← modperf

Stack composer

Started from Nomad | PvE | Deer Isle | WIPE 25.09 | DIE Bunker | Cars | Heli: the 80 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 DeerIsle Official (Experimental - Dev Build) analysis failed
  4. 4 Deer Isle Hotfix Pack not analyzed
  5. 5 VPPAdminTools
  6. 6 TerrainIslands
  7. 7 DayZ Editor Loader
  8. 8 BaseBuildingPlus
  9. 9 BBP CombinationLock Fix not analyzed
  10. 10 BBPItemPack
  11. 11 Blacks BBP Interior not analyzed
  12. 12 BuilderItems
  13. 13 RaG_Core
  14. 14 RaG_BaseItems
  15. 15 RM Core not analyzed
  16. 16 RaG_Hunting_Cabin
  17. 17 ReDos Bags not analyzed
  18. 18 MMG - Mightys Military Gear
  19. 19 SNAFU Weapons
  20. 20 Custom Keycards
  21. 21 WindstridesClothingPack
  22. 22 Jills Collection
  23. 23 Treasure
  24. 24 TEPBillboardSigns
  25. 25 FlipTransport
  26. 26 No Vehicle Damage Basic not analyzed
  27. 27 ZT Vending Machine
  28. 28 TraderPlus
  29. 29 TraderPlus_Disable_DeployVehicles not analyzed
  30. 30 Code Lock
  31. 31 DayZ Mining System with Ores and Gems V2 not analyzed
  32. 32 Code_Lock_1.30_Fix
  33. 33 Drippy Sneakers
  34. 34 AllCountryFlags
  35. 35 MiItemsLabubuPlushie not analyzed
  36. 36 AdditionalMedicSupplies
  37. 37 DHGS Hunting not analyzed
  38. 38 RevGuns
  39. 39 RedFalcon Watercraft
  40. 40 AgricultureCore
  41. 41 CannabisPlus
  42. 42 DrugsPLUS
  43. 43 IAT_Crafting_Plus
  44. 44 Lux Roleplay Items not analyzed
  45. 45 gebsfish
  46. 46 DNA Keycards
  47. 47 Collectable Items
  48. 48 Mortys Weapons
  49. 49 InventoryInCar
  50. 50 SearchInventory
  51. 51 CheckIdentity
  52. 52 MagazineLoading
  53. 53 CZ No-Fly Zones
  54. 54 NomNom Collectibles not analyzed
  55. 55 Virtual Storage Module not analyzed
  56. 56 RaG Virtual Storage (VSM) not analyzed
  57. 57 NomadPaidPack not analyzed
  58. 58 NomadModPack1 not analyzed
  59. 59 NomadModPack2 not analyzed
  60. 60 NomadAnimals not analyzed
  61. 61 Nomad_Assets not analyzed
  62. 62 NomadClothes not analyzed
  63. 63 Nomad_Zs not analyzed
  64. 64 NomadVehicles not analyzed
  65. 65 NomadGuns not analyzed
  66. 66 Tactical Flava
  67. 67 NOMAD Custom Billboards not analyzed
  68. 68 129_Fix_Item_Drop_After_Login not analyzed
  69. 69 Survivor Animations
  70. 70 MBM_HarleyDavidsonFatBoy not analyzed
  71. 71 MBM_SuzukiGSXR750 not analyzed
  72. 72 Airdrop-Upgraded
  73. 73 8Ball Pool not analyzed
  74. 74 Dart_Board_Game not analyzed
  75. 75 NOMAD Custom Food&Drinks not analyzed
  76. 76 NOMAD Custom Clothing not analyzed
  77. 77 BodyBags 2.0 not analyzed
  78. 78 RM Billboards not analyzed
  79. 79 RM custom clothes not analyzed
  80. 80 RM custom keycards not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

36 of 80 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 8 below.

Mods silencing mods
8 conflicts

Across 97 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.54% of a frame at 100 players

5.403 ms per second, all 44 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

8 methods across 3 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 8BaseBuildingPlus19SNAFU Weapons38RevGuns all
10BBPItemPack 5BBPItemPack silences BaseBuildingPlus
5 methods: 2 events, 2 checks, 1 value
5
48Mortys Weapons 1Mortys Weapons silences SNAFU Weapons
1 method: 1 event
1
66Tactical Flava 2Tactical Flava silences RevGuns
2 methods: 2 checks
2
all 512 8
3DeerIsle Official (Experimental - Dev Build) Not analyzed, so what it silences is unknown. Queue it in the list above.
4Deer Isle Hotfix Pack Not analyzed, so what it silences is unknown. Queue it in the list above.
9BBP CombinationLock Fix Not analyzed, so what it silences is unknown. Queue it in the list above.
11Blacks BBP Interior Not analyzed, so what it silences is unknown. Queue it in the list above.
15RM Core Not analyzed, so what it silences is unknown. Queue it in the list above.
