Analyzed mods, ranked
Where the 548 analyzed mods fall
220 asset-only
316 scripted · A11 scripted · B1 scripted · C
Median scripted mod
0.004 ms/s
Heaviest tenth starts at 0.702 ms/s. The letter separates 12 mods from 316; the rank separates all of them.
| Rank | Mod | Footprint | Structural load | Chain breaks |
|---|---|---|---|---|
| — | Area Of Decay Map | A | 0.000 |
clean |
| — | DayZ Shark | A | 0.000 |
clean |
| — | DayZ-Raven | A | 0.000 |
clean |
| — | Area Of Decay Building | A | 0.000 |
clean |
| — | Early Winter or late Fall in Chernarus | A | 0.000 |
3 by design |
| — | DayZ-Expansion-Licensed | A | 0.000 |
clean |
| — | Block Building | A | 0.000 |
clean |
| — | CJ187-MoreDrinks | A | 0.000 |
clean |
| — | Paragon Gear and Armor | A | 0.000 |
clean |
| — | BuilderItems | A | 0.000 |
clean |
| — | TEPBillboardSigns | A | 0.000 |
clean |
| — | Paragon Collectable items | A | 0.000 |
clean |
| — | Animal-Pack | A | 0.000 |
clean |
| — | PVEZMarkersOnVPPMap | A | 0.000 |
clean |
| — | STALKER NewHorizon Objects (Legacy) | A | 0.000 |
clean |
| — | TerrainIslands | A | 0.000 |
clean |
| — | CJ187-ToxicZoneAlarm | A | 0.000 |
1 by design |
| — | SkyZ - Skybox Overhaul | A | 0.000 |
clean |
| — | AmmoStackBullet | A | 0.000 |
clean |
| — | MoreStamina | A | 0.000 |
clean |
| — | Paragon Vending Machines | A | 0.000 |
clean |
| — | Easy Signs [by Cl0ud] | A | 0.000 |
clean |
| — | Valning Map | A | 0.000 |
clean |
| — | GasMasksOnly | A | 0.000 |
clean |
| — | Fishy Buildings | A | 0.000 |
clean |
| — | FS_English_Translation | A | 0.000 |
clean |
| — | [LEGACY] AJs Creatures | A | 0.000 |
clean |
| — | CJ187-SummerChernarus | A | 0.000 |
clean |
| — | More Drugs With Effects | A | 0.000 |
clean |
| — | Area of Decay Apocalypse | A | 0.000 |
clean |
| — | BreachingCharge RaidSchedule Compatibility | A | 0.000 |
clean |
| — | Devils Dandruff | A | 0.000 |
clean |
| — | Crocos Quadbike | A | 0.000 |
clean |
| — | LightObjects | A | 0.000 |
clean |
| — | Increased Lumens | A | 0.000 |
7 by design |
| — | FS | A | 0.000 |
clean |
| — | VanillaRoadPartsPack | A | 0.000 |
clean |
| — | Paragon Arsenal | A | 0.000 |
clean |
| — | Esseker | A | 0.000 |
clean |
| — | PseudoGiant | A | 0.000 |
clean |
| — | BuildAnywhere_v3 | A | 0.000 |
clean |
| — | BuildingsModPack6 | A | 0.000 |
clean |
| — | AirRaid | A | 0.000 |
clean |
| — | XZone STALKER Mutants | A | 0.000 |
clean |
| — | MoreFood | A | 0.000 |
clean |
| — | BadgerBuildings | A | 0.000 |
clean |
| — | Winter Livonia | A | 0.000 |
3 by design |
| — | Collectable Items | A | 0.000 |
clean |
| — | BuildingsModPack7 | A | 0.000 |
clean |
| — | SPBuilding - Nuclear reactor coolant, walls, platforms | A | 0.000 |
clean |
page 1 of 2 · 55 mods older →
What the rank measures
Milliseconds of server main thread per second at 100 players, from how often each hook fires and how many timers stay alive. One per-frame hook is about 0.025 ms/s; one repeating timer about 0.140. Ties share a rank: same structure, same score. "Heavier than N%" is against scripted mods only.
What it leaves out
What the hooks do inside, network cost, and engine-side load. Rank 1 is the busiest structure, not the laggiest mod. The chain-breaks cell counts a break on a base class or on persisted data as "to review"; breaks on specific classes a mod replaces wholesale are "by design" — each mod's page ranks them. Methodology.