← modperf

Stack composer

Started from LETZTE APOKALYPSE (Ger, only PvE) Neuer Server Eröffnet 16.10.: the 59 mods it publishes to the Steam server browser (as of 2026-10-21), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 DayZ-Expansion-Licensed
  4. 4 DayZ-Expansion-Bundle
  5. 5 DayZ-Expansion-Core
  6. 6 DayZ-Expansion-BaseBuilding
  7. 7 DayZ-Expansion-Market
  8. 8 DayZ-Expansion-Spawn-Selection
  9. 9 DayZ-Expansion-Animations
  10. 10 VPPAdminTools_Plus not analyzed
  11. 11 VPPAdminTools
  12. 12 Letros Base Building not analyzed
  13. 13 RaG_Core
  14. 14 RaG_BaseItems
  15. 15 RaG_Viking_Pack
  16. 16 RZ_Battlepass not analyzed
  17. 17 BetterVendingMachines_Expansion
  18. 18 Terje Core not analyzed
  19. 19 Terje-Skills
  20. 20 Terje Medicine not analyzed
  21. 21 Admirals Parachute Mod
  22. 22 Arma 2 Helicopters Remastered
  23. 23 AmmoStackBullet
  24. 24 BackPack-DANGERZ not analyzed
  25. 25 CZLRoadConeSnapping not analyzed
  26. 26 CookZ
  27. 27 8Ball Pool not analyzed
  28. 28 Dart_Board_Game not analyzed
  29. 29 HorrorZombies not analyzed
  30. 30 Ish Halloween Teddies not analyzed
  31. 31 Fishy Log Cabin not analyzed
  32. 32 SQUAT Deployable Houses not analyzed
  33. 33 DayZ Editor Loader
  34. 34 LA_Assets not analyzed
  35. 35 LA_Assets_5 not analyzed
  36. 36 NLZ Garage not analyzed
  37. 37 MoneyRewardSystem not analyzed
  38. 38 ToxicZone
  39. 39 QuickMoveItemsByCategory
  40. 40 Frutti di Mare not analyzed
  41. 41 LA_Assets_1 not analyzed
  42. 42 LA_Assets_2 not analyzed
  43. 43 LA_Assets_6 not analyzed
  44. 44 KOOL Minimap not analyzed
  45. 45 MMG - Mightys Military Gear
  46. 46 AmbientBlueWhale not analyzed
  47. 47 MAD Halloween Gear not analyzed
  48. 48 SNAFU Weapons
  49. 49 CannabisPlus
  50. 50 Alcohol_Brewery not analyzed
  51. 51 WitchLich's Halloween Decor Pack not analyzed
  52. 52 MAD Barbie Weapon not analyzed
  53. 53 DNA Keycards
  54. 54 Azrael's Skeletons for DEditor not analyzed
  55. 55 AgricultureCore
  56. 56 TerrainIslands
  57. 57 CarPack Reworked not analyzed
  58. 58 RaG_Halloween not analyzed
  59. 59 Ish Halloween Cookies not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

31 of 59 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 10 below.

Mods silencing mods
85 conflicts

Across 513 server-side methods hooked by two or more mods. 13 more on client-only UI classes, listed separately.

Structural load
0.72% of a frame at 100 players

7.219 ms per second, all 28 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

85 methods across 6 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 1CF4DayZ-Expansion-Bundle5DayZ-Expansion-Core all
5DayZ-Expansion-Core 1DayZ-Expansion-Core silences CF
1 method: 1 value
33DayZ-Expansion-Core silences DayZ-Expansion-Bundle
33 methods: 7 events, 17 checks, 9 values
34
6DayZ-Expansion-BaseBuilding 48DayZ-Expansion-BaseBuilding silences DayZ-Expansion-Bundle
48 methods: 10 events, 28 checks, 10 values
48
11VPPAdminTools 1VPPAdminTools silences DayZ-Expansion-Bundle
1 method: 1 event
1
14RaG_BaseItems 1RaG_BaseItems silences DayZ-Expansion-Bundle
1 method: 1 check
1RaG_BaseItems silences DayZ-Expansion-Core
1 method: 1 check
2
all 1831 85
10VPPAdminTools_Plus Not analyzed, so what it silences is unknown. Queue it in the list above.
12Letros Base Building Not analyzed, so what it silences is unknown. Queue it in the list above.
16RZ_Battlepass Not analyzed, so what it silences is unknown. Queue it in the list above.
18Terje Core Not analyzed, so what it silences is unknown. Queue it in the list above.
20Terje Medicine Not analyzed, so what it silences is unknown. Queue it in the list above.
24BackPack-DANGERZ Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 25 more mods not analyzed yet.

The 6 pairs, largest first# ·

DayZ-Expansion-BaseBuildingsilencesDayZ-Expansion-Bundle48 methods
ActionAttachToConstruction.CreateConditionComponents event DayZ-Expansion-Bundle's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\SingleUse\ActionAttachToConstruction.c:15 BarbedWire.ExpansionOnDestroyed event DayZ-Expansion-Bundle's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BarbedWire.c:15 CombinationLock.ExpansionOnDestroyed event DayZ-Expansion-Bundle's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\CombinationLock.c:15 ExpansionBaseBuilding.ExpansionOnDestroyed event DayZ-Expansion-Bundle's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:382 ExpansionBaseBuilding.UpdateAttachmentPhysics event DayZ-Expansion-Bundle's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:296 ExpansionBaseBuilding.UpdatePhysics event DayZ-Expansion-Bundle's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:263
42 more
Fence.CloseAndLock event DayZ-Expansion-Bundle's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:206 MiscGameplayFunctions.FilterObstructedObjectsByGrouping event DayZ-Expansion-Bundle's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:38 MiscGameplayFunctions.FilterObstructingObjects event DayZ-Expansion-Bundle's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:17 TerritoryFlagKit.OnPlacementComplete event DayZ-Expansion-Bundle's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Flags\TerritoryFlagKit.c:15 BarrelHoles_ColorBase.IsNonExpansionOpenable check DayZ-Expansion-Bundle's conditions on this check no longer apply. virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\BarrelHoles_ColorBase.c:64 Barrel_ColorBase.IsNonExpansionOpenable check DayZ-Expansion-Bundle's conditions on this check no longer apply. virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\Barrel_ColorBase.c:32 ExpansionBaseBuilding.CanBeDamaged check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:358 ExpansionBaseBuilding.CanBeRepairedToPristine check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:93 ExpansionBaseBuilding.CanObstruct check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:377 ExpansionBaseBuilding.ExpansionHasCodeLock check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:220 ExpansionBaseBuilding.HasProperDistance check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:185 ExpansionBaseBuilding.IsFacingCamera check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:155 ExpansionBaseBuilding.IsFacingPlayer check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:123 ExpansionBaseBuilding.IsOpened check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:353 Fence.CanBeDamaged check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:17 Fence.ExpansionIsOpenable check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:89 Fence.ExpansionIsOpened check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:94 GiftBox_Base.IsNonExpansionOpenable check DayZ-Expansion-Bundle's conditions on this check no longer apply. virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\GiftBox_Base.c:32 ItemBase.ExpansionIsLocked check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:657 ItemBase.Expansion_CanUseVirtualStorage check DayZ-Expansion-Bundle's conditions on this check no longer apply. virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:231 ItemBase.Expansion_RestoreContents check DayZ-Expansion-Bundle's conditions on this check no longer apply. virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:369 ItemBase.Expansion_StoreContents check DayZ-Expansion-Bundle's conditions on this check no longer apply. virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:324 MiscGameplayFunctions.IsObjectObstructed check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:155 MiscGameplayFunctions.IsObjectObstructedEx check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:166 MiscGameplayFunctions.IsObjectObstructedFilterEx check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:183 PlayerBase.IsTargetInActiveRefresherRange check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ManBase\PlayerBase.c:269 Spotlight.ExpansionCanRecievePower check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Electricity\ExpansionBaseLights.c:24 TentBase.CanDisplayCargo check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:248 TentBase.CanDisplayCargo check DayZ-Expansion-Bundle's conditions on this check no longer apply. For TentBase instances, through its ancestor ItemBase. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:248 TentBase.ExpansionIsOpenable check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:156 TentBase.ExpansionIsOpened check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:133 Watchtower.CanBeDamaged check DayZ-Expansion-Bundle's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Watchtower.c:15 ActionOpenFence.GetText value DayZ-Expansion-Bundle's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionOpenFence.c:20 ActionToggleTentOpen.GetText value DayZ-Expansion-Bundle's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionToggleTentOpen.c:18 ExpansionBaseBuilding.ExpansionGetCodeLock value DayZ-Expansion-Bundle's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:236 ExpansionBaseBuilding.GetDestroySound value DayZ-Expansion-Bundle's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:98 ExpansionBaseBuilding.GetKitSpawnPosition value DayZ-Expansion-Bundle's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:110 Fence.ExpansionGetCodeLock value DayZ-Expansion-Bundle's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:99 Hologram.GetProjectionEntityPosition value DayZ-Expansion-Bundle's value here is replaced. 0_basebuilding_preload.pbo::4_World\Classes\Hologram.c:20 ItemBase.Expansion_GetEntityStorageFileName value DayZ-Expansion-Bundle's value here is replaced. virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:319 ItemBase.GetHiddenSelectionIndex value DayZ-Expansion-Bundle's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:1210 RecipeBase.GetName value DayZ-Expansion-Bundle's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\Recipes\Recipes\RecipeBase.c:18
DayZ-Expansion-CoresilencesDayZ-Expansion-Bundle33 methods
DayZGame.Expansion_OnUpdate event DayZ-Expansion-Bundle's work on this event never runs. core_scripts.pbo::3_Game\DayZExpansion_Core\DayZGame.c:252 DigOutStashLambda.Execute event DayZ-Expansion-Bundle's work on this event never runs. vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Classes\UserActionsComponent\Actions\Continuous\ActionDigOutStash.c:4 ItemBase.MaxLifetimeRefreshCalc event DayZ-Expansion-Bundle's work on this event never runs. 0_core_preload.pbo::4_World\Entities\ItemBase.c:193 KeybindingsMenu.Refresh event DayZ-Expansion-Bundle's work on this event never runs. core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\KeybindingsMenu\KeybindingsMenu.c:24 PlayerBase.OnEnterZone event DayZ-Expansion-Bundle's work on this event never runs. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:608 PlayerBase.OnExitZone event DayZ-Expansion-Bundle's work on this event never runs. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:654
27 more
SyncEvents.SendPlayerList event DayZ-Expansion-Bundle's work on this event never runs. core_scripts.pbo::3_Game\DayZExpansion_Core\SyncEvents.c:18 BearTrap.Expansion_IsMechanicalTrap check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Bear.c:8 CarScript.IsAreaAtDoorFree check DayZ-Expansion-Bundle's conditions on this check no longer apply. vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Vehicles\CarScript.c:6 Clothing.CanLoadItemIntoCargoClothingConditions check DayZ-Expansion-Bundle's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:33 Clothing.CanReceiveItemIntoCargoClothingConditions check DayZ-Expansion-Bundle's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:26 Clothing.SmershException check DayZ-Expansion-Bundle's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:18 ExplosivesBase.Expansion_IsDanger check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ExplosivesBase.c:8 Grenade_Base.Expansion_IsLive check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Grenade_Base.c:3 ItemBase.CanDisplayAttachmentSlot check · T2 DayZ-Expansion-Bundle's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase.c:120 ItemBase.CanLoadAttachment check DayZ-Expansion-Bundle's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase.c:111 LandMineTrap.Expansion_IsExplosive check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_LandMine.c:4 PlayerBase.Expansion_HasAdminToolGodMode check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:684 PlayerBase.Expansion_HasAdminToolInvisibility check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:696 SmokeGrenadeBase.Expansion_IsExplosive check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Grenade_Base\SmokeGrenadeBase.c:19 TrapBase.Expansion_IsDanger check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase.c:3 TripwireTrap.Expansion_IsExplosive check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:36 TripwireTrap.Expansion_IsMechanicalTrap check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:31 WeaponFSM.ValidateAndRepairHelper check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\WeaponFSM.c:20 BearTrap.Expansion_GetAmmoTypes value DayZ-Expansion-Bundle's value here is replaced. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Bear.c:3 CF_Localiser.Set value DayZ-Expansion-Bundle's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\CF_Localiser.c:15 CarScript.DebugFreeAreaAtDoor value DayZ-Expansion-Bundle's value here is replaced. vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Vehicles\CarScript.c:72 ExplosivesBase.Expansion_GetAmmoTypes value DayZ-Expansion-Bundle's value here is replaced. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ExplosivesBase.c:3 KeybindingElementNew.GetLayoutName value DayZ-Expansion-Bundle's value here is replaced. vanillafixes_scripts.pbo::5_Mission\DayZExpansion_VanillaFixes\NewUI\Keybindings\KeybindingElementNew.c:17 NotificationRuntimeData.GetIcon value DayZ-Expansion-Bundle's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29 TabberUI.AddTab value DayZ-Expansion-Bundle's value here is replaced. core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\TabberPrefab\TabberUI.c:3 TripwireTrap.Expansion_GetAmmoTypes value DayZ-Expansion-Bundle's value here is replaced. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:23 Weapon_Base.Expansion_GetDPS value DayZ-Expansion-Bundle's value here is replaced. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\Weapon_Base.c:276
DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
RaG_BaseItemssilencesDayZ-Expansion-Bundle1 method
PlantMaterial.CanPutAsAttachment check DayZ-Expansion-Bundle's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
RaG_BaseItemssilencesDayZ-Expansion-Core1 method
PlantMaterial.CanPutAsAttachment check DayZ-Expansion-Core's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
VPPAdminToolssilencesDayZ-Expansion-Bundle1 method
SurvivorBase.EOnFrame event · T1 DayZ-Expansion-Bundle's work on this event never runs. For SurvivorBase instances, through its ancestor PlayerBase. VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
13 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • ClientData.SyncEvent_PreprocessPlayerList — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • InGameMenu.SetGameVersion — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • IngameHud.SetLeftStatsVisibility — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • InspectMenuNew.UpdateItemInfoLiquidType — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • InspectMenuNew.WidgetTrySetText — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • NotificationSystem.AddNotif — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • NotificationSystem.RPC_CreateNotification — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • NotificationSystem.Update — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • IngameHud.Expansion_IsVisible — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • DayZPlayerCameraBase.UpdateUDAngleUnlocked — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences CF
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences Dabs Framework