17ReDos Bags Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 30 more mods not analyzed yet.

The 3 pairs, largest first# ·

BBPItemPacksilencesBaseBuildingPlus5 methods
Hologram.AddProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:160 Hologram.SubtractProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:165 Construction.CanBuildPart check BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Overrides\Construction.c:3 DeCraftWoodenCrate.CanDo check BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Recipes\DeCraftWoodenCrate.c:3 Hologram.GetProjectionRotation value BaseBuildingPlus's value here is replaced. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:155
Tactical FlavasilencesRevGuns2 methods
AKM_Base.CanReceiveAttachment check · T2 RevGuns's conditions on this check no longer apply. For AKM_Base instances, through its ancestor Weapon_Base. script_a.pbo::Scripts\4_World\Weapons\Firearms\AKM_Vanilla.c:20 M4A1_Base.CanReceiveAttachment check · T2 RevGuns's conditions on this check no longer apply. For M4A1_Base instances, through its ancestor Weapon_Base. script_a.pbo::Scripts\4_World\Weapons\Firearms\Vanilla_M4.c:21
Mortys WeaponssilencesSNAFU Weapons1 method
UniversalLight.InitAttachmentsSlotsToCheck event SNAFU Weapons's work on this event never runs. TTC_Rifles.pbo::Scripts\4_World\TTC_Rifles\Entities\ItemBase\SwitchableBase\UniversalLight.c:11
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
Survivor Animations then VPPAdminTools RPC send then vanilla
MissionServer.OnUpdate
every server frame
Survivor Animations then TraderPlus then CF then vanilla
DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
PlayerBase.EEItemDetached
every inventory move
Tactical Flava then TraderPlus then WindstridesClothingPack then vanilla
PlayerBase.EEItemAttached
every inventory move
Tactical Flava then WindstridesClothingPack then vanilla
PlayerBase.SetActions
per event
Survivor Animations then gebsfish then RedFalcon Watercraft then TraderPlus then WindstridesClothingPack then Custom Keycards then MMG - Mightys Military Gear then RaG_BaseItems then BBPItemPack then BaseBuildingPlus then VPPAdminTools then vanilla
PlayerBase.OnRPC
per event
CheckIdentity then IAT_Crafting_Plus then RaG_Core then BBPItemPack then BaseBuildingPlus then VPPAdminTools then vanilla
DayZGame.OnRPC
per event
FlipTransport then Custom Keycards sometimes stops here then VPPAdminTools sometimes stops here then Dabs Framework then CF sometimes stops here then vanilla
ActionDeployObject.ActionCondition
per event
DNA Keycards sometimes stops here then TraderPlus sometimes stops here then BBPItemPack RPC send world scan sometimes stops here then vanilla
ActionLockDoors.ActionCondition
per event
DNA Keycards sometimes stops here then TraderPlus sometimes stops here then Custom Keycards sometimes stops here then vanilla
ActionTogglePlaceObject.ActionCondition
per event
DNA Keycards sometimes stops here then CannabisPlus sometimes stops here then BaseBuildingPlus sometimes stops here then vanilla
Hacksaw.SetActions
per event
Code Lock then RaG_Hunting_Cabin then BBPItemPack then vanilla

Stall risks#

8 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
Drippy Sneakers
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
DrippySneakers.pbo::scripts\4_world\manbase\DayZPlayerImplement.c:3
Tactical Flava
DayZPlayerImplement.HandleWeapons
about 30× per player per second
Per-player, per-frame hook warning
script_a.pbo::Scripts\4_World\Weapons\Attachments\Rangefinder\TF_RangefinderHUD.c:10
Tactical Flava
PlayerBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
script_a.pbo::Scripts\4_World\Grenades\Phosphorus\TF_PlayerBase_Phosphorus.c:37
Tactical Flava
PlayerBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
script_a.pbo::Scripts\4_World\Grenades\Teargas\TF_PlayerBase_Teargas.c:27
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115

Everything else#

All 97 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Construction.CanBuildPart — vanilla → BaseBuildingPlus (cond) → BBPItemPack ✂
DeCraftWoodenCrate.CanDo — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.AddProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.GetProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.SubtractProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
