← modperf

Stack composer

Started from Pure PVE Deerisle: the 57 mods it publishes to the Steam server browser (as of 2026-10-21), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 VPPAdminTools
  4. 4 DeerIsle analysis failed
  5. 5 DeerIsle_Lever_Fix not analyzed
  6. 6 Deer Isle Navmesh 1.30 Fix not analyzed
  7. 7 DeerIsle Oilrig Zeds [Stable DeerIsle] not analyzed
  8. 8 RaG_Core
  9. 9 RaG_BaseItems
  10. 10 RaG_Hunting_Cabin
  11. 11 Code Lock
  12. 12 Code_Lock_1.30_Fix
  13. 13 BaseBuildingPlus
  14. 14 BBP Fix 1.30 Badlands Update not analyzed
  15. 15 BBPItemPack
  16. 16 Basic Territories
  17. 17 EDO_WEAPONS
  18. 18 EDO Weapon Reskins not analyzed
  19. 19 AmmunitionExpansion
  20. 20 ZT Vending Machine
  21. 21 Dogtags
  22. 22 gebsfish
  23. 23 RedFalcon Watercraft
  24. 24 Lightsword
  25. 25 AgricultureCore
  26. 26 DrugsPLUS
  27. 27 CannabisPlus
  28. 28 DNA Keycards
  29. 29 BS KeyRoom
  30. 30 Cl0ud's Military Gear
  31. 31 Collectable Items
  32. 32 [LEGACY] AJs Creatures
  33. 33 MMG - Mightys Military Gear
  34. 34 Pristine Repair not analyzed
  35. 35 Forever_Burning_Campfire
  36. 36 c2K SprayCans not analyzed
  37. 37 Fish's Knife Mod - Complete Collection not analyzed
  38. 38 BodyBags 2.0 not analyzed
  39. 39 WindstridesClothingPack
  40. 40 Fungi Neon Signs not analyzed
  41. 41 ToFu Virtual Storage
  42. 42 ToFu_More_Barrels not analyzed
  43. 43 Autorun Mod
  44. 44 AutoCarFlip
  45. 45 COCAs_NoVehicleDamageMOD
  46. 46 TraderPlus
  47. 47 TraderPlus Car Deploy Fix not analyzed
  48. 48 Pure_ServerCore not analyzed
  49. 49 Pure_Workbench not analyzed
  50. 50 Pure_WeaponsPack not analyzed
  51. 51 Pure_ZombiesPack not analyzed
  52. 52 Pure_RetexturePack not analyzed
  53. 53 Pure_LBtools not analyzed
  54. 54 Pure_VehiclePack not analyzed
  55. 55 Pure_ServerPack not analyzed
  56. 56 MumsMixedTapes not analyzed
  57. 57 No Vehicle Damage 130 not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

23 of 57 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 3 below.

Mods silencing mods
6 conflicts

Across 85 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.45% of a frame at 100 players

4.519 ms per second, all 34 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

6 methods across 2 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 9RaG_BaseItems13BaseBuildingPlus all
15BBPItemPack 5BBPItemPack silences BaseBuildingPlus
5 methods: 2 events, 2 checks, 1 value
5
41ToFu Virtual Storage 1ToFu Virtual Storage silences RaG_BaseItems
1 method: 1 check
1
all 15 6
4DeerIsle Not analyzed, so what it silences is unknown. Queue it in the list above.
5DeerIsle_Lever_Fix Not analyzed, so what it silences is unknown. Queue it in the list above.
6Deer Isle Navmesh 1.30 Fix Not analyzed, so what it silences is unknown. Queue it in the list above.
7DeerIsle Oilrig Zeds [Stable DeerIsle] Not analyzed, so what it silences is unknown. Queue it in the list above.
14BBP Fix 1.30 Badlands Update Not analyzed, so what it silences is unknown. Queue it in the list above.
18EDO Weapon Reskins Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 17 more mods not analyzed yet.

