetHookLossChanceModifierClamped |
— | Terje-Skills |
CatchingContextFishingRodAction.GetQualityModifier |
— | Terje-Skills |
CatchingContextFishingRodAction.RandomizeSignalDuration |
— | Terje-Skills |
CatchingContextFishingRodAction.RandomizeSignalStartTime |
— | Terje-Skills |
CatchingContextFishingRodAction.TryDamageItems |
— | Terje-Skills (cond) |
CattleProd.OnWorkStart |
— | DayZ-Expansion-Core |
CattleProd.OnWorkStop |
— | DayZ-Expansion-Core |
CharacterCreationMenu.Refresh |
— | DayZ-Expansion-Core |
Chemlight_ColorBase.OnWorkStart |
— | DayZ-Expansion-Core |
Chemlight_ColorBase.OnWorkStop |
— | DayZ-Expansion-Core |
Chemlight_ColorBase.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
ChernarusPlusData.WeatherOnBeforeChange |
— | VPPAdminTools |
CivSedanWheel.OnWasDetached |
— | DayZ-Expansion-Vehicles |
CivilianSedan.ExpansionGetWheelType |
— | DayZ-Expansion-Vehicles ✂ |
CivilianSedan.OnDebugSpawn |
— | DayZ-Expansion-Vehicles ✂ |
Clothing.CanLoadItemIntoCargoClothingConditions |
— | DayZ-Expansion-Core ✂ |
Clothing.CanReceiveItemIntoCargoClothingConditions |
— | DayZ-Expansion-Core ✂ |
Clothing.EECargoIn |
— | DayZ-Expansion-AI |
Clothing.EECargoMove |
— | DayZ-Expansion-AI |
Clothing.EECargoOut |
— | DayZ-Expansion-AI |
Clothing.EEHealthLevelChanged |
T2 | sVisual |
Clothing.Expansion_SwitchItemSelectionTextureEx |
— | DayZ-Expansion-Core |
Clothing.OnWasAttached |
— | sVisual |
Clothing.OnWasDetached |
— | sVisual |
Clothing.SmershException |
— | DayZ-Expansion-Core ✂ |
Colt1911Recoil.initRecoilParameters |
— | sGunplay ✂ |
Construction.CanBuildPart |
— | DayZ-Expansion-Core (cond) |
ContainerWithCargoAndAttachments.OnShow |
— | DayZ-Expansion-Core (cond) |
ContainerWithCargoAndAttachments.SetEntity |
— | DayZ-Expansion-Core |
ContainerWithCargoAndAttachments.SetOpenState |
— | DayZ-Expansion-Core |
ContaminatedArea_Base.eAI_IsDangerousToAI |
— | DayZ-Expansion-AI ✂ |
ContaminatedTrigger.OnEnterServerEvent |
— | VPPAdminTools (cond) |
ContinuousDefaultActionInput.UpdatePossibleActions |
— | SFP_anim_system (cond) |
Cooking.CookWithEquipment |
— | CookZ (cond) |
Cooking.UpdateCookingStateOnStick |
— | Terje-Skills |
CoughSymptom.OnGetActivatedServer |
— | DayZ-Expansion-AI |
CraftArrow.CanDo |
— | Terje-Skills |
CraftArrow.Do |
— | Terje-Skills |
CraftArrowBone.CanDo |
— | Terje-Skills |
CraftArrowBone.Do |
— | Terje-Skills |
CraftBaseBallBatBarbed.CanDo |
— | Terje-Skills |
CraftBaseBallBatBarbed.Do |
— | Terje-Skills |
CraftBaseBallBatNailed.CanDo |
— | Terje-Skills |
CraftBaseBallBatNailed.Do |
— | Terje-Skills |
CraftBoneHook.CanDo |
— | Terje-Skills |
CraftBoneHook.Do |
— | Terje-Skills |
CraftBoneKnife.CanDo |
— | Terje-Skills |
CraftBoneKnife.Do |
— | Terje-Skills |
CraftFishNetTrap.CanDo |
— | Terje-Skills |
CraftFishNetTrap.Do |
— | Terje-Skills |
CraftFishingRod.CanDo |
— | Terje-Skills |
CraftFishingRod.Do |
— | Terje-Skills |
CraftGhillieAttachment.CanDo |
— | Terje-Skills |
CraftGhillieAttachment.Do |
— | Terje-Skills |
CraftGhillieBushrag.CanDo |
— | Terje-Skills |
CraftGhillieBushrag.Do |
— | Terje-Skills |
CraftGhillieHood.CanDo |
— | Terje-Skills |
CraftGhillieHood.Do |
— | Terje-Skills |
CraftGhillieSuit.CanDo |
— | Terje-Skills |
CraftGhillieSuit.Do |
— | Terje-Skills |
CraftGhillieTop.CanDo |
— | Terje-Skills |
CraftGhillieTop.Do |
— | Terje-Skills |
CraftHandDrillKit.CanDo |
— | Terje-Skills |
CraftHandDrillKit.Do |
— | Terje-Skills |
CraftImprovisedLeatherBag.CanDo |
— | Terje-Skills |
CraftImprovisedLeatherBag.Do |
— | Terje-Skills |
CraftLeatherCourierBag.CanDo |
— | Terje-Skills |
CraftLeatherCourierBag.Do |
— | Terje-Skills |
CraftLeatherSack.CanDo |
— | Terje-Skills |
CraftLeatherSack.Do |
— | Terje-Skills |
CraftSpearBone.CanDo |
— | Terje-Skills |
CraftSpearBone.Do |
— | Terje-Skills |
CraftSpearStone.CanDo |
— | Terje-Skills |
CraftSpearStone.Do |
— | Terje-Skills |
CraftStoneKnife.CanDo |
— | Terje-Skills |
CraftStoneKnife.Do |
— | Terje-Skills |
CraftWoodenHook.CanDo |
— | Terje-Skills |
CraftWoodenHook.Do |
— | Terje-Skills |
CreditsLoader.GetData |
— | CF ✂ |
CrossbowRecoil.initRecoilParameters |
— | sGunplay ✂ |
Cz61Recoil.initRecoilParameters |
— | sGunplay ✂ |
Cz75Recoil.initRecoilParameters |
— | sGunplay ✂ |
DEagleRecoil.initRecoilParameters |
— | sGunplay ✂ |
DarkMotoHelmet_ColorBase.GetEffectWidgetTypes |
— | sVisual ✂ |
DayZExpansion.OnLoaded |
— | DayZ-Expansion-Vehicles |
DayZExpansion.SpectateAI |
— | DayZ-Expansion-AI ✂ |
DayZGame.CreateDefaultPlayer |
— | SFP ✂ |
DayZGame.CreateRandomPlayer |
— | SFP ✂ |
DayZGame.Expansion_OnUpdate |
— | DayZ-Expansion-Core ✂ |
DayZGame.ExplosionEffectsEx |
— | DayZ-Expansion-AI |
DayZGame.IsDebugMonitor |
— | DayZ-Expansion-AI ✂ |
DayZGame.ListAvailableCharacters |
— | SFP |
DayZGame.OnInitialize |
— | VPPAdminTools (cond) |
DayZGame.OnKeyPress |
— | VPPAdminTools |
DayZGame.OnKeyRelease |
— | VPPAdminTools |
DayZGame.RegisterProfilesOptions |
— | Dabs Framework |
DayZGame.SetMissionPath |
— | Dabs Framework |
DayZPlayerCamera1stPersonUnconscious.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera1stPersonVehicle.Expansion_GetUDAngles |