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZPlayerImplement.CommandHandler
about 30× per player per second
DayZ-Expansion-Core then DayZ-Expansion-Bundle then vanilla
PlayerBase.OnScheduledTick
about 30× per player per second
Admirals Parachute Mod then DayZ-Expansion-Bundle then vanilla
DayZGame.OnUpdate
every server frame
Admirals Parachute Mod then VPPAdminTools then DayZ-Expansion-Core sometimes stops here then DayZ-Expansion-Bundle sometimes stops here then CF then vanilla
ActionBase.OnUpdate
every server frame
DayZ-Expansion-Core then DayZ-Expansion-Bundle then vanilla
AnimalBase.CommandHandler
every frame, per active instance
DayZ-Expansion-Core then DayZ-Expansion-Bundle then vanilla
ZombieBase.CommandHandler
every frame, per active instance
DayZ-Expansion-Core then DayZ-Expansion-Bundle then vanilla
CarScript.EEItemDetached
every inventory move
DayZ-Expansion-Core then DayZ-Expansion-Bundle then vanilla
EasterEgg.OnInventoryEnter
every inventory move
DayZ-Expansion-Core then DayZ-Expansion-Bundle then vanilla
EasterEgg.OnInventoryExit
every inventory move
DayZ-Expansion-Core then DayZ-Expansion-Bundle then vanilla
FireworksBase.OnInventoryEnter
every inventory move
DayZ-Expansion-Core then DayZ-Expansion-Bundle then vanilla
ItemBase.EEItemAttached
every inventory move
DayZ-Expansion-BaseBuilding timer then DayZ-Expansion-Bundle then vanilla
ItemBase.EEItemDetached
every inventory move
DayZ-Expansion-BaseBuilding then DayZ-Expansion-Bundle then vanilla

Stall risks#

10 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

DayZ-Expansion-Bundle
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660
DayZ-Expansion-Bundle
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
DayZ-Expansion-Bundle
DayZPlayerImplement.HandleWeapons
about 30× per player per second
Per-player, per-frame hook warning
weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\DayZPlayerImplement.c:17
DayZ-Expansion-Bundle
PlayerBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\PlayerBase.c:39
DayZ-Expansion-Bundle
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205
DayZ-Expansion-Core
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
Admirals Parachute Mod
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
AdmiralsParachuteMod.pbo::Scripts\4_World\Modded\PlayerBase.c:432

