← modperf

Stack composer

Started from SANDSTORM | Badlands | Intelligent AI | PvE+PvP | Blk+Trader: the 52 mods it publishes to the Steam server browser (as of 2026-10-22), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 DayZ-Expansion-Core
  4. 4 DayZ-Expansion
  5. 5 DayZ-Expansion-Licensed
  6. 6 DayZ-Expansion-Vehicles
  7. 7 DayZ-Expansion-AI
  8. 8 DayZ-Expansion-Market
  9. 9 DayZ-Expansion-Navigation
  10. 10 DayZ-Expansion-Chat
  11. 11 DayZ-Expansion-Groups
  12. 12 DayZ-Expansion-Missions
  13. 13 DayZ-Expansion-Quests
  14. 14 DayZ-Expansion-Spawn-Selection
  15. 15 DayZ-Expansion-Name-Tags
  16. 16 DayZ-Expansion-Hardline
  17. 17 DayZ-Expansion-Book
  18. 18 DayZ-Expansion-Animations
  19. 19 DayZ-Expansion-Personal-Storage
  20. 20 Arma 2 Helicopters Remastered
  21. 21 BetterVendingMachines_Expansion
  22. 22 PvZmoD_CustomisableZombies
  23. 23 VPPAdminTools
  24. 24 CarPack not analyzed
  25. 25 FlipTransport
  26. 26 SNAFU Weapons
  27. 27 MMG - Mightys Military Gear
  28. 28 Paragon Gear and Armor
  29. 29 Paragon Storage
  30. 30 Paragon Arsenal
  31. 31 Paragon Optics not analyzed
  32. 32 WindstridesClothingPack
  33. 33 Badlands_Desert_Clothing not analyzed
  34. 34 Badlands_Desert_Clothing_HeatFix not analyzed
  35. 35 TLB_IcePack not analyzed
  36. 36 DNA Keycards
  37. 37 Breachingcharge
  38. 38 AutoRun not analyzed
  39. 39 GhillieBand
  40. 40 RA_LootBoxes not analyzed
  41. 41 Server_Information_Panel
  42. 42 PVEZ Reloaded
  43. 43 GasMasksOnly
  44. 44 The Last of Us Mutant's not analyzed
  45. 45 @HeliCrashEvent not analyzed
  46. 46 @HeliCrashEvent_ExpansionAI not analyzed
  47. 47 @HeliCrashEvent_AirdropOps not analyzed
  48. 48 @SquadCall not analyzed
  49. 49 @WorldPulse not analyzed
  50. 50 HeliCrashEvent_PVEZ not analyzed
  51. 51 SANDSTORM Loading Screen not analyzed
  52. 52 TF SortZ - Fixed Edition not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

16 of 52 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 11 below.

Mods silencing mods
6 conflicts

Across 153 server-side methods hooked by two or more mods. 4 more on client-only UI classes, listed separately.

Structural load
0.67% of a frame at 100 players

6.664 ms per second, all 36 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

6 methods across 5 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 1CF3DayZ-Expansion-Core7DayZ-Expansion-AI16DayZ-Expansion-Hardline all
3DayZ-Expansion-Core 1DayZ-Expansion-Core silences CF
1 method: 1 value
1
19DayZ-Expansion-Personal-Storage 1DayZ-Expansion-Personal-Storage silences DayZ-Expansion-AI
1 method: 1 value
1DayZ-Expansion-Personal-Storage silences DayZ-Expansion-Hardline
1 method: 1 value
2
22PvZmoD_CustomisableZombies 1PvZmoD_CustomisableZombies silences DayZ-Expansion-Core
1 method: 1 event
2PvZmoD_CustomisableZombies silences DayZ-Expansion-AI
2 methods: 1 event, 1 check
3
all 1131 6
24CarPack Not analyzed, so what it silences is unknown. Queue it in the list above.
31Paragon Optics Not analyzed, so what it silences is unknown. Queue it in the list above.
33Badlands_Desert_Clothing Not analyzed, so what it silences is unknown. Queue it in the list above.
34Badlands_Desert_Clothing_HeatFix Not analyzed, so what it silences is unknown. Queue it in the list above.
35TLB_IcePack Not analyzed, so what it silences is unknown. Queue it in the list above.
38AutoRun Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 10 more mods not analyzed yet.

The 5 pairs, largest first# ·

PvZmoD_CustomisableZombiessilencesDayZ-Expansion-AI2 methods
AnimalBase.CommandHandler event · T1 DayZ-Expansion-AI's work on this event never runs. PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:68 ZombieBase.FightLogic check DayZ-Expansion-AI's conditions on this check no longer apply. PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\creatures\Pvz_CZ_ZombieBase.c:329
DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
DayZ-Expansion-Personal-StoragesilencesDayZ-Expansion-AI1 method
JMPlayerModule.GetRPCMax value DayZ-Expansion-AI's value here is replaced. personalstorage_scripts.pbo::5_Mission\DayZExpansion_PersonalStorage\COT\JMPlayerModule.c:21
DayZ-Expansion-Personal-StoragesilencesDayZ-Expansion-Hardline1 method
JMPlayerModule.GetRPCMax value DayZ-Expansion-Hardline's value here is replaced. personalstorage_scripts.pbo::5_Mission\DayZExpansion_PersonalStorage\COT\JMPlayerModule.c:21
PvZmoD_CustomisableZombiessilencesDayZ-Expansion-Core1 method
AnimalBase.CommandHandler event · T1 DayZ-Expansion-Core's work on this event never runs. PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:68
4 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences CF
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences Dabs Framework
  • InGameMenu.Init — Server_Information_Panel silences DayZ-Expansion
  • InGameMenu.Init — Server_Information_Panel silences DayZ-Expansion-Core

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZPlayerImplement.CommandHandler
about 30× per player per second
Server_Information_Panel then DayZ-Expansion-AI then DayZ-Expansion-Core then vanilla
PlayerBase.OnScheduledTick
about 30× per player per second
PVEZ Reloaded then PvZmoD_CustomisableZombies sometimes stops here then DayZ-Expansion-AI then vanilla
DayZGame.OnUpdate
every server frame
VPPAdminTools then DayZ-Expansion-AI then DayZ-Expansion-Core sometimes stops here then CF then vanilla
AnimalBase.CommandHandler
every frame, per active instance
PvZmoD_CustomisableZombies stops here then DayZ-Expansion-AI then DayZ-Expansion-Core then vanilla
MissionServer.OnUpdate
every server frame
PVEZ Reloaded then Server_Information_Panel then CF then vanilla
CarScript.OnUpdate
every server frame
FlipTransport then PvZmoD_CustomisableZombies then vanilla
MissionServer.TickScheduler
every server frame
PvZmoD_CustomisableZombies then DayZ-Expansion-AI stops here then vanilla
ZombieBase.CommandHandler
every frame, per active instance
DayZ-Expansion-AI then DayZ-Expansion-Core then vanilla
ItemBase.EEItemLocationChanged
every inventory move
DayZ-Expansion-Market sometimes stops here then DayZ-Expansion-AI then vanilla
ItemBase.OnInventoryEnter
every inventory move
DayZ-Expansion-Quests timer then DayZ-Expansion-AI then vanilla
ItemBase.OnInventoryExit
every inventory move
DayZ-Expansion-Quests then DayZ-Expansion-AI then vanilla
ItemBase.OnItemLocationChanged
every inventory move
PVEZ Reloaded then DayZ-Expansion-Vehicles then vanilla

Stall risks#

11 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

DayZ-Expansion-Core
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
DayZ-Expansion-AI
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660
DayZ-Expansion-AI
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205
PvZmoD_CustomisableZombies
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:86
VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
Server_Information_Panel
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ServerPanel.pbo::Scripts\4_World\ServerPanel\dayzplayerimplement.c:6
PVEZ Reloaded
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
PVEZ.pbo::4_world\entities\manbase\playerbase.c:202
PvZmoD_CustomisableZombies
AnimalBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:48
PvZmoD_CustomisableZombies
PlayerBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:40