— | DayZ-Expansion-Vehicles ✂ |
DayZPlayerCamera1stPersonVehicle.OnActivate |
— | DayZ-Expansion-Vehicles |
DayZPlayerCamera1stPersonVehicle.OnUpdate |
T0 | DayZ-Expansion-Vehicles |
DayZPlayerCamera1stPersonVehicle.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera1stPersonVehicle.isDDOFEnabled |
— | sVisual ✂ |
DayZPlayerCamera3rdPersonClimb.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonCrouch.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonCrouchRaised.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonErc.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonErcRaised.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonErcRaisedMelee.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonErcSpr.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonJump.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonProne.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonProneBase.OnUpdate |
T0 | sVisual |
DayZPlayerCamera3rdPersonProneRaised.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonVehicle.Expansion_GetUDAngles |
— | DayZ-Expansion-Vehicles ✂ |
DayZPlayerCamera3rdPersonVehicle.OnActivate |
— | DayZ-Expansion-Vehicles |
DayZPlayerCamera3rdPersonVehicle.OnUpdate |
T0 | DayZ-Expansion-Vehicles |
DayZPlayerCamera3rdPersonVehicle.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonVehicle.isDDOFEnabled |
— | sVisual ✂ |
DayZPlayerCameraIronsights.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCameraIronsights.isHeadLeanEnabled |
— | sVisual ✂ |
DayZPlayerCameraOptics.OnActivate |
— | sGunplay |
DayZPlayerCameraOptics.OnUpdate |
T0 | sGunplay |
DayZPlayerCameraOptics.canApplyDeadzone |
— | sGunplay |
DayZPlayerCameraOptics.canApplyHandsOffset |
— | sGunplay |
DayZPlayerCameraOptics.canFreelook |
— | sGunplay |
DayZPlayerCameraOptics.canInspectWeapon |
— | sGunplay |
DayZPlayerCameraOptics.canZoom |
— | sGunplay ✂ |
DayZPlayerCameraOptics.computeFOVFocusValues |
— | sGunplay ✂ |
DayZPlayerCameraOptics.computeFocusingFOV |
— | sGunplay |
DayZPlayerCameraOptics.computeRestingFOV |
— | sGunplay (cond) |
DayZPlayerCameraOptics.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCameraOptics.initADSFOVMultipliers |
— | sGunplay |
DayZPlayerCameraOptics.updateFocusingOverlay |
— | sGunplay (cond) |
DayZPlayerCommandDeathCallback.OnSimulationEnd |
— | DayZ-Expansion-Core |
DayZPlayerImplement.CameraHandler |
— | VPPAdminTools (cond) |
DayZPlayerImplement.CanBeSkinned |
— | DayZ-Expansion-Core (cond) |
DayZPlayerImplement.CanBeTargetedByAI |
— | DayZ-Expansion-AI |
DayZPlayerImplement.EEHealthLevelChanged |
T2 | DayZ-Expansion-AI |
DayZPlayerImplement.Expansion_CanBeDamaged |
— | DayZ-Expansion-AI |
DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion |
— | DayZ-Expansion-AI ✂ |
DayZPlayerImplement.Expansion_Init |
— | DayZ-Expansion-AI |
DayZPlayerImplement.Expansion_IsAI |
— | DayZ-Expansion-AI ✂ |
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataLoad |
— | DayZ-Expansion-AI |
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataSave |
— | DayZ-Expansion-AI |
DayZPlayerImplement.HandleADS |
— | sGunplay |
DayZPlayerImplement.IsInventoryVisible |
T2 | DayZ-Expansion-Core |
DayZPlayerImplement.ModCommandHandlerBefore |
— | VPPAdminTools |
DayZPlayerImplement.NameOverride |
— | DayZ-Expansion-Core (cond) |
DayZPlayerImplement.OnSoundEvent |
— | Terje-Skills |
DayZPlayerImplement.OnStepEvent |
— | Terje-Skills |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
DayZPlayerImplement.OnSyncJuncture |
— | DayZ-Expansion-Core |
DayZPlayerImplementAiming.OnRaiseBegin |
— | sGunplay |
DayZPlayerImplementAiming.ProcessAimFilters |
— | sGunplay ✂ |
DayZPlayerImplementJumpClimb.Climb |
— | Admirals Diving Mod |
DayZPlayerImplementMeleeCombat.TrySelectFinisherType |
— | Terje-Skills (cond) |
DayZPlayerImplementSwimming.CheckSwimmingStart |
— | Admirals Diving Mod (cond) |
DayZPlayerImplementThrowing.HandleThrowing |
— | DayZ-Expansion-Core (cond) |
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateFinisherAttack |
— | Terje-Skills |
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateHit_Common |
— | Terje-Skills |
DayZPlayerMeleeFightLogic_LightHeavy.Init |
— | DayZ-Expansion-Core (cond) |
DeadFox.Expansion_IsMeleeWeapon |
— | DayZ-Expansion-AI ✂ |
DeafnessCompleteSymptom.OnGetActivatedClient |
— | DayZ-Expansion-AI (cond) |
DeafnessCompleteSymptom.OnGetDeactivatedClient |
— | DayZ-Expansion-AI (cond) |
Debug.DestroyAllShapes |
— | Dabs Framework ✂ |
Debug.DrawArrow |
— | Dabs Framework ✂ |
Debug.DrawBox |
— | Dabs Framework ✂ |
Debug.DrawBoxEx |
— | Dabs Framework ✂ |
Debug.DrawCone |
— | Dabs Framework ✂ |
Debug.DrawCube |
— | Dabs Framework ✂ |
Debug.DrawCylinder |
— | Dabs Framework ✂ |
Debug.DrawLine |
— | Dabs Framework ✂ |
Debug.DrawLines |
— | Dabs Framework ✂ |
Debug.DrawSphere |
— | Dabs Framework ✂ |
DebugMonitor.CalculateMapTile |
— | DayZ-Expansion-AI (cond) |
DebugMonitor.SetFramerate |
— | DayZ-Expansion-AI |
DebugMonitor.SetFramerateText |
— | DayZ-Expansion-AI (cond) |
