← modperf

Stack composer

Started from [UA] Зелена Зона PVE | Banov | Bot | Mutants | 18+: the 50 mods it publishes to the Steam server browser (as of 2026-10-21), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 Banov
  2. 2 CF
  3. 3 CookZ
  4. 4 RaG_Core
  5. 5 RaG_BeeHive
  6. 6 Central European Asset Pack not analyzed
  7. 7 EDO_WEAPONS
  8. 8 AmmunitionExpansion
  9. 9 Dabs Framework
  10. 10 DayZ-Expansion-Core
  11. 11 BaseBuildingPlus
  12. 12 BaseBuildingPlus 1.30 EXP Fix
  13. 13 DayZ-Expansion-Licensed
  14. 14 DayZ-Expansion-Bundle
  15. 15 DayZ-Expansion-AI
  16. 16 DayZ-Expansion-Quests
  17. 17 DayZ-Expansion-Spawn-Selection
  18. 18 Airdrop-Upgraded
  19. 19 Code Lock
  20. 20 VPPAdminTools
  21. 21 DayZ Editor Loader
  22. 22 FC_Fish_Equip
  23. 23 AgricultureCore
  24. 24 Paragon Storage
  25. 25 NamantHs Moonshining Expansion not analyzed
  26. 26 ThingsToDo not analyzed
  27. 27 CannabisPlus
  28. 28 FarmingPlus 2.0
  29. 29 Admirals NVG Mod not analyzed
  30. 30 QuickMoveItemsByCategory
  31. 31 HP Crafter Workbench not analyzed
  32. 32 CJ187-MoreItems
  33. 33 GameLabs
  34. 34 BetterVendingMachines
  35. 35 More Materials not analyzed
  36. 36 DNA Keycards
  37. 37 DayZ-Dog
  38. 38 GAVR Creation not analyzed
  39. 39 DBN_FordRaptor_Scorpio
  40. 40 Chappie_Mob not analyzed
  41. 41 Forward Operator Gear
  42. 42 Triumph Moving AI Convoy not analyzed
  43. 43 Devils Dandruff
  44. 44 [SobrMods] Signal Overnight Stay not analyzed
  45. 45 SF Zombie Horde Event not analyzed
  46. 46 Bullet Stacking - More Ammo not analyzed
  47. 47 Mega Collectables not analyzed
  48. 48 DBN_ShelbyMustangGT500 not analyzed
  49. 49 GrinzoneST not analyzed
  50. 50 GrinzoneTS not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

16 of 50 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 12 below.

Mods silencing mods
95 conflicts

Across 596 server-side methods hooked by two or more mods. 15 more on client-only UI classes, listed separately.

Structural load
0.83% of a frame at 100 players

8.262 ms per second, all 34 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

95 methods across 12 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 2CF4RaG_Core10DayZ-Expansion-Core11BaseBuildingPlus12BaseBuildingPlus 1.30 EXP Fix14DayZ-Expansion-Bundle all
12BaseBuildingPlus 1.30 EXP Fix 10BaseBuildingPlus 1.30 EXP Fix silences BaseBuildingPlus
10 methods: 6 events, 2 checks, 2 values
10
14DayZ-Expansion-Bundle 1DayZ-Expansion-Bundle silences CF
1 method: 1 value
3DayZ-Expansion-Bundle silences RaG_Core
3 methods: 2 checks, 1 value
33DayZ-Expansion-Bundle silences DayZ-Expansion-Core
33 methods: 7 events, 17 checks, 9 values
1DayZ-Expansion-Bundle silences BaseBuildingPlus
1 method: 1 value
1DayZ-Expansion-Bundle silences BaseBuildingPlus 1.30 EXP Fix
1 method: 1 value
39
15DayZ-Expansion-AI 39DayZ-Expansion-AI silences DayZ-Expansion-Bundle
39 methods: 9 events, 11 checks, 19 values
39
16DayZ-Expansion-Quests 3DayZ-Expansion-Quests silences DayZ-Expansion-Bundle
3 methods: 2 events, 1 value
3
20VPPAdminTools 1VPPAdminTools silences DayZ-Expansion-Bundle
1 method: 1 event
1
24Paragon Storage 1Paragon Storage silences BaseBuildingPlus
1 method: 1 event
1
39DBN_FordRaptor_Scorpio 1DBN_FordRaptor_Scorpio silences DayZ-Expansion-Bundle
1 method: 1 check
1
41Forward Operator Gear 1Forward Operator Gear silences DayZ-Expansion-Bundle
1 method: 1 check
1
all 133312145 95
6Central European Asset Pack Not analyzed, so what it silences is unknown. Queue it in the list above.
25NamantHs Moonshining Expansion Not analyzed, so what it silences is unknown. Queue it in the list above.
26ThingsToDo Not analyzed, so what it silences is unknown. Queue it in the list above.
29Admirals NVG Mod Not analyzed, so what it silences is unknown. Queue it in the list above.
31HP Crafter Workbench Not analyzed, so what it silences is unknown. Queue it in the list above.
35More Materials Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 10 more mods not analyzed yet.

The 12 pairs, largest first# ·

DayZ-Expansion-AIsilencesDayZ-Expansion-Bundle39 methods
AnimalBase.EOnContact event DayZ-Expansion-Bundle's work on this event never runs. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\AnimalBase.c:119 DayZExpansion.SpectateAI event DayZ-Expansion-Bundle's work on this event never runs. ai_scripts.pbo::5_Mission\DayZExpansion_AI\DayZExpansion.c:50 ExpansionWorld.FixAIFirearmFX event DayZ-Expansion-Bundle's work on this event never runs. ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ExpansionWorld.c:486 ExpansionWorld.eAI_OnUpdate event DayZ-Expansion-Bundle's work on this event never runs. ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ExpansionWorld.c:197 ItemBase.EOnContact event DayZ-Expansion-Bundle's work on this event never runs. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:239 MissionServer.TickScheduler event · T0 DayZ-Expansion-Bundle's work on this event never runs. 0_ai_preload.pbo::5_Mission\MissionServer.c:5
33 more
MissionServer.eAI_GetPlayers event DayZ-Expansion-Bundle's work on this event never runs. ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionServer.c:162 ModifiersManager.OnScheduledTick event · T1 DayZ-Expansion-Bundle's work on this event never runs. 0_ai_preload.pbo::4_World\Classes\PlayerModifiers\ModifiersManager.c:27 ZombieBase.EOnContact event DayZ-Expansion-Bundle's work on this event never runs. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZombieBase.c:84 ContaminatedArea_Base.eAI_IsDangerousToAI check DayZ-Expansion-Bundle's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ContaminatedArea\ContaminatedArea.c:3 DayZGame.IsDebugMonitor check DayZ-Expansion-Bundle's conditions on this check no longer apply. ai_scripts.pbo::3_Game\DayZExpansion_AI\DayZGame.c:143 DayZPlayerImplement.Expansion_IsAI check DayZ-Expansion-Bundle's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:124 DeadFox.Expansion_IsMeleeWeapon check DayZ-Expansion-Bundle's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\MeleeFox.c:4 ExpansionBarbedWire.Expansion_IsDanger check DayZ-Expansion-Bundle's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ExpansionBarbedWire.c:11 Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance check DayZ-Expansion-Bundle's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Buildings\Underground\Land_Underground_EntranceBase.c:3 NVGoggles.Expansion_TryTurningOff check DayZ-Expansion-Bundle's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\NVGoggles.c:13 NVGoggles.Expansion_TryTurningOn check DayZ-Expansion-Bundle's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\NVGoggles.c:3 PlayerBase.eAI_IsLit check DayZ-Expansion-Bundle's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:372 SpookyArea.eAI_IsDangerousToAI check DayZ-Expansion-Bundle's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ContaminatedArea\SpookyArea.c:3 Weapon_Base.eAI_IsSilent check DayZ-Expansion-Bundle's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:427 Ammunition_Base.Expansion_GetHealthDamage value DayZ-Expansion-Bundle's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Magazine\AmmunitionPiles.c:24 Chemlight_ColorBase.eAI_GetNightVisibility value DayZ-Expansion-Bundle's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Chemlight.c:3 DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion value DayZ-Expansion-Bundle's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:129 ExpansionBarbedWire.CreateTargetInformation value DayZ-Expansion-Bundle's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ExpansionBarbedWire.c:4 ExplosivesBase.CreateTargetInformation value DayZ-Expansion-Bundle's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ExplosivesBase.c:15 FlammableBase.eAI_GetNightVisibility value DayZ-Expansion-Bundle's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\FlammableBase.c:19 Flashlight.eAI_GetNightVisibility value DayZ-Expansion-Bundle's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Flashlight.c:3 Headtorch_ColorBase.eAI_GetNightVisibility value DayZ-Expansion-Bundle's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Clothing\Headtorch_ColorBase.c:3 JMPlayerModule.GetRPCMax value DayZ-Expansion-Bundle's value here is replaced. ai_scripts.pbo::5_Mission\DayZExpansion_AI\COT\JMPlayerModule.c:21 MiscGameplayFunctions.GetHeadingAngle value DayZ-Expansion-Bundle's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Static\MiscGameplayFunctions.c:8 MiscGameplayFunctions.GetHeadingVector value DayZ-Expansion-Bundle's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Static\MiscGameplayFunctions.c:3 NVGoggles.eAI_GetNightVisibility value DayZ-Expansion-Bundle's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\NVGoggles.c:23 Roadflare.eAI_GetNightVisibility value DayZ-Expansion-Bundle's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Roadflare.c:3 TLRLight.eAI_GetNightVisibility value DayZ-Expansion-Bundle's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Switchable_Base\TLRLight.c:3 TrapBase.CreateTargetInformation value DayZ-Expansion-Bundle's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\TrapBase.c:3 UniversalLight.eAI_GetNightVisibility value DayZ-Expansion-Bundle's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Switchable_Base\UniversalLight.c:3 Weapon_Base.Expansion_GetAnyLightOrNVG value DayZ-Expansion-Bundle's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:706 Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG value DayZ-Expansion-Bundle's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:732 Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG value DayZ-Expansion-Bundle's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:687
DayZ-Expansion-BundlesilencesDayZ-Expansion-Core33 methods
DayZGame.Expansion_OnUpdate event DayZ-Expansion-Core's work on this event never runs. core_scripts.pbo::3_Game\DayZExpansion_Core\DayZGame.c:252 DigOutStashLambda.Execute event DayZ-Expansion-Core's work on this event never runs. vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Classes\UserActionsComponent\Actions\Continuous\ActionDigOutStash.c:4 ItemBase.MaxLifetimeRefreshCalc event DayZ-Expansion-Core's work on this event never runs. 0_core_preload.pbo::4_World\Entities\ItemBase.c:193 KeybindingsMenu.Refresh event DayZ-Expansion-Core's work on this event never runs. core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\KeybindingsMenu\KeybindingsMenu.c:24 PlayerBase.OnEnterZone event DayZ-Expansion-Core's work on this event never runs. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:608 PlayerBase.OnExitZone event DayZ-Expansion-Core's work on this event never runs. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:654
27 more
SyncEvents.SendPlayerList event DayZ-Expansion-Core's work on this event never runs. core_scripts.pbo::3_Game\DayZExpansion_Core\SyncEvents.c:18 BearTrap.Expansion_IsMechanicalTrap check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Bear.c:8 CarScript.IsAreaAtDoorFree check DayZ-Expansion-Core's conditions on this check no longer apply. vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Vehicles\CarScript.c:6 Clothing.CanLoadItemIntoCargoClothingConditions check DayZ-Expansion-Core's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:33 Clothing.CanReceiveItemIntoCargoClothingConditions check DayZ-Expansion-Core's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:26 Clothing.SmershException check DayZ-Expansion-Core's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:18 ExplosivesBase.Expansion_IsDanger check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ExplosivesBase.c:8 Grenade_Base.Expansion_IsLive check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Grenade_Base.c:3 ItemBase.CanDisplayAttachmentSlot check · T2 DayZ-Expansion-Core's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase.c:120 ItemBase.CanLoadAttachment check DayZ-Expansion-Core's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase.c:111 LandMineTrap.Expansion_IsExplosive check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_LandMine.c:4 PlayerBase.Expansion_HasAdminToolGodMode check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:684 PlayerBase.Expansion_HasAdminToolInvisibility check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:696 SmokeGrenadeBase.Expansion_IsExplosive check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Grenade_Base\SmokeGrenadeBase.c:19 TrapBase.Expansion_IsDanger check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase.c:3 TripwireTrap.Expansion_IsExplosive check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:36 TripwireTrap.Expansion_IsMechanicalTrap check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:31 WeaponFSM.ValidateAndRepairHelper check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\WeaponFSM.c:20 BearTrap.Expansion_GetAmmoTypes value DayZ-Expansion-Core's value here is replaced. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Bear.c:3 CF_Localiser.Set value DayZ-Expansion-Core's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\CF_Localiser.c:15 CarScript.DebugFreeAreaAtDoor value DayZ-Expansion-Core's value here is replaced. vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Vehicles\CarScript.c:72 ExplosivesBase.Expansion_GetAmmoTypes value DayZ-Expansion-Core's value here is replaced. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ExplosivesBase.c:3 KeybindingElementNew.GetLayoutName value DayZ-Expansion-Core's value here is replaced. vanillafixes_scripts.pbo::5_Mission\DayZExpansion_VanillaFixes\NewUI\Keybindings\KeybindingElementNew.c:17 NotificationRuntimeData.GetIcon value DayZ-Expansion-Core's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29 TabberUI.AddTab value DayZ-Expansion-Core's value here is replaced. core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\TabberPrefab\TabberUI.c:3 TripwireTrap.Expansion_GetAmmoTypes value DayZ-Expansion-Core's value here is replaced. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:23 Weapon_Base.Expansion_GetDPS value DayZ-Expansion-Core's value here is replaced. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\Weapon_Base.c:276
BaseBuildingPlus 1.30 EXP FixsilencesBaseBuildingPlus10 methods
ActionBuildPartCB.CreateActionComponent event BaseBuildingPlus's work on this event never runs. ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:3 ActionDialCombinationLockOnTarget.OnFinishProgressServer event BaseBuildingPlus's work on this event never runs. ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionDialCombinationLockOnTarget.c:21 Construction.DropNonUsableMaterialsServer event Vanilla stops dropping leftovers — expected when a mod replaces building wholesale. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:72 Hologram.AddProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:769 Hologram.SubtractProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:809 StaticConstructionMethods.SpawnConstructionMaterialPiles event BaseBuildingPlus's work on this event never runs. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:189
4 more
Construction.IsColliding check BaseBuildingPlus's conditions on this check no longer apply. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:62 Construction.IsCollidingEx check BaseBuildingPlus's conditions on this check no longer apply. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:67 ActionBuildPart.GetAdminLogMessage value BaseBuildingPlus's value here is replaced. ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:167 Hologram.GetProjectionRotation value BaseBuildingPlus's value here is replaced. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:764
DayZ-Expansion-BundlesilencesRaG_Core3 methods
Clothing.CanLoadItemIntoCargoClothingConditions check RaG_Core's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:33 Clothing.CanReceiveItemIntoCargoClothingConditions check RaG_Core's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:26 Hologram.GetProjectionEntityPosition value RaG_Core's value here is replaced. 0_basebuilding_preload.pbo::4_World\Classes\Hologram.c:20
DayZ-Expansion-QuestssilencesDayZ-Expansion-Bundle3 methods
Ammunition_Base.SplitItem event DayZ-Expansion-Bundle's work on this event never runs. quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\Ammunition_Base.c:76 Ammunition_Base.SplitItemToInventoryLocation event DayZ-Expansion-Bundle's work on this event never runs. quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\Ammunition_Base.c:55 ItemBase.Expansion_GetRarity value DayZ-Expansion-Bundle's value here is replaced. quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ItemBase.c:480
DBN_FordRaptor_ScorpiosilencesDayZ-Expansion-Bundle1 method
Clothing.CanReceiveItemIntoCargo check · T2 Vanilla's rules and earlier mods' restrictions (e.g. nesting bans, trader or storage limits) on what goes in here no longer apply. For Clothing instances, through its ancestor ItemBase. DBN_Proxy.pbo::scripts\4_world\clothing_base.c:15
DayZ-Expansion-BundlesilencesBaseBuildingPlus1 method
Hologram.GetProjectionEntityPosition value BaseBuildingPlus's value here is replaced. 0_basebuilding_preload.pbo::4_World\Classes\Hologram.c:20
DayZ-Expansion-BundlesilencesBaseBuildingPlus 1.30 EXP Fix1 method
Hologram.GetProjectionEntityPosition value BaseBuildingPlus 1.30 EXP Fix's value here is replaced. 0_basebuilding_preload.pbo::4_World\Classes\Hologram.c:20
DayZ-Expansion-BundlesilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
Forward Operator GearsilencesDayZ-Expansion-Bundle1 method
ItemBase.CanPutInCargo check · T2 Vanilla's size/attachment rules and every earlier mod's restrictions on this item no longer apply. Scripts.pbo::4_World\Entities\ItemBase\FOG_Pouch_Base.c:8
2 more pairs
Paragon StoragesilencesBaseBuildingPlus1 method
ActionDigGardenPlot.OnFinishProgressServer event Vanilla's deploy completion (and earlier mods' hooks on it) no longer runs. For ActionDigGardenPlot instances, through its ancestor ActionDeployObject. ParagonStorage.pbo::scripts\4_world\DeployableStorage\Extra\ActionFixPlots.c:3
VPPAdminToolssilencesDayZ-Expansion-Bundle1 method
SurvivorBase.EOnFrame event · T1 DayZ-Expansion-Bundle's work on this event never runs. For SurvivorBase instances, through its ancestor PlayerBase. VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
15 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • ClientData.SyncEvent_PreprocessPlayerList — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • InGameMenu.SetGameVersion — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • IngameHud.SetLeftStatsVisibility — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • InspectMenuNew.UpdateItemInfoLiquidType — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • InspectMenuNew.WidgetTrySetText — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • NotificationSystem.AddNotif — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • NotificationSystem.RPC_CreateNotification — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • NotificationSystem.Update — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • IngameHud.Expansion_IsVisible — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • DayZPlayerCameraBase.UpdateUDAngleUnlocked — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • MissionGameplay.UpdateDebugMonitor — DayZ-Expansion-AI silences DayZ-Expansion-Bundle
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Bundle silences CF
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Bundle silences Dabs Framework
  • InspectMenuNew.UpdateItemInfoLiquidType — DayZ-Expansion-Bundle silences RaG_Core

