← modperf

Stack composer

Started from ViperPvE Cherno|Map Link| Post Apocalyptic Unique Locations: the 85 mods it publishes to the Steam server browser (as of 2026-10-19), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 VPPAdminTools
  4. 4 DayZ Editor Loader
  5. 5 KillAssets not analyzed
  6. 6 BuilderItems
  7. 7 Fear the wall in dayz
  8. 8 Heliviper not analyzed
  9. 9 HeliviperDLC not analyzed
  10. 10 Viper_Mutants not analyzed
  11. 11 MMG - Mightys Military Gear
  12. 12 SNAFU Weapons
  13. 13 CannabisPlus
  14. 14 BetterDrinks not analyzed
  15. 15 DisableGardenPlots
  16. 16 dbo_spiders
  17. 17 gebsfish
  18. 18 BulletStacksPlusPlus
  19. 19 Outbrake Revolution Gear not analyzed
  20. 20 DNA Keycards
  21. 21 ArrakisTraderSignsTemp not analyzed
  22. 22 Tuff Bears not analyzed
  23. 23 No Force Weapon Raise
  24. 24 InventoryInCar
  25. 25 DrugsPLUS
  26. 26 Nissan GTR 2015 not analyzed
  27. 27 CBD Halo Armours not analyzed
  28. 28 Jiggles Signs not analyzed
  29. 29 SausageCoMining not analyzed
  30. 30 BallerZ Gear
  31. 31 BallerZ SNAFU Weapons Upgrades and Retexture not analyzed
  32. 32 Vazap_Weapons not analyzed
  33. 33 PvZmoD_CustomisableZombies
  34. 34 IRP-Land-Rover-Defender-110
  35. 35 BodyBags
  36. 36 DBN_FordRaptor_Scorpio
  37. 37 Berzerk_Chimpanzee not analyzed
  38. 38 Autorun Mod
  39. 39 Survivor Animations
  40. 40 AJs Creatures V2 not analyzed
  41. 41 BuildEverywhereV2 not analyzed
  42. 42 Viper_Pack3 not analyzed
  43. 43 Viper_Pack2 not analyzed
  44. 44 UsefulSuppressors not analyzed
  45. 45 PvZmoD_Spawn_System
  46. 46 Viper_Vehicle_Pack not analyzed
  47. 47 Viper_Pack4 not analyzed
  48. 48 UStamina not analyzed
  49. 49 hologram_fix_119 not analyzed
  50. 50 CZ No-Fly Zones
  51. 51 AutoCarFlip
  52. 52 COCAs_NoVehicleDamageMOD
  53. 53 CBD Stargate Teleporters Complete V2 not analyzed
  54. 54 TraderPlus Car Deploy Fix not analyzed
  55. 55 TraderPlus
  56. 56 CZLMuchCarKeyName not analyzed
  57. 57 DisableCarLock not analyzed
  58. 58 MuchCarKey
  59. 59 DeerIsle analysis failed
  60. 60 Hived Banking not analyzed
  61. 61 Viper_Pack1 not analyzed
  62. 62 RaG_Hunting_Cabin
  63. 63 RaG_Core
  64. 64 RaG_BaseBuilding
  65. 65 RaG_BaseItems
  66. 66 Itemchecker V2 not analyzed
  67. 67 MBM_GoKart not analyzed
  68. 68 MBM_SuzukiGSXR750 not analyzed
  69. 69 Maska Bosses not analyzed
  70. 70 Viper_Pack6 not analyzed
  71. 71 WindstridesClothingPack
  72. 72 BLR Portable Houses Upgraded not analyzed
  73. 73 Name Tags not analyzed
  74. 74 PMA-Props Buildings not analyzed
  75. 75 AgricultureCore
  76. 76 TerritoryLimits not analyzed
  77. 77 Maska's Sci-Fi Armor Pack not analyzed
  78. 78 Notifications
  79. 79 Shiz Infinite Fireplace not analyzed
  80. 80 BallerZ Gear Update DLC not analyzed
  81. 81 Viper_Link not analyzed
  82. 82 LuxRedux not analyzed
  83. 83 Code Lock
  84. 84 Code_Lock_1.30_Fix
  85. 85 SQUAT Deployable Houses not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

46 of 85 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 9 below.

Mods silencing mods
3 conflicts

Across 104 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.63% of a frame at 100 players

6.317 ms per second, all 39 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

3 methods across 2 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 33PvZmoD_CustomisableZombies35BodyBags all
45PvZmoD_Spawn_System 2PvZmoD_Spawn_System silences PvZmoD_CustomisableZombies
2 methods: 2 events
2
65RaG_BaseItems 1RaG_BaseItems silences BodyBags
1 method: 1 check
1
all 21 3
5KillAssets Not analyzed, so what it silences is unknown. Queue it in the list above.
8Heliviper Not analyzed, so what it silences is unknown. Queue it in the list above.
9HeliviperDLC Not analyzed, so what it silences is unknown. Queue it in the list above.
10Viper_Mutants Not analyzed, so what it silences is unknown. Queue it in the list above.