The 2 pairs, largest first# ·

BBPItemPacksilencesBaseBuildingPlus5 methods
Hologram.AddProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:160 Hologram.SubtractProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:165 Construction.CanBuildPart check BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Overrides\Construction.c:3 DeCraftWoodenCrate.CanDo check BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Recipes\DeCraftWoodenCrate.c:3 Hologram.GetProjectionRotation value BaseBuildingPlus's value here is replaced. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:155
ToFu Virtual StoragesilencesRaG_BaseItems1 method
PokeHolesBarrel.CanDo check RaG_BaseItems's conditions on this check no longer apply. tofu_vstorage_2.pbo::scripts\4_world\modded_pokeholesbarrel.c:3
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
MissionServer.OnUpdate
every server frame
TraderPlus then CF then vanilla
PlayerBase.EEItemDetached
every inventory move
TraderPlus then WindstridesClothingPack then vanilla
PlayerBase.SetActions
per event
TraderPlus then WindstridesClothingPack then MMG - Mightys Military Gear then BS KeyRoom then RedFalcon Watercraft then gebsfish then BBPItemPack then BaseBuildingPlus then RaG_BaseItems then VPPAdminTools then vanilla
PlayerBase.OnRPC
per event
Autorun Mod sometimes stops here then BBPItemPack then BaseBuildingPlus then RaG_Core then VPPAdminTools then vanilla
ActionDeployObject.ActionCondition
per event
TraderPlus sometimes stops here then DNA Keycards sometimes stops here then Basic Territories then BBPItemPack RPC send world scan sometimes stops here then vanilla
ActionDismantlePart.ActionCondition
per event
Basic Territories then BBPItemPack RPC send world scan sometimes stops here then BaseBuildingPlus sometimes stops here then vanilla
ActionTogglePlaceObject.ActionCondition
per event
DNA Keycards sometimes stops here then CannabisPlus sometimes stops here then BaseBuildingPlus sometimes stops here then vanilla
DayZGame.OnRPC
per event
VPPAdminTools sometimes stops here then Dabs Framework then CF sometimes stops here then vanilla
Hacksaw.SetActions
per event
BBPItemPack then Code Lock then RaG_Hunting_Cabin then vanilla
Hammer.SetActions
per event
RaG_Hunting_Cabin then RaG_BaseItems then RaG_Core then vanilla
ActionAttachToConstruction.ActionCondition
per event
BaseBuildingPlus sometimes stops here then RaG_Core sometimes stops here then vanilla

Stall risks#

3 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61

Everything else#

All 85 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Construction.CanBuildPart — vanilla → BaseBuildingPlus (cond) → BBPItemPack ✂
DeCraftWoodenCrate.CanDo — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.AddProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.GetProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.SubtractProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
PokeHolesBarrel.CanDo — vanilla → RaG_BaseItems (cond) → ToFu Virtual Storage ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → VPPAdminTools → RaG_Core → RaG_BaseItems → RaG_Hunting_Cabin → Code Lock → BaseBuildingPlus → BBPItemPack → Basic Territories → gebsfish → RedFalcon Watercraft → AgricultureCore → DrugsPLUS → CannabisPlus → DNA Keycards → BS KeyRoom → MMG - Mightys Military Gear → WindstridesClothingPack → ToFu Virtual Storage → AutoCarFlip → TraderPlus
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → RaG_BaseItems → BaseBuildingPlus → BBPItemPack → EDO_WEAPONS → AmmunitionExpansion → Dogtags → gebsfish → Lightsword → DrugsPLUS → CannabisPlus → DNA Keycards → BS KeyRoom → Collectable Items → WindstridesClothingPack → TraderPlus
