← modperf

Stack composer

Started from NicFit's Takistan PVE Server: the 90 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 VPPAdminTools
  3. 3 Dabs Framework
  4. 4 TakistanPlus 1.30 Fixed TEMP MOD not analyzed
  5. 5 DayZ Editor Loader
  6. 6 GameLabs
  7. 7 Code Lock
  8. 8 VanillaPlusPlusMap
  9. 9 No Shoe Damage
  10. 10 FlipTransport
  11. 11 Ear-Plugs
  12. 12 Animal-Pack
  13. 13 Zed's Sausage Factory not analyzed
  14. 14 DieselGear
  15. 15 MunghardsItempack
  16. 16 StackMoreItems
  17. 17 NoMuffle
  18. 18 MuchCarKey
  19. 19 Tombstone V++ Map
  20. 20 BaseBuildingPlus
  21. 21 Server_Information_Panel
  22. 22 More Injectors (RELIFE) not analyzed
  23. 23 NF_Helicpoters not analyzed
  24. 24 BoomLay's Things Updated not analyzed
  25. 25 Trader
  26. 26 Hived Banking not analyzed
  27. 27 Universal Api
  28. 28 BBPItemPack
  29. 29 Basic Territories
  30. 30 hologram_fix_119 not analyzed
  31. 31 Unknown Vending Machines not analyzed
  32. 32 DNA Keycards
  33. 33 Quadlock's Pack
  34. 34 TeddysWeaponPack(No support anymore)
  35. 35 Mortys Weapons
  36. 36 MuchDecos
  37. 37 MuchDecos_Codelock
  38. 38 SNAFU Weapons
  39. 39 Helicopter landing pad
  40. 40 CannabisPlus
  41. 41 DrugsPLUS
  42. 42 R3LAPS3 not analyzed
  43. 43 WindstridesClothingPack
  44. 44 Band Shirts not analyzed
  45. 45 MMG - Mightys Military Gear
  46. 46 EPIC WEAPON PACK byBARSIK33
  47. 47 Custom Emblem Tags
  48. 48 DayZ Mining System with Ores and Gems (Legacy)
  49. 49 LIGHTS
  50. 50 Armour Base not analyzed
  51. 51 GM-Mods: Canning food not analyzed
  52. 52 Pizza Time Lite not analyzed
  53. 53 DBN_FordRaptor_Scorpio
  54. 54 MuchStuffPack
  55. 55 SearchInventory
  56. 56 DBN_MercedesG65_6x6 FREE not analyzed
  57. 57 MMG Collectable Items not analyzed
  58. 58 CJ187-PokemonCards
  59. 59 Takistan Clothing not analyzed
  60. 60 RaG_Hunting_Cabin
  61. 61 NF_PVE_Server_Pack not analyzed
  62. 62 NF_Veh_Mod not analyzed
  63. 63 RaG_Core
  64. 64 RaG_BeeHive
  65. 65 Mystery Box
  66. 66 GunnerTruckOshkosh
  67. 67 CJ187-LootChest
  68. 68 Towing Service
  69. 69 Survivor name changer
  70. 70 MegalootDNAWallet not analyzed
  71. 71 MuchCarKey_Retexture_BCK not analyzed
  72. 72 NF_ZombieSlots not analyzed
  73. 73 MuchFramework
  74. 74 RUSForma_Motorcycles
  75. 75 DayZ Horse
  76. 76 Survivor Animations
  77. 77 More Horses not analyzed
  78. 78 MuchCarPark not analyzed
  79. 79 Trader [Inventory Fix] not analyzed
  80. 80 MagLoaderBox not analyzed
  81. 81 Modular Vest System
  82. 82 More Materials not analyzed
  83. 83 zSpawnSelection
  84. 84 Crocos Quadbike
  85. 85 Name Tags not analyzed
  86. 86 DieselGear_MutantAnimals not analyzed
  87. 87 AgricultureCore
  88. 88 PVE 1.30 Fix not analyzed
  89. 89 TraderFix130 not analyzed
  90. 90 No Vehicle Damage 130 not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

31 of 90 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 7 below.

Mods silencing mods
11 conflicts

Across 140 server-side methods hooked by two or more mods. 2 more on client-only UI classes, listed separately.

Structural load
0.59% of a frame at 100 players

5.869 ms per second, all 59 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

11 methods across 5 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 15MunghardsItempack20BaseBuildingPlus63RaG_Core66GunnerTruckOshkosh68Towing Service all
28BBPItemPack 5BBPItemPack silences BaseBuildingPlus
5 methods: 2 events, 2 checks, 1 value
5
53DBN_FordRaptor_Scorpio 1DBN_FordRaptor_Scorpio silences MunghardsItempack
1 method: 1 check
1
73MuchFramework 3MuchFramework silences RaG_Core
3 methods: 3 checks
3
84Crocos Quadbike 1Crocos Quadbike silences GunnerTruckOshkosh
1 method: 1 check
1Crocos Quadbike silences Towing Service
1 method: 1 check
2
all 15311 11
4TakistanPlus 1.30 Fixed TEMP MOD Not analyzed, so what it silences is unknown. Queue it in the list above.
13Zed's Sausage Factory Not analyzed, so what it silences is unknown. Queue it in the list above.
22More Injectors (RELIFE) Not analyzed, so what it silences is unknown. Queue it in the list above.
23NF_Helicpoters Not analyzed, so what it silences is unknown. Queue it in the list above.
24BoomLay's Things Updated Not analyzed, so what it silences is unknown. Queue it in the list above.
26Hived Banking Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 25 more mods not analyzed yet.

