Analyzed mods, ranked
Where the 548 analyzed mods fall
220 asset-only
316 scripted · A11 scripted · B1 scripted · C
Median scripted mod
0.004 ms/s
Heaviest tenth starts at 0.702 ms/s. The letter separates 12 mods from 316; the rank separates all of them.
| Rank | Mod | Footprint | Structural load · heaviest first | Chain breaks |
|---|---|---|---|---|
| 8 | SFP | B heavier than 98% | 2.473 |
clean |
| 17 | SchanaModParty_119fix | A heavier than 95% | 1.123 |
clean |
| 25 | The Wall Core Lite | A heavier than 92% | 0.926 |
1 to review + 37 by design |
| 29 | BallerZ Gear | A heavier than 91% | 0.744 |
30 by design |
| 44 | Server_Information_Panel | A heavier than 87% | 0.519 |
clean |
| 56 | DayZ-Dog | A heavier than 83% | 0.338 |
clean |
| 84 | MedicalAttentionUpdated-Core | A heavier than 74% | 0.158 |
clean |
| 85 | MedicalAttention | A heavier than 74% | 0.157 |
1 to review + 27 by design |
| 87 | Admirals Diving Mod | A heavier than 73% | 0.156 |
1 to review |
| 89 | DBN_FordRaptor_Scorpio | A heavier than 73% | 0.150 |
1 by design |
| 95 | DayZ-Expansion | A heavier than 71% | 0.142 |
32 by design |
| 104 | Player Bounties | A heavier than 68% | 0.140 |
clean |
| 107 | zSpawnSelection | A heavier than 67% | 0.140 |
clean |
| 110 | Admirals Parachute Mod | A heavier than 66% | 0.131 |
clean |
| 114 | DayZ Horse | A heavier than 65% | 0.103 |
clean |
| 115 | Survivor Animations | A heavier than 65% | 0.100 |
1 by design |
| 120 | GAREA_Leaderboard | A heavier than 63% | 0.075 |
clean |
| 121 | Mass'sManyItemOverhaul | A heavier than 63% | 0.075 |
clean |
| 122 | KillReward | A heavier than 63% | 0.075 |
clean |
| 126 | AimSounds | A heavier than 62% | 0.075 |
1 by design |
| 130 | sVisual | A heavier than 60% | 0.050 |
clean |
| 131 | sGunplay | A heavier than 60% | 0.050 |
54 by design |
| 137 | DieselGear | A heavier than 58% | 0.026 |
3 to review + 5 by design |
| 144 | CorpseSearching | A heavier than 56% | 0.025 |
1 to review |
| 150 | RaG_Core | A heavier than 54% | 0.017 |
clean |
| 152 | LoftDModGR Clothes Pack | A heavier than 54% | 0.013 |
clean |
| 155 | DayZ-Bicycle | A heavier than 53% | 0.009 |
2 by design |
| 158 | Forward Operator Gear | A heavier than 52% | 0.007 |
clean |
| 159 | Alevaric's Clothing Overhaul | A heavier than 51% | 0.007 |
clean |
| 159 | WindstridesClothingPack | A heavier than 51% | 0.007 |
clean |
| 169 | Crocodile | A heavier than 48% | 0.003 |
clean |
| 169 | Inventory Move Sounds | A heavier than 48% | 0.003 |
clean |
| 172 | FarmingPlus 2.0 | A heavier than 48% | 0.003 |
clean |
| 179 | Code Lock | A heavier than 45% | 0.002 |
clean |
| 190 | Bed-Respawning | A heavier than 42% | 0.001 |
clean |
| 193 | TOWK's Medical | A heavier than 41% | 0.001 |
clean |
| 210 | IAT_FacePaints | A heavier than 35% | 0.001 |
clean |
| 210 | Paragon Storage | A heavier than 35% | 0.001 |
1 by design |
| 219 | Survivalists_FacePaints | A heavier than 32% | 0.001 |
clean |
| 224 | Immersive Placing | A heavier than 29% | 0.001 |
clean |
| 242 | Give&Take | A heavier than 21% | 0.000 |
clean |
| 242 | MedicalAttentionUpdated | A heavier than 21% | 0.000 |
22 by design |
| 242 | MMG Civilian Clothing | A heavier than 21% | 0.000 |
clean |
| 259 | DayZ Mining System with Ores and Gems (Legacy) | A heavier than 20% | 0.000 |
1 by design |
| 262 | CheckIdentity | A heavier than 18% | 0.000 |
clean |
| 262 | StaminaSettings | A heavier than 18% | 0.000 |
7 by design |
| 262 | TimeDestruction | A heavier than 18% | 0.000 |
clean |
| 270 | @SchanaModAutorun | A heavier than 10% | 0.000 |
clean |
| 270 | Autorun Mod | A heavier than 10% | 0.000 |
clean |
| 270 | MMG - Mightys Military Gear | A heavier than 10% | 0.000 |
clean |
page 1 of 2 · 57 mods lighter →
What the rank measures
Milliseconds of server main thread per second at 100 players, from how often each hook fires and how many timers stay alive. One per-frame hook is about 0.025 ms/s; one repeating timer about 0.140. Ties share a rank: same structure, same score. "Heavier than N%" is against scripted mods only.
What it leaves out
What the hooks do inside, network cost, and engine-side load. Rank 1 is the busiest structure, not the laggiest mod. The chain-breaks cell counts a break on a base class or on persisted data as "to review"; breaks on specific classes a mod replaces wholesale are "by design" — each mod's page ranks them. Methodology.