Stack composer
Started from MIIB-Namalsk: the 60 mods
it publishes to the Steam server browser (as of 2026-10-19), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 CF
- 2 Dabs Framework
- 3 Community-Online-Tools
- 4 DayZ Editor Loader
- 5 ML not analyzed
- 6 Pripyat Delta not analyzed
- 7 Namalsk Island
- 8 GSC Gameworld Assets 2026 not analyzed
- 9 TerrainIslands
- 10 SkyZ - Skybox Overhaul
- 11 MuchCarKey
- 12 DayZ-Expansion
- 13 DayZ-Expansion-Core
- 14 DayZ-Expansion-Licensed
- 15 DayZ-Expansion-BaseBuilding
- 16 DayZ-Expansion-Book
- 17 DayZ-Expansion-Hardline
- 18 DayZ-Expansion-Map-Assets
- 19 DayZ-Expansion-Market
- 20 DayZ-Expansion-AI
- 21 DayZ-Expansion-Missions
- 22 DayZ-Expansion-Navigation
- 23 DayZ-Expansion-Quests
- 24 DayZ-Expansion-Groups
- 25 DayZ-Expansion-Chat
- 26 DayZ-Expansion-Personal-Storage
- 27 Namalsk Survival
- 28 Dumpster Dive not analyzed
- 29 PokerMod not analyzed
- 30 MIIB not analyzed
- 31 MIIB-Craft not analyzed
- 32 MIIB-Caisses not analyzed
- 33 MaharlikaPH_Houses not analyzed
- 34 InediaInfectedAI
- 35 Admirals Parachute Mod
- 36 Airborne AI not analyzed
- 37 Survivor Animations
- 38 DayZ Mining System with Ores and Gems V2 not analyzed
- 39 XZone STALKER Mutants
- 40 gebsfish
- 41 AirRaid
- 42 DayZ-Dog
- 43 Ambient Animals Pack
- 44 Crocodile
- 45 DayZ Horse
- 46 RM Packable Boats V2 not analyzed
- 47 RaG_Core
- 48 RaG_Immersive_Vehicles not analyzed
- 49 RaG_Vehicle_Pack
- 50 art_motorbike_izh not analyzed
- 51 DayZ-Bicycle
- 52 MBM_HondaCRF450R not analyzed
- 53 RedFalcon Watercraft
- 54 Equipment System OLD not analyzed
- 55 More Melee Weapons not analyzed
- 56 Munghards itempack not analyzed
- 57 SNAFU Weapons
- 58 FoXyAirsoft not analyzed
- 59 LoftDModGR Clothes Pack
- 60 WindstridesClothingPack
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 13 below.
Across 282 server-side methods hooked by two or more mods. 3 more on client-only UI classes, listed separately.
4.953 ms per second, all 41 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
| silences → | 1CF | 3Community-Online-Tools | 13DayZ-Expansion-Core | 17DayZ-Expansion-Hardline | 20DayZ-Expansion-AI | 34InediaInfectedAI | 35Admirals Parachute Mod | 45DayZ Horse | all |
|---|---|---|---|---|---|---|---|---|---|
| 13DayZ-Expansion-Core | 1DayZ-Expansion-Core silences CF 1 method: 1 value | 1 | |||||||
| 15DayZ-Expansion-BaseBuilding | 1DayZ-Expansion-BaseBuilding silences Community-Online-Tools 1 method: 1 event | 1 | |||||||
| 20DayZ-Expansion-AI | 1DayZ-Expansion-AI silences Community-Online-Tools 1 method: 1 event | 1 | |||||||
| 26DayZ-Expansion-Personal-Storage | 1DayZ-Expansion-Personal-Storage silences DayZ-Expansion-Hardline 1 method: 1 value | 1DayZ-Expansion-Personal-Storage silences DayZ-Expansion-AI 1 method: 1 value | 2 | ||||||
| 27Namalsk Survival | 1Namalsk Survival silences DayZ-Expansion-Core 1 method: 1 event | 3Namalsk Survival silences DayZ-Expansion-AI 3 methods: 3 events | 4 | ||||||
| 39XZone STALKER Mutants | 1XZone STALKER Mutants silences InediaInfectedAI 1 method: 1 check | 1 | |||||||
| 51DayZ-Bicycle | 1DayZ-Bicycle silences Admirals Parachute Mod 1 method: 1 check | 1DayZ-Bicycle silences DayZ Horse 1 method: 1 check |
2 | ||||||
| all | 1 | 2 | 1 | 1 | 4 | 1 | 1 | 1 | 12 |
| 5ML | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||||||||
| 6Pripyat Delta | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||||||||
| 8GSC Gameworld Assets 2026 | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||||||||
| 28Dumpster Dive | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||||||||
| 29PokerMod | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||||||||
| 30MIIB | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||||||||
| …and 13 more mods not analyzed yet. | |||||||||
The 10 pairs, largest first# ·
Namalsk SurvivalsilencesDayZ-Expansion-AI3 methods
BleedingSourcesManagerServer.ProcessHit
event
DayZ-Expansion-AI's work on this event never runs. ns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\BleedingSources\BleedingSourcesManagerServer.c:4
ContaminatedArea_Base.OnPlayerEnterServer
event
DayZ-Expansion-AI's work on this event never runs. For ContaminatedArea_Base instances, through its ancestor EffectArea. ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\Building\ContaminatedArea_Base.c:3
ContaminatedArea_Base.OnPlayerExitServer
event
DayZ-Expansion-AI's work on this event never runs. For ContaminatedArea_Base instances, through its ancestor EffectArea. ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\Building\ContaminatedArea_Base.c:9
DayZ-BicyclesilencesAdmirals Parachute Mod1 method
EmoteManager.CanPlayEmote
check
Admirals Parachute Mod's conditions on this check no longer apply. Bicycle.pbo::scripts\4_World\emotemanager.c:4
DayZ-BicyclesilencesDayZ Horse1 method
EmoteManager.CanPlayEmote
check
DayZ Horse's conditions on this check no longer apply. Bicycle.pbo::scripts\4_World\emotemanager.c:4
DayZ-Expansion-AIsilencesCommunity-Online-Tools1 method
ModifiersManager.OnScheduledTick
event · T1
Community-Online-Tools's work on this event never runs. 0_ai_preload.pbo::4_World\Classes\PlayerModifiers\ModifiersManager.c:27
DayZ-Expansion-BaseBuildingsilencesCommunity-Online-Tools1 method
TerritoryFlagKit.OnPlacementComplete
event
Community-Online-Tools's work on this event never runs. For TerritoryFlagKit instances, through its ancestor ItemBase. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Flags\TerritoryFlagKit.c:15
DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon
value
CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
DayZ-Expansion-Personal-StoragesilencesDayZ-Expansion-AI1 method
JMPlayerModule.GetRPCMax
value
DayZ-Expansion-AI's value here is replaced. personalstorage_scripts.pbo::5_Mission\DayZExpansion_PersonalStorage\COT\JMPlayerModule.c:21
DayZ-Expansion-Personal-StoragesilencesDayZ-Expansion-Hardline1 method
JMPlayerModule.GetRPCMax
value
DayZ-Expansion-Hardline's value here is replaced. personalstorage_scripts.pbo::5_Mission\DayZExpansion_PersonalStorage\COT\JMPlayerModule.c:21
Namalsk SurvivalsilencesDayZ-Expansion-Core1 method
AreaExposureMdfr.OnTick
event
DayZ-Expansion-Core's work on this event never runs. ns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\PlayerModifiers\Modifiers\AreaExposure.c:3
XZone STALKER MutantssilencesInediaInfectedAI1 method
ZombieBase.CanBeSkinned
check
InediaInfectedAI's conditions on this check no longer apply. XZ_STALKER_Mutants.pbo::scripts\4_World\Entities\Creatures\Infected\ZombieBasem.c:4
3 conflicts on client-only classes (menus, HUD, notifications) — no server effect
NotificationSystem.GetNotificationData— DayZ-Expansion-Core silences CFNotificationSystem.GetNotificationData— DayZ-Expansion-Core silences Dabs FrameworkInGameMenu.SetGameVersion— DayZ-Expansion-Core silences Namalsk Island
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
13 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
- Timer created inside a hot hook. Registers a timer each time the hook runs. Timers that are never cleaned up pile up in the queue the server walks every frame; the analysis cannot see the cleanup, so read the code.
DayZPlayerImplement.CommandHandlerscripts.pbo::4_World\CommunityOnlineTools\Entities\Player\DayZPlayerImplement.c:54PlayerBase.CommandHandlerscripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:219PlayerBase.CommandHandlernamalsk_scripts.pbo::4_world\namalskterrain\entities\manbase\PlayerBase.c:23DayZPlayerImplement.CommandHandlercore_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260DayZPlayerImplement.CommandHandlerai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660PlayerBase.OnScheduledTickai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205PlayerBase.CommandHandlerns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:106PlayerBase.EOnFrameInediaInfectedAI.pbo::scripts\4_World\InediaInfectedAI\entities\manbase\playerbase.c:523PlayerBase.OnScheduledTickAdmiralsParachuteMod.pbo::Scripts\4_World\Modded\PlayerBase.c:432PlayerBase.CommandHandlerSurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115PlayerBase.CommandHandlerdayz_horse.pbo::Scripts\4_World\PlayerBase.c:49PlayerBase.OnVariablesSynchronizedscripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:3751 more
ItemBase.EEItemLocationChangedBicycle.pbo::scripts\4_World\entities\core\ItemBase.c:4Everything else#
All 282 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
EmoteManager.CanPlayEmote |
— | |
JMPlayerModule.GetRPCMax |
— | |
AreaExposureMdfr.OnTick |
— | |
BleedingSourcesManagerServer.ProcessHit |
— | |
ModifiersManager.OnScheduledTick |
T1 | |
NotificationRuntimeData.GetIcon |
— | |
ZombieBase.CanBeSkinned |
— | |
ActionConstructor.RegisterActions |
— | vanilla → Dabs Framework → Community-Online-Tools → MuchCarKey → DayZ-Expansion → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Market → DayZ-Expansion-AI → DayZ-Expansion-Quests → DayZ-Expansion-Groups → DayZ-Expansion-Personal-Storage → Namalsk Survival → InediaInfectedAI → Admirals Parachute Mod → Survivor Animations → gebsfish → DayZ-Dog → DayZ Horse → RaG_Core → RaG_Vehicle_Pack → DayZ-Bicycle → RedFalcon Watercraft → SNAFU Weapons → WindstridesClothingPack |
PlayerBase.SetActions |
T2 | vanilla → Community-Online-Tools → MuchCarKey → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Market → DayZ-Expansion-AI → DayZ-Expansion-Quests → DayZ-Expansion-Personal-Storage → Namalsk Survival → InediaInfectedAI → Survivor Animations → gebsfish → DayZ-Dog → DayZ Horse → RaG_Vehicle_Pack → RedFalcon Watercraft → WindstridesClothingPack |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → CF → MuchCarKey → DayZ-Expansion → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Market → DayZ-Expansion-Navigation → Namalsk Survival → InediaInfectedAI → gebsfish → Ambient Animals Pack → Crocodile → SNAFU Weapons → LoftDModGR Clothes Pack → WindstridesClothingPack |
ExpansionSettings.Init |
— | vanilla → DayZ-Expansion → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Book → DayZ-Expansion-Hardline → DayZ-Expansion-Market → DayZ-Expansion-AI → DayZ-Expansion-Missions → DayZ-Expansion-Navigation → DayZ-Expansion-Quests → DayZ-Expansion-Groups → DayZ-Expansion-Chat → DayZ-Expansion-Personal-Storage |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Quests → Namalsk Survival → Admirals Parachute Mod → gebsfish → DayZ-Dog → Crocodile → DayZ Horse → DayZ-Bicycle → LoftDModGR Clothes Pack → WindstridesClothingPack |
PlayerBase.EEKilled |
T3 | vanilla → Community-Online-Tools → DayZ-Expansion → DayZ-Expansion-Core → DayZ-Expansion-Hardline → DayZ-Expansion-AI → DayZ-Expansion-Navigation → DayZ-Expansion-Quests → DayZ-Expansion-Personal-Storage → Namalsk Survival → InediaInfectedAI → Admirals Parachute Mod |
PlayerBase.Init |
— | vanilla → Community-Online-Tools → Namalsk Island → DayZ-Expansion → DayZ-Expansion-Hardline → DayZ-Expansion-AI → DayZ-Expansion-Missions → DayZ-Expansion-Groups → Namalsk Survival → Admirals Parachute Mod → Survivor Animations → DayZ-Dog |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Quests → DayZ-Dog → DayZ Horse → RaG_Vehicle_Pack → DayZ-Bicycle → LoftDModGR Clothes Pack |
Hologram.EvaluateCollision |
— | vanilla → DayZ-Expansion-BaseBuilding (cond) → gebsfish → DayZ-Dog (cond) → Ambient Animals Pack (cond) → DayZ Horse (cond) → RaG_Core (cond) → DayZ-Bicycle (cond) |
MissionServer.OnMissionFinish |
T3 | vanilla → CF → Community-Online-Tools → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Dog → DayZ Horse → RaG_Core |
MissionServer.OnMissionStart |
T3 | vanilla → CF → Dabs Framework → Community-Online-Tools → DayZ Editor Loader → DayZ-Expansion-Core → DayZ-Expansion-AI → InediaInfectedAI |
MissionServer.PlayerDisconnected |
T3 | vanilla → CF → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Dog → DayZ Horse → RaG_Core |
PlayerBase.CanBeTargetedByAI |
— | vanilla → Community-Online-Tools → DayZ-Expansion-AI (cond) → Namalsk Survival (cond) → InediaInfectedAI (cond) → DayZ-Dog (cond) → DayZ Horse (cond) → DayZ-Bicycle (cond) |
PluginRecipesManagerBase.RegisterRecipies |
— | vanilla → Admirals Parachute Mod → Ambient Animals Pack → Crocodile → DayZ Horse → SNAFU Weapons → LoftDModGR Clothes Pack → WindstridesClothingPack |
ItemBase.EEItemLocationChanged |
T2 | vanilla → DayZ-Expansion-Market (cond) → DayZ-Expansion-AI → DayZ-Dog → Crocodile → DayZ Horse → DayZ-Bicycle |
MissionServer.InvokeOnConnect |
T3 | vanilla → CF → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-AI → Namalsk Survival → RaG_Core |
MissionServer.OnInit |
T3 | vanilla → CF → MuchCarKey → Namalsk Survival → InediaInfectedAI → Admirals Parachute Mod → gebsfish |
PlayerBase.EEHitBy |
T2 | vanilla → Community-Online-Tools → DayZ-Expansion → DayZ-Expansion-Quests → InediaInfectedAI (cond) → DayZ-Dog → Ambient Animals Pack |
PlayerBase.EEItemAttached |
T2 | vanilla → Namalsk Survival → InediaInfectedAI → Admirals Parachute Mod → DayZ-Dog → LoftDModGR Clothes Pack → WindstridesClothingPack |
AnimalBase.EEKilled |
T3 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Hardline → DayZ-Expansion-AI → DayZ-Expansion-Quests → DayZ-Dog |
DayZExpansion.OnLoaded |
— | vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Book → DayZ-Expansion-Market → DayZ-Expansion-Navigation → DayZ-Expansion-Groups |
DayZGame.OnUpdate |
T0 | vanilla → CF → Community-Online-Tools → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI → Admirals Parachute Mod |
PlayerBase.CommandHandler |
T1 | vanilla → Community-Online-Tools (cond) → Namalsk Island → Namalsk Survival → Survivor Animations → DayZ Horse |
PlayerBase.EEItemDetached |
T2 | vanilla → Namalsk Survival → InediaInfectedAI → Admirals Parachute Mod → LoftDModGR Clothes Pack → WindstridesClothingPack |
PlayerBase.OnConnect |
— | vanilla → Community-Online-Tools → DayZ-Expansion-Core → InediaInfectedAI → DayZ-Dog → DayZ Horse |
PlayerBase.OnVariablesSynchronized |
T2 | vanilla → Community-Online-Tools → DayZ-Expansion-Missions → InediaInfectedAI → Admirals Parachute Mod → DayZ-Dog |
PluginManager.Init |
