← modperf

Stack composer

Started from [EU/UK] Archon PvE | Helis | WIPED | Custom mods | Cars | Staff: the 71 mods it publishes to the Steam server browser (as of 2026-10-19), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 VPPAdminTools
  3. 3 VanillaPlusPlusMap
  4. 4 AgricultureCore
  5. 5 VanillaRoadPartsPack
  6. 6 gebsfish
  7. 7 Server_Information_Panel
  8. 8 Advanced Weapon Scopes
  9. 9 COCAs_NoVehicleDamageMOD
  10. 10 ReducedFireWeaponDamage not analyzed
  11. 11 Supressor Hybrid
  12. 12 Helicopter landing pad
  13. 13 PristineRepair
  14. 14 Carim not analyzed
  15. 15 GoreZ
  16. 16 MuchCarKey
  17. 17 CrayZ MCK Mod not analyzed
  18. 18 Lad's Ghillie Suit Mod not analyzed
  19. 19 IRP-Land-Rover-Defender-110
  20. 20 IncreasedZombieInventory not analyzed
  21. 21 Cl0ud's Military Gear
  22. 22 Forever_Burning_Campfire
  23. 23 Dabs Framework
  24. 24 BuilderItems
  25. 25 Mass'sManyItemOverhaul
  26. 26 DayZ Editor Loader
  27. 27 TeddysWeaponPack(No support anymore)
  28. 28 ArchonPvE-Vehicles not analyzed
  29. 29 RUSForma_vehicles
  30. 30 Towing Service
  31. 31 Honey-Badger not analyzed
  32. 32 Custom Emblem Tags
  33. 33 Modular Vest System
  34. 34 PvZmoD_TheDarkHorde
  35. 35 PvZmoD_CustomisableZombies
  36. 36 BodyBags
  37. 37 Trader
  38. 38 TruckFixV2 not analyzed
  39. 39 Survivor name changer
  40. 40 CJ187-PokemonCards
  41. 41 Archon_CustomClothing2023 not analyzed
  42. 42 dbo_surfaces
  43. 43 WindstridesClothingPack
  44. 44 dbo_grip
  45. 45 Fear the wall in dayz
  46. 46 MilitaryBioLab not analyzed
  47. 47 Megaloot Tunnels not analyzed
  48. 48 BuildingsMegaModPack
  49. 49 TerrainIslands
  50. 50 ZStuff
  51. 51 PseudoGiant
  52. 52 RedFalcon Watercraft
  53. 53 CannabisPlus
  54. 54 Gas-Pump-Refueling
  55. 55 Bridges not analyzed
  56. 56 Basic_Territories_Updated
  57. 57 InventoryPlusPlus
  58. 58 ArchonPvE-MusicGrenades not analyzed
  59. 59 AdvancedBanking V2
  60. 60 BulletStacksPlusPlusRedux
  61. 61 ToFu Virtual Storage
  62. 62 Survivor Animations
  63. 63 ArchonPvE-ChernoServerPack_126 not analyzed
  64. 64 BaseBuildingPlus
  65. 65 BBPItemPack
  66. 66 Code_Lock_1.30_Fix
  67. 67 Code Lock
  68. 68 SQUAT Deployable Houses not analyzed
  69. 69 MMG Base Storage
  70. 70 TLS Core not analyzed
  71. 71 TLS Recovery Cone not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

17 of 71 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 11 below.

Mods silencing mods
6 conflicts

Across 94 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.57% of a frame at 100 players

5.694 ms per second, all 54 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

6 methods across 2 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 34PvZmoD_TheDarkHorde64BaseBuildingPlus all
35PvZmoD_CustomisableZombies 1PvZmoD_CustomisableZombies silences PvZmoD_TheDarkHorde
1 method: 1 event
1
65BBPItemPack 5BBPItemPack silences BaseBuildingPlus
5 methods: 2 events, 2 checks, 1 value
5
all 15 6
10ReducedFireWeaponDamage Not analyzed, so what it silences is unknown. Queue it in the list above.
14Carim Not analyzed, so what it silences is unknown. Queue it in the list above.
17CrayZ MCK Mod Not analyzed, so what it silences is unknown. Queue it in the list above.
18Lad's Ghillie Suit Mod Not analyzed, so what it silences is unknown. Queue it in the list above.
20IncreasedZombieInventory Not analyzed, so what it silences is unknown. Queue it in the list above.
28ArchonPvE-Vehicles Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 11 more mods not analyzed yet.