DefaultActionInput.UpdatePossibleActions |
— | SFP_anim_system (cond) |
Defibrillator.OnWorkStart |
— | DayZ-Expansion-Core |
Defibrillator.OnWorkStop |
— | DayZ-Expansion-Core |
DerringerRecoil.initRecoilParameters |
— | sGunplay ✂ |
DigOutStashLambda.Execute |
— | DayZ-Expansion-Core ✂ |
DrowningMdfr.ActivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.CheckIsDrowning |
— | Admirals Diving Mod ✂ |
DrowningMdfr.DeactivateCondition |
— | VPPAdminTools (cond) |
EasterEgg.OnInventoryEnter |
T2 | DayZ-Expansion-Core |
EasterEgg.OnInventoryExit |
T2 | DayZ-Expansion-Core |
Edible_Base.ChangeFoodStage |
— | DayZ-Expansion-AI |
Edible_Base.TerjeOverrideDescriptionByConsumableEffects |
— | Terje-Skills |
EffExhaustSmoke.Event_OnFrameUpdate |
— | DayZ-Expansion-Vehicles (cond) |
EffExhaustSmoke.Expansion_SetParticleStateHelicopter |
— | DayZ-Expansion-Vehicles ✂ |
EffExhaustSmoke.Expansion_SetRotorSpeed |
— | DayZ-Expansion-Vehicles ✂ |
EffectArea.EEDelete |
T3 | DayZ-Expansion-AI |
EffectArea.InitZoneServer |
— | DayZ-Expansion-AI |
EffectArea.OnPlayerEnterServer |
— | DayZ-Expansion-AI |
EffectArea.OnPlayerExitServer |
— | DayZ-Expansion-AI |
EffectArea.OnVariablesSynchronized |
T2 | DayZ-Expansion-AI |
EmoteDabbing.EmoteCondition |
— | Dabs Framework (cond) |
EmoteManager.CanPlayEmote |
— | SFP_anim_system |
EmoteManager.CanPlayEmoteClientCheck |
— | SFP_anim_system (cond) |
EmoteManager.CommitSuicide |
— | DayZ-Expansion-Core (cond) |
EmoteManager.CreateBleedingEffect |
— | DayZ-Expansion-Core (cond) |
EmoteManager.CreateEmoteCBFromMenu |
— | SFP_anim_system |
EmoteManager.IsEmotePlaying |
— | SFP_anim_system (cond) |
EmoteManager.SetEmoteLockState |
— | SFP_anim_system |
EmoteManager.Update |
— | SFP_anim_system (cond) |
EnochData.WeatherOnBeforeChange |
— | VPPAdminTools |
Environment.CheckWaterContact |
— | Admirals Diving Mod |
Environment.GetEnvironmentTemperature |
— | Terje-Skills |
ExpansionBarbedWire.CreateTargetInformation |
— | DayZ-Expansion-AI ✂ |
ExpansionBarbedWire.Expansion_IsDanger |
— | DayZ-Expansion-AI ✂ |
ExpansionBlinkLight.EOnFrame |
T1 | Arma 2 Helicopters Remastered ✂ |
ExpansionESPModificationModule.OnInit |
T3 | DayZ-Expansion-Vehicles |
ExpansionSettings.ServerInit |
— | DayZ-Expansion-AI |
ExpansionVehicle.CanBeDamaged |
— | DayZ-Expansion-Vehicles (cond) |
ExpansionVehicle.DeferredInit |
— | DayZ-Expansion-Vehicles |
ExpansionVehicle.GetLockState |
— | DayZ-Expansion-Vehicles ✂ |
ExpansionVehicle.Init |
— | DayZ-Expansion-Vehicles ✂ |
ExpansionVehicle.IsLocked |
— | DayZ-Expansion-Vehicles ✂ |
ExpansionVehicle.OnCECreate |
— | DayZ-Expansion-Vehicles |
ExpansionVehicle.OnDoorClosed |
— | DayZ-Expansion-Vehicles ✂ |
ExpansionVehicle.OnDoorOpened |
— | DayZ-Expansion-Vehicles ✂ |
ExpansionVehicle.ResetKeyPairing |
— | DayZ-Expansion-Vehicles ✂ |
ExpansionVehicle.SetLockState |
— | DayZ-Expansion-Vehicles ✂ |
ExpansionWorld.FirearmEffects |
— | DayZ-Expansion-AI |
ExpansionWorld.FixAIFirearmFX |
— | DayZ-Expansion-AI ✂ |
ExpansionWorld.OnFinish |
— | DayZ-Expansion-AI |
ExpansionWorld.OnStart |
— | DayZ-Expansion-AI |
ExpansionWorld.eAI_OnUpdate |
— | DayZ-Expansion-AI ✂ |
ExplosivesBase.CreateTargetInformation |
— | DayZ-Expansion-AI ✂ |
ExplosivesBase.DeferredInit |
— | DayZ-Expansion-AI |
ExplosivesBase.Expansion_GetAmmoTypes |
— | DayZ-Expansion-Core ✂ |
ExplosivesBase.Expansion_IsDanger |
— | DayZ-Expansion-Core ✂ |
FALRecoil.initRecoilParameters |
— | sGunplay ✂ |
FamasRecoil.initRecoilParameters |
— | sGunplay ✂ |
Fence.Expansion_OnPartBuiltServer |
— | DayZ-Expansion-Core |
FeverBlurSymptom.OnGetDeactivatedClient |
— | DayZ-Expansion-AI (cond) |
FeverBlurSymptom.OnUpdateClient |
— | DayZ-Expansion-AI (cond) |
FireplaceBase.GetFuelBurnRateMP |
— | Terje-Skills |
FireworksBase.OnInventoryEnter |
T2 | DayZ-Expansion-Core |
FlammableBase.OnSwitchOff |
— | DayZ-Expansion-AI |
FlammableBase.OnSwitchOn |
— | DayZ-Expansion-AI |
FlammableBase.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
Flashlight.OnWorkStart |
— | DayZ-Expansion-Core |
Flashlight.OnWorkStop |
— | DayZ-Expansion-Core |
Flashlight.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
Fnx45Recoil.initRecoilParameters |
— | sGunplay ✂ |
GPSReceiver.OnWorkStart |
— | DayZ-Expansion-Core |
GPSReceiver.OnWorkStop |
— | DayZ-Expansion-Core |
GestureMenuItem.GetName |
— | SFP_anim_system (cond) |
GesturesMenu.BackOneLevel |
— | SFP_anim_system (cond) |
GesturesMenu.CreateGestureContent |
— | SFP_anim_system ✂ |
GesturesMenu.ExecuteSelectedCategory |
— | SFP_anim_system ✂ |
GesturesMenu.ExecuteSelectedItem |
— | SFP_anim_system (cond) |
GesturesMenu.Init |
— | SFP_anim_system |
GesturesMenu.OnClick |
— | SFP_anim_system (cond) |
GesturesMenu.OnMenuRelease |
— | Dabs Framework |
GesturesMenu.ProcessEmoteConditionRequest |
— | SFP_anim_system (cond) |
GesturesMenu.Update |
— | SFP_anim_system |
GesturesMenu.UpdateQuickbarItemCard |
— | SFP_anim_system |
GlockRecoil.initRecoilParameters |
— | sGunplay ✂ |
Grenade_Base.EEHitBy |
T2 | VPPAdminTools |
Grenade_Base.Expansion_IsLive |