The 5 pairs, largest first# ·

BBPItemPacksilencesBaseBuildingPlus5 methods
Hologram.AddProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:160 Hologram.SubtractProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:165 Construction.CanBuildPart check BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Overrides\Construction.c:3 DeCraftWoodenCrate.CanDo check BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Recipes\DeCraftWoodenCrate.c:3 Hologram.GetProjectionRotation value BaseBuildingPlus's value here is replaced. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:155
MuchFrameworksilencesRaG_Core3 methods
Clothing.CanLoadItemIntoCargoClothingConditions check RaG_Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:34 Clothing.CanPutInCargoClothingConditions check RaG_Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:3 Clothing.CanReceiveItemIntoCargoClothingConditions check RaG_Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:27
Crocos QuadbikesilencesGunnerTruckOshkosh1 method
AttachmentsOutOfReach.IsAttachmentReachable check GunnerTruckOshkosh's conditions on this check no longer apply. QuadBike.pbo::scripts\4_world\attachments.c:3
Crocos QuadbikesilencesTowing Service1 method
AttachmentsOutOfReach.IsAttachmentReachable check Towing Service's conditions on this check no longer apply. QuadBike.pbo::scripts\4_world\attachments.c:3
DBN_FordRaptor_ScorpiosilencesMunghardsItempack1 method
Clothing.CanReceiveItemIntoCargo check · T2 Vanilla's rules and earlier mods' restrictions (e.g. nesting bans, trader or storage limits) on what goes in here no longer apply. For Clothing instances, through its ancestor ItemBase. DBN_Proxy.pbo::scripts\4_world\clothing_base.c:15
2 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF
  • InGameMenu.Init — Server_Information_Panel silences GameLabs

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
Survivor Animations then DayZ Horse then VPPAdminTools RPC send then vanilla
MissionServer.OnUpdate
every server frame
Survivor Animations then Trader then Server_Information_Panel then CF then vanilla
DayZGame.OnUpdate
every server frame
GameLabs then VPPAdminTools then CF then vanilla
ItemBase.EEItemLocationChanged
every inventory move
DayZ Horse then Mystery Box then GameLabs then vanilla
PlayerBase.EEItemAttached
every inventory move
RaG_BeeHive then MuchStuffPack then WindstridesClothingPack then vanilla
PlayerBase.EEItemDetached
every inventory move
RaG_BeeHive then MuchStuffPack then WindstridesClothingPack then vanilla
PlayerBase.SetActions
per event
Survivor Animations then DayZ Horse then MuchFramework then MuchStuffPack then MMG - Mightys Military Gear then WindstridesClothingPack then BBPItemPack then Trader then BaseBuildingPlus then MuchCarKey then VPPAdminTools then vanilla
Hammer.SetActions
per event
MuchFramework then Towing Service then RaG_Core then RaG_Hunting_Cabin then MuchDecos then vanilla
PlayerBase.OnRPC
per event
MuchFramework then RaG_Core then BBPItemPack then BaseBuildingPlus then VPPAdminTools then vanilla
Screwdriver.SetActions
per event
MuchFramework then Towing Service then RaG_Core then Helicopter landing pad then MuchDecos then vanilla
ActionDeployObject.ActionCondition
per event
DNA Keycards sometimes stops here then Basic Territories then BBPItemPack RPC send world scan sometimes stops here then Trader sometimes stops here then vanilla
ActionDismantlePart.ActionCondition
per event
MuchDecos sometimes stops here then Basic Territories then BBPItemPack RPC send world scan sometimes stops here then BaseBuildingPlus sometimes stops here then vanilla

Stall risks#

7 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
GameLabs
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
000_Scripts.pbo::4_World\4_Hooking\*жкндлѐњ.c:213
Server_Information_Panel
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ServerPanel.pbo::Scripts\4_World\ServerPanel\dayzplayerimplement.c:6
DayZ Horse
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
dayz_horse.pbo::Scripts\4_World\PlayerBase.c:49
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115