Everything else#

All 513 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂ → RaG_Core (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂ → RaG_Core (cond)
Hologram.GetProjectionEntityPosition — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂ → RaG_Core (cond)
ItemBase.CanDisplayAttachmentSlot T2 vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂ → DayZ-Expansion-BaseBuilding
ActionAttachToConstruction.CreateConditionComponents — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ActionOpenFence.GetText — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ActionToggleTentOpen.GetText — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
BarbedWire.ExpansionOnDestroyed — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
BarrelHoles_ColorBase.IsNonExpansionOpenable — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
Barrel_ColorBase.IsNonExpansionOpenable — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
BearTrap.Expansion_GetAmmoTypes — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
BearTrap.Expansion_IsMechanicalTrap — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
CF_Localiser.Set — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
CarScript.DebugFreeAreaAtDoor — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
CarScript.IsAreaAtDoorFree — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
Clothing.SmershException — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
CombinationLock.ExpansionOnDestroyed — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
DayZGame.Expansion_OnUpdate — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
DigOutStashLambda.Execute — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
ExpansionBaseBuilding.CanBeDamaged — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.CanBeRepairedToPristine — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.CanObstruct — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.ExpansionGetCodeLock — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.ExpansionHasCodeLock — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.ExpansionOnDestroyed — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.GetDestroySound — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.GetKitSpawnPosition — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.HasProperDistance — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.IsFacingCamera — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.IsFacingPlayer — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.IsOpened — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.UpdateAttachmentPhysics — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.UpdatePhysics — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ExplosivesBase.Expansion_GetAmmoTypes — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
ExplosivesBase.Expansion_IsDanger — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
Fence.CanBeDamaged — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
Fence.CloseAndLock — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
Fence.ExpansionGetCodeLock — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
Fence.ExpansionIsOpenable — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
Fence.ExpansionIsOpened — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
GiftBox_Base.IsNonExpansionOpenable — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
Grenade_Base.Expansion_IsLive — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
ItemBase.CanLoadAttachment — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
ItemBase.ExpansionIsLocked — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ItemBase.Expansion_CanUseVirtualStorage — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ItemBase.Expansion_GetEntityStorageFileName — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ItemBase.Expansion_RestoreContents — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ItemBase.Expansion_StoreContents — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ItemBase.GetHiddenSelectionIndex — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
ItemBase.MaxLifetimeRefreshCalc — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
KeybindingElementNew.GetLayoutName — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
KeybindingsMenu.Refresh — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
LandMineTrap.Expansion_IsExplosive — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
MiscGameplayFunctions.FilterObstructedObjectsByGrouping — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
MiscGameplayFunctions.FilterObstructingObjects — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
MiscGameplayFunctions.IsObjectObstructed — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
MiscGameplayFunctions.IsObjectObstructedEx — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
MiscGameplayFunctions.IsObjectObstructedFilterEx — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
PlayerBase.Expansion_HasAdminToolGodMode — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
PlayerBase.Expansion_HasAdminToolInvisibility — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
PlayerBase.IsTargetInActiveRefresherRange — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
PlayerBase.OnEnterZone — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
PlayerBase.OnExitZone — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
RecipeBase.GetName — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
SmokeGrenadeBase.Expansion_IsExplosive — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
Spotlight.ExpansionCanRecievePower — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
SyncEvents.SendPlayerList — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
TabberUI.AddTab — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
TentBase.CanDisplayCargo — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
TentBase.ExpansionIsOpenable — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
TentBase.ExpansionIsOpened — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
TerritoryFlagKit.OnPlacementComplete — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
TrapBase.Expansion_IsDanger — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
TripwireTrap.Expansion_GetAmmoTypes — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsExplosive — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsMechanicalTrap — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
Watchtower.CanBeDamaged — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-BaseBuilding ✂
WeaponFSM.ValidateAndRepairHelper — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
Weapon_Base.Expansion_GetDPS — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → DayZ-Expansion-Bundle → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Market → VPPAdminTools → RaG_Core → RaG_BaseItems → RaG_Viking_Pack → Terje-Skills → Admirals Parachute Mod → Arma 2 Helicopters Remastered → CookZ → ToxicZone → MMG - Mightys Military Gear → SNAFU Weapons → CannabisPlus → DNA Keycards → AgricultureCore
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Market → RaG_BaseItems → RaG_Viking_Pack → CookZ → SNAFU Weapons → CannabisPlus → DNA Keycards
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding → RaG_BaseItems → RaG_Viking_Pack → CannabisPlus → DNA Keycards → AgricultureCore
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding → RaG_BaseItems → RaG_Viking_Pack → Admirals Parachute Mod → MMG - Mightys Military Gear → DNA Keycards
PlayerBase.Init — vanilla → DayZ-Expansion-Bundle → VPPAdminTools → RaG_Viking_Pack → Terje-Skills → Admirals Parachute Mod → CookZ → ToxicZone → DNA Keycards → AgricultureCore
PlayerBase.SetActions T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Market → VPPAdminTools → RaG_BaseItems → Terje-Skills → MMG - Mightys Military Gear
PluginRecipesManager.RegisterRecipies — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding → RaG_BaseItems → RaG_Viking_Pack → CookZ → CannabisPlus → DNA Keycards → AgricultureCore
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Bundle → DayZ-Expansion-Core → RaG_Core → CookZ → ToxicZone
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → RaG_BaseItems → RaG_Viking_Pack → Admirals Parachute Mod → CannabisPlus → AgricultureCore
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Bundle → DayZ-Expansion-Core → VPPAdminTools → DayZ Editor Loader → DNA Keycards
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Bundle → DayZ-Expansion-Core → VPPAdminTools → RaG_Core
PlayerBase.EEKilled T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core → VPPAdminTools → Admirals Parachute Mod → CannabisPlus → AgricultureCore
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond) → VPPAdminTools (cond)
DayZGame.OnUpdate T0 vanilla → CF → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond) → VPPAdminTools → Admirals Parachute Mod
ExpansionSettings.Init — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Market → DayZ-Expansion-Spawn-Selection
MissionServer.OnMissionFinish T3 vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-Core → VPPAdminTools → RaG_Core
ActionTogglePlaceObject.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond) → CannabisPlus (cond) → DNA Keycards (cond)
DayZExpansion.OnLoaded — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Market → DayZ-Expansion-Spawn-Selection
DayZPlayerImplementFallDamage.HandleFallDamage — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond) → Terje-Skills → Admirals Parachute Mod (cond)
Hammer.SetActions T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding → RaG_Core → RaG_BaseItems
MissionBase.CreateScriptedMenu — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond) → VPPAdminTools → CookZ
MissionServer.OnEvent — vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-Core → VPPAdminTools
PlayerBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → VPPAdminTools → RaG_Viking_Pack → Admirals Parachute Mod
PluginRecipesManagerBase.RegisterRecipies — vanilla → DayZ-Expansion-Bundle → Terje-Skills → Admirals Parachute Mod → SNAFU Weapons
ActionAttachToConstruction.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding → RaG_Core (cond)
ActionBuildPart.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding
ActionCoverHeadTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond)
ActionDeployObject.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding → DNA Keycards (cond)
ActionDeployObject.OnEndServer — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond) → CannabisPlus (cond)
ActionDismantlePart.DismantleCondition — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding (cond)
ActionFoldBaseBuildingObject.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding (cond)
ActionFoldObject.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding
ActionForceConsume.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core → DayZ-Expansion-Market (cond)
ActionForceConsumeSingle.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core → DayZ-Expansion-Market (cond)
ActionGagTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond)
ActionHandcuffTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond)
ActionInjectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core → DayZ-Expansion-Market (cond)
ActionLockDoors.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond) → DNA Keycards (cond)
ActionPackTent.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding
ActionRepairPart.RepairCondition — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core → RaG_Core (cond)
ActionRestrainTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond)
ActionShaveTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond)
ActionToggleTentOpen.OnExecuteServer — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond) → RaG_Core
ActionUnlockDoors.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond) → DNA Keycards (cond)
ActionUnmountBarbedWire.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding
AnalyticsManagerServer.OnPlayerConnect T3 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core → DayZ-Expansion-Spawn-Selection (cond)
AnimalBase.EEDelete T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core → Terje-Skills
AnimalBase.EEHitBy T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core → Terje-Skills
AnimalBase.EEKilled T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core → Terje-Skills
AreaExposureMdfr.OnActivate — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond) → VPPAdminTools (cond)
Hatchet.SetActions T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding → RaG_BaseItems
Hologram.EvaluateCollision — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond) → RaG_Core (cond)
Hologram.ProjectionBasedOnParent — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond) → DNA Keycards (cond)
ItemBase.CanPutIntoHands T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Market
ItemBase.CanReceiveAttachment T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding (cond)
ItemBase.EEHitBy T2 vanilla → DayZ-Expansion-Bundle → RaG_Core → Terje-Skills
ItemBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding → CookZ
ItemBase.SetActions T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding → RaG_Core
JMModuleConstructor.RegisterModules — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding
MissionServer.OnClientReadyEvent T3 vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MissionServer.OnMissionLoaded — vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → DayZ-Expansion-Bundle → SNAFU Weapons
ModItemRegisterCallbacks.RegisterEmptyHanded — vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → DayZ-Expansion-Bundle → SNAFU Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → DayZ-Expansion-Bundle → SNAFU Weapons
ModItemRegisterCallbacks.RegisterRestrained — vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ModItemRegisterCallbacks.RegisterSurrender — vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
MotorbikeScript.OnCEIterate — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core → DayZ-Expansion-Market
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding
PlayerBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding
PlayerBase.CanBeTargetedByAI — vanilla → DayZ-Expansion-Bundle (cond) → VPPAdminTools (cond) → Terje-Skills
PlayerBase.EEHitBy T2 vanilla → DayZ-Expansion-Bundle → Terje-Skills → ToxicZone
PlayerBase.OnConnect — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core → VPPAdminTools
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → RaG_Core → CookZ
PlayerBase.OnUnconsciousStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core → Admirals Parachute Mod
PluginManager.Init — vanilla → Dabs Framework → VPPAdminTools → RaG_Core
Screwdriver.SetActions T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding → RaG_Core
Shovel.SetActions T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding → RaG_BaseItems
VicinityItemManager.AddVicinityItems — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding (cond)
ZombieBase.EEHitBy T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core → Terje-Skills
ZombieBase.EEKilled T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core → Terje-Skills
ActionActivateTrap.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionArmExplosive.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionAttachExplosivesTrigger.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionAttachToConstruction.Post_SetupAction — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
ActionBase.OnEnd — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionBase.OnEndInput — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionBase.OnEndRequest — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionBase.OnStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionBase.OnUpdate T0 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionBuildPart.GetText — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionBuildPart.OnFinishProgressServer — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
ActionBuildPartCB.SetCallbackDuration — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
ActionCheckPulseTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionCloseFence.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionCollectBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionCollectSampleTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionContinuousBase.OnEndAnimationLoop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionContinuousBase.OnFinishProgress — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionContinuousBase.OnStartAnimationLoop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionDefibrilateTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionDeployObject.GetText — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionDeployObject.HandleReciveData — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionDeployObject.MoveEntityToFinalPosition — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
ActionDeployObject.OnStartServer — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
ActionDeployObject.ReadFromContext — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionDeployObject.SetupAction — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionDeployObject.WriteToContext — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionDialCombinationLockOnTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionDigGardenPlot.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionDigInStash.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionDisinfectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Market (cond)
ActionDismantlePart.GetText — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionFoldBaseBuildingObject.GetText — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionFoldBaseBuildingObject.OnFinishProgressServer — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
ActionFoldObject.GetText — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionGetInTransport.OnEndServer — vanilla → DayZ-Expansion-Bundle → RaG_Core
ActionGiveBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionLightItemOnFire.OnFinishProgressServer — vanilla → RaG_BaseItems → Terje-Skills (cond)
ActionLowerFlag.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionLowerFlag.GetText — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionMineTree.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionOpenFence.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
ActionOpenFence.Can — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionOpenFence.OnStartServer — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
ActionPackTent.GetText — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionPushObject.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionRaiseFlag.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionRaiseFlag.GetText — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionRestrainSelf.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionSwitchSeats.Start — vanilla → DayZ-Expansion-Bundle → RaG_Core
ActionTakeItem.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionTakeItem.GetText — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionTakeItemToHands.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionTakeItemToHands.GetText — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionTargetsCursor.GetActionDesc — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionTargetsCursor.Update — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionTogglePlaceObject.Start — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
ActionToggleTentOpen.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
ActionTriggerRemotely.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionUnmountBarbedWire.GetText — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ActionUnpin.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionUnrestrainTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionWorldCraft.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnalyticsManagerServer.OnEntityKilled — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerKilled — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
AnimalBase.AfterStoreLoad T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnimalBase.CommandHandler T1 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnimalBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnimalBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
AnimalBase.NameOverride — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
AnimalBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnimalBase.SetAsSkinned — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnimatedActionBase.OnAnimationEvent — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AreaExposureMdfr.OnTick — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AttachmentsWrapper.SetParent — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
BarrelHoles_ColorBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
BarrelHoles_ColorBase.Close — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
BarrelHoles_ColorBase.Expansion_CanUseVirtualStorage — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
BarrelHoles_ColorBase.Open — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Barrel_ColorBase.Close — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Barrel_ColorBase.Open — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
BaseBuildingBase.GetKitSpawnPosition — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
BaseBuildingBase.IsOpen — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
BatteryCharger.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
BatteryCharger.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
BleedingSourcesManagerBase.CanAddBleedingSource — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
Blowtorch.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
BuildingBase.EEHitBy T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
BuildingBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
BuildingBase.Explode — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
BuildingBase.NameOverride — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
BuildingBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
CF_Date.Format — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
CF_ModuleGame.EnableRPC — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
CarBattery.CanPutIntoHands T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
CarScript.EEDelete T3 vanilla → DayZ-Expansion-Bundle → RaG_Core
CarScript.EEHitBy T2 vanilla → DayZ-Expansion-Bundle → RaG_Core
CarScript.EEItemDetached T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
CattleProd.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
CattleProd.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
CharacterCreationMenu.Refresh — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Clothing.Expansion_SwitchItemSelectionTextureEx — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Construction.CanBuildPart — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ConstructionBase.DismantlePartServerEx — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
ConstructionBase.GetConstructionPartsToBuild — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ConstructionBase.IsCollidingEx — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
ConstructionBase.UpdateConstructionParts — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ContainerWithCargoAndAttachments.OnShow — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.SetEntity — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ContainerWithCargoAndAttachments.SetOpenState — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Container_Base.CF_OnStoreLoad — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Container_Base.Close — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Container_Base.DeferredInit — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Container_Base.Open — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
CraftFenceKit.CanDo — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
CraftTerritoryFlagKit.CanDo — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
CraftWatchtowerKit.CanDo — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
DayZExpansion.OnFinish — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Spawn-Selection
DayZGame.CloseCombatEffects — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.FirearmEffects — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZPlayerCommandDeathCallback.OnSimulationEnd — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZPlayerImplement.AddNoise — vanilla → DayZ-Expansion-Bundle → Terje-Skills
DayZPlayerImplement.CanBeSkinned — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
DayZPlayerImplement.CommandHandler T1 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZPlayerImplement.EEHitBy T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZPlayerImplement.EEKilled T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZPlayerImplement.EEOnDamageCalculated — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZPlayerImplement.IsInventoryVisible T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZPlayerImplement.ModCommandHandlerInside — vanilla → VPPAdminTools → Admirals Parachute Mod
DayZPlayerImplement.NameOverride — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
DayZPlayerImplement.OnSyncJuncture — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZPlayerImplement.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZPlayerImplementThrowing.HandleThrowing — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.Init — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
Defibrillator.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Defibrillator.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
EasterEgg.OnInventoryEnter T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
EasterEgg.OnInventoryExit T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
EmoteManager.CommitSuicide — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
EmoteManager.CreateBleedingEffect — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
EmoteManager.PlayEmote — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ExpansionActionPaint.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ExpansionActionPaint.GetText — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ExpansionBaseBuilding.AfterStoreLoad T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ExpansionBaseBuilding.CF_OnStoreLoad — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ExpansionBaseBuilding.CF_OnStoreSave — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ExpansionBaseBuilding.CanReceiveAttachment T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ExpansionBaseBuilding.EEInit T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ExpansionBaseBuilding.EEKilled T3 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