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZPlayerImplement.CommandHandler
about 30× per player per second
DayZ-Expansion-AI then DayZ-Expansion-Bundle then DayZ-Expansion-Core then vanilla
PlayerBase.OnScheduledTick
about 30× per player per second
GameLabs then DayZ-Expansion-AI then DayZ-Expansion-Bundle then vanilla
DayZGame.OnUpdate
every server frame
GameLabs then VPPAdminTools then DayZ-Expansion-AI then DayZ-Expansion-Bundle sometimes stops here then DayZ-Expansion-Core sometimes stops here then CF then vanilla
AnimalBase.CommandHandler
every frame, per active instance
DayZ-Expansion-AI then DayZ-Expansion-Bundle then DayZ-Expansion-Core then vanilla
ZombieBase.CommandHandler
every frame, per active instance
DayZ-Expansion-AI then DayZ-Expansion-Bundle then DayZ-Expansion-Core then vanilla
ActionBase.OnUpdate
every server frame
DayZ-Expansion-Bundle then DayZ-Expansion-Core then vanilla
AlarmClock_ColorBase.OnUpdate
every server frame
DayZ-Expansion-AI then DayZ-Expansion-Bundle then vanilla
KitchenTimer.OnUpdate
every server frame
DayZ-Expansion-AI then DayZ-Expansion-Bundle then vanilla
MissionServer.TickScheduler
every server frame
DayZ-Expansion-AI stops here then DayZ-Expansion-Bundle stops here then vanilla
ModifierBase.Tick
every server frame
DayZ-Expansion-AI sometimes stops here then DayZ-Expansion-Bundle sometimes stops here then vanilla
ModifiersManager.OnScheduledTick
every frame, per active instance
DayZ-Expansion-AI stops here then DayZ-Expansion-Bundle stops here then vanilla
WeaponFireAndChamberNext.OnUpdate
every server frame
DayZ-Expansion-AI sometimes stops here then DayZ-Expansion-Bundle sometimes stops here then vanilla

Stall risks#

12 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

DayZ-Expansion-Core
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
DayZ-Expansion-Bundle
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660
DayZ-Expansion-Bundle
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
DayZ-Expansion-Bundle
DayZPlayerImplement.HandleWeapons
about 30× per player per second
Per-player, per-frame hook warning
weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\DayZPlayerImplement.c:17
DayZ-Expansion-Bundle
PlayerBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\PlayerBase.c:39
DayZ-Expansion-Bundle
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205
DayZ-Expansion-AI
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660
DayZ-Expansion-AI
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205
VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
GameLabs
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
000_Scripts.pbo::4_World\4_Hooking\*жкндлѐњ.c:213

