← modperf

Stack composer

Started from [UA] Patriot Ukraine Reborn II [PVE]: the 52 mods it publishes to the Steam server browser (as of 2026-10-21), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 Ear-Plugs
  4. 4 VPPAdminTools
  5. 5 MMG - Mightys Military Gear
  6. 6 gebsfish
  7. 7 LoftDModGR Clothes Pack
  8. 8 CannabisPlus
  9. 9 RaG_Cabin not analyzed
  10. 10 Animal-Pack
  11. 11 Mega Collectables not analyzed
  12. 12 RaG_BaseItems
  13. 13 DayZ-Expansion-Core
  14. 14 DayZ-Expansion-Navigation
  15. 15 DayZ-Expansion-AI
  16. 16 Survivor Animations
  17. 17 DayZ-Expansion-Quests
  18. 18 DayZ-Expansion-Market
  19. 19 DayZ Editor Loader
  20. 20 DayZ-Bicycle
  21. 21 LightObjects
  22. 22 BuilderItems
  23. 23 RedFalcon Watercraft
  24. 24 DayZ-Expansion-Chat
  25. 25 BodyBags
  26. 26 GoldSNAFUWeapons not analyzed
  27. 27 DayZ-Expansion-Hardline
  28. 28 BaseBuildingPlus
  29. 29 eAutoRUN not analyzed
  30. 30 SNAFU Weapons
  31. 31 Ukraine Pack Mod not analyzed
  32. 32 BBPItemPack
  33. 33 FlipTransport
  34. 34 Blacks BBP Interior not analyzed
  35. 35 MoonShining not analyzed
  36. 36 Forward Operator Gear
  37. 37 NamantHs Moonshining Expansion not analyzed
  38. 38 SPBuilding - Nuclear reactor coolant, walls, platforms
  39. 39 DudeWheresMyCar
  40. 40 MuchStuffPack
  41. 41 DayZ-Expansion-Name-Tags
  42. 42 Flickering _StreetLights not analyzed
  43. 43 Allow Cargo [Updated] (RELIFE) not analyzed
  44. 44 Paragon Arsenal
  45. 45 RaG_Core
  46. 46 RaG_BeeHive
  47. 47 AgricultureCore
  48. 48 Reborn_Gameplay not analyzed
  49. 49 SHLM UA PATRIOT REBORN not analyzed
  50. 50 MuchFramework
  51. 51 Reborn Cars not analyzed
  52. 52 BLR Portable Houses Upgraded not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

14 of 52 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 8 below.

Mods silencing mods
18 conflicts

Across 179 server-side methods hooked by two or more mods. 2 more on client-only UI classes, listed separately.

Structural load
0.48% of a frame at 100 players

4.829 ms per second, all 38 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

18 methods across 8 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 1CF13DayZ-Expansion-Core15DayZ-Expansion-AI25BodyBags28BaseBuildingPlus45RaG_Core all
12RaG_BaseItems 1RaG_BaseItems silences DayZ-Expansion-Core
1 method: 1 check
1RaG_BaseItems silences BodyBags
1 method: 1 check
2
13DayZ-Expansion-Core 1DayZ-Expansion-Core silences CF
1 method: 1 value
1
27DayZ-Expansion-Hardline 1DayZ-Expansion-Hardline silences DayZ-Expansion-AI
1 method: 1 value
1
32BBPItemPack 2BBPItemPack silences DayZ-Expansion-Core
2 methods: 2 checks
5BBPItemPack silences BaseBuildingPlus
5 methods: 2 events, 2 checks, 1 value
7
50MuchFramework 4MuchFramework silences DayZ-Expansion-Core
4 methods: 4 checks
3MuchFramework silences RaG_Core
3 methods: 3 checks
7
all 171153 18
9RaG_Cabin Not analyzed, so what it silences is unknown. Queue it in the list above.
11Mega Collectables Not analyzed, so what it silences is unknown. Queue it in the list above.
26GoldSNAFUWeapons Not analyzed, so what it silences is unknown. Queue it in the list above.
29eAutoRUN Not analyzed, so what it silences is unknown. Queue it in the list above.
31Ukraine Pack Mod Not analyzed, so what it silences is unknown. Queue it in the list above.
34Blacks BBP Interior Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 8 more mods not analyzed yet.

The 8 pairs, largest first# ·

BBPItemPacksilencesBaseBuildingPlus5 methods
Hologram.AddProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:160 Hologram.SubtractProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:165 Construction.CanBuildPart check BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Overrides\Construction.c:3 DeCraftWoodenCrate.CanDo check BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Recipes\DeCraftWoodenCrate.c:3 Hologram.GetProjectionRotation value BaseBuildingPlus's value here is replaced. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:155
MuchFrameworksilencesDayZ-Expansion-Core4 methods
Clothing.CanLoadItemIntoCargoClothingConditions check DayZ-Expansion-Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:34 Clothing.CanReceiveItemIntoCargoClothingConditions check DayZ-Expansion-Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:27 ItemBase.CanLoadAttachment check DayZ-Expansion-Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\ItemBase.c:23 ItemBase.CanReceiveAttachment check · T2 Vanilla's attachment rules and earlier mods' vetoes on this item are skipped. 0_InventoryFixSolo.pbo::scripts\4_World\ItemBase.c:3
MuchFrameworksilencesRaG_Core3 methods
Clothing.CanLoadItemIntoCargoClothingConditions check RaG_Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:34 Clothing.CanPutInCargoClothingConditions check RaG_Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:3 Clothing.CanReceiveItemIntoCargoClothingConditions check RaG_Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:27
BBPItemPacksilencesDayZ-Expansion-Core2 methods
ActionFoldBaseBuildingObject.ActionCondition check · T2 DayZ-Expansion-Core's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Actions\Vanilla\ActionFoldBaseBuildingObject.c:8 Construction.CanBuildPart check DayZ-Expansion-Core's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Overrides\Construction.c:3
DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
DayZ-Expansion-HardlinesilencesDayZ-Expansion-AI1 method
JMPlayerModule.GetRPCMax value DayZ-Expansion-AI's value here is replaced. hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\COT\JMPlayerModule.c:21
RaG_BaseItemssilencesBodyBags1 method
PlantMaterial.CanPutAsAttachment check BodyBags's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
RaG_BaseItemssilencesDayZ-Expansion-Core1 method
PlantMaterial.CanPutAsAttachment check DayZ-Expansion-Core's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
2 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences CF
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences Dabs Framework

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZPlayerImplement.CommandHandler
about 30× per player per second
DayZ-Expansion-AI then DayZ-Expansion-Core then vanilla
PlayerBase.CommandHandler
about 30× per player per second
Survivor Animations then VPPAdminTools RPC send then vanilla
DayZGame.OnUpdate
every server frame
DayZ-Expansion-AI then DayZ-Expansion-Core sometimes stops here then VPPAdminTools then CF then vanilla
AnimalBase.CommandHandler
every frame, per active instance
DayZ-Expansion-AI then DayZ-Expansion-Core then vanilla
MissionServer.OnUpdate
every server frame
Survivor Animations then CF then vanilla
ZombieBase.CommandHandler
every frame, per active instance
DayZ-Expansion-AI then DayZ-Expansion-Core then vanilla
PlayerBase.EEItemAttached
every inventory move
RaG_BeeHive then MuchStuffPack then Forward Operator Gear then LoftDModGR Clothes Pack then vanilla
PlayerBase.EEItemDetached
every inventory move
RaG_BeeHive then MuchStuffPack then Forward Operator Gear then LoftDModGR Clothes Pack then vanilla
ItemBase.EEItemLocationChanged
every inventory move
DayZ-Bicycle timer then DayZ-Expansion-Market sometimes stops here then DayZ-Expansion-AI then vanilla
ItemBase.OnInventoryEnter
every inventory move
RaG_Core then DayZ-Expansion-Quests timer then DayZ-Expansion-AI then vanilla
ItemBase.OnInventoryExit
every inventory move
RaG_Core then DayZ-Expansion-Quests then DayZ-Expansion-AI then vanilla
TripwireTrap.EEItemAttached
every inventory move
DayZ-Expansion-AI then DayZ-Expansion-Core then vanilla