ExpansionBaseBuilding.OnPartBuiltServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ExpansionBaseBuilding.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ExpansionBaseBuilding.SetActions T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ExpansionCodeLock.ExpansionLock — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ExpansionCodeLock.ExpansionUnlock — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ExpansionESPModificationModule.OnInit T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Fence.AddAction — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Fence.CF_OnStoreLoad — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Fence.CF_OnStoreSave — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Fence.CanOpenFence — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Fence.CanReceiveAttachment T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
Fence.ExpansionIsLocked — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Fence.Expansion_OnPartBuiltServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Fence.OnPartDestroyedServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Fence.OnPartDismantledServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Fence.RemoveAction — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Fence.SetOpenedState — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
FireworksBase.OnInventoryEnter T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Flag_Base.AfterStoreLoad T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Flag_Base.CF_OnStoreLoad — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Flag_Base.CF_OnStoreSave — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Flag_Base.OnWasAttached — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Flag_Base.OnWasDetached — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Flashlight.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Flashlight.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
GPSReceiver.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
GPSReceiver.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
GiftBox_Base.Close — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
GiftBox_Base.Open — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Hacksaw.SetActions T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
HandSaw.SetActions T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
HandsHeader.UpdateInterval — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Header.SetItemPreview — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Heatpack.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Heatpack.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Hologram.HeightPlacementCheck — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
Hologram.IsBaseViable — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
Hologram.IsBehindObstacle — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
Hologram.IsClippingRoof — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
Hologram.IsCollidingAngle — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
Hologram.IsCollidingBBox — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
Hologram.IsCollidingPlayer — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
Hologram.SetOnGround — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Hologram.UpdateHologram — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
InteractActionInput.UpdatePossibleActions — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
ItemActionsWidget.GetActionDesc — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ItemBase.AfterStoreLoad T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.CanBeCombined — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ItemBase.CanBeSplit — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ItemBase.CanDisplayAttachmentCategory — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.CanDisplayCargo — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.CanPutAsAttachment — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ItemBase.CanPutInCargo T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.CanReceiveItemIntoCargo T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
ItemBase.CanReleaseAttachment T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.CanReleaseCargo — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.CanRemoveFromCargo — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Market
ItemBase.CanRemoveFromHands — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Market
ItemBase.Close — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.CombineItemsClient — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ItemBase.DeferredInit — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.EEDelete T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.EEInit T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.EEItemAttached T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.EEItemDetached T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.EEItemLocationChanged T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Market (cond)
ItemBase.EEOnAfterLoad T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.IsOpen — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.OnInventoryEnter T2 vanilla → DayZ-Expansion-Bundle → RaG_Core
ItemBase.OnInventoryExit T2 vanilla → DayZ-Expansion-Bundle → RaG_Core
ItemBase.OnRightClick — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
ItemBase.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ItemBase.Open — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
JMESPMetaBaseBuilding.Create — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
JMESPMetaBaseBuilding.CreateActions — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
JMESPMetaBaseBuilding.UpdateButtonStates — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
KeybindingsMenu.Init — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MeatTenderizer.SetActions T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Megaphone.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Megaphone.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MissionServer.EquipCharacter — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Spawn-Selection (cond)
MissionServer.HandleBody — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.SendModData — vanilla → RaG_BaseItems → RaG_Viking_Pack
ModItemRegisterCallbacks.RegisterArcheryItem — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterLauncher — vanilla → CF → DayZ-Expansion-Bundle
MotorbikeScript.CF_OnStoreLoad — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.CF_OnStoreSave — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.DeferredInit — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.EECargoIn — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.EECargoOut — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.EEDelete T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.EEHitBy T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.EEInit T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.EEKilled T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.EEOnDamageCalculated — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.SetActions T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlantBase.Init — vanilla → CannabisPlus → AgricultureCore (cond)
PlayerAgentPool.AddAgent — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
PlayerBase.DropItem — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.EEItemIntoHands T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.IsInventoryVisible T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.OnPlayerLoaded — vanilla → Admirals Parachute Mod → AgricultureCore
PlayerBase.OnReconnect — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.OnRestrainChangeClient — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.OnRestrainStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.OnScheduledTick T1 vanilla → DayZ-Expansion-Bundle → Admirals Parachute Mod
PlayerBase.OnSelectPlayer — vanilla → CF → DayZ-Expansion-Bundle
PlayerBase.OnStoreLoad T3 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
PlayerBase.OnStoreSave T3 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
PlayerBase.OnUnconsciousStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.OnVehicleSeatDriverEnter — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.UpdatePlayerMeasures — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Spawn-Selection (cond)
PluginAdminLog.PlayerHitBy — vanilla → DayZ-Expansion-Bundle (cond) → VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — vanilla → DayZ-Expansion-Bundle (cond) → VPPAdminTools (cond)
PluginManager.RegisterPluginDebug — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
PortableGasLamp.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PortableGasLamp.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PortableGasStove.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Radio.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Rangefinder.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Rangefinder.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Raycaster.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Raycaster.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
RecipeBase.CheckRecipe — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
Refridgerator.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Refridgerator.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Roadflare.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Roadflare.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
SledgeHammer.SetActions T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
SmokeGrenadeBase.OnExplode — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
SmokeGrenadeBase.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
SmokeGrenadeBase.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Spotlight.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Spotlight.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
StaminaHandler.StaminaProcessor_Ladder — vanilla → DayZ-Expansion-Bundle (cond) → Terje-Skills
StaminaHandler.StaminaProcessor_Move — vanilla → DayZ-Expansion-Bundle (cond) → Terje-Skills
StaminaHandler.StaminaProcessor_Swimming — vanilla → DayZ-Expansion-Bundle (cond) → Terje-Skills
StaminaHandler.Update — vanilla → DayZ-Expansion-Bundle (cond) → Terje-Skills
StunBaton.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
StunBaton.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
TLRLight.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
TLRLight.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
TentBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
TentBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
TentBase.CanDisplayAttachmentSlot T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
TentBase.CanReceiveAttachment T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
TentBase.CanReceiveItemIntoCargo T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
TentBase.CanReleaseAttachment T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
TentBase.CanReleaseCargo — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-BaseBuilding (cond)
TentBase.EEHitBy T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
TentBase.EEKilled T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
TentBase.SetActions T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
TentBase.ToggleAnimation — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-BaseBuilding
ThermalBiasHandler.OnStoreLoad T3 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
Torch.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Torch.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
TransferValues.SendValue — vanilla → DayZ-Expansion-Bundle (cond) → VPPAdminTools
TransmitterBase.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
TransmitterBase.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
TripwireTrap.EEItemAttached T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
TripwireTrap.EEItemDetached T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
TripwireTrap.OnInventoryEnter T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
UniversalLight.CanPutAsAttachment — vanilla → DayZ-Expansion-Bundle (cond) → SNAFU Weapons (cond)
UniversalLight.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
UniversalLight.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
WeaponStableState.SyncAnimState — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
Weapon_Base.AfterStoreLoad T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Weapon_Base.EEFired — vanilla → DayZ-Expansion-Bundle → VPPAdminTools
Weapon_Base.EEItemAttached T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Weapon_Base.EEItemDetached T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Weapon_Base.OnFireModeChange — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Weapon_Base.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Weapon_Base.SetActions T2 vanilla → DayZ-Expansion-Bundle → RaG_Core