14BetterDrinks Not analyzed, so what it silences is unknown. Queue it in the list above.
19Outbrake Revolution Gear Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 40 more mods not analyzed yet.

The 2 pairs, largest first# ·

PvZmoD_Spawn_SystemsilencesPvZmoD_CustomisableZombies2 methods
ZombieBase.EOnFrame event · T1 PvZmoD_CustomisableZombies's work on this event never runs. PvZmoD_Spawn_System.pbo::Scripts\4_World\PvZ_SS_4_World\SS_entities\creatures\infected\PvzZombieBase.c:204 ZombieBase.EOnPostFrame event · T1 PvZmoD_CustomisableZombies's work on this event never runs. PvZmoD_Spawn_System.pbo::Scripts\4_World\PvZ_SS_4_World\SS_entities\creatures\infected\PvzZombieBase.c:92
RaG_BaseItemssilencesBodyBags1 method
PlantMaterial.CanPutAsAttachment check BodyBags's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
Survivor Animations then VPPAdminTools RPC send then vanilla
PlayerBase.OnScheduledTick
about 30× per player per second
PvZmoD_Spawn_System then PvZmoD_CustomisableZombies sometimes stops here then vanilla
MissionServer.OnUpdate
every server frame
TraderPlus then Survivor Animations then CF then vanilla
DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
MissionServer.TickScheduler
every server frame
PvZmoD_Spawn_System then PvZmoD_CustomisableZombies then vanilla
ZombieBase.EOnFrame
every frame, per active instance
PvZmoD_Spawn_System stops here then PvZmoD_CustomisableZombies stops here then vanilla
ZombieBase.EOnPostFrame
every frame, per active instance
PvZmoD_Spawn_System stops here then PvZmoD_CustomisableZombies stops here then vanilla
PlayerBase.EEItemDetached
every inventory move
WindstridesClothingPack then TraderPlus then vanilla
PlayerBase.SetActions
per event
WindstridesClothingPack then RaG_BaseItems then MuchCarKey then TraderPlus then Survivor Animations then gebsfish then MMG - Mightys Military Gear then VPPAdminTools then vanilla
Hammer.SetActions
per event
RaG_BaseItems then RaG_BaseBuilding then RaG_Core then RaG_Hunting_Cabin then vanilla
ActionGetInTransport.ActionCondition
per event
MuchCarKey sometimes stops here then TraderPlus sometimes stops here then gebsfish sometimes stops here then vanilla
DayZGame.OnRPC
per event
VPPAdminTools sometimes stops here then Dabs Framework then CF sometimes stops here then vanilla

Stall risks#

9 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
PvZmoD_CustomisableZombies
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:86
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115
PvZmoD_Spawn_System
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
PvZmoD_Spawn_System.pbo::Scripts\4_World\PvZ_SS_4_World\SS_manbase\PvzPlayerBase.c:42
PvZmoD_CustomisableZombies
AnimalBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:48
PvZmoD_CustomisableZombies
PlayerBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:40
PvZmoD_Spawn_System
PlayerBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_Spawn_System.pbo::Scripts\4_World\PvZ_SS_4_World\SS_manbase\PvzPlayerBase.c:394

Everything else#

All 104 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ZombieBase.EOnFrame T1 vanilla → PvZmoD_CustomisableZombies ✂ → PvZmoD_Spawn_System ✂
ZombieBase.EOnPostFrame T1 vanilla → PvZmoD_CustomisableZombies ✂ → PvZmoD_Spawn_System ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → VPPAdminTools → MMG - Mightys Military Gear → SNAFU Weapons → CannabisPlus → dbo_spiders → gebsfish → DNA Keycards → DrugsPLUS → BallerZ Gear → DBN_FordRaptor_Scorpio → Survivor Animations → AutoCarFlip → TraderPlus → MuchCarKey → RaG_Hunting_Cabin → RaG_Core → RaG_BaseBuilding → RaG_BaseItems → WindstridesClothingPack → AgricultureCore → Code Lock
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → CannabisPlus → gebsfish → DrugsPLUS → TraderPlus → MuchCarKey → RaG_Hunting_Cabin → RaG_BaseBuilding → RaG_BaseItems → AgricultureCore → Notifications
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → SNAFU Weapons → CannabisPlus → gebsfish → DNA Keycards → DrugsPLUS → TraderPlus → MuchCarKey → RaG_BaseBuilding → RaG_BaseItems → WindstridesClothingPack
PlayerBase.Init — vanilla → VPPAdminTools → dbo_spiders → DNA Keycards → DrugsPLUS → IRP-Land-Rover-Defender-110 → Survivor Animations → CZ No-Fly Zones → AutoCarFlip → TraderPlus → AgricultureCore
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → CannabisPlus → DNA Keycards → BodyBags → DBN_FordRaptor_Scorpio → RaG_BaseBuilding → RaG_BaseItems → AgricultureCore
