← modperf

Stack composer

Started from Ashes of Tomorrow | RP | NO KOS | http://discord.gg/aotdayz: the 73 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 VPPAdminTools
  4. 4 AOT Vehicles Pack not analyzed
  5. 5 AOT Stuffs Pack not analyzed
  6. 6 DayZ-Expansion-Core
  7. 7 DayZ-Expansion-Vehicles
  8. 8 DayZ-Expansion-Licensed
  9. 9 DayZ-Expansion-Missions
  10. 10 DayZ-Expansion-AI
  11. 11 DayZ-Expansion-Quests
  12. 12 DayZ-Expansion-Navigation
  13. 13 AOT Assets Pack not analyzed
  14. 14 MaharlikaPH_Boats
  15. 15 Survivor Animations
  16. 16 DayZ-Expansion-Book
  17. 17 DayZ-Expansion-Map-Assets
  18. 18 Collectables Plus not analyzed
  19. 19 Forward Operator Gear
  20. 20 WindstridesClothingPack
  21. 21 Abandoned Hospital not analyzed
  22. 22 gebsfish
  23. 23 Drippy Sneakers
  24. 24 MuchCarPark not analyzed
  25. 25 MuchFramework
  26. 26 MuchCarKey
  27. 27 4KBOSSKVehiclePackage
  28. 28 SkyZ - Skybox Overhaul
  29. 29 CarDamageConfig not analyzed
  30. 30 Trader
  31. 31 CJ187-MoreMoney
  32. 32 GameLabs
  33. 33 Trader_FIX not analyzed
  34. 34 VikingVulpinesServerPack not analyzed
  35. 35 MuchClothes not analyzed
  36. 36 The Kat's Pyjamas - Ashes of Tomorrow not analyzed
  37. 37 Terje Start Screen not analyzed
  38. 38 TAILOR_BUNDLE not analyzed
  39. 39 BuildingsModPack not analyzed
  40. 40 _WTeamT_Playable_Guitar_v2 not analyzed
  41. 41 Car Showroom not analyzed
  42. 42 GSC Gameworld Assets (JMC Edition)
  43. 43 DayZ Editor Loader
  44. 44 P2P Trading Board not analyzed
  45. 45 Search For Loot Improved not analyzed
  46. 46 NamantHs Alcohol NoRag not analyzed
  47. 47 SimpleAutorun
  48. 48 Haralds Armory not analyzed
  49. 49 AOT Addons Pack not analyzed
  50. 50 SetComplete Pack Clothes not analyzed
  51. 51 InediaInfectedAI
  52. 52 Legacy_API_1.30 not analyzed
  53. 53 PVE 1.30 Fix not analyzed
  54. 54 AgricultureCore
  55. 55 RaG_Core
  56. 56 RaG_BaseBuilding
  57. 57 RaG_BaseItems
  58. 58 RaG_BeeHive
  59. 59 Terje Core not analyzed
  60. 60 Terje Medicine not analyzed
  61. 61 Terje-Skills
  62. 62 AOT Core Pack not analyzed
  63. 63 Code Lock
  64. 64 Code_Lock_1.30_Fix
  65. 65 PNW 2.0 not analyzed
  66. 66 SQUAT Deployable Houses not analyzed
  67. 67 No Vehicle Damage 130 not analyzed
  68. 68 NamantHs Vehicle Pack not analyzed
  69. 69 LoftDModGR Clothes Pack
  70. 70 FLIP CAR not analyzed
  71. 71 RUSForma_Motorcycles
  72. 72 CannabisPlus
  73. 73 I'm not hot not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

33 of 73 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 10 below.

Mods silencing mods
7 conflicts

Across 254 server-side methods hooked by two or more mods. 2 more on client-only UI classes, listed separately.

Structural load
0.64% of a frame at 100 players

6.411 ms per second, all 40 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

7 methods across 4 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 1CF6DayZ-Expansion-Core51InediaInfectedAI all
3VPPAdminTools 1VPPAdminTools silences InediaInfectedAI
1 method: 1 event
1
6DayZ-Expansion-Core 1DayZ-Expansion-Core silences CF
1 method: 1 value
1
25MuchFramework 4MuchFramework silences DayZ-Expansion-Core
4 methods: 4 checks
4
57RaG_BaseItems 1RaG_BaseItems silences DayZ-Expansion-Core
1 method: 1 check
1
all 151 7
4AOT Vehicles Pack Not analyzed, so what it silences is unknown. Queue it in the list above.
5AOT Stuffs Pack Not analyzed, so what it silences is unknown. Queue it in the list above.
13AOT Assets Pack Not analyzed, so what it silences is unknown. Queue it in the list above.
18Collectables Plus Not analyzed, so what it silences is unknown. Queue it in the list above.
21Abandoned Hospital Not analyzed, so what it silences is unknown. Queue it in the list above.
24MuchCarPark Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 27 more mods not analyzed yet.

The 4 pairs, largest first# ·

MuchFrameworksilencesDayZ-Expansion-Core4 methods
Clothing.CanLoadItemIntoCargoClothingConditions check DayZ-Expansion-Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:34 Clothing.CanReceiveItemIntoCargoClothingConditions check DayZ-Expansion-Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:27 ItemBase.CanLoadAttachment check DayZ-Expansion-Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\ItemBase.c:23 ItemBase.CanReceiveAttachment check · T2 Vanilla's attachment rules and earlier mods' vetoes on this item are skipped. 0_InventoryFixSolo.pbo::scripts\4_World\ItemBase.c:3
DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
RaG_BaseItemssilencesDayZ-Expansion-Core1 method
PlantMaterial.CanPutAsAttachment check DayZ-Expansion-Core's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
VPPAdminToolssilencesInediaInfectedAI1 method
SurvivorBase.EOnFrame event · T1 InediaInfectedAI's work on this event never runs. For SurvivorBase instances, through its ancestor PlayerBase. VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
2 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences CF
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences Dabs Framework

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZPlayerImplement.CommandHandler
about 30× per player per second
Drippy Sneakers then DayZ-Expansion-AI then DayZ-Expansion-Core then vanilla
PlayerBase.CommandHandler
about 30× per player per second
Survivor Animations then VPPAdminTools RPC send then vanilla
PlayerBase.OnScheduledTick
about 30× per player per second
GameLabs then DayZ-Expansion-AI then vanilla
DayZGame.OnUpdate
every server frame
GameLabs then DayZ-Expansion-AI then DayZ-Expansion-Core sometimes stops here then VPPAdminTools then CF then vanilla
MissionServer.OnUpdate
every server frame
Trader then Survivor Animations then CF then vanilla
AnimalBase.CommandHandler
every frame, per active instance
DayZ-Expansion-AI then DayZ-Expansion-Core then vanilla
MissionServer.TickScheduler
every server frame
InediaInfectedAI then DayZ-Expansion-AI stops here then vanilla
ZombieBase.CommandHandler
every frame, per active instance
DayZ-Expansion-AI then DayZ-Expansion-Core then vanilla
PlayerBase.EEItemAttached
every inventory move
LoftDModGR Clothes Pack then RaG_BeeHive then InediaInfectedAI then WindstridesClothingPack then Forward Operator Gear then vanilla
PlayerBase.EEItemDetached
every inventory move
LoftDModGR Clothes Pack then RaG_BeeHive then InediaInfectedAI then WindstridesClothingPack then Forward Operator Gear then vanilla
ItemBase.OnInventoryEnter
every inventory move
RaG_Core then DayZ-Expansion-Quests timer then DayZ-Expansion-AI then vanilla
ItemBase.OnInventoryExit
every inventory move
RaG_Core then DayZ-Expansion-Quests then DayZ-Expansion-AI then vanilla

Stall risks#

10 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
DayZ-Expansion-Core
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
DayZ-Expansion-AI
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660
DayZ-Expansion-AI
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115
Drippy Sneakers
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
DrippySneakers.pbo::scripts\4_world\manbase\DayZPlayerImplement.c:3
GameLabs
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
000_Scripts.pbo::4_World\4_Hooking\*жкндлѐњ.c:213
InediaInfectedAI
PlayerBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
InediaInfectedAI.pbo::scripts\4_World\InediaInfectedAI\entities\manbase\playerbase.c:523