Everything else#

All 140 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
AttachmentsOutOfReach.IsAttachmentReachable — vanilla → GunnerTruckOshkosh ✂ → Towing Service (cond) → Crocos Quadbike ✂
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → RaG_Core (cond) → MuchFramework ✂
Clothing.CanPutInCargoClothingConditions — vanilla → RaG_Core (cond) → MuchFramework ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → RaG_Core (cond) → MuchFramework ✂
Construction.CanBuildPart — vanilla → BaseBuildingPlus (cond) → BBPItemPack ✂
DeCraftWoodenCrate.CanDo — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.AddProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.GetProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.SubtractProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
ActionConstructor.RegisterActions — vanilla → VPPAdminTools → Dabs Framework → Code Lock → FlipTransport → DieselGear → MunghardsItempack → MuchCarKey → BaseBuildingPlus → Trader → BBPItemPack → Basic Territories → DNA Keycards → Quadlock's Pack → TeddysWeaponPack(No support anymore) → MuchDecos → MuchDecos_Codelock → SNAFU Weapons → Helicopter landing pad → CannabisPlus → DrugsPLUS → WindstridesClothingPack → MMG - Mightys Military Gear → Custom Emblem Tags → DayZ Mining System with Ores and Gems (Legacy) → DBN_FordRaptor_Scorpio → MuchStuffPack → CJ187-PokemonCards → RaG_Hunting_Cabin → RaG_Core → RaG_BeeHive → Mystery Box → CJ187-LootChest → Towing Service → MuchFramework → DayZ Horse → Survivor Animations → Modular Vest System → AgricultureCore
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → GameLabs → DieselGear → MunghardsItempack → MuchCarKey → BaseBuildingPlus → Trader → BBPItemPack → DNA Keycards → Quadlock's Pack → Mortys Weapons → MuchDecos → SNAFU Weapons → CannabisPlus → DrugsPLUS → WindstridesClothingPack → MuchStuffPack → CJ187-PokemonCards → RaG_BeeHive → CJ187-LootChest
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → MunghardsItempack → DNA Keycards → MuchDecos → Helicopter landing pad → CannabisPlus → DBN_FordRaptor_Scorpio → MuchStuffPack → RaG_BeeHive → GunnerTruckOshkosh → Towing Service → MuchFramework → DayZ Horse → Crocos Quadbike → AgricultureCore
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → GameLabs → FlipTransport → MuchCarKey → BaseBuildingPlus → Trader → CannabisPlus → DrugsPLUS → DayZ Mining System with Ores and Gems (Legacy) → SearchInventory → RaG_Hunting_Cabin → RaG_BeeHive → AgricultureCore
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → FlipTransport → DieselGear → MunghardsItempack → BBPItemPack → DNA Keycards → Quadlock's Pack → MuchDecos → WindstridesClothingPack → MMG - Mightys Military Gear → MuchStuffPack → RaG_Hunting_Cabin → RaG_BeeHive → DayZ Horse
PluginRecipesManager.RegisterRecipies — vanilla → DieselGear → MunghardsItempack → BaseBuildingPlus → BBPItemPack → DNA Keycards → Quadlock's Pack → MuchDecos → CannabisPlus → DrugsPLUS → DayZ Mining System with Ores and Gems (Legacy) → MuchStuffPack → RaG_Hunting_Cabin → RaG_BeeHive → AgricultureCore
Hologram.EvaluateCollision — vanilla → MunghardsItempack (cond) → BaseBuildingPlus (cond) → MuchDecos (cond) → Helicopter landing pad (cond) → DayZ Mining System with Ores and Gems (Legacy) (cond) → MuchStuffPack (cond) → RaG_Hunting_Cabin (cond) → RaG_Core (cond) → MuchFramework (cond) → DayZ Horse (cond) → Modular Vest System (cond)
PlayerBase.SetActions T2 vanilla → VPPAdminTools → MuchCarKey → BaseBuildingPlus → Trader → BBPItemPack → WindstridesClothingPack → MMG - Mightys Military Gear → MuchStuffPack → MuchFramework → DayZ Horse → Survivor Animations
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → GameLabs → Code Lock → BaseBuildingPlus → Trader → BBPItemPack → DayZ Mining System with Ores and Gems (Legacy) → RaG_Core → MuchFramework
PlayerBase.Init — vanilla → VPPAdminTools → DieselGear → BaseBuildingPlus → BBPItemPack → DNA Keycards → TeddysWeaponPack(No support anymore) → DrugsPLUS → Survivor Animations → Modular Vest System → AgricultureCore
PluginManager.Init — vanilla → VPPAdminTools → Dabs Framework → Code Lock → MuchCarKey → Trader → DayZ Mining System with Ores and Gems (Legacy) → RaG_Core → MuchFramework → DayZ Horse
Hologram.ProjectionBasedOnParent — vanilla → MunghardsItempack (cond) → BaseBuildingPlus (cond) → BBPItemPack (cond) → DNA Keycards (cond) → DayZ Mining System with Ores and Gems (Legacy) (cond) → RaG_Hunting_Cabin (cond) → DayZ Horse (cond) → Modular Vest System (cond)
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → VanillaPlusPlusMap → BaseBuildingPlus → Server_Information_Panel → Trader → SearchInventory → MuchFramework
MissionServer.OnMissionStart T3 vanilla → CF → VPPAdminTools → Dabs Framework → DayZ Editor Loader → GameLabs → Basic Territories → DNA Keycards
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → GameLabs → DieselGear → MunghardsItempack → Quadlock's Pack → Mortys Weapons → SNAFU Weapons
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → GameLabs → CannabisPlus → DrugsPLUS → Custom Emblem Tags → zSpawnSelection → AgricultureCore
PluginRecipesManagerBase.RegisterRecipies — vanilla → DieselGear → TeddysWeaponPack(No support anymore) → Mortys Weapons → SNAFU Weapons → WindstridesClothingPack → DayZ Horse → Modular Vest System
MissionServer.PlayerDisconnected T3 vanilla → CF → VPPAdminTools → Dabs Framework → GameLabs → RaG_Core → DayZ Horse
Hammer.SetActions T2 vanilla → MuchDecos → RaG_Hunting_Cabin → RaG_Core → Towing Service → MuchFramework
Hologram.GetProjectionEntityPosition — vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond) → MuchDecos (cond) → RaG_Core (cond) → MuchFramework (cond)
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → BaseBuildingPlus → BBPItemPack → RaG_Core → MuchFramework
Screwdriver.SetActions T2 vanilla → MuchDecos → Helicopter landing pad → RaG_Core → Towing Service → MuchFramework
ActionDeployObject.ActionCondition T2 vanilla → Trader (cond) → BBPItemPack (cond) → Basic Territories → DNA Keycards (cond)
ActionDeployObject.OnEndServer — vanilla → BBPItemPack (cond) → CannabisPlus (cond) → DayZ Mining System with Ores and Gems (Legacy) (cond) → Modular Vest System (cond)