Everything else#

All 153 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
AnimalBase.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → PvZmoD_CustomisableZombies ✂
JMPlayerModule.GetRPCMax — vanilla → DayZ-Expansion-AI ✂ → DayZ-Expansion-Hardline ✂ → DayZ-Expansion-Personal-Storage ✂
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Core ✂
ZombieBase.FightLogic — vanilla → DayZ-Expansion-AI (cond) → PvZmoD_CustomisableZombies ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion → DayZ-Expansion-Vehicles → DayZ-Expansion-AI → DayZ-Expansion-Market → DayZ-Expansion-Groups → DayZ-Expansion-Quests → DayZ-Expansion-Personal-Storage → Arma 2 Helicopters Remastered → VPPAdminTools → FlipTransport → SNAFU Weapons → MMG - Mightys Military Gear → Paragon Gear and Armor → Paragon Storage → WindstridesClothingPack → DNA Keycards → Breachingcharge
ExpansionSettings.Init — vanilla → DayZ-Expansion-Core → DayZ-Expansion → DayZ-Expansion-Vehicles → DayZ-Expansion-AI → DayZ-Expansion-Market → DayZ-Expansion-Navigation → DayZ-Expansion-Chat → DayZ-Expansion-Groups → DayZ-Expansion-Missions → DayZ-Expansion-Quests → DayZ-Expansion-Spawn-Selection → DayZ-Expansion-Name-Tags → DayZ-Expansion-Hardline → DayZ-Expansion-Book → DayZ-Expansion-Personal-Storage
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion → DayZ-Expansion-Vehicles → DayZ-Expansion-Market → DayZ-Expansion-Navigation → SNAFU Weapons → Paragon Gear and Armor → Paragon Arsenal → WindstridesClothingPack → DNA Keycards → Breachingcharge
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-Quests → FlipTransport → MMG - Mightys Military Gear → Paragon Gear and Armor → WindstridesClothingPack → DNA Keycards
PlayerBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion → DayZ-Expansion-AI → DayZ-Expansion-Navigation → DayZ-Expansion-Quests → DayZ-Expansion-Hardline → DayZ-Expansion-Personal-Storage → VPPAdminTools → PVEZ Reloaded
PlayerBase.SetActions T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-AI → DayZ-Expansion-Market → DayZ-Expansion-Quests → DayZ-Expansion-Personal-Storage → VPPAdminTools → MMG - Mightys Military Gear → WindstridesClothingPack
PlayerBase.Init — vanilla → DayZ-Expansion → DayZ-Expansion-Vehicles → DayZ-Expansion-AI → DayZ-Expansion-Groups → DayZ-Expansion-Missions → DayZ-Expansion-Hardline → VPPAdminTools → DNA Keycards
DayZExpansion.OnLoaded — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Market → DayZ-Expansion-Navigation → DayZ-Expansion-Groups → DayZ-Expansion-Spawn-Selection → DayZ-Expansion-Book
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → DayZ-Expansion-Core (cond) → VPPAdminTools (cond) → FlipTransport → PVEZ Reloaded
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-AI → VPPAdminTools → DNA Keycards
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-AI → VPPAdminTools → PVEZ Reloaded
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-Quests → Paragon Storage → DNA Keycards
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-AI → PvZmoD_CustomisableZombies
AnimalBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests → PvZmoD_CustomisableZombies
AnimalBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests → DayZ-Expansion-Hardline
DayZGame.OnUpdate T0 vanilla → CF → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI → VPPAdminTools
MissionBase.CreateScriptedMenu — vanilla → DayZ-Expansion-Navigation (cond) → DayZ-Expansion-Chat (cond) → VPPAdminTools → Server_Information_Panel
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → FlipTransport → Paragon Storage
MissionServer.OnMissionFinish T3 vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-AI → VPPAdminTools
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → DayZ-Expansion-Vehicles → SNAFU Weapons → Paragon Arsenal
PlayerBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-Groups → DayZ-Expansion-Hardline
PlayerBase.EEHitBy T2 vanilla → DayZ-Expansion → DayZ-Expansion-Vehicles → DayZ-Expansion-Quests → PvZmoD_CustomisableZombies (cond)
PluginRecipesManager.RegisterRecipies — vanilla → DayZ-Expansion → DayZ-Expansion-Vehicles → DNA Keycards → GhillieBand
ZombieBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests → PvZmoD_CustomisableZombies (cond)
ZombieBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests → DayZ-Expansion-Hardline
ActionCoverHeadTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionForceConsume.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionForceConsumeSingle.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionGagTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionHandcuffTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionInjectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionRestrainTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionShaveTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
AreaExposureMdfr.OnActivate — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI → VPPAdminTools (cond)
CarScript.OnInput — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI → FlipTransport
DayZPlayerImplement.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → Server_Information_Panel
ItemBase.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI → DayZ-Expansion-Quests
JMModuleConstructor.RegisterModules — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Groups → FlipTransport
JMPlayerForm.Click_ApplyStats — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline → DayZ-Expansion-Personal-Storage
JMPlayerForm.InitActionWidgetsStats — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline → DayZ-Expansion-Personal-Storage
JMPlayerForm.OnClientPermissionsUpdated — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline → DayZ-Expansion-Personal-Storage
JMPlayerModule.OnRPC T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline → DayZ-Expansion-Personal-Storage
MissionServer.OnEvent — vanilla → CF → DayZ-Expansion-Core → VPPAdminTools
MissionServer.OnMissionLoaded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-AI
MissionServer.OnUpdate T0 vanilla → CF → Server_Information_Panel → PVEZ Reloaded
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → DayZ-Expansion-Vehicles → SNAFU Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → DayZ-Expansion-Vehicles → SNAFU Weapons
MotorbikeScript.OnCEIterate — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-Market
PlayerBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-Groups
PlayerBase.CanBeTargetedByAI — vanilla → DayZ-Expansion-AI (cond) → PvZmoD_CustomisableZombies (cond) → VPPAdminTools (cond)
PlayerBase.EEOnDamageCalculated — vanilla → DayZ-Expansion → DayZ-Expansion-Vehicles → PVEZ Reloaded
PlayerBase.OnScheduledTick T1 vanilla → DayZ-Expansion-AI → PvZmoD_CustomisableZombies (cond) → PVEZ Reloaded
PluginRecipesManagerBase.RegisterRecipies — vanilla → SNAFU Weapons → WindstridesClothingPack → Breachingcharge
ZombieBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → PVEZ Reloaded
ActionBase.OnEnd — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ActionBase.OnStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ActionCloseDoors.OnEndServer — vanilla → DayZ-Expansion-AI → PvZmoD_CustomisableZombies (cond)
ActionCollectBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ActionCollectSampleTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ActionContinuousBase.OnFinishProgress — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ActionDefibrilateTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ActionDisinfectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionGetOutTransport.ProcessGetOutTransportActionData — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI
ActionGiveBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ActionLockDoors.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DNA Keycards (cond)
ActionOpenDoors.OnEndServer — vanilla → DayZ-Expansion-AI → PvZmoD_CustomisableZombies (cond)
ActionPushObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → FlipTransport
ActionTogglePlaceObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DNA Keycards (cond)
