← modperf

Stack composer

Started from ESP|EU| ALIANZA IRA |PVE W|PVP Z|IA|QUEST|LOOT+|TRADER|VEHICLES: the 68 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 AlianzaIRAv30 not analyzed
  4. 4 OCMParkin not analyzed
  5. 5 Pripyat Delta not analyzed
  6. 6 GSC Gameworld Assets 2026 not analyzed
  7. 7 DayZ-Expansion-Licensed
  8. 8 DayZ-Expansion-Core
  9. 9 DayZ-Expansion
  10. 10 DayZ-Expansion-AI
  11. 11 DayZ-Expansion-Quests
  12. 12 DayZ-Expansion-BaseBuilding
  13. 13 DayZ-Expansion-Book
  14. 14 DayZ-Expansion-Market
  15. 15 DayZ-Expansion-Navigation
  16. 16 DayZ-Expansion-Vehicles
  17. 17 DayZ-Expansion-Animations
  18. 18 DayZ-Expansion-Groups
  19. 19 DayZ-Expansion-Chat
  20. 20 DayZ-Expansion-Name-Tags
  21. 21 DayZ-Expansion-Bundle
  22. 22 VPPAdminTools
  23. 23 Airborne AI not analyzed
  24. 24 Admirals Parachute Mod
  25. 25 BetterVendingMachines_Expansion
  26. 26 SNAFU Weapons
  27. 27 BaseBuildingPlus
  28. 28 Code Lock
  29. 29 Ninjins-PvP-PvE not analyzed
  30. 30 HealthBar-Ninjins not analyzed
  31. 31 Dogtags
  32. 32 BallerZ Gear
  33. 33 Paragon Gear and Armor
  34. 34 RUSForma_vehicles
  35. 35 4KBOSSKVehicles not analyzed
  36. 36 MMG Base Storage NoCodeLock
  37. 37 Enhanced Banking
  38. 38 MagLoaderBox not analyzed
  39. 39 Hitmarker
  40. 40 FlipTransport
  41. 41 CarDamageConfig not analyzed
  42. 42 GhillieBand
  43. 43 Dingo_Truck
  44. 44 AgricultureCore
  45. 45 CannabisPlus
  46. 46 DrugsPLUS
  47. 47 DBN_FordRaptor_Scorpio
  48. 48 RUSForma_Motorcycles
  49. 49 No Force Weapon Raise not analyzed
  50. 50 Crocodile
  51. 51 OCMSleepingBag not analyzed
  52. 52 Z_Predator not analyzed
  53. 53 M134 Minigun not analyzed
  54. 54 Solar Panel Power System
  55. 55 BBPTentFix not analyzed
  56. 56 Tent Actions Fix not analyzed
  57. 57 My_CODM_Weapons not analyzed
  58. 58 TP_Apoc_M1025 not analyzed
  59. 59 RUSForma_vehicles_historical not analyzed
  60. 60 ALIANZADROP not analyzed
  61. 61 GranHULIO not analyzed
  62. 62 Bitcoin-Mining-Farm (Official) not analyzed
  63. 63 TOP Launchers not analyzed
  64. 64 Role Alert not analyzed
  65. 65 Legacy_API_1.30 not analyzed
  66. 66 Code_Lock_1.30_Fix
  67. 67 OCM_ConoRescatev4 not analyzed
  68. 68 CarPack not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

27 of 68 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 12 below.

Mods silencing mods
244 conflicts

Across 949 server-side methods hooked by two or more mods. 19 more on client-only UI classes, listed separately.

Structural load
0.85% of a frame at 100 players

8.549 ms per second, all 41 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

244 methods across 13 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 1CF8DayZ-Expansion-Core9DayZ-Expansion10DayZ-Expansion-AI11DayZ-Expansion-Quests12DayZ-Expansion-BaseBuilding16DayZ-Expansion-Vehicles18DayZ-Expansion-Groups21DayZ-Expansion-Bundle all
21DayZ-Expansion-Bundle 1DayZ-Expansion-Bundle silences CF
1 method: 1 value
33DayZ-Expansion-Bundle silences DayZ-Expansion-Core
33 methods: 7 events, 17 checks, 9 values
64DayZ-Expansion-Bundle silences DayZ-Expansion
64 methods: 32 events, 32 checks
39DayZ-Expansion-Bundle silences DayZ-Expansion-AI
39 methods: 9 events, 11 checks, 19 values
3DayZ-Expansion-Bundle silences DayZ-Expansion-Quests
3 methods: 2 events, 1 value
49DayZ-Expansion-Bundle silences DayZ-Expansion-BaseBuilding
49 methods: 10 events, 29 checks, 10 values
38DayZ-Expansion-Bundle silences DayZ-Expansion-Vehicles
38 methods: 15 events, 14 checks, 9 values
10DayZ-Expansion-Bundle silences DayZ-Expansion-Groups
10 methods: 3 events, 1 check, 6 values
237
22VPPAdminTools 1VPPAdminTools silences DayZ-Expansion-Bundle
1 method: 1 event
1
27BaseBuildingPlus 2BaseBuildingPlus silences DayZ-Expansion-BaseBuilding
2 methods: 2 checks
2BaseBuildingPlus silences DayZ-Expansion-Bundle
2 methods: 2 checks
4
47DBN_FordRaptor_Scorpio 1DBN_FordRaptor_Scorpio silences DayZ-Expansion-BaseBuilding
1 method: 1 check
1DBN_FordRaptor_Scorpio silences DayZ-Expansion-Bundle
1 method: 1 check
2
all 133643935238104 244
3AlianzaIRAv30 Not analyzed, so what it silences is unknown. Queue it in the list above.
4OCMParkin Not analyzed, so what it silences is unknown. Queue it in the list above.
5Pripyat Delta Not analyzed, so what it silences is unknown. Queue it in the list above.
6GSC Gameworld Assets 2026 Not analyzed, so what it silences is unknown. Queue it in the list above.
23Airborne AI Not analyzed, so what it silences is unknown. Queue it in the list above.
29Ninjins-PvP-PvE Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 21 more mods not analyzed yet.