ActionDismantlePart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond) → Basic Territories → MuchDecos (cond)
DayZGame.OnRPC T2 vanilla → CF (cond) → VPPAdminTools (cond) → Dabs Framework → FlipTransport
Hacksaw.SetActions T2 vanilla → Code Lock → BBPItemPack → MuchDecos_Codelock → RaG_Hunting_Cabin
Hologram.SetProjectionPosition — vanilla → MuchDecos (cond) → Helicopter landing pad (cond) → RaG_Core → MuchFramework (cond)
Hologram.UpdateHologram — vanilla → MunghardsItempack → MuchDecos → Helicopter landing pad (cond) → MuchFramework
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools → RaG_Core → DayZ Horse
MissionServer.OnUpdate T0 vanilla → CF → Server_Information_Panel → Trader → Survivor Animations
Pliers.SetActions T2 vanilla → MuchDecos → Helicopter landing pad → RaG_Core → MuchFramework
SledgeHammer.SetActions T2 vanilla → BBPItemPack → RaG_Hunting_Cabin → RaG_BeeHive → CJ187-LootChest
ActionBuildPart.OnFinishProgressServer — vanilla → BaseBuildingPlus (cond) → BBPItemPack → Basic Territories
ActionTogglePlaceObject.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DNA Keycards (cond) → CannabisPlus (cond)
CarScript.EEDelete T3 vanilla → MuchCarKey → RaG_Core → Towing Service
CarScript.OnStoreLoad T3 vanilla → CF → MuchCarKey → Trader
CarScript.OnStoreSave T3 vanilla → CF → MuchCarKey → Trader
CarScript.SetActions T2 vanilla → FlipTransport → DieselGear → Towing Service
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools → GameLabs
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools → GameLabs
Hologram.GetProjectionName — vanilla → MuchDecos (cond) → RaG_Core (cond) → MuchFramework (cond)
Hologram.SetProjectionOrientation — vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond) → RaG_Core
ItemBase.EEItemLocationChanged T2 vanilla → GameLabs → Mystery Box → DayZ Horse
ItemBase.SetActions T2 vanilla → BaseBuildingPlus → DBN_FordRaptor_Scorpio → RaG_Core
M4_CarryHandleOptic.CanPutAsAttachment — vanilla → GameLabs (cond) → DieselGear (cond) → Mortys Weapons (cond)
MissionServer.OnEvent — vanilla → CF → VPPAdminTools → GameLabs
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → DieselGear → SNAFU Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → Mortys Weapons → SNAFU Weapons
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → Trader (cond) → DayZ Horse (cond)
PlayerBase.CommandHandler T1 vanilla → VPPAdminTools → DayZ Horse → Survivor Animations
PlayerBase.EEItemAttached T2 vanilla → WindstridesClothingPack → MuchStuffPack → RaG_BeeHive
PlayerBase.EEItemDetached T2 vanilla → WindstridesClothingPack → MuchStuffPack → RaG_BeeHive
UniversalLight.CanPutAsAttachment — vanilla → DieselGear (cond) → Mortys Weapons (cond) → SNAFU Weapons (cond)
Wrench.SetActions T2 vanilla → FlipTransport → MuchCarKey → Towing Service
ActionAttachToConstruction.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → RaG_Core (cond)
ActionBuildPart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → Basic Territories
ActionBuildPartCB.CreateActionComponent — vanilla → BaseBuildingPlus ✂ → BBPItemPack (cond)
ActionCloseFence.ActionCondition T2 vanilla → Code Lock → BaseBuildingPlus (cond)
ActionCreateIndoorFireplace.ActionCondition T2 vanilla → MuchStuffPack (cond) → RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — vanilla → MuchStuffPack (cond) → RaG_Core (cond)
ActionDestroyPart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond)
ActionDetach.ActionCondition T2 vanilla → MuchCarKey (cond) → Trader (cond)
ActionDrink.OnEndServer — vanilla → GameLabs → DrugsPLUS
ActionDrink.OnStartServer — vanilla → GameLabs → DrugsPLUS
ActionDropItem.OnExecuteServer — vanilla → RaG_Core → zSpawnSelection
ActionGetInTransport.OnEndServer — vanilla → MuchCarKey → RaG_Core
ActionLockDoors.ActionCondition T2 vanilla → Trader (cond) → DNA Keycards (cond)
ActionPlaceFireplaceIndoor.ActionCondition T2 vanilla → MuchStuffPack (cond) → RaG_Core (cond)
ActionPushObject.ActionCondition T2 vanilla → FlipTransport → MuchCarKey (cond)
ActionStartEngine.ActionCondition T2 vanilla → MuchCarKey → Towing Service (cond)
ActionStartEngine.OnEndServer — vanilla → MuchCarKey → RaG_Core
ActionStopEngine.OnEndServer — vanilla → MuchCarKey → RaG_Core
ActionSwitchSeats.Start — vanilla → MuchCarKey → RaG_Core
ActionTakeItem.OnExecuteServer — vanilla → RaG_Core → Mystery Box (cond)
BandageDressing.InitItemVariables — vanilla → DieselGear → StackMoreItems
BaseBuildingBase.EEHitBy T2 vanilla → GameLabs → Basic Territories
BoatScript.OnEngineStart — vanilla → MuchCarKey → Trader
BoatScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
BoatScript.OnStoreSave T3 vanilla → CF → MuchCarKey
BoxCerealCrunchin.InitItemVariables — vanilla → DieselGear → StackMoreItems
CarScript.CanDisplayAttachmentCategory — vanilla → MuchCarKey → Trader
CarScript.CanDisplayAttachmentSlot T2 vanilla → MuchCarKey → Trader
CarScript.EEHitBy T2 vanilla → GameLabs → RaG_Core
CarScript.OnEngineStart — vanilla → MuchCarKey → Trader
CodeLock.NewUnlockServer — vanilla → MuchDecos_Codelock → MuchFramework
CodeLock.SetActions T2 vanilla → MuchDecos_Codelock → MuchFramework
Crowbar.SetActions T2 vanilla → RaG_Hunting_Cabin → CJ187-LootChest
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DigitalCodeLock.OnWorkStop — vanilla → GameLabs → RaG_Core (cond)
DigitalCodeLock.ResetPIN — vanilla → GameLabs → RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — vanilla → GameLabs → RaG_Core
DuctTape.InitItemVariables — vanilla → DieselGear → StackMoreItems
Edible_Base.ProcessDecay — vanilla → RaG_Core → MuchFramework
ElectronicRepairKit.InitItemVariables — vanilla → DieselGear → StackMoreItems
EmoteConstructor.RegisterEmotes — vanilla → Dabs Framework → Survivor Animations
EpoxyPutty.InitItemVariables — vanilla → DieselGear → StackMoreItems
GardenLime.InitItemVariables — vanilla → DieselGear → StackMoreItems
GesturesMenu.GetGestureItems — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.OnMenuRelease — vanilla → Dabs Framework → Survivor Animations
Guts.InitItemVariables — vanilla → DieselGear → StackMoreItems
Hologram.IsFloating — vanilla → BaseBuildingPlus → MuchDecos (cond)
