Analyzed mods, ranked
Where the 548 analyzed mods fall
220 asset-only
316 scripted · A11 scripted · B1 scripted · C
Median scripted mod
0.004 ms/s
Heaviest tenth starts at 0.702 ms/s. The letter separates 12 mods from 316; the rank separates all of them.
| Rank | Mod | Footprint | Structural load · heaviest first | Chain breaks |
|---|---|---|---|---|
| 8 | SFP | B heavier than 98% | 2.473 |
clean |
| 16 | The Wall Vanilla+ Lightly Modded | A heavier than 95% | 1.246 |
2 to review + 49 by design |
| 20 | Building Fortifications | A heavier than 94% | 0.990 |
1 by design |
| 21 | Cabin_Mod_RaGed | A heavier than 94% | 0.990 |
clean |
| 25 | The Wall Core Lite | A heavier than 92% | 0.926 |
1 to review + 37 by design |
| 29 | BallerZ Gear | A heavier than 91% | 0.744 |
30 by design |
| 40 | PvZmoD_TheDarkHorde | A heavier than 88% | 0.610 |
1 to review |
| 44 | Server_Information_Panel | A heavier than 87% | 0.519 |
clean |
| 48 | ToxicZone | A heavier than 85% | 0.420 |
clean |
| 50 | PVEZ Reloaded | A heavier than 85% | 0.383 |
2 by design |
| 63 | RaG_BaseBuilding | A heavier than 81% | 0.284 |
4 by design |
| 68 | InediaInfectedAI | A heavier than 79% | 0.261 |
2 to review + 18 by design |
| 72 | PVEZ | A heavier than 78% | 0.243 |
1 by design |
| 73 | Radiation Zone | A heavier than 78% | 0.216 |
20 by design |
| 76 | BaseBuildingPlus | A heavier than 77% | 0.172 |
3 to review + 6 by design |
| 77 | Trader | A heavier than 77% | 0.170 |
1 by design |
| 84 | MedicalAttentionUpdated-Core | A heavier than 74% | 0.158 |
clean |
| 85 | MedicalAttention | A heavier than 74% | 0.157 |
1 to review + 27 by design |
| 89 | DBN_FordRaptor_Scorpio | A heavier than 73% | 0.150 |
1 by design |
| 94 | DayZ-Expansion | A heavier than 71% | 0.142 |
32 by design |
| 96 | Banov | A heavier than 71% | 0.141 |
3 to review + 8 by design |
| 99 | Airdrop-Upgraded | A heavier than 70% | 0.141 |
clean |
| 103 | Player Bounties | A heavier than 69% | 0.140 |
clean |
| 106 | zSpawnSelection | A heavier than 68% | 0.140 |
clean |
| 108 | Location Text | A heavier than 67% | 0.140 |
clean |
| 119 | GAREA_Leaderboard | A heavier than 64% | 0.075 |
clean |
| 120 | Mass'sManyItemOverhaul | A heavier than 63% | 0.075 |
clean |
| 134 | Towing Service | A heavier than 59% | 0.027 |
clean |
| 138 | JunkYardDog | A heavier than 58% | 0.025 |
1 by design |
| 139 | 3D Printer | A heavier than 58% | 0.025 |
clean |
| 141 | GarbageSearch | A heavier than 57% | 0.025 |
clean |
| 145 | Lad's Lighting Overhaul | A heavier than 55% | 0.025 |
37 to review + 12 by design |
| 149 | RaG_Core | A heavier than 55% | 0.017 |
clean |
| 150 | RaG_BeeHive | A heavier than 54% | 0.013 |
1 by design |
| 151 | LoftDModGR Clothes Pack | A heavier than 54% | 0.013 |
clean |
| 164 | Dingo_Truck | A heavier than 50% | 0.004 |
clean |
| 167 | MagazineLoading | A heavier than 49% | 0.003 |
6 by design |
| 168 | Crocodile | A heavier than 48% | 0.003 |
clean |
| 171 | FarmingPlus 2.0 | A heavier than 48% | 0.003 |
clean |
| 179 | Code Lock | A heavier than 45% | 0.002 |
clean |
| 181 | Basic_Territories_Updated | A heavier than 45% | 0.002 |
1 by design |
| 184 | RA Base Building Tweaks | A heavier than 44% | 0.001 |
4 by design |
| 185 | BaseRaidToolsV2 | A heavier than 44% | 0.001 |
2 by design |
| 186 | Custom Keycards | A heavier than 43% | 0.001 |
clean |
| 191 | ExtraFarmingItems | A heavier than 41% | 0.001 |
clean |
| 201 | MoreDoors | A heavier than 38% | 0.001 |
clean |
| 210 | Paragon Storage | A heavier than 35% | 0.001 |
1 by design |
| 213 | Base Fortifications | A heavier than 34% | 0.001 |
clean |
| 224 | [VPP]DeathMatchWeapons | A heavier than 29% | 0.001 |
clean |
| 235 | CannabisPlus | A heavier than 27% | 0.000 |
1 by design |
page 1 of 2 · 68 mods lighter →
What the rank measures
Milliseconds of server main thread per second at 100 players, from how often each hook fires and how many timers stay alive. One per-frame hook is about 0.025 ms/s; one repeating timer about 0.140. Ties share a rank: same structure, same score. "Heavier than N%" is against scripted mods only.
What it leaves out
What the hooks do inside, network cost, and engine-side load. Rank 1 is the busiest structure, not the laggiest mod. The chain-breaks cell counts a break on a base class or on persisted data as "to review"; breaks on specific classes a mod replaces wholesale are "by design" — each mod's page ranks them. Methodology.