UniversalLight.InitAttachmentsSlotsToCheck — vanilla → SNAFU Weapons → Mortys Weapons ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → VPPAdminTools → BaseBuildingPlus → BBPItemPack → RaG_Core → RaG_BaseItems → RaG_Hunting_Cabin → MMG - Mightys Military Gear → SNAFU Weapons → Custom Keycards → WindstridesClothingPack → Jills Collection → Treasure → FlipTransport → TraderPlus → Code Lock → Drippy Sneakers → AdditionalMedicSupplies → RedFalcon Watercraft → AgricultureCore → CannabisPlus → DrugsPLUS → IAT_Crafting_Plus → gebsfish → DNA Keycards → MagazineLoading → Tactical Flava → Survivor Animations
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → BaseBuildingPlus → BBPItemPack → RaG_BaseItems → SNAFU Weapons → Custom Keycards → WindstridesClothingPack → Jills Collection → Treasure → TraderPlus → AdditionalMedicSupplies → RevGuns → CannabisPlus → DrugsPLUS → gebsfish → DNA Keycards → Collectable Items → Mortys Weapons → MagazineLoading → Tactical Flava
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → BaseBuildingPlus → RaG_BaseItems → RaG_Hunting_Cabin → FlipTransport → TraderPlus → AgricultureCore → CannabisPlus → DrugsPLUS → gebsfish → SearchInventory
PlayerBase.Init — vanilla → VPPAdminTools → BaseBuildingPlus → BBPItemPack → Treasure → TraderPlus → AdditionalMedicSupplies → AgricultureCore → DrugsPLUS → DNA Keycards → CZ No-Fly Zones → Tactical Flava → Survivor Animations
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → BBPItemPack → RaG_BaseItems → RaG_Hunting_Cabin → MMG - Mightys Military Gear → WindstridesClothingPack → FlipTransport → Drippy Sneakers → gebsfish → DNA Keycards → Tactical Flava
PlayerBase.SetActions T2 vanilla → VPPAdminTools → BaseBuildingPlus → BBPItemPack → RaG_BaseItems → MMG - Mightys Military Gear → Custom Keycards → WindstridesClothingPack → TraderPlus → RedFalcon Watercraft → gebsfish → Survivor Animations
PluginRecipesManager.RegisterRecipies — vanilla → BaseBuildingPlus → BBPItemPack → RaG_BaseItems → RaG_Hunting_Cabin → AdditionalMedicSupplies → AgricultureCore → CannabisPlus → DrugsPLUS → gebsfish → DNA Keycards
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → BaseBuildingPlus → BBPItemPack → RaG_Core → TraderPlus → Code Lock → CheckIdentity
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → RaG_BaseItems → AdditionalMedicSupplies → AgricultureCore → CannabisPlus → DNA Keycards → Tactical Flava
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → VPPAdminTools → DayZ Editor Loader → Custom Keycards → DNA Keycards
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → BaseBuildingPlus → BBPItemPack → RaG_Core → IAT_Crafting_Plus → CheckIdentity
PluginRecipesManagerBase.RegisterRecipies — vanilla → SNAFU Weapons → WindstridesClothingPack → Jills Collection → Treasure → Mortys Weapons → Tactical Flava
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → VPPAdminTools (cond) → Custom Keycards (cond) → FlipTransport
Hologram.EvaluateCollision — vanilla → BaseBuildingPlus (cond) → RaG_Core (cond) → RaG_Hunting_Cabin (cond) → TraderPlus (cond) → gebsfish
Hologram.ProjectionBasedOnParent — vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond) → RaG_Hunting_Cabin (cond) → TraderPlus (cond) → DNA Keycards (cond)
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → SNAFU Weapons → RevGuns → Mortys Weapons → Tactical Flava
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → SNAFU Weapons → RevGuns → Mortys Weapons → Tactical Flava
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → AgricultureCore → CannabisPlus → DrugsPLUS → Tactical Flava
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → BaseBuildingPlus → AdditionalMedicSupplies → SearchInventory
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → VPPAdminTools → RaG_Core
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → SNAFU Weapons → RevGuns → Tactical Flava
PluginManager.Init — vanilla → Dabs Framework → VPPAdminTools → RaG_Core → Code Lock
ActionDeployObject.ActionCondition T2 vanilla → BBPItemPack (cond) → TraderPlus (cond) → DNA Keycards (cond)
ActionLockDoors.ActionCondition T2 vanilla → Custom Keycards (cond) → TraderPlus (cond) → DNA Keycards (cond)
ActionTogglePlaceObject.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → CannabisPlus (cond) → DNA Keycards (cond)
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools → gebsfish
Hacksaw.SetActions T2 vanilla → BBPItemPack → RaG_Hunting_Cabin → Code Lock
Hammer.SetActions T2 vanilla → RaG_Core → RaG_BaseItems → RaG_Hunting_Cabin