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → MMG - Mightys Military Gear → gebsfish → DNA Keycards → BallerZ Gear → RaG_Hunting_Cabin → RaG_BaseItems → WindstridesClothingPack
PlayerBase.SetActions T2 vanilla → VPPAdminTools → MMG - Mightys Military Gear → gebsfish → Survivor Animations → TraderPlus → MuchCarKey → RaG_BaseItems → WindstridesClothingPack
PluginRecipesManager.RegisterRecipies — vanilla → CannabisPlus → gebsfish → DNA Keycards → DrugsPLUS → RaG_Hunting_Cabin → RaG_BaseBuilding → RaG_BaseItems → AgricultureCore
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → PvZmoD_CustomisableZombies → PvZmoD_Spawn_System → TraderPlus → RaG_Core → Code Lock
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → VPPAdminTools → DayZ Editor Loader → DNA Keycards → AutoCarFlip
Hologram.EvaluateCollision — vanilla → gebsfish → TraderPlus (cond) → RaG_Hunting_Cabin (cond) → RaG_Core (cond) → RaG_BaseBuilding (cond)
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → CannabisPlus → DrugsPLUS → BodyBags → AgricultureCore
PluginManager.Init — vanilla → Dabs Framework → VPPAdminTools → MuchCarKey → RaG_Core → Code Lock
Hammer.SetActions T2 vanilla → RaG_Hunting_Cabin → RaG_Core → RaG_BaseBuilding → RaG_BaseItems
Hologram.ProjectionBasedOnParent — vanilla → DNA Keycards (cond) → TraderPlus (cond) → RaG_Hunting_Cabin (cond) → RaG_BaseBuilding (cond)
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → VPPAdminTools → RaG_Core
ActionGetInTransport.ActionCondition T2 vanilla → gebsfish (cond) → TraderPlus (cond) → MuchCarKey (cond)
ActionGetInTransport.OnEndServer — vanilla → AutoCarFlip → MuchCarKey → RaG_Core
CarScript.EEDelete T3 vanilla → TraderPlus → MuchCarKey → RaG_Core
CarScript.OnStoreLoad T3 vanilla → CF → TraderPlus → MuchCarKey
CarScript.OnStoreSave T3 vanilla → CF → TraderPlus → MuchCarKey
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools → gebsfish
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → VPPAdminTools (cond)
FirefighterAxe.SetActions T2 vanilla → IRP-Land-Rover-Defender-110 → RaG_BaseBuilding → RaG_BaseItems
Hatchet.SetActions T2 vanilla → RaG_Hunting_Cabin → RaG_BaseBuilding → RaG_BaseItems
MissionServer.InvokeOnDisconnect T3 vanilla → CF → PvZmoD_Spawn_System → TraderPlus
MissionServer.OnEvent — vanilla → CF → VPPAdminTools → BodyBags
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools → RaG_Core
MissionServer.OnUpdate T0 vanilla → CF → Survivor Animations → TraderPlus
MissionServer.SendModData — vanilla → RaG_Hunting_Cabin → RaG_BaseBuilding → RaG_BaseItems
PlayerBase.EEHitBy T2 vanilla → PvZmoD_CustomisableZombies (cond) → PvZmoD_Spawn_System → TraderPlus
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → Autorun Mod (cond) → RaG_Core
Shovel.SetActions T2 vanilla → DisableGardenPlots → IRP-Land-Rover-Defender-110 → RaG_BaseItems
WoodAxe.SetActions T2 vanilla → IRP-Land-Rover-Defender-110 → RaG_BaseBuilding → RaG_BaseItems
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond)
ActionCloseFence.ActionCondition T2 vanilla → RaG_BaseBuilding (cond) → Code Lock
ActionDeployObject.ActionCondition T2 vanilla → DNA Keycards (cond) → TraderPlus (cond)
ActionDetach.ActionCondition T2 vanilla → TraderPlus (cond) → MuchCarKey (cond)
ActionDetachFromTarget.ActionCondition T2 vanilla → TraderPlus (cond) → MuchCarKey (cond)
ActionDismantlePart.DismantleCondition — vanilla → RaG_BaseBuilding (cond) → Code Lock (cond)
ActionGetOutTransport.OnEndServer — vanilla → TraderPlus → MuchCarKey
ActionLockDoors.ActionCondition T2 vanilla → DNA Keycards (cond) → TraderPlus (cond)
ActionPackTent.ActionCondition T2 vanilla → TraderPlus (cond) → Code Lock
ActionRepairPart.RepairCondition — vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond)
ActionStartEngine.OnEndServer — vanilla → MuchCarKey → RaG_Core
ActionStopEngine.OnEndServer — vanilla → MuchCarKey → RaG_Core
ActionSwitchSeats.Start — vanilla → MuchCarKey → RaG_Core
ActionTogglePlaceObject.ActionCondition T2 vanilla → CannabisPlus (cond) → DNA Keycards (cond)
BoatScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
BoatScript.OnStoreSave T3 vanilla → CF → MuchCarKey
CarScript.CanDisplayAttachmentCategory — vanilla → TraderPlus → MuchCarKey
CarScript.CanDisplayAttachmentSlot T2 vanilla → TraderPlus → MuchCarKey
CarScript.IsInventoryVisible T2 vanilla → TraderPlus ✂ → MuchCarKey
CarScript.OnEngineStart — vanilla → TraderPlus → MuchCarKey
CarScript.OnVariablesSynchronized T2 vanilla → TraderPlus → MuchCarKey
Container_Base.CanPutIntoHands T2 vanilla → DBN_FordRaptor_Scorpio → PvZmoD_Spawn_System (cond)
ContaminatedTrigger.OnEnterServerEvent — vanilla → VPPAdminTools (cond) → PvZmoD_CustomisableZombies