XmasLights.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
XmasLights.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ZombieBase.AfterStoreLoad T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ZombieBase.CommandHandler T1 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ZombieBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ZombieBase.FightLogic — vanilla → DayZ-Expansion-Bundle (cond) → Terje-Skills
ZombieBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ZombieBase.NameOverride — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ZombieBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
849 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
AITargetCallbacksPlayer.GetMaxVisionRangeModifier — Terje-Skills
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAnimateCarSelection.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionBase.CF_OnDebugUpdate — DayZ-Expansion-Bundle ✂
ActionCarDoors.OnStartServer — DayZ-Expansion-Bundle
ActionCarDoorsOutside.OnStartServer — DayZ-Expansion-Bundle
ActionCarHornLong.ActionCondition T2 DayZ-Expansion-Bundle
ActionCarHornShort.ActionCondition T2 DayZ-Expansion-Bundle
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseDoors.ActionCondition T2 DNA Keycards (cond)
ActionCloseDoors.OnEndServer — DayZ-Expansion-Bundle
ActionCloseFence.OnEndServer — DayZ-Expansion-Bundle
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectBloodTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionCollectSampleTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionConsume.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionConsumeSingle.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionCraftBoneKnifeEnv.ActionCondition T2 Terje-Skills
ActionCraftBoneKnifeEnv.OnFinishProgressServer — Terje-Skills
ActionCraftStoneKnifeEnv.ActionCondition T2 Terje-Skills
ActionCraftStoneKnifeEnv.OnFinishProgressServer — Terje-Skills
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDefibrilateTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionDeployObject.DropDuringPlacing — DayZ-Expansion-Bundle (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDetach.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionDetach.OnExecuteServer — DayZ-Expansion-Bundle
ActionDigWorms.OnFinishProgressServer — Terje-Skills
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDropItem.ActionCondition T2 Admirals Parachute Mod (cond)
ActionDropItem.OnExecuteServer — RaG_Core
ActionEmptyMagazine.OnEndServer — DayZ-Expansion-Bundle
ActionEmptyMagazine.OnStartServer — DayZ-Expansion-Bundle
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFillGeneratorTank.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionFishingNew.TrySpawnCatch — Terje-Skills
ActionGetInTransport.ActionCondition T2 DayZ-Expansion-Bundle
ActionGetOutTransport.OnEnd — DayZ-Expansion-Bundle (cond)
ActionGetOutTransport.OnEndServer — DayZ-Expansion-Bundle
ActionGetOutTransport.OnStartServer — RaG_Core
ActionGetOutTransport.ProcessGetOutTransportActionData — DayZ-Expansion-Bundle
ActionGiveBloodSelf.OnEndServer — ToxicZone (cond)
ActionGiveBloodTarget.OnEndServer — ToxicZone (cond)
ActionGiveBloodTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BaseItems (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFireCB.CreateActionComponent — Terje-Skills
ActionLoadMagazine.OnEndServer — DayZ-Expansion-Bundle
ActionLoadMagazine.OnStartServer — DayZ-Expansion-Bundle
ActionLoadMagazineQuick.OnEndServer — DayZ-Expansion-Bundle
ActionLoadMagazineQuick.OnStartServer — DayZ-Expansion-Bundle
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionManagerBase.ActionPossibilityCheck — Admirals Parachute Mod (cond)
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoors.ActionCondition T2 DayZ-Expansion-Bundle
ActionOpenCarDoorsOutside.ActionCondition T2 DayZ-Expansion-Bundle
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenDoors.ActionCondition T2 DNA Keycards (cond)
ActionOpenDoors.OnEndServer — DayZ-Expansion-Bundle
ActionOpenFence.OnEndServer — DayZ-Expansion-Bundle
ActionOpenFence.OnExecuteServer — RaG_Core
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.OnFinishProgressServer — DayZ-Expansion-Bundle
ActionRestrainTarget.OnFinishProgressServer — DayZ-Expansion-Bundle (cond)
ActionRestrainTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionSawPlanks.OnFinishProgressServer — Terje-Skills
ActionSkinning.ActionCondition T2 DayZ-Expansion-Bundle
ActionSkinning.Can — DayZ-Expansion-Bundle
ActionSkinning.CanContinue — DayZ-Expansion-Bundle
ActionSkinning.CreateOrgan — Terje-Skills
ActionSkinning.OnFinishProgressServer — Terje-Skills
ActionSkinningCB.CreateActionComponent — Terje-Skills
ActionStartEngine.ActionCondition T2 DayZ-Expansion-Bundle ✂
ActionStartEngine.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStartEngine.GetText — DayZ-Expansion-Bundle ✂
ActionStartEngine.OnEndServer — RaG_Core
ActionStartEngine.OnFinishProgress — DayZ-Expansion-Bundle (cond)
ActionStartEngineBoat.ActionCondition T2 DayZ-Expansion-Bundle
ActionStartEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStartEngineMotorbike.ActionCondition T2 DayZ-Expansion-Bundle
ActionStartEngineMotorbike.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStopEngine.ActionCondition T2 DayZ-Expansion-Bundle ✂
ActionStopEngine.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStopEngine.GetText — DayZ-Expansion-Bundle ✂
ActionStopEngine.OnEndServer — RaG_Core
ActionStopEngine.OnExecute — DayZ-Expansion-Bundle (cond)
ActionStopEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionSwitchLights.ActionCondition T2 DayZ-Expansion-Bundle ✂
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTurnOffPowerGenerator.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionTurnOffPowerGenerator.CreateConditionComponents — DayZ-Expansion-Bundle ✂
ActionTurnOnPowerGenerator.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionTurnOnPowerGenerator.CreateConditionComponents — DayZ-Expansion-Bundle ✂
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnpin.OnExecute — DayZ-Expansion-Bundle
ActionUnpin.OnStartServer — VPPAdminTools
ActionUnrestrainTarget.OnFinishProgressServer — DayZ-Expansion-Bundle (cond)
ActionUnrestrainTargetHands.OnFinishProgressServer — DayZ-Expansion-Bundle (cond)
ActionWorldCraft.Post_SetupAction — DayZ-Expansion-Bundle
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AlarmClock_ColorBase.OnUpdate T0 DayZ-Expansion-Bundle
Ammunition_Base.CanAddCartridges — DayZ-Expansion-Bundle
Ammunition_Base.CanBeSplit — DayZ-Expansion-Bundle
Ammunition_Base.CombineItems — DayZ-Expansion-Bundle
Ammunition_Base.Expansion_GetHealthDamage — DayZ-Expansion-Bundle ✂
Ammunition_Base.IsCompatiableAmmo — DayZ-Expansion-Bundle
Ammunition_Base.SplitItem — DayZ-Expansion-Bundle ✂
Ammunition_Base.SplitItemToInventoryLocation — DayZ-Expansion-Bundle ✂
AnimalBase.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
AnimalBase.EOnContact — DayZ-Expansion-Bundle ✂
AnimalBase.IsTerjeClientUpdateRequired — Terje-Skills ✂
AnimalBase.ModCommandHandlerInside — DayZ-Expansion-Bundle
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.OnTerjeClientUpdate — Terje-Skills
AnimatedActionBase.OnExecute — DayZ-Expansion-Bundle
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AttachNewMagazine.OnEntry — DayZ-Expansion-Bundle (cond)
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
Attachments.AttachmentAdded — CookZ
Attachments.AttachmentRemoved — CookZ
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
Battery9V.SetActions T2 DayZ-Expansion-Bundle
BleedingSourcesManagerBase.AttemptAddBleedingSourceBySelection — Terje-Skills (cond)
BleedingSourcesManagerServer.ProcessHit — DayZ-Expansion-Bundle (cond)
BloodLoss.OnUpdateClient — DayZ-Expansion-Bundle (cond)
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BuildingBase.AfterStoreLoad T3 DayZ-Expansion-Bundle
BuildingBase.DeferredInit — DayZ-Expansion-Bundle
BuildingBase.EEOnCECreate — DayZ-Expansion-Bundle
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CAContinuousMineWood.CreatePrimaryItems — Terje-Skills
CamoNet.SetActions T2 DayZ-Expansion-Bundle
CanisterGasoline.SetActions T2 DayZ-Expansion-Bundle
CarDoor.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
CarDoor.Expansion_CarContactActivates — DayZ-Expansion-Bundle ✂
CarDoor.NameOverride — DayZ-Expansion-Bundle ✂
CarHud.Init — DayZ-Expansion-Bundle
CarHud.RefreshVehicleHud — DayZ-Expansion-Bundle
CarHud.ShowVehicleInfo — DayZ-Expansion-Bundle
CarScript.CanBeTargetedByAI — DayZ-Expansion-Bundle
CarScript.DamageCrew — DayZ-Expansion-Bundle
CarScript.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
CarScript.EEInit T3 DayZ-Expansion-Bundle
CarScript.EEKilled T3 DayZ-Expansion-Bundle
CarScript.EEOnDamageCalculated — DayZ-Expansion-Bundle
CarScript.GenerateCarHornAINoise — DayZ-Expansion-Bundle
CarScript.OnInput — DayZ-Expansion-Bundle
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CarScript.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
CargoContainer.AddedToCargo — CookZ
CargoContainer.Refresh — CookZ
CargoContainer.RemovedFromCargo — CookZ
CargoContainer.SetEntity — CookZ
CargoContainer.UpdateInterval — RaG_Core
CatchingContextFishingRodAction.GetBaitLossChanceModifierClamped — Terje-Skills
CatchingContextFishingRodAction.GetChanceCoef — Terje-Skills
CatchingContextFishingRodAction.GetHookLossChanceModifierClamped — Terje-Skills
CatchingContextFishingRodAction.GetQualityModifier — Terje-Skills
CatchingContextFishingRodAction.RandomizeSignalDuration — Terje-Skills
CatchingContextFishingRodAction.RandomizeSignalStartTime — Terje-Skills
CatchingContextFishingRodAction.TryDamageItems — Terje-Skills (cond)
CharacterCreationMenu.Back — DayZ-Expansion-Bundle
Chat.Add — DayZ-Expansion-Bundle (cond)
Chat.AddInternal — DayZ-Expansion-Bundle (cond)
Chat.Clear — DayZ-Expansion-Bundle (cond)
Chemlight_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CivSedanWheel.OnWasDetached — DayZ-Expansion-Bundle
CivilianSedan.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
CivilianSedan.OnDebugSpawn — DayZ-Expansion-Bundle ✂
Clothing.CanPutInCargoClothingConditions — RaG_Core (cond)
Clothing.EECargoIn — DayZ-Expansion-Bundle
Clothing.EECargoMove — DayZ-Expansion-Bundle
Clothing.EECargoOut — DayZ-Expansion-Bundle
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
ContaminatedArea_Base.eAI_IsDangerousToAI — DayZ-Expansion-Bundle ✂
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
Cooking.CookWithEquipment — CookZ (cond)
Cooking.UpdateCookingStateOnStick — Terje-Skills
CoughSymptom.OnGetActivatedServer — DayZ-Expansion-Bundle
CraftArrow.CanDo — Terje-Skills
CraftArrow.Do — Terje-Skills
CraftArrowBone.CanDo — Terje-Skills
CraftArrowBone.Do — Terje-Skills
CraftBaseBallBatBarbed.CanDo — Terje-Skills
CraftBaseBallBatBarbed.Do — Terje-Skills
CraftBaseBallBatNailed.CanDo — Terje-Skills
CraftBaseBallBatNailed.Do — Terje-Skills
CraftBoneHook.CanDo — Terje-Skills
CraftBoneHook.Do — Terje-Skills
CraftBoneKnife.CanDo — Terje-Skills
CraftBoneKnife.Do — Terje-Skills
CraftFishNetTrap.CanDo — Terje-Skills
CraftFishNetTrap.Do — Terje-Skills
CraftFishingRod.CanDo — Terje-Skills
CraftFishingRod.Do — Terje-Skills
CraftGhillieAttachment.CanDo — Terje-Skills
CraftGhillieAttachment.Do — Terje-Skills
CraftGhillieBushrag.CanDo — Terje-Skills
CraftGhillieBushrag.Do — Terje-Skills
CraftGhillieHood.CanDo — Terje-Skills
CraftGhillieHood.Do — Terje-Skills
CraftGhillieSuit.CanDo — Terje-Skills
CraftGhillieSuit.Do — Terje-Skills
CraftGhillieTop.CanDo — Terje-Skills
CraftGhillieTop.Do — Terje-Skills
CraftHandDrillKit.CanDo — Terje-Skills
CraftHandDrillKit.Do — Terje-Skills
CraftImprovisedLeatherBag.CanDo — Terje-Skills
CraftImprovisedLeatherBag.Do — Terje-Skills
CraftLeatherCourierBag.CanDo — Terje-Skills
CraftLeatherCourierBag.Do — Terje-Skills
CraftLeatherSack.CanDo — Terje-Skills
CraftLeatherSack.Do — Terje-Skills
CraftSpearBone.CanDo — Terje-Skills
CraftSpearBone.Do — Terje-Skills
CraftSpearStone.CanDo — Terje-Skills
CraftSpearStone.Do — Terje-Skills
CraftStoneKnife.CanDo — Terje-Skills
CraftStoneKnife.Do — Terje-Skills
CraftWoodenHook.CanDo — Terje-Skills
CraftWoodenHook.Do — Terje-Skills
CreditsLoader.GetData — CF ✂
DayZExpansion.SpectateAI — DayZ-Expansion-Bundle ✂
DayZGame.ExplosionEffectsEx — DayZ-Expansion-Bundle
DayZGame.IsDebugMonitor — DayZ-Expansion-Bundle ✂
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZIntroScenePC.CharacterRotationStart — DayZ-Expansion-Bundle (cond)
DayZIntroScenePC.ResetIntroCamera — DayZ-Expansion-Bundle (cond)
DayZPlayerCamera1stPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Bundle ✂
DayZPlayerCamera1stPersonVehicle.OnActivate — DayZ-Expansion-Bundle
DayZPlayerCamera1stPersonVehicle.OnUpdate T0 DayZ-Expansion-Bundle
DayZPlayerCamera3rdPersonErc.OnUpdate T0 Admirals Parachute Mod
DayZPlayerCamera3rdPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Bundle ✂
DayZPlayerCamera3rdPersonVehicle.OnActivate — DayZ-Expansion-Bundle
DayZPlayerCamera3rdPersonVehicle.OnUpdate T0 DayZ-Expansion-Bundle
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CanBeTargetedByAI — DayZ-Expansion-Bundle
DayZPlayerImplement.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_CanBeDamaged — DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion — DayZ-Expansion-Bundle ✂
DayZPlayerImplement.Expansion_Init — DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_IsAI — DayZ-Expansion-Bundle ✂