Hologram.GetProjectionEntityPosition — vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond) → RaG_Core (cond)
Hologram.SetProjectionOrientation — vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond) → RaG_Core
ItemBase.SetActions T2 vanilla → BaseBuildingPlus → RaG_Core → IAT_Crafting_Plus
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools → RaG_Core
MissionServer.OnUpdate T0 vanilla → CF → TraderPlus → Survivor Animations
PlayerBase.EEItemDetached T2 vanilla → WindstridesClothingPack → TraderPlus → Tactical Flava
PlayerBase.OnConnect — vanilla → VPPAdminTools → Custom Keycards → Treasure
UniversalLight.CanPutAsAttachment — vanilla → SNAFU Weapons (cond) → RevGuns (cond) → Mortys Weapons (cond)
ActionAttachToConstruction.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → RaG_Core (cond)
ActionBuildPart.OnFinishProgressServer — vanilla → BaseBuildingPlus (cond) → BBPItemPack
ActionBuildPartCB.CreateActionComponent — vanilla → BaseBuildingPlus ✂ → BBPItemPack (cond)
ActionCloseDoors.ActionCondition T2 vanilla → Custom Keycards (cond) → DNA Keycards (cond)
ActionCloseFence.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → Code Lock
ActionDeployObject.OnEndServer — vanilla → BBPItemPack (cond) → CannabisPlus (cond)
ActionDestroyPart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond)
ActionDismantlePart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond)
ActionGetInTransport.ActionCondition T2 vanilla → TraderPlus (cond) → gebsfish (cond)
ActionOpenDoors.ActionCondition T2 vanilla → Custom Keycards (cond) → DNA Keycards (cond)
ActionPackTent.ActionCondition T2 vanilla → TraderPlus (cond) → Code Lock
ActionUnlockDoors.ActionCondition T2 vanilla → Custom Keycards (cond) → DNA Keycards (cond)
BoatScript.SetActions T2 vanilla → FlipTransport → gebsfish
CarScript.EEDelete T3 vanilla → RaG_Core → TraderPlus
CarScript.OnStoreLoad T3 vanilla → CF → TraderPlus
CarScript.OnStoreSave T3 vanilla → CF → TraderPlus
CarScript.SetActions T2 vanilla → FlipTransport → gebsfish
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
DayZPlayerImplementFallDamage.HandleFallDamage — vanilla → TraderPlus (cond) → Drippy Sneakers
Edible_Base.ProcessDecay — vanilla → RaG_Core → gebsfish
EmoteConstructor.RegisterEmotes — vanilla → Dabs Framework → Survivor Animations
Fence.CanOpenFence — vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
Fence.CanReceiveAttachment T2 vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
Fence.OnPartDestroyedServer — vanilla → Code Lock → Code_Lock_1.30_Fix
Fence.OnPartDismantledServer — vanilla → Code Lock → Code_Lock_1.30_Fix
Fence.SetActions T2 vanilla → Code Lock → Code_Lock_1.30_Fix
GesturesMenu.GetGestureItems — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.OnMenuRelease — vanilla → Dabs Framework → Survivor Animations
Hatchet.SetActions T2 vanilla → RaG_BaseItems → RaG_Hunting_Cabin
ItemBase.CombineItemsClient — vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
ItemBase.OnRightClick — vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
M4_CarryHandleOptic.CanPutAsAttachment — vanilla → Mortys Weapons (cond) → Tactical Flava
MissionBase.OnInit T3 vanilla → Dabs Framework → gebsfish
MissionServer.InvokeOnDisconnect T3 vanilla → CF → TraderPlus
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientPrepareEvent — vanilla → CF → gebsfish
MissionServer.OnClientReadyEvent T3 vanilla → CF → IAT_Crafting_Plus
MissionServer.OnEvent — vanilla → CF → VPPAdminTools
MissionServer.SendModData — vanilla → RaG_BaseItems → RaG_Hunting_Cabin
ModifiersManager.Init — vanilla → AdditionalMedicSupplies → Tactical Flava
PlantBase.Init — vanilla → AgricultureCore (cond) → CannabisPlus
PlayerBase.AC_HasAnyPPEActive — vanilla → CannabisPlus → DrugsPLUS
PlayerBase.CommandHandler T1 vanilla → VPPAdminTools → Survivor Animations
PlayerBase.EEItemAttached T2 vanilla → WindstridesClothingPack → Tactical Flava
PlayerBase.OnPlayerLoaded — vanilla → AgricultureCore → CheckIdentity
PlayerBase.OnVariablesSynchronized T2 vanilla → VPPAdminTools → Tactical Flava
Pliers.SetActions T2 vanilla → RaG_Core → TraderPlus
Screwdriver.SetActions T2 vanilla → RaG_Core → Drippy Sneakers
SeedPackBase.EmptySeedPack — vanilla → CannabisPlus (cond) → DrugsPLUS (cond)
SledgeHammer.SetActions T2 vanilla → BBPItemPack → RaG_Hunting_Cabin
Stone.SetActions T2 vanilla → BaseBuildingPlus → BBPItemPack
VPPAdminHud.DefineButtons — vanilla → VPPAdminTools → FlipTransport