— | DayZ-Expansion-Core ✂ |
HMP3Symptom.OnGetActivatedClient |
— | DayZ-Expansion-AI (cond) |
HMP3Symptom.OnGetDeactivatedClient |
— | DayZ-Expansion-AI (cond) |
HMP3Symptom.OnUpdateClient |
— | DayZ-Expansion-AI (cond) |
HandsHeader.UpdateInterval |
— | DayZ-Expansion-Core |
HandsPreview.UpdateInterval |
— | sGunplay |
HatchbackWheel.OnWasDetached |
— | DayZ-Expansion-Vehicles |
Hatchback_02.ExpansionGetWheelType |
— | DayZ-Expansion-Vehicles ✂ |
Hatchback_02.OnDebugSpawn |
— | DayZ-Expansion-Vehicles ✂ |
Hatchback_02_Wheel.OnWasDetached |
— | DayZ-Expansion-Vehicles |
Header.SetItemPreview |
— | DayZ-Expansion-Core |
Headtorch_ColorBase.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
Heatpack.OnWorkStart |
— | DayZ-Expansion-Core |
Heatpack.OnWorkStop |
— | DayZ-Expansion-Core |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
Hologram.EvaluateCollision |
— | Zens Notes (cond) |
HungerMdfr.GetTerjeHealthDammageModifier |
— | Terje-Skills |
HungerMdfr.GetTerjeMetabolicSpeedModifier |
— | Terje-Skills |
Icon.DropReceivedFromMain |
— | SFP_anim_system (cond) |
Icon.RefreshMuzzleIcon |
— | Mag Obfuscation ✂ |
Inventory.Update |
— | sGunplay |
InventoryQuickbar.GetQuickbarItemColor |
— | DayZ-Expansion-Vehicles |
ItemActionsWidget.GetActionDesc |
— | DayZ-Expansion-Core |
ItemActionsWidget.SetWeaponQuantity |
— | Mag Obfuscation ✂ |
ItemBase.AreChildrenAccessible |
— | DayZ-Expansion-AI (cond) |
ItemBase.CF_OnStoreLoad |
— | DayZ-Expansion-Vehicles |
ItemBase.CF_OnStoreSave |
— | DayZ-Expansion-Vehicles |
ItemBase.CanBeCombined |
— | DayZ-Expansion-Core |
ItemBase.CanBeSplit |
— | DayZ-Expansion-Core |
ItemBase.CanDisplayAttachmentSlot |
T2 | DayZ-Expansion-Core ✂ |
ItemBase.CanLoadAttachment |
— | DayZ-Expansion-Core ✂ |
ItemBase.CanPutAsAttachment |
— | DayZ-Expansion-Core (cond) |
ItemBase.CanPutInCargo |
T2 | Forward Operator Gear ✂ |
ItemBase.CanReceiveAttachment |
T2 | DayZ-Expansion-Core (cond) |
ItemBase.CombineItemsClient |
— | DayZ-Expansion-Core (cond) |
ItemBase.DamageItemAttachments |
— | Terje-Skills |
ItemBase.DamageItemInCargo |
— | Terje-Skills |
ItemBase.EEItemAttached |
T2 | DayZ-Expansion-AI |
ItemBase.EEItemDetached |
T2 | DayZ-Expansion-AI |
ItemBase.EEItemLocationChanged |
T2 | DayZ-Expansion-AI |
ItemBase.EEKilled |
T3 | DayZ-Expansion-AI |
ItemBase.EEOnAfterLoad |
T3 | DayZ-Expansion-Vehicles |
ItemBase.EEOnDamageCalculated |
— | DayZ-Expansion-AI |
ItemBase.Expansion_CanObjectAttach |
— | DayZ-Expansion-Vehicles ✂ |
ItemBase.GetHiddenSelectionIndex |
— | DayZ-Expansion-Vehicles ✂ |
ItemBase.GetItemSize |
— | Dabs Framework ✂ |
ItemBase.InitItemSounds |
— | SFP |
ItemBase.IsInventoryVisible |
T2 | DayZ-Expansion-Vehicles |
ItemBase.MaxLifetimeRefreshCalc |
— | DayZ-Expansion-Core ✂ |
ItemBase.OnEnergyConsumed |
— | DayZ-Expansion-AI (cond) |
ItemBase.OnInventoryEnter |
T2 | DayZ-Expansion-AI |
ItemBase.OnInventoryExit |
T2 | DayZ-Expansion-AI |
ItemBase.OnItemLocationChanged |
T2 | DayZ-Expansion-Vehicles |
ItemBase.OnQuantityChanged |
— | DayZ-Expansion-AI |
ItemBase.OnRightClick |
— | DayZ-Expansion-Core (cond) |
ItemBase.OnStoreLoad |
T3 | CF |
ItemBase.OnStoreSave |
T3 | CF |
ItemBase.OnSwitchOff |
— | DayZ-Expansion-AI |
ItemBase.OnSwitchOn |
— | DayZ-Expansion-AI |
ItemBase.OnWasAttached |
— | DayZ-Expansion-AI |
ItemBase.OnWasDetached |
— | DayZ-Expansion-AI |
Izh18Recoil.initRecoilParameters |
— | sGunplay ✂ |
Izh18SawedOffRecoil.initRecoilParameters |
— | sGunplay ✂ |
Izh18ShotgunRecoil.initRecoilParameters |
— | sGunplay ✂ |
Izh43Recoil.initRecoilParameters |
— | sGunplay ✂ |
JMESPMeta.CreateActions |
— | DayZ-Expansion-Vehicles |
JMModuleConstructor.RegisterModules |
— | DayZ-Expansion-Core |
JMPlayerForm.Click_ApplyStats |
— | DayZ-Expansion-AI |
JMPlayerForm.InitActionWidgetsStats |
— | DayZ-Expansion-AI |
JMPlayerForm.OnClientPermissionsUpdated |
— | DayZ-Expansion-AI |
JMPlayerForm.RefreshStats |
— | DayZ-Expansion-AI |
JMPlayerInstance.OnReceiveStatus |
— | DayZ-Expansion-AI |
JMPlayerInstance.OnRecieveHealth |
— | DayZ-Expansion-AI |
JMPlayerInstance.OnSendHealth |
— | DayZ-Expansion-AI |
JMPlayerInstance.OnSendStatus |
— | DayZ-Expansion-AI |
JMPlayerInstance.Update |
— | DayZ-Expansion-AI |
JMPlayerModule.GetRPCMax |
— | DayZ-Expansion-AI ✂ |
JMPlayerModule.OnRPC |
T2 | DayZ-Expansion-AI |
JMPlayerModule.Server_EndSpectating |
— | DayZ-Expansion-AI |
JMPlayerModule.Server_OnStartSpectating |
— | DayZ-Expansion-AI |
JMPlayerModule.Server_StartSpectating |
— | DayZ-Expansion-AI |
JMVehicleSpawnerSettings.Defaults |
— | DayZ-Expansion-Vehicles |
JMVehiclesMenu.GetVehicleTypeInfo |
— | DayZ-Expansion-Vehicles ✂ |
KeybindingElement.Reload |
— | CF |
KeybindingElementNew.GetLayoutName |
— | DayZ-Expansion-Core ✂ |
KeybindingsMenu.Init |
— | DayZ-Expansion-Core |
KeybindingsMenu.InitInputSortingMap |
— | SFP_anim_system |
KeybindingsMenu.Refresh |
— | DayZ-Expansion-Core ✂ |
KitchenTimer.OnUpdate |
T0 | DayZ-Expansion-AI |
LandMineTrap.EEHitBy |
T2 | VPPAdminTools |
LandMineTrap.Expansion_IsExplosive |
— | DayZ-Expansion-Core ✂ |
Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance |
— | DayZ-Expansion-AI ✂ |
LongHornRecoil.initRecoilParameters |
— | sGunplay ✂ |
M14Recoil.initRecoilParameters |
— | sGunplay ✂ |
M16A2Recoil.initRecoilParameters |
— | sGunplay ✂ |
M4a1Recoil.initRecoilParameters |
— | sGunplay ✂ |
M79Recoil.initRecoilParameters |
— | sGunplay ✂ |
MagnumRecoil.initRecoilParameters |
— | sGunplay ✂ |
MakarovRecoil.initRecoilParameters |
— | sGunplay ✂ |
MaskBase.ConsumeQuantity |
— | DayZ-Expansion-AI (cond) |
Megaphone.OnWorkStart |
— | DayZ-Expansion-Core |
Megaphone.OnWorkStop |
— | DayZ-Expansion-Core |
MetalWire.UpdateAllSelections |
— | DayZ-Expansion-Vehicles |
MiscGameplayFunctions.GetHeadingAngle |
— | DayZ-Expansion-AI ✂ |
MiscGameplayFunctions.GetHeadingVector |
— | DayZ-Expansion-AI ✂ |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionBase.OnInit |
T3 | Dabs Framework |
MissionBase.UpdateDummyScheduler |
— | SFP |
MissionServer.CreateCharacter |
T3 | SFP |
MissionServer.HandleBody |
— | DayZ-Expansion-Core |
MissionServer.InvokeOnDisconnect |
T3 | CF |
MissionServer.OnClientPrepareEvent |
— | CF |
MissionServer.OnUpdate |
T0 | CF |
MissionServer.SyncRespawnModeInfo |
— | DayZ-Expansion-AI (cond) |
MissionServer.TickScheduler |
T0 | DayZ-Expansion-AI ✂ |
MissionServer.eAI_GetPlayers |
— | DayZ-Expansion-AI ✂ |
MkiiRecoil.initRecoilParameters |
— | sGunplay ✂ |
ModItemRegisterCallbacks.RegisterCustom |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
ModifierBase.ResetLastTickTime |
— | DayZ-Expansion-AI |
ModifierBase.Tick |
T0 | DayZ-Expansion-AI (cond) |
ModifiersManager.Init |
— | SFP |
ModifiersManager.OnScheduledTick |
T1 | DayZ-Expansion-AI ✂ |
ModifiersManager.SetModifiers |
— | DayZ-Expansion-AI |
MosinRecoil.initRecoilParameters |
— | sGunplay ✂ |
MosinSawedOffRecoil.initRecoilParameters |
— | sGunplay ✂ |
MotoHelmet_ColorBase.GetEffectWidgetTypes |
— | sVisual ✂ |
MotorbikeScript.CanReceiveAttachment |
T2 | DayZ-Expansion-Vehicles |
MotorbikeScript.CanReleaseAttachment |
T2 | DayZ-Expansion-Vehicles |
MotorbikeScript.DamageCrew |
— | DayZ-Expansion-Vehicles |
MotorbikeScript.DeferredInit |
— | DayZ-Expansion-Core |
MotorbikeScript.EECargoIn |
— | DayZ-Expansion-Core |
MotorbikeScript.EECargoOut |
— | DayZ-Expansion-Core |
MotorbikeScript.EEDelete |
T3 | DayZ-Expansion-Core |
MotorbikeScript.EEHitBy |
T2 | DayZ-Expansion-Core |
MotorbikeScript.EEInit |
T3 | DayZ-Expansion-Core |
MotorbikeScript.EEItemAttached |
T2 | DayZ-Expansion-Vehicles |
MotorbikeScript.EEItemDetached |
T2 | DayZ-Expansion-Vehicles |
MotorbikeScript.EEOnAfterLoad |
T3 | DayZ-Expansion-Vehicles |
MotorbikeScript.EEOnCECreate |
— | DayZ-Expansion-Vehicles |
MotorbikeScript.EEOnDamageCalculated |
— | DayZ-Expansion-Core |
MotorbikeScript.EOnPostSimulate |
T1 | DayZ-Expansion-Vehicles ✂ |
MotorbikeScript.GetMomentum |
— | DayZ-Expansion-Vehicles |
MotorbikeScript.IsInventoryVisible |
T2 | DayZ-Expansion-Vehicles |
MotorbikeScript.NameOverride |
— | DayZ-Expansion-Vehicles ✂ |
MotorbikeScript.OnBeforeEngineStart |
— | DayZ-Expansion-Vehicles |
MotorbikeScript.OnContact |
— | DayZ-Expansion-Vehicles |
MotorbikeScript.OnEngineStart |
— | DayZ-Expansion-Vehicles |
MotorbikeScript.OnEngineStop |
— | DayZ-Expansion-Vehicles |
MotorbikeScript.OnStoreSave |
T3 | CF |
MotorbikeScript.OnUpdate |
T0 | DayZ-Expansion-Vehicles |
MotorbikeScript.SetActions |
T2 | DayZ-Expansion-Core |
Mp133Recoil.initRecoilParameters |
— | sGunplay ✂ |
Mp5kRecoil.initRecoilParameters |
— | sGunplay ✂ |
MushroomBase.EEDelete |
T3 | Terje-Skills |
MushroomBase.IsTerjeClientUpdateRequired |
— | Terje-Skills ✂ |
MushroomBase.OnTerjeClientUpdate |
— | Terje-Skills |
NVGoggles.Expansion_TryTurningOff |
— | DayZ-Expansion-AI ✂ |
NVGoggles.Expansion_TryTurningOn |
— | DayZ-Expansion-AI ✂ |
NVGoggles.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.AddNotification |
— | CF |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
OffroadHatchback.ExpansionGetWheelType |
— | DayZ-Expansion-Vehicles ✂ |
OffroadHatchback.OnDebugSpawn |
— | DayZ-Expansion-Vehicles ✂ |
OpenCan.Do |
— | CookZ (cond) |
OptionsMenuGame.FillTextMap |
— | ViewInventoryAnimation |
P1Recoil.initRecoilParameters |
— | sGunplay ✂ |
PM73RakRecoil.initRecoilParameters |
— | sGunplay ✂ |
PP19Recoil.initRecoilParameters |
— | sGunplay ✂ |
PPERequesterRegistrations.RegisterAdditionalRequesters |
— | SFP |
PPERequester_BurlapSackEffects.OnStart |
— | sVisual |
PPERequester_CameraADS.SetValuesIronsights |
— | sGunplay |
PPERequester_CameraADS.SetValuesOptics |
— | sGunplay |
PPERequester_GenericBlackGlassesBase.OnStart |
— | sVisual |
PPERequester_GlassesAviator.OnStart |
— | sVisual |
PPERequester_GlassesSportBlue.OnStart |
— | sVisual |
PPERequester_GlassesSportGreen.OnStart |
— | sVisual |
PPERequester_GlassesSportOrange.OnStart |
— | sVisual |
PPERequester_TacticalGoggles.OnStart |
— | sVisual |
PPERequester_WeldingMask.OnStart |
— | sVisual |
Paper.OnRPC |
T2 | Zens Notes |
Paper.SetActions |
T2 | Zens Notes |
Pen_ColorBase.SetActions |
T2 | Zens Notes |
PipeWrench.SetActions |