Crowbar.SetActions T2 vanilla → RaG_Hunting_Cabin → RaG_BaseBuilding
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
Edible_Base.ProcessDecay — vanilla → gebsfish → RaG_Core
EmoteConstructor.RegisterEmotes — vanilla → Dabs Framework → Survivor Animations
Fence.CanOpenFence — vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
Fence.CanReceiveAttachment T2 vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
Fence.OnPartDestroyedServer — vanilla → Code Lock → Code_Lock_1.30_Fix
Fence.OnPartDismantledServer — vanilla → Code Lock → Code_Lock_1.30_Fix
Fence.SetActions T2 vanilla → Code Lock → Code_Lock_1.30_Fix
GesturesMenu.GetGestureItems — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.OnMenuRelease — vanilla → Dabs Framework → Survivor Animations
Hacksaw.SetActions T2 vanilla → RaG_Hunting_Cabin → Code Lock
Hologram.GetProjectionEntityPosition — vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond)
Hologram.SetProjectionOrientation — vanilla → RaG_Core → RaG_BaseBuilding (cond)
Hologram.UpdateHologram — vanilla → gebsfish (cond) → RaG_BaseBuilding
ItemBase.CombineItemsClient — vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
ItemBase.OnRightClick — vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
ItemBase.SetActions T2 vanilla → DBN_FordRaptor_Scorpio → RaG_Core
MissionBase.OnInit T3 vanilla → Dabs Framework → gebsfish
MissionBase.OnKeyPress — vanilla → PvZmoD_CustomisableZombies → PvZmoD_Spawn_System
MissionBase.OnMissionFinish T3 vanilla → PvZmoD_CustomisableZombies → PvZmoD_Spawn_System
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientPrepareEvent — vanilla → CF → gebsfish
MissionServer.TickScheduler T0 vanilla → PvZmoD_CustomisableZombies → PvZmoD_Spawn_System
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → SNAFU Weapons
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → SNAFU Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → SNAFU Weapons
PlantBase.Init — vanilla → CannabisPlus → AgricultureCore (cond)
PlayerBase.AC_HasAnyPPEActive — vanilla → CannabisPlus → DrugsPLUS
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → PvZmoD_CustomisableZombies (cond)
PlayerBase.CommandHandler T1 vanilla → VPPAdminTools → Survivor Animations
PlayerBase.EEItemDetached T2 vanilla → TraderPlus → WindstridesClothingPack
PlayerBase.OnScheduledTick T1 vanilla → PvZmoD_CustomisableZombies (cond) → PvZmoD_Spawn_System
Pliers.SetActions T2 vanilla → TraderPlus → RaG_Core
PluginRecipesManagerBase.RegisterRecipies — vanilla → SNAFU Weapons → WindstridesClothingPack
SeedPackBase.EmptySeedPack — vanilla → CannabisPlus (cond) → DrugsPLUS (cond)
SledgeHammer.SetActions T2 vanilla → IRP-Land-Rover-Defender-110 → RaG_Hunting_Cabin
Weapon_Base.SetActions T2 vanilla → DBN_FordRaptor_Scorpio → RaG_Core
WoodenCrate.SetActions T2 vanilla → IRP-Land-Rover-Defender-110 → TraderPlus
ZombieBase.ChaseAttackLogic — vanilla → PvZmoD_CustomisableZombies → TraderPlus (cond)
ZombieBase.EEHitBy T2 vanilla → PvZmoD_CustomisableZombies (cond) → PvZmoD_Spawn_System
ZombieBase.EOnInit T3 vanilla → PvZmoD_CustomisableZombies → PvZmoD_Spawn_System
ZombieBase.FightAttackLogic — vanilla → PvZmoD_CustomisableZombies → TraderPlus (cond)
537 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
AITargetCallbacksPlayer.GetMaxVisionRangeModifier — PvZmoD_CustomisableZombies (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachCodeLockToFence.ActionCondition T2 RaG_BaseBuilding (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.ActionCondition T2 RaG_Core (cond)
ActionBuildPart.OnFinishProgressServer — RaG_BaseBuilding (cond)
ActionBuildPartCB.CreateActionComponent — RaG_BaseBuilding ✂
ActionBurnSewTarget.ActionCondition T2 TraderPlus (cond)
ActionCarDoors.ActionCondition T2 TraderPlus (cond)
ActionCarDoorsOutside.ActionCondition T2 TraderPlus (cond)
ActionCheckPulse.ActionCondition T2 TraderPlus (cond)
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseDoors.ActionCondition T2 DNA Keycards (cond)
ActionCloseDoors.OnEndServer — PvZmoD_CustomisableZombies (cond)
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDeployObject.OnEndServer — CannabisPlus (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDestroyCombinationLock.OnFinishProgressServer — RaG_BaseBuilding ✂
ActionDetach.OnExecuteServer — MuchCarKey
ActionDetachCarLockPick.ActionCondition T2 TraderPlus ✂
ActionDialCombinationLockOnTarget.ActionCondition T2 RaG_BaseBuilding (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — RaG_BaseBuilding ✂