Everything else#

All 254 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Core ✂ → MuchFramework ✂ → RaG_Core (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Core ✂ → MuchFramework ✂ → RaG_Core (cond)
ItemBase.CanLoadAttachment — vanilla → DayZ-Expansion-Core ✂ → MuchFramework ✂
ItemBase.CanReceiveAttachment T2 vanilla → DayZ-Expansion-Core (cond) → MuchFramework ✂
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Core ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → VPPAdminTools → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-AI → DayZ-Expansion-Quests → MaharlikaPH_Boats → Survivor Animations → Forward Operator Gear → WindstridesClothingPack → gebsfish → Drippy Sneakers → MuchFramework → MuchCarKey → 4KBOSSKVehiclePackage → Trader → InediaInfectedAI → AgricultureCore → RaG_Core → RaG_BaseBuilding → RaG_BaseItems → RaG_BeeHive → Terje-Skills → Code Lock → CannabisPlus
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-Navigation → Forward Operator Gear → WindstridesClothingPack → gebsfish → MuchCarKey → Trader → CJ187-MoreMoney → GameLabs → InediaInfectedAI → RaG_BaseBuilding → RaG_BaseItems → RaG_BeeHive → LoftDModGR Clothes Pack → CannabisPlus
PlayerBase.SetActions T2 vanilla → VPPAdminTools → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-AI → DayZ-Expansion-Quests → Survivor Animations → WindstridesClothingPack → gebsfish → MuchFramework → MuchCarKey → Trader → InediaInfectedAI → RaG_BaseItems → Terje-Skills
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → MaharlikaPH_Boats → gebsfish → MuchCarKey → Trader → GameLabs → InediaInfectedAI → AgricultureCore → RaG_BaseBuilding → RaG_BaseItems → RaG_BeeHive → CannabisPlus
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-Quests → MaharlikaPH_Boats → MuchFramework → 4KBOSSKVehiclePackage → AgricultureCore → RaG_BaseBuilding → RaG_BaseItems → RaG_BeeHive → LoftDModGR Clothes Pack → CannabisPlus
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-Quests → Forward Operator Gear → WindstridesClothingPack → gebsfish → Drippy Sneakers → CJ187-MoreMoney → RaG_BaseItems → RaG_BeeHive → LoftDModGR Clothes Pack
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-AI → MaharlikaPH_Boats → MuchFramework → Trader → GameLabs → RaG_Core → Code Lock
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests → DayZ-Expansion-Navigation → GameLabs → InediaInfectedAI → AgricultureCore → CannabisPlus
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → VPPAdminTools → DayZ-Expansion-Core → DayZ-Expansion-AI → GameLabs → DayZ Editor Loader → InediaInfectedAI
ExpansionSettings.Init — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-Missions → DayZ-Expansion-AI → DayZ-Expansion-Quests → DayZ-Expansion-Navigation → DayZ-Expansion-Book
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → VPPAdminTools → DayZ-Expansion-Core → DayZ-Expansion-AI → GameLabs → RaG_Core
PlayerBase.Init — vanilla → VPPAdminTools → DayZ-Expansion-Vehicles → DayZ-Expansion-Missions → DayZ-Expansion-AI → Survivor Animations → AgricultureCore → Terje-Skills
PluginManager.Init — vanilla → Dabs Framework → VPPAdminTools → MuchFramework → MuchCarKey → Trader → RaG_Core → Code Lock
PluginRecipesManager.RegisterRecipies — vanilla → DayZ-Expansion-Vehicles → gebsfish → AgricultureCore → RaG_BaseBuilding → RaG_BaseItems → RaG_BeeHive → CannabisPlus
AnimalBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests → GameLabs → InediaInfectedAI (cond) → Terje-Skills
ZombieBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests → GameLabs → InediaInfectedAI (cond) → Terje-Skills
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI → GameLabs
Hammer.SetActions T2 vanilla → MaharlikaPH_Boats → MuchFramework → RaG_Core → RaG_BaseBuilding → RaG_BaseItems
Hologram.EvaluateCollision — vanilla → MaharlikaPH_Boats (cond) → gebsfish → MuchFramework (cond) → RaG_Core (cond) → RaG_BaseBuilding (cond)
MissionServer.OnEvent — vanilla → CF → VPPAdminTools → DayZ-Expansion-Core → GameLabs → InediaInfectedAI
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools → DayZ-Expansion-Core → DayZ-Expansion-AI → RaG_Core
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → DayZ-Expansion-AI (cond) → Trader (cond) → InediaInfectedAI (cond) → Terje-Skills
PlayerBase.EEHitBy T2 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Quests → GameLabs → InediaInfectedAI (cond) → Terje-Skills
PlayerBase.EEItemAttached T2 vanilla → Forward Operator Gear → WindstridesClothingPack → InediaInfectedAI → RaG_BeeHive → LoftDModGR Clothes Pack
PlayerBase.EEItemDetached T2 vanilla → Forward Operator Gear → WindstridesClothingPack → InediaInfectedAI → RaG_BeeHive → LoftDModGR Clothes Pack
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → MaharlikaPH_Boats → MuchFramework → InediaInfectedAI → RaG_Core
PluginRecipesManagerBase.RegisterRecipies — vanilla → MaharlikaPH_Boats → Forward Operator Gear → WindstridesClothingPack → Terje-Skills → LoftDModGR Clothes Pack
ZombieBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests → InediaInfectedAI → Terje-Skills
ActionForceConsume.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests (cond) → Trader (cond) → InediaInfectedAI
ActionForceConsumeSingle.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests (cond) → Trader (cond) → InediaInfectedAI
ActionGiveBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → Trader (cond) → InediaInfectedAI
ActionInjectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests (cond) → Trader (cond) → InediaInfectedAI
AnimalBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests → Terje-Skills
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools → gebsfish → GameLabs
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → VPPAdminTools (cond) → DayZ-Expansion-Core (cond)
DayZPlayerImplementFallDamage.HandleFallDamage — vanilla → DayZ-Expansion-Core (cond) → Drippy Sneakers → InediaInfectedAI (cond) → Terje-Skills
Hologram.GetProjectionEntityPosition — vanilla → MaharlikaPH_Boats (cond) → MuchFramework (cond) → RaG_Core (cond) → RaG_BaseBuilding (cond)
Hologram.UpdateHologram — vanilla → MaharlikaPH_Boats → gebsfish (cond) → MuchFramework → RaG_BaseBuilding
ItemBase.OnRightClick — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → DayZ-Expansion-Navigation (cond) → MuchFramework → Trader
Weapon_Base.EEFired — vanilla → VPPAdminTools → DayZ-Expansion-AI → GameLabs → InediaInfectedAI
ActionCollectBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → Trader (cond)
ActionDefibrilateTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → Trader (cond)
ActionDetach.ActionCondition T2 vanilla → DayZ-Expansion-Vehicles (cond) → MuchCarKey (cond) → Trader (cond)
ActionDisinfectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Quests (cond) → Trader (cond) → InediaInfectedAI
ActionDismantlePart.DismantleCondition — vanilla → DayZ-Expansion-Core (cond) → RaG_BaseBuilding (cond) → Code Lock (cond)
ActionGetInTransport.ActionCondition T2 vanilla → DayZ-Expansion-Vehicles → gebsfish (cond) → MuchCarKey (cond)
ActionGetInTransport.OnEndServer — vanilla → DayZ-Expansion-Vehicles → MuchCarKey → RaG_Core
ActionRepairPart.RepairCondition — vanilla → DayZ-Expansion-Core → RaG_Core (cond) → RaG_BaseBuilding (cond)
ActionRestrainTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond) → Trader (cond)
ActionSkinning.OnFinishProgressServer — vanilla → WindstridesClothingPack → InediaInfectedAI (cond) → Terje-Skills
ActionSwitchSeats.Start — vanilla → DayZ-Expansion-Vehicles → MuchCarKey → RaG_Core
AnimalBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI (cond) → InediaInfectedAI
AnimalBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → InediaInfectedAI
AreaExposureMdfr.OnActivate — vanilla → VPPAdminTools (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI
CarScript.EEDelete T3 vanilla → DayZ-Expansion-Vehicles → MuchCarKey → RaG_Core
CarScript.EEHitBy T2 vanilla → DayZ-Expansion-AI → GameLabs → RaG_Core
CarScript.EEKilled T3 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI → MuchCarKey
CarScript.OnStoreLoad T3 vanilla → CF → MuchCarKey → Trader
CarScript.OnStoreSave T3 vanilla → CF → MuchCarKey → Trader
DayZExpansion.OnLoaded — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Navigation → DayZ-Expansion-Book
DayZGame.FirearmEffects — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → Trader (cond)
DayZPlayerImplement.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → Drippy Sneakers
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI → Trader (cond)
Edible_Base.ProcessDecay — vanilla → gebsfish → MuchFramework → RaG_Core
Hatchet.SetActions T2 vanilla → MaharlikaPH_Boats → RaG_BaseBuilding → RaG_BaseItems
Hologram.GetProjectionName — vanilla → MaharlikaPH_Boats (cond) → MuchFramework (cond) → RaG_Core (cond)
Hologram.RefreshVisual — vanilla → MaharlikaPH_Boats (cond) → MuchFramework (cond) → RaG_Core (cond)
ItemBase.CombineItemsClient — vanilla → DayZ-Expansion-Core (cond) → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
ItemBase.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI → DayZ-Expansion-Quests
ItemBase.EEHitBy T2 vanilla → DayZ-Expansion-AI → RaG_Core → Terje-Skills
ItemBase.OnInventoryEnter T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Quests → RaG_Core
ItemBase.OnInventoryExit T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Quests → RaG_Core
ItemBase.SetActions T2 vanilla → DayZ-Expansion-Quests → InediaInfectedAI → RaG_Core
MissionServer.OnMissionLoaded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-AI
MissionServer.OnUpdate T0 vanilla → CF → Survivor Animations → Trader
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → DayZ-Expansion-Vehicles → GameLabs
PlayerBase.OnConnect — vanilla → VPPAdminTools → DayZ-Expansion-Core → InediaInfectedAI
PlayerBase.OnVariablesSynchronized T2 vanilla → VPPAdminTools → DayZ-Expansion-Missions → InediaInfectedAI
Screwdriver.SetActions T2 vanilla → Drippy Sneakers → MuchFramework → RaG_Core
ZombieBase.FightLogic — vanilla → DayZ-Expansion-AI (cond) → InediaInfectedAI (cond) → Terje-Skills
ZombieBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI (cond) → InediaInfectedAI
ZombieBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → InediaInfectedAI
AITargetCallbacksPlayer.GetMaxVisionRangeModifier — vanilla → InediaInfectedAI → Terje-Skills
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond)
ActionBase.OnEnd — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ActionBase.OnStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ActionBuildPart.OnFinishProgressServer — vanilla → InediaInfectedAI → RaG_BaseBuilding (cond)
ActionCheckPulseTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → Trader
ActionCloseDoors.OnEndServer — vanilla → DayZ-Expansion-AI → InediaInfectedAI (cond)
ActionCloseFence.ActionCondition T2 vanilla → RaG_BaseBuilding (cond) → Code Lock
ActionCollectSampleTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ActionConsume.ActionCondition T2 vanilla → DayZ-Expansion-Quests (cond) → InediaInfectedAI
ActionConsumeSingle.ActionCondition T2 vanilla → DayZ-Expansion-Quests (cond) → InediaInfectedAI
ActionContinuousBase.OnFinishProgress — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ActionCoverHeadTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond)
ActionDetach.OnExecuteServer — vanilla → DayZ-Expansion-Vehicles → MuchCarKey
ActionDigWorms.OnFinishProgressServer — vanilla → gebsfish ✂ → Terje-Skills