— | vanilla → Dabs Framework → Community-Online-Tools → MuchCarKey → DayZ Horse → RaG_Core |
PluginRecipesManager.RegisterRecipies |
— | vanilla → DayZ-Expansion → DayZ-Expansion-BaseBuilding → gebsfish → DayZ-Dog → RaG_Vehicle_Pack |
ZombieBase.EEHitBy |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests → InediaInfectedAI (cond) → DayZ-Dog |
ZombieBase.EEKilled |
T3 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Hardline → DayZ-Expansion-AI → DayZ-Expansion-Quests → InediaInfectedAI |
ActionForceConsume.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond) → InediaInfectedAI |
ActionForceConsumeSingle.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond) → InediaInfectedAI |
ActionInjectTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond) → InediaInfectedAI |
AnimalBase.EEHitBy |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests → InediaInfectedAI (cond) |
DayZAnimalCommandMoveModdable.PreAnimUpdate |
— | vanilla → DayZ-Dog → Ambient Animals Pack → Crocodile → DayZ Horse |
DayZPlayerImplementFallDamage.HandleFallDamage |
— | vanilla → DayZ-Expansion-Core (cond) → Namalsk Survival (cond) → InediaInfectedAI (cond) → Admirals Parachute Mod (cond) |
ItemBase.OnInventoryExit |
T2 | vanilla → Community-Online-Tools → DayZ-Expansion-AI → DayZ-Expansion-Quests → RaG_Core |
ItemBase.SetActions |
T2 | vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Quests → InediaInfectedAI → RaG_Core |
JMModuleConstructor.RegisterModules |
— | vanilla → Community-Online-Tools → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Groups |
MissionBase.CreateScriptedMenu |
— | vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Navigation (cond) → DayZ-Expansion-Chat (cond) → DayZ-Dog |
MissionServer.OnEvent |
— | vanilla → CF → Community-Online-Tools (cond) → DayZ-Expansion-Core → InediaInfectedAI |
MissionServer.OnMissionLoaded |
— | vanilla → CF → Community-Online-Tools → DayZ-Expansion-Core → DayZ-Expansion-AI |
MissionServer.OnUpdate |
T0 | vanilla → CF → Community-Online-Tools → Namalsk Survival → Survivor Animations |
PlayerBase.CF_OnStoreLoad |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Hardline → DayZ-Expansion-Groups |
ActionCoverHeadTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond) |
ActionDisinfectTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond) → InediaInfectedAI |
ActionGagTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond) |
ActionGetInTransport.ActionCondition |
T2 | vanilla → MuchCarKey (cond) → gebsfish (cond) → DayZ-Bicycle (cond) |
ActionGetInTransport.OnEndServer |
— | vanilla → MuchCarKey → DayZ-Dog → RaG_Core |
ActionGiveBloodTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → InediaInfectedAI |
ActionHandcuffTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond) |
ActionManagerBase.ActionPossibilityCheck |
— | vanilla → Admirals Parachute Mod (cond) → DayZ-Dog (cond) → DayZ Horse (cond) |
ActionRestrainTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond) |
ActionShaveTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond) |
AnimalBase.CanBeTargetedByAI |
— | vanilla → InediaInfectedAI (cond) → DayZ-Dog (cond) → DayZ Horse (cond) |
AnimalBase.EEOnDamageCalculated |
— | vanilla → Community-Online-Tools → DayZ-Expansion-Core → DayZ-Expansion-AI |
AnimalBase.ModCommandHandlerBefore |
— | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI (cond) → InediaInfectedAI |
AnimalBase.OnVariablesSynchronized |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → InediaInfectedAI |
CarScript.CanBeTargetedByAI |
— | vanilla → DayZ-Expansion-AI → InediaInfectedAI (cond) → DayZ-Dog (cond) |
DayZAnimalCommandLookAtModdable.PreAnimUpdate |
— | vanilla → Ambient Animals Pack → Crocodile → DayZ Horse |
DayZGame.OnRPC |
T2 | vanilla → CF (cond) → Dabs Framework → DayZ-Expansion-Core (cond) |
DayZPlayerImplement.CommandHandler |
T1 | vanilla → Community-Online-Tools → DayZ-Expansion-Core → DayZ-Expansion-AI |
EmoteManager.PlayEmote |
— | vanilla → DayZ-Expansion-Core → Survivor Animations (cond) → DayZ-Dog |
Hologram.ProjectionBasedOnParent |
— | vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Dog (cond) → DayZ Horse (cond) |
ItemBase.EEOnDamageCalculated |
— | vanilla → Community-Online-Tools → DayZ-Expansion-BaseBuilding → DayZ-Expansion-AI |
ItemBase.OnInventoryEnter |
T2 | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Quests → RaG_Core |
JMPlayerForm.Click_ApplyStats |
— | vanilla → DayZ-Expansion-Hardline → DayZ-Expansion-AI → DayZ-Expansion-Personal-Storage |
JMPlayerForm.InitActionWidgetsStats |
— | vanilla → DayZ-Expansion-Hardline → DayZ-Expansion-AI → DayZ-Expansion-Personal-Storage |
JMPlayerForm.OnClientPermissionsUpdated |
— | vanilla → DayZ-Expansion-Hardline → DayZ-Expansion-AI → DayZ-Expansion-Personal-Storage |
JMPlayerModule.OnRPC |
T2 | vanilla → DayZ-Expansion-Hardline → DayZ-Expansion-AI → DayZ-Expansion-Personal-Storage |
MissionBase.OnInit |
T3 | vanilla → Dabs Framework → Namalsk Island → gebsfish |
MissionServer.OnClientRespawnEvent |
T3 | vanilla → CF → DayZ-Expansion-Core → Namalsk Survival (cond) |
ModItemRegisterCallbacks.RegisterPistol |
— | vanilla → CF → Namalsk Survival → SNAFU Weapons |
PlayerBase.CF_OnStoreSave |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Groups |
PlayerBase.CanReceiveItemIntoHands |
T2 | vanilla → Namalsk Survival (cond) → Admirals Parachute Mod (cond) → DayZ Horse (cond) |
PlayerBase.OnRPC |
T2 | vanilla → Namalsk Survival → InediaInfectedAI → RaG_Core |
PlayerBase.OnSelectPlayer |
— | vanilla → CF → Community-Online-Tools (cond) → DayZ-Expansion-AI |
PlayerBase.OnUnconsciousStart |
— | vanilla → DayZ-Expansion-Core → InediaInfectedAI → Admirals Parachute Mod |
Weapon_Base.EEFired |
— | vanilla → Community-Online-Tools → DayZ-Expansion-AI → InediaInfectedAI |
ZombieBase.EEOnDamageCalculated |
— | vanilla → Community-Online-Tools → DayZ-Expansion-Core → DayZ-Expansion-AI |
ZombieBase.FightAttackLogic |
— | vanilla → DayZ-Expansion-AI (cond) → InediaInfectedAI (cond) → DayZ-Bicycle (cond) |
ZombieBase.ModCommandHandlerBefore |
— | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI (cond) → InediaInfectedAI |
ZombieBase.OnVariablesSynchronized |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → InediaInfectedAI |
ActionActivateTrap.ActionCondition |
T2 | vanilla → Community-Online-Tools → DayZ-Expansion-Core (cond) |
ActionAttachToConstruction.ActionCondition |
T2 | vanilla → DayZ-Expansion-BaseBuilding → RaG_Core (cond) |
ActionBase.OnEnd |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests |
ActionBase.OnStart |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests |
ActionBuildPart.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding |
ActionBuildPart.OnFinishProgressServer |
— | vanilla → DayZ-Expansion-BaseBuilding (cond) → InediaInfectedAI |
ActionCloseDoors.OnEndServer |
— | vanilla → DayZ-Expansion-AI → InediaInfectedAI (cond) |
ActionCollectBloodTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
ActionCollectSampleTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
ActionConsume.ActionCondition |
T2 | vanilla → DayZ-Expansion-Quests (cond) → InediaInfectedAI |
ActionConsumeSingle.ActionCondition |
T2 | vanilla → DayZ-Expansion-Quests (cond) → InediaInfectedAI |
ActionContinuousBase.OnFinishProgress |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests |
ActionDefibrilateTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
ActionDeployObject.OnStartServer |
— | vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-AI |
ActionDialCombinationLockOnTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-BaseBuilding → DayZ-Bicycle |
ActionDismantlePart.DismantleCondition |
— | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding (cond) |
ActionFoldBaseBuildingObject.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding (cond) |
ActionFoldObject.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding |
ActionGetOutTransport.OnEndServer |
— | vanilla → MuchCarKey → DayZ-Dog |
ActionGetOutTransport.ProcessGetOutTransportActionData |
— | vanilla → DayZ-Expansion-AI → RedFalcon Watercraft (cond) |
ActionNextCombinationLockDialOnTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-BaseBuilding → DayZ-Bicycle |
ActionOpenDoors.OnEndServer |
— | vanilla → DayZ-Expansion-AI → InediaInfectedAI (cond) |
ActionPackTent.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding |
ActionPushObject.ActionCondition |
T2 | vanilla → MuchCarKey (cond) → DayZ-Expansion-Core (cond) |
ActionRepairPart.RepairCondition |
— | vanilla → DayZ-Expansion-Core → RaG_Core (cond) |
ActionSkinning.OnFinishProgressServer |
— | vanilla → InediaInfectedAI (cond) → WindstridesClothingPack |
ActionStartEngine.ActionCondition |
T2 | vanilla → MuchCarKey → DayZ-Bicycle (cond) |
ActionStartEngine.OnEndServer |
— | vanilla → MuchCarKey → RaG_Core |
ActionStopEngine.OnEndServer |
— | vanilla → MuchCarKey → RaG_Core |
ActionSwitchSeats.Start |
— | vanilla → MuchCarKey → RaG_Core |
ActionTargetsCursor.GetActionDesc |
— | vanilla → Community-Online-Tools → DayZ-Expansion-Core |
ActionToggleTentOpen.OnExecuteServer |
— | vanilla → DayZ-Expansion-BaseBuilding (cond) → RaG_Core |
ActionUnmountBarbedWire.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding |
ActionUnrestrainSelf.OnFinishProgressServer |
— | |
AnimalBase.CommandHandler |
T1 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
AnimalBase.EEDelete |
T3 | vanilla → Community-Online-Tools → DayZ-Expansion-Core |
AnimalBase.EEInit |
T3 | vanilla → Community-Online-Tools → InediaInfectedAI |
AreaExposureMdfr.OnActivate |
— | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI |
AttachmentCategoriesRow.DoubleClick |
— | vanilla → DayZ-Dog (cond) → DayZ Horse (cond) |
AttachmentCategoriesRow.RefreshSlot |
— | vanilla → DayZ-Dog → DayZ Horse |
BandageDressing.SetActions |
T2 | vanilla → DayZ-Dog → DayZ Horse |
Barrel_ColorBase.OnWasAttached |
— | vanilla → RaG_Core (cond) → RaG_Vehicle_Pack (cond) |
BoatScript.OnStoreLoad |
T3 | vanilla → CF → MuchCarKey |
BoatScript.OnStoreSave |
T3 | vanilla → CF → MuchCarKey |
BuildingBase.DeferredInit |
— | vanilla → DayZ-Expansion → DayZ-Expansion-AI |
BuildingBase.EEHitBy |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
BuildingBase.EEOnDamageCalculated |
— | vanilla → DayZ-Expansion → DayZ-Expansion-Core |
CAContinuousCraft.Setup |
— | vanilla → Community-Online-Tools → gebsfish |
CAContinuousFill.Setup |
— | vanilla → Community-Online-Tools → Namalsk Survival |
CarScript.DamageCrew |
— | vanilla → DayZ-Expansion → InediaInfectedAI |
CarScript.EEDelete |
T3 | vanilla → MuchCarKey → RaG_Core |
CarScript.EEHealthLevelChanged |
T2 | vanilla → Community-Online-Tools → DayZ-Expansion-AI |
CarScript.EEHitBy |
T2 | vanilla → DayZ-Expansion-AI → RaG_Core |
CarScript.EEInit |
T3 | vanilla → DayZ-Expansion-AI → InediaInfectedAI |
CarScript.EEKilled |
T3 | vanilla → MuchCarKey → DayZ-Expansion-AI |
CarScript.EEOnDamageCalculated |
— | vanilla → Community-Online-Tools → DayZ-Expansion-AI |
CarScript.OnStoreLoad |
T3 | vanilla → CF → MuchCarKey |
CarScript.OnStoreSave |
T3 | vanilla → CF → MuchCarKey |
ChernarusPlusData.InitYieldBank |
— | |
Clothing.CanLoadItemIntoCargoClothingConditions |
— | |
Clothing.CanReceiveItemIntoCargoClothingConditions |
— | |
CoughSymptom.OnGetActivatedServer |
— | vanilla → DayZ-Expansion-AI → InediaInfectedAI |
DayZAnimalCommandAttackModdable.PreAnimUpdate |
— | vanilla → DayZ-Dog (cond) → DayZ Horse (cond) |
DayZGame.CloseCombatEffects |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
DayZGame.DeferredInit |
— | vanilla → CF → gebsfish |
DayZGame.FirearmEffects |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
DayZGame.OnEvent |
— | vanilla → CF → Dabs Framework |
DayZPlayerImplement.EEHitBy |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
DayZPlayerImplement.EEKilled |
T3 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
DayZPlayerImplement.EEOnDamageCalculated |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
DayZPlayerImplement.ModCommandHandlerAfter |
— | vanilla → DayZ-Dog → DayZ Horse |
DayZPlayerImplement.ModCommandHandlerInside |
— | vanilla → Admirals Parachute Mod → DayZ-Bicycle |
DayZPlayerImplement.OnVariablesSynchronized |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
DayZPlayerImplementThrowing.HandleThrowing |
— | vanilla → DayZ-Expansion-Core (cond) → DayZ-Dog |
DayZPlayerMeleeFightLogic_LightHeavy.DamageHands |
— | |
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic |
— | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI |
DayZPlayerMeleeFightLogic_LightHeavy.Init |
— | vanilla → DayZ-Expansion-Core (cond) → InediaInfectedAI |
Edible_Base.ProcessDecay |
— | vanilla → gebsfish → RaG_Core |
EffectArea.EEDelete |
T3 | vanilla → Community-Online-Tools → DayZ-Expansion-AI |
EmoteConstructor.RegisterEmotes |
— | vanilla → Dabs Framework → Survivor Animations |
EnochData.InitYieldBank |
— | |
Environment.DetermineHeatcomfortBehavior |
— | vanilla → Namalsk Survival (cond) → DayZ-Bicycle (cond) |
Environment.ProcessItemsWetness |
— | vanilla → Community-Online-Tools (cond) → LoftDModGR Clothes Pack |
ExpansionP2PMarketModule.CheckCanUseTrader |
— | vanilla → DayZ-Expansion-Hardline → DayZ-Expansion-Quests |
FireplaceBase.StartFire |
— | vanilla → Namalsk Survival → InediaInfectedAI |
GesturesMenu.GetGestureItems |
— | vanilla → Dabs Framework → Survivor Animations |
GesturesMenu.OnMenuRelease |
— | vanilla → Dabs Framework → Survivor Animations |
Hammer.SetActions |
T2 | vanilla → DayZ-Expansion-BaseBuilding → RaG_Core |
Hologram.GetProjectionEntityPosition |
— | |
Hologram.HeightPlacementCheck |
— | vanilla → DayZ-Expansion-BaseBuilding (cond) → gebsfish (cond) |
Hologram.IsBaseViable |
— | vanilla → DayZ-Expansion-BaseBuilding (cond) → gebsfish (cond) |
Hologram.IsClippingRoof |
— | vanilla → DayZ-Expansion-BaseBuilding (cond) → gebsfish (cond) |
Hologram.IsCollidingBBox |
— | vanilla → DayZ-Expansion-BaseBuilding (cond) → gebsfish |
Hologram.UpdateHologram |
— | vanilla → DayZ-Expansion-BaseBuilding → gebsfish (cond) |