ActionUnlockDoors.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DNA Keycards (cond)
ActionUnpin.OnStartServer — vanilla → VPPAdminTools → PVEZ Reloaded
AnalyticsManagerServer.OnPlayerConnect T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Spawn-Selection (cond)
AnimalBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
AnimalBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI (cond)
AnimalBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
BuildingBase.DeferredInit — vanilla → DayZ-Expansion → DayZ-Expansion-AI
BuildingBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
BuildingBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion
CarScript.EEKilled T3 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI
CarScript.OnUpdate T0 vanilla → PvZmoD_CustomisableZombies → FlipTransport
ContaminatedTrigger.OnEnterServerEvent — vanilla → PvZmoD_CustomisableZombies → VPPAdminTools (cond)
DayZGame.CloseCombatEffects — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.FirearmEffects — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZPlayerImplement.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplement.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplement.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplement.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI
ExpansionP2PMarketModule.CheckCanUseTrader — vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Hardline
Hologram.ProjectionBasedOnParent — vanilla → Paragon Storage (cond) → DNA Keycards (cond)
ItemBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Quests
ItemBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Quests
ItemBase.CanBeCombined — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ItemBase.CanBeSplit — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ItemBase.EEItemLocationChanged T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Market (cond)
ItemBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-AI → PVEZ Reloaded
ItemBase.OnInventoryEnter T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Quests
ItemBase.OnInventoryExit T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Quests
ItemBase.OnItemLocationChanged T2 vanilla → DayZ-Expansion-Vehicles → PVEZ Reloaded
ItemBase.OnQuantityChanged — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Quests
ItemBase.OnRightClick — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests
ItemBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Hardline
JMPlayerForm.RefreshStats — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline
JMPlayerInstance.OnReceiveStatus — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline
JMPlayerInstance.OnRecieveHealth — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline
JMPlayerInstance.OnSendHealth — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline
JMPlayerInstance.OnSendStatus — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline
JMPlayerInstance.Update — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientReadyEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.TickScheduler T0 vanilla → DayZ-Expansion-AI ✂ → PvZmoD_CustomisableZombies
ModItemRegisterCallbacks.RegisterArcheryItem — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterEmptyHanded — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterLauncher — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterRestrained — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterSurrender — vanilla → CF → DayZ-Expansion-Vehicles
MotorbikeScript.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Core
PlayerBase.ModCommandHandlerInside — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI
PlayerBase.OnCommandSwimStart — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI
PlayerBase.OnConnect — vanilla → DayZ-Expansion-Core → VPPAdminTools
PlayerBase.OnEnterZone — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Missions
PlayerBase.OnExitZone — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Missions
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → PVEZ Reloaded
PlayerBase.OnSelectPlayer — vanilla → CF → DayZ-Expansion-AI
PlayerBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Missions → VPPAdminTools
PlayerBase.OnVehicleSeatDriverEnter — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
PluginAdminLog.PlayerHitBy — vanilla → DayZ-Expansion-AI (cond) → VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — vanilla → DayZ-Expansion-AI (cond) → VPPAdminTools (cond)
PluginDiagMenu.RegisterModdedDiags — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI
PluginDiagMenu.RegisterModdedDiagsIDs — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI
PluginDiagMenuClient.BindCallbacks — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI
PluginManager.Init — vanilla → Dabs Framework → VPPAdminTools
TransferValues.SendValue — vanilla → DayZ-Expansion-AI (cond) → VPPAdminTools
TripwireTrap.EEItemAttached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
TripwireTrap.EEItemDetached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
VPPAdminHud.DefineButtons — vanilla → VPPAdminTools → FlipTransport
Weapon_Base.EEFired — vanilla → DayZ-Expansion-AI → VPPAdminTools
ZombieBase.ChaseAttackLogic — vanilla → DayZ-Expansion-AI (cond) → PvZmoD_CustomisableZombies
ZombieBase.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ZombieBase.FightAttackLogic — vanilla → DayZ-Expansion-AI (cond) → PvZmoD_CustomisableZombies
ZombieBase.Init — vanilla → PvZmoD_CustomisableZombies → PVEZ Reloaded
ZombieBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI (cond)
ZombieBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
841 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
AITargetCallbacksPlayer.GetMaxVisionRangeModifier — PvZmoD_CustomisableZombies (cond)
ActionActivateTrap.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAnimateCarSelection.ActionCondition T2 DayZ-Expansion-Vehicles (cond)
ActionArmExplosive.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttachExplosivesTrigger.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionBase.CF_OnDebugUpdate — DayZ-Expansion-Vehicles ✂
ActionBase.OnEndInput — DayZ-Expansion-Core
ActionBase.OnEndRequest — DayZ-Expansion-Core
ActionBase.OnUpdate T0 DayZ-Expansion-Core
ActionBuildPart.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionCarDoors.OnStartServer — DayZ-Expansion-Vehicles
ActionCarDoorsOutside.OnStartServer — DayZ-Expansion-Vehicles
ActionCarHornLong.ActionCondition T2 DayZ-Expansion-Vehicles
ActionCarHornShort.ActionCondition T2 DayZ-Expansion-Vehicles
ActionCheckPulseTarget.ActionCondition T2 DayZ-Expansion-Core
ActionCloseDoors.ActionCondition T2 DNA Keycards (cond)
ActionCloseFence.OnEndServer — DayZ-Expansion-AI
ActionCollectBloodTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionCollectSampleTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionConsume.ActionCondition T2 DayZ-Expansion-Quests (cond)
ActionConsumeSingle.ActionCondition T2 DayZ-Expansion-Quests (cond)
ActionContinuousBase.OnEndAnimationLoop — DayZ-Expansion-Core
ActionContinuousBase.OnStartAnimationLoop — DayZ-Expansion-Core
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionDefibrilateTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionDeployObject.ActionCondition T2 DNA Keycards (cond)
ActionDeployObject.DropDuringPlacing — DayZ-Expansion-Vehicles (cond)
ActionDeployObject.OnStartServer — DayZ-Expansion-AI
ActionDetach.ActionCondition T2 DayZ-Expansion-Vehicles (cond)
ActionDetach.OnExecuteServer — DayZ-Expansion-Vehicles
ActionDigGardenPlot.OnFinishProgressServer — Paragon Storage ✂
ActionDigInStash.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionDismantlePart.DismantleCondition — DayZ-Expansion-Core (cond)
ActionEmptyMagazine.OnEndServer — DayZ-Expansion-Quests
ActionEmptyMagazine.OnStartServer — DayZ-Expansion-Quests
ActionFillGeneratorTank.ActionCondition T2 DayZ-Expansion (cond)
ActionFoldBaseBuildingObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionFoldObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionGetInTransport.ActionCondition T2 DayZ-Expansion-Vehicles
ActionGetInTransport.OnEndServer — DayZ-Expansion-Vehicles
ActionGetOutTransport.OnEnd — DayZ-Expansion-Vehicles (cond)
ActionGetOutTransport.OnEndServer — DayZ-Expansion-Vehicles
ActionGiveBloodTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionLoadMagazine.OnEndServer — DayZ-Expansion-Quests
ActionLoadMagazine.OnStartServer — DayZ-Expansion-Quests
ActionLoadMagazineQuick.OnEndServer — DayZ-Expansion-Quests
ActionLoadMagazineQuick.OnStartServer — DayZ-Expansion-Quests
ActionMineTree.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionOpenCarDoors.ActionCondition T2 DayZ-Expansion-Vehicles
ActionOpenCarDoorsOutside.ActionCondition T2 DayZ-Expansion-Vehicles
ActionOpenDoors.ActionCondition T2 DNA Keycards (cond)
ActionOpenFence.OnEndServer — DayZ-Expansion-AI
ActionPackTent.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPushCar.ActionCondition T2 FlipTransport
ActionRepairPart.RepairCondition — DayZ-Expansion-Core
ActionRestrainSelf.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionRestrainSelf.OnFinishProgressServer — DayZ-Expansion-Quests
ActionRestrainTarget.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionRestrainTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionSkinning.ActionCondition T2 DayZ-Expansion-AI
ActionSkinning.Can — DayZ-Expansion-AI
ActionSkinning.CanContinue — DayZ-Expansion-AI
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionStartEngine.ActionCondition T2 DayZ-Expansion-Vehicles ✂
ActionStartEngine.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStartEngine.GetText — DayZ-Expansion-Vehicles ✂
ActionStartEngine.OnFinishProgress — DayZ-Expansion-Vehicles (cond)
ActionStartEngineBoat.ActionCondition T2 DayZ-Expansion-Vehicles
ActionStartEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStartEngineMotorbike.ActionCondition T2 DayZ-Expansion-Vehicles
ActionStartEngineMotorbike.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStopEngine.ActionCondition T2 DayZ-Expansion-Vehicles ✂
ActionStopEngine.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStopEngine.GetText — DayZ-Expansion-Vehicles ✂
ActionStopEngine.OnExecute — DayZ-Expansion-Vehicles (cond)
ActionStopEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionSwitchLights.ActionCondition T2 DayZ-Expansion-Vehicles ✂
ActionSwitchSeats.Start — DayZ-Expansion-Vehicles
ActionTargetsCursor.GetActionDesc — DayZ-Expansion-Core
ActionTargetsCursor.Update — DayZ-Expansion-Core (cond)
ActionTriggerRemotely.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionTurnOffPowerGenerator.ActionCondition T2 DayZ-Expansion (cond)
ActionTurnOffPowerGenerator.CreateConditionComponents — DayZ-Expansion ✂
ActionTurnOnPowerGenerator.ActionCondition T2 DayZ-Expansion (cond)
ActionTurnOnPowerGenerator.CreateConditionComponents — DayZ-Expansion ✂
ActionUnmountBarbedWire.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnpin.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnpin.OnExecute — DayZ-Expansion-AI
ActionUnrestrainTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnrestrainTarget.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionUnrestrainTargetHands.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionWorldCraft.ActionCondition T2 DayZ-Expansion-Core
ActionWorldCraft.Post_SetupAction — DayZ-Expansion-AI
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AlarmClock_ColorBase.OnUpdate T0 DayZ-Expansion-AI
Ammunition_Base.CanAddCartridges — DayZ-Expansion-Quests
Ammunition_Base.CanBeSplit — DayZ-Expansion-Quests
Ammunition_Base.CombineItems — DayZ-Expansion-Quests
Ammunition_Base.Expansion_GetHealthDamage — DayZ-Expansion-AI ✂
Ammunition_Base.IsCompatiableAmmo — DayZ-Expansion-Quests
Ammunition_Base.SplitItem — DayZ-Expansion-Quests ✂
Ammunition_Base.SplitItemToInventoryLocation — DayZ-Expansion-Quests ✂
AnalyticsManagerServer.OnEntityKilled — DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerKilled — DayZ-Expansion-Core (cond)
AnimalBase.AfterStoreLoad T3 DayZ-Expansion-Core
AnimalBase.EEDelete T3 DayZ-Expansion-Core
AnimalBase.EEHealthLevelChanged T2 DayZ-Expansion-AI
AnimalBase.EOnContact — DayZ-Expansion-AI ✂
AnimalBase.ModCommandHandlerInside — DayZ-Expansion-AI
AnimalBase.NameOverride — DayZ-Expansion-Core (cond)
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.SetAsSkinned — DayZ-Expansion-Core
Animal_CanisLupus.CanBeTargetedByAI — PvZmoD_CustomisableZombies (cond)
AnimatedActionBase.OnAnimationEvent — DayZ-Expansion-Core
AnimatedActionBase.OnExecute — DayZ-Expansion-Quests
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnTick — DayZ-Expansion-Core (cond)
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
ArmoredDoor_ColorBase.GetCostToUpkeep — Paragon Storage ✂
ArmoredDoor_ColorBase.GetTimeToDecay — Paragon Storage ✂
AttachNewMagazine.OnEntry — DayZ-Expansion-AI (cond)
AttachmentsWrapper.SetParent — DayZ-Expansion-Core
BasicMapMenu.Init — PVEZ Reloaded
BasicMapMenu.UpdateMarkers — PVEZ Reloaded
Battery9V.SetActions T2 DayZ-Expansion
BatteryCharger.OnWorkStart — DayZ-Expansion-Core
BatteryCharger.OnWorkStop — DayZ-Expansion-Core
BearTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
BearTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
BearTrap.OnServerSteppedOn — PvZmoD_CustomisableZombies ✂
BigSafe_ColorBase.GetCostToUpkeep — Paragon Storage ✂
BigSafe_ColorBase.GetTimeToDecay — Paragon Storage ✂
BigTent_ColorBase.GetCostToUpkeep — Paragon Storage ✂
BigTent_ColorBase.GetTimeToDecay — Paragon Storage ✂
BleedingSourcesManagerBase.CanAddBleedingSource — DayZ-Expansion-Core (cond)
BleedingSourcesManagerServer.ProcessHit — DayZ-Expansion-AI (cond)
BloodLoss.OnUpdateClient — DayZ-Expansion-AI (cond)
Blowtorch.OnWorkStop — DayZ-Expansion-Core
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BoatScript.SetActions T2 FlipTransport
BuildingBase.AfterStoreLoad T3 DayZ-Expansion-AI
BuildingBase.EEOnCECreate — DayZ-Expansion-AI
BuildingBase.Explode — DayZ-Expansion-Core
BuildingBase.NameOverride — DayZ-Expansion-Core (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
BunkerDoor_ColorBase.GetCostToUpkeep — Paragon Storage ✂
BunkerDoor_ColorBase.GetTimeToDecay — Paragon Storage ✂
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CF_Date.Format — DayZ-Expansion-Core (cond)
CF_Localiser.Set — DayZ-Expansion-Core ✂
CF_ModuleGame.EnableRPC — DayZ-Expansion-Core (cond)
CamoNet.SetActions T2 DayZ-Expansion-Vehicles
CanisterGasoline.SetActions T2 DayZ-Expansion-Vehicles
CarDoor.EEHealthLevelChanged T2 DayZ-Expansion-Vehicles
CarDoor.Expansion_CarContactActivates — DayZ-Expansion-Vehicles ✂
CarDoor.NameOverride — DayZ-Expansion-Vehicles ✂
CarHud.Init — DayZ-Expansion-Vehicles
CarHud.RefreshVehicleHud — DayZ-Expansion-Vehicles
CarHud.ShowVehicleInfo — DayZ-Expansion-Vehicles
CarScript.CanBeTargetedByAI — DayZ-Expansion-AI
CarScript.DamageCrew — DayZ-Expansion
CarScript.DebugFreeAreaAtDoor — DayZ-Expansion-Core ✂
CarScript.EEDelete T3 DayZ-Expansion-Vehicles
CarScript.EEHealthLevelChanged T2 DayZ-Expansion-AI
CarScript.EEHitBy T2 DayZ-Expansion-AI
CarScript.EEInit T3 DayZ-Expansion-AI
CarScript.EEItemDetached T2 DayZ-Expansion-Core
CarScript.EEOnDamageCalculated — DayZ-Expansion-AI
CarScript.GenerateCarHornAINoise — DayZ-Expansion-AI
CarScript.IsAreaAtDoorFree — DayZ-Expansion-Core ✂
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CarScript.OnVariablesSynchronized T2 DayZ-Expansion-Vehicles
CarScript.SetActions T2 FlipTransport
CarimMenuMap.LoadMapMarkers — PVEZ Reloaded
CattleProd.OnWorkStart — DayZ-Expansion-Core
CattleProd.OnWorkStop — DayZ-Expansion-Core
CharacterCreationMenu.Back — DayZ-Expansion
CharacterCreationMenu.Refresh — DayZ-Expansion-Core
Chat.Add — DayZ-Expansion-Chat (cond)
Chat.AddInternal — DayZ-Expansion-Chat (cond)
Chat.Clear — DayZ-Expansion-Chat (cond)
Chemlight_ColorBase.OnWorkStart — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStop — DayZ-Expansion-Core
Chemlight_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CivSedanWheel.OnWasDetached — DayZ-Expansion-Vehicles