ActionDigInStash.ActionCondition T2 TraderPlus (cond)
ActionDigOutStash.ActionCondition T2 TraderPlus (cond)
ActionDigWorms.OnFinishProgressServer — gebsfish ✂
ActionDisinfectTarget.ActionCondition T2 TraderPlus (cond)
ActionDismantlePart.ActionCondition T2 RaG_BaseBuilding (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDismantlePart.OnFinishProgressServer — RaG_BaseBuilding (cond)
ActionDismantlePartCB.CreateActionComponent — RaG_BaseBuilding (cond)
ActionDrink.CreateConditionComponents — DrugsPLUS ✂
ActionDrink.GetText — DrugsPLUS ✂
ActionDrink.OnEndClient — DrugsPLUS
ActionDrink.OnEndServer — DrugsPLUS
ActionDrink.OnExecuteClient — DrugsPLUS
ActionDrink.OnStartServer — DrugsPLUS
ActionDropItem.OnExecuteServer — RaG_Core
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFishingNew.ComposeLocalContextData — gebsfish
ActionFishingNew.HandleReciveData — gebsfish
ActionFishingNew.OnEnd — gebsfish
ActionFishingNew.ReadFromContext — gebsfish
ActionFishingNew.SetupAction — gebsfish (cond)
ActionFishingNew.TrySpawnCatch — gebsfish
ActionFishingNew.WriteToContext — gebsfish
ActionFoldBaseBuildingObject.CreateConditionComponents — RaG_BaseBuilding ✂
ActionForceConsume.ActionCondition T2 TraderPlus (cond)
ActionForceConsumeSingle.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.SZActionConditionHandler — TraderPlus ✂
ActionForceFeedCan.TPAdditionalCondition — TraderPlus ✂
ActionGetOutTransport.OnStartServer — RaG_Core
ActionGiveBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInjectTarget.ActionCondition T2 TraderPlus (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BaseItems (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionMineTree.ActionCondition T2 TraderPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 RaG_BaseBuilding (cond)
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoors.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoorsOutside.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenDoors.ActionCondition T2 DNA Keycards (cond)
ActionOpenDoors.OnEndServer — PvZmoD_CustomisableZombies (cond)
ActionOpenFence.ActionCondition T2 RaG_BaseBuilding (cond)
ActionOpenFence.OnExecuteServer — RaG_Core
ActionOpenFence.OnStartServer — RaG_BaseBuilding (cond)
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPickLockOnCar.ActionCondition T2 TraderPlus (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPushBoat.ActionCondition T2 gebsfish (cond)
ActionPushCar.OnEndServer — gebsfish
ActionPushObject.ActionCondition T2 MuchCarKey (cond)
ActionPushObject.OnEndServer — MuchCarKey
ActionRepairPart.OnFinishProgressServer — RaG_BaseBuilding (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.ActionCondition T2 TraderPlus (cond)
ActionRestrainTarget.ActionCondition T2 TraderPlus (cond)
ActionSingleUseBase.OnExecute — Code_Lock_1.30_Fix
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionSkinningCB.CreateActionComponent — BallerZ Gear (cond)
ActionStartEngine.ActionCondition T2 MuchCarKey
ActionTakeItem.ActionCondition T2 TraderPlus
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTakeMaterialToHands.ActionCondition T2 RaG_BaseBuilding (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 RaG_BaseBuilding (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionToggleTentOpen.OnExecuteServer — RaG_Core
ActionUnlockDoors.ActionCondition T2 DNA Keycards (cond)
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnpin.ActionCondition T2 TraderPlus (cond)
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnimalBase.CommandHandler T1 PvZmoD_CustomisableZombies ✂
AnimalBase.EEHitBy T2 PvZmoD_CustomisableZombies
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
Animal_CanisLupus.CanBeTargetedByAI — PvZmoD_CustomisableZombies (cond)
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AttachmentCategoriesContainer.IsDisplayable — DBN_FordRaptor_Scorpio
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