InjuredLegNotfr.DisplayBadge |
— | vanilla → Community-Online-Tools → InediaInfectedAI (cond) |
IntroSceneCharacter.CharacterLoad |
— | vanilla → DayZ-Expansion → DayZ-Dog |
ItemActionsWidget.GetActionDesc |
— | vanilla → Community-Online-Tools → DayZ-Expansion-Core |
ItemBase.CF_OnStoreLoad |
— | vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Quests |
ItemBase.CF_OnStoreSave |
— | vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Quests |
ItemBase.CanBeCombined |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests |
ItemBase.CanBeSplit |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests |
ItemBase.CanDisplayAttachmentSlot |
T2 | |
ItemBase.CanPutIntoHands |
T2 | vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Market |
ItemBase.CanReceiveAttachment |
T2 | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding (cond) |
ItemBase.CanReceiveItemIntoCargo |
T2 | vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Personal-Storage |
ItemBase.DeferredInit |
— | vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Quests |
ItemBase.EEDelete |
T3 | vanilla → Community-Online-Tools → DayZ-Expansion-BaseBuilding |
ItemBase.EEHealthLevelChanged |
T2 | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Quests |
ItemBase.EEHitBy |
T2 | vanilla → DayZ-Expansion-AI → RaG_Core |
ItemBase.EEInit |
T3 | vanilla → Community-Online-Tools → DayZ-Expansion-BaseBuilding |
ItemBase.EEItemAttached |
T2 | vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-AI |
ItemBase.EEItemDetached |
T2 | vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-AI |
ItemBase.EOnContact |
— | |
ItemBase.OnEnergyConsumed |
— | vanilla → Community-Online-Tools (cond) → DayZ-Expansion-AI (cond) |
ItemBase.OnQuantityChanged |
— | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Quests |
ItemBase.OnRightClick |
— | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests |
ItemBase.OnStoreLoad |
T3 | vanilla → CF → RaG_Core |
ItemBase.OnVariablesSynchronized |
T2 | vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Hardline |
JMPlayerForm.RefreshStats |
— | vanilla → DayZ-Expansion-Hardline → DayZ-Expansion-AI |
JMPlayerInstance.OnReceiveStatus |
— | vanilla → DayZ-Expansion-Hardline → DayZ-Expansion-AI |
JMPlayerInstance.OnRecieveHealth |
— | vanilla → DayZ-Expansion-Hardline → DayZ-Expansion-AI |
JMPlayerInstance.OnSendHealth |
— | vanilla → DayZ-Expansion-Hardline → DayZ-Expansion-AI |
JMPlayerInstance.OnSendStatus |
— | vanilla → DayZ-Expansion-Hardline → DayZ-Expansion-AI |
JMPlayerInstance.Update |
— | vanilla → DayZ-Expansion-Hardline → DayZ-Expansion-AI |
MissionServer.HandleBody |
— | vanilla → DayZ-Expansion-Core → Namalsk Survival (cond) |
MissionServer.OnClientDisconnectedEvent |
T3 | vanilla → CF → Dabs Framework |
MissionServer.OnClientNewEvent |
T3 | vanilla → CF → InediaInfectedAI |
MissionServer.OnClientPrepareEvent |
— | vanilla → CF → gebsfish |
MissionServer.OnClientReadyEvent |
T3 | vanilla → CF → DayZ-Expansion-Core |
MissionServer.OnClientReconnectEvent |
T3 | vanilla → CF → DayZ-Expansion-Core |
MissionServer.TickScheduler |
T0 | |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | vanilla → CF → SNAFU Weapons |
ModItemRegisterCallbacks.RegisterCustom |
— | vanilla → CF → DayZ Horse |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | vanilla → CF → DayZ-Expansion-BaseBuilding |
ModItemRegisterCallbacks.RegisterFireArms |
— | vanilla → CF → SNAFU Weapons |
ModItemRegisterCallbacks.RegisterRestrained |
— | vanilla → CF → DayZ-Expansion-BaseBuilding |
ModItemRegisterCallbacks.RegisterSurrender |
— | vanilla → CF → DayZ-Expansion-BaseBuilding |
ModifiersManager.ActivateModifier |
— | vanilla → Community-Online-Tools (cond) → InediaInfectedAI (cond) |
ModifiersManager.Init |
— | vanilla → Namalsk Survival → InediaInfectedAI |
MotorbikeScript.EEOnDamageCalculated |
— | vanilla → Community-Online-Tools → DayZ-Expansion-Core |
MotorbikeScript.OnCEIterate |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market |
MotorbikeScript.OnStoreLoad |
T3 | vanilla → CF → DayZ-Expansion-Core |
PlayerAgentPool.AddAgent |
— | vanilla → Community-Online-Tools (cond) → DayZ-Expansion-Core (cond) |
PlayerBase.CanClimb |
— | vanilla → InediaInfectedAI (cond) → DayZ Horse (cond) |
PlayerBase.CanDropEntity |
T2 | vanilla → DayZ-Dog (cond) → DayZ Horse (cond) |
PlayerBase.CanJump |
— | vanilla → DayZ-Dog (cond) → DayZ Horse (cond) |
PlayerBase.CanReceiveAttachment |
T2 | vanilla → Namalsk Survival (cond) → DayZ-Dog (cond) |
PlayerBase.EEHealthLevelChanged |
T2 | vanilla → Namalsk Island → Namalsk Survival |
PlayerBase.EEOnDamageCalculated |
— | vanilla → Community-Online-Tools → DayZ-Expansion |
PlayerBase.EOnContact |
— | vanilla → Namalsk Survival → DayZ-Dog |
PlayerBase.OnCommandDeathStart |
— | vanilla → DayZ-Dog → DayZ Horse |
PlayerBase.OnCommandSwimStart |
— | vanilla → Community-Online-Tools → DayZ-Expansion-AI |
PlayerBase.OnDisconnect |
— | vanilla → InediaInfectedAI (cond) → DayZ-Dog |
PlayerBase.OnEnterZone |
— | |
PlayerBase.OnExitZone |
— | |
PlayerBase.OnPlayerLoaded |
— | vanilla → Admirals Parachute Mod → LoftDModGR Clothes Pack |
PlayerBase.OnScheduledTick |
T1 | vanilla → DayZ-Expansion-AI → Admirals Parachute Mod |
PlayerBase.OnStoreLoad |
T3 | vanilla → DayZ-Expansion-Core (cond) → InediaInfectedAI |
PlayerBase.OnStoreSave |
T3 | vanilla → DayZ-Expansion-Core (cond) → InediaInfectedAI |
PlayerBase.OnUnconsciousStop |
— | vanilla → DayZ-Expansion-Core → DayZ Horse |
PlayerBase.OnVehicleSeatDriverEnter |
— | vanilla → DayZ-Expansion-Core → DayZ-Bicycle |
PlayerBase.ProcessFeetDamageServer |
— | vanilla → Community-Online-Tools (cond) → Namalsk Survival (cond) |
PlayerBase.RegisterTransportHit |
— | vanilla → DayZ-Bicycle (cond) → RedFalcon Watercraft (cond) |
PlayerContainer.DoubleClick |
— | vanilla → DayZ-Dog (cond) → DayZ Horse (cond) |
PlayerContainer.ItemAttached |
— | vanilla → DayZ-Dog (cond) → DayZ Horse (cond) |
PlayerContainer.MouseClick |
— | vanilla → DayZ-Dog (cond) → DayZ Horse (cond) |
PluginAdminLog.PlayerHitBy |
— | vanilla → Community-Online-Tools → DayZ-Expansion-AI (cond) |
PluginAdminLog.PlayerKilled |
— | vanilla → Community-Online-Tools → DayZ-Expansion-AI (cond) |
PluginDiagMenu.RegisterModdedDiags |
— | vanilla → Community-Online-Tools → DayZ-Expansion-AI |
PluginDiagMenu.RegisterModdedDiagsIDs |
— | vanilla → Community-Online-Tools → DayZ-Expansion-AI |
PluginDiagMenuClient.BindCallbacks |
— | vanilla → Community-Online-Tools → DayZ-Expansion-AI |
PortableGasStove.OnWorkStop |
— | vanilla → DayZ-Expansion-Core → Namalsk Survival |
Rag.SetActions |
T2 | vanilla → DayZ-Dog → DayZ Horse |
SakhalData.InitYieldBank |
— | |
Screwdriver.SetActions |
T2 | vanilla → DayZ-Expansion-BaseBuilding → RaG_Core |
Shovel.SetActions |
T2 | vanilla → DayZ-Expansion-BaseBuilding → RaG_Vehicle_Pack |
StaminaHandler.Update |
— | vanilla → Community-Online-Tools (cond) → DayZ-Expansion-AI (cond) |
StanceIndicator.Update |
— | vanilla → Community-Online-Tools (cond) → DayZ Horse (cond) |
TransferValues.SendValue |
— | vanilla → Community-Online-Tools → DayZ-Expansion-AI (cond) |
TransmitterBase.OnWorkStart |
— | vanilla → DayZ-Expansion-Core → Namalsk Survival |
TransmitterBase.OnWorkStop |
— | vanilla → DayZ-Expansion-Core → Namalsk Survival |
TripwireTrap.EEItemAttached |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
TripwireTrap.EEItemDetached |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
VicinityItemManager.AddVicinityItems |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding (cond) |
VirtualHud.SendRPC |
— | vanilla → Community-Online-Tools (cond) → DayZ-Expansion-AI (cond) |
Wrench.SetActions |
T2 | vanilla → MuchCarKey → DayZ-Bicycle |
ZombieBase.CanBeTargetedByAI |
— | vanilla → DayZ-Dog (cond) → DayZ Horse |
ZombieBase.ChaseAttackLogic |
— | vanilla → DayZ-Expansion-AI (cond) → InediaInfectedAI (cond) |
ZombieBase.CommandHandler |
T1 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
ZombieBase.EEHealthLevelChanged |
T2 | vanilla → DayZ-Expansion-AI → InediaInfectedAI |
ZombieBase.FightLogic |
— | vanilla → DayZ-Expansion-AI (cond) → InediaInfectedAI (cond) |
ZombieBase.HandleMindStateChange |
— | vanilla → DayZ-Expansion-Missions → InediaInfectedAI (cond) |
1285 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
ACOGOptic.CanPutAsAttachment |
— | SNAFU Weapons |
AITargetCallbacksPlayer.GetMaxVisionRangeModifier |
— | InediaInfectedAI |
ActionArmExplosive.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionAttach.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachExplosivesTrigger.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionAttachOnSelection.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachToConstruction.CreateConditionComponents |
— | DayZ-Expansion-BaseBuilding ✂ |
ActionAttachToConstruction.FindAndTranslateAttachmentSlot |
— | RaG_Core (cond) |
ActionAttachToConstruction.Post_SetupAction |
— | DayZ-Expansion-BaseBuilding (cond) |
ActionBandageHorse.ActionCondition |
T2 | InediaInfectedAI (cond) |
ActionBandageHorse.ApplyBandage |
— | InediaInfectedAI |
ActionBandageSelf.ActionCondition |
T2 | InediaInfectedAI |
ActionBandageTarget.ActionCondition |
T2 | InediaInfectedAI |
ActionBase.OnEndInput |
— | DayZ-Expansion-Core |
ActionBase.OnEndRequest |
— | DayZ-Expansion-Core |
ActionBase.OnUpdate |
T0 | DayZ-Expansion-Core |
ActionBuildPart.GetText |
— | DayZ-Expansion-BaseBuilding |
ActionBuildPartCB.SetCallbackDuration |
— | DayZ-Expansion-BaseBuilding (cond) |
ActionCarDoors.ActionCondition |
T2 | RaG_Vehicle_Pack (cond) |
ActionCarHornLong.ActionCondition |
T2 | DayZ-Bicycle (cond) |
ActionCarHornShort.ActionCondition |
T2 | DayZ-Bicycle (cond) |
ActionCheckPulseTarget.ActionCondition |
T2 | DayZ-Expansion-Core |
ActionCloseBarrel.OnExecuteServer |
— | RaG_Core |
ActionCloseCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionCloseDoors.ActionCondition |
T2 | InediaInfectedAI |
ActionCloseFence.ActionCondition |
T2 | DayZ-Expansion-BaseBuilding |
ActionCloseFence.OnEndServer |
— | DayZ-Expansion-AI |
ActionCloseFence.OnExecuteServer |
— | RaG_Core |
ActionCollectBloodTarget.OnStartServer |
— | DayZ-Expansion-AI (cond) |
ActionCollectSampleTarget.OnStartServer |
— | DayZ-Expansion-AI (cond) |
ActionCombinationLockUnlock.ActionCondition |
T2 | DayZ-Bicycle |
ActionConsume.OnEndServer |
— | InediaInfectedAI |
ActionConsume.SetupAction |
— | InediaInfectedAI |
ActionConsumeSingle.OnExecuteServer |
— | InediaInfectedAI |
ActionContinuousBase.OnEndAnimationLoop |
— | DayZ-Expansion-Core |
ActionContinuousBase.OnStartAnimationLoop |
— | DayZ-Expansion-Core |
ActionCraftBolts.InitCuttingTypes |
— | SNAFU Weapons |
ActionCreateIndoorFireplace.ActionCondition |
T2 | RaG_Core (cond) |
ActionCreateIndoorFireplace.OnExecuteServer |
— | RaG_Core (cond) |
ActionDefibrilateTarget.OnStartServer |
— | DayZ-Expansion-AI (cond) |
ActionDeployObject.ActionCondition |
T2 | DayZ-Expansion-BaseBuilding |
ActionDeployObject.GetText |
— | DayZ-Expansion-BaseBuilding |
ActionDeployObject.HandleReciveData |
— | DayZ-Expansion-BaseBuilding |
ActionDeployObject.MoveEntityToFinalPosition |
— | DayZ-Expansion-BaseBuilding (cond) |
ActionDeployObject.OnEndServer |
— | DayZ-Expansion-BaseBuilding (cond) |
ActionDeployObject.OnExecuteServer |
— | RaG_Core |
ActionDeployObject.ReadFromContext |
— | DayZ-Expansion-BaseBuilding |
ActionDeployObject.SetupAction |
— | DayZ-Expansion-BaseBuilding |
ActionDeployObject.WriteToContext |
— | DayZ-Expansion-BaseBuilding |
ActionDetach.ActionCondition |
T2 | MuchCarKey (cond) |
ActionDetach.OnExecuteServer |
— | MuchCarKey |
ActionDetachFromTarget.ActionCondition |
T2 | MuchCarKey (cond) |
ActionDigGardenPlot.ActionCondition |
T2 | DayZ-Expansion-BaseBuilding |
ActionDigInStash.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionDigWorms.OnFinishProgressServer |
— | gebsfish ✂ |
ActionDisinfectSelf.ActionCondition |
T2 | InediaInfectedAI |
ActionDisinfectSelf.OnFinishProgressServer |
— | InediaInfectedAI |
ActionDisinfectTarget.OnFinishProgressServer |
— | InediaInfectedAI |
ActionDismantlePart.GetText |
— | DayZ-Expansion-BaseBuilding |
ActionDismantlePart.OnExecuteServer |
— | RaG_Core |
ActionDismantlePart.OnFinishProgressServer |
— | InediaInfectedAI |
ActionDrinkPondContinuous.ActionCondition |
T2 | InediaInfectedAI |
ActionDrinkPondContinuous.OnFinishProgressServer |
— | InediaInfectedAI |
ActionDrinkWellContinuous.ActionCondition |
T2 | InediaInfectedAI |
ActionDrinkWellContinuous.OnFinishProgressServer |
— | InediaInfectedAI |
ActionDropItem.ActionCondition |
T2 | Admirals Parachute Mod (cond) |
ActionDropItem.OnExecuteServer |
— | RaG_Core |
ActionEmptyMagazine.OnEndServer |
— | DayZ-Expansion-Quests |
ActionEmptyMagazine.OnStartServer |
— | DayZ-Expansion-Quests |
ActionFillCoolant.ActionCondition |
T2 | RaG_Core |
ActionFillFuel.ActionCondition |
T2 | RaG_Core |
ActionFillGeneratorTank.ActionCondition |
T2 | DayZ-Expansion (cond) |
ActionFishingNew.ComposeLocalContextData |
— | gebsfish |
ActionFishingNew.HandleReciveData |
— | gebsfish |
ActionFishingNew.OnEnd |
— | gebsfish |
ActionFishingNew.ReadFromContext |
— | gebsfish |
ActionFishingNew.SetupAction |
— | gebsfish (cond) |
ActionFishingNew.TrySpawnCatch |
— | gebsfish |
ActionFishingNew.WriteToContext |
— | gebsfish |
ActionFoldBaseBuildingObject.GetText |
— | DayZ-Expansion-BaseBuilding |
ActionFoldBaseBuildingObject.OnFinishProgressServer |
— | DayZ-Expansion-BaseBuilding (cond) |
ActionFoldObject.GetText |
— | DayZ-Expansion-BaseBuilding |
ActionForceConsume.OnEndServer |
— | InediaInfectedAI |
ActionForceConsume.SetupAction |
— | InediaInfectedAI |
ActionForceConsumeSingle.OnExecuteServer |
— | InediaInfectedAI |
ActionGetOutTransport.ActionCondition |
T2 | RaG_Vehicle_Pack (cond) |
ActionGetOutTransport.OnStart |
— | RedFalcon Watercraft |
ActionGetOutTransport.OnStartServer |
— | RaG_Core |
ActionGiveBloodSelf.ActionCondition |
T2 | InediaInfectedAI |
ActionGiveBloodSelf.OnEndServer |
— | InediaInfectedAI |
ActionGiveBloodTarget.OnEndServer |
— | InediaInfectedAI |