Hologram.RefreshVisual — vanilla → RaG_Core (cond) → MuchFramework (cond)
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
JMModuleConstructor.RegisterModules — vanilla → FlipTransport → Mystery Box
Lard.InitItemVariables — vanilla → DieselGear → StackMoreItems
LeatherSewingKit.InitItemVariables — vanilla → DieselGear → StackMoreItems
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientNewEvent T3 vanilla → CF → zSpawnSelection
MissionServer.OnClientPrepareEvent — vanilla → CF → Universal Api
ModItemRegisterCallbacks.RegisterCustom — vanilla → CF → DayZ Horse
OpenCan.Init — vanilla → MunghardsItempack → SNAFU Weapons
PlantBase.Init — vanilla → CannabisPlus → AgricultureCore (cond)
PlayerBase.AC_HasAnyPPEActive — vanilla → CannabisPlus → DrugsPLUS
PlayerBase.CanReceiveItemIntoHands T2 vanilla → DieselGear (cond) → DayZ Horse (cond)
PlayerBase.OnConnect — vanilla → VPPAdminTools → DayZ Horse
PluginAdminLog.PlayerKilled — vanilla → VPPAdminTools (cond) → Universal Api (cond)
PowderedMilk.InitItemVariables — vanilla → DieselGear → StackMoreItems
Rice.InitItemVariables — vanilla → DieselGear → StackMoreItems
SeedPackBase.EmptySeedPack — vanilla → CannabisPlus (cond) → DrugsPLUS (cond)
SewingKit.InitItemVariables — vanilla → DieselGear → StackMoreItems
Snack_ColorBase.InitItemVariables — vanilla → DieselGear → StackMoreItems
Stone.SetActions T2 vanilla → BaseBuildingPlus → BBPItemPack
TireRepairKit.InitItemVariables — vanilla → DieselGear → StackMoreItems
UniversalLight.InitAttachmentsSlotsToCheck — vanilla → Mortys Weapons ✂ → SNAFU Weapons
VPPAdminHud.DefineButtons — vanilla → VPPAdminTools → FlipTransport
VicinityItemManager.IsObstructed — vanilla → BaseBuildingPlus (cond) → MuchStuffPack (cond)
WeaponCleaningKit.InitItemVariables — vanilla → DieselGear → StackMoreItems
Weapon_Base.EEFired — vanilla → VPPAdminTools → GameLabs
Weapon_Base.SetActions T2 vanilla → DBN_FordRaptor_Scorpio → RaG_Core
Whetstone.InitItemVariables — vanilla → DieselGear → StackMoreItems
619 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionAttachToConstruction.OnExecuteServer — GameLabs
ActionBandageBase.ApplyBandage — DieselGear (cond)
ActionBandageSelf.OnEndServer — GameLabs
ActionBandageTarget.OnEndServer — GameLabs
ActionBuildPart.GetAdminLogMessage — BaseBuildingPlus ✂
ActionBuildPart.OnActionInfoUpdate — BaseBuildingPlus (cond)
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionBurnSewTarget.ActionCondition T2 Trader (cond)
ActionCarDoors.ActionCondition T2 Trader (cond)
ActionCarDoorsOutside.ActionCondition T2 Trader (cond)
ActionCheckPulse.ActionCondition T2 Trader (cond)
ActionCheckPulseTarget.ActionCondition T2 Trader
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseDoors.ActionCondition T2 DNA Keycards (cond)
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectBloodTarget.ActionCondition T2 Trader (cond)
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionCreateGreenhouseGardenPlot.ActionCondition T2 MuchDecos (cond)
ActionCreateGreenhouseGardenPlot.OnFinishProgressServer — MuchDecos (cond)
ActionCreateIndoorOven.ActionCondition T2 MuchStuffPack (cond)
ActionDefibrilateTarget.ActionCondition T2 Trader (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.MoveEntityToFinalPosition — BBPItemPack (cond)
ActionDeployObject.OnEndClient — Basic Territories
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDetach.OnExecuteServer — MuchCarKey
ActionDetachFromTarget.ActionCondition T2 MuchCarKey (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDisinfectTarget.ActionCondition T2 Trader (cond)
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDrainLiquid.ActionCondition T2 MuchStuffPack (cond)
ActionDrink.CreateConditionComponents — DrugsPLUS ✂
ActionDrink.GetText — DrugsPLUS ✂
ActionDrink.OnEndClient — DrugsPLUS
ActionDrink.OnExecuteClient — DrugsPLUS
ActionDrinkPondContinuous.OnEndServer — GameLabs
ActionDrinkWellContinuous.OnEndServer — GameLabs
ActionEatBig.OnEndServer — GameLabs
ActionEatBig.OnStartServer — GameLabs
ActionFillBottleBaseCB.CreateActionComponent — MuchStuffPack
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFoldBaseBuildingObject.ActionCondition T2 BBPItemPack ✂
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionForceConsume.ActionCondition T2 Trader (cond)
ActionForceConsumeSingle.ActionCondition T2 Trader (cond)
ActionForceFeedCan.ActionCondition T2 Trader (cond)
ActionGetInTransport.ActionCondition T2 MuchCarKey (cond)
ActionGetOutTransport.OnEndServer — MuchCarKey
ActionGetOutTransport.OnStartServer — RaG_Core
ActionGiveBloodTarget.ActionCondition T2 Trader (cond)
ActionGiveSalineTarget.ActionCondition T2 Trader (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInjectTarget.ActionCondition T2 Trader (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BeeHive (cond)
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionLowerFlag.ActionCondition T2 Basic Territories
ActionManagerBase.ActionPossibilityCheck — DayZ Horse (cond)
ActionMineRock.ActionCondition T2 DayZ Mining System with Ores and Gems (Legacy) ✂
ActionMineRock.OnActionInfoUpdate — DayZ Mining System with Ores and Gems (Legacy) ✂
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenBuildingDoors.ActionCondition T2 MuchDecos_Codelock ✂
ActionOpenBuildingDoors.CreateConditionComponents — MuchDecos_Codelock ✂
ActionOpenBuildingDoors.GetText — MuchDecos_Codelock ✂
ActionOpenCarDoors.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoorsOutside.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenDoors.ActionCondition T2 DNA Keycards (cond)
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenFence.OnExecuteServer — RaG_Core
ActionPackTent.ActionCondition T2 Code Lock
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPin.OnEndServer — GameLabs
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlaceOvenIndoor.ActionCondition T2 MuchStuffPack (cond)
ActionPlugTargetIntoThis.ActionCondition T2 BBPItemPack (cond)
ActionPourLiquid.ActionCondition T2 MuchStuffPack (cond)
ActionPushCar.ActionCondition T2 FlipTransport
ActionPushObject.OnEndServer — MuchCarKey
ActionRaiseFlag.ActionCondition T2 Basic Territories