The 2 pairs, largest first# ·

BBPItemPacksilencesBaseBuildingPlus5 methods
Hologram.AddProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:160 Hologram.SubtractProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:165 Construction.CanBuildPart check BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Overrides\Construction.c:3 DeCraftWoodenCrate.CanDo check BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Recipes\DeCraftWoodenCrate.c:3 Hologram.GetProjectionRotation value BaseBuildingPlus's value here is replaced. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:155
PvZmoD_CustomisableZombiessilencesPvZmoD_TheDarkHorde1 method
ZombieBase.EOnFrame event · T1 PvZmoD_TheDarkHorde's work on this event never runs. PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\creatures\Pvz_CZ_ZombieBase.c:84
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
Survivor Animations then VPPAdminTools RPC send then vanilla
MissionServer.OnUpdate
every server frame
Survivor Animations then Trader then Server_Information_Panel then CF then vanilla
DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
MissionServer.TickScheduler
every server frame
PvZmoD_CustomisableZombies then PvZmoD_TheDarkHorde then vanilla
ZombieBase.EOnFrame
every frame, per active instance
PvZmoD_CustomisableZombies stops here then PvZmoD_TheDarkHorde stops here then vanilla
PlayerBase.SetActions
per event
BBPItemPack then BaseBuildingPlus then Survivor Animations then RedFalcon Watercraft then WindstridesClothingPack then Trader then MuchCarKey then Advanced Weapon Scopes then gebsfish then VPPAdminTools then vanilla
ActionDeployObject.ActionCondition
per event
BBPItemPack RPC send world scan sometimes stops here then Basic_Territories_Updated then Trader sometimes stops here then vanilla
ActionDismantlePart.ActionCondition
per event
BBPItemPack RPC send world scan sometimes stops here then BaseBuildingPlus sometimes stops here then Basic_Territories_Updated then vanilla
CarScript.SetActions
per event
Gas-Pump-Refueling then Towing Service then gebsfish then vanilla
DayZGame.OnRPC
per event
Dabs Framework then VPPAdminTools sometimes stops here then CF sometimes stops here then vanilla
PlayerBase.EEHitBy
per event
Basic_Territories_Updated then PvZmoD_CustomisableZombies timer sometimes stops here then PvZmoD_TheDarkHorde timer then vanilla
PlayerBase.OnRPC
per event
BBPItemPack then BaseBuildingPlus then VPPAdminTools then vanilla

Stall risks#

11 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
Server_Information_Panel
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ServerPanel.pbo::Scripts\4_World\ServerPanel\dayzplayerimplement.c:6
Mass'sManyItemOverhaul
DayZPlayerImplement.HandleWeapons
about 30× per player per second
Per-player, per-frame hook warning
MassGuns.pbo::Scripts\4_World\Entities\Firearms\Weapon_Base.c:5
PvZmoD_CustomisableZombies
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:86
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115
PvZmoD_TheDarkHorde
PlayerBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_TheDarkHorde.pbo::Scripts\4_World\PvZ_DH_4_World\DH_Entities\manbase\Pvz_DH_PlayerBase.c:5
PvZmoD_TheDarkHorde
ZombieBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_TheDarkHorde.pbo::Scripts\4_World\PvZ_DH_4_World\DH_Entities\Pvz_DH_ZombieBase.c:769
PvZmoD_CustomisableZombies
AnimalBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:48
PvZmoD_CustomisableZombies
PlayerBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:40

Everything else#

All 94 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Construction.CanBuildPart — vanilla → BaseBuildingPlus (cond) → BBPItemPack ✂
DeCraftWoodenCrate.CanDo — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.AddProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.GetProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.SubtractProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
ZombieBase.EOnFrame T1 vanilla → PvZmoD_TheDarkHorde ✂ → PvZmoD_CustomisableZombies ✂
ActionConstructor.RegisterActions — vanilla → VPPAdminTools → AgricultureCore → gebsfish → Advanced Weapon Scopes → Helicopter landing pad → MuchCarKey → Dabs Framework → Mass'sManyItemOverhaul → TeddysWeaponPack(No support anymore) → Towing Service → Custom Emblem Tags → Modular Vest System → Trader → CJ187-PokemonCards → WindstridesClothingPack → RedFalcon Watercraft → CannabisPlus → Gas-Pump-Refueling → Basic_Territories_Updated → AdvancedBanking V2 → ToFu Virtual Storage → Survivor Animations → BaseBuildingPlus → BBPItemPack → Code Lock → MMG Base Storage