Stall risks#

8 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
DayZ-Expansion-Core
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
DayZ-Expansion-AI
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660
DayZ-Expansion-AI
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115
DayZ-Bicycle
ItemBase.EEItemLocationChanged
every inventory move
Timer created inside a hot hook heuristic
Bicycle.pbo::scripts\4_World\entities\core\ItemBase.c:4

Everything else#

All 179 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Core ✂ → RaG_Core (cond) → MuchFramework ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Core ✂ → RaG_Core (cond) → MuchFramework ✂
Construction.CanBuildPart — vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond) → BBPItemPack ✂
ActionFoldBaseBuildingObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → BBPItemPack ✂
Clothing.CanPutInCargoClothingConditions — vanilla → RaG_Core (cond) → MuchFramework ✂
DeCraftWoodenCrate.CanDo — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.AddProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.GetProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.SubtractProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
ItemBase.CanLoadAttachment — vanilla → DayZ-Expansion-Core ✂ → MuchFramework ✂
ItemBase.CanReceiveAttachment T2 vanilla → DayZ-Expansion-Core (cond) → MuchFramework ✂
JMPlayerModule.GetRPCMax — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Hardline ✂
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Core ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → VPPAdminTools → MMG - Mightys Military Gear → gebsfish → CannabisPlus → RaG_BaseItems → DayZ-Expansion-Core → DayZ-Expansion-AI → Survivor Animations → DayZ-Expansion-Quests → DayZ-Expansion-Market → DayZ-Bicycle → RedFalcon Watercraft → BaseBuildingPlus → SNAFU Weapons → BBPItemPack → FlipTransport → Forward Operator Gear → MuchStuffPack → RaG_Core → RaG_BeeHive → AgricultureCore → MuchFramework
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → gebsfish → LoftDModGR Clothes Pack → CannabisPlus → RaG_BaseItems → DayZ-Expansion-Core → DayZ-Expansion-Navigation → DayZ-Expansion-Market → BaseBuildingPlus → SNAFU Weapons → BBPItemPack → Forward Operator Gear → MuchStuffPack → Paragon Arsenal → RaG_BeeHive
PlayerBase.SetActions T2 vanilla → VPPAdminTools → MMG - Mightys Military Gear → gebsfish → RaG_BaseItems → DayZ-Expansion-Core → DayZ-Expansion-AI → Survivor Animations → DayZ-Expansion-Quests → DayZ-Expansion-Market → RedFalcon Watercraft → BaseBuildingPlus → BBPItemPack → MuchStuffPack → MuchFramework
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → MMG - Mightys Military Gear → gebsfish → LoftDModGR Clothes Pack → RaG_BaseItems → DayZ-Expansion-Core → DayZ-Expansion-Quests → DayZ-Bicycle → BBPItemPack → FlipTransport → Forward Operator Gear → MuchStuffPack → RaG_BeeHive
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → LoftDModGR Clothes Pack → CannabisPlus → RaG_BaseItems → DayZ-Expansion-Core → DayZ-Expansion-Quests → DayZ-Bicycle → BodyBags → MuchStuffPack → RaG_BeeHive → AgricultureCore → MuchFramework
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → gebsfish → CannabisPlus → RaG_BaseItems → BaseBuildingPlus → FlipTransport → DudeWheresMyCar → RaG_BeeHive → AgricultureCore
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-AI → BaseBuildingPlus → BBPItemPack → DudeWheresMyCar → RaG_Core → MuchFramework
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → CannabisPlus → DayZ-Expansion-Core → DayZ-Expansion-Navigation → DayZ-Expansion-AI → DayZ-Expansion-Quests → BodyBags → DayZ-Expansion-Hardline → AgricultureCore
ExpansionSettings.Init — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Navigation → DayZ-Expansion-AI → DayZ-Expansion-Quests → DayZ-Expansion-Market → DayZ-Expansion-Chat → DayZ-Expansion-Hardline → DayZ-Expansion-Name-Tags
PluginRecipesManager.RegisterRecipies — vanilla → gebsfish → CannabisPlus → RaG_BaseItems → BaseBuildingPlus → BBPItemPack → MuchStuffPack → RaG_BeeHive → AgricultureCore
PlayerBase.Init — vanilla → VPPAdminTools → DayZ-Expansion-AI → Survivor Animations → DayZ-Expansion-Hardline → BaseBuildingPlus → BBPItemPack → AgricultureCore
Hologram.EvaluateCollision — vanilla → gebsfish → DayZ-Bicycle (cond) → BaseBuildingPlus (cond) → MuchStuffPack (cond) → RaG_Core (cond) → MuchFramework (cond)
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → VPPAdminTools → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ Editor Loader
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → VPPAdminTools → DayZ-Expansion-Core → DayZ-Expansion-AI → RaG_Core
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → VPPAdminTools (cond) → DayZ-Expansion-Core (cond) → FlipTransport
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → DayZ-Expansion-Navigation (cond) → DayZ-Expansion-Chat (cond) → BaseBuildingPlus → MuchFramework
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools → DayZ-Expansion-Core → DayZ-Expansion-AI → RaG_Core
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → BaseBuildingPlus → BBPItemPack → RaG_Core → MuchFramework
AnimalBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests → DayZ-Expansion-Hardline
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI
Hologram.GetProjectionEntityPosition — vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond) → RaG_Core (cond) → MuchFramework (cond)
MissionServer.OnEvent — vanilla → CF → VPPAdminTools → DayZ-Expansion-Core → BodyBags
PlayerBase.EEItemAttached T2 vanilla → LoftDModGR Clothes Pack → Forward Operator Gear → MuchStuffPack → RaG_BeeHive
PlayerBase.EEItemDetached T2 vanilla → LoftDModGR Clothes Pack → Forward Operator Gear → MuchStuffPack → RaG_BeeHive
PluginManager.Init — vanilla → Dabs Framework → VPPAdminTools → RaG_Core → MuchFramework
ZombieBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests → DayZ-Expansion-Hardline
ActionCoverHeadTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond) → DayZ-Expansion-Market (cond)
ActionForceConsume.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests (cond) → DayZ-Expansion-Market (cond)
ActionForceConsumeSingle.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests (cond) → DayZ-Expansion-Market (cond)
ActionGagTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond) → DayZ-Expansion-Market (cond)
ActionHandcuffTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond) → DayZ-Expansion-Market (cond)
ActionInjectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests (cond) → DayZ-Expansion-Market (cond)
ActionRestrainTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond) → DayZ-Expansion-Market (cond)
ActionShaveTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond) → DayZ-Expansion-Market (cond)
ActionTogglePlaceObject.ActionCondition T2 vanilla → CannabisPlus (cond) → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond)
AnimalBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests
AreaExposureMdfr.OnActivate — vanilla → VPPAdminTools (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools → gebsfish
Edible_Base.ProcessDecay — vanilla → gebsfish → RaG_Core → MuchFramework
Hammer.SetActions T2 vanilla → RaG_BaseItems → RaG_Core → MuchFramework
Hologram.SetProjectionOrientation — vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond) → RaG_Core