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → RaG_BaseItems → RaG_Hunting_Cabin → BaseBuildingPlus → gebsfish → AgricultureCore → DrugsPLUS → CannabisPlus → BS KeyRoom → ToFu Virtual Storage → TraderPlus
PlayerBase.SetActions T2 vanilla → VPPAdminTools → RaG_BaseItems → BaseBuildingPlus → BBPItemPack → gebsfish → RedFalcon Watercraft → BS KeyRoom → MMG - Mightys Military Gear → WindstridesClothingPack → TraderPlus
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → RaG_Core → Code Lock → BaseBuildingPlus → BBPItemPack → Dogtags → BS KeyRoom → TraderPlus
PluginRecipesManager.RegisterRecipies — vanilla → RaG_BaseItems → RaG_Hunting_Cabin → BaseBuildingPlus → BBPItemPack → gebsfish → AgricultureCore → DrugsPLUS → CannabisPlus → DNA Keycards
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → RaG_BaseItems → RaG_Hunting_Cabin → BBPItemPack → gebsfish → DNA Keycards → MMG - Mightys Military Gear → WindstridesClothingPack
PlayerBase.Init — vanilla → VPPAdminTools → BaseBuildingPlus → BBPItemPack → AgricultureCore → DrugsPLUS → DNA Keycards → AutoCarFlip → TraderPlus
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → VPPAdminTools → Basic Territories → DNA Keycards → AutoCarFlip
Hologram.EvaluateCollision — vanilla → RaG_Core (cond) → RaG_Hunting_Cabin (cond) → BaseBuildingPlus (cond) → gebsfish → TraderPlus (cond)
Hologram.ProjectionBasedOnParent — vanilla → RaG_Hunting_Cabin (cond) → BaseBuildingPlus (cond) → BBPItemPack (cond) → DNA Keycards (cond) → TraderPlus (cond)
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → RaG_BaseItems → AgricultureCore → CannabisPlus → DNA Keycards
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → RaG_Core → BaseBuildingPlus → BBPItemPack → Autorun Mod (cond)
ActionDeployObject.ActionCondition T2 vanilla → BBPItemPack (cond) → Basic Territories → DNA Keycards (cond) → TraderPlus (cond)
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → VPPAdminTools → RaG_Core
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → AgricultureCore → DrugsPLUS → CannabisPlus
PluginManager.Init — vanilla → Dabs Framework → VPPAdminTools → RaG_Core → Code Lock
ActionBuildPart.OnFinishProgressServer — vanilla → BaseBuildingPlus (cond) → BBPItemPack → Basic Territories
ActionDismantlePart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond) → Basic Territories
ActionTogglePlaceObject.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → CannabisPlus (cond) → DNA Keycards (cond)
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools → gebsfish
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → VPPAdminTools (cond)
Hacksaw.SetActions T2 vanilla → RaG_Hunting_Cabin → Code Lock → BBPItemPack
Hammer.SetActions T2 vanilla → RaG_Core → RaG_BaseItems → RaG_Hunting_Cabin
Hologram.GetProjectionEntityPosition — vanilla → RaG_Core (cond) → BaseBuildingPlus (cond) → BBPItemPack (cond)
Hologram.SetProjectionOrientation — vanilla → RaG_Core → BaseBuildingPlus (cond) → BBPItemPack (cond)
MissionServer.OnEvent — vanilla → CF → VPPAdminTools → BS KeyRoom
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools → RaG_Core
ActionAttachToConstruction.ActionCondition T2 vanilla → RaG_Core (cond) → BaseBuildingPlus (cond)
ActionBuildPart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → Basic Territories
ActionBuildPartCB.CreateActionComponent — vanilla → BaseBuildingPlus ✂ → BBPItemPack (cond)