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → gebsfish → Advanced Weapon Scopes → MuchCarKey → Mass'sManyItemOverhaul → Trader → CJ187-PokemonCards → WindstridesClothingPack → CannabisPlus → AdvancedBanking V2 → BaseBuildingPlus → BBPItemPack → MMG Base Storage
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → AgricultureCore → gebsfish → MuchCarKey → Mass'sManyItemOverhaul → PvZmoD_TheDarkHorde → Trader → CannabisPlus → ToFu Virtual Storage → BaseBuildingPlus
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → PvZmoD_TheDarkHorde → PvZmoD_CustomisableZombies → Trader → Basic_Territories_Updated → BaseBuildingPlus → BBPItemPack → Code Lock → MMG Base Storage
PlayerBase.SetActions T2 vanilla → VPPAdminTools → gebsfish → Advanced Weapon Scopes → MuchCarKey → Trader → WindstridesClothingPack → RedFalcon Watercraft → Survivor Animations → BaseBuildingPlus → BBPItemPack
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → AgricultureCore → Helicopter landing pad → Mass'sManyItemOverhaul → Towing Service → BodyBags → CannabisPlus → MMG Base Storage
PlayerBase.Init — vanilla → VPPAdminTools → AgricultureCore → IRP-Land-Rover-Defender-110 → TeddysWeaponPack(No support anymore) → Modular Vest System → Survivor Animations → BaseBuildingPlus → BBPItemPack
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → AgricultureCore → GoreZ → Custom Emblem Tags → BodyBags → CannabisPlus → Basic_Territories_Updated
PluginManager.Init — vanilla → VPPAdminTools → MuchCarKey → Dabs Framework → Trader → AdvancedBanking V2 → Code Lock → MMG Base Storage
Hologram.EvaluateCollision — vanilla → gebsfish → Helicopter landing pad (cond) → Mass'sManyItemOverhaul (cond) → Modular Vest System (cond) → BaseBuildingPlus (cond) → MMG Base Storage (cond)
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → VanillaPlusPlusMap → Server_Information_Panel → Trader → AdvancedBanking V2 → BaseBuildingPlus
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → gebsfish → Mass'sManyItemOverhaul → WindstridesClothingPack → BBPItemPack → MMG Base Storage
PluginRecipesManager.RegisterRecipies — vanilla → AgricultureCore → gebsfish → Mass'sManyItemOverhaul → CannabisPlus → BaseBuildingPlus → BBPItemPack
Hologram.ProjectionBasedOnParent — vanilla → Mass'sManyItemOverhaul (cond) → Modular Vest System (cond) → BaseBuildingPlus (cond) → BBPItemPack (cond) → MMG Base Storage (cond)
MissionServer.OnMissionStart T3 vanilla → CF → VPPAdminTools → Dabs Framework → DayZ Editor Loader → Basic_Territories_Updated
PluginRecipesManagerBase.RegisterRecipies — vanilla → Advanced Weapon Scopes → TeddysWeaponPack(No support anymore) → Modular Vest System → WindstridesClothingPack → MMG Base Storage
MissionServer.OnUpdate T0 vanilla → CF → Server_Information_Panel → Trader → Survivor Animations
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → PvZmoD_CustomisableZombies (cond) → Trader (cond) → PseudoGiant (cond)
ActionBuildPart.OnFinishProgressServer — vanilla → Basic_Territories_Updated → BaseBuildingPlus (cond) → BBPItemPack
ActionDeployObject.ActionCondition T2 vanilla → Trader (cond) → Basic_Territories_Updated → BBPItemPack (cond)
ActionDeployObject.OnEndServer — vanilla → Modular Vest System (cond) → CannabisPlus (cond) → BBPItemPack (cond)
ActionDismantlePart.ActionCondition T2 vanilla → Basic_Territories_Updated → BaseBuildingPlus (cond) → BBPItemPack (cond)
CarScript.OnStoreLoad T3 vanilla → CF → MuchCarKey → Trader
CarScript.OnStoreSave T3 vanilla → CF → MuchCarKey → Trader
CarScript.SetActions T2 vanilla → gebsfish → Towing Service → Gas-Pump-Refueling
ContaminatedTrigger.OnEnterServerEvent — vanilla → VPPAdminTools (cond) → PvZmoD_TheDarkHorde → PvZmoD_CustomisableZombies
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools → gebsfish
DayZGame.OnRPC T2 vanilla → CF (cond) → VPPAdminTools (cond) → Dabs Framework
MissionServer.OnEvent — vanilla → CF → VPPAdminTools → BodyBags
MissionServer.PlayerDisconnected T3 vanilla → CF → VPPAdminTools → Dabs Framework
PlayerBase.EEHitBy T2 vanilla → PvZmoD_TheDarkHorde → PvZmoD_CustomisableZombies (cond) → Basic_Territories_Updated