ActionGiveBloodTarget.OnStartServer |
— | DayZ-Expansion-AI (cond) |
ActionGiveSalineSelf.ActionCondition |
T2 | InediaInfectedAI |
ActionGiveSalineSelf.OnFinishProgressServer |
— | InediaInfectedAI |
ActionGiveSalineTarget.ActionCondition |
T2 | InediaInfectedAI |
ActionGiveSalineTarget.OnFinishProgressServer |
— | InediaInfectedAI |
ActionIgniteFireplaceByAir.ActionCondition |
T2 | RaG_Core (cond) |
ActionInjectSelf.ActionCondition |
T2 | InediaInfectedAI |
ActionInjectSelf.OnExecuteServer |
— | InediaInfectedAI |
ActionInjectTarget.OnExecuteServer |
— | InediaInfectedAI |
ActionInteractCodeLockItem.ActionCondition |
T2 | RaG_Core (cond) |
ActionLoadMagazine.OnEndServer |
— | DayZ-Expansion-Quests |
ActionLoadMagazine.OnStartServer |
— | DayZ-Expansion-Quests |
ActionLoadMagazineQuick.OnEndServer |
— | DayZ-Expansion-Quests |
ActionLoadMagazineQuick.OnStartServer |
— | DayZ-Expansion-Quests |
ActionLockDoors.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionLockDoors.OnFinishProgressServer |
— | RaG_Core |
ActionLowerFlag.ActionCondition |
T2 | DayZ-Expansion-BaseBuilding |
ActionLowerFlag.GetText |
— | DayZ-Expansion-BaseBuilding |
ActionManagerServer.StartDeliveredAction |
— | RedFalcon Watercraft |
ActionMineRock.OnFinishProgressServer |
— | InediaInfectedAI |
ActionMineTree.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionMineTree.OnFinishProgressServer |
— | InediaInfectedAI |
ActionOpenBarrel.OnExecuteServer |
— | RaG_Core |
ActionOpenCarDoors.ActionCondition |
T2 | MuchCarKey (cond) |
ActionOpenCarDoors.OnEnd |
— | Community-Online-Tools |
ActionOpenCarDoorsOutside.ActionCondition |
T2 | MuchCarKey (cond) |
ActionOpenCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionOpenFence.ActionCondition |
T2 | DayZ-Expansion-BaseBuilding (cond) |
ActionOpenFence.Can |
— | DayZ-Expansion-BaseBuilding |
ActionOpenFence.GetText |
— | DayZ-Expansion-BaseBuilding ✂ |
ActionOpenFence.OnEndServer |
— | DayZ-Expansion-AI |
ActionOpenFence.OnExecuteServer |
— | RaG_Core |
ActionOpenFence.OnStartServer |
— | DayZ-Expansion-BaseBuilding (cond) |
ActionPackTent.GetText |
— | DayZ-Expansion-BaseBuilding |
ActionPackTent.OnFinishProgressServer |
— | RaG_Core |
ActionPlaceFireplaceIndoor.ActionCondition |
T2 | RaG_Core (cond) |
ActionPushBoat.ActionCondition |
T2 | gebsfish (cond) |
ActionPushCar.ActionCondition |
T2 | DayZ-Bicycle (cond) |
ActionPushCar.OnEndServer |
— | gebsfish |
ActionPushObject.OnEndServer |
— | MuchCarKey |
ActionRaiseFlag.ActionCondition |
T2 | DayZ-Expansion-BaseBuilding |
ActionRaiseFlag.GetText |
— | DayZ-Expansion-BaseBuilding |
ActionResetCodeOnCodeLock.ActionCondition |
T2 | RaG_Core (cond) |
ActionResetCodeOnCodeLock.OnExecuteServer |
— | RaG_Core (cond) |
ActionRestrainSelf.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionRestrainSelf.OnFinishProgressServer |
— | DayZ-Expansion-Quests |
ActionRestrainTarget.OnFinishProgressServer |
— | DayZ-Expansion-AI (cond) |
ActionRestrainTarget.OnStartServer |
— | DayZ-Expansion-AI (cond) |
ActionSawPlanks.OnFinishProgressServer |
— | InediaInfectedAI |
ActionSewSelf.ActionCondition |
T2 | InediaInfectedAI |
ActionSewTarget.ActionCondition |
T2 | InediaInfectedAI |
ActionSkinning.ActionCondition |
T2 | DayZ-Expansion-AI |
ActionSkinning.Can |
— | DayZ-Expansion-AI |
ActionSkinning.CanContinue |
— | DayZ-Expansion-AI |
ActionSkinningCB.CreateActionComponent |
— | InediaInfectedAI (cond) |
ActionSplintSelf.ActionCondition |
T2 | InediaInfectedAI (cond) |
ActionSplintTarget.ActionCondition |
T2 | InediaInfectedAI (cond) |
ActionStartEngine.Can |
— | RedFalcon Watercraft |
ActionStopEngine.ActionCondition |
T2 | DayZ-Bicycle (cond) |
ActionStopEngine.Can |
— | RedFalcon Watercraft |
ActionTakeItem.ActionCondition |
T2 | DayZ-Expansion-BaseBuilding |
ActionTakeItem.GetText |
— | DayZ-Expansion-BaseBuilding |
ActionTakeItem.OnExecuteServer |
— | RaG_Core |
ActionTakeItemToHands.ActionCondition |
T2 | DayZ-Expansion-BaseBuilding |
ActionTakeItemToHands.GetText |
— | DayZ-Expansion-BaseBuilding |
ActionTakeItemToHands.OnExecuteServer |
— | RaG_Core |
ActionTargetsCursor.GetItemCargoCount |
— | InediaInfectedAI (cond) |
ActionTargetsCursor.Update |
— | DayZ-Expansion-Core (cond) |
ActionTogglePlaceObject.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionTogglePlaceObject.Start |
— | DayZ-Expansion-BaseBuilding (cond) |
ActionToggleTentOpen.ActionCondition |
T2 | DayZ-Expansion-BaseBuilding (cond) |
ActionToggleTentOpen.GetText |
— | DayZ-Expansion-BaseBuilding ✂ |
ActionTriggerRemotely.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionTurnOffPowerGenerator.ActionCondition |
T2 | DayZ-Expansion (cond) |
ActionTurnOffPowerGenerator.CreateConditionComponents |
— | DayZ-Expansion ✂ |
ActionTurnOnPowerGenerator.ActionCondition |
T2 | DayZ-Expansion (cond) |
ActionTurnOnPowerGenerator.CreateConditionComponents |
— | DayZ-Expansion ✂ |
ActionUnlockDoors.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionUnlockDoors.OnFinishProgressServer |
— | RaG_Core |
ActionUnmountBarbedWire.GetText |
— | DayZ-Expansion-BaseBuilding |
ActionUnpin.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionUnpin.OnExecute |
— | DayZ-Expansion-AI |
ActionUnrestrainSelf.OnUpdate |
T0 | InediaInfectedAI |
ActionUnrestrainTarget.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionUnrestrainTarget.OnFinishProgressServer |
— | DayZ-Expansion-AI (cond) |
ActionUnrestrainTargetHands.OnFinishProgressServer |
— | DayZ-Expansion-AI (cond) |
ActionWorldCraft.ActionCondition |
T2 | DayZ-Expansion-Core |
ActionWorldCraft.Post_SetupAction |
— | DayZ-Expansion-AI |
AdminTools.HealRepairTarget |
— | InediaInfectedAI (cond) |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
AimingModelFilterShake.onUpdate |
— | InediaInfectedAI |
AirborneMask.GetVoiceEffect |
— | Namalsk Survival ✂ |
AirborneMask.IsObstructingVoice |
— | Namalsk Survival ✂ |
AlarmClock_ColorBase.COT_OnDebugSpawn |
— | Community-Online-Tools ✂ |
AlarmClock_ColorBase.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
AlarmClock_ColorBase.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI ✂ |
AlarmClock_ColorBase.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
AlarmClock_ColorBase.OnUpdate |
T0 | DayZ-Expansion-AI |
Ammunition_Base.CanAddCartridges |
— | DayZ-Expansion-Quests |
Ammunition_Base.CanBeSplit |
— | DayZ-Expansion-Quests |
Ammunition_Base.CombineItems |
— | DayZ-Expansion-Quests |
Ammunition_Base.Expansion_GetHealthDamage |
— | DayZ-Expansion-AI ✂ |
Ammunition_Base.IsCompatiableAmmo |
— | DayZ-Expansion-Quests |
Ammunition_Base.SplitItem |
— | DayZ-Expansion-Quests ✂ |
Ammunition_Base.SplitItemToInventoryLocation |
— | DayZ-Expansion-Quests ✂ |
AnalyticsManagerServer.OnEntityKilled |
— | DayZ-Expansion-Core |
AnalyticsManagerServer.OnPlayerConnect |
T3 | DayZ-Expansion-Core |
AnalyticsManagerServer.OnPlayerKilled |
— | DayZ-Expansion-Core (cond) |
AnimalBase.AfterStoreLoad |
T3 | DayZ-Expansion-Core |
AnimalBase.EEHealthLevelChanged |
T2 | DayZ-Expansion-AI |
AnimalBase.EOnContact |
— | DayZ-Expansion-AI ✂ |
AnimalBase.ModCommandHandlerAfter |
— | InediaInfectedAI |
AnimalBase.ModCommandHandlerInside |
— | DayZ-Expansion-AI |
AnimalBase.NameOverride |
— | DayZ-Expansion-Core (cond) |
AnimalBase.OnReceivedHit |
— | InediaInfectedAI |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
AnimalBase.RegisterTransportHit |
— | DayZ-Bicycle (cond) |
AnimalBase.ResistContaminatedEffect |
— | InediaInfectedAI (cond) |
AnimalBase.SetAsSkinned |
— | DayZ-Expansion-Core |
AnimatedActionBase.OnAnimationEvent |
— | DayZ-Expansion-Core |
AnimatedActionBase.OnExecute |
— | DayZ-Expansion-Quests |
AnimatedActionBase.OnUpdate |
T0 | InediaInfectedAI |
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx |
— | DayZ-Expansion-Core |
Armband_ColorBase.SwitchItemSelectionTextureEx |
— | Namalsk Survival |
AttachNewMagazine.OnEntry |
— | DayZ-Expansion-AI (cond) |
AttachmentCategoriesContainer.UpdateInterval |
— | RaG_Core |
AttachmentsOutOfReach.IsAttachmentReachable |
— | RaG_Vehicle_Pack (cond) |
AttachmentsWrapper.SetParent |
— | DayZ-Expansion-Core |
BadgeBleeding.IsValueChanged |
— | Community-Online-Tools |
BarbedWire.ExpansionOnDestroyed |
— | DayZ-Expansion-BaseBuilding ✂ |
BarrelHoles_ColorBase.CF_OnStoreLoad |
— | DayZ-Expansion-BaseBuilding |
BarrelHoles_ColorBase.Close |
— | DayZ-Expansion-BaseBuilding |
BarrelHoles_ColorBase.Expansion_CanUseVirtualStorage |
— | DayZ-Expansion-BaseBuilding (cond) |
BarrelHoles_ColorBase.IsNonExpansionOpenable |
— | DayZ-Expansion-BaseBuilding ✂ |
BarrelHoles_ColorBase.Open |
— | DayZ-Expansion-BaseBuilding |
Barrel_ColorBase.Close |
— | DayZ-Expansion-BaseBuilding |
Barrel_ColorBase.IsNonExpansionOpenable |
— | DayZ-Expansion-BaseBuilding ✂ |
Barrel_ColorBase.Open |
— | DayZ-Expansion-BaseBuilding |
Barrel_ColorBase.SetActions |
T2 | RaG_Vehicle_Pack |
BaseBuildingBase.EEItemAttached |
T2 | Community-Online-Tools |
BaseBuildingBase.EEItemDetached |
T2 | Community-Online-Tools |
BaseBuildingBase.GetKitSpawnPosition |
— | DayZ-Expansion-BaseBuilding |
BaseBuildingBase.IsOpen |
— | DayZ-Expansion-BaseBuilding |
BaseBuildingBase.OnPartBuiltClient |
— | Community-Online-Tools |
BaseBuildingBase.OnPartDestroyedClient |
— | Community-Online-Tools |
BaseBuildingBase.OnPartDismantledClient |
— | Community-Online-Tools |
Battery9V.SetActions |
T2 | DayZ-Expansion |
BatteryCharger.OnWorkStart |
— | DayZ-Expansion-Core |
BatteryCharger.OnWorkStop |
— | DayZ-Expansion-Core |
BearTrap.Expansion_GetAmmoTypes |
— | DayZ-Expansion-Core ✂ |
BearTrap.Expansion_IsMechanicalTrap |
— | DayZ-Expansion-Core ✂ |
BearTrap.SetActions |
T2 | Community-Online-Tools |
BleedingSource.OnUpdateServer |
— | InediaInfectedAI |
BleedingSourcesManagerBase.CanAddBleedingSource |
— | DayZ-Expansion-Core (cond) |
BleedingSourcesManagerServer.AddBleedingSource |
— | InediaInfectedAI (cond) |
BleedingSourcesManagerServer.OnTick |
— | InediaInfectedAI |
BloodLoss.OnUpdateClient |
— | DayZ-Expansion-AI (cond) |
BloodNotfr.DisplayTendency |
— | Community-Online-Tools |
BloodNotfr.GetObservedValue |
— | Community-Online-Tools |
Blowtorch.OnWorkStop |
— | DayZ-Expansion-Core |
BoatScript.AfterStoreLoad |
T3 | MuchCarKey |
BoatScript.CanDisplayAttachmentCategory |
— | MuchCarKey |
BoatScript.CanDisplayAttachmentSlot |
T2 | MuchCarKey |
BoatScript.DeferredInit |
— | MuchCarKey |
BoatScript.EEDelete |
T3 | MuchCarKey |
BoatScript.EEHealthLevelChanged |
T2 | Community-Online-Tools |
BoatScript.EEKilled |
T3 | MuchCarKey |
BoatScript.EEOnCECreate |
— | MuchCarKey |
BoatScript.EEOnDamageCalculated |
— | Community-Online-Tools |
BoatScript.GetActions |
— | gebsfish |
BoatScript.IsInventoryVisible |
T2 | MuchCarKey |
BoatScript.NameOverride |
— | MuchCarKey (cond) |
BoatScript.OnCEUpdate |
— | MuchCarKey |
BoatScript.OnDebugSpawn |
— | Community-Online-Tools ✂ |
BoatScript.OnDriverEnter |
— | Community-Online-Tools |
BoatScript.OnEngineStart |
— | MuchCarKey |
BoatScript.OnVariablesSynchronized |
T2 | MuchCarKey |
BoatScript.SetActions |
T2 | gebsfish |
BookMenu.Init |
— | Namalsk Survival ✂ |
BookMenu.OnHide |
— | Namalsk Survival |
Bottle_Base.COT_OnDebugSpawn |
— | Community-Online-Tools ✂ |
BreathVapourMdfr.OnTick |
— | Namalsk Survival (cond) |
BrokenArmsMdfr.ActivateCondition |
— | InediaInfectedAI (cond) |
BrokenLegsMdfr.OnDeactivate |
— | InediaInfectedAI |
BroomBase.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
BroomBase.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
BroomBase.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
BuildingBase.AfterStoreLoad |
T3 | DayZ-Expansion-AI |
BuildingBase.EEOnCECreate |
— | DayZ-Expansion-AI |
BuildingBase.Explode |
— | DayZ-Expansion-Core |
BuildingBase.NameOverride |
— | DayZ-Expansion-Core (cond) |
BuildingBase.OnDebugSpawn |
— | Community-Online-Tools ✂ |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
BuildingBase.OnVariablesSynchronized |
T2 | DayZ-Expansion-Core |
ButtstockBase.IsButtstock |
— | SNAFU Weapons ✂ |
CAContinuousEmpty.Setup |
— | Community-Online-Tools |
CAContinuousFill.CalcAndSetQuantity |
— | Namalsk Survival |
CAContinuousFillBrakes.Setup |
— | Community-Online-Tools |
CAContinuousFillCoolant.Setup |
— | Community-Online-Tools |
CAContinuousFillFuel.Setup |
— | Community-Online-Tools |
CAContinuousFillOil.Setup |
— | Community-Online-Tools |
CAContinuousFillPowerGenerator.Setup |
— | Community-Online-Tools |
CAContinuousMineWood.DamagePlayersHands |
— | Namalsk Survival (cond) |
CAContinuousQuantity.Setup |
— | Community-Online-Tools |
CAContinuousRepeat.Setup |
— | Community-Online-Tools |
CAContinuousRepeatFishing.SetNewSignalData |
— | gebsfish |
CAContinuousTime.Setup |
— | Community-Online-Tools |
CCTCursor.Can |
— | RedFalcon Watercraft (cond) |
CCTCursorNoObject.Can |
— | RedFalcon Watercraft |
CCTCursorNoRuinCheck.Can |
— | RedFalcon Watercraft |
CCTCursorParent.Can |
— | RedFalcon Watercraft |
CCTObject.Can |
— | RedFalcon Watercraft |
CCTParent.Can |
— | RedFalcon Watercraft |
CCTSurface.Can |
— | RedFalcon Watercraft |
CCTTree.Can |
— | RedFalcon Watercraft |
CF_Date.Format |
— | DayZ-Expansion-Core (cond) |
CF_InputBindings.Update |
— | Community-Online-Tools (cond) |
CF_Localiser.Set |
— | DayZ-Expansion-Core ✂ |
CF_ModuleGame.EnableRPC |
— | DayZ-Expansion-Core (cond) |
CamoNet.SetActions |
T2 | RaG_Vehicle_Pack |
CanisterGasoline.SetActions |
T2 | RaG_Vehicle_Pack |
CarBattery.CanPutIntoHands |
T2 | DayZ-Expansion-BaseBuilding (cond) |
CarScript.AfterStoreLoad |
T3 | MuchCarKey |
CarScript.CanDisplayAttachmentCategory |
— | MuchCarKey |
CarScript.CanDisplayAttachmentSlot |
T2 | MuchCarKey |
CarScript.DebugFreeAreaAtDoor |
— | DayZ-Expansion-Core ✂ |
CarScript.DeferredInit |
— | MuchCarKey |
CarScript.EEItemDetached |
T2 | DayZ-Expansion-Core |
CarScript.EEOnCECreate |
— | MuchCarKey |
CarScript.GenerateCarHornAINoise |
— | DayZ-Expansion-AI |
CarScript.IsAreaAtDoorFree |
— | DayZ-Expansion-Core ✂ |
CarScript.IsInventoryVisible |
T2 | MuchCarKey |
CarScript.NameOverride |
— | MuchCarKey (cond) |
CarScript.OnCEUpdate |
— | MuchCarKey |
CarScript.OnDebugSpawn |