BZ_Mummy_AquaHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_AquaHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_AquaHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_BlueHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_BlueHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_BlueHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_Hemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_Hemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_Hemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_OrangeHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_OrangeHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_OrangeHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_PinkHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_PinkHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_PinkHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_Psycho.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_Psycho.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_Psycho.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_PurpleHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_PurpleHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_PurpleHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_RedHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_RedHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_RedHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_WhiteHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_WhiteHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_WhiteHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_YellowHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_YellowHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_YellowHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Zombie_Morpheous.CanBeSkinned — BallerZ Gear ✂
BZ_Zombie_Morpheous.EOnFrame T1 BallerZ Gear ✂
BZ_Zombie_Morpheous.EOnPostFrame T1 BallerZ Gear ✂
BZ_Zombie_Neo.CanBeSkinned — BallerZ Gear ✂
BZ_Zombie_Neo.EOnFrame T1 BallerZ Gear ✂
BZ_Zombie_Neo.EOnPostFrame T1 BallerZ Gear ✂
BZ_Zombie_Smith.CanBeSkinned — BallerZ Gear ✂
BZ_Zombie_Smith.EOnFrame T1 BallerZ Gear ✂
BZ_Zombie_Smith.EOnPostFrame T1 BallerZ Gear ✂
BZ_Zombie_Trinity.CanBeSkinned — BallerZ Gear ✂
BZ_Zombie_Trinity.EOnFrame T1 BallerZ Gear ✂
BZ_Zombie_Trinity.EOnPostFrame T1 BallerZ Gear ✂
Bark_ColorBase.SetActions T2 RaG_BaseBuilding
Barrel_ColorBase.CanLoadItemIntoCargo T2 DBN_FordRaptor_Scorpio (cond)
Barrel_ColorBase.CanReceiveItemIntoCargo T2 DBN_FordRaptor_Scorpio (cond)
Barrel_ColorBase.CanReleaseCargo — DBN_FordRaptor_Scorpio (cond)
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
Barrel_ColorBase.SetActions T2 IRP-Land-Rover-Defender-110
BaseBuildingBase.IsBBFlat — RaG_BaseBuilding ✂
BearTrap.OnServerSteppedOn — PvZmoD_CustomisableZombies ✂
BoatScript.AfterStoreLoad T3 MuchCarKey
BoatScript.CanDisplayAttachmentCategory — MuchCarKey
BoatScript.CanDisplayAttachmentSlot T2 MuchCarKey
BoatScript.DeferredInit — MuchCarKey
BoatScript.EEDelete T3 MuchCarKey
BoatScript.EEKilled T3 MuchCarKey
BoatScript.EEOnCECreate — MuchCarKey
BoatScript.GetActions — gebsfish
BoatScript.IsInventoryVisible T2 MuchCarKey
BoatScript.NameOverride — MuchCarKey (cond)
BoatScript.OnCEUpdate — MuchCarKey
BoatScript.OnEngineStart — MuchCarKey
BoatScript.OnVariablesSynchronized T2 MuchCarKey
BoatScript.SetActions T2 gebsfish
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.SetActions T2 TraderPlus
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CAContinuousCraft.Setup — gebsfish
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CAContinuousRepeatFishing.SetNewSignalData — gebsfish
CanisterGasoline.SetActions T2 IRP-Land-Rover-Defender-110
CarScript.AfterStoreLoad T3 MuchCarKey
CarScript.CanReleaseAttachment T2 DBN_FordRaptor_Scorpio
CarScript.DeferredInit — MuchCarKey
CarScript.EEHitBy T2 RaG_Core
CarScript.EEItemAttached T2 DBN_FordRaptor_Scorpio
CarScript.EEKilled T3 MuchCarKey
CarScript.EEOnCECreate — MuchCarKey
CarScript.NameOverride — MuchCarKey (cond)
CarScript.OnCEUpdate — MuchCarKey
CarScript.OnUpdate T0 PvZmoD_CustomisableZombies
CarScript.SetActions T2 gebsfish
CargoContainer.UpdateInterval — RaG_Core
CatchYieldBank.GetYieldItemByIdx — gebsfish (cond)
CatchYieldBank.Init — gebsfish
CatchYieldBank.RegisterYieldItem — gebsfish (cond)
CatchingContextBase.SpawnAndSetupCatch — gebsfish ✂
CatchingContextFishingRodAction.GenerateResult — gebsfish ✂
CatchingContextFishingRodAction.Init — gebsfish
CatchingContextFishingRodAction.InitCatchingItemData — gebsfish
CatchingContextFishingRodAction.ModifySignalProbability — gebsfish ✂
CatchingContextFishingRodAction.OnAfterSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnBeforeSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnSignalMiss — gebsfish ✂
CatchingContextFishingRodAction.OnSignalPass — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalDuration — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalStartTime — gebsfish ✂
CatchingContextFishingRodAction.RemoveItemSafe — gebsfish ✂
CatchingContextFishingRodAction.TryDamageItems — gebsfish ✂
CatchingContextFishingRodAction.TryHookLoss — gebsfish ✂
Chat.AddInternal — Notifications (cond)