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → BaseBuildingPlus → BBPItemPack
ActionBuildPart.ActionCondition T2 vanilla → Basic_Territories_Updated → BaseBuildingPlus (cond)
ActionBuildPartCB.CreateActionComponent — vanilla → BaseBuildingPlus ✂ → BBPItemPack (cond)
ActionCloseFence.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → Code Lock
ActionDestroyPart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond)
ActionDetach.ActionCondition T2 vanilla → MuchCarKey (cond) → Trader (cond)
ActionGetInTransport.ActionCondition T2 vanilla → gebsfish (cond) → MuchCarKey (cond)
ActionStartEngine.ActionCondition T2 vanilla → MuchCarKey → Towing Service (cond)
ActionTogglePlaceObject.ActionCondition T2 vanilla → CannabisPlus (cond) → BaseBuildingPlus (cond)
Animal_CanisLupus.CanBeTargetedByAI — vanilla → PvZmoD_TheDarkHorde (cond) → PvZmoD_CustomisableZombies (cond)
BoatScript.OnEngineStart — vanilla → MuchCarKey → Trader
BoatScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
BoatScript.OnStoreSave T3 vanilla → CF → MuchCarKey
CarScript.CanDisplayAttachmentCategory — vanilla → MuchCarKey → Trader
CarScript.CanDisplayAttachmentSlot T2 vanilla → MuchCarKey → Trader
CarScript.EEDelete T3 vanilla → MuchCarKey → Towing Service
CarScript.OnEngineStart — vanilla → MuchCarKey → Trader
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
EmoteConstructor.RegisterEmotes — vanilla → Dabs Framework → Survivor Animations
Fence.CanOpenFence — vanilla → Code_Lock_1.30_Fix (cond) → Code Lock (cond)
Fence.CanReceiveAttachment T2 vanilla → Code_Lock_1.30_Fix (cond) → Code Lock (cond)
Fence.OnPartDestroyedServer — vanilla → Code_Lock_1.30_Fix → Code Lock
Fence.OnPartDismantledServer — vanilla → Code_Lock_1.30_Fix → Code Lock
Fence.SetActions T2 vanilla → Code_Lock_1.30_Fix → Code Lock
GesturesMenu.GetGestureItems — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.OnMenuRelease — vanilla → Dabs Framework → Survivor Animations
Hacksaw.SetActions T2 vanilla → BBPItemPack → Code Lock
Hammer.SetActions T2 vanilla → Towing Service → MMG Base Storage
Hologram.GetProjectionEntityPosition — vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond)
Hologram.SetProjectionOrientation — vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond)
Hologram.UpdateHologram — vanilla → gebsfish (cond) → Helicopter landing pad (cond)
ItemBase.CanReceiveItemIntoCargo T2 vanilla → Mass'sManyItemOverhaul (cond) → ToFu Virtual Storage (cond)
ItemBase.CombineItemsClient — vanilla → Code_Lock_1.30_Fix (cond) → Code Lock (cond)
ItemBase.OnRightClick — vanilla → Code_Lock_1.30_Fix (cond) → Code Lock (cond)
MissionBase.OnInit T3 vanilla → gebsfish → Dabs Framework
MissionBase.OnKeyPress — vanilla → PvZmoD_TheDarkHorde → PvZmoD_CustomisableZombies
MissionBase.OnMissionFinish T3 vanilla → PvZmoD_TheDarkHorde → PvZmoD_CustomisableZombies
MissionServer.InvokeOnDisconnect T3 vanilla → CF → PvZmoD_TheDarkHorde
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientPrepareEvent — vanilla → CF → gebsfish
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools
MissionServer.TickScheduler T0 vanilla → PvZmoD_TheDarkHorde → PvZmoD_CustomisableZombies
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → Mass'sManyItemOverhaul
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → Mass'sManyItemOverhaul
PlantBase.Init — vanilla → AgricultureCore (cond) → CannabisPlus
PlayerBase.CommandHandler T1 vanilla → VPPAdminTools → Survivor Animations
Screwdriver.SetActions T2 vanilla → Helicopter landing pad → Towing Service
SledgeHammer.SetActions T2 vanilla → IRP-Land-Rover-Defender-110 → BBPItemPack
Stone.SetActions T2 vanilla → BaseBuildingPlus → BBPItemPack
TentBase.CanReceiveItemIntoCargo T2 vanilla → Mass'sManyItemOverhaul (cond) → Code Lock (cond)
Wrench.SetActions T2 vanilla → MuchCarKey → Towing Service
ZombieBase.CanBeTargetedByAI — vanilla → PvZmoD_TheDarkHorde (cond) → PvZmoD_CustomisableZombies (cond)
ZombieBase.EEHitBy T2 vanilla → PvZmoD_TheDarkHorde (cond) → PvZmoD_CustomisableZombies (cond)
ZombieBase.EOnInit T3 vanilla → PvZmoD_TheDarkHorde → PvZmoD_CustomisableZombies
ZombieBase.EvaluateDamageHitAnimation — vanilla → PvZmoD_TheDarkHorde (cond) → PvZmoD_CustomisableZombies (cond)
ZombieBase.HandleCrawlTransition — vanilla → PvZmoD_TheDarkHorde (cond) → PvZmoD_CustomisableZombies (cond)