ItemBase.EEItemLocationChanged T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Market (cond) → DayZ-Bicycle
ItemBase.OnInventoryEnter T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Quests → RaG_Core
ItemBase.OnInventoryExit T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Quests → RaG_Core
ItemBase.SetActions T2 vanilla → DayZ-Expansion-Quests → BaseBuildingPlus → RaG_Core
MissionServer.OnMissionLoaded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-AI
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → SNAFU Weapons → Paragon Arsenal
PlayerBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Hardline → DudeWheresMyCar
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → DayZ-Expansion-AI (cond) → DayZ-Bicycle (cond)
PluginRecipesManagerBase.RegisterRecipies — vanilla → LoftDModGR Clothes Pack → SNAFU Weapons → Forward Operator Gear
ZombieBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests
ActionAttachToConstruction.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → RaG_Core (cond)
ActionBase.OnEnd — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ActionBase.OnStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ActionBuildPart.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond)
ActionBuildPart.OnFinishProgressServer — vanilla → BaseBuildingPlus (cond) → BBPItemPack
ActionBuildPartCB.CreateActionComponent — vanilla → BaseBuildingPlus ✂ → BBPItemPack (cond)
ActionCollectBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ActionCollectSampleTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ActionContinuousBase.OnFinishProgress — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ActionCreateIndoorFireplace.ActionCondition T2 vanilla → MuchStuffPack (cond) → RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — vanilla → MuchStuffPack (cond) → RaG_Core (cond)
ActionDefibrilateTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ActionDeployObject.OnEndServer — vanilla → CannabisPlus (cond) → BBPItemPack (cond)
ActionDestroyPart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 vanilla → DayZ-Bicycle → BaseBuildingPlus (cond)
ActionDisinfectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Quests (cond) → DayZ-Expansion-Market (cond)
ActionDismantlePart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond)
ActionGetInTransport.ActionCondition T2 vanilla → gebsfish (cond) → DayZ-Bicycle (cond)
ActionGetOutTransport.OnStartServer — vanilla → DudeWheresMyCar → RaG_Core
ActionGetOutTransport.ProcessGetOutTransportActionData — vanilla → DayZ-Expansion-AI → RedFalcon Watercraft (cond)
ActionGiveBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ActionLightItemOnFire.ActionCondition T2 vanilla → RaG_BaseItems (cond) → RaG_BeeHive (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 vanilla → DayZ-Bicycle → BaseBuildingPlus (cond)
ActionPlaceFireplaceIndoor.ActionCondition T2 vanilla → MuchStuffPack (cond) → RaG_Core (cond)
ActionPushCar.ActionCondition T2 vanilla → DayZ-Bicycle (cond) → FlipTransport
ActionPushObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → FlipTransport
ActionRepairPart.RepairCondition — vanilla → DayZ-Expansion-Core → RaG_Core (cond)
ActionUnmountBarbedWire.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond)
AnimalBase.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
AnimalBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
AnimalBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI (cond)
AnimalBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
BoatScript.SetActions T2 vanilla → gebsfish → FlipTransport
BuildingBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
CarScript.EEHitBy T2 vanilla → DayZ-Expansion-AI → RaG_Core
CarScript.OnInput — vanilla → DayZ-Expansion-AI → FlipTransport
CarScript.SetActions T2 vanilla → gebsfish → FlipTransport
DayZExpansion.OnLoaded — vanilla → DayZ-Expansion-Navigation → DayZ-Expansion-Market
DayZGame.CloseCombatEffects — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZGame.FirearmEffects — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZPlayerImplement.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplement.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplement.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplement.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplement.ModCommandHandlerInside — vanilla → VPPAdminTools → DayZ-Bicycle
DayZPlayerImplement.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI
Edible_Base.EEInit T3 vanilla → gebsfish → MuchFramework
EmoteConstructor.RegisterEmotes — vanilla → Dabs Framework → Survivor Animations
EmoteManager.PlayEmote — vanilla → DayZ-Expansion-Core → Survivor Animations (cond)
ExpansionP2PMarketModule.CheckCanUseTrader — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Hardline
GesturesMenu.GetGestureItems — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.OnMenuRelease — vanilla → Dabs Framework → Survivor Animations
Hologram.GetProjectionName — vanilla → RaG_Core (cond) → MuchFramework (cond)
Hologram.ProjectionBasedOnParent — vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond)
Hologram.RefreshVisual — vanilla → RaG_Core (cond) → MuchFramework (cond)
Hologram.SetProjectionPosition — vanilla → RaG_Core → MuchFramework (cond)
Hologram.UpdateHologram — vanilla → gebsfish (cond) → MuchFramework
ItemBase.CanBeCombined — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ItemBase.CanBeSplit — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ItemBase.CanPutAsAttachment — vanilla → DayZ-Expansion-Core (cond) → BodyBags (cond)
ItemBase.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Quests
ItemBase.EEHitBy T2 vanilla → DayZ-Expansion-AI → RaG_Core
ItemBase.OnQuantityChanged — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Quests
ItemBase.OnRightClick — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
JMModuleConstructor.RegisterModules — vanilla → DayZ-Expansion-Core → FlipTransport
JMPlayerForm.Click_ApplyStats — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline
JMPlayerForm.InitActionWidgetsStats — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline
JMPlayerForm.OnClientPermissionsUpdated — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline
JMPlayerForm.RefreshStats — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline
JMPlayerInstance.OnReceiveStatus — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline
JMPlayerInstance.OnRecieveHealth — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline
JMPlayerInstance.OnSendHealth — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline
JMPlayerInstance.OnSendStatus — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline
JMPlayerInstance.Update — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline
JMPlayerModule.OnRPC T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline
MissionBase.OnInit T3 vanilla → Dabs Framework → gebsfish
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientPrepareEvent — vanilla → CF → gebsfish
MissionServer.OnClientReadyEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnUpdate T0 vanilla → CF → Survivor Animations
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → SNAFU Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → SNAFU Weapons