Everything else#

All 596 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Hologram.GetProjectionEntityPosition — vanilla → RaG_Core (cond) → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) → DayZ-Expansion-Bundle ✂
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → RaG_Core (cond) → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → RaG_Core (cond) → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
ActionBuildPart.GetAdminLogMessage — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
ActionBuildPartCB.CreateActionComponent — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
ActionDialCombinationLockOnTarget.OnFinishProgressServer — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Ammunition_Base.Expansion_GetHealthDamage — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
Ammunition_Base.SplitItem — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Quests ✂
Ammunition_Base.SplitItemToInventoryLocation — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Quests ✂
AnimalBase.EOnContact — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
BearTrap.Expansion_GetAmmoTypes — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
BearTrap.Expansion_IsMechanicalTrap — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
CF_Localiser.Set — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
CarScript.DebugFreeAreaAtDoor — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
CarScript.IsAreaAtDoorFree — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
Chemlight_ColorBase.eAI_GetNightVisibility — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
Clothing.SmershException — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
Construction.DropNonUsableMaterialsServer — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Construction.IsColliding — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Construction.IsCollidingEx — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
ContaminatedArea_Base.eAI_IsDangerousToAI — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
DayZExpansion.SpectateAI — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
DayZGame.Expansion_OnUpdate — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
DayZGame.IsDebugMonitor — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
DayZPlayerImplement.Expansion_IsAI — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
DeadFox.Expansion_IsMeleeWeapon — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
DigOutStashLambda.Execute — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
ExpansionBarbedWire.CreateTargetInformation — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
ExpansionBarbedWire.Expansion_IsDanger — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
ExpansionWorld.FixAIFirearmFX — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
ExpansionWorld.eAI_OnUpdate — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
ExplosivesBase.CreateTargetInformation — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
ExplosivesBase.Expansion_GetAmmoTypes — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
ExplosivesBase.Expansion_IsDanger — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
FlammableBase.eAI_GetNightVisibility — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
Flashlight.eAI_GetNightVisibility — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
Grenade_Base.Expansion_IsLive — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
Headtorch_ColorBase.eAI_GetNightVisibility — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
Hologram.AddProjectionRotation — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Hologram.GetProjectionRotation — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Hologram.SubtractProjectionRotation — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
ItemBase.CanDisplayAttachmentSlot T2 vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
ItemBase.CanLoadAttachment — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
ItemBase.CanPutInCargo T2 vanilla → DayZ-Expansion-Bundle → Forward Operator Gear ✂
ItemBase.EOnContact — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
ItemBase.Expansion_GetRarity — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Quests ✂
ItemBase.MaxLifetimeRefreshCalc — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
JMPlayerModule.GetRPCMax — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
KeybindingElementNew.GetLayoutName — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
KeybindingsMenu.Refresh — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
LandMineTrap.Expansion_IsExplosive — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
MiscGameplayFunctions.GetHeadingAngle — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
MiscGameplayFunctions.GetHeadingVector — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
MissionServer.TickScheduler T0 vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
MissionServer.eAI_GetPlayers — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
ModifiersManager.OnScheduledTick T1 vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
NVGoggles.Expansion_TryTurningOff — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
NVGoggles.Expansion_TryTurningOn — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
NVGoggles.eAI_GetNightVisibility — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
PlayerBase.Expansion_HasAdminToolGodMode — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
PlayerBase.Expansion_HasAdminToolInvisibility — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
PlayerBase.OnEnterZone — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
PlayerBase.OnExitZone — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
PlayerBase.eAI_IsLit — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
Roadflare.eAI_GetNightVisibility — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
SmokeGrenadeBase.Expansion_IsExplosive — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
SpookyArea.eAI_IsDangerousToAI — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
StaticConstructionMethods.SpawnConstructionMaterialPiles — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
SyncEvents.SendPlayerList — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
TLRLight.eAI_GetNightVisibility — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
TabberUI.AddTab — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
TrapBase.CreateTargetInformation — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
TrapBase.Expansion_IsDanger — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
TripwireTrap.Expansion_GetAmmoTypes — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
TripwireTrap.Expansion_IsExplosive — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
TripwireTrap.Expansion_IsMechanicalTrap — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
UniversalLight.eAI_GetNightVisibility — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
WeaponFSM.ValidateAndRepairHelper — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
Weapon_Base.Expansion_GetAnyLightOrNVG — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
Weapon_Base.Expansion_GetDPS — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
Weapon_Base.eAI_IsSilent — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
ZombieBase.EOnContact — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-AI ✂
ActionConstructor.RegisterActions — vanilla → Banov → CookZ → RaG_Core → RaG_BeeHive → Dabs Framework → DayZ-Expansion-Core → BaseBuildingPlus → DayZ-Expansion-Bundle → DayZ-Expansion-AI → DayZ-Expansion-Quests → Code Lock → VPPAdminTools → AgricultureCore → Paragon Storage → CannabisPlus → FarmingPlus 2.0 → CJ187-MoreItems → DNA Keycards → DayZ-Dog → DBN_FordRaptor_Scorpio → Forward Operator Gear
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → Banov → CF → CookZ → RaG_BeeHive → EDO_WEAPONS → AmmunitionExpansion → DayZ-Expansion-Core → BaseBuildingPlus → DayZ-Expansion-Bundle → CannabisPlus → CJ187-MoreItems → GameLabs → DNA Keycards → Forward Operator Gear
ModItemRegisterCallbacks.RegisterHeavy — vanilla → Banov → CF → RaG_BeeHive → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-Quests → AgricultureCore → Paragon Storage → CannabisPlus → DNA Keycards → DayZ-Dog → DBN_FordRaptor_Scorpio
MissionServer.InvokeOnConnect T3 vanilla → CF → CookZ → RaG_Core → Dabs Framework → DayZ-Expansion-Core → BaseBuildingPlus → BaseBuildingPlus 1.30 EXP Fix → DayZ-Expansion-Bundle → DayZ-Expansion-AI → Code Lock → GameLabs
MissionServer.OnInit T3 vanilla → Banov → CF → RaG_BeeHive → BaseBuildingPlus → BaseBuildingPlus 1.30 EXP Fix → VPPAdminTools → AgricultureCore → Paragon Storage → CannabisPlus → GameLabs
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI → VPPAdminTools → DayZ Editor Loader → GameLabs → DNA Keycards
MissionServer.PlayerDisconnected T3 vanilla → CF → RaG_Core → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI → VPPAdminTools → GameLabs → DayZ-Dog
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → RaG_BeeHive → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-Quests → CJ187-MoreItems → DNA Keycards → DayZ-Dog → Forward Operator Gear
PlayerBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI → DayZ-Expansion-Quests → VPPAdminTools → AgricultureCore → CannabisPlus → FarmingPlus 2.0 → GameLabs
PlayerBase.Init — vanilla → CookZ → BaseBuildingPlus → DayZ-Expansion-Bundle → DayZ-Expansion-AI → VPPAdminTools → AgricultureCore → DNA Keycards → DayZ-Dog → Devils Dandruff
PluginRecipesManager.RegisterRecipies — vanilla → CookZ → RaG_BeeHive → BaseBuildingPlus → DayZ-Expansion-Bundle → AgricultureCore → CannabisPlus → DNA Keycards → DayZ-Dog → Devils Dandruff
PlayerBase.SetActions T2 vanilla → DayZ-Expansion-Core → BaseBuildingPlus → DayZ-Expansion-Bundle → DayZ-Expansion-AI → DayZ-Expansion-Quests → VPPAdminTools → FarmingPlus 2.0 → DayZ-Dog
Hologram.ProjectionBasedOnParent — vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) → DayZ-Expansion-Bundle (cond) → Paragon Storage (cond) → FarmingPlus 2.0 (cond) → DNA Keycards (cond) → DayZ-Dog (cond)
MissionServer.OnMissionFinish T3 vanilla → CF → RaG_Core → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI → VPPAdminTools → DayZ-Dog
DayZGame.OnUpdate T0 vanilla → CF → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI → VPPAdminTools → GameLabs
Hologram.EvaluateCollision — vanilla → RaG_Core (cond) → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) → DayZ-Expansion-Bundle (cond) → Paragon Storage (cond) → DayZ-Dog (cond)
ZombieBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI → DayZ-Expansion-Quests → GameLabs → DayZ-Dog
ActionTogglePlaceObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle (cond) → CannabisPlus (cond) → DNA Keycards (cond)
AnimalBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI → DayZ-Expansion-Quests → GameLabs
AnimalBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI → DayZ-Expansion-Quests → DayZ-Dog
DayZGame.FirearmEffects — vanilla → EDO_WEAPONS → AmmunitionExpansion → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond) → VPPAdminTools (cond)
ExpansionSettings.Init — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI → DayZ-Expansion-Quests → DayZ-Expansion-Spawn-Selection
ItemBase.SetActions T2 vanilla → RaG_Core → BaseBuildingPlus → DayZ-Expansion-Bundle → DayZ-Expansion-Quests → DBN_FordRaptor_Scorpio
MissionBase.CreateScriptedMenu — vanilla → CookZ → BaseBuildingPlus → DayZ-Expansion-Bundle (cond) → VPPAdminTools → DayZ-Dog
MissionServer.OnEvent — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Bundle → VPPAdminTools → GameLabs
ModItemRegisterCallbacks.RegisterFireArms — vanilla → Banov → CF → EDO_WEAPONS → DayZ-Expansion-Bundle → GameLabs
PluginRecipesManagerBase.RegisterRecipies — vanilla → EDO_WEAPONS → DayZ-Expansion-Bundle → FarmingPlus 2.0 → CJ187-MoreItems → Forward Operator Gear
ActionBuildPart.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) → DayZ-Expansion-Bundle (cond)
ActionLockDoors.ActionCondition T2 vanilla → Banov (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond) → DNA Keycards (cond)
ActionUnlockDoors.ActionCondition T2 vanilla → Banov (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond) → DNA Keycards (cond)
AreaExposureMdfr.OnActivate — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI → VPPAdminTools (cond)
CarScript.EEHitBy T2 vanilla → RaG_Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI → GameLabs
Construction.CanBuildPart — vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) → DayZ-Expansion-Bundle (cond)
Hammer.SetActions T2 vanilla → RaG_Core → DayZ-Expansion-Bundle → Paragon Storage → FarmingPlus 2.0
ItemBase.EEItemLocationChanged T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI → GameLabs → DayZ-Dog
ItemBase.OnInventoryEnter T2 vanilla → RaG_Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI → DayZ-Expansion-Quests
ItemBase.OnInventoryExit T2 vanilla → RaG_Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI → DayZ-Expansion-Quests
ItemBase.OnRightClick — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Quests → Code Lock (cond)
MissionServer.OnMissionLoaded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI
PlayerBase.CanBeTargetedByAI — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond) → VPPAdminTools (cond) → DayZ-Dog (cond)
PlayerBase.EEHitBy T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests → GameLabs → DayZ-Dog
PlayerBase.OnConnect — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → VPPAdminTools → DayZ-Dog
PlayerBase.OnRPC T2 vanilla → CookZ → RaG_Core → BaseBuildingPlus → VPPAdminTools
PluginManager.Init — vanilla → RaG_Core → Dabs Framework → Code Lock → VPPAdminTools
Weapon_Base.EEFired — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI → VPPAdminTools → GameLabs
ZombieBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI → DayZ-Expansion-Quests
ActionAttachToConstruction.ActionCondition T2 vanilla → RaG_Core (cond) → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle
ActionBase.OnEnd — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
ActionBase.OnStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
ActionBuildPart.OnFinishProgressServer — vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) → DayZ-Expansion-Bundle (cond)
ActionCloseFence.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle → Code Lock
ActionCollectBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI
ActionCollectSampleTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI
ActionContinuousBase.OnFinishProgress — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
ActionCoverHeadTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Quests (cond)
ActionDefibrilateTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI
ActionDialCombinationLockOnTarget.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) → DayZ-Expansion-Bundle
ActionDismantlePart.DismantleCondition — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond) → Code Lock (cond)