440 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
AITargetCallbacksPlayer.GetMaxVisionRangeModifier — PvZmoD_CustomisableZombies (cond)
AK_Suppressor.CanPutAsAttachment — Mass'sManyItemOverhaul (cond)
ASVAL.CanEnterIronsights — Advanced Weapon Scopes (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttachToConstruction.ActionCondition T2 BaseBuildingPlus (cond)
ActionBuildPart.GetAdminLogMessage — BaseBuildingPlus ✂
ActionBuildPart.OnActionInfoUpdate — BaseBuildingPlus (cond)
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionBurnSewTarget.ActionCondition T2 Trader (cond)
ActionCarDoors.ActionCondition T2 Trader (cond)
ActionCarDoorsOutside.ActionCondition T2 Trader (cond)
ActionCheckPulse.ActionCondition T2 Trader (cond)
ActionCheckPulseTarget.ActionCondition T2 Trader
ActionCloseDoors.OnEndServer — PvZmoD_CustomisableZombies (cond)
ActionCollectBloodTarget.ActionCondition T2 Trader (cond)
ActionDefibrilateTarget.ActionCondition T2 Trader (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.MoveEntityToFinalPosition — BBPItemPack (cond)
ActionDeployObject.OnEndClient — Basic_Territories_Updated
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDetach.OnExecuteServer — MuchCarKey
ActionDetachFromTarget.ActionCondition T2 MuchCarKey (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDigWorms.OnFinishProgressServer — gebsfish ✂
ActionDisinfectTarget.ActionCondition T2 Trader (cond)
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionFishingNew.ComposeLocalContextData — gebsfish
ActionFishingNew.HandleReciveData — gebsfish
ActionFishingNew.OnEnd — gebsfish
ActionFishingNew.ReadFromContext — gebsfish
ActionFishingNew.SetupAction — gebsfish (cond)
ActionFishingNew.TrySpawnCatch — gebsfish
ActionFishingNew.WriteToContext — gebsfish
ActionFoldBaseBuildingObject.ActionCondition T2 BBPItemPack ✂
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionForceConsume.ActionCondition T2 Trader (cond)
ActionForceConsumeSingle.ActionCondition T2 Trader (cond)
ActionForceFeedCan.ActionCondition T2 Trader (cond)
ActionGetInTransport.OnEndServer — MuchCarKey
ActionGetOutTransport.OnEndServer — MuchCarKey
ActionGetOutTransport.OnStart — RedFalcon Watercraft
ActionGetOutTransport.ProcessGetOutTransportActionData — RedFalcon Watercraft (cond)
ActionGiveBloodTarget.ActionCondition T2 Trader (cond)
ActionGiveSalineTarget.ActionCondition T2 Trader (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionInjectTarget.ActionCondition T2 Trader (cond)
ActionLockDoors.ActionCondition T2 Trader (cond)
ActionLowerFlag.ActionCondition T2 Basic_Territories_Updated
ActionManagerServer.StartDeliveredAction — RedFalcon Watercraft
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenCarDoors.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoorsOutside.ActionCondition T2 MuchCarKey (cond)
ActionOpenDoors.OnEndServer — PvZmoD_CustomisableZombies (cond)
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionPackTent.ActionCondition T2 Code Lock
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.OnExecuteServer — Forever_Burning_Campfire (cond)
ActionPlaceFireplaceIntoBarrel.OnExecuteServer — Forever_Burning_Campfire (cond)
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlaceOvenIndoor.OnExecuteServer — Forever_Burning_Campfire (cond)
ActionPlugTargetIntoThis.ActionCondition T2 BBPItemPack (cond)
ActionPushBoat.ActionCondition T2 gebsfish (cond)
ActionPushCar.OnEndServer — gebsfish
ActionPushObject.ActionCondition T2 MuchCarKey (cond)
ActionPushObject.OnEndServer — MuchCarKey
ActionRaiseFlag.ActionCondition T2 Basic_Territories_Updated
ActionRaiseFlag.OnFinishProgressServer — Basic_Territories_Updated ✂
ActionRestrainSelf.ActionCondition T2 Trader (cond)
ActionRestrainTarget.ActionCondition T2 Trader (cond)
ActionSewTarget.ActionCondition T2 Trader (cond)
ActionSingleUseBase.OnExecute — Code_Lock_1.30_Fix
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionStartEngine.Can — RedFalcon Watercraft
ActionStartEngine.OnEndServer — MuchCarKey
ActionStopEngine.Can — RedFalcon Watercraft
ActionStopEngine.OnEndServer — MuchCarKey
ActionSwitchSeats.Start — MuchCarKey
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionToggleNVMode.ActionCondition T2 Advanced Weapon Scopes (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionTurnOnWhileOnGround.ActionCondition T2 BBPItemPack
ActionUnmountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.ActionCondition T2 Trader (cond)
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
Ammo_40mm_ChemGas.EEKilled T3 Trader (cond)
Ammo_40mm_ChemGas.OnActivatedByItem — Trader (cond)
Ammo_40mm_Explosive.EEKilled T3 Trader (cond)
Ammo_40mm_Explosive.OnActivatedByItem — Trader (cond)
Ammunition_Base.AddQuantityTR — Trader ✂
Ammunition_Base.SetQuantityTR — Trader ✂
AnimalBase.CommandHandler T1 PvZmoD_CustomisableZombies ✂
AnimalBase.EEHitBy T2 PvZmoD_CustomisableZombies
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
Animal_UrsusArctos.CanBeTargetedByAI — PvZmoD_TheDarkHorde (cond)
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AreaExposureMdfr.OnTick — Trader (cond)
AtlasBipod.CanDetachAttachment — Mass'sManyItemOverhaul ✂
AtlasBipod.CanPutAsAttachment — Mass'sManyItemOverhaul (cond)
AttachmentsOutOfReach.IsAttachmentReachable — Towing Service (cond)
Aug.CanEnterIronsights — Advanced Weapon Scopes (cond)
BBP_Mortar_Mix.SetActions T2 BBPItemPack
BarrelHoles_ColorBase.AddWetnessToFireplace — Trader (cond)
BarrelHoles_ColorBase.BurnItemsInFireplace — Trader (cond)
BarrelHoles_ColorBase.CalcAndSetQuantity — Trader (cond)
BarrelHoles_ColorBase.CanPutIntoHands T2 Trader (cond)
BarrelHoles_ColorBase.DeferredInit — Trader
BarrelHoles_ColorBase.SpendFireConsumable — Trader (cond)
Barrel_ColorBase.SetActions T2 IRP-Land-Rover-Defender-110
BearTrap.OnServerSteppedOn — PvZmoD_CustomisableZombies ✂
Bear_ColorBase.SetActions T2 Towing Service
Blowtorch.SetActions T2 Towing Service
BoatScript.AfterStoreLoad T3 MuchCarKey
BoatScript.CanDisplayAttachmentCategory — MuchCarKey
BoatScript.CanDisplayAttachmentSlot T2 MuchCarKey
BoatScript.DeferredInit — MuchCarKey
BoatScript.EEDelete T3 MuchCarKey
BoatScript.EEKilled T3 MuchCarKey
BoatScript.EEOnCECreate — MuchCarKey
BoatScript.GetActions — gebsfish
BoatScript.IsInventoryVisible T2 MuchCarKey
BoatScript.NameOverride — MuchCarKey (cond)
BoatScript.OnCEUpdate — MuchCarKey
BoatScript.OnVariablesSynchronized T2 MuchCarKey
BoatScript.SetActions T2 gebsfish
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CAContinuousCraft.Setup — gebsfish
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CAContinuousRepeatFishing.SetNewSignalData — gebsfish
CCTCursor.Can — RedFalcon Watercraft (cond)
CCTCursorNoObject.Can — RedFalcon Watercraft
CCTCursorNoRuinCheck.Can — RedFalcon Watercraft
CCTCursorParent.Can — RedFalcon Watercraft
CCTObject.Can — RedFalcon Watercraft
CCTParent.Can — RedFalcon Watercraft
CCTSurface.Can — RedFalcon Watercraft
CCTTree.Can — RedFalcon Watercraft
CamoNet.SetActions T2 BaseBuildingPlus
CanisterGasoline.SetActions T2 IRP-Land-Rover-Defender-110
CarScript.AfterStoreLoad T3 MuchCarKey
CarScript.CanReceiveItemIntoCargo T2 Mass'sManyItemOverhaul (cond)
CarScript.DeferredInit — MuchCarKey
CarScript.EEKilled T3 MuchCarKey
CarScript.EEOnCECreate — MuchCarKey
CarScript.EOnPostFrame T1 Towing Service
CarScript.IsInventoryVisible T2 MuchCarKey
CarScript.NameOverride — MuchCarKey (cond)
CarScript.OnCEUpdate — MuchCarKey
CarScript.OnNetworkTransformUpdate — Towing Service (cond)
CarScript.OnUpdate T0 PvZmoD_CustomisableZombies
CarScript.OnVariablesSynchronized T2 MuchCarKey
CatchYieldBank.GetYieldItemByIdx — gebsfish (cond)
CatchYieldBank.Init — gebsfish
CatchYieldBank.RegisterYieldItem — gebsfish (cond)
CatchingContextBase.SpawnAndSetupCatch — gebsfish ✂
CatchingContextFishingRodAction.GenerateResult — gebsfish ✂
CatchingContextFishingRodAction.Init — gebsfish
CatchingContextFishingRodAction.InitCatchingItemData — gebsfish
CatchingContextFishingRodAction.ModifySignalProbability — gebsfish ✂
CatchingContextFishingRodAction.OnAfterSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnBeforeSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnSignalMiss — gebsfish ✂
CatchingContextFishingRodAction.OnSignalPass — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalDuration — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalStartTime — gebsfish ✂
CatchingContextFishingRodAction.RemoveItemSafe — gebsfish ✂
CatchingContextFishingRodAction.TryDamageItems — gebsfish ✂
CatchingContextFishingRodAction.TryHookLoss — gebsfish ✂
ChernarusPlusData.InitYieldBank — gebsfish ✂