ActionDismantlePart.OnFinishProgressServer — vanilla → InediaInfectedAI → RaG_BaseBuilding (cond)
ActionFishingNew.TrySpawnCatch — vanilla → gebsfish → Terje-Skills
ActionGagTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond)
ActionGetOutTransport.OnEndServer — vanilla → DayZ-Expansion-Vehicles → MuchCarKey
ActionGetOutTransport.ProcessGetOutTransportActionData — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI
ActionGiveSalineTarget.ActionCondition T2 vanilla → Trader (cond) → InediaInfectedAI
ActionHandcuffTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond)
ActionLightItemOnFire.ActionCondition T2 vanilla → RaG_BaseItems (cond) → RaG_BeeHive (cond)
ActionLightItemOnFire.OnFinishProgressServer — vanilla → RaG_BaseItems → Terje-Skills (cond)
ActionLockDoors.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → Trader (cond)
ActionOpenCarDoors.ActionCondition T2 vanilla → DayZ-Expansion-Vehicles → MuchCarKey (cond)
ActionOpenCarDoorsOutside.ActionCondition T2 vanilla → DayZ-Expansion-Vehicles → MuchCarKey (cond)
ActionOpenDoors.OnEndServer — vanilla → DayZ-Expansion-AI → InediaInfectedAI (cond)
ActionPackTent.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → Code Lock
ActionPushObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → MuchCarKey (cond)
ActionRestrainSelf.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → Trader (cond)
ActionSawPlanks.OnFinishProgressServer — vanilla → InediaInfectedAI → Terje-Skills
ActionSewTarget.ActionCondition T2 vanilla → Trader (cond) → InediaInfectedAI
ActionShaveTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond)
ActionSkinningCB.CreateActionComponent — vanilla → InediaInfectedAI (cond) → Terje-Skills
ActionStartEngine.ActionCondition T2 vanilla → DayZ-Expansion-Vehicles ✂ → MuchCarKey
ActionStartEngine.OnEndServer — vanilla → MuchCarKey → RaG_Core
ActionStopEngine.OnEndServer — vanilla → MuchCarKey → RaG_Core
ActionTogglePlaceObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → CannabisPlus (cond)
ActionUnpin.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → Trader (cond)
AnalyticsManagerServer.OnEntityKilled — vanilla → DayZ-Expansion-Core → GameLabs
AnimalBase.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
AnimalBase.EEDelete T3 vanilla → DayZ-Expansion-Core → Terje-Skills
AnimalBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
AreaExposureMdfr.OnTick — vanilla → DayZ-Expansion-Core (cond) → Trader (cond)
BoatScript.OnEngineStart — vanilla → MuchCarKey → Trader
BoatScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
BoatScript.OnStoreSave T3 vanilla → CF → MuchCarKey
BuildingBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
CanisterGasoline.SetActions T2 vanilla → DayZ-Expansion-Vehicles → 4KBOSSKVehiclePackage
CarScript.CanBeTargetedByAI — vanilla → DayZ-Expansion-AI → InediaInfectedAI (cond)
CarScript.CanDisplayAttachmentCategory — vanilla → MuchCarKey → Trader
CarScript.CanDisplayAttachmentSlot T2 vanilla → MuchCarKey → Trader
CarScript.EEInit T3 vanilla → DayZ-Expansion-AI → InediaInfectedAI
CarScript.OnEngineStart — vanilla → MuchCarKey → Trader
CarScript.OnInput — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI
CarScript.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Vehicles → MuchCarKey
CatchingContextFishingRodAction.RandomizeSignalDuration — vanilla → gebsfish ✂ → Terje-Skills
CatchingContextFishingRodAction.RandomizeSignalStartTime — vanilla → gebsfish ✂ → Terje-Skills
CatchingContextFishingRodAction.TryDamageItems — vanilla → gebsfish ✂ → Terje-Skills (cond)
Clothing.CanPutInCargoClothingConditions — vanilla → MuchFramework ✂ → RaG_Core (cond)
CodeLock.SetActions T2 vanilla → Drippy Sneakers → MuchFramework
Construction.CanBuildPart — vanilla → DayZ-Expansion-Core (cond) → RaG_BaseBuilding (cond)
CoughSymptom.OnGetActivatedServer — vanilla → DayZ-Expansion-AI → InediaInfectedAI
DayZGame.CloseCombatEffects — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZPlayerImplement.AddNoise — vanilla → DayZ-Expansion-AI → Terje-Skills
DayZPlayerImplement.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplement.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplement.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplement.OnStepEvent — vanilla → gebsfish → Terje-Skills
DayZPlayerImplement.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplementMeleeCombat.TrySelectFinisherType — vanilla → InediaInfectedAI (cond) → Terje-Skills (cond)
DayZPlayerMeleeFightLogic_LightHeavy.Init — vanilla → DayZ-Expansion-Core (cond) → InediaInfectedAI
DigitalCodeLock.OnWorkStop — vanilla → GameLabs → RaG_Core (cond)
DigitalCodeLock.ResetPIN — vanilla → GameLabs → RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — vanilla → GameLabs → RaG_Core
Edible_Base.EEInit T3 vanilla → gebsfish → MuchFramework
EmoteConstructor.RegisterEmotes — vanilla → Dabs Framework → Survivor Animations
EmoteManager.PlayEmote — vanilla → DayZ-Expansion-Core → Survivor Animations (cond)
Fence.CanOpenFence — vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
Fence.CanReceiveAttachment T2 vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
Fence.OnPartDestroyedServer — vanilla → Code Lock → Code_Lock_1.30_Fix
Fence.OnPartDismantledServer — vanilla → Code Lock → Code_Lock_1.30_Fix
Fence.SetActions T2 vanilla → Code Lock → Code_Lock_1.30_Fix
FirefighterAxe.SetActions T2 vanilla → RaG_BaseBuilding → RaG_BaseItems
GesturesMenu.GetGestureItems — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.OnMenuRelease — vanilla → Dabs Framework → Survivor Animations
Hologram.SetProjectionOrientation — vanilla → RaG_Core → RaG_BaseBuilding (cond)
Hologram.SetProjectionPosition — vanilla → MuchFramework (cond) → RaG_Core
ItemBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Quests
ItemBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Quests
ItemBase.CanBeCombined — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ItemBase.CanBeSplit — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ItemBase.EEItemLocationChanged T2 vanilla → DayZ-Expansion-AI → GameLabs
ItemBase.EEOnAfterLoad T3 vanilla → DayZ-Expansion-Vehicles → GameLabs
ItemBase.EOnContact — vanilla → DayZ-Expansion-AI ✂ → InediaInfectedAI
ItemBase.OnQuantityChanged — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Quests
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
JMModuleConstructor.RegisterModules — vanilla → DayZ-Expansion-Core → SimpleAutorun
MissionBase.OnInit T3 vanilla → Dabs Framework → gebsfish
MissionServer.HandleBody — vanilla → DayZ-Expansion-Core → Trader
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientNewEvent T3 vanilla → CF → InediaInfectedAI
MissionServer.OnClientPrepareEvent — vanilla → CF → gebsfish
MissionServer.OnClientReadyEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnGameplayDataHandlerLoad — vanilla → gebsfish → GameLabs
MissionServer.SendModData — vanilla → RaG_BaseBuilding → RaG_BaseItems
MissionServer.TickScheduler T0 vanilla → DayZ-Expansion-AI ✂ → InediaInfectedAI
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterArcheryItem — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterEmptyHanded — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterLauncher — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterRestrained — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterSurrender — vanilla → CF → DayZ-Expansion-Vehicles
MotorbikeScript.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.EEHitBy T2 vanilla → DayZ-Expansion-Core → GameLabs
MotorbikeScript.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.OnCEIterate — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Core
PlantBase.Init — vanilla → AgricultureCore (cond) → CannabisPlus
PlayerBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
PlayerBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
PlayerBase.CommandHandler T1 vanilla → VPPAdminTools → Survivor Animations
PlayerBase.ModCommandHandlerInside — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI
PlayerBase.OnCommandSwimStart — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI
PlayerBase.OnDisconnect — vanilla → DayZ-Expansion-Vehicles → InediaInfectedAI (cond)
PlayerBase.OnEnterZone — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Missions
PlayerBase.OnExitZone — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Missions
PlayerBase.OnLand — vanilla → DayZ-Expansion-Vehicles → InediaInfectedAI
PlayerBase.OnPlayerLoaded — vanilla → AgricultureCore → LoftDModGR Clothes Pack
PlayerBase.OnScheduledTick T1 vanilla → DayZ-Expansion-AI → GameLabs
PlayerBase.OnSelectPlayer — vanilla → CF → DayZ-Expansion-AI
PlayerBase.OnStoreLoad T3 vanilla → DayZ-Expansion-Core (cond) → InediaInfectedAI
PlayerBase.OnStoreSave T3 vanilla → DayZ-Expansion-Core (cond) → InediaInfectedAI
PlayerBase.OnUnconsciousStart — vanilla → DayZ-Expansion-Core → InediaInfectedAI
PlayerBase.OnVehicleSeatDriverEnter — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
Pliers.SetActions T2 vanilla → MuchFramework → RaG_Core
PluginAdminLog.PlayerHitBy — vanilla → VPPAdminTools (cond) → DayZ-Expansion-AI (cond)
PluginAdminLog.PlayerKilled — vanilla → VPPAdminTools (cond) → DayZ-Expansion-AI (cond)
PluginDiagMenu.RegisterModdedDiags — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI
PluginDiagMenu.RegisterModdedDiagsIDs — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI
PluginDiagMenuClient.BindCallbacks — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI
PrepareFish.Do — vanilla → gebsfish (cond) → Terje-Skills
SeaChest.SetActions T2 vanilla → DayZ-Expansion-Vehicles → 4KBOSSKVehiclePackage
StaminaHandler.StaminaProcessor_Ladder — vanilla → DayZ-Expansion-AI (cond) → Terje-Skills
StaminaHandler.StaminaProcessor_Move — vanilla → DayZ-Expansion-AI (cond) → Terje-Skills
StaminaHandler.StaminaProcessor_Swimming — vanilla → DayZ-Expansion-AI (cond) → Terje-Skills
StaminaHandler.Update — vanilla → DayZ-Expansion-AI (cond) → Terje-Skills
TransferValues.SendValue — vanilla → VPPAdminTools → DayZ-Expansion-AI (cond)
TripwireTrap.EEItemAttached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
TripwireTrap.EEItemDetached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
WoodAxe.SetActions T2 vanilla → RaG_BaseBuilding → RaG_BaseItems
WoodenCrate.SetActions T2 vanilla → DayZ-Expansion-Vehicles → 4KBOSSKVehiclePackage
WoodenLog.SetActions T2 vanilla → 4KBOSSKVehiclePackage → RaG_BaseItems
WoodenPlank.SetActions T2 vanilla → 4KBOSSKVehiclePackage → RaG_BaseItems
ZombieBase.ChaseAttackLogic — vanilla → DayZ-Expansion-AI (cond) → InediaInfectedAI (cond)
ZombieBase.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ZombieBase.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-AI → InediaInfectedAI
ZombieBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ZombieBase.FightAttackLogic — vanilla → DayZ-Expansion-AI (cond) → InediaInfectedAI (cond)
ZombieBase.HandleMindStateChange — vanilla → DayZ-Expansion-Missions → InediaInfectedAI (cond)
1219 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionActivateTrap.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAnimateCarSelection.ActionCondition T2 DayZ-Expansion-Vehicles (cond)
ActionArmExplosive.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachCodeLockToFence.ActionCondition T2 RaG_BaseBuilding (cond)
ActionAttachExplosivesTrigger.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.OnExecuteServer — GameLabs
ActionBandageHorse.ActionCondition T2 InediaInfectedAI (cond)
ActionBandageHorse.ApplyBandage — InediaInfectedAI