ActionCloseDoors.ActionCondition T2 vanilla → DNA Keycards (cond) → BS KeyRoom
ActionCloseFence.ActionCondition T2 vanilla → Code Lock → BaseBuildingPlus (cond)
ActionDeployObject.OnEndServer — vanilla → BBPItemPack (cond) → CannabisPlus (cond)
ActionDestroyPart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond)
ActionGetInTransport.ActionCondition T2 vanilla → gebsfish (cond) → TraderPlus (cond)
ActionGetInTransport.OnEndServer — vanilla → RaG_Core → AutoCarFlip
ActionLockDoors.ActionCondition T2 vanilla → DNA Keycards (cond) → TraderPlus (cond)
ActionLockDoors.OnFinishProgressServer — vanilla → RaG_Core → BS KeyRoom (cond)
ActionOpenDoors.ActionCondition T2 vanilla → DNA Keycards (cond) → BS KeyRoom
ActionPackTent.ActionCondition T2 vanilla → Code Lock → TraderPlus (cond)
ActionUnlockDoors.OnFinishProgressServer — vanilla → RaG_Core → BS KeyRoom (cond)
CarScript.EEDelete T3 vanilla → RaG_Core → TraderPlus
CarScript.OnStoreLoad T3 vanilla → CF → TraderPlus
CarScript.OnStoreSave T3 vanilla → CF → TraderPlus
DayZGame.FirearmEffects — vanilla → EDO_WEAPONS → AmmunitionExpansion
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
DayZPlayerImplement.EEKilled T3 vanilla → Dogtags → TraderPlus
Edible_Base.ProcessDecay — vanilla → RaG_Core → gebsfish
Fence.CanOpenFence — vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
Fence.CanReceiveAttachment T2 vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
Fence.OnPartDestroyedServer — vanilla → Code Lock → Code_Lock_1.30_Fix
Fence.OnPartDismantledServer — vanilla → Code Lock → Code_Lock_1.30_Fix
Fence.SetActions T2 vanilla → Code Lock → Code_Lock_1.30_Fix
Hatchet.SetActions T2 vanilla → RaG_BaseItems → RaG_Hunting_Cabin
ItemBase.CombineItemsClient — vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
ItemBase.OnRightClick — vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
ItemBase.SetActions T2 vanilla → RaG_Core → BaseBuildingPlus
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → BaseBuildingPlus
MissionBase.OnInit T3 vanilla → Dabs Framework → gebsfish
MissionServer.InvokeOnDisconnect T3 vanilla → CF → TraderPlus
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientPrepareEvent — vanilla → CF → gebsfish
MissionServer.OnUpdate T0 vanilla → CF → TraderPlus
MissionServer.SendModData — vanilla → RaG_BaseItems → RaG_Hunting_Cabin
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → EDO_WEAPONS
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → EDO_WEAPONS
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → EDO_WEAPONS
PlantBase.Init — vanilla → AgricultureCore (cond) → CannabisPlus
PlayerBase.AC_HasAnyPPEActive — vanilla → DrugsPLUS → CannabisPlus
PlayerBase.EEItemDetached T2 vanilla → WindstridesClothingPack → TraderPlus
PlayerBase.OnSelectPlayer — vanilla → CF → Dogtags
Pliers.SetActions T2 vanilla → RaG_Core → TraderPlus
PluginRecipesManagerBase.RegisterRecipies — vanilla → EDO_WEAPONS → WindstridesClothingPack
SeedPackBase.EmptySeedPack — vanilla → DrugsPLUS (cond) → CannabisPlus (cond)
SledgeHammer.SetActions T2 vanilla → RaG_Hunting_Cabin → BBPItemPack
Stone.SetActions T2 vanilla → BaseBuildingPlus → BBPItemPack
470 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionBuildPart.GetAdminLogMessage — BaseBuildingPlus ✂
ActionBuildPart.OnActionInfoUpdate — BaseBuildingPlus (cond)
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionBurnSewTarget.ActionCondition T2 TraderPlus (cond)
ActionCarDoors.ActionCondition T2 TraderPlus (cond)
ActionCarDoorsOutside.ActionCondition T2 TraderPlus (cond)