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
Clothing.CanLoadItemIntoCargo T2 ToFu Virtual Storage (cond)
Clothing.CanLoadItemIntoCargoClothingConditions — MMG Base Storage ✂
Clothing.CanPutInCargo T2 ToFu Virtual Storage (cond)
Clothing.CanPutInCargoClothingConditions — MMG Base Storage ✂
Clothing.CanReceiveItemIntoCargo T2 ToFu Virtual Storage (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — MMG Base Storage ✂
CodeLock.NewUnlockServer — MMG Base Storage
CodeLock.SetActions T2 MMG Base Storage
CodeLockComponent.SetLockState — MMG Base Storage
CodeLockServerRPC.OpenTarget — MMG Base Storage (cond)
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.IsColliding — BaseBuildingPlus ✂
Construction.IsCollidingEx — BaseBuildingPlus ✂
ContaminatedArea_Local.DeferredInit — Trader (cond)
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 AdvancedBanking V2
DayZGame.FirearmEffects — Trader (cond)
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerCameraOptics.SetCameraPP — Advanced Weapon Scopes (cond)
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CommandHandler T1 Server_Information_Panel
DayZPlayerImplement.HandleWeapons T1 Mass'sManyItemOverhaul
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnRPC T2 Trader
DayZPlayerImplement.OnStepEvent — gebsfish
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.PlaySound — gebsfish (cond)
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateFinisherAttack — PvZmoD_CustomisableZombies
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — Trader (cond)
DayZPlayerSyncJunctures.SendDamageHitEx — PvZmoD_CustomisableZombies ✂
Dayz_Doggo.CanBeTargetedByAI — PvZmoD_TheDarkHorde (cond)
DeadfallData.InitYieldBank — gebsfish ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DeerisleData.InitYieldBank — gebsfish ✂
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EVRStorm.EventInit — PvZmoD_TheDarkHorde
EVRStorm.TeleportObject — PvZmoD_TheDarkHorde (cond)
Edible_Base.EEDelete T3 gebsfish
Edible_Base.EEInit T3 gebsfish
Edible_Base.EEItemLocationChanged T2 gebsfish
Edible_Base.OnVariablesSynchronized T2 gebsfish
Edible_Base.ProcessDecay — gebsfish
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CreateEmoteCallback — Survivor Animations
EmoteManager.PlayEmote — Survivor Animations (cond)
EngineOil.SetActions T2 RedFalcon Watercraft
EnochData.InitYieldBank — gebsfish ✂
EnochData.WeatherOnBeforeChange — VPPAdminTools
EpoxyPutty.SetActions T2 Towing Service
Fence.CanDisplayAttachmentSlot T2 Code_Lock_1.30_Fix
Fence.GetCodeLock — Code_Lock_1.30_Fix
Fence.IsLocked — Code_Lock_1.30_Fix
FirefighterAxe.SetActions T2 IRP-Land-Rover-Defender-110
FishYieldItemBase.GetCycleTimeForYieldItem — gebsfish ✂
GhillieBushrag_ColorBase.CanPutAsAttachment — Cl0ud's Military Gear
GhillieSuit_ColorBase.CanPutAsAttachment — Cl0ud's Military Gear
GhillieTop_ColorBase.CanPutAsAttachment — Cl0ud's Military Gear
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.InitiateExplosion — Trader (cond)
Grenade_ChemGas.OnExplode — Trader (cond)
Hatchet.SetActions T2 MMG Base Storage
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hit_MeatBones.CalculateStoppingForce — GoreZ ✂
Hit_MeatBones.Event_OnStarted — GoreZ
Hit_MeatBones.OnEnterCalculations — GoreZ ✂
Hit_MeatBones.OnExitCalculations — GoreZ ✂
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.HeightPlacementCheck — gebsfish (cond)
Hologram.IsBaseViable — gebsfish (cond)
Hologram.IsClippingRoof — gebsfish (cond)
Hologram.IsCollidingBBox — gebsfish
Hologram.IsCollidingGeometryProxy — gebsfish
Hologram.IsFloating — BaseBuildingPlus
Hologram.PlaceEntity — MMG Base Storage (cond)
Hologram.SetHologramPosition — gebsfish
Hologram.SetProjectionPosition — Helicopter landing pad (cond)
ItemBase.AfterStoreLoad T3 Basic_Territories_Updated
ItemBase.CanPutAsAttachment — BodyBags (cond)
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
ItemBase.SetActions T2 BaseBuildingPlus
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
LugWrench.SetActions T2 Towing Service
LuxData.InitYieldBank — gebsfish ✂
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
MaskBase.CanPutAsAttachment — WindstridesClothingPack
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.InitWorldYieldDataDefaults — gebsfish ✂
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.HandleBody — Trader