ActionBandageSelf.ActionCondition T2 InediaInfectedAI
ActionBandageSelf.OnEndServer — GameLabs
ActionBandageTarget.ActionCondition T2 InediaInfectedAI
ActionBandageTarget.OnEndServer — GameLabs
ActionBase.CF_OnDebugUpdate — DayZ-Expansion-Vehicles ✂
ActionBase.OnEndInput — DayZ-Expansion-Core
ActionBase.OnEndRequest — DayZ-Expansion-Core
ActionBase.OnUpdate T0 DayZ-Expansion-Core
ActionBuildPart.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionBuildPartCB.CreateActionComponent — RaG_BaseBuilding ✂
ActionBurnSewTarget.ActionCondition T2 Trader (cond)
ActionCarDoors.ActionCondition T2 Trader (cond)
ActionCarDoors.OnStartServer — DayZ-Expansion-Vehicles
ActionCarDoorsOutside.ActionCondition T2 Trader (cond)
ActionCarDoorsOutside.OnStartServer — DayZ-Expansion-Vehicles
ActionCarHornLong.ActionCondition T2 DayZ-Expansion-Vehicles
ActionCarHornShort.ActionCondition T2 DayZ-Expansion-Vehicles
ActionCheckPulse.ActionCondition T2 Trader (cond)
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseDoors.ActionCondition T2 InediaInfectedAI
ActionCloseFence.OnEndServer — DayZ-Expansion-AI
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectBloodTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionCollectSampleTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionConsume.OnEndServer — InediaInfectedAI
ActionConsume.SetupAction — InediaInfectedAI
ActionConsumeSingle.OnExecuteServer — InediaInfectedAI
ActionContinuousBase.OnEndAnimationLoop — DayZ-Expansion-Core
ActionContinuousBase.OnStartAnimationLoop — DayZ-Expansion-Core
ActionCraftBoneKnifeEnv.ActionCondition T2 Terje-Skills
ActionCraftBoneKnifeEnv.OnFinishProgressServer — Terje-Skills
ActionCraftStoneKnifeEnv.ActionCondition T2 Terje-Skills
ActionCraftStoneKnifeEnv.OnFinishProgressServer — Terje-Skills
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDefibrilateTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionDeployObject.ActionCondition T2 Trader (cond)
ActionDeployObject.DropDuringPlacing — DayZ-Expansion-Vehicles (cond)
ActionDeployObject.OnEndServer — CannabisPlus (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnStartServer — DayZ-Expansion-AI
ActionDestroyCombinationLock.OnFinishProgressServer — RaG_BaseBuilding ✂
ActionDetachFromTarget.ActionCondition T2 MuchCarKey (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 RaG_BaseBuilding (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — RaG_BaseBuilding ✂
ActionDigInStash.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionDisinfectSelf.ActionCondition T2 InediaInfectedAI
ActionDisinfectSelf.OnFinishProgressServer — InediaInfectedAI
ActionDisinfectTarget.OnFinishProgressServer — InediaInfectedAI
ActionDismantlePart.ActionCondition T2 RaG_BaseBuilding (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDismantlePartCB.CreateActionComponent — RaG_BaseBuilding (cond)
ActionDrink.OnEndServer — GameLabs
ActionDrink.OnStartServer — GameLabs
ActionDrinkPondContinuous.ActionCondition T2 InediaInfectedAI
ActionDrinkPondContinuous.OnEndServer — GameLabs
ActionDrinkPondContinuous.OnFinishProgressServer — InediaInfectedAI
ActionDrinkWellContinuous.ActionCondition T2 InediaInfectedAI
ActionDrinkWellContinuous.OnEndServer — GameLabs
ActionDrinkWellContinuous.OnFinishProgressServer — InediaInfectedAI
ActionDropItem.OnExecuteServer — RaG_Core
ActionEatBig.OnEndServer — GameLabs
ActionEatBig.OnStartServer — GameLabs
ActionEmptyMagazine.OnEndServer — DayZ-Expansion-Quests
ActionEmptyMagazine.OnStartServer — DayZ-Expansion-Quests
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFishingNew.ComposeLocalContextData — gebsfish
ActionFishingNew.HandleReciveData — gebsfish
ActionFishingNew.OnEnd — gebsfish
ActionFishingNew.ReadFromContext — gebsfish
ActionFishingNew.SetupAction — gebsfish (cond)
ActionFishingNew.WriteToContext — gebsfish
ActionFoldBaseBuildingObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionFoldBaseBuildingObject.CreateConditionComponents — RaG_BaseBuilding ✂
ActionFoldObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionForceConsume.OnEndServer — InediaInfectedAI
ActionForceConsume.SetupAction — InediaInfectedAI
ActionForceConsumeSingle.OnExecuteServer — InediaInfectedAI
ActionForceFeedCan.ActionCondition T2 Trader (cond)
ActionGetInTransport.OnEnd — MaharlikaPH_Boats
ActionGetOutTransport.ActionCondition T2 MaharlikaPH_Boats (cond)
ActionGetOutTransport.OnEnd — DayZ-Expansion-Vehicles (cond)
ActionGetOutTransport.OnStart — MaharlikaPH_Boats
ActionGetOutTransport.OnStartServer — RaG_Core
ActionGiveBloodSelf.ActionCondition T2 InediaInfectedAI
ActionGiveBloodSelf.OnEndServer — InediaInfectedAI
ActionGiveBloodTarget.OnEndServer — InediaInfectedAI
ActionGiveBloodTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionGiveSalineSelf.ActionCondition T2 InediaInfectedAI
ActionGiveSalineSelf.OnFinishProgressServer — InediaInfectedAI
ActionGiveSalineTarget.OnFinishProgressServer — InediaInfectedAI
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInjectSelf.ActionCondition T2 InediaInfectedAI
ActionInjectSelf.OnExecuteServer — InediaInfectedAI
ActionInjectTarget.OnExecuteServer — InediaInfectedAI
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFireCB.CreateActionComponent — Terje-Skills
ActionLoadMagazine.OnEndServer — DayZ-Expansion-Quests
ActionLoadMagazine.OnStartServer — DayZ-Expansion-Quests
ActionLoadMagazineQuick.OnEndServer — DayZ-Expansion-Quests
ActionLoadMagazineQuick.OnStartServer — DayZ-Expansion-Quests
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionMineRock.OnFinishProgressServer — InediaInfectedAI
ActionMineTree.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionMineTree.OnFinishProgressServer — InediaInfectedAI
ActionNextCombinationLockDialOnTarget.ActionCondition T2 RaG_BaseBuilding (cond)
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenFence.ActionCondition T2 RaG_BaseBuilding (cond)
ActionOpenFence.OnEndServer — DayZ-Expansion-AI
ActionOpenFence.OnExecuteServer — RaG_Core
ActionOpenFence.OnStartServer — RaG_BaseBuilding (cond)
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPin.OnEndServer — GameLabs
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPushBoat.ActionCondition T2 gebsfish (cond)
ActionPushCar.OnEndServer — gebsfish
ActionPushObject.OnEndServer — MuchCarKey
ActionRepairPart.OnFinishProgressServer — RaG_BaseBuilding (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.OnFinishProgressServer — DayZ-Expansion-Quests
ActionRestrainTarget.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionRestrainTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionSewSelf.ActionCondition T2 InediaInfectedAI
ActionSingleUseBase.OnExecute — Code_Lock_1.30_Fix
ActionSkinning.ActionCondition T2 DayZ-Expansion-AI
ActionSkinning.Can — DayZ-Expansion-AI
ActionSkinning.CanContinue — DayZ-Expansion-AI
ActionSkinning.CreateOrgan — Terje-Skills
ActionSplintSelf.ActionCondition T2 InediaInfectedAI (cond)
ActionSplintTarget.ActionCondition T2 InediaInfectedAI (cond)
ActionStartEngine.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStartEngine.GetText — DayZ-Expansion-Vehicles ✂
ActionStartEngine.OnFinishProgress — DayZ-Expansion-Vehicles (cond)
ActionStartEngineBoat.ActionCondition T2 DayZ-Expansion-Vehicles
ActionStartEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStartEngineMotorbike.ActionCondition T2 DayZ-Expansion-Vehicles
ActionStartEngineMotorbike.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStopEngine.ActionCondition T2 DayZ-Expansion-Vehicles ✂
ActionStopEngine.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStopEngine.GetText — DayZ-Expansion-Vehicles ✂
ActionStopEngine.OnExecute — DayZ-Expansion-Vehicles (cond)
ActionStopEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionSwitchLights.ActionCondition T2 DayZ-Expansion-Vehicles ✂
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTakeMaterialToHands.ActionCondition T2 RaG_BaseBuilding (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 RaG_BaseBuilding (cond)
ActionTargetsCursor.GetActionDesc — DayZ-Expansion-Core
ActionTargetsCursor.GetItemCargoCount — InediaInfectedAI (cond)
ActionTargetsCursor.Update — DayZ-Expansion-Core (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionToggleTentOpen.OnExecuteServer — RaG_Core
ActionTriggerRemotely.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnlockDoors.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnmountBarbedWire.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnpin.OnExecute — DayZ-Expansion-AI
ActionUnpin.OnStartServer — VPPAdminTools
ActionUnrestrainSelf.OnFinishProgressServer — InediaInfectedAI
ActionUnrestrainSelf.OnUpdate T0 InediaInfectedAI
ActionUnrestrainTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnrestrainTarget.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionUnrestrainTargetHands.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionWorldCraft.ActionCondition T2 DayZ-Expansion-Core
ActionWorldCraft.Post_SetupAction — DayZ-Expansion-AI
AdminTools.HealRepairTarget — InediaInfectedAI (cond)
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AimingModelFilterShake.onUpdate — InediaInfectedAI
AlarmClock_ColorBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
AlarmClock_ColorBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
AlarmClock_ColorBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
AlarmClock_ColorBase.OnUpdate T0 DayZ-Expansion-AI
Ammo_40mm_ChemGas.EEKilled T3 Trader (cond)
Ammo_40mm_ChemGas.OnActivatedByItem — Trader (cond)
Ammo_40mm_Explosive.EEKilled T3 Trader (cond)
Ammo_40mm_Explosive.OnActivatedByItem — Trader (cond)
Ammunition_Base.AddQuantityTR — Trader ✂
Ammunition_Base.CanAddCartridges — DayZ-Expansion-Quests
Ammunition_Base.CanBeSplit — DayZ-Expansion-Quests
Ammunition_Base.CombineItems — DayZ-Expansion-Quests
Ammunition_Base.Expansion_GetHealthDamage — DayZ-Expansion-AI ✂
Ammunition_Base.IsCompatiableAmmo — DayZ-Expansion-Quests
Ammunition_Base.SetQuantityTR — Trader ✂
Ammunition_Base.SplitItem — DayZ-Expansion-Quests ✂
Ammunition_Base.SplitItemToInventoryLocation — DayZ-Expansion-Quests ✂
AnalyticsManagerServer.OnPlayerConnect T3 DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerKilled — DayZ-Expansion-Core (cond)
AnimalBase.AfterStoreLoad T3 DayZ-Expansion-Core
AnimalBase.CanBeTargetedByAI — InediaInfectedAI (cond)
AnimalBase.EEHealthLevelChanged T2 DayZ-Expansion-AI
AnimalBase.EEInit T3 InediaInfectedAI
AnimalBase.EOnContact — DayZ-Expansion-AI ✂
AnimalBase.IsTerjeClientUpdateRequired — Terje-Skills ✂
AnimalBase.ModCommandHandlerAfter — InediaInfectedAI
AnimalBase.ModCommandHandlerInside — DayZ-Expansion-AI
AnimalBase.NameOverride — DayZ-Expansion-Core (cond)
AnimalBase.OnReceivedHit — InediaInfectedAI
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.OnTerjeClientUpdate — Terje-Skills
AnimalBase.ResistContaminatedEffect — InediaInfectedAI (cond)
AnimalBase.SetAsSkinned — DayZ-Expansion-Core
AnimatedActionBase.OnAnimationEvent — DayZ-Expansion-Core
AnimatedActionBase.OnExecute — DayZ-Expansion-Quests
AnimatedActionBase.OnUpdate T0 InediaInfectedAI
AreaExposureMdfr.Activate — VPPAdminTools (cond)
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
AttachNewMagazine.OnEntry — DayZ-Expansion-AI (cond)
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
AttachmentsWrapper.SetParent — DayZ-Expansion-Core
BUISOptic.CanPutAsAttachment — GameLabs (cond)
Bark_ColorBase.SetActions T2 RaG_BaseBuilding
BarrelHoles_ColorBase.AddWetnessToFireplace — Trader (cond)