Weapon_Base.SetActions T2 vanilla → RaG_Core → Tactical Flava
533 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
AKM_Base.CanReceiveAttachment T2 Tactical Flava ✂
AKM_Base.SetActions T2 Tactical Flava
AKM_Base.SpawnRecoilObject — Tactical Flava ✂
AK_Bayonet.SetActions T2 Tactical Flava
AK_RailHndgrd.CanDetachAttachment — Tactical Flava ✂
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionBuildPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionBuildPart.GetAdminLogMessage — BaseBuildingPlus ✂
ActionBuildPart.OnActionInfoUpdate — BaseBuildingPlus (cond)
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionBurnSewTarget.ActionCondition T2 TraderPlus (cond)
ActionCarDoors.ActionCondition T2 TraderPlus (cond)
ActionCarDoorsOutside.ActionCondition T2 TraderPlus (cond)
ActionCheckPulse.ActionCondition T2 TraderPlus (cond)
ActionClose.SetCloseAnimation — AdditionalMedicSupplies (cond)
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.MoveEntityToFinalPosition — BBPItemPack (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDetach.ActionCondition T2 TraderPlus (cond)
ActionDetachCarLockPick.ActionCondition T2 TraderPlus ✂
ActionDetachFromTarget.ActionCondition T2 TraderPlus (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDigInStash.ActionCondition T2 TraderPlus (cond)
ActionDigOutStash.ActionCondition T2 TraderPlus (cond)
ActionDigWorms.OnFinishProgressServer — gebsfish ✂
ActionDisinfectTarget.ActionCondition T2 TraderPlus (cond)
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDrink.CreateConditionComponents — DrugsPLUS ✂
ActionDrink.GetText — DrugsPLUS ✂
ActionDrink.OnEndClient — DrugsPLUS
ActionDrink.OnEndServer — DrugsPLUS
ActionDrink.OnExecuteClient — DrugsPLUS
ActionDrink.OnStartServer — DrugsPLUS
ActionDropItem.OnExecuteServer — RaG_Core
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFishingNew.ComposeLocalContextData — gebsfish
ActionFishingNew.HandleReciveData — gebsfish
ActionFishingNew.OnEnd — gebsfish
ActionFishingNew.ReadFromContext — gebsfish
ActionFishingNew.SetupAction — gebsfish (cond)
ActionFishingNew.TrySpawnCatch — gebsfish
ActionFishingNew.WriteToContext — gebsfish
ActionFoldBaseBuildingObject.ActionCondition T2 BBPItemPack ✂
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionForceConsume.ActionCondition T2 TraderPlus (cond)
ActionForceConsumeSingle.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.SZActionConditionHandler — TraderPlus ✂
ActionForceFeedCan.TPAdditionalCondition — TraderPlus ✂
ActionGetInTransport.OnEndServer — RaG_Core
ActionGetOutTransport.OnEndServer — TraderPlus
ActionGetOutTransport.OnStart — RedFalcon Watercraft
ActionGetOutTransport.OnStartServer — RaG_Core
ActionGetOutTransport.ProcessGetOutTransportActionData — RedFalcon Watercraft (cond)
ActionGiveBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInjectTarget.ActionCondition T2 TraderPlus (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BaseItems (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionLockedDoors.ActionCondition T2 Custom Keycards (cond)
ActionMagazineLoading.OnExecuteServer — MagazineLoading ✂
ActionMagazineLoadingEmp.OnExecuteServer — MagazineLoading ✂
ActionMagazineLoadingHand.OnExecuteServer — MagazineLoading ✂
ActionMagazineLoadingHandEmp.OnExecuteServer — MagazineLoading ✂
ActionManagerServer.StartDeliveredAction — RedFalcon Watercraft
ActionMineTree.ActionCondition T2 TraderPlus (cond)
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenFence.OnExecuteServer — RaG_Core
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPickLockOnCar.ActionCondition T2 TraderPlus (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPlugTargetIntoThis.ActionCondition T2 BBPItemPack (cond)
ActionPushBoat.ActionCondition T2 gebsfish (cond)
ActionPushCar.ActionCondition T2 FlipTransport
ActionPushCar.OnEndServer — gebsfish
ActionPushObject.ActionCondition T2 FlipTransport
ActionReadPaper.ActionCondition T2 AdditionalMedicSupplies ✂
ActionRepairPart.RepairCondition — RaG_Core (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.ActionCondition T2 TraderPlus (cond)
ActionRestrainTarget.ActionCondition T2 TraderPlus (cond)
ActionSingleUseBase.OnExecute — Code_Lock_1.30_Fix
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionStartEngine.Can — RedFalcon Watercraft
ActionStartEngine.OnEndServer — RaG_Core
ActionStopEngine.Can — RedFalcon Watercraft
ActionStopEngine.OnEndServer — RaG_Core