ActionForceConsume.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Quests (cond)
ActionForceConsumeSingle.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Quests (cond)
ActionGagTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Quests (cond)
ActionGetInTransport.OnEndServer — vanilla → RaG_Core → DayZ-Expansion-Bundle → DayZ-Dog
ActionGiveBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI
ActionHandcuffTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Quests (cond)
ActionInjectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Quests (cond)
ActionPackTent.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond) → Code Lock
ActionRepairPart.RepairCondition — vanilla → RaG_Core (cond) → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionRestrainTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Quests (cond)
ActionShaveTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Quests (cond)
ActionUnmountBarbedWire.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle (cond)
AnalyticsManagerServer.OnEntityKilled — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → GameLabs
AnalyticsManagerServer.OnPlayerConnect T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Spawn-Selection (cond)
AnimalBase.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI
AnimalBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI
AnimalBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
AnimalBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI
BuildingBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI
CarScript.CanBeTargetedByAI — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI → DayZ-Dog (cond)
DayZGame.CloseCombatEffects — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools → GameLabs
DayZPlayerImplement.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI
DayZPlayerImplement.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI
DayZPlayerImplement.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI
DayZPlayerImplement.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI
DayZPlayerImplement.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI
DayZPlayerImplementFallDamage.HandleFallDamage — vanilla → Banov (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
DayZPlayerImplementThrowing.HandleThrowing — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond) → DayZ-Dog
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI
EmoteManager.PlayEmote — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Dog
Hologram.SetProjectionOrientation — vanilla → RaG_Core → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
IntroSceneCharacter.CharacterLoad — vanilla → Banov ✂ → DayZ-Expansion-Bundle → DayZ-Dog
ItemBase.CanBeCombined — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
ItemBase.CanBeSplit — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
ItemBase.CombineItemsClient — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond) → Code Lock (cond)
ItemBase.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI → DayZ-Expansion-Quests
ItemBase.EEHitBy T2 vanilla → RaG_Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI
ItemBase.OnQuantityChanged — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI → DayZ-Expansion-Quests
MissionServer.OnClientReadyEvent T3 vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → EDO_WEAPONS → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → EDO_WEAPONS → DayZ-Expansion-Bundle
MotorbikeScript.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → GameLabs
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.EEItemAttached T2 vanilla → RaG_BeeHive → DayZ-Dog → Forward Operator Gear
PlayerBase.OnScheduledTick T1 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI → GameLabs
PlayerBase.OnSelectPlayer — vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-AI
PlayerBase.OnStoreLoad T3 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond) → FarmingPlus 2.0
PlayerBase.OnStoreSave T3 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond) → FarmingPlus 2.0
PlayerBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → VPPAdminTools → DayZ-Dog
PluginAdminLog.PlayerHitBy — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond) → VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond) → VPPAdminTools (cond)
Screwdriver.SetActions T2 vanilla → RaG_Core → DayZ-Expansion-Bundle → Paragon Storage
SledgeHammer.SetActions T2 vanilla → RaG_BeeHive → DayZ-Expansion-Bundle → FarmingPlus 2.0
StaminaHandler.StaminaProcessor_Ladder — vanilla → Banov ✂ → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
StaminaHandler.StaminaProcessor_Move — vanilla → Banov ✂ → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
StaminaHandler.StaminaProcessor_Swimming — vanilla → Banov ✂ → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
TransferValues.SendValue — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond) → VPPAdminTools
TripwireTrap.EEItemAttached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI
TripwireTrap.EEItemDetached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI
Weapon_Base.SetActions T2 vanilla → RaG_Core → DayZ-Expansion-Bundle → DBN_FordRaptor_Scorpio
ZombieBase.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI
ZombieBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI
ZombieBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
ZombieBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → DayZ-Expansion-AI
ActionActivateTrap.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionArmExplosive.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionAttachExplosivesTrigger.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionBase.OnEndInput — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionBase.OnEndRequest — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionBase.OnUpdate T0 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionBuildPart.OnActionInfoUpdate — vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
ActionCheckPulseTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionCloseDoors.ActionCondition T2 vanilla → Banov (cond) → DNA Keycards (cond)
ActionCloseDoors.OnEndServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
ActionCloseFence.OnEndServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
ActionCollectBloodTarget.OnStartServer — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
ActionCollectSampleTarget.OnStartServer — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
ActionConsume.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Quests (cond)
ActionConsumeSingle.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Quests (cond)
ActionContinuousBase.OnEndAnimationLoop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionContinuousBase.OnStartAnimationLoop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionDefibrilateTarget.OnStartServer — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
ActionDeployObject.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DNA Keycards (cond)
ActionDeployObject.OnEndServer — vanilla → DayZ-Expansion-Bundle (cond) → CannabisPlus (cond)
ActionDeployObject.OnStartServer — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI
ActionDigInStash.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionDisinfectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Quests (cond)
ActionEmptyMagazine.OnEndServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
ActionEmptyMagazine.OnStartServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
ActionFoldBaseBuildingObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionFoldObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionGetOutTransport.OnEndServer — vanilla → DayZ-Expansion-Bundle → DayZ-Dog
ActionGetOutTransport.ProcessGetOutTransportActionData — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
ActionGiveBloodTarget.OnStartServer — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
ActionLoadMagazine.OnEndServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
ActionLoadMagazine.OnStartServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
ActionLoadMagazineQuick.OnEndServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
ActionLoadMagazineQuick.OnStartServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
ActionMineTree.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle
ActionOpenDoors.ActionCondition T2 vanilla → Banov (cond) → DNA Keycards (cond)
ActionOpenDoors.OnEndServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
ActionOpenFence.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle (cond)
ActionOpenFence.OnEndServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
ActionPushObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionRestrainSelf.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionRestrainSelf.OnFinishProgressServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
ActionRestrainTarget.OnFinishProgressServer — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
ActionRestrainTarget.OnStartServer — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
ActionSkinning.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
ActionSkinning.Can — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
ActionSkinning.CanContinue — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
ActionSwitchSeats.Start — vanilla → RaG_Core → DayZ-Expansion-Bundle
ActionTargetsCursor.GetActionDesc — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionTargetsCursor.Update — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionToggleTentOpen.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → Code Lock
ActionToggleTentOpen.OnExecuteServer — vanilla → RaG_Core → DayZ-Expansion-Bundle (cond)
ActionTriggerRemotely.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionUnpin.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionUnpin.OnExecute — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
ActionUnrestrainTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionUnrestrainTarget.OnFinishProgressServer — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
ActionUnrestrainTargetHands.OnFinishProgressServer — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
ActionWorldCraft.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionWorldCraft.Post_SetupAction — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
AlarmClock_ColorBase.OnUpdate T0 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
Ammunition_Base.CanAddCartridges — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
Ammunition_Base.CanBeSplit — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
Ammunition_Base.CombineItems — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
Ammunition_Base.IsCompatiableAmmo — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
AnalyticsManagerServer.OnPlayerKilled — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
AnimalBase.AfterStoreLoad T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
AnimalBase.EEDelete T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
AnimalBase.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
AnimalBase.ModCommandHandlerInside — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
AnimalBase.NameOverride — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
AnimalBase.SetAsSkinned — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
AnimatedActionBase.OnAnimationEvent — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
AnimatedActionBase.OnExecute — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
AreaExposureMdfr.OnTick — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
AttachNewMagazine.OnEntry — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
AttachmentsWrapper.SetParent — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
BatteryCharger.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
BatteryCharger.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
BleedingSourcesManagerBase.CanAddBleedingSource — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
BleedingSourcesManagerServer.ProcessHit — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
BloodLoss.OnUpdateClient — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
Blowtorch.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
BuildingBase.AfterStoreLoad T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
BuildingBase.DeferredInit — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
BuildingBase.EEOnCECreate — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
BuildingBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
BuildingBase.Explode — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
BuildingBase.NameOverride — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
BuildingBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
CF_Date.Format — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
CF_ModuleGame.EnableRPC — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
CamoNet.SetActions T2 vanilla → BaseBuildingPlus → DayZ-Expansion-Bundle
CarScript.EEDelete T3 vanilla → RaG_Core → DayZ-Expansion-Bundle
CarScript.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
CarScript.EEInit T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
CarScript.EEItemDetached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
CarScript.EEKilled T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
CarScript.EEOnDamageCalculated — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
CarScript.GenerateCarHornAINoise — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
CarScript.OnInput — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
CattleProd.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
CattleProd.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
CharacterCreationMenu.Refresh — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Chemlight_ColorBase.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Chemlight_ColorBase.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Clothing.EECargoIn — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
Clothing.EECargoMove — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
Clothing.EECargoOut — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
Clothing.Expansion_SwitchItemSelectionTextureEx — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ContainerWithCargoAndAttachments.OnShow — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ContainerWithCargoAndAttachments.SetEntity — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ContainerWithCargoAndAttachments.SetOpenState — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
CoughSymptom.OnGetActivatedServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
CraftFenceKit.CanDo — vanilla → BaseBuildingPlus ✂ → DayZ-Expansion-Bundle (cond)
CraftWatchtowerKit.CanDo — vanilla → BaseBuildingPlus ✂ → DayZ-Expansion-Bundle (cond)
DayZAnimalCommandAttackModdable.PreAnimUpdate — vanilla → Banov → DayZ-Dog (cond)
DayZExpansion.OnFinish — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Spawn-Selection
DayZExpansion.OnLoaded — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Spawn-Selection