ActionCheckPulse.ActionCondition T2 TraderPlus (cond)
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseDoors.GetText — BS KeyRoom (cond)
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.MoveEntityToFinalPosition — BBPItemPack (cond)
ActionDeployObject.OnEndClient — Basic Territories
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDetach.ActionCondition T2 TraderPlus (cond)
ActionDetachCarLockPick.ActionCondition T2 TraderPlus ✂
ActionDetachFromTarget.ActionCondition T2 TraderPlus (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDigInStash.ActionCondition T2 TraderPlus (cond)
ActionDigOutStash.ActionCondition T2 TraderPlus (cond)
ActionDigWorms.OnFinishProgressServer — gebsfish ✂
ActionDisinfectTarget.ActionCondition T2 TraderPlus (cond)
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDrink.CreateConditionComponents — DrugsPLUS ✂
ActionDrink.GetText — DrugsPLUS ✂
ActionDrink.OnEndClient — DrugsPLUS
ActionDrink.OnEndServer — DrugsPLUS
ActionDrink.OnExecuteClient — DrugsPLUS
ActionDrink.OnStartServer — DrugsPLUS
ActionDropItem.OnExecuteServer — RaG_Core
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFishingNew.ComposeLocalContextData — gebsfish
ActionFishingNew.HandleReciveData — gebsfish
ActionFishingNew.OnEnd — gebsfish
ActionFishingNew.ReadFromContext — gebsfish
ActionFishingNew.SetupAction — gebsfish (cond)
ActionFishingNew.TrySpawnCatch — gebsfish
ActionFishingNew.WriteToContext — gebsfish
ActionFoldBaseBuildingObject.ActionCondition T2 BBPItemPack ✂
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionForceConsume.ActionCondition T2 TraderPlus (cond)
ActionForceConsumeSingle.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.SZActionConditionHandler — TraderPlus ✂
ActionForceFeedCan.TPAdditionalCondition — TraderPlus ✂
ActionGetOutTransport.OnEndServer — TraderPlus
ActionGetOutTransport.OnStart — RedFalcon Watercraft
ActionGetOutTransport.OnStartServer — RaG_Core
ActionGetOutTransport.ProcessGetOutTransportActionData — RedFalcon Watercraft (cond)
ActionGiveBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInjectTarget.ActionCondition T2 TraderPlus (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BaseItems (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLowerFlag.ActionCondition T2 Basic Territories
ActionManagerServer.StartDeliveredAction — RedFalcon Watercraft
ActionMineTree.ActionCondition T2 TraderPlus (cond)
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenDoors.GetText — BS KeyRoom (cond)
ActionOpenDoors.OnStartServer — BS KeyRoom (cond)
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenFence.OnExecuteServer — RaG_Core
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPickLockOnCar.ActionCondition T2 TraderPlus (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlaceFireplaceIndoor.OnExecuteServer — Forever_Burning_Campfire (cond)
ActionPlaceFireplaceIntoBarrel.OnExecuteServer — Forever_Burning_Campfire (cond)
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlaceOvenIndoor.OnExecuteServer — Forever_Burning_Campfire (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPlugTargetIntoThis.ActionCondition T2 BBPItemPack (cond)
ActionPushBoat.ActionCondition T2 gebsfish (cond)
ActionPushCar.OnEndServer — gebsfish
ActionRaiseFlag.ActionCondition T2 Basic Territories
ActionRaiseFlag.OnFinishProgressServer — Basic Territories
ActionRepairPart.RepairCondition — RaG_Core (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.ActionCondition T2 TraderPlus (cond)
ActionRestrainTarget.ActionCondition T2 TraderPlus (cond)