ChernarusPlusData.InitYieldBank — gebsfish ✂
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CigarettePack_Chernamorka.SetActions T2 DrugsPLUS
CigarettePack_Merkur.SetActions T2 DrugsPLUS
CigarettePack_Partyzanka.SetActions T2 DrugsPLUS
Clothing.CanLoadItemIntoCargo T2 DBN_FordRaptor_Scorpio ✂
Clothing.CanLoadItemIntoCargoClothingConditions — RaG_Core (cond)
Clothing.CanPutInCargo T2 DBN_FordRaptor_Scorpio
Clothing.CanPutInCargoClothingConditions — RaG_Core (cond)
Clothing.CanReceiveItemIntoCargo T2 DBN_FordRaptor_Scorpio ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — RaG_Core (cond)
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
CombinationLock.IsLockAttached — RaG_BaseBuilding (cond)
Construction.CanBuildPart — RaG_BaseBuilding (cond)
Construction.CanDismantlePart — RaG_BaseBuilding (cond)
Construction.DestroyPartServer — RaG_BaseBuilding
Construction.DismantlePartServerEx — RaG_BaseBuilding (cond)
Construction.GetConstructionPartsToBuild — RaG_BaseBuilding
Construction.IsCollidingEx — RaG_BaseBuilding (cond)
ContainerWithCargo.LockCargo — DBN_FordRaptor_Scorpio
ContainerWithCargo.SetEntity — DBN_FordRaptor_Scorpio ✂
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
Container_Base.CanLoadItemIntoCargo T2 DBN_FordRaptor_Scorpio ✂
Container_Base.CanPutInCargo T2 PvZmoD_Spawn_System (cond)
CraftFenceKit.CanDo — RaG_BaseBuilding ✂
CraftWatchtowerKit.CanDo — RaG_BaseBuilding ✂
CreditsLoader.GetData — CF ✂
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.EEKilled T3 TraderPlus
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnStepEvent — gebsfish
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.PlaySound — gebsfish (cond)
DayZPlayerImplementFallDamage.HandleFallDamage — TraderPlus (cond)
DayZPlayerImplementThrowing.HandleThrowing — TraderPlus
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateFinisherAttack — PvZmoD_CustomisableZombies
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — TraderPlus (cond)
DayZPlayerSyncJunctures.SendDamageHitEx — PvZmoD_CustomisableZombies ✂
DayZTool.RunDayZBat — DisableGardenPlots ✂
DeadfallData.InitYieldBank — gebsfish ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DeerisleData.InitYieldBank — gebsfish ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Edible_Base.EEDelete T3 gebsfish
Edible_Base.EEInit T3 gebsfish
Edible_Base.EEItemLocationChanged T2 gebsfish
Edible_Base.OnVariablesSynchronized T2 gebsfish
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CreateEmoteCallback — Survivor Animations
EmoteManager.PlayEmote — Survivor Animations (cond)
EnochData.InitYieldBank — gebsfish ✂
EnochData.WeatherOnBeforeChange — VPPAdminTools
Fence.CanDisplayAttachmentSlot T2 Code_Lock_1.30_Fix
Fence.GetCodeLock — Code_Lock_1.30_Fix
Fence.IsLocked — Code_Lock_1.30_Fix
FireplaceIndoor.SetActions T2 DBN_FordRaptor_Scorpio
FishYieldItemBase.GetCycleTimeForYieldItem — gebsfish ✂
FishingRod_Base_New.SetActions T2 RaG_BaseItems
FordRaptor_Scorpio.CleanupEffects — DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.EEDelete T3 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.EEInit T3 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.OnContact — DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.OnRPC T2 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.OnVariablesSynchronized T2 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.UpdateLightsClient — DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.UpdateLightsServer — DBN_FordRaptor_Scorpio
GardenLime.SetActions T2 RaG_BaseItems
Grenade_Base.EEHitBy T2 VPPAdminTools
HDSN_DestructionManager.GetWallType — RaG_BaseBuilding (cond)
HandDrillKit.SetActions T2 TraderPlus
HandSaw.SetActions T2 RaG_Hunting_Cabin
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AddProjectionRotation — RaG_BaseBuilding (cond)
Hologram.AlignProjectionOnTerrain — RaG_BaseBuilding (cond)
Hologram.GetProjectionName — RaG_Core (cond)
Hologram.GetProjectionRotation — RaG_BaseBuilding ✂
Hologram.HeightPlacementCheck — gebsfish (cond)
Hologram.IsBaseViable — gebsfish (cond)
Hologram.IsClippingRoof — gebsfish (cond)
Hologram.IsCollidingBBox — gebsfish
Hologram.IsCollidingGeometryProxy — gebsfish
Hologram.IsFloating — RaG_BaseBuilding ✂
Hologram.PlaceEntity — TraderPlus (cond)
Hologram.RefreshVisual — RaG_Core (cond)
Hologram.SetHologramPosition — gebsfish
Hologram.SetProjectionPosition — RaG_Core
Hologram.SubtractProjectionRotation — RaG_BaseBuilding (cond)
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanPutAsAttachment — BodyBags (cond)