DayZGame.ConnectLaunch — vanilla → Banov ✂ → GameLabs (cond)
DayZGame.ExplosionEffectsEx — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZPlayerCommandDeathCallback.OnSimulationEnd — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
DayZPlayerImplement.AddNoise — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
DayZPlayerImplement.CanBeSkinned — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
DayZPlayerImplement.CanBeTargetedByAI — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
DayZPlayerImplement.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
DayZPlayerImplement.Expansion_CanBeDamaged — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
DayZPlayerImplement.Expansion_Init — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataLoad — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataSave — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
DayZPlayerImplement.IsInventoryVisible T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
DayZPlayerImplement.NameOverride — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
DayZPlayerImplement.OnSyncJuncture — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
DayZPlayerImplement.ShowDeadScreen — vanilla → Banov ✂ → DayZ-Expansion-Bundle
DayZPlayerMeleeFightLogic_LightHeavy.Init — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
DeafnessCompleteSymptom.OnGetActivatedClient — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
DeafnessCompleteSymptom.OnGetDeactivatedClient — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
DebugMonitor.CalculateMapTile — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
DebugMonitor.SetFramerate — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
DebugMonitor.SetFramerateText — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
Defibrillator.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Defibrillator.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
DigitalCodeLock.OnWorkStop — vanilla → RaG_Core (cond) → GameLabs
DigitalCodeLock.ResetPIN — vanilla → RaG_Core (cond) → GameLabs
DigitalCodeLock.UnlockOnServer — vanilla → RaG_Core → GameLabs
EasterEgg.OnInventoryEnter T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
EasterEgg.OnInventoryExit T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Edible_Base.ChangeFoodStage — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
EffectArea.EEDelete T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
EffectArea.InitZoneServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
EffectArea.OnPlayerEnterServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
EffectArea.OnPlayerExitServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
EffectArea.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
EmoteManager.CommitSuicide — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
EmoteManager.CreateBleedingEffect — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ExpansionActionDismissAI.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
ExpansionMarketModule.CheckCanUseTrader — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
ExpansionP2PMarketModule.CheckCanUseTrader — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
ExpansionPartyData.OnJoin — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
ExpansionPartyData.OnLeave — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
ExpansionSettings.ServerInit — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
ExpansionWorld.FirearmEffects — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
ExpansionWorld.OnFinish — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
ExpansionWorld.OnStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
ExplosivesBase.DeferredInit — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
Fence.CanOpenFence — vanilla → DayZ-Expansion-Bundle → Code Lock (cond)
Fence.CanReceiveAttachment T2 vanilla → DayZ-Expansion-Bundle (cond) → Code Lock (cond)
Fence.Expansion_OnPartBuiltServer — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Fence.OnPartDestroyedServer — vanilla → DayZ-Expansion-Bundle → Code Lock
Fence.OnPartDismantledServer — vanilla → DayZ-Expansion-Bundle → Code Lock
FeverBlurSymptom.OnGetDeactivatedClient — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
FeverBlurSymptom.OnUpdateClient — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
FirearmActionLoadBullet.OnEndServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
FirearmActionLoadBulletQuick.OnEndServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
FirearmActionLoadMultiBullet.OnEndServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
FirearmActionLoadMultiBullet.OnStartServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
FirearmActionLoadMultiBulletQuick.OnEndServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
FirearmActionLoadMultiBulletQuick.OnStartServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
FirearmActionLoadMultiBulletRadial.OnEndServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
FirearmActionLoadMultiBulletRadial.OnStartServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
FirearmActionMechanicManipulate.OnEndServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
FirearmActionMechanicManipulate.OnStartServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
FireworksBase.OnInventoryEnter T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
FlammableBase.OnSwitchOff — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
FlammableBase.OnSwitchOn — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
Flashlight.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Flashlight.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
GPSReceiver.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
GPSReceiver.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
HMP3Symptom.OnGetActivatedClient — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
HMP3Symptom.OnGetDeactivatedClient — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
HMP3Symptom.OnUpdateClient — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
Hacksaw.SetActions T2 vanilla → DayZ-Expansion-Bundle → Code Lock
HandsHeader.UpdateInterval — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Hatchet.SetActions T2 vanilla → DayZ-Expansion-Bundle → FarmingPlus 2.0
Header.SetItemPreview — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Heatpack.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Heatpack.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Hologram.AlignProjectionOnTerrain — vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
Hologram.IsFloating — vanilla → BaseBuildingPlus → BaseBuildingPlus 1.30 EXP Fix
ItemActionsWidget.GetActionDesc — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ItemBase.AreChildrenAccessible — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
ItemBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
ItemBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
ItemBase.CanPutAsAttachment — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ItemBase.CanReceiveAttachment T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ItemBase.DeferredInit — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
ItemBase.EEItemAttached T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
ItemBase.EEItemDetached T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
ItemBase.EEKilled T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
ItemBase.EEOnAfterLoad T3 vanilla → DayZ-Expansion-Bundle → GameLabs
ItemBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
ItemBase.OnEnergyConsumed — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
ItemBase.OnSwitchOff — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
ItemBase.OnSwitchOn — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
ItemBase.OnVariablesSynchronized T2 vanilla → CookZ → DayZ-Expansion-Bundle
ItemBase.OnWasAttached — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
ItemBase.OnWasDetached — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
JMModuleConstructor.RegisterModules — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
JMPlayerForm.Click_ApplyStats — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
JMPlayerForm.InitActionWidgetsStats — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
JMPlayerForm.OnClientPermissionsUpdated — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
JMPlayerForm.RefreshStats — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
JMPlayerInstance.OnReceiveStatus — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
JMPlayerInstance.OnRecieveHealth — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
JMPlayerInstance.OnSendHealth — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
JMPlayerInstance.OnSendStatus — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
JMPlayerInstance.Update — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
JMPlayerModule.OnRPC T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
JMPlayerModule.Server_EndSpectating — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
JMPlayerModule.Server_OnStartSpectating — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
JMPlayerModule.Server_StartSpectating — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
KeybindingsMenu.Init — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
KitchenTimer.OnUpdate T0 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
MagazineStorage.IsCompatiableAmmo — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
MaskBase.ConsumeQuantity — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
Megaphone.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Megaphone.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MissionServer.EquipCharacter — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Spawn-Selection (cond)
MissionServer.HandleBody — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.SyncRespawnModeInfo — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
ModItemRegisterCallbacks.RegisterArcheryItem — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterEmptyHanded — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterLauncher — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterRestrained — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterSurrender — vanilla → CF → DayZ-Expansion-Bundle
ModifierBase.ResetLastTickTime — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
ModifierBase.Tick T0 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
ModifiersManager.SetModifiers — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
MotorbikeScript.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.DeferredInit — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.EECargoIn — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.EECargoOut — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.EEDelete T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.EEInit T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.OnCEIterate — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.SetActions T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlantBase.Init — vanilla → AgricultureCore (cond) → CannabisPlus
PlayerAgentPool.AddAgent — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
PlayerBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.CanReceiveAttachment T2 vanilla → DayZ-Dog (cond) → Forward Operator Gear (cond)
PlayerBase.DropItem — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.EEItemDetached T2 vanilla → RaG_BeeHive → Forward Operator Gear
PlayerBase.EEItemIntoHands T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.Expansion_IsHelper — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
PlayerBase.IsInVehicle — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
PlayerBase.IsInventoryVisible T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.ModCommandHandlerInside — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
PlayerBase.OnCommandSwimFinish — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
PlayerBase.OnCommandSwimStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
PlayerBase.OnDisconnect — vanilla → DayZ-Expansion-Bundle → DayZ-Dog
PlayerBase.OnPlayerLoaded — vanilla → AgricultureCore → FarmingPlus 2.0
PlayerBase.OnReconnect — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.OnRestrainChangeClient — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.OnRestrainStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.OnUnconsciousStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.OnUnconsciousStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.OnVehicleSeatDriverEnter — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.ServerReplaceItemWithNew — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
PlayerBase.UpdatePlayerMeasures — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Spawn-Selection (cond)
PlayerBase.eAI_SetFactionTypeID — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
Pliers.SetActions T2 vanilla → RaG_Core → Paragon Storage
PluginAdminLog.GetPlayerPrefix — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
PluginAdminLog.OnInit T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
PluginDiagMenu.RegisterModdedDiags — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
PluginDiagMenu.RegisterModdedDiagsIDs — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
PluginDiagMenuClient.BindCallbacks — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
PluginDiagMenuClient.OnRPC T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
PluginManager.RegisterPluginDebug — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
PortableGasLamp.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PortableGasLamp.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PortableGasStove.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PowerGeneratorBase.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PowerGeneratorBase.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PoweredOptic_Base.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PoweredOptic_Base.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PropertyModifiers.UpdateModifiers — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
Radio.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Rangefinder.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Rangefinder.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Raycaster.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Raycaster.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
RecipeBase.SpawnItems — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
Refridgerator.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Refridgerator.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Roadflare.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Roadflare.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
SmokeGrenadeBase.OnExplode — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
SmokeGrenadeBase.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
SmokeGrenadeBase.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Spotlight.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Spotlight.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