T2 | DayZ-Expansion-Vehicles |
PlayerAgentPool.AddAgent |
— | DayZ-Expansion-Core (cond) |
PlayerBase.AfterStoreLoad |
T3 | DayZ-Expansion-Vehicles |
PlayerBase.CameraHandler |
— | SFP_anim_system (cond) |
PlayerBase.CanClimb |
— | Admirals Diving Mod (cond) |
PlayerBase.CanConsumeStamina |
— | SFP (cond) |
PlayerBase.CanManipulateInventory |
— | Admirals Diving Mod (cond) |
PlayerBase.CanReceiveAttachment |
T2 | Forward Operator Gear (cond) |
PlayerBase.CanReceiveItemIntoCargo |
T2 | Admirals Diving Mod (cond) |
PlayerBase.CanReceiveItemIntoHands |
T2 | Admirals Diving Mod (cond) |
PlayerBase.CanReleaseCargo |
— | Admirals Diving Mod (cond) |
PlayerBase.CanReleaseFromHands |
— | Admirals Diving Mod (cond) |
PlayerBase.CanSwapItemInCargo |
— | Admirals Diving Mod (cond) |
PlayerBase.DepleteStamina |
— | SFP (cond) |
PlayerBase.DepleteStaminaEx |
— | SFP (cond) |
PlayerBase.DropItem |
— | DayZ-Expansion-Core |
PlayerBase.EEItemIntoHands |
T2 | DayZ-Expansion-Core |
PlayerBase.EEOnDamageCalculated |
— | DayZ-Expansion-Vehicles |
PlayerBase.EOnSimulate |
T1 | Admirals Diving Mod ✂ |
PlayerBase.Expansion_HasAdminToolGodMode |
— | DayZ-Expansion-Core ✂ |
PlayerBase.Expansion_HasAdminToolInvisibility |
— | DayZ-Expansion-Core ✂ |
PlayerBase.Expansion_IsHelper |
— | DayZ-Expansion-AI |
PlayerBase.GetActions |
— | Dabs Framework ✂ |
PlayerBase.HeadingModel |
— | DayZ-Expansion-Vehicles |
PlayerBase.IsInVehicle |
— | DayZ-Expansion-AI (cond) |
PlayerBase.IsInventoryVisible |
T2 | DayZ-Expansion-Core |
PlayerBase.IsSwimming |
— | Admirals Diving Mod (cond) |
PlayerBase.OnBleedingBegin |
— | sVisual |
PlayerBase.OnBleedingEnd |
— | sVisual |
PlayerBase.OnBleedingSourceAdded |
— | sVisual |
PlayerBase.OnBleedingSourceRemoved |
— | sVisual |
PlayerBase.OnCommandSwimFinish |
— | DayZ-Expansion-AI |
PlayerBase.OnDisconnect |
— | DayZ-Expansion-Vehicles |
PlayerBase.OnDrawOptics2D |
— | VPPAdminTools (cond) |
PlayerBase.OnEnterZone |
— | DayZ-Expansion-Core ✂ |
PlayerBase.OnExitZone |
— | DayZ-Expansion-Core ✂ |
PlayerBase.OnInputUserDataProcess |
— | ViewInventoryAnimation |
PlayerBase.OnJumpStart |
— | SFP |
PlayerBase.OnLand |
— | DayZ-Expansion-Vehicles |
PlayerBase.OnPhysMove |
— | SFP_anim_system |
PlayerBase.OnReceivedHit |
— | sVisual |
PlayerBase.OnReconnect |
— | DayZ-Expansion-Core |
PlayerBase.OnRestrainChangeClient |
— | DayZ-Expansion-Core |
PlayerBase.OnRestrainStart |
— | DayZ-Expansion-Core |
PlayerBase.OnStepEvent |
— | SFP |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.OnTerjeCharacterLifetimeUpdated |
— | Terje-Skills ✂ |
PlayerBase.OnTerjePlayerKilledEvent |
— | Terje-Skills |
PlayerBase.OnTerjePlayerRespawned |
— | Terje-Skills |
PlayerBase.OnTerjeProfileFirstCreation |
— | Terje-Skills |
PlayerBase.OnTerjeRPC |
— | Terje-Skills |
PlayerBase.OnTerjeRegisterModifiers |
— | Terje-Skills |
PlayerBase.OnVehicleSeatDriverLeft |
— | DayZ-Expansion-Vehicles |
PlayerBase.PhysicalPredictiveDropItem |
— | SFP_anim_system (cond) |
PlayerBase.ProcessWeaponEvent |
— | SFP_anim_system (cond) |
PlayerBase.RegisterTransportHit |
— | DayZ-Expansion-Vehicles (cond) |
PlayerBase.SpawnEntityOnGroundPos |
— | Terje-Skills |
PlayerBase.SwitchItemSelectionTexture |
— | Forward Operator Gear |
PlayerBase.TerjeSendSoundEvent |
— | Terje-Skills |
PlayerBase.TryHideItemInHands |
— | DayZ-Expansion-Vehicles |
PlayerBase.eAI_IsLit |
— | DayZ-Expansion-AI ✂ |
PlayerBase.eAI_SetFactionTypeID |
— | DayZ-Expansion-AI |
PlayerStomach.AddToStomach |
— | Terje-Skills |
PlayerStomach.Update |
— | Terje-Skills |
PluginAdminLog.GetPlayerPrefix |
— | DayZ-Expansion-AI |
PluginAdminLog.OnInit |
T3 | DayZ-Expansion-AI |
PluginDiagMenu.OnRPC |
T2 | Dabs Framework |
PluginDiagMenuClient.OnRPC |
T2 | DayZ-Expansion-AI |
PluginDiagMenuClient.RegisterModdedDiags |
— | Dabs Framework |
PluginManager.RegisterPluginDebug |
— | DayZ-Expansion-Core (cond) |
PluginTerjeScriptableAreas.WriteScriptableAreasWiki |
— | Terje-Skills |
PortableGasLamp.OnWorkStart |
— | DayZ-Expansion-Core |
PortableGasLamp.OnWorkStop |
— | DayZ-Expansion-Core |
PortableGasStove.OnWorkStop |
— | DayZ-Expansion-Core |
PowerGeneratorBase.OnWorkStart |
— | DayZ-Expansion-Core |
PowerGeneratorBase.OnWorkStop |
— | DayZ-Expansion-Core |
PoweredOptic_Base.OnWorkStart |
— | DayZ-Expansion-Core |
PoweredOptic_Base.OnWorkStop |
— | DayZ-Expansion-Core |
PrepareAnimal.GetLengthInSecs |
— | Terje-Skills (cond) |
PrepareAnimal.GetTerjeCraftingTimeModifier |
— | Terje-Skills |
PrepareChicken.Do |
— | Terje-Skills |
PrepareFish.Do |
— | Terje-Skills |
PrepareFish.GetLengthInSecs |
— | Terje-Skills (cond) |
PrepareFish.GetTerjeCraftingTimeModifier |
— | Terje-Skills ✂ |
PrepareFox.Do |
— | Terje-Skills |
PrepareRabbit.Do |
— | Terje-Skills |
QuantityConversions.HasItemQuantity |
— | Mag Obfuscation ✂ |
R12Recoil.initRecoilParameters |
— | sGunplay ✂ |
RadialMenu.GetObjectByDegAngle |
— | SFP_anim_system (cond) |
RadialMenu.HideRadialSelector |
— | SFP_anim_system |
RadialMenu.OnMouseButtonUp |
— | SFP_anim_system (cond) |
RadialMenu.OnWidgetScriptInit |