BarrelHoles_ColorBase.BurnItemsInFireplace — Trader (cond)
BarrelHoles_ColorBase.CalcAndSetQuantity — Trader (cond)
BarrelHoles_ColorBase.CanPutIntoHands T2 Trader (cond)
BarrelHoles_ColorBase.DeferredInit — Trader
BarrelHoles_ColorBase.SpendFireConsumable — Trader (cond)
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
Barrel_ColorBase.SetActions T2 4KBOSSKVehiclePackage
BaseBuildingBase.EEDelete T3 GameLabs
BaseBuildingBase.EEHitBy T2 GameLabs
BaseBuildingBase.EEOnAfterLoad T3 GameLabs
BaseBuildingBase.GL_Delete — GameLabs ✂
BaseBuildingBase.GL_GatherPersistentID — GameLabs ✂
BaseBuildingBase.GL_Load — GameLabs ✂
BaseBuildingBase.GL_Save — GameLabs ✂
BaseBuildingBase.IsBBFlat — RaG_BaseBuilding ✂
BatteryCharger.OnWorkStart — DayZ-Expansion-Core
BatteryCharger.OnWorkStop — DayZ-Expansion-Core
BearTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
BearTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
BleedingSource.OnUpdateServer — InediaInfectedAI
BleedingSourcesManagerBase.AttemptAddBleedingSourceBySelection — Terje-Skills (cond)
BleedingSourcesManagerBase.CanAddBleedingSource — DayZ-Expansion-Core (cond)
BleedingSourcesManagerServer.AddBleedingSource — InediaInfectedAI (cond)
BleedingSourcesManagerServer.OnTick — InediaInfectedAI
BleedingSourcesManagerServer.ProcessHit — DayZ-Expansion-AI (cond)
BloodLoss.OnUpdateClient — DayZ-Expansion-AI (cond)
Blowtorch.OnWorkStop — DayZ-Expansion-Core
BoatScript.AfterStoreLoad T3 MuchCarKey
BoatScript.CanDisplayAttachmentCategory — MuchCarKey
BoatScript.CanDisplayAttachmentSlot T2 MuchCarKey
BoatScript.DeferredInit — MuchCarKey
BoatScript.EEDelete T3 MuchCarKey
BoatScript.EEHitBy T2 GameLabs
BoatScript.EEKilled T3 MuchCarKey
BoatScript.EEOnCECreate — MuchCarKey
BoatScript.GetActions — gebsfish
BoatScript.IsInventoryVisible T2 MuchCarKey
BoatScript.NameOverride — MuchCarKey (cond)
BoatScript.OnCEUpdate — MuchCarKey
BoatScript.OnVariablesSynchronized T2 MuchCarKey
BoatScript.SetActions T2 gebsfish
Bottle_Base.ParticleCookingStart — MaharlikaPH_Boats ✂
BrokenArmsMdfr.ActivateCondition — InediaInfectedAI (cond)
BrokenLegsMdfr.OnDeactivate — InediaInfectedAI
BroomBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
BroomBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
BroomBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
BuildingBase.AfterStoreLoad T3 DayZ-Expansion-AI
BuildingBase.DeferredInit — DayZ-Expansion-AI
BuildingBase.EEOnCECreate — DayZ-Expansion-AI
BuildingBase.EEOnDamageCalculated — DayZ-Expansion-Core
BuildingBase.Explode — DayZ-Expansion-Core
BuildingBase.NameOverride — DayZ-Expansion-Core (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
CAContinuousCraft.Setup — gebsfish
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CAContinuousMineWood.CreatePrimaryItems — Terje-Skills
CAContinuousRepeatFishing.SetNewSignalData — gebsfish
CF_Date.Format — DayZ-Expansion-Core (cond)
CF_Localiser.Set — DayZ-Expansion-Core ✂
CF_ModuleGame.EnableRPC — DayZ-Expansion-Core (cond)
CamoNet.SetActions T2 DayZ-Expansion-Vehicles
CarDoor.EEHealthLevelChanged T2 DayZ-Expansion-Vehicles
CarDoor.Expansion_CarContactActivates — DayZ-Expansion-Vehicles ✂
CarDoor.NameOverride — DayZ-Expansion-Vehicles ✂
CarHud.Init — DayZ-Expansion-Vehicles
CarHud.RefreshVehicleHud — DayZ-Expansion-Vehicles
CarHud.ShowVehicleInfo — DayZ-Expansion-Vehicles
CarScript.AfterStoreLoad T3 MuchCarKey
CarScript.DamageCrew — InediaInfectedAI
CarScript.DebugFreeAreaAtDoor — DayZ-Expansion-Core ✂
CarScript.DeferredInit — MuchCarKey
CarScript.EEHealthLevelChanged T2 DayZ-Expansion-AI
CarScript.EEItemDetached T2 DayZ-Expansion-Core
CarScript.EEOnCECreate — MuchCarKey
CarScript.EEOnDamageCalculated — DayZ-Expansion-AI
CarScript.GenerateCarHornAINoise — DayZ-Expansion-AI
CarScript.IsAreaAtDoorFree — DayZ-Expansion-Core ✂
CarScript.IsInventoryVisible T2 MuchCarKey
CarScript.NameOverride — MuchCarKey (cond)
CarScript.OnCEUpdate — MuchCarKey
CarScript.OnUpdate T0 InediaInfectedAI
CarScript.SetActions T2 gebsfish
CargoContainer.UpdateInterval — RaG_Core
CatchYieldBank.GetYieldItemByIdx — gebsfish (cond)
CatchYieldBank.Init — gebsfish
CatchYieldBank.RegisterYieldItem — gebsfish (cond)
CatchingContextBase.SpawnAndSetupCatch — gebsfish ✂
CatchingContextFishingRodAction.GenerateResult — gebsfish ✂
CatchingContextFishingRodAction.GetBaitLossChanceModifierClamped — Terje-Skills
CatchingContextFishingRodAction.GetChanceCoef — Terje-Skills
CatchingContextFishingRodAction.GetHookLossChanceModifierClamped — Terje-Skills
CatchingContextFishingRodAction.GetQualityModifier — Terje-Skills
CatchingContextFishingRodAction.Init — gebsfish
CatchingContextFishingRodAction.InitCatchingItemData — gebsfish
CatchingContextFishingRodAction.ModifySignalProbability — gebsfish ✂
CatchingContextFishingRodAction.OnAfterSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnBeforeSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnSignalMiss — gebsfish ✂
CatchingContextFishingRodAction.OnSignalPass — gebsfish ✂
CatchingContextFishingRodAction.RemoveItemSafe — gebsfish ✂
CatchingContextFishingRodAction.TryHookLoss — gebsfish ✂
CattleProd.OnWorkStart — DayZ-Expansion-Core
CattleProd.OnWorkStop — DayZ-Expansion-Core
CharacterCreationMenu.Refresh — DayZ-Expansion-Core
Chemlight_ColorBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Chemlight_ColorBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Chemlight_ColorBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Chemlight_ColorBase.OnWorkStart — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStop — DayZ-Expansion-Core
Chemlight_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
Chemlight_Red.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
ChernarusPlusData.InitYieldBank — gebsfish ✂
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CivSedanWheel.OnWasDetached — DayZ-Expansion-Vehicles
CivilianSedan.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
CivilianSedan.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
ClosableContainer.Refresh — InediaInfectedAI
Clothing.CanReceiveAttachment T2 MuchFramework
Clothing.EECargoIn — DayZ-Expansion-AI
Clothing.EECargoMove — DayZ-Expansion-AI
Clothing.EECargoOut — DayZ-Expansion-AI
Clothing.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
Clothing.SetActions T2 4KBOSSKVehiclePackage
Clothing.SmershException — DayZ-Expansion-Core ✂
CodeLock.NewUnlockServer — MuchFramework
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
CodeLockServerRPC.OpenTarget — MuchFramework
CombinationLock.EEDelete T3 GameLabs
CombinationLock.EEOnAfterLoad T3 GameLabs
CombinationLock.GL_Delete — GameLabs ✂
CombinationLock.GL_GatherPersistentID — GameLabs ✂
CombinationLock.GL_Load — GameLabs ✂
CombinationLock.GL_Save — GameLabs ✂
CombinationLock.IsLockAttached — RaG_BaseBuilding (cond)
CombinationLock.LockServer — GameLabs
CombinationLock.UnlockOnServer — GameLabs
ComponentAnimalBleeding.CreateWound — InediaInfectedAI (cond)
Construction.CanDismantlePart — RaG_BaseBuilding (cond)
Construction.DestroyPartServer — RaG_BaseBuilding
Construction.DismantlePartServerEx — RaG_BaseBuilding (cond)
Construction.GetConstructionPartsToBuild — RaG_BaseBuilding
Construction.IsCollidingEx — RaG_BaseBuilding (cond)
ContainerWithCargoAndAttachments.OnShow — DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.SetEntity — DayZ-Expansion-Core
ContainerWithCargoAndAttachments.SetOpenState — DayZ-Expansion-Core
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
ContaminatedArea_Base.eAI_IsDangerousToAI — DayZ-Expansion-AI ✂
ContaminatedArea_Dynamic.EEDelete T3 GameLabs
ContaminatedArea_Dynamic.EEInit T3 GameLabs
ContaminatedArea_Local.DeferredInit — Trader (cond)
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
Cooking.UpdateCookingStateOnStick — Terje-Skills
CraftArrow.CanDo — Terje-Skills
CraftArrow.Do — Terje-Skills
CraftArrowBone.CanDo — Terje-Skills
CraftArrowBone.Do — Terje-Skills
CraftBaseBallBatBarbed.CanDo — Terje-Skills
CraftBaseBallBatBarbed.Do — Terje-Skills
CraftBaseBallBatNailed.CanDo — Terje-Skills
CraftBaseBallBatNailed.Do — Terje-Skills
CraftBoneHook.CanDo — Terje-Skills
CraftBoneHook.Do — Terje-Skills
CraftBoneKnife.CanDo — Terje-Skills
CraftBoneKnife.Do — Terje-Skills
CraftFenceKit.CanDo — RaG_BaseBuilding ✂
CraftFishNetTrap.CanDo — Terje-Skills
CraftFishNetTrap.Do — Terje-Skills
CraftFishingRod.CanDo — Terje-Skills
CraftFishingRod.Do — Terje-Skills
CraftGhillieAttachment.CanDo — Terje-Skills
CraftGhillieAttachment.Do — Terje-Skills
CraftGhillieBushrag.CanDo — Terje-Skills
CraftGhillieBushrag.Do — Terje-Skills
CraftGhillieHood.CanDo — Terje-Skills
CraftGhillieHood.Do — Terje-Skills
CraftGhillieSuit.CanDo — Terje-Skills
CraftGhillieSuit.Do — Terje-Skills
CraftGhillieTop.CanDo — Terje-Skills
CraftGhillieTop.Do — Terje-Skills
CraftHandDrillKit.CanDo — Terje-Skills
CraftHandDrillKit.Do — Terje-Skills
CraftImprovisedLeatherBag.CanDo — Terje-Skills
CraftImprovisedLeatherBag.Do — Terje-Skills
CraftLeatherCourierBag.CanDo — Terje-Skills
CraftLeatherCourierBag.Do — Terje-Skills
CraftLeatherSack.CanDo — Terje-Skills
CraftLeatherSack.Do — Terje-Skills
CraftSpearBone.CanDo — Terje-Skills
CraftSpearBone.Do — Terje-Skills
CraftSpearStone.CanDo — Terje-Skills
CraftSpearStone.Do — Terje-Skills
CraftStoneKnife.CanDo — Terje-Skills
CraftStoneKnife.Do — Terje-Skills
CraftWatchtowerKit.CanDo — RaG_BaseBuilding ✂
CraftWoodenHook.CanDo — Terje-Skills
CraftWoodenHook.Do — Terje-Skills
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 RaG_BaseBuilding
DayZExpansion.SpectateAI — DayZ-Expansion-AI ✂
DayZGame.ConnectLaunch — GameLabs (cond)
DayZGame.Expansion_OnUpdate — DayZ-Expansion-Core ✂
DayZGame.ExplosionEffectsEx — DayZ-Expansion-AI
DayZGame.IsDebugMonitor — DayZ-Expansion-AI ✂
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZGame.TryConnect — GameLabs (cond)
DayZPlayerCamera1stPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Vehicles ✂
DayZPlayerCamera1stPersonVehicle.OnActivate — DayZ-Expansion-Vehicles
DayZPlayerCamera1stPersonVehicle.OnUpdate T0 DayZ-Expansion-Vehicles
DayZPlayerCamera3rdPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Vehicles ✂
DayZPlayerCamera3rdPersonVehicle.OnActivate — DayZ-Expansion-Vehicles
DayZPlayerCamera3rdPersonVehicle.OnUpdate T0 DayZ-Expansion-Vehicles
DayZPlayerCommandDeathCallback.OnSimulationEnd — DayZ-Expansion-Core
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CanBeSkinned — DayZ-Expansion-Core (cond)
DayZPlayerImplement.CanBeTargetedByAI — DayZ-Expansion-AI
DayZPlayerImplement.EEHealthLevelChanged T2 DayZ-Expansion-AI
DayZPlayerImplement.Expansion_CanBeDamaged — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion — DayZ-Expansion-AI ✂
DayZPlayerImplement.Expansion_Init — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_IsAI — DayZ-Expansion-AI ✂
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataLoad — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataSave — DayZ-Expansion-AI
DayZPlayerImplement.IsInventoryVisible T2 DayZ-Expansion-Core
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.NameOverride — DayZ-Expansion-Core (cond)
DayZPlayerImplement.OnRPC T2 Trader
DayZPlayerImplement.OnSoundEvent — Terje-Skills
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.OnSyncJuncture — DayZ-Expansion-Core
DayZPlayerImplement.PlaySound — gebsfish (cond)
DayZPlayerImplement.ProcessJumpOrClimb — Drippy Sneakers
DayZPlayerImplementAiming.ProcessAimFilters — InediaInfectedAI