StaminaHandler.DepleteStaminaEx — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
StaminaHandler.Update — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
StunBaton.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
StunBaton.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
SwapOldAndNewMagazine.OnEntry — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
TLRLight.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
TLRLight.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
TentBase.CanReceiveAttachment T2 vanilla → DayZ-Expansion-Bundle → Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 vanilla → DayZ-Expansion-Bundle (cond) → Code Lock (cond)
TentBase.CanReleaseCargo — vanilla → DayZ-Expansion-Bundle (cond) → Code Lock (cond)
TentBase.SetActions T2 vanilla → DayZ-Expansion-Bundle → Code Lock
TerritoryFlagKit.OnPlacementComplete — vanilla → DayZ-Expansion-Bundle ✂ → GameLabs
ThermalBiasHandler.OnStoreLoad T3 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
Torch.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Torch.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
TransmitterBase.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
TransmitterBase.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
TrapBase.EEHitBy T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
TripwireTrap.OnInventoryEnter T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
UniversalLight.CanPutAsAttachment — vanilla → EDO_WEAPONS (cond) → DayZ-Expansion-Bundle (cond)
UniversalLight.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
UniversalLight.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
VicinityItemManager.AddVicinityItems — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle (cond)
VirtualHud.SendRPC — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
VomitSymptom.OnAnimationStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
WeaponAttachMagazine.OnEntry — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
WeaponFire.OnEntry — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
WeaponFireAndChamberNext.OnUpdate T0 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
WeaponFireMultiMuzzle.OnEntry — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
WeaponFireToJam.OnEntry — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
WeaponFireWithEject.OnEntry — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
WeaponManager.CanLoadBullet — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
WeaponStableState.SyncAnimState — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
WeaponStartAction.eAI_Vanilla_OnEntry — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
WeaponUnjamming_Start.OnUpdate T0 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
Weapon_Base.AfterStoreLoad T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Weapon_Base.EEItemAttached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Weapon_Base.EEItemDetached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Weapon_Base.EEParentedFrom — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
Weapon_Base.EEParentedTo — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
Weapon_Base.OnFireModeChange — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Weapon_Base.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Weapon_Base.ProcessWeaponAbortEvent — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
Weapon_Base.ProcessWeaponEvent — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
WorldData.UpdateBaseEnvTemperature — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
Wreck_Mi8_Crashed.AfterStoreLoad T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
Wreck_Mi8_Crashed.EEOnCECreate — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
Wreck_SantasSleigh.AfterStoreLoad T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
Wreck_SantasSleigh.EEOnCECreate — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
Wreck_UH1Y.AfterStoreLoad T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
Wreck_UH1Y.EEOnCECreate — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
XmasLights.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
XmasLights.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ZmbM_Gamedev_Base.HandleMindStateChange — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
ZombieBase.AfterStoreLoad T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ZombieBase.ChaseAttackLogic — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
ZombieBase.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-AI
ZombieBase.FightAttackLogic — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
ZombieBase.FightLogic — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-AI (cond)
ZombieBase.NameOverride — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
eAIBase.Init — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Quests
869 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAnimateCarSelection.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.CreateConditionComponents — DayZ-Expansion-Bundle ✂
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionAttachToConstruction.OnExecuteServer — GameLabs
ActionAttachToConstruction.Post_SetupAction — DayZ-Expansion-Bundle (cond)
ActionBandageSelf.OnEndServer — GameLabs
ActionBandageTarget.OnEndServer — GameLabs
ActionBase.CF_OnDebugUpdate — DayZ-Expansion-Bundle ✂
ActionBuildPart.GetText — DayZ-Expansion-Bundle
ActionBuildPartCB.SetCallbackDuration — DayZ-Expansion-Bundle (cond)
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionCarDoors.OnStartServer — DayZ-Expansion-Bundle
ActionCarDoorsOutside.OnStartServer — DayZ-Expansion-Bundle
ActionCarHornLong.ActionCondition T2 DayZ-Expansion-Bundle
ActionCarHornShort.ActionCondition T2 DayZ-Expansion-Bundle
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.DropDuringPlacing — DayZ-Expansion-Bundle (cond)
ActionDeployObject.GetText — DayZ-Expansion-Bundle
ActionDeployObject.HandleReciveData — DayZ-Expansion-Bundle
ActionDeployObject.MoveEntityToFinalPosition — DayZ-Expansion-Bundle (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDeployObject.ReadFromContext — DayZ-Expansion-Bundle
ActionDeployObject.SetupAction — DayZ-Expansion-Bundle
ActionDeployObject.WriteToContext — DayZ-Expansion-Bundle
ActionDestroyPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDetach.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionDetach.OnExecuteServer — DayZ-Expansion-Bundle
ActionDigGardenPlot.ActionCondition T2 DayZ-Expansion-Bundle
ActionDigGardenPlot.OnFinishProgressServer — Paragon Storage ✂
ActionDisinfectPlantBit.CreateConditionComponents — CJ187-MoreItems ✂
ActionDisinfectSelf.CreateConditionComponents — CJ187-MoreItems ✂
ActionDisinfectTarget.CreateConditionComponents — CJ187-MoreItems ✂
ActionDismantlePart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDismantlePart.GetText — DayZ-Expansion-Bundle
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDrink.OnEndServer — GameLabs
ActionDrink.OnStartServer — GameLabs
ActionDrinkPondContinuous.OnEndServer — GameLabs
ActionDrinkWellContinuous.OnEndServer — GameLabs
ActionDropItem.OnExecuteServer — RaG_Core
ActionEatBig.OnEndServer — GameLabs
ActionEatBig.OnStartServer — GameLabs
ActionFertilizeSlot.CreateConditionComponents — CJ187-MoreItems ✂
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFillGeneratorTank.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObject.GetText — DayZ-Expansion-Bundle
ActionFoldBaseBuildingObject.OnFinishProgressServer — DayZ-Expansion-Bundle (cond)
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionFoldObject.GetText — DayZ-Expansion-Bundle
ActionGetInTransport.ActionCondition T2 DayZ-Expansion-Bundle
ActionGetOutTransport.OnEnd — DayZ-Expansion-Bundle (cond)
ActionGetOutTransport.OnStartServer — RaG_Core
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BeeHive (cond)
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionLowerFlag.ActionCondition T2 DayZ-Expansion-Bundle
ActionLowerFlag.GetText — DayZ-Expansion-Bundle
ActionManagerBase.ActionPossibilityCheck — DayZ-Dog (cond)
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoors.ActionCondition T2 DayZ-Expansion-Bundle
ActionOpenCarDoorsOutside.ActionCondition T2 DayZ-Expansion-Bundle
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenFence.Can — DayZ-Expansion-Bundle
ActionOpenFence.GetText — DayZ-Expansion-Bundle ✂
ActionOpenFence.OnExecuteServer — RaG_Core
ActionOpenFence.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionPackTent.GetText — DayZ-Expansion-Bundle
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPin.OnEndServer — GameLabs
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionRaiseFlag.ActionCondition T2 DayZ-Expansion-Bundle
ActionRaiseFlag.GetText — DayZ-Expansion-Bundle
ActionRepairShelter.CreateConditionComponents — CJ187-MoreItems ✂
ActionRepairTent.CreateConditionComponents — CJ187-MoreItems ✂
ActionRepairTentPart.CreateConditionComponents — CJ187-MoreItems ✂
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionSewSelf.CreateConditionComponents — CJ187-MoreItems ✂
ActionSewTarget.CreateConditionComponents — CJ187-MoreItems ✂
ActionStartEngine.ActionCondition T2 DayZ-Expansion-Bundle ✂
ActionStartEngine.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStartEngine.GetText — DayZ-Expansion-Bundle ✂
ActionStartEngine.OnEndServer — RaG_Core
ActionStartEngine.OnFinishProgress — DayZ-Expansion-Bundle (cond)
ActionStartEngineBoat.ActionCondition T2 DayZ-Expansion-Bundle
ActionStartEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStartEngineMotorbike.ActionCondition T2 DayZ-Expansion-Bundle
ActionStartEngineMotorbike.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStopEngine.ActionCondition T2 DayZ-Expansion-Bundle ✂
ActionStopEngine.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStopEngine.GetText — DayZ-Expansion-Bundle ✂
ActionStopEngine.OnEndServer — RaG_Core
ActionStopEngine.OnExecute — DayZ-Expansion-Bundle (cond)
ActionStopEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionSwitchLights.ActionCondition T2 DayZ-Expansion-Bundle ✂
ActionTakeItem.ActionCondition T2 DayZ-Expansion-Bundle
ActionTakeItem.GetText — DayZ-Expansion-Bundle
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.ActionCondition T2 DayZ-Expansion-Bundle
ActionTakeItemToHands.GetText — DayZ-Expansion-Bundle
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionTogglePlaceObject.Start — DayZ-Expansion-Bundle (cond)
ActionToggleTentOpen.GetText — DayZ-Expansion-Bundle ✂
ActionTurnOffPowerGenerator.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionTurnOffPowerGenerator.CreateConditionComponents — DayZ-Expansion-Bundle ✂
ActionTurnOnPowerGenerator.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionTurnOnPowerGenerator.CreateConditionComponents — DayZ-Expansion-Bundle ✂
ActionTurnOnTransmitter.ActionCondition T2 CJ187-MoreItems ✂
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnmountBarbedWire.GetText — DayZ-Expansion-Bundle
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnimalBase.CanBeTargetedByAI — DayZ-Dog (cond)
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.BleedingSourceCreateCheck — Banov (cond)
Armband_ColorBase.GetAttachmentExclusionInitSlotValue — Banov
ArmoredDoor_ColorBase.GetCostToUpkeep — Paragon Storage ✂
ArmoredDoor_ColorBase.GetTimeToDecay — Paragon Storage ✂
AttachmentCategoriesContainer.IsDisplayable — DBN_FordRaptor_Scorpio
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
AttachmentCategoriesRow.DoubleClick — DayZ-Dog (cond)
AttachmentCategoriesRow.RefreshSlot — DayZ-Dog
Attachments.AttachmentAdded — CookZ
Attachments.AttachmentRemoved — CookZ
BUISOptic.CanPutAsAttachment — GameLabs (cond)
Backpack_Base.GetAttachmentExclusionInitSlotValue — Banov
BandageDressing.SetActions T2 DayZ-Dog
BarbedWire.ExpansionOnDestroyed — DayZ-Expansion-Bundle ✂
Bark_ColorBase.SetActions T2 FarmingPlus 2.0
BarrelHoles_ColorBase.CF_OnStoreLoad — DayZ-Expansion-Bundle
BarrelHoles_ColorBase.Close — DayZ-Expansion-Bundle
BarrelHoles_ColorBase.Expansion_CanUseVirtualStorage — DayZ-Expansion-Bundle (cond)
BarrelHoles_ColorBase.IsNonExpansionOpenable — DayZ-Expansion-Bundle ✂
BarrelHoles_ColorBase.Open — DayZ-Expansion-Bundle
Barrel_ColorBase.CanLoadItemIntoCargo T2 DBN_FordRaptor_Scorpio (cond)
Barrel_ColorBase.CanReceiveItemIntoCargo T2 DBN_FordRaptor_Scorpio (cond)
Barrel_ColorBase.CanReleaseCargo — DBN_FordRaptor_Scorpio (cond)
Barrel_ColorBase.Close — DayZ-Expansion-Bundle
Barrel_ColorBase.IsNonExpansionOpenable — DayZ-Expansion-Bundle ✂
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
Barrel_ColorBase.Open — DayZ-Expansion-Bundle
BaseBuildingBase.EEDelete T3 GameLabs
BaseBuildingBase.EEHitBy T2 GameLabs
BaseBuildingBase.EEOnAfterLoad T3 GameLabs
BaseBuildingBase.GL_Delete — GameLabs ✂
BaseBuildingBase.GL_GatherPersistentID — GameLabs ✂
BaseBuildingBase.GL_Load — GameLabs ✂
BaseBuildingBase.GL_Save — GameLabs ✂
BaseBuildingBase.GetKitSpawnPosition — DayZ-Expansion-Bundle
BaseBuildingBase.IsOpen — DayZ-Expansion-Bundle
Battery9V.SetActions T2 DayZ-Expansion-Bundle
Belt_Base.GetAttachmentExclusionInitSlotValue — Banov
BigSafe_ColorBase.GetCostToUpkeep — Paragon Storage ✂
BigSafe_ColorBase.GetTimeToDecay — Paragon Storage ✂
BigTent_ColorBase.GetCostToUpkeep — Paragon Storage ✂
BigTent_ColorBase.GetTimeToDecay — Paragon Storage ✂
BoatScript.EEHitBy T2 GameLabs
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
Bone.SetActions T2 FarmingPlus 2.0
BrokenLegsMdfr.OnDeactivate — CJ187-MoreItems (cond)
BrokenLegsMdfr.OnTick — CJ187-MoreItems ✂
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BunkerDoor_ColorBase.GetCostToUpkeep — Paragon Storage ✂
BunkerDoor_ColorBase.GetTimeToDecay — Paragon Storage ✂
BurlapSack.SetActions T2 FarmingPlus 2.0
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CanisterGasoline.SetActions T2 DayZ-Expansion-Bundle
CarBattery.CanPutIntoHands T2 DayZ-Expansion-Bundle (cond)
CarDoor.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
CarDoor.Expansion_CarContactActivates — DayZ-Expansion-Bundle ✂
CarDoor.NameOverride — DayZ-Expansion-Bundle ✂
CarHud.Init — DayZ-Expansion-Bundle
CarHud.RefreshVehicleHud — DayZ-Expansion-Bundle
CarHud.ShowVehicleInfo — DayZ-Expansion-Bundle
CarScript.CanReleaseAttachment T2 DBN_FordRaptor_Scorpio
CarScript.DamageCrew — DayZ-Expansion-Bundle
CarScript.EEItemAttached T2 DBN_FordRaptor_Scorpio
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CarScript.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
CargoContainer.AddedToCargo — CookZ
CargoContainer.Refresh — CookZ
CargoContainer.RemovedFromCargo — CookZ
CargoContainer.SetEntity — CookZ
CargoContainer.UpdateInterval — RaG_Core
CharacterCreationMenu.Back — DayZ-Expansion-Bundle
Chat.Add — DayZ-Expansion-Bundle (cond)
Chat.AddInternal — DayZ-Expansion-Bundle (cond)
Chat.Clear — DayZ-Expansion-Bundle (cond)
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CivSedanWheel.OnWasDetached — DayZ-Expansion-Bundle