ItemBase.EEHitBy T2 RaG_Core
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnInventoryEnter T2 RaG_Core
ItemBase.OnInventoryExit T2 RaG_Core
ItemBase.OnStoreSave T3 CF
JMAnimRegister.RegisterOneHanded — DrugsPLUS
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
LuxData.InitYieldBank — gebsfish ✂
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
MagazineStorage.SetActions T2 RaG_BaseItems
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
MaskBase.CanPutAsAttachment — WindstridesClothingPack
Matchbox.SetActions T2 TraderPlus
MissionBase.CF_IsLoaded — CF ✂
MissionBase.CreateScriptedMenu — VPPAdminTools
MissionBase.InitWorldYieldDataDefaults — gebsfish ✂
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnGameplayDataHandlerLoad — gebsfish
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NamalskData.InitYieldBank — gebsfish ✂
NavalPlusData.InitYieldBank — gebsfish ✂
NoiseAIEvaluate.GetNoiseMultiplier — PvZmoD_CustomisableZombies ✂
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OpenCan.Init — SNAFU Weapons
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PetrolLighter.SetActions T2 TraderPlus
Pickaxe.SetActions T2 DisableGardenPlots
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerBase.CanDropEntity T2 TraderPlus (cond)
PlayerBase.CanReceiveItemIntoHands T2 InventoryInCar (cond)
PlayerBase.CheckLiftWeapon — No Force Weapon Raise ✂
PlayerBase.EEItemAttached T2 WindstridesClothingPack
PlayerBase.EOnContact — PvZmoD_CustomisableZombies
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.OnCommandVehicleFinish — InventoryInCar
PlayerBase.OnCommandVehicleStart — InventoryInCar
PlayerBase.OnConnect — VPPAdminTools
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnPlayerLoaded — AgricultureCore
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PlayerBase.SetSuicide — TraderPlus
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PokeHolesBarrel.CanDo — RaG_BaseItems (cond)
PortableGasLamp.EEInit T3 RaG_BaseBuilding
PortableGasLamp.OnSwitchOn — RaG_BaseBuilding
PortableGasLamp.OnWasAttached — RaG_BaseBuilding
PortableGasLamp.OnWasDetached — RaG_BaseBuilding
PortableGasLamp.SetActions T2 RaG_BaseBuilding
PortableGasStove.SetActions T2 TraderPlus
PowerGenerator.SetActions T2 DBN_FordRaptor_Scorpio
PrepareCarp.Init — gebsfish
PrepareFish.CanDo — gebsfish (cond)
PrepareFish.Do — gebsfish (cond)
PrepareFish.Init — gebsfish
PrepareFish.SpawnItems — gebsfish
PrepareMackerel.Init — gebsfish
PrepareSteelheadTrout.Init — gebsfish
PrepareWalleyePollock.Init — gebsfish
PsilocybeMushroom.SetActions T2 DrugsPLUS
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
RepairEpoxy.Init — gebsfish
RepairWithTape.Init — gebsfish
Roadflare.SetActions T2 TraderPlus
SakhalData.InitYieldBank — gebsfish ✂
Screwdriver.SetActions T2 RaG_Core
SeaChest.SetActions T2 IRP-Land-Rover-Defender-110
Spear.SetActions T2 gebsfish
Stone.SetActions T2 RaG_BaseBuilding
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
Torch.SetActions T2 TraderPlus
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — TraderPlus (cond)
TrapSpawnBase.PlayCatchNoise — gebsfish (cond)
TrapSpawnBase.PlayCatchParticleSynced — gebsfish (cond)
TrapSpawnBase.PlayCatchSound — gebsfish (cond)
Truck_01_Base.EEItemAttached T2 DBN_FordRaptor_Scorpio
UniversalLight.CanPutAsAttachment — SNAFU Weapons (cond)
UniversalLight.InitAttachmentsSlotsToCheck — SNAFU Weapons
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.AddVicinityItems — TraderPlus (cond)
VicinityItemManager.IsObstructed — RaG_BaseBuilding (cond)
Weapon_Base.EEFired — VPPAdminTools
WoodenCrate.CanPutAsAttachment — TraderPlus (cond)
WoodenCrate.CanReceiveItemIntoCargo T2 TraderPlus (cond)
WoodenLog.SetActions T2 RaG_BaseItems
WoodenPlank.SetActions T2 RaG_BaseItems
Worm.OnCEIterate — gebsfish
Wrench.SetActions T2 MuchCarKey
YieldItemBase.Init — gebsfish
YieldItemJunk.OnEntityYieldSpawned — gebsfish ✂
ZmbM_Mummy_Base.CanBeSkinned — BallerZ Gear ✂
ZmbM_Mummy_Base.EOnFrame T1 BallerZ Gear ✂
ZmbM_Mummy_Base.EOnPostFrame T1 BallerZ Gear ✂
ZombieBase.CanBeBackstabbed — PvZmoD_CustomisableZombies ✂
ZombieBase.CanBeTargetedByAI — PvZmoD_CustomisableZombies (cond)
ZombieBase.EvaluateDamageHitAnimation — PvZmoD_CustomisableZombies (cond)
ZombieBase.FightLogic — PvZmoD_CustomisableZombies ✂
ZombieBase.HandleCrawlTransition — PvZmoD_CustomisableZombies (cond)
ZombieBase.Init — PvZmoD_CustomisableZombies
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
banovData.InitYieldBank — gebsfish ✂

29 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.