Analyzed mods, ranked
Where the 548 analyzed mods fall
220 asset-only
316 scripted · A11 scripted · B1 scripted · C
Median scripted mod
0.004 ms/s
Heaviest tenth starts at 0.702 ms/s. The letter separates 12 mods from 316; the rank separates all of them.
| Rank | Mod | Footprint | Structural load · heaviest first | Chain breaks |
|---|---|---|---|---|
| 201 | BetterStash | A heavier than 38% | 0.001 |
clean |
| 201 | MoreDoors | A heavier than 38% | 0.001 |
clean |
| 203 | Kamaz_Truck | A heavier than 37% | 0.001 |
2 by design |
| 203 | MuchDecos | A heavier than 37% | 0.001 |
clean |
| 203 | MuchDecos_Codelock | A heavier than 37% | 0.001 |
1 by design |
| 203 | RedFalcon Flight System Heliz | A heavier than 37% | 0.001 |
clean |
| 203 | Savage Snowmobiles | A heavier than 37% | 0.001 |
clean |
| 203 | TF:Fireworks | A heavier than 37% | 0.001 |
clean |
| 209 | DrugsPLUS | A heavier than 36% | 0.001 |
1 by design |
| 210 | IAT_FacePaints | A heavier than 35% | 0.001 |
clean |
| 210 | Paragon Storage | A heavier than 35% | 0.001 |
1 by design |
| 210 | ToFu Virtual Storage | A heavier than 35% | 0.001 |
clean |
| 213 | [CrSk] VAZ-2107 | A heavier than 34% | 0.001 |
clean |
| 213 | Base Fortifications | A heavier than 34% | 0.001 |
clean |
| 213 | Cabin_Mod_CodeLock_RaGed | A heavier than 34% | 0.001 |
clean |
| 213 | dbo_slots | A heavier than 34% | 0.001 |
clean |
| 213 | Hitmarker | A heavier than 34% | 0.001 |
clean |
| 213 | PsychoGaming Vehicles | A heavier than 34% | 0.001 |
clean |
| 219 | Dayz Navigation | A heavier than 32% | 0.001 |
clean |
| 219 | DayZ-Expansion-Personal-Storage | A heavier than 32% | 0.001 |
clean |
| 219 | IAT_Crafting_Plus | A heavier than 32% | 0.001 |
clean |
| 219 | Survivalists_FacePaints | A heavier than 32% | 0.001 |
clean |
| 219 | VehicleRecovery | A heavier than 32% | 0.001 |
clean |
| 224 | [VPP]DeathMatchWeapons | A heavier than 29% | 0.001 |
clean |
| 224 | CJ187-LootChest | A heavier than 29% | 0.001 |
clean |
| 224 | Code_Lock_1.30_Fix | A heavier than 29% | 0.001 |
clean |
| 224 | Dex Storage Stuff | A heavier than 29% | 0.001 |
clean |
| 224 | Furnitures And Storage LordOfWar 1.0 | A heavier than 29% | 0.001 |
1 to review |
| 224 | Immersive Placing | A heavier than 29% | 0.001 |
clean |
| 224 | Namalsk_Igloo | A heavier than 29% | 0.001 |
clean |
| 224 | OP_BaseItems | A heavier than 29% | 0.001 |
1 by design |
| 224 | Techs 4x4 Hilux Pickup Truck | A heavier than 29% | 0.001 |
clean |
| 233 | AllCountryFlags | A heavier than 29% | 0.000 |
clean |
| 233 | DayZ-Expansion-Hardline | A heavier than 29% | 0.000 |
1 to review + 4 by design |
| 235 | CannabisPlus | A heavier than 27% | 0.000 |
1 by design |
| 235 | DayZOresAndGems | A heavier than 27% | 0.000 |
1 by design |
| 235 | RaidSchedule - New and Improved | A heavier than 27% | 0.000 |
clean |
| 235 | RaidSchedule(OLD) | A heavier than 27% | 0.000 |
clean |
| 239 | CookZ | A heavier than 27% | 0.000 |
clean |
| 239 | Drones | A heavier than 27% | 0.000 |
clean |
| 239 | Search For Loot | A heavier than 27% | 0.000 |
clean |
| 242 | [CrSk] BMW 525i E34 | A heavier than 21% | 0.000 |
clean |
| 242 | [CrSk] GAZ-3309 | A heavier than 21% | 0.000 |
clean |
| 242 | AdditionalMedicSupplies | A heavier than 21% | 0.000 |
clean |
| 242 | Advanced Weapon Scopes | A heavier than 21% | 0.000 |
clean |
| 242 | ClothingInventoryFix | A heavier than 21% | 0.000 |
1 to review |
| 242 | DisableGardenPlots | A heavier than 21% | 0.000 |
1 by design |
| 242 | EDO_WEAPONS | A heavier than 21% | 0.000 |
clean |
| 242 | Garage | A heavier than 21% | 0.000 |
clean |
| 242 | Gerphelius Zil-130 | A heavier than 21% | 0.000 |
clean |
← heavier page 5 of 7 · 328 mods lighter →
What the rank measures
Milliseconds of server main thread per second at 100 players, from how often each hook fires and how many timers stay alive. One per-frame hook is about 0.025 ms/s; one repeating timer about 0.140. Ties share a rank: same structure, same score. "Heavier than N%" is against scripted mods only.
What it leaves out
What the hooks do inside, network cost, and engine-side load. Rank 1 is the busiest structure, not the laggiest mod. The chain-breaks cell counts a break on a base class or on persisted data as "to review"; breaks on specific classes a mod replaces wholesale are "by design" — each mod's page ranks them. Methodology.