The 13 pairs, largest first# ·

DayZ-Expansion-BundlesilencesDayZ-Expansion64 methods
ActionTurnOffPowerGenerator.CreateConditionComponents event DayZ-Expansion's work on this event never runs. scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Interact\ActionTurnOffPowerGenerator.c:15 ActionTurnOnPowerGenerator.CreateConditionComponents event DayZ-Expansion's work on this event never runs. scripts.pbo::4_World\DayZExpansion\Classes\UserActionsComponent\Actions\Interact\ActionTurnOnPowerGenerator.c:15 Land_House_1B01_Pub.SpawnIvys event DayZ-Expansion's work on this event never runs. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1B01_Pub.c:25 Land_House_1W01.SpawnInterior event DayZ-Expansion's work on this event never runs. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W01.c:20 Land_House_1W01.SpawnIvys event DayZ-Expansion's work on this event never runs. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W01.c:94 Land_House_1W02.SpawnInterior event DayZ-Expansion's work on this event never runs. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W02.c:20
58 more
Land_House_1W02.SpawnIvys event DayZ-Expansion's work on this event never runs. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W02.c:66 Land_House_1W03.SpawnInterior event DayZ-Expansion's work on this event never runs. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W03.c:20 Land_House_1W03.SpawnIvys event DayZ-Expansion's work on this event never runs. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W03.c:64 Land_House_1W04.SpawnInterior event DayZ-Expansion's work on this event never runs. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W04.c:20 Land_House_1W04.SpawnIvys event DayZ-Expansion's work on this event never runs. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W04.c:67 Land_House_1W05.SpawnInterior event DayZ-Expansion's work on this event never runs. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W05.c:20 Land_House_1W05.SpawnIvys event DayZ-Expansion's work on this event never runs. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W05.c:54 Land_House_1W06.SpawnInterior event DayZ-Expansion's work on this event never runs. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W06.c:20 Land_House_1W06.SpawnIvys event DayZ-Expansion's work on this event never runs. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W06.c:68 Land_House_1W08.SpawnInterior event DayZ-Expansion's work on this event never runs. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W08.c:20 Land_House_1W08.SpawnIvys event DayZ-Expansion's work on this event never runs. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W08.c:89 Land_House_1W09.SpawnInterior event DayZ-Expansion's work on this event never runs. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W09.c:20 Land_House_1W09.SpawnIvys event DayZ-Expansion's work on this event never runs. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W09.c:135 Land_House_1W10.SpawnInterior event DayZ-Expansion's work on this event never runs. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W10.c:20 Land_House_1W10.SpawnIvys event DayZ-Expansion's work on this event never runs. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W10.c:62 Land_House_1W11.SpawnInterior event DayZ-Expansion's work on this event never runs. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W11.c:20 Land_House_1W11.SpawnIvys event DayZ-Expansion's work on this event never runs. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W11.c:102 Land_House_1W12.SpawnInterior event DayZ-Expansion's work on this event never runs. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W12.c:20 Land_House_1W12.SpawnIvys event DayZ-Expansion's work on this event never runs. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W12.c:93 Land_House_2B01.SpawnInterior event DayZ-Expansion's work on this event never runs. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2B01.c:20 Land_House_2B01.SpawnIvys event DayZ-Expansion's work on this event never runs. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2B01.c:136 Land_House_2W01.SpawnInterior event DayZ-Expansion's work on this event never runs. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W01.c:20 Land_House_2W01.SpawnIvys event DayZ-Expansion's work on this event never runs. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W01.c:133 Land_House_2W02.SpawnInterior event DayZ-Expansion's work on this event never runs. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W02.c:25 Land_House_2W02.SpawnIvys event DayZ-Expansion's work on this event never runs. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W02.c:115 Land_Village_Pub.SpawnIvys event DayZ-Expansion's work on this event never runs. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_Village_Pub.c:25 Land_House_1B01_Pub.HasInterior check DayZ-Expansion's conditions on this check no longer apply. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1B01_Pub.c:15 Land_House_1B01_Pub.HasIvys check DayZ-Expansion's conditions on this check no longer apply. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1B01_Pub.c:20 Land_House_1W01.HasInterior check DayZ-Expansion's conditions on this check no longer apply. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W01.c:15 Land_House_1W01.HasIvys check DayZ-Expansion's conditions on this check no longer apply. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W01.c:89 Land_House_1W02.HasInterior check DayZ-Expansion's conditions on this check no longer apply. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W02.c:15 Land_House_1W02.HasIvys check DayZ-Expansion's conditions on this check no longer apply. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W02.c:61 Land_House_1W03.HasInterior check DayZ-Expansion's conditions on this check no longer apply. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W03.c:15 Land_House_1W03.HasIvys check DayZ-Expansion's conditions on this check no longer apply. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W03.c:59 Land_House_1W04.HasInterior check DayZ-Expansion's conditions on this check no longer apply. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W04.c:15 Land_House_1W04.HasIvys check DayZ-Expansion's conditions on this check no longer apply. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W04.c:62 Land_House_1W05.HasInterior check DayZ-Expansion's conditions on this check no longer apply. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W05.c:15 Land_House_1W05.HasIvys check DayZ-Expansion's conditions on this check no longer apply. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W05.c:49 Land_House_1W06.HasInterior check DayZ-Expansion's conditions on this check no longer apply. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W06.c:15 Land_House_1W06.HasIvys check DayZ-Expansion's conditions on this check no longer apply. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W06.c:63 Land_House_1W08.HasInterior check DayZ-Expansion's conditions on this check no longer apply. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W08.c:15 Land_House_1W08.HasIvys check DayZ-Expansion's conditions on this check no longer apply. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W08.c:84 Land_House_1W09.HasInterior check DayZ-Expansion's conditions on this check no longer apply. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W09.c:15 Land_House_1W09.HasIvys check DayZ-Expansion's conditions on this check no longer apply. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W09.c:130 Land_House_1W10.HasInterior check DayZ-Expansion's conditions on this check no longer apply. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W10.c:15 Land_House_1W10.HasIvys check DayZ-Expansion's conditions on this check no longer apply. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W10.c:57 Land_House_1W11.HasInterior check DayZ-Expansion's conditions on this check no longer apply. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W11.c:15 Land_House_1W11.HasIvys check DayZ-Expansion's conditions on this check no longer apply. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W11.c:97 Land_House_1W12.HasInterior check DayZ-Expansion's conditions on this check no longer apply. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W12.c:15 Land_House_1W12.HasIvys check DayZ-Expansion's conditions on this check no longer apply. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_1W12.c:88 Land_House_2B01.HasInterior check DayZ-Expansion's conditions on this check no longer apply. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2B01.c:15 Land_House_2B01.HasIvys check DayZ-Expansion's conditions on this check no longer apply. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2B01.c:131 Land_House_2W01.HasInterior check DayZ-Expansion's conditions on this check no longer apply. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W01.c:15 Land_House_2W01.HasIvys check DayZ-Expansion's conditions on this check no longer apply. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W01.c:128 Land_House_2W02.HasInterior check DayZ-Expansion's conditions on this check no longer apply. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W02.c:15 Land_House_2W02.HasIvys check DayZ-Expansion's conditions on this check no longer apply. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_House_2W02.c:20 Land_Village_Pub.HasInterior check DayZ-Expansion's conditions on this check no longer apply. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_Village_Pub.c:15 Land_Village_Pub.HasIvys check DayZ-Expansion's conditions on this check no longer apply. scripts.pbo::4_World\DayZExpansion\Entities\Houses\Land_Village_Pub.c:20
DayZ-Expansion-BundlesilencesDayZ-Expansion-BaseBuilding49 methods
ActionAttachToConstruction.CreateConditionComponents event DayZ-Expansion-BaseBuilding's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\SingleUse\ActionAttachToConstruction.c:15 BarbedWire.ExpansionOnDestroyed event DayZ-Expansion-BaseBuilding's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BarbedWire.c:15 CombinationLock.ExpansionOnDestroyed event DayZ-Expansion-BaseBuilding's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\CombinationLock.c:15 ExpansionBaseBuilding.ExpansionOnDestroyed event DayZ-Expansion-BaseBuilding's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:382 ExpansionBaseBuilding.UpdateAttachmentPhysics event DayZ-Expansion-BaseBuilding's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:296 ExpansionBaseBuilding.UpdatePhysics event DayZ-Expansion-BaseBuilding's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:263
43 more
Fence.CloseAndLock event DayZ-Expansion-BaseBuilding's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:206 MiscGameplayFunctions.FilterObstructedObjectsByGrouping event DayZ-Expansion-BaseBuilding's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:38 MiscGameplayFunctions.FilterObstructingObjects event DayZ-Expansion-BaseBuilding's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:17 TerritoryFlagKit.OnPlacementComplete event DayZ-Expansion-BaseBuilding's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Flags\TerritoryFlagKit.c:15 BarrelHoles_ColorBase.IsNonExpansionOpenable check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\BarrelHoles_ColorBase.c:64 Barrel_ColorBase.IsNonExpansionOpenable check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\Barrel_ColorBase.c:32 ExpansionBaseBuilding.CanBeDamaged check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:358 ExpansionBaseBuilding.CanBeRepairedToPristine check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:93 ExpansionBaseBuilding.CanObstruct check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:377 ExpansionBaseBuilding.ExpansionHasCodeLock check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:220 ExpansionBaseBuilding.HasProperDistance check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:185 ExpansionBaseBuilding.IsFacingCamera check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:155 ExpansionBaseBuilding.IsFacingPlayer check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:123 ExpansionBaseBuilding.IsOpened check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:353 Fence.CanBeDamaged check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:17 Fence.ExpansionIsOpenable check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:89 Fence.ExpansionIsOpened check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:94 GiftBox_Base.IsNonExpansionOpenable check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase\GiftBox_Base.c:32 ItemBase.CanDisplayAttachmentSlot check · T2 DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase.c:120 ItemBase.ExpansionIsLocked check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:657 ItemBase.Expansion_CanUseVirtualStorage check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:231 ItemBase.Expansion_RestoreContents check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:369 ItemBase.Expansion_StoreContents check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:324 MiscGameplayFunctions.IsObjectObstructed check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:155 MiscGameplayFunctions.IsObjectObstructedEx check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:166 MiscGameplayFunctions.IsObjectObstructedFilterEx check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Static\MiscGameplayFunctions.c:183 PlayerBase.IsTargetInActiveRefresherRange check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ManBase\PlayerBase.c:269 Spotlight.ExpansionCanRecievePower check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Electricity\ExpansionBaseLights.c:24 TentBase.CanDisplayCargo check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:248 TentBase.CanDisplayCargo check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. For TentBase instances, through its ancestor ItemBase. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:248 TentBase.ExpansionIsOpenable check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:156 TentBase.ExpansionIsOpened check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\TentBase.c:133 Watchtower.CanBeDamaged check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Watchtower.c:15 ActionOpenFence.GetText value DayZ-Expansion-BaseBuilding's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionOpenFence.c:20 ActionToggleTentOpen.GetText value DayZ-Expansion-BaseBuilding's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\UserActionsComponent\Actions\Interact\ActionToggleTentOpen.c:18 ExpansionBaseBuilding.ExpansionGetCodeLock value DayZ-Expansion-BaseBuilding's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:236 ExpansionBaseBuilding.GetDestroySound value DayZ-Expansion-BaseBuilding's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:98 ExpansionBaseBuilding.GetKitSpawnPosition value DayZ-Expansion-BaseBuilding's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\ExpansionBaseBuilding.c:110 Fence.ExpansionGetCodeLock value DayZ-Expansion-BaseBuilding's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase\BaseBuildingBase\Fence.c:99 Hologram.GetProjectionEntityPosition value DayZ-Expansion-BaseBuilding's value here is replaced. 0_basebuilding_preload.pbo::4_World\Classes\Hologram.c:20 ItemBase.Expansion_GetEntityStorageFileName value DayZ-Expansion-BaseBuilding's value here is replaced. virtualcontainerstorage_scripts.pbo::4_World\DayZExpansion_VirtualContainerStorage\Entities\ItemBase.c:319 ItemBase.GetHiddenSelectionIndex value DayZ-Expansion-BaseBuilding's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:1210 RecipeBase.GetName value DayZ-Expansion-BaseBuilding's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Classes\Recipes\Recipes\RecipeBase.c:18
DayZ-Expansion-BundlesilencesDayZ-Expansion-AI39 methods
AnimalBase.EOnContact event DayZ-Expansion-AI's work on this event never runs. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\AnimalBase.c:119 DayZExpansion.SpectateAI event DayZ-Expansion-AI's work on this event never runs. ai_scripts.pbo::5_Mission\DayZExpansion_AI\DayZExpansion.c:50 ExpansionWorld.FixAIFirearmFX event DayZ-Expansion-AI's work on this event never runs. ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ExpansionWorld.c:486 ExpansionWorld.eAI_OnUpdate event DayZ-Expansion-AI's work on this event never runs. ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ExpansionWorld.c:197 ItemBase.EOnContact event DayZ-Expansion-AI's work on this event never runs. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase.c:239 MissionServer.TickScheduler event · T0 DayZ-Expansion-AI's work on this event never runs. 0_ai_preload.pbo::5_Mission\MissionServer.c:5
33 more
