Analyzed mods, ranked
Where the 548 analyzed mods fall
220 asset-only
316 scripted · A11 scripted · B1 scripted · C
Median scripted mod
0.004 ms/s
Heaviest tenth starts at 0.702 ms/s. The letter separates 12 mods from 316; the rank separates all of them.
| Rank | Mod | Footprint | Structural load · heaviest first | Chain breaks |
|---|---|---|---|---|
| 8 | SFP | B heavier than 98% | 2.473 |
clean |
| 20 | Building Fortifications | A heavier than 94% | 0.990 |
1 by design |
| 25 | The Wall Core Lite | A heavier than 92% | 0.926 |
1 to review + 37 by design |
| 27 | Simple Base | A heavier than 92% | 0.828 |
2 to review + 6 by design |
| 29 | BallerZ Gear | A heavier than 91% | 0.744 |
30 by design |
| 45 | BBPItemPack | A heavier than 86% | 0.497 |
2 to review |
| 56 | DayZ-Dog | A heavier than 83% | 0.338 |
clean |
| 63 | RaG_BaseBuilding | A heavier than 81% | 0.284 |
4 by design |
| 76 | BaseBuildingPlus | A heavier than 77% | 0.172 |
3 to review + 6 by design |
| 80 | Simple Roof | A heavier than 76% | 0.165 |
2 to review |
| 89 | DBN_FordRaptor_Scorpio | A heavier than 73% | 0.150 |
1 by design |
| 90 | ZenSleep V1 | A heavier than 73% | 0.149 |
clean |
| 95 | DayZ-Expansion | A heavier than 71% | 0.142 |
32 by design |
| 97 | Banov | A heavier than 70% | 0.141 |
3 to review + 8 by design |
| 99 | DNA Keycards | A heavier than 70% | 0.141 |
clean |
| 114 | DayZ Horse | A heavier than 65% | 0.103 |
clean |
| 120 | GAREA_Leaderboard | A heavier than 63% | 0.075 |
clean |
| 133 | BoomLay's Things | A heavier than 59% | 0.032 |
clean |
| 143 | Automated Turrets | A heavier than 56% | 0.025 |
clean |
| 151 | RaG_BeeHive | A heavier than 54% | 0.013 |
1 by design |
| 156 | MuchStuffPack | A heavier than 52% | 0.008 |
1 to review + 2 by design |
| 164 | iM7s_DrugRunning | A heavier than 50% | 0.005 |
14 by design |
| 166 | Mystery Box | A heavier than 49% | 0.004 |
clean |
| 169 | Crocodile | A heavier than 48% | 0.003 |
clean |
| 172 | FarmingPlus 2.0 | A heavier than 48% | 0.003 |
clean |
| 173 | RaG_BaseItems | A heavier than 47% | 0.003 |
1 by design |
| 176 | RaG_Vehicle_Pack | A heavier than 46% | 0.002 |
clean |
| 179 | Code Lock | A heavier than 45% | 0.002 |
clean |
| 186 | Custom Keycards | A heavier than 43% | 0.001 |
clean |
| 190 | Bed-Respawning | A heavier than 42% | 0.001 |
clean |
| 191 | ExtraFarmingItems | A heavier than 41% | 0.001 |
clean |
| 194 | Notes | A heavier than 39% | 0.001 |
7 by design |
| 194 | Zeroy-FishingZ | A heavier than 39% | 0.001 |
clean |
| 200 | MMG Base Storage NoCodeLock | A heavier than 39% | 0.001 |
clean |
| 201 | BetterStash | A heavier than 38% | 0.001 |
clean |
| 201 | MoreDoors | A heavier than 38% | 0.001 |
clean |
| 210 | Paragon Storage | A heavier than 35% | 0.001 |
1 by design |
| 210 | ToFu Virtual Storage | A heavier than 35% | 0.001 |
clean |
| 213 | Base Fortifications | A heavier than 34% | 0.001 |
clean |
| 224 | Dex Storage Stuff | A heavier than 29% | 0.001 |
clean |
| 224 | Namalsk_Igloo | A heavier than 29% | 0.001 |
clean |
| 239 | Drones | A heavier than 27% | 0.000 |
clean |
| 242 | MoreGuns | A heavier than 21% | 0.000 |
clean |
| 259 | DayZ Mining System with Ores and Gems (Legacy) | A heavier than 20% | 0.000 |
1 by design |
| 262 | RaG_Viking_Pack | A heavier than 18% | 0.000 |
clean |
| 262 | Winter Chernarus | A heavier than 18% | 0.000 |
clean |
| 270 | MunghardsItempack | A heavier than 10% | 0.000 |
clean |
| 296 | NatureOverhaul | A heavier than 10% | 0.000 |
clean |
| 297 | Flying Birds! | A heavier than 9% | 0.000 |
clean |
| 305 | BodyBags | A heavier than 0% | 0.000 |
clean |
page 1 of 2 · 54 mods lighter →
What the rank measures
Milliseconds of server main thread per second at 100 players, from how often each hook fires and how many timers stay alive. One per-frame hook is about 0.025 ms/s; one repeating timer about 0.140. Ties share a rank: same structure, same score. "Heavier than N%" is against scripted mods only.
What it leaves out
What the hooks do inside, network cost, and engine-side load. Rank 1 is the busiest structure, not the laggiest mod. The chain-breaks cell counts a break on a base class or on persisted data as "to review"; breaks on specific classes a mod replaces wholesale are "by design" — each mod's page ranks them. Methodology.