MotorbikeScript.OnCEIterate — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Core
PlantBase.Init — vanilla → CannabisPlus → AgricultureCore (cond)
PlayerBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DudeWheresMyCar
PlayerBase.CommandHandler T1 vanilla → VPPAdminTools → Survivor Animations
PlayerBase.OnConnect — vanilla → VPPAdminTools → DayZ-Expansion-Core
PlayerBase.OnPlayerLoaded — vanilla → LoftDModGR Clothes Pack → AgricultureCore
PlayerBase.OnSelectPlayer — vanilla → CF → DayZ-Expansion-AI
PlayerBase.OnVehicleSeatDriverEnter — vanilla → DayZ-Expansion-Core → DayZ-Bicycle
PlayerBase.RegisterTransportHit — vanilla → DayZ-Bicycle (cond) → RedFalcon Watercraft (cond)
Pliers.SetActions T2 vanilla → RaG_Core → MuchFramework
PluginAdminLog.PlayerHitBy — vanilla → VPPAdminTools (cond) → DayZ-Expansion-AI (cond)
PluginAdminLog.PlayerKilled — vanilla → VPPAdminTools (cond) → DayZ-Expansion-AI (cond)
Screwdriver.SetActions T2 vanilla → RaG_Core → MuchFramework
SledgeHammer.SetActions T2 vanilla → BBPItemPack → RaG_BeeHive
Stone.SetActions T2 vanilla → BaseBuildingPlus → BBPItemPack
TransferValues.SendValue — vanilla → VPPAdminTools → DayZ-Expansion-AI (cond)
TripwireTrap.EEItemAttached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
TripwireTrap.EEItemDetached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
VPPAdminHud.DefineButtons — vanilla → VPPAdminTools → FlipTransport
VicinityItemManager.IsObstructed — vanilla → BaseBuildingPlus (cond) → MuchStuffPack (cond)
Weapon_Base.EEFired — vanilla → VPPAdminTools → DayZ-Expansion-AI
Wrench.SetActions T2 vanilla → DayZ-Bicycle → FlipTransport
ZombieBase.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ZombieBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ZombieBase.FightAttackLogic — vanilla → DayZ-Expansion-AI (cond) → DayZ-Bicycle (cond)
ZombieBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI (cond)
ZombieBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
812 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
ActionActivateTrap.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionArmExplosive.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachExplosivesTrigger.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionBase.OnEndInput — DayZ-Expansion-Core
ActionBase.OnEndRequest — DayZ-Expansion-Core
ActionBase.OnUpdate T0 DayZ-Expansion-Core
ActionBuildPart.GetAdminLogMessage — BaseBuildingPlus ✂
ActionBuildPart.OnActionInfoUpdate — BaseBuildingPlus (cond)
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionCarHornLong.ActionCondition T2 DayZ-Bicycle (cond)
ActionCarHornShort.ActionCondition T2 DayZ-Bicycle (cond)
ActionCheckPulseTarget.ActionCondition T2 DayZ-Expansion-Core
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseDoors.OnEndServer — DayZ-Expansion-AI
ActionCloseFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionCloseFence.OnEndServer — DayZ-Expansion-AI
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectBloodTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionCollectSampleTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionCombinationLockUnlock.ActionCondition T2 DayZ-Bicycle
ActionConsume.ActionCondition T2 DayZ-Expansion-Quests (cond)
ActionConsumeSingle.ActionCondition T2 DayZ-Expansion-Quests (cond)
ActionContinuousBase.OnEndAnimationLoop — DayZ-Expansion-Core
ActionContinuousBase.OnStartAnimationLoop — DayZ-Expansion-Core
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionCreateIndoorOven.ActionCondition T2 MuchStuffPack (cond)
ActionDefibrilateTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionDeployObject.ActionCondition T2 BBPItemPack (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.MoveEntityToFinalPosition — BBPItemPack (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDeployObject.OnStartServer — DayZ-Expansion-AI
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDigInStash.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionDigWorms.OnFinishProgressServer — gebsfish ✂
ActionDismantlePart.DismantleCondition — DayZ-Expansion-Core (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDrainLiquid.ActionCondition T2 MuchStuffPack (cond)
ActionDropItem.OnExecuteServer — RaG_Core
ActionEmptyMagazine.OnEndServer — DayZ-Expansion-Quests
ActionEmptyMagazine.OnStartServer — DayZ-Expansion-Quests
ActionFillBottleBaseCB.CreateActionComponent — MuchStuffPack
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFishingNew.ComposeLocalContextData — gebsfish
ActionFishingNew.HandleReciveData — gebsfish
ActionFishingNew.OnEnd — gebsfish
ActionFishingNew.ReadFromContext — gebsfish
ActionFishingNew.SetupAction — gebsfish (cond)
ActionFishingNew.TrySpawnCatch — gebsfish
ActionFishingNew.WriteToContext — gebsfish
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionFoldObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionGetInTransport.OnEndServer — RaG_Core
ActionGetOutTransport.OnStart — RedFalcon Watercraft
ActionGiveBloodTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLoadMagazine.OnEndServer — DayZ-Expansion-Quests
ActionLoadMagazine.OnStartServer — DayZ-Expansion-Quests
ActionLoadMagazineQuick.OnEndServer — DayZ-Expansion-Quests
ActionLoadMagazineQuick.OnStartServer — DayZ-Expansion-Quests
ActionLockDoors.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionManagerServer.StartDeliveredAction — RedFalcon Watercraft
ActionMineTree.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenDoors.OnEndServer — DayZ-Expansion-AI
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenFence.OnEndServer — DayZ-Expansion-AI
ActionOpenFence.OnExecuteServer — RaG_Core
ActionPackTent.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlaceOvenIndoor.ActionCondition T2 MuchStuffPack (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPlugTargetIntoThis.ActionCondition T2 BBPItemPack (cond)
ActionPourLiquid.ActionCondition T2 MuchStuffPack (cond)
ActionPushBoat.ActionCondition T2 gebsfish (cond)
ActionPushCar.OnEndServer — gebsfish
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionRestrainSelf.OnFinishProgressServer — DayZ-Expansion-Quests
ActionRestrainTarget.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionRestrainTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionSkinning.ActionCondition T2 DayZ-Expansion-AI
ActionSkinning.Can — DayZ-Expansion-AI
ActionSkinning.CanContinue — DayZ-Expansion-AI
ActionStartBoat.OnStartServer — DudeWheresMyCar
ActionStartEngine.ActionCondition T2 DayZ-Bicycle (cond)
ActionStartEngine.Can — RedFalcon Watercraft
ActionStartEngine.OnEndServer — RaG_Core
ActionStartEngine.OnExecute — DudeWheresMyCar
ActionStartEngineBoat.OnExecute — DudeWheresMyCar
ActionStartHelicopter.OnStartServer — DudeWheresMyCar
ActionStopEngine.ActionCondition T2 DayZ-Bicycle (cond)
ActionStopEngine.Can — RedFalcon Watercraft
ActionStopEngine.OnEndServer — RaG_Core
ActionSwitchSeats.Start — RaG_Core
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionTargetsCursor.GetActionDesc — DayZ-Expansion-Core
ActionTargetsCursor.Update — DayZ-Expansion-Core (cond)
ActionToggleTentOpen.OnExecuteServer — RaG_Core
ActionTriggerRemotely.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionTurnOnWhileOnGround.ActionCondition T2 BBPItemPack
ActionUnlockDoors.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnpin.OnExecute — DayZ-Expansion-AI