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataLoad — DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataSave — DayZ-Expansion-Bundle
DayZPlayerImplement.HandleWeapons T1 DayZ-Expansion-Bundle
DayZPlayerImplement.IsShootingFromCamera — DayZ-Expansion-Bundle
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.OnSoundEvent — Terje-Skills
DayZPlayerImplement.OnStepEvent — Terje-Skills
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.ShowDeadScreen — DayZ-Expansion-Bundle
DayZPlayerImplementJumpClimb.Jump — Admirals Parachute Mod (cond)
DayZPlayerImplementMeleeCombat.TrySelectFinisherType — Terje-Skills (cond)
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateFinisherAttack — Terje-Skills
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateHit_Common — Terje-Skills
DeadFox.Expansion_IsMeleeWeapon — DayZ-Expansion-Bundle ✂
DeafnessCompleteSymptom.OnGetActivatedClient — DayZ-Expansion-Bundle (cond)
DeafnessCompleteSymptom.OnGetDeactivatedClient — DayZ-Expansion-Bundle (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DebugMonitor.CalculateMapTile — DayZ-Expansion-Bundle (cond)
DebugMonitor.SetFramerate — DayZ-Expansion-Bundle
DebugMonitor.SetFramerateText — DayZ-Expansion-Bundle (cond)
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Edible_Base.ChangeFoodStage — DayZ-Expansion-Bundle
Edible_Base.ProcessDecay — RaG_Core
Edible_Base.TerjeOverrideDescriptionByConsumableEffects — Terje-Skills
EffExhaustSmoke.Event_OnFrameUpdate — DayZ-Expansion-Bundle (cond)
EffExhaustSmoke.Expansion_SetParticleStateHelicopter — DayZ-Expansion-Bundle ✂
EffExhaustSmoke.Expansion_SetRotorSpeed — DayZ-Expansion-Bundle ✂
EffectArea.EEDelete T3 DayZ-Expansion-Bundle
EffectArea.InitZoneServer — DayZ-Expansion-Bundle
EffectArea.OnPlayerEnterServer — DayZ-Expansion-Bundle
EffectArea.OnPlayerExitServer — DayZ-Expansion-Bundle
EffectArea.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CanPlayEmote — Admirals Parachute Mod
EnochData.WeatherOnBeforeChange — VPPAdminTools
Environment.GetEnvironmentTemperature — Terje-Skills
ExpansionActionDismissAI.ActionCondition T2 DayZ-Expansion-Bundle
ExpansionBarbedWire.CreateTargetInformation — DayZ-Expansion-Bundle ✂
ExpansionBarbedWire.Expansion_IsDanger — DayZ-Expansion-Bundle ✂
ExpansionBlinkLight.EOnFrame T1 Arma 2 Helicopters Remastered ✂
ExpansionBookMenuManager.RegisterBookMenuTabs — DayZ-Expansion-Bundle
ExpansionClientSettingsModule.OnSettingsChanged — DayZ-Expansion-Bundle
ExpansionItemInspectionBase.UpdateItemStats — DayZ-Expansion-Bundle
ExpansionMarkerClientData.PartyCount — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyGet — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyInsert — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyPlayerCount — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyPlayerGet — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyQuickCount — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyQuickGet — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyRemove — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyUpdate — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.RefreshPartyMarkers — DayZ-Expansion-Bundle ✂
ExpansionMarketModule.CheckCanUseTrader — DayZ-Expansion-Bundle
ExpansionP2PMarketModule.CheckCanUseTrader — DayZ-Expansion-Bundle
ExpansionPartyData.OnJoin — DayZ-Expansion-Bundle
ExpansionPartyData.OnLeave — DayZ-Expansion-Bundle
ExpansionPartyPlayerData.OnJoin — DayZ-Expansion-Bundle
ExpansionPartyPlayerData.OnLeave — DayZ-Expansion-Bundle
ExpansionPartyPlayerData.OnStoreLoad T3 DayZ-Expansion-Bundle
ExpansionSettings.OnInit T3 DayZ-Expansion-Bundle
ExpansionSettings.ServerInit — DayZ-Expansion-Bundle
ExpansionVehicle.CanBeDamaged — DayZ-Expansion-Bundle (cond)
ExpansionVehicle.DeferredInit — DayZ-Expansion-Bundle
ExpansionVehicle.GetLockState — DayZ-Expansion-Bundle ✂
ExpansionVehicle.Init — DayZ-Expansion-Bundle ✂
ExpansionVehicle.IsLocked — DayZ-Expansion-Bundle ✂
ExpansionVehicle.OnCECreate — DayZ-Expansion-Bundle
ExpansionVehicle.OnDoorClosed — DayZ-Expansion-Bundle ✂
ExpansionVehicle.OnDoorOpened — DayZ-Expansion-Bundle ✂
ExpansionVehicle.ResetKeyPairing — DayZ-Expansion-Bundle ✂
ExpansionVehicle.SetLockState — DayZ-Expansion-Bundle ✂
ExpansionWorld.FirearmEffects — DayZ-Expansion-Bundle
ExpansionWorld.FixAIFirearmFX — DayZ-Expansion-Bundle ✂
ExpansionWorld.OnFinish — DayZ-Expansion-Bundle
ExpansionWorld.OnStart — DayZ-Expansion-Bundle
ExpansionWorld.OnUpdate T0 DayZ-Expansion-Bundle
ExpansionWorld.eAI_OnUpdate — DayZ-Expansion-Bundle ✂
ExpansionWorldObjectsModule.OnInit T3 DayZ-Expansion-Bundle
ExpansionWorldObjectsModule.OnMissionLoaded — DayZ-Expansion-Bundle
ExpansionWorldObjectsModule.OnMissionStart T3 DayZ-Expansion-Bundle
ExplosivesBase.CreateTargetInformation — DayZ-Expansion-Bundle ✂
ExplosivesBase.DeferredInit — DayZ-Expansion-Bundle
FeverBlurSymptom.OnGetDeactivatedClient — DayZ-Expansion-Bundle (cond)
FeverBlurSymptom.OnUpdateClient — DayZ-Expansion-Bundle (cond)
FirearmActionLoadBullet.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadBulletQuick.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBullet.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBullet.OnStartServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletQuick.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletQuick.OnStartServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletRadial.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletRadial.OnStartServer — DayZ-Expansion-Bundle
FirearmActionMechanicManipulate.OnEndServer — DayZ-Expansion-Bundle
FirearmActionMechanicManipulate.OnStartServer — DayZ-Expansion-Bundle
FirefighterAxe.SetActions T2 RaG_BaseItems
FireplaceBase.GetFuelBurnRateMP — Terje-Skills
FishingRod_Base_New.SetActions T2 RaG_BaseItems
FlammableBase.OnSwitchOff — DayZ-Expansion-Bundle
FlammableBase.OnSwitchOn — DayZ-Expansion-Bundle
FlammableBase.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
Flaregun.OnFire — DayZ-Expansion-Bundle
Flashlight.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
GardenLime.SetActions T2 RaG_BaseItems
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Grenade_Base.EEHitBy T2 VPPAdminTools
HMP3Symptom.OnGetActivatedClient — DayZ-Expansion-Bundle (cond)
HMP3Symptom.OnGetDeactivatedClient — DayZ-Expansion-Bundle (cond)
HMP3Symptom.OnUpdateClient — DayZ-Expansion-Bundle (cond)
HatchbackWheel.OnWasDetached — DayZ-Expansion-Bundle
Hatchback_02.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
Hatchback_02.OnDebugSpawn — DayZ-Expansion-Bundle ✂
Hatchback_02_Wheel.OnWasDetached — DayZ-Expansion-Bundle
Headtorch_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.GetProjectionName — RaG_Core (cond)
Hologram.RefreshVisual — RaG_Core (cond)
Hologram.SetProjectionOrientation — RaG_Core
Hologram.SetProjectionPosition — RaG_Core
HungerMdfr.GetTerjeHealthDammageModifier — Terje-Skills
HungerMdfr.GetTerjeMetabolicSpeedModifier — Terje-Skills
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
Icon.DestroyWhiteBackground — DayZ-Expansion-Bundle
Icon.Expansion_ResetColor — DayZ-Expansion-Bundle ✂
Icon.Expansion_UpdateItemRarity — DayZ-Expansion-Bundle ✂
Icon.FullScreen — DayZ-Expansion-Bundle
Icon.InitEx — DayZ-Expansion-Bundle
Icon.InitLock — DayZ-Expansion-Bundle
Icon.SetItemPreview — DayZ-Expansion-Bundle
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
IntroSceneCharacter.CharacterLoad — DayZ-Expansion-Bundle
IntroSceneCharacter.CharacterUnload — DayZ-Expansion-Bundle
IntroSceneCharacter.CreateNewCharacter — DayZ-Expansion-Bundle
InventoryQuickbar.GetQuickbarItemColor — DayZ-Expansion-Bundle
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.AreChildrenAccessible — DayZ-Expansion-Bundle (cond)
ItemBase.CanBeConsumed — RaG_Core
ItemBase.DamageItemAttachments — Terje-Skills
ItemBase.DamageItemInCargo — Terje-Skills
ItemBase.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
ItemBase.EEKilled T3 DayZ-Expansion-Bundle
ItemBase.EOnContact — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_CanObjectAttach — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_GetRarity — DayZ-Expansion-Bundle ✂
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.IsInventoryVisible T2 DayZ-Expansion-Bundle
ItemBase.OnEnergyConsumed — DayZ-Expansion-Bundle (cond)
ItemBase.OnItemLocationChanged T2 DayZ-Expansion-Bundle
ItemBase.OnQuantityChanged — DayZ-Expansion-Bundle
ItemBase.OnStoreSave T3 CF
ItemBase.OnSwitchOff — DayZ-Expansion-Bundle
ItemBase.OnSwitchOn — DayZ-Expansion-Bundle
ItemBase.OnWasAttached — DayZ-Expansion-Bundle
ItemBase.OnWasDetached — DayZ-Expansion-Bundle
JMESPMeta.CreateActions — DayZ-Expansion-Bundle
JMItemSetSettings.Defaults — DayZ-Expansion-Bundle
JMPlayerForm.Click_ApplyStats — DayZ-Expansion-Bundle
JMPlayerForm.InitActionWidgetsStats — DayZ-Expansion-Bundle
JMPlayerForm.OnClientPermissionsUpdated — DayZ-Expansion-Bundle
JMPlayerForm.RefreshStats — DayZ-Expansion-Bundle
JMPlayerInstance.OnReceiveStatus — DayZ-Expansion-Bundle
JMPlayerInstance.OnRecieveHealth — DayZ-Expansion-Bundle
JMPlayerInstance.OnSendHealth — DayZ-Expansion-Bundle
JMPlayerInstance.OnSendStatus — DayZ-Expansion-Bundle
JMPlayerInstance.Update — DayZ-Expansion-Bundle
JMPlayerModule.GetRPCMax — DayZ-Expansion-Bundle ✂
JMPlayerModule.OnRPC T2 DayZ-Expansion-Bundle
JMPlayerModule.Server_EndSpectating — DayZ-Expansion-Bundle
JMPlayerModule.Server_OnStartSpectating — DayZ-Expansion-Bundle
JMPlayerModule.Server_StartSpectating — DayZ-Expansion-Bundle
JMVehicleSpawnerSettings.Defaults — DayZ-Expansion-Bundle
JMVehiclesMenu.GetVehicleTypeInfo — DayZ-Expansion-Bundle ✂
KeybindingElement.Reload — CF
KitchenTimer.OnUpdate T0 DayZ-Expansion-Bundle
LandMineTrap.EEHitBy T2 VPPAdminTools
Land_House_1B01_Pub.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1B01_Pub.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1B01_Pub.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W01.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W01.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W01.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W01.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W02.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W02.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W02.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W02.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W03.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W03.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W03.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W03.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W04.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W04.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W04.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W04.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W05.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W05.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W05.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W05.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W06.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W06.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W06.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W06.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W08.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W08.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W08.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W08.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W09.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W09.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W09.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W09.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W10.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W10.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W10.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W10.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W11.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W11.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W11.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W11.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W12.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W12.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W12.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W12.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_2B01.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_2B01.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_2B01.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_2B01.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_2W01.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_2W01.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_2W01.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_2W01.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_2W02.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_2W02.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_2W02.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_2W02.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_Underground_Entrance.RequestLatentTransition — DayZ-Expansion-Bundle (cond)
Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance — DayZ-Expansion-Bundle ✂