DayZPlayerImplementThrowing.HandleThrowing — DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.DamageHands — InediaInfectedAI
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateFinisherAttack — Terje-Skills
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateHit_Common — Terje-Skills
DayZPlayerMeleeFightLogic_LightHeavy.HandleComboHit — InediaInfectedAI (cond)
DeadFox.Expansion_IsMeleeWeapon — DayZ-Expansion-AI ✂
DeadfallData.InitYieldBank — gebsfish ✂
DeafnessCompleteSymptom.OnGetActivatedClient — DayZ-Expansion-AI (cond)
DeafnessCompleteSymptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DebugMonitor.CalculateMapTile — DayZ-Expansion-AI (cond)
DebugMonitor.SetFramerate — DayZ-Expansion-AI
DebugMonitor.SetFramerateText — DayZ-Expansion-AI (cond)
DeerisleData.InitYieldBank — gebsfish ✂
Defibrillator.OnWorkStart — DayZ-Expansion-Core
Defibrillator.OnWorkStop — DayZ-Expansion-Core
DestructionEffectGasCanister.OnEntityDestroyedOneTimeServer — InediaInfectedAI
DigOutStashLambda.Execute — DayZ-Expansion-Core ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEDelete T3 GameLabs
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.EEOnAfterLoad T3 GameLabs
DigitalCodeLock.GL_Delete — GameLabs ✂
DigitalCodeLock.GL_GatherPersistentID — GameLabs ✂
DigitalCodeLock.GL_Load — GameLabs ✂
DigitalCodeLock.GL_Save — GameLabs ✂
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.SetLockState — GameLabs
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EasterEgg.OnInventoryEnter T2 DayZ-Expansion-Core
EasterEgg.OnInventoryExit T2 DayZ-Expansion-Core
Edible_Base.ChangeFoodStage — DayZ-Expansion-AI
Edible_Base.EEDelete T3 gebsfish
Edible_Base.EEItemLocationChanged T2 gebsfish
Edible_Base.OnVariablesSynchronized T2 gebsfish
Edible_Base.SoundCookingStart — MaharlikaPH_Boats ✂
Edible_Base.TerjeOverrideDescriptionByConsumableEffects — Terje-Skills
EffExhaustSmoke.Event_OnFrameUpdate — DayZ-Expansion-Vehicles (cond)
EffExhaustSmoke.Expansion_SetParticleStateHelicopter — DayZ-Expansion-Vehicles ✂
EffExhaustSmoke.Expansion_SetRotorSpeed — DayZ-Expansion-Vehicles ✂
EffectArea.EEDelete T3 DayZ-Expansion-AI
EffectArea.InitZoneServer — DayZ-Expansion-AI
EffectArea.OnPlayerEnterServer — DayZ-Expansion-AI
EffectArea.OnPlayerExitServer — DayZ-Expansion-AI
EffectArea.OnVariablesSynchronized T2 DayZ-Expansion-AI
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CommitSuicide — DayZ-Expansion-Core (cond)
EmoteManager.CreateBleedingEffect — DayZ-Expansion-Core (cond)
EmoteManager.CreateEmoteCallback — Survivor Animations
EnochData.InitYieldBank — gebsfish ✂
EnochData.WeatherOnBeforeChange — VPPAdminTools
Environment.GetEnvironmentTemperature — Terje-Skills
Environment.ProcessItemsWetness — LoftDModGR Clothes Pack
ExpansionActionDismissAI.ActionCondition T2 DayZ-Expansion-Quests
ExpansionBarbedWire.CreateTargetInformation — DayZ-Expansion-AI ✂
ExpansionBarbedWire.Expansion_IsDanger — DayZ-Expansion-AI ✂
ExpansionClientSettingsModule.OnSettingsChanged — DayZ-Expansion-Navigation
ExpansionESPModificationModule.OnInit T3 DayZ-Expansion-Vehicles
ExpansionGlobalChatModule.AddChatMessage_Server — GameLabs
ExpansionMarketModule.CheckCanUseTrader — DayZ-Expansion-Quests
ExpansionP2PMarketModule.CheckCanUseTrader — DayZ-Expansion-Quests
ExpansionPartyData.OnJoin — DayZ-Expansion-Quests
ExpansionPartyData.OnLeave — DayZ-Expansion-Quests
ExpansionPartyPlayerData.OnJoin — DayZ-Expansion-Navigation
ExpansionPartyPlayerData.OnLeave — DayZ-Expansion-Navigation
ExpansionPartyPlayerData.OnStoreLoad T3 DayZ-Expansion-Navigation
ExpansionSettings.OnInit T3 DayZ-Expansion-Navigation
ExpansionSettings.ServerInit — DayZ-Expansion-AI
ExpansionVehicle.CanBeDamaged — DayZ-Expansion-Vehicles (cond)
ExpansionVehicle.DeferredInit — DayZ-Expansion-Vehicles
ExpansionVehicle.GetLockState — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.Init — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.IsLocked — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.OnCECreate — DayZ-Expansion-Vehicles
ExpansionVehicle.OnDoorClosed — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.OnDoorOpened — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.ResetKeyPairing — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.SetLockState — DayZ-Expansion-Vehicles ✂
ExpansionWorld.FirearmEffects — DayZ-Expansion-AI
ExpansionWorld.FixAIFirearmFX — DayZ-Expansion-AI ✂
ExpansionWorld.OnFinish — DayZ-Expansion-AI
ExpansionWorld.OnStart — DayZ-Expansion-AI
ExpansionWorld.eAI_OnUpdate — DayZ-Expansion-AI ✂
ExplosivesBase.CreateTargetInformation — DayZ-Expansion-AI ✂
ExplosivesBase.DeferredInit — DayZ-Expansion-AI
ExplosivesBase.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
ExplosivesBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
ExplosivesBase.OnExplode — InediaInfectedAI
Fence.CanDisplayAttachmentSlot T2 Code_Lock_1.30_Fix
Fence.Expansion_OnPartBuiltServer — DayZ-Expansion-Core
Fence.GetCodeLock — Code_Lock_1.30_Fix
Fence.IsLocked — Code_Lock_1.30_Fix
FenceKit.OnPlacementComplete — GameLabs
FeverBlurSymptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
FeverBlurSymptom.OnUpdateClient — DayZ-Expansion-AI (cond)
FirearmActionBase.OnUpdate T0 InediaInfectedAI
FirearmActionLoadBullet.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadBulletQuick.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBullet.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBullet.OnStartServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletQuick.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletQuick.OnStartServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletRadial.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletRadial.OnStartServer — DayZ-Expansion-Quests
FirearmActionMechanicManipulate.OnEndServer — DayZ-Expansion-Quests
FirearmActionMechanicManipulate.OnStartServer — DayZ-Expansion-Quests
FireplaceBase.GetFuelBurnRateMP — Terje-Skills
FireplaceBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
FireplaceBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
FireplaceBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
FireplaceBase.StartFire — InediaInfectedAI
FireworksBase.OnInventoryEnter T2 DayZ-Expansion-Core
FireworksLauncher.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
FireworksLauncher.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
FireworksLauncher.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
FishYieldItemBase.GetCycleTimeForYieldItem — gebsfish ✂
FishingRod_Base_New.SetActions T2 RaG_BaseItems
FlammableBase.OnSwitchOff — DayZ-Expansion-AI
FlammableBase.OnSwitchOn — DayZ-Expansion-AI
FlammableBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
Flaregun.OnFire — DayZ-Expansion-Missions
Flashlight.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Flashlight.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Flashlight.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Flashlight.OnWorkStart — DayZ-Expansion-Core
Flashlight.OnWorkStop — DayZ-Expansion-Core
Flashlight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
FracturedLegNotfr.DisplayBadge — InediaInfectedAI (cond)
FryingPan.ParticleCookingStart — MaharlikaPH_Boats ✂
GPSReceiver.OnWorkStart — DayZ-Expansion-Core
GPSReceiver.OnWorkStop — DayZ-Expansion-Core
GardenLime.SetActions T2 RaG_BaseItems
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.Expansion_IsLive — DayZ-Expansion-Core ✂
Grenade_Base.InitiateExplosion — Trader (cond)
Grenade_ChemGas.OnExplode — Trader (cond)
HDSN_DestructionManager.GetWallType — RaG_BaseBuilding (cond)
HMP3Symptom.OnGetActivatedClient — DayZ-Expansion-AI (cond)
HMP3Symptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
HMP3Symptom.OnUpdateClient — DayZ-Expansion-AI (cond)
Hacksaw.SetActions T2 Code Lock
HandsHeader.UpdateInterval — DayZ-Expansion-Core
HatchbackWheel.OnWasDetached — DayZ-Expansion-Vehicles
Hatchback_02.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
Hatchback_02.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
Hatchback_02_Wheel.OnWasDetached — DayZ-Expansion-Vehicles
Header.SetItemPreview — DayZ-Expansion-Core
Headtorch_Black.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Headtorch_ColorBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Headtorch_ColorBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Headtorch_ColorBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Headtorch_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
HealPlayerChatModule.ExecuteCommand — InediaInfectedAI
Heatpack.OnWorkStart — DayZ-Expansion-Core
Heatpack.OnWorkStop — DayZ-Expansion-Core
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hit_MeatBones.BloodSplatGround — InediaInfectedAI (cond)
Hit_MeatBones.BloodSplatWall — InediaInfectedAI (cond)
Hologram.AddProjectionRotation — RaG_BaseBuilding (cond)
Hologram.AlignProjectionOnTerrain — RaG_BaseBuilding (cond)
Hologram.GetProjectionRotation — RaG_BaseBuilding ✂
Hologram.HeightPlacementCheck — gebsfish (cond)
Hologram.IsBaseViable — gebsfish (cond)
Hologram.IsClippingRoof — gebsfish (cond)
Hologram.IsCollidingBBox — gebsfish
Hologram.IsCollidingGeometryProxy — gebsfish
Hologram.IsFloating — RaG_BaseBuilding ✂
Hologram.ProjectionBasedOnParent — RaG_BaseBuilding (cond)
Hologram.SetHologramPosition — gebsfish
Hologram.SubtractProjectionRotation — RaG_BaseBuilding (cond)
House.CanDoorBeClosed — InediaInfectedAI (cond)
HungerMdfr.GetTerjeHealthDammageModifier — Terje-Skills
HungerMdfr.GetTerjeMetabolicSpeedModifier — Terje-Skills
InjuredLegNotfr.DisplayBadge — InediaInfectedAI (cond)
InjuryAnimationHandler.GetInjuryLevel — InediaInfectedAI
InjuryAnimationHandler.GetOverrideLevel — InediaInfectedAI
InventoryQuickbar.GetQuickbarItemColor — DayZ-Expansion-Vehicles
ItemActionsWidget.GetActionDesc — DayZ-Expansion-Core
ItemBase.AreChildrenAccessible — DayZ-Expansion-AI (cond)
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanBeDisinfected — InediaInfectedAI (cond)
ItemBase.CanBePlaced — MuchFramework (cond)
ItemBase.CanDisplayAttachmentSlot T2 DayZ-Expansion-Core ✂
ItemBase.CanPutAsAttachment — DayZ-Expansion-Core (cond)
ItemBase.CanPutInCargo T2 Forward Operator Gear ✂
ItemBase.DamageItemAttachments — Terje-Skills
ItemBase.DamageItemInCargo — Terje-Skills
ItemBase.DeferredInit — DayZ-Expansion-Quests
ItemBase.EEItemAttached T2 DayZ-Expansion-AI
ItemBase.EEItemDetached T2 DayZ-Expansion-AI
ItemBase.EEKilled T3 DayZ-Expansion-AI
ItemBase.EEOnDamageCalculated — DayZ-Expansion-AI
ItemBase.Expansion_CanObjectAttach — DayZ-Expansion-Vehicles ✂
ItemBase.Expansion_GetRarity — DayZ-Expansion-Quests ✂
ItemBase.GetAttachmentSoundType — Drippy Sneakers (cond)
ItemBase.GetHiddenSelectionIndex — DayZ-Expansion-Vehicles ✂
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.InitializeActions — InediaInfectedAI (cond)
ItemBase.IsInventoryVisible T2 DayZ-Expansion-Vehicles
ItemBase.MaxLifetimeRefreshCalc — DayZ-Expansion-Core ✂
ItemBase.OnEnergyConsumed — DayZ-Expansion-AI (cond)
ItemBase.OnItemLocationChanged T2 DayZ-Expansion-Vehicles
ItemBase.OnStoreSave T3 CF
ItemBase.OnSwitchOff — DayZ-Expansion-AI
ItemBase.OnSwitchOn — DayZ-Expansion-AI
ItemBase.OnVariablesSynchronized T2 DayZ-Expansion-Vehicles
ItemBase.OnWasAttached — DayZ-Expansion-AI
ItemBase.OnWasDetached — DayZ-Expansion-AI
JMESPMeta.CreateActions — DayZ-Expansion-Vehicles
JMPlayerForm.Click_ApplyStats — DayZ-Expansion-AI
JMPlayerForm.InitActionWidgetsStats — DayZ-Expansion-AI
JMPlayerForm.OnClientPermissionsUpdated — DayZ-Expansion-AI