— | Community-Online-Tools ✂ |
CarScript.OnDriverEnter |
— | Community-Online-Tools |
CarScript.OnEngineStart |
— | MuchCarKey |
CarScript.OnInput |
— | DayZ-Expansion-AI |
CarScript.OnUpdate |
T0 | InediaInfectedAI |
CarScript.OnVariablesSynchronized |
T2 | MuchCarKey |
CarScript.SetActions |
T2 | gebsfish |
CargoContainer.UpdateInterval |
— | RaG_Core |
CatchYieldBank.GetYieldItemByIdx |
— | gebsfish (cond) |
CatchYieldBank.Init |
— | gebsfish |
CatchYieldBank.RegisterYieldItem |
— | gebsfish (cond) |
CatchingContextBase.SpawnAndSetupCatch |
— | gebsfish ✂ |
CatchingContextFishingRodAction.GenerateResult |
— | gebsfish ✂ |
CatchingContextFishingRodAction.Init |
— | gebsfish |
CatchingContextFishingRodAction.InitCatchingItemData |
— | gebsfish |
CatchingContextFishingRodAction.ModifySignalProbability |
— | gebsfish ✂ |
CatchingContextFishingRodAction.OnAfterSpawnSignalHit |
— | gebsfish ✂ |
CatchingContextFishingRodAction.OnBeforeSpawnSignalHit |
— | gebsfish ✂ |
CatchingContextFishingRodAction.OnSignalMiss |
— | gebsfish ✂ |
CatchingContextFishingRodAction.OnSignalPass |
— | gebsfish ✂ |
CatchingContextFishingRodAction.RandomizeSignalDuration |
— | gebsfish ✂ |
CatchingContextFishingRodAction.RandomizeSignalStartTime |
— | gebsfish ✂ |
CatchingContextFishingRodAction.RemoveItemSafe |
— | gebsfish ✂ |
CatchingContextFishingRodAction.TryDamageItems |
— | gebsfish ✂ |
CatchingContextFishingRodAction.TryHookLoss |
— | gebsfish ✂ |
CattleProd.OnWorkStart |
— | DayZ-Expansion-Core |
CattleProd.OnWorkStop |
— | DayZ-Expansion-Core |
CharacterCreationMenu.Back |
— | DayZ-Expansion |
CharacterCreationMenu.Refresh |
— | DayZ-Expansion-Core |
Chat.Add |
— | DayZ-Expansion-Chat (cond) |
Chat.AddInternal |
— | DayZ-Expansion-Chat (cond) |
Chat.Clear |
— | DayZ-Expansion-Chat (cond) |
Chemlight_ColorBase.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
Chemlight_ColorBase.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
Chemlight_ColorBase.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
Chemlight_ColorBase.OnWorkStart |
— | DayZ-Expansion-Core |
Chemlight_ColorBase.OnWorkStop |
— | DayZ-Expansion-Core |
Chemlight_ColorBase.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
Chemlight_Red.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
ClosableContainer.Refresh |
— | InediaInfectedAI |
Clothing.CanPutInCargoClothingConditions |
— | RaG_Core (cond) |
Clothing.EECargoIn |
— | DayZ-Expansion-AI |
Clothing.EECargoMove |
— | DayZ-Expansion-AI |
Clothing.EECargoOut |
— | DayZ-Expansion-AI |
Clothing.Expansion_SwitchItemSelectionTextureEx |
— | DayZ-Expansion-Core |
Clothing.SmershException |
— | DayZ-Expansion-Core ✂ |
CodeLockComponent.CheckCodeRequest |
— | RaG_Core (cond) |
CodeLockComponent.OnRPC |
T2 | RaG_Core (cond) |
CodeLockComponent.ResetPIN |
— | RaG_Core (cond) |
CodeLockComponent.SetLockCode |
— | RaG_Core (cond) |
CodeLockComponent.SetLockState |
— | RaG_Core (cond) |
CombinationLock.AfterStoreLoad |
T3 | DayZ-Bicycle |
CombinationLock.ExpansionOnDestroyed |
— | DayZ-Expansion-BaseBuilding ✂ |
CombinationLock.IsLockAttached |
— | DayZ-Bicycle (cond) |
CombinationLock.IsLockedOnParent |
— | DayZ-Bicycle (cond) |
CombinationLock.OnItemLocationChanged |
T2 | DayZ-Bicycle |
CombinationLock.SetActions |
T2 | DayZ-Bicycle |
ComponentAnimalBleeding.CreateWound |
— | InediaInfectedAI (cond) |
Construction.COT_GetParent |
— | Community-Online-Tools ✂ |
Construction.CanBuildPart |
— | DayZ-Expansion-Core (cond) |
ConstructionBase.DismantlePartServerEx |
— | DayZ-Expansion-BaseBuilding (cond) |
ConstructionBase.GetConstructionPartsToBuild |
— | DayZ-Expansion-BaseBuilding |
ConstructionBase.IsCollidingEx |
— | DayZ-Expansion-BaseBuilding (cond) |
ConstructionBase.UpdateConstructionParts |
— | DayZ-Expansion-BaseBuilding |
ContainerWithCargoAndAttachments.OnShow |
— | DayZ-Expansion-Core (cond) |
ContainerWithCargoAndAttachments.SetEntity |
— | DayZ-Expansion-Core |
ContainerWithCargoAndAttachments.SetOpenState |
— | DayZ-Expansion-Core |
ContainerWithCargoAndAttachments.UpdateInterval |
— | RaG_Core |
Container_Base.CF_OnStoreLoad |
— | DayZ-Expansion-BaseBuilding |
Container_Base.Close |
— | DayZ-Expansion-BaseBuilding |
Container_Base.DeferredInit |
— | DayZ-Expansion-BaseBuilding |
Container_Base.Open |
— | DayZ-Expansion-BaseBuilding |
ContaminatedArea_Base.OnPlayerEnterServer |
— | Namalsk Survival ✂ |
ContaminatedArea_Base.OnPlayerExitServer |
— | Namalsk Survival ✂ |
ContaminatedArea_Base.eAI_IsDangerousToAI |
— | DayZ-Expansion-AI ✂ |
CraftFenceKit.CanDo |
— | DayZ-Expansion-BaseBuilding (cond) |
CraftImprovisedExplosive.CanDo |
— | Namalsk Survival ✂ |
CraftTerritoryFlagKit.CanDo |
— | DayZ-Expansion-BaseBuilding (cond) |
CraftWatchtowerKit.CanDo |
— | DayZ-Expansion-BaseBuilding (cond) |
CreditsLoader.GetData |
— | CF ✂ |
DayZAnimalCommandDeathModdable.PreAnimUpdate |
— | Ambient Animals Pack (cond) |
DayZExpansion.SpectateAI |
— | DayZ-Expansion-AI ✂ |
DayZGame.Expansion_OnUpdate |
— | DayZ-Expansion-Core ✂ |
DayZGame.ExplosionEffectsEx |
— | DayZ-Expansion-AI |
DayZGame.IsDebugMonitor |
— | DayZ-Expansion-AI ✂ |
DayZGame.OnPostUpdate |
— | RaG_Core |
DayZGame.RegisterProfilesOptions |
— | Dabs Framework |
DayZGame.SetMissionPath |
— | Dabs Framework |
DayZIntroScenePC.CharacterRotationStart |
— | DayZ-Expansion (cond) |
DayZIntroScenePC.ResetIntroCamera |
— | DayZ-Expansion (cond) |
DayZPlayerCamera3rdPersonErc.OnUpdate |
T0 | Admirals Parachute Mod |
DayZPlayerCameraIronsights.OnUpdate |
T0 | DayZ Horse |
DayZPlayerCommandDeathCallback.OnSimulationEnd |
— | DayZ-Expansion-Core |
DayZPlayerImplement.AddNoise |
— | DayZ-Expansion-AI |
DayZPlayerImplement.AimingModel |
— | DayZ Horse |
DayZPlayerImplement.CanBeSkinned |
— | DayZ-Expansion-Core (cond) |
DayZPlayerImplement.CanBeTargetedByAI |
— | DayZ-Expansion-AI |
DayZPlayerImplement.CanJump |
— | DayZ Horse (cond) |
DayZPlayerImplement.EEHealthLevelChanged |
T2 | DayZ-Expansion-AI |
DayZPlayerImplement.EEItemAttached |
T2 | Community-Online-Tools |
DayZPlayerImplement.Expansion_CanBeDamaged |
— | DayZ-Expansion-AI |
DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion |
— | DayZ-Expansion-AI ✂ |
DayZPlayerImplement.Expansion_Init |
— | DayZ-Expansion-AI |
DayZPlayerImplement.Expansion_IsAI |
— | DayZ-Expansion-AI ✂ |
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataLoad |
— | DayZ-Expansion-AI |
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataSave |
— | DayZ-Expansion-AI |
DayZPlayerImplement.GetBootsType |
— | Namalsk Survival ✂ |
DayZPlayerImplement.HandleDeath |
— | Namalsk Survival |
DayZPlayerImplement.HeadingModel |
— | DayZ Horse (cond) |
DayZPlayerImplement.IsInventoryVisible |
T2 | DayZ-Expansion-Core |
DayZPlayerImplement.IsShootingFromCamera |
— | DayZ-Expansion |
DayZPlayerImplement.NameOverride |
— | DayZ-Expansion-Core (cond) |
DayZPlayerImplement.OnDebugSpawn |
— | Community-Online-Tools ✂ |
DayZPlayerImplement.OnStepEvent |
— | gebsfish |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
DayZPlayerImplement.OnSyncJuncture |
— | DayZ-Expansion-Core |
DayZPlayerImplement.PlaySound |
— | gebsfish (cond) |
DayZPlayerImplement.ProcessJumpOrClimb |
— | DayZ Horse |
DayZPlayerImplement.ShowDeadScreen |
— | DayZ-Expansion |
DayZPlayerImplementAiming.ProcessAimFilters |
— | InediaInfectedAI |
DayZPlayerImplementFallDamage.AttachBleedingToZonesByHeight |
— | Namalsk Survival (cond) |
DayZPlayerImplementJumpClimb.Jump |
— | Admirals Parachute Mod (cond) |
DayZPlayerImplementMeleeCombat.TrySelectFinisherType |
— | InediaInfectedAI (cond) |
DayZPlayerImplementSwimming.HandleSwimming |
— | DayZ-Bicycle |
DayZPlayerMeleeFightLogic_LightHeavy.HandleComboHit |
— | InediaInfectedAI (cond) |
DeadFox.Expansion_IsMeleeWeapon |
— | DayZ-Expansion-AI ✂ |
DeadfallData.InitYieldBank |
— | gebsfish ✂ |
DeafnessCompleteSymptom.OnGetActivatedClient |
— | DayZ-Expansion-AI (cond) |
DeafnessCompleteSymptom.OnGetDeactivatedClient |
— | DayZ-Expansion-AI (cond) |
Debug.DestroyAllShapes |
— | Dabs Framework ✂ |
Debug.DrawArrow |
— | Dabs Framework ✂ |
Debug.DrawBox |
— | Dabs Framework ✂ |
Debug.DrawBoxEx |
— | Dabs Framework ✂ |
Debug.DrawCone |
— | Dabs Framework ✂ |
Debug.DrawCube |
— | Dabs Framework ✂ |
Debug.DrawCylinder |
— | Dabs Framework ✂ |
Debug.DrawLine |
— | Dabs Framework ✂ |
Debug.DrawLines |
— | Dabs Framework ✂ |
Debug.DrawSphere |
— | Dabs Framework ✂ |
DebugMonitor.CalculateMapTile |
— | DayZ-Expansion-AI (cond) |
DebugMonitor.SetFramerate |
— | DayZ-Expansion-AI |
DebugMonitor.SetFramerateText |
— | DayZ-Expansion-AI (cond) |
DebugMonitor.Show |
— | Community-Online-Tools (cond) |
DeerisleData.InitYieldBank |
— | gebsfish ✂ |
Defibrillator.OnWorkStart |
— | DayZ-Expansion-Core |
Defibrillator.OnWorkStop |
— | DayZ-Expansion-Core |
DestructionEffectGasCanister.OnEntityDestroyedOneTimeServer |
— | InediaInfectedAI |
DigOutStashLambda.Execute |
— | DayZ-Expansion-Core ✂ |
DigitalCodeLock.AfterStoreLoad |
T3 | RaG_Core |
DigitalCodeLock.CanBeLocked |
— | RaG_Core |
DigitalCodeLock.CanDetachAttachment |
— | RaG_Core (cond) |
DigitalCodeLock.CanDetachCodeLock |
— | RaG_Core (cond) |
DigitalCodeLock.CanReleaseAttachment |
T2 | RaG_Core (cond) |
DigitalCodeLock.CanSetCode |
— | RaG_Core (cond) |
DigitalCodeLock.EEInit |
T3 | RaG_Core |
DigitalCodeLock.EEItemAttached |
T2 | RaG_Core |
DigitalCodeLock.EEItemDetached |
T2 | RaG_Core |
DigitalCodeLock.GetBatteryEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasBattery |
— | RaG_Core (cond) |
DigitalCodeLock.HasEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasValidParent |
— | RaG_Core (cond) |
DigitalCodeLock.IsPlayerOnBackside |
— | RaG_Core (cond) |
DigitalCodeLock.NeedBattery |
— | RaG_Core (cond) |
DigitalCodeLock.OnRPC |
T2 | RaG_Core (cond) |
DigitalCodeLock.OnVariablesSynchronized |
T2 | RaG_Core |
DigitalCodeLock.OnWasAttached |
— | RaG_Core |
DigitalCodeLock.OnWork |
— | RaG_Core (cond) |
DigitalCodeLock.OnWorkStart |
— | RaG_Core |
DigitalCodeLock.OnWorkStop |
— | RaG_Core (cond) |
DigitalCodeLock.ResetPIN |
— | RaG_Core (cond) |
DigitalCodeLock.SetActions |
T2 | RaG_Core |
DigitalCodeLock.StartItemSoundServer |
— | RaG_Core (cond) |
DigitalCodeLock.UnlockOnServer |
— | RaG_Core |
DigitalCodeLockUI.CodeResponse |
— | RaG_Core |
DigitalCodeLockUI.ConfirmCode |
— | RaG_Core |
DigitalCodeLockUI.KeyPress |
— | RaG_Core (cond) |
DigitalCodeLockUI.OnKeyDown |
— | RaG_Core |
DigitalCodeLockUI.SetTargetLock |
— | RaG_Core |
DigitalCodeLockUI.Update |
— | RaG_Core |
DrowningMdfr.CheckIsDrowning |
— | Community-Online-Tools (cond) |
EasterEgg.OnInventoryEnter |
T2 | DayZ-Expansion-Core |
EasterEgg.OnInventoryExit |
T2 | DayZ-Expansion-Core |
Edible_Base.ChangeFoodStage |
— | DayZ-Expansion-AI |
Edible_Base.EEDelete |
T3 | gebsfish |
Edible_Base.EEInit |
T3 | gebsfish |
Edible_Base.EEItemLocationChanged |
T2 | gebsfish |
Edible_Base.OnVariablesSynchronized |
T2 | gebsfish |
EffectArea.EEInit |
T3 | Community-Online-Tools |
EffectArea.InitZoneServer |
— | DayZ-Expansion-AI |
EffectArea.OnPlayerEnterServer |
— | DayZ-Expansion-AI |
EffectArea.OnPlayerExitServer |
— | DayZ-Expansion-AI |
EffectArea.OnVariablesSynchronized |
T2 | DayZ-Expansion-AI |
EmoteCB.OnAnimationEvent |
— | Survivor Animations (cond) |
EmoteDabbing.EmoteCondition |
— | Dabs Framework (cond) |
EmoteManager.CommitSuicide |
— | DayZ-Expansion-Core (cond) |
EmoteManager.CreateBleedingEffect |
— | DayZ-Expansion-Core (cond) |
EmoteManager.CreateEmoteCallback |
— | Survivor Animations |
EmoteManager.OnEmoteEnd |
— | DayZ-Dog |
EmoteManager.Update |
— | DayZ-Dog |
EngineOil.SetActions |
T2 | RedFalcon Watercraft |
Environment.ApplyDrynessToItemEx |
— | Namalsk Survival |
Environment.CollectAndSetPlayerData |
— | Namalsk Survival |
Environment.GetEnvironmentTemperature |
— | DayZ-Bicycle (cond) |
Environment.Init |
— | Namalsk Survival |
Environment.IsInsideVehicle |
— | DayZ-Bicycle ✂ |
Environment.ProcessHeatComfort |
— | Namalsk Survival ✂ |
Environment.SetHeatcomfortDirectly |
— | Namalsk Survival |
ExpansionActionDismissAI.ActionCondition |
T2 | DayZ-Expansion-Quests |
ExpansionActionPaint.ActionCondition |
T2 | DayZ-Expansion-BaseBuilding |
ExpansionActionPaint.GetText |
— | DayZ-Expansion-BaseBuilding |
ExpansionAirdropContainerBase.EEDelete |
T3 | Community-Online-Tools |
ExpansionAirdropContainerBase.EEInit |
T3 | Community-Online-Tools |
ExpansionBarbedWire.CreateTargetInformation |
— | DayZ-Expansion-AI ✂ |
ExpansionBarbedWire.Expansion_IsDanger |
— | DayZ-Expansion-AI ✂ |
ExpansionBaseBuilding.AfterStoreLoad |
T3 | DayZ-Expansion-BaseBuilding |
ExpansionBaseBuilding.CF_OnStoreLoad |
— | DayZ-Expansion-BaseBuilding |
ExpansionBaseBuilding.CF_OnStoreSave |
— | DayZ-Expansion-BaseBuilding |
ExpansionBaseBuilding.CanBeDamaged |
— | DayZ-Expansion-BaseBuilding ✂ |
ExpansionBaseBuilding.CanBeRepairedToPristine |
— | DayZ-Expansion-BaseBuilding ✂ |
ExpansionBaseBuilding.CanObstruct |
— | DayZ-Expansion-BaseBuilding ✂ |
ExpansionBaseBuilding.CanReceiveAttachment |
T2 | DayZ-Expansion-BaseBuilding |
ExpansionBaseBuilding.EEInit |
T3 | DayZ-Expansion-BaseBuilding |
ExpansionBaseBuilding.EEKilled |
T3 | DayZ-Expansion-BaseBuilding (cond) |
ExpansionBaseBuilding.ExpansionGetCodeLock |
— | DayZ-Expansion-BaseBuilding ✂ |
ExpansionBaseBuilding.ExpansionHasCodeLock |
— | DayZ-Expansion-BaseBuilding ✂ |
ExpansionBaseBuilding.ExpansionOnDestroyed |
— | DayZ-Expansion-BaseBuilding ✂ |
ExpansionBaseBuilding.GetDestroySound |
— | DayZ-Expansion-BaseBuilding ✂ |
ExpansionBaseBuilding.GetKitSpawnPosition |
— | DayZ-Expansion-BaseBuilding ✂ |
ExpansionBaseBuilding.HasProperDistance |
— | DayZ-Expansion-BaseBuilding ✂ |
ExpansionBaseBuilding.IsFacingCamera |
— | DayZ-Expansion-BaseBuilding ✂ |
ExpansionBaseBuilding.IsFacingPlayer |
— | DayZ-Expansion-BaseBuilding ✂ |
ExpansionBaseBuilding.IsOpened |
— | DayZ-Expansion-BaseBuilding ✂ |
ExpansionBaseBuilding.OnPartBuiltServer |
— | DayZ-Expansion-BaseBuilding |
ExpansionBaseBuilding.OnVariablesSynchronized |
T2 | DayZ-Expansion-BaseBuilding |
ExpansionBaseBuilding.SetActions |
T2 | DayZ-Expansion-BaseBuilding |