— | SFP_anim_system |
RadialMenu.Refresh |
— | SFP_anim_system |
RadialMenu.RegisterClass |
— | SFP_anim_system |
RadialMenu.ShowRadialSelector |
— | SFP_anim_system (cond) |
RadialMenu.Update |
— | SFP_anim_system (cond) |
Radio.OnWorkStop |
— | DayZ-Expansion-Core |
Rangefinder.OnWorkStart |
— | DayZ-Expansion-Core |
Rangefinder.OnWorkStop |
— | DayZ-Expansion-Core |
Raycaster.OnWorkStart |
— | DayZ-Expansion-Core |
Raycaster.OnWorkStop |
— | DayZ-Expansion-Core |
Refridgerator.OnWorkStart |
— | DayZ-Expansion-Core |
Refridgerator.OnWorkStop |
— | DayZ-Expansion-Core |
RepeaterRecoil.initRecoilParameters |
— | sGunplay ✂ |
ReplaceAndDestroyLambda.CopyOldPropertiesToNew |
— | DayZ-Expansion-Core |
RightArea.Refresh |
— | Terje-Skills |
RightArea.UpdateInterval |
— | Terje-Skills |
Roadflare.OnWorkStart |
— | DayZ-Expansion-Core |
Roadflare.OnWorkStop |
— | DayZ-Expansion-Core |
Roadflare.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
Ruger1022Recoil.initRecoilParameters |
— | sGunplay ✂ |
SCARHRecoil.initRecoilParameters |
— | sGunplay ✂ |
SKSRecoil.initRecoilParameters |
— | sGunplay ✂ |
SSG82Recoil.initRecoilParameters |
— | sGunplay ✂ |
SV98Recoil.initRecoilParameters |
— | sGunplay ✂ |
ScoutRecoil.initRecoilParameters |
— | sGunplay ✂ |
SeaChest.SetActions |
T2 | DayZ-Expansion-Vehicles |
Sedan_02.ExpansionGetWheelType |
— | DayZ-Expansion-Vehicles ✂ |
Sedan_02.OnDebugSpawn |
— | DayZ-Expansion-Vehicles ✂ |
Sedan_02_Wheel.OnWasDetached |
— | DayZ-Expansion-Vehicles |
SiagaRecoil.initRecoilParameters |
— | sGunplay ✂ |
SmokeGrenadeBase.Expansion_IsExplosive |
— | DayZ-Expansion-Core ✂ |
SmokeGrenadeBase.OnExplode |
— | DayZ-Expansion-Core (cond) |
SmokeGrenadeBase.OnWorkStart |
— | DayZ-Expansion-Core |
SmokeGrenadeBase.OnWorkStop |
— | DayZ-Expansion-Core |
SpookyArea.eAI_IsDangerousToAI |
— | DayZ-Expansion-AI ✂ |
Spotlight.OnWorkStart |
— | DayZ-Expansion-Core |
Spotlight.OnWorkStop |
— | DayZ-Expansion-Core |
StaminaConsumers.HasEnoughStaminaFor |
— | Terje-Skills |
StaminaConsumers.HasEnoughStaminaToStart |
— | Terje-Skills |
StaminaHandler.CheckStaminaState |
— | sVisual |
StaminaHandler.DepleteStaminaEx |
— | DayZ-Expansion-AI (cond) |
StaminaHandler.Init |
— | SFP |
StaminaHandler.RecalculateStaminaCap |
— | SFP |
StaminaHandler.RegisterStaminaConsumers |
— | Terje-Skills |
StaminaHandler.RegisterStaminaModifiers |
— | Terje-Skills |
StaminaHandler.SetCooldown |
— | Terje-Skills |
StaminaModifier.GetMaxValue |
— | Terje-Skills |
StaminaModifier.GetMinValue |
— | Terje-Skills |
StunBaton.OnWorkStart |
— | DayZ-Expansion-Core |
StunBaton.OnWorkStop |
— | DayZ-Expansion-Core |
SurvivorBase.CanJump |
— | VPPAdminTools |
SurvivorBase.EOnFrame |
T1 | VPPAdminTools ✂ |
SurvivorBase.EOnPostFrame |
T1 | VPPAdminTools |
SvdRecoil.initRecoilParameters |
— | sGunplay ✂ |
SwapOldAndNewMagazine.OnEntry |
— | DayZ-Expansion-AI (cond) |
SyncEvents.SendPlayerList |
— | DayZ-Expansion-Core ✂ |
TLRLight.OnWorkStart |
— | DayZ-Expansion-Core |
TLRLight.OnWorkStop |
— | DayZ-Expansion-Core |
TLRLight.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
TabberUI.AddTab |
— | DayZ-Expansion-Core ✂ |
TerjeAdmintoolSupport.OnInit |
T3 | Terje-Skills |
TerjeBookBase.DescriptionOverride |
— | Terje-Skills (cond) |
TerjeBookBase.SetActions |
T2 | Terje-Skills |
TerjePerkCfg.OnInit |
T3 | Terje-Skills |
TerjePlayerProfile.OnInit |
T3 | Terje-Skills |
TerjePlayerSkillsAccessor.AddPerkLevel |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.AddSkillExperience |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.GetPerkLevel |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.GetPerkStatus |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.GetPerkValue |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.GetSkillExperience |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.GetSkillLevel |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.GetSkillModifierValue |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.GetSkillPerkPoints |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.IsPerkRegistered |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.ResetAll |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.ResetAllSkillPerks |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.ResetSkill |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.SetPerkLevel |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.SetSkillLevel |
— | Terje-Skills ✂ |
TerjeSettingsCollection.AfterServerSettingsLoaded |
— | Terje-Skills |
TerjeSettingsCollection.OnInit |
T3 | Terje-Skills |
TerjeSkillCfg.OnInit |
T3 | Terje-Skills |
TerjeSkillModifierCfg.OnInit |
T3 | Terje-Skills |
TerjeSkillsCraftingHelper.CanDoCraftPerkRequired |
— | Terje-Skills |
TerjeSkillsCraftingHelper.DoCraftPerkRequired |
— | Terje-Skills |
TerjeSkillsRegistry.HasSkillsMod |
— | Terje-Skills ✂ |
TerjeSkillsRegistry.OnInit |
T3 | Terje-Skills |
ThermalBiasHandler.OnStoreLoad |
T3 | DayZ-Expansion-Core (cond) |
ThirstMdfr.GetTerjeHealthDammageModifier |
— | Terje-Skills |
ThirstMdfr.GetTerjeMetabolicSpeedModifier |