JMPlayerForm.RefreshStats — DayZ-Expansion-AI
JMPlayerInstance.OnReceiveStatus — DayZ-Expansion-AI
JMPlayerInstance.OnRecieveHealth — DayZ-Expansion-AI
JMPlayerInstance.OnSendHealth — DayZ-Expansion-AI
JMPlayerInstance.OnSendStatus — DayZ-Expansion-AI
JMPlayerInstance.Update — DayZ-Expansion-AI
JMPlayerModule.Exec_Heal — InediaInfectedAI
JMPlayerModule.GetRPCMax — DayZ-Expansion-AI ✂
JMPlayerModule.OnRPC T2 DayZ-Expansion-AI
JMPlayerModule.Server_EndSpectating — DayZ-Expansion-AI
JMPlayerModule.Server_OnStartSpectating — DayZ-Expansion-AI
JMPlayerModule.Server_StartSpectating — DayZ-Expansion-AI
JMVehicleSpawnerSettings.Defaults — DayZ-Expansion-Vehicles
JMVehiclesMenu.GetVehicleTypeInfo — DayZ-Expansion-Vehicles ✂
KeybindingElement.Reload — CF
KeybindingElementNew.GetLayoutName — DayZ-Expansion-Core ✂
KeybindingsMenu.Init — DayZ-Expansion-Core
KeybindingsMenu.Refresh — DayZ-Expansion-Core ✂
KitchenTimer.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
KitchenTimer.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
KitchenTimer.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
KitchenTimer.OnUpdate T0 DayZ-Expansion-AI
LandMineTrap.EEHitBy T2 VPPAdminTools
LandMineTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
LandMineTrap.Explode — InediaInfectedAI
Land_ContainerLocked_Blue_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Blue_DE.EEInit T3 GameLabs
Land_ContainerLocked_Orange_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Orange_DE.EEInit T3 GameLabs
Land_ContainerLocked_Red_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Red_DE.EEInit T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEInit T3 GameLabs
Land_FuelStation_Feed.EEKilled T3 InediaInfectedAI
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEDelete T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEInit T3 GameLabs
Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance — DayZ-Expansion-AI ✂
LaughterSymptom.OnGetActivatedServer — InediaInfectedAI
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
Loftd_cloak_ColorBase.EEDelete T3 LoftDModGR Clothes Pack
Loftd_cloak_ColorBase.EEInit T3 LoftDModGR Clothes Pack
LuxData.InitYieldBank — gebsfish ✂
M4_CarryHandleOptic.CanPutAsAttachment — GameLabs (cond)
MagazineStorage.IsCompatiableAmmo — DayZ-Expansion-Quests
MagazineStorage.SetActions T2 RaG_BaseItems
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
MaskBase.CanPutAsAttachment — WindstridesClothingPack
MaskBase.ConsumeQuantity — DayZ-Expansion-AI (cond)
Megaphone.OnWorkStart — DayZ-Expansion-Core
Megaphone.OnWorkStop — DayZ-Expansion-Core
MetalPlate.SetActions T2 4KBOSSKVehiclePackage
MetalWire.UpdateAllSelections — DayZ-Expansion-Vehicles
MiscGameplayFunctions.GetHeadingAngle — DayZ-Expansion-AI ✂
MiscGameplayFunctions.GetHeadingVector — DayZ-Expansion-AI ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.InitWorldYieldDataDefaults — gebsfish ✂
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.SyncRespawnModeInfo — DayZ-Expansion-AI (cond)
MissionServer.eAI_GetPlayers — DayZ-Expansion-AI ✂
ModItemRegisterCallbacks.RegisterCustom — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifierBase.ResetLastTickTime — DayZ-Expansion-AI
ModifierBase.Tick T0 DayZ-Expansion-AI (cond)
ModifiersManager.ActivateModifier — InediaInfectedAI (cond)
ModifiersManager.Init — InediaInfectedAI
ModifiersManager.OnScheduledTick T1 DayZ-Expansion-AI ✂
ModifiersManager.SetModifiers — DayZ-Expansion-AI
MotorbikeScript.CanReceiveAttachment T2 DayZ-Expansion-Vehicles
MotorbikeScript.CanReleaseAttachment T2 DayZ-Expansion-Vehicles
MotorbikeScript.DamageCrew — DayZ-Expansion-Vehicles
MotorbikeScript.DeferredInit — DayZ-Expansion-Core
MotorbikeScript.EECargoIn — DayZ-Expansion-Core
MotorbikeScript.EECargoOut — DayZ-Expansion-Core
MotorbikeScript.EEDelete T3 DayZ-Expansion-Core
MotorbikeScript.EEInit T3 DayZ-Expansion-Core
MotorbikeScript.EEItemAttached T2 DayZ-Expansion-Vehicles
MotorbikeScript.EEItemDetached T2 DayZ-Expansion-Vehicles
MotorbikeScript.EEOnAfterLoad T3 DayZ-Expansion-Vehicles
MotorbikeScript.EEOnCECreate — DayZ-Expansion-Vehicles
MotorbikeScript.EEOnDamageCalculated — DayZ-Expansion-Core
MotorbikeScript.EOnPostSimulate T1 DayZ-Expansion-Vehicles ✂
MotorbikeScript.GetMomentum — DayZ-Expansion-Vehicles
MotorbikeScript.IsInventoryVisible T2 DayZ-Expansion-Vehicles
MotorbikeScript.NameOverride — DayZ-Expansion-Vehicles ✂
MotorbikeScript.OnBeforeEngineStart — DayZ-Expansion-Vehicles
MotorbikeScript.OnContact — DayZ-Expansion-Vehicles
MotorbikeScript.OnEngineStart — DayZ-Expansion-Vehicles
MotorbikeScript.OnEngineStop — DayZ-Expansion-Vehicles
MotorbikeScript.OnStoreSave T3 CF
MotorbikeScript.OnUpdate T0 DayZ-Expansion-Vehicles
MotorbikeScript.SetActions T2 DayZ-Expansion-Core
MushroomBase.EEDelete T3 Terje-Skills
MushroomBase.IsTerjeClientUpdateRequired — Terje-Skills ✂
MushroomBase.OnTerjeClientUpdate — Terje-Skills
NVGoggles.Expansion_TryTurningOff — DayZ-Expansion-AI ✂
NVGoggles.Expansion_TryTurningOn — DayZ-Expansion-AI ✂
NVGoggles.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
NamalskData.InitYieldBank — gebsfish ✂
NavalPlusData.InitYieldBank — gebsfish ✂
NoiseAIEvaluate.GetNoiseReduction — InediaInfectedAI ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OffroadHatchback.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
OffroadHatchback.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PainHeavySymptom.OnGetActivatedServer — InediaInfectedAI
PetrolLighter.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
PipeWrench.SetActions T2 DayZ-Expansion-Vehicles
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerAgentPool.AddAgent — DayZ-Expansion-Core (cond)
PlayerBase.AC_HasAnyPPEActive — CannabisPlus
PlayerBase.AddNoise — InediaInfectedAI (cond)
PlayerBase.AfterStoreLoad T3 DayZ-Expansion-Vehicles
PlayerBase.CalculateVisibilityForAI — MuchFramework ✂
PlayerBase.CameraHandler — MaharlikaPH_Boats (cond)
PlayerBase.CanClimb — InediaInfectedAI (cond)
PlayerBase.CanReceiveAttachment T2 Forward Operator Gear (cond)
PlayerBase.DamageAllLegs — InediaInfectedAI (cond)
PlayerBase.DropItem — DayZ-Expansion-Core
PlayerBase.EEItemIntoHands T2 DayZ-Expansion-Core
PlayerBase.EEOnDamageCalculated — DayZ-Expansion-Vehicles
PlayerBase.EOnFrame T1 InediaInfectedAI
PlayerBase.EOnInit T3 InediaInfectedAI ✂
PlayerBase.EvaluateDamageHitAnimation — InediaInfectedAI (cond)
PlayerBase.Expansion_HasAdminToolGodMode — DayZ-Expansion-Core ✂
PlayerBase.Expansion_HasAdminToolInvisibility — DayZ-Expansion-Core ✂
PlayerBase.Expansion_IsHelper — DayZ-Expansion-AI
PlayerBase.Expansion_IsInSafeZone — Trader (cond)
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.GetHitComponentForAI — InediaInfectedAI (cond)
PlayerBase.GetWeightSpecialized — Terje-Skills
PlayerBase.HeadingModel — DayZ-Expansion-Vehicles
PlayerBase.InsertAgent — InediaInfectedAI (cond)
PlayerBase.IsInVehicle — DayZ-Expansion-AI (cond)
PlayerBase.IsInventoryVisible T2 DayZ-Expansion-Core
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.OnCommandClimbFinish — InediaInfectedAI
PlayerBase.OnCommandDeathStart — MaharlikaPH_Boats
PlayerBase.OnCommandHandlerTick — InediaInfectedAI
PlayerBase.OnCommandSwimFinish — DayZ-Expansion-AI
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnReceivedHit — InediaInfectedAI
PlayerBase.OnReconnect — DayZ-Expansion-Core
PlayerBase.OnRestrainChangeClient — DayZ-Expansion-Core
PlayerBase.OnRestrainStart — DayZ-Expansion-Core
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnTerjeCharacterLifetimeUpdated — Terje-Skills ✂
PlayerBase.OnTerjePlayerKilledEvent — Terje-Skills
PlayerBase.OnTerjePlayerRespawned — Terje-Skills
PlayerBase.OnTerjeProfileFirstCreation — Terje-Skills
PlayerBase.OnTerjeRPC — Terje-Skills
PlayerBase.OnTerjeRegisterModifiers — Terje-Skills
PlayerBase.OnThrowingModeChange — InediaInfectedAI
PlayerBase.OnUnconsciousStop — DayZ-Expansion-Core
PlayerBase.OnVehicleSeatDriverLeft — DayZ-Expansion-Vehicles
PlayerBase.OnVehicleSwitchSeat — GameLabs
PlayerBase.RegisterTransportHit — DayZ-Expansion-Vehicles (cond)
PlayerBase.ServerReplaceItemWithNew — DayZ-Expansion-Quests
PlayerBase.SetSuicide — Trader
PlayerBase.SpawnEntityOnGroundPos — Terje-Skills
PlayerBase.SwitchItemSelectionTexture — Forward Operator Gear
PlayerBase.TerjeSendSoundEvent — Terje-Skills
PlayerBase.TryHideItemInHands — DayZ-Expansion-Vehicles
PlayerBase.UpdateBrokenLegs — InediaInfectedAI (cond)
PlayerBase.eAI_IsLit — DayZ-Expansion-AI ✂
PlayerBase.eAI_SetFactionTypeID — DayZ-Expansion-AI
PlayerManager.HealPlayers — InediaInfectedAI (cond)
PlayerPreview.UpdateInterval — Forward Operator Gear
PlayerStomach.AddToStomach — Terje-Skills
PlayerStomach.Update — Terje-Skills
PluginAdminLog.GetPlayerPrefix — DayZ-Expansion-AI
PluginAdminLog.OnContinouousAction — GameLabs
PluginAdminLog.OnInit T3 DayZ-Expansion-AI
PluginAdminLog.OnPlacementComplete — GameLabs
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.OnRPC T2 DayZ-Expansion-AI
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginManager.RegisterPluginDebug — DayZ-Expansion-Core (cond)
PluginTerjeScriptableAreas.WriteScriptableAreasWiki — Terje-Skills
PluginTransmissionAgents.InjectAgentsWithPlayer — Trader (cond)
PluginTransmissionAgents.InjectAgentsWithPlayerCount — Trader (cond)
PokeHolesBarrel.CanDo — RaG_BaseItems (cond)
PortableGasLamp.EEInit T3 RaG_BaseBuilding
PortableGasLamp.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
PortableGasLamp.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
PortableGasLamp.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
PortableGasLamp.OnSwitchOn — RaG_BaseBuilding
PortableGasLamp.OnWasAttached — RaG_BaseBuilding
PortableGasLamp.OnWasDetached — RaG_BaseBuilding
PortableGasLamp.OnWorkStart — DayZ-Expansion-Core
PortableGasLamp.OnWorkStop — DayZ-Expansion-Core
PortableGasLamp.SetActions T2 RaG_BaseBuilding
PortableGasStove.EEItemAttached T2 RaG_BeeHive
PortableGasStove.EEItemDetached T2 RaG_BeeHive
PortableGasStove.OnWorkStop — DayZ-Expansion-Core
PortableGasStove.RemoveCookingAudioVisuals — RaG_BeeHive ✂
PowerGenerator.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
PowerGenerator.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
PowerGeneratorBase.OnWorkStart — DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStop — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStart — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStop — DayZ-Expansion-Core
PrepareAnimal.GetLengthInSecs — Terje-Skills (cond)
PrepareAnimal.GetTerjeCraftingTimeModifier — Terje-Skills
PrepareCarp.Init — gebsfish
PrepareChicken.Do — Terje-Skills
PrepareFish.CanDo — gebsfish (cond)
PrepareFish.GetLengthInSecs — Terje-Skills (cond)
PrepareFish.GetTerjeCraftingTimeModifier — Terje-Skills ✂
PrepareFish.Init — gebsfish
PrepareFish.SpawnItems — gebsfish
PrepareFox.Do — Terje-Skills
PrepareMackerel.Init — gebsfish
PrepareRabbit.Do — Terje-Skills
PrepareSteelheadTrout.Init — gebsfish
PrepareWalleyePollock.Init — gebsfish
PropertyModifiers.UpdateModifiers — DayZ-Expansion-AI
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
Radio.OnWorkStop — DayZ-Expansion-Core
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
Rangefinder.OnWorkStart — DayZ-Expansion-Core
Rangefinder.OnWorkStop — DayZ-Expansion-Core
Raycaster.OnWorkStart — DayZ-Expansion-Core
Raycaster.OnWorkStop — DayZ-Expansion-Core
RecipeBase.SpawnItems — DayZ-Expansion-Quests
Refridgerator.OnWorkStart — DayZ-Expansion-Core
Refridgerator.OnWorkStop — DayZ-Expansion-Core