CivilianSedan.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
CivilianSedan.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
Clothing.CanLoadItemIntoCargoClothingConditions — DayZ-Expansion-Core ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — DayZ-Expansion-Core ✂
Clothing.EECargoIn — DayZ-Expansion-AI
Clothing.EECargoMove — DayZ-Expansion-AI
Clothing.EECargoOut — DayZ-Expansion-AI
Clothing.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
Clothing.SmershException — DayZ-Expansion-Core ✂
CodeLock.NewUnlockServer — Paragon Storage
CodeLock.SetActions T2 Paragon Storage
CodeLockServerRPC.OpenTarget — Paragon Storage
Compound_Gate_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Compound_Gate_ColorBase.GetTimeToDecay — Paragon Storage ✂
Construction.CanBuildPart — DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.OnShow — DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.SetEntity — DayZ-Expansion-Core
ContainerWithCargoAndAttachments.SetOpenState — DayZ-Expansion-Core
Container_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Container_ColorBase.GetTimeToDecay — Paragon Storage ✂
ContaminatedArea_Base.eAI_IsDangerousToAI — DayZ-Expansion-AI ✂
CoughSymptom.OnGetActivatedServer — DayZ-Expansion-AI
CreditsLoader.GetData — CF ✂
DayZExpansion.OnFinish — DayZ-Expansion-Spawn-Selection
DayZExpansion.SpectateAI — DayZ-Expansion-AI ✂
DayZGame.Expansion_OnUpdate — DayZ-Expansion-Core ✂
DayZGame.ExplosionEffectsEx — DayZ-Expansion-AI
DayZGame.IsDebugMonitor — DayZ-Expansion-AI ✂
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZIntroScenePC.CharacterRotationStart — DayZ-Expansion (cond)
DayZIntroScenePC.ResetIntroCamera — DayZ-Expansion (cond)
DayZPlayerCamera1stPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Vehicles ✂
DayZPlayerCamera1stPersonVehicle.OnActivate — DayZ-Expansion-Vehicles
DayZPlayerCamera1stPersonVehicle.OnUpdate T0 DayZ-Expansion-Vehicles
DayZPlayerCamera3rdPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Vehicles ✂
DayZPlayerCamera3rdPersonVehicle.OnActivate — DayZ-Expansion-Vehicles
DayZPlayerCamera3rdPersonVehicle.OnUpdate T0 DayZ-Expansion-Vehicles
DayZPlayerCommandDeathCallback.OnSimulationEnd — DayZ-Expansion-Core
DayZPlayerImplement.AddNoise — DayZ-Expansion-AI
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CanBeSkinned — DayZ-Expansion-Core (cond)
DayZPlayerImplement.CanBeTargetedByAI — DayZ-Expansion-AI
DayZPlayerImplement.EEHealthLevelChanged T2 DayZ-Expansion-AI
DayZPlayerImplement.Expansion_CanBeDamaged — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion — DayZ-Expansion-AI ✂
DayZPlayerImplement.Expansion_Init — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_IsAI — DayZ-Expansion-AI ✂
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataLoad — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataSave — DayZ-Expansion-AI
DayZPlayerImplement.HandleView — PVEZ Reloaded
DayZPlayerImplement.IsInventoryVisible T2 DayZ-Expansion-Core
DayZPlayerImplement.IsShootingFromCamera — DayZ-Expansion
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.NameOverride — DayZ-Expansion-Core (cond)
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.OnSyncJuncture — DayZ-Expansion-Core
DayZPlayerImplement.ShowDeadScreen — DayZ-Expansion
DayZPlayerImplementFallDamage.HandleFallDamage — DayZ-Expansion-Core (cond)
DayZPlayerImplementThrowing.HandleThrowing — DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateFinisherAttack — PvZmoD_CustomisableZombies
DayZPlayerMeleeFightLogic_LightHeavy.Init — DayZ-Expansion-Core (cond)
DayZPlayerSyncJunctures.SendDamageHitEx — PvZmoD_CustomisableZombies ✂
DeadFox.Expansion_IsMeleeWeapon — DayZ-Expansion-AI ✂
DeafnessCompleteSymptom.OnGetActivatedClient — DayZ-Expansion-AI (cond)
DeafnessCompleteSymptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DebugMonitor.CalculateMapTile — DayZ-Expansion-AI (cond)
DebugMonitor.SetFramerate — DayZ-Expansion-AI
DebugMonitor.SetFramerateText — DayZ-Expansion-AI (cond)
Defibrillator.OnWorkStart — DayZ-Expansion-Core
Defibrillator.OnWorkStop — DayZ-Expansion-Core
DigOutStashLambda.Execute — DayZ-Expansion-Core ✂
Double_Gun_Case_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Double_Gun_Case_ColorBase.GetTimeToDecay — Paragon Storage ✂
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Dumpster_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Dumpster_ColorBase.GetTimeToDecay — Paragon Storage ✂
EasterEgg.OnInventoryEnter T2 DayZ-Expansion-Core
EasterEgg.OnInventoryExit T2 DayZ-Expansion-Core
Edible_Base.ChangeFoodStage — DayZ-Expansion-AI
EffExhaustSmoke.Event_OnFrameUpdate — DayZ-Expansion-Vehicles (cond)
EffExhaustSmoke.Expansion_SetParticleStateHelicopter — DayZ-Expansion-Vehicles ✂
EffExhaustSmoke.Expansion_SetRotorSpeed — DayZ-Expansion-Vehicles ✂
EffectArea.EEDelete T3 DayZ-Expansion-AI
EffectArea.InitZoneServer — DayZ-Expansion-AI
EffectArea.OnPlayerEnterServer — DayZ-Expansion-AI
EffectArea.OnPlayerExitServer — DayZ-Expansion-AI
EffectArea.OnVariablesSynchronized T2 DayZ-Expansion-AI
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CommitSuicide — DayZ-Expansion-Core (cond)
EmoteManager.CreateBleedingEffect — DayZ-Expansion-Core (cond)
EmoteManager.PlayEmote — DayZ-Expansion-Core
EnochData.WeatherOnBeforeChange — VPPAdminTools
ExpansionActionDismissAI.ActionCondition T2 DayZ-Expansion-Quests
ExpansionBarbedWire.CreateTargetInformation — DayZ-Expansion-AI ✂
ExpansionBarbedWire.Expansion_IsDanger — DayZ-Expansion-AI ✂
ExpansionBlinkLight.EOnFrame T1 Arma 2 Helicopters Remastered ✂
ExpansionBookMenuManager.RegisterBookMenuTabs — DayZ-Expansion-Hardline
ExpansionClientSettingsModule.OnSettingsChanged — DayZ-Expansion-Navigation
ExpansionESPModificationModule.OnInit T3 DayZ-Expansion-Vehicles
ExpansionItemInspectionBase.UpdateItemStats — DayZ-Expansion-Hardline
ExpansionMapMenu.Init — PVEZ Reloaded
ExpansionMapMenu.UpdateMarkers — PVEZ Reloaded
ExpansionMarkerClientData.PartyCount — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyGet — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyInsert — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyPlayerCount — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyPlayerGet — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyQuickCount — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyQuickGet — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyRemove — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyUpdate — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.RefreshPartyMarkers — DayZ-Expansion-Groups ✂
ExpansionMarketModule.CheckCanUseTrader — DayZ-Expansion-Quests
ExpansionPartyData.OnJoin — DayZ-Expansion-Quests
ExpansionPartyData.OnLeave — DayZ-Expansion-Quests
ExpansionPartyPlayerData.OnJoin — DayZ-Expansion-Navigation
ExpansionPartyPlayerData.OnLeave — DayZ-Expansion-Navigation
ExpansionPartyPlayerData.OnStoreLoad T3 DayZ-Expansion-Navigation
ExpansionSettings.OnInit T3 DayZ-Expansion-Navigation
ExpansionSettings.ServerInit — DayZ-Expansion-AI
ExpansionVehicle.CanBeDamaged — DayZ-Expansion-Vehicles (cond)
ExpansionVehicle.DeferredInit — DayZ-Expansion-Vehicles
ExpansionVehicle.GetLockState — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.Init — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.IsLocked — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.OnCECreate — DayZ-Expansion-Vehicles
ExpansionVehicle.OnDoorClosed — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.OnDoorOpened — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.ResetKeyPairing — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.SetLockState — DayZ-Expansion-Vehicles ✂
ExpansionWorld.FirearmEffects — DayZ-Expansion-AI
ExpansionWorld.FixAIFirearmFX — DayZ-Expansion-AI ✂
ExpansionWorld.OnFinish — DayZ-Expansion-AI
ExpansionWorld.OnStart — DayZ-Expansion-AI
ExpansionWorld.eAI_OnUpdate — DayZ-Expansion-AI ✂
ExpansionWorldObjectsModule.OnInit T3 DayZ-Expansion
ExpansionWorldObjectsModule.OnMissionLoaded — DayZ-Expansion