ActionRaiseFlag.OnFinishProgressServer — Basic Territories
ActionRepairPart.RepairCondition — RaG_Core (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.ActionCondition T2 Trader (cond)
ActionRestrainTarget.ActionCondition T2 Trader (cond)
ActionSewTarget.ActionCondition T2 Trader (cond)
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionSkinningCB.CreateActionComponent — DieselGear ✂
ActionTakeItemToHands.OnExecute — Mystery Box (cond)
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionToggleTentOpen.OnExecuteServer — RaG_Core
ActionTurnOnWhileOnGround.ActionCondition T2 BBPItemPack
ActionUnlockDoors.ActionCondition T2 DNA Keycards (cond)
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnmountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.ActionCondition T2 Trader (cond)
ActionUnpin.OnStartServer — VPPAdminTools
ActionViewBinoculars.ActionCondition T2 DieselGear ✂
ActionViewBinoculars.EnterOptics — DieselGear ✂
ActionViewBinoculars.ExitOptics — DieselGear ✂
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
Ammo_40mm_ChemGas.EEKilled T3 Trader (cond)
Ammo_40mm_ChemGas.OnActivatedByItem — Trader (cond)
Ammo_40mm_Explosive.EEKilled T3 Trader (cond)
Ammo_40mm_Explosive.OnActivatedByItem — Trader (cond)
Ammunition_Base.AddQuantityTR — Trader ✂
Ammunition_Base.IsAmmoPile — DieselGear ✂
Ammunition_Base.SetActions T2 DieselGear
Ammunition_Base.SetQuantityTR — Trader ✂
AnalyticsManagerServer.OnEntityKilled — GameLabs
AnimalBase.CanBeTargetedByAI — DayZ Horse (cond)
AnimalBase.EEHitBy T2 GameLabs
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AreaExposureMdfr.OnTick — Trader (cond)
AttachmentCategoriesContainer.IsDisplayable — DBN_FordRaptor_Scorpio
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
AttachmentCategoriesRow.DoubleClick — DayZ Horse (cond)
AttachmentCategoriesRow.RefreshSlot — DayZ Horse
BBP_Mortar_Mix.SetActions T2 BBPItemPack
BUISOptic.CanPutAsAttachment — GameLabs (cond)
BandageDressing.SetActions T2 DayZ Horse
BarrelHoles_ColorBase.AddWetnessToFireplace — Trader (cond)
BarrelHoles_ColorBase.BurnItemsInFireplace — Trader (cond)
BarrelHoles_ColorBase.CalcAndSetQuantity — Trader (cond)
BarrelHoles_ColorBase.CanPutIntoHands T2 Trader (cond)
BarrelHoles_ColorBase.DeferredInit — Trader
BarrelHoles_ColorBase.SpendFireConsumable — Trader (cond)
Barrel_ColorBase.CanLoadItemIntoCargo T2 DBN_FordRaptor_Scorpio (cond)
Barrel_ColorBase.CanReceiveItemIntoCargo T2 DBN_FordRaptor_Scorpio (cond)
Barrel_ColorBase.CanReleaseCargo — DBN_FordRaptor_Scorpio (cond)
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
BaseBuildingBase.EEDelete T3 GameLabs
BaseBuildingBase.EEOnAfterLoad T3 GameLabs
BaseBuildingBase.GL_Delete — GameLabs ✂
BaseBuildingBase.GL_GatherPersistentID — GameLabs ✂
BaseBuildingBase.GL_Load — GameLabs ✂
BaseBuildingBase.GL_Save — GameLabs ✂
Bear_ColorBase.SetActions T2 Towing Service
BloodContainerBase.OnUApiLoad — Universal Api
BloodContainerBase.OnUApiSave — Universal Api
Blowtorch.SetActions T2 Towing Service
BoatScript.AfterStoreLoad T3 MuchCarKey
BoatScript.CanDisplayAttachmentCategory — MuchCarKey
BoatScript.CanDisplayAttachmentSlot T2 MuchCarKey
BoatScript.DeferredInit — MuchCarKey
BoatScript.EEDelete T3 MuchCarKey
BoatScript.EEHitBy T2 GameLabs
BoatScript.EEKilled T3 MuchCarKey
BoatScript.EEOnCECreate — MuchCarKey
BoatScript.IsInventoryVisible T2 MuchCarKey
BoatScript.NameOverride — MuchCarKey (cond)
BoatScript.OnCEUpdate — MuchCarKey
BoatScript.OnVariablesSynchronized T2 MuchCarKey
BoatScript.SetActions T2 FlipTransport
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CAContinuousMineRock.Execute — DayZ Mining System with Ores and Gems (Legacy) ✂
CAContinuousMineRock.GetMiningData — DayZ Mining System with Ores and Gems (Legacy) ✂
CAContinuousQuantityLiquidTransfer.Setup — MuchStuffPack
CamoNet.SetActions T2 BaseBuildingPlus
CarScript.AfterStoreLoad T3 MuchCarKey
CarScript.CanReleaseAttachment T2 DBN_FordRaptor_Scorpio
CarScript.DeferredInit — MuchCarKey
CarScript.EEItemAttached T2 DBN_FordRaptor_Scorpio
CarScript.EEKilled T3 MuchCarKey
CarScript.EEOnCECreate — MuchCarKey
CarScript.EOnPostFrame T1 Towing Service
CarScript.EOnPostSimulate T1 DieselGear ✂
CarScript.IsInventoryVisible T2 MuchCarKey
CarScript.NameOverride — MuchCarKey (cond)
CarScript.OnCEUpdate — MuchCarKey
CarScript.OnContact — DieselGear ✂
CarScript.OnInput — FlipTransport
CarScript.OnNetworkTransformUpdate — Towing Service (cond)
CarScript.OnUApiLoad — Universal Api
CarScript.OnUApiSave — Universal Api
CarScript.OnUpdate T0 FlipTransport
CarScript.OnVariablesSynchronized T2 MuchCarKey
CargoContainer.UpdateInterval — RaG_Core
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CigarettePack_Chernamorka.SetActions T2 DrugsPLUS
CigarettePack_Merkur.SetActions T2 DrugsPLUS
CigarettePack_Partyzanka.SetActions T2 DrugsPLUS
Clothing.CanLoadItemIntoCargo T2 DBN_FordRaptor_Scorpio ✂
Clothing.CanPutInCargo T2 DBN_FordRaptor_Scorpio
Clothing.CanReceiveAttachment T2 MuchFramework
Clothing.CanReceiveItemIntoCargo T2 DBN_FordRaptor_Scorpio ✂
Clothing.SmershException — MunghardsItempack ✂
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
CodeLockServerRPC.OpenTarget — MuchFramework
CombinationLock.EEDelete T3 GameLabs
CombinationLock.EEOnAfterLoad T3 GameLabs
CombinationLock.GL_Delete — GameLabs ✂
CombinationLock.GL_GatherPersistentID — GameLabs ✂
CombinationLock.GL_Load — GameLabs ✂
CombinationLock.GL_Save — GameLabs ✂
CombinationLock.LockServer — GameLabs
CombinationLock.UnlockOnServer — GameLabs
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.IsColliding — BaseBuildingPlus ✂
Construction.IsCollidingEx — BaseBuildingPlus ✂
ContainerWithCargo.LockCargo — DBN_FordRaptor_Scorpio
ContainerWithCargo.SetEntity — DBN_FordRaptor_Scorpio ✂
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
Container_Base.CanLoadItemIntoCargo T2 DBN_FordRaptor_Scorpio ✂
Container_Base.CanPutIntoHands T2 DBN_FordRaptor_Scorpio
ContaminatedArea_Dynamic.EEDelete T3 GameLabs
ContaminatedArea_Dynamic.EEInit T3 GameLabs
ContaminatedArea_Local.DeferredInit — Trader (cond)
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftGutsRope.Init — MunghardsItempack
CraftRag.Do — MuchStuffPack ✂