RepairEpoxy.Init — gebsfish
RepairWithTape.Init — gebsfish
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — DayZ-Expansion-Core
Rifle_Base.SetActions T2 4KBOSSKVehiclePackage
RightArea.Refresh — Terje-Skills
RightArea.UpdateInterval — Terje-Skills
Roadflare.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Roadflare.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Roadflare.OnWorkStart — DayZ-Expansion-Core
Roadflare.OnWorkStop — DayZ-Expansion-Core
Roadflare.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
SakhalData.InitYieldBank — gebsfish ✂
ScientificBriefcase.EEDelete T3 GameLabs
ScientificBriefcase.EEInit T3 GameLabs
ScientificBriefcase.Open — GameLabs
Sedan_02.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
Sedan_02.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
Sedan_02_Wheel.OnWasDetached — DayZ-Expansion-Vehicles
SeedPackBase.EmptySeedPack — CannabisPlus (cond)
ShockMdfr.GetRefillSpeed — InediaInfectedAI (cond)
Shovel.SetActions T2 RaG_BaseItems
SledgeHammer.SetActions T2 RaG_BeeHive
SmokeGrenadeBase.Expansion_IsExplosive — DayZ-Expansion-Core ✂
SmokeGrenadeBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
SmokeGrenadeBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
SmokeGrenadeBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
SmokeGrenadeBase.OnExplode — DayZ-Expansion-Core (cond)
SmokeGrenadeBase.OnWorkStart — DayZ-Expansion-Core
SmokeGrenadeBase.OnWorkStop — DayZ-Expansion-Core
SneezeSymptom.OnGetActivatedServer — InediaInfectedAI
Spear.SetActions T2 gebsfish
SpookyArea.eAI_IsDangerousToAI — DayZ-Expansion-AI ✂
Spotlight.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Spotlight.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Spotlight.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Spotlight.OnWorkStart — DayZ-Expansion-Core
Spotlight.OnWorkStop — DayZ-Expansion-Core
StaminaConsumers.HasEnoughStaminaFor — Terje-Skills
StaminaConsumers.HasEnoughStaminaToStart — Terje-Skills
StaminaHandler.DepleteStaminaEx — DayZ-Expansion-AI (cond)
StaminaHandler.RegisterStaminaConsumers — Terje-Skills
StaminaHandler.RegisterStaminaModifiers — Terje-Skills
StaminaHandler.SetCooldown — Terje-Skills
StaminaHandler.SetDepletionMultiplier — Terje-Skills
StaminaHandler.SetRecoveryMultiplier — Terje-Skills
StaminaModifier.GetMaxValue — Terje-Skills
StaminaModifier.GetMinValue — Terje-Skills
StaminaSoundEventBase.CanPlay — InediaInfectedAI (cond)
StaticObj_Wreck_Chinook.EEDelete T3 GameLabs
StaticObj_Wreck_Chinook.EEInit T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEDelete T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEInit T3 GameLabs
Stone.SetActions T2 RaG_BaseBuilding
StunBaton.OnWorkStart — DayZ-Expansion-Core
StunBaton.OnWorkStop — DayZ-Expansion-Core
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
SwapOldAndNewMagazine.OnEntry — DayZ-Expansion-AI (cond)
SymptomManager.QueueUpPrimarySymptom — InediaInfectedAI (cond)
SyncEvents.SendPlayerList — DayZ-Expansion-Core ✂
TLRLight.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
TLRLight.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
TLRLight.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
TLRLight.OnWorkStart — DayZ-Expansion-Core
TLRLight.OnWorkStop — DayZ-Expansion-Core
TLRLight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
TabberUI.AddTab — DayZ-Expansion-Core ✂
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
TerjeAdmintoolSupport.OnInit T3 Terje-Skills
TerjeBookBase.DescriptionOverride — Terje-Skills (cond)
TerjeBookBase.SetActions T2 Terje-Skills
TerjePerkCfg.OnInit T3 Terje-Skills
TerjePlayerProfile.OnInit T3 Terje-Skills
TerjePlayerSkillsAccessor.AddPerkLevel — Terje-Skills ✂
TerjePlayerSkillsAccessor.AddSkillExperience — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetPerkLevel — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetPerkStatus — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetPerkValue — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetSkillExperience — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetSkillLevel — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetSkillModifierValue — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetSkillPerkPoints — Terje-Skills ✂
TerjePlayerSkillsAccessor.IsPerkRegistered — Terje-Skills ✂
TerjePlayerSkillsAccessor.ResetAll — Terje-Skills ✂
TerjePlayerSkillsAccessor.ResetAllSkillPerks — Terje-Skills ✂
TerjePlayerSkillsAccessor.ResetSkill — Terje-Skills ✂
TerjePlayerSkillsAccessor.SetPerkLevel — Terje-Skills ✂
TerjePlayerSkillsAccessor.SetSkillLevel — Terje-Skills ✂
TerjeSettingsCollection.AfterServerSettingsLoaded — Terje-Skills
TerjeSettingsCollection.OnInit T3 Terje-Skills
TerjeSkillCfg.OnInit T3 Terje-Skills
TerjeSkillModifierCfg.OnInit T3 Terje-Skills
TerjeSkillsCraftingHelper.CanDoCraftPerkRequired — Terje-Skills
TerjeSkillsCraftingHelper.DoCraftPerkRequired — Terje-Skills
TerjeSkillsRegistry.HasSkillsMod — Terje-Skills ✂
TerjeSkillsRegistry.OnInit T3 Terje-Skills
TerritoryFlagKit.OnPlacementComplete — GameLabs
ThermalBiasHandler.OnStoreLoad T3 DayZ-Expansion-Core (cond)
ThirstMdfr.GetTerjeHealthDammageModifier — Terje-Skills
ThirstMdfr.GetTerjeMetabolicSpeedModifier — Terje-Skills
Torch.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Torch.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Torch.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Torch.OnWorkStart — DayZ-Expansion-Core
Torch.OnWorkStop — DayZ-Expansion-Core
TransmitterBase.OnWorkStart — DayZ-Expansion-Core
TransmitterBase.OnWorkStop — DayZ-Expansion-Core
TrapBase.CreateTargetInformation — DayZ-Expansion-AI ✂
TrapBase.EEHitBy T2 DayZ-Expansion-AI
TrapBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — Trader (cond)
TrapSpawnBase.PlayCatchNoise — gebsfish (cond)
TrapSpawnBase.PlayCatchParticleSynced — gebsfish (cond)
TrapSpawnBase.PlayCatchSound — gebsfish (cond)
TrapSpawnBase.SetCanCatch — Terje-Skills
TrapSpawnBase.SetupTrapPlayer — Terje-Skills
TripwireTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
TripwireTrap.OnInventoryEnter T2 DayZ-Expansion-Core
Truck_01_Base.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
Truck_01_Wheel.OnWasDetached — DayZ-Expansion-Vehicles
Truck_01_WheelDouble.OnWasDetached — DayZ-Expansion-Vehicles
UndergroundStash.AfterStoreLoad T3 Terje-Skills
UndergroundStash.InitItemVariables — Terje-Skills
UndergroundStash.OnTerjeStoreLoad — Terje-Skills
UndergroundStash.OnTerjeStoreSave — Terje-Skills
UndergroundStash.OnVariablesSynchronized T2 Terje-Skills
UniversalLight.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
UniversalLight.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
UniversalLight.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
UniversalLight.OnWorkStart — DayZ-Expansion-Core
UniversalLight.OnWorkStop — DayZ-Expansion-Core
UniversalLight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
VONManagerImplementation.HandleInput — Trader (cond)
VONManagerImplementation.SetInSafeZone — Trader ✂
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VehicleContactData.SetData — DayZ-Expansion-Vehicles
VehicleLightsComponent.EnableLight — DayZ-Expansion-Vehicles (cond)
VehicleLightsComponent.SetSelectionMaterial — DayZ-Expansion-Vehicles (cond)
VicinityItemManager.AddVicinityItems — DayZ-Expansion-Core
VicinityItemManager.ExcludeFromContainer_Phase1 — InediaInfectedAI
VicinityItemManager.ExcludeFromContainer_Phase2 — InediaInfectedAI
VicinityItemManager.ExcludeFromContainer_Phase3 — InediaInfectedAI
VicinityItemManager.IsObstructed — RaG_BaseBuilding (cond)
VirtualHud.SendRPC — DayZ-Expansion-AI (cond)
VomitSymptom.OnAnimationStart — DayZ-Expansion-AI
VomitSymptom.OnGetActivatedServer — InediaInfectedAI
WatchtowerKit.OnPlacementComplete — GameLabs
WeaponAttachMagazine.OnEntry — DayZ-Expansion-AI (cond)
WeaponFSM.ValidateAndRepairHelper — DayZ-Expansion-Core ✂
WeaponFire.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireAndChamberNext.OnUpdate T0 DayZ-Expansion-AI (cond)
WeaponFireMultiMuzzle.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireToJam.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireWithEject.OnEntry — DayZ-Expansion-AI (cond)
WeaponManager.CanFire — Trader (cond)
WeaponManager.CanLoadBullet — DayZ-Expansion-Quests
WeaponStableState.SyncAnimState — DayZ-Expansion-Core (cond)
WeaponStartAction.eAI_Vanilla_OnEntry — DayZ-Expansion-AI
WeaponUnjamming_Start.OnUpdate T0 DayZ-Expansion-AI (cond)
Weapon_Base.AfterStoreLoad T3 DayZ-Expansion-Core
Weapon_Base.EEItemAttached T2 DayZ-Expansion-Core
Weapon_Base.EEItemDetached T2 DayZ-Expansion-Core
Weapon_Base.EEParentedFrom — DayZ-Expansion-AI
Weapon_Base.EEParentedTo — DayZ-Expansion-AI
Weapon_Base.Expansion_GetAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.Expansion_GetDPS — DayZ-Expansion-Core ✂
Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.OnFireModeChange — DayZ-Expansion-Core
Weapon_Base.OnVariablesSynchronized T2 DayZ-Expansion-Core
Weapon_Base.ProcessWeaponAbortEvent — DayZ-Expansion-AI (cond)
Weapon_Base.ProcessWeaponEvent — DayZ-Expansion-AI (cond)
Weapon_Base.SetActions T2 RaG_Core
Weapon_Base.eAI_IsSilent — DayZ-Expansion-AI ✂
WoodBase.OnTreeCutDown — DayZ-Expansion-Vehicles
WorldData.UpdateBaseEnvTemperature — DayZ-Expansion-AI
Worm.OnCEIterate — gebsfish
Wreck_Mi8.EEDelete T3 GameLabs
Wreck_Mi8.EEInit T3 GameLabs
Wreck_Mi8_Crashed.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_Mi8_Crashed.EEDelete T3 GameLabs
Wreck_Mi8_Crashed.EEInit T3 GameLabs
Wreck_Mi8_Crashed.EEOnCECreate — DayZ-Expansion-AI
Wreck_SantasSleigh.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_SantasSleigh.EEDelete T3 GameLabs
Wreck_SantasSleigh.EEInit T3 GameLabs
Wreck_SantasSleigh.EEOnCECreate — DayZ-Expansion-AI
Wreck_UH1Y.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_UH1Y.EEDelete T3 GameLabs
Wreck_UH1Y.EEInit T3 GameLabs
Wreck_UH1Y.EEOnCECreate — DayZ-Expansion-AI
Wrench.SetActions T2 MuchCarKey
XmasLights.OnWorkStart — DayZ-Expansion-Core
XmasLights.OnWorkStop — DayZ-Expansion-Core
YieldItemBase.Init — gebsfish
YieldItemJunk.OnEntityYieldSpawned — gebsfish ✂
ZmbM_Gamedev_Base.HandleMindStateChange — DayZ-Expansion-AI
ZmbM_Mummy.ResistContaminatedEffect — InediaInfectedAI (cond)
ZmbM_NBC_Grey.ResistContaminatedEffect — InediaInfectedAI (cond)
ZmbM_NBC_Yellow.ResistContaminatedEffect — InediaInfectedAI (cond)
ZombieBase.AfterStoreLoad T3 DayZ-Expansion-Core
ZombieBase.CanBeBackstabbed — InediaInfectedAI (cond)
ZombieBase.CanBeSkinned — InediaInfectedAI (cond)
ZombieBase.ConvertNonlethalDamage — InediaInfectedAI (cond)
ZombieBase.EOnContact — DayZ-Expansion-AI ✂
ZombieBase.EOnFrame T1 InediaInfectedAI
ZombieBase.EOnInit T3 InediaInfectedAI ✂
ZombieBase.EOnPostFrame T1 InediaInfectedAI
ZombieBase.EvaluateCrawlTransitionAnimation — InediaInfectedAI (cond)
ZombieBase.HandleDamageHit — InediaInfectedAI (cond)
ZombieBase.HandleSpecialZoneDamage — InediaInfectedAI (cond)
ZombieBase.HandleVault — InediaInfectedAI (cond)
ZombieBase.ModCommandHandlerAfter — InediaInfectedAI
ZombieBase.NameOverride — DayZ-Expansion-Core (cond)
ZombieBase.OnRPC T2 InediaInfectedAI
ZombieBase.OnReceivedHit — InediaInfectedAI
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieBase.ResistContaminatedEffect — InediaInfectedAI (cond)
banovData.InitYieldBank — gebsfish ✂
camonetjeep.SetActions T2 4KBOSSKVehiclePackage
eAIBase.Init — DayZ-Expansion-Quests

69 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.