ActionUnpin.OnStartServer — VPPAdminTools
ActionUnrestrainTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnrestrainTarget.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionUnrestrainTargetHands.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionWorldCraft.ActionCondition T2 DayZ-Expansion-Core
ActionWorldCraft.Post_SetupAction — DayZ-Expansion-AI
Action_Boat_Start_Engine_Keyboard_SIB.OnFinishProgress — DudeWheresMyCar
Action_Boat_Start_Engine_Mouse_SIB.OnFinishProgress — DudeWheresMyCar
Action_Helicopter_Start_Engine_Keyboard_SIB.OnFinishProgressServer — DudeWheresMyCar
Action_Helicopter_Start_Engine_Mouse_SIB.OnFinishProgressServer — DudeWheresMyCar
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AlarmClock_ColorBase.OnUpdate T0 DayZ-Expansion-AI
Ammunition_Base.CanAddCartridges — DayZ-Expansion-Quests
Ammunition_Base.CanBeSplit — DayZ-Expansion-Quests
Ammunition_Base.CombineItems — DayZ-Expansion-Quests
Ammunition_Base.Expansion_GetHealthDamage — DayZ-Expansion-AI ✂
Ammunition_Base.IsCompatiableAmmo — DayZ-Expansion-Quests
Ammunition_Base.SplitItem — DayZ-Expansion-Quests ✂
Ammunition_Base.SplitItemToInventoryLocation — DayZ-Expansion-Quests ✂
AnalyticsManagerServer.OnEntityKilled — DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerConnect T3 DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerKilled — DayZ-Expansion-Core (cond)
AnimalBase.AfterStoreLoad T3 DayZ-Expansion-Core
AnimalBase.EEDelete T3 DayZ-Expansion-Core
AnimalBase.EEHealthLevelChanged T2 DayZ-Expansion-AI
AnimalBase.EOnContact — DayZ-Expansion-AI ✂
AnimalBase.ModCommandHandlerInside — DayZ-Expansion-AI
AnimalBase.NameOverride — DayZ-Expansion-Core (cond)
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.RegisterTransportHit — DayZ-Bicycle (cond)
AnimalBase.SetAsSkinned — DayZ-Expansion-Core
AnimatedActionBase.OnAnimationEvent — DayZ-Expansion-Core
AnimatedActionBase.OnExecute — DayZ-Expansion-Quests
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnTick — DayZ-Expansion-Core (cond)
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
AttachNewMagazine.OnEntry — DayZ-Expansion-AI (cond)
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
AttachmentsWrapper.SetParent — DayZ-Expansion-Core
BBP_Mortar_Mix.SetActions T2 BBPItemPack
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
BatteryCharger.OnWorkStart — DayZ-Expansion-Core
BatteryCharger.OnWorkStop — DayZ-Expansion-Core
BearTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
BearTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
BleedingSourcesManagerBase.CanAddBleedingSource — DayZ-Expansion-Core (cond)
BleedingSourcesManagerServer.ProcessHit — DayZ-Expansion-AI (cond)
BloodLoss.OnUpdateClient — DayZ-Expansion-AI (cond)
Blowtorch.OnWorkStop — DayZ-Expansion-Core
BoatScript.DeferredInit — DudeWheresMyCar
BoatScript.GetActions — gebsfish
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BuildingBase.AfterStoreLoad T3 DayZ-Expansion-AI
BuildingBase.DeferredInit — DayZ-Expansion-AI
BuildingBase.EEOnCECreate — DayZ-Expansion-AI
BuildingBase.EEOnDamageCalculated — DayZ-Expansion-Core
BuildingBase.Explode — DayZ-Expansion-Core
BuildingBase.NameOverride — DayZ-Expansion-Core (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CAContinuousCraft.Setup — gebsfish
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CAContinuousQuantityLiquidTransfer.Setup — MuchStuffPack
CAContinuousRepeatFishing.SetNewSignalData — gebsfish
CCTCursor.Can — RedFalcon Watercraft (cond)
CCTCursorNoObject.Can — RedFalcon Watercraft
CCTCursorNoRuinCheck.Can — RedFalcon Watercraft
CCTCursorParent.Can — RedFalcon Watercraft
CCTObject.Can — RedFalcon Watercraft
CCTParent.Can — RedFalcon Watercraft
CCTSurface.Can — RedFalcon Watercraft
CCTTree.Can — RedFalcon Watercraft
CF_Date.Format — DayZ-Expansion-Core (cond)
CF_Localiser.Set — DayZ-Expansion-Core ✂
CF_ModuleGame.EnableRPC — DayZ-Expansion-Core (cond)
CamoNet.SetActions T2 BaseBuildingPlus
CarScript.CanBeTargetedByAI — DayZ-Expansion-AI
CarScript.DebugFreeAreaAtDoor — DayZ-Expansion-Core ✂
CarScript.DeferredInit — DudeWheresMyCar
CarScript.EEDelete T3 RaG_Core
CarScript.EEHealthLevelChanged T2 DayZ-Expansion-AI
CarScript.EEInit T3 DayZ-Expansion-AI
CarScript.EEItemDetached T2 DayZ-Expansion-Core
CarScript.EEKilled T3 DayZ-Expansion-AI
CarScript.EEOnDamageCalculated — DayZ-Expansion-AI
CarScript.GenerateCarHornAINoise — DayZ-Expansion-AI
CarScript.IsAreaAtDoorFree — DayZ-Expansion-Core ✂
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CarScript.OnUpdate T0 FlipTransport
CargoContainer.UpdateInterval — RaG_Core
CatchYieldBank.GetYieldItemByIdx — gebsfish (cond)
CatchYieldBank.Init — gebsfish
CatchYieldBank.RegisterYieldItem — gebsfish (cond)
CatchingContextBase.SpawnAndSetupCatch — gebsfish ✂
CatchingContextFishingRodAction.GenerateResult — gebsfish ✂
CatchingContextFishingRodAction.Init — gebsfish
CatchingContextFishingRodAction.InitCatchingItemData — gebsfish
CatchingContextFishingRodAction.ModifySignalProbability — gebsfish ✂
CatchingContextFishingRodAction.OnAfterSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnBeforeSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnSignalMiss — gebsfish ✂
CatchingContextFishingRodAction.OnSignalPass — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalDuration — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalStartTime — gebsfish ✂
CatchingContextFishingRodAction.RemoveItemSafe — gebsfish ✂
CatchingContextFishingRodAction.TryDamageItems — gebsfish ✂
CatchingContextFishingRodAction.TryHookLoss — gebsfish ✂
CattleProd.OnWorkStart — DayZ-Expansion-Core
CattleProd.OnWorkStop — DayZ-Expansion-Core
CharacterCreationMenu.Refresh — DayZ-Expansion-Core
Chat.Add — DayZ-Expansion-Chat (cond)
Chat.AddInternal — DayZ-Expansion-Chat (cond)
Chat.Clear — DayZ-Expansion-Chat (cond)
Chemlight_ColorBase.OnWorkStart — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStop — DayZ-Expansion-Core
Chemlight_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
ChernarusPlusData.InitYieldBank — gebsfish ✂
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
Clothing.CanReceiveAttachment T2 MuchFramework
Clothing.EECargoIn — DayZ-Expansion-AI
Clothing.EECargoMove — DayZ-Expansion-AI
Clothing.EECargoOut — DayZ-Expansion-AI
Clothing.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
Clothing.SmershException — DayZ-Expansion-Core ✂
CodeLock.NewUnlockServer — MuchFramework
CodeLock.SetActions T2 MuchFramework
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
CodeLockServerRPC.OpenTarget — MuchFramework
CombinationLock.AfterStoreLoad T3 DayZ-Bicycle
CombinationLock.IsLockAttached — DayZ-Bicycle (cond)
CombinationLock.IsLockedOnParent — DayZ-Bicycle (cond)
CombinationLock.OnItemLocationChanged T2 DayZ-Bicycle
CombinationLock.SetActions T2 DayZ-Bicycle
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.IsColliding — BaseBuildingPlus ✂
Construction.IsCollidingEx — BaseBuildingPlus ✂
ContainerWithCargoAndAttachments.OnShow — DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.SetEntity — DayZ-Expansion-Core
ContainerWithCargoAndAttachments.SetOpenState — DayZ-Expansion-Core
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
ContaminatedArea_Base.eAI_IsDangerousToAI — DayZ-Expansion-AI ✂
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CoughSymptom.OnGetActivatedServer — DayZ-Expansion-AI