ActionSwitchSeats.Start — RaG_Core
ActionTakeItem.ActionCondition T2 TraderPlus
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionTargetsCursor.GetItemDesc — CheckIdentity
ActionTargetsCursor.GetItemHealth — CheckIdentity
ActionTargetsCursor.SetItemDesc — CheckIdentity
ActionTestBloodSelf.OnFinishProgressServer — AdditionalMedicSupplies
ActionTestBloodTarget.OnFinishProgressServer — AdditionalMedicSupplies
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionToggleTentOpen.OnExecuteServer — RaG_Core
ActionTurnOnWhileOnGround.ActionCondition T2 BBPItemPack
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnmountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpackAmmoBox.OnExecuteServer — MagazineLoading ✂
ActionUnpackAmmoBoxHand.OnExecuteServer — MagazineLoading ✂
ActionUnpin.ActionCondition T2 TraderPlus (cond)
ActionUnpin.OnStartServer — VPPAdminTools
ActionWashHeadWettingClothesBase.OnEndServer — Tactical Flava
ActionWashHeadWettingClothesBase.OnFinishProgressServer — Tactical Flava
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
BBP_Mortar_Mix.SetActions T2 BBPItemPack
BUISOptic.CanPutAsAttachment — Tactical Flava
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
BleedingSource.OnUpdateServer — AdditionalMedicSupplies
BleedingSource.SetType — AdditionalMedicSupplies
BleedingSourcesManagerBase.RegisterBleedingZoneEx — AdditionalMedicSupplies
BleedingSourcesManagerRemote.OnVariablesSynchronized T2 AdditionalMedicSupplies
BleedingSourcesManagerServer.RemoveBleedingSource — AdditionalMedicSupplies
BleedingSourcesManagerServer.RemoveMostSignificantBleedingSourceEx — AdditionalMedicSupplies (cond)
BoatScript.GetActions — gebsfish
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BrokenLegsMdfr.OnDeactivate — AdditionalMedicSupplies (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.SetActions T2 TraderPlus
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CAContinuousCraft.Setup — gebsfish
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CAContinuousRepeatFishing.SetNewSignalData — gebsfish
CCTCursor.Can — RedFalcon Watercraft (cond)
CCTCursorNoObject.Can — RedFalcon Watercraft
CCTCursorNoRuinCheck.Can — RedFalcon Watercraft
CCTCursorParent.Can — RedFalcon Watercraft
CCTObject.Can — RedFalcon Watercraft
CCTParent.Can — RedFalcon Watercraft
CCTSurface.Can — RedFalcon Watercraft
CCTTree.Can — RedFalcon Watercraft
CamoNet.SetActions T2 BaseBuildingPlus
CarScript.CanDisplayAttachmentCategory — TraderPlus
CarScript.CanDisplayAttachmentSlot T2 TraderPlus
CarScript.EEHitBy T2 RaG_Core
CarScript.IsInventoryVisible T2 TraderPlus ✂
CarScript.OnEngineStart — TraderPlus
CarScript.OnInput — FlipTransport
CarScript.OnUpdate T0 FlipTransport
CarScript.OnVariablesSynchronized T2 TraderPlus
CargoContainer.UpdateInterval — RaG_Core
CatchYieldBank.GetYieldItemByIdx — gebsfish (cond)
CatchYieldBank.Init — gebsfish
CatchYieldBank.RegisterYieldItem — gebsfish (cond)
CatchingContextBase.SpawnAndSetupCatch — gebsfish ✂
CatchingContextFishingRodAction.GenerateResult — gebsfish ✂
CatchingContextFishingRodAction.Init — gebsfish
CatchingContextFishingRodAction.InitCatchingItemData — gebsfish
CatchingContextFishingRodAction.ModifySignalProbability — gebsfish ✂
CatchingContextFishingRodAction.OnAfterSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnBeforeSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnSignalMiss — gebsfish ✂
CatchingContextFishingRodAction.OnSignalPass — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalDuration — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalStartTime — gebsfish ✂
CatchingContextFishingRodAction.RemoveItemSafe — gebsfish ✂
CatchingContextFishingRodAction.TryDamageItems — gebsfish ✂
CatchingContextFishingRodAction.TryHookLoss — gebsfish ✂
ChernarusPlusData.InitYieldBank — gebsfish ✂
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CholeraMdfr.OnTick — AdditionalMedicSupplies (cond)
CigarettePack_Chernamorka.SetActions T2 DrugsPLUS
CigarettePack_Merkur.SetActions T2 DrugsPLUS
CigarettePack_Partyzanka.SetActions T2 DrugsPLUS
Cleaver.SetActions T2 Tactical Flava
Clothing.CanLoadItemIntoCargoClothingConditions — RaG_Core (cond)
Clothing.CanPutInCargoClothingConditions — RaG_Core (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — RaG_Core (cond)
CodeLock.SetActions T2 Drippy Sneakers
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
CombatKnife.SetActions T2 Tactical Flava