MissionServer.eAI_GetPlayers event DayZ-Expansion-AI's work on this event never runs. ai_scripts.pbo::5_Mission\DayZExpansion_AI\Mission\MissionServer.c:162 ModifiersManager.OnScheduledTick event · T1 DayZ-Expansion-AI's work on this event never runs. 0_ai_preload.pbo::4_World\Classes\PlayerModifiers\ModifiersManager.c:27 ZombieBase.EOnContact event DayZ-Expansion-AI's work on this event never runs. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ZombieBase.c:84 ContaminatedArea_Base.eAI_IsDangerousToAI check DayZ-Expansion-AI's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ContaminatedArea\ContaminatedArea.c:3 DayZGame.IsDebugMonitor check DayZ-Expansion-AI's conditions on this check no longer apply. ai_scripts.pbo::3_Game\DayZExpansion_AI\DayZGame.c:143 DayZPlayerImplement.Expansion_IsAI check DayZ-Expansion-AI's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:124 DeadFox.Expansion_IsMeleeWeapon check DayZ-Expansion-AI's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\MeleeFox.c:4 ExpansionBarbedWire.Expansion_IsDanger check DayZ-Expansion-AI's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ExpansionBarbedWire.c:11 Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance check DayZ-Expansion-AI's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Buildings\Underground\Land_Underground_EntranceBase.c:3 NVGoggles.Expansion_TryTurningOff check DayZ-Expansion-AI's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\NVGoggles.c:13 NVGoggles.Expansion_TryTurningOn check DayZ-Expansion-AI's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\NVGoggles.c:3 PlayerBase.eAI_IsLit check DayZ-Expansion-AI's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:372 SpookyArea.eAI_IsDangerousToAI check DayZ-Expansion-AI's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Classes\ContaminatedArea\SpookyArea.c:3 Weapon_Base.eAI_IsSilent check DayZ-Expansion-AI's conditions on this check no longer apply. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:427 Ammunition_Base.Expansion_GetHealthDamage value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Magazine\AmmunitionPiles.c:24 Chemlight_ColorBase.eAI_GetNightVisibility value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Chemlight.c:3 DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:129 ExpansionBarbedWire.CreateTargetInformation value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ExpansionBarbedWire.c:4 ExplosivesBase.CreateTargetInformation value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ExplosivesBase.c:15 FlammableBase.eAI_GetNightVisibility value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\FlammableBase.c:19 Flashlight.eAI_GetNightVisibility value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Flashlight.c:3 Headtorch_ColorBase.eAI_GetNightVisibility value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Clothing\Headtorch_ColorBase.c:3 JMPlayerModule.GetRPCMax value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::5_Mission\DayZExpansion_AI\COT\JMPlayerModule.c:21 MiscGameplayFunctions.GetHeadingAngle value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Static\MiscGameplayFunctions.c:8 MiscGameplayFunctions.GetHeadingVector value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Static\MiscGameplayFunctions.c:3 NVGoggles.eAI_GetNightVisibility value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\NVGoggles.c:23 Roadflare.eAI_GetNightVisibility value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Roadflare.c:3 TLRLight.eAI_GetNightVisibility value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Switchable_Base\TLRLight.c:3 TrapBase.CreateTargetInformation value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\TrapBase.c:3 UniversalLight.eAI_GetNightVisibility value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\ItemBase\Switchable_Base\UniversalLight.c:3 Weapon_Base.Expansion_GetAnyLightOrNVG value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:706 Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:732 Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG value DayZ-Expansion-AI's value here is replaced. ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\Weapons\Firearms\Weapon_Base.c:687
DayZ-Expansion-BundlesilencesDayZ-Expansion-Vehicles38 methods
CivilianSedan.OnDebugSpawn event DayZ-Expansion-Vehicles's work on this event never runs. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\CivilianSedan.c:20 DayZPlayerCamera1stPersonVehicle.Expansion_GetUDAngles event DayZ-Expansion-Vehicles's work on this event never runs. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCamera1stPersonVehicle.c:54 DayZPlayerCamera3rdPersonVehicle.Expansion_GetUDAngles event DayZ-Expansion-Vehicles's work on this event never runs. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Players\Cameras\DayZPlayerCamera3rdPersonVehicle.c:153 EffExhaustSmoke.Expansion_SetParticleStateHelicopter event DayZ-Expansion-Vehicles's work on this event never runs. vehicles_scripts.pbo::3_Game\DayZExpansion_Vehicles\Particles\ExpansionVehicleSmoke.c:29 EffExhaustSmoke.Expansion_SetRotorSpeed event DayZ-Expansion-Vehicles's work on this event never runs. vehicles_scripts.pbo::3_Game\DayZExpansion_Vehicles\Particles\ExpansionVehicleSmoke.c:83 ExpansionVehicle.Init event DayZ-Expansion-Vehicles's work on this event never runs. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:33
32 more
ExpansionVehicle.OnDoorClosed event DayZ-Expansion-Vehicles's work on this event never runs. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:827 ExpansionVehicle.OnDoorOpened event DayZ-Expansion-Vehicles's work on this event never runs. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:815 ExpansionVehicle.ResetKeyPairing event DayZ-Expansion-Vehicles's work on this event never runs. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:439 ExpansionVehicle.SetLockState event DayZ-Expansion-Vehicles's work on this event never runs. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:408 Hatchback_02.OnDebugSpawn event DayZ-Expansion-Vehicles's work on this event never runs. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Hatchback_02.c:20 JMVehiclesMenu.GetVehicleTypeInfo event DayZ-Expansion-Vehicles's work on this event never runs. vehicles_scripts.pbo::5_Mission\DayZExpansion_Vehicles\Modules\COT\Vehicles\JMVehiclesMenu.c:4 MotorbikeScript.EOnPostSimulate event · T1 DayZ-Expansion-Vehicles's work on this event never runs. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:98 OffroadHatchback.OnDebugSpawn event DayZ-Expansion-Vehicles's work on this event never runs. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\OffroadHatchback.c:20 Sedan_02.OnDebugSpawn event DayZ-Expansion-Vehicles's work on this event never runs. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Sedan_02.c:20 ActionBase.CF_OnDebugUpdate check DayZ-Expansion-Vehicles's conditions on this check no longer apply. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\ActionBase.c:4 ActionStartEngine.ActionCondition check · T2 DayZ-Expansion-Vehicles's conditions on this check no longer apply. 0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngine.c:23 ActionStartEngine.Expansion_CheckSuccess check DayZ-Expansion-Vehicles's conditions on this check no longer apply. 0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngine.c:118 ActionStartEngineBoat.Expansion_CheckSuccess check DayZ-Expansion-Vehicles's conditions on this check no longer apply. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngineBoat.c:24 ActionStartEngineMotorbike.Expansion_CheckSuccess check DayZ-Expansion-Vehicles's conditions on this check no longer apply. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngineMotorbike.c:26 ActionStopEngine.ActionCondition check · T2 DayZ-Expansion-Vehicles's conditions on this check no longer apply. 0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\SingleUse\ActionStopEngine.c:26 ActionStopEngine.Expansion_CheckSuccess check DayZ-Expansion-Vehicles's conditions on this check no longer apply. 0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\SingleUse\ActionStopEngine.c:80 ActionStopEngineBoat.Expansion_CheckSuccess check DayZ-Expansion-Vehicles's conditions on this check no longer apply. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\SingleUse\ActionStopEngineBoat.c:15 ActionSwitchLights.ActionCondition check · T2 DayZ-Expansion-Vehicles's conditions on this check no longer apply. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\UserActionsComponent\Actions\Interact\ActionSwitchLights.c:15 CarDoor.Expansion_CarContactActivates check DayZ-Expansion-Vehicles's conditions on this check no longer apply. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Items\CarDoor.c:33 CarDoor.NameOverride check DayZ-Expansion-Vehicles's conditions on this check no longer apply. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Items\CarDoor.c:24 ExpansionVehicle.IsLocked check DayZ-Expansion-Vehicles's conditions on this check no longer apply. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:510 ItemBase.Expansion_CanObjectAttach check DayZ-Expansion-Vehicles's conditions on this check no longer apply. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase_Towing.c:253 MotorbikeScript.NameOverride check DayZ-Expansion-Vehicles's conditions on this check no longer apply. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\MotorbikeScript.c:187 ActionStartEngine.GetText value DayZ-Expansion-Vehicles's value here is replaced. 0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngine.c:17 ActionStopEngine.GetText value DayZ-Expansion-Vehicles's value here is replaced. 0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\SingleUse\ActionStopEngine.c:17 CivilianSedan.ExpansionGetWheelType value DayZ-Expansion-Vehicles's value here is replaced. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\CivilianSedan.c:15 ExpansionVehicle.GetLockState value DayZ-Expansion-Vehicles's value here is replaced. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Classes\ExpansionVehicle.c:415 Hatchback_02.ExpansionGetWheelType value DayZ-Expansion-Vehicles's value here is replaced. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Hatchback_02.c:15 ItemBase.GetHiddenSelectionIndex value DayZ-Expansion-Vehicles's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:1210 OffroadHatchback.ExpansionGetWheelType value DayZ-Expansion-Vehicles's value here is replaced. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\OffroadHatchback.c:15 Sedan_02.ExpansionGetWheelType value DayZ-Expansion-Vehicles's value here is replaced. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Sedan_02.c:15 Truck_01_Base.ExpansionGetWheelType value DayZ-Expansion-Vehicles's value here is replaced. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Truck_01_Base.c:14
DayZ-Expansion-BundlesilencesDayZ-Expansion-Core33 methods
DayZGame.Expansion_OnUpdate event DayZ-Expansion-Core's work on this event never runs. core_scripts.pbo::3_Game\DayZExpansion_Core\DayZGame.c:252 DigOutStashLambda.Execute event DayZ-Expansion-Core's work on this event never runs. vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Classes\UserActionsComponent\Actions\Continuous\ActionDigOutStash.c:4 ItemBase.MaxLifetimeRefreshCalc event DayZ-Expansion-Core's work on this event never runs. 0_core_preload.pbo::4_World\Entities\ItemBase.c:193 KeybindingsMenu.Refresh event DayZ-Expansion-Core's work on this event never runs. core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\KeybindingsMenu\KeybindingsMenu.c:24 PlayerBase.OnEnterZone event DayZ-Expansion-Core's work on this event never runs. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:608 PlayerBase.OnExitZone event DayZ-Expansion-Core's work on this event never runs. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:654
27 more
SyncEvents.SendPlayerList event DayZ-Expansion-Core's work on this event never runs. core_scripts.pbo::3_Game\DayZExpansion_Core\SyncEvents.c:18 BearTrap.Expansion_IsMechanicalTrap check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Bear.c:8 CarScript.IsAreaAtDoorFree check DayZ-Expansion-Core's conditions on this check no longer apply. vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Vehicles\CarScript.c:6 Clothing.CanLoadItemIntoCargoClothingConditions check DayZ-Expansion-Core's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:33 Clothing.CanReceiveItemIntoCargoClothingConditions check DayZ-Expansion-Core's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:26 Clothing.SmershException check DayZ-Expansion-Core's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:18 ExplosivesBase.Expansion_IsDanger check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ExplosivesBase.c:8 Grenade_Base.Expansion_IsLive check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Grenade_Base.c:3 ItemBase.CanDisplayAttachmentSlot check · T2 DayZ-Expansion-Core's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase.c:120 ItemBase.CanLoadAttachment check DayZ-Expansion-Core's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase.c:111 LandMineTrap.Expansion_IsExplosive check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_LandMine.c:4 PlayerBase.Expansion_HasAdminToolGodMode check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:684 PlayerBase.Expansion_HasAdminToolInvisibility check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:696 SmokeGrenadeBase.Expansion_IsExplosive check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Grenade_Base\SmokeGrenadeBase.c:19 TrapBase.Expansion_IsDanger check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase.c:3 TripwireTrap.Expansion_IsExplosive check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:36 TripwireTrap.Expansion_IsMechanicalTrap check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:31 WeaponFSM.ValidateAndRepairHelper check DayZ-Expansion-Core's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\WeaponFSM.c:20 BearTrap.Expansion_GetAmmoTypes value DayZ-Expansion-Core's value here is replaced. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Bear.c:3 CF_Localiser.Set value DayZ-Expansion-Core's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\CF_Localiser.c:15 CarScript.DebugFreeAreaAtDoor value DayZ-Expansion-Core's value here is replaced. vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Vehicles\CarScript.c:72 ExplosivesBase.Expansion_GetAmmoTypes value DayZ-Expansion-Core's value here is replaced. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ExplosivesBase.c:3 KeybindingElementNew.GetLayoutName value DayZ-Expansion-Core's value here is replaced. vanillafixes_scripts.pbo::5_Mission\DayZExpansion_VanillaFixes\NewUI\Keybindings\KeybindingElementNew.c:17 NotificationRuntimeData.GetIcon value DayZ-Expansion-Core's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29 TabberUI.AddTab value DayZ-Expansion-Core's value here is replaced. core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\TabberPrefab\TabberUI.c:3 TripwireTrap.Expansion_GetAmmoTypes value DayZ-Expansion-Core's value here is replaced. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:23 Weapon_Base.Expansion_GetDPS value DayZ-Expansion-Core's value here is replaced. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\Weapon_Base.c:276
DayZ-Expansion-BundlesilencesDayZ-Expansion-Groups10 methods
ExpansionMarkerClientData.PartyInsert event DayZ-Expansion-Groups's work on this event never runs. groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:50 ExpansionMarkerClientData.PartyUpdate event DayZ-Expansion-Groups's work on this event never runs. groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:55 ExpansionMarkerClientData.RefreshPartyMarkers event DayZ-Expansion-Groups's work on this event never runs. groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:107 ExpansionMarkerClientData.PartyRemove check DayZ-Expansion-Groups's conditions on this check no longer apply. groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:60 ExpansionMarkerClientData.PartyCount value DayZ-Expansion-Groups's value here is replaced. groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:23 ExpansionMarkerClientData.PartyGet value DayZ-Expansion-Groups's value here is replaced. groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:31
4 more
ExpansionMarkerClientData.PartyPlayerCount value DayZ-Expansion-Groups's value here is replaced. groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:71 ExpansionMarkerClientData.PartyPlayerGet value DayZ-Expansion-Groups's value here is replaced. groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:79 ExpansionMarkerClientData.PartyQuickCount value DayZ-Expansion-Groups's value here is replaced. groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:89 ExpansionMarkerClientData.PartyQuickGet value DayZ-Expansion-Groups's value here is replaced. groups_scripts.pbo::4_World\DayZExpansion_Groups\ExpansionMarkerClientData.c:97
DayZ-Expansion-BundlesilencesDayZ-Expansion-Quests3 methods
Ammunition_Base.SplitItem event DayZ-Expansion-Quests's work on this event never runs. quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\Ammunition_Base.c:76 Ammunition_Base.SplitItemToInventoryLocation event DayZ-Expansion-Quests's work on this event never runs. quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\Ammunition_Base.c:55 ItemBase.Expansion_GetRarity value DayZ-Expansion-Quests's value here is replaced. quests_scripts.pbo::4_World\DayZExpansion_Quests\Entities\ItemBase.c:480
BaseBuildingPlussilencesDayZ-Expansion-BaseBuilding2 methods
CraftFenceKit.CanDo check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. BaseBuildingPlus.pbo::scripts\4_World\recipes\CraftFenceKit.c:3 CraftWatchtowerKit.CanDo check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. BaseBuildingPlus.pbo::scripts\4_World\recipes\CraftWatchtowerKit.c:3
BaseBuildingPlussilencesDayZ-Expansion-Bundle2 methods
CraftFenceKit.CanDo check DayZ-Expansion-Bundle's conditions on this check no longer apply. BaseBuildingPlus.pbo::scripts\4_World\recipes\CraftFenceKit.c:3 CraftWatchtowerKit.CanDo check DayZ-Expansion-Bundle's conditions on this check no longer apply. BaseBuildingPlus.pbo::scripts\4_World\recipes\CraftWatchtowerKit.c:3
DBN_FordRaptor_ScorpiosilencesDayZ-Expansion-BaseBuilding1 method
Clothing.CanReceiveItemIntoCargo check · T2 Vanilla's rules and earlier mods' restrictions (e.g. nesting bans, trader or storage limits) on what goes in here no longer apply. For Clothing instances, through its ancestor ItemBase. DBN_Proxy.pbo::scripts\4_world\clothing_base.c:15
3 more pairs
DBN_FordRaptor_ScorpiosilencesDayZ-Expansion-Bundle1 method
Clothing.CanReceiveItemIntoCargo check · T2 Vanilla's rules and earlier mods' restrictions (e.g. nesting bans, trader or storage limits) on what goes in here no longer apply. For Clothing instances, through its ancestor ItemBase. DBN_Proxy.pbo::scripts\4_world\clothing_base.c:15
DayZ-Expansion-BundlesilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
VPPAdminToolssilencesDayZ-Expansion-Bundle1 method
SurvivorBase.EOnFrame event · T1 DayZ-Expansion-Bundle's work on this event never runs. For SurvivorBase instances, through its ancestor PlayerBase. VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
19 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • ClientData.SyncEvent_PreprocessPlayerList — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • InGameMenu.SetGameVersion — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • IngameHud.SetLeftStatsVisibility — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • InspectMenuNew.UpdateItemInfoLiquidType — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • InspectMenuNew.WidgetTrySetText — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • NotificationSystem.AddNotif — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • NotificationSystem.RPC_CreateNotification — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • NotificationSystem.Update — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • IngameHud.Expansion_IsVisible — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • DayZPlayerCameraBase.UpdateUDAngleUnlocked — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Bundle silences DayZ-Expansion-Core
  • ChatInputMenu.UseKeyboard — DayZ-Expansion-Bundle silences DayZ-Expansion-Chat
  • ChatInputMenu.UseMouse — DayZ-Expansion-Bundle silences DayZ-Expansion-Chat
  • ChatInputMenu.Init — DayZ-Expansion-Bundle silences DayZ-Expansion-Chat
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Bundle silences CF
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Bundle silences Dabs Framework
  • MissionGameplay.UpdateDebugMonitor — DayZ-Expansion-Bundle silences DayZ-Expansion-AI
  • IngameHud.Expansion_GetHudState — DayZ-Expansion-Bundle silences DayZ-Expansion-Navigation
  • DayZPlayerCameraBase.UpdateUDAngleUnlocked — DayZ-Expansion-Bundle silences DayZ-Expansion-Vehicles