ExpansionBaseBuilding.UpdateAttachmentPhysics |
— | DayZ-Expansion-BaseBuilding ✂ |
ExpansionBaseBuilding.UpdatePhysics |
— | DayZ-Expansion-BaseBuilding ✂ |
ExpansionBookMenuManager.RegisterBookMenuTabs |
— | DayZ-Expansion-Hardline |
ExpansionClientSettingsModule.OnSettingsChanged |
— | DayZ-Expansion-Navigation |
ExpansionCodeLock.ExpansionLock |
— | DayZ-Expansion-BaseBuilding |
ExpansionCodeLock.ExpansionUnlock |
— | DayZ-Expansion-BaseBuilding |
ExpansionContaminatedArea.EEDelete |
T3 | Community-Online-Tools |
ExpansionContaminatedArea.EEInit |
T3 | Community-Online-Tools |
ExpansionESPModificationModule.OnInit |
T3 | DayZ-Expansion-BaseBuilding |
ExpansionItemInspectionBase.UpdateItemStats |
— | DayZ-Expansion-Hardline |
ExpansionMarkerClientData.PartyCount |
— | DayZ-Expansion-Groups ✂ |
ExpansionMarkerClientData.PartyGet |
— | DayZ-Expansion-Groups ✂ |
ExpansionMarkerClientData.PartyInsert |
— | DayZ-Expansion-Groups ✂ |
ExpansionMarkerClientData.PartyPlayerCount |
— | DayZ-Expansion-Groups ✂ |
ExpansionMarkerClientData.PartyPlayerGet |
— | DayZ-Expansion-Groups ✂ |
ExpansionMarkerClientData.PartyQuickCount |
— | DayZ-Expansion-Groups ✂ |
ExpansionMarkerClientData.PartyQuickGet |
— | DayZ-Expansion-Groups ✂ |
ExpansionMarkerClientData.PartyRemove |
— | DayZ-Expansion-Groups ✂ |
ExpansionMarkerClientData.PartyUpdate |
— | DayZ-Expansion-Groups ✂ |
ExpansionMarkerClientData.RefreshPartyMarkers |
— | DayZ-Expansion-Groups ✂ |
ExpansionMarketModule.CheckCanUseTrader |
— | DayZ-Expansion-Quests |
ExpansionPartyData.OnJoin |
— | DayZ-Expansion-Quests |
ExpansionPartyData.OnLeave |
— | DayZ-Expansion-Quests |
ExpansionPartyPlayerData.OnJoin |
— | DayZ-Expansion-Navigation |
ExpansionPartyPlayerData.OnLeave |
— | DayZ-Expansion-Navigation |
ExpansionPartyPlayerData.OnStoreLoad |
T3 | DayZ-Expansion-Navigation |
ExpansionSettings.OnInit |
T3 | DayZ-Expansion-Navigation |
ExpansionSettings.ServerInit |
— | DayZ-Expansion-AI |
ExpansionWorld.FirearmEffects |
— | DayZ-Expansion-AI |
ExpansionWorld.FixAIFirearmFX |
— | DayZ-Expansion-AI ✂ |
ExpansionWorld.OnFinish |
— | DayZ-Expansion-AI |
ExpansionWorld.OnStart |
— | DayZ-Expansion-AI |
ExpansionWorld.eAI_OnUpdate |
— | DayZ-Expansion-AI ✂ |
ExpansionWorldObjectsModule.OnInit |
T3 | DayZ-Expansion |
ExpansionWorldObjectsModule.OnMissionLoaded |
— | DayZ-Expansion |
ExpansionWorldObjectsModule.OnMissionStart |
T3 | DayZ-Expansion |
ExplosivesBase.CreateTargetInformation |
— | DayZ-Expansion-AI ✂ |
ExplosivesBase.DeferredInit |
— | DayZ-Expansion-AI |
ExplosivesBase.Expansion_GetAmmoTypes |
— | DayZ-Expansion-Core ✂ |
ExplosivesBase.Expansion_IsDanger |
— | DayZ-Expansion-Core ✂ |
ExplosivesBase.OnExplode |
— | InediaInfectedAI |
Fence.AddAction |
— | DayZ-Expansion-BaseBuilding |
Fence.CF_OnStoreLoad |
— | DayZ-Expansion-BaseBuilding |
Fence.CF_OnStoreSave |
— | DayZ-Expansion-BaseBuilding |
Fence.CanBeDamaged |
— | DayZ-Expansion-BaseBuilding ✂ |
Fence.CanOpenFence |
— | DayZ-Expansion-BaseBuilding |
Fence.CanReceiveAttachment |
T2 | DayZ-Expansion-BaseBuilding (cond) |
Fence.CloseAndLock |
— | DayZ-Expansion-BaseBuilding ✂ |
Fence.ExpansionGetCodeLock |
— | DayZ-Expansion-BaseBuilding ✂ |
Fence.ExpansionIsLocked |
— | DayZ-Expansion-BaseBuilding |
Fence.ExpansionIsOpenable |
— | DayZ-Expansion-BaseBuilding ✂ |
Fence.ExpansionIsOpened |
— | DayZ-Expansion-BaseBuilding ✂ |
Fence.Expansion_OnPartBuiltServer |
— | DayZ-Expansion-Core |
Fence.OnPartDestroyedServer |
— | DayZ-Expansion-BaseBuilding |
Fence.OnPartDismantledServer |
— | DayZ-Expansion-BaseBuilding |
Fence.RemoveAction |
— | DayZ-Expansion-BaseBuilding |
Fence.SetOpenedState |
— | DayZ-Expansion-BaseBuilding |
FeverBlurSymptom.OnGetDeactivatedClient |
— | DayZ-Expansion-AI (cond) |
FeverBlurSymptom.OnUpdateClient |
— | DayZ-Expansion-AI (cond) |
FirearmActionBase.OnUpdate |
T0 | InediaInfectedAI |
FirearmActionLoadBullet.OnEndServer |
— | DayZ-Expansion-Quests |
FirearmActionLoadBulletQuick.OnEndServer |
— | DayZ-Expansion-Quests |
FirearmActionLoadMultiBullet.OnEndServer |
— | DayZ-Expansion-Quests |
FirearmActionLoadMultiBullet.OnStartServer |
— | DayZ-Expansion-Quests |
FirearmActionLoadMultiBulletQuick.OnEndServer |
— | DayZ-Expansion-Quests |
FirearmActionLoadMultiBulletQuick.OnStartServer |
— | DayZ-Expansion-Quests |
FirearmActionLoadMultiBulletRadial.OnEndServer |
— | DayZ-Expansion-Quests |
FirearmActionLoadMultiBulletRadial.OnStartServer |
— | DayZ-Expansion-Quests |
FirearmActionMechanicManipulate.OnEndServer |
— | DayZ-Expansion-Quests |
FirearmActionMechanicManipulate.OnStartServer |
— | DayZ-Expansion-Quests |
FireplaceBase.CanCookOnStick |
— | Namalsk Survival |
FireplaceBase.CookOnDirectSlot |
— | Namalsk Survival (cond) |
FireplaceBase.CookWithEquipment |
— | Namalsk Survival (cond) |
FireplaceBase.Heating |
— | Namalsk Survival |
FireplaceBase.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
FireplaceBase.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI ✂ |
FireplaceBase.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
FireplaceBase.SmokeOnSmokingSlot |
— | Namalsk Survival (cond) |
FireworksBase.OnInventoryEnter |
T2 | DayZ-Expansion-Core |
FireworksLauncher.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
FireworksLauncher.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI ✂ |
FireworksLauncher.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
FirstAidKit.SetActions |
T2 | RaG_Vehicle_Pack |
FishYieldItemBase.GetCycleTimeForYieldItem |
— | gebsfish ✂ |
Flag_Base.AfterStoreLoad |
T3 | DayZ-Expansion-BaseBuilding |
Flag_Base.CF_OnStoreLoad |
— | DayZ-Expansion-BaseBuilding |
Flag_Base.CF_OnStoreSave |
— | DayZ-Expansion-BaseBuilding |
Flag_Base.OnWasAttached |
— | DayZ-Expansion-BaseBuilding |
Flag_Base.OnWasDetached |
— | DayZ-Expansion-BaseBuilding |
FlammableBase.EEDelete |
T3 | Namalsk Survival |
FlammableBase.EEInit |
T3 | Namalsk Survival |
FlammableBase.EEItemLocationChanged |
T2 | Namalsk Survival |
FlammableBase.OnSwitchOff |
— | DayZ-Expansion-AI |
FlammableBase.OnSwitchOn |
— | DayZ-Expansion-AI |
FlammableBase.OnWorkStart |
— | Namalsk Survival |
FlammableBase.OnWorkStop |
— | Namalsk Survival |
FlammableBase.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
Flaregun.OnFire |
— | DayZ-Expansion-Missions |
Flashlight.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
Flashlight.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
Flashlight.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
Flashlight.OnWorkStart |
— | DayZ-Expansion-Core |
Flashlight.OnWorkStop |
— | DayZ-Expansion-Core |
Flashlight.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
FracturedLegNotfr.DisplayBadge |
— | InediaInfectedAI (cond) |
FreezeRattleSymptom.OnGetActivatedServer |
— | Namalsk Survival ✂ |
GP5GasMask.GetVoiceEffect |
— | Namalsk Survival ✂ |
GP5GasMask.IsObstructingVoice |
— | Namalsk Survival ✂ |
GPSReceiver.OnWorkStart |
— | DayZ-Expansion-Core |
GPSReceiver.OnWorkStop |
— | DayZ-Expansion-Core |
GasMask.GetVoiceEffect |
— | Namalsk Survival ✂ |
GasMask.IsObstructingVoice |
— | Namalsk Survival ✂ |
GiftBox_Base.Close |
— | DayZ-Expansion-BaseBuilding |
GiftBox_Base.IsNonExpansionOpenable |
— | DayZ-Expansion-BaseBuilding ✂ |
GiftBox_Base.Open |
— | DayZ-Expansion-BaseBuilding |
Grenade_Base.Expansion_IsLive |
— | DayZ-Expansion-Core ✂ |
HMP3Symptom.OnGetActivatedClient |
— | DayZ-Expansion-AI (cond) |
HMP3Symptom.OnGetDeactivatedClient |
— | DayZ-Expansion-AI (cond) |
HMP3Symptom.OnUpdateClient |
— | DayZ-Expansion-AI (cond) |
Hacksaw.SetActions |
T2 | DayZ-Expansion-BaseBuilding |
HandSaw.SetActions |
T2 | DayZ-Expansion-BaseBuilding |
HandSelectAnimationOfForceSwapInHandsEvent.GuardCondition |
— | DayZ Horse (cond) |
HandSelectAnimationOfMoveFromHandsEvent.GuardCondition |
— | DayZ Horse (cond) |
HandSelectAnimationOfSwapInHandsEvent.GuardCondition |
— | DayZ Horse (cond) |
HandSelectAnimationOfTakeToHandsEvent.GuardCondition |
— | DayZ Horse (cond) |
HandsHeader.UpdateInterval |
— | DayZ-Expansion-Core |
Hatchet.SetActions |
T2 | DayZ-Expansion-BaseBuilding |
Header.SetItemPreview |
— | DayZ-Expansion-Core |
Headtorch_Black.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
Headtorch_ColorBase.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
Headtorch_ColorBase.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
Headtorch_ColorBase.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
Headtorch_ColorBase.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
HealPlayerChatModule.ExecuteCommand |
— | InediaInfectedAI |
HealthNotfr.DisplayTendency |
— | Community-Online-Tools |
HealthNotfr.GetObservedValue |
— | Community-Online-Tools |
HealthRegenMdfr.OnTick |
— | Namalsk Survival ✂ |
HeartbeatNotfr.DisplayBadge |
— | Community-Online-Tools |
HeatComfortMdfr.OnTick |
— | Namalsk Survival ✂ |
Heatpack.OnWorkStart |
— | DayZ-Expansion-Core |
Heatpack.OnWorkStop |
— | DayZ-Expansion-Core |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
Hit_MeatBones.BloodSplatGround |
— | InediaInfectedAI (cond) |
Hit_MeatBones.BloodSplatWall |
— | InediaInfectedAI (cond) |
Hologram.GetProjectionName |
— | RaG_Core (cond) |
Hologram.IsBehindObstacle |
— | DayZ-Expansion-BaseBuilding (cond) |
Hologram.IsCollidingAngle |
— | DayZ-Expansion-BaseBuilding (cond) |
Hologram.IsCollidingGeometryProxy |
— | gebsfish |
Hologram.IsCollidingPlayer |
— | DayZ-Expansion-BaseBuilding (cond) |
Hologram.RefreshVisual |
— | RaG_Core (cond) |
Hologram.SetHologramPosition |
— | gebsfish |
Hologram.SetOnGround |
— | DayZ-Expansion-BaseBuilding |
Hologram.SetProjectionOrientation |
— | RaG_Core |
Hologram.SetProjectionPosition |
— | RaG_Core |
House.CanDoorBeClosed |
— | InediaInfectedAI (cond) |
HungerMdfr.OnTick |
— | DayZ-Bicycle ✂ |
HungerNotfr.DisplayTendency |
— | Community-Online-Tools |
HungerNotfr.GetObservedValue |
— | Community-Online-Tools |
HuntingOptic.CanPutAsAttachment |
— | SNAFU Weapons |
Icon.DestroyWhiteBackground |
— | DayZ-Expansion-Hardline |
Icon.Expansion_ResetColor |
— | DayZ-Expansion-Hardline ✂ |
Icon.Expansion_UpdateItemRarity |
— | DayZ-Expansion-Hardline ✂ |
Icon.FullScreen |
— | DayZ-Expansion-Hardline |
Icon.InitEx |
— | DayZ-Expansion-Hardline |
Icon.InitLock |
— | DayZ-Expansion-Hardline |
Icon.SetItemPreview |
— | DayZ-Expansion-Hardline |
ImprovisedExplosive.COT_OnDebugSpawn |
— | Community-Online-Tools ✂ |
ImprovisedSuppressor.CanPutAsAttachment |
— | SNAFU Weapons |
InjuryAnimationHandler.GetInjuryLevel |
— | InediaInfectedAI |
InjuryAnimationHandler.GetOverrideLevel |
— | InediaInfectedAI |
InteractActionInput.UpdatePossibleActions |
— | DayZ-Expansion-BaseBuilding (cond) |
IntroSceneCharacter.CharacterUnload |
— | DayZ-Expansion |
IntroSceneCharacter.CreateNewCharacter |
— | DayZ-Expansion |
Inventory.OnShow |
— | Namalsk Survival |
Inventory.SetLayoutName |
— | Namalsk Survival ✂ |
ItemActionsWidget.SetWeaponQuantity |
— | SNAFU Weapons |
ItemBase.AfterStoreLoad |
T3 | DayZ-Expansion-BaseBuilding |
ItemBase.AreChildrenAccessible |
— | DayZ-Expansion-AI (cond) |
ItemBase.CanBeConsumed |
— | RaG_Core |
ItemBase.CanBeDisinfected |
— | InediaInfectedAI (cond) |
ItemBase.CanDisplayAttachmentCategory |
— | DayZ-Expansion-BaseBuilding |
ItemBase.CanDisplayCargo |
— | DayZ-Expansion-BaseBuilding |
ItemBase.CanLoadAttachment |
— | DayZ-Expansion-Core ✂ |
ItemBase.CanPutAsAttachment |
— | DayZ-Expansion-Core (cond) |
ItemBase.CanPutInCargo |
T2 | DayZ-Expansion-BaseBuilding |
ItemBase.CanReleaseAttachment |
T2 | DayZ-Expansion-BaseBuilding |
ItemBase.CanReleaseCargo |
— | DayZ-Expansion-BaseBuilding |
ItemBase.CanRemoveFromCargo |
— | DayZ-Expansion-Market |
ItemBase.CanRemoveFromHands |
— | DayZ-Expansion-Market |
ItemBase.Close |
— | DayZ-Expansion-BaseBuilding |
ItemBase.CombineItemsClient |
— | DayZ-Expansion-Core (cond) |
ItemBase.EEKilled |
T3 | DayZ-Expansion-AI |
ItemBase.EEOnAfterLoad |
T3 | DayZ-Expansion-BaseBuilding |
ItemBase.ExpansionIsLocked |
— | DayZ-Expansion-BaseBuilding ✂ |
ItemBase.Expansion_CanUseVirtualStorage |
— | DayZ-Expansion-BaseBuilding ✂ |
ItemBase.Expansion_GetEntityStorageFileName |
— | DayZ-Expansion-BaseBuilding ✂ |
ItemBase.Expansion_GetRarity |
— | DayZ-Expansion-Quests ✂ |
ItemBase.Expansion_RestoreContents |
— | DayZ-Expansion-BaseBuilding ✂ |
ItemBase.Expansion_StoreContents |
— | DayZ-Expansion-BaseBuilding ✂ |
ItemBase.GetHiddenSelectionIndex |
— | DayZ-Expansion-BaseBuilding ✂ |
ItemBase.GetItemSize |
— | Dabs Framework ✂ |
ItemBase.GetProtectionLevel |
— | Namalsk Survival (cond) |
ItemBase.InitializeActions |
— | InediaInfectedAI (cond) |
ItemBase.IsOpen |
— | DayZ-Expansion-BaseBuilding |
ItemBase.IsServerCheck |
— | Community-Online-Tools |
ItemBase.MaxLifetimeRefreshCalc |
— | DayZ-Expansion-Core ✂ |
ItemBase.OnDebugSpawn |
— | Community-Online-Tools ✂ |
ItemBase.OnPlacementComplete |
— | Community-Online-Tools |
ItemBase.OnStoreSave |
T3 | CF |
ItemBase.OnSwitchOff |
— | DayZ-Expansion-AI |
ItemBase.OnSwitchOn |
— | DayZ-Expansion-AI |
ItemBase.OnWasAttached |
— | DayZ-Expansion-AI |
ItemBase.OnWasDetached |
— | DayZ-Expansion-AI |
ItemBase.OnWorkStart |
— | DayZ-Expansion-BaseBuilding |
ItemBase.OnWorkStop |
— | DayZ-Expansion-BaseBuilding |
ItemBase.Open |
— | DayZ-Expansion-BaseBuilding |
JMCOTSideBarFooter.Init |
— | Community-Online-Tools |
JMESPMetaBaseBuilding.Create |
— | DayZ-Expansion-BaseBuilding |
JMESPMetaBaseBuilding.CreateActions |
— | DayZ-Expansion-BaseBuilding |
JMESPMetaBaseBuilding.UpdateButtonStates |
— | DayZ-Expansion-BaseBuilding |
JMESPModule.RegisterTypes |
— | Community-Online-Tools |
JMItemSetSettings.Defaults |
— | DayZ-Expansion |
JMModuleBase.GetRPCMax |
— | Community-Online-Tools (cond) |
JMModuleBase.GetRPCMin |
— | Community-Online-Tools (cond) |
JMModuleBase.OnClientPermissionsUpdated |
— | Community-Online-Tools |
JMModuleBase.OnMissionStart |
T3 | Community-Online-Tools |
JMModuleBase.OnRPC |
T2 | Community-Online-Tools (cond) |
JMModuleConstructorBase.RegisterModules |
— | Community-Online-Tools |
JMModuleManager.InitModule |
— | Community-Online-Tools |
