Analyzed mods, ranked
Where the 548 analyzed mods fall
220 asset-only
316 scripted · A11 scripted · B1 scripted · C
Median scripted mod
0.004 ms/s
Heaviest tenth starts at 0.702 ms/s. The letter separates 12 mods from 316; the rank separates all of them.
| Rank | Mod | Footprint | Structural load | Chain breaks |
|---|---|---|---|---|
| — | Quadlock's Pack | A | 0.000 |
clean |
| — | Esseker | A | 0.000 |
clean |
| — | InventoryPlus | A | 0.000 |
clean |
| — | Modular Vest System | A | 0.000 |
clean |
| — | SkinInfected | A | 0.000 |
clean |
| — | Dmns Vehicles Redux | A | 0.000 |
clean |
| — | DEAD AIR - Weapon pack STALKER (Air DevTeam) | A | 0.000 |
clean |
| — | PseudoGiant | A | 0.000 |
clean |
| — | CJ187-ImmersiveNVG | A | 0.000 |
1 to review |
| — | No Force Weapon Raise | A | 0.000 |
1 to review |
| — | Cl0ud's Winter Gear | A | 0.000 |
clean |
| — | LIGHTS | A | 0.000 |
clean |
| — | STALKER Equipment | A | 0.000 |
clean |
| — | Party On ! | A | 0.000 |
clean |
| — | Docs_Weapon_Pack_Standalone | A | 0.000 |
clean |
| — | BuildAnywhere_v3 | A | 0.000 |
clean |
| — | Melkart_Official | A | 0.000 |
clean |
| — | SotaVanillaRetexture | A | 0.000 |
clean |
| — | FIDOv PACK 4 | A | 0.000 |
clean |
| — | BuildingsModPack6 | A | 0.000 |
clean |
| — | Base Furniture Mods 2.0 | A | 0.000 |
clean |
| — | CreepyZombies | A | 0.000 |
clean |
| — | RoadTripNG | A | 0.000 |
clean |
| — | No-Vehicle-Damage | A | 0.000 |
1 to review |
| — | Erapulsar_Zombies | A | 0.000 |
clean |
| — | Cold War Uniforms: Project Iron | A | 0.000 |
clean |
| — | AirRaid | A | 0.000 |
clean |
| — | XZone STALKER Mutants | A | 0.000 |
clean |
| — | MoreFood | A | 0.000 |
clean |
| — | LootChest Keys | A | 0.000 |
clean |
| — | IndustrialModPack | A | 0.000 |
clean |
| — | [Remastered] Arma Weapon Pack | A | 0.000 |
clean |
| — | Better-Snap-Sounds | A | 0.000 |
clean |
| — | Fast Travel | A | 0.000 |
clean |
| — | BetterSuppressors | A | 0.000 |
clean |
| — | TakistanPlus | A | 0.000 |
1 to review + 1 by design |
| — | THYER5 Hunting Ghillies N Suppressors | A | 0.000 |
clean |
| — | Airdrop | A | 0.000 |
clean |
| — | Mortys Weapons | A | 0.000 |
1 by design |
| — | BadgerBuildings | A | 0.000 |
clean |
| — | DayZ-Expansion-Chat | A | 0.000 |
clean |
| — | RenegadeGear | A | 0.000 |
3 by design |
| — | Winter Livonia | A | 0.000 |
3 by design |
| — | Collectable Items | A | 0.000 |
clean |
| — | TeddysWeaponPack(No support anymore) | A | 0.000 |
clean |
| — | BuildingsModPack7 | A | 0.000 |
clean |
| — | SPBuilding - Nuclear reactor coolant, walls, platforms | A | 0.000 |
clean |
| — | DayZ-Expansion-Groups | A | 0.000 |
3 by design |
| — | Treasure | A | 0.000 |
clean |
| — | Saline Bag+ | A | 0.000 |
3 by design |
← newer page 4 of 5 · 220 mods older →
What the rank measures
Milliseconds of server main thread per second at 100 players, from how often each hook fires and how many timers stay alive. One per-frame hook is about 0.025 ms/s; one repeating timer about 0.140. Ties share a rank: same structure, same score. "Heavier than N%" is against scripted mods only.
What it leaves out
What the hooks do inside, network cost, and engine-side load. Rank 1 is the busiest structure, not the laggiest mod. The chain-breaks cell counts a break on a base class or on persisted data as "to review"; breaks on specific classes a mod replaces wholesale are "by design" — each mod's page ranks them. Methodology.