CraftRag.Init — MunghardsItempack
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
CutOutPepperSeeds.Init — MunghardsItempack
CutOutPumpkinSeeds.Init — MunghardsItempack
CutOutTomatoSeeds.Init — MunghardsItempack
CutOutZucchiniSeeds.Init — MunghardsItempack
DarkMotoHelmet_ColorBase.CanPutAsAttachment — NoMuffle
DarkMotoHelmet_ColorBase.IsObstructingVoice — NoMuffle ✂
DarkMotoHelmet_ColorBase.MutePlayer — NoMuffle ✂
DarkMotoHelmet_ColorBase.OnWasAttached — NoMuffle
DarkMotoHelmet_ColorBase.OnWasDetached — NoMuffle
DayZAnimalCommandAttackModdable.PreAnimUpdate — DayZ Horse (cond)
DayZAnimalCommandLookAtModdable.PreAnimUpdate — DayZ Horse
DayZAnimalCommandMoveModdable.PreAnimUpdate — DayZ Horse
DayZGame.ConnectLaunch — GameLabs (cond)
DayZGame.FirearmEffects — Trader (cond)
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZGame.TryConnect — GameLabs (cond)
DayZPlayerCameraIronsights.OnUpdate T0 DayZ Horse
DayZPlayerCameraOptics.SetCameraPP — DieselGear ✂
DayZPlayerImplement.AimingModel — DayZ Horse
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CanJump — DayZ Horse (cond)
DayZPlayerImplement.CommandHandler T1 Server_Information_Panel
DayZPlayerImplement.EEKilled T3 Tombstone V++ Map
DayZPlayerImplement.HeadingModel — DayZ Horse (cond)
DayZPlayerImplement.ModCommandHandlerAfter — DayZ Horse
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnRPC T2 Trader
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.ProcessJumpOrClimb — DayZ Horse
DayZPlayerImplement.RegisterTransportHit — DieselGear (cond)
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — Trader (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEDelete T3 GameLabs
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.EEOnAfterLoad T3 GameLabs
DigitalCodeLock.GL_Delete — GameLabs ✂
DigitalCodeLock.GL_GatherPersistentID — GameLabs ✂
DigitalCodeLock.GL_Load — GameLabs ✂
DigitalCodeLock.GL_Save — GameLabs ✂
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.SetLockState — GameLabs
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Edible_Base.EEInit T3 MuchFramework
Edible_Base.OnUApiLoad — Universal Api
Edible_Base.OnUApiSave — Universal Api
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CanPlayEmote — DayZ Horse (cond)
EmoteManager.CreateEmoteCallback — Survivor Animations
EmoteManager.PlayEmote — Survivor Animations (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
Environment.Init — MunghardsItempack
EpoxyPutty.SetActions T2 Towing Service
ExpansionGlobalChatModule.AddChatMessage_Server — GameLabs
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
FenceKit.OnPlacementComplete — GameLabs
FireplaceIndoor.SetActions T2 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.CleanupEffects — DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.EEDelete T3 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.EEInit T3 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.OnContact — DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.OnRPC T2 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.OnVariablesSynchronized T2 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.UpdateLightsClient — DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.UpdateLightsServer — DBN_FordRaptor_Scorpio
GP5GasMask.CanPutAsAttachment — NoMuffle
GP5GasMask.IsObstructingVoice — NoMuffle ✂
GP5GasMask.MutePlayer — NoMuffle ✂
GP5GasMask.OnWasAttached — NoMuffle
GP5GasMask.OnWasDetached — NoMuffle
GasMask.CanPutAsAttachment — NoMuffle
GasMask.IsObstructingVoice — NoMuffle ✂
GasMask.MutePlayer — NoMuffle ✂
GasMask.OnWasAttached — NoMuffle
GasMask.OnWasDetached — NoMuffle
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.InitiateExplosion — Trader (cond)
Grenade_ChemGas.OnExplode — Trader (cond)
HandSaw.SetActions T2 RaG_Hunting_Cabin
HandSelectAnimationOfForceSwapInHandsEvent.GuardCondition — DayZ Horse (cond)
HandSelectAnimationOfMoveFromHandsEvent.GuardCondition — DayZ Horse (cond)
HandSelectAnimationOfSwapInHandsEvent.GuardCondition — DayZ Horse (cond)
HandSelectAnimationOfTakeToHandsEvent.GuardCondition — DayZ Horse (cond)
Hatchet.SetActions T2 RaG_Hunting_Cabin
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.FadedCollision — DayZ Mining System with Ores and Gems (Legacy) ✂
Hologram.PlaceEntity — DayZ Mining System with Ores and Gems (Legacy) ✂
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.AfterStoreLoad T3 Basic Territories
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanBePlaced — MuchFramework (cond)
ItemBase.CanDisplayCargo — Mystery Box
ItemBase.CanLoadAttachment — MuchFramework ✂
ItemBase.CanPutInCargo T2 Mystery Box
ItemBase.CanPutIntoHands T2 Mystery Box
ItemBase.CanReceiveAttachment T2 MuchFramework ✂
ItemBase.CanReceiveItemIntoCargo T2 MunghardsItempack (cond)
ItemBase.CombineItemsClient — Code Lock (cond)
ItemBase.EEHitBy T2 RaG_Core
ItemBase.EEOnAfterLoad T3 GameLabs
ItemBase.EOnInit T3 zSpawnSelection
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.IsInventoryVisible T2 Mystery Box
ItemBase.IsTakeable — Mystery Box
ItemBase.OnInventoryEnter T2 RaG_Core
ItemBase.OnInventoryExit T2 RaG_Core
ItemBase.OnPlacementComplete — zSpawnSelection
ItemBase.OnRPC T2 Mystery Box
ItemBase.OnRightClick — Code Lock (cond)
ItemBase.OnStoreSave T3 CF
ItemBase.OnUApiLoad — Universal Api
ItemBase.OnUApiSave — Universal Api
JMAnimRegister.RegisterOneHanded — DrugsPLUS
KeybindingElement.Reload — CF
KobraOptic.GetCurrentNVType — DieselGear ✂
KobraOptic.InitOpticMode — DieselGear
KobraOptic.IsNVOptic — DieselGear ✂
LandMineTrap.EEHitBy T2 VPPAdminTools
Land_ContainerLocked_Blue_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Blue_DE.EEInit T3 GameLabs
Land_ContainerLocked_Orange_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Orange_DE.EEInit T3 GameLabs
Land_ContainerLocked_Red_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Red_DE.EEInit T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEInit T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEDelete T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEInit T3 GameLabs
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
Lockpick.SetActions T2 CJ187-LootChest
LugWrench.SetActions T2 Towing Service