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZPlayerImplement.CommandHandler
about 30× per player per second
DayZ-Expansion-Bundle then DayZ-Expansion-AI then DayZ-Expansion-Core then vanilla
PlayerBase.OnScheduledTick
about 30× per player per second
Admirals Parachute Mod then DayZ-Expansion-Bundle then DayZ-Expansion-AI then vanilla
DayZGame.OnUpdate
every server frame
Admirals Parachute Mod then VPPAdminTools then DayZ-Expansion-Bundle sometimes stops here then DayZ-Expansion-AI then DayZ-Expansion-Core sometimes stops here then CF then vanilla
AnimalBase.CommandHandler
every frame, per active instance
DayZ-Expansion-Bundle then DayZ-Expansion-AI then DayZ-Expansion-Core then vanilla
ZombieBase.CommandHandler
every frame, per active instance
DayZ-Expansion-Bundle then DayZ-Expansion-AI then DayZ-Expansion-Core then vanilla
ActionBase.OnUpdate
every server frame
DayZ-Expansion-Bundle then DayZ-Expansion-Core then vanilla
AlarmClock_ColorBase.OnUpdate
every server frame
DayZ-Expansion-Bundle then DayZ-Expansion-AI then vanilla
DayZPlayerCamera1stPersonVehicle.OnUpdate
every server frame
DayZ-Expansion-Bundle then DayZ-Expansion-Vehicles then vanilla
DayZPlayerCamera3rdPersonVehicle.OnUpdate
every server frame
DayZ-Expansion-Bundle then DayZ-Expansion-Vehicles then vanilla
KitchenTimer.OnUpdate
every server frame
DayZ-Expansion-Bundle then DayZ-Expansion-AI then vanilla
MissionServer.TickScheduler
every server frame
DayZ-Expansion-Bundle stops here then DayZ-Expansion-AI stops here then vanilla
ModifierBase.Tick
every server frame
DayZ-Expansion-Bundle sometimes stops here then DayZ-Expansion-AI sometimes stops here then vanilla