Land_Village_Pub.HasInterior — DayZ-Expansion-Bundle ✂
Land_Village_Pub.HasIvys — DayZ-Expansion-Bundle ✂
Land_Village_Pub.SpawnIvys — DayZ-Expansion-Bundle ✂
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
MagazineStorage.IsCompatiableAmmo — DayZ-Expansion-Bundle
MagazineStorage.SetActions T2 RaG_BaseItems
MaskBase.ConsumeQuantity — DayZ-Expansion-Bundle (cond)
MetalWire.UpdateAllSelections — DayZ-Expansion-Bundle
MiscGameplayFunctions.GetHeadingAngle — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.GetHeadingVector — DayZ-Expansion-Bundle ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.CreateCharacter T3 ToxicZone ✂
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnUpdate T0 CF
MissionServer.SyncRespawnModeInfo — DayZ-Expansion-Bundle (cond)
MissionServer.TickScheduler T0 DayZ-Expansion-Bundle ✂
MissionServer.eAI_GetPlayers — DayZ-Expansion-Bundle ✂
ModItemRegisterCallbacks.RegisterCustom — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifierBase.ResetLastTickTime — DayZ-Expansion-Bundle
ModifierBase.Tick T0 DayZ-Expansion-Bundle (cond)
ModifiersManager.Init — ToxicZone
ModifiersManager.OnScheduledTick T1 DayZ-Expansion-Bundle ✂
ModifiersManager.SetModifiers — DayZ-Expansion-Bundle
ModsMenuDetailedEntry.LoadData — DayZ-Expansion-Bundle
ModsMenuSimpleEntry.LoadData — DayZ-Expansion-Bundle
MotorbikeScript.CanReceiveAttachment T2 DayZ-Expansion-Bundle
MotorbikeScript.CanReleaseAttachment T2 DayZ-Expansion-Bundle
MotorbikeScript.DamageCrew — DayZ-Expansion-Bundle
MotorbikeScript.EEItemAttached T2 DayZ-Expansion-Bundle
MotorbikeScript.EEItemDetached T2 DayZ-Expansion-Bundle
MotorbikeScript.EEOnAfterLoad T3 DayZ-Expansion-Bundle
MotorbikeScript.EEOnCECreate — DayZ-Expansion-Bundle
MotorbikeScript.EOnPostSimulate T1 DayZ-Expansion-Bundle ✂
MotorbikeScript.GetMomentum — DayZ-Expansion-Bundle
MotorbikeScript.IsInventoryVisible T2 DayZ-Expansion-Bundle
MotorbikeScript.NameOverride — DayZ-Expansion-Bundle ✂
MotorbikeScript.OnBeforeEngineStart — DayZ-Expansion-Bundle
MotorbikeScript.OnContact — DayZ-Expansion-Bundle
MotorbikeScript.OnEngineStart — DayZ-Expansion-Bundle
MotorbikeScript.OnEngineStop — DayZ-Expansion-Bundle
MotorbikeScript.OnStoreSave T3 CF
MotorbikeScript.OnUpdate T0 DayZ-Expansion-Bundle
MushroomBase.EEDelete T3 Terje-Skills
MushroomBase.IsTerjeClientUpdateRequired — Terje-Skills ✂
MushroomBase.OnTerjeClientUpdate — Terje-Skills
NVGoggles.Expansion_TryTurningOff — DayZ-Expansion-Bundle ✂
NVGoggles.Expansion_TryTurningOn — DayZ-Expansion-Bundle ✂
NVGoggles.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OffroadHatchback.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
OffroadHatchback.OnDebugSpawn — DayZ-Expansion-Bundle ✂
OpenCan.Do — CookZ (cond)
OpenCan.Init — SNAFU Weapons
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PipeWrench.SetActions T2 DayZ-Expansion-Bundle
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerBase.AC_HasAnyPPEActive — CannabisPlus
PlayerBase.AfterStoreLoad T3 DayZ-Expansion-Bundle
PlayerBase.CanManipulateInventory — Admirals Parachute Mod (cond)
PlayerBase.CanReceiveItemIntoCargo T2 Admirals Parachute Mod (cond)
PlayerBase.CanReceiveItemIntoHands T2 Admirals Parachute Mod (cond)
PlayerBase.CanReleaseCargo — Admirals Parachute Mod (cond)
PlayerBase.CanReleaseFromHands — Admirals Parachute Mod (cond)
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.EEDelete T3 DayZ-Expansion-Bundle
PlayerBase.EEItemAttached T2 Admirals Parachute Mod
PlayerBase.EEItemDetached T2 Admirals Parachute Mod
PlayerBase.EEOnDamageCalculated — DayZ-Expansion-Bundle
PlayerBase.EOnFrame T1 DayZ-Expansion-Bundle ✂
PlayerBase.Expansion_IsFriendly — DayZ-Expansion-Bundle
PlayerBase.Expansion_IsHelper — DayZ-Expansion-Bundle
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.GetWeightSpecialized — Terje-Skills
PlayerBase.HeadingModel — DayZ-Expansion-Bundle
PlayerBase.IsAlreadyInFallingCommand — Admirals Parachute Mod
PlayerBase.IsFalling — Admirals Parachute Mod (cond)
PlayerBase.IsInVehicle — DayZ-Expansion-Bundle (cond)
PlayerBase.IsLanded — Admirals Parachute Mod (cond)
PlayerBase.ModCommandHandlerInside — DayZ-Expansion-Bundle
PlayerBase.OnCommandSwimFinish — DayZ-Expansion-Bundle
PlayerBase.OnCommandSwimStart — DayZ-Expansion-Bundle
PlayerBase.OnDisconnect — DayZ-Expansion-Bundle
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnLand — DayZ-Expansion-Bundle
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnTerjeCharacterLifetimeUpdated — Terje-Skills ✂
PlayerBase.OnTerjePlayerKilledEvent — Terje-Skills
PlayerBase.OnTerjePlayerRespawned — Terje-Skills
PlayerBase.OnTerjeProfileFirstCreation — Terje-Skills
PlayerBase.OnTerjeRPC — Terje-Skills
PlayerBase.OnTerjeRegisterModifiers — Terje-Skills
PlayerBase.OnVehicleSeatDriverLeft — DayZ-Expansion-Bundle
PlayerBase.RegisterTransportHit — DayZ-Expansion-Bundle (cond)
PlayerBase.ServerReplaceItemWithNew — DayZ-Expansion-Bundle
PlayerBase.SetActionsRemoteTarget — DayZ-Expansion-Bundle
PlayerBase.SetSuicide — DayZ-Expansion-Bundle
PlayerBase.SpawnEntityOnGroundPos — Terje-Skills
PlayerBase.TerjeSendSoundEvent — Terje-Skills
PlayerBase.TryHideItemInHands — DayZ-Expansion-Bundle
PlayerBase.eAI_IsLit — DayZ-Expansion-Bundle ✂
PlayerBase.eAI_OnFactionChange — DayZ-Expansion-Bundle ✂
PlayerBase.eAI_SetFactionTypeID — DayZ-Expansion-Bundle
PlayerStomach.AddToStomach — Terje-Skills
PlayerStomach.Update — Terje-Skills
Pliers.SetActions T2 RaG_Core
PluginAdminLog.GetPlayerPrefix — DayZ-Expansion-Bundle
PluginAdminLog.OnInit T3 DayZ-Expansion-Bundle
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenu.RegisterModdedDiags — DayZ-Expansion-Bundle
PluginDiagMenu.RegisterModdedDiagsIDs — DayZ-Expansion-Bundle
PluginDiagMenuClient.BindCallbacks — DayZ-Expansion-Bundle
PluginDiagMenuClient.OnRPC T2 DayZ-Expansion-Bundle
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginTerjeScriptableAreas.WriteScriptableAreasWiki — Terje-Skills
PokeHolesBarrel.CanDo — RaG_BaseItems (cond)
PrepareAnimal.GetLengthInSecs — Terje-Skills (cond)
PrepareAnimal.GetTerjeCraftingTimeModifier — Terje-Skills
PrepareChicken.Do — Terje-Skills
PrepareFish.Do — Terje-Skills
PrepareFish.GetLengthInSecs — Terje-Skills (cond)
PrepareFish.GetTerjeCraftingTimeModifier — Terje-Skills ✂
PrepareFox.Do — Terje-Skills
PrepareRabbit.Do — Terje-Skills
PropertyModifiers.UpdateModifiers — DayZ-Expansion-Bundle
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
RecipeBase.SpawnItems — DayZ-Expansion-Bundle
RecoilBase.PostInit — DayZ-Expansion-Bundle (cond)
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
RightArea.Refresh — Terje-Skills
RightArea.UpdateInterval — Terje-Skills
Roadflare.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
SeaChest.SetActions T2 DayZ-Expansion-Bundle
Sedan_02.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
Sedan_02.OnDebugSpawn — DayZ-Expansion-Bundle ✂
Sedan_02_Wheel.OnWasDetached — DayZ-Expansion-Bundle
SeedPackBase.EmptySeedPack — CannabisPlus (cond)
ServerBrowserMenuNew.GetSelectedTab — DayZ-Expansion-Bundle (cond)
ServerBrowserMenuNew.Init — DayZ-Expansion-Bundle
ServerBrowserMenuNew.OnClick — DayZ-Expansion-Bundle (cond)
ServerBrowserMenuNew.Refresh — DayZ-Expansion-Bundle
SlotsIcon.ClearRemainSelected — DayZ-Expansion-Bundle
SlotsIcon.Expansion_ResetColor — DayZ-Expansion-Bundle ✂
SlotsIcon.Expansion_UpdateItemRarity — DayZ-Expansion-Bundle ✂
SlotsIcon.Init — DayZ-Expansion-Bundle
SlotsIcon.SetItemPreview — DayZ-Expansion-Bundle
SpookyArea.eAI_IsDangerousToAI — DayZ-Expansion-Bundle ✂
StaminaConsumers.HasEnoughStaminaFor — Terje-Skills
StaminaConsumers.HasEnoughStaminaToStart — Terje-Skills
StaminaHandler.DepleteStaminaEx — DayZ-Expansion-Bundle (cond)
StaminaHandler.RegisterStaminaConsumers — Terje-Skills
StaminaHandler.RegisterStaminaModifiers — Terje-Skills
StaminaHandler.SetCooldown — Terje-Skills
StaminaHandler.SetDepletionMultiplier — Terje-Skills
StaminaHandler.SetRecoveryMultiplier — Terje-Skills
StaminaModifier.GetMaxValue — Terje-Skills
StaminaModifier.GetMinValue — Terje-Skills
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
SwapOldAndNewMagazine.OnEntry — DayZ-Expansion-Bundle (cond)
TLRLight.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
TerjeAdmintoolSupport.OnInit T3 Terje-Skills
TerjeBookBase.DescriptionOverride — Terje-Skills (cond)
TerjeBookBase.SetActions T2 Terje-Skills
TerjePerkCfg.OnInit T3 Terje-Skills
TerjePlayerProfile.OnInit T3 Terje-Skills
TerjePlayerSkillsAccessor.AddPerkLevel — Terje-Skills ✂
TerjePlayerSkillsAccessor.AddSkillExperience — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetPerkLevel — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetPerkStatus — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetPerkValue — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetSkillExperience — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetSkillLevel — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetSkillModifierValue — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetSkillPerkPoints — Terje-Skills ✂
TerjePlayerSkillsAccessor.IsPerkRegistered — Terje-Skills ✂
TerjePlayerSkillsAccessor.ResetAll — Terje-Skills ✂
TerjePlayerSkillsAccessor.ResetAllSkillPerks — Terje-Skills ✂
TerjePlayerSkillsAccessor.ResetSkill — Terje-Skills ✂
TerjePlayerSkillsAccessor.SetPerkLevel — Terje-Skills ✂
TerjePlayerSkillsAccessor.SetSkillLevel — Terje-Skills ✂
TerjeSettingsCollection.AfterServerSettingsLoaded — Terje-Skills
TerjeSettingsCollection.OnInit T3 Terje-Skills
TerjeSkillCfg.OnInit T3 Terje-Skills
TerjeSkillModifierCfg.OnInit T3 Terje-Skills
TerjeSkillsCraftingHelper.CanDoCraftPerkRequired — Terje-Skills
TerjeSkillsCraftingHelper.DoCraftPerkRequired — Terje-Skills
TerjeSkillsRegistry.HasSkillsMod — Terje-Skills ✂
TerjeSkillsRegistry.OnInit T3 Terje-Skills
ThirstMdfr.GetTerjeHealthDammageModifier — Terje-Skills
ThirstMdfr.GetTerjeMetabolicSpeedModifier — Terje-Skills
TrapBase.CreateTargetInformation — DayZ-Expansion-Bundle ✂
TrapBase.EEHitBy T2 DayZ-Expansion-Bundle
TrapBase.OnPlacementComplete — VPPAdminTools
TrapSpawnBase.SetCanCatch — Terje-Skills
TrapSpawnBase.SetupTrapPlayer — Terje-Skills
Truck_01_Base.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
Truck_01_Wheel.OnWasDetached — DayZ-Expansion-Bundle
Truck_01_WheelDouble.OnWasDetached — DayZ-Expansion-Bundle
UndergroundStash.AfterStoreLoad T3 Terje-Skills
UndergroundStash.InitItemVariables — Terje-Skills
UndergroundStash.OnTerjeStoreLoad — Terje-Skills
UndergroundStash.OnTerjeStoreSave — Terje-Skills
UndergroundStash.OnVariablesSynchronized T2 Terje-Skills
UniversalLight.InitAttachmentsSlotsToCheck — SNAFU Weapons
UniversalLight.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VehicleBattery.SetActions T2 DayZ-Expansion-Bundle
VehicleContactData.SetData — DayZ-Expansion-Bundle
VehicleLightsComponent.EnableLight — DayZ-Expansion-Bundle (cond)
VehicleLightsComponent.SetSelectionMaterial — DayZ-Expansion-Bundle (cond)
VirtualHud.SendRPC — DayZ-Expansion-Bundle (cond)
VomitSymptom.OnAnimationStart — DayZ-Expansion-Bundle
WeaponAttachMagazine.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponFire.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponFireAndChamberNext.OnUpdate T0 DayZ-Expansion-Bundle (cond)
WeaponFireMultiMuzzle.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponFireToJam.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponFireWithEject.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponManager.CanLoadBullet — DayZ-Expansion-Bundle
WeaponStartAction.eAI_Vanilla_OnEntry — DayZ-Expansion-Bundle
WeaponUnjamming_Start.OnUpdate T0 DayZ-Expansion-Bundle (cond)
Weapon_Base.EEParentedFrom — DayZ-Expansion-Bundle
Weapon_Base.EEParentedTo — DayZ-Expansion-Bundle
Weapon_Base.Expansion_GetAnyLightOrNVG — DayZ-Expansion-Bundle ✂
Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG — DayZ-Expansion-Bundle ✂
Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG — DayZ-Expansion-Bundle ✂
Weapon_Base.OnInventoryExit T2 DayZ-Expansion-Bundle
Weapon_Base.ProcessWeaponAbortEvent — DayZ-Expansion-Bundle (cond)
Weapon_Base.ProcessWeaponEvent — DayZ-Expansion-Bundle (cond)
Weapon_Base.UpdateLaser — DayZ-Expansion-Bundle ✂
Weapon_Base.eAI_IsSilent — DayZ-Expansion-Bundle ✂
WoodAxe.SetActions T2 RaG_BaseItems
WoodBase.OnTreeCutDown — DayZ-Expansion-Bundle
WoodenCrate.SetActions T2 DayZ-Expansion-Bundle
WoodenLog.SetActions T2 RaG_BaseItems
WoodenPlank.SetActions T2 RaG_BaseItems
WorldData.UpdateBaseEnvTemperature — DayZ-Expansion-Bundle
Wreck_Mi8_Crashed.AfterStoreLoad T3 DayZ-Expansion-Bundle
Wreck_Mi8_Crashed.EEOnCECreate — DayZ-Expansion-Bundle
Wreck_SantasSleigh.AfterStoreLoad T3 DayZ-Expansion-Bundle
Wreck_SantasSleigh.EEOnCECreate — DayZ-Expansion-Bundle
Wreck_UH1Y.AfterStoreLoad T3 DayZ-Expansion-Bundle
Wreck_UH1Y.EEOnCECreate — DayZ-Expansion-Bundle
ZmbM_Gamedev_Base.HandleMindStateChange — DayZ-Expansion-Bundle
ZombieBase.ChaseAttackLogic — DayZ-Expansion-Bundle (cond)
ZombieBase.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
ZombieBase.EOnContact — DayZ-Expansion-Bundle ✂
ZombieBase.FightAttackLogic — DayZ-Expansion-Bundle (cond)
ZombieBase.HandleMindStateChange — DayZ-Expansion-Bundle
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
eAIBase.Expansion_IsGravecrossEnabled — DayZ-Expansion-Bundle (cond)
eAIBase.Init — DayZ-Expansion-Bundle

81 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.