ExpansionWorldObjectsModule.OnMissionStart T3 DayZ-Expansion
ExplosivesBase.CreateTargetInformation — DayZ-Expansion-AI ✂
ExplosivesBase.DeferredInit — DayZ-Expansion-AI
ExplosivesBase.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
ExplosivesBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
Fence.Expansion_OnPartBuiltServer — DayZ-Expansion-Core
FeverBlurSymptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
FeverBlurSymptom.OnUpdateClient — DayZ-Expansion-AI (cond)
FirearmActionLoadBullet.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadBulletQuick.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBullet.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBullet.OnStartServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletQuick.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletQuick.OnStartServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletRadial.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletRadial.OnStartServer — DayZ-Expansion-Quests
FirearmActionMechanicManipulate.OnEndServer — DayZ-Expansion-Quests
FirearmActionMechanicManipulate.OnStartServer — DayZ-Expansion-Quests
FireworksBase.OnInventoryEnter T2 DayZ-Expansion-Core
FlammableBase.OnSwitchOff — DayZ-Expansion-AI
FlammableBase.OnSwitchOn — DayZ-Expansion-AI
FlammableBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
Flaregun.OnFire — DayZ-Expansion-Missions
Flashlight.OnWorkStart — DayZ-Expansion-Core
Flashlight.OnWorkStop — DayZ-Expansion-Core
Flashlight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
Fridge_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Fridge_ColorBase.GetTimeToDecay — Paragon Storage ✂
GPSReceiver.OnWorkStart — DayZ-Expansion-Core
GPSReceiver.OnWorkStop — DayZ-Expansion-Core
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
GraffitiCan_ColorBase.GetCostToUpkeep — Paragon Storage ✂
GraffitiCan_ColorBase.GetTimeToDecay — Paragon Storage ✂
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.Expansion_IsLive — DayZ-Expansion-Core ✂
Gun_Case_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Gun_Case_ColorBase.GetTimeToDecay — Paragon Storage ✂
HMP3Symptom.OnGetActivatedClient — DayZ-Expansion-AI (cond)
HMP3Symptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
HMP3Symptom.OnUpdateClient — DayZ-Expansion-AI (cond)
Hammer.SetActions T2 Paragon Storage
HandsHeader.UpdateInterval — DayZ-Expansion-Core
HatchbackWheel.OnWasDetached — DayZ-Expansion-Vehicles
Hatchback_02.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
Hatchback_02.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
Hatchback_02_Wheel.OnWasDetached — DayZ-Expansion-Vehicles
Header.SetItemPreview — DayZ-Expansion-Core
Headtorch_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
Heatpack.OnWorkStart — DayZ-Expansion-Core
Heatpack.OnWorkStop — DayZ-Expansion-Core
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.EvaluateCollision — Paragon Storage (cond)
Hologram.PlaceEntity — Paragon Storage ✂
Hologram.UpdateHologram — Breachingcharge (cond)
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
IceBox_ColorBase.GetCostToUpkeep — Paragon Storage ✂
IceBox_ColorBase.GetTimeToDecay — Paragon Storage ✂
IceCeramFreezer_ColorBase.GetCostToUpkeep — Paragon Storage ✂
IceCeramFreezer_ColorBase.GetTimeToDecay — Paragon Storage ✂
Icon.DestroyWhiteBackground — DayZ-Expansion-Hardline
Icon.Expansion_ResetColor — DayZ-Expansion-Hardline ✂
Icon.Expansion_UpdateItemRarity — DayZ-Expansion-Hardline ✂
Icon.FullScreen — DayZ-Expansion-Hardline
Icon.InitEx — DayZ-Expansion-Hardline
Icon.InitLock — DayZ-Expansion-Hardline
Icon.SetItemPreview — DayZ-Expansion-Hardline
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
IntroSceneCharacter.CharacterLoad — DayZ-Expansion
IntroSceneCharacter.CharacterUnload — DayZ-Expansion
IntroSceneCharacter.CreateNewCharacter — DayZ-Expansion
InventoryQuickbar.GetQuickbarItemColor — DayZ-Expansion-Vehicles
ItemActionsWidget.GetActionDesc — DayZ-Expansion-Core
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.AreChildrenAccessible — DayZ-Expansion-AI (cond)
ItemBase.CanDisplayAttachmentSlot T2 DayZ-Expansion-Core ✂
ItemBase.CanLoadAttachment — DayZ-Expansion-Core ✂
ItemBase.CanPutAsAttachment — DayZ-Expansion-Core (cond)
ItemBase.CanPutIntoHands T2 DayZ-Expansion-Market
ItemBase.CanReceiveAttachment T2 DayZ-Expansion-Core (cond)
ItemBase.CanReceiveItemIntoCargo T2 DayZ-Expansion-Personal-Storage
ItemBase.CanRemoveFromCargo — DayZ-Expansion-Market
ItemBase.CanRemoveFromHands — DayZ-Expansion-Market
ItemBase.CombineItemsClient — DayZ-Expansion-Core (cond)
ItemBase.DamageItemInCargo — PVEZ Reloaded
ItemBase.DeferredInit — DayZ-Expansion-Quests
ItemBase.EEHitBy T2 DayZ-Expansion-AI
ItemBase.EEItemAttached T2 DayZ-Expansion-AI
ItemBase.EEItemDetached T2 DayZ-Expansion-AI
ItemBase.EEKilled T3 DayZ-Expansion-AI
ItemBase.EEOnAfterLoad T3 DayZ-Expansion-Vehicles
ItemBase.EOnContact — DayZ-Expansion-AI ✂
ItemBase.Expansion_CanObjectAttach — DayZ-Expansion-Vehicles ✂
ItemBase.Expansion_GetRarity — DayZ-Expansion-Quests ✂
ItemBase.GetHiddenSelectionIndex — DayZ-Expansion-Vehicles ✂
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.IsInventoryVisible T2 DayZ-Expansion-Vehicles
ItemBase.MaxLifetimeRefreshCalc — DayZ-Expansion-Core ✂
ItemBase.OnEnergyConsumed — DayZ-Expansion-AI (cond)
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
ItemBase.OnSwitchOff — DayZ-Expansion-AI
ItemBase.OnSwitchOn — DayZ-Expansion-AI
ItemBase.OnWasAttached — DayZ-Expansion-AI
ItemBase.OnWasDetached — DayZ-Expansion-AI
ItemBase.SetActions T2 DayZ-Expansion-Quests
JMESPMeta.CreateActions — DayZ-Expansion-Vehicles
JMItemSetSettings.Defaults — DayZ-Expansion
JMPlayerModule.Server_EndSpectating — DayZ-Expansion-AI
JMPlayerModule.Server_OnStartSpectating — DayZ-Expansion-AI
JMPlayerModule.Server_StartSpectating — DayZ-Expansion-AI
JMVehicleSpawnerSettings.Defaults — DayZ-Expansion-Vehicles
JMVehiclesMenu.GetVehicleTypeInfo — DayZ-Expansion-Vehicles ✂
KeybindingElement.Reload — CF
KeybindingElementNew.GetLayoutName — DayZ-Expansion-Core ✂
KeybindingsMenu.Init — DayZ-Expansion-Core
KeybindingsMenu.Refresh — DayZ-Expansion-Core ✂
KitchenTimer.OnUpdate T0 DayZ-Expansion-AI
LandMineTrap.EEHitBy T2 VPPAdminTools
LandMineTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
Land_House_1B01_Pub.HasInterior — DayZ-Expansion ✂
Land_House_1B01_Pub.HasIvys — DayZ-Expansion ✂
Land_House_1B01_Pub.SpawnIvys — DayZ-Expansion ✂
Land_House_1W01.HasInterior — DayZ-Expansion ✂
Land_House_1W01.HasIvys — DayZ-Expansion ✂
Land_House_1W01.SpawnInterior — DayZ-Expansion ✂
Land_House_1W01.SpawnIvys — DayZ-Expansion ✂
Land_House_1W02.HasInterior — DayZ-Expansion ✂
Land_House_1W02.HasIvys — DayZ-Expansion ✂
Land_House_1W02.SpawnInterior — DayZ-Expansion ✂
Land_House_1W02.SpawnIvys — DayZ-Expansion ✂
Land_House_1W03.HasInterior — DayZ-Expansion ✂
Land_House_1W03.HasIvys — DayZ-Expansion ✂
Land_House_1W03.SpawnInterior — DayZ-Expansion ✂
Land_House_1W03.SpawnIvys — DayZ-Expansion ✂
Land_House_1W04.HasInterior — DayZ-Expansion ✂
Land_House_1W04.HasIvys — DayZ-Expansion ✂
Land_House_1W04.SpawnInterior — DayZ-Expansion ✂
Land_House_1W04.SpawnIvys — DayZ-Expansion ✂
Land_House_1W05.HasInterior — DayZ-Expansion ✂
Land_House_1W05.HasIvys — DayZ-Expansion ✂
Land_House_1W05.SpawnInterior — DayZ-Expansion ✂
Land_House_1W05.SpawnIvys — DayZ-Expansion ✂
Land_House_1W06.HasInterior — DayZ-Expansion ✂
Land_House_1W06.HasIvys — DayZ-Expansion ✂
Land_House_1W06.SpawnInterior — DayZ-Expansion ✂
Land_House_1W06.SpawnIvys — DayZ-Expansion ✂
Land_House_1W08.HasInterior — DayZ-Expansion ✂
Land_House_1W08.HasIvys — DayZ-Expansion ✂
Land_House_1W08.SpawnInterior — DayZ-Expansion ✂
Land_House_1W08.SpawnIvys — DayZ-Expansion ✂
Land_House_1W09.HasInterior — DayZ-Expansion ✂
Land_House_1W09.HasIvys — DayZ-Expansion ✂
Land_House_1W09.SpawnInterior — DayZ-Expansion ✂
Land_House_1W09.SpawnIvys — DayZ-Expansion ✂
Land_House_1W10.HasInterior — DayZ-Expansion ✂
Land_House_1W10.HasIvys — DayZ-Expansion ✂
Land_House_1W10.SpawnInterior — DayZ-Expansion ✂