Stall risks#

12 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

DayZ-Expansion-Core
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
DayZ-Expansion-AI
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660
DayZ-Expansion-AI
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205
DayZ-Expansion-Bundle
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660
DayZ-Expansion-Bundle
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
DayZ-Expansion-Bundle
DayZPlayerImplement.HandleWeapons
about 30× per player per second
Per-player, per-frame hook warning
weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\DayZPlayerImplement.c:17
DayZ-Expansion-Bundle
PlayerBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\PlayerBase.c:39
DayZ-Expansion-Bundle
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205
VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
Admirals Parachute Mod
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
AdmiralsParachuteMod.pbo::Scripts\4_World\Modded\PlayerBase.c:432

Everything else#

All 949 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
CraftFenceKit.CanDo — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond) → BaseBuildingPlus ✂
CraftWatchtowerKit.CanDo — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond) → BaseBuildingPlus ✂
ItemBase.CanDisplayAttachmentSlot T2 vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle ✂
ItemBase.GetHiddenSelectionIndex — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
Hologram.GetProjectionEntityPosition — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂ → BaseBuildingPlus (cond)
ActionAttachToConstruction.CreateConditionComponents — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ActionBase.CF_OnDebugUpdate — vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
ActionOpenFence.GetText — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ActionStartEngine.ActionCondition T2 vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
ActionStartEngine.Expansion_CheckSuccess — vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
ActionStartEngine.GetText — vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
ActionStartEngineBoat.Expansion_CheckSuccess — vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
ActionStartEngineMotorbike.Expansion_CheckSuccess — vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
ActionStopEngine.ActionCondition T2 vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
ActionStopEngine.Expansion_CheckSuccess — vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
ActionStopEngine.GetText — vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
ActionStopEngineBoat.Expansion_CheckSuccess — vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
ActionSwitchLights.ActionCondition T2 vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
ActionToggleTentOpen.GetText — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ActionTurnOffPowerGenerator.CreateConditionComponents — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
ActionTurnOnPowerGenerator.CreateConditionComponents — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Ammunition_Base.Expansion_GetHealthDamage — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
Ammunition_Base.SplitItem — vanilla → DayZ-Expansion-Quests ✂ → DayZ-Expansion-Bundle ✂
Ammunition_Base.SplitItemToInventoryLocation — vanilla → DayZ-Expansion-Quests ✂ → DayZ-Expansion-Bundle ✂
AnimalBase.EOnContact — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
BarbedWire.ExpansionOnDestroyed — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
BarrelHoles_ColorBase.IsNonExpansionOpenable — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
Barrel_ColorBase.IsNonExpansionOpenable — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
BearTrap.Expansion_GetAmmoTypes — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
BearTrap.Expansion_IsMechanicalTrap — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
CF_Localiser.Set — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
CarDoor.Expansion_CarContactActivates — vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
CarDoor.NameOverride — vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
CarScript.DebugFreeAreaAtDoor — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
CarScript.IsAreaAtDoorFree — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
Chemlight_ColorBase.eAI_GetNightVisibility — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
CivilianSedan.ExpansionGetWheelType — vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
CivilianSedan.OnDebugSpawn — vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
Clothing.SmershException — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
CombinationLock.ExpansionOnDestroyed — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ContaminatedArea_Base.eAI_IsDangerousToAI — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
DayZExpansion.SpectateAI — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
DayZGame.Expansion_OnUpdate — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
DayZGame.IsDebugMonitor — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
DayZPlayerCamera1stPersonVehicle.Expansion_GetUDAngles — vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
DayZPlayerCamera3rdPersonVehicle.Expansion_GetUDAngles — vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
DayZPlayerImplement.Expansion_IsAI — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
DeadFox.Expansion_IsMeleeWeapon — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
DigOutStashLambda.Execute — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
EffExhaustSmoke.Expansion_SetParticleStateHelicopter — vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
EffExhaustSmoke.Expansion_SetRotorSpeed — vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
ExpansionBarbedWire.CreateTargetInformation — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
ExpansionBarbedWire.Expansion_IsDanger — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.CanBeDamaged — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.CanBeRepairedToPristine — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.CanObstruct — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.ExpansionGetCodeLock — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.ExpansionHasCodeLock — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.ExpansionOnDestroyed — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.GetDestroySound — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.GetKitSpawnPosition — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.HasProperDistance — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.IsFacingCamera — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.IsFacingPlayer — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.IsOpened — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.UpdateAttachmentPhysics — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.UpdatePhysics — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyCount — vanilla → DayZ-Expansion-Groups ✂ → DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyGet — vanilla → DayZ-Expansion-Groups ✂ → DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyInsert — vanilla → DayZ-Expansion-Groups ✂ → DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyPlayerCount — vanilla → DayZ-Expansion-Groups ✂ → DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyPlayerGet — vanilla → DayZ-Expansion-Groups ✂ → DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyQuickCount — vanilla → DayZ-Expansion-Groups ✂ → DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyQuickGet — vanilla → DayZ-Expansion-Groups ✂ → DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyRemove — vanilla → DayZ-Expansion-Groups ✂ → DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyUpdate — vanilla → DayZ-Expansion-Groups ✂ → DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.RefreshPartyMarkers — vanilla → DayZ-Expansion-Groups ✂ → DayZ-Expansion-Bundle ✂
ExpansionVehicle.GetLockState — vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
ExpansionVehicle.Init — vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
ExpansionVehicle.IsLocked — vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
ExpansionVehicle.OnDoorClosed — vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
ExpansionVehicle.OnDoorOpened — vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
ExpansionVehicle.ResetKeyPairing — vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
ExpansionVehicle.SetLockState — vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
ExpansionWorld.FixAIFirearmFX — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
ExpansionWorld.eAI_OnUpdate — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
ExplosivesBase.CreateTargetInformation — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
ExplosivesBase.Expansion_GetAmmoTypes — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
ExplosivesBase.Expansion_IsDanger — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
Fence.CanBeDamaged — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
Fence.CloseAndLock — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
Fence.ExpansionGetCodeLock — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
Fence.ExpansionIsOpenable — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
Fence.ExpansionIsOpened — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
FlammableBase.eAI_GetNightVisibility — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
Flashlight.eAI_GetNightVisibility — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
GiftBox_Base.IsNonExpansionOpenable — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
Grenade_Base.Expansion_IsLive — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
Hatchback_02.ExpansionGetWheelType — vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
Hatchback_02.OnDebugSpawn — vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
Headtorch_ColorBase.eAI_GetNightVisibility — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
ItemBase.CanLoadAttachment — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
ItemBase.EOnContact — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
ItemBase.ExpansionIsLocked — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ItemBase.Expansion_CanObjectAttach — vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
ItemBase.Expansion_CanUseVirtualStorage — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ItemBase.Expansion_GetEntityStorageFileName — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ItemBase.Expansion_GetRarity — vanilla → DayZ-Expansion-Quests ✂ → DayZ-Expansion-Bundle ✂
ItemBase.Expansion_RestoreContents — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ItemBase.Expansion_StoreContents — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
ItemBase.MaxLifetimeRefreshCalc — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
JMPlayerModule.GetRPCMax — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
JMVehiclesMenu.GetVehicleTypeInfo — vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
KeybindingElementNew.GetLayoutName — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
KeybindingsMenu.Refresh — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
LandMineTrap.Expansion_IsExplosive — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
Land_House_1B01_Pub.HasInterior — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1B01_Pub.HasIvys — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1B01_Pub.SpawnIvys — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W01.HasInterior — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W01.HasIvys — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W01.SpawnInterior — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W01.SpawnIvys — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W02.HasInterior — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W02.HasIvys — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W02.SpawnInterior — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W02.SpawnIvys — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W03.HasInterior — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W03.HasIvys — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W03.SpawnInterior — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W03.SpawnIvys — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W04.HasInterior — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W04.HasIvys — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W04.SpawnInterior — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W04.SpawnIvys — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W05.HasInterior — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W05.HasIvys — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W05.SpawnInterior — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W05.SpawnIvys — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W06.HasInterior — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W06.HasIvys — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W06.SpawnInterior — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W06.SpawnIvys — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W08.HasInterior — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W08.HasIvys — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W08.SpawnInterior — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W08.SpawnIvys — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W09.HasInterior — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W09.HasIvys — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W09.SpawnInterior — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W09.SpawnIvys — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W10.HasInterior — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W10.HasIvys — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W10.SpawnInterior — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W10.SpawnIvys — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W11.HasInterior — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W11.HasIvys — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W11.SpawnInterior — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W11.SpawnIvys — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W12.HasInterior — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W12.HasIvys — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W12.SpawnInterior — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_1W12.SpawnIvys — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_2B01.HasInterior — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_2B01.HasIvys — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_2B01.SpawnInterior — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_2B01.SpawnIvys — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_2W01.HasInterior — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_2W01.HasIvys — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_2W01.SpawnInterior — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_2W01.SpawnIvys — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_2W02.HasInterior — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_2W02.HasIvys — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_2W02.SpawnInterior — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_House_2W02.SpawnIvys — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
Land_Village_Pub.HasInterior — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_Village_Pub.HasIvys — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
Land_Village_Pub.SpawnIvys — vanilla → DayZ-Expansion ✂ → DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.FilterObstructedObjectsByGrouping — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.FilterObstructingObjects — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.GetHeadingAngle — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.GetHeadingVector — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.IsObjectObstructed — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.IsObjectObstructedEx — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.IsObjectObstructedFilterEx — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
MissionServer.TickScheduler T0 vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
MissionServer.eAI_GetPlayers — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
ModifiersManager.OnScheduledTick T1 vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
MotorbikeScript.EOnPostSimulate T1 vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
MotorbikeScript.NameOverride — vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
NVGoggles.Expansion_TryTurningOff — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
NVGoggles.Expansion_TryTurningOn — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
NVGoggles.eAI_GetNightVisibility — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
OffroadHatchback.ExpansionGetWheelType — vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
OffroadHatchback.OnDebugSpawn — vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
PlayerBase.Expansion_HasAdminToolGodMode — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
PlayerBase.Expansion_HasAdminToolInvisibility — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
PlayerBase.IsTargetInActiveRefresherRange — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
PlayerBase.OnEnterZone — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
PlayerBase.OnExitZone — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
PlayerBase.eAI_IsLit — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
RecipeBase.GetName — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
Roadflare.eAI_GetNightVisibility — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
Sedan_02.ExpansionGetWheelType — vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
Sedan_02.OnDebugSpawn — vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
SmokeGrenadeBase.Expansion_IsExplosive — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
SpookyArea.eAI_IsDangerousToAI — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
Spotlight.ExpansionCanRecievePower — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
SyncEvents.SendPlayerList — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
TLRLight.eAI_GetNightVisibility — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
TabberUI.AddTab — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
TentBase.CanDisplayCargo — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
TentBase.ExpansionIsOpenable — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
TentBase.ExpansionIsOpened — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
TerritoryFlagKit.OnPlacementComplete — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
TrapBase.CreateTargetInformation — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
TrapBase.Expansion_IsDanger — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
TripwireTrap.Expansion_GetAmmoTypes — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
TripwireTrap.Expansion_IsExplosive — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
TripwireTrap.Expansion_IsMechanicalTrap — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
Truck_01_Base.ExpansionGetWheelType — vanilla → DayZ-Expansion-Vehicles ✂ → DayZ-Expansion-Bundle ✂
UniversalLight.eAI_GetNightVisibility — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
Watchtower.CanBeDamaged — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Bundle ✂
WeaponFSM.ValidateAndRepairHelper — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
Weapon_Base.Expansion_GetAnyLightOrNVG — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
Weapon_Base.Expansion_GetDPS — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Bundle ✂
Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
Weapon_Base.eAI_IsSilent — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
ZombieBase.EOnContact — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Bundle ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion → DayZ-Expansion-AI → DayZ-Expansion-Quests → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Market → DayZ-Expansion-Vehicles → DayZ-Expansion-Groups → DayZ-Expansion-Bundle → VPPAdminTools → Admirals Parachute Mod → SNAFU Weapons → BaseBuildingPlus → Code Lock → BallerZ Gear → Paragon Gear and Armor → MMG Base Storage NoCodeLock → Enhanced Banking → FlipTransport → Dingo_Truck → AgricultureCore → CannabisPlus → DrugsPLUS → DBN_FordRaptor_Scorpio → Solar Panel Power System
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Market → DayZ-Expansion-Navigation → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle → SNAFU Weapons → BaseBuildingPlus → Dogtags → Paragon Gear and Armor → MMG Base Storage NoCodeLock → Enhanced Banking → CannabisPlus → DrugsPLUS → Crocodile
ExpansionSettings.Init — vanilla → DayZ-Expansion-Core → DayZ-Expansion → DayZ-Expansion-AI → DayZ-Expansion-Quests → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Book → DayZ-Expansion-Market → DayZ-Expansion-Navigation → DayZ-Expansion-Vehicles → DayZ-Expansion-Groups → DayZ-Expansion-Chat → DayZ-Expansion-Name-Tags → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Quests → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle → MMG Base Storage NoCodeLock → Dingo_Truck → AgricultureCore → CannabisPlus → DBN_FordRaptor_Scorpio → Solar Panel Power System
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Quests → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle → Admirals Parachute Mod → BallerZ Gear → Paragon Gear and Armor → MMG Base Storage NoCodeLock → FlipTransport → Crocodile
PlayerBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion → DayZ-Expansion-AI → DayZ-Expansion-Quests → DayZ-Expansion-Navigation → DayZ-Expansion-Bundle → VPPAdminTools → Admirals Parachute Mod → AgricultureCore → CannabisPlus → DrugsPLUS
PlayerBase.Init — vanilla → DayZ-Expansion → DayZ-Expansion-AI → DayZ-Expansion-Vehicles → DayZ-Expansion-Groups → DayZ-Expansion-Bundle → VPPAdminTools → Admirals Parachute Mod → BaseBuildingPlus → AgricultureCore → DrugsPLUS
PlayerBase.SetActions T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Market → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle → VPPAdminTools → BaseBuildingPlus → Enhanced Banking
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Bundle → BaseBuildingPlus → Code Lock → Dogtags → MMG Base Storage NoCodeLock
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → Admirals Parachute Mod → BaseBuildingPlus → Enhanced Banking → FlipTransport → AgricultureCore → CannabisPlus → DrugsPLUS
PluginRecipesManager.RegisterRecipies — vanilla → DayZ-Expansion → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle → BaseBuildingPlus → GhillieBand → AgricultureCore → CannabisPlus → DrugsPLUS
DayZExpansion.OnLoaded — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Book → DayZ-Expansion-Market → DayZ-Expansion-Navigation → DayZ-Expansion-Vehicles → DayZ-Expansion-Groups → DayZ-Expansion-Bundle
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond) → VPPAdminTools (cond) → FlipTransport