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftRag.Do — MuchStuffPack ✂
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
DayZExpansion.SpectateAI — DayZ-Expansion-AI ✂
DayZGame.Display3dMarkers — DudeWheresMyCar
DayZGame.Expansion_OnUpdate — DayZ-Expansion-Core ✂
DayZGame.ExplosionEffectsEx — DayZ-Expansion-AI
DayZGame.IsDebugMonitor — DayZ-Expansion-AI ✂
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerCommandDeathCallback.OnSimulationEnd — DayZ-Expansion-Core
DayZPlayerImplement.AddNoise — DayZ-Expansion-AI
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CanBeSkinned — DayZ-Expansion-Core (cond)
DayZPlayerImplement.CanBeTargetedByAI — DayZ-Expansion-AI
DayZPlayerImplement.EEHealthLevelChanged T2 DayZ-Expansion-AI
DayZPlayerImplement.Expansion_CanBeDamaged — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion — DayZ-Expansion-AI ✂
DayZPlayerImplement.Expansion_Init — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_IsAI — DayZ-Expansion-AI ✂
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataLoad — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataSave — DayZ-Expansion-AI
DayZPlayerImplement.IsInventoryVisible T2 DayZ-Expansion-Core
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.NameOverride — DayZ-Expansion-Core (cond)
DayZPlayerImplement.OnStepEvent — gebsfish
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.OnSyncJuncture — DayZ-Expansion-Core
DayZPlayerImplement.PlaySound — gebsfish (cond)
DayZPlayerImplementFallDamage.HandleFallDamage — DayZ-Expansion-Core (cond)
DayZPlayerImplementSwimming.HandleSwimming — DayZ-Bicycle
DayZPlayerImplementThrowing.HandleThrowing — DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.Init — DayZ-Expansion-Core (cond)
DeadFox.Expansion_IsMeleeWeapon — DayZ-Expansion-AI ✂
DeadfallData.InitYieldBank — gebsfish ✂
DeafnessCompleteSymptom.OnGetActivatedClient — DayZ-Expansion-AI (cond)
DeafnessCompleteSymptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DebugMonitor.CalculateMapTile — DayZ-Expansion-AI (cond)
DebugMonitor.SetFramerate — DayZ-Expansion-AI
DebugMonitor.SetFramerateText — DayZ-Expansion-AI (cond)
DeerisleData.InitYieldBank — gebsfish ✂
Defibrillator.OnWorkStart — DayZ-Expansion-Core
Defibrillator.OnWorkStop — DayZ-Expansion-Core
DigOutStashLambda.Execute — DayZ-Expansion-Core ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EasterEgg.OnInventoryEnter T2 DayZ-Expansion-Core
EasterEgg.OnInventoryExit T2 DayZ-Expansion-Core
Edible_Base.ChangeFoodStage — DayZ-Expansion-AI
Edible_Base.EEDelete T3 gebsfish
Edible_Base.EEItemLocationChanged T2 gebsfish
Edible_Base.OnVariablesSynchronized T2 gebsfish
EffectArea.EEDelete T3 DayZ-Expansion-AI
EffectArea.InitZoneServer — DayZ-Expansion-AI
EffectArea.OnPlayerEnterServer — DayZ-Expansion-AI
EffectArea.OnPlayerExitServer — DayZ-Expansion-AI
EffectArea.OnVariablesSynchronized T2 DayZ-Expansion-AI
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CanPlayEmote — DayZ-Bicycle ✂
EmoteManager.CommitSuicide — DayZ-Expansion-Core (cond)
EmoteManager.CreateBleedingEffect — DayZ-Expansion-Core (cond)
EmoteManager.CreateEmoteCallback — Survivor Animations
EngineOil.SetActions T2 RedFalcon Watercraft
EnochData.InitYieldBank — gebsfish ✂
EnochData.WeatherOnBeforeChange — VPPAdminTools
Environment.DetermineHeatcomfortBehavior — DayZ-Bicycle (cond)
Environment.GetEnvironmentTemperature — DayZ-Bicycle (cond)
Environment.IsInsideVehicle — DayZ-Bicycle ✂
Environment.ProcessItemsWetness — LoftDModGR Clothes Pack
ExpansionActionDismissAI.ActionCondition T2 DayZ-Expansion-Quests
ExpansionBarbedWire.CreateTargetInformation — DayZ-Expansion-AI ✂
ExpansionBarbedWire.Expansion_IsDanger — DayZ-Expansion-AI ✂
ExpansionBookMenuManager.RegisterBookMenuTabs — DayZ-Expansion-Hardline
ExpansionClientSettingsModule.OnSettingsChanged — DayZ-Expansion-Navigation
ExpansionItemInspectionBase.UpdateItemStats — DayZ-Expansion-Hardline
ExpansionMarketModule.CheckCanUseTrader — DayZ-Expansion-Quests
ExpansionPartyData.OnJoin — DayZ-Expansion-Quests
ExpansionPartyData.OnLeave — DayZ-Expansion-Quests
ExpansionPartyPlayerData.OnJoin — DayZ-Expansion-Navigation
ExpansionPartyPlayerData.OnLeave — DayZ-Expansion-Navigation
ExpansionPartyPlayerData.OnStoreLoad T3 DayZ-Expansion-Navigation
ExpansionSettings.OnInit T3 DayZ-Expansion-Navigation
ExpansionSettings.ServerInit — DayZ-Expansion-AI
ExpansionWorld.FirearmEffects — DayZ-Expansion-AI
ExpansionWorld.FixAIFirearmFX — DayZ-Expansion-AI ✂
ExpansionWorld.OnFinish — DayZ-Expansion-AI
ExpansionWorld.OnStart — DayZ-Expansion-AI
ExpansionWorld.eAI_OnUpdate — DayZ-Expansion-AI ✂
ExplosivesBase.CreateTargetInformation — DayZ-Expansion-AI ✂
ExplosivesBase.DeferredInit — DayZ-Expansion-AI
ExplosivesBase.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
ExplosivesBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
Fence.Expansion_OnPartBuiltServer — DayZ-Expansion-Core
FeverBlurSymptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
FeverBlurSymptom.OnUpdateClient — DayZ-Expansion-AI (cond)
FirearmActionLoadBullet.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadBulletQuick.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBullet.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBullet.OnStartServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletQuick.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletQuick.OnStartServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletRadial.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletRadial.OnStartServer — DayZ-Expansion-Quests
FirearmActionMechanicManipulate.OnEndServer — DayZ-Expansion-Quests
FirearmActionMechanicManipulate.OnStartServer — DayZ-Expansion-Quests
FirefighterAxe.SetActions T2 RaG_BaseItems
FireworksBase.OnInventoryEnter T2 DayZ-Expansion-Core
FishYieldItemBase.GetCycleTimeForYieldItem — gebsfish ✂
FishingRod_Base_New.SetActions T2 RaG_BaseItems
FlammableBase.OnSwitchOff — DayZ-Expansion-AI
FlammableBase.OnSwitchOn — DayZ-Expansion-AI
FlammableBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
Flashlight.OnWorkStart — DayZ-Expansion-Core
Flashlight.OnWorkStop — DayZ-Expansion-Core
Flashlight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
GPSReceiver.OnWorkStart — DayZ-Expansion-Core
GPSReceiver.OnWorkStop — DayZ-Expansion-Core
GardenLime.SetActions T2 RaG_BaseItems
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.Expansion_IsLive — DayZ-Expansion-Core ✂
HMP3Symptom.OnGetActivatedClient — DayZ-Expansion-AI (cond)
HMP3Symptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
HMP3Symptom.OnUpdateClient — DayZ-Expansion-AI (cond)
Hacksaw.SetActions T2 BBPItemPack
HandsHeader.UpdateInterval — DayZ-Expansion-Core
Hatchet.SetActions T2 RaG_BaseItems
Header.SetItemPreview — DayZ-Expansion-Core
Headtorch_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
Heatpack.OnWorkStart — DayZ-Expansion-Core
Heatpack.OnWorkStop — DayZ-Expansion-Core
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.HeightPlacementCheck — gebsfish (cond)
Hologram.IsBaseViable — gebsfish (cond)
Hologram.IsClippingRoof — gebsfish (cond)
Hologram.IsCollidingBBox — gebsfish
Hologram.IsCollidingGeometryProxy — gebsfish
Hologram.IsFloating — BaseBuildingPlus
Hologram.SetHologramPosition — gebsfish
HungerMdfr.OnTick — DayZ-Bicycle ✂