CivilianSedan.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
CivilianSedan.OnDebugSpawn — DayZ-Expansion-Bundle ✂
CleanWeapon.CanDo — CJ187-MoreItems ✂
CleanWeapon.Do — CJ187-MoreItems ✂
CleanWeapon.Init — CJ187-MoreItems ✂
CleanWeapon.IsRepeatable — CJ187-MoreItems ✂
Clothing.CanLoadItemIntoCargo T2 DBN_FordRaptor_Scorpio ✂
Clothing.CanPutInCargo T2 DBN_FordRaptor_Scorpio
Clothing.CanPutInCargoClothingConditions — RaG_Core (cond)
Clothing.CanReceiveItemIntoCargo T2 DBN_FordRaptor_Scorpio ✂
CodeLock.NewUnlockServer — Paragon Storage
CodeLock.SetActions T2 Paragon Storage
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
CodeLockServerRPC.OpenTarget — Paragon Storage
CombinationLock.EEDelete T3 GameLabs
CombinationLock.EEOnAfterLoad T3 GameLabs
CombinationLock.ExpansionOnDestroyed — DayZ-Expansion-Bundle ✂
CombinationLock.GL_Delete — GameLabs ✂
CombinationLock.GL_GatherPersistentID — GameLabs ✂
CombinationLock.GL_Load — GameLabs ✂
CombinationLock.GL_Save — GameLabs ✂
CombinationLock.LockServer — GameLabs
CombinationLock.UnlockOnServer — GameLabs
Compound_Gate_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Compound_Gate_ColorBase.GetTimeToDecay — Paragon Storage ✂
ConstructionBase.DismantlePartServerEx — DayZ-Expansion-Bundle (cond)
ConstructionBase.GetConstructionPartsToBuild — DayZ-Expansion-Bundle
ConstructionBase.IsCollidingEx — DayZ-Expansion-Bundle (cond)
ConstructionBase.UpdateConstructionParts — DayZ-Expansion-Bundle
ContainerWithCargo.LockCargo — DBN_FordRaptor_Scorpio
ContainerWithCargo.SetEntity — DBN_FordRaptor_Scorpio ✂
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
Container_Base.CF_OnStoreLoad — DayZ-Expansion-Bundle
Container_Base.CanLoadItemIntoCargo T2 DBN_FordRaptor_Scorpio ✂
Container_Base.CanPutIntoHands T2 DBN_FordRaptor_Scorpio
Container_Base.Close — DayZ-Expansion-Bundle
Container_Base.DeferredInit — DayZ-Expansion-Bundle
Container_Base.Open — DayZ-Expansion-Bundle
Container_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Container_ColorBase.GetTimeToDecay — Paragon Storage ✂
ContaminatedArea_Dynamic.EEDelete T3 GameLabs
ContaminatedArea_Dynamic.EEInit T3 GameLabs
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
Cooking.CookWithEquipment — CookZ (cond)
CraftTerritoryFlagKit.CanDo — DayZ-Expansion-Bundle (cond)
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 Banov
DayZAnimalCommandAttackModdable.OnActivate — Banov
DayZAnimalCommandMoveModdable.PreAnimUpdate — DayZ-Dog
DayZGame.OnActivateMessage — Banov
DayZGame.OnDeactivateMessage — Banov
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZGame.TryConnect — GameLabs (cond)
DayZIntroScenePC.CharacterRotationStart — DayZ-Expansion-Bundle (cond)
DayZIntroScenePC.ResetIntroCamera — DayZ-Expansion-Bundle (cond)
DayZPlayerCamera1stPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Bundle ✂
DayZPlayerCamera1stPersonVehicle.OnActivate — DayZ-Expansion-Bundle
DayZPlayerCamera1stPersonVehicle.OnUpdate T0 DayZ-Expansion-Bundle
DayZPlayerCamera3rdPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Bundle ✂
DayZPlayerCamera3rdPersonVehicle.OnActivate — DayZ-Expansion-Bundle
DayZPlayerCamera3rdPersonVehicle.OnUpdate T0 DayZ-Expansion-Bundle
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.HandleWeapons T1 DayZ-Expansion-Bundle
DayZPlayerImplement.IsShootingFromCamera — DayZ-Expansion-Bundle
DayZPlayerImplement.ModCommandHandlerAfter — DayZ-Dog
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplementAiming.CalculateSwayMultiplier — Banov ✂
DayZPlayerImplementJumpClimb.Jump — Banov (cond)
DeCraftWoodenCrate.CanDo — BaseBuildingPlus ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEDelete T3 GameLabs
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.EEOnAfterLoad T3 GameLabs
DigitalCodeLock.GL_Delete — GameLabs ✂
DigitalCodeLock.GL_GatherPersistentID — GameLabs ✂
DigitalCodeLock.GL_Load — GameLabs ✂
DigitalCodeLock.GL_Save — GameLabs ✂
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.SetLockState — GameLabs
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
Double_Gun_Case_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Double_Gun_Case_ColorBase.GetTimeToDecay — Paragon Storage ✂
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Dumpster_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Dumpster_ColorBase.GetTimeToDecay — Paragon Storage ✂
DynamicMusicPlayerRegistry.RegisterTracksMenu — Banov ✂
Edible_Base.ProcessDecay — RaG_Core
Edible_Base.SetActions T2 FarmingPlus 2.0
EffExhaustSmoke.Event_OnFrameUpdate — DayZ-Expansion-Bundle (cond)
EffExhaustSmoke.Expansion_SetParticleStateHelicopter — DayZ-Expansion-Bundle ✂
EffExhaustSmoke.Expansion_SetRotorSpeed — DayZ-Expansion-Bundle ✂
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.OnEmoteEnd — DayZ-Dog
EmoteManager.Update — DayZ-Dog
EnochData.WeatherOnBeforeChange — VPPAdminTools
Environment.SetEnvironmentTemperature — Banov (cond)
ExpansionActionPaint.ActionCondition T2 DayZ-Expansion-Bundle
ExpansionActionPaint.GetText — DayZ-Expansion-Bundle
ExpansionBaseBuilding.AfterStoreLoad T3 DayZ-Expansion-Bundle
ExpansionBaseBuilding.CF_OnStoreLoad — DayZ-Expansion-Bundle
ExpansionBaseBuilding.CF_OnStoreSave — DayZ-Expansion-Bundle
ExpansionBaseBuilding.CanBeDamaged — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.CanBeRepairedToPristine — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.CanObstruct — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.CanReceiveAttachment T2 DayZ-Expansion-Bundle
ExpansionBaseBuilding.EEInit T3 DayZ-Expansion-Bundle
ExpansionBaseBuilding.EEKilled T3 DayZ-Expansion-Bundle (cond)
ExpansionBaseBuilding.ExpansionGetCodeLock — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.ExpansionHasCodeLock — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.ExpansionOnDestroyed — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.GetDestroySound — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.GetKitSpawnPosition — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.HasProperDistance — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.IsFacingCamera — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.IsFacingPlayer — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.IsOpened — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.OnPartBuiltServer — DayZ-Expansion-Bundle
ExpansionBaseBuilding.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
ExpansionBaseBuilding.SetActions T2 DayZ-Expansion-Bundle
ExpansionBaseBuilding.UpdateAttachmentPhysics — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.UpdatePhysics — DayZ-Expansion-Bundle ✂
ExpansionBookMenuManager.RegisterBookMenuTabs — DayZ-Expansion-Bundle
ExpansionClientSettingsModule.OnSettingsChanged — DayZ-Expansion-Bundle
ExpansionCodeLock.ExpansionLock — DayZ-Expansion-Bundle
ExpansionCodeLock.ExpansionUnlock — DayZ-Expansion-Bundle
ExpansionESPModificationModule.OnInit T3 DayZ-Expansion-Bundle
ExpansionGlobalChatModule.AddChatMessage_Server — GameLabs
ExpansionItemInspectionBase.UpdateItemStats — DayZ-Expansion-Bundle
ExpansionMarkerClientData.PartyCount — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyGet — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyInsert — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyPlayerCount — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyPlayerGet — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyQuickCount — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyQuickGet — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyRemove — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyUpdate — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.RefreshPartyMarkers — DayZ-Expansion-Bundle ✂
ExpansionPartyPlayerData.OnJoin — DayZ-Expansion-Bundle
ExpansionPartyPlayerData.OnLeave — DayZ-Expansion-Bundle
ExpansionPartyPlayerData.OnStoreLoad T3 DayZ-Expansion-Bundle
ExpansionSettings.OnInit T3 DayZ-Expansion-Bundle
ExpansionVehicle.CanBeDamaged — DayZ-Expansion-Bundle (cond)
ExpansionVehicle.DeferredInit — DayZ-Expansion-Bundle
ExpansionVehicle.GetLockState — DayZ-Expansion-Bundle ✂
ExpansionVehicle.Init — DayZ-Expansion-Bundle ✂
ExpansionVehicle.IsLocked — DayZ-Expansion-Bundle ✂
ExpansionVehicle.OnCECreate — DayZ-Expansion-Bundle
ExpansionVehicle.OnDoorClosed — DayZ-Expansion-Bundle ✂
ExpansionVehicle.OnDoorOpened — DayZ-Expansion-Bundle ✂
ExpansionVehicle.ResetKeyPairing — DayZ-Expansion-Bundle ✂
ExpansionVehicle.SetLockState — DayZ-Expansion-Bundle ✂
ExpansionWorld.OnUpdate T0 DayZ-Expansion-Bundle
ExpansionWorldObjectsModule.OnInit T3 DayZ-Expansion-Bundle
ExpansionWorldObjectsModule.OnMissionLoaded — DayZ-Expansion-Bundle
ExpansionWorldObjectsModule.OnMissionStart T3 DayZ-Expansion-Bundle
Fence.AddAction — DayZ-Expansion-Bundle
Fence.CF_OnStoreLoad — DayZ-Expansion-Bundle
Fence.CF_OnStoreSave — DayZ-Expansion-Bundle
Fence.CanBeDamaged — DayZ-Expansion-Bundle ✂
Fence.CloseAndLock — DayZ-Expansion-Bundle ✂
Fence.ExpansionGetCodeLock — DayZ-Expansion-Bundle ✂
Fence.ExpansionIsLocked — DayZ-Expansion-Bundle
Fence.ExpansionIsOpenable — DayZ-Expansion-Bundle ✂
Fence.ExpansionIsOpened — DayZ-Expansion-Bundle ✂
Fence.RemoveAction — DayZ-Expansion-Bundle
Fence.SetActions T2 Code Lock
Fence.SetOpenedState — DayZ-Expansion-Bundle
FenceKit.OnPlacementComplete — GameLabs
FirefighterAxe.SetActions T2 FarmingPlus 2.0
FireplaceIndoor.SetActions T2 DBN_FordRaptor_Scorpio
Flag_Base.AfterStoreLoad T3 DayZ-Expansion-Bundle
Flag_Base.CF_OnStoreLoad — DayZ-Expansion-Bundle
Flag_Base.CF_OnStoreSave — DayZ-Expansion-Bundle
Flag_Base.OnWasAttached — DayZ-Expansion-Bundle
Flag_Base.OnWasDetached — DayZ-Expansion-Bundle
Flaregun.OnFire — DayZ-Expansion-Bundle
FordRaptor_Scorpio.CleanupEffects — DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.EEDelete T3 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.EEInit T3 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.OnContact — DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.OnRPC T2 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.OnVariablesSynchronized T2 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.UpdateLightsClient — DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.UpdateLightsServer — DBN_FordRaptor_Scorpio
Fridge_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Fridge_ColorBase.GetTimeToDecay — Paragon Storage ✂
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
GiftBox_Base.Close — DayZ-Expansion-Bundle
GiftBox_Base.IsNonExpansionOpenable — DayZ-Expansion-Bundle ✂
GiftBox_Base.Open — DayZ-Expansion-Bundle
GraffitiCan_ColorBase.GetCostToUpkeep — Paragon Storage ✂
GraffitiCan_ColorBase.GetTimeToDecay — Paragon Storage ✂
Grenade_Base.EEHitBy T2 VPPAdminTools
Gun_Case_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Gun_Case_ColorBase.GetTimeToDecay — Paragon Storage ✂
HandSaw.SetActions T2 DayZ-Expansion-Bundle
HatchbackWheel.OnWasDetached — DayZ-Expansion-Bundle
Hatchback_02.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
Hatchback_02.OnDebugSpawn — DayZ-Expansion-Bundle ✂
Hatchback_02_Wheel.OnWasDetached — DayZ-Expansion-Bundle
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.GetProjectionName — RaG_Core (cond)
Hologram.HeightPlacementCheck — DayZ-Expansion-Bundle (cond)
Hologram.IsBaseViable — DayZ-Expansion-Bundle (cond)
Hologram.IsBehindObstacle — DayZ-Expansion-Bundle (cond)
Hologram.IsClippingRoof — DayZ-Expansion-Bundle (cond)
Hologram.IsCollidingAngle — DayZ-Expansion-Bundle (cond)
Hologram.IsCollidingBBox — DayZ-Expansion-Bundle (cond)
Hologram.IsCollidingPlayer — DayZ-Expansion-Bundle (cond)
Hologram.PlaceEntity — Paragon Storage ✂
Hologram.RefreshVisual — RaG_Core (cond)
Hologram.SetOnGround — DayZ-Expansion-Bundle
Hologram.SetProjectionPosition — RaG_Core
Hologram.UpdateHologram — DayZ-Expansion-Bundle
IceBox_ColorBase.GetCostToUpkeep — Paragon Storage ✂
IceBox_ColorBase.GetTimeToDecay — Paragon Storage ✂
IceCeramFreezer_ColorBase.GetCostToUpkeep — Paragon Storage ✂
IceCeramFreezer_ColorBase.GetTimeToDecay — Paragon Storage ✂
Icon.DestroyWhiteBackground — DayZ-Expansion-Bundle
Icon.Expansion_ResetColor — DayZ-Expansion-Bundle ✂
Icon.Expansion_UpdateItemRarity — DayZ-Expansion-Bundle ✂
Icon.FullScreen — DayZ-Expansion-Bundle
Icon.InitEx — DayZ-Expansion-Bundle
Icon.InitLock — DayZ-Expansion-Bundle
Icon.SetItemPreview — DayZ-Expansion-Bundle
InteractActionInput.UpdatePossibleActions — DayZ-Expansion-Bundle (cond)
IntroSceneCharacter.CharacterUnload — DayZ-Expansion-Bundle
IntroSceneCharacter.CreateNewCharacter — DayZ-Expansion-Bundle
InventoryQuickbar.GetQuickbarItemColor — DayZ-Expansion-Bundle
ItemActionsWidget.SetWeaponQuantity — EDO_WEAPONS
ItemBase.AfterStoreLoad T3 DayZ-Expansion-Bundle
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanDisplayAttachmentCategory — DayZ-Expansion-Bundle
ItemBase.CanDisplayCargo — DayZ-Expansion-Bundle
ItemBase.CanPutIntoHands T2 DayZ-Expansion-Bundle
ItemBase.CanReceiveItemIntoCargo T2 DayZ-Expansion-Bundle (cond)
ItemBase.CanReleaseAttachment T2 DayZ-Expansion-Bundle
ItemBase.CanReleaseCargo — DayZ-Expansion-Bundle
ItemBase.CanRemoveFromCargo — DayZ-Expansion-Bundle
ItemBase.CanRemoveFromHands — DayZ-Expansion-Bundle
ItemBase.Close — DayZ-Expansion-Bundle
ItemBase.EEDelete T3 DayZ-Expansion-Bundle
ItemBase.EEInit T3 DayZ-Expansion-Bundle
ItemBase.ExpansionIsLocked — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_CanObjectAttach — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_CanUseVirtualStorage — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_GetEntityStorageFileName — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_RestoreContents — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_StoreContents — DayZ-Expansion-Bundle ✂
ItemBase.GetHiddenSelectionIndex — DayZ-Expansion-Bundle ✂
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.IsInventoryVisible T2 DayZ-Expansion-Bundle
ItemBase.IsOpen — DayZ-Expansion-Bundle
ItemBase.OnItemLocationChanged T2 DayZ-Expansion-Bundle
ItemBase.OnStoreSave T3 CF
ItemBase.OnWorkStart — DayZ-Expansion-Bundle
ItemBase.OnWorkStop — DayZ-Expansion-Bundle
ItemBase.Open — DayZ-Expansion-Bundle
JMESPMeta.CreateActions — DayZ-Expansion-Bundle
JMESPMetaBaseBuilding.Create — DayZ-Expansion-Bundle
JMESPMetaBaseBuilding.CreateActions — DayZ-Expansion-Bundle
JMESPMetaBaseBuilding.UpdateButtonStates — DayZ-Expansion-Bundle
JMItemSetSettings.Defaults — DayZ-Expansion-Bundle
JMVehicleSpawnerSettings.Defaults — DayZ-Expansion-Bundle
JMVehiclesMenu.GetVehicleTypeInfo — DayZ-Expansion-Bundle ✂
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
Land_ContainerLocked_Blue_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Blue_DE.EEInit T3 GameLabs
Land_ContainerLocked_Orange_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Orange_DE.EEInit T3 GameLabs
Land_ContainerLocked_Red_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Red_DE.EEInit T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEInit T3 GameLabs