CommonColdMdfr.ActivateCondition — AdditionalMedicSupplies
CommonColdMdfr.DeactivateCondition — AdditionalMedicSupplies
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.IsColliding — BaseBuildingPlus ✂
Construction.IsCollidingEx — BaseBuildingPlus ✂
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
Cooking.ProcessItemToCook — AdditionalMedicSupplies (cond)
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 RaG_Hunting_Cabin
DayZGame.FirearmEffects — Tactical Flava
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CommandHandler T1 Drippy Sneakers
DayZPlayerImplement.EEKilled T3 TraderPlus
DayZPlayerImplement.HandleWeapons T1 Tactical Flava
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnStepEvent — gebsfish
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.PlaySound — gebsfish (cond)
DayZPlayerImplement.ProcessJumpOrClimb — Drippy Sneakers
DayZPlayerImplementAiming.CalculateWeight — Tactical Flava
DayZPlayerImplementThrowing.HandleThrowing — TraderPlus
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — TraderPlus (cond)
DeadfallData.InitYieldBank — gebsfish ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DeerisleData.InitYieldBank — gebsfish ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Edible_Base.EEDelete T3 gebsfish
Edible_Base.EEInit T3 gebsfish
Edible_Base.EEItemLocationChanged T2 gebsfish
Edible_Base.OnVariablesSynchronized T2 gebsfish
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CreateEmoteCallback — Survivor Animations
EmoteManager.PlayEmote — Survivor Animations (cond)
EngineOil.SetActions T2 RedFalcon Watercraft
EnochData.InitYieldBank — gebsfish ✂
EnochData.WeatherOnBeforeChange — VPPAdminTools
FangeKnife.SetActions T2 Tactical Flava
Fence.CanDisplayAttachmentSlot T2 Code_Lock_1.30_Fix
Fence.GetCodeLock — Code_Lock_1.30_Fix
Fence.IsLocked — Code_Lock_1.30_Fix
FeverMdfr.ActivateCondition — AdditionalMedicSupplies
FeverMdfr.DeactivateCondition — AdditionalMedicSupplies
FirefighterAxe.SetActions T2 RaG_BaseItems
FishYieldItemBase.GetCycleTimeForYieldItem — gebsfish ✂
FishingRod_Base_New.SetActions T2 RaG_BaseItems
Flag_Base.AfterStoreLoad T3 AllCountryFlags
Flag_Base.GetViewIndex — AllCountryFlags ✂
Flag_Base.OnStoreLoad T3 AllCountryFlags
Flag_Base.OnStoreSave T3 AllCountryFlags
Flag_Base.OnVariablesSynchronized T2 AllCountryFlags
Flag_Base.OnWasAttached — AllCountryFlags
Flag_Base.OnWasDetached — AllCountryFlags
Flag_Base.SetActions T2 AllCountryFlags
GardenLime.SetActions T2 RaG_BaseItems
Grenade_Base.EEHitBy T2 VPPAdminTools
HandDrillKit.SetActions T2 TraderPlus
HandSaw.SetActions T2 RaG_Hunting_Cabin
Hel_MagazineLoading.EEInit T3 MagazineLoading
Hel_MagazineLoading.EEItemAttached T2 MagazineLoading
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.GetProjectionName — RaG_Core (cond)
Hologram.HeightPlacementCheck — gebsfish (cond)
Hologram.IsBaseViable — gebsfish (cond)
Hologram.IsClippingRoof — gebsfish (cond)
Hologram.IsCollidingBBox — gebsfish
Hologram.IsCollidingGeometryProxy — gebsfish
Hologram.IsFloating — BaseBuildingPlus
Hologram.PlaceEntity — TraderPlus (cond)
Hologram.RefreshVisual — RaG_Core (cond)
Hologram.SetHologramPosition — gebsfish
Hologram.SetProjectionPosition — RaG_Core
Hologram.UpdateHologram — gebsfish (cond)
HuntingKnife.SetActions T2 Tactical Flava
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
InfluenzaMdfr.ActivateCondition — AdditionalMedicSupplies
InfluenzaMdfr.DeactivateCondition — AdditionalMedicSupplies
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.CanBeConsumed — RaG_Core
ItemBase.EEHitBy T2 RaG_Core
ItemBase.GetAttachmentSoundType — Drippy Sneakers (cond)
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnInventoryEnter T2 RaG_Core
ItemBase.OnInventoryExit T2 RaG_Core
ItemBase.OnStoreSave T3 CF
ItemBase.OnVariablesSynchronized T2 IAT_Crafting_Plus
JMAnimRegister.RegisterOneHanded — DrugsPLUS
JMModuleConstructor.RegisterModules — FlipTransport
KeybindingElement.Reload — CF
KitchenKnife.SetActions T2 Tactical Flava
KukriKnife.SetActions T2 Tactical Flava
LandMineTrap.EEHitBy T2 VPPAdminTools
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
LuxData.InitYieldBank — gebsfish ✂
M4A1_Base.CanReceiveAttachment T2 Tactical Flava ✂
M4A1_Base.SetActions T2 Tactical Flava
M4A1_Base.SpawnRecoilObject — Tactical Flava ✂
M4_RISHndgrd.CanDetachAttachment — Tactical Flava (cond)
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