— | Terje-Skills |
Torch.OnWorkStart |
— | DayZ-Expansion-Core |
Torch.OnWorkStop |
— | DayZ-Expansion-Core |
TransmitterBase.OnWorkStart |
— | DayZ-Expansion-Core |
TransmitterBase.OnWorkStop |
— | DayZ-Expansion-Core |
TrapBase.CreateTargetInformation |
— | DayZ-Expansion-AI ✂ |
TrapBase.EEHitBy |
T2 | DayZ-Expansion-AI |
TrapBase.Expansion_IsDanger |
— | DayZ-Expansion-Core ✂ |
TrapBase.OnPlacementComplete |
— | VPPAdminTools |
TrapSpawnBase.SetCanCatch |
— | Terje-Skills |
TrapSpawnBase.SetupTrapPlayer |
— | Terje-Skills |
TripwireTrap.Expansion_GetAmmoTypes |
— | DayZ-Expansion-Core ✂ |
TripwireTrap.Expansion_IsExplosive |
— | DayZ-Expansion-Core ✂ |
TripwireTrap.Expansion_IsMechanicalTrap |
— | DayZ-Expansion-Core ✂ |
TripwireTrap.OnInventoryEnter |
T2 | DayZ-Expansion-Core |
Truck_01_Base.ExpansionGetWheelType |
— | DayZ-Expansion-Vehicles ✂ |
Truck_01_Wheel.OnWasDetached |
— | DayZ-Expansion-Vehicles |
Truck_01_WheelDouble.OnWasDetached |
— | DayZ-Expansion-Vehicles |
Ump45Recoil.initRecoilParameters |
— | sGunplay ✂ |
UndergroundStash.AfterStoreLoad |
T3 | Terje-Skills |
UndergroundStash.InitItemVariables |
— | Terje-Skills |
UndergroundStash.OnTerjeStoreLoad |
— | Terje-Skills |
UndergroundStash.OnTerjeStoreSave |
— | Terje-Skills |
UndergroundStash.OnVariablesSynchronized |
T2 | Terje-Skills |
UniversalLight.OnWorkStart |
— | DayZ-Expansion-Core |
UniversalLight.OnWorkStop |
— | DayZ-Expansion-Core |
UniversalLight.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
VPPAdminHud.DefineButtons |
— | VPPAdminTools |
VPPContextActionManager.RegisterActions |
— | VPPAdminTools |
VPPContextActionManager.RegisterProviders |
— | VPPAdminTools |
VSSRecoil.initRecoilParameters |
— | sGunplay ✂ |
VehicleContactData.SetData |
— | DayZ-Expansion-Vehicles |
VehicleLightsComponent.EnableLight |
— | DayZ-Expansion-Vehicles (cond) |
VehicleLightsComponent.SetSelectionMaterial |
— | DayZ-Expansion-Vehicles (cond) |
VicinityItemManager.AddVicinityItems |
— | DayZ-Expansion-Core |
VicinityItemManager.RefreshVicinityItems |
— | ViewInventoryAnimation ✂ |
VirtualHud.SendRPC |
— | DayZ-Expansion-AI (cond) |
VomitSymptom.OnAnimationStart |
— | DayZ-Expansion-AI |
WeaponAttachMagazine.OnEntry |
— | DayZ-Expansion-AI (cond) |
WeaponFSM.ValidateAndRepairHelper |
— | DayZ-Expansion-Core ✂ |
WeaponFire.OnEntry |
— | DayZ-Expansion-AI (cond) |
WeaponFireAndChamberNext.OnUpdate |
T0 | DayZ-Expansion-AI (cond) |
WeaponFireMultiMuzzle.OnEntry |
— | DayZ-Expansion-AI (cond) |
WeaponFireToJam.OnEntry |
— | DayZ-Expansion-AI (cond) |
WeaponFireWithEject.OnEntry |
— | DayZ-Expansion-AI (cond) |
WeaponStableState.SyncAnimState |
— | DayZ-Expansion-Core (cond) |
WeaponStartAction.eAI_Vanilla_OnEntry |
— | DayZ-Expansion-AI |
WeaponUnjamming_Start.OnUpdate |
T0 | DayZ-Expansion-AI (cond) |
Weapon_Base.AfterStoreLoad |
T3 | DayZ-Expansion-Core |
Weapon_Base.EEItemAttached |
T2 | DayZ-Expansion-Core |
Weapon_Base.EEItemDetached |
T2 | DayZ-Expansion-Core |
Weapon_Base.EEParentedFrom |
— | DayZ-Expansion-AI |
Weapon_Base.EEParentedTo |
— | DayZ-Expansion-AI |
Weapon_Base.Expansion_GetAnyLightOrNVG |
— | DayZ-Expansion-AI ✂ |
Weapon_Base.Expansion_GetDPS |
— | DayZ-Expansion-Core ✂ |
Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG |
— | DayZ-Expansion-AI ✂ |
Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG |
— | DayZ-Expansion-AI ✂ |
Weapon_Base.LiftWeaponRaycastResultCheck |
— | Admirals Diving Mod (cond) |
Weapon_Base.OnFireModeChange |
— | DayZ-Expansion-Core |
Weapon_Base.OnVariablesSynchronized |
T2 | DayZ-Expansion-Core |
Weapon_Base.ProcessWeaponAbortEvent |
— | DayZ-Expansion-AI (cond) |
Weapon_Base.ProcessWeaponEvent |
— | DayZ-Expansion-AI (cond) |
Weapon_Base.eAI_IsSilent |
— | DayZ-Expansion-AI ✂ |
Winchester70Recoil.initRecoilParameters |
— | sGunplay ✂ |
WoodBase.OnTreeCutDown |
— | DayZ-Expansion-Vehicles |
WoodenCrate.SetActions |
T2 | DayZ-Expansion-Vehicles |
WorldData.UpdateBaseEnvTemperature |
— | DayZ-Expansion-AI |
Wreck_Mi8_Crashed.AfterStoreLoad |
T3 | DayZ-Expansion-AI |
Wreck_Mi8_Crashed.EEOnCECreate |
— | DayZ-Expansion-AI |
Wreck_SantasSleigh.AfterStoreLoad |
T3 | DayZ-Expansion-AI |
Wreck_SantasSleigh.EEOnCECreate |
— | DayZ-Expansion-AI |
Wreck_UH1Y.AfterStoreLoad |
T3 | DayZ-Expansion-AI |
Wreck_UH1Y.EEOnCECreate |
— | DayZ-Expansion-AI |
XmasLights.OnWorkStart |
— | DayZ-Expansion-Core |
XmasLights.OnWorkStop |
— | DayZ-Expansion-Core |
ZenConfigRegister.RegisterPreload |
— | Zens Notes |
ZmbM_Gamedev_Base.HandleMindStateChange |
— | DayZ-Expansion-AI |
ZombieBase.AfterStoreLoad |
T3 | DayZ-Expansion-Core |
ZombieBase.ChaseAttackLogic |
— | DayZ-Expansion-AI (cond) |
ZombieBase.EEDelete |
T3 | SFP |
ZombieBase.EEHealthLevelChanged |
T2 | DayZ-Expansion-AI |
ZombieBase.EOnContact |
— | DayZ-Expansion-AI ✂ |
ZombieBase.FightAttackLogic |
— | DayZ-Expansion-AI (cond) |
ZombieBase.NameOverride |
— | DayZ-Expansion-Core (cond) |
ZombieBase.OnRPC |
T2 | SFP |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
81 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.