DayZGame.OnUpdate T0 vanilla → CF → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI → DayZ-Expansion-Bundle (cond) → VPPAdminTools → Admirals Parachute Mod
ItemBase.SetActions T2 vanilla → DayZ-Expansion-Quests → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle → BaseBuildingPlus → MMG Base Storage NoCodeLock → DBN_FordRaptor_Scorpio
MissionBase.CreateScriptedMenu — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Navigation (cond) → DayZ-Expansion-Chat (cond) → DayZ-Expansion-Bundle (cond) → VPPAdminTools → BaseBuildingPlus
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Bundle → VPPAdminTools
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Bundle → VPPAdminTools
PluginRecipesManagerBase.RegisterRecipies — vanilla → DayZ-Expansion-Bundle → Admirals Parachute Mod → SNAFU Weapons → MMG Base Storage NoCodeLock → Dingo_Truck → Crocodile
AnimalBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests → DayZ-Expansion-Bundle → Hitmarker
AreaExposureMdfr.OnActivate — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI → DayZ-Expansion-Bundle (cond) → VPPAdminTools (cond) → Dingo_Truck (cond)
ItemBase.OnRightClick — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests → DayZ-Expansion-Bundle (cond) → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
JMModuleConstructor.RegisterModules — vanilla → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Groups → DayZ-Expansion-Bundle → FlipTransport
MissionServer.OnMissionFinish T3 vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Bundle → VPPAdminTools
PlayerBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Vehicles → DayZ-Expansion-Groups → DayZ-Expansion-Bundle
PlayerBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Vehicles → DayZ-Expansion-Groups → DayZ-Expansion-Bundle
PlayerBase.EEHitBy T2 vanilla → DayZ-Expansion → DayZ-Expansion-Quests → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle → Hitmarker
ZombieBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests → DayZ-Expansion-Bundle → Hitmarker
ActionBuildPart.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle (cond) → BaseBuildingPlus (cond)
ActionCloseFence.ActionCondition T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle → BaseBuildingPlus (cond) → Code Lock
ActionCoverHeadTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Bundle (cond)
ActionDismantlePart.DismantleCondition — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond) → Code Lock (cond)
ActionForceConsume.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Bundle (cond)
ActionForceConsumeSingle.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Bundle (cond)
ActionGagTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Bundle (cond)
ActionHandcuffTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Bundle (cond)
ActionInjectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Bundle (cond)
ActionPackTent.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle (cond) → Code Lock
ActionRestrainTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Bundle (cond)
ActionShaveTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Bundle (cond)
ActionTogglePlaceObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond) → BaseBuildingPlus (cond) → CannabisPlus (cond)
ActionUnmountBarbedWire.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle (cond) → BaseBuildingPlus (cond)
AnimalBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
CarScript.OnInput — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle → FlipTransport
DayZPlayerImplement.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Bundle → Dogtags
Fence.CanOpenFence — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
Fence.CanReceiveAttachment T2 vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond) → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
Fence.OnPartDestroyedServer — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle → Code Lock → Code_Lock_1.30_Fix
Fence.OnPartDismantledServer — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle → Code Lock → Code_Lock_1.30_Fix
Hologram.EvaluateCollision — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond) → BaseBuildingPlus (cond) → MMG Base Storage NoCodeLock (cond)
Hologram.ProjectionBasedOnParent — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond) → BaseBuildingPlus (cond) → MMG Base Storage NoCodeLock (cond)
ItemBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
ItemBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
ItemBase.CombineItemsClient — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond) → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
ItemBase.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Quests → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
ItemBase.EEItemLocationChanged T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Market (cond) → DayZ-Expansion-Bundle (cond) → Crocodile
MissionServer.OnEvent — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Bundle → VPPAdminTools
MissionServer.OnMissionLoaded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle → SNAFU Weapons
ModItemRegisterCallbacks.RegisterEmptyHanded — vanilla → CF → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle → SNAFU Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle → SNAFU Weapons
ModItemRegisterCallbacks.RegisterRestrained — vanilla → CF → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterSurrender — vanilla → CF → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
MotorbikeScript.OnCEIterate — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
PlayerBase.OnSelectPlayer — vanilla → CF → DayZ-Expansion-AI → DayZ-Expansion-Bundle → Dogtags
PluginManager.Init — vanilla → Dabs Framework → VPPAdminTools → Code Lock → MMG Base Storage NoCodeLock
Weapon_Base.SetActions T2 vanilla → DayZ-Expansion-Bundle → MMG Base Storage NoCodeLock → Dingo_Truck → DBN_FordRaptor_Scorpio
ZombieBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
ActionAttachToConstruction.ActionCondition T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle → BaseBuildingPlus (cond)
ActionBase.OnEnd — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
ActionBase.OnStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
ActionBuildPart.OnFinishProgressServer — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond) → BaseBuildingPlus (cond)
ActionCollectBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionCollectSampleTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionContinuousBase.OnFinishProgress — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
ActionDefibrilateTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionDeployObject.OnEndServer — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond) → CannabisPlus (cond)
ActionDeployObject.OnStartServer — vanilla → DayZ-Expansion-AI → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle → BaseBuildingPlus (cond)
ActionDisinfectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Quests (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Bundle (cond)
ActionFoldBaseBuildingObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ActionFoldObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle (cond)
ActionGetOutTransport.ProcessGetOutTransportActionData — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
ActionGiveBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionNextCombinationLockDialOnTarget.ActionCondition T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle → BaseBuildingPlus (cond)
ActionOpenFence.ActionCondition T2 vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond) → BaseBuildingPlus (cond)
ActionPushObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond) → FlipTransport
ActionToggleTentOpen.ActionCondition T2 vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond) → Code Lock
AnimalBase.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Bundle
AnimalBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Bundle
AnimalBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
AnimalBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Bundle
AreaExposureMdfr.OnTick — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond) → Dingo_Truck (cond)
BuildingBase.DeferredInit — vanilla → DayZ-Expansion → DayZ-Expansion-AI → DayZ-Expansion-Bundle
BuildingBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Bundle
BuildingBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion → DayZ-Expansion-Bundle
CamoNet.SetActions T2 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle → BaseBuildingPlus
CarScript.EEItemDetached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → Dingo_Truck
CarScript.EEKilled T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
CarScript.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle → Dingo_Truck
Construction.CanBuildPart — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond) → BaseBuildingPlus (cond)
DayZGame.CloseCombatEffects — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZGame.FirearmEffects — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZPlayerImplement.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZPlayerImplement.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZPlayerImplement.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZPlayerImplement.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZPlayerImplementFallDamage.HandleFallDamage — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond) → Admirals Parachute Mod (cond)
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI → DayZ-Expansion-Bundle (cond)
ExpansionESPModificationModule.OnInit T3 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
Hacksaw.SetActions T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle → Code Lock
ItemBase.CanBeCombined — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
ItemBase.CanBeSplit — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
ItemBase.CanPutIntoHands T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Market → DayZ-Expansion-Bundle
ItemBase.CanReceiveAttachment T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ItemBase.DeferredInit — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.EEItemAttached T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.EEItemDetached T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.EEOnAfterLoad T3 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
ItemBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-AI → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.OnInventoryEnter T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
ItemBase.OnInventoryExit T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
ItemBase.OnQuantityChanged — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
ItemBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
MissionServer.OnClientReadyEvent T3 vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterArcheryItem — vanilla → CF → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterLauncher — vanilla → CF → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
MotorbikeScript.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
MotorbikeScript.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
MotorbikeScript.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.CanBeTargetedByAI — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond) → VPPAdminTools (cond)
PlayerBase.EEOnDamageCalculated — vanilla → DayZ-Expansion → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
PlayerBase.ModCommandHandlerInside — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
PlayerBase.OnCommandSwimStart — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
PlayerBase.OnConnect — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → VPPAdminTools
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → BaseBuildingPlus → Hitmarker
PlayerBase.OnScheduledTick T1 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle → Admirals Parachute Mod
PlayerBase.OnUnconsciousStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle → Admirals Parachute Mod
PlayerBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → VPPAdminTools → Admirals Parachute Mod
PlayerBase.OnVehicleSeatDriverEnter — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
PluginAdminLog.PlayerHitBy — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond) → VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond) → VPPAdminTools (cond)
PluginDiagMenu.RegisterModdedDiags — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
PluginDiagMenu.RegisterModdedDiagsIDs — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
PluginDiagMenuClient.BindCallbacks — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
SledgeHammer.SetActions T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle → Solar Panel Power System
TentBase.CanReceiveAttachment T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle → Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond) → Code Lock (cond)
TentBase.CanReleaseCargo — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond) → Code Lock (cond)
TentBase.SetActions T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle → Code Lock
TransferValues.SendValue — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond) → VPPAdminTools
TripwireTrap.EEItemAttached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Bundle
TripwireTrap.EEItemDetached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Bundle
VicinityItemManager.AddVicinityItems — vanilla → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
Weapon_Base.EEFired — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle → VPPAdminTools
ZombieBase.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ZombieBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ZombieBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ZombieBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionActivateTrap.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionAnimateCarSelection.ActionCondition T2 vanilla → DayZ-Expansion-Vehicles (cond) → DayZ-Expansion-Bundle (cond)
ActionArmExplosive.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionAttachExplosivesTrigger.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionAttachToConstruction.Post_SetupAction — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ActionBase.OnEndInput — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionBase.OnEndRequest — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionBase.OnUpdate T0 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionBuildPart.GetText — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionBuildPartCB.SetCallbackDuration — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ActionCarDoors.OnStartServer — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
ActionCarDoorsOutside.OnStartServer — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
ActionCarHornLong.ActionCondition T2 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
ActionCarHornShort.ActionCondition T2 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
ActionCheckPulseTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionCloseDoors.OnEndServer — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionCloseFence.OnEndServer — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionCollectBloodTarget.OnStartServer — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ActionCollectSampleTarget.OnStartServer — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ActionConsume.ActionCondition T2 vanilla → DayZ-Expansion-Quests (cond) → DayZ-Expansion-Bundle (cond)
ActionConsumeSingle.ActionCondition T2 vanilla → DayZ-Expansion-Quests (cond) → DayZ-Expansion-Bundle (cond)
ActionContinuousBase.OnEndAnimationLoop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionContinuousBase.OnStartAnimationLoop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionDefibrilateTarget.OnStartServer — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ActionDeployObject.ActionCondition T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionDeployObject.DropDuringPlacing — vanilla → DayZ-Expansion-Vehicles (cond) → DayZ-Expansion-Bundle (cond)
ActionDeployObject.GetText — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionDeployObject.HandleReciveData — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionDeployObject.MoveEntityToFinalPosition — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ActionDeployObject.ReadFromContext — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionDeployObject.SetupAction — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionDeployObject.WriteToContext — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionDetach.ActionCondition T2 vanilla → DayZ-Expansion-Vehicles (cond) → DayZ-Expansion-Bundle (cond)
ActionDetach.OnExecuteServer — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
ActionDigGardenPlot.ActionCondition T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionDigInStash.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionDismantlePart.GetText — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionEmptyMagazine.OnEndServer — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
ActionEmptyMagazine.OnStartServer — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
ActionFillGeneratorTank.ActionCondition T2 vanilla → DayZ-Expansion (cond) → DayZ-Expansion-Bundle (cond)
ActionFoldBaseBuildingObject.GetText — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionFoldBaseBuildingObject.OnFinishProgressServer — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ActionFoldObject.GetText — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionGetInTransport.ActionCondition T2 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
ActionGetInTransport.OnEndServer — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
ActionGetOutTransport.OnEnd — vanilla → DayZ-Expansion-Vehicles (cond) → DayZ-Expansion-Bundle (cond)
ActionGetOutTransport.OnEndServer — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
ActionGiveBloodTarget.OnStartServer — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ActionLoadMagazine.OnEndServer — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
ActionLoadMagazine.OnStartServer — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
ActionLoadMagazineQuick.OnEndServer — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
ActionLoadMagazineQuick.OnStartServer — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
ActionLockDoors.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionLowerFlag.ActionCondition T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionLowerFlag.GetText — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionMineTree.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionOpenCarDoors.ActionCondition T2 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
ActionOpenCarDoorsOutside.ActionCondition T2 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
ActionOpenDoors.OnEndServer — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionOpenFence.Can — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionOpenFence.OnEndServer — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionOpenFence.OnStartServer — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ActionPackTent.GetText — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionRaiseFlag.ActionCondition T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionRaiseFlag.GetText — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionRepairPart.RepairCondition — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionRestrainSelf.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionRestrainSelf.OnFinishProgressServer — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
ActionRestrainTarget.OnFinishProgressServer — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ActionRestrainTarget.OnStartServer — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ActionSkinning.ActionCondition T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionSkinning.Can — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionSkinning.CanContinue — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionStartEngine.OnFinishProgress — vanilla → DayZ-Expansion-Vehicles (cond) → DayZ-Expansion-Bundle (cond)
ActionStartEngineBoat.ActionCondition T2 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
ActionStartEngineMotorbike.ActionCondition T2 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
ActionStopEngine.OnExecute — vanilla → DayZ-Expansion-Vehicles (cond) → DayZ-Expansion-Bundle (cond)
ActionSwitchSeats.Start — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
ActionTakeItem.ActionCondition T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionTakeItem.GetText — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionTakeItemToHands.ActionCondition T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionTakeItemToHands.GetText — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionTargetsCursor.GetActionDesc — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionTargetsCursor.Update — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionTogglePlaceObject.Start — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ActionToggleTentOpen.OnExecuteServer — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ActionTriggerRemotely.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionTurnOffPowerGenerator.ActionCondition T2 vanilla → DayZ-Expansion (cond) → DayZ-Expansion-Bundle (cond)
ActionTurnOnPowerGenerator.ActionCondition T2 vanilla → DayZ-Expansion (cond) → DayZ-Expansion-Bundle (cond)
ActionUnlockDoors.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionUnmountBarbedWire.GetText — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ActionUnpin.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionUnpin.OnExecute — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ActionUnrestrainTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ActionUnrestrainTarget.OnFinishProgressServer — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ActionUnrestrainTargetHands.OnFinishProgressServer — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ActionWorldCraft.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ActionWorldCraft.Post_SetupAction — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
AlarmClock_ColorBase.OnUpdate T0 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Ammunition_Base.CanAddCartridges — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
Ammunition_Base.CanBeSplit — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
Ammunition_Base.CombineItems — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
Ammunition_Base.IsCompatiableAmmo — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
AnalyticsManagerServer.OnEntityKilled — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
AnalyticsManagerServer.OnPlayerConnect T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle (cond)
AnalyticsManagerServer.OnPlayerKilled — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
AnimalBase.AfterStoreLoad T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
AnimalBase.EEDelete T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
AnimalBase.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