ActionSingleUseBase.OnExecute — Code_Lock_1.30_Fix
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionStartEngine.Can — RedFalcon Watercraft
ActionStartEngine.OnEndServer — RaG_Core
ActionStopEngine.Can — RedFalcon Watercraft
ActionStopEngine.OnEndServer — RaG_Core
ActionSwitchSeats.Start — RaG_Core
ActionTakeItem.ActionCondition T2 TraderPlus
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionToggleTentOpen.OnExecuteServer — RaG_Core
ActionTurnOnWhileInHands.ActionCondition T2 Lightsword
ActionTurnOnWhileInHands.OnExecuteServer — Lightsword (cond)
ActionTurnOnWhileOnGround.ActionCondition T2 BBPItemPack
ActionUnlockDoors.ActionCondition T2 DNA Keycards (cond)
ActionUnmountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.ActionCondition T2 TraderPlus (cond)
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
BBP_Mortar_Mix.SetActions T2 BBPItemPack
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
BaseBuildingBase.EEHitBy T2 Basic Territories
BoatScript.GetActions — gebsfish
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BoatScript.SetActions T2 gebsfish
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.SetActions T2 TraderPlus
CAContinuousCraft.Setup — gebsfish
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CAContinuousRepeatFishing.SetNewSignalData — gebsfish
CCTCursor.Can — RedFalcon Watercraft (cond)
CCTCursorNoObject.Can — RedFalcon Watercraft
CCTCursorNoRuinCheck.Can — RedFalcon Watercraft
CCTCursorParent.Can — RedFalcon Watercraft
CCTObject.Can — RedFalcon Watercraft
CCTParent.Can — RedFalcon Watercraft
CCTSurface.Can — RedFalcon Watercraft
CCTTree.Can — RedFalcon Watercraft
CamoNet.SetActions T2 BaseBuildingPlus
CarScript.CanDisplayAttachmentCategory — TraderPlus
CarScript.CanDisplayAttachmentSlot T2 TraderPlus
CarScript.EEHitBy T2 RaG_Core
CarScript.IsInventoryVisible T2 TraderPlus ✂
CarScript.OnEngineStart — TraderPlus
CarScript.OnVariablesSynchronized T2 TraderPlus
CarScript.SetActions T2 gebsfish
CargoContainer.UpdateInterval — RaG_Core
CatchYieldBank.GetYieldItemByIdx — gebsfish (cond)
CatchYieldBank.Init — gebsfish
CatchYieldBank.RegisterYieldItem — gebsfish (cond)
CatchingContextBase.SpawnAndSetupCatch — gebsfish ✂
CatchingContextFishingRodAction.GenerateResult — gebsfish ✂
CatchingContextFishingRodAction.Init — gebsfish
CatchingContextFishingRodAction.InitCatchingItemData — gebsfish
CatchingContextFishingRodAction.ModifySignalProbability — gebsfish ✂
CatchingContextFishingRodAction.OnAfterSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnBeforeSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnSignalMiss — gebsfish ✂
CatchingContextFishingRodAction.OnSignalPass — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalDuration — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalStartTime — gebsfish ✂
CatchingContextFishingRodAction.RemoveItemSafe — gebsfish ✂
CatchingContextFishingRodAction.TryDamageItems — gebsfish ✂
CatchingContextFishingRodAction.TryHookLoss — gebsfish ✂
ChernarusPlusData.InitYieldBank — gebsfish ✂
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CigarettePack_Chernamorka.SetActions T2 DrugsPLUS
CigarettePack_Merkur.SetActions T2 DrugsPLUS
CigarettePack_Partyzanka.SetActions T2 DrugsPLUS
Clothing.CanLoadItemIntoCargo T2 ToFu Virtual Storage (cond)
Clothing.CanLoadItemIntoCargoClothingConditions — RaG_Core (cond)
Clothing.CanPutInCargo T2 ToFu Virtual Storage (cond)
Clothing.CanPutInCargoClothingConditions — RaG_Core (cond)