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
Icon.DestroyWhiteBackground — DayZ-Expansion-Hardline
Icon.Expansion_ResetColor — DayZ-Expansion-Hardline ✂
Icon.Expansion_UpdateItemRarity — DayZ-Expansion-Hardline ✂
Icon.FullScreen — DayZ-Expansion-Hardline
Icon.InitEx — DayZ-Expansion-Hardline
Icon.InitLock — DayZ-Expansion-Hardline
Icon.SetItemPreview — DayZ-Expansion-Hardline
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
ItemActionsWidget.GetActionDesc — DayZ-Expansion-Core
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.AreChildrenAccessible — DayZ-Expansion-AI (cond)
ItemBase.CF_OnStoreLoad — DayZ-Expansion-Quests
ItemBase.CF_OnStoreSave — DayZ-Expansion-Quests
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanBePlaced — MuchFramework (cond)
ItemBase.CanDisplayAttachmentSlot T2 DayZ-Expansion-Core ✂
ItemBase.CanPutInCargo T2 Forward Operator Gear ✂
ItemBase.CanPutIntoHands T2 DayZ-Expansion-Market
ItemBase.CanRemoveFromCargo — DayZ-Expansion-Market
ItemBase.CanRemoveFromHands — DayZ-Expansion-Market
ItemBase.CombineItemsClient — DayZ-Expansion-Core (cond)
ItemBase.DeferredInit — DayZ-Expansion-Quests
ItemBase.EEItemAttached T2 DayZ-Expansion-AI
ItemBase.EEItemDetached T2 DayZ-Expansion-AI
ItemBase.EEKilled T3 DayZ-Expansion-AI
ItemBase.EEOnDamageCalculated — DayZ-Expansion-AI
ItemBase.EOnContact — DayZ-Expansion-AI ✂
ItemBase.Expansion_GetRarity — DayZ-Expansion-Quests ✂
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.MaxLifetimeRefreshCalc — DayZ-Expansion-Core ✂
ItemBase.OnEnergyConsumed — DayZ-Expansion-AI (cond)
ItemBase.OnStoreSave T3 CF
ItemBase.OnSwitchOff — DayZ-Expansion-AI
ItemBase.OnSwitchOn — DayZ-Expansion-AI
ItemBase.OnVariablesSynchronized T2 DayZ-Expansion-Hardline
ItemBase.OnWasAttached — DayZ-Expansion-AI
ItemBase.OnWasDetached — DayZ-Expansion-AI
JMPlayerModule.Server_EndSpectating — DayZ-Expansion-AI
JMPlayerModule.Server_OnStartSpectating — DayZ-Expansion-AI
JMPlayerModule.Server_StartSpectating — DayZ-Expansion-AI
KeybindingElement.Reload — CF
KeybindingElementNew.GetLayoutName — DayZ-Expansion-Core ✂
KeybindingsMenu.Init — DayZ-Expansion-Core
KeybindingsMenu.Refresh — DayZ-Expansion-Core ✂
KitchenTimer.OnUpdate T0 DayZ-Expansion-AI
LandMineTrap.EEHitBy T2 VPPAdminTools
LandMineTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance — DayZ-Expansion-AI ✂
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
Loftd_cloak_ColorBase.EEDelete T3 LoftDModGR Clothes Pack
Loftd_cloak_ColorBase.EEInit T3 LoftDModGR Clothes Pack
LuxData.InitYieldBank — gebsfish ✂
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
MagazineStorage.IsCompatiableAmmo — DayZ-Expansion-Quests
MagazineStorage.SetActions T2 RaG_BaseItems
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
MaskBase.ConsumeQuantity — DayZ-Expansion-AI (cond)
Megaphone.OnWorkStart — DayZ-Expansion-Core
Megaphone.OnWorkStop — DayZ-Expansion-Core
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MiscGameplayFunctions.GetHeadingAngle — DayZ-Expansion-AI ✂
MiscGameplayFunctions.GetHeadingVector — DayZ-Expansion-AI ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.InitWorldYieldDataDefaults — gebsfish ✂
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.HandleBody — DayZ-Expansion-Core
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnGameplayDataHandlerLoad — gebsfish
MissionServer.SendModData — RaG_BaseItems
MissionServer.SyncRespawnModeInfo — DayZ-Expansion-AI (cond)
MissionServer.TickScheduler T0 DayZ-Expansion-AI ✂
MissionServer.eAI_GetPlayers — DayZ-Expansion-AI ✂
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifierBase.ResetLastTickTime — DayZ-Expansion-AI
ModifierBase.Tick T0 DayZ-Expansion-AI (cond)
ModifiersManager.OnScheduledTick T1 DayZ-Expansion-AI ✂
ModifiersManager.SetModifiers — DayZ-Expansion-AI
MotorbikeScript.CF_OnStoreLoad — DayZ-Expansion-Core
MotorbikeScript.CF_OnStoreSave — DayZ-Expansion-Core
MotorbikeScript.DeferredInit — DayZ-Expansion-Core
MotorbikeScript.EECargoIn — DayZ-Expansion-Core
MotorbikeScript.EECargoOut — DayZ-Expansion-Core
MotorbikeScript.EEDelete T3 DayZ-Expansion-Core
MotorbikeScript.EEHitBy T2 DayZ-Expansion-Core
MotorbikeScript.EEInit T3 DayZ-Expansion-Core
MotorbikeScript.EEKilled T3 DayZ-Expansion-Core
MotorbikeScript.EEOnDamageCalculated — DayZ-Expansion-Core
MotorbikeScript.OnStoreSave T3 CF
MotorbikeScript.SetActions T2 DayZ-Expansion-Core
NVGoggles.Expansion_TryTurningOff — DayZ-Expansion-AI ✂
NVGoggles.Expansion_TryTurningOn — DayZ-Expansion-AI ✂
NVGoggles.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
NamalskData.InitYieldBank — gebsfish ✂
NavalPlusData.InitYieldBank — gebsfish ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OpenCan.Init — SNAFU Weapons
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerAgentPool.AddAgent — DayZ-Expansion-Core (cond)
PlayerBase.AC_HasAnyPPEActive — CannabisPlus
PlayerBase.CalculateVisibilityForAI — MuchFramework ✂
PlayerBase.CanReceiveAttachment T2 Forward Operator Gear (cond)
PlayerBase.CheckDeath — Ear-Plugs
PlayerBase.DropItem — DayZ-Expansion-Core
PlayerBase.EEHitBy T2 DayZ-Expansion-Quests
PlayerBase.EEItemIntoHands T2 DayZ-Expansion-Core
PlayerBase.EOnContact — MuchStuffPack ✂
PlayerBase.Expansion_HasAdminToolGodMode — DayZ-Expansion-Core ✂
PlayerBase.Expansion_HasAdminToolInvisibility — DayZ-Expansion-Core ✂
PlayerBase.Expansion_IsHelper — DayZ-Expansion-AI
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.IsInVehicle — DayZ-Expansion-AI (cond)
PlayerBase.IsInventoryVisible T2 DayZ-Expansion-Core
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.ModCommandHandlerInside — DayZ-Expansion-AI
PlayerBase.OnCommandSwimFinish — DayZ-Expansion-AI
PlayerBase.OnCommandSwimStart — DayZ-Expansion-AI
PlayerBase.OnCommandUnconsciousFinish — Ear-Plugs
PlayerBase.OnCommandUnconsciousStart — Ear-Plugs
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnEnterZone — DayZ-Expansion-Core ✂
PlayerBase.OnExitZone — DayZ-Expansion-Core ✂
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnReconnect — DayZ-Expansion-Core
PlayerBase.OnRestrainChangeClient — DayZ-Expansion-Core
PlayerBase.OnRestrainStart — DayZ-Expansion-Core
PlayerBase.OnScheduledTick T1 DayZ-Expansion-AI
PlayerBase.OnStoreLoad T3 DayZ-Expansion-Core (cond)
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnStoreSave T3 DayZ-Expansion-Core (cond)
PlayerBase.OnUnconsciousStart — DayZ-Expansion-Core
PlayerBase.OnUnconsciousStop — DayZ-Expansion-Core
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PlayerBase.OnVehicleSeatDriverLeft — DayZ-Bicycle
PlayerBase.ServerReplaceItemWithNew — DayZ-Expansion-Quests
PlayerBase.SwitchItemSelectionTexture — Forward Operator Gear
PlayerBase.eAI_IsLit — DayZ-Expansion-AI ✂
PlayerBase.eAI_OnFactionChange — DayZ-Expansion-Hardline ✂
PlayerBase.eAI_SetFactionTypeID — DayZ-Expansion-AI
PlayerPreview.UpdateInterval — Forward Operator Gear
PluginAdminLog.GetPlayerPrefix — DayZ-Expansion-AI
PluginAdminLog.OnInit T3 DayZ-Expansion-AI
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenu.RegisterModdedDiags — DayZ-Expansion-AI
PluginDiagMenu.RegisterModdedDiagsIDs — DayZ-Expansion-AI
PluginDiagMenuClient.BindCallbacks — DayZ-Expansion-AI
PluginDiagMenuClient.OnRPC T2 DayZ-Expansion-AI
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginManager.RegisterPluginDebug — DayZ-Expansion-Core (cond)