Land_House_1W10.SpawnIvys — DayZ-Expansion ✂
Land_House_1W11.HasInterior — DayZ-Expansion ✂
Land_House_1W11.HasIvys — DayZ-Expansion ✂
Land_House_1W11.SpawnInterior — DayZ-Expansion ✂
Land_House_1W11.SpawnIvys — DayZ-Expansion ✂
Land_House_1W12.HasInterior — DayZ-Expansion ✂
Land_House_1W12.HasIvys — DayZ-Expansion ✂
Land_House_1W12.SpawnInterior — DayZ-Expansion ✂
Land_House_1W12.SpawnIvys — DayZ-Expansion ✂
Land_House_2B01.HasInterior — DayZ-Expansion ✂
Land_House_2B01.HasIvys — DayZ-Expansion ✂
Land_House_2B01.SpawnInterior — DayZ-Expansion ✂
Land_House_2B01.SpawnIvys — DayZ-Expansion ✂
Land_House_2W01.HasInterior — DayZ-Expansion ✂
Land_House_2W01.HasIvys — DayZ-Expansion ✂
Land_House_2W01.SpawnInterior — DayZ-Expansion ✂
Land_House_2W01.SpawnIvys — DayZ-Expansion ✂
Land_House_2W02.HasInterior — DayZ-Expansion ✂
Land_House_2W02.HasIvys — DayZ-Expansion ✂
Land_House_2W02.SpawnInterior — DayZ-Expansion ✂
Land_House_2W02.SpawnIvys — DayZ-Expansion ✂
Land_Underground_Entrance.RequestLatentTransition — DayZ-Expansion (cond)
Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance — DayZ-Expansion-AI ✂
Land_Village_Pub.HasInterior — DayZ-Expansion ✂
Land_Village_Pub.HasIvys — DayZ-Expansion ✂
Land_Village_Pub.SpawnIvys — DayZ-Expansion ✂
Locker_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Locker_ColorBase.GetTimeToDecay — Paragon Storage ✂
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
MagazineStorage.IsCompatiableAmmo — DayZ-Expansion-Quests
MapMenu.Init — PVEZ Reloaded
MaskBase.CanPutAsAttachment — WindstridesClothingPack
MaskBase.ConsumeQuantity — DayZ-Expansion-AI (cond)
MediumCrate_ColorBase.GetCostToUpkeep — Paragon Storage ✂
MediumCrate_ColorBase.GetTimeToDecay — Paragon Storage ✂
Megaphone.OnWorkStart — DayZ-Expansion-Core
Megaphone.OnWorkStop — DayZ-Expansion-Core
MenuTeleportManager.UpdateMapEx — PVEZ Reloaded
MetalWire.UpdateAllSelections — DayZ-Expansion-Vehicles
MilitaryCrate_ColorBase.GetCostToUpkeep — Paragon Storage ✂
MilitaryCrate_ColorBase.GetTimeToDecay — Paragon Storage ✂
MilitaryLocker_Colorbase.GetCostToUpkeep — Paragon Storage ✂
MilitaryLocker_Colorbase.GetTimeToDecay — Paragon Storage ✂
MiscGameplayFunctions.GetHeadingAngle — DayZ-Expansion-AI ✂
MiscGameplayFunctions.GetHeadingVector — DayZ-Expansion-AI ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionBase.OnKeyPress — PvZmoD_CustomisableZombies
MissionBase.OnMissionFinish T3 PvZmoD_CustomisableZombies
MissionServer.EquipCharacter — DayZ-Expansion-Spawn-Selection (cond)
MissionServer.HandleBody — DayZ-Expansion-Core
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.SyncRespawnModeInfo — DayZ-Expansion-AI (cond)
MissionServer.eAI_GetPlayers — DayZ-Expansion-AI ✂
ModItemRegisterCallbacks.RegisterCustom — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifierBase.ResetLastTickTime — DayZ-Expansion-AI
ModifierBase.Tick T0 DayZ-Expansion-AI (cond)
ModifiersManager.OnScheduledTick T1 DayZ-Expansion-AI ✂
ModifiersManager.SetModifiers — DayZ-Expansion-AI
ModsMenuDetailedEntry.LoadData — DayZ-Expansion
ModsMenuSimpleEntry.LoadData — DayZ-Expansion
MotorbikeScript.CanReceiveAttachment T2 DayZ-Expansion-Vehicles
MotorbikeScript.CanReleaseAttachment T2 DayZ-Expansion-Vehicles
MotorbikeScript.DamageCrew — DayZ-Expansion-Vehicles
MotorbikeScript.DeferredInit — DayZ-Expansion-Core
MotorbikeScript.EECargoIn — DayZ-Expansion-Core
MotorbikeScript.EECargoOut — DayZ-Expansion-Core
MotorbikeScript.EEDelete T3 DayZ-Expansion-Core
MotorbikeScript.EEHitBy T2 DayZ-Expansion-Core
MotorbikeScript.EEInit T3 DayZ-Expansion-Core
MotorbikeScript.EEItemAttached T2 DayZ-Expansion-Vehicles
MotorbikeScript.EEItemDetached T2 DayZ-Expansion-Vehicles
MotorbikeScript.EEOnAfterLoad T3 DayZ-Expansion-Vehicles
MotorbikeScript.EEOnCECreate — DayZ-Expansion-Vehicles
MotorbikeScript.EEOnDamageCalculated — DayZ-Expansion-Core
MotorbikeScript.EOnPostSimulate T1 DayZ-Expansion-Vehicles ✂
MotorbikeScript.GetMomentum — DayZ-Expansion-Vehicles
MotorbikeScript.IsInventoryVisible T2 DayZ-Expansion-Vehicles
MotorbikeScript.NameOverride — DayZ-Expansion-Vehicles ✂
MotorbikeScript.OnBeforeEngineStart — DayZ-Expansion-Vehicles
MotorbikeScript.OnContact — DayZ-Expansion-Vehicles
MotorbikeScript.OnEngineStart — DayZ-Expansion-Vehicles
MotorbikeScript.OnEngineStop — DayZ-Expansion-Vehicles
MotorbikeScript.OnStoreSave T3 CF
MotorbikeScript.OnUpdate T0 DayZ-Expansion-Vehicles
MotorbikeScript.SetActions T2 DayZ-Expansion-Core
NVGoggles.Expansion_TryTurningOff — DayZ-Expansion-AI ✂
NVGoggles.Expansion_TryTurningOn — DayZ-Expansion-AI ✂
NVGoggles.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
NoiseAIEvaluate.GetNoiseMultiplier — PvZmoD_CustomisableZombies ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OffroadHatchback.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
OffroadHatchback.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
OpenCan.Init — SNAFU Weapons
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
Paragon_GreenHouse.GetCostToUpkeep — Paragon Storage ✂
Paragon_GreenHouse.GetTimeToDecay — Paragon Storage ✂
Paragon_LargeGreenHouse.GetCostToUpkeep — Paragon Storage ✂
Paragon_LargeGreenHouse.GetTimeToDecay — Paragon Storage ✂
Paragon_PlanterBox.GetCostToUpkeep — Paragon Storage ✂
Paragon_PlanterBox.GetTimeToDecay — Paragon Storage ✂
PipeWrench.SetActions T2 DayZ-Expansion-Vehicles
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlayerAgentPool.AddAgent — DayZ-Expansion-Core (cond)
PlayerBase.AfterStoreLoad T3 DayZ-Expansion-Vehicles
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.DropItem — DayZ-Expansion-Core
PlayerBase.EEDelete T3 DayZ-Expansion
PlayerBase.EEItemAttached T2 WindstridesClothingPack
PlayerBase.EEItemDetached T2 WindstridesClothingPack
PlayerBase.EEItemIntoHands T2 DayZ-Expansion-Core
PlayerBase.EOnContact — PvZmoD_CustomisableZombies
PlayerBase.Expansion_HasAdminToolGodMode — DayZ-Expansion-Core ✂
PlayerBase.Expansion_HasAdminToolInvisibility — DayZ-Expansion-Core ✂
PlayerBase.Expansion_IsFriendly — DayZ-Expansion-Groups
PlayerBase.Expansion_IsHelper — DayZ-Expansion-AI
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.HeadingModel — DayZ-Expansion-Vehicles
PlayerBase.IsInVehicle — DayZ-Expansion-AI (cond)
PlayerBase.IsInventoryVisible T2 DayZ-Expansion-Core
PlayerBase.OnBleedingSourceRemoved — PVEZ Reloaded
PlayerBase.OnCommandHandlerTick — GhillieBand
PlayerBase.OnCommandSwimFinish — DayZ-Expansion-AI
PlayerBase.OnDisconnect — DayZ-Expansion-Vehicles
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnLand — DayZ-Expansion-Vehicles
PlayerBase.OnPlayerLoaded — PVEZ Reloaded
PlayerBase.OnReconnect — DayZ-Expansion-Core
PlayerBase.OnRestrainChangeClient — DayZ-Expansion-Core
PlayerBase.OnRestrainStart — DayZ-Expansion-Core
PlayerBase.OnStoreLoad T3 DayZ-Expansion-Core (cond)
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnStoreSave T3 DayZ-Expansion-Core (cond)
PlayerBase.OnUnconsciousStart — DayZ-Expansion-Core
PlayerBase.OnUnconsciousStop — DayZ-Expansion-Core
PlayerBase.OnVehicleSeatDriverLeft — DayZ-Expansion-Vehicles
PlayerBase.RegisterTransportHit — DayZ-Expansion-Vehicles (cond)
PlayerBase.ServerReplaceItemWithNew — DayZ-Expansion-Quests
PlayerBase.SetActionsRemoteTarget — DayZ-Expansion-Groups
PlayerBase.SetSuicide — DayZ-Expansion
PlayerBase.TryHideItemInHands — DayZ-Expansion-Vehicles
PlayerBase.UpdatePlayerMeasures — DayZ-Expansion-Spawn-Selection (cond)
PlayerBase.eAI_IsLit — DayZ-Expansion-AI ✂
PlayerBase.eAI_OnFactionChange — DayZ-Expansion-Hardline ✂
PlayerBase.eAI_SetFactionTypeID — DayZ-Expansion-AI
Pliers.SetActions T2 Paragon Storage
PluginAdminLog.GetPlayerPrefix — DayZ-Expansion-AI
PluginAdminLog.OnInit T3 DayZ-Expansion-AI
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.OnRPC T2 DayZ-Expansion-AI
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginManager.RegisterPluginDebug — DayZ-Expansion-Core (cond)
PortableGasLamp.OnWorkStart — DayZ-Expansion-Core
PortableGasLamp.OnWorkStop — DayZ-Expansion-Core