Clothing.CanReceiveItemIntoCargo T2 ToFu Virtual Storage (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — RaG_Core (cond)
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.IsColliding — BaseBuildingPlus ✂
Construction.IsCollidingEx — BaseBuildingPlus ✂
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 RaG_Hunting_Cabin
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CanReleaseAttachment T2 Dogtags
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnRPC T2 BS KeyRoom
DayZPlayerImplement.OnStepEvent — gebsfish
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.PlaySound — gebsfish (cond)
DayZPlayerImplementFallDamage.HandleFallDamage — TraderPlus (cond)
DayZPlayerImplementThrowing.HandleThrowing — TraderPlus
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — TraderPlus (cond)
DeadfallData.InitYieldBank — gebsfish ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DeerisleData.InitYieldBank — gebsfish ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Edible_Base.EEDelete T3 gebsfish
Edible_Base.EEInit T3 gebsfish
Edible_Base.EEItemLocationChanged T2 gebsfish
Edible_Base.OnVariablesSynchronized T2 gebsfish
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EngineOil.SetActions T2 RedFalcon Watercraft
EnochData.InitYieldBank — gebsfish ✂
EnochData.WeatherOnBeforeChange — VPPAdminTools
ExpansionIcons.Generate — BS KeyRoom
ExpansionItemTooltip.SetView — BS KeyRoom
ExpansionQuestMenuItemEntry.SetEntry — BS KeyRoom
Fence.CanDisplayAttachmentSlot T2 Code_Lock_1.30_Fix
Fence.GetCodeLock — Code_Lock_1.30_Fix
Fence.IsLocked — Code_Lock_1.30_Fix
FirefighterAxe.SetActions T2 RaG_BaseItems
FishYieldItemBase.GetCycleTimeForYieldItem — gebsfish ✂
FishingRod_Base_New.SetActions T2 RaG_BaseItems
GardenLime.SetActions T2 RaG_BaseItems
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
GhillieBushrag_ColorBase.CanPutAsAttachment — Cl0ud's Military Gear
GhillieSuit_ColorBase.CanPutAsAttachment — Cl0ud's Military Gear
GhillieTop_ColorBase.CanPutAsAttachment — Cl0ud's Military Gear
Grenade_Base.EEHitBy T2 VPPAdminTools
HandDrillKit.SetActions T2 TraderPlus
HandSaw.SetActions T2 RaG_Hunting_Cabin
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.GetProjectionName — RaG_Core (cond)
Hologram.HeightPlacementCheck — gebsfish (cond)
Hologram.IsBaseViable — gebsfish (cond)
Hologram.IsClippingRoof — gebsfish (cond)
Hologram.IsCollidingBBox — gebsfish
Hologram.IsCollidingGeometryProxy — gebsfish
Hologram.IsFloating — BaseBuildingPlus
Hologram.PlaceEntity — TraderPlus (cond)
Hologram.RefreshVisual — RaG_Core (cond)
Hologram.SetHologramPosition — gebsfish
Hologram.SetProjectionPosition — RaG_Core
Hologram.UpdateHologram — gebsfish (cond)
ItemActionsWidget.SetWeaponQuantity — EDO_WEAPONS
ItemBase.AfterStoreLoad T3 Basic Territories
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanReceiveItemIntoCargo T2 ToFu Virtual Storage (cond)
ItemBase.EEHitBy T2 RaG_Core
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnInventoryEnter T2 RaG_Core
ItemBase.OnInventoryExit T2 RaG_Core
ItemBase.OnStoreSave T3 CF
JMAnimRegister.RegisterOneHanded — DrugsPLUS
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
LuxData.InitYieldBank — gebsfish ✂
MagazineStorage.SetActions T2 RaG_BaseItems
MaskBase.CanPutAsAttachment — WindstridesClothingPack
Matchbox.SetActions T2 TraderPlus
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.InitWorldYieldDataDefaults — gebsfish ✂
MissionServer.EquipCharacter — Dogtags
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnGameplayDataHandlerLoad — gebsfish
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPoleArms — Lightsword