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
MD_OpenableItem_Base.CanReceiveAttachment T2 MuchDecos_Codelock (cond)
MD_OpenableItem_Base.SetActions T2 MuchDecos_Codelock
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
MaskBase.CanPutAsAttachment — WindstridesClothingPack
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionBase.UniversalApiReady — Universal Api
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.HandleBody — Trader
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnGameplayDataHandlerLoad — GameLabs
MissionServer.OnMissionLoaded — CF
MissionServer.SendModData — RaG_Hunting_Cabin
MissionServer.UniversalApiReady — Universal Api
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotoHelmet_ColorBase.CanPutAsAttachment — NoMuffle
MotoHelmet_ColorBase.IsObstructingVoice — NoMuffle ✂
MotoHelmet_ColorBase.MutePlayer — NoMuffle ✂
MotoHelmet_ColorBase.OnWasAttached — NoMuffle
MotoHelmet_ColorBase.OnWasDetached — NoMuffle
MotorbikeScript.EEHitBy T2 GameLabs
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
Paper.InitItemVariables — DieselGear
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlayerBase.CalculateVisibilityForAI — MuchFramework ✂
PlayerBase.CanClimb — DayZ Horse (cond)
PlayerBase.CanDropEntity T2 DayZ Horse (cond)
PlayerBase.CanJump — DayZ Horse (cond)
PlayerBase.CanPickupHeavyItem — DayZ Horse (cond)
PlayerBase.CheckDeath — Ear-Plugs
PlayerBase.EEHitBy T2 GameLabs
PlayerBase.EOnContact — MuchStuffPack ✂
PlayerBase.Expansion_IsInSafeZone — Trader (cond)
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.OnCommandDeathStart — DayZ Horse
PlayerBase.OnCommandUnconsciousFinish — Ear-Plugs
PlayerBase.OnCommandUnconsciousStart — Ear-Plugs
PlayerBase.OnCommandVehicleFinish — DieselGear
PlayerBase.OnCommandVehicleStart — DieselGear
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnPlayerLoaded — AgricultureCore
PlayerBase.OnScheduledTick T1 GameLabs
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnUnconsciousStop — DayZ Horse
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PlayerBase.OnVehicleSwitchSeat — GameLabs
PlayerBase.SetSuicide — Trader
PlayerContainer.DoubleClick — DayZ Horse (cond)
PlayerContainer.ItemAttached — DayZ Horse (cond)
PlayerContainer.MouseClick — DayZ Horse (cond)
PluginAdminLog.BleedingOut — Universal Api (cond)
PluginAdminLog.OnContinouousAction — GameLabs
PluginAdminLog.OnPlacementComplete — GameLabs
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerList — Universal Api (cond)
PluginAdminLog.Suicide — Universal Api (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginTransmissionAgents.InjectAgentsWithPlayer — Trader (cond)
PluginTransmissionAgents.InjectAgentsWithPlayerCount — Trader (cond)
PortableGasLamp.kv5slut — MunghardsItempack ✂
PortableGasStove.EEItemAttached T2 RaG_BeeHive
PortableGasStove.EEItemDetached T2 RaG_BeeHive
PortableGasStove.RemoveCookingAudioVisuals — RaG_BeeHive ✂
PortableGasStove.kv5slut — MunghardsItempack ✂
PowerGenerator.SetActions T2 DBN_FordRaptor_Scorpio
PsilocybeMushroom.SetActions T2 DrugsPLUS
PurifyWater.Do — MuchStuffPack ✂
PurifyWater.Init — MuchStuffPack
Rag.SetActions T2 DayZ Horse
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
ReflexOptic.GetCurrentNVType — DieselGear ✂
ReflexOptic.InitOpticMode — DieselGear
ReflexOptic.IsNVOptic — DieselGear ✂
RockBase.GetAmountOfDrops — DieselGear ✂
RockBase.GetDamageToMiningItemEachDrop — DieselGear ✂
RockBase.GetMaterialAndQuantityMap — DieselGear ✂
SawoffMosin.Do — MuchStuffPack (cond)
ScientificBriefcase.EEDelete T3 GameLabs
ScientificBriefcase.EEInit T3 GameLabs
ScientificBriefcase.Open — GameLabs
StanceIndicator.Update — DayZ Horse (cond)
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
StaticObj_Wreck_Chinook.EEDelete T3 GameLabs
StaticObj_Wreck_Chinook.EEInit T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEDelete T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEInit T3 GameLabs
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanPutAsAttachment — MunghardsItempack ✂
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.EEOnCECreate — Basic Territories
TentBase.SetActions T2 Code Lock
TentBase.ToggleAnimation — Basic Territories
TerritoryFlag.AfterStoreLoad T3 Basic Territories
TerritoryFlag.EEInit T3 Basic Territories
TerritoryFlag.OnRPC T2 Basic Territories
TerritoryFlag.OnStoreLoad T3 Basic Territories
TerritoryFlag.OnStoreSave T3 Basic Territories
TerritoryFlag.SetActions T2 Basic Territories
TerritoryFlagKit.OnPlacementComplete — GameLabs
TireRepairKit.SetActions T2 Towing Service
ToggleNVGActionInput.UpdatePossibleActions — DieselGear
TransferValues.SendValue — VPPAdminTools
TransmitterBase.OnUApiLoad — Universal Api
TransmitterBase.OnUApiSave — Universal Api
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — Trader (cond)
TruckBattery.EEItemDetached T2 BaseBuildingPlus
Truck_01_Base.EEItemAttached T2 DBN_FordRaptor_Scorpio
UApiEntityStore.Create — Universal Api ✂
UApiEntityStore.CreateAtPos — Universal Api ✂
UApiEntityStore.LoadEntity — Universal Api ✂
UApiEntityStore.SaveEntity — Universal Api ✂
ULoggerBaseInstance.SendToApi — Universal Api ✂
VONManagerImplementation.HandleInput — Trader (cond)
VONManagerImplementation.SetInSafeZone — Trader ✂
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityContainer.UpdateInterval — DieselGear ✂
VicinitySlotsContainer.DoubleClick — SearchInventory (cond)
VicinitySlotsContainer.MouseClick — SearchInventory ✂
WatchtowerKit.OnPlacementComplete — GameLabs
WeaponManager.CanFire — Trader (cond)
Weapon_Base.OnRPC T2 Universal Api
Weapon_Base.OnUApiLoad — Universal Api
Weapon_Base.OnUApiSave — Universal Api
Wreck_Mi8.EEDelete T3 GameLabs
Wreck_Mi8.EEInit T3 GameLabs
Wreck_Mi8_Crashed.EEDelete T3 GameLabs
Wreck_Mi8_Crashed.EEInit T3 GameLabs
Wreck_SantasSleigh.EEDelete T3 GameLabs
Wreck_SantasSleigh.EEInit T3 GameLabs
Wreck_UH1Y.EEDelete T3 GameLabs
Wreck_UH1Y.EEInit T3 GameLabs
ZombieBase.CanBeSkinned — DieselGear ✂
ZombieBase.CanBeTargetedByAI — DayZ Horse
ZombieBase.EEHitBy T2 GameLabs
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF

40 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.