PortableGasStove.OnWorkStop — DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStart — DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStop — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStart — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStop — DayZ-Expansion-Core
PropertyModifiers.UpdateModifiers — DayZ-Expansion-AI
Radio.OnWorkStop — DayZ-Expansion-Core
Rangefinder.OnWorkStart — DayZ-Expansion-Core
Rangefinder.OnWorkStop — DayZ-Expansion-Core
Raycaster.OnWorkStart — DayZ-Expansion-Core
Raycaster.OnWorkStop — DayZ-Expansion-Core
RecipeBase.SpawnItems — DayZ-Expansion-Quests
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
Refridgerator.OnWorkStart — DayZ-Expansion-Core
Refridgerator.OnWorkStop — DayZ-Expansion-Core
ReinforcedDoor_ColorBase.GetCostToUpkeep — Paragon Storage ✂
ReinforcedDoor_ColorBase.GetTimeToDecay — Paragon Storage ✂
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — DayZ-Expansion-Core
Roadflare.OnWorkStart — DayZ-Expansion-Core
Roadflare.OnWorkStop — DayZ-Expansion-Core
Roadflare.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
Safe_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Safe_ColorBase.GetTimeToDecay — Paragon Storage ✂
Screwdriver.SetActions T2 Paragon Storage
SeaChest.SetActions T2 DayZ-Expansion-Vehicles
Sedan_02.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
Sedan_02.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
Sedan_02_Wheel.OnWasDetached — DayZ-Expansion-Vehicles
ServerBrowserMenuNew.GetSelectedTab — DayZ-Expansion (cond)
ServerBrowserMenuNew.Init — DayZ-Expansion
ServerBrowserMenuNew.OnClick — DayZ-Expansion (cond)
ServerBrowserMenuNew.Refresh — DayZ-Expansion
SlotsIcon.ClearRemainSelected — DayZ-Expansion-Hardline
SlotsIcon.Expansion_ResetColor — DayZ-Expansion-Hardline ✂
SlotsIcon.Expansion_UpdateItemRarity — DayZ-Expansion-Hardline ✂
SlotsIcon.Init — DayZ-Expansion-Hardline
SlotsIcon.SetItemPreview — DayZ-Expansion-Hardline
SmallCrate_ColorBase.GetCostToUpkeep — Paragon Storage ✂
SmallCrate_ColorBase.GetTimeToDecay — Paragon Storage ✂
SmallSafe_ColorBase.GetCostToUpkeep — Paragon Storage ✂
SmallSafe_ColorBase.GetTimeToDecay — Paragon Storage ✂
SmokeGrenadeBase.Expansion_IsExplosive — DayZ-Expansion-Core ✂
SmokeGrenadeBase.OnExplode — DayZ-Expansion-Core (cond)
SmokeGrenadeBase.OnWorkStart — DayZ-Expansion-Core
SmokeGrenadeBase.OnWorkStop — DayZ-Expansion-Core
SpookyArea.eAI_IsDangerousToAI — DayZ-Expansion-AI ✂
Spotlight.OnWorkStart — DayZ-Expansion-Core
Spotlight.OnWorkStop — DayZ-Expansion-Core
StaminaHandler.DepleteStaminaEx — DayZ-Expansion-AI (cond)
StaminaHandler.StaminaProcessor_Ladder — DayZ-Expansion-AI (cond)
StaminaHandler.StaminaProcessor_Move — DayZ-Expansion-AI (cond)
StaminaHandler.StaminaProcessor_Swimming — DayZ-Expansion-AI (cond)
StaminaHandler.Update — DayZ-Expansion-AI (cond)
StunBaton.OnWorkStart — DayZ-Expansion-Core
StunBaton.OnWorkStop — DayZ-Expansion-Core
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
SwapOldAndNewMagazine.OnEntry — DayZ-Expansion-AI (cond)
SyncEvents.SendPlayerList — DayZ-Expansion-Core ✂
TLRLight.OnWorkStart — DayZ-Expansion-Core
TLRLight.OnWorkStop — DayZ-Expansion-Core
TLRLight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
TabberUI.AddTab — DayZ-Expansion-Core ✂
TerritoryFlag.SetRefresherActive — PVEZ Reloaded
ThermalBiasHandler.OnStoreLoad T3 DayZ-Expansion-Core (cond)
TinyCrate_ColorBase.GetCostToUpkeep — Paragon Storage ✂
TinyCrate_ColorBase.GetTimeToDecay — Paragon Storage ✂
Torch.OnWorkStart — DayZ-Expansion-Core
Torch.OnWorkStop — DayZ-Expansion-Core
TransmitterBase.OnWorkStart — DayZ-Expansion-Core
TransmitterBase.OnWorkStop — DayZ-Expansion-Core
TrapBase.CreateTargetInformation — DayZ-Expansion-AI ✂
TrapBase.EEHitBy T2 DayZ-Expansion-AI
TrapBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
TrapBase.OnPlacementComplete — VPPAdminTools
TripwireTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
TripwireTrap.OnInventoryEnter T2 DayZ-Expansion-Core
Truck_01_Base.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
Truck_01_Wheel.OnWasDetached — DayZ-Expansion-Vehicles
Truck_01_WheelDouble.OnWasDetached — DayZ-Expansion-Vehicles
UniversalLight.CanPutAsAttachment — SNAFU Weapons (cond)
UniversalLight.InitAttachmentsSlotsToCheck — SNAFU Weapons
UniversalLight.OnWorkStart — DayZ-Expansion-Core
UniversalLight.OnWorkStop — DayZ-Expansion-Core
UniversalLight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VehicleBattery.SetActions T2 DayZ-Expansion
VehicleContactData.SetData — DayZ-Expansion-Vehicles
VehicleLightsComponent.EnableLight — DayZ-Expansion-Vehicles (cond)
VehicleLightsComponent.SetSelectionMaterial — DayZ-Expansion-Vehicles (cond)
VicinityItemManager.AddVicinityItems — DayZ-Expansion-Core
VirtualHud.SendRPC — DayZ-Expansion-AI (cond)
VomitSymptom.OnAnimationStart — DayZ-Expansion-AI
WaterBarrel_ColorBase.GetCostToUpkeep — Paragon Storage ✂
WaterBarrel_ColorBase.GetTimeToDecay — Paragon Storage ✂
WeaponAttachMagazine.OnEntry — DayZ-Expansion-AI (cond)
WeaponFSM.ValidateAndRepairHelper — DayZ-Expansion-Core ✂
WeaponFire.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireAndChamberNext.OnUpdate T0 DayZ-Expansion-AI (cond)
WeaponFireMultiMuzzle.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireToJam.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireWithEject.OnEntry — DayZ-Expansion-AI (cond)
WeaponManager.CanLoadBullet — DayZ-Expansion-Quests
WeaponStableState.SyncAnimState — DayZ-Expansion-Core (cond)
WeaponStartAction.eAI_Vanilla_OnEntry — DayZ-Expansion-AI
WeaponUnjamming_Start.OnUpdate T0 DayZ-Expansion-AI (cond)
Weapon_Base.AfterStoreLoad T3 DayZ-Expansion-Core
Weapon_Base.EEItemAttached T2 DayZ-Expansion-Core
Weapon_Base.EEItemDetached T2 DayZ-Expansion-Core
Weapon_Base.EEParentedFrom — DayZ-Expansion-AI
Weapon_Base.EEParentedTo — DayZ-Expansion-AI
Weapon_Base.Expansion_GetAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.Expansion_GetDPS — DayZ-Expansion-Core ✂
Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.OnFireModeChange — DayZ-Expansion-Core
Weapon_Base.OnVariablesSynchronized T2 DayZ-Expansion-Core
Weapon_Base.ProcessWeaponAbortEvent — DayZ-Expansion-AI (cond)
Weapon_Base.ProcessWeaponEvent — DayZ-Expansion-AI (cond)
Weapon_Base.eAI_IsSilent — DayZ-Expansion-AI ✂
WeaponsLocker_ColorBase.GetCostToUpkeep — Paragon Storage ✂
WeaponsLocker_ColorBase.GetTimeToDecay — Paragon Storage ✂
WoodBase.OnTreeCutDown — DayZ-Expansion-Vehicles
WoodenCrate.SetActions T2 DayZ-Expansion-Vehicles
WorldData.UpdateBaseEnvTemperature — DayZ-Expansion-AI
Wreck_Mi8_Crashed.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_Mi8_Crashed.EEDelete T3 PVEZ Reloaded ✂
Wreck_Mi8_Crashed.EEOnCECreate — DayZ-Expansion-AI
Wreck_SantasSleigh.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_SantasSleigh.EEOnCECreate — DayZ-Expansion-AI
Wreck_UH1Y.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_UH1Y.EEDelete T3 PVEZ Reloaded ✂
Wreck_UH1Y.EEOnCECreate — DayZ-Expansion-AI
Wrench.SetActions T2 FlipTransport
XmasLights.OnWorkStart — DayZ-Expansion-Core
XmasLights.OnWorkStop — DayZ-Expansion-Core
ZmbM_Gamedev_Base.HandleMindStateChange — DayZ-Expansion-AI
ZombieBase.AfterStoreLoad T3 DayZ-Expansion-Core
ZombieBase.CanBeBackstabbed — PvZmoD_CustomisableZombies ✂
ZombieBase.CanBeTargetedByAI — PvZmoD_CustomisableZombies (cond)
ZombieBase.EEHealthLevelChanged T2 DayZ-Expansion-AI
ZombieBase.EOnContact — DayZ-Expansion-AI ✂
ZombieBase.EOnFrame T1 PvZmoD_CustomisableZombies ✂
ZombieBase.EOnInit T3 PvZmoD_CustomisableZombies
ZombieBase.EOnPostFrame T1 PvZmoD_CustomisableZombies ✂
ZombieBase.EvaluateDamageHitAnimation — PvZmoD_CustomisableZombies (cond)
ZombieBase.EvaluateDeathAnimation — PVEZ Reloaded
ZombieBase.HandleCrawlTransition — PvZmoD_CustomisableZombies (cond)
ZombieBase.HandleMindStateChange — DayZ-Expansion-Missions
ZombieBase.NameOverride — DayZ-Expansion-Core (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
eAIBase.Expansion_IsGravecrossEnabled — DayZ-Expansion (cond)
eAIBase.Init — DayZ-Expansion-Quests

81 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.