Land_House_1B01_Pub.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1B01_Pub.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1B01_Pub.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W01.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W01.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W01.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W01.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W02.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W02.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W02.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W02.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W03.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W03.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W03.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W03.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W04.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W04.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W04.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W04.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W05.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W05.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W05.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W05.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W06.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W06.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W06.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W06.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W08.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W08.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W08.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W08.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W09.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W09.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W09.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W09.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W10.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W10.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W10.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W10.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W11.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W11.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W11.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W11.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W12.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W12.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W12.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W12.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_2B01.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_2B01.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_2B01.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_2B01.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_2W01.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_2W01.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_2W01.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_2W01.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_2W02.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_2W02.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_2W02.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_2W02.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEDelete T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEInit T3 GameLabs
Land_Underground_Entrance.RequestLatentTransition — DayZ-Expansion-Bundle (cond)
Land_Village_Pub.HasInterior — DayZ-Expansion-Bundle ✂
Land_Village_Pub.HasIvys — DayZ-Expansion-Bundle ✂
Land_Village_Pub.SpawnIvys — DayZ-Expansion-Bundle ✂
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
LoadingScreen.Show — Banov ✂
Locker_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Locker_ColorBase.GetTimeToDecay — Paragon Storage ✂
LoginQueueBase.Init — Banov ✂
M4_CarryHandleOptic.CanPutAsAttachment — GameLabs (cond)
MeatTenderizer.SetActions T2 DayZ-Expansion-Bundle
MediumCrate_ColorBase.GetCostToUpkeep — Paragon Storage ✂
MediumCrate_ColorBase.GetTimeToDecay — Paragon Storage ✂
MetalWire.UpdateAllSelections — DayZ-Expansion-Bundle
MilitaryCrate_ColorBase.GetCostToUpkeep — Paragon Storage ✂
MilitaryCrate_ColorBase.GetTimeToDecay — Paragon Storage ✂
MilitaryLocker_Colorbase.GetCostToUpkeep — Paragon Storage ✂
MilitaryLocker_Colorbase.GetTimeToDecay — Paragon Storage ✂
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MiscGameplayFunctions.FilterObstructedObjectsByGrouping — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.FilterObstructingObjects — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.IsObjectObstructed — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.IsObjectObstructedEx — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.IsObjectObstructedFilterEx — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.RemoveSplint — CJ187-MoreItems ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.InitialiseWorldData — Banov (cond)
MissionBase.OnInit T3 Dabs Framework
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnGameplayDataHandlerLoad — GameLabs
MissionServer.OnUpdate T0 CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModsMenuDetailedEntry.LoadData — DayZ-Expansion-Bundle
ModsMenuSimpleEntry.LoadData — DayZ-Expansion-Bundle
MotorbikeScript.CanReceiveAttachment T2 DayZ-Expansion-Bundle
MotorbikeScript.CanReleaseAttachment T2 DayZ-Expansion-Bundle
MotorbikeScript.DamageCrew — DayZ-Expansion-Bundle
MotorbikeScript.EEItemAttached T2 DayZ-Expansion-Bundle
MotorbikeScript.EEItemDetached T2 DayZ-Expansion-Bundle
MotorbikeScript.EEOnAfterLoad T3 DayZ-Expansion-Bundle
MotorbikeScript.EEOnCECreate — DayZ-Expansion-Bundle
MotorbikeScript.EOnPostSimulate T1 DayZ-Expansion-Bundle ✂
MotorbikeScript.GetMomentum — DayZ-Expansion-Bundle
MotorbikeScript.IsInventoryVisible T2 DayZ-Expansion-Bundle
MotorbikeScript.NameOverride — DayZ-Expansion-Bundle ✂
MotorbikeScript.OnBeforeEngineStart — DayZ-Expansion-Bundle
MotorbikeScript.OnContact — DayZ-Expansion-Bundle
MotorbikeScript.OnEngineStart — DayZ-Expansion-Bundle
MotorbikeScript.OnEngineStop — DayZ-Expansion-Bundle
MotorbikeScript.OnStoreSave T3 CF
MotorbikeScript.OnUpdate T0 DayZ-Expansion-Bundle
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OffroadHatchback.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
OffroadHatchback.OnDebugSpawn — DayZ-Expansion-Bundle ✂
OpenCan.Do — CookZ (cond)
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
Pants_Base.GetAttachmentExclusionInitSlotValue — Banov
Paper.SetActions T2 FarmingPlus 2.0
Paragon_GreenHouse.GetCostToUpkeep — Paragon Storage ✂
Paragon_GreenHouse.GetTimeToDecay — Paragon Storage ✂
Paragon_LargeGreenHouse.GetCostToUpkeep — Paragon Storage ✂
Paragon_LargeGreenHouse.GetTimeToDecay — Paragon Storage ✂
Paragon_PlanterBox.GetCostToUpkeep — Paragon Storage ✂
Paragon_PlanterBox.GetTimeToDecay — Paragon Storage ✂
Pelt_Base.SetActions T2 FarmingPlus 2.0
PipeWrench.SetActions T2 DayZ-Expansion-Bundle
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlayerBase.AC_HasAnyPPEActive — CannabisPlus
PlayerBase.AfterStoreLoad T3 DayZ-Expansion-Bundle
PlayerBase.CanDropEntity T2 DayZ-Dog (cond)
PlayerBase.CanJump — DayZ-Dog (cond)
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.EEDelete T3 DayZ-Expansion-Bundle
PlayerBase.EEOnDamageCalculated — DayZ-Expansion-Bundle
PlayerBase.EOnContact — DayZ-Dog
PlayerBase.EOnFrame T1 DayZ-Expansion-Bundle ✂
PlayerBase.Expansion_IsFriendly — DayZ-Expansion-Bundle
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.HeadingModel — DayZ-Expansion-Bundle
PlayerBase.IsTargetInActiveRefresherRange — DayZ-Expansion-Bundle ✂
PlayerBase.IsWearingSplint — CJ187-MoreItems
PlayerBase.OnCommandDeathStart — DayZ-Dog
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnLand — DayZ-Expansion-Bundle
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnSyncJuncture — Banov (cond)
PlayerBase.OnVehicleSeatDriverLeft — DayZ-Expansion-Bundle
PlayerBase.OnVehicleSwitchSeat — GameLabs
PlayerBase.ProcessFeetDamageServer — Banov (cond)
PlayerBase.ProcessHoldBreath — Banov ✂
PlayerBase.RegisterTransportHit — DayZ-Expansion-Bundle (cond)
PlayerBase.SetActionsRemoteTarget — DayZ-Expansion-Bundle
PlayerBase.SetSuicide — DayZ-Expansion-Bundle
PlayerBase.SwitchItemSelectionTexture — Forward Operator Gear
PlayerBase.TryHideItemInHands — DayZ-Expansion-Bundle
PlayerBase.eAI_OnFactionChange — DayZ-Expansion-Bundle ✂
PlayerContainer.DoubleClick — DayZ-Dog (cond)
PlayerContainer.ItemAttached — DayZ-Dog (cond)
PlayerContainer.MouseClick — DayZ-Dog (cond)
PlayerPreview.UpdateInterval — Forward Operator Gear
PluginAdminLog.OnContinouousAction — GameLabs
PluginAdminLog.OnPlacementComplete — GameLabs
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginRepairing.CanBeRepairedToPristine — CJ187-MoreItems ✂
PluginRepairing.CanRepair — CJ187-MoreItems ✂
PluginRepairing.CanRepairToPristine — CJ187-MoreItems ✂
PluginTransmissionAgents.TransmitAgentsEx — Banov (cond)
PortableGasStove.EEItemAttached T2 RaG_BeeHive
PortableGasStove.EEItemDetached T2 RaG_BeeHive
PortableGasStove.RemoveCookingAudioVisuals — RaG_BeeHive ✂
PowerGenerator.SetActions T2 DBN_FordRaptor_Scorpio
PunchedCard.OnUse — Banov ✂
PunchedCard.SetActions T2 Banov
Rag.SetActions T2 DayZ-Dog
RecipeBase.CheckRecipe — DayZ-Expansion-Bundle
RecipeBase.GetName — DayZ-Expansion-Bundle ✂
RecoilBase.PostInit — DayZ-Expansion-Bundle (cond)
ReinforcedDoor_ColorBase.GetCostToUpkeep — Paragon Storage ✂
ReinforcedDoor_ColorBase.GetTimeToDecay — Paragon Storage ✂
RepairElectric.CanDo — CJ187-MoreItems ✂
RepairElectric.Do — CJ187-MoreItems ✂
RepairElectric.Init — CJ187-MoreItems ✂
RepairElectric.IsRepeatable — CJ187-MoreItems ✂
RepairWithLeatherSewingKit.CanDo — CJ187-MoreItems ✂
RepairWithLeatherSewingKit.Do — CJ187-MoreItems ✂
RepairWithLeatherSewingKit.Init — CJ187-MoreItems ✂
RepairWithLeatherSewingKit.IsRepeatable — CJ187-MoreItems ✂
RepairWithSewingKit.CanDo — CJ187-MoreItems ✂
RepairWithSewingKit.Do — CJ187-MoreItems ✂
RepairWithSewingKit.Init — CJ187-MoreItems ✂
RepairWithSewingKit.IsRepeatable — CJ187-MoreItems ✂
RepairWithTireKit.CanDo — CJ187-MoreItems ✂
RepairWithTireKit.Do — CJ187-MoreItems ✂
RepairWithTireKit.Init — CJ187-MoreItems ✂
RepairWithTireKit.IsRepeatable — CJ187-MoreItems ✂
RespawnDialogue.ColorHighlight — Banov ✂
RespawnDialogue.Init — Banov ✂
Safe_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Safe_ColorBase.GetTimeToDecay — Paragon Storage ✂
ScientificBriefcase.EEDelete T3 GameLabs
ScientificBriefcase.EEInit T3 GameLabs
ScientificBriefcase.Open — GameLabs
SeaChest.SetActions T2 DayZ-Expansion-Bundle
Sedan_02.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
Sedan_02.OnDebugSpawn — DayZ-Expansion-Bundle ✂
Sedan_02_Wheel.OnWasDetached — DayZ-Expansion-Bundle
SeedBase.SetActions T2 FarmingPlus 2.0
SeedPackBase.EmptySeedPack — CannabisPlus (cond)
ServerBrowserMenuNew.GetSelectedTab — DayZ-Expansion-Bundle (cond)
ServerBrowserMenuNew.Init — DayZ-Expansion-Bundle
ServerBrowserMenuNew.OnClick — DayZ-Expansion-Bundle (cond)
ServerBrowserMenuNew.Refresh — DayZ-Expansion-Bundle
SharpenMelee.CanDo — CJ187-MoreItems ✂
SharpenMelee.Do — CJ187-MoreItems ✂
SharpenMelee.Init — CJ187-MoreItems ✂
SharpenMelee.IsRepeatable — CJ187-MoreItems ✂
Shoes_Base.GetAttachmentExclusionInitSlotValue — Banov
Shovel.SetActions T2 DayZ-Expansion-Bundle
SlotsIcon.ClearRemainSelected — DayZ-Expansion-Bundle
SlotsIcon.Expansion_ResetColor — DayZ-Expansion-Bundle ✂
SlotsIcon.Expansion_UpdateItemRarity — DayZ-Expansion-Bundle ✂
SlotsIcon.Init — DayZ-Expansion-Bundle
SlotsIcon.SetItemPreview — DayZ-Expansion-Bundle
SmallCrate_ColorBase.GetCostToUpkeep — Paragon Storage ✂
SmallCrate_ColorBase.GetTimeToDecay — Paragon Storage ✂
SmallSafe_ColorBase.GetCostToUpkeep — Paragon Storage ✂
SmallSafe_ColorBase.GetTimeToDecay — Paragon Storage ✂
Spotlight.ExpansionCanRecievePower — DayZ-Expansion-Bundle ✂
StaticObj_Wreck_Chinook.EEDelete T3 GameLabs
StaticObj_Wreck_Chinook.EEInit T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEDelete T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEInit T3 GameLabs
Stone.SetActions T2 BaseBuildingPlus
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TLRLight.CanPutAsAttachment — EDO_WEAPONS
TentBase.CF_OnStoreLoad — DayZ-Expansion-Bundle
TentBase.CF_OnStoreSave — DayZ-Expansion-Bundle
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanDisplayAttachmentSlot T2 DayZ-Expansion-Bundle (cond)
TentBase.CanDisplayCargo — DayZ-Expansion-Bundle ✂
TentBase.CanReleaseAttachment T2 DayZ-Expansion-Bundle (cond)
TentBase.EEHitBy T2 DayZ-Expansion-Bundle
TentBase.EEKilled T3 DayZ-Expansion-Bundle
TentBase.ExpansionIsOpenable — DayZ-Expansion-Bundle ✂
TentBase.ExpansionIsOpened — DayZ-Expansion-Bundle ✂
TentBase.ToggleAnimation — DayZ-Expansion-Bundle
TinyCrate_ColorBase.GetCostToUpkeep — Paragon Storage ✂
TinyCrate_ColorBase.GetTimeToDecay — Paragon Storage ✂
Top_Base.GetAttachmentExclusionInitSlotValue — Banov
TrapBase.OnPlacementComplete — VPPAdminTools
TruckBattery.EEItemDetached T2 BaseBuildingPlus
Truck_01_Base.EEItemAttached T2 DBN_FordRaptor_Scorpio
Truck_01_Base.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
Truck_01_Wheel.OnWasDetached — DayZ-Expansion-Bundle
Truck_01_WheelDouble.OnWasDetached — DayZ-Expansion-Bundle
UiHintPanelLoading.LoadContentList — Banov
UniversalLight.InitAttachmentsSlotsToCheck — EDO_WEAPONS
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VehicleBattery.SetActions T2 DayZ-Expansion-Bundle
VehicleContactData.SetData — DayZ-Expansion-Bundle
VehicleLightsComponent.EnableLight — DayZ-Expansion-Bundle (cond)
VehicleLightsComponent.SetSelectionMaterial — DayZ-Expansion-Bundle (cond)
VicinityItemManager.IsObstructed — BaseBuildingPlus (cond)
VomitSymptom.IsContaminationActive — Banov
Watchtower.CanBeDamaged — DayZ-Expansion-Bundle ✂
WatchtowerKit.OnPlacementComplete — GameLabs
WaterBarrel_ColorBase.GetCostToUpkeep — Paragon Storage ✂
WaterBarrel_ColorBase.GetTimeToDecay — Paragon Storage ✂
Weapon_Base.CanReceiveAttachment T2 EDO_WEAPONS (cond)
Weapon_Base.OnInventoryExit T2 DayZ-Expansion-Bundle
Weapon_Base.UpdateLaser — DayZ-Expansion-Bundle ✂
WeaponsLocker_ColorBase.GetCostToUpkeep — Paragon Storage ✂
WeaponsLocker_ColorBase.GetTimeToDecay — Paragon Storage ✂
WetMdfr.ActivateCondition — Banov ✂
WoodAxe.SetActions T2 FarmingPlus 2.0
WoodBase.OnTreeCutDown — DayZ-Expansion-Bundle
WoodenCrate.SetActions T2 DayZ-Expansion-Bundle
WoodenStick.SetActions T2 FarmingPlus 2.0
Wreck_Mi8.EEDelete T3 GameLabs
Wreck_Mi8.EEInit T3 GameLabs
Wreck_Mi8_Crashed.EEDelete T3 GameLabs
Wreck_Mi8_Crashed.EEInit T3 GameLabs
Wreck_SantasSleigh.EEDelete T3 GameLabs
Wreck_SantasSleigh.EEInit T3 GameLabs
Wreck_UH1Y.EEDelete T3 GameLabs
Wreck_UH1Y.EEInit T3 GameLabs
ZombieBase.CanBeTargetedByAI — DayZ-Dog (cond)
ZombieBase.HandleMindStateChange — DayZ-Expansion-Bundle
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
eAIBase.Expansion_IsGravecrossEnabled — DayZ-Expansion-Bundle (cond)

89 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.