JMModuleManager.OnClientPermissionsUpdated |
— | Community-Online-Tools |
JMObjectSpawnerForm.OnCreate |
— | Community-Online-Tools |
JMPlayerForm.InitActionWidgetsIdentity |
— | Community-Online-Tools |
JMPlayerForm.OnCreate |
— | Community-Online-Tools |
JMPlayerForm.OnPlayerRow_RightClick |
— | Community-Online-Tools |
JMPlayerForm.PassesListFilters |
— | Community-Online-Tools (cond) |
JMPlayerFormTabInventory.ShowInventoryContextMenu |
— | Community-Online-Tools |
JMPlayerModule.Exec_Heal |
— | InediaInfectedAI |
JMPlayerModule.Server_EndSpectating |
— | DayZ-Expansion-AI |
JMPlayerModule.Server_OnStartSpectating |
— | DayZ-Expansion-AI |
JMPlayerModule.Server_StartSpectating |
— | DayZ-Expansion-AI |
JMTeleportForm.OnCreate |
— | Community-Online-Tools |
JMTeleportForm.RefreshMapMarkers |
— | Community-Online-Tools |
KeybindingElement.Reload |
— | CF |
KeybindingElementNew.GetLayoutName |
— | DayZ-Expansion-Core ✂ |
KeybindingsMenu.Init |
— | DayZ-Expansion-Core |
KeybindingsMenu.Refresh |
— | DayZ-Expansion-Core ✂ |
KitBase.COT_OnDebugSpawn |
— | Community-Online-Tools ✂ |
KitchenTimer.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
KitchenTimer.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI ✂ |
KitchenTimer.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
KitchenTimer.OnUpdate |
T0 | DayZ-Expansion-AI |
LandMineTrap.Expansion_IsExplosive |
— | DayZ-Expansion-Core ✂ |
LandMineTrap.Explode |
— | InediaInfectedAI |
Land_FuelStation_Feed.EEKilled |
T3 | InediaInfectedAI |
Land_House_1B01_Pub.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1B01_Pub.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1B01_Pub.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_1W01.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1W01.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1W01.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_1W01.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_1W02.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1W02.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1W02.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_1W02.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_1W03.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1W03.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1W03.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_1W03.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_1W04.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1W04.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1W04.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_1W04.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_1W05.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1W05.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1W05.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_1W05.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_1W06.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1W06.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1W06.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_1W06.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_1W08.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1W08.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1W08.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_1W08.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_1W09.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1W09.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1W09.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_1W09.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_1W10.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1W10.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1W10.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_1W10.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_1W11.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1W11.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1W11.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_1W11.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_1W12.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1W12.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1W12.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_1W12.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_2B01.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_2B01.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_2B01.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_2B01.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_2W01.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_2W01.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_2W01.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_2W01.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_2W02.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_2W02.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_2W02.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_2W02.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_Underground_Entrance.RequestLatentTransition |
— | DayZ-Expansion (cond) |
Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance |
— | DayZ-Expansion-AI ✂ |
Land_Village_Pub.HasInterior |
— | DayZ-Expansion ✂ |
Land_Village_Pub.HasIvys |
— | DayZ-Expansion ✂ |
Land_Village_Pub.SpawnIvys |
— | DayZ-Expansion ✂ |
LaughterSymptom.OnGetActivatedServer |
— | InediaInfectedAI |
Liquid.CanFillContainer |
— | RaG_Core |
Liquid.CanTransfer |
— | RaG_Core |
Liquid.FillContainer |
— | RaG_Core (cond) |
Liquid.GetLiquidConfigProperty |
— | RaG_Core ✂ |
Loftd_cloak_ColorBase.EEDelete |
T3 | LoftDModGR Clothes Pack |
Loftd_cloak_ColorBase.EEInit |
T3 | LoftDModGR Clothes Pack |
LuxData.InitYieldBank |
— | gebsfish ✂ |
M4_T3NRDSOptic.CanPutAsAttachment |
— | SNAFU Weapons |
M68Optic.CanPutAsAttachment |
— | SNAFU Weapons |
MagazineStorage.IsCompatiableAmmo |
— | DayZ-Expansion-Quests |
Magnum_Base.InitStateMachine |
— | Survivor Animations ✂ |
Magnum_Base.SetActions |
T2 | Survivor Animations |
MapNavigationBehaviour.OrderedAltitudeNumbersPosition |
— | Namalsk Survival ✂ |
MapNavigationBehaviour.OrderedPositionNumbersFromGridCoords |
— | Namalsk Survival ✂ |
MaskBase.CanPutAsAttachment |
— | WindstridesClothingPack |
MaskBase.ConsumeQuantity |
— | DayZ-Expansion-AI (cond) |
MaskMdfr.OnTick |
— | Namalsk Survival ✂ |
MeatTenderizer.SetActions |
T2 | DayZ-Expansion-BaseBuilding |
Megaphone.OnWorkStart |
— | DayZ-Expansion-Core |
Megaphone.OnWorkStop |
— | DayZ-Expansion-Core |
MiscGameplayFunctions.FilterObstructedObjectsByGrouping |
— | DayZ-Expansion-BaseBuilding ✂ |
MiscGameplayFunctions.FilterObstructingObjects |
— | DayZ-Expansion-BaseBuilding ✂ |
MiscGameplayFunctions.GetHeadingAngle |
— | DayZ-Expansion-AI ✂ |
MiscGameplayFunctions.GetHeadingVector |
— | DayZ-Expansion-AI ✂ |
MiscGameplayFunctions.IsObjectObstructed |
— | DayZ-Expansion-BaseBuilding ✂ |
MiscGameplayFunctions.IsObjectObstructedEx |
— | DayZ-Expansion-BaseBuilding ✂ |
MiscGameplayFunctions.IsObjectObstructedFilterEx |
— | DayZ-Expansion-BaseBuilding ✂ |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionBase.InitWorldYieldDataDefaults |
— | gebsfish ✂ |
MissionBase.InitialiseWorldData |
— | Namalsk Survival (cond) |
MissionServer.AfterHiveInit |
— | DayZ Editor Loader |
MissionServer.DecontaminatePhoenix |
— | Namalsk Survival ✂ |
MissionServer.GetLantiaControllerServer |
— | Namalsk Survival ✂ |
MissionServer.GetPhoenixState |
— | Namalsk Survival ✂ |
MissionServer.InvokeOnDisconnect |
T3 | CF |
MissionServer.OnGameplayDataHandlerLoad |
— | gebsfish |
MissionServer.SetPhoenixState |
— | Namalsk Survival ✂ |
MissionServer.ShouldPlayerBeKilled |
— | Community-Online-Tools |
MissionServer.SyncRespawnModeInfo |
— | DayZ-Expansion-AI (cond) |
MissionServer.eAI_GetPlayers |
— | DayZ-Expansion-AI ✂ |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | CF |
ModItemRegisterCallbacks.RegisterLauncher |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
ModifierBase.ResetLastTickTime |
— | DayZ-Expansion-AI |
ModifierBase.Tick |
T0 | DayZ-Expansion-AI (cond) |
ModifiersManager.SetModifiers |
— | DayZ-Expansion-AI |
ModsMenuDetailedEntry.LoadData |
— | DayZ-Expansion |
ModsMenuSimpleEntry.LoadData |
— | DayZ-Expansion |
MotorbikeScript.CF_OnStoreLoad |
— | DayZ-Expansion-Core |
MotorbikeScript.CF_OnStoreSave |
— | DayZ-Expansion-Core |
MotorbikeScript.DeferredInit |
— | DayZ-Expansion-Core |
MotorbikeScript.EECargoIn |
— | DayZ-Expansion-Core |
MotorbikeScript.EECargoOut |
— | DayZ-Expansion-Core |
MotorbikeScript.EEDelete |
T3 | DayZ-Expansion-Core |
MotorbikeScript.EEHealthLevelChanged |
T2 | Community-Online-Tools |
MotorbikeScript.EEHitBy |
T2 | DayZ-Expansion-Core |
MotorbikeScript.EEInit |
T3 | DayZ-Expansion-Core |
MotorbikeScript.EEKilled |
T3 | DayZ-Expansion-Core |
MotorbikeScript.OnDebugSpawn |
— | Community-Online-Tools ✂ |
MotorbikeScript.OnDriverEnter |
— | Community-Online-Tools |
MotorbikeScript.OnStoreSave |
T3 | CF |
MotorbikeScript.SetActions |
T2 | DayZ-Expansion-Core |
NVGoggles.Expansion_TryTurningOff |
— | DayZ-Expansion-AI ✂ |
NVGoggles.Expansion_TryTurningOn |
— | DayZ-Expansion-AI ✂ |
NVGoggles.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
NamalskData.InitYieldBank |
— | gebsfish ✂ |
NavalPlusData.InitYieldBank |
— | gebsfish ✂ |
NoiseAIEvaluate.GetNoiseReduction |
— | InediaInfectedAI ✂ |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.AddNotification |
— | CF |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
OpenCan.Init |
— | SNAFU Weapons |
PPERequester_SandstormEffect.SetTargetIntensity |
— | Community-Online-Tools |
PainHeavySymptom.OnGetActivatedServer |
— | InediaInfectedAI |
PersonalRadio.SetActions |
T2 | RaG_Vehicle_Pack |
PetrolLighter.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI ✂ |
PipeWrench.SetActions |
T2 | Namalsk Survival |
Pistol_Base.GetInventoryHandAnimation |
— | WindstridesClothingPack (cond) |
PlayerBase.AddNoise |
— | InediaInfectedAI (cond) |
PlayerBase.CanEatAndDrink |
— | Namalsk Survival (cond) |
PlayerBase.CanManipulateInventory |
— | Admirals Parachute Mod (cond) |
PlayerBase.CanPickupHeavyItem |
— | DayZ Horse (cond) |
PlayerBase.CanReceiveItemIntoCargo |
T2 | Admirals Parachute Mod (cond) |
PlayerBase.CanReleaseAttachment |
T2 | Namalsk Survival (cond) |
PlayerBase.CanReleaseCargo |
— | Admirals Parachute Mod (cond) |
PlayerBase.CanReleaseFromHands |
— | Admirals Parachute Mod (cond) |
PlayerBase.Consume |
— | Namalsk Survival ✂ |
PlayerBase.DamageAllLegs |
— | InediaInfectedAI (cond) |
PlayerBase.DropItem |
— | DayZ-Expansion-Core |
PlayerBase.EEDelete |
T3 | DayZ-Expansion |
PlayerBase.EEItemIntoHands |
T2 | DayZ-Expansion-Core |
PlayerBase.EOnFrame |
T1 | InediaInfectedAI |
PlayerBase.EOnInit |
T3 | InediaInfectedAI ✂ |
PlayerBase.EvaluateDamageHitAnimation |
— | InediaInfectedAI (cond) |
PlayerBase.Expansion_HasAdminToolGodMode |
— | DayZ-Expansion-Core ✂ |
PlayerBase.Expansion_HasAdminToolInvisibility |
— | DayZ-Expansion-Core ✂ |
PlayerBase.Expansion_IsFriendly |
— | DayZ-Expansion-Groups |
PlayerBase.Expansion_IsHelper |
— | DayZ-Expansion-AI |
PlayerBase.FormatSteamWebhook |
— | Community-Online-Tools (cond) |
PlayerBase.GetActions |
— | Dabs Framework ✂ |
PlayerBase.GetHitComponentForAI |
— | InediaInfectedAI (cond) |
PlayerBase.InsertAgent |
— | InediaInfectedAI (cond) |
PlayerBase.IsAlreadyInFallingCommand |
— | Admirals Parachute Mod |
PlayerBase.IsFalling |
— | Admirals Parachute Mod (cond) |
PlayerBase.IsInVehicle |
— | DayZ-Expansion-AI (cond) |
PlayerBase.IsInventoryVisible |
T2 | DayZ-Expansion-Core |
PlayerBase.IsLanded |
— | Admirals Parachute Mod (cond) |
PlayerBase.IsRestrained |
— | Community-Online-Tools |
PlayerBase.IsTargetInActiveRefresherRange |
— | DayZ-Expansion-BaseBuilding ✂ |
PlayerBase.ModCommandHandlerAfter |
— | Survivor Animations |
PlayerBase.ModCommandHandlerInside |
— | DayZ-Expansion-AI |
PlayerBase.OnCommandClimbFinish |
— | InediaInfectedAI |
PlayerBase.OnCommandClimbStart |
— | Community-Online-Tools |
PlayerBase.OnCommandFallStart |
— | Community-Online-Tools |
PlayerBase.OnCommandHandlerTick |
— | InediaInfectedAI |
PlayerBase.OnCommandLadderStart |
— | Community-Online-Tools |
PlayerBase.OnCommandSwimFinish |
— | DayZ-Expansion-AI |
PlayerBase.OnCommandVehicleFinish |
— | Community-Online-Tools |
PlayerBase.OnCommandVehicleStart |
— | Community-Online-Tools |
PlayerBase.OnDrawOptics2D |
— | Community-Online-Tools |
PlayerBase.OnLadder |
— | Namalsk Survival (cond) |
PlayerBase.OnLand |
— | InediaInfectedAI |
PlayerBase.OnParticleEvent |
— | Survivor Animations |
PlayerBase.OnReceivedHit |
— | InediaInfectedAI |
PlayerBase.OnReconnect |
— | DayZ-Expansion-Core |
PlayerBase.OnRestrainChangeClient |
— | DayZ-Expansion-Core |
PlayerBase.OnRestrainStart |
— | DayZ-Expansion-Core |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.OnSyncJuncture |
— | Namalsk Survival |
PlayerBase.OnThrowingModeChange |
— | InediaInfectedAI |
PlayerBase.OnVehicleSeatDriverLeft |
— | DayZ-Bicycle |
PlayerBase.ProcessHandDamage |
— | Community-Online-Tools (cond) |
PlayerBase.SaveAreaPersistenceFlag |
— | Namalsk Survival ✂ |
PlayerBase.ServerReplaceItemWithNew |
— | DayZ-Expansion-Quests |
PlayerBase.SetActionsRemoteTarget |
— | DayZ-Expansion-Groups |
PlayerBase.SetDecayEffects |
— | Namalsk Survival ✂ |
PlayerBase.SetSuicide |
— | DayZ-Expansion |
PlayerBase.SwitchItemSelectionTexture |
— | Namalsk Survival |
PlayerBase.UpdateBrokenLegs |
— | InediaInfectedAI (cond) |
PlayerBase.eAI_IsLit |
— | DayZ-Expansion-AI ✂ |
PlayerBase.eAI_OnFactionChange |
— | DayZ-Expansion-Hardline ✂ |
PlayerBase.eAI_SetFactionTypeID |
— | DayZ-Expansion-AI |
PlayerContainer.UpdateInterval |
— | Namalsk Survival |
PlayerManager.HealPlayers |
— | InediaInfectedAI (cond) |
PlayerStatsPCO_current.Init |
— | Namalsk Survival |
Pliers.SetActions |
T2 | RaG_Core |
PluginAdminLog.GetPlayerPrefix |
— | DayZ-Expansion-AI |
PluginAdminLog.OnInit |
T3 | DayZ-Expansion-AI |
PluginAdminLog.OnPlacementComplete |
— | Community-Online-Tools |
PluginAdminLog.PlayerList |
— | Community-Online-Tools |
PluginDeveloper.TeleportAtCursor |