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NamalskData.InitYieldBank — gebsfish ✂
NavalPlusData.InitYieldBank — gebsfish ✂
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PetrolLighter.SetActions T2 TraderPlus
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerBase.CanBeTargetedByAI — VPPAdminTools (cond)
PlayerBase.CanDropEntity T2 TraderPlus (cond)
PlayerBase.ClearInventory — Dogtags ✂
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.EEHitBy T2 TraderPlus
PlayerBase.EEItemAttached T2 WindstridesClothingPack
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.OnConnect — VPPAdminTools
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnPlayerLoaded — AgricultureCore
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PlayerBase.RegisterTransportHit — RedFalcon Watercraft (cond)
PlayerBase.RemoveAllItems — Dogtags ✂
PlayerBase.SetSuicide — TraderPlus
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginLifespan.UpdateBloodTypeVisibility — Dogtags
PortableGasStove.SetActions T2 TraderPlus
PrepareCarp.Init — gebsfish
PrepareFish.CanDo — gebsfish (cond)
PrepareFish.Do — gebsfish (cond)
PrepareFish.Init — gebsfish
PrepareFish.SpawnItems — gebsfish
PrepareMackerel.Init — gebsfish
PrepareSteelheadTrout.Init — gebsfish
PrepareWalleyePollock.Init — gebsfish
PsilocybeMushroom.SetActions T2 DrugsPLUS
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
RepairEpoxy.Init — gebsfish
RepairWithTape.Init — gebsfish
Roadflare.SetActions T2 TraderPlus
SakhalData.InitYieldBank — gebsfish ✂
Screwdriver.SetActions T2 RaG_Core
Shovel.SetActions T2 RaG_BaseItems
SmershVest.CanPutAsAttachment — Cl0ud's Military Gear
Spear.SetActions T2 gebsfish
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TLRLight.CanPutAsAttachment — EDO_WEAPONS
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.EEOnCECreate — Basic Territories
TentBase.SetActions T2 Code Lock
TentBase.ToggleAnimation — Basic Territories
TerritoryFlag.AfterStoreLoad T3 Basic Territories
TerritoryFlag.EEInit T3 Basic Territories
TerritoryFlag.OnRPC T2 Basic Territories
TerritoryFlag.OnStoreLoad T3 Basic Territories
TerritoryFlag.OnStoreSave T3 Basic Territories
TerritoryFlag.SetActions T2 Basic Territories
Torch.SetActions T2 TraderPlus
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — TraderPlus (cond)
TrapSpawnBase.PlayCatchNoise — gebsfish (cond)
TrapSpawnBase.PlayCatchParticleSynced — gebsfish (cond)
TrapSpawnBase.PlayCatchSound — gebsfish (cond)
TruckBattery.EEItemDetached T2 BaseBuildingPlus
UniversalLight.CanPutAsAttachment — EDO_WEAPONS (cond)
UniversalLight.InitAttachmentsSlotsToCheck — EDO_WEAPONS
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.AddVicinityItems — TraderPlus (cond)
VicinityItemManager.IsObstructed — BaseBuildingPlus (cond)
Weapon_Base.CanReceiveAttachment T2 EDO_WEAPONS (cond)
Weapon_Base.EEFired — VPPAdminTools
Weapon_Base.SetActions T2 RaG_Core
WoodAxe.SetActions T2 RaG_BaseItems
WoodenCrate.CanPutAsAttachment — TraderPlus (cond)
WoodenCrate.CanReceiveItemIntoCargo T2 TraderPlus (cond)
WoodenCrate.SetActions T2 TraderPlus
WoodenLog.SetActions T2 RaG_BaseItems
WoodenPlank.SetActions T2 RaG_BaseItems
Worm.OnCEIterate — gebsfish
YieldItemBase.Init — gebsfish
YieldItemJunk.OnEntityYieldSpawned — gebsfish ✂
ZombieBase.ChaseAttackLogic — TraderPlus (cond)
ZombieBase.FightAttackLogic — TraderPlus (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
banovData.InitYieldBank — gebsfish ✂

33 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.