AnimalBase.ModCommandHandlerInside — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
AnimalBase.NameOverride — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
AnimalBase.SetAsSkinned — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
AnimatedActionBase.OnAnimationEvent — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
AnimatedActionBase.OnExecute — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
AttachNewMagazine.OnEntry — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
AttachmentsWrapper.SetParent — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
BarrelHoles_ColorBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
BarrelHoles_ColorBase.Close — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
BarrelHoles_ColorBase.Expansion_CanUseVirtualStorage — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
BarrelHoles_ColorBase.Open — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Barrel_ColorBase.Close — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Barrel_ColorBase.Open — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
BaseBuildingBase.GetKitSpawnPosition — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
BaseBuildingBase.IsOpen — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Battery9V.SetActions T2 vanilla → DayZ-Expansion → DayZ-Expansion-Bundle
BatteryCharger.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
BatteryCharger.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
BleedingSourcesManagerBase.CanAddBleedingSource — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
BleedingSourcesManagerServer.ProcessHit — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
BloodLoss.OnUpdateClient — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
Blowtorch.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
BuildingBase.AfterStoreLoad T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
BuildingBase.EEOnCECreate — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
BuildingBase.Explode — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
BuildingBase.NameOverride — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
BuildingBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
CF_Date.Format — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
CF_ModuleGame.EnableRPC — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
CanisterGasoline.SetActions T2 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
CarBattery.CanPutIntoHands T2 vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
CarDoor.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
CarHud.Init — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
CarHud.RefreshVehicleHud — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
CarHud.ShowVehicleInfo — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
CarScript.CanBeTargetedByAI — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
CarScript.DamageCrew — vanilla → DayZ-Expansion → DayZ-Expansion-Bundle
CarScript.EEDelete T3 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
CarScript.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
CarScript.EEHitBy T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
CarScript.EEInit T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
CarScript.EEOnDamageCalculated — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
CarScript.GenerateCarHornAINoise — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
CarScript.SetActions T2 vanilla → FlipTransport → Dingo_Truck
CattleProd.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
CattleProd.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
CharacterCreationMenu.Back — vanilla → DayZ-Expansion → DayZ-Expansion-Bundle
CharacterCreationMenu.Refresh — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Chat.Add — vanilla → DayZ-Expansion-Chat (cond) → DayZ-Expansion-Bundle (cond)
Chat.AddInternal — vanilla → DayZ-Expansion-Chat (cond) → DayZ-Expansion-Bundle (cond)
Chat.Clear — vanilla → DayZ-Expansion-Chat (cond) → DayZ-Expansion-Bundle (cond)
Chemlight_ColorBase.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Chemlight_ColorBase.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
CivSedanWheel.OnWasDetached — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
Clothing.EECargoIn — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Clothing.EECargoMove — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Clothing.EECargoOut — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Clothing.Expansion_SwitchItemSelectionTextureEx — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ConstructionBase.DismantlePartServerEx — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ConstructionBase.GetConstructionPartsToBuild — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ConstructionBase.IsCollidingEx — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ConstructionBase.UpdateConstructionParts — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ContainerWithCargoAndAttachments.OnShow — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ContainerWithCargoAndAttachments.SetEntity — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ContainerWithCargoAndAttachments.SetOpenState — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Container_Base.CF_OnStoreLoad — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Container_Base.Close — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Container_Base.DeferredInit — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Container_Base.Open — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
CoughSymptom.OnGetActivatedServer — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
CraftTerritoryFlagKit.CanDo — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.ExplosionEffectsEx — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZIntroScenePC.CharacterRotationStart — vanilla → DayZ-Expansion (cond) → DayZ-Expansion-Bundle (cond)
DayZIntroScenePC.ResetIntroCamera — vanilla → DayZ-Expansion (cond) → DayZ-Expansion-Bundle (cond)
DayZPlayerCamera1stPersonVehicle.OnActivate — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
DayZPlayerCamera1stPersonVehicle.OnUpdate T0 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
DayZPlayerCamera3rdPersonVehicle.OnActivate — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
DayZPlayerCamera3rdPersonVehicle.OnUpdate T0 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
DayZPlayerCommandDeathCallback.OnSimulationEnd — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
DayZPlayerImplement.AddNoise — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZPlayerImplement.CanBeSkinned — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
DayZPlayerImplement.CanBeTargetedByAI — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZPlayerImplement.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_CanBeDamaged — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_Init — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataLoad — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataSave — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DayZPlayerImplement.IsInventoryVisible T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
DayZPlayerImplement.IsShootingFromCamera — vanilla → DayZ-Expansion → DayZ-Expansion-Bundle
DayZPlayerImplement.ModCommandHandlerInside — vanilla → VPPAdminTools → Admirals Parachute Mod
DayZPlayerImplement.NameOverride — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
DayZPlayerImplement.OnSyncJuncture — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
DayZPlayerImplement.ShowDeadScreen — vanilla → DayZ-Expansion → DayZ-Expansion-Bundle
DayZPlayerImplementThrowing.HandleThrowing — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
DayZPlayerMeleeFightLogic_LightHeavy.Init — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
DeafnessCompleteSymptom.OnGetActivatedClient — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
DeafnessCompleteSymptom.OnGetDeactivatedClient — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
DebugMonitor.CalculateMapTile — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
DebugMonitor.SetFramerate — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
DebugMonitor.SetFramerateText — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
Defibrillator.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Defibrillator.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
EasterEgg.OnInventoryEnter T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
EasterEgg.OnInventoryExit T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Edible_Base.ChangeFoodStage — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
EffExhaustSmoke.Event_OnFrameUpdate — vanilla → DayZ-Expansion-Vehicles (cond) → DayZ-Expansion-Bundle (cond)
EffectArea.EEDelete T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
EffectArea.InitZoneServer — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
EffectArea.OnPlayerEnterServer — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
EffectArea.OnPlayerExitServer — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
EffectArea.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
EmoteManager.CommitSuicide — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
EmoteManager.CreateBleedingEffect — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
EmoteManager.PlayEmote — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ExpansionActionDismissAI.ActionCondition T2 vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
ExpansionActionPaint.ActionCondition T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ExpansionActionPaint.GetText — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ExpansionBaseBuilding.AfterStoreLoad T3 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ExpansionBaseBuilding.CF_OnStoreLoad — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ExpansionBaseBuilding.CF_OnStoreSave — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ExpansionBaseBuilding.CanReceiveAttachment T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ExpansionBaseBuilding.EEInit T3 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ExpansionBaseBuilding.EEKilled T3 vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ExpansionBaseBuilding.OnPartBuiltServer — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ExpansionBaseBuilding.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ExpansionBaseBuilding.SetActions T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ExpansionClientSettingsModule.OnSettingsChanged — vanilla → DayZ-Expansion-Navigation → DayZ-Expansion-Bundle
ExpansionCodeLock.ExpansionLock — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ExpansionCodeLock.ExpansionUnlock — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ExpansionMarketModule.CheckCanUseTrader — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
ExpansionP2PMarketModule.CheckCanUseTrader — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
ExpansionPartyData.OnJoin — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
ExpansionPartyData.OnLeave — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
ExpansionPartyPlayerData.OnJoin — vanilla → DayZ-Expansion-Navigation → DayZ-Expansion-Bundle
ExpansionPartyPlayerData.OnLeave — vanilla → DayZ-Expansion-Navigation → DayZ-Expansion-Bundle
ExpansionPartyPlayerData.OnStoreLoad T3 vanilla → DayZ-Expansion-Navigation → DayZ-Expansion-Bundle
ExpansionSettings.OnInit T3 vanilla → DayZ-Expansion-Navigation → DayZ-Expansion-Bundle
ExpansionSettings.ServerInit — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ExpansionVehicle.CanBeDamaged — vanilla → DayZ-Expansion-Vehicles (cond) → DayZ-Expansion-Bundle (cond)
ExpansionVehicle.DeferredInit — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
ExpansionVehicle.OnCECreate — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
ExpansionWorld.FirearmEffects — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ExpansionWorld.OnFinish — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ExpansionWorld.OnStart — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ExpansionWorldObjectsModule.OnInit T3 vanilla → DayZ-Expansion → DayZ-Expansion-Bundle
ExpansionWorldObjectsModule.OnMissionLoaded — vanilla → DayZ-Expansion → DayZ-Expansion-Bundle
ExpansionWorldObjectsModule.OnMissionStart T3 vanilla → DayZ-Expansion → DayZ-Expansion-Bundle
ExplosivesBase.DeferredInit — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Fence.AddAction — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Fence.CF_OnStoreLoad — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Fence.CF_OnStoreSave — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Fence.ExpansionIsLocked — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Fence.Expansion_OnPartBuiltServer — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Fence.RemoveAction — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Fence.SetActions T2 vanilla → Code Lock → Code_Lock_1.30_Fix
Fence.SetOpenedState — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
FeverBlurSymptom.OnGetDeactivatedClient — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
FeverBlurSymptom.OnUpdateClient — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
FirearmActionLoadBullet.OnEndServer — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
FirearmActionLoadBulletQuick.OnEndServer — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
FirearmActionLoadMultiBullet.OnEndServer — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
FirearmActionLoadMultiBullet.OnStartServer — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletQuick.OnEndServer — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletQuick.OnStartServer — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletRadial.OnEndServer — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletRadial.OnStartServer — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
FirearmActionMechanicManipulate.OnEndServer — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
FirearmActionMechanicManipulate.OnStartServer — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
FireworksBase.OnInventoryEnter T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Flag_Base.AfterStoreLoad T3 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Flag_Base.CF_OnStoreLoad — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Flag_Base.CF_OnStoreSave — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Flag_Base.OnWasAttached — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Flag_Base.OnWasDetached — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
FlammableBase.OnSwitchOff — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
FlammableBase.OnSwitchOn — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Flashlight.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Flashlight.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
GPSReceiver.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
GPSReceiver.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
GiftBox_Base.Close — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
GiftBox_Base.Open — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
HMP3Symptom.OnGetActivatedClient — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
HMP3Symptom.OnGetDeactivatedClient — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
HMP3Symptom.OnUpdateClient — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
Hammer.SetActions T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
HandSaw.SetActions T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
HandsHeader.UpdateInterval — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
HatchbackWheel.OnWasDetached — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
Hatchback_02_Wheel.OnWasDetached — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
Hatchet.SetActions T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Header.SetItemPreview — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Heatpack.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Heatpack.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Hologram.HeightPlacementCheck — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
Hologram.IsBaseViable — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
Hologram.IsBehindObstacle — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
Hologram.IsClippingRoof — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
Hologram.IsCollidingAngle — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
Hologram.IsCollidingBBox — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
Hologram.IsCollidingPlayer — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
Hologram.SetOnGround — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Hologram.UpdateHologram — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
InteractActionInput.UpdatePossibleActions — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
IntroSceneCharacter.CharacterLoad — vanilla → DayZ-Expansion → DayZ-Expansion-Bundle
IntroSceneCharacter.CharacterUnload — vanilla → DayZ-Expansion → DayZ-Expansion-Bundle
IntroSceneCharacter.CreateNewCharacter — vanilla → DayZ-Expansion → DayZ-Expansion-Bundle
InventoryQuickbar.GetQuickbarItemColor — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
ItemActionsWidget.GetActionDesc — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ItemBase.AfterStoreLoad T3 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.AreChildrenAccessible — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ItemBase.CanDisplayAttachmentCategory — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.CanDisplayCargo — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.CanPutAsAttachment — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
ItemBase.CanPutInCargo T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.CanReceiveItemIntoCargo T2 vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
ItemBase.CanReleaseAttachment T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.CanReleaseCargo — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.CanRemoveFromCargo — vanilla → DayZ-Expansion-Market → DayZ-Expansion-Bundle
ItemBase.CanRemoveFromHands — vanilla → DayZ-Expansion-Market → DayZ-Expansion-Bundle
ItemBase.Close — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.EEDelete T3 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.EEHitBy T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ItemBase.EEInit T3 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.EEKilled T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ItemBase.IsInventoryVisible T2 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
ItemBase.IsOpen — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.OnEnergyConsumed — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ItemBase.OnItemLocationChanged T2 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
ItemBase.OnSwitchOff — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ItemBase.OnSwitchOn — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ItemBase.OnWasAttached — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ItemBase.OnWasDetached — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ItemBase.OnWorkStart — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.OnWorkStop — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ItemBase.Open — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
JMESPMeta.CreateActions — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
JMESPMetaBaseBuilding.Create — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
JMESPMetaBaseBuilding.CreateActions — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
JMESPMetaBaseBuilding.UpdateButtonStates — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
JMItemSetSettings.Defaults — vanilla → DayZ-Expansion → DayZ-Expansion-Bundle
JMPlayerForm.Click_ApplyStats — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerForm.InitActionWidgetsStats — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerForm.OnClientPermissionsUpdated — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerForm.RefreshStats — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerInstance.OnReceiveStatus — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerInstance.OnRecieveHealth — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerInstance.OnSendHealth — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerInstance.OnSendStatus — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerInstance.Update — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerModule.OnRPC T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerModule.Server_EndSpectating — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerModule.Server_OnStartSpectating — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMPlayerModule.Server_StartSpectating — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
JMVehicleSpawnerSettings.Defaults — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
KeybindingsMenu.Init — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
KitchenTimer.OnUpdate T0 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Land_Underground_Entrance.RequestLatentTransition — vanilla → DayZ-Expansion (cond) → DayZ-Expansion-Bundle (cond)
MagazineStorage.IsCompatiableAmmo — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
MaskBase.ConsumeQuantity — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
MeatTenderizer.SetActions T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
Megaphone.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Megaphone.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MetalWire.UpdateAllSelections — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
MissionServer.EquipCharacter — vanilla → DayZ-Expansion-Bundle (cond) → Dogtags
MissionServer.HandleBody — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.SyncRespawnModeInfo — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ModifierBase.ResetLastTickTime — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ModifierBase.Tick T0 vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ModifiersManager.SetModifiers — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ModsMenuDetailedEntry.LoadData — vanilla → DayZ-Expansion → DayZ-Expansion-Bundle
ModsMenuSimpleEntry.LoadData — vanilla → DayZ-Expansion → DayZ-Expansion-Bundle
MotorbikeScript.CanReceiveAttachment T2 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
MotorbikeScript.CanReleaseAttachment T2 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
MotorbikeScript.DamageCrew — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
MotorbikeScript.DeferredInit — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.EECargoIn — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.EECargoOut — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.EEDelete T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.EEInit T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.EEItemAttached T2 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
MotorbikeScript.EEItemDetached T2 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
MotorbikeScript.EEOnAfterLoad T3 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
MotorbikeScript.EEOnCECreate — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