— | Community-Online-Tools |
PluginDeveloper.ToggleFreeCamera |
— | Community-Online-Tools |
PluginDeveloper.ToggleFreeCameraBackPos |
— | Community-Online-Tools |
PluginDiagMenu.OnRPC |
T2 | Dabs Framework |
PluginDiagMenuClient.OnRPC |
T2 | DayZ-Expansion-AI |
PluginDiagMenuClient.RegisterModdedDiags |
— | Dabs Framework |
PluginLifespan.CanMakeHandsBloody |
— | Namalsk Survival ✂ |
PluginManager.RegisterPluginDebug |
— | DayZ-Expansion-Core (cond) |
PluginTransmissionAgents.TransmitAgentsEx |
— | Namalsk Survival (cond) |
PortableGasLamp.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
PortableGasLamp.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
PortableGasLamp.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
PortableGasLamp.OnWorkStart |
— | DayZ-Expansion-Core |
PortableGasLamp.OnWorkStop |
— | DayZ-Expansion-Core |
PortableGasStove.COT_OnDebugSpawn |
— | Community-Online-Tools ✂ |
PortableGasStove.OnWork |
— | Namalsk Survival (cond) |
PortableGasStove.OnWorkStart |
— | Namalsk Survival |
PowerGenerator.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
PowerGenerator.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
PowerGeneratorBase.OnWorkStart |
— | DayZ-Expansion-Core |
PowerGeneratorBase.OnWorkStop |
— | DayZ-Expansion-Core |
PoweredOptic_Base.OnWorkStart |
— | DayZ-Expansion-Core |
PoweredOptic_Base.OnWorkStop |
— | DayZ-Expansion-Core |
PrepareCarp.Init |
— | gebsfish |
PrepareFish.CanDo |
— | gebsfish (cond) |
PrepareFish.Do |
— | gebsfish (cond) |
PrepareFish.Init |
— | gebsfish |
PrepareFish.SpawnItems |
— | gebsfish |
PrepareMackerel.Init |
— | gebsfish |
PrepareSteelheadTrout.Init |
— | gebsfish |
PrepareWalleyePollock.Init |
— | gebsfish |
PropertyModifiers.UpdateModifiers |
— | DayZ-Expansion-AI |
Radio.OnWorkStop |
— | DayZ-Expansion-Core |
Rangefinder.OnWorkStart |
— | DayZ-Expansion-Core |
Rangefinder.OnWorkStop |
— | DayZ-Expansion-Core |
Raycaster.OnWorkStart |
— | DayZ-Expansion-Core |
Raycaster.OnWorkStop |
— | DayZ-Expansion-Core |
Rebuilding.COT_BuildParts |
— | Community-Online-Tools ✂ |
Rebuilding.COT_BuildRequiredParts |
— | Community-Online-Tools ✂ |
Rebuilding.COT_DismantleParts |
— | Community-Online-Tools ✂ |
Rebuilding.COT_DismantleRequiredParts |
— | Community-Online-Tools ✂ |
Rebuilding.COT_RepairPart |
— | Community-Online-Tools ✂ |
Rebuilding.COT_RepairParts |
— | Community-Online-Tools ✂ |
RecipeBase.CheckRecipe |
— | DayZ-Expansion-BaseBuilding |
RecipeBase.GetName |
— | DayZ-Expansion-BaseBuilding ✂ |
RecipeBase.SpawnItems |
— | DayZ-Expansion-Quests |
ReflexOptic.CanPutAsAttachment |
— | SNAFU Weapons |
Refridgerator.OnWorkStart |
— | DayZ-Expansion-Core |
Refridgerator.OnWorkStop |
— | DayZ-Expansion-Core |
RepairEpoxy.Init |
— | gebsfish |
RepairWithTape.Init |
— | gebsfish |
ReplaceAndDestroyLambda.CopyOldPropertiesToNew |
— | DayZ-Expansion-Core |
Roadflare.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
Roadflare.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
Roadflare.OnWorkStart |
— | DayZ-Expansion-Core |
Roadflare.OnWorkStop |
— | DayZ-Expansion-Core |
Roadflare.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
SeaChest.SetActions |
T2 | RaG_Vehicle_Pack |
ServerBrowserMenuNew.GetSelectedTab |
— | DayZ-Expansion (cond) |
ServerBrowserMenuNew.Init |
— | DayZ-Expansion |
ServerBrowserMenuNew.OnClick |
— | DayZ-Expansion (cond) |
ServerBrowserMenuNew.Refresh |
— | DayZ-Expansion |
ShockMdfr.GetRefillSpeed |
— | InediaInfectedAI (cond) |
SledgeHammer.SetActions |
T2 | DayZ-Expansion-BaseBuilding |
SlotsContainer.SetLayoutName |
— | Namalsk Survival ✂ |
SlotsIcon.ClearRemainSelected |
— | DayZ-Expansion-Hardline |
SlotsIcon.Expansion_ResetColor |
— | DayZ-Expansion-Hardline ✂ |
SlotsIcon.Expansion_UpdateItemRarity |
— | DayZ-Expansion-Hardline ✂ |
SlotsIcon.Init |
— | DayZ-Expansion-Hardline |
SlotsIcon.SetItemPreview |
— | DayZ-Expansion-Hardline |
SmokeGrenadeBase.Expansion_IsExplosive |
— | DayZ-Expansion-Core ✂ |
SmokeGrenadeBase.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
SmokeGrenadeBase.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
SmokeGrenadeBase.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
SmokeGrenadeBase.OnExplode |
— | DayZ-Expansion-Core (cond) |
SmokeGrenadeBase.OnWorkStart |
— | DayZ-Expansion-Core |
SmokeGrenadeBase.OnWorkStop |
— | DayZ-Expansion-Core |
SneezeSymptom.OnGetActivatedServer |
— | InediaInfectedAI |
Spear.SetActions |
T2 | gebsfish |
SpookyArea.eAI_IsDangerousToAI |
— | DayZ-Expansion-AI ✂ |
Spotlight.ExpansionCanRecievePower |
— | DayZ-Expansion-BaseBuilding ✂ |
Spotlight.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
Spotlight.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
Spotlight.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
Spotlight.OnWorkStart |
— | DayZ-Expansion-Core |
Spotlight.OnWorkStop |
— | DayZ-Expansion-Core |
StaminaHandler.DepleteStaminaEx |
— | DayZ-Expansion-AI (cond) |
StaminaHandler.StaminaProcessor_Ladder |
— | DayZ-Expansion-AI (cond) |
StaminaHandler.StaminaProcessor_Move |
— | DayZ-Expansion-AI (cond) |
StaminaHandler.StaminaProcessor_Swimming |
— | DayZ-Expansion-AI (cond) |
StaminaSoundEventBase.CanPlay |
— | InediaInfectedAI (cond) |
StuffedNotfr.DisplayBadge |
— | Community-Online-Tools |
StunBaton.OnWorkStart |
— | DayZ-Expansion-Core |
StunBaton.OnWorkStop |
— | DayZ-Expansion-Core |
SwapOldAndNewMagazine.OnEntry |
— | DayZ-Expansion-AI (cond) |
SymptomManager.QueueUpPrimarySymptom |
— | InediaInfectedAI (cond) |
SyncEvents.SendPlayerList |
— | DayZ-Expansion-Core ✂ |
TLRLight.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
TLRLight.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
TLRLight.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
TLRLight.OnWorkStart |
— | DayZ-Expansion-Core |
TLRLight.OnWorkStop |
— | DayZ-Expansion-Core |
TLRLight.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
TabberUI.AddTab |
— | DayZ-Expansion-Core ✂ |
TentBase.CF_OnStoreLoad |
— | DayZ-Expansion-BaseBuilding |
TentBase.CF_OnStoreSave |
— | DayZ-Expansion-BaseBuilding |
TentBase.CanDisplayAttachmentSlot |
T2 | DayZ-Expansion-BaseBuilding (cond) |
TentBase.CanDisplayCargo |
— | DayZ-Expansion-BaseBuilding ✂ |
TentBase.CanReceiveAttachment |
T2 | DayZ-Expansion-BaseBuilding |
TentBase.CanReceiveItemIntoCargo |
T2 | DayZ-Expansion-BaseBuilding (cond) |
TentBase.CanReleaseAttachment |
T2 | DayZ-Expansion-BaseBuilding (cond) |
TentBase.CanReleaseCargo |
— | DayZ-Expansion-BaseBuilding (cond) |
TentBase.EEHitBy |
T2 | DayZ-Expansion-BaseBuilding |
TentBase.EEKilled |
T3 | DayZ-Expansion-BaseBuilding |
TentBase.ExpansionIsOpenable |
— | DayZ-Expansion-BaseBuilding ✂ |
TentBase.ExpansionIsOpened |
— | DayZ-Expansion-BaseBuilding ✂ |
TentBase.SetActions |
T2 | DayZ-Expansion-BaseBuilding |
TentBase.ToggleAnimation |
— | DayZ-Expansion-BaseBuilding |
TerritoryFlagKit.OnPlacementComplete |
— | DayZ-Expansion-BaseBuilding ✂ |
ThermalBiasHandler.OnStoreLoad |
T3 | DayZ-Expansion-Core (cond) |
ThirstMdfr.OnTick |
— | DayZ-Bicycle ✂ |
ThirstNotfr.DisplayTendency |
— | Community-Online-Tools |
ThirstNotfr.GetObservedValue |
— | Community-Online-Tools |
Torch.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
Torch.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
Torch.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
Torch.OnWorkStart |
— | DayZ-Expansion-Core |
Torch.OnWorkStop |
— | DayZ-Expansion-Core |
TransferValues.CheckBlood |
— | Community-Online-Tools |
TransferValues.CheckHealth |
— | Community-Online-Tools |
TransferValues.ReceiveValue |
— | Community-Online-Tools |
TrapBase.COT_OnDebugSpawn |
— | Community-Online-Tools ✂ |
TrapBase.CreateTargetInformation |
— | DayZ-Expansion-AI ✂ |
TrapBase.EEHitBy |
T2 | DayZ-Expansion-AI |
TrapBase.Expansion_IsDanger |
— | DayZ-Expansion-Core ✂ |
TrapBase.SetActions |
T2 | Community-Online-Tools |
TrapBase.StartActivate |
— | Community-Online-Tools |
TrapSpawnBase.PlayCatchNoise |
— | gebsfish (cond) |
TrapSpawnBase.PlayCatchParticleSynced |
— | gebsfish (cond) |
TrapSpawnBase.PlayCatchSound |
— | gebsfish (cond) |
TripwireTrap.Expansion_GetAmmoTypes |
— | DayZ-Expansion-Core ✂ |
TripwireTrap.Expansion_IsExplosive |
— | DayZ-Expansion-Core ✂ |
TripwireTrap.Expansion_IsMechanicalTrap |
— | DayZ-Expansion-Core ✂ |
TripwireTrap.OnInventoryEnter |
T2 | DayZ-Expansion-Core |
UndergroundHandlerClient.OnUndergroundPresenceUpdate |
— | Community-Online-Tools |
UndergroundHandlerClient.UpdateNVGRequester |
— | Community-Online-Tools |
UniversalLight.CanPutAsAttachment |
— | SNAFU Weapons (cond) |
UniversalLight.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
UniversalLight.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
UniversalLight.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
UniversalLight.InitAttachmentsSlotsToCheck |
— | SNAFU Weapons |
UniversalLight.OnWorkStart |
— | DayZ-Expansion-Core |
UniversalLight.OnWorkStop |
— | DayZ-Expansion-Core |
UniversalLight.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
VONManagerImplementation.OnEvent |
— | Community-Online-Tools |
VehicleBattery.SetActions |
T2 | DayZ-Expansion |
VicinityItemManager.ExcludeFromContainer_Phase1 |
— | InediaInfectedAI |
VicinityItemManager.ExcludeFromContainer_Phase2 |
— | InediaInfectedAI |
VicinityItemManager.ExcludeFromContainer_Phase3 |
— | InediaInfectedAI |
VomitSymptom.OnAnimationStart |
— | DayZ-Expansion-AI |
VomitSymptom.OnGetActivatedServer |
— | InediaInfectedAI |
WarmthNotfr.DetermineLevelEx |
— | Community-Online-Tools |
WarmthNotfr.GetObservedValue |
— | Community-Online-Tools |
Watchtower.CanBeDamaged |
— | DayZ-Expansion-BaseBuilding ✂ |
WeaponAttachMagazine.OnEntry |
— | DayZ-Expansion-AI (cond) |
WeaponFSM.ValidateAndRepairHelper |
— | DayZ-Expansion-Core ✂ |
WeaponFire.OnEntry |
— | DayZ-Expansion-AI (cond) |
WeaponFireAndChamberNext.OnUpdate |
T0 | DayZ-Expansion-AI (cond) |
WeaponFireMultiMuzzle.OnEntry |
— | DayZ-Expansion-AI (cond) |
WeaponFireToJam.OnEntry |
— | DayZ-Expansion-AI (cond) |
WeaponFireWithEject.OnEntry |
— | DayZ-Expansion-AI (cond) |
WeaponManager.CanLoadBullet |
— | DayZ-Expansion-Quests |
WeaponStableState.SyncAnimState |
— | DayZ-Expansion-Core (cond) |
WeaponStartAction.eAI_Vanilla_OnEntry |
— | DayZ-Expansion-AI |
WeaponUnjamming_Start.OnUpdate |
T0 | DayZ-Expansion-AI (cond) |
Weapon_Base.AfterStoreLoad |
T3 | DayZ-Expansion-Core |
Weapon_Base.COT_OnDebugSpawn |
— | Community-Online-Tools |
Weapon_Base.EEItemAttached |
T2 | DayZ-Expansion-Core |
Weapon_Base.EEItemDetached |
T2 | DayZ-Expansion-Core |
Weapon_Base.EEParentedFrom |
— | DayZ-Expansion-AI |
Weapon_Base.EEParentedTo |
— | DayZ-Expansion-AI |
Weapon_Base.Expansion_GetAnyLightOrNVG |
— | DayZ-Expansion-AI ✂ |
Weapon_Base.Expansion_GetDPS |
— | DayZ-Expansion-Core ✂ |
Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG |
— | DayZ-Expansion-AI ✂ |
Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG |
— | DayZ-Expansion-AI ✂ |
Weapon_Base.FillChamber |
— | Community-Online-Tools ✂ |
Weapon_Base.FillInnerMagazine |
— | Community-Online-Tools ✂ |
Weapon_Base.OnFireModeChange |
— | DayZ-Expansion-Core |
Weapon_Base.OnVariablesSynchronized |
T2 | DayZ-Expansion-Core |
Weapon_Base.ProcessWeaponAbortEvent |
— | DayZ-Expansion-AI (cond) |
Weapon_Base.ProcessWeaponEvent |
— | DayZ-Expansion-AI (cond) |
Weapon_Base.SetActions |
T2 | RaG_Core |
Weapon_Base.SpawnAttachedMagazine |
— | Community-Online-Tools ✂ |
Weapon_Base.eAI_IsSilent |
— | DayZ-Expansion-AI ✂ |
WoodAxe.SetActions |
T2 | RaG_Vehicle_Pack |
WoodenCrate.SetActions |
T2 | RaG_Vehicle_Pack |
WorldData.GetBaseEnvTemperature |
— | Namalsk Survival |
WorldData.Init |
— | Namalsk Survival |
WorldData.UpdateBaseEnvTemperature |
— | DayZ-Expansion-AI |
WorldLighting.SetGlobalLighting |
— | Namalsk Survival |
Worm.OnCEIterate |
— | gebsfish |
Wreck_Mi8_Crashed.AfterStoreLoad |
T3 | DayZ-Expansion-AI |
Wreck_Mi8_Crashed.EEOnCECreate |
— | DayZ-Expansion-AI |
Wreck_SantasSleigh.AfterStoreLoad |
T3 | DayZ-Expansion-AI |
Wreck_SantasSleigh.EEOnCECreate |
— | DayZ-Expansion-AI |
Wreck_UH1Y.AfterStoreLoad |
T3 | DayZ-Expansion-AI |
Wreck_UH1Y.EEOnCECreate |
— | DayZ-Expansion-AI |
XmasLights.OnWorkStart |
— | DayZ-Expansion-Core |
XmasLights.OnWorkStop |
— | DayZ-Expansion-Core |
YieldItemBase.Init |
— | gebsfish |
YieldItemJunk.OnEntityYieldSpawned |
— | gebsfish ✂ |
ZmbM_Gamedev_Base.HandleMindStateChange |
— | DayZ-Expansion-AI |
ZmbM_Mummy.ResistContaminatedEffect |
— | InediaInfectedAI (cond) |
ZmbM_NBC_Grey.ResistContaminatedEffect |
— | InediaInfectedAI (cond) |
ZmbM_NBC_Yellow.ResistContaminatedEffect |
— | InediaInfectedAI (cond) |
ZombieBase.AfterStoreLoad |
T3 | DayZ-Expansion-Core |
ZombieBase.CanBeBackstabbed |
— | InediaInfectedAI (cond) |
ZombieBase.ConvertNonlethalDamage |
— | InediaInfectedAI (cond) |
ZombieBase.EEDelete |
T3 | Community-Online-Tools |
ZombieBase.EEInit |
T3 | Community-Online-Tools |
ZombieBase.EOnContact |
— | DayZ-Expansion-AI ✂ |
ZombieBase.EOnFrame |
T1 | InediaInfectedAI |
ZombieBase.EOnInit |
T3 | InediaInfectedAI ✂ |
ZombieBase.EOnPostFrame |
T1 | InediaInfectedAI |
ZombieBase.EvaluateCrawlTransitionAnimation |
— | InediaInfectedAI (cond) |
ZombieBase.HandleDamageHit |
— | InediaInfectedAI (cond) |
ZombieBase.HandleSpecialZoneDamage |
— | InediaInfectedAI (cond) |
ZombieBase.HandleVault |
— | InediaInfectedAI (cond) |
ZombieBase.ModCommandHandlerAfter |
— | InediaInfectedAI |
ZombieBase.ModCommandHandlerInside |
— | Namalsk Survival |
ZombieBase.NameOverride |
— | DayZ-Expansion-Core (cond) |
ZombieBase.OnRPC |
T2 | InediaInfectedAI |
ZombieBase.OnReceivedHit |
— | InediaInfectedAI |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
ZombieBase.RegisterTransportHit |
— | DayZ-Bicycle (cond) |
ZombieBase.ResistContaminatedEffect |
— | InediaInfectedAI (cond) |
ZombieMaleBase.EEInit |
T3 | Community-Online-Tools |
banovData.InitYieldBank |
— | gebsfish ✂ |
eAIBase.Expansion_IsGravecrossEnabled |
— | DayZ-Expansion (cond) |
eAIBase.Init |
— | DayZ-Expansion-Quests |
88 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.