M9A1_Bayonet.SetActions T2 Tactical Flava
MagazineStorage.SetActions T2 RaG_BaseItems
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
MaskBase.CanPutAsAttachment — WindstridesClothingPack
Matchbox.SetActions T2 TraderPlus
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.InitWorldYieldDataDefaults — gebsfish ✂
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnGameplayDataHandlerLoad — gebsfish
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
Mosin9130.OnDebugSpawn — Tactical Flava ✂
Mosin9130.SetActions T2 Tactical Flava
Mosin9130.SpawnRecoilObject — Tactical Flava ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NamalskData.InitYieldBank — gebsfish ✂
NavalPlusData.InitYieldBank — gebsfish ✂
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
NotifiersManager.Init — Tactical Flava
OpenCan.Init — SNAFU Weapons
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PPERequesterRegistrations.RegisterAdditionalRequesters — Tactical Flava
PetrolLighter.SetActions T2 TraderPlus
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerBase.CanBeTargetedByAI — VPPAdminTools (cond)
PlayerBase.CanDropEntity T2 TraderPlus (cond)
PlayerBase.CanReceiveAttachment T2 Tactical Flava (cond)
PlayerBase.CanReceiveItemIntoHands T2 InventoryInCar (cond)
PlayerBase.CanReleaseAttachment T2 Tactical Flava (cond)
PlayerBase.EEHitBy T2 TraderPlus
PlayerBase.EOnPostFrame T1 Tactical Flava
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.IsWearingSplint — AdditionalMedicSupplies
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.OnCommandVehicleFinish — InventoryInCar
PlayerBase.OnCommandVehicleStart — InventoryInCar
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.RegisterTransportHit — RedFalcon Watercraft (cond)
PlayerBase.SetSuicide — TraderPlus
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PoisoningMdfr.OnTick — AdditionalMedicSupplies (cond)
PokeHolesBarrel.CanDo — RaG_BaseItems (cond)
PortableGasStove.SetActions T2 TraderPlus
PrepareCarp.Init — gebsfish
PrepareFish.CanDo — gebsfish (cond)
PrepareFish.Do — gebsfish (cond)
PrepareFish.Init — gebsfish
PrepareFish.SpawnItems — gebsfish
PrepareMackerel.Init — gebsfish
PrepareSteelheadTrout.Init — gebsfish
PrepareWalleyePollock.Init — gebsfish
PsilocybeMushroom.SetActions T2 DrugsPLUS
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
RepairEpoxy.Init — gebsfish
RepairWithTape.Init — gebsfish
Roadflare.SetActions T2 TraderPlus
SKS_Bayonet.SetActions T2 Tactical Flava
SakhalData.InitYieldBank — gebsfish ✂
SalmonellaMdfr.OnTick — AdditionalMedicSupplies (cond)
Shovel.SetActions T2 RaG_BaseItems
Sickle.SetActions T2 Tactical Flava
SmershBag.CanLoadItemIntoCargo T2 Tactical Flava
SmershBag.CanReceiveItemIntoCargo T2 Tactical Flava
Spear.SetActions T2 gebsfish
StaminaHandler.Init — AdditionalMedicSupplies
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
SteakKnife.SetActions T2 Tactical Flava
StoneKnife.SetActions T2 Tactical Flava
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
Torch.SetActions T2 TraderPlus
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — TraderPlus (cond)
TrapSpawnBase.PlayCatchNoise — gebsfish (cond)
TrapSpawnBase.PlayCatchParticleSynced — gebsfish (cond)
TrapSpawnBase.PlayCatchSound — gebsfish (cond)
TruckBattery.EEItemDetached T2 BaseBuildingPlus
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.AddVicinityItems — TraderPlus (cond)
VicinityItemManager.IsObstructed — BaseBuildingPlus (cond)
VicinitySlotsContainer.DoubleClick — SearchInventory (cond)
VicinitySlotsContainer.MouseClick — SearchInventory ✂
Weapon_Base.CanReceiveAttachment T2 RevGuns (cond)
Weapon_Base.EEFired — VPPAdminTools
WoodAxe.SetActions T2 RaG_BaseItems
WoodenCrate.CanPutAsAttachment — TraderPlus (cond)
WoodenCrate.CanReceiveItemIntoCargo T2 TraderPlus (cond)
WoodenCrate.SetActions T2 TraderPlus
WoodenLog.SetActions T2 RaG_BaseItems
WoodenPlank.SetActions T2 RaG_BaseItems
Worm.OnCEIterate — gebsfish
Wrench.SetActions T2 FlipTransport
YieldItemBase.Init — gebsfish
YieldItemJunk.OnEntityYieldSpawned — gebsfish ✂
ZombieBase.ChaseAttackLogic — TraderPlus (cond)
ZombieBase.CommandHandler T1 Tactical Flava
ZombieBase.EEKilled T3 Tactical Flava
ZombieBase.FightAttackLogic — TraderPlus (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieBase.OnVariablesSynchronized T2 Tactical Flava
banovData.InitYieldBank — gebsfish ✂

32 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.