PokeHolesBarrel.CanDo — RaG_BaseItems (cond)
PortableGasLamp.OnWorkStart — DayZ-Expansion-Core
PortableGasLamp.OnWorkStop — DayZ-Expansion-Core
PortableGasStove.EEItemAttached T2 RaG_BeeHive
PortableGasStove.EEItemDetached T2 RaG_BeeHive
PortableGasStove.OnWorkStop — DayZ-Expansion-Core
PortableGasStove.RemoveCookingAudioVisuals — RaG_BeeHive ✂
PowerGeneratorBase.OnWorkStart — DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStop — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStart — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStop — DayZ-Expansion-Core
PrepareCarp.Init — gebsfish
PrepareFish.CanDo — gebsfish (cond)
PrepareFish.Do — gebsfish (cond)
PrepareFish.Init — gebsfish
PrepareFish.SpawnItems — gebsfish
PrepareMackerel.Init — gebsfish
PrepareSteelheadTrout.Init — gebsfish
PrepareWalleyePollock.Init — gebsfish
PropertyModifiers.UpdateModifiers — DayZ-Expansion-AI
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
PurifyWater.Do — MuchStuffPack ✂
PurifyWater.Init — MuchStuffPack
Radio.OnWorkStop — DayZ-Expansion-Core
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
Rangefinder.OnWorkStart — DayZ-Expansion-Core
Rangefinder.OnWorkStop — DayZ-Expansion-Core
Raycaster.OnWorkStart — DayZ-Expansion-Core
Raycaster.OnWorkStop — DayZ-Expansion-Core
RecipeBase.SpawnItems — DayZ-Expansion-Quests
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
Refridgerator.OnWorkStart — DayZ-Expansion-Core
Refridgerator.OnWorkStop — DayZ-Expansion-Core
RepairEpoxy.Init — gebsfish
RepairWithTape.Init — gebsfish
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — DayZ-Expansion-Core
Roadflare.OnWorkStart — DayZ-Expansion-Core
Roadflare.OnWorkStop — DayZ-Expansion-Core
Roadflare.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
SakhalData.InitYieldBank — gebsfish ✂
SawoffMosin.Do — MuchStuffPack (cond)
SeedPackBase.EmptySeedPack — CannabisPlus (cond)
Shovel.SetActions T2 RaG_BaseItems
SlotsIcon.ClearRemainSelected — DayZ-Expansion-Hardline
SlotsIcon.Expansion_ResetColor — DayZ-Expansion-Hardline ✂
SlotsIcon.Expansion_UpdateItemRarity — DayZ-Expansion-Hardline ✂
SlotsIcon.Init — DayZ-Expansion-Hardline
SlotsIcon.SetItemPreview — DayZ-Expansion-Hardline
SmokeGrenadeBase.Expansion_IsExplosive — DayZ-Expansion-Core ✂
SmokeGrenadeBase.OnExplode — DayZ-Expansion-Core (cond)
SmokeGrenadeBase.OnWorkStart — DayZ-Expansion-Core
SmokeGrenadeBase.OnWorkStop — DayZ-Expansion-Core
Spear.SetActions T2 gebsfish
SpookyArea.eAI_IsDangerousToAI — DayZ-Expansion-AI ✂
Spotlight.OnWorkStart — DayZ-Expansion-Core
Spotlight.OnWorkStop — DayZ-Expansion-Core
StaminaHandler.DepleteStaminaEx — DayZ-Expansion-AI (cond)
StaminaHandler.StaminaProcessor_Ladder — DayZ-Expansion-AI (cond)
StaminaHandler.StaminaProcessor_Move — DayZ-Expansion-AI (cond)
StaminaHandler.StaminaProcessor_Swimming — DayZ-Expansion-AI (cond)
StaminaHandler.Update — DayZ-Expansion-AI (cond)
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
StunBaton.OnWorkStart — DayZ-Expansion-Core
StunBaton.OnWorkStop — DayZ-Expansion-Core
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
SwapOldAndNewMagazine.OnEntry — DayZ-Expansion-AI (cond)
SyncEvents.SendPlayerList — DayZ-Expansion-Core ✂
TLRLight.OnWorkStart — DayZ-Expansion-Core
TLRLight.OnWorkStop — DayZ-Expansion-Core
TLRLight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
TabberUI.AddTab — DayZ-Expansion-Core ✂
ThermalBiasHandler.OnStoreLoad T3 DayZ-Expansion-Core (cond)
ThirstMdfr.OnTick — DayZ-Bicycle ✂
Torch.OnWorkStart — DayZ-Expansion-Core
Torch.OnWorkStop — DayZ-Expansion-Core
TransmitterBase.OnWorkStart — DayZ-Expansion-Core
TransmitterBase.OnWorkStop — DayZ-Expansion-Core
TrapBase.CreateTargetInformation — DayZ-Expansion-AI ✂
TrapBase.EEHitBy T2 DayZ-Expansion-AI
TrapBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
TrapBase.OnPlacementComplete — VPPAdminTools
TrapSpawnBase.PlayCatchNoise — gebsfish (cond)
TrapSpawnBase.PlayCatchParticleSynced — gebsfish (cond)
TrapSpawnBase.PlayCatchSound — gebsfish (cond)
TripwireTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
TripwireTrap.OnInventoryEnter T2 DayZ-Expansion-Core
TruckBattery.EEItemDetached T2 BaseBuildingPlus
UniversalLight.CanPutAsAttachment — SNAFU Weapons (cond)
UniversalLight.InitAttachmentsSlotsToCheck — SNAFU Weapons
UniversalLight.OnWorkStart — DayZ-Expansion-Core
UniversalLight.OnWorkStop — DayZ-Expansion-Core
UniversalLight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VPPMapMenu.DisplayClientMarkers — DudeWheresMyCar
VicinityItemManager.AddVicinityItems — DayZ-Expansion-Core
VirtualHud.SendRPC — DayZ-Expansion-AI (cond)
VomitSymptom.OnAnimationStart — DayZ-Expansion-AI
WeaponAttachMagazine.OnEntry — DayZ-Expansion-AI (cond)
WeaponFSM.ValidateAndRepairHelper — DayZ-Expansion-Core ✂
WeaponFire.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireAndChamberNext.OnUpdate T0 DayZ-Expansion-AI (cond)
WeaponFireMultiMuzzle.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireToJam.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireWithEject.OnEntry — DayZ-Expansion-AI (cond)
WeaponManager.CanLoadBullet — DayZ-Expansion-Quests
WeaponStableState.SyncAnimState — DayZ-Expansion-Core (cond)
WeaponStartAction.eAI_Vanilla_OnEntry — DayZ-Expansion-AI
WeaponUnjamming_Start.OnUpdate T0 DayZ-Expansion-AI (cond)
Weapon_Base.AfterStoreLoad T3 DayZ-Expansion-Core
Weapon_Base.EEItemAttached T2 DayZ-Expansion-Core
Weapon_Base.EEItemDetached T2 DayZ-Expansion-Core
Weapon_Base.EEParentedFrom — DayZ-Expansion-AI
Weapon_Base.EEParentedTo — DayZ-Expansion-AI
Weapon_Base.Expansion_GetAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.Expansion_GetDPS — DayZ-Expansion-Core ✂
Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.OnFireModeChange — DayZ-Expansion-Core
Weapon_Base.OnVariablesSynchronized T2 DayZ-Expansion-Core
Weapon_Base.ProcessWeaponAbortEvent — DayZ-Expansion-AI (cond)
Weapon_Base.ProcessWeaponEvent — DayZ-Expansion-AI (cond)
Weapon_Base.SetActions T2 RaG_Core
Weapon_Base.eAI_IsSilent — DayZ-Expansion-AI ✂
WoodAxe.SetActions T2 RaG_BaseItems
WoodenLog.SetActions T2 RaG_BaseItems
WoodenPlank.SetActions T2 RaG_BaseItems
WorldData.UpdateBaseEnvTemperature — DayZ-Expansion-AI
Worm.OnCEIterate — gebsfish
Wreck_Mi8_Crashed.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_Mi8_Crashed.EEOnCECreate — DayZ-Expansion-AI
Wreck_SantasSleigh.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_SantasSleigh.EEOnCECreate — DayZ-Expansion-AI
Wreck_UH1Y.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_UH1Y.EEOnCECreate — DayZ-Expansion-AI
XmasLights.OnWorkStart — DayZ-Expansion-Core
XmasLights.OnWorkStop — DayZ-Expansion-Core
YieldItemBase.Init — gebsfish
YieldItemJunk.OnEntityYieldSpawned — gebsfish ✂
ZmbM_Gamedev_Base.HandleMindStateChange — DayZ-Expansion-AI
ZombieBase.AfterStoreLoad T3 DayZ-Expansion-Core
ZombieBase.ChaseAttackLogic — DayZ-Expansion-AI (cond)
ZombieBase.EEHealthLevelChanged T2 DayZ-Expansion-AI
ZombieBase.EOnContact — DayZ-Expansion-AI ✂
ZombieBase.FightLogic — DayZ-Expansion-AI (cond)
ZombieBase.NameOverride — DayZ-Expansion-Core (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieBase.RegisterTransportHit — DayZ-Bicycle (cond)
banovData.InitYieldBank — gebsfish ✂
eAIBase.Init — DayZ-Expansion-Quests

71 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.