MotorbikeScript.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
MotorbikeScript.GetMomentum — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
MotorbikeScript.IsInventoryVisible T2 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
MotorbikeScript.OnBeforeEngineStart — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
MotorbikeScript.OnContact — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
MotorbikeScript.OnEngineStart — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
MotorbikeScript.OnEngineStop — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
MotorbikeScript.OnUpdate T0 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
MotorbikeScript.SetActions T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PipeWrench.SetActions T2 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
PlantBase.Init — vanilla → AgricultureCore (cond) → CannabisPlus
PlayerAgentPool.AddAgent — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
PlayerBase.AC_HasAnyPPEActive — vanilla → CannabisPlus → DrugsPLUS
PlayerBase.AfterStoreLoad T3 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
PlayerBase.DropItem — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.EEDelete T3 vanilla → DayZ-Expansion → DayZ-Expansion-Bundle
PlayerBase.EEItemIntoHands T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.Expansion_IsFriendly — vanilla → DayZ-Expansion-Groups → DayZ-Expansion-Bundle
PlayerBase.Expansion_IsHelper — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
PlayerBase.HeadingModel — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
PlayerBase.IsInVehicle — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
PlayerBase.IsInventoryVisible T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.OnCommandSwimFinish — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
PlayerBase.OnDisconnect — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
PlayerBase.OnLand — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
PlayerBase.OnPlayerLoaded — vanilla → Admirals Parachute Mod → AgricultureCore
PlayerBase.OnReconnect — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.OnRestrainChangeClient — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.OnRestrainStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.OnStoreLoad T3 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
PlayerBase.OnStoreSave T3 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
PlayerBase.OnUnconsciousStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PlayerBase.OnVehicleSeatDriverLeft — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
PlayerBase.RegisterTransportHit — vanilla → DayZ-Expansion-Vehicles (cond) → DayZ-Expansion-Bundle (cond)
PlayerBase.ServerReplaceItemWithNew — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
PlayerBase.SetActionsRemoteTarget — vanilla → DayZ-Expansion-Groups → DayZ-Expansion-Bundle
PlayerBase.SetSuicide — vanilla → DayZ-Expansion → DayZ-Expansion-Bundle
PlayerBase.TryHideItemInHands — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
PlayerBase.eAI_SetFactionTypeID — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
PluginAdminLog.GetPlayerPrefix — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
PluginAdminLog.OnInit T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
PluginDiagMenuClient.OnRPC T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
PluginManager.RegisterPluginDebug — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
PortableGasLamp.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PortableGasLamp.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PortableGasStove.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PowerGeneratorBase.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PowerGeneratorBase.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PoweredOptic_Base.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PoweredOptic_Base.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
PropertyModifiers.UpdateModifiers — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Radio.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Rangefinder.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Rangefinder.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Raycaster.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Raycaster.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
RecipeBase.CheckRecipe — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
RecipeBase.SpawnItems — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
Refridgerator.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Refridgerator.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Roadflare.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Roadflare.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Screwdriver.SetActions T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
SeaChest.SetActions T2 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
Sedan_02_Wheel.OnWasDetached — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
SeedPackBase.EmptySeedPack — vanilla → CannabisPlus (cond) → DrugsPLUS (cond)
ServerBrowserMenuNew.GetSelectedTab — vanilla → DayZ-Expansion (cond) → DayZ-Expansion-Bundle (cond)
ServerBrowserMenuNew.Init — vanilla → DayZ-Expansion → DayZ-Expansion-Bundle
ServerBrowserMenuNew.OnClick — vanilla → DayZ-Expansion (cond) → DayZ-Expansion-Bundle (cond)
ServerBrowserMenuNew.Refresh — vanilla → DayZ-Expansion → DayZ-Expansion-Bundle
Shovel.SetActions T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
SmokeGrenadeBase.OnExplode — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
SmokeGrenadeBase.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
SmokeGrenadeBase.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Spotlight.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Spotlight.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
StaminaHandler.DepleteStaminaEx — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
StaminaHandler.StaminaProcessor_Ladder — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
StaminaHandler.StaminaProcessor_Move — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
StaminaHandler.StaminaProcessor_Swimming — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
StaminaHandler.Update — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
StunBaton.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
StunBaton.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
SwapOldAndNewMagazine.OnEntry — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
TLRLight.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
TLRLight.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
TentBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
TentBase.CF_OnStoreSave — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
TentBase.CanDisplayAttachmentSlot T2 vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
TentBase.CanReleaseAttachment T2 vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Bundle (cond)
TentBase.EEHitBy T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
TentBase.EEKilled T3 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
TentBase.ToggleAnimation — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Bundle
ThermalBiasHandler.OnStoreLoad T3 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
Torch.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Torch.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
TransmitterBase.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
TransmitterBase.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
TrapBase.EEHitBy T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
TripwireTrap.OnInventoryEnter T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
TruckBattery.EEItemDetached T2 vanilla → BaseBuildingPlus → Solar Panel Power System
Truck_01_Wheel.OnWasDetached — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
Truck_01_WheelDouble.OnWasDetached — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
UniversalLight.CanPutAsAttachment — vanilla → DayZ-Expansion-Bundle (cond) → SNAFU Weapons (cond)
UniversalLight.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
UniversalLight.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
VPPAdminHud.DefineButtons — vanilla → VPPAdminTools → FlipTransport
VehicleBattery.SetActions T2 vanilla → DayZ-Expansion → DayZ-Expansion-Bundle
VehicleContactData.SetData — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
VehicleLightsComponent.EnableLight — vanilla → DayZ-Expansion-Vehicles (cond) → DayZ-Expansion-Bundle (cond)
VehicleLightsComponent.SetSelectionMaterial — vanilla → DayZ-Expansion-Vehicles (cond) → DayZ-Expansion-Bundle (cond)
VirtualHud.SendRPC — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
VomitSymptom.OnAnimationStart — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
WeaponAttachMagazine.OnEntry — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
WeaponFire.OnEntry — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
WeaponFireAndChamberNext.OnUpdate T0 vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
WeaponFireMultiMuzzle.OnEntry — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
WeaponFireToJam.OnEntry — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
WeaponFireWithEject.OnEntry — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
WeaponManager.CanLoadBullet — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
WeaponStableState.SyncAnimState — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
WeaponStartAction.eAI_Vanilla_OnEntry — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
WeaponUnjamming_Start.OnUpdate T0 vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
Weapon_Base.AfterStoreLoad T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Weapon_Base.EEItemAttached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Weapon_Base.EEItemDetached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Weapon_Base.EEParentedFrom — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Weapon_Base.EEParentedTo — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Weapon_Base.OnFireModeChange — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Weapon_Base.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
Weapon_Base.ProcessWeaponAbortEvent — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
Weapon_Base.ProcessWeaponEvent — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
WoodBase.OnTreeCutDown — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
WoodenCrate.SetActions T2 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Bundle
WorldData.UpdateBaseEnvTemperature — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Wreck_Mi8_Crashed.AfterStoreLoad T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Wreck_Mi8_Crashed.EEOnCECreate — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Wreck_SantasSleigh.AfterStoreLoad T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Wreck_SantasSleigh.EEOnCECreate — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Wreck_UH1Y.AfterStoreLoad T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
Wreck_UH1Y.EEOnCECreate — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
XmasLights.OnWorkStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
XmasLights.OnWorkStop — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ZmbM_Gamedev_Base.HandleMindStateChange — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ZombieBase.AfterStoreLoad T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Bundle
ZombieBase.ChaseAttackLogic — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ZombieBase.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Bundle
ZombieBase.FightAttackLogic — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ZombieBase.FightLogic — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Bundle (cond)
ZombieBase.NameOverride — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Bundle (cond)
eAIBase.Expansion_IsGravecrossEnabled — vanilla → DayZ-Expansion (cond) → DayZ-Expansion-Bundle (cond)
eAIBase.Init — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Bundle
299 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionBuildPart.GetAdminLogMessage — BaseBuildingPlus ✂
ActionBuildPart.OnActionInfoUpdate — BaseBuildingPlus (cond)
ActionBuildPartCB.CreateActionComponent — BaseBuildingPlus ✂
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDestroyPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDismantlePart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDrink.CreateConditionComponents — DrugsPLUS ✂
ActionDrink.GetText — DrugsPLUS ✂
ActionDrink.OnEndClient — DrugsPLUS
ActionDrink.OnEndServer — DrugsPLUS
ActionDrink.OnExecuteClient — DrugsPLUS
ActionDrink.OnStartServer — DrugsPLUS
ActionDropItem.ActionCondition T2 Admirals Parachute Mod (cond)
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionManagerBase.ActionPossibilityCheck — Admirals Parachute Mod (cond)
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPushCar.ActionCondition T2 FlipTransport
ActionSingleUseBase.OnExecute — Code_Lock_1.30_Fix
ActionSkinningCB.CreateActionComponent — BallerZ Gear (cond)
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AttachmentCategoriesContainer.IsDisplayable — DBN_FordRaptor_Scorpio
BZ_Mummy_AquaHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_AquaHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_AquaHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_BlueHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_BlueHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_BlueHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_Hemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_Hemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_Hemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_OrangeHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_OrangeHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_OrangeHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_PinkHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_PinkHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_PinkHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_Psycho.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_Psycho.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_Psycho.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_PurpleHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_PurpleHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_PurpleHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_RedHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_RedHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_RedHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_WhiteHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_WhiteHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_WhiteHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_YellowHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_YellowHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_YellowHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Zombie_Morpheous.CanBeSkinned — BallerZ Gear ✂
BZ_Zombie_Morpheous.EOnFrame T1 BallerZ Gear ✂
BZ_Zombie_Morpheous.EOnPostFrame T1 BallerZ Gear ✂
BZ_Zombie_Neo.CanBeSkinned — BallerZ Gear ✂
BZ_Zombie_Neo.EOnFrame T1 BallerZ Gear ✂
BZ_Zombie_Neo.EOnPostFrame T1 BallerZ Gear ✂
BZ_Zombie_Smith.CanBeSkinned — BallerZ Gear ✂
BZ_Zombie_Smith.EOnFrame T1 BallerZ Gear ✂
BZ_Zombie_Smith.EOnPostFrame T1 BallerZ Gear ✂
BZ_Zombie_Trinity.CanBeSkinned — BallerZ Gear ✂
BZ_Zombie_Trinity.EOnFrame T1 BallerZ Gear ✂
BZ_Zombie_Trinity.EOnPostFrame T1 BallerZ Gear ✂
Backpack_Base.SetActions T2 Dingo_Truck
Barrel_ColorBase.CanLoadItemIntoCargo T2 DBN_FordRaptor_Scorpio (cond)
Barrel_ColorBase.CanReceiveItemIntoCargo T2 DBN_FordRaptor_Scorpio (cond)
Barrel_ColorBase.CanReleaseCargo — DBN_FordRaptor_Scorpio (cond)
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BoatScript.SetActions T2 FlipTransport
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CarScript.CanReleaseAttachment T2 DBN_FordRaptor_Scorpio
CarScript.EEItemAttached T2 DBN_FordRaptor_Scorpio
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CarScript.OnUpdate T0 FlipTransport
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CigarettePack_Chernamorka.SetActions T2 DrugsPLUS
CigarettePack_Merkur.SetActions T2 DrugsPLUS
CigarettePack_Partyzanka.SetActions T2 DrugsPLUS
Clothing.CanLoadItemIntoCargo T2 DBN_FordRaptor_Scorpio ✂
Clothing.CanPutInCargo T2 DBN_FordRaptor_Scorpio
Clothing.CanReceiveItemIntoCargo T2 DBN_FordRaptor_Scorpio ✂
CodeLock.NewUnlockServer — MMG Base Storage NoCodeLock
CodeLock.SetActions T2 MMG Base Storage NoCodeLock
CodeLockServerRPC.OpenTarget — MMG Base Storage NoCodeLock (cond)
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.IsColliding — BaseBuildingPlus ✂
Construction.IsCollidingEx — BaseBuildingPlus ✂
ContainerWithCargo.LockCargo — DBN_FordRaptor_Scorpio
ContainerWithCargo.SetEntity — DBN_FordRaptor_Scorpio ✂
Container_Base.CanLoadItemIntoCargo T2 DBN_FordRaptor_Scorpio ✂
Container_Base.CanPutIntoHands T2 DBN_FordRaptor_Scorpio
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CreditsLoader.GetData — CF ✂
DayZAnimalCommandLookAtModdable.PreAnimUpdate — Crocodile
DayZAnimalCommandMoveModdable.PreAnimUpdate — Crocodile
DayZExpansion.OnFinish — DayZ-Expansion-Bundle
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerCamera3rdPersonErc.OnUpdate T0 Admirals Parachute Mod
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CanReleaseAttachment T2 Dogtags
DayZPlayerImplement.HandleWeapons T1 DayZ-Expansion-Bundle
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplementJumpClimb.Jump — Admirals Parachute Mod (cond)
DeCraftWoodenCrate.CanDo — BaseBuildingPlus ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CanPlayEmote — Admirals Parachute Mod
EnochData.WeatherOnBeforeChange — VPPAdminTools
ExpansionBookMenuManager.RegisterBookMenuTabs — DayZ-Expansion-Bundle
ExpansionItemInspectionBase.UpdateItemStats — DayZ-Expansion-Bundle
ExpansionWorld.OnUpdate T0 DayZ-Expansion-Bundle
Fence.CanDisplayAttachmentSlot T2 Code_Lock_1.30_Fix
Fence.GetCodeLock — Code_Lock_1.30_Fix
Fence.IsLocked — Code_Lock_1.30_Fix
FireplaceIndoor.SetActions T2 DBN_FordRaptor_Scorpio
FirstAidKit.SetActions T2 Dingo_Truck
Flaregun.OnFire — DayZ-Expansion-Bundle
FordRaptor_Scorpio.CleanupEffects — DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.EEDelete T3 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.EEInit T3 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.OnContact — DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.OnRPC T2 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.OnVariablesSynchronized T2 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.UpdateLightsClient — DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.UpdateLightsServer — DBN_FordRaptor_Scorpio
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Grenade_Base.EEHitBy T2 VPPAdminTools
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AddProjectionRotation — BaseBuildingPlus ✂
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.GetProjectionRotation — BaseBuildingPlus ✂
Hologram.IsFloating — BaseBuildingPlus
Hologram.PlaceEntity — MMG Base Storage NoCodeLock (cond)
Hologram.SetProjectionOrientation — BaseBuildingPlus (cond)
Hologram.SubtractProjectionRotation — BaseBuildingPlus ✂
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
Icon.DestroyWhiteBackground — DayZ-Expansion-Bundle
Icon.Expansion_ResetColor — DayZ-Expansion-Bundle ✂
Icon.Expansion_UpdateItemRarity — DayZ-Expansion-Bundle ✂
Icon.FullScreen — DayZ-Expansion-Bundle
Icon.InitEx — DayZ-Expansion-Bundle
Icon.InitLock — DayZ-Expansion-Bundle
Icon.SetItemPreview — DayZ-Expansion-Bundle
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
JMAnimRegister.RegisterOneHanded — DrugsPLUS
KeybindingElement.Reload — CF
LBGroup.OnLoadServer — Enhanced Banking
LB_ATM_Playerbase.AddATMMoney — Enhanced Banking ✂
LB_ATM_Playerbase.AddableATMMoney — Enhanced Banking ✂
LB_ATM_Playerbase.GetATMMoney — Enhanced Banking ✂
LB_ATM_Playerbase.IsBankingAvailable — Enhanced Banking ✂
LB_ATM_Playerbase.RemoveATMMoney — Enhanced Banking ✂
LandMineTrap.EEHitBy T2 VPPAdminTools
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnUpdate T0 CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OpenCan.Init — SNAFU Weapons
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
Pickaxe.SetActions T2 Solar Panel Power System
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlayerBase.CanManipulateInventory — Admirals Parachute Mod (cond)
PlayerBase.CanReceiveItemIntoCargo T2 Admirals Parachute Mod (cond)
PlayerBase.CanReceiveItemIntoHands T2 Admirals Parachute Mod (cond)
PlayerBase.CanReleaseCargo — Admirals Parachute Mod (cond)
PlayerBase.CanReleaseFromHands — Admirals Parachute Mod (cond)
PlayerBase.ClearInventory — Dogtags ✂
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.EEItemAttached T2 Admirals Parachute Mod
PlayerBase.EEItemDetached T2 Admirals Parachute Mod
PlayerBase.EOnFrame T1 DayZ-Expansion-Bundle ✂
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.IsAlreadyInFallingCommand — Admirals Parachute Mod
PlayerBase.IsFalling — Admirals Parachute Mod (cond)
PlayerBase.IsLanded — Admirals Parachute Mod (cond)
PlayerBase.OnCommandHandlerTick — GhillieBand
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.RemoveAllItems — Dogtags ✂
PlayerBase.UpdatePlayerMeasures — DayZ-Expansion-Bundle (cond)
PlayerBase.eAI_OnFactionChange — DayZ-Expansion-Bundle ✂
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginLifespan.UpdateBloodTypeVisibility — Dogtags
PluginTransmissionAgents.TransmitAgentsEx — Dingo_Truck (cond)
PowerGenerator.SetActions T2 DBN_FordRaptor_Scorpio
PsilocybeMushroom.SetActions T2 DrugsPLUS
RecoilBase.PostInit — DayZ-Expansion-Bundle (cond)
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
SlotsIcon.ClearRemainSelected — DayZ-Expansion-Bundle
SlotsIcon.Expansion_ResetColor — DayZ-Expansion-Bundle ✂
SlotsIcon.Expansion_UpdateItemRarity — DayZ-Expansion-Bundle ✂
SlotsIcon.Init — DayZ-Expansion-Bundle
SlotsIcon.SetItemPreview — DayZ-Expansion-Bundle
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
Stone.SetActions T2 BaseBuildingPlus
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TrapBase.OnPlacementComplete — VPPAdminTools
Truck_01_Base.EEItemAttached T2 DBN_FordRaptor_Scorpio
UniversalLight.InitAttachmentsSlotsToCheck — SNAFU Weapons
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.IsObstructed — BaseBuildingPlus (cond)
Weapon_Base.OnInventoryExit T2 DayZ-Expansion-Bundle
Weapon_Base.UpdateLaser — DayZ-Expansion-Bundle ✂
Wrench.SetActions T2 FlipTransport
ZmbM_Mummy_Base.CanBeSkinned — BallerZ Gear ✂
ZmbM_Mummy_Base.EOnFrame T1 BallerZ Gear ✂
ZmbM_Mummy_Base.EOnPostFrame T1 BallerZ Gear ✂
ZombieBase.HandleMindStateChange — DayZ-Expansion-Bundle
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
mmg_storage_openable_base.AfterStoreLoad T3 MMG Base Storage NoCodeLock
mmg_storage_openable_base.CanReceiveAttachment T2 MMG Base Storage NoCodeLock (cond)
mmg_storage_openable_base.SetActions T2 MMG Base Storage NoCodeLock
mmg_storage_openable_noLock_base.AfterStoreLoad T3 MMG Base Storage NoCodeLock

83 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.