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnGameplayDataHandlerLoad — gebsfish
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifiersManager.Init — Mass'sManyItemOverhaul
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NamalskData.InitYieldBank — gebsfish ✂
NavalPlusData.InitYieldBank — gebsfish ✂
NoiseAIEvaluate.GetNoiseMultiplier — PvZmoD_CustomisableZombies ✂
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OpenCan.Init — Mass'sManyItemOverhaul
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlayerBase.AC_HasAnyPPEActive — CannabisPlus
PlayerBase.CanSprint — Mass'sManyItemOverhaul (cond)
PlayerBase.EEItemAttached T2 WindstridesClothingPack
PlayerBase.EEItemDetached T2 WindstridesClothingPack
PlayerBase.EOnContact — PvZmoD_CustomisableZombies
PlayerBase.Expansion_IsInSafeZone — Trader (cond)
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.OnConnect — VPPAdminTools
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnPlayerLoaded — AgricultureCore
PlayerBase.OnScheduledTick T1 PvZmoD_CustomisableZombies (cond)
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PlayerBase.RegisterTransportHit — RedFalcon Watercraft (cond)
PlayerBase.SetSuicide — Trader
Pliers.SetActions T2 Helicopter landing pad
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginRepairing.CalculateHealth — PristineRepair ✂
PluginRepairing.CanRepair — PristineRepair ✂
PluginRepairing.Repair — PristineRepair ✂
PluginTransmissionAgents.InjectAgentsWithPlayer — Trader (cond)
PluginTransmissionAgents.InjectAgentsWithPlayerCount — Trader (cond)
PokeHolesBarrel.CanDo — ToFu Virtual Storage ✂
PrepareCarp.Init — gebsfish
PrepareFish.CanDo — gebsfish (cond)
PrepareFish.Do — gebsfish (cond)
PrepareFish.Init — gebsfish
PrepareFish.SpawnItems — gebsfish
PrepareMackerel.Init — gebsfish
PrepareSteelheadTrout.Init — gebsfish
PrepareWalleyePollock.Init — gebsfish
RepairEpoxy.Init — gebsfish
RepairWithTape.Init — gebsfish
SakhalData.InitYieldBank — gebsfish ✂
SeaChest.SetActions T2 IRP-Land-Rover-Defender-110
SeedPackBase.EmptySeedPack — CannabisPlus (cond)
Shovel.SetActions T2 IRP-Land-Rover-Defender-110
SmershVest.CanPutAsAttachment — Cl0ud's Military Gear
Spear.SetActions T2 gebsfish
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.EEOnCECreate — Basic_Territories_Updated
TentBase.SetActions T2 Code Lock
TentBase.ToggleAnimation — Basic_Territories_Updated
TerritoryFlag.AfterStoreLoad T3 Basic_Territories_Updated
TerritoryFlag.EEInit T3 Basic_Territories_Updated
TerritoryFlag.OnRPC T2 Basic_Territories_Updated
TerritoryFlag.OnStoreLoad T3 Basic_Territories_Updated
TerritoryFlag.OnStoreSave T3 Basic_Territories_Updated
TerritoryFlag.SetActions T2 Basic_Territories_Updated
TireRepairKit.SetActions T2 Towing Service
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — Trader (cond)
TrapSpawnBase.PlayCatchNoise — gebsfish (cond)
TrapSpawnBase.PlayCatchParticleSynced — gebsfish (cond)
TrapSpawnBase.PlayCatchSound — gebsfish (cond)
TruckBattery.EEItemDetached T2 BaseBuildingPlus
UniversalLight.CanPutAsAttachment — Mass'sManyItemOverhaul (cond)
VONManagerImplementation.HandleInput — Trader (cond)
VONManagerImplementation.SetInSafeZone — Trader ✂
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.IsObstructed — BaseBuildingPlus (cond)
WeaponManager.CanFire — Trader (cond)
Weapon_Base.EEFired — VPPAdminTools
Weapon_Base.SetActions T2 MMG Base Storage
WoodAxe.SetActions T2 IRP-Land-Rover-Defender-110
WoodenCrate.SetActions T2 IRP-Land-Rover-Defender-110
Worm.OnCEIterate — gebsfish
YieldItemBase.Init — gebsfish
YieldItemJunk.OnEntityYieldSpawned — gebsfish ✂
ZombieBase.CanBeBackstabbed — PvZmoD_CustomisableZombies ✂
ZombieBase.ChaseAttackLogic — PvZmoD_CustomisableZombies
ZombieBase.EOnPostFrame T1 PvZmoD_CustomisableZombies ✂
ZombieBase.FightAttackLogic — PvZmoD_CustomisableZombies
ZombieBase.FightLogic — PvZmoD_CustomisableZombies ✂
ZombieBase.Init — PvZmoD_CustomisableZombies
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
banovData.InitYieldBank — gebsfish ✂
mmg_storage_openable_base.AfterStoreLoad T3 MMG Base Storage
mmg_storage_openable_base.CanReceiveAttachment T2 MMG Base Storage (cond)
mmg_storage_openable_base.SetActions T2 MMG Base Storage
mmg_storage_openable_noLock_base.AfterStoreLoad T